2496
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "stru10.h"
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7 #include "Indoor.h"
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8 #include "Game.h"
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9 #include "Party.h"
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10 #include "ErrorHandling.h"
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11
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12
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13
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14 int _49CE9E_sub0_x(RenderVertexSoft *pVertices, unsigned int uNumVertices, float test_val)
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15 {
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16 float max_val = FLT_MAX;
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17 int idx = -1;
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18
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19 float temp_val;
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20 for (uint i = 0; i < uNumVertices; ++i)
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21 {
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22 if (pVertices[i].vWorldPosition.x <= test_val)
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23 temp_val = test_val - pVertices[i].vWorldPosition.x;
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24 else
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25 temp_val = pVertices[i].vWorldPosition.x - test_val;
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26
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27 if (temp_val < max_val)
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28 {
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29 max_val = temp_val;
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30 idx = i;
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31 }
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32 }
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33 return idx;
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34 }
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35
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36
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37 int _49CE9E_sub0_y(RenderVertexSoft *pVertices, unsigned int uNumVertices, float test_val)
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38 {
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39 float max_val = FLT_MAX;
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40 int idx = -1;
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41
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42 float temp_val;
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43 for (uint i = 0; i < uNumVertices; ++i)
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44 {
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45 if (pVertices[i].vWorldPosition.y <= test_val)
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46 temp_val = test_val - pVertices[i].vWorldPosition.y;
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47 else
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48 temp_val = pVertices[i].vWorldPosition.y - test_val;
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49
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50 if (temp_val < max_val)
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51 {
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52 max_val = temp_val;
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53 idx = i;
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54 }
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55 }
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56 return idx;
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57 }
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58
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59
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60 int _49CE9E_sub0_z(RenderVertexSoft *pVertices, unsigned int uNumVertices, float test_val)
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61 {
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62 float max_val = FLT_MAX;
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63 int idx = -1;
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64
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65 float temp_val;
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66 for (uint i = 0; i < uNumVertices; ++i)
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67 {
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68 if (pVertices[i].vWorldPosition.z <= test_val)
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69 temp_val = test_val - pVertices[i].vWorldPosition.z;
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70 else
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71 temp_val = pVertices[i].vWorldPosition.z - test_val;
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72
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73 if (temp_val < max_val)
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74 {
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75 max_val = temp_val;
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76 idx = i;
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77 }
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78 }
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79 return idx;
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80 }
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81
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82 //----- (0049CE9E) --------------------------------------------------------
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83 void stru10::_49CE9E(BLVFace *pFace, RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits)
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84 {
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85 Assert(sizeof(RenderVertexSoft) == 0x30);
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86
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87 RenderVertexSoft pLimits[64];
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88 stru10::CalcPolygonLimits(pFace, pLimits);
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89
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90 if (pFace->uAttributes & FACE_XY_PLANE)
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91 {
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92 memcpy(&pOutLimits[0], &pVertices[_49CE9E_sub0_x(pVertices, uNumVertices, pLimits[0].vWorldPosition.x)], 0x30);
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93 memcpy(&pOutLimits[2], &pVertices[_49CE9E_sub0_x(pVertices, uNumVertices, pLimits[2].vWorldPosition.x)], 0x30);
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94 memcpy(&pOutLimits[1], &pVertices[_49CE9E_sub0_y(pVertices, uNumVertices, pLimits[1].vWorldPosition.y)], 0x30);
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95 memcpy(&pOutLimits[3], &pVertices[_49CE9E_sub0_y(pVertices, uNumVertices, pLimits[3].vWorldPosition.y)], 0x30);
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96 }
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97 else if (pFace->uAttributes & FACE_XZ_PLANE)
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98 {
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99 memcpy(&pOutLimits[0], &pVertices[_49CE9E_sub0_x(pVertices, uNumVertices, pLimits[0].vWorldPosition.x)], 0x30);
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100 memcpy(&pOutLimits[2], &pVertices[_49CE9E_sub0_x(pVertices, uNumVertices, pLimits[2].vWorldPosition.x)], 0x30);
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101 memcpy(&pOutLimits[1], &pVertices[_49CE9E_sub0_z(pVertices, uNumVertices, pLimits[1].vWorldPosition.z)], 0x30);
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102 memcpy(&pOutLimits[3], &pVertices[_49CE9E_sub0_z(pVertices, uNumVertices, pLimits[3].vWorldPosition.z)], 0x30);
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103 }
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104 else if (pFace->uAttributes & FACE_YZ_PLANE)
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105 {
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106 memcpy(&pOutLimits[0], &pVertices[_49CE9E_sub0_y(pVertices, uNumVertices, pLimits[0].vWorldPosition.y)], 0x30);
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107 memcpy(&pOutLimits[2], &pVertices[_49CE9E_sub0_y(pVertices, uNumVertices, pLimits[2].vWorldPosition.y)], 0x30);
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108 memcpy(&pOutLimits[1], &pVertices[_49CE9E_sub0_z(pVertices, uNumVertices, pLimits[1].vWorldPosition.z)], 0x30);
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109 memcpy(&pOutLimits[3], &pVertices[_49CE9E_sub0_z(pVertices, uNumVertices, pLimits[3].vWorldPosition.z)], 0x30);
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110 }
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111 }
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112
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113 //----- (0049D379) --------------------------------------------------------
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114 void stru10::CalcPolygonLimits(BLVFace *pFace, RenderVertexSoft *pOutVertices)
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115 {
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116 struct
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117 {
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118 float x;
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119 float y;
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120 int c;
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121 } v46[40]; //[sp+0C];
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122
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123 if (pFace->uAttributes & FACE_XY_PLANE)
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124 {
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125 for (uint i = 0; i < pFace->uNumVertices; ++i)
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126 {
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127 v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].x + pFace->pXInterceptDisplacements[i];
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128 v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].y + pFace->pYInterceptDisplacements[i];
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129 v46[i].c = i;
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130 }
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131 }
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132 if (pFace->uAttributes & FACE_XZ_PLANE)
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133 {
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134 for (uint i = 0; i < pFace->uNumVertices; ++i)
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135 {
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136 v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].x + pFace->pXInterceptDisplacements[i];
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137 v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].z + pFace->pZInterceptDisplacements[i];
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138 v46[i].c = i;
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139 }
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140 }
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141 if (pFace->uAttributes & FACE_YZ_PLANE)
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142 {
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143 for (uint i = 0; i < pFace->uNumVertices; ++i)
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144 {
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145 v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].y + pFace->pYInterceptDisplacements[i];
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146 v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].z + pFace->pZInterceptDisplacements[i];
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147 v46[i].c = i;
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148 }
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149 }
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150
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151 float x_min = v46[0].x;
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152 uint x_min_idx = 0;
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153
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154 float x_max = v46[0].x;
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155 uint x_max_idx = 0;
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156
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157 float y_min = v46[0].y;
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158 uint y_min_idx = 0;
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159
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160 float y_max = v46[0].y;
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161 uint y_max_idx = 0;
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162
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163 for (uint i = 0; i < pFace->uNumVertices; ++i)
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164 {
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165 if (v46[i].x < x_min)
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166 {
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167 x_min = v46[i].x;
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168 x_min_idx = v46[i].c;
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169 }
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170 if (v46[i].x > x_max)
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171 {
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172 x_max = v46[i].x;
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173 x_max_idx = v46[i].c;
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174 }
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175
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176 if (v46[i].y < y_min)
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177 {
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178 y_min = v46[i].y;
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179 y_min_idx = v46[i].c;
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180 }
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181 if (v46[i].y > y_max)
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182 {
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183 y_max = v46[i].y;
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184 y_max_idx = v46[i].c;
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185 }
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186 }
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187
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188 RenderVertexSoft v1; // [sp+30Ch] [bp-54h]@24
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189 v1.vWorldPosition.x = (float)pIndoor->pVertices[pFace->pVertexIDs[x_min_idx]].x;
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190 v1.vWorldPosition.y = (float)pIndoor->pVertices[pFace->pVertexIDs[x_min_idx]].y;
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191 v1.vWorldPosition.z = (float)pIndoor->pVertices[pFace->pVertexIDs[x_min_idx]].z;
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192 memcpy(&pOutVertices[0], &v1, sizeof(RenderVertexSoft));
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193
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194 RenderVertexSoft v2; // [sp+30Ch] [bp-54h]@24
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195 v2.vWorldPosition.x = (float)pIndoor->pVertices[pFace->pVertexIDs[y_min_idx]].x;
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196 v2.vWorldPosition.y = (float)pIndoor->pVertices[pFace->pVertexIDs[y_min_idx]].y;
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197 v2.vWorldPosition.z = (float)pIndoor->pVertices[pFace->pVertexIDs[y_min_idx]].z;
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198 memcpy(&pOutVertices[1], &v2, sizeof(RenderVertexSoft));
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199
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200 RenderVertexSoft v3; // [sp+30Ch] [bp-54h]@24
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201 v3.vWorldPosition.x = (float)pIndoor->pVertices[pFace->pVertexIDs[x_max_idx]].x;
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202 v3.vWorldPosition.y = (float)pIndoor->pVertices[pFace->pVertexIDs[x_max_idx]].y;
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203 v3.vWorldPosition.z = (float)pIndoor->pVertices[pFace->pVertexIDs[x_max_idx]].z;
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204 memcpy(&pOutVertices[2], &v3, sizeof(RenderVertexSoft));
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205
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206 RenderVertexSoft v4; // [sp+30Ch] [bp-54h]@24
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207 v4.vWorldPosition.x = (double)pIndoor->pVertices[pFace->pVertexIDs[y_max_idx]].x;
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208 v4.vWorldPosition.y = (double)pIndoor->pVertices[pFace->pVertexIDs[y_max_idx]].y;
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209 v4.vWorldPosition.z = (double)pIndoor->pVertices[pFace->pVertexIDs[y_max_idx]].z;
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210 memcpy(&pOutVertices[3], &v4, sizeof(RenderVertexSoft));
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211 }
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212
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213
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214 //----- (0049C9E3) --------------------------------------------------------
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215 bool stru10::CalcFaceBounding(BLVFace *pFace, RenderVertexSoft *pFaceLimits, unsigned int uNumVertices, RenderVertexSoft *pOutBounding)
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216 {
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217 //IndoorCameraD3D *v6; // edi@1
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218 //PolygonType v7; // al@1
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219 //unsigned int v8; // edx@7
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220 //char v10; // zf@10
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221 //float v13; // ST14_4@20
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222 //stru10 *v15; // ecx@21
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223 //RenderVertexSoft *v16; // ST0C_4@21
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224 //bool result; // eax@21
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225 //float v18; // ST14_4@24
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226 //stru10 *v19; // edi@29
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227 //float v20; // ST14_4@30
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228 //float v21; // ST14_4@30
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229 //float v22; // ST14_4@30
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230 //float v23; // ST14_4@30
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231 //float v24; // ST14_4@31
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232 //RenderVertexSoft v25; // [sp+10h] [bp-90h]@24
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233 //RenderVertexSoft v26; // [sp+40h] [bp-60h]@20
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234 //IndoorCameraD3D *thisa; // [sp+70h] [bp-30h]@1
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235 //stru10 *v31; // [sp+84h] [bp-1Ch]@1
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236 //float v32; // [sp+88h] [bp-18h]@8
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237 Vec3_float_ a1; // [sp+8Ch] [bp-14h]@1
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238 //float v35; // [sp+9Ch] [bp-4h]@8
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239
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240 //auto a3 = pFace;
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241 //auto arg4 = pFaceBounding;
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242
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243 //_ESI = a3;
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244 //v31 = this;
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245 //v6 = pGame->pIndoorCameraD3D;
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246 //v7 = a3->uPolygonType;
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247
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248 a1.x = 0.0f;
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249 a1.y = 0.0f;
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250 a1.z = 0.0f;
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251
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252 float var_28;
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253 float var_24;
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254 switch (pFace->uPolygonType)
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255 {
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256 case POLYGON_VerticalWall:
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257 a1.x = -pFace->pFacePlane.vNormal.y;// направление полигона
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258 a1.y = pFace->pFacePlane.vNormal.x;
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259 a1.z = 0.0f;
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260 a1.Normalize();
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261
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262 var_28 = 0;
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263 var_24 = 1;
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264 break;
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265
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266 case POLYGON_Floor:
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267 case POLYGON_Ceiling:
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268 a1.x = 1;
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269 a1.y = 0;
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270 a1.z = 0.0f;
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271
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272 var_28 = 1;
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273 var_24 = 0;
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274 break;
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275
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276 default:
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277 Error("Invalid polygon type (%u)", pFace->uPolygonType);
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278 }
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279
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280
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281 float face_center_x;
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282 float face_center_y;
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283 float face_center_z;
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284 float a3;
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285 float var_8;
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286
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287 if (pFace->uAttributes & FACE_XY_PLANE)
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288 {
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289 face_center_x = (pFaceLimits[0].vWorldPosition.x + pFaceLimits[2].vWorldPosition.x) / 2;
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290 face_center_y = (pFaceLimits[3].vWorldPosition.y + pFaceLimits[1].vWorldPosition.y) / 2;
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291 face_center_z = (pFaceLimits[0].vWorldPosition.z + pFaceLimits[2].vWorldPosition.z) / 2;
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292
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293 a3 = face_center_x - pFaceLimits[0].vWorldPosition.x;
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294 var_8 = face_center_y - pFaceLimits[1].vWorldPosition.y;
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295 }
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296 if (pFace->uAttributes & FACE_XZ_PLANE)
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297 {
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298 face_center_x = (pFaceLimits[0].vWorldPosition.x + pFaceLimits[2].vWorldPosition.x) / 2;// центр полигона
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299 face_center_y = (pFaceLimits[0].vWorldPosition.y + pFaceLimits[2].vWorldPosition.y) / 2;
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300 face_center_z = (pFaceLimits[1].vWorldPosition.z + pFaceLimits[3].vWorldPosition.z) / 2;
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301
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302 a3 = face_center_x - pFaceLimits[0].vWorldPosition.x;//от центра до верхнего края
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303 var_8 = face_center_z - pFaceLimits[1].vWorldPosition.z;// высота от центра
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304
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305 if (pFace->uPolygonType == POLYGON_VerticalWall)
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306 a3 /= a1.x;
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307 }
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308 if (pFace->uAttributes & FACE_YZ_PLANE)
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309 {
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310 face_center_x = (pFaceLimits[0].vWorldPosition.x + pFaceLimits[2].vWorldPosition.x) / 2;
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311 face_center_y = (pFaceLimits[0].vWorldPosition.y + pFaceLimits[2].vWorldPosition.y) / 2;
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312 face_center_z = (pFaceLimits[1].vWorldPosition.z + pFaceLimits[3].vWorldPosition.z) / 2;
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313
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314 a3 = face_center_y - pFaceLimits[0].vWorldPosition.y;
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315 var_8 = face_center_z - pFaceLimits[1].vWorldPosition.z;
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316 // [0.5]
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317 if (pFace->uPolygonType == POLYGON_VerticalWall)
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318 {
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319 if (a1.x != 1.0f)
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320 a3 /= a1.y;
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321 }
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322 }
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323
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324
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325
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326
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327 //_EBX = arg0;
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328 //v15 = v31;
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329 //v16 = arg0;
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330 //float var_20 = var_8 * var_24;
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331 //var_8 = a3 * a1.z;
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332 //float arg_0 = var_8 + var_4;
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333
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334 /*
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335
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336
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337
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338 .text:0049CBB3 fld [ebp+var_8] 0 var8
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339 .text:0049CBB6 1 fmul ds:flt_4D84E8 0 var8 * flt_4D84E8
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340
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341 .text:0049CBBC 1 fld [ebp+var_8] 0 var8
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342 1 var8 * flt_4D84E8
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343
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344 .text:0049CBBF 2 fmul [ebp+var_28] 0 var8 * var28
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345 1 var8 * flt_4D84E8
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346
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347 .text:0049CBC2 2 fld [ebp+var_8] 0 var8
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348 1 var8 * var28
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349 2 var8 * flt_4D84E8
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350
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351 .text:0049CBC5 3 fmul [ebp+var_24] 0 var8 * var24 768
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352 1 var8 * var28 0
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353 2 var8 * flt_4D84E8 0
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354
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355 .text:0049CBD5 3 fst [ebp+var_20] 0 var8 * var24 768
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356 1 var8 * var28 0
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357 2 var8 * flt_4D84E8 0
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358 [var20] var8 * var24 768
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359
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360 .text:0049CBD8 3 fld [ebp+a3] 0 a3 -1984
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361 1 var8 * var24 768
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362 2 var8 * var28 0
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363 3 var8 * flt_4D84E8 0
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364
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365 .text:0049CBDB 4 fmul [ebp+a1.x] 0 a3 * a1.x 1984
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366 1 var8 * var24 768
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367 2 var8 * var28 0
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368 3 var8 * flt_4D84E8 0
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369
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370 .text:0049CBDE 4 fld [ebp+a3] 0 a3
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371 1 a3 * a1.x 1984
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372 2 var8 * var24 768
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373 3 var8 * var28 0
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374 4 var8 * flt_4D84E8 0
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375
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376 .text:0049CBE1 5 fmul [ebp+a1.y] 0 a3 * a1.y 0
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377 1 a3 * a1.x 1984
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378 2 var8 * var24 768
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379 3 var8 * var28 0
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380 4 var8 * flt_4D84E8 0
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381 .text:0049CBE4 5 fld [ebp+a3]
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382 .text:0049CBE7 6 fmul [ebp+a1.z] 0 a3 * a1.z 0
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383 1 a3 * a1.y 0
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384 2 a3 * a1.x 1984
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385 3 var8 * var24 768
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386 4 var8 * var28 0
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387 5 var8 * flt_4D84E8 0
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388
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389 .text:0049CBEC 6 fstp [ebp+var_8]
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390 var8 <- a3 * a1.z 0
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391
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392 .text:0049CBEF 5 fld [ebp+arg4] 0 arg4 -1700
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393 1 a3 * a1.y 0
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|
394 2 a3 * a1.x 1984
|
|
395 3 var8 * var24 768
|
|
396 4 var8 * var28 0
|
|
397 5 var8 * flt_4D84E8 0
|
|
398
|
|
399 .text:0049CBF2 6 fsub st, st(2) 0 arg4 - a3 * a1.x -3684
|
|
400 1 a3 * a1.y 0
|
|
401 2 a3 * a1.x 1984
|
|
402 3 var8 * var24 768
|
|
403 4 var8 * var28 0
|
|
404 5 var8 * flt_4D84E8 0
|
|
405
|
|
406 .text:0049CBF4 6 fld st 0 arg4 - a3 * a1.x -3684
|
|
407 1 arg4 - a3 * a1.x -3684
|
|
408 2 a3 * a1.y 0
|
|
409 3 a3 * a1.x 1984
|
|
410 4 var8 * var24 768
|
|
411 5 var8 * var28 0
|
|
412 6 var8 * flt_4D84E8 0
|
|
413
|
|
414 .text:0049CBF6 7 fadd st, st(6) 0 arg4 - a3 * a1.x + var8 * flt_4D84E8 -3684
|
|
415 1 arg4 - a3 * a1.x -3684
|
|
416 2 a3 * a1.y 0
|
|
417 3 a3 * a1.x 1984
|
|
418 4 var8 * var24 768
|
|
419 5 var8 * var28 0
|
|
420 6 var8 * flt_4D84E8 0
|
|
421 .text:0049CBF8 7 fstp dword ptr [ebx]
|
|
422 [0].x <- arg4 - a3 * a1.x + var8 * flt_4D84E8 -3684
|
|
423
|
|
424 .text:0049CBFA 6 fld [ebp+var_18] 0 var18 1480
|
|
425 1 arg4 - a3 * a1.x -3684
|
|
426 2 a3 * a1.y 0
|
|
427 3 a3 * a1.x 1984
|
|
428 4 var8 * var24 768
|
|
429 5 var8 * var28 0
|
|
430 6 var8 * flt_4D84E8 0
|
|
431
|
|
432 .text:0049CBFD 7 fsub st, st(2) 0 var18 - a3 * a1.y 1480
|
|
433 1 arg4 - a3 * a1.x -3684
|
|
434 2 a3 * a1.y 0
|
|
435 3 a3 * a1.x 1984
|
|
436 4 var8 * var24 768
|
|
437 5 var8 * var28 0
|
|
438 6 var8 * flt_4D84E8 0
|
|
439
|
|
440 .text:0049CBFF 7 fld st 0 var18 - a3 * a1.y 1480
|
|
441 1 var18 - a3 * a1.y 1480
|
|
442 2 arg4 - a3 * a1.x -3684
|
|
443 3 a3 * a1.y 0
|
|
444 4 a3 * a1.x 1984
|
|
445 5 var8 * var24 768
|
|
446 6 var8 * var28 0
|
|
447 7 var8 * flt_4D84E8 0
|
|
448
|
|
449 .text:0049CC01 8 fadd st, st(6) 0 var18 - a3 * a1.y + var8 * var28 1480
|
|
450 1 var18 - a3 * a1.y 1480
|
|
451 2 arg4 - a3 * a1.x -3684
|
|
452 3 a3 * a1.y 0
|
|
453 4 a3 * a1.x 1984
|
|
454 5 var8 * var24 768
|
|
455 6 var8 * var28 0
|
|
456 7 var8 * flt_4D84E8 0
|
|
457
|
|
458 .text:0049CC03 8 fstp dword ptr [ebx+4]
|
|
459 [0].y <- var18 - a3 * a1.y + var8 * var28 1480
|
|
460
|
|
461 .text:0049CC06 7 fld [ebp+var_4]
|
|
462 .text:0049CC09 8 fsub [ebp+var_8] 0 var4 - a3 * a1.z 768
|
|
463 1 var18 - a3 * a1.y 1480
|
|
464 2 arg4 - a3 * a1.x -3684
|
|
465 3 a3 * a1.y 0
|
|
466 4 a3 * a1.x 1984
|
|
467 5 var8 * var24 768
|
|
468 6 var8 * var28 0
|
|
469 7 var8 * flt_4D84E8 0
|
|
470 .text:0049CC0C 8 fst [ebp+a3]
|
|
471 a3 <- var4 - a3 * a1.z 768
|
|
472
|
|
473 .text:0049CC0F 8 fadd st, st(5)
|
|
474 .text:0049CC11 8 fstp dword ptr [ebx+8]
|
|
475 [0].z <- var4 - a3 * a1.z + var8 * var24 1536
|
|
476
|
|
477 0 var18 - a3 * a1.y 1480
|
|
478 1 arg4 - a3 * a1.x -3684
|
|
479 2 a3 * a1.y 0
|
|
480 3 a3 * a1.x 1984
|
|
481 4 var8 * var24 768
|
|
482 5 var8 * var28 0
|
|
483 6 var8 * flt_4D84E8 0
|
|
484
|
|
485
|
|
486
|
|
487
|
|
488 [var20] var8 * var24 768
|
|
489 [var8] a3 * a1.z
|
|
490 [a3] var4 - a3 * a1.z 768
|
|
491
|
|
492
|
|
493 .text:0049CC14 7 fld st(1)
|
|
494 .text:0049CC16 8 fsub st, st(7) 0 arg4 - a3 * a1.x - var8 * flt_4D84E8 -3684
|
|
495 1 var18 - a3 * a1.y 1480
|
|
496 2 arg4 - a3 * a1.x -3684
|
|
497 3 a3 * a1.y 0
|
|
498 4 a3 * a1.x 1984
|
|
499 5 var8 * var24 768
|
|
500 6 var8 * var28 0
|
|
501 7 var8 * flt_4D84E8 0
|
|
502 .text:0049CC18 8 fstp dword ptr [ebx+30h]
|
|
503 [1].x <- arg4 - a3 * a1.x - var8 * flt_4D84E8 -3684
|
|
504
|
|
505 0 var18 - a3 * a1.y 1480
|
|
506 1 arg4 - a3 * a1.x -3684
|
|
507 2 a3 * a1.y 0
|
|
508 3 a3 * a1.x 1984
|
|
509 4 var8 * var24 768
|
|
510 5 var8 * var28 0
|
|
511 6 var8 * flt_4D84E8 0
|
|
512 .text:0049CC1B 7 fsub st, st(5)
|
|
513 .text:0049CC1D 7 fstp dword ptr [ebx+34h]
|
|
514 [1].y <- var18 - a3 * a1.y - var8 * var28 1480
|
|
515 .text:0049CC20 6 fstp st
|
|
516 0 a3 * a1.y 0
|
|
517 1 a3 * a1.x 1984
|
|
518 2 var8 * var24 768
|
|
519 3 var8 * var28 0
|
|
520 4 var8 * flt_4D84E8 0
|
|
521
|
|
522
|
|
523 [var20] var8 * var24 768
|
|
524 [var8] a3 * a1.z
|
|
525 [a3] var4 - a3 * a1.z 768
|
|
526
|
|
527 .text:0049CC22 5 fld [ebp+a3] 0 var4 - a3 * a1.z 768
|
|
528 1 a3 * a1.y 0
|
|
529 2 a3 * a1.x 1984
|
|
530 3 var8 * var24 768
|
|
531 4 var8 * var28 0
|
|
532 5 var8 * flt_4D84E8 0
|
|
533 .text:0049CC25 6 fsub st, st(3)
|
|
534 .text:0049CC27 6 fstp dword ptr [ebx+38h]
|
|
535 [1].z <- var4 - a3 * a1.z - var8 * var24 768 - 768 = 0
|
|
536
|
|
537 0 a3 * a1.y 0
|
|
538 1 a3 * a1.x 1984
|
|
539 2 var8 * var24 768
|
|
540 3 var8 * var28 0
|
|
541 4 var8 * flt_4D84E8 0
|
|
542
|
|
543
|
|
544 .text:0049CC2A fld st(1)
|
|
545 .text:0049CC2C 6 fadd [ebp+arg4] 0 arg4 + a3 * a1.x 284
|
|
546 1 a3 * a1.y 0
|
|
547 2 a3 * a1.x 1984
|
|
548 3 var8 * var24 768
|
|
549 4 var8 * var28 0
|
|
550 5 var8 * flt_4D84E8 0
|
|
551 .text:0049CC2F 6 fst [ebp+a3]
|
|
552
|
|
553 [var20] var8 * var24 768
|
|
554 [var8] a3 * a1.z
|
|
555 [a3] arg4 + a3 * a1.x 284
|
|
556 .text:0049CC32 6 fsub st, st(5)
|
|
557 .text:0049CC34 6 fstp dword ptr [ebx+60h]
|
|
558 [2].x <- arg4 + a3 * a1.x - var8 * flt_4D84E8 284
|
|
559
|
|
560 0 a3 * a1.y 0
|
|
561 1 a3 * a1.x 1984
|
|
562 2 var8 * var24 768
|
|
563 3 var8 * var28 0
|
|
564 4 var8 * flt_4D84E8 0
|
|
565
|
|
566 .text:0049CC37 5 fadd [ebp+var_18] 0 var18 + a3 * a1.y 1480
|
|
567 1 a3 * a1.x 1984
|
|
568 2 var8 * var24 768
|
|
569 3 var8 * var28 0
|
|
570 4 var8 * flt_4D84E8 0
|
|
571
|
|
572 .text:0049CC3A 5 fstp st(2) 0 a3 * a1.x 1984
|
|
573 1 var18 + a3 * a1.y 1480
|
|
574 2 var8 * var28 0
|
|
575 3 var8 * flt_4D84E8 0
|
|
576
|
|
577 .text:0049CC3C 4 fstp st 0 var18 + a3 * a1.y 1480
|
|
578 1 var8 * var28 0
|
|
579 2 var8 * flt_4D84E8 0
|
|
580
|
|
581 .text:0049CC3E 3 fld st 0 var18 + a3 * a1.y 1480
|
|
582 1 var18 + a3 * a1.y 1480
|
|
583 2 var8 * var28 0
|
|
584 3 var8 * flt_4D84E8 0
|
|
585 .text:0049CC40 4 fsub st, st(2)
|
|
586 .text:0049CC42 4 fstp dword ptr [ebx+64h]
|
|
587 [2].y <- var18 + a3 * a1.y - var8 * var28 1480
|
|
588
|
|
589 0 var18 + a3 * a1.y 1480
|
|
590 1 var8 * var28 0
|
|
591 2 var8 * flt_4D84E8 0
|
|
592
|
|
593 [var20] var8 * var24 768
|
|
594 [var8] a3 * a1.z
|
|
595 [a3] arg4 + a3 * a1.x 284
|
|
596 .text:0049CC45 3 fld [ebp+var_8]
|
|
597 .text:0049CC48 4 fadd [ebp+var_4] 0 var4 + a3 * a1.z 768
|
|
598 1 var18 + a3 * a1.y 1480
|
|
599 2 var8 * var28 0
|
|
600 3 var8 * flt_4D84E8 0
|
|
601
|
|
602 .text:0049CC4B 4 fst [ebp+arg0]
|
|
603 [var20] var8 * var24 768
|
|
604 [arg0] var4 + a3 * a1.z 768
|
|
605 [var8] a3 * a1.z 0
|
|
606 [a3] arg4 + a3 * a1.x 284
|
|
607
|
|
608 .text:0049CC4E 4 fsub [ebp+var_20]
|
|
609 .text:0049CC51 4 fstp dword ptr [ebx+68h]
|
|
610 [2].z <- var4 + a3 * a1.z - var8 * var24 0
|
|
611
|
|
612
|
|
613
|
|
614 [var20] var8 * var24 768
|
|
615 [arg0] var4 + a3 * a1.z 768
|
|
616 [var8] a3 * a1.z 0
|
|
617 [a3] arg4 + a3 * a1.x 284
|
|
618
|
|
619
|
|
620 0 var18 + a3 * a1.y 1480
|
|
621 1 var8 * var28 0
|
|
622 2 var8 * flt_4D84E8 0
|
|
623
|
|
624 .text:0049CC54 3 fld [ebp+a3]
|
|
625 .text:0049CC57 4 fadd st, st(3)
|
|
626 .text:0049CC59 4 fstp dword ptr [ebx+90h]
|
|
627 [3].x <- arg4 + a3 * a1.x + var8 * flt_4D84E8 284
|
|
628
|
|
629 .text:0049CC5F 3 fadd st, st(1)
|
|
630 .text:0049CC61 3 fstp dword ptr [ebx+94h]
|
|
631 [3].y <- var18 + a3 * a1.y + var8 * var28 1480
|
|
632
|
|
633 .text:0049CC67 2 fstp st
|
|
634 .text:0049CC69 1 fstp st
|
|
635 0 empty
|
|
636 .text:0049CC6B 0 fld [ebp+arg0]
|
|
637 .text:0049CC6E 1 fadd [ebp+var_20]
|
|
638 .text:0049CC71 1 fstp dword ptr [ebx+98h]
|
|
639 [3].z <- var4 + a3 * a1.z + var8 * var24 1536
|
|
640
|
|
641 0 empty
|
|
642 */
|
|
643
|
|
644 pOutBounding[0].vWorldPosition.x = face_center_x - a3 * a1.x + var_8 * flt_4D84E8;
|
|
645 pOutBounding[0].vWorldPosition.y = face_center_y - a3 * a1.y + var_8 * var_28;
|
|
646 pOutBounding[0].vWorldPosition.z = face_center_z - a3 * a1.z + var_8 * var_24;
|
|
647
|
|
648 pOutBounding[1].vWorldPosition.x = face_center_x - a3 * a1.x - var_8 * flt_4D84E8;
|
|
649 pOutBounding[1].vWorldPosition.y = face_center_y - a3 * a1.y - var_8 * var_28;
|
|
650 pOutBounding[1].vWorldPosition.z = face_center_z - a3 * a1.z - var_8 * var_24;
|
|
651
|
|
652 pOutBounding[2].vWorldPosition.x = face_center_x + a3 * a1.x - var_8 * flt_4D84E8;
|
|
653 pOutBounding[2].vWorldPosition.y = face_center_y + a3 * a1.y - var_8 * var_28;
|
|
654 pOutBounding[2].vWorldPosition.z = face_center_z + a3 * a1.z - var_8 * var_24;
|
|
655
|
|
656 pOutBounding[3].vWorldPosition.x = face_center_x + a3 * a1.x + var_8 * flt_4D84E8;
|
|
657 pOutBounding[3].vWorldPosition.y = face_center_y + a3 * a1.y + var_8 * var_28;
|
|
658 pOutBounding[3].vWorldPosition.z = face_center_z + a3 * a1.z + var_8 * var_24;
|
|
659
|
|
660 a1.x = 0.0f;
|
|
661 a1.y = 0.0f;
|
|
662 a1.z = 0.0f;
|
|
663 a3 = face_center_x + a3 * a1.x;
|
|
664
|
|
665 if (!FindFacePlane(pOutBounding, &a1, &a3))
|
|
666 return false;
|
|
667
|
|
668
|
|
669
|
|
670 RenderVertexSoft v25; // [sp+10h] [bp-90h]@20
|
|
671 memcpy(&v25, pOutBounding, sizeof(RenderVertexSoft));
|
|
672
|
|
673 float _dp = (v25.vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) * a1.x +
|
|
674 (v25.vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) * a1.y +
|
|
675 (v25.vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) * a1.z;
|
|
676 if (fabs(_dp) < 1e-6f)
|
|
677 {
|
|
678 memcpy(&v25, &pOutBounding[1], sizeof(RenderVertexSoft));
|
|
679 memcpy(&pOutBounding[1], &pOutBounding[3], sizeof(RenderVertexSoft));
|
|
680 memcpy(&pOutBounding[3], &v25, sizeof(RenderVertexSoft));
|
|
681 }
|
|
682
|
|
683 //if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
|
|
684 //{
|
|
685 RenderVertexSoft v26; // [sp+40h] [bp-60h]@20
|
|
686 if ( draw_portals_loops )
|
|
687 {
|
|
688 if (!bDoNotDrawPortalFrustum)
|
|
689 {
|
|
690 v26.vWorldPosition.x = pParty->vPosition.x;
|
|
691 v26.vWorldPosition.y = pParty->vPosition.y;
|
|
692 v26.vWorldPosition.z = pParty->vPosition.z + pParty->sEyelevel; // frustum
|
|
693
|
|
694 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF0000u, &pOutBounding[0], 0xFF0000u, 0, 0);
|
|
695 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF00u, &pOutBounding[1], 0xFF00u, 0, 0);
|
|
696 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFu, &pOutBounding[2], 0xFFu, 0, 0);
|
|
697 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFFFFFu, &pOutBounding[3], 0xFFFFFFu, 0, 0);
|
|
698 bDoNotDrawPortalFrustum = true;
|
|
699 }
|
|
700 pGame->pIndoorCameraD3D->debug_outline_sw(pOutBounding, uNumVertices, 0x1EFF1Eu, 0.00019999999); // bounding
|
|
701 }
|
|
702 //}
|
|
703
|
|
704 //pGame->pIndoorCameraD3D->debug_outline_sw(pFaceLimits, 4, 0xFFF14040, 0.000099999997); // limits
|
|
705
|
|
706 /*if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
|
|
707 {
|
|
708 RenderVertexSoft v26; // [sp+40h] [bp-60h]@20
|
|
709 v26.vWorldPosition.x = face_center_x; // corner to center
|
|
710 v26.vWorldPosition.y = face_center_y;
|
|
711 v26.vWorldPosition.z = face_center_z;
|
|
712
|
|
713 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(pFaceLimits, 0xFF00u, &v26, 0xFF0000u, 0, 0);
|
|
714 }*/
|
|
715
|
|
716
|
|
717 /*if ( byte_4D864C )
|
|
718 {
|
|
719 if ( pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)*/
|
|
720 {
|
|
721 RenderVertexSoft v25; // [sp+10h] [bp-90h]@20
|
|
722 RenderVertexSoft v26; // [sp+40h] [bp-60h]@20
|
|
723
|
|
724 v25.vWorldPosition.x = face_center_x; // portal normal
|
|
725 v25.vWorldPosition.y = face_center_y;
|
|
726 v25.vWorldPosition.z = face_center_z;
|
|
727
|
|
728 v26.vWorldPosition.x = face_center_x + a1.x * 400.0f;
|
|
729 v26.vWorldPosition.y = face_center_y + a1.y * 400.0f;
|
|
730 v26.vWorldPosition.z = face_center_z + a1.z * 400.0f;
|
|
731
|
|
732 if ( draw_portals_loops )
|
|
733 pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v25, -1, &v26, 0xFFFF00u, 0, 0);
|
|
734 }
|
|
735 //}
|
|
736
|
|
737 return true;
|
|
738 }
|
|
739
|
|
740
|
|
741
|
|
742 //----- (0049C5B0) --------------------------------------------------------
|
|
743 stru10::stru10()
|
|
744 {
|
|
745 this->bDoNotDrawPortalFrustum = false;
|
|
746 }
|
|
747
|
|
748 //----- (0049C5BD) --------------------------------------------------------
|
|
749 stru10::~stru10()
|
|
750 {
|
|
751 }
|
|
752
|
|
753 //----- (0049C5DA) --------------------------------------------------------
|
|
754 char stru10::_49C5DA(BLVFace *pFace, RenderVertexSoft *pVertices, unsigned int *pNumVertices, IndoorCameraD3D_Vec4 *a5, RenderVertexSoft *pOutBounding)
|
|
755 {
|
|
756 RenderVertexSoft pLimits[4]; // [sp+Ch] [bp-C0h]@1
|
|
757
|
|
758 _49CE9E(pFace, pVertices, *pNumVertices, pLimits);
|
|
759
|
|
760 //if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
|
|
761 // pGame->pIndoorCameraD3D->debug_outline_sw(a4a, 4u, 0xFF1E1Eu, 0.000099999997);
|
|
762 if (CalcFaceBounding(pFace, pLimits, 4, pOutBounding))
|
|
763 return _49C720(pOutBounding, a5);
|
|
764 return false;
|
|
765 }
|
|
766 // 4D864C: using guessed type char byte_4D864C;
|
|
767
|
|
768 //----- (0049C681) --------------------------------------------------------
|
|
769 bool stru10::CalcPortalShape(BLVFace *pFace, IndoorCameraD3D_Vec4 *pPortalDataFrustum, RenderVertexSoft *pOutBounding)
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770 {
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771 RenderVertexSoft pLimits[4]; // [sp+Ch] [bp-C0h]@1
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772
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773 CalcPolygonLimits(pFace, pLimits);//определение границ портала
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774 //if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS)
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775 // pGame->pIndoorCameraD3D->debug_outline_sw(pLimits, 4, 0xFF1E1E, 0.000099999997);
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776 if (CalcFaceBounding(pFace, pLimits, 4, pOutBounding))
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777 return _49C720(pOutBounding, pPortalDataFrustum) != 0;
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778 return false;
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779 }
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780
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781 // 4D864C: using guessed type char byte_4D864C;
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782
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783 //----- (0049C720) --------------------------------------------------------
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784 char stru10::_49C720(RenderVertexSoft *pFaceBounding, IndoorCameraD3D_Vec4 *pPortalDataFrustum)
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785 {
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786 Vec3_float_ pRayStart; // [sp+4h] [bp-34h]@1
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787 pRayStart.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x;
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788 pRayStart.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y;
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|
789 pRayStart.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z;
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|
790
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791 if (FindFaceNormal(&pFaceBounding[0], &pFaceBounding[1], &pRayStart, &pPortalDataFrustum[0]) &&
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|
792 FindFaceNormal(&pFaceBounding[1], &pFaceBounding[2], &pRayStart, &pPortalDataFrustum[1]) &&
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|
793 FindFaceNormal(&pFaceBounding[2], &pFaceBounding[3], &pRayStart, &pPortalDataFrustum[2]) &&
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|
794 FindFaceNormal(&pFaceBounding[3], &pFaceBounding[0], &pRayStart, &pPortalDataFrustum[3]))
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|
795 return true;
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|
796 return false;
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|
797 }
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|
798
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|
799 //----- (0049C7C5) --------------------------------------------------------
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|
800 bool stru10::FindFaceNormal(RenderVertexSoft *pFaceBounding1, RenderVertexSoft *pFaceBounding2, Vec3_float_ *pRayStart, IndoorCameraD3D_Vec4 *pPortalDataFrustum)
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|
801 {
|
|
802 Vec3_float_ ray_dir; // [sp+4h] [bp-48h]@1
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|
803 Vec3_float_ pRay2; // [sp+10h] [bp-3Ch]@1
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|
804
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|
805 ray_dir.x = pFaceBounding1->vWorldPosition.x - pRayStart->x;//get ray for cmera to bounding1
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|
806 ray_dir.y = pFaceBounding1->vWorldPosition.y - pRayStart->y;
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|
807 ray_dir.z = pFaceBounding1->vWorldPosition.z - pRayStart->z;
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|
808 Vec3_float_::Cross(&ray_dir, &pRay2, pFaceBounding2->vWorldPosition.x - pFaceBounding1->vWorldPosition.x,
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|
809 pFaceBounding2->vWorldPosition.y - pFaceBounding1->vWorldPosition.y,
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|
810 pFaceBounding2->vWorldPosition.z - pFaceBounding1->vWorldPosition.z);
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|
811
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|
812 float sqr_mag = pRay2.x * pRay2.x + pRay2.y * pRay2.y + pRay2.z * pRay2.z;
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|
813 if (fabsf(sqr_mag) > 1e-6f)
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814 {
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|
815 float inv_mag = 1.0f / sqrtf(sqr_mag);
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|
816 pRay2.x *= inv_mag;
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|
817 pRay2.y *= inv_mag;
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|
818 pRay2.z *= inv_mag;
|
|
819 pRay2.Normalize();
|
|
820
|
|
821 pPortalDataFrustum->x = pRay2.x;
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|
822 pPortalDataFrustum->y = pRay2.y;
|
|
823 pPortalDataFrustum->z = pRay2.z;
|
|
824 pPortalDataFrustum->dot = pRayStart->z * pRay2.z + pRayStart->y * pRay2.y + pRayStart->x * pRay2.x;
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|
825 return true;
|
|
826 }
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|
827 return false;
|
|
828 }
|
|
829
|
|
830 //----- (0049C8DC) --------------------------------------------------------
|
|
831 bool stru10::FindFacePlane(RenderVertexSoft *arg0, Vec3_float_ *a2, float *a3)
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|
832 {
|
|
833 Vec3_float_ v1; // [sp+8h] [bp-3Ch]@1
|
|
834 Vec3_float_ v2; // [sp+14h] [bp-30h]@1
|
|
835
|
|
836 v1.x = arg0[1].vWorldPosition.x - arg0[0].vWorldPosition.x;
|
|
837 v1.y = arg0[1].vWorldPosition.y - arg0[0].vWorldPosition.y;
|
|
838 v1.z = arg0[1].vWorldPosition.z - arg0[0].vWorldPosition.z;
|
|
839
|
|
840 Vec3_float_::Cross(&v1, &v2, arg0[2].vWorldPosition.x - arg0[1].vWorldPosition.x,
|
|
841 arg0[2].vWorldPosition.y - arg0[1].vWorldPosition.y,
|
|
842 arg0[2].vWorldPosition.z - arg0[1].vWorldPosition.z);
|
|
843
|
|
844 float sqr_mag = v2.x * v2.x + v2.y * v2.y + v2.z * v2.z;
|
|
845 if (fabsf(sqr_mag) > 1e-6f)
|
|
846 {
|
|
847 //v2.Normalize();
|
|
848 float inv_mag = 1.0f / sqrtf(sqr_mag);
|
|
849 v2.x *= inv_mag;
|
|
850 v2.y *= inv_mag;
|
|
851 v2.z *= inv_mag;
|
|
852
|
|
853 a2->x = v2.x;
|
|
854 a2->y = v2.y;
|
|
855 a2->z = v2.z;
|
|
856 *a3 = -(arg0[0].vWorldPosition.z * v2.z + arg0[0].vWorldPosition.y * v2.y + arg0[0].vWorldPosition.x * v2.x);
|
|
857 return true;
|
|
858 }
|
|
859 return false;
|
|
860 }
|