Mercurial > mm7
comparison Actor.cpp @ 319:5a66be213cff
Actor::Die
author | Nomad |
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date | Wed, 20 Feb 2013 02:53:37 +0200 |
parents | 6d584c95dcf8 |
children | 15decc249a94 |
comparison
equal
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inserted
replaced
317:e41fe9cf3613 | 319:5a66be213cff |
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2176 memcpy(&v20, v14, sizeof(v20)); | 2176 memcpy(&v20, v14, sizeof(v20)); |
2177 v13 = 0; | 2177 v13 = 0; |
2178 } | 2178 } |
2179 v15 = pSpriteFrameTable->pSpriteSFrames; | 2179 v15 = pSpriteFrameTable->pSpriteSFrames; |
2180 v3->uYawAngle = LOWORD(v12->uYawAngle); | 2180 v3->uYawAngle = LOWORD(v12->uYawAngle); |
2181 v16 = v15[v3->pSpriteIDs[2]].uAnimLength; | 2181 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; |
2182 v17 = v24; | 2182 v17 = v24; |
2183 v3->uCurrentActionLength = 8 * v16; | 2183 v3->uCurrentActionLength = 8 * v16; |
2184 v3->uCurrentActionTime = v13; | 2184 v3->uCurrentActionTime = v13; |
2185 v3->uAIState = AttackingMelee; | 2185 v3->uAIState = AttackingMelee; |
2186 Actor::PlaySound(v17, 0); | 2186 Actor::PlaySound(v17, 0); |
2573 memcpy(&v18, v11, sizeof(v18)); | 2573 memcpy(&v18, v11, sizeof(v18)); |
2574 v10 = 0; | 2574 v10 = 0; |
2575 } | 2575 } |
2576 v12 = pSpriteFrameTable->pSpriteSFrames; | 2576 v12 = pSpriteFrameTable->pSpriteSFrames; |
2577 v3->uYawAngle = LOWORD(v9->uYawAngle); | 2577 v3->uYawAngle = LOWORD(v9->uYawAngle); |
2578 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | 2578 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
2579 v14 = v22; | 2579 v14 = v22; |
2580 v3->uCurrentActionLength = 8 * v13; | 2580 v3->uCurrentActionLength = 8 * v13; |
2581 v3->uCurrentActionTime = v10; | 2581 v3->uCurrentActionTime = v10; |
2582 v3->uAIState = AttackingRanged4; | 2582 v3->uAIState = AttackingRanged4; |
2583 Actor::PlaySound(v14, 0); | 2583 Actor::PlaySound(v14, 0); |
2685 memcpy(&v18, v11, sizeof(v18)); | 2685 memcpy(&v18, v11, sizeof(v18)); |
2686 v10 = 0; | 2686 v10 = 0; |
2687 } | 2687 } |
2688 v12 = pSpriteFrameTable->pSpriteSFrames; | 2688 v12 = pSpriteFrameTable->pSpriteSFrames; |
2689 v3->uYawAngle = LOWORD(v9->uYawAngle); | 2689 v3->uYawAngle = LOWORD(v9->uYawAngle); |
2690 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | 2690 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
2691 v14 = v22; | 2691 v14 = v22; |
2692 v3->uCurrentActionLength = 8 * v13; | 2692 v3->uCurrentActionLength = 8 * v13; |
2693 v3->uCurrentActionTime = v10; | 2693 v3->uCurrentActionTime = v10; |
2694 v3->uAIState = AttackingRanged3; | 2694 v3->uAIState = AttackingRanged3; |
2695 Actor::PlaySound(v14, 0); | 2695 Actor::PlaySound(v14, 0); |
2796 memcpy(&v17, v11, sizeof(v17)); | 2796 memcpy(&v17, v11, sizeof(v17)); |
2797 v10 = 0; | 2797 v10 = 0; |
2798 } | 2798 } |
2799 v12 = pSpriteFrameTable->pSpriteSFrames; | 2799 v12 = pSpriteFrameTable->pSpriteSFrames; |
2800 v3->uYawAngle = LOWORD(v9->uYawAngle); | 2800 v3->uYawAngle = LOWORD(v9->uYawAngle); |
2801 v13 = v12[v3->pSpriteIDs[3]].uAnimLength; | 2801 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
2802 v14 = v21; | 2802 v14 = v21; |
2803 v3->uCurrentActionLength = 8 * v13; | 2803 v3->uCurrentActionLength = 8 * v13; |
2804 v3->uCurrentActionTime = v10; | 2804 v3->uCurrentActionTime = v10; |
2805 v3->uAIState = AttackingRanged2; | 2805 v3->uAIState = AttackingRanged2; |
2806 Actor::PlaySound(v14, 0); | 2806 Actor::PlaySound(v14, 0); |
2900 memcpy(&v18, v12, sizeof(v18)); | 2900 memcpy(&v18, v12, sizeof(v18)); |
2901 v11 = 0; | 2901 v11 = 0; |
2902 } | 2902 } |
2903 v13 = pSpriteFrameTable->pSpriteSFrames; | 2903 v13 = pSpriteFrameTable->pSpriteSFrames; |
2904 v3->uYawAngle = LOWORD(v10->uYawAngle); | 2904 v3->uYawAngle = LOWORD(v10->uYawAngle); |
2905 v14 = v13[v3->pSpriteIDs[3]].uAnimLength; | 2905 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
2906 v15 = v21; | 2906 v15 = v21; |
2907 v3->uCurrentActionLength = 8 * v14; | 2907 v3->uCurrentActionLength = 8 * v14; |
2908 v3->uCurrentActionTime = v11; | 2908 v3->uCurrentActionTime = v11; |
2909 v3->uAIState = AttackingRanged1; | 2909 v3->uAIState = AttackingRanged1; |
2910 Actor::PlaySound(v15, 0); | 2910 Actor::PlaySound(v15, 0); |
3109 && result != 2 ) | 3109 && result != 2 ) |
3110 { | 3110 { |
3111 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); | 3111 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10)); |
3112 v6 = pSpriteFrameTable->pSpriteSFrames; | 3112 v6 = pSpriteFrameTable->pSpriteSFrames; |
3113 v4->uYawAngle = LOWORD(v10.uYawAngle); | 3113 v4->uYawAngle = LOWORD(v10.uYawAngle); |
3114 v7 = v6[v4->pSpriteIDs[4]].uAnimLength; | 3114 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
3115 v8 = v11; | 3115 v8 = v11; |
3116 v4->uCurrentActionTime = 0; | 3116 v4->uCurrentActionTime = 0; |
3117 v4->uAIState = Stunned; | 3117 v4->uAIState = Stunned; |
3118 v4->uCurrentActionLength = 8 * v7; | 3118 v4->uCurrentActionLength = 8 * v7; |
3119 Actor::PlaySound(v8, 2u); | 3119 Actor::PlaySound(v8, 2u); |
3151 v3 = v15; | 3151 v3 = v15; |
3152 v4 = &v12; | 3152 v4 = &v12; |
3153 } | 3153 } |
3154 v6 = pSpriteFrameTable->pSpriteSFrames; | 3154 v6 = pSpriteFrameTable->pSpriteSFrames; |
3155 v5->uYawAngle = LOWORD(v4->uYawAngle); | 3155 v5->uYawAngle = LOWORD(v4->uYawAngle); |
3156 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[7]].uAnimLength; | 3156 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[ANIM_Bored]].uAnimLength; |
3157 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y); | 3157 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y); |
3158 LOWORD(v8) = v5->uYawAngle; | 3158 LOWORD(v8) = v5->uYawAngle; |
3159 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | 3159 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; |
3160 if ( BYTE1(v9) & 7 ) | 3160 if ( BYTE1(v9) & 7 ) |
3161 { | 3161 { |
3182 SpriteFrame *v2; // edx@1 | 3182 SpriteFrame *v2; // edx@1 |
3183 int v3; // eax@1 | 3183 int v3; // eax@1 |
3184 | 3184 |
3185 pActor = &pActors[uActorID]; | 3185 pActor = &pActors[uActorID]; |
3186 v2 = pSpriteFrameTable->pSpriteSFrames; | 3186 v2 = pSpriteFrameTable->pSpriteSFrames; |
3187 v3 = pActor->pSpriteIDs[5]; | 3187 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
3188 pActor->uCurrentActionTime = 0; | 3188 pActor->uCurrentActionTime = 0; |
3189 pActor->uAIState = Resurrected; | 3189 pActor->uAIState = Resurrected; |
3190 pActor->uCurrentActionAnimation = ANIM_Dying; | 3190 pActor->uCurrentActionAnimation = ANIM_Dying; |
3191 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | 3191 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; |
3192 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | 3192 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); |
3194 return pActor->UpdateAnimation(); | 3194 return pActor->UpdateAnimation(); |
3195 } | 3195 } |
3196 | 3196 |
3197 | 3197 |
3198 //----- (00402D6E) -------------------------------------------------------- | 3198 //----- (00402D6E) -------------------------------------------------------- |
3199 void __fastcall Actor::Die(unsigned int uActorID) | 3199 void Actor::Die(unsigned int uActorID) |
3200 { | 3200 { |
3201 Actor *v1; // esi@1 | 3201 auto actor = &pActors[uActorID]; |
3202 SpriteFrame *v2; // ecx@1 | 3202 |
3203 int v3; // eax@1 | 3203 actor->uCurrentActionTime = 0; |
3204 int v4; // ecx@1 | 3204 actor->uAIState = Dying; |
3205 char *v5; // eax@1 | 3205 actor->uCurrentActionAnimation = ANIM_Dying; |
3206 SpellBuff *v6; // edi@5 | 3206 actor->sCurrentHP = 0; |
3207 signed int v7; // ebx@5 | 3207 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; |
3208 MONSTER_TYPE v8; // eax@7 | 3208 actor->pActorBuffs[6].Reset(); |
3209 int v9; // eax@23 | 3209 actor->pActorBuffs[5].Reset(); |
3210 ItemGen _this; // [sp+8h] [bp-28h]@7 | 3210 Actor::PlaySound(uActorID, 1); |
3211 unsigned int v11; // [sp+2Ch] [bp-4h]@1 | 3211 actor->UpdateAnimation(); |
3212 | 3212 |
3213 v1 = &pActors[uActorID]; | 3213 for (uint i = 0; i < 5; ++i) |
3214 v11 = uActorID; | 3214 if (pParty->field_750[i] == actor->pMonsterInfo.uID) |
3215 v2 = pSpriteFrameTable->pSpriteSFrames; | 3215 pParty->field_75A[i] = true; |
3216 v3 = 60 * v1->pSpriteIDs[5]; | 3216 |
3217 v1->uCurrentActionTime = 0; | 3217 for (uint i = 0; i < 22; ++i) |
3218 v1->uAIState = Dying; | 3218 actor->pActorBuffs[i].Reset(); |
3219 v1->uCurrentActionAnimation = ANIM_Dying; | 3219 |
3220 LOWORD(v3) = *(__int16 *)((char *)&v2->uAnimLength + v3); | 3220 ItemGen drop; |
3221 v1->sCurrentHP = 0; | 3221 switch (actor->pMonsterInfo.uID) |
3222 v1->uCurrentActionLength = 8 * v3; | 3222 { |
3223 v1->pActorBuffs[6].Reset(); | 3223 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3224 v1->pActorBuffs[5].Reset(); | 3224 drop.uItemID = ITEM_HARPY_FEATHER; |
3225 Actor::PlaySound(v11, 1u); | 3225 break; |
3226 v1->UpdateAnimation(); | 3226 |
3227 v4 = v1->pMonsterInfo.uID; | 3227 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: |
3228 v5 = (char *)pParty->field_75A; | 3228 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; |
3229 do | 3229 break; |
3230 { | 3230 |
3231 if ( v4 == *((short *)v5 - 5) ) | 3231 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: |
3232 *(short *)v5 = 1; | 3232 drop.uItemID = ITEM_TROLL_BLOOD; |
3233 v5 += 2; | 3233 break; |
3234 } | 3234 |
3235 while ( (signed int)v5 < (signed int)&pParty->field_764 ); | 3235 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: |
3236 v6 = v1->pActorBuffs; | 3236 drop.uItemID = ITEM_DEVIL_ICHOR; |
3237 v7 = 22; | 3237 break; |
3238 do | 3238 |
3239 { | 3239 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: |
3240 v6->Reset(); | 3240 drop.uItemID = ITEM_DRAGON_EYE; |
3241 ++v6; | 3241 } |
3242 --v7; | 3242 |
3243 } | 3243 if (rand() % 100 < 20) |
3244 while ( v7 ); | 3244 { |
3245 _this.Reset(); | 3245 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3246 v8 = (MONSTER_TYPE)v1->pMonsterInfo.uID; | 3246 actor->vPosition.x, |
3247 if ( v8 > MONSTER_HARPY_3 ) | 3247 actor->vPosition.y, |
3248 { | 3248 actor->vPosition.z + 16, |
3249 if ( v8 < MONSTER_OOZE_1 ) | 3249 rand() % 200 + 200, |
3250 { | |
3251 if ( !_this.uItemID ) | |
3252 { | |
3253 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3254 Actor::Explode(v11); | |
3255 return; | |
3256 } | |
3257 if ( rand() % 100 < 20 ) | |
3258 { | |
3259 v9 = rand(); | |
3260 sub_42F7EB_DropItemAt( | |
3261 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3262 v1->vPosition.x, | |
3263 v1->vPosition.y, | |
3264 v1->vPosition.z + 16, | |
3265 v9 % 200 + 200, | |
3266 1, | |
3267 1, | |
3268 0, | |
3269 &_this); | |
3270 } | |
3271 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3272 Actor::Explode(v11); | |
3273 return; | |
3274 } | |
3275 if ( v8 <= MONSTER_OOZE_3 ) | |
3276 { | |
3277 _this.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3278 if ( !_this.uItemID ) | |
3279 { | |
3280 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3281 Actor::Explode(v11); | |
3282 return; | |
3283 } | |
3284 if ( rand() % 100 < 20 ) | |
3285 { | |
3286 v9 = rand(); | |
3287 sub_42F7EB_DropItemAt( | |
3288 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3289 v1->vPosition.x, | |
3290 v1->vPosition.y, | |
3291 v1->vPosition.z + 16, | |
3292 v9 % 200 + 200, | |
3293 1, | |
3294 1, | |
3295 0, | |
3296 &_this); | |
3297 } | |
3298 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3299 Actor::Explode(v11); | |
3300 return; | |
3301 } | |
3302 if ( v8 <= MONSTER_PEASANT_GOBLIN_MALE_3_3 || v8 > MONSTER_TROLL_3 ) | |
3303 { | |
3304 if ( !_this.uItemID ) | |
3305 { | |
3306 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3307 Actor::Explode(v11); | |
3308 return; | |
3309 } | |
3310 if ( rand() % 100 < 20 ) | |
3311 { | |
3312 v9 = rand(); | |
3313 sub_42F7EB_DropItemAt( | |
3314 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3315 v1->vPosition.x, | |
3316 v1->vPosition.y, | |
3317 v1->vPosition.z + 16, | |
3318 v9 % 200 + 200, | |
3319 1, | |
3320 1, | |
3321 0, | |
3322 &_this); | |
3323 } | |
3324 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3325 Actor::Explode(v11); | |
3326 return; | |
3327 } | |
3328 _this.uItemID = ITEM_TROLL_BLOOD; | |
3329 } | |
3330 else | |
3331 { | |
3332 if ( v8 >= MONSTER_HARPY_1 ) | |
3333 { | |
3334 _this.uItemID = ITEM_HARPY_FEATHER; | |
3335 } | |
3336 else | |
3337 { | |
3338 if ( v8 < MONSTER_DEVIL_1 ) | |
3339 { | |
3340 if ( !_this.uItemID ) | |
3341 { | |
3342 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3343 Actor::Explode(v11); | |
3344 return; | |
3345 } | |
3346 if ( rand() % 100 < 20 ) | |
3347 { | |
3348 v9 = rand(); | |
3349 sub_42F7EB_DropItemAt( | |
3350 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3351 v1->vPosition.x, | |
3352 v1->vPosition.y, | |
3353 v1->vPosition.z + 16, | |
3354 v9 % 200 + 200, | |
3355 1, | |
3356 1, | |
3357 0, | |
3358 &_this); | |
3359 } | |
3360 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3361 Actor::Explode(v11); | |
3362 return; | |
3363 } | |
3364 if ( v8 > MONSTER_DEVIL_3 ) | |
3365 { | |
3366 if ( v8 <= MONSTER_DRAGON_3 ) | |
3367 { | |
3368 _this.uItemID = ITEM_DRAGON_EYE; | |
3369 if ( rand() % 100 < 20 ) | |
3370 { | |
3371 v9 = rand(); | |
3372 sub_42F7EB_DropItemAt( | |
3373 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3374 v1->vPosition.x, | |
3375 v1->vPosition.y, | |
3376 v1->vPosition.z + 16, | |
3377 v9 % 200 + 200, | |
3378 1, | |
3379 1, | |
3380 0, | |
3381 &_this); | |
3382 } | |
3383 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3384 Actor::Explode(v11); | |
3385 return; | |
3386 } | |
3387 if ( !_this.uItemID ) | |
3388 { | |
3389 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3390 Actor::Explode(v11); | |
3391 return; | |
3392 } | |
3393 if ( rand() % 100 < 20 ) | |
3394 { | |
3395 v9 = rand(); | |
3396 sub_42F7EB_DropItemAt( | |
3397 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3398 v1->vPosition.x, | |
3399 v1->vPosition.y, | |
3400 v1->vPosition.z + 16, | |
3401 v9 % 200 + 200, | |
3402 1, | |
3403 1, | |
3404 0, | |
3405 &_this); | |
3406 } | |
3407 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | |
3408 Actor::Explode(v11); | |
3409 return; | |
3410 } | |
3411 _this.uItemID = ITEM_DEVIL_ICHOR; | |
3412 } | |
3413 } | |
3414 if ( rand() % 100 < 20 ) | |
3415 { | |
3416 v9 = rand(); | |
3417 sub_42F7EB_DropItemAt( | |
3418 pItemsTable->pItems[_this.uItemID].uSpriteID, | |
3419 v1->vPosition.x, | |
3420 v1->vPosition.y, | |
3421 v1->vPosition.z + 16, | |
3422 v9 % 200 + 200, | |
3423 1, | 3250 1, |
3424 1, | 3251 1, |
3425 0, | 3252 0, |
3426 &_this); | 3253 &drop); |
3427 } | 3254 } |
3428 if ( v1->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE ) | 3255 |
3429 Actor::Explode(v11); | 3256 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) |
3257 Actor::Explode(uActorID); | |
3430 } | 3258 } |
3431 | 3259 |
3432 //----- (00402CED) -------------------------------------------------------- | 3260 //----- (00402CED) -------------------------------------------------------- |
3433 void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) | 3261 void __fastcall Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
3434 { | 3262 { |
4127 LABEL_10: | 3955 LABEL_10: |
4128 result |= 0x200000u; | 3956 result |= 0x200000u; |
4129 this->uAttributes = result; | 3957 this->uAttributes = result; |
4130 break; | 3958 break; |
4131 case Dead: | 3959 case Dead: |
4132 result = 60 * this->pSpriteIDs[6]; | 3960 result = 60 * this->pSpriteIDs[ANIM_Dead]; |
4133 if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 ) | 3961 if ( *(__int16 *)((char *)pSpriteFrameTable->pSpriteSFrames->pHwSpriteIDs + result) <= 0 ) |
4134 this->uAIState = Removed; | 3962 this->uAIState = Removed; |
4135 else | 3963 else |
4136 this->uCurrentActionAnimation = ANIM_Dead; | 3964 this->uCurrentActionAnimation = ANIM_Dead; |
4137 break; | 3965 break; |