annotate Actor.cpp @ 319:5a66be213cff

Actor::Die
author Nomad
date Wed, 20 Feb 2013 02:53:37 +0200
parents 6d584c95dcf8
children 15decc249a94
rev   line source
0
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1 #include "Actor.h"
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2 #include "LayingItem.h"
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3 #include "Math.h"
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4 #include "Party.h"
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5 #include "Outdoor.h"
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6 #include "AudioPlayer.h"
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7 #include "Game.h"
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8 #include "ObjectList.h"
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9 #include "Overlays.h"
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10 #include "Events.h"
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11 #include "IndoorCamera.h"
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12 #include "FactionTable.h"
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13 #include "TurnEngine.h"
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14 #include "MapInfo.h"
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15 #include "stru277.h"
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16 #include "Time.h"
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17 #include "LOD.h"
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18 #include "Party.h"
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19 #include "GUIWindow.h"
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20 #include "GUIFont.h"
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21
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22
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23
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24
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25 Actor pActors[500];
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26 size_t uNumActors;
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27
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28 stru319 stru_50C198; // idb
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29
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30
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31
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32
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33
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34 //----- (00448518) --------------------------------------------------------
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35 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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36 {
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37 signed int v3; // eax@1
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38 int *v4; // edi@2
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39 signed int v5; // eax@6
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40 char *v6; // ecx@6
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41 char *v7; // eax@11
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42 ItemGen *v8; // ecx@15
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43
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44 v3 = 0;
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45 if ( (signed int)uNumActors > 0 )
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46 {
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47 v4 = (int *)&pActors[0].uNPC_ID;
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48 while ( *(short *)v4 != npc )
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49 {
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50 ++v3;
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51 v4 += 209;
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52 if ( v3 >= (signed int)uNumActors )
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53 return;
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54 }
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55 v5 = v3;
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56 v6 = (char *)&pActors[v5].uCarriedItemID;
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57 if ( a3 )
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58 {
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59 if ( *(short *)v6 )
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60 {
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61 if ( pActors[v5].array_000234[0].uItemID )
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62 {
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63 v7 = (char *)&pActors[v5].array_000234[1];
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64 if ( !*(int *)v7 )
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65 *(int *)v7 = item;
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66 }
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67 else
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68 {
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69 pActors[v5].array_000234[0].uItemID = item;
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70 }
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71 }
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72 else
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73 {
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74 *(short *)v6 = item;
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75 }
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76 }
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77 else
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78 {
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79 if ( *(short *)v6 == item )
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80 {
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81 *(short *)v6 = 0;
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82 }
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83 else
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84 {
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85 v8 = pActors[v5].array_000234;
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86 if ( pActors[v5].array_000234[0].uItemID == item
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87 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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88 v8->Reset();
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89 }
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90 }
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91 }
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92 }
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93
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94 //----- (004485A7) --------------------------------------------------------
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95 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
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96 {
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97 unsigned int v3; // eax@3
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98 char *v4; // ecx@3
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99 unsigned int *v5; // eax@8
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100 ItemGen *v6; // ecx@12
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101
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102 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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103 {
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104 v3 = uActorID;
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105 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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106 if ( bGive )
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107 {
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108 if ( *(short *)v4 )
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109 {
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110 if ( pActors[v3].array_000234[0].uItemID )
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111 {
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112 v5 = &pActors[v3].array_000234[1].uItemID;
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113 if ( !*v5 )
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114 *v5 = uItemID;
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115 }
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116 else
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117 {
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118 pActors[v3].array_000234[0].uItemID = uItemID;
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119 }
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120 }
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121 else
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122 {
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123 *(short *)v4 = uItemID;
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124 }
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125 }
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126 else
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127 {
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128 if ( *(short *)v4 == uItemID )
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129 {
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130 *(short *)v4 = 0;
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131 }
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132 else
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133 {
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134 v6 = pActors[v3].array_000234;
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135 if ( pActors[v3].array_000234[0].uItemID == uItemID
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136 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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137 v6->Reset();
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138 }
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139 }
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140 }
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141 }
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142
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143
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144 //----- (00445D4A) --------------------------------------------------------
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145 void Actor::InitializeDialogue(int bPlayerSaysHello)
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146 {
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147 Actor *v2; // esi@1
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148 unsigned int v3; // ecx@1
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149 NPCData *v4; // eax@1
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150 NPCData *v5; // ebp@1
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151 unsigned int v6; // eax@1
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152 signed int v7; // eax@3
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153 unsigned int v8; // eax@8
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154 int v9; // esi@8
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155 int v10; // eax@11
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156 GUIWindow *v11; // ecx@19
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157 signed int v12; // eax@21
187
49728858c35e On player voices
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158 //int v13; // [sp-8h] [bp-44h]@34
0
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159 const char *v14; // [sp-4h] [bp-40h]@4
187
49728858c35e On player voices
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160 //int v15; // [sp-4h] [bp-40h]@34
0
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161 signed int v16; // [sp-4h] [bp-40h]@35
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162 int v17; // [sp+10h] [bp-2Ch]@1
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163 char pContainer[32]; // [sp+14h] [bp-28h]@3
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164
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165 auto a1 = this;
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166 v2 = a1;
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167 v17 = bPlayerSaysHello;
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168 dword_A74CDC = -1;
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169 dword_AE336C = -1;
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170 pEventTimer->Pause();
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171 pMiscTimer->Pause();
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172 pAudioPlayer->StopChannels(-1, -1);
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173 uDialogueType = 0;
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174 v3 = v2->uNPC_ID;
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175 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
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176 pDialogue_SpeakingActor = v2;
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177 v4 = GetNPCData(v3);
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178 v5 = v4;
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179 v6 = v4->uFlags;
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180 if ( (v6 & 3) != 2 )
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181 v5->uFlags = v6 + 1;
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182 v7 = const_2();
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183 sprintf(pContainer, "evt%02d", v7);
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184 if ( !pParty->uAlignment )
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185 {
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186 v14 = "-b";
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187 strcat(pContainer, v14);
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188 }
245
f070b49d40dd goto cleaning
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189 else if ( pParty->uAlignment == 2 )
0
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190 {
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191 v14 = "-c";
245
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192 strcat(pContainer, v14);
0
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193 }
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194 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
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195 array_5913D8[6] = 0;
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196 uNumDialogueNPCPortraits = 1;
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197 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
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198 sprintf(pContainer, "npc%03u", v5->uPortraitID);
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199 v9 = 0;
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200 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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201 dword_591084 = areWeLoadingTexture;
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202 uTextureID_507B04 = uTextureID_right_panel;
291
0ea5fbd16edb NPC mostly done
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203 if ( !v5->Hired() && v5->Location2D >= 0 )
0
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204 {
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205 if ( (signed int)pParty->GetPartyFame() <= v5->fame
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206 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
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207 {
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208 v9 = 1;
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209 }
245
f070b49d40dd goto cleaning
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210 else
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211 {
f070b49d40dd goto cleaning
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212 if ( v10 > 1 )
f070b49d40dd goto cleaning
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213 {
f070b49d40dd goto cleaning
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214 if ( v10 == 2 )
f070b49d40dd goto cleaning
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215 {
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216 v16 = 3;
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217 v9 = v16;
f070b49d40dd goto cleaning
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218 }
f070b49d40dd goto cleaning
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219 else
f070b49d40dd goto cleaning
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220 {
f070b49d40dd goto cleaning
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221 if ( v10 != 3 )
f070b49d40dd goto cleaning
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222 {
f070b49d40dd goto cleaning
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223 if ( v10 != 4 )
f070b49d40dd goto cleaning
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224 v9 = 1;
f070b49d40dd goto cleaning
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225 }
f070b49d40dd goto cleaning
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226 else
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227 {
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228 v16 = 2;
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229 v9 = v16;
f070b49d40dd goto cleaning
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230 }
f070b49d40dd goto cleaning
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231 }
f070b49d40dd goto cleaning
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232 }
f070b49d40dd goto cleaning
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233 else if ( v5->rep )
f070b49d40dd goto cleaning
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234 {
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235 v16 = 2;
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236 v9 = v16;
f070b49d40dd goto cleaning
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237 }
f070b49d40dd goto cleaning
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238 }
0
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239 }
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240 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
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241 v9 = 4;
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242 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
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243 pDialogueWindow = v11;
248
37dcbe8f3cca Dialogue stuff
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244 if (v5->Hired())
0
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245 {
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246 if ( !v5->bHasUsedTheAbility )
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247 {
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248 v12 = v5->uProfession;
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249 if ( v12 >= 10 )
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250 {
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251 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
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252 {
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253 v11->CreateButton(
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254 0x1E0u,
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255 0xFAu,
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256 0x8Cu,
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257 LOBYTE(pFontArrus->uFontHeight) - 3,
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258 1,
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259 0,
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260 0x88u,
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261 9u,
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262 0,
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263 "",
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264 0);
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265 pDialogueWindow->_41D08F(4, 1, 0, 1);
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266 }
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267 }
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268 }
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269 }
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270 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
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271 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
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272 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
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273 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
248
37dcbe8f3cca Dialogue stuff
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274 if (v17 && uActiveCharacter && !v5->Hired())
0
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275 {
187
49728858c35e On player voices
Nomad
parents: 141
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276 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
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parents: 187
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277 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
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278 else
188
207b2492e14b AddItem crash
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279 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
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280 }
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281 }
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282
188
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283
0
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284 //----- (0040894B) --------------------------------------------------------
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285 bool Actor::CanAct()
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286 {
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287 signed int v1; // esi@1
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288 bool v2; // edi@2
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289 unsigned __int16 v3; // ax@6
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290
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291 v1 = 0;
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292 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
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293 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
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294 v1 = 1;
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295 v3 = this->uAIState;
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296 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
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297 }
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298
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299 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
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parents: 291
diff changeset
300 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
301 {
Ritor1
parents:
diff changeset
302 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
303 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
304
Ritor1
parents:
diff changeset
305 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
306 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
307 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
308 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
309 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
310 }
Ritor1
parents:
diff changeset
311
Ritor1
parents:
diff changeset
312 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
313 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
314 {
Ritor1
parents:
diff changeset
315 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
316 int v2; // edi@1
Ritor1
parents:
diff changeset
317 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
318 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
319
Ritor1
parents:
diff changeset
320 v1 = this;
Ritor1
parents:
diff changeset
321 v2 = 0;
Ritor1
parents:
diff changeset
322 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
323 {
Ritor1
parents:
diff changeset
324 v3 = 0;
Ritor1
parents:
diff changeset
325 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
326 {
Ritor1
parents:
diff changeset
327 do
Ritor1
parents:
diff changeset
328 {
Ritor1
parents:
diff changeset
329 ++v3;
Ritor1
parents:
diff changeset
330 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
331 }
Ritor1
parents:
diff changeset
332 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
333 if ( v2 )
Ritor1
parents:
diff changeset
334 {
Ritor1
parents:
diff changeset
335 v1->array_000234[3].uItemID = 197;
Ritor1
parents:
diff changeset
336 v1->array_000234[3].uAdditionalValue = v2;
Ritor1
parents:
diff changeset
337 }
Ritor1
parents:
diff changeset
338 }
Ritor1
parents:
diff changeset
339 }
Ritor1
parents:
diff changeset
340 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
341 {
Ritor1
parents:
diff changeset
342 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
343 if ( v4 )
Ritor1
parents:
diff changeset
344 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
345 }
Ritor1
parents:
diff changeset
346 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
347 }
Ritor1
parents:
diff changeset
348
Ritor1
parents:
diff changeset
349 //----- (00404AC7) --------------------------------------------------------
Ritor1
parents:
diff changeset
350 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
Ritor1
parents:
diff changeset
351 {
Ritor1
parents:
diff changeset
352 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
353 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
354 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
355 int v8; // edi@16
Ritor1
parents:
diff changeset
356 int v9; // edi@17
Ritor1
parents:
diff changeset
357 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
358 signed int v11; // eax@29
Ritor1
parents:
diff changeset
359 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
360 int v13; // ecx@34
Ritor1
parents:
diff changeset
361 int v14; // edx@34
Ritor1
parents:
diff changeset
362 int v15; // eax@34
Ritor1
parents:
diff changeset
363 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
364 unsigned __int16 v17; // di@34
Ritor1
parents:
diff changeset
365 int v18; // eax@34
Ritor1
parents:
diff changeset
366 int v19; // edi@34
Ritor1
parents:
diff changeset
367 int v20; // eax@35
Ritor1
parents:
diff changeset
368 int v21; // eax@39
Ritor1
parents:
diff changeset
369 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
370 signed int v23; // eax@41
Ritor1
parents:
diff changeset
371 double v24; // st7@49
Ritor1
parents:
diff changeset
372 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
373 int v26; // eax@50
Ritor1
parents:
diff changeset
374 double v27; // st7@50
Ritor1
parents:
diff changeset
375 double v28; // st6@50
Ritor1
parents:
diff changeset
376 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
377 int v30; // esi@50
Ritor1
parents:
diff changeset
378 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
379 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
380 char *v33; // eax@54
Ritor1
parents:
diff changeset
381 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
382 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
383 signed int v36; // eax@67
Ritor1
parents:
diff changeset
384 signed int v37; // eax@68
Ritor1
parents:
diff changeset
385 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
386 int v39; // ecx@75
Ritor1
parents:
diff changeset
387 int v40; // eax@79
Ritor1
parents:
diff changeset
388 int v41; // ecx@90
Ritor1
parents:
diff changeset
389 int v42; // ecx@91
Ritor1
parents:
diff changeset
390 int v43; // eax@95
Ritor1
parents:
diff changeset
391 int v44; // ecx@100
Ritor1
parents:
diff changeset
392 int v45; // ecx@101
Ritor1
parents:
diff changeset
393 int v46; // eax@105
Ritor1
parents:
diff changeset
394 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
395 int v48; // ecx@110
Ritor1
parents:
diff changeset
396 char v49; // zf@123
Ritor1
parents:
diff changeset
397 int v50; // eax@127
Ritor1
parents:
diff changeset
398 int v51; // ecx@130
Ritor1
parents:
diff changeset
399 int v52; // eax@132
Ritor1
parents:
diff changeset
400 int v53; // ecx@137
Ritor1
parents:
diff changeset
401 int v54; // ecx@138
Ritor1
parents:
diff changeset
402 int v55; // eax@142
Ritor1
parents:
diff changeset
403 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
404 Player **v57; // esi@145
Ritor1
parents:
diff changeset
405 int v58; // eax@146
Ritor1
parents:
diff changeset
406 int v59; // edi@146
Ritor1
parents:
diff changeset
407 int v60; // eax@146
Ritor1
parents:
diff changeset
408 int v61; // edi@146
Ritor1
parents:
diff changeset
409 int v62; // eax@146
Ritor1
parents:
diff changeset
410 signed int v63; // edi@146
Ritor1
parents:
diff changeset
411 signed int v64; // edi@147
Ritor1
parents:
diff changeset
412 int v65; // eax@151
Ritor1
parents:
diff changeset
413 char *v66; // eax@160
Ritor1
parents:
diff changeset
414 int v67; // edi@167
Ritor1
parents:
diff changeset
415 int v68; // edi@168
Ritor1
parents:
diff changeset
416 int v69; // eax@171
Ritor1
parents:
diff changeset
417 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
418 signed int v71; // eax@179
Ritor1
parents:
diff changeset
419 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
420 int v73; // ecx@184
Ritor1
parents:
diff changeset
421 int v74; // edx@184
Ritor1
parents:
diff changeset
422 int v75; // eax@184
Ritor1
parents:
diff changeset
423 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
424 unsigned __int16 v77; // di@184
Ritor1
parents:
diff changeset
425 int v78; // eax@184
Ritor1
parents:
diff changeset
426 int v79; // edx@185
Ritor1
parents:
diff changeset
427 int v80; // eax@185
Ritor1
parents:
diff changeset
428 int v81; // eax@189
Ritor1
parents:
diff changeset
429 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
430 int v83; // ecx@192
Ritor1
parents:
diff changeset
431 int v84; // edx@192
Ritor1
parents:
diff changeset
432 int v85; // eax@192
Ritor1
parents:
diff changeset
433 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
434 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
435 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
436 signed int v89; // ecx@192
Ritor1
parents:
diff changeset
437 int v90; // eax@192
Ritor1
parents:
diff changeset
438 signed int v91; // eax@200
Ritor1
parents:
diff changeset
439 int v92; // eax@201
Ritor1
parents:
diff changeset
440 int v93; // ecx@207
Ritor1
parents:
diff changeset
441 int v94; // ecx@208
Ritor1
parents:
diff changeset
442 int v95; // eax@212
Ritor1
parents:
diff changeset
443 int v96; // ecx@217
Ritor1
parents:
diff changeset
444 int v97; // eax@221
Ritor1
parents:
diff changeset
445 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
446 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
447 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
448 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
449 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
450 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
451 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
452 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
453 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
454 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
455 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
456 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
457 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
458 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
459 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
460 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
461 int v114; // [sp+48h] [bp-88h]@41
Ritor1
parents:
diff changeset
462 LayingItem a1; // [sp+4Ch] [bp-84h]@1
Ritor1
parents:
diff changeset
463 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
464 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
465 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
466 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
467 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
468 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
469 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
470 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
471 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
472 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
473 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
474 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
475 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
476
Ritor1
parents:
diff changeset
477 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
478 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
479 v117 = pDir;
Ritor1
parents:
diff changeset
480 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
481 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
482 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
483 {
Ritor1
parents:
diff changeset
484 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
485 {
Ritor1
parents:
diff changeset
486 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
489 goto LABEL_159;
Ritor1
parents:
diff changeset
490 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
491 {
Ritor1
parents:
diff changeset
492 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
493 goto LABEL_159;
Ritor1
parents:
diff changeset
494 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
495 {
Ritor1
parents:
diff changeset
496 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
497 {
Ritor1
parents:
diff changeset
498 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
499 {
Ritor1
parents:
diff changeset
500 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
501 return;
Ritor1
parents:
diff changeset
502 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
503 goto LABEL_20;
Ritor1
parents:
diff changeset
504 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
505 {
Ritor1
parents:
diff changeset
506 v9 = 300 * v6;
Ritor1
parents:
diff changeset
507 }
Ritor1
parents:
diff changeset
508 else
Ritor1
parents:
diff changeset
509 {
Ritor1
parents:
diff changeset
510 if ( v7 != 3 )
Ritor1
parents:
diff changeset
511 {
Ritor1
parents:
diff changeset
512 if ( v7 == 4 )
Ritor1
parents:
diff changeset
513 {
Ritor1
parents:
diff changeset
514 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
515 LABEL_21:
Ritor1
parents:
diff changeset
516 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
517 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
518 v7,
Ritor1
parents:
diff changeset
519 0,
Ritor1
parents:
diff changeset
520 0,
Ritor1
parents:
diff changeset
521 0);
Ritor1
parents:
diff changeset
522 return;
Ritor1
parents:
diff changeset
523 }
Ritor1
parents:
diff changeset
524 LABEL_20:
Ritor1
parents:
diff changeset
525 v8 = 0;
Ritor1
parents:
diff changeset
526 goto LABEL_21;
Ritor1
parents:
diff changeset
527 }
Ritor1
parents:
diff changeset
528 v9 = 900 * v6;
Ritor1
parents:
diff changeset
529 }
Ritor1
parents:
diff changeset
530 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
531 goto LABEL_21;
Ritor1
parents:
diff changeset
532 }
Ritor1
parents:
diff changeset
533 v10 = 3;
Ritor1
parents:
diff changeset
534 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
535 {
Ritor1
parents:
diff changeset
536 v105 = 9;
Ritor1
parents:
diff changeset
537 }
Ritor1
parents:
diff changeset
538 else
Ritor1
parents:
diff changeset
539 {
Ritor1
parents:
diff changeset
540 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
541 {
Ritor1
parents:
diff changeset
542 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
543 goto LABEL_29;
Ritor1
parents:
diff changeset
544 v105 = 5;
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546 else
Ritor1
parents:
diff changeset
547 {
Ritor1
parents:
diff changeset
548 v105 = 7;
Ritor1
parents:
diff changeset
549 }
Ritor1
parents:
diff changeset
550 }
Ritor1
parents:
diff changeset
551 v10 = v105;
Ritor1
parents:
diff changeset
552 LABEL_29:
Ritor1
parents:
diff changeset
553 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
Ritor1
parents:
diff changeset
554 a1.uItemType = stru_4E3ACC[15].uItemType;
Ritor1
parents:
diff changeset
555 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
556 v11 = 0;
Ritor1
parents:
diff changeset
557 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
558 {
Ritor1
parents:
diff changeset
559 LABEL_33:
Ritor1
parents:
diff changeset
560 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
561 }
Ritor1
parents:
diff changeset
562 else
Ritor1
parents:
diff changeset
563 {
Ritor1
parents:
diff changeset
564 v12 = &pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
565 while ( stru_4E3ACC[15].uItemType != *v12 )
Ritor1
parents:
diff changeset
566 {
Ritor1
parents:
diff changeset
567 ++v11;
Ritor1
parents:
diff changeset
568 v12 += 28;
Ritor1
parents:
diff changeset
569 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
570 goto LABEL_33;
Ritor1
parents:
diff changeset
571 }
Ritor1
parents:
diff changeset
572 }
Ritor1
parents:
diff changeset
573 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
574 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
575 a1.field_48 = 15;
Ritor1
parents:
diff changeset
576 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
577 v14 = v5->vPosition.y;
Ritor1
parents:
diff changeset
578 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
579 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
580 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
581 v16 = v117;
Ritor1
parents:
diff changeset
582 v17 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
583 a1.field_50 = 0;
Ritor1
parents:
diff changeset
584 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
585 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
586 a1.uFacing = v17;
Ritor1
parents:
diff changeset
587 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
588 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
589 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
Ritor1
parents:
diff changeset
590 v18 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
591 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
592 a1.field_58_pid = v18;
0
Ritor1
parents:
diff changeset
593 a1.uSpriteFrameID = 0;
Ritor1
parents:
diff changeset
594 a1.field_5C = 0;
Ritor1
parents:
diff changeset
595 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
596 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
597 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
598 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
599 {
Ritor1
parents:
diff changeset
600 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
601 }
Ritor1
parents:
diff changeset
602 else
Ritor1
parents:
diff changeset
603 {
Ritor1
parents:
diff changeset
604 do
Ritor1
parents:
diff changeset
605 {
Ritor1
parents:
diff changeset
606 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
607 v20 = a1.Create(
Ritor1
parents:
diff changeset
608 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
609 v16->uPitchAngle,
Ritor1
parents:
diff changeset
610 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
611 0);
Ritor1
parents:
diff changeset
612 v19 += v118;
Ritor1
parents:
diff changeset
613 }
Ritor1
parents:
diff changeset
614 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
615 }
Ritor1
parents:
diff changeset
616 if ( v20 != -1 )
Ritor1
parents:
diff changeset
617 {
Ritor1
parents:
diff changeset
618 v106 = 0;
Ritor1
parents:
diff changeset
619 v104 = 0;
Ritor1
parents:
diff changeset
620 v103 = 0;
Ritor1
parents:
diff changeset
621 v102 = 0;
Ritor1
parents:
diff changeset
622 v21 = 8 * v20;
Ritor1
parents:
diff changeset
623 v101 = -1;
Ritor1
parents:
diff changeset
624 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
625 v100 = 0;
Ritor1
parents:
diff changeset
626 v99 = v21;
Ritor1
parents:
diff changeset
627 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
628 LABEL_202:
Ritor1
parents:
diff changeset
629 v98 = v22;
Ritor1
parents:
diff changeset
630 goto LABEL_222;
Ritor1
parents:
diff changeset
631 }
Ritor1
parents:
diff changeset
632 return;
Ritor1
parents:
diff changeset
633 }
Ritor1
parents:
diff changeset
634 LABEL_159:
Ritor1
parents:
diff changeset
635 a1.uItemType = stru_4E3ACC[spellnum].uItemType;
Ritor1
parents:
diff changeset
636 v119 = 0.0;
Ritor1
parents:
diff changeset
637 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
638 {
Ritor1
parents:
diff changeset
639 LABEL_191:
Ritor1
parents:
diff changeset
640 v82 = 0;
Ritor1
parents:
diff changeset
641 }
Ritor1
parents:
diff changeset
642 else
Ritor1
parents:
diff changeset
643 {
Ritor1
parents:
diff changeset
644 v66 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
645 while ( (short)a1.uItemType != *(short *)v66 )
Ritor1
parents:
diff changeset
646 {
Ritor1
parents:
diff changeset
647 ++LODWORD(v119);
Ritor1
parents:
diff changeset
648 v66 += 56;
Ritor1
parents:
diff changeset
649 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
650 goto LABEL_191;
Ritor1
parents:
diff changeset
651 }
Ritor1
parents:
diff changeset
652 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
653 }
Ritor1
parents:
diff changeset
654 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
655 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
656 a1.field_48 = spellnum;
Ritor1
parents:
diff changeset
657 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
658 v84 = v5->vPosition.y;
Ritor1
parents:
diff changeset
659 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
660 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
661 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
662 v86 = v117;
Ritor1
parents:
diff changeset
663 v87 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
664 a1.field_50 = 0;
Ritor1
parents:
diff changeset
665 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
666 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
667 a1.uFacing = v87;
Ritor1
parents:
diff changeset
668 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
669 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
670 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
671 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
672 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
673 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
674 v90 = 8 * LODWORD(v120);
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
675 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
0
Ritor1
parents:
diff changeset
676 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
677 a1.field_58_pid = v90;
0
Ritor1
parents:
diff changeset
678 a1.field_5C = 0;
Ritor1
parents:
diff changeset
679 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
680 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
683 {
Ritor1
parents:
diff changeset
684 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
685 {
Ritor1
parents:
diff changeset
686 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
687 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
688 }
Ritor1
parents:
diff changeset
689 else
Ritor1
parents:
diff changeset
690 {
Ritor1
parents:
diff changeset
691 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
692 }
Ritor1
parents:
diff changeset
693 }
Ritor1
parents:
diff changeset
694 else
Ritor1
parents:
diff changeset
695 {
Ritor1
parents:
diff changeset
696 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
697 }
Ritor1
parents:
diff changeset
698 }
Ritor1
parents:
diff changeset
699 else
Ritor1
parents:
diff changeset
700 {
Ritor1
parents:
diff changeset
701 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
702 }
Ritor1
parents:
diff changeset
703 a1.field_61 = 2;
Ritor1
parents:
diff changeset
704 v91 = a1.Create(
Ritor1
parents:
diff changeset
705 v86->uYawAngle,
Ritor1
parents:
diff changeset
706 v86->uPitchAngle,
Ritor1
parents:
diff changeset
707 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
708 0);
Ritor1
parents:
diff changeset
709 if ( v91 != -1 )
Ritor1
parents:
diff changeset
710 {
Ritor1
parents:
diff changeset
711 v106 = 0;
Ritor1
parents:
diff changeset
712 v104 = 0;
Ritor1
parents:
diff changeset
713 v103 = 0;
Ritor1
parents:
diff changeset
714 v102 = 0;
Ritor1
parents:
diff changeset
715 v92 = 8 * v91;
Ritor1
parents:
diff changeset
716 v101 = -1;
Ritor1
parents:
diff changeset
717 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
718 v100 = 0;
Ritor1
parents:
diff changeset
719 v99 = v92;
Ritor1
parents:
diff changeset
720 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
721 goto LABEL_202;
Ritor1
parents:
diff changeset
722 }
Ritor1
parents:
diff changeset
723 return;
Ritor1
parents:
diff changeset
724 }
Ritor1
parents:
diff changeset
725 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
726 return;
Ritor1
parents:
diff changeset
727 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
728 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
729 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
730 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
731 v23 = 8;
Ritor1
parents:
diff changeset
732 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
733 {
Ritor1
parents:
diff changeset
734 v107 = 14;
Ritor1
parents:
diff changeset
735 }
Ritor1
parents:
diff changeset
736 else
Ritor1
parents:
diff changeset
737 {
Ritor1
parents:
diff changeset
738 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
739 {
Ritor1
parents:
diff changeset
740 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
741 goto LABEL_48;
Ritor1
parents:
diff changeset
742 v107 = 10;
Ritor1
parents:
diff changeset
743 }
Ritor1
parents:
diff changeset
744 else
Ritor1
parents:
diff changeset
745 {
Ritor1
parents:
diff changeset
746 v107 = 12;
Ritor1
parents:
diff changeset
747 }
Ritor1
parents:
diff changeset
748 }
Ritor1
parents:
diff changeset
749 v23 = v107;
Ritor1
parents:
diff changeset
750 LABEL_48:
Ritor1
parents:
diff changeset
751 v119 = 0.0;
Ritor1
parents:
diff changeset
752 spellnumb = 0;
Ritor1
parents:
diff changeset
753 if ( v23 > 0 )
Ritor1
parents:
diff changeset
754 {
Ritor1
parents:
diff changeset
755 v24 = (double)v118;
Ritor1
parents:
diff changeset
756 v118 = v23;
Ritor1
parents:
diff changeset
757 v112 = v24;
Ritor1
parents:
diff changeset
758 v116 = 8 * LODWORD(v120) | 3;
Ritor1
parents:
diff changeset
759 do
Ritor1
parents:
diff changeset
760 {
Ritor1
parents:
diff changeset
761 v26 = rand();
Ritor1
parents:
diff changeset
762 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
763 v110 = v27;
Ritor1
parents:
diff changeset
764 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
765 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
766 v25 = (double)v114;
Ritor1
parents:
diff changeset
767 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
768 v120 = v28 * v28;
Ritor1
parents:
diff changeset
769 v119 = v27 * v27;
Ritor1
parents:
diff changeset
770 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 v32 = 0;
Ritor1
parents:
diff changeset
773 pitch = 0;
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775 else
Ritor1
parents:
diff changeset
776 {
Ritor1
parents:
diff changeset
777 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
778 v29 = v28;
Ritor1
parents:
diff changeset
779 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
780 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
781 }
Ritor1
parents:
diff changeset
782 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
783 a1.uItemType = stru_4E3ACC[9].uItemType;
Ritor1
parents:
diff changeset
784 spellnumd = 0;
Ritor1
parents:
diff changeset
785 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
786 {
Ritor1
parents:
diff changeset
787 LABEL_57:
Ritor1
parents:
diff changeset
788 v34 = 0;
Ritor1
parents:
diff changeset
789 }
Ritor1
parents:
diff changeset
790 else
Ritor1
parents:
diff changeset
791 {
Ritor1
parents:
diff changeset
792 v33 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
793 while ( (short)a1.uItemType != *(short *)v33 )
Ritor1
parents:
diff changeset
794 {
Ritor1
parents:
diff changeset
795 ++spellnumd;
Ritor1
parents:
diff changeset
796 v33 += 56;
Ritor1
parents:
diff changeset
797 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
798 goto LABEL_57;
Ritor1
parents:
diff changeset
799 }
Ritor1
parents:
diff changeset
800 v34 = spellnumd;
Ritor1
parents:
diff changeset
801 }
Ritor1
parents:
diff changeset
802 a1.uObjectDescID = v34;
Ritor1
parents:
diff changeset
803 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
804 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
805 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
806 a1.vPosition.z = v30 + v114;
Ritor1
parents:
diff changeset
807 a1.field_48 = 9;
Ritor1
parents:
diff changeset
808 a1.field_50 = 0;
Ritor1
parents:
diff changeset
809 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
810 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
811 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
812 a1.field_58_pid = v116;
0
Ritor1
parents:
diff changeset
813 a1.field_5C = 0;
Ritor1
parents:
diff changeset
814 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
815 a1.uFacing = v32;
Ritor1
parents:
diff changeset
816 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
817 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
818 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
819 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
820 {
Ritor1
parents:
diff changeset
821 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
822 {
Ritor1
parents:
diff changeset
823 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
824 {
Ritor1
parents:
diff changeset
825 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
826 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
827 }
Ritor1
parents:
diff changeset
828 else
Ritor1
parents:
diff changeset
829 {
Ritor1
parents:
diff changeset
830 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
831 }
Ritor1
parents:
diff changeset
832 }
Ritor1
parents:
diff changeset
833 else
Ritor1
parents:
diff changeset
834 {
Ritor1
parents:
diff changeset
835 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
836 }
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 else
Ritor1
parents:
diff changeset
839 {
Ritor1
parents:
diff changeset
840 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 a1.field_61 = 2;
Ritor1
parents:
diff changeset
843 v36 = a1.Create(
Ritor1
parents:
diff changeset
844 v32,
Ritor1
parents:
diff changeset
845 pitch,
Ritor1
parents:
diff changeset
846 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
847 0);
Ritor1
parents:
diff changeset
848 if ( v36 != -1 )
Ritor1
parents:
diff changeset
849 {
Ritor1
parents:
diff changeset
850 v37 = 8 * v36;
Ritor1
parents:
diff changeset
851 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
852 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
853 }
Ritor1
parents:
diff changeset
854 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
855 v38 = rand();
Ritor1
parents:
diff changeset
856 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
857 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
858 }
Ritor1
parents:
diff changeset
859 while ( !v49 );
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861 return;
Ritor1
parents:
diff changeset
862 }
Ritor1
parents:
diff changeset
863 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
864 {
Ritor1
parents:
diff changeset
865 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
866 {
Ritor1
parents:
diff changeset
867 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
868 goto LABEL_79;
Ritor1
parents:
diff changeset
869 }
Ritor1
parents:
diff changeset
870 if ( v7 == 3 )
Ritor1
parents:
diff changeset
871 {
Ritor1
parents:
diff changeset
872 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
873 goto LABEL_79;
Ritor1
parents:
diff changeset
874 }
Ritor1
parents:
diff changeset
875 if ( v7 == 4 )
Ritor1
parents:
diff changeset
876 {
Ritor1
parents:
diff changeset
877 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
878 LABEL_79:
Ritor1
parents:
diff changeset
879 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
880 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
881 v7,
Ritor1
parents:
diff changeset
882 0,
Ritor1
parents:
diff changeset
883 0,
Ritor1
parents:
diff changeset
884 0);
Ritor1
parents:
diff changeset
885 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
886 v106 = 0;
Ritor1
parents:
diff changeset
887 v104 = 0;
Ritor1
parents:
diff changeset
888 v103 = 0;
Ritor1
parents:
diff changeset
889 v102 = 0;
Ritor1
parents:
diff changeset
890 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
891 v101 = -1;
Ritor1
parents:
diff changeset
892 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
893 v100 = 0;
Ritor1
parents:
diff changeset
894 v99 = v40;
Ritor1
parents:
diff changeset
895 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
896 LABEL_222:
Ritor1
parents:
diff changeset
897 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
898 return;
Ritor1
parents:
diff changeset
899 }
Ritor1
parents:
diff changeset
900 }
Ritor1
parents:
diff changeset
901 v39 = 0;
Ritor1
parents:
diff changeset
902 goto LABEL_79;
Ritor1
parents:
diff changeset
903 }
Ritor1
parents:
diff changeset
904 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
905 goto LABEL_159;
Ritor1
parents:
diff changeset
906 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
907 {
Ritor1
parents:
diff changeset
908 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
909 goto LABEL_159;
Ritor1
parents:
diff changeset
910 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
911 return;
Ritor1
parents:
diff changeset
912 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
913 {
Ritor1
parents:
diff changeset
914 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
915 {
Ritor1
parents:
diff changeset
916 v41 = 300 * v6;
Ritor1
parents:
diff changeset
917 goto LABEL_91;
Ritor1
parents:
diff changeset
918 }
Ritor1
parents:
diff changeset
919 if ( v7 == 3 )
Ritor1
parents:
diff changeset
920 {
Ritor1
parents:
diff changeset
921 v41 = 900 * v6;
Ritor1
parents:
diff changeset
922 goto LABEL_91;
Ritor1
parents:
diff changeset
923 }
Ritor1
parents:
diff changeset
924 if ( v7 == 4 )
Ritor1
parents:
diff changeset
925 {
Ritor1
parents:
diff changeset
926 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
927 LABEL_91:
Ritor1
parents:
diff changeset
928 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
929 LABEL_95:
Ritor1
parents:
diff changeset
930 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
931 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
932 v7,
Ritor1
parents:
diff changeset
933 v6 + 5,
Ritor1
parents:
diff changeset
934 0,
Ritor1
parents:
diff changeset
935 0);
Ritor1
parents:
diff changeset
936 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
937 v5,
Ritor1
parents:
diff changeset
938 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
939 v106 = 0;
Ritor1
parents:
diff changeset
940 v104 = 0;
Ritor1
parents:
diff changeset
941 v103 = 0;
Ritor1
parents:
diff changeset
942 v102 = 0;
Ritor1
parents:
diff changeset
943 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
944 v101 = -1;
Ritor1
parents:
diff changeset
945 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
946 v100 = 0;
Ritor1
parents:
diff changeset
947 v99 = v43;
Ritor1
parents:
diff changeset
948 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
949 goto LABEL_222;
Ritor1
parents:
diff changeset
950 }
Ritor1
parents:
diff changeset
951 }
Ritor1
parents:
diff changeset
952 v42 = 0;
Ritor1
parents:
diff changeset
953 goto LABEL_95;
Ritor1
parents:
diff changeset
954 }
Ritor1
parents:
diff changeset
955 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
956 goto LABEL_104;
Ritor1
parents:
diff changeset
957 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
958 {
Ritor1
parents:
diff changeset
959 v45 = 300 * v6;
Ritor1
parents:
diff changeset
960 }
Ritor1
parents:
diff changeset
961 else
Ritor1
parents:
diff changeset
962 {
Ritor1
parents:
diff changeset
963 if ( v7 != 3 )
Ritor1
parents:
diff changeset
964 {
Ritor1
parents:
diff changeset
965 if ( v7 == 4 )
Ritor1
parents:
diff changeset
966 {
Ritor1
parents:
diff changeset
967 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
968 LABEL_105:
Ritor1
parents:
diff changeset
969 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
970 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
971 v7,
Ritor1
parents:
diff changeset
972 v6 + 5,
Ritor1
parents:
diff changeset
973 0,
Ritor1
parents:
diff changeset
974 0);
Ritor1
parents:
diff changeset
975 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
976 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
977 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
978 v106 = 0;
Ritor1
parents:
diff changeset
979 v104 = 0;
Ritor1
parents:
diff changeset
980 v103 = 0;
Ritor1
parents:
diff changeset
981 v102 = 0;
Ritor1
parents:
diff changeset
982 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
983 v101 = -1;
Ritor1
parents:
diff changeset
984 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
985 v100 = 0;
Ritor1
parents:
diff changeset
986 v99 = v46;
Ritor1
parents:
diff changeset
987 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
988 goto LABEL_222;
Ritor1
parents:
diff changeset
989 }
Ritor1
parents:
diff changeset
990 LABEL_104:
Ritor1
parents:
diff changeset
991 v44 = 0;
Ritor1
parents:
diff changeset
992 goto LABEL_105;
Ritor1
parents:
diff changeset
993 }
Ritor1
parents:
diff changeset
994 v45 = 900 * v6;
Ritor1
parents:
diff changeset
995 }
Ritor1
parents:
diff changeset
996 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
997 goto LABEL_105;
Ritor1
parents:
diff changeset
998 }
Ritor1
parents:
diff changeset
999 v47 = 0;
Ritor1
parents:
diff changeset
1000 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1001 {
Ritor1
parents:
diff changeset
1002 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1003 {
Ritor1
parents:
diff changeset
1004 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
1005 goto LABEL_114;
Ritor1
parents:
diff changeset
1006 }
Ritor1
parents:
diff changeset
1007 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1008 {
Ritor1
parents:
diff changeset
1009 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
1010 goto LABEL_114;
Ritor1
parents:
diff changeset
1011 }
Ritor1
parents:
diff changeset
1012 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1013 {
Ritor1
parents:
diff changeset
1014 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
1015 LABEL_114:
Ritor1
parents:
diff changeset
1016 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
1017 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1018 v5,
Ritor1
parents:
diff changeset
1019 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1020 LABEL_127:
Ritor1
parents:
diff changeset
1021 v106 = v47;
Ritor1
parents:
diff changeset
1022 v104 = v47;
Ritor1
parents:
diff changeset
1023 v103 = v47;
Ritor1
parents:
diff changeset
1024 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1025 v102 = v47;
Ritor1
parents:
diff changeset
1026 v101 = -1;
Ritor1
parents:
diff changeset
1027 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1028 v100 = v47;
Ritor1
parents:
diff changeset
1029 v99 = v50;
Ritor1
parents:
diff changeset
1030 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1031 goto LABEL_222;
Ritor1
parents:
diff changeset
1032 }
Ritor1
parents:
diff changeset
1033 }
Ritor1
parents:
diff changeset
1034 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1035 goto LABEL_114;
Ritor1
parents:
diff changeset
1036 }
Ritor1
parents:
diff changeset
1037 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1038 {
Ritor1
parents:
diff changeset
1039 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1040 {
Ritor1
parents:
diff changeset
1041 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1042 do
Ritor1
parents:
diff changeset
1043 {
Ritor1
parents:
diff changeset
1044 v56->Reset();
Ritor1
parents:
diff changeset
1045 ++v56;
Ritor1
parents:
diff changeset
1046 }
Ritor1
parents:
diff changeset
1047 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1048 a1b = 1;
Ritor1
parents:
diff changeset
1049 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1050 do
Ritor1
parents:
diff changeset
1051 {
Ritor1
parents:
diff changeset
1052 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1053 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1054 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1055 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1056 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1057 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1058 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1059 {
Ritor1
parents:
diff changeset
1060 v64 = 6048;
Ritor1
parents:
diff changeset
1061 do
Ritor1
parents:
diff changeset
1062 {
Ritor1
parents:
diff changeset
1063 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1064 v64 += 16;
Ritor1
parents:
diff changeset
1065 }
Ritor1
parents:
diff changeset
1066 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1067 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1068 }
Ritor1
parents:
diff changeset
1069 ++a1b;
Ritor1
parents:
diff changeset
1070 ++v57;
Ritor1
parents:
diff changeset
1071 }
Ritor1
parents:
diff changeset
1072 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1073 v106 = 0;
Ritor1
parents:
diff changeset
1074 v104 = 0;
Ritor1
parents:
diff changeset
1075 v103 = 0;
Ritor1
parents:
diff changeset
1076 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1077 v102 = 0;
Ritor1
parents:
diff changeset
1078 v101 = -1;
Ritor1
parents:
diff changeset
1079 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1080 v100 = 0;
Ritor1
parents:
diff changeset
1081 v99 = v65;
Ritor1
parents:
diff changeset
1082 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1083 goto LABEL_202;
Ritor1
parents:
diff changeset
1084 }
Ritor1
parents:
diff changeset
1085 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1086 {
Ritor1
parents:
diff changeset
1087 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1088 goto LABEL_159;
Ritor1
parents:
diff changeset
1089 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1090 {
Ritor1
parents:
diff changeset
1091 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1092 v51 = 0;
Ritor1
parents:
diff changeset
1093 else
Ritor1
parents:
diff changeset
1094 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1095 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1096 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1097 v7,
Ritor1
parents:
diff changeset
1098 v6,
Ritor1
parents:
diff changeset
1099 0,
Ritor1
parents:
diff changeset
1100 0);
Ritor1
parents:
diff changeset
1101 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1102 v106 = 0;
Ritor1
parents:
diff changeset
1103 v104 = 0;
Ritor1
parents:
diff changeset
1104 v103 = 0;
Ritor1
parents:
diff changeset
1105 v102 = 0;
Ritor1
parents:
diff changeset
1106 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1107 v101 = -1;
Ritor1
parents:
diff changeset
1108 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1109 v100 = 0;
Ritor1
parents:
diff changeset
1110 v99 = v52;
Ritor1
parents:
diff changeset
1111 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1112 goto LABEL_222;
Ritor1
parents:
diff changeset
1113 }
Ritor1
parents:
diff changeset
1114 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1115 {
Ritor1
parents:
diff changeset
1116 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1117 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1118 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1119 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1120 v47 = 0;
Ritor1
parents:
diff changeset
1121 goto LABEL_127;
Ritor1
parents:
diff changeset
1122 }
Ritor1
parents:
diff changeset
1123 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1124 LABEL_158:
Ritor1
parents:
diff changeset
1125 if ( !v49 )
Ritor1
parents:
diff changeset
1126 return;
Ritor1
parents:
diff changeset
1127 goto LABEL_159;
Ritor1
parents:
diff changeset
1128 }
Ritor1
parents:
diff changeset
1129 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1130 {
Ritor1
parents:
diff changeset
1131 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1132 {
Ritor1
parents:
diff changeset
1133 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1134 goto LABEL_138;
Ritor1
parents:
diff changeset
1135 }
Ritor1
parents:
diff changeset
1136 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1137 {
Ritor1
parents:
diff changeset
1138 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1139 goto LABEL_138;
Ritor1
parents:
diff changeset
1140 }
Ritor1
parents:
diff changeset
1141 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1142 {
Ritor1
parents:
diff changeset
1143 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1144 LABEL_138:
Ritor1
parents:
diff changeset
1145 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1146 LABEL_142:
Ritor1
parents:
diff changeset
1147 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1148 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1149 v7,
Ritor1
parents:
diff changeset
1150 v6 + 5,
Ritor1
parents:
diff changeset
1151 0,
Ritor1
parents:
diff changeset
1152 0);
Ritor1
parents:
diff changeset
1153 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1154 v5,
Ritor1
parents:
diff changeset
1155 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1156 v106 = 0;
Ritor1
parents:
diff changeset
1157 v104 = 0;
Ritor1
parents:
diff changeset
1158 v103 = 0;
Ritor1
parents:
diff changeset
1159 v102 = 0;
Ritor1
parents:
diff changeset
1160 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1161 v101 = -1;
Ritor1
parents:
diff changeset
1162 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1163 v100 = 0;
Ritor1
parents:
diff changeset
1164 v99 = v55;
Ritor1
parents:
diff changeset
1165 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1166 goto LABEL_222;
Ritor1
parents:
diff changeset
1167 }
Ritor1
parents:
diff changeset
1168 }
Ritor1
parents:
diff changeset
1169 v54 = 0;
Ritor1
parents:
diff changeset
1170 goto LABEL_142;
Ritor1
parents:
diff changeset
1171 }
Ritor1
parents:
diff changeset
1172 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1173 {
Ritor1
parents:
diff changeset
1174 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1175 {
Ritor1
parents:
diff changeset
1176 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1177 {
Ritor1
parents:
diff changeset
1178 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1179 goto LABEL_221;
Ritor1
parents:
diff changeset
1180 }
Ritor1
parents:
diff changeset
1181 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1182 {
Ritor1
parents:
diff changeset
1183 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1184 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1185 goto LABEL_221;
Ritor1
parents:
diff changeset
1186 }
Ritor1
parents:
diff changeset
1187 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1188 {
Ritor1
parents:
diff changeset
1189 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1190 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1191 LABEL_221:
Ritor1
parents:
diff changeset
1192 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1193 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1194 v7,
Ritor1
parents:
diff changeset
1195 v6,
Ritor1
parents:
diff changeset
1196 0,
Ritor1
parents:
diff changeset
1197 0);
Ritor1
parents:
diff changeset
1198 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1199 v106 = 0;
Ritor1
parents:
diff changeset
1200 v104 = 0;
Ritor1
parents:
diff changeset
1201 v103 = 0;
Ritor1
parents:
diff changeset
1202 v102 = 0;
Ritor1
parents:
diff changeset
1203 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1204 v101 = -1;
Ritor1
parents:
diff changeset
1205 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1206 v100 = 0;
Ritor1
parents:
diff changeset
1207 v99 = v97;
Ritor1
parents:
diff changeset
1208 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1209 goto LABEL_222;
Ritor1
parents:
diff changeset
1210 }
Ritor1
parents:
diff changeset
1211 }
Ritor1
parents:
diff changeset
1212 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1213 v96 = 0;
Ritor1
parents:
diff changeset
1214 goto LABEL_221;
Ritor1
parents:
diff changeset
1215 }
Ritor1
parents:
diff changeset
1216 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1217 {
Ritor1
parents:
diff changeset
1218 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1219 {
Ritor1
parents:
diff changeset
1220 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1221 {
Ritor1
parents:
diff changeset
1222 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1223 goto LABEL_208;
Ritor1
parents:
diff changeset
1224 }
Ritor1
parents:
diff changeset
1225 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1226 {
Ritor1
parents:
diff changeset
1227 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1228 goto LABEL_208;
Ritor1
parents:
diff changeset
1229 }
Ritor1
parents:
diff changeset
1230 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1231 {
Ritor1
parents:
diff changeset
1232 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1233 LABEL_208:
Ritor1
parents:
diff changeset
1234 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1235 LABEL_212:
Ritor1
parents:
diff changeset
1236 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1237 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1238 v7,
Ritor1
parents:
diff changeset
1239 v6 + 5,
Ritor1
parents:
diff changeset
1240 0,
Ritor1
parents:
diff changeset
1241 0);
Ritor1
parents:
diff changeset
1242 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1243 v106 = 0;
Ritor1
parents:
diff changeset
1244 v104 = 0;
Ritor1
parents:
diff changeset
1245 v103 = 0;
Ritor1
parents:
diff changeset
1246 v102 = 0;
Ritor1
parents:
diff changeset
1247 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1248 v101 = -1;
Ritor1
parents:
diff changeset
1249 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1250 v100 = 0;
Ritor1
parents:
diff changeset
1251 v99 = v95;
Ritor1
parents:
diff changeset
1252 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1253 goto LABEL_222;
Ritor1
parents:
diff changeset
1254 }
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 v94 = 0;
Ritor1
parents:
diff changeset
1257 goto LABEL_212;
Ritor1
parents:
diff changeset
1258 }
Ritor1
parents:
diff changeset
1259 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1260 goto LABEL_159;
Ritor1
parents:
diff changeset
1261 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1262 {
Ritor1
parents:
diff changeset
1263 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1264 {
Ritor1
parents:
diff changeset
1265 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1266 goto LABEL_158;
Ritor1
parents:
diff changeset
1267 }
Ritor1
parents:
diff changeset
1268 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1269 {
Ritor1
parents:
diff changeset
1270 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1271 {
Ritor1
parents:
diff changeset
1272 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1273 goto LABEL_168;
Ritor1
parents:
diff changeset
1274 }
Ritor1
parents:
diff changeset
1275 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1276 {
Ritor1
parents:
diff changeset
1277 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1278 LABEL_168:
Ritor1
parents:
diff changeset
1279 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1280 LABEL_171:
Ritor1
parents:
diff changeset
1281 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1282 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1283 v7,
Ritor1
parents:
diff changeset
1284 0,
Ritor1
parents:
diff changeset
1285 0,
Ritor1
parents:
diff changeset
1286 0);
Ritor1
parents:
diff changeset
1287 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1288 v5,
Ritor1
parents:
diff changeset
1289 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1290 v106 = 0;
Ritor1
parents:
diff changeset
1291 v104 = 0;
Ritor1
parents:
diff changeset
1292 v103 = 0;
Ritor1
parents:
diff changeset
1293 v102 = 0;
Ritor1
parents:
diff changeset
1294 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1295 v101 = -1;
Ritor1
parents:
diff changeset
1296 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
Ritor1
parents:
diff changeset
1297 v100 = 0;
Ritor1
parents:
diff changeset
1298 v99 = v69;
Ritor1
parents:
diff changeset
1299 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1300 goto LABEL_222;
Ritor1
parents:
diff changeset
1301 }
Ritor1
parents:
diff changeset
1302 }
Ritor1
parents:
diff changeset
1303 v68 = 0;
Ritor1
parents:
diff changeset
1304 goto LABEL_171;
Ritor1
parents:
diff changeset
1305 }
Ritor1
parents:
diff changeset
1306 v70 = 3;
Ritor1
parents:
diff changeset
1307 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1308 {
Ritor1
parents:
diff changeset
1309 v108 = 9;
Ritor1
parents:
diff changeset
1310 }
Ritor1
parents:
diff changeset
1311 else
Ritor1
parents:
diff changeset
1312 {
Ritor1
parents:
diff changeset
1313 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1314 {
Ritor1
parents:
diff changeset
1315 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1316 goto LABEL_179;
Ritor1
parents:
diff changeset
1317 v108 = 5;
Ritor1
parents:
diff changeset
1318 }
Ritor1
parents:
diff changeset
1319 else
Ritor1
parents:
diff changeset
1320 {
Ritor1
parents:
diff changeset
1321 v108 = 7;
Ritor1
parents:
diff changeset
1322 }
Ritor1
parents:
diff changeset
1323 }
Ritor1
parents:
diff changeset
1324 v70 = v108;
Ritor1
parents:
diff changeset
1325 LABEL_179:
Ritor1
parents:
diff changeset
1326 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
Ritor1
parents:
diff changeset
1327 a1.uItemType = stru_4E3ACC[93].uItemType;
Ritor1
parents:
diff changeset
1328 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1329 v71 = 0;
Ritor1
parents:
diff changeset
1330 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1331 {
Ritor1
parents:
diff changeset
1332 LABEL_183:
Ritor1
parents:
diff changeset
1333 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1334 }
Ritor1
parents:
diff changeset
1335 else
Ritor1
parents:
diff changeset
1336 {
Ritor1
parents:
diff changeset
1337 v72 = &pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1338 while ( stru_4E3ACC[93].uItemType != *v72 )
Ritor1
parents:
diff changeset
1339 {
Ritor1
parents:
diff changeset
1340 ++v71;
Ritor1
parents:
diff changeset
1341 v72 += 28;
Ritor1
parents:
diff changeset
1342 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1343 goto LABEL_183;
Ritor1
parents:
diff changeset
1344 }
Ritor1
parents:
diff changeset
1345 }
Ritor1
parents:
diff changeset
1346 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1347 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1348 a1.field_48 = 93;
Ritor1
parents:
diff changeset
1349 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1350 v74 = v5->vPosition.y;
Ritor1
parents:
diff changeset
1351 a1.field_4C = uSkillLevel;
Ritor1
parents:
diff changeset
1352 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1353 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1354 v76 = v117;
Ritor1
parents:
diff changeset
1355 v77 = LOWORD(v117->uYawAngle);
Ritor1
parents:
diff changeset
1356 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1357 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1358 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1359 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1360 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1361 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1362 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
Ritor1
parents:
diff changeset
1363 v78 = 8 * LODWORD(v120);
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1364 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1365 a1.field_58_pid = v78;
0
Ritor1
parents:
diff changeset
1366 a1.uSpriteFrameID = 0;
Ritor1
parents:
diff changeset
1367 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1368 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1369 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1370 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1371 {
Ritor1
parents:
diff changeset
1372 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1373 }
Ritor1
parents:
diff changeset
1374 else
Ritor1
parents:
diff changeset
1375 {
Ritor1
parents:
diff changeset
1376 do
Ritor1
parents:
diff changeset
1377 {
Ritor1
parents:
diff changeset
1378 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1379 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1380 v80 = a1.Create(
Ritor1
parents:
diff changeset
1381 v79,
Ritor1
parents:
diff changeset
1382 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1383 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1384 0);
Ritor1
parents:
diff changeset
1385 a1c += v116;
Ritor1
parents:
diff changeset
1386 }
Ritor1
parents:
diff changeset
1387 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1388 }
Ritor1
parents:
diff changeset
1389 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1390 {
Ritor1
parents:
diff changeset
1391 v106 = 0;
Ritor1
parents:
diff changeset
1392 v104 = 0;
Ritor1
parents:
diff changeset
1393 v103 = 0;
Ritor1
parents:
diff changeset
1394 v102 = 0;
Ritor1
parents:
diff changeset
1395 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1396 v101 = -1;
Ritor1
parents:
diff changeset
1397 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1398 v100 = 0;
Ritor1
parents:
diff changeset
1399 v99 = v81;
Ritor1
parents:
diff changeset
1400 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1401 goto LABEL_202;
Ritor1
parents:
diff changeset
1402 }
Ritor1
parents:
diff changeset
1403 }
Ritor1
parents:
diff changeset
1404
Ritor1
parents:
diff changeset
1405
Ritor1
parents:
diff changeset
1406 //----- (0043ABB0) --------------------------------------------------------
Ritor1
parents:
diff changeset
1407 bool Actor::_43ABB0(Actor *a1, Actor *a2)
Ritor1
parents:
diff changeset
1408 {
Ritor1
parents:
diff changeset
1409 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1410 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1411 bool result; // eax@9
Ritor1
parents:
diff changeset
1412
Ritor1
parents:
diff changeset
1413 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1414 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1415 if ( !v2 )
Ritor1
parents:
diff changeset
1416 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1417 if ( !v3 )
Ritor1
parents:
diff changeset
1418 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1419 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1420 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1421 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1422 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1423 result = 1;
Ritor1
parents:
diff changeset
1424 else
Ritor1
parents:
diff changeset
1425 result = v2 == v3;
Ritor1
parents:
diff changeset
1426 return result;
Ritor1
parents:
diff changeset
1427 }
Ritor1
parents:
diff changeset
1428
Ritor1
parents:
diff changeset
1429 //----- (0043AC45) --------------------------------------------------------
Ritor1
parents:
diff changeset
1430 void Actor::_43AC45(unsigned int uActorID, int a2)
Ritor1
parents:
diff changeset
1431 {
Ritor1
parents:
diff changeset
1432 Actor *v2; // esi@1
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1433 Actor *v3; // edi@4
0
Ritor1
parents:
diff changeset
1434 int v4; // ebx@8
Ritor1
parents:
diff changeset
1435 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1436 int v6; // eax@8
Ritor1
parents:
diff changeset
1437 int v7; // [sp+4h] [bp-10h]@1
Ritor1
parents:
diff changeset
1438 unsigned int uActorID_; // [sp+Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1439 signed int v9; // [sp+10h] [bp-4h]@3
Ritor1
parents:
diff changeset
1440
Ritor1
parents:
diff changeset
1441 uActorID_ = uActorID;
Ritor1
parents:
diff changeset
1442 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1443 v7 = a2;
Ritor1
parents:
diff changeset
1444 if ( a2 == 1 )
Ritor1
parents:
diff changeset
1445 BYTE2(v2->uAttributes) |= 8u;
Ritor1
parents:
diff changeset
1446 v9 = 0;
Ritor1
parents:
diff changeset
1447 if ( (signed int)uNumActors > 0 )
Ritor1
parents:
diff changeset
1448 {
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1449 v3 = pActors;
0
Ritor1
parents:
diff changeset
1450 do
Ritor1
parents:
diff changeset
1451 {
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1452 if ( v3->CanAct() )
0
Ritor1
parents:
diff changeset
1453 {
Ritor1
parents:
diff changeset
1454 if ( v9 != uActorID_ )
Ritor1
parents:
diff changeset
1455 {
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1456 if ( Actor::_43ABB0(v2, v3) )
0
Ritor1
parents:
diff changeset
1457 {
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1458 v4 = abs(v3->vPosition.x - v2->vPosition.x);
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1459 v5 = abs(v3->vPosition.y - v2->vPosition.y);
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1460 v6 = abs(v3->vPosition.z - v2->vPosition.z);
0
Ritor1
parents:
diff changeset
1461 if ( (double)sub_4621DA(v4, v5, v6) < 4096.0 )
Ritor1
parents:
diff changeset
1462 {
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1463 v3->pMonsterInfo.uHostilityType = (MonsterInfo::HostilityRadius)4;
0
Ritor1
parents:
diff changeset
1464 if ( v7 == 1 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1465 BYTE2(v3->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1466 }
Ritor1
parents:
diff changeset
1467 }
Ritor1
parents:
diff changeset
1468 }
Ritor1
parents:
diff changeset
1469 }
Ritor1
parents:
diff changeset
1470 ++v9;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
1471 ++v3;
0
Ritor1
parents:
diff changeset
1472 }
Ritor1
parents:
diff changeset
1473 while ( v9 < (signed int)uNumActors );
Ritor1
parents:
diff changeset
1474 }
Ritor1
parents:
diff changeset
1475 }
Ritor1
parents:
diff changeset
1476
Ritor1
parents:
diff changeset
1477
Ritor1
parents:
diff changeset
1478 //----- (00404874) --------------------------------------------------------
Ritor1
parents:
diff changeset
1479 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
Ritor1
parents:
diff changeset
1480 {
Ritor1
parents:
diff changeset
1481 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1482 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1483 char result; // al@1
Ritor1
parents:
diff changeset
1484 char *v7; // eax@15
Ritor1
parents:
diff changeset
1485 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1486 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1487 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1488 signed int v11; // ecx@19
Ritor1
parents:
diff changeset
1489 int v12; // eax@19
Ritor1
parents:
diff changeset
1490 int v13; // edx@28
Ritor1
parents:
diff changeset
1491 //LayingItem a1; // [sp+Ch] [bp-74h]@1
Ritor1
parents:
diff changeset
1492 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1493 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1494 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1495
Ritor1
parents:
diff changeset
1496 v15 = uActorID;
Ritor1
parents:
diff changeset
1497 v4 = a2;
Ritor1
parents:
diff changeset
1498 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1499
Ritor1
parents:
diff changeset
1500 LayingItem a1; // [sp+Ch] [bp-74h]@1
Ritor1
parents:
diff changeset
1501 //LayingItem::LayingItem(&a1);
Ritor1
parents:
diff changeset
1502
Ritor1
parents:
diff changeset
1503 result = a3 - 1;
Ritor1
parents:
diff changeset
1504 switch ( a3 )
Ritor1
parents:
diff changeset
1505 {
Ritor1
parents:
diff changeset
1506 case 1:
Ritor1
parents:
diff changeset
1507 a1.uItemType = 545;
Ritor1
parents:
diff changeset
1508 goto LABEL_14;
Ritor1
parents:
diff changeset
1509 case 2:
Ritor1
parents:
diff changeset
1510 a1.uItemType = 550;
Ritor1
parents:
diff changeset
1511 goto LABEL_14;
Ritor1
parents:
diff changeset
1512 case 3:
Ritor1
parents:
diff changeset
1513 a1.uItemType = 510;
Ritor1
parents:
diff changeset
1514 goto LABEL_14;
Ritor1
parents:
diff changeset
1515 case 4:
Ritor1
parents:
diff changeset
1516 a1.uItemType = 500;
Ritor1
parents:
diff changeset
1517 goto LABEL_14;
Ritor1
parents:
diff changeset
1518 case 5:
Ritor1
parents:
diff changeset
1519 a1.uItemType = 515;
Ritor1
parents:
diff changeset
1520 goto LABEL_14;
Ritor1
parents:
diff changeset
1521 case 6:
Ritor1
parents:
diff changeset
1522 a1.uItemType = 505;
Ritor1
parents:
diff changeset
1523 goto LABEL_14;
Ritor1
parents:
diff changeset
1524 case 7:
Ritor1
parents:
diff changeset
1525 a1.uItemType = 530;
Ritor1
parents:
diff changeset
1526 goto LABEL_14;
Ritor1
parents:
diff changeset
1527 case 8:
Ritor1
parents:
diff changeset
1528 a1.uItemType = 525;
Ritor1
parents:
diff changeset
1529 goto LABEL_14;
Ritor1
parents:
diff changeset
1530 case 9:
Ritor1
parents:
diff changeset
1531 a1.uItemType = 520;
Ritor1
parents:
diff changeset
1532 goto LABEL_14;
Ritor1
parents:
diff changeset
1533 case 10:
Ritor1
parents:
diff changeset
1534 a1.uItemType = 535;
Ritor1
parents:
diff changeset
1535 goto LABEL_14;
Ritor1
parents:
diff changeset
1536 case 11:
Ritor1
parents:
diff changeset
1537 a1.uItemType = 540;
Ritor1
parents:
diff changeset
1538 goto LABEL_14;
Ritor1
parents:
diff changeset
1539 case 13:
Ritor1
parents:
diff changeset
1540 a1.uItemType = 555;
Ritor1
parents:
diff changeset
1541 LABEL_14:
Ritor1
parents:
diff changeset
1542 v16 = 0;
Ritor1
parents:
diff changeset
1543 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1544 goto LABEL_18;
Ritor1
parents:
diff changeset
1545 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1546 break;
Ritor1
parents:
diff changeset
1547 default:
Ritor1
parents:
diff changeset
1548 return result;
Ritor1
parents:
diff changeset
1549 }
Ritor1
parents:
diff changeset
1550 while ( (short)a1.uItemType != *(short *)v7 )
Ritor1
parents:
diff changeset
1551 {
Ritor1
parents:
diff changeset
1552 ++v16;
Ritor1
parents:
diff changeset
1553 v7 += 56;
Ritor1
parents:
diff changeset
1554 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1555 {
Ritor1
parents:
diff changeset
1556 LABEL_18:
Ritor1
parents:
diff changeset
1557 v8 = 0;
Ritor1
parents:
diff changeset
1558 goto LABEL_19;
Ritor1
parents:
diff changeset
1559 }
Ritor1
parents:
diff changeset
1560 }
Ritor1
parents:
diff changeset
1561 v8 = v16;
Ritor1
parents:
diff changeset
1562 LABEL_19:
Ritor1
parents:
diff changeset
1563 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1564 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1565 a1.vPosition.x = v5->vPosition.x;
Ritor1
parents:
diff changeset
1566 a1.field_48 = 0;
Ritor1
parents:
diff changeset
1567 a1.vPosition.y = v5->vPosition.y;
Ritor1
parents:
diff changeset
1568 a1.field_4C = 0;
Ritor1
parents:
diff changeset
1569 v17 = v5->uActorHeight;
Ritor1
parents:
diff changeset
1570 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1571 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1572 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1573 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1574 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1575 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1576 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1577 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1578 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1579 v12 = 8 * v15;
Ritor1
parents:
diff changeset
1580 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
Ritor1
parents:
diff changeset
1581 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1582 a1.field_58_pid = v12;
0
Ritor1
parents:
diff changeset
1583 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1584 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1585 {
Ritor1
parents:
diff changeset
1586 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1587 {
Ritor1
parents:
diff changeset
1588 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1589 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1590 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1591 }
Ritor1
parents:
diff changeset
1592 else
Ritor1
parents:
diff changeset
1593 {
Ritor1
parents:
diff changeset
1594 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1595 }
Ritor1
parents:
diff changeset
1596 }
Ritor1
parents:
diff changeset
1597 else
Ritor1
parents:
diff changeset
1598 {
Ritor1
parents:
diff changeset
1599 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1600 }
Ritor1
parents:
diff changeset
1601 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1602 result = a1.Create(
Ritor1
parents:
diff changeset
1603 v4->uYawAngle,
Ritor1
parents:
diff changeset
1604 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1605 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1606 0);
Ritor1
parents:
diff changeset
1607 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1608 {
Ritor1
parents:
diff changeset
1609 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1610 if ( result == 2 )
Ritor1
parents:
diff changeset
1611 {
Ritor1
parents:
diff changeset
1612 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1613 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1614 }
Ritor1
parents:
diff changeset
1615 else
Ritor1
parents:
diff changeset
1616 {
Ritor1
parents:
diff changeset
1617 if ( result != 3 )
Ritor1
parents:
diff changeset
1618 return result;
Ritor1
parents:
diff changeset
1619 a1.Create(
Ritor1
parents:
diff changeset
1620 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1621 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1622 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1623 0);
Ritor1
parents:
diff changeset
1624 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1625 }
Ritor1
parents:
diff changeset
1626 result = a1.Create(
Ritor1
parents:
diff changeset
1627 v13,
Ritor1
parents:
diff changeset
1628 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1629 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1630 0);
Ritor1
parents:
diff changeset
1631 }
Ritor1
parents:
diff changeset
1632 return result;
Ritor1
parents:
diff changeset
1633 }
Ritor1
parents:
diff changeset
1634
Ritor1
parents:
diff changeset
1635 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1636 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1637 {
Ritor1
parents:
diff changeset
1638 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1639 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1640 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1641 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1642 int v5; // ebx@6
Ritor1
parents:
diff changeset
1643 int v6; // ecx@6
Ritor1
parents:
diff changeset
1644 int v7; // eax@6
Ritor1
parents:
diff changeset
1645 LayingItem a1; // [sp+Ch] [bp-78h]@1
Ritor1
parents:
diff changeset
1646 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1647 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1648
Ritor1
parents:
diff changeset
1649 v10 = uActorID;
Ritor1
parents:
diff changeset
1650 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1651 v2 = 0;
Ritor1
parents:
diff changeset
1652 a1.uItemType = 600;
Ritor1
parents:
diff changeset
1653 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1654 {
Ritor1
parents:
diff changeset
1655 LABEL_5:
Ritor1
parents:
diff changeset
1656 v4 = 0;
Ritor1
parents:
diff changeset
1657 }
Ritor1
parents:
diff changeset
1658 else
Ritor1
parents:
diff changeset
1659 {
Ritor1
parents:
diff changeset
1660 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1661 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1662 {
Ritor1
parents:
diff changeset
1663 ++v2;
Ritor1
parents:
diff changeset
1664 v3 += 56;
Ritor1
parents:
diff changeset
1665 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1666 goto LABEL_5;
Ritor1
parents:
diff changeset
1667 }
Ritor1
parents:
diff changeset
1668 v4 = v2;
Ritor1
parents:
diff changeset
1669 }
Ritor1
parents:
diff changeset
1670 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1671 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1672 a1.vPosition.y = v1->vPosition.y;
Ritor1
parents:
diff changeset
1673 a1.field_48 = 0;
Ritor1
parents:
diff changeset
1674 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1675 v11 = v1->uActorHeight;
Ritor1
parents:
diff changeset
1676 a1.field_4C = 0;
Ritor1
parents:
diff changeset
1677 a1.field_50 = 0;
Ritor1
parents:
diff changeset
1678 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1679 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1680 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1681 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1682 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1683 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1684 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1685 v7 = 8 * v10;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1686 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
0
Ritor1
parents:
diff changeset
1687 a1.uSpriteFrameID = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
1688 a1.field_58_pid = v7;
0
Ritor1
parents:
diff changeset
1689 a1.field_5C = 0;
Ritor1
parents:
diff changeset
1690 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1691 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1692 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1693 }
Ritor1
parents:
diff changeset
1694
Ritor1
parents:
diff changeset
1695 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1696 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1697 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1698 // //
Ritor1
parents:
diff changeset
1699 // //
Ritor1
parents:
diff changeset
1700 // // object1 & object2 format : objectType | (objectID << 3)
Ritor1
parents:
diff changeset
1701 // // objectType == 2 - LayingItem
Ritor1
parents:
diff changeset
1702 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1703 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1704 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1705 // //
Ritor1
parents:
diff changeset
1706 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1707 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1708 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1709 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1710 {
Ritor1
parents:
diff changeset
1711 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1712 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1713 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1714 int v7; // ecx@2
Ritor1
parents:
diff changeset
1715 int v8; // ecx@3
Ritor1
parents:
diff changeset
1716 int v9; // ecx@4
Ritor1
parents:
diff changeset
1717 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1718 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1719 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1720 int v13; // ecx@9
Ritor1
parents:
diff changeset
1721 int v14; // eax@9
Ritor1
parents:
diff changeset
1722 int v15; // eax@11
Ritor1
parents:
diff changeset
1723 int v16; // eax@12
Ritor1
parents:
diff changeset
1724 int v17; // eax@13
Ritor1
parents:
diff changeset
1725 int v18; // edx@15
Ritor1
parents:
diff changeset
1726 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1727 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1728 int v21; // ebx@28
Ritor1
parents:
diff changeset
1729 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1730 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1731 int v24; // edx@35
Ritor1
parents:
diff changeset
1732 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1733 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1734 int v27; // ecx@36
Ritor1
parents:
diff changeset
1735 int v28; // eax@36
Ritor1
parents:
diff changeset
1736 int v29; // eax@37
Ritor1
parents:
diff changeset
1737 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1738 double v31; // st7@45
Ritor1
parents:
diff changeset
1739 double v32; // st6@45
Ritor1
parents:
diff changeset
1740 double v33; // st7@45
Ritor1
parents:
diff changeset
1741 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1742 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1743 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1744 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1745 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1746 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1747 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1748 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1749 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1750 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1751 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1752 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1753 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1754 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1755 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1756 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1757
Ritor1
parents:
diff changeset
1758 v4 = (signed int)uObj1ID >> 3;
Ritor1
parents:
diff changeset
1759 v5 = (uObj1ID & 7) - 2;
Ritor1
parents:
diff changeset
1760 v6 = uObj2ID;
Ritor1
parents:
diff changeset
1761 if ( !v5 )
Ritor1
parents:
diff changeset
1762 {
Ritor1
parents:
diff changeset
1763 v19 = v4;
Ritor1
parents:
diff changeset
1764 outx = pLayingItems[v19].vPosition.x;
Ritor1
parents:
diff changeset
1765 v13 = pLayingItems[v19].vPosition.y;
Ritor1
parents:
diff changeset
1766 v14 = pLayingItems[v19].vPosition.z;
Ritor1
parents:
diff changeset
1767 goto LABEL_26;
Ritor1
parents:
diff changeset
1768 }
Ritor1
parents:
diff changeset
1769 v7 = v5 - 1;
Ritor1
parents:
diff changeset
1770 if ( !v7 )
Ritor1
parents:
diff changeset
1771 {
Ritor1
parents:
diff changeset
1772 outx = pActors[v4].vPosition.x;
Ritor1
parents:
diff changeset
1773 outy = pActors[v4].vPosition.y;
Ritor1
parents:
diff changeset
1774 LODWORD(v42) = pActors[v4].uActorHeight;
Ritor1
parents:
diff changeset
1775 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
Ritor1
parents:
diff changeset
1776 goto LABEL_24;
Ritor1
parents:
diff changeset
1777 }
Ritor1
parents:
diff changeset
1778 v8 = v7 - 1;
Ritor1
parents:
diff changeset
1779 if ( !v8 )
Ritor1
parents:
diff changeset
1780 {
Ritor1
parents:
diff changeset
1781 if ( !v4 )
Ritor1
parents:
diff changeset
1782 {
Ritor1
parents:
diff changeset
1783 outx = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1784 outy = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1785 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1786 LABEL_27:
Ritor1
parents:
diff changeset
1787 outz = v14;
Ritor1
parents:
diff changeset
1788 goto LABEL_28;
Ritor1
parents:
diff changeset
1789 }
Ritor1
parents:
diff changeset
1790 v15 = v4 - 1;
Ritor1
parents:
diff changeset
1791 if ( v15 )
Ritor1
parents:
diff changeset
1792 {
Ritor1
parents:
diff changeset
1793 v16 = v15 - 1;
Ritor1
parents:
diff changeset
1794 if ( v16 )
Ritor1
parents:
diff changeset
1795 {
Ritor1
parents:
diff changeset
1796 v17 = v16 - 1;
Ritor1
parents:
diff changeset
1797 if ( v17 )
Ritor1
parents:
diff changeset
1798 {
Ritor1
parents:
diff changeset
1799 if ( v17 != 1 )
Ritor1
parents:
diff changeset
1800 goto LABEL_28;
Ritor1
parents:
diff changeset
1801 v40 = &outz;
Ritor1
parents:
diff changeset
1802 v39 = &outy;
Ritor1
parents:
diff changeset
1803 v38 = &outx;
Ritor1
parents:
diff changeset
1804 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1805 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1806 goto LABEL_20;
Ritor1
parents:
diff changeset
1807 }
Ritor1
parents:
diff changeset
1808 v40 = &outz;
Ritor1
parents:
diff changeset
1809 v39 = &outy;
Ritor1
parents:
diff changeset
1810 v38 = &outx;
Ritor1
parents:
diff changeset
1811 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
Ritor1
parents:
diff changeset
1812 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1813 }
Ritor1
parents:
diff changeset
1814 else
Ritor1
parents:
diff changeset
1815 {
Ritor1
parents:
diff changeset
1816 v40 = &outz;
Ritor1
parents:
diff changeset
1817 v39 = &outy;
Ritor1
parents:
diff changeset
1818 v38 = &outx;
Ritor1
parents:
diff changeset
1819 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1820 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1821 }
Ritor1
parents:
diff changeset
1822 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1823 v36 = 0;
Ritor1
parents:
diff changeset
1824 v35 = 8;
Ritor1
parents:
diff changeset
1825 LABEL_21:
Ritor1
parents:
diff changeset
1826 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
Ritor1
parents:
diff changeset
1827 goto LABEL_28;
Ritor1
parents:
diff changeset
1828 }
Ritor1
parents:
diff changeset
1829 v40 = &outz;
Ritor1
parents:
diff changeset
1830 v39 = &outy;
Ritor1
parents:
diff changeset
1831 v38 = &outx;
Ritor1
parents:
diff changeset
1832 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
Ritor1
parents:
diff changeset
1833 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
Ritor1
parents:
diff changeset
1834 LABEL_20:
Ritor1
parents:
diff changeset
1835 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
Ritor1
parents:
diff changeset
1836 v36 = 0;
Ritor1
parents:
diff changeset
1837 v35 = 24;
Ritor1
parents:
diff changeset
1838 goto LABEL_21;
Ritor1
parents:
diff changeset
1839 }
Ritor1
parents:
diff changeset
1840 v9 = v8 - 1;
Ritor1
parents:
diff changeset
1841 if ( !v9 )
Ritor1
parents:
diff changeset
1842 {
Ritor1
parents:
diff changeset
1843 v12 = v4;
Ritor1
parents:
diff changeset
1844 outx = pLevelDecorations[v12].vPosition.x;
Ritor1
parents:
diff changeset
1845 v13 = pLevelDecorations[v12].vPosition.y;
Ritor1
parents:
diff changeset
1846 v14 = pLevelDecorations[v12].vPosition.z;
Ritor1
parents:
diff changeset
1847 LABEL_26:
Ritor1
parents:
diff changeset
1848 outy = v13;
Ritor1
parents:
diff changeset
1849 goto LABEL_27;
Ritor1
parents:
diff changeset
1850 }
Ritor1
parents:
diff changeset
1851 if ( v9 != 1 )
Ritor1
parents:
diff changeset
1852 {
Ritor1
parents:
diff changeset
1853 outz = 0;
Ritor1
parents:
diff changeset
1854 outy = 0;
Ritor1
parents:
diff changeset
1855 outx = 0;
Ritor1
parents:
diff changeset
1856 goto LABEL_28;
Ritor1
parents:
diff changeset
1857 }
Ritor1
parents:
diff changeset
1858 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1859 {
Ritor1
parents:
diff changeset
1860 v10 = &pIndoor->pFaces[v4];
Ritor1
parents:
diff changeset
1861 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1862 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1863 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1864 LABEL_24:
Ritor1
parents:
diff changeset
1865 outz = v11;
Ritor1
parents:
diff changeset
1866 }
Ritor1
parents:
diff changeset
1867 LABEL_28:
Ritor1
parents:
diff changeset
1868 v20 = v6;
Ritor1
parents:
diff changeset
1869 v21 = v6 & 7;
Ritor1
parents:
diff changeset
1870 v22 = v20 >> 3;
Ritor1
parents:
diff changeset
1871 if ( v21 == 2 )
Ritor1
parents:
diff changeset
1872 {
Ritor1
parents:
diff changeset
1873 v30 = v22;
Ritor1
parents:
diff changeset
1874 LODWORD(v45) = pLayingItems[v30].vPosition.x;
Ritor1
parents:
diff changeset
1875 v27 = pLayingItems[v30].vPosition.y;
Ritor1
parents:
diff changeset
1876 v28 = pLayingItems[v30].vPosition.z;
Ritor1
parents:
diff changeset
1877 goto LABEL_43;
Ritor1
parents:
diff changeset
1878 }
Ritor1
parents:
diff changeset
1879 if ( v21 == 3 )
Ritor1
parents:
diff changeset
1880 {
Ritor1
parents:
diff changeset
1881 LODWORD(v45) = pActors[v22].vPosition.x;
Ritor1
parents:
diff changeset
1882 LODWORD(v44) = pActors[v22].vPosition.y;
Ritor1
parents:
diff changeset
1883 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
Ritor1
parents:
diff changeset
1884 goto LABEL_41;
Ritor1
parents:
diff changeset
1885 }
Ritor1
parents:
diff changeset
1886 if ( v21 == 4 )
Ritor1
parents:
diff changeset
1887 {
Ritor1
parents:
diff changeset
1888 LODWORD(v45) = pParty->vPosition.x;
Ritor1
parents:
diff changeset
1889 LODWORD(v44) = pParty->vPosition.y;
Ritor1
parents:
diff changeset
1890 v29 = a4;
Ritor1
parents:
diff changeset
1891 if ( !a4 )
Ritor1
parents:
diff changeset
1892 v29 = pParty->sEyelevel;
Ritor1
parents:
diff changeset
1893 v28 = pParty->vPosition.z + v29;
Ritor1
parents:
diff changeset
1894 goto LABEL_44;
Ritor1
parents:
diff changeset
1895 }
Ritor1
parents:
diff changeset
1896 if ( v21 == 5 )
Ritor1
parents:
diff changeset
1897 {
Ritor1
parents:
diff changeset
1898 v26 = v22;
Ritor1
parents:
diff changeset
1899 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
Ritor1
parents:
diff changeset
1900 v27 = pLevelDecorations[v26].vPosition.y;
Ritor1
parents:
diff changeset
1901 v28 = pLevelDecorations[v26].vPosition.z;
Ritor1
parents:
diff changeset
1902 LABEL_43:
Ritor1
parents:
diff changeset
1903 LODWORD(v44) = v27;
Ritor1
parents:
diff changeset
1904 LABEL_44:
Ritor1
parents:
diff changeset
1905 a4 = v28;
Ritor1
parents:
diff changeset
1906 goto LABEL_45;
Ritor1
parents:
diff changeset
1907 }
Ritor1
parents:
diff changeset
1908 if ( v21 != 6 )
Ritor1
parents:
diff changeset
1909 {
Ritor1
parents:
diff changeset
1910 a4 = 0;
Ritor1
parents:
diff changeset
1911 v44 = 0.0;
Ritor1
parents:
diff changeset
1912 v45 = 0.0;
Ritor1
parents:
diff changeset
1913 goto LABEL_45;
Ritor1
parents:
diff changeset
1914 }
Ritor1
parents:
diff changeset
1915 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
1916 {
Ritor1
parents:
diff changeset
1917 v23 = &pIndoor->pFaces[v22];
Ritor1
parents:
diff changeset
1918 v24 = v23->pBounding.y1;
Ritor1
parents:
diff changeset
1919 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
Ritor1
parents:
diff changeset
1920 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
Ritor1
parents:
diff changeset
1921 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
Ritor1
parents:
diff changeset
1922 LABEL_41:
Ritor1
parents:
diff changeset
1923 a4 = v25;
Ritor1
parents:
diff changeset
1924 }
Ritor1
parents:
diff changeset
1925 LABEL_45:
Ritor1
parents:
diff changeset
1926 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1927 v42 = v31;
Ritor1
parents:
diff changeset
1928 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1929 v43 = v32;
Ritor1
parents:
diff changeset
1930 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1931 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1932 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1933 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1934 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1935 {
Ritor1
parents:
diff changeset
1936 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1937 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1938 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1939 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1940 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1941 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1942 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1943 }
Ritor1
parents:
diff changeset
1944 else
Ritor1
parents:
diff changeset
1945 {
Ritor1
parents:
diff changeset
1946 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1947 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1948 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1949 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1950 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1951 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1952 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1953 }
Ritor1
parents:
diff changeset
1954 result = pOut;
Ritor1
parents:
diff changeset
1955 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1956 return result;
Ritor1
parents:
diff changeset
1957 }
Ritor1
parents:
diff changeset
1958
Ritor1
parents:
diff changeset
1959
Ritor1
parents:
diff changeset
1960 //----- (00404030) --------------------------------------------------------
Ritor1
parents:
diff changeset
1961 unsigned int __fastcall Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
Ritor1
parents:
diff changeset
1962 {
Ritor1
parents:
diff changeset
1963 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1964 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
1965 unsigned int result; // eax@2
Ritor1
parents:
diff changeset
1966 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1967 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1968 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1969 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1970 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1971 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1972 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1973
Ritor1
parents:
diff changeset
1974 v4 = uObjID;
Ritor1
parents:
diff changeset
1975 v5 = uActorID;
Ritor1
parents:
diff changeset
1976 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1977 {
Ritor1
parents:
diff changeset
1978 v7 = a4;
Ritor1
parents:
diff changeset
1979 v8 = 0;
Ritor1
parents:
diff changeset
1980 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1981 if ( !a4 )
Ritor1
parents:
diff changeset
1982 {
Ritor1
parents:
diff changeset
1983 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
Ritor1
parents:
diff changeset
1984 v7 = &v13;
Ritor1
parents:
diff changeset
1985 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1986 v8 = 0;
Ritor1
parents:
diff changeset
1987 }
Ritor1
parents:
diff changeset
1988 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1989 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1990 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1991 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1992 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1993 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1994 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1995 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1996 v9->uAIState = Interacting;
Ritor1
parents:
diff changeset
1997 result = v9->UpdateAnimation();
Ritor1
parents:
diff changeset
1998 }
Ritor1
parents:
diff changeset
1999 else
Ritor1
parents:
diff changeset
2000 {
Ritor1
parents:
diff changeset
2001 result = Actor::_402F87(v5, v4, a4);
Ritor1
parents:
diff changeset
2002 }
Ritor1
parents:
diff changeset
2003 return result;
Ritor1
parents:
diff changeset
2004 }
Ritor1
parents:
diff changeset
2005
Ritor1
parents:
diff changeset
2006 //----- (00403F58) --------------------------------------------------------
Ritor1
parents:
diff changeset
2007 unsigned int __fastcall Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
Ritor1
parents:
diff changeset
2008 {
Ritor1
parents:
diff changeset
2009 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2010 unsigned int result; // eax@2
Ritor1
parents:
diff changeset
2011 AIDirection *v6; // eax@3
Ritor1
parents:
diff changeset
2012 unsigned int v7; // edi@3
Ritor1
parents:
diff changeset
2013 Actor *v8; // ebx@3
Ritor1
parents:
diff changeset
2014 AIDirection *v9; // esi@4
Ritor1
parents:
diff changeset
2015 AIDirection a3; // [sp+4h] [bp-3Ch]@4
Ritor1
parents:
diff changeset
2016 AIDirection v11; // [sp+20h] [bp-20h]@4
Ritor1
parents:
diff changeset
2017 signed int a2; // [sp+3Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
2018
Ritor1
parents:
diff changeset
2019 a2 = uObjID;
Ritor1
parents:
diff changeset
2020 v4 = uActorID;
Ritor1
parents:
diff changeset
2021 if ( rand() % 2 )
Ritor1
parents:
diff changeset
2022 {
Ritor1
parents:
diff changeset
2023 result = Actor::_402F87(v4, a2, a4);
Ritor1
parents:
diff changeset
2024 }
Ritor1
parents:
diff changeset
2025 else
Ritor1
parents:
diff changeset
2026 {
Ritor1
parents:
diff changeset
2027 v6 = a4;
Ritor1
parents:
diff changeset
2028 v7 = 0;
Ritor1
parents:
diff changeset
2029 v8 = &pActors[v4];
Ritor1
parents:
diff changeset
2030 if ( !a4 )
Ritor1
parents:
diff changeset
2031 {
Ritor1
parents:
diff changeset
2032 v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0);
Ritor1
parents:
diff changeset
2033 v6 = &v11;
Ritor1
parents:
diff changeset
2034 memcpy(&v11, v9, sizeof(v11));
Ritor1
parents:
diff changeset
2035 v7 = 0;
Ritor1
parents:
diff changeset
2036 }
Ritor1
parents:
diff changeset
2037 v8->uYawAngle = LOWORD(v6->uYawAngle);
Ritor1
parents:
diff changeset
2038 v8->uPitchAngle = LOWORD(v6->uPitchAngle);
Ritor1
parents:
diff changeset
2039 if ( uActionLength == v7 )
Ritor1
parents:
diff changeset
2040 v8->uCurrentActionLength = rand() % 256 + 256;
Ritor1
parents:
diff changeset
2041 else
Ritor1
parents:
diff changeset
2042 v8->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
2043 v8->uCurrentActionTime = v7;
Ritor1
parents:
diff changeset
2044 v8->uAIState = Standing;
Ritor1
parents:
diff changeset
2045 v8->vVelocity.z = v7;
Ritor1
parents:
diff changeset
2046 v8->vVelocity.y = v7;
Ritor1
parents:
diff changeset
2047 v8->vVelocity.x = v7;
Ritor1
parents:
diff changeset
2048 result = v8->UpdateAnimation();
Ritor1
parents:
diff changeset
2049 }
Ritor1
parents:
diff changeset
2050 return result;
Ritor1
parents:
diff changeset
2051 }
Ritor1
parents:
diff changeset
2052
Ritor1
parents:
diff changeset
2053
Ritor1
parents:
diff changeset
2054
Ritor1
parents:
diff changeset
2055 //----- (00403EB6) --------------------------------------------------------
Ritor1
parents:
diff changeset
2056 unsigned int __fastcall Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4)
Ritor1
parents:
diff changeset
2057 {
Ritor1
parents:
diff changeset
2058 AIDirection *v4; // eax@1
Ritor1
parents:
diff changeset
2059 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
2060 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
2061 AIDirection *v7; // esi@2
Ritor1
parents:
diff changeset
2062 AIDirection a3; // [sp+Ch] [bp-38h]@2
Ritor1
parents:
diff changeset
2063 AIDirection v10; // [sp+28h] [bp-1Ch]@2
Ritor1
parents:
diff changeset
2064
Ritor1
parents:
diff changeset
2065 v4 = a4;
Ritor1
parents:
diff changeset
2066 v5 = 0;
Ritor1
parents:
diff changeset
2067 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2068 if ( !a4 )
Ritor1
parents:
diff changeset
2069 {
Ritor1
parents:
diff changeset
2070 v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0);
Ritor1
parents:
diff changeset
2071 v4 = &v10;
Ritor1
parents:
diff changeset
2072 memcpy(&v10, v7, sizeof(v10));
Ritor1
parents:
diff changeset
2073 v5 = 0;
Ritor1
parents:
diff changeset
2074 }
Ritor1
parents:
diff changeset
2075 v6->uYawAngle = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
2076 if ( uActionLength == v5 )
Ritor1
parents:
diff changeset
2077 v6->uCurrentActionLength = rand() % 256 + 256;
Ritor1
parents:
diff changeset
2078 else
Ritor1
parents:
diff changeset
2079 v6->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
2080 v6->uCurrentActionTime = v5;
Ritor1
parents:
diff changeset
2081 v6->uAIState = Standing;
Ritor1
parents:
diff changeset
2082 v6->vVelocity.z = v5;
Ritor1
parents:
diff changeset
2083 v6->vVelocity.y = v5;
Ritor1
parents:
diff changeset
2084 v6->vVelocity.x = v5;
Ritor1
parents:
diff changeset
2085 return v6->UpdateAnimation();
Ritor1
parents:
diff changeset
2086 }
Ritor1
parents:
diff changeset
2087
Ritor1
parents:
diff changeset
2088
Ritor1
parents:
diff changeset
2089 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2090 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2091 {
Ritor1
parents:
diff changeset
2092 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2093
Ritor1
parents:
diff changeset
2094 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2095 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2096 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2097 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2098 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2099 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2100 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2101 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2102 }
Ritor1
parents:
diff changeset
2103
Ritor1
parents:
diff changeset
2104 //----- (00403C6C) --------------------------------------------------------
Ritor1
parents:
diff changeset
2105 unsigned int __fastcall Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
Ritor1
parents:
diff changeset
2106 {
Ritor1
parents:
diff changeset
2107 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2108 char v4; // zf@1
Ritor1
parents:
diff changeset
2109 unsigned int result; // eax@3
Ritor1
parents:
diff changeset
2110 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2111 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2112 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2113 double v9; // st7@9
Ritor1
parents:
diff changeset
2114 Vec3_int_ v10; // ST04_12@9
Ritor1
parents:
diff changeset
2115 int v11; // eax@10
Ritor1
parents:
diff changeset
2116 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2117 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2118 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2119 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2120 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2121 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2122 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2123 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2124 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2125 unsigned int v21; // [sp+44h] [bp-10h]@9
Ritor1
parents:
diff changeset
2126 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2127 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2128 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2129 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2130
Ritor1
parents:
diff changeset
2131 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2132 a2 = edx0;
Ritor1
parents:
diff changeset
2133 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2134 v24 = uActorID;
Ritor1
parents:
diff changeset
2135 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2136 {
Ritor1
parents:
diff changeset
2137 result = Actor::_403EB6(uActorID, edx0, 0, arg0);
Ritor1
parents:
diff changeset
2138 }
Ritor1
parents:
diff changeset
2139 else
Ritor1
parents:
diff changeset
2140 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2141 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2142 {
Ritor1
parents:
diff changeset
2143 v8 = edx0 >> 3;
Ritor1
parents:
diff changeset
2144 v6 = (AIDirection *)pActors[v8].vPosition.x;
Ritor1
parents:
diff changeset
2145 v7 = (AIDirection *)pActors[v8].vPosition.y;
Ritor1
parents:
diff changeset
2146 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
Ritor1
parents:
diff changeset
2147 }
Ritor1
parents:
diff changeset
2148 else
Ritor1
parents:
diff changeset
2149 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2150 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2151 {
Ritor1
parents:
diff changeset
2152 v6 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2153 v7 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2154 v23 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2155 }
Ritor1
parents:
diff changeset
2156 else
Ritor1
parents:
diff changeset
2157 {
Ritor1
parents:
diff changeset
2158 v6 = arg0;
Ritor1
parents:
diff changeset
2159 v7 = arg0;
Ritor1
parents:
diff changeset
2160 }
Ritor1
parents:
diff changeset
2161 }
Ritor1
parents:
diff changeset
2162 v21 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2163 v9 = (double)(signed int)v21 * 0.75;
Ritor1
parents:
diff changeset
2164 v21 = v3->vPosition.z;
Ritor1
parents:
diff changeset
2165 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
Ritor1
parents:
diff changeset
2166 v10.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2167 v10.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2168 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
Ritor1
parents:
diff changeset
2169 {
Ritor1
parents:
diff changeset
2170 v12 = arg0;
Ritor1
parents:
diff changeset
2171 v13 = 0;
Ritor1
parents:
diff changeset
2172 if ( !arg0 )
Ritor1
parents:
diff changeset
2173 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2174 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2175 v12 = &v20;
Ritor1
parents:
diff changeset
2176 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2177 v13 = 0;
Ritor1
parents:
diff changeset
2178 }
Ritor1
parents:
diff changeset
2179 v15 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2180 v3->uYawAngle = LOWORD(v12->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2181 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
0
Ritor1
parents:
diff changeset
2182 v17 = v24;
Ritor1
parents:
diff changeset
2183 v3->uCurrentActionLength = 8 * v16;
Ritor1
parents:
diff changeset
2184 v3->uCurrentActionTime = v13;
Ritor1
parents:
diff changeset
2185 v3->uAIState = AttackingMelee;
Ritor1
parents:
diff changeset
2186 Actor::PlaySound(v17, 0);
Ritor1
parents:
diff changeset
2187 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2188 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2189 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
Ritor1
parents:
diff changeset
2190 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
Ritor1
parents:
diff changeset
2191 {
Ritor1
parents:
diff changeset
2192 LODWORD(v18) = 2 * v18;
Ritor1
parents:
diff changeset
2193 v25 = v18;
Ritor1
parents:
diff changeset
2194 }
Ritor1
parents:
diff changeset
2195 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2196 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
Ritor1
parents:
diff changeset
2197 v3->pMonsterInfo.uRecoveryTime = v18;
Ritor1
parents:
diff changeset
2198 v3->vVelocity.z = v13;
Ritor1
parents:
diff changeset
2199 v3->vVelocity.y = v13;
Ritor1
parents:
diff changeset
2200 v3->vVelocity.x = v13;
Ritor1
parents:
diff changeset
2201 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2202 }
Ritor1
parents:
diff changeset
2203 else
Ritor1
parents:
diff changeset
2204 {
Ritor1
parents:
diff changeset
2205 v11 = rand();
Ritor1
parents:
diff changeset
2206 result = Actor::_402AD7(v24, a2, v11 % 2, 64, arg0);
Ritor1
parents:
diff changeset
2207 }
Ritor1
parents:
diff changeset
2208 }
Ritor1
parents:
diff changeset
2209 return result;
Ritor1
parents:
diff changeset
2210 }
Ritor1
parents:
diff changeset
2211
Ritor1
parents:
diff changeset
2212
Ritor1
parents:
diff changeset
2213 //----- (00438CF3) --------------------------------------------------------
Ritor1
parents:
diff changeset
2214 void Actor::_438CF3(unsigned int uActorID)
Ritor1
parents:
diff changeset
2215 {
Ritor1
parents:
diff changeset
2216 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2217 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2218 char v3; // bl@3
Ritor1
parents:
diff changeset
2219 char *v4; // ecx@16
Ritor1
parents:
diff changeset
2220 signed int v5; // eax@18
Ritor1
parents:
diff changeset
2221 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2222
Ritor1
parents:
diff changeset
2223 v1 = uLevelMapStatsID;
Ritor1
parents:
diff changeset
2224 if ( !uLevelMapStatsID || (v2 = uActorID, !pActors[uActorID]._438B9B()) )
Ritor1
parents:
diff changeset
2225 return;
Ritor1
parents:
diff changeset
2226 v3 = 1;
Ritor1
parents:
diff changeset
2227 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2228 {
Ritor1
parents:
diff changeset
2229 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2230 {
Ritor1
parents:
diff changeset
2231 _449B57_test_bit(pParty->_award_bits, 99);
Ritor1
parents:
diff changeset
2232 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
Ritor1
parents:
diff changeset
2233 return;
Ritor1
parents:
diff changeset
2234 goto LABEL_12;
Ritor1
parents:
diff changeset
2235 }
Ritor1
parents:
diff changeset
2236 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2237 goto LABEL_12;
Ritor1
parents:
diff changeset
2238 }
Ritor1
parents:
diff changeset
2239 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) )
Ritor1
parents:
diff changeset
2240 v3 = 0;
Ritor1
parents:
diff changeset
2241 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
Ritor1
parents:
diff changeset
2242 v3 = 1;
Ritor1
parents:
diff changeset
2243 if ( v3 )
Ritor1
parents:
diff changeset
2244 {
Ritor1
parents:
diff changeset
2245 LABEL_12:
Ritor1
parents:
diff changeset
2246 pParty->uFine += 100
Ritor1
parents:
diff changeset
2247 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm
Ritor1
parents:
diff changeset
2248 + pActors[v2].pMonsterInfo.uLevel
Ritor1
parents:
diff changeset
2249 + GetPartyReputation());
Ritor1
parents:
diff changeset
2250 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2251 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2252 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2253 pParty->uFine = 4000000;
Ritor1
parents:
diff changeset
2254 v4 = (char *)&pOutdoor->ddm;
Ritor1
parents:
diff changeset
2255 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
2256 v4 = (char *)&pIndoor->dlv;
Ritor1
parents:
diff changeset
2257 v5 = *((int *)v4 + 2);
Ritor1
parents:
diff changeset
2258 if ( v5 < 10000 )
Ritor1
parents:
diff changeset
2259 *((int *)v4 + 2) = v5 + 1;
Ritor1
parents:
diff changeset
2260 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2261 do
Ritor1
parents:
diff changeset
2262 {
Ritor1
parents:
diff changeset
2263 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2264 {
Ritor1
parents:
diff changeset
2265 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) )
Ritor1
parents:
diff changeset
2266 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u);
Ritor1
parents:
diff changeset
2267 }
Ritor1
parents:
diff changeset
2268 ++ppPlayers;
Ritor1
parents:
diff changeset
2269 }
Ritor1
parents:
diff changeset
2270 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2271 }
Ritor1
parents:
diff changeset
2272 }
Ritor1
parents:
diff changeset
2273
Ritor1
parents:
diff changeset
2274
Ritor1
parents:
diff changeset
2275 //----- (0043AE80) --------------------------------------------------------
Ritor1
parents:
diff changeset
2276 int Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
Ritor1
parents:
diff changeset
2277 {
Ritor1
parents:
diff changeset
2278 int result; // eax@1
Ritor1
parents:
diff changeset
2279 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2280 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2281 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2282 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2283 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2284 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2285
Ritor1
parents:
diff changeset
2286 result = a2 - 1;
Ritor1
parents:
diff changeset
2287 v4 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2288 switch ( a2 )
Ritor1
parents:
diff changeset
2289 {
Ritor1
parents:
diff changeset
2290 case 1:
Ritor1
parents:
diff changeset
2291 if ( a3 )
Ritor1
parents:
diff changeset
2292 {
Ritor1
parents:
diff changeset
2293 v9 = 0;
Ritor1
parents:
diff changeset
2294 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2295 v7 = 0;
Ritor1
parents:
diff changeset
2296 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2297 v5 = 904;
Ritor1
parents:
diff changeset
2298 goto LABEL_16;
Ritor1
parents:
diff changeset
2299 }
Ritor1
parents:
diff changeset
2300 return result;
Ritor1
parents:
diff changeset
2301 case 2:
Ritor1
parents:
diff changeset
2302 if ( a3 )
Ritor1
parents:
diff changeset
2303 {
Ritor1
parents:
diff changeset
2304 v9 = 0;
Ritor1
parents:
diff changeset
2305 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2306 v7 = 0;
Ritor1
parents:
diff changeset
2307 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2308 v5 = 905;
Ritor1
parents:
diff changeset
2309 goto LABEL_16;
Ritor1
parents:
diff changeset
2310 }
Ritor1
parents:
diff changeset
2311 return result;
Ritor1
parents:
diff changeset
2312 case 3:
Ritor1
parents:
diff changeset
2313 if ( a3 )
Ritor1
parents:
diff changeset
2314 {
Ritor1
parents:
diff changeset
2315 v9 = 0;
Ritor1
parents:
diff changeset
2316 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2317 v7 = 0;
Ritor1
parents:
diff changeset
2318 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2319 v5 = 906;
Ritor1
parents:
diff changeset
2320 goto LABEL_16;
Ritor1
parents:
diff changeset
2321 }
Ritor1
parents:
diff changeset
2322 return result;
Ritor1
parents:
diff changeset
2323 case 4:
Ritor1
parents:
diff changeset
2324 if ( a3 )
Ritor1
parents:
diff changeset
2325 {
Ritor1
parents:
diff changeset
2326 v9 = 0;
Ritor1
parents:
diff changeset
2327 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2328 v7 = 0;
Ritor1
parents:
diff changeset
2329 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2330 v5 = 907;
Ritor1
parents:
diff changeset
2331 goto LABEL_16;
Ritor1
parents:
diff changeset
2332 }
Ritor1
parents:
diff changeset
2333 return result;
Ritor1
parents:
diff changeset
2334 case 5:
Ritor1
parents:
diff changeset
2335 v9 = 4;
Ritor1
parents:
diff changeset
2336 v8 = 65536;
Ritor1
parents:
diff changeset
2337 v7 = 0;
Ritor1
parents:
diff changeset
2338 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2339 v5 = 901;
Ritor1
parents:
diff changeset
2340 goto LABEL_16;
Ritor1
parents:
diff changeset
2341 case 6:
Ritor1
parents:
diff changeset
2342 v9 = 4;
Ritor1
parents:
diff changeset
2343 v8 = 65536;
Ritor1
parents:
diff changeset
2344 v7 = 0;
Ritor1
parents:
diff changeset
2345 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2346 v5 = 902;
Ritor1
parents:
diff changeset
2347 goto LABEL_16;
Ritor1
parents:
diff changeset
2348 case 7:
Ritor1
parents:
diff changeset
2349 v9 = 4;
Ritor1
parents:
diff changeset
2350 v8 = 65536;
Ritor1
parents:
diff changeset
2351 v7 = 0;
Ritor1
parents:
diff changeset
2352 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2353 v5 = 903;
Ritor1
parents:
diff changeset
2354 goto LABEL_16;
Ritor1
parents:
diff changeset
2355 case 8:
Ritor1
parents:
diff changeset
2356 v9 = 4;
Ritor1
parents:
diff changeset
2357 v8 = 65536;
Ritor1
parents:
diff changeset
2358 v7 = 0;
Ritor1
parents:
diff changeset
2359 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2360 v5 = 900;
Ritor1
parents:
diff changeset
2361 goto LABEL_16;
Ritor1
parents:
diff changeset
2362 case 9:
Ritor1
parents:
diff changeset
2363 v9 = 4;
Ritor1
parents:
diff changeset
2364 v8 = 65536;
Ritor1
parents:
diff changeset
2365 v7 = 0;
Ritor1
parents:
diff changeset
2366 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2367 v5 = 909;
Ritor1
parents:
diff changeset
2368 goto LABEL_16;
Ritor1
parents:
diff changeset
2369 case 10:
Ritor1
parents:
diff changeset
2370 v9 = 4;
Ritor1
parents:
diff changeset
2371 v8 = 65536;
Ritor1
parents:
diff changeset
2372 v7 = 0;
Ritor1
parents:
diff changeset
2373 v6 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
2374 v5 = 908;
Ritor1
parents:
diff changeset
2375 LABEL_16:
Ritor1
parents:
diff changeset
2376 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2377 break;
Ritor1
parents:
diff changeset
2378 default:
Ritor1
parents:
diff changeset
2379 return result;
Ritor1
parents:
diff changeset
2380 }
Ritor1
parents:
diff changeset
2381 return result;
Ritor1
parents:
diff changeset
2382 }
Ritor1
parents:
diff changeset
2383
Ritor1
parents:
diff changeset
2384
Ritor1
parents:
diff changeset
2385 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2386 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2387 {
Ritor1
parents:
diff changeset
2388 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2389 int v3; // eax@9
Ritor1
parents:
diff changeset
2390 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2391 int v5; // esi@9
Ritor1
parents:
diff changeset
2392 int v6; // ebx@11
Ritor1
parents:
diff changeset
2393 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2394 int v9; // edi@21
Ritor1
parents:
diff changeset
2395 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2396 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2397
Ritor1
parents:
diff changeset
2398 v2 = 0;
Ritor1
parents:
diff changeset
2399 v11 = 0;
Ritor1
parents:
diff changeset
2400 if ( a2 )
Ritor1
parents:
diff changeset
2401 {
Ritor1
parents:
diff changeset
2402 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2403 {
Ritor1
parents:
diff changeset
2404 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2405 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2406 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2407 }
Ritor1
parents:
diff changeset
2408 else
Ritor1
parents:
diff changeset
2409 {
Ritor1
parents:
diff changeset
2410 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2411 return 0;
Ritor1
parents:
diff changeset
2412 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2413 {
Ritor1
parents:
diff changeset
2414 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2415 {
Ritor1
parents:
diff changeset
2416 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2417 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2418 }
Ritor1
parents:
diff changeset
2419 else
Ritor1
parents:
diff changeset
2420 {
Ritor1
parents:
diff changeset
2421 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2422 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2423 }
Ritor1
parents:
diff changeset
2424 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2425 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2426 }
Ritor1
parents:
diff changeset
2427 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2428 return 0;
Ritor1
parents:
diff changeset
2429 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2430 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2431 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2432 }
Ritor1
parents:
diff changeset
2433 }
Ritor1
parents:
diff changeset
2434 else
Ritor1
parents:
diff changeset
2435 {
Ritor1
parents:
diff changeset
2436 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2437 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2438 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2439 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2440 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2441 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2442 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2443 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2444 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2445 }
Ritor1
parents:
diff changeset
2446 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2447 {
Ritor1
parents:
diff changeset
2448 v6 = v3;
Ritor1
parents:
diff changeset
2449 do
Ritor1
parents:
diff changeset
2450 {
Ritor1
parents:
diff changeset
2451 --v6;
Ritor1
parents:
diff changeset
2452 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2453 }
Ritor1
parents:
diff changeset
2454 while ( v6 );
Ritor1
parents:
diff changeset
2455 }
Ritor1
parents:
diff changeset
2456 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2457 }
Ritor1
parents:
diff changeset
2458
Ritor1
parents:
diff changeset
2459 //----- (00438B9B) --------------------------------------------------------
Ritor1
parents:
diff changeset
2460 char Actor::_438B9B()
Ritor1
parents:
diff changeset
2461 {
Ritor1
parents:
diff changeset
2462 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2463
Ritor1
parents:
diff changeset
2464 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2465 if ( !v1 )
Ritor1
parents:
diff changeset
2466 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2467 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2468 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2469 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2470 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2471 }
Ritor1
parents:
diff changeset
2472
Ritor1
parents:
diff changeset
2473 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2474 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2475 {
Ritor1
parents:
diff changeset
2476 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2477 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2478 bool result; // eax@1
Ritor1
parents:
diff changeset
2479 int v4; // ebx@2
Ritor1
parents:
diff changeset
2480 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2481 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2482 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2483 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2484
Ritor1
parents:
diff changeset
2485 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2486 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2487 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2488 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2489 if ( result )
Ritor1
parents:
diff changeset
2490 {
Ritor1
parents:
diff changeset
2491 pStru277->_427D48(v1);
Ritor1
parents:
diff changeset
2492 v4 = 0;
Ritor1
parents:
diff changeset
2493 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2494 if ( v5 )
Ritor1
parents:
diff changeset
2495 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2496 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2497 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2498 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2499 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2500 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2501 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2502 v8 = 30;
Ritor1
parents:
diff changeset
2503 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2504 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2505 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2506 result = 1;
Ritor1
parents:
diff changeset
2507 }
Ritor1
parents:
diff changeset
2508 return result;
Ritor1
parents:
diff changeset
2509 }
Ritor1
parents:
diff changeset
2510
Ritor1
parents:
diff changeset
2511
Ritor1
parents:
diff changeset
2512 //----- (00403A60) --------------------------------------------------------
Ritor1
parents:
diff changeset
2513 unsigned int __fastcall Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
Ritor1
parents:
diff changeset
2514 {
Ritor1
parents:
diff changeset
2515 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2516 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2517 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2518 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2519 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2520 unsigned int result; // eax@7
Ritor1
parents:
diff changeset
2521 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2522 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2523 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2524 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2525 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2526 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2527 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2528 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2529 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2530 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2531 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2532 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2533 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2534 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2535 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2536
Ritor1
parents:
diff changeset
2537 v22 = uActorID;
Ritor1
parents:
diff changeset
2538 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2539 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2540 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2541 {
Ritor1
parents:
diff changeset
2542 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2543 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2544 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2545 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2546 }
Ritor1
parents:
diff changeset
2547 else
Ritor1
parents:
diff changeset
2548 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2549 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2550 {
Ritor1
parents:
diff changeset
2551 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2552 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2553 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2554 }
Ritor1
parents:
diff changeset
2555 else
Ritor1
parents:
diff changeset
2556 {
Ritor1
parents:
diff changeset
2557 v4 = pDir;
Ritor1
parents:
diff changeset
2558 v5 = pDir;
Ritor1
parents:
diff changeset
2559 }
Ritor1
parents:
diff changeset
2560 }
Ritor1
parents:
diff changeset
2561 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2562 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2563 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2564 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2565 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2566 {
Ritor1
parents:
diff changeset
2567 v9 = pDir;
Ritor1
parents:
diff changeset
2568 v10 = 0;
Ritor1
parents:
diff changeset
2569 if ( !pDir )
Ritor1
parents:
diff changeset
2570 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2571 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2572 v9 = &v18;
Ritor1
parents:
diff changeset
2573 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2574 v10 = 0;
Ritor1
parents:
diff changeset
2575 }
Ritor1
parents:
diff changeset
2576 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2577 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2578 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2579 v14 = v22;
Ritor1
parents:
diff changeset
2580 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2581 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2582 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2583 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2584 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2585 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2586 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2587 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2588 {
Ritor1
parents:
diff changeset
2589 v15 *= 2;
Ritor1
parents:
diff changeset
2590 pDira = v15;
Ritor1
parents:
diff changeset
2591 }
Ritor1
parents:
diff changeset
2592 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2593 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2594 else
Ritor1
parents:
diff changeset
2595 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2596 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2597 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2598 * -2.133333333333333);
Ritor1
parents:
diff changeset
2599 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2600 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2601 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2602 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2603 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2604 {
Ritor1
parents:
diff changeset
2605 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2606 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2607 v3->uAIState = Fidgeting;
Ritor1
parents:
diff changeset
2608 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2609 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2610 }
Ritor1
parents:
diff changeset
2611 else
Ritor1
parents:
diff changeset
2612 {
Ritor1
parents:
diff changeset
2613 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2614 }
Ritor1
parents:
diff changeset
2615 }
Ritor1
parents:
diff changeset
2616 else
Ritor1
parents:
diff changeset
2617 {
Ritor1
parents:
diff changeset
2618 result = Actor::_402AD7(v22, a2, v22, 64, pDir);
Ritor1
parents:
diff changeset
2619 }
Ritor1
parents:
diff changeset
2620 return result;
Ritor1
parents:
diff changeset
2621 }
Ritor1
parents:
diff changeset
2622
Ritor1
parents:
diff changeset
2623
Ritor1
parents:
diff changeset
2624 //----- (00403854) --------------------------------------------------------
Ritor1
parents:
diff changeset
2625 unsigned int __fastcall Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
Ritor1
parents:
diff changeset
2626 {
Ritor1
parents:
diff changeset
2627 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2628 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2629 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2630 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2631 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2632 unsigned int result; // eax@7
Ritor1
parents:
diff changeset
2633 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2634 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2635 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2636 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2637 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2638 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2639 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2640 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2641 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2642 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2643 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2644 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2645 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2646 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2647 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2648
Ritor1
parents:
diff changeset
2649 v22 = uActorID;
Ritor1
parents:
diff changeset
2650 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2651 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2652 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2653 {
Ritor1
parents:
diff changeset
2654 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2655 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2656 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2657 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2658 }
Ritor1
parents:
diff changeset
2659 else
Ritor1
parents:
diff changeset
2660 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2661 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2662 {
Ritor1
parents:
diff changeset
2663 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2664 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2665 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2666 }
Ritor1
parents:
diff changeset
2667 else
Ritor1
parents:
diff changeset
2668 {
Ritor1
parents:
diff changeset
2669 v4 = pDir;
Ritor1
parents:
diff changeset
2670 v5 = pDir;
Ritor1
parents:
diff changeset
2671 }
Ritor1
parents:
diff changeset
2672 }
Ritor1
parents:
diff changeset
2673 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2674 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2675 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2676 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2677 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2678 {
Ritor1
parents:
diff changeset
2679 v9 = pDir;
Ritor1
parents:
diff changeset
2680 v10 = 0;
Ritor1
parents:
diff changeset
2681 if ( !pDir )
Ritor1
parents:
diff changeset
2682 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2683 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2684 v9 = &v18;
Ritor1
parents:
diff changeset
2685 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2686 v10 = 0;
Ritor1
parents:
diff changeset
2687 }
Ritor1
parents:
diff changeset
2688 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2689 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2690 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2691 v14 = v22;
Ritor1
parents:
diff changeset
2692 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2693 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2694 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2695 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2696 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2697 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2698 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2699 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2700 {
Ritor1
parents:
diff changeset
2701 v15 *= 2;
Ritor1
parents:
diff changeset
2702 pDira = v15;
Ritor1
parents:
diff changeset
2703 }
Ritor1
parents:
diff changeset
2704 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2705 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2706 else
Ritor1
parents:
diff changeset
2707 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2708 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2709 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2710 * -2.133333333333333);
Ritor1
parents:
diff changeset
2711 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2712 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2713 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2714 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2715 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2716 {
Ritor1
parents:
diff changeset
2717 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2718 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2719 v3->uAIState = Fidgeting;
Ritor1
parents:
diff changeset
2720 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2721 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2722 }
Ritor1
parents:
diff changeset
2723 else
Ritor1
parents:
diff changeset
2724 {
Ritor1
parents:
diff changeset
2725 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2726 }
Ritor1
parents:
diff changeset
2727 }
Ritor1
parents:
diff changeset
2728 else
Ritor1
parents:
diff changeset
2729 {
Ritor1
parents:
diff changeset
2730 result = Actor::_402AD7(v22, a2, v22, 64, pDir);
Ritor1
parents:
diff changeset
2731 }
Ritor1
parents:
diff changeset
2732 return result;
Ritor1
parents:
diff changeset
2733 }
Ritor1
parents:
diff changeset
2734
Ritor1
parents:
diff changeset
2735
Ritor1
parents:
diff changeset
2736 //----- (0040368B) --------------------------------------------------------
Ritor1
parents:
diff changeset
2737 unsigned int __fastcall Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
Ritor1
parents:
diff changeset
2738 {
Ritor1
parents:
diff changeset
2739 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2740 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2741 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2742 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2743 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2744 unsigned int result; // eax@7
Ritor1
parents:
diff changeset
2745 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2746 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2747 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2748 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2749 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2750 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2751 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2752 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2753 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2754 int v18; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2755 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2756 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2757 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2758 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2759
Ritor1
parents:
diff changeset
2760 v21 = uActorID;
Ritor1
parents:
diff changeset
2761 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2762 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2763 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2764 {
Ritor1
parents:
diff changeset
2765 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2766 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2767 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2768 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2769 }
Ritor1
parents:
diff changeset
2770 else
Ritor1
parents:
diff changeset
2771 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2772 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2773 {
Ritor1
parents:
diff changeset
2774 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2775 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2776 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2777 }
Ritor1
parents:
diff changeset
2778 else
Ritor1
parents:
diff changeset
2779 {
Ritor1
parents:
diff changeset
2780 v4 = pDir;
Ritor1
parents:
diff changeset
2781 v5 = pDir;
Ritor1
parents:
diff changeset
2782 }
Ritor1
parents:
diff changeset
2783 }
Ritor1
parents:
diff changeset
2784 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2785 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2786 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2787 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2788 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2789 {
Ritor1
parents:
diff changeset
2790 v9 = pDir;
Ritor1
parents:
diff changeset
2791 v10 = 0;
Ritor1
parents:
diff changeset
2792 if ( !pDir )
Ritor1
parents:
diff changeset
2793 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2794 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2795 v9 = &v17;
Ritor1
parents:
diff changeset
2796 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2797 v10 = 0;
Ritor1
parents:
diff changeset
2798 }
Ritor1
parents:
diff changeset
2799 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2800 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2801 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2802 v14 = v21;
Ritor1
parents:
diff changeset
2803 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2804 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2805 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2806 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2807 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2808 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2809 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2810 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2811 {
Ritor1
parents:
diff changeset
2812 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2813 pDira = v15;
Ritor1
parents:
diff changeset
2814 }
Ritor1
parents:
diff changeset
2815 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2816 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2817 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2818 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2819 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2820 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2821 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2822 }
Ritor1
parents:
diff changeset
2823 else
Ritor1
parents:
diff changeset
2824 {
Ritor1
parents:
diff changeset
2825 result = Actor::_402AD7(v21, a2, v21, 64, pDir);
Ritor1
parents:
diff changeset
2826 }
Ritor1
parents:
diff changeset
2827 return result;
Ritor1
parents:
diff changeset
2828 }
Ritor1
parents:
diff changeset
2829
Ritor1
parents:
diff changeset
2830
Ritor1
parents:
diff changeset
2831 //----- (00403476) --------------------------------------------------------
Ritor1
parents:
diff changeset
2832 unsigned int __fastcall Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
Ritor1
parents:
diff changeset
2833 {
Ritor1
parents:
diff changeset
2834 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2835 int v4; // esi@3
Ritor1
parents:
diff changeset
2836 int v5; // edi@3
Ritor1
parents:
diff changeset
2837 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2838 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2839 unsigned char v8[12]; // ST04_12@7
Ritor1
parents:
diff changeset
2840 unsigned int result; // eax@8
Ritor1
parents:
diff changeset
2841 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2842 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2843 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2844 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2845 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2846 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2847 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2848 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2849 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2850 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2851 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2852 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2853 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2854 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2855
Ritor1
parents:
diff changeset
2856 v21 = uActorID;
Ritor1
parents:
diff changeset
2857 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2858 a2 = edx0;
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2859 if ( (edx0 & 7) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2860 {
Ritor1
parents:
diff changeset
2861 v6 = edx0 >> 3;
Ritor1
parents:
diff changeset
2862 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2863 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2864 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2865 }
Ritor1
parents:
diff changeset
2866 else
Ritor1
parents:
diff changeset
2867 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2868 if ( (edx0 & 7) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2869 {
Ritor1
parents:
diff changeset
2870 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2871 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2872 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2873 }
Ritor1
parents:
diff changeset
2874 else
Ritor1
parents:
diff changeset
2875 {
Ritor1
parents:
diff changeset
2876 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2877 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2878 }
Ritor1
parents:
diff changeset
2879 }
Ritor1
parents:
diff changeset
2880 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2881 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2882 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2883 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2884 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2885 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2886 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2887 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2888 sub_407A1C(
Ritor1
parents:
diff changeset
2889 v3->vPosition.x,
Ritor1
parents:
diff changeset
2890 v3->vPosition.y,
Ritor1
parents:
diff changeset
2891 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2892 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2893 {
Ritor1
parents:
diff changeset
2894 v10 = pDir;
Ritor1
parents:
diff changeset
2895 v11 = 0;
Ritor1
parents:
diff changeset
2896 if ( !pDir )
Ritor1
parents:
diff changeset
2897 {
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
2898 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2899 v10 = &v18;
Ritor1
parents:
diff changeset
2900 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2901 v11 = 0;
Ritor1
parents:
diff changeset
2902 }
Ritor1
parents:
diff changeset
2903 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2904 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2905 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2906 v15 = v21;
Ritor1
parents:
diff changeset
2907 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2908 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2909 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2910 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2911 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2912 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2913 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2914 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2915 {
Ritor1
parents:
diff changeset
2916 v16 *= 2;
Ritor1
parents:
diff changeset
2917 pDira = v16;
Ritor1
parents:
diff changeset
2918 }
Ritor1
parents:
diff changeset
2919 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2920 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2921 else
Ritor1
parents:
diff changeset
2922 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2923 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2924 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2925 * -2.133333333333333);
Ritor1
parents:
diff changeset
2926 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2927 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2928 v3->vVelocity.x = v11;
Ritor1
parents:
diff changeset
2929 result = v3->UpdateAnimation();
Ritor1
parents:
diff changeset
2930 }
Ritor1
parents:
diff changeset
2931 else
Ritor1
parents:
diff changeset
2932 {
Ritor1
parents:
diff changeset
2933 result = Actor::_402AD7(v21, a2, v21, 64, pDir);
Ritor1
parents:
diff changeset
2934 }
Ritor1
parents:
diff changeset
2935 return result;
Ritor1
parents:
diff changeset
2936 }
Ritor1
parents:
diff changeset
2937
Ritor1
parents:
diff changeset
2938 //----- (004032B2) --------------------------------------------------------
Ritor1
parents:
diff changeset
2939 void __fastcall Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
Ritor1
parents:
diff changeset
2940 {
Ritor1
parents:
diff changeset
2941 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2942 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2943 int v6; // ebx@1
Ritor1
parents:
diff changeset
2944 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2945 int v8; // eax@1
Ritor1
parents:
diff changeset
2946 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2947 int v10; // ebx@13
Ritor1
parents:
diff changeset
2948 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2949 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2950 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2951 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2952 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2953 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2954 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2955 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2956 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2957
Ritor1
parents:
diff changeset
2958 uActorID = a1;
Ritor1
parents:
diff changeset
2959 v4 = a1;
Ritor1
parents:
diff changeset
2960 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2961 v16 = a2;
Ritor1
parents:
diff changeset
2962 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2963 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2964 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2965 v19 = abs(v7);
Ritor1
parents:
diff changeset
2966 v8 = abs(y);
Ritor1
parents:
diff changeset
2967 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2968 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2969 else
Ritor1
parents:
diff changeset
2970 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2971 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2972 {
Ritor1
parents:
diff changeset
2973 if ( !uActionLength )
Ritor1
parents:
diff changeset
2974 uActionLength = 256;
Ritor1
parents:
diff changeset
2975 Actor::_403F58(uActorID, 4, uActionLength, &v14);
Ritor1
parents:
diff changeset
2976 return;
Ritor1
parents:
diff changeset
2977 }
Ritor1
parents:
diff changeset
2978 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2979 {
Ritor1
parents:
diff changeset
2980 v13 = &v14;
Ritor1
parents:
diff changeset
2981 v12 = 256;
Ritor1
parents:
diff changeset
2982 Actor::_403EB6(uActorID, v16, v12, v13);
Ritor1
parents:
diff changeset
2983 return;
Ritor1
parents:
diff changeset
2984 }
Ritor1
parents:
diff changeset
2985 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2986 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2987 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2988 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2989 {
Ritor1
parents:
diff changeset
2990 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2991 return;
Ritor1
parents:
diff changeset
2992 }
Ritor1
parents:
diff changeset
2993 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2994 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2995 {
Ritor1
parents:
diff changeset
2996 v13 = &v14;
Ritor1
parents:
diff changeset
2997 v12 = 256;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2998 Actor::_403EB6(uActorID, v16, v12, v13);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2999 return;
0
Ritor1
parents:
diff changeset
3000 }
Ritor1
parents:
diff changeset
3001 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3002 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
3003 if ( v11 )
Ritor1
parents:
diff changeset
3004 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
3005 else
Ritor1
parents:
diff changeset
3006 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3007 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3008 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
3009 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
3010 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
3011 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
3012 }
Ritor1
parents:
diff changeset
3013
Ritor1
parents:
diff changeset
3014
Ritor1
parents:
diff changeset
3015 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
3016 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
3017 {
Ritor1
parents:
diff changeset
3018 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3019 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
3020 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
3021 signed int v6; // edx@2
Ritor1
parents:
diff changeset
3022 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
3023 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3024 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
3025 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
3026 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
3027
Ritor1
parents:
diff changeset
3028 v3 = uActorID;
Ritor1
parents:
diff changeset
3029 v12 = a2;
Ritor1
parents:
diff changeset
3030 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3031 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
3032 if ( v5 )
Ritor1
parents:
diff changeset
3033 {
Ritor1
parents:
diff changeset
3034 v6 = 65535;
Ritor1
parents:
diff changeset
3035 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
3036 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3037 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3038 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
3039 {
Ritor1
parents:
diff changeset
3040 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3041 --v9;
0
Ritor1
parents:
diff changeset
3042 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3043 break;
0
Ritor1
parents:
diff changeset
3044 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3045 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3046 v6 = v8;
0
Ritor1
parents:
diff changeset
3047 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
3048 v6 = 7;
Ritor1
parents:
diff changeset
3049 v5 = &v7[v6];
Ritor1
parents:
diff changeset
3050 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
3051 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
3052 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
3053 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
3054 {
Ritor1
parents:
diff changeset
3055 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
3056 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
3057 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
3058 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
3059 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
3060 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
3061 if ( a3 == 1 )
Ritor1
parents:
diff changeset
3062 {
Ritor1
parents:
diff changeset
3063 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
3064 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
3065 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
3066 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
3067 }
Ritor1
parents:
diff changeset
3068 }
Ritor1
parents:
diff changeset
3069 }
Ritor1
parents:
diff changeset
3070 return (char)v5;
Ritor1
parents:
diff changeset
3071 }
Ritor1
parents:
diff changeset
3072
Ritor1
parents:
diff changeset
3073
Ritor1
parents:
diff changeset
3074 //----- (004030AD) --------------------------------------------------------
Ritor1
parents:
diff changeset
3075 __int16 __fastcall Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
Ritor1
parents:
diff changeset
3076 {
Ritor1
parents:
diff changeset
3077 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3078 Actor *v4; // ebx@1
Ritor1
parents:
diff changeset
3079 __int16 result; // ax@10
Ritor1
parents:
diff changeset
3080 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
3081 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
3082 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
3083 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
3084 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
3085 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3086 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3087
Ritor1
parents:
diff changeset
3088 v3 = uActorID;
Ritor1
parents:
diff changeset
3089 a2 = edx0;
Ritor1
parents:
diff changeset
3090 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3091 v11 = uActorID;
Ritor1
parents:
diff changeset
3092 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
3093 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
3094 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
3095 {
Ritor1
parents:
diff changeset
3096 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
3097 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
3098 }
Ritor1
parents:
diff changeset
3099 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3100 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
3101 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3102 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
3103 if ( arg0
Ritor1
parents:
diff changeset
3104 || (result = v4->uAIState, result != 8)
Ritor1
parents:
diff changeset
3105 && result != 3
Ritor1
parents:
diff changeset
3106 && result != 12
Ritor1
parents:
diff changeset
3107 && result != 13
Ritor1
parents:
diff changeset
3108 && result != 18
Ritor1
parents:
diff changeset
3109 && result != 2 )
Ritor1
parents:
diff changeset
3110 {
Ritor1
parents:
diff changeset
3111 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
Ritor1
parents:
diff changeset
3112 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3113 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3114 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3115 v8 = v11;
Ritor1
parents:
diff changeset
3116 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3117 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3118 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3119 Actor::PlaySound(v8, 2u);
Ritor1
parents:
diff changeset
3120 result = v4->UpdateAnimation();
Ritor1
parents:
diff changeset
3121 }
Ritor1
parents:
diff changeset
3122 return result;
Ritor1
parents:
diff changeset
3123 }
Ritor1
parents:
diff changeset
3124
Ritor1
parents:
diff changeset
3125 //----- (00402F87) --------------------------------------------------------
Ritor1
parents:
diff changeset
3126 int __fastcall Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
Ritor1
parents:
diff changeset
3127 {
Ritor1
parents:
diff changeset
3128 int v3; // edi@1
Ritor1
parents:
diff changeset
3129 AIDirection *v4; // esi@1
Ritor1
parents:
diff changeset
3130 Actor *v5; // ebx@1
Ritor1
parents:
diff changeset
3131 SpriteFrame *v6; // ecx@3
Ritor1
parents:
diff changeset
3132 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3133 int v8; // edx@3
Ritor1
parents:
diff changeset
3134 unsigned int v9; // eax@3
Ritor1
parents:
diff changeset
3135 int result; // eax@4
Ritor1
parents:
diff changeset
3136 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
Ritor1
parents:
diff changeset
3137 AIDirection v12; // [sp+28h] [bp-40h]@2
Ritor1
parents:
diff changeset
3138 AIDirection v13; // [sp+44h] [bp-24h]@2
Ritor1
parents:
diff changeset
3139 unsigned int v14; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3140 unsigned int v15; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3141
Ritor1
parents:
diff changeset
3142 v3 = uActorID;
Ritor1
parents:
diff changeset
3143 v4 = a4;
Ritor1
parents:
diff changeset
3144 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3145 v14 = uObjID;
Ritor1
parents:
diff changeset
3146 v15 = uActorID;
Ritor1
parents:
diff changeset
3147 if ( !a4 )
Ritor1
parents:
diff changeset
3148 {
Ritor1
parents:
diff changeset
3149 memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13));
Ritor1
parents:
diff changeset
3150 memcpy(&v12, &v13, sizeof(v12));
Ritor1
parents:
diff changeset
3151 v3 = v15;
Ritor1
parents:
diff changeset
3152 v4 = &v12;
Ritor1
parents:
diff changeset
3153 }
Ritor1
parents:
diff changeset
3154 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3155 v5->uYawAngle = LOWORD(v4->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3156 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[ANIM_Bored]].uAnimLength;
0
Ritor1
parents:
diff changeset
3157 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y);
Ritor1
parents:
diff changeset
3158 LOWORD(v8) = v5->uYawAngle;
Ritor1
parents:
diff changeset
3159 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
Ritor1
parents:
diff changeset
3160 if ( BYTE1(v9) & 7 )
Ritor1
parents:
diff changeset
3161 {
Ritor1
parents:
diff changeset
3162 result = Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4);
Ritor1
parents:
diff changeset
3163 }
Ritor1
parents:
diff changeset
3164 else
Ritor1
parents:
diff changeset
3165 {
Ritor1
parents:
diff changeset
3166 v5->uAIState = Fidgeting;
Ritor1
parents:
diff changeset
3167 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3168 v5->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3169 v5->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3170 v5->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3171 if ( rand() % 100 < 5 )
Ritor1
parents:
diff changeset
3172 Actor::PlaySound(v3, 3u);
Ritor1
parents:
diff changeset
3173 result = v5->UpdateAnimation();
Ritor1
parents:
diff changeset
3174 }
Ritor1
parents:
diff changeset
3175 return result;
Ritor1
parents:
diff changeset
3176 }
Ritor1
parents:
diff changeset
3177
Ritor1
parents:
diff changeset
3178 //----- (00402F27) --------------------------------------------------------
Ritor1
parents:
diff changeset
3179 unsigned int __fastcall Actor::Resurrect(unsigned int uActorID)
Ritor1
parents:
diff changeset
3180 {
Ritor1
parents:
diff changeset
3181 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3182 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3183 int v3; // eax@1
Ritor1
parents:
diff changeset
3184
Ritor1
parents:
diff changeset
3185 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3186 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3187 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3188 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3189 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3190 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3191 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3192 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3193 Actor::PlaySound(uActorID, 1u);
Ritor1
parents:
diff changeset
3194 return pActor->UpdateAnimation();
Ritor1
parents:
diff changeset
3195 }
Ritor1
parents:
diff changeset
3196
Ritor1
parents:
diff changeset
3197
Ritor1
parents:
diff changeset
3198 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3199 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3200 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3201 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3202
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3203 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3204 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3205 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3206 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3207 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3208 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3209 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3210 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3211 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3212
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3213 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3214 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3215 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3216
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3217 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3218 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3219
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3220 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3221 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3222 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3223 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3224 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3225 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3226
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3227 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3228 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3229 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3230
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3231 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3232 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3233 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3234
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3235 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3236 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3237 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3238
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3239 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3240 drop.uItemID = ITEM_DRAGON_EYE;
0
Ritor1
parents:
diff changeset
3241 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3242
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3243 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3244 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3245 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3246 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3247 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3248 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3249 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3250 1,
Ritor1
parents:
diff changeset
3251 1,
Ritor1
parents:
diff changeset
3252 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3253 &drop);
0
Ritor1
parents:
diff changeset
3254 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3255
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3256 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3257 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3258 }
Ritor1
parents:
diff changeset
3259
Ritor1
parents:
diff changeset
3260 //----- (00402CED) --------------------------------------------------------
Ritor1
parents:
diff changeset
3261 void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
Ritor1
parents:
diff changeset
3262 {
Ritor1
parents:
diff changeset
3263 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3264 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3265 int v4; // eax@3
Ritor1
parents:
diff changeset
3266 int v5; // eax@4
Ritor1
parents:
diff changeset
3267 unsigned int v6; // eax@6
Ritor1
parents:
diff changeset
3268 signed int v7; // eax@12
Ritor1
parents:
diff changeset
3269 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3270 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3271 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3272 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3273 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3274
Ritor1
parents:
diff changeset
3275 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3276 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3277 if ( v3 )
Ritor1
parents:
diff changeset
3278 {
Ritor1
parents:
diff changeset
3279 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3280 {
Ritor1
parents:
diff changeset
3281 v12 = 0;
Ritor1
parents:
diff changeset
3282 v11 = 0;
Ritor1
parents:
diff changeset
3283 v10 = 0;
Ritor1
parents:
diff changeset
3284 v9 = 0;
Ritor1
parents:
diff changeset
3285 v8 = -1;
Ritor1
parents:
diff changeset
3286 }
Ritor1
parents:
diff changeset
3287 else
Ritor1
parents:
diff changeset
3288 {
Ritor1
parents:
diff changeset
3289 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3290 if ( v4 )
Ritor1
parents:
diff changeset
3291 {
Ritor1
parents:
diff changeset
3292 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3293 if ( v5 )
Ritor1
parents:
diff changeset
3294 {
Ritor1
parents:
diff changeset
3295 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3296 v6 = 55125;
Ritor1
parents:
diff changeset
3297 else
Ritor1
parents:
diff changeset
3298 v6 = uActorID;
Ritor1
parents:
diff changeset
3299 }
Ritor1
parents:
diff changeset
3300 else
Ritor1
parents:
diff changeset
3301 {
Ritor1
parents:
diff changeset
3302 v6 = 44100;
Ritor1
parents:
diff changeset
3303 }
Ritor1
parents:
diff changeset
3304 }
Ritor1
parents:
diff changeset
3305 else
Ritor1
parents:
diff changeset
3306 {
Ritor1
parents:
diff changeset
3307 v6 = 33075;
Ritor1
parents:
diff changeset
3308 }
Ritor1
parents:
diff changeset
3309 v12 = v6;
Ritor1
parents:
diff changeset
3310 v11 = 0;
Ritor1
parents:
diff changeset
3311 v10 = 0;
Ritor1
parents:
diff changeset
3312 v9 = 0;
Ritor1
parents:
diff changeset
3313 v8 = 0;
Ritor1
parents:
diff changeset
3314 }
Ritor1
parents:
diff changeset
3315 v7 = 8 * uActorID;
Ritor1
parents:
diff changeset
3316 LOBYTE(v7) = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3317 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
Ritor1
parents:
diff changeset
3318 }
Ritor1
parents:
diff changeset
3319 }
Ritor1
parents:
diff changeset
3320
Ritor1
parents:
diff changeset
3321
Ritor1
parents:
diff changeset
3322 //----- (00402AD7) --------------------------------------------------------
Ritor1
parents:
diff changeset
3323 unsigned int __fastcall Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
Ritor1
parents:
diff changeset
3324 {
Ritor1
parents:
diff changeset
3325 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3326 int v6; // eax@1
Ritor1
parents:
diff changeset
3327 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3328 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3329 char v9; // zf@1
Ritor1
parents:
diff changeset
3330 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3331 int v12; // ecx@19
Ritor1
parents:
diff changeset
3332 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3333 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3334 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3335 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3336 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3337 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3338 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3339
Ritor1
parents:
diff changeset
3340 v5 = uActorID;
Ritor1
parents:
diff changeset
3341 v6 = 0;
Ritor1
parents:
diff changeset
3342 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3343 v18 = a2;
Ritor1
parents:
diff changeset
3344 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3345 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3346 v17 = v5;
Ritor1
parents:
diff changeset
3347 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3348 {
Ritor1
parents:
diff changeset
3349 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3350 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3351 else
Ritor1
parents:
diff changeset
3352 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3353 }
Ritor1
parents:
diff changeset
3354 v10 = pDir;
Ritor1
parents:
diff changeset
3355 if ( !pDir )
Ritor1
parents:
diff changeset
3356 {
Ritor1
parents:
diff changeset
3357 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3358 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3359 v5 = v17;
Ritor1
parents:
diff changeset
3360 v10 = &v16;
Ritor1
parents:
diff changeset
3361 }
Ritor1
parents:
diff changeset
3362 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3363 {
Ritor1
parents:
diff changeset
3364 if ( !uActionLength )
Ritor1
parents:
diff changeset
3365 uActionLength = 256;
Ritor1
parents:
diff changeset
3366 return Actor::_403F58(v5, 4, uActionLength, v10);
Ritor1
parents:
diff changeset
3367 }
Ritor1
parents:
diff changeset
3368 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3369 {
Ritor1
parents:
diff changeset
3370 if ( !uActionLength )
Ritor1
parents:
diff changeset
3371 uActionLength = 256;
Ritor1
parents:
diff changeset
3372 return Actor::_403EB6(v5, v18, uActionLength, v10);
Ritor1
parents:
diff changeset
3373 }
Ritor1
parents:
diff changeset
3374 if ( !v7->uMovementSpeed )
Ritor1
parents:
diff changeset
3375 return Actor::_403EB6(v5, v18, uActionLength, v10);
Ritor1
parents:
diff changeset
3376 v18 = 16;
Ritor1
parents:
diff changeset
3377 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3378 v18 = -16;
Ritor1
parents:
diff changeset
3379 v12 = ((unsigned __int64)(stru_5C6E00->SinCos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle)
Ritor1
parents:
diff changeset
3380 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3381 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3382 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3383 v17 = v12;
Ritor1
parents:
diff changeset
3384 v19 = stru_5C6E00->SinCos(v18 + v13 - stru_5C6E00->uIntegerHalfPi);
Ritor1
parents:
diff changeset
3385 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3386 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3387 pParty->vPosition.y
Ritor1
parents:
diff changeset
3388 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3389 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3390 if ( uActionLength )
Ritor1
parents:
diff changeset
3391 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3392 else
Ritor1
parents:
diff changeset
3393 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3394 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3395 v7->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3396 return v7->UpdateAnimation();
Ritor1
parents:
diff changeset
3397 }
Ritor1
parents:
diff changeset
3398
Ritor1
parents:
diff changeset
3399 //----- (00402968) --------------------------------------------------------
Ritor1
parents:
diff changeset
3400 unsigned int __fastcall Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
Ritor1
parents:
diff changeset
3401 {
Ritor1
parents:
diff changeset
3402 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3403 Actor *v5; // ebx@1
Ritor1
parents:
diff changeset
3404 unsigned int result; // eax@1
Ritor1
parents:
diff changeset
3405 int v7; // ecx@2
Ritor1
parents:
diff changeset
3406 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3407 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3408 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3409 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3410 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3411 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3412 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3413 unsigned int v15; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
3414 signed int a2; // [sp+80h] [bp-4h]@1
Ritor1
parents:
diff changeset
3415
Ritor1
parents:
diff changeset
3416 v4 = uActorID;
Ritor1
parents:
diff changeset
3417 a2 = edx0;
Ritor1
parents:
diff changeset
3418 v15 = uActorID;
Ritor1
parents:
diff changeset
3419 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3420 result = pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
3421 if ( result )
Ritor1
parents:
diff changeset
3422 {
Ritor1
parents:
diff changeset
3423 v7 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3424 a1 = 8 * v4 | 3;
Ritor1
parents:
diff changeset
3425 if ( !a4 )
Ritor1
parents:
diff changeset
3426 {
Ritor1
parents:
diff changeset
3427 a4 = &v12;
Ritor1
parents:
diff changeset
3428 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
Ritor1
parents:
diff changeset
3429 v7 = a1;
Ritor1
parents:
diff changeset
3430 }
Ritor1
parents:
diff changeset
3431 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3432 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3433 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
141
cca78efb377e Constants -> enums
Nomad
parents: 100
diff changeset
3434 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3435 {
Ritor1
parents:
diff changeset
3436 if ( !uActionLength )
Ritor1
parents:
diff changeset
3437 uActionLength = 256;
Ritor1
parents:
diff changeset
3438 result = Actor::_403F58(v15, 4, uActionLength, &v13);
Ritor1
parents:
diff changeset
3439 }
Ritor1
parents:
diff changeset
3440 else
Ritor1
parents:
diff changeset
3441 {
Ritor1
parents:
diff changeset
3442 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3443 if ( v8 )
Ritor1
parents:
diff changeset
3444 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3445 else
Ritor1
parents:
diff changeset
3446 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3447 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3448 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3449 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3450 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3451 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3452 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3453 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3454 v5->uAIState = Fleeing;
Ritor1
parents:
diff changeset
3455 result = v5->UpdateAnimation();
Ritor1
parents:
diff changeset
3456 }
Ritor1
parents:
diff changeset
3457 }
Ritor1
parents:
diff changeset
3458 return result;
Ritor1
parents:
diff changeset
3459 }
Ritor1
parents:
diff changeset
3460
Ritor1
parents:
diff changeset
3461
Ritor1
parents:
diff changeset
3462 //----- (0040281C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3463 int __fastcall Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
Ritor1
parents:
diff changeset
3464 {
Ritor1
parents:
diff changeset
3465 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3466 int v6; // eax@1
Ritor1
parents:
diff changeset
3467 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3468 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3469 char v9; // zf@1
Ritor1
parents:
diff changeset
3470 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3471 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3472 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3473 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3474 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3475 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3476 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3477 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3478 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3479 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3480
Ritor1
parents:
diff changeset
3481 v5 = uActorID;
Ritor1
parents:
diff changeset
3482 v6 = 0;
Ritor1
parents:
diff changeset
3483 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3484 v19 = a2;
Ritor1
parents:
diff changeset
3485 v8 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3486 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3487 v20 = v5;
Ritor1
parents:
diff changeset
3488 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3489 {
Ritor1
parents:
diff changeset
3490 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3491 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3492 else
Ritor1
parents:
diff changeset
3493 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3494 }
Ritor1
parents:
diff changeset
3495 v10 = pDir;
Ritor1
parents:
diff changeset
3496 if ( !pDir )
Ritor1
parents:
diff changeset
3497 {
Ritor1
parents:
diff changeset
3498 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3499 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3500 v10 = 0;
Ritor1
parents:
diff changeset
3501 v5 = v20;
Ritor1
parents:
diff changeset
3502 }
Ritor1
parents:
diff changeset
3503 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3504 {
Ritor1
parents:
diff changeset
3505 if ( !uActionLength )
Ritor1
parents:
diff changeset
3506 uActionLength = 256;
Ritor1
parents:
diff changeset
3507 v16 = v10;
Ritor1
parents:
diff changeset
3508 v15 = uActionLength;
Ritor1
parents:
diff changeset
3509 v11 = 4;
Ritor1
parents:
diff changeset
3510 return Actor::_403F58(v5, v11, v15, v16);
Ritor1
parents:
diff changeset
3511 }
Ritor1
parents:
diff changeset
3512 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3513 {
Ritor1
parents:
diff changeset
3514 if ( !uActionLength )
Ritor1
parents:
diff changeset
3515 uActionLength = 256;
Ritor1
parents:
diff changeset
3516 v11 = v19;
Ritor1
parents:
diff changeset
3517 v16 = v10;
Ritor1
parents:
diff changeset
3518 v15 = uActionLength;
Ritor1
parents:
diff changeset
3519 return Actor::_403F58(v5, v11, v15, v16);
Ritor1
parents:
diff changeset
3520 }
Ritor1
parents:
diff changeset
3521 if ( uActionLength )
Ritor1
parents:
diff changeset
3522 {
Ritor1
parents:
diff changeset
3523 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3524 }
Ritor1
parents:
diff changeset
3525 else
Ritor1
parents:
diff changeset
3526 {
Ritor1
parents:
diff changeset
3527 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3528 if ( v13 )
Ritor1
parents:
diff changeset
3529 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3530 else
Ritor1
parents:
diff changeset
3531 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3532 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3533 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3534 }
Ritor1
parents:
diff changeset
3535 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3536 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3537 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3538 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3539 v7->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3540 return v7->UpdateAnimation();
Ritor1
parents:
diff changeset
3541 }
Ritor1
parents:
diff changeset
3542
Ritor1
parents:
diff changeset
3543
Ritor1
parents:
diff changeset
3544 //----- (00402686) --------------------------------------------------------
Ritor1
parents:
diff changeset
3545 unsigned int __fastcall Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
Ritor1
parents:
diff changeset
3546 {
Ritor1
parents:
diff changeset
3547 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
3548 int v5; // eax@1
Ritor1
parents:
diff changeset
3549 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3550 int v7; // ecx@1
Ritor1
parents:
diff changeset
3551 char v8; // zf@1
Ritor1
parents:
diff changeset
3552 AIDirection *v9; // esi@7
Ritor1
parents:
diff changeset
3553 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3554 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3555 int v13; // edx@25
Ritor1
parents:
diff changeset
3556 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3557 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3558 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3559 int v17; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3560 AIDirection *v18; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3561 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3562 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3563 int v21; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3564 unsigned int v22; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3565
Ritor1
parents:
diff changeset
3566 v4 = uActorID;
Ritor1
parents:
diff changeset
3567 v5 = 0;
Ritor1
parents:
diff changeset
3568 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3569 v21 = a2;
Ritor1
parents:
diff changeset
3570 v7 = 8 * uActorID | 3;
Ritor1
parents:
diff changeset
3571 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3572 v22 = v4;
Ritor1
parents:
diff changeset
3573 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3574 {
Ritor1
parents:
diff changeset
3575 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3576 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3577 else
Ritor1
parents:
diff changeset
3578 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3579 }
Ritor1
parents:
diff changeset
3580 v9 = a4;
Ritor1
parents:
diff changeset
3581 if ( !a4 )
Ritor1
parents:
diff changeset
3582 {
Ritor1
parents:
diff changeset
3583 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3584 memcpy(0, &v20, 0x1Cu);
Ritor1
parents:
diff changeset
3585 v9 = 0;
Ritor1
parents:
diff changeset
3586 v4 = v22;
Ritor1
parents:
diff changeset
3587 }
Ritor1
parents:
diff changeset
3588 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3589 {
Ritor1
parents:
diff changeset
3590 if ( !uActionLength )
Ritor1
parents:
diff changeset
3591 uActionLength = 256;
Ritor1
parents:
diff changeset
3592 v18 = v9;
Ritor1
parents:
diff changeset
3593 v17 = uActionLength;
Ritor1
parents:
diff changeset
3594 v10 = 4;
Ritor1
parents:
diff changeset
3595 return Actor::_403F58(v4, v10, v17, v18);
Ritor1
parents:
diff changeset
3596 }
Ritor1
parents:
diff changeset
3597 if ( (double)(signed int)v9->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3598 {
Ritor1
parents:
diff changeset
3599 if ( !uActionLength )
Ritor1
parents:
diff changeset
3600 uActionLength = 256;
Ritor1
parents:
diff changeset
3601 v10 = v21;
Ritor1
parents:
diff changeset
3602 v18 = v9;
Ritor1
parents:
diff changeset
3603 v17 = uActionLength;
Ritor1
parents:
diff changeset
3604 return Actor::_403F58(v4, v10, v17, v18);
Ritor1
parents:
diff changeset
3605 }
Ritor1
parents:
diff changeset
3606 if ( uActionLength )
Ritor1
parents:
diff changeset
3607 {
Ritor1
parents:
diff changeset
3608 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3609 }
Ritor1
parents:
diff changeset
3610 else
Ritor1
parents:
diff changeset
3611 {
Ritor1
parents:
diff changeset
3612 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3613 if ( v12 )
Ritor1
parents:
diff changeset
3614 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
Ritor1
parents:
diff changeset
3615 else
Ritor1
parents:
diff changeset
3616 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3617 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3618 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3619 }
Ritor1
parents:
diff changeset
3620 v13 = rand() % 2;
Ritor1
parents:
diff changeset
3621 v14 = LOWORD(v9->uYawAngle);
Ritor1
parents:
diff changeset
3622 if ( v13 )
Ritor1
parents:
diff changeset
3623 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3624 else
Ritor1
parents:
diff changeset
3625 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3626 v6->uYawAngle = v15;
Ritor1
parents:
diff changeset
3627 v16 = LOWORD(v9->uPitchAngle);
Ritor1
parents:
diff changeset
3628 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3629 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3630 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3631 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
3632 Actor::PlaySound(v4, 2u);
Ritor1
parents:
diff changeset
3633 return v6->UpdateAnimation();
Ritor1
parents:
diff changeset
3634 }
Ritor1
parents:
diff changeset
3635
Ritor1
parents:
diff changeset
3636 //----- (00401221) --------------------------------------------------------
Ritor1
parents:
diff changeset
3637 void __fastcall Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3)
Ritor1
parents:
diff changeset
3638 {
Ritor1
parents:
diff changeset
3639 Actor *v3; // esi@1
Ritor1
parents:
diff changeset
3640 unsigned int v4; // ebx@1
Ritor1
parents:
diff changeset
3641 int v5; // ecx@1
Ritor1
parents:
diff changeset
3642 unsigned int v6; // eax@1
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
3643 Actor *v7; // edi@2
0
Ritor1
parents:
diff changeset
3644 __int16 v8; // ax@3
Ritor1
parents:
diff changeset
3645 int v9; // eax@10
Ritor1
parents:
diff changeset
3646 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3647 int v11; // ebx@16
Ritor1
parents:
diff changeset
3648 int v12; // eax@16
Ritor1
parents:
diff changeset
3649 int v13; // eax@25
Ritor1
parents:
diff changeset
3650 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3651 int v15; // edi@43
Ritor1
parents:
diff changeset
3652 int v16; // ebx@45
Ritor1
parents:
diff changeset
3653 int v17; // eax@45
Ritor1
parents:
diff changeset
3654 int v18; // eax@51
Ritor1
parents:
diff changeset
3655 int v19; // [sp+Ch] [bp-24h]@16
Ritor1
parents:
diff changeset
3656 int *v20; // [sp+10h] [bp-20h]@1
Ritor1
parents:
diff changeset
3657 signed int v21; // [sp+14h] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3658 unsigned int v22; // [sp+18h] [bp-18h]@1
Ritor1
parents:
diff changeset
3659 int v23; // [sp+1Ch] [bp-14h]@16
Ritor1
parents:
diff changeset
3660 unsigned int v24; // [sp+20h] [bp-10h]@1
Ritor1
parents:
diff changeset
3661 int v25; // [sp+24h] [bp-Ch]@1
Ritor1
parents:
diff changeset
3662 signed int v26; // [sp+28h] [bp-8h]@1
Ritor1
parents:
diff changeset
3663 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3664 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3665
Ritor1
parents:
diff changeset
3666 v25 = -1;
Ritor1
parents:
diff changeset
3667 v22 = uActorID;
Ritor1
parents:
diff changeset
3668 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3669 v4 = 0;
Ritor1
parents:
diff changeset
3670 v5 = 0;
Ritor1
parents:
diff changeset
3671 v6 = v3->uLastCharacterIDToHit;
Ritor1
parents:
diff changeset
3672 *a2 = 0;
Ritor1
parents:
diff changeset
3673 v20 = a2;
Ritor1
parents:
diff changeset
3674 v21 = 0;
Ritor1
parents:
diff changeset
3675 v24 = v6;
Ritor1
parents:
diff changeset
3676 v26 = 0;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3677 if ( (signed int)uNumActors > 0 )
0
Ritor1
parents:
diff changeset
3678 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3679 v7 = pActors;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3680 do
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3681 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3682 v8 = v7->uAIState;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3683 if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3684 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3685 ++v7;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3686 v5 = v26++ + 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3687 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3688 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3689 if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3690 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3691 v10 = v3->GetActorsRelation(v7);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3692 if ( v10 == v4 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3693 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3694 ++v7;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3695 v5 = v26++ + 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3696 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3697 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3698 }
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
3699 else if (v7->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3700 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3701 v24 = v4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3702 v3->uLastCharacterIDToHit = v4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3703 v10 = v3->GetActorsRelation(v7);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3704 if ( v10 == v4 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3705 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3706 ++v7;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3707 v5 = v26++ + 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3708 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3709 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3710 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3711 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3712 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3713 v18 = v7->uGroup;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3714 if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3715 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3716 ++v7;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3717 v5 = v26++ + 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3718 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3719 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3720 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3721 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3722 if ( v3->pMonsterInfo.uHostilityType )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3723 v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3724 v11 = dword_4DF380[v10];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3725 v23 = abs(v3->vPosition.x - v7->vPosition.x);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3726 v27 = abs(v3->vPosition.y - v7->vPosition.y);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3727 v12 = abs(v3->vPosition.z - v7->vPosition.z);
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3728 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3729 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3730 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3731 && v12 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3732 && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3733 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3734 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3735 v25 = v23 * v23 + v27 * v27 + v19 * v19;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3736 v21 = v26;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3737 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3738 v4 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3739 ++v7;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3740 v5 = v26++ + 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3741 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3742 while ( v26 < (signed int)uNumActors );
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3743 if ( v25 != -1 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3744 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3745 v13 = 8 * v21;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3746 LOBYTE(v13) = 8 * v21 | 3;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3747 *v20 = v13;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3748 }
0
Ritor1
parents:
diff changeset
3749 }
Ritor1
parents:
diff changeset
3750 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4
Ritor1
parents:
diff changeset
3751 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) )
Ritor1
parents:
diff changeset
3752 a3 = v4;
Ritor1
parents:
diff changeset
3753 if ( a3 != v4 )
Ritor1
parents:
diff changeset
3754 {
Ritor1
parents:
diff changeset
3755 v14 = v3->GetActorsRelation(0);
Ritor1
parents:
diff changeset
3756 if ( BYTE2(v3->uAttributes) & 8
Ritor1
parents:
diff changeset
3757 && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4
Ritor1
parents:
diff changeset
3758 && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4)
Ritor1
parents:
diff changeset
3759 && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4
Ritor1
parents:
diff changeset
3760 && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4)
Ritor1
parents:
diff changeset
3761 && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4
Ritor1
parents:
diff changeset
3762 && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) )
Ritor1
parents:
diff changeset
3763 v14 = 4;
Ritor1
parents:
diff changeset
3764 if ( v14 != v4 )
Ritor1
parents:
diff changeset
3765 {
Ritor1
parents:
diff changeset
3766 v15 = dword_4DF390;
Ritor1
parents:
diff changeset
3767 if ( !v3->pMonsterInfo.uHostilityType )
Ritor1
parents:
diff changeset
3768 v15 = dword_4DF380[v14];
Ritor1
parents:
diff changeset
3769 v16 = abs(v3->vPosition.x - pParty->vPosition.x);
Ritor1
parents:
diff changeset
3770 v28 = abs(v3->vPosition.y - pParty->vPosition.y);
Ritor1
parents:
diff changeset
3771 v17 = abs(v3->vPosition.z - pParty->vPosition.z);
Ritor1
parents:
diff changeset
3772 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3773 {
Ritor1
parents:
diff changeset
3774 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
Ritor1
parents:
diff changeset
3775 *v20 = 4;
Ritor1
parents:
diff changeset
3776 }
Ritor1
parents:
diff changeset
3777 }
Ritor1
parents:
diff changeset
3778 }
Ritor1
parents:
diff changeset
3779 }
Ritor1
parents:
diff changeset
3780 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3781 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3782
Ritor1
parents:
diff changeset
3783 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3784 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3785 {
Ritor1
parents:
diff changeset
3786 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3787 int v3; // ebp@5
Ritor1
parents:
diff changeset
3788 int v4; // edi@11
Ritor1
parents:
diff changeset
3789 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3790 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3791 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3792 int v8; // eax@22
Ritor1
parents:
diff changeset
3793 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3794 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3795
Ritor1
parents:
diff changeset
3796 auto a1 = this;
Ritor1
parents:
diff changeset
3797 v2 = a2;
Ritor1
parents:
diff changeset
3798 if ( a1 )
Ritor1
parents:
diff changeset
3799 {
Ritor1
parents:
diff changeset
3800 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3801 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3802 return 4;
Ritor1
parents:
diff changeset
3803 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3804 }
Ritor1
parents:
diff changeset
3805 else
Ritor1
parents:
diff changeset
3806 {
Ritor1
parents:
diff changeset
3807 v3 = 0;
Ritor1
parents:
diff changeset
3808 }
Ritor1
parents:
diff changeset
3809 if ( a2 )
Ritor1
parents:
diff changeset
3810 {
Ritor1
parents:
diff changeset
3811 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3812 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3813 return 4;
Ritor1
parents:
diff changeset
3814 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3815 }
Ritor1
parents:
diff changeset
3816 else
Ritor1
parents:
diff changeset
3817 {
Ritor1
parents:
diff changeset
3818 v4 = 0;
Ritor1
parents:
diff changeset
3819 }
Ritor1
parents:
diff changeset
3820 if ( a2 )
Ritor1
parents:
diff changeset
3821 {
Ritor1
parents:
diff changeset
3822 if ( a1 )
Ritor1
parents:
diff changeset
3823 {
Ritor1
parents:
diff changeset
3824 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3825 if ( v5 )
Ritor1
parents:
diff changeset
3826 {
Ritor1
parents:
diff changeset
3827 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3828 if ( v6 )
Ritor1
parents:
diff changeset
3829 {
Ritor1
parents:
diff changeset
3830 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3831 return 0;
Ritor1
parents:
diff changeset
3832 }
Ritor1
parents:
diff changeset
3833 }
Ritor1
parents:
diff changeset
3834 }
Ritor1
parents:
diff changeset
3835 }
Ritor1
parents:
diff changeset
3836 if ( v3 )
Ritor1
parents:
diff changeset
3837 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3838 else
Ritor1
parents:
diff changeset
3839 v7 = 0;
Ritor1
parents:
diff changeset
3840 if ( v4 )
Ritor1
parents:
diff changeset
3841 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3842 else
Ritor1
parents:
diff changeset
3843 v8 = 0;
Ritor1
parents:
diff changeset
3844 if ( a1 )
Ritor1
parents:
diff changeset
3845 {
Ritor1
parents:
diff changeset
3846 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3847 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3848 {
Ritor1
parents:
diff changeset
3849 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3850 {
Ritor1
parents:
diff changeset
3851 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3852 }
Ritor1
parents:
diff changeset
3853 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3854 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3855 v7 = 0;
0
Ritor1
parents:
diff changeset
3856 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3857 v7 = 0;
Ritor1
parents:
diff changeset
3858 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3859 if ( v2 )
0
Ritor1
parents:
diff changeset
3860 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3861 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3862 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3863 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3864 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3865 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3866 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3867 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3868 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3869 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3870 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3871 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3872 v8 = 0;
0
Ritor1
parents:
diff changeset
3873 }
Ritor1
parents:
diff changeset
3874 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3875 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3876 return 0;
Ritor1
parents:
diff changeset
3877 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3878 return 4;
Ritor1
parents:
diff changeset
3879 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3880 {
Ritor1
parents:
diff changeset
3881 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3882 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3883 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3884 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3885 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3886 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3887 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3888 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3889 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3890 }
0
Ritor1
parents:
diff changeset
3891 return 4;
Ritor1
parents:
diff changeset
3892 }
Ritor1
parents:
diff changeset
3893 if ( !v7 )
Ritor1
parents:
diff changeset
3894 {
Ritor1
parents:
diff changeset
3895 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3896 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3897 {
Ritor1
parents:
diff changeset
3898 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3899 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3900 return 0;
Ritor1
parents:
diff changeset
3901 }
Ritor1
parents:
diff changeset
3902 return 4;
Ritor1
parents:
diff changeset
3903 }
Ritor1
parents:
diff changeset
3904 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3905 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3906 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3907 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3908 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3909 }
0
Ritor1
parents:
diff changeset
3910 return 0;
Ritor1
parents:
diff changeset
3911 }
Ritor1
parents:
diff changeset
3912
Ritor1
parents:
diff changeset
3913
Ritor1
parents:
diff changeset
3914 //----- (0045976D) --------------------------------------------------------
Ritor1
parents:
diff changeset
3915 unsigned int Actor::UpdateAnimation()
Ritor1
parents:
diff changeset
3916 {
Ritor1
parents:
diff changeset
3917 AIState state; // edx@1
Ritor1
parents:
diff changeset
3918 unsigned int result; // eax@1
Ritor1
parents:
diff changeset
3919
Ritor1
parents:
diff changeset
3920 state = (AIState)this->uAIState;
Ritor1
parents:
diff changeset
3921 BYTE2(this->uAttributes) &= 0xDFu;
Ritor1
parents:
diff changeset
3922 result = this->uAttributes;
Ritor1
parents:
diff changeset
3923 switch ( state )
Ritor1
parents:
diff changeset
3924 {
Ritor1
parents:
diff changeset
3925 case Tethered:
Ritor1
parents:
diff changeset
3926 this->uCurrentActionAnimation = ANIM_Walking;
Ritor1
parents:
diff changeset
3927 return result;
Ritor1
parents:
diff changeset
3928 case AttackingMelee:
Ritor1
parents:
diff changeset
3929 this->uCurrentActionAnimation = ANIM_AtkMelee;
Ritor1
parents:
diff changeset
3930 goto LABEL_10;
Ritor1
parents:
diff changeset
3931 case AttackingRanged1:
Ritor1
parents:
diff changeset
3932 case AttackingRanged2:
Ritor1
parents:
diff changeset
3933 case AttackingRanged3:
Ritor1
parents:
diff changeset
3934 case AttackingRanged4:
Ritor1
parents:
diff changeset
3935 this->uCurrentActionAnimation = ANIM_AtkRanged;
Ritor1
parents:
diff changeset
3936 goto LABEL_10;
Ritor1
parents:
diff changeset
3937 case Dying:
Ritor1
parents:
diff changeset
3938 case Resurrected:
Ritor1
parents:
diff changeset
3939 this->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3940 goto LABEL_10;
Ritor1
parents:
diff changeset
3941 case Pursuing:
Ritor1
parents:
diff changeset
3942 case Fleeing:
Ritor1
parents:
diff changeset
3943 this->uCurrentActionAnimation = ANIM_Walking;
Ritor1
parents:
diff changeset
3944 goto LABEL_10;
Ritor1
parents:
diff changeset
3945 case Stunned:
Ritor1
parents:
diff changeset
3946 this->uCurrentActionAnimation = ANIM_GotHit;
Ritor1
parents:
diff changeset
3947 goto LABEL_10;
Ritor1
parents:
diff changeset
3948 case Fidgeting:
Ritor1
parents:
diff changeset
3949 this->uCurrentActionAnimation = ANIM_Bored;
Ritor1
parents:
diff changeset
3950 goto LABEL_10;
Ritor1
parents:
diff changeset
3951 case Standing:
Ritor1
parents:
diff changeset
3952 case Interacting:
Ritor1
parents:
diff changeset
3953 case Summoned:
Ritor1
parents:
diff changeset
3954 this->uCurrentActionAnimation = ANIM_Standing;
Ritor1
parents:
diff changeset
3955 LABEL_10:
Ritor1
parents:
diff changeset
3956 result |= 0x200000u;
Ritor1
parents:
diff changeset
3957 this->uAttributes = result;
Ritor1
parents:
diff changeset
3958 break;
Ritor1
parents:
diff changeset
3959 case Dead:
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3960 result = 60 * this->pSpriteIDs[ANIM_Dead];
0
Ritor1
parents:
diff changeset
3961 if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 )
Ritor1
parents:
diff changeset
3962 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3963 else
Ritor1
parents:
diff changeset
3964 this->uCurrentActionAnimation = ANIM_Dead;
Ritor1
parents:
diff changeset
3965 break;
Ritor1
parents:
diff changeset
3966 default:
Ritor1
parents:
diff changeset
3967 return result;
Ritor1
parents:
diff changeset
3968 }
Ritor1
parents:
diff changeset
3969 return result;
Ritor1
parents:
diff changeset
3970 }
Ritor1
parents:
diff changeset
3971
Ritor1
parents:
diff changeset
3972 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3973 void Actor::Reset()
Ritor1
parents:
diff changeset
3974 {
Ritor1
parents:
diff changeset
3975 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3976 this->word_000086_some_monster_id = 0;
Ritor1
parents:
diff changeset
3977 this->uNPC_ID = 0;
Ritor1
parents:
diff changeset
3978 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3979 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3980 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3981 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3982 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3983 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3984 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3985 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3986 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3987 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3988 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3989 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3990 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3991 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3992 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3993 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3994 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3995 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3996 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3997 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3998 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3999 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
4000 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
4001 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
4002 this->uGroup = 0;
Ritor1
parents:
diff changeset
4003 this->uAlly = 0;
Ritor1
parents:
diff changeset
4004 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
4005 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
4006 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
4007 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
4008 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
4009 }
Ritor1
parents:
diff changeset
4010
Ritor1
parents:
diff changeset
4011 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
4012 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
4013 {
Ritor1
parents:
diff changeset
4014 //Actor *v2; // edi@1
Ritor1
parents:
diff changeset
4015 MonsterDesc *v3; // esi@1
Ritor1
parents:
diff changeset
4016 //__int16 v4; // ax@2
Ritor1
parents:
diff changeset
4017 unsigned __int16 *v5; // ecx@4
Ritor1
parents:
diff changeset
4018 unsigned __int16 *v6; // eax@4
Ritor1
parents:
diff changeset
4019 signed int v7; // edx@4
Ritor1
parents:
diff changeset
4020 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
Ritor1
parents:
diff changeset
4021 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
Ritor1
parents:
diff changeset
4022 //int v10; // [sp+88h] [bp-Ch]@1
Ritor1
parents:
diff changeset
4023 //char *Source; // [sp+8Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
4024 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
Ritor1
parents:
diff changeset
4025
Ritor1
parents:
diff changeset
4026 //v2 = this;
Ritor1
parents:
diff changeset
4027 //v10 = 8;
Ritor1
parents:
diff changeset
4028 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
4029 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
4030 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
4031 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
4032 //do
Ritor1
parents:
diff changeset
4033 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
4034 {
Ritor1
parents:
diff changeset
4035 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
4036 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
4037 //*v12 = v4;
Ritor1
parents:
diff changeset
4038 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
4039 //++v12;
Ritor1
parents:
diff changeset
4040 //Source += 10;
Ritor1
parents:
diff changeset
4041 //--v10;
Ritor1
parents:
diff changeset
4042 }
Ritor1
parents:
diff changeset
4043 //while ( v10 );
Ritor1
parents:
diff changeset
4044 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
4045 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
4046 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
4047 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
4048 {
Ritor1
parents:
diff changeset
4049 v5 = pSoundSampleIDs;
Ritor1
parents:
diff changeset
4050 v6 = v3->pSoundSampleIDs;
Ritor1
parents:
diff changeset
4051 v7 = 4;
Ritor1
parents:
diff changeset
4052 do
Ritor1
parents:
diff changeset
4053 {
Ritor1
parents:
diff changeset
4054 *v5 = *v6;
Ritor1
parents:
diff changeset
4055 ++v6;
Ritor1
parents:
diff changeset
4056 ++v5;
Ritor1
parents:
diff changeset
4057 --v7;
Ritor1
parents:
diff changeset
4058 }
Ritor1
parents:
diff changeset
4059 while ( v7 );
Ritor1
parents:
diff changeset
4060 }
Ritor1
parents:
diff changeset
4061 }
Ritor1
parents:
diff changeset
4062
Ritor1
parents:
diff changeset
4063
Ritor1
parents:
diff changeset
4064 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
4065 void Actor::Remove()
Ritor1
parents:
diff changeset
4066 {
Ritor1
parents:
diff changeset
4067 this->uAIState = Removed;
Ritor1
parents:
diff changeset
4068 }
Ritor1
parents:
diff changeset
4069
Ritor1
parents:
diff changeset
4070
Ritor1
parents:
diff changeset
4071 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
4072 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
4073 {
Ritor1
parents:
diff changeset
4074 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
4075 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
4076 int v4; // esi@1
Ritor1
parents:
diff changeset
4077 int v5; // edx@2
Ritor1
parents:
diff changeset
4078 int v6; // eax@8
Ritor1
parents:
diff changeset
4079 int v7; // edi@10
Ritor1
parents:
diff changeset
4080 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
4081 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
4082 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
4083 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
4084 int v12; // eax@10
Ritor1
parents:
diff changeset
4085 int v13; // ebx@10
Ritor1
parents:
diff changeset
4086 int v14; // eax@10
Ritor1
parents:
diff changeset
4087 int v15; // edi@10
Ritor1
parents:
diff changeset
4088 int v16; // eax@10
Ritor1
parents:
diff changeset
4089 int v17; // ebx@10
Ritor1
parents:
diff changeset
4090 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
4091 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
4092 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
4093 int v21; // eax@13
Ritor1
parents:
diff changeset
4094 int result; // eax@13
Ritor1
parents:
diff changeset
4095 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
4096 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
4097 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
4098 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
4099 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
4100 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
4101 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
4102 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
4103
Ritor1
parents:
diff changeset
4104 v2 = this;
Ritor1
parents:
diff changeset
4105 v24 = a2;
Ritor1
parents:
diff changeset
4106 v30 = this;
Ritor1
parents:
diff changeset
4107 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
4108 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
4109 if ( v3 )
Ritor1
parents:
diff changeset
4110 {
Ritor1
parents:
diff changeset
4111 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
4112 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
4113 }
Ritor1
parents:
diff changeset
4114 else
Ritor1
parents:
diff changeset
4115 {
Ritor1
parents:
diff changeset
4116 v5 = rand() % 100;
Ritor1
parents:
diff changeset
4117 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
4118 {
Ritor1
parents:
diff changeset
4119 ++v4;
Ritor1
parents:
diff changeset
4120 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
4121 ++v4;
Ritor1
parents:
diff changeset
4122 }
Ritor1
parents:
diff changeset
4123 }
Ritor1
parents:
diff changeset
4124 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
4125 v28 = 0;
Ritor1
parents:
diff changeset
4126 uFaceID = v6;
Ritor1
parents:
diff changeset
4127 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
4128 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
4129 v7 = v4 - 1;
Ritor1
parents:
diff changeset
4130 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
4131 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
4132 v29 = v7;
Ritor1
parents:
diff changeset
4133 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
4134 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
4135 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
4136 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
4137 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
4138 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
4139 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
4140 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
4141 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
4142 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
4143 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
4144 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
4145 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
4146 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
4147 v12 = rand();
Ritor1
parents:
diff changeset
4148 v13 = v12 % 2048;
Ritor1
parents:
diff changeset
4149 v14 = stru_5C6E00->SinCos(v12 % 2048);
Ritor1
parents:
diff changeset
4150 v26 = v14;
Ritor1
parents:
diff changeset
4151 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
Ritor1
parents:
diff changeset
4152 v16 = stru_5C6E00->SinCos(v13 - stru_5C6E00->uIntegerHalfPi);
Ritor1
parents:
diff changeset
4153 v26 = v16;
Ritor1
parents:
diff changeset
4154 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
4155 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
4156 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
4157 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
4158 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
4159 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4160 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4161 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4162 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4163 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4164 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4165 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4166 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4167 v18 = v30;
Ritor1
parents:
diff changeset
4168 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4169 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4170 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4171 {
Ritor1
parents:
diff changeset
4172 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4173 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4174 v18 = v30;
Ritor1
parents:
diff changeset
4175 }
Ritor1
parents:
diff changeset
4176 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4177 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4178 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4179 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4180 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4181 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4182 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4183 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4184 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4185 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4186 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4187 result == v28)
Ritor1
parents:
diff changeset
4188 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
Ritor1
parents:
diff changeset
4189 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4190 {
Ritor1
parents:
diff changeset
4191 v23 = v30;
Ritor1
parents:
diff changeset
4192 ++uNumActors;
Ritor1
parents:
diff changeset
4193 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4194 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4195 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4196 result = 8 * v24;
Ritor1
parents:
diff changeset
4197 LOBYTE(result) = 8 * v24 | 3;
Ritor1
parents:
diff changeset
4198 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4199 }
Ritor1
parents:
diff changeset
4200 return result;
Ritor1
parents:
diff changeset
4201 }