Mercurial > mm7
annotate Outdoor.cpp @ 961:5a12082c803d
UIMSG and WINDOW_Type(continue)
author | Ritor1 |
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date | Mon, 06 May 2013 17:33:40 +0600 |
parents | 2db21a810d48 |
children | 062788391c88 |
rev | line source |
---|---|
0 | 1 #include <assert.h> |
2 | |
3 #include "Outdoor.h" | |
4 #include "Party.h" | |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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5 #include "SpriteObject.h" |
0 | 6 #include "LOD.h" |
7 #include "Render.h" | |
8 #include "Allocator.h" | |
9 #include "Weather.h" | |
10 #include "PaletteManager.h" | |
11 #include "GUIProgressBar.h" | |
12 #include "AudioPlayer.h" | |
13 #include "IndoorCamera.h" | |
14 #include "DecorationList.h" | |
15 #include "TileFrameTable.h" | |
16 #include "Math.h" | |
17 #include "ObjectList.h" | |
18 #include "Game.h" | |
19 #include "Actor.h" | |
20 #include "Chest.h" | |
21 #include "stru123.h" | |
22 #include "Time.h" | |
23 #include "Viewport.h" | |
24 #include "Events.h" | |
25 | |
26 #include "mm7_data.h" | |
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Massive refactors of spells + PID (packed id) macros introduced.
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27 #include "MM7.h" |
0 | 28 |
29 | |
30 | |
31 | |
32 | |
783 | 33 MapStartPoint uLevel_StartingPointType; // weak |
34 | |
0 | 35 OutdoorLocation *pOutdoor = new OutdoorLocation; |
36 OutdoorCamera *pOutdoorCamera; | |
37 | |
38 | |
39 stru149 stru_8019C8; | |
265 | 40 stru148 array_77EC08[2000 + 18000]; |
0 | 41 Surf stru_80C980; |
42 Edge defaultEdge; // weak | |
43 Edge stru_80C9A4; | |
44 Edge stru_80C9D8; | |
45 | |
767 | 46 |
47 struct FogProbabilityTableEntry | |
48 { | |
49 unsigned char small_fog_chance; | |
50 unsigned char average_fog_chance; | |
51 unsigned char dense_fog_chance; | |
52 unsigned char __unused; | |
53 } fog_probability_table[15] = | |
54 { | |
55 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
56 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
57 { 20, 10, 5, 0}, // MAP_STEADWICK | |
58 { 20, 10, 5, 0}, // MAP_PIERPONT | |
59 { 20, 10, 5, 0}, // MAP_DEYJA | |
60 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
61 { 0, 0, 0, 0}, // MAP_CELESTIA | |
62 { 0, 0, 0, 0}, // MAP_THE_PIT | |
63 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
64 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
65 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
66 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
67 { 20, 10, 5, 0}, // MAP_TATALIA | |
68 { 20, 10, 5, 0}, // MAP_AVLEE | |
69 { 0, 100, 0, 0} // MAP_SHOALS | |
70 }; | |
71 | |
760 | 72 //for future sky textures? |
73 int dword_4EC268[9]={3,3,3,3,3,3,3,3,3}; // weak | |
74 int dword_4EC28C[7]={3,3,3,3,3,3,3}; // weak | |
75 int dword_4EC2A8=9; // weak | |
76 int dword_4EC2AC=7; // weak | |
630 | 77 |
78 | |
79 | |
0 | 80 //----- (0047A59E) -------------------------------------------------------- |
81 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
82 { | |
121 | 83 //unsigned int v2; // ebx@1 |
0 | 84 int v3; // ST18_4@3 |
85 int v4; // ST04_4@19 | |
86 int v5; // eax@19 | |
87 | |
186 | 88 pIndoorCamera->flags = 0; |
89 if (viewparams->draw_d3d_outlines) | |
90 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
791 | 91 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES |
186 | 92 |
0 | 93 pIndoorCamera->sRotationX = pParty->sRotationX; |
94 pIndoorCamera->sRotationY = pParty->sRotationY; | |
871 | 95 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
96 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 97 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 98 if (bRedraw || pRenderer->pRenderD3D) |
0 | 99 { |
100 ResetStru148s(); | |
101 pOutdoorCamera->RotationToInts(); | |
102 sub_481ED9_MessWithOutdoorCamera(); | |
103 } | |
762 | 104 |
0 | 105 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
106 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 107 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
108 | |
121 | 109 if (bRedraw) |
0 | 110 { |
111 Software_ResetNewEdges(); | |
112 sub_487DA9(); | |
113 ptr_80C97C_Surfs = pSurfs; | |
114 ptr_80C978_Edges = pEdges; | |
115 } | |
116 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
117 pOutdoor->UpdateSunlightVectors(); | |
118 pOutdoor->UpdateFog(); | |
119 pGame->pIndoorCameraD3D->Reset_list_0037C(); | |
121 | 120 if (!bRedraw) |
0 | 121 { |
122 if ( !pRenderer->pRenderD3D ) | |
123 { | |
124 pRenderer->OnOutdoorRedrawSW(); | |
125 } | |
83 | 126 else |
127 { | |
128 pRenderer->DrawSkyD3D(); | |
129 pRenderer->DrawBuildingsD3D(); | |
103 | 130 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
83 | 131 } |
0 | 132 } |
121 | 133 else if (pRenderer->pRenderD3D) |
0 | 134 { |
135 pRenderer->DrawSkyD3D(); | |
136 pRenderer->DrawBuildingsD3D(); | |
103 | 137 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
0 | 138 } |
83 | 139 else |
140 { | |
141 pRenderer->DrawBuildingsSW(); | |
103 | 142 pRenderer->RenderTerrainD3D();//pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag |
83 | 143 sr_sub_486F92_MessWithEdgesAndSpans(); |
144 pOutdoorCamera->_487355(); | |
145 } | |
0 | 146 pMobileLightsStack->uNumLightsActive = 0; |
147 pStationaryLightsStack->uNumLightsActive = 0; | |
148 if ( !pRenderer->pRenderD3D ) | |
149 { | |
150 pRenderer->ExecOutdoorDrawSW(); | |
151 pGame->pIndoorCameraD3D->_438240_draw_lits(); | |
152 } | |
153 pGame->PushStationaryLights(-1); | |
154 pGame->PrepareBloodsplats(); | |
121 | 155 if (bRedraw) |
0 | 156 { |
157 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
158 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 159 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 160 } |
161 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 162 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 163 pGame->pLightmapBuilder->uFlags |= 1u; |
164 else | |
165 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 166 |
0 | 167 uNumDecorationsDrawnThisFrame = 0; |
168 _unused000 = 0; | |
169 uNumSpritesDrawnThisFrame = 0; | |
170 uNumBillboardsToDraw = 0; | |
142 | 171 |
432 | 172 PrepareActorsDrawList(); |
142 | 173 if (!pOutdoorCamera->bDoNotRenderDecorations) |
432 | 174 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 175 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
176 pRenderer->DrawSpriteObjects_ODM(); |
161 | 177 pRenderer->TransformBillboardsAndSetPalettesODM(); |
0 | 178 sub_485F53((Vec2_int_ *)unnamed_6BE060); |
179 } | |
180 | |
181 | |
182 | |
183 //----- (00441CFF) -------------------------------------------------------- | |
184 void OutdoorLocation::Draw() | |
185 { | |
121 | 186 bool redrawWorld = true; |
187 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
188 redrawWorld = false; | |
189 pOutdoor->ExecDraw(redrawWorld); | |
0 | 190 |
191 pGame->DrawParticles(); | |
192 pWeather->Draw(); | |
193 array_5118E8._440F07(); | |
194 } | |
195 | |
196 | |
197 //----- (00488E23) -------------------------------------------------------- | |
198 double OutdoorLocation::GetFogDensityByTime() | |
199 { | |
200 int v1; // eax@3 | |
201 double v2; // st7@3 | |
202 | |
203 if ( pParty->uCurrentHour < 5 ) | |
204 goto LABEL_9; | |
205 if ( pParty->uCurrentHour >= 6 ) | |
206 { | |
207 if ( pParty->uCurrentHour < 0x14 ) | |
208 { | |
750 | 209 pWeather->bNight = 0; |
0 | 210 v2 = 0.0; |
211 return v2 * 0.016666668; | |
212 } | |
213 if ( pParty->uCurrentHour < 0x15 ) | |
214 { | |
215 v1 = 0; | |
216 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
217 goto LABEL_4; | |
218 } | |
219 LABEL_9: | |
220 v2 = 60.0; | |
750 | 221 pWeather->bNight = 1; |
0 | 222 return v2 * 0.016666668; |
223 } | |
224 v1 = 0; | |
225 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
226 LABEL_4: | |
750 | 227 pWeather->bNight = v1; |
0 | 228 return v2 * 0.016666668; |
229 } | |
230 | |
231 //----- (00488EB1) -------------------------------------------------------- | |
232 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
233 { | |
67 | 234 //OutdoorLocation *v3; // esi@1 |
0 | 235 unsigned int v4; // edi@1 |
236 unsigned int v5; // eax@1 | |
237 int result; // eax@5 | |
238 | |
67 | 239 /* v3 = this; |
0 | 240 v4 = WorldPosToGridCellZ(sY); |
241 v5 = WorldPosToGridCellX(sX); | |
242 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
243 result = 0; | |
244 else | |
245 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 246 return result;*/ |
247 v4 = WorldPosToGridCellZ(sY); | |
248 v5 = WorldPosToGridCellX(sX); | |
249 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
250 return 0; | |
251 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 252 } |
253 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
254 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
255 | |
256 //----- (00488EEF) -------------------------------------------------------- | |
67 | 257 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 258 { |
67 | 259 //OutdoorLocation *v3; // esi@1 |
0 | 260 unsigned int v4; // edi@1 |
261 unsigned int v5; // eax@1 | |
67 | 262 // unsigned int result; // eax@5 |
0 | 263 |
67 | 264 /*v3 = this; |
0 | 265 v4 = WorldPosToGridCellZ(sZ); |
266 v5 = WorldPosToGridCellX(sX); | |
67 | 267 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 268 result = -1; |
269 else | |
270 result = DoGetTileTexture(v5, v4); | |
67 | 271 return result;*/ |
272 v4 = WorldPosToGridCellZ(sY); | |
273 v5 = WorldPosToGridCellX(sX); | |
274 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
275 return -1; | |
276 return DoGetTileTexture(v5, v4); | |
0 | 277 } |
278 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
279 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
280 | |
281 //----- (00488F2E) -------------------------------------------------------- | |
282 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 283 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
284 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
285 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
286 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
287 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 288 { |
289 int result; // eax@5 | |
290 | |
291 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
292 result = 0; | |
293 else | |
294 result = DoGetHeightOnTerrain(sX, sZ); | |
295 return result; | |
296 } | |
297 | |
298 //----- (00488F5C) -------------------------------------------------------- | |
299 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
300 { | |
301 OutdoorLocation *v5; // esi@1 | |
302 bool result; // eax@2 | |
303 | |
304 v5 = this; | |
305 if ( pFilename ) | |
306 { | |
307 Release(); | |
308 pBitmaps_LOD->ReleaseAll2(); | |
309 pSprites_LOD->DeleteSomeOtherSprites(); | |
310 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
311 pIcons_LOD->ReleaseAll2(); | |
312 sub_46080D(); | |
313 TryLoadLevelFromLOD(); | |
119 | 314 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 315 { |
316 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
317 CreateDebugLocation(); | |
318 } | |
810 | 319 ::day_attrib = v5->loc_time.day_attrib; |
320 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
321 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
0 | 322 if ( Is_out15odm_underwater() ) |
323 SetUnderwaterFog(); | |
630 | 324 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 325 result = 1; |
326 } | |
327 else | |
328 { | |
329 result = 0; | |
330 } | |
331 return result; | |
332 } | |
333 | |
334 //----- (0048901B) -------------------------------------------------------- | |
335 bool OutdoorLocation::Release2() | |
336 { | |
337 Release(); | |
338 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
339 return true; | |
340 } | |
341 | |
783 | 342 |
343 | |
344 char foot_travel_destinations[15][4] = | |
345 { | |
346 // north south east west from | |
347 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
348 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
349 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
350 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
351 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
352 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
353 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
354 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
355 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
356 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
357 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
358 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
359 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
360 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
361 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
362 }; | |
363 unsigned char foot_travel_times[15][4] = | |
364 { | |
365 // north south east west from | |
366 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
367 {5, 5, 7, 5}, // MAP_HARMONDALE | |
368 {5, 5, 5, 5}, // MAP_STEADWICK | |
369 {5, 5, 0, 5}, // MAP_PIERPONT | |
370 {7, 5, 5, 4}, // MAP_DEYJA | |
371 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
372 {0, 0, 0, 0}, // MAP_CELESTIA | |
373 {0, 0, 0, 0}, // MAP_THE_PIT | |
374 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
375 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
376 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
377 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
378 {0, 0, 5, 0}, // MAP_TATALIA | |
379 {0, 7, 5, 0}, // MAP_AVLEE | |
380 {0, 0, 0, 0}, // MAP_SHOALS | |
381 }; | |
382 | |
383 | |
384 MapStartPoint foot_travel_arrival_points[15][4] = | |
385 { | |
386 // north south east west from | |
387 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
388 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
389 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
390 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
391 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
392 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
393 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
394 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
395 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
396 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
397 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
398 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
399 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
400 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
401 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
402 }; | |
403 | |
404 | |
0 | 405 //----- (0048902E) -------------------------------------------------------- |
406 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
407 { | |
408 OutdoorLocation *v5; // esi@1 | |
409 char *v6; // eax@3 | |
410 int v7; // eax@3 | |
783 | 411 //int v8; // edx@3 |
0 | 412 signed int v9; // esi@7 |
783 | 413 //int v10; // esi@23 |
0 | 414 signed int v11; // eax@23 |
783 | 415 //int v12; // ST14_4@25 |
0 | 416 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 417 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 418 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 419 |
420 auto Source = this; | |
421 | |
422 v5 = Source; | |
423 if ( a5 < 10 | |
424 || strlen(Source->pLevelFilename) != 9 | |
138 | 425 || (strcpy(Str, v5->pLevelFilename), |
426 _strlwr(Str), | |
427 v6 = strtok(Str, "out"), | |
0 | 428 v6[2] = 0, |
429 v7 = atoi(v6), | |
783 | 430 //v8 = v7, |
431 //a5a = v7, | |
0 | 432 v7 < 1) |
433 || v7 > 15 ) | |
434 return 0; | |
435 if ( sPartyX < -22528 ) | |
436 { | |
437 v14 = 4; | |
438 LABEL_7: | |
439 v9 = v14; | |
440 goto LABEL_14; | |
441 } | |
442 if ( sPartyX > 22528 ) | |
443 { | |
444 v14 = 3; | |
445 goto LABEL_7; | |
446 } | |
447 if ( sPartyZ < -22528 ) | |
448 { | |
449 v14 = 2; | |
450 goto LABEL_7; | |
451 } | |
452 if ( sPartyZ <= 22528 ) | |
453 return 0; | |
454 v9 = 1; | |
455 LABEL_14: | |
456 if ( v7 == 14 ) | |
457 { | |
783 | 458 if ( v9 == 4 ) // to & from Shoals |
0 | 459 { |
460 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
461 { | |
462 uDefaultTravelTime_ByFoot = 1; | |
463 strcpy(pOut, "out15.odm"); | |
783 | 464 uLevel_StartingPointType = MapStartPoint_East; |
0 | 465 LABEL_18: |
466 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
467 return 1; | |
468 } | |
783 | 469 //v8 = v7; |
0 | 470 } |
471 } | |
472 else | |
473 { | |
474 if ( v7 == 15 && v9 == 3 ) | |
475 { | |
476 uDefaultTravelTime_ByFoot = 1; | |
477 strcpy(pOut, "out14.odm"); | |
783 | 478 uLevel_StartingPointType = MapStartPoint_West; |
0 | 479 goto LABEL_18; |
480 } | |
481 } | |
783 | 482 //v10 = v9 + 4 * v7; |
483 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
484 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
485 if (v11 == MAP_INVALID) | |
486 return false; | |
487 | |
488 assert(v11 <= MAP_SHOALS); | |
489 | |
490 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
491 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
492 sprintf(pOut, "out%02d.odm", v11); | |
493 return 1; | |
494 //} | |
495 //return 0; | |
0 | 496 } |
497 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
498 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
499 | |
500 //----- (0048917E) -------------------------------------------------------- | |
501 void OutdoorLocation::MessWithLUN() | |
502 { | |
503 OutdoorLocation *v1; // esi@1 | |
504 unsigned int *v2; // ebp@1 | |
505 unsigned int v3; // eax@1 | |
506 unsigned __int16 v4; // ax@1 | |
507 signed int v5; // ebx@1 | |
508 | |
509 v1 = this; | |
510 v2 = this->pSpriteIDs_LUN; | |
511 this->pSpriteIDs_LUN[0] = -1; | |
512 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
513 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
514 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
515 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
516 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
517 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
518 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
519 v1->field_D60 = -1; | |
520 v1->uSpriteID_LUN1_4_cp = v3; | |
521 v1->field_CF0 = 4; | |
522 v1->field_CF8 = 4; | |
523 v1->field_D00 = 4; | |
524 LOWORD(v3) = *(short *)v2; | |
525 v1->pSpriteIDs_LUN[1] = 0; | |
526 v1->pSpriteIDs_LUN[3] = 0; | |
527 v1->pSpriteIDs_LUN[5] = 0; | |
528 v1->pSpriteIDs_LUN[7] = 0; | |
529 v1->field_CE8 = 0; | |
530 LOWORD(v1->field_D3C) = v3; | |
531 v1->field_D40 = 0; | |
532 v1->field_D44 = 0; | |
533 v1->field_D48 = 0; | |
534 v1->field_D4C = 131072; | |
535 v1->field_D5C = 0; | |
536 v1->field_D64 = 0; | |
537 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
538 v1->field_D28 = -1; | |
539 v1->field_D08 = 0; | |
540 v1->field_D0C = 0; | |
541 v1->field_D10 = 0; | |
542 v1->field_D24 = 0; | |
543 v1->field_D2C = 0; | |
544 v1->uSpriteID_LUN_SUN = v4; | |
545 v1->field_D14 = -131072; | |
546 v5 = 8; | |
547 do | |
548 { | |
549 pSpriteFrameTable->InitializeSprite(*v2); | |
550 v2 += 2; | |
551 --v5; | |
552 } | |
553 while ( v5 ); | |
554 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
555 } | |
556 | |
557 //----- (004892E6) -------------------------------------------------------- | |
762 | 558 void OutdoorLocation::UpdateSunlightVectors() |
0 | 559 { |
762 | 560 //unsigned int result; // eax@1 |
0 | 561 OutdoorLocation *v2; // esi@1 |
562 unsigned int v3; // edi@3 | |
638 | 563 //int v4; // ebx@3 |
0 | 564 int v5; // eax@3 |
638 | 565 //int v6; // eax@3 |
566 //int v7; // ecx@3 | |
0 | 567 double v8; // st7@4 |
568 | |
569 v2 = this; | |
638 | 570 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 571 { |
572 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 573 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 574 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 575 v2->inv_sunlight_y = 0; |
576 v2->inv_sunlight_x = v5; | |
577 //v6 = stru_5C6E00->Sin(v4); | |
578 //v7 = v2->field_D18; | |
579 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
580 v2->vSunlight.x = -v2->inv_sunlight_x; | |
581 v2->vSunlight.y = -v2->inv_sunlight_y; | |
582 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 583 if ( (signed int)v3 >= 480 ) |
584 v8 = (double)(signed int)(960 - v3); | |
585 else | |
586 v8 = (double)(signed int)v3; | |
638 | 587 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 588 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
589 } | |
590 } | |
591 | |
592 //----- (004893C1) -------------------------------------------------------- | |
593 void OutdoorLocation::UpdateFog() | |
594 { | |
595 fFogDensity = GetFogDensityByTime(); | |
596 } | |
597 | |
598 //----- (004893CF) -------------------------------------------------------- | |
599 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
600 { | |
601 OutdoorLocation *v4; // ebx@1 | |
602 signed int v5; // edi@4 | |
603 int v6; // eax@4 | |
604 int v7; // eax@4 | |
605 int v8; // eax@4 | |
606 int v9; // eax@5 | |
607 int v10; // eax@6 | |
608 int v11; // eax@7 | |
609 int v12; // eax@8 | |
610 int v15; // [sp+8h] [bp-8h]@2 | |
611 int v16; // [sp+Ch] [bp-4h]@2 | |
612 | |
613 v4 = this; | |
614 if ( pParty->uFlags & 8 | |
615 || (v15 = 0, | |
616 v16 = 0, | |
723 | 617 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 618 v16) |
619 || v15 ) | |
620 return 2; | |
621 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
622 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
623 v7 = _47ED83(v5, v6 - 1); | |
764 | 624 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 625 if ( v8 ) |
626 { | |
627 v9 = v8 - 1; | |
628 if ( !v9 ) | |
629 return 3; | |
630 v10 = v9 - 1; | |
631 if ( !v10 ) | |
632 return 5; | |
633 v11 = v10 - 1; | |
634 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
635 return 4; | |
636 if ( v12 == 1 ) | |
637 return 3; | |
638 return 2; | |
639 } | |
640 return 1; | |
641 } | |
767 | 642 |
0 | 643 |
644 //----- (00489487) -------------------------------------------------------- | |
767 | 645 void OutdoorLocation::SetFog() |
0 | 646 { |
767 | 647 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 648 |
767 | 649 auto map_id = pMapStats->GetMapInfo(pCurrentMapName); |
650 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) | |
651 return; | |
652 | |
653 uint chance = rand() % 100; | |
654 | |
655 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 656 { |
767 | 657 ::day_fogrange_1 = 4096; |
658 ::day_fogrange_2 = 8192; | |
659 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 660 } |
767 | 661 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
662 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 663 { |
767 | 664 ::day_fogrange_2 = 4096; |
665 ::day_fogrange_1 = 0; | |
666 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 667 } |
767 | 668 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
669 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
670 fog_probability_table[map_id - 1].average_fog_chance + | |
671 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 672 { |
767 | 673 ::day_fogrange_2 = 2048; |
674 ::day_fogrange_1 = 0; | |
675 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 676 } |
767 | 677 else |
678 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
679 | |
0 | 680 if ( Is_out15odm_underwater() ) |
681 SetUnderwaterFog(); | |
810 | 682 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; |
683 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
684 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
0 | 685 } |
686 | |
687 //----- (00482170) -------------------------------------------------------- | |
688 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) | |
689 { | |
690 stru148 *v3; // edi@1 | |
691 RenderVertexSoft *v4; // esi@1 | |
692 unsigned int v5; // edx@1 | |
693 RenderVertexSoft *v6; // ecx@2 | |
694 double v7; // st7@5 | |
695 double v8; // st6@5 | |
696 double v9; // st5@5 | |
697 double v10; // st6@9 | |
698 double v11; // st5@9 | |
699 double v12; // st4@9 | |
700 bool result; // eax@16 | |
701 double v14; // ST2C_8@17 | |
702 double v15; // ST20_8@17 | |
703 double v16; // ST0C_8@17 | |
704 double v17; // ST0C_8@17 | |
705 float v18; // [sp+8h] [bp-38h]@5 | |
706 float v19; // [sp+10h] [bp-30h]@5 | |
707 float v20; // [sp+14h] [bp-2Ch]@5 | |
708 float v21; // [sp+18h] [bp-28h]@5 | |
709 float v22; // [sp+1Ch] [bp-24h]@5 | |
710 float v23; // [sp+24h] [bp-1Ch]@5 | |
711 float v24; // [sp+28h] [bp-18h]@5 | |
712 float v25; // [sp+30h] [bp-10h]@5 | |
713 float v26; // [sp+34h] [bp-Ch]@5 | |
714 float v27; // [sp+38h] [bp-8h]@5 | |
715 float v28; // [sp+3Ch] [bp-4h]@5 | |
716 float a3a; // [sp+48h] [bp+8h]@5 | |
717 float a3b; // [sp+48h] [bp+8h]@17 | |
718 float a3c; // [sp+48h] [bp+8h]@17 | |
719 float a3d; // [sp+48h] [bp+8h]@17 | |
720 float a3e; // [sp+48h] [bp+8h]@17 | |
721 | |
722 v3 = a3; | |
723 v4 = a2; | |
724 v5 = a3->uNumVertices; | |
725 if ( (signed int)v5 < 3 ) | |
726 goto LABEL_20; | |
727 v6 = &v4[v5 - 1]; | |
728 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
729 *(int *)&a3->flags |= 0x10u; | |
730 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
731 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
732 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
733 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
734 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
735 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
736 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
737 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
738 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
739 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
740 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
741 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
742 v26 = v27 * v9 - v8 * a3a; | |
743 v24 = v7 * a3a - v9 * v28; | |
744 v25 = v8 * v28 - v7 * v27; | |
745 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
746 { | |
747 while ( 1 ) | |
748 { | |
749 --v5; | |
750 if ( (signed int)v5 < 2 ) | |
751 break; | |
752 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
753 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
754 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
755 v26 = v27 * v12 - v11 * a3a; | |
756 v24 = v10 * a3a - v12 * v28; | |
757 v25 = v11 * v28 - v10 * v27; | |
758 if ( v26 != 0.0 ) | |
759 break; | |
760 if ( v24 != 0.0 || v25 != 0.0 ) | |
761 break; | |
762 --v6; | |
763 } | |
764 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
765 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
766 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
767 } | |
768 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
769 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
770 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
771 { | |
772 a3b = v23 * v18 - v22 * v20; | |
773 v14 = a3b + 6.7553994e15; | |
774 v3->v_18.x = LODWORD(v14); | |
775 a3c = v21 * v20 - v23 * v19; | |
776 v15 = a3c + 6.7553994e15; | |
777 v3->v_18.y = LODWORD(v15); | |
778 a3d = v22 * v19 - v21 * v18; | |
779 v16 = a3d + 6.7553994e15; | |
780 v3->v_18.z = LODWORD(v16); | |
781 v3->_486089_normalize_v_18(); | |
782 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) | |
783 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
784 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
785 v17 = a3e + 6.7553994e15; | |
786 v3->field_24 = LODWORD(v17); | |
787 result = 1; | |
788 } | |
789 else | |
790 { | |
791 LABEL_20: | |
792 result = 0; | |
793 } | |
794 return result; | |
795 } | |
796 | |
797 | |
798 //----- (0047C7A9) -------------------------------------------------------- | |
799 void OutdoorLocationTerrain::_47C7A9() | |
800 { | |
801 this->field_10 = 0; | |
802 this->field_12 = 0; | |
803 this->field_16 = 0; | |
804 this->field_14 = 0; | |
805 this->field_1C = 0; | |
806 this->field_18 = 0; | |
807 } | |
808 | |
809 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 810 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 811 { |
812 if (pHeightmap) | |
813 { | |
814 pAllocator->FreeChunk(this->pHeightmap); | |
815 pHeightmap = nullptr; | |
816 } | |
817 if (pTilemap) | |
818 { | |
819 pAllocator->FreeChunk(pTilemap); | |
820 pTilemap = nullptr; | |
821 } | |
822 if (pAttributemap) | |
823 { | |
824 pAllocator->FreeChunk(pAttributemap); | |
825 pAttributemap = nullptr; | |
826 } | |
760 | 827 if (pDmap) |
0 | 828 { |
760 | 829 pAllocator->FreeChunk(pDmap); |
830 pDmap = nullptr; | |
0 | 831 } |
832 | |
833 _47C7A9(); | |
834 } | |
835 | |
836 //----- (0047C80A) -------------------------------------------------------- | |
760 | 837 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
838 { | |
49 | 839 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 840 double v6; // st7@1 |
841 double v7; // st7@2 | |
842 double v8; // st7@2 | |
843 int result; // eax@3 | |
844 int v10; // eax@4 | |
845 int v11; // ecx@5 | |
846 int v12; // ecx@6 | |
847 int v13; // edi@7 | |
848 int v14; // edx@9 | |
849 int v15; // eax@15 | |
49 | 850 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 851 int v17; // eax@15 |
852 int v18; // ecx@15 | |
853 int v19; // esi@15 | |
854 int v20; // edi@15 | |
855 int v21; // edx@15 | |
856 int v22; // ecx@15 | |
857 int v23; // ebx@15 | |
858 int v24; // ecx@15 | |
859 int v25; // ST28_4@15 | |
860 double v26; // st7@15 | |
861 double v27; // st6@15 | |
862 double v28; // st5@15 | |
863 double v29; // st7@15 | |
864 double v30; // st7@16 | |
865 double v31; // st7@17 | |
866 int v32; // eax@21 | |
867 double v33; // st7@21 | |
868 double v34; // st6@21 | |
869 double v35; // st5@21 | |
870 double v36; // st7@21 | |
871 double v37; // st7@22 | |
872 double v38; // st7@23 | |
873 int v39; // [sp+14h] [bp-34h]@8 | |
874 int v40; // [sp+18h] [bp-30h]@15 | |
875 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
876 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 877 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 878 int v44; // [sp+28h] [bp-20h]@21 |
879 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
880 float v46; // [sp+30h] [bp-18h]@1 | |
881 float v47; // [sp+34h] [bp-14h]@1 | |
882 int v48; // [sp+38h] [bp-10h]@7 | |
883 int v49; // [sp+3Ch] [bp-Ch]@10 | |
884 int v50; // [sp+40h] [bp-8h]@9 | |
885 float v51; // [sp+44h] [bp-4h]@15 | |
886 float v52; // [sp+44h] [bp-4h]@21 | |
887 float v53; // [sp+50h] [bp+8h]@15 | |
888 float v54; // [sp+50h] [bp+8h]@21 | |
889 int v55; // [sp+54h] [bp+Ch]@15 | |
890 float v56; // [sp+54h] [bp+Ch]@15 | |
891 float v57; // [sp+54h] [bp+Ch]@21 | |
892 | |
893 v46 = -64.0; | |
894 v47 = -64.0; | |
49 | 895 pOutLocTerrain = this; |
0 | 896 v45 = 64.0; |
49 | 897 pOutLocTerrain2 = this; |
0 | 898 v6 = sqrt(12288.0); |
899 if ( v6 != 0.0 ) | |
900 { | |
901 v7 = 1.0 / v6; | |
902 v45 = 64.0 * v7; | |
903 v8 = v7 * -64.0; | |
904 v46 = v8; | |
905 v47 = v8; | |
906 } | |
760 | 907 result = Y; |
908 if ( Y > Z ) | |
0 | 909 { |
760 | 910 v10 = Z ^ Y; |
911 Z ^= Y ^ Z; | |
912 result = Z ^ v10; | |
0 | 913 } |
760 | 914 v11 = X; |
915 if ( X > W ) | |
0 | 916 { |
760 | 917 v12 = W ^ X; |
918 W ^= X ^ W; | |
919 v11 = W ^ v12; | |
0 | 920 } |
921 v13 = result - 1; | |
922 v48 = result - 1; | |
760 | 923 if ( result - 1 <= Z ) |
0 | 924 { |
925 v39 = v11 - 1; | |
926 do | |
927 { | |
928 v14 = v39; | |
929 v50 = v39; | |
760 | 930 if ( v39 <= W ) |
0 | 931 { |
932 result = (v39 - 63) << 9; | |
933 v49 = (v39 - 63) << 9; | |
934 do | |
935 { | |
936 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
937 { | |
49 | 938 v15 = pOutLocTerrain->field_10; |
0 | 939 v55 = v15; |
49 | 940 pMapHeight = pOutLocTerrain->pHeightmap; |
941 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 942 v18 = -v13; |
943 v19 = (64 - v13) << 9; | |
944 v20 = 32 * *(char *)v17; | |
945 v21 = 32 * *(char *)(v17 + 1); | |
946 v22 = (v18 + 63) << 9; | |
947 v41 = v22; | |
49 | 948 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 949 v24 = v22 - v19; |
950 v40 = 32 * *(char *)v23; | |
951 v42 = 32 * *(char *)(v23 + 1); | |
760 | 952 |
953 | |
0 | 954 v25 = v49 - 512 - v49; |
955 v26 = (double)-((v20 - v21) * v24); | |
956 v51 = v26; | |
957 v27 = (double)-(v25 * (v42 - v21)); | |
958 v53 = v27; | |
959 v28 = (double)(v25 * v24); | |
960 v56 = v28; | |
961 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
962 if ( v29 != 0.0 ) | |
963 { | |
964 v30 = 1.0 / v29; | |
965 v51 = v51 * v30; | |
966 v53 = v53 * v30; | |
967 v56 = v30 * v56; | |
968 } | |
969 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
970 if ( v31 < 0.0 ) | |
971 v31 = 0.0; | |
972 if ( v31 > 31.0 ) | |
973 v31 = 31.0; | |
49 | 974 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
975 pOutLocTerrain = pOutLocTerrain2; | |
760 | 976 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
977 | |
0 | 978 v32 = v49 - (v49 - 512); |
979 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
980 v52 = v33; | |
981 v34 = (double)-(v32 * (v20 - v40)); | |
982 v54 = v34; | |
983 v35 = (double)(v32 * (v19 - v41)); | |
984 v57 = v35; | |
985 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
986 if ( v36 != 0.0 ) | |
987 { | |
988 v37 = 1.0 / v36; | |
989 v52 = v52 * v37; | |
990 v54 = v54 * v37; | |
991 v57 = v37 * v57; | |
992 } | |
993 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
994 if ( v38 < 0.0 ) | |
995 v38 = 0.0; | |
996 if ( v38 > 31.0 ) | |
997 v38 = 31.0; | |
998 v13 = v48; | |
760 | 999 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 1000 v14 = v50; |
1001 result = v49; | |
1002 } | |
1003 ++v14; | |
1004 result += 512; | |
1005 v50 = v14; | |
1006 v49 = result; | |
1007 } | |
760 | 1008 while ( v14 <= W ); |
0 | 1009 } |
1010 ++v13; | |
1011 v48 = v13; | |
1012 } | |
760 | 1013 while ( v13 <= Z ); |
0 | 1014 } |
1015 } | |
1016 | |
1017 //----- (0047CB57) -------------------------------------------------------- | |
1018 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1019 { | |
1020 signed int result; // eax@2 | |
1021 unsigned __int16 *v5; // edx@3 | |
1022 double v6; // st7@3 | |
1023 char v7; // bl@3 | |
1024 int v8; // eax@3 | |
1025 int v9; // eax@4 | |
1026 int v10; // eax@5 | |
1027 double v11; // st6@7 | |
1028 signed int v12; // edi@7 | |
1029 int v13; // esi@9 | |
1030 char *v14; // esi@10 | |
1031 signed int v15; // ecx@10 | |
1032 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1033 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1034 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1035 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1036 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1037 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1038 float v22; // [sp+118h] [bp-10h]@3 | |
1039 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1040 int i; // [sp+120h] [bp-8h]@3 | |
1041 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1042 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1043 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1044 float a3a; // [sp+138h] [bp+10h]@7 | |
1045 int a3b; // [sp+138h] [bp+10h]@9 | |
1046 | |
1047 if ( pRenderer->pRenderD3D ) | |
1048 { | |
1049 result = 0; | |
1050 } | |
1051 else | |
1052 { | |
1053 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1054 v6 = 0.0; | |
1055 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1056 v19 = pRenderer->uTargetRMask; | |
1057 v21 = pRenderer->uTargetGMask; | |
1058 v22 = 0.0; | |
1059 v20 = pRenderer->uTargetBMask; | |
1060 v8 = 0; | |
1061 v17 = v5; | |
1062 v23 = 0.0; | |
1063 v18 = pRenderer->uTargetBBits; | |
1064 a2a = 0; | |
1065 for ( i = 0; i < a3; ++i ) | |
1066 { | |
1067 v9 = *(char *)(v8 + a1); | |
1068 if ( v9 ) | |
1069 { | |
1070 v10 = v5[v9]; | |
1071 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1072 ++a2a; | |
1073 v25 = v20 & v10; | |
1074 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1075 v23 = (double)(signed int)(v20 & v10) + v23; | |
1076 } | |
1077 v8 = i + 1; | |
1078 } | |
1079 v11 = 1.0 / (double)a2a; | |
1080 a3a = v11; | |
1081 v25 = (signed __int64)(a3a * v22); | |
1082 i = (signed __int64)(a3a * v23); | |
1083 v12 = 0; | |
1084 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1085 while ( 1 ) | |
1086 { | |
1087 v13 = v17[v12]; | |
1088 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1089 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1090 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1091 if ( v12 >= 256 ) | |
1092 break; | |
1093 v7 = v18; | |
1094 } | |
1095 result = 0; | |
1096 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1097 v15 = 0; | |
1098 do | |
1099 { | |
1100 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1101 { | |
1102 v14 = (char *)(unsigned __int8)v16[v15]; | |
1103 result = v15; | |
1104 } | |
1105 ++v15; | |
1106 } | |
1107 while ( v15 < 256 ); | |
1108 } | |
1109 return result; | |
1110 } | |
1111 // 47CB57: using guessed type char var_124[256]; | |
1112 | |
1113 //----- (0047CCE2) -------------------------------------------------------- | |
1114 bool OutdoorLocationTerrain::ZeroLandscape() | |
1115 { | |
1116 OutdoorLocationTerrain *v1; // esi@1 | |
1117 | |
1118 v1 = this; | |
1119 memset(this->pHeightmap, 0, 0x4000u); | |
1120 memset(v1->pTilemap, 90, 0x4000u); | |
1121 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1122 memset(v1->pDmap, 0, 0x8000u); |
0 | 1123 v1->field_12 = 128; |
1124 v1->field_10 = 128; | |
1125 v1->field_16 = 7; | |
1126 v1->field_14 = 7; | |
1127 v1->field_1C = 127; | |
1128 v1->field_18 = 127; | |
1129 return 1; | |
1130 } | |
1131 | |
1132 //----- (0047CD44) -------------------------------------------------------- | |
1133 bool OutdoorLocationTerrain::Initialize() | |
1134 { | |
1135 | |
760 | 1136 pHeightmap= (unsigned __int8 *)pAllocator->AllocNamedChunk(pHeightmap, 0x4000u, "HMAP");//height map |
1137 pTilemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pTilemap, 0x4000u, "TMAP");//tile map | |
1138 pAttributemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pAttributemap, 0x4000u, "AMAP");//êàðòà àòðèáóòîâ | |
1139 pDmap=(struct DMap *)pAllocator->AllocNamedChunk(pDmap, 0x8000u, "DMAP"); | |
1140 if (pHeightmap&&pTilemap&&pAttributemap&&pDmap) | |
1141 return true; | |
0 | 1142 else |
760 | 1143 return false; |
0 | 1144 } |
1145 | |
1146 //----- (0047CDE2) -------------------------------------------------------- | |
1147 void OutdoorLocation::CreateDebugLocation() | |
1148 { | |
1149 OutdoorLocation *v1; // esi@1 | |
1150 void *v2; // eax@1 | |
1151 void *v3; // ST14_4@1 | |
1152 void *v4; // eax@1 | |
1153 void *v5; // ST14_4@1 | |
1154 void *v6; // eax@1 | |
1155 unsigned int v7; // eax@1 | |
1156 char v8; // zf@1 | |
1157 | |
1158 v1 = this; | |
1159 strcpy(this->pLevelFilename, "blank"); | |
1160 strcpy(v1->pLocationFileName, "i6.odm"); | |
1161 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1162 v1->uNumBModels = 0; | |
630 | 1163 v1->pTileTypes[0].tileset = Tileset_Grass; |
1164 v1->pTileTypes[1].tileset = Tileset_Water; | |
1165 v1->pTileTypes[2].tileset = Tileset_6; | |
1166 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1167 v1->LoadTileGroupIds(); |
630 | 1168 v1->LoadRoadTileset(); |
0 | 1169 pAllocator->FreeChunk(v1->pBModels); |
1170 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1171 v1->pBModels = 0; | |
1172 v1->pSpawnPoints = 0; | |
1173 v1->pTerrain.Initialize(); | |
1174 v1->pTerrain.ZeroLandscape(); | |
760 | 1175 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1176 pAllocator->FreeChunk(v1->pCmap); | |
1177 v1->pCmap = 0; | |
0 | 1178 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1179 v3 = v1->pOMAP; | |
760 | 1180 v1->pCmap = v2; |
0 | 1181 pAllocator->FreeChunk(v3); |
1182 v1->pOMAP = 0; | |
1183 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1184 v1->pOMAP = (unsigned int *)v4; | |
1185 memset(v4, 0, 0x10000u); | |
1186 v5 = v1->pFaceIDLIST; | |
1187 v1->numFaceIDListElems = 0; | |
1188 pAllocator->FreeChunk(v5); | |
1189 v1->pFaceIDLIST = 0; | |
1190 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1191 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1192 *(short *)v6 = 0; | |
1193 strcpy(v1->pSkyTextureName, pDefaultSkyTexture); | |
1194 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); | |
1195 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1196 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); | |
1197 v8 = v1->uSky_TextureID == -1; | |
1198 v1->uMainTile_BitmapID = v7; | |
1199 if ( v8 ) | |
1200 Abortf("Invalid Sky Tex Handle"); | |
1201 if ( v1->uMainTile_BitmapID == -1 ) | |
1202 Abortf("Invalid Ground Tex Handle"); | |
1203 } | |
1204 | |
1205 | |
1206 | |
1207 //----- (0047CF9C) -------------------------------------------------------- | |
1208 void OutdoorLocation::Release() | |
1209 { | |
1210 //OutdoorLocation *v1; // esi@1 | |
1211 //signed int v2; // edi@1 | |
1212 //int v3; // ebx@2 | |
1213 //void *v4; // ST24_4@4 | |
1214 //char *v5; // ebx@4 | |
1215 //void **v6; // esi@4 | |
1216 | |
1217 //v1 = this; | |
1218 strcpy(pLevelFilename, "blank"); | |
1219 strcpy(pLocationFileName, "default.odm"); | |
1220 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1221 strcpy(pSkyTextureName, "sky043"); | |
1222 strcpy(pGroundTileset, "hm005"); | |
1223 | |
1224 if (pBModels) | |
1225 { | |
1226 for (uint i = 0; i < uNumBModels; ++i) | |
1227 pBModels[i].Release(); | |
1228 | |
1229 pAllocator->FreeChunk(pBModels); | |
1230 pBModels = nullptr; | |
1231 uNumBModels = 0; | |
1232 } | |
1233 | |
1234 if (pSpawnPoints) | |
1235 { | |
1236 pAllocator->FreeChunk(pSpawnPoints); | |
1237 pSpawnPoints = nullptr; | |
1238 } | |
1239 uNumSpawnPoints = 0; | |
1240 | |
1241 pTerrain.Release(); | |
1242 | |
760 | 1243 if (pCmap) |
0 | 1244 { |
760 | 1245 pAllocator->FreeChunk(pCmap); |
1246 pCmap = nullptr; | |
0 | 1247 } |
1248 if (pOMAP) | |
1249 { | |
1250 pAllocator->FreeChunk(pOMAP); | |
1251 pOMAP = nullptr; | |
1252 } | |
1253 if (pFaceIDLIST) | |
1254 { | |
1255 pAllocator->FreeChunk(pFaceIDLIST); | |
1256 pFaceIDLIST = nullptr; | |
1257 } | |
1258 if (pTerrainNormals) | |
1259 { | |
1260 pAllocator->FreeChunk(pTerrainNormals); | |
1261 pTerrainNormals = nullptr; | |
1262 } | |
1263 } | |
1264 | |
1265 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1266 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1267 { |
1268 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1269 /*bool result; // eax@9 | |
1270 bool v7; // ebx@9 | |
1271 size_t v8; // eax@10 | |
1272 void *v9; // eax@10 | |
1273 void *v10; // eax@10 | |
1274 void *v11; // eax@10 | |
1275 int v12; // ebx@11 | |
1276 BSPModel *v13; // eax@12 | |
1277 void *v14; // eax@12 | |
1278 BSPModel *v15; // ecx@12 | |
1279 void *v16; // eax@12 | |
1280 BSPModel *v17; // ecx@12 | |
1281 BSPModel *v18; // eax@12 | |
1282 __int16 v19; // ax@15 | |
1283 __int16 v20; // ax@16 | |
1284 int v21; // ecx@16 | |
1285 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1286 SpriteObject *pItems; // ecx@27 |
0 | 1287 unsigned int v24; // eax@28 |
1288 //unsigned __int8 v25; // zf@28 | |
1289 //unsigned __int8 v26; // sf@28 | |
1290 ODMFace *v27; // eax@28 | |
1291 const char *i; // edx@29 | |
1292 unsigned __int16 v29; // ax@33 | |
1293 unsigned __int16 v30; // ax@37 | |
1294 int v31; // ecx@37 | |
1295 int v32; // eax@38 | |
1296 void *v33; // eax@38 | |
1297 TileDesc *v34; // eax@43 | |
1298 unsigned int v35; // eax@43 | |
1299 unsigned int v36; // edi@43 | |
1300 unsigned int v37; // edi@45*/ | |
1301 //size_t v38; // eax@50 | |
1302 FILE *v39; // eax@50 | |
1303 //unsigned int v40; // edi@56 | |
1304 //void *v41; // eax@56 | |
1305 //void *v42; // ebx@56 | |
1306 //const void *v43; // ebx@59 | |
1307 //const void *v44; // ebx@59 | |
1308 //unsigned int v45; // eax@59 | |
1309 //BSPModel *v46; // eax@59 | |
1310 //unsigned int v47; // ecx@59 | |
1311 //int v48; // ebx@60 | |
1312 //BSPModel *v49; // eax@61 | |
1313 //BSPModel *v50; // eax@61 | |
1314 //BSPModel *v51; // eax@61 | |
1315 //BSPModel *v52; // eax@61 | |
1316 //BSPModel *v53; // eax@61 | |
1317 //BSPModel *v54; // ecx@61 | |
1318 //BSPModel *v55; // ecx@61 | |
1319 //BSPModel *v56; // ecx@61 | |
1320 //void *v57; // ST24_4@61 | |
1321 //BSPModel *v58; // ecx@61 | |
1322 //void *v59; // ST18_4@61 | |
1323 //BSPModel *v60; // eax@61 | |
1324 //__int16 v61; // ax@64 | |
1325 unsigned __int16 v62; // ax@65 | |
1326 //ODMFace *v63; // ecx@65 | |
1327 //unsigned __int16 v64; // ax@80 | |
1328 //const char *v65; // ecx@80 | |
1329 //int v66; // eax@81 | |
1330 //void *v67; // eax@81 | |
1331 //int v68; // ecx@81 | |
1332 //void *v69; // eax@81 | |
1333 //unsigned int v70; // eax@81 | |
1334 //SpawnPointMM7 *v71; // eax@81 | |
1335 //unsigned int v72; // ecx@81 | |
1336 //size_t v73; // eax@81 | |
1337 //int v74; // edi@87 | |
1338 //void *v75; // edi@88 | |
1339 //unsigned int v76; // edx@94 | |
1340 //int v77; // ecx@94 | |
1341 //char *v78; // eax@95 | |
1342 //unsigned int v79; // edx@97 | |
1343 //unsigned int v80; // eax@99 | |
1344 //int v81; // eax@107 | |
1345 //void *v82; // edi@114 | |
1346 //size_t v83; // eax@120 | |
1347 //const void *v84; // edi@120 | |
1348 //const void *v85; // edi@120 | |
1349 //BSPModel *v86; // eax@124 | |
1350 //unsigned int v87; // eax@124 | |
1351 //BSPModel *v88; // eax@126 | |
1352 //BSPModel *v89; // eax@127 | |
1353 //ODMFace *v90; // eax@129 | |
1354 //const void *v91; // edi@138 | |
1355 //const void *v92; // edi@141 | |
1356 //const void *v93; // edi@141 | |
1357 //const void *v94; // edi@144 | |
1358 //const void *v95; // edi@144 | |
1359 //const char *v96; // edi@147 | |
1360 //unsigned int v97; // eax@147 | |
1361 //TileDesc *v98; // eax@147 | |
1362 //unsigned int v99; // eax@147 | |
1363 //int v100; // ecx@150 | |
1364 //unsigned int v101; // eax@157 | |
1365 int v102; // edi@159 | |
1366 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1367 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1368 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1369 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1370 int v107; // [sp-4h] [bp-B84h]@12 | |
1371 int v108; // [sp+0h] [bp-B80h]@10 | |
1372 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1373 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1374 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1375 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1376 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1377 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1378 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1379 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1380 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1381 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1382 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1383 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1384 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1385 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1386 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1387 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1388 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1389 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1390 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1391 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1392 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1393 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1394 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1395 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1396 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1397 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1398 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1399 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1400 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1401 //char v138; // [sp+A28h] [bp-158h]@12 | |
1402 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1403 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1404 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1405 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1406 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1407 //int v144; // [sp+B50h] [bp-30h]@61 | |
1408 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1409 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1410 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1411 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1412 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1413 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1414 //int v151; // [sp+B78h] [bp-8h]@59 | |
1415 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1416 | |
1417 //pOutdoorLocation = this; | |
1418 //strcpy(pContainer, pFilename); | |
1419 | |
1420 if (bUnderwater) | |
1421 { | |
1422 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1423 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1424 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1425 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1426 } |
1427 else | |
1428 { | |
1429 pPaletteManager->pPalette_tintColor[0] = 0; | |
1430 pPaletteManager->pPalette_tintColor[1] = 0; | |
1431 pPaletteManager->pPalette_tintColor[2] = 0; | |
1432 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1433 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1434 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1435 { | |
762 | 1436 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1437 pPaletteManager->RecalculateAll(); |
1438 } | |
1439 } | |
1440 | |
1441 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1442 /*sprintf(FileName, "levels\\%s", pContainer); | |
1443 if ( GetFileAttributesA(FileName) != -1 ) | |
1444 { | |
1445 result = (bool)fopen(FileName, "rb"); | |
1446 v7 = result; | |
1447 File = (ODMFace *)result; | |
1448 if ( !result ) | |
1449 return result; | |
1450 *(int *)thisa = 1; | |
1451 v8 = strlen(pContainer); | |
1452 v108 = 2; | |
1453 *((char *)&v139 + v8) = 0; | |
1454 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1455 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1456 fseek((FILE *)v7, Offset, 0); | |
1457 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1458 LoadTileGroupIds(); | |
630 | 1459 LoadRoadTileset(); |
0 | 1460 strcpy(pGroundTileset, "grastyl"); |
1461 fseek((FILE *)v7, v114, 0); | |
1462 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1463 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1464 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1465 fseek((FILE *)v7, v116, 0); |
1466 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1467 fseek((FILE *)v7, v117, 0); | |
1468 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1469 fseek((FILE *)v7, v118, 0); | |
1470 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1471 pTerrain.Initialize(); | |
1472 fseek((FILE *)v7, v119, 0); | |
1473 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1474 fseek((FILE *)v7, v120, 0); | |
1475 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1476 fseek((FILE *)v7, v121, 0); | |
1477 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1478 pTerrain._47C80A(0, 0, 128, 128); | |
1479 pAllocator->FreeChunk(ptr_D4); | |
1480 ptr_D4 = 0; | |
1481 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1482 v108 = (int)pOMAP; | |
1483 ptr_D4 = v9; | |
1484 pAllocator->FreeChunk((void *)v108); | |
1485 pOMAP = 0; | |
1486 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1487 v108 = 0; | |
1488 pOMAP = (unsigned int *)v10; | |
1489 fseek((FILE *)v7, v136, v108); | |
1490 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1491 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1492 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1493 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1494 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1495 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1496 v108 = 0; | |
1497 pBModels = (BSPModel *)v11; | |
1498 fseek((FILE *)v7, v122, v108); | |
1499 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1500 fseek((FILE *)v7, v123, 0); | |
1501 pNumItems = 0; | |
1502 if ( (signed int)uNumBModels > 0 ) | |
1503 { | |
1504 v12 = 0; | |
1505 while ( 1 ) | |
1506 { | |
1507 pBModels[v12].pVertices.pVertices = 0; | |
1508 pBModels[v12].pFaces = 0; | |
1509 pBModels[v12].pFacesOrdering = 0; | |
1510 pBModels[v12].pNodes = 0; | |
1511 FileName[0] = 0; | |
1512 v108 = (int)&pBModels[v12]; | |
1513 sprintfex(FileName, "%s", v108); | |
1514 v13 = pBModels; | |
1515 v138 = 0; | |
1516 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1517 FileName); | |
1518 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1519 FileName); | |
1520 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, | |
1521 2 * pBModels[v12].uNumFaces, FileName); | |
1522 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1523 v15 = pBModels; | |
1524 v108 = (int)File; | |
1525 v15[v12].pNodes = (BSPNode *)v14; | |
1526 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1527 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1528 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1529 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1530 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1531 v107 = (int)File; | |
1532 v17 = pBModels; | |
1533 ptr = (FILE *)v16; | |
1534 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1535 v18 = pBModels; | |
1536 Str2 = 0; | |
1537 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1538 break; | |
1539 LABEL_25: | |
1540 free(ptr); | |
1541 ++pNumItems; | |
1542 ++v12; | |
1543 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1544 goto LABEL_26; | |
1545 } | |
1546 pDestLen = 0; | |
1547 pFilename = (char *)ptr; | |
1548 while ( 1 ) | |
1549 { | |
1550 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1551 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1552 break; | |
1553 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1554 *(short *)(thisa + 272) = v19; | |
1555 if ( !v19 ) | |
1556 { | |
1557 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1558 v21 = thisa; | |
1559 *(char *)(v21 + 29) &= 0xBFu; | |
1560 LABEL_19: | |
1561 *(short *)(v21 + 272) = v20; | |
1562 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1563 auto pTex = (Texture *)v149; | |
1564 if (pTex) | |
1565 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1566 goto LABEL_20; | |
1567 } | |
1568 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1569 LABEL_20: | |
1570 if ( *(short *)(thisa + 292) ) | |
1571 { | |
1572 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1573 *(char *)(thisa + 30) |= 0x10u; | |
1574 else | |
1575 *(char *)(thisa + 30) &= 0xEFu; | |
1576 } | |
1577 ++Str2; | |
1578 v18 = pBModels; | |
1579 pDestLen += 308; | |
1580 pFilename += 10; | |
1581 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1582 goto LABEL_25; | |
1583 } | |
1584 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1585 v21 = thisa; | |
1586 goto LABEL_19; | |
1587 } | |
1588 LABEL_26: | |
1589 v22 = File; | |
1590 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1591 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1592 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1593 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1594 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1595 pNumItems = uNumSpriteObjects; |
0 | 1596 do |
1597 { | |
1598 v24 = pItems->stru_24.uItemID; | |
1599 thisa = 0; | |
1600 v27 = (ODMFace *)(48 * v24); | |
1601 v25 = pObjectList->uNumObjects == 0; | |
1602 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1603 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1604 File = v27; | |
1605 pItems->uItemType = (unsigned __int16)v27; | |
1606 if ( v26 | v25 ) | |
1607 { | |
1608 LABEL_33: | |
1609 v29 = 0; | |
1610 } | |
1611 else | |
1612 { | |
1613 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1614 { | |
1615 ++thisa; | |
1616 pFilename = (char *)i + 56; | |
1617 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1618 goto LABEL_33; | |
1619 LOWORD(v27) = (short)File; | |
1620 } | |
1621 v29 = thisa; | |
1622 } | |
1623 pItems->uObjectDescID = v29; | |
1624 ++pItems; | |
1625 --pNumItems; | |
1626 } | |
1627 while ( pNumItems ); | |
1628 } | |
1629 fseek((FILE *)v22, v125, 0); | |
1630 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1631 pNumItems = 0; | |
1632 if ( (signed int)uNumLevelDecorations > 0 ) | |
1633 { | |
1634 thisa = (int)pLevelDecorations; | |
1635 do | |
1636 { | |
1637 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1638 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1639 v31 = thisa; | |
1640 ++pNumItems; | |
1641 thisa += 32; | |
1642 *(short *)v31 = v30; | |
1643 } | |
1644 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1645 } | |
1646 fseek((FILE *)v22, v126, 0); | |
1647 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1648 fseek((FILE *)v22, v127, 0); | |
1649 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1650 fseek((FILE *)v22, v128, 0); | |
1651 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1652 pAllocator->FreeChunk(pFaceIDLIST); | |
1653 v32 = field_DC; | |
1654 pFaceIDLIST = 0; | |
1655 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1656 v108 = (int)v22; | |
1657 pFaceIDLIST = (unsigned __int16 *)v33; | |
1658 fread(v33, 2u, field_DC, (FILE *)v108); | |
1659 fseek((FILE *)v22, v129, 0); | |
1660 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1661 fseek((FILE *)v22, v130, 0); | |
1662 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1663 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1664 fseek((FILE *)v22, v131, 0); | |
1665 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1666 fseek((FILE *)v22, v132, 0); | |
1667 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1668 fseek((FILE *)v22, v133, 0); | |
1669 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1670 fseek((FILE *)v22, v134, 0); | |
1671 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1672 fseek((FILE *)v22, v135, 0); | |
1673 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1674 thisa = (int)pTileTypes; | |
1675 pTileTable->InitializeTileset(4); | |
1676 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1677 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1678 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1679 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1680 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1681 { | |
1682 v108 = 0; | |
1683 v107 = (int)pSkyTextureName; | |
1684 } | |
1685 else | |
1686 { | |
1687 v108 = 0; | |
1688 v107 = (int)pDefaultSkyTexture; | |
1689 } | |
1690 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1691 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1692 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1693 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1694 v36 = uSky_TextureID; | |
1695 uMainTile_BitmapID = v35; | |
1696 if ( v36 != -1 ) | |
1697 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1698 | |
1699 v37 = uMainTile_BitmapID; | |
1700 if ( v37 != -1 ) | |
1701 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1702 | |
1703 _47F0E2(); | |
1704 pGameLoadingUI_ProgressBar->Progress(); | |
1705 fclose((FILE *)v22); | |
1706 goto LABEL_150; | |
1707 }*/ | |
1708 | |
1709 assert(sizeof(BSPModel) == 188); | |
1710 | |
1711 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1712 Abortf("Unable to find %s in Games.LOD", pFilename); | |
1713 | |
119 | 1714 |
1715 char pMinimapTextureFilename[1024]; | |
1716 strcpy(pMinimapTextureFilename, pFilename); | |
1717 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1718 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1719 | |
0 | 1720 //strcpy(FileName, pContainer); |
1721 strcpy(Str, pFilename); | |
1722 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1723 //v141 = &v139; | |
1724 //v38 = strlen(pFilename); | |
1725 //strcpy((char *)&v139 + v38, ".odm"); | |
1726 v39 = pGames_LOD->FindContainer(Str, 1); | |
1727 //Str[strlen(Str) - 4] = 0; | |
1728 | |
1729 header.uCompressedSize = 0; | |
1730 header.uDecompressedSize = 0; | |
1731 //ptr = v39; | |
1732 header.uVersion = 91969; | |
1733 header.pMagic[0] = 'm'; | |
1734 header.pMagic[1] = 'v'; | |
1735 header.pMagic[2] = 'i'; | |
1736 header.pMagic[3] = 'i'; | |
1737 fread(&header, 0x10u, 1u, v39); | |
1738 if (header.uVersion != 91969 || | |
1739 header.pMagic[0] != 'm' || | |
1740 header.pMagic[1] != 'v' || | |
1741 header.pMagic[2] != 'i' || | |
1742 header.pMagic[3] != 'i') | |
1743 { | |
1744 MessageBoxW(nullptr, L"Can't load file!", | |
1745 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1746 } | |
1747 //v40 = header.uCompressedSize; | |
1748 //pSource = header.uDecompressedSize; | |
1749 //v41 = malloc(header.uDecompressedSize); | |
1750 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1751 auto pSrc = pSrcMem; | |
1752 //v42 = v41; | |
1753 //HIDWORD(v142) = (uint32)pSrc; | |
1754 if (header.uCompressedSize < header.uDecompressedSize) | |
1755 { | |
1756 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1757 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1758 | |
1759 uint actualDecompressedSize = header.uDecompressedSize; | |
1760 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1761 free(pComressedSrc); | |
1762 } | |
1763 else | |
1764 { | |
1765 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1766 } | |
1767 | |
1768 memcpy(pLevelFilename, pSrc, 0x20); | |
1769 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1770 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1771 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1772 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1773 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1774 pSrc += 0xB0; | |
1775 | |
1776 //v43 = (char *)pSrc + 176; | |
1777 LoadTileGroupIds(); | |
630 | 1778 LoadRoadTileset(); |
0 | 1779 strcpy(pGroundTileset, "grastyl"); |
1780 pGameLoadingUI_ProgressBar->Progress(); | |
1781 pTerrain.Initialize(); | |
1782 //v108 = 16384; | |
1783 //v107 = (int)v43; | |
1784 //v106 = (char *)pTerrain.pHeightmap; | |
1785 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1786 pSrc += 0x4000; | |
1787 | |
1788 //v43 = (char *)v43 + 16384; | |
1789 //v105 = 16384; | |
1790 //v104 = (void *)v43; | |
1791 //v103 = pTerrain.pTilemap; | |
1792 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1793 pSrc += 0x4000; | |
1794 | |
1795 //v43 = (char *)v43 + 16384; | |
1796 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1797 pSrc += 0x4000; | |
1798 | |
1799 //v43 = (char *)v43 + 16384; | |
1800 //v108 = (int)ptr_D4; | |
760 | 1801 if (pCmap) |
0 | 1802 { |
760 | 1803 pAllocator->FreeChunk(pCmap); |
1804 pCmap = nullptr; | |
0 | 1805 } |
760 | 1806 pCmap = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1807 pTerrain.FillDMap(0, 0, 128, 128); | |
0 | 1808 |
1809 pGameLoadingUI_ProgressBar->Progress(); | |
1810 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1811 //v43 = (char *)v43 + 4; | |
1812 memcpy(pTerrainSomeOtherData, pSrc + 4, 0x20000); | |
1813 pSrc += 4 + 0x20000; | |
1814 //v43 = (char *)v43 + 131072; | |
1815 memcpy(pTerrainNormalIndices, pSrc, 0x10000); | |
1816 pSrc += 0x10000; | |
1817 //v43 = (char *)v43 + 65536; | |
1818 | |
1819 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1820 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1821 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1822 pSrc += 12 * uNumTerrainNormals; | |
1823 //v44 = (char *)v43 + (int)pFilename; | |
1824 //v44 = (char *)v44 + 4; | |
1825 //v45 = uNumBModels; | |
1826 //v108 = (int)"BDdata"; | |
1827 | |
1828 pGameLoadingUI_ProgressBar->Progress(); | |
1829 | |
1830 //v107 = 188 * v45; | |
1831 //v106 = (char *)pBModels; | |
1832 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1833 //v47 = uNumBModels; | |
1834 memcpy(&uNumBModels, pSrc, 4); | |
1835 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1836 //pFilename = (char *)(188 * v47); | |
1837 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1838 pSrc += 4 + 188 * uNumBModels; | |
1839 | |
1840 pGameLoadingUI_ProgressBar->Progress(); | |
1841 | |
1842 //uSourceLen = (char *)v44 + (int)pFilename; | |
1843 //v151 = 0; | |
1844 for (uint i = 0; i < uNumBModels; ++i) | |
1845 { | |
1846 //v48 = 0; | |
80 | 1847 auto model = &pBModels[i]; |
0 | 1848 |
1849 model->pVertices.pVertices = nullptr; | |
1850 model->pFaces = nullptr; | |
1851 model->pFacesOrdering = nullptr; | |
1852 model->pNodes = nullptr; | |
1853 //FileName[0] = 0; | |
1854 //v108 = (int)&pBModels[i]; | |
1855 //sprintf(FileName, "%s", v108); | |
1856 //v49 = pBModels; | |
1857 //v138 = 0; | |
1858 //v50 = &pBModels[v48]; | |
1859 //v108 = (int)FileName; | |
1860 //v107 = 12 * v50->pVertices.uNumVertices; | |
1861 //v106 = (char *)v50->pVertices.pVertices; | |
1862 assert(sizeof(Vec3_int_) == 12); | |
1863 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1864 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); | |
1865 memcpy(model->pVertices.pVertices, pSrc, verticesSize); | |
1866 pSrc += verticesSize; | |
1867 //v51 = &pBModels[v48]; | |
1868 //v108 = (int)FileName; | |
1869 //v107 = 308 * v51->uNumFaces; | |
1870 //v106 = (char *)v51->pFaces; | |
1871 assert(sizeof(ODMFace) == 308); | |
1872 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1873 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); | |
1874 memcpy(model->pFaces, pSrc, facesSize); | |
1875 pSrc += facesSize; | |
1876 //v52 = &pBModels[v48]; | |
1877 //v108 = (int)FileName; | |
1878 //v107 = 2 * v52->uNumFaces; | |
1879 //v106 = (char *)v52->pFacesOrdering; | |
1880 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1881 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); | |
1882 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); | |
1883 pSrc += facesOrderingSize; | |
1884 //v53 = &pBModels[v48]; | |
1885 //v108 = (int)FileName; | |
1886 //v107 = 8 * v53->uNumNodes; | |
1887 //v106 = (char *)v53->pNodes; | |
1888 assert(sizeof(BSPNode) == 8); | |
1889 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1890 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); | |
1891 memcpy(model->pNodes, pSrc, nodesSize); | |
1892 pSrc += nodesSize; | |
1893 //v54 = &pBModels[v48]; | |
1894 //v108 = 12 * v54->pVertices.uNumVertices; | |
1895 //pFilename = (char *)v108; | |
1896 //v107 = (int)uSourceLen; | |
1897 //v106 = (char *)v54->pVertices.pVertices; | |
1898 //memcpy(v106, uSourceLen, v108); | |
1899 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1900 //v55 = &pBModels[v48]; | |
1901 //v105 = 308 * v55->uNumFaces; | |
1902 //v104 = uSourceLen; | |
1903 //v103 = v55->pFaces; | |
1904 //pFilename = (char *)v105; | |
1905 //memcpy(v103, uSourceLen, v105); | |
1906 //v56 = &pBModels[v48]; | |
1907 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1908 //v57 = v56->pFacesOrdering; | |
1909 //pFilename = (char *)(2 * v56->uNumFaces); | |
1910 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1911 //v58 = &pBModels[v48]; | |
1912 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1913 //v59 = v58->pNodes; | |
1914 //pFilename = (char *)(8 * v58->uNumNodes); | |
1915 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1916 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1917 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1918 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1919 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1920 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1921 pSrc += 10 * model->uNumFaces; | |
1922 //v144 = 0; | |
1923 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1924 //v60 = pBModels; | |
1925 for (uint j = 0; j < model->uNumFaces; ++j) | |
1926 { | |
1927 auto texFilename = textureFilenames + j * 10; | |
1928 //v149 = 0; | |
1929 //Str2 = (char *)ptr; | |
1930 | |
80 | 1931 auto *face = &model->pFaces[j]; |
0 | 1932 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1933 if (~face->uAttributes & 0x40) | |
1934 { | |
1935 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1936 // v63 = (ODMFace *)pFilename; | |
1937 goto LABEL_68; | |
1938 } | |
1939 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1940 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1941 if (!face->uTextureID) | |
1942 { | |
1943 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1944 //v63 = (ODMFace *)pFilename; | |
760 | 1945 face->uAttributes &= 0xFFBFu; |
0 | 1946 LABEL_68: |
1947 face->uTextureID = v62; | |
1948 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1949 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1950 if ((signed __int16)v62 != -1) | |
1951 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1952 goto LABEL_69; | |
1953 } | |
1954 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1955 LABEL_69: | |
1956 if (face->sCogTriggeredID) | |
1957 { | |
1958 if (face->HasEventHint()) | |
760 | 1959 face->uAttributes |= 0x1000u; |
0 | 1960 else |
760 | 1961 face->uAttributes &= 0xEFFFu; |
0 | 1962 } |
1963 //++v144; | |
1964 //v60 = pBModels; | |
1965 //v149 = (char *)v149 + 308; | |
1966 //Str2 += 10; | |
1967 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1968 //goto LABEL_74; | |
1969 } | |
1970 | |
1971 //LABEL_74: | |
1972 free((void *)textureFilenames); | |
1973 // ++v151; | |
1974 // ++v48; | |
1975 // if ( v151 >= (signed int)uNumBModels ) | |
1976 // goto LABEL_75; | |
1977 } | |
1978 //LABEL_75: | |
1979 pGameLoadingUI_ProgressBar->Progress(); | |
1980 | |
1981 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1982 //uSourceLen = (char *)uSourceLen + 4; | |
1983 if (uNumLevelDecorations > 3000) | |
1984 MessageBoxW(nullptr, L"Can't load file!", | |
1985 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1986 | |
1987 assert(sizeof(LevelDecoration) == 32); | |
1988 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1989 memcpy(pLevelDecorations, pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); | |
760 | 1990 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 1991 |
1992 pGameLoadingUI_ProgressBar->Progress(); | |
1993 | |
1994 //v151 = 0; | |
1995 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1996 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1997 { | |
1998 char name[256]; | |
760 | 1999 memcpy(name, pSrc, sizeof(LevelDecoration)); |
2000 pSrc += sizeof(LevelDecoration); | |
0 | 2001 |
2002 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
2003 } | |
2004 | |
2005 pGameLoadingUI_ProgressBar->Progress(); | |
2006 | |
2007 memcpy(&numFaceIDListElems, pSrc, 4); | |
2008 | |
2009 //uSourceLen = (char *)uSourceLen + 4; | |
2010 //v108 = (int)pFaceIDLIST; | |
2011 if (pFaceIDLIST) | |
2012 { | |
2013 pAllocator->FreeChunk(pFaceIDLIST); | |
2014 pFaceIDLIST = nullptr; | |
2015 } | |
2016 //v66 = field_DC; | |
2017 //pFaceIDLIST = 0; | |
2018 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
2019 uint faceIDListSize = 2 * numFaceIDListElems; | |
2020 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); | |
2021 //v68 = field_DC; | |
2022 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2023 //pFilename = (char *)(2 * v68); | |
2024 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2025 pSrc += 4 + faceIDListSize; | |
2026 | |
2027 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2028 pGameLoadingUI_ProgressBar->Progress(); | |
2029 | |
2030 //v108 = (int)pOMAP; | |
2031 //pAllocator->FreeChunk((void *)v108); | |
2032 //pOMAP = 0; | |
2033 if (pOMAP) | |
2034 { | |
2035 pAllocator->FreeChunk(pOMAP); | |
2036 pOMAP = nullptr; | |
2037 } | |
2038 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
2039 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); | |
2040 //v108 = 65536; | |
2041 //pOMAP = (unsigned int *)v69; | |
2042 memcpy(pOMAP, pSrc, 65536); | |
2043 pSrc += 65536; | |
2044 | |
2045 //uSourceLen = (char *)uSourceLen + 65536; | |
2046 pGameLoadingUI_ProgressBar->Progress(); | |
2047 | |
2048 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2049 //uSourceLen = (char *)uSourceLen + 4; | |
2050 pGameLoadingUI_ProgressBar->Progress(); | |
2051 //v70 = uNumSpawnPoints; | |
2052 //v108 = (int)"Spawn"; | |
2053 //v107 = 24 * v70; | |
2054 //v106 = (char *)pSpawnPoints; | |
2055 assert(sizeof(SpawnPointMM7) == 24); | |
2056 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2057 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); | |
2058 //v72 = uNumSpawnPoints; | |
2059 //pSpawnPoints = v71; | |
2060 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2061 pSrc += 4 + spawnPointsSize; | |
2062 | |
2063 pGameLoadingUI_ProgressBar->Progress(); | |
2064 | |
2065 free(pSrcMem); | |
2066 | |
2067 //v108 = (int)".ddm"; | |
2068 //v73 = strlen(pContainer); | |
2069 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2070 //strcpy((char *)v141 + v73, (const char *)v108); | |
2071 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2072 fread(&header, 0x10u, 1u, v39); | |
2073 Str2 = 0; | |
2074 if (header.uVersion != 91969 || | |
2075 header.pMagic[0] != 'm' || | |
2076 header.pMagic[1] != 'v' || | |
2077 header.pMagic[2] != 'i' || | |
2078 header.pMagic[3] != 'i' ) | |
2079 { | |
187 | 2080 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2081 Str2 = (char *)1; |
2082 } | |
2083 //v74 = 0; | |
2084 //pFilename = (char *)header.uCompressedSize; | |
2085 //v149 = 0; | |
2086 //pDestLen = header.uDecompressedSize; | |
2087 if ( !Str2 ) | |
2088 { | |
2089 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2090 pSrc = pSrcMem; | |
2091 //v149 = v75; | |
2092 if (header.uCompressedSize == header.uDecompressedSize) | |
2093 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2094 else if (header.uCompressedSize < header.uDecompressedSize) | |
2095 { | |
2096 auto compressedMem = malloc(header.uCompressedSize); | |
2097 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2098 | |
2099 uint actualDecompressedSize = header.uDecompressedSize; | |
2100 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2101 free(compressedMem); | |
2102 } | |
2103 else | |
2104 MessageBoxW(nullptr, L"Can't load file!", | |
2105 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2106 | |
2107 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2108 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2109 pSrc += sizeof(DDM_DLV_Header); | |
2110 //v74 = (int)((char *)v75 + 40); | |
2111 } | |
2112 //v76 = uNumBModels; | |
2113 //v77 = actualNumFacesInLevel = 0; | |
2114 uint actualNumFacesInLevel = 0; | |
2115 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2116 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2117 |
2118 //v79 = ddm.uNumFacesInBModels; | |
2119 if (ddm.uNumFacesInBModels) | |
2120 { | |
2121 if ( ddm.uNumBModels ) | |
2122 { | |
2123 //v80 = ddm.uNumDecorations; | |
2124 if (ddm.uNumDecorations) | |
2125 { | |
2126 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2127 ddm.uNumBModels != uNumBModels || | |
2128 ddm.uNumDecorations != uNumLevelDecorations ) | |
2129 Str2 = (char *)1; | |
2130 } | |
2131 } | |
2132 } | |
2133 | |
2134 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2135 pNumItems = 29030400; | |
2136 if ( Str2 ) | |
2137 { | |
2138 memset(Dst, 0, 0x3C8u); | |
2139 memset(Src, 0, 0x3C8u); | |
2140 goto LABEL_112; | |
2141 } | |
2142 //v81 = ddm.uLastRepawnDay; | |
2143 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2144 { | |
2145 memcpy(Dst, pSrc, 0x3C8u); | |
2146 memcpy(Src, pSrc + 968, 0x3C8u); | |
2147 LABEL_112: | |
2148 free(pSrcMem); | |
2149 | |
2150 ddm.uLastRepawnDay = (int)File; | |
2151 if (Str2 == 0) | |
2152 ++ddm.uNumRespawns; | |
2153 v108 = 0; | |
2154 *(int *)thisa = 1; | |
2155 v39 = pGames_LOD->FindContainer(Str, 0); | |
2156 fread(&header, 0x10, 1u, v39); | |
2157 //pFilename = (char *)header.uCompressedSize; | |
2158 //pDestLen = header.uDecompressedSize; | |
2159 //v82 = malloc(header.uDecompressedSize); | |
2160 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2161 //v149 = v82; | |
2162 if (header.uCompressedSize == header.uDecompressedSize) | |
2163 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2164 else if (header.uCompressedSize < header.uDecompressedSize) | |
2165 { | |
2166 auto compressedMem = malloc(header.uCompressedSize); | |
2167 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2168 | |
2169 uint actualDecompressedSize = header.uDecompressedSize; | |
2170 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2171 free(compressedMem); | |
2172 } | |
2173 else | |
2174 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2175 | |
2176 pSrc = pSrcMem + 40; | |
2177 goto LABEL_120; | |
2178 | |
2179 } | |
2180 *(int *)thisa = 0; | |
2181 LABEL_120: | |
2182 //v108 = (int)".odm"; | |
2183 //v83 = strlen(pContainer); | |
2184 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2185 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2186 //v84 = (const void *)(v74 + 968); |
752 | 2187 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2188 pSrc += 2 * 0x3C8; |
2189 //v85 = (char *)v84 + 968; | |
2190 | |
2191 pGameLoadingUI_ProgressBar->Progress(); | |
2192 | |
2193 if ( *(int *)thisa ) | |
2194 { | |
752 | 2195 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2196 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2197 } |
2198 | |
2199 //v25 = uNumBModels == 0; | |
2200 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2201 //v151 = 0; | |
2202 for (uint i = 0; i < uNumBModels; ++i) | |
2203 { | |
79 | 2204 auto model = pBModels[i]; |
0 | 2205 //pNumItems = 0; |
2206 //do | |
2207 //{ | |
2208 //v86 = pBModels; | |
2209 //thisa = 0; | |
2210 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2211 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2212 { |
79 | 2213 auto face = model.pFaces[j]; |
0 | 2214 |
2215 //if ( *(int *)(v87 + 76) > 0 ) | |
2216 //{ | |
2217 //File = 0; | |
2218 //do | |
2219 //{ | |
2220 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2221 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2222 pSrc += 4; |
2223 //v88 = pBModels; | |
2224 //++File; | |
2225 //v85 = (char *)v85 + 4; | |
2226 //++thisa; | |
2227 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2228 //} | |
2229 //while ( thisa < *(int *)(v87 + 76) ); | |
2230 } | |
2231 | |
2232 //v89 = pBModels; | |
2233 //thisa = 0; | |
79 | 2234 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2235 { |
79 | 2236 auto face = model.pFaces[j]; |
0 | 2237 //pFilename = 0; |
2238 //do | |
2239 //{ | |
2240 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2241 //File = v90; | |
79 | 2242 if (face.sCogTriggeredID) |
0 | 2243 { |
79 | 2244 if (face.HasEventHint()) |
760 | 2245 face.uAttributes |= 0x1000u; |
0 | 2246 else |
760 | 2247 face.uAttributes &= 0xEFFFu; |
0 | 2248 } |
2249 //++thisa; | |
2250 //v89 = pBModels; | |
2251 //pFilename += 308; | |
2252 //} | |
2253 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2254 } | |
2255 //++v151; | |
2256 //pNumItems += 188; | |
2257 //} | |
2258 //while ( v151 < (signed int)uNumBModels ); | |
2259 } | |
2260 | |
2261 pGameLoadingUI_ProgressBar->Progress(); | |
2262 | |
2263 //v151 = 0; | |
2264 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2265 { | |
2266 //thisa = (int)&pLevelDecorations[0].field_2; | |
2267 //do | |
2268 //{ | |
2269 memcpy(&pLevelDecorations[i].field_2, pSrc, 2); | |
2270 pSrc += 2; | |
2271 //thisa += 32; | |
2272 //v85 = (char *)v85 + 2; | |
2273 //++v151; | |
2274 //} | |
2275 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2276 } | |
2277 | |
2278 pGameLoadingUI_ProgressBar->Progress(); | |
2279 | |
2280 memcpy(&uNumActors, pSrc, 4); | |
2281 //v91 = (char *)v85 + 4; | |
2282 if (uNumActors > 500) | |
2283 MessageBoxW(nullptr, L"Can't load file!", | |
2284 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2285 | |
2286 pGameLoadingUI_ProgressBar->Progress(); | |
2287 | |
2288 assert(sizeof(Actor) == 836); | |
2289 //pFilename = (char *)(836 * uNumActors); | |
2290 memcpy(pActors, pSrc + 4, uNumActors * sizeof(Actor)); | |
2291 pSrc += 4 + uNumActors * sizeof(Actor); | |
2292 //v92 = (char *)v91 + (int)pFilename; | |
2293 pGameLoadingUI_ProgressBar->Progress(); | |
2294 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2295 memcpy(&uNumSpriteObjects, pSrc, 4); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2296 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2297 assert(sizeof(SpriteObject) == 112); |
0 | 2298 |
2299 pGameLoadingUI_ProgressBar->Progress(); | |
2300 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2301 //pFilename = (char *)(112 * uNumSpriteObjects); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2302 memcpy(pSpriteObjects, pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2303 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2304 |
2305 //v94 = (char *)v93 + (int)pFilename; | |
2306 pGameLoadingUI_ProgressBar->Progress(); | |
2307 | |
2308 memcpy(&uNumChests, pSrc, 4); | |
2309 //v95 = (char *)v94 + 4; | |
2310 if (uNumChests > 20) | |
2311 MessageBoxW(nullptr, L"Can't load file!", | |
2312 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2313 | |
2314 pGameLoadingUI_ProgressBar->Progress(); | |
2315 | |
2316 assert(sizeof(Chest) == 5324); | |
2317 //pFilename = (char *)(5324 * uNumChests); | |
2318 memcpy(pChests, pSrc + 4 , uNumChests * sizeof(Chest)); | |
2319 pSrc += 4 + uNumChests * sizeof(Chest); | |
2320 //v96 = (char *)v95 + (int)pFilename; | |
2321 pGameLoadingUI_ProgressBar->Progress(); | |
2322 | |
2323 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2324 pSrc += 0xC8; | |
2325 | |
2326 pGameLoadingUI_ProgressBar->Progress(); | |
810 | 2327 memcpy(&loc_time, pSrc, 0x38u); |
0 | 2328 |
2329 free(pSrcMem); | |
2330 | |
630 | 2331 pTileTable->InitializeTileset(Tileset_Dirt); |
2332 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2333 //v108 = pTileTypes[0].uTileGroup; |
630 | 2334 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2335 //v108 = pTileTypes[1].uTileGroup; |
630 | 2336 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2337 //v108 = pTileTypes[2].uTileGroup; |
630 | 2338 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2339 //v108 = pTileTypes[3].uTileGroup; |
630 | 2340 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
0 | 2341 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); |
2342 //v97 = pTileTypes[0].uTileID; | |
2343 //v108 = 0; | |
2344 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2345 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2346 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2347 if (uMainTile_BitmapID != -1) | |
2348 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2349 | |
2350 _47F0E2(); | |
2351 | |
2352 LABEL_150: | |
2353 //v100 = HIDWORD(uLastVisitDay); | |
2354 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2355 //HIDWORD(v142) = v100; | |
810 | 2356 if (loc_time.uLastVisitDay) |
0 | 2357 { |
810 | 2358 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2359 { |
2360 if ( rand() % 100 >= 20 ) | |
2361 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2362 else | |
2363 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
810 | 2364 sprintf(loc_time.sky_texture_name, "plansky%d", v108); |
0 | 2365 } |
2366 } | |
2367 else | |
2368 { | |
810 | 2369 strcpy(loc_time.sky_texture_name, "plansky3"); |
0 | 2370 } |
2371 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
810 | 2372 uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); |
0 | 2373 if (uSky_TextureID != -1) |
2374 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2375 | |
2376 pPaletteManager->RecalculateAll(); | |
2377 pSoundList->LoadSound(53, 0); | |
2378 pSoundList->LoadSound(92, 0); | |
2379 pSoundList->LoadSound(57, 0); | |
2380 pSoundList->LoadSound(96, 0); | |
2381 pSoundList->LoadSound(64, 0); | |
2382 pSoundList->LoadSound(103, 0); | |
760 | 2383 for (int i=0; i<3;++i) |
0 | 2384 { |
760 | 2385 |
2386 switch ( pTileTypes[i].tileset ) | |
0 | 2387 { |
760 | 2388 case Tileset_Grass: |
2389 pSoundList->LoadSound(54, 0); | |
2390 pSoundList->LoadSound(93, 0); | |
2391 break; | |
2392 case Tileset_Snow: | |
0 | 2393 pSoundList->LoadSound(58, 0); |
760 | 2394 pSoundList->LoadSound(97, 0); |
0 | 2395 break; |
760 | 2396 case Tileset_2: |
0 | 2397 pSoundList->LoadSound(52, 0); |
760 | 2398 pSoundList->LoadSound(91, 0); |
0 | 2399 break; |
760 | 2400 case Tileset_3: |
0 | 2401 pSoundList->LoadSound(51, 0); |
760 | 2402 pSoundList->LoadSound(90, 0); |
0 | 2403 break; |
760 | 2404 case Tileset_Water: |
0 | 2405 pSoundList->LoadSound(62, 0); |
760 | 2406 pSoundList->LoadSound(101, 0); |
0 | 2407 break; |
760 | 2408 case Tileset_6: |
0 | 2409 pSoundList->LoadSound(49, 0); |
760 | 2410 pSoundList->LoadSound(88, 0); |
0 | 2411 break; |
760 | 2412 case Tileset_Swamp: |
2413 pSoundList->LoadSound(61, 0); | |
2414 pSoundList->LoadSound(100, 0); | |
2415 break; | |
2416 } | |
0 | 2417 } |
2418 return true; | |
2419 } | |
2420 | |
2421 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2422 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2423 { |
2424 signed int result; // eax@2 | |
2425 int v3; // eax@3 | |
2426 | |
2427 if ( a2 >= 90 ) | |
2428 { | |
2429 v3 = (a2 - 90) / 36; | |
2430 if ( v3 && v3 != 1 && v3 != 2 ) | |
2431 { | |
2432 if ( v3 == 3 ) | |
2433 result = this->pTileTypes[3].uTileID; | |
2434 else | |
2435 result = a2; | |
2436 } | |
2437 else | |
2438 { | |
2439 result = this->pTileTypes[v3].uTileID; | |
2440 } | |
2441 } | |
2442 else | |
2443 { | |
2444 result = 0; | |
2445 } | |
2446 return result; | |
2447 } | |
2448 | |
2449 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2450 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2451 { |
2452 int v3; // esi@5 | |
2453 unsigned int result; // eax@9 | |
2454 | |
630 | 2455 assert(uX < 128 && uY < 128); |
67 | 2456 |
2457 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2458 if (v3 < 198) // < Tileset_3 |
67 | 2459 { |
2460 if (v3 >= 90) | |
185 | 2461 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2462 } |
2463 else | |
2464 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2465 | |
635 | 2466 #pragma region "New: seasons change" |
2467 extern bool change_seasons; | |
2468 if (change_seasons) | |
2469 switch (pParty->uCurrentMonth) | |
2470 { | |
2471 case 11: case 0: case 1: // winter | |
2472 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2473 { | |
2474 if (v3 <= 95) // some grastyl entries | |
2475 v3 = 348; | |
2476 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2477 v3 = 348 + (v3 - 96); | |
2478 } | |
630 | 2479 /*switch (v3) |
2480 { | |
2481 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2482 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2483 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2484 }*/ | |
635 | 2485 break; |
2486 | |
2487 case 2: case 3: case 4: // spring | |
2488 case 8: case 9: case 10: // autumn | |
2489 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2490 v3 = 1; | |
2491 break; | |
630 | 2492 |
635 | 2493 case 5: case 6: case 7: // summer |
2494 //all tiles are green grass by default | |
2495 break; | |
630 | 2496 |
635 | 2497 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2498 } | |
2499 #pragma endregion | |
630 | 2500 |
67 | 2501 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2502 } |
2503 | |
2504 //----- (0047ED83) -------------------------------------------------------- | |
2505 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2506 { | |
812 | 2507 assert(a2 < 128 && a3 < 128); |
0 | 2508 |
812 | 2509 return *(&this->pTerrain.pTilemap[128 * a3] + a2); |
0 | 2510 } |
2511 | |
2512 //----- (0047EDB3) -------------------------------------------------------- | |
2513 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2514 { | |
812 | 2515 assert(uX < 128 && uY < 128); |
0 | 2516 int v3; // esi@5 |
2517 | |
812 | 2518 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; |
2519 if ( v3 >= 90 ) | |
2520 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
67 | 2521 return pTileTable->pTiles[v3].uAttributes; |
0 | 2522 } |
2523 | |
2524 //----- (0047EE16) -------------------------------------------------------- | |
2525 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2526 { | |
812 | 2527 assert(uX < 128 && uZ < 128); |
0 | 2528 |
812 | 2529 return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; |
0 | 2530 } |
2531 | |
2532 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2533 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2534 { | |
0 | 2535 signed int v4; // eax@5 |
2536 signed int v5; // eax@7 | |
2537 int v6; // eax@8 | |
2538 signed int v8; // eax@9 | |
764 | 2539 int modif=0; |
0 | 2540 |
764 | 2541 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2542 v4 = 0; |
2543 else | |
764 | 2544 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2545 v5 = GetTileIdByTileMapId(v4); | |
2546 if (running) | |
2547 modif=-39; | |
0 | 2548 if ( !v5 ) |
764 | 2549 return 92+modif; |
2550 | |
2551 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2552 { |
764 | 2553 case 0: return 93+ modif; |
2554 case 1: return 97+ modif; | |
2555 case 2: return 91+ modif; | |
2556 case 3: return 90+ modif; | |
2557 case 4: return 101+ modif; | |
2558 case 5: return 95+ modif; | |
2559 case 6: return 88+ modif; | |
2560 case 7: return 100+ modif; | |
2561 case 8: return 93+ modif; | |
2562 default: | |
2563 v8=pTileTable->pTiles[v5].tileset; | |
2564 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2565 return 96+ modif; | |
2566 else | |
2567 return 95+ modif; | |
0 | 2568 } |
764 | 2569 |
0 | 2570 } |
2571 | |
2572 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2573 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2574 { |
2575 int v4; // ecx@1 | |
2576 int v5; // edx@2 | |
2577 int v6; // edi@2 | |
2578 int v7; // esi@2 | |
2579 int v8; // eax@4 | |
2580 int v9; // ebx@4 | |
2581 int v10; // eax@5 | |
2582 int v11; // eax@7 | |
2583 int v12; // esi@12 | |
2584 char v13; // al@12 | |
2585 int v15; // [sp+4h] [bp-14h]@7 | |
2586 int v16; // [sp+8h] [bp-10h]@5 | |
2587 int v17; // [sp+Ch] [bp-Ch]@2 | |
2588 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2589 int v19; // [sp+14h] [bp-4h]@2 | |
2590 int i; // [sp+24h] [bp+Ch]@5 | |
2591 | |
2592 v18 = this; | |
752 | 2593 v4 = Y_grid_poa - 10; |
2594 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2595 { |
752 | 2596 v5 = v4 - Y_grid_poa; |
2597 v6 = (Y_grid_poa - 30); | |
2598 v7 = X_grid_pos; | |
2599 v19 = v4 - Y_grid_poa; | |
2600 v17 = Y_grid_poa + 10 - v4; | |
0 | 2601 while ( 1 ) |
2602 { | |
2603 v8 = abs(v5); | |
2604 v9 = v7 - 10; | |
2605 if ( v7 - 10 < v7 + 10 ) | |
2606 { | |
2607 v16 = v8 * v8; | |
2608 v10 = v9 - v7; | |
2609 for ( i = v9 - v7; ; v10 = i ) | |
2610 { | |
2611 v11 = abs(v10); | |
2612 v15 = v11 * v11 + v16; | |
752 | 2613 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2614 { |
752 | 2615 v13 = 1 << (7 - (v9 - 20) % 8); |
2616 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2617 if ( v15 <= 49 ) |
752 | 2618 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2619 v7 = X_grid_pos; | |
0 | 2620 } |
2621 ++v9; | |
2622 ++i; | |
2623 if ( v9 >= v7 + 10 ) | |
2624 break; | |
2625 } | |
2626 } | |
752 | 2627 ++v6 ; |
0 | 2628 ++v19; |
2629 --v17; | |
2630 if ( !v17 ) | |
2631 break; | |
2632 v5 = v19; | |
2633 } | |
2634 } | |
2635 return 1; | |
2636 } | |
2637 | |
2638 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2639 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2640 { |
2641 bool result; // eax@5 | |
2642 | |
752 | 2643 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2644 result = 0; |
2645 else | |
752 | 2646 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2647 return result; |
2648 } | |
2649 | |
2650 //----- (0047F097) -------------------------------------------------------- | |
752 | 2651 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2652 { |
2653 bool result; // eax@5 | |
2654 | |
752 | 2655 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2656 result = 0; |
2657 else | |
752 | 2658 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2659 return result; |
2660 } | |
2661 | |
2662 //----- (0047F0E2) -------------------------------------------------------- | |
2663 bool OutdoorLocation::_47F0E2() | |
2664 { | |
2665 signed int v1; // edi@1 | |
2666 OutdoorLocation *v2; // ebx@1 | |
2667 Texture *v3; // ebp@2 | |
2668 | |
2669 v1 = 0; | |
2670 v2 = this; | |
2671 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2672 { | |
2673 v3 = pBitmaps_LOD->pTextures; | |
2674 do | |
2675 { | |
2676 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2677 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2678 v3->palette_id2, |
2679 v3->uTextureWidth * v3->uTextureHeight); | |
2680 ++v1; | |
2681 ++v3; | |
2682 } | |
2683 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2684 } | |
2685 return 1; | |
2686 } | |
2687 | |
2688 //----- (0047F138) -------------------------------------------------------- | |
2689 bool OutdoorLocation::PrepareDecorations() | |
2690 { | |
2691 signed int v1; // ebx@1 | |
2692 __int16 v4; // ax@5 | |
2693 int v5; // eax@7 | |
2694 __int16 v6; // ax@14 | |
2695 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2696 | |
2697 v1 = 0; | |
2698 v8 = 0; | |
2699 if ( !_strcmpi(pCurrentMapName, "out09.odm") ) | |
2700 v8 = 1; | |
2701 | |
2702 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2703 { | |
2704 auto decor = pLevelDecorations + i; | |
2705 | |
2706 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2707 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2708 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2709 { | |
2710 pSoundList->LoadSound(v4, 0); | |
2711 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2712 _6807B8_level_decorations_ids[v5] = i; | |
2713 } | |
2714 if ( v8 && decor->uCog == 20 ) | |
764 | 2715 decor->field_2 |= 0x0040u; |
0 | 2716 if ( !decor->field_16_event_id ) |
2717 { | |
2718 if ( decor->IsInteractive() ) | |
2719 { | |
2720 if ( v1 < 124 ) | |
2721 { | |
2722 v6 = v1 + 75; | |
2723 decor->_idx_in_stru123 = v6; | |
2724 if ( !stru_5E4C90._decor_events[v1++] ) | |
764 | 2725 decor->field_2 |= 0x0020u; |
0 | 2726 } |
2727 } | |
2728 } | |
2729 } | |
2730 | |
2731 pGameLoadingUI_ProgressBar->Progress(); | |
2732 return true; | |
2733 } | |
2734 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2735 | |
2736 //----- (0047F223) -------------------------------------------------------- | |
2737 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2738 { | |
2739 signed int v1; // ebx@1 | |
2740 char *v2; // esi@2 | |
2741 int v3; // eax@7 | |
2742 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2743 | |
2744 v5 = this; | |
2745 v1 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2746 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2747 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2748 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2749 do |
2750 { | |
2751 if ( *(short *)v2 ) | |
2752 { | |
2753 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2754 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2755 v3 = *(int *)(v2 + 34); | |
2756 if ( v3 ) | |
2757 { | |
2758 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2759 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2760 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2761 } | |
2762 } | |
2763 ++v1; | |
2764 v2 += 112; | |
2765 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2766 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2767 } |
2768 pGameLoadingUI_ProgressBar->Progress(); | |
2769 return 1; | |
2770 } | |
2771 | |
2772 //----- (0047F2D3) -------------------------------------------------------- | |
2773 bool OutdoorLocation::InitalizeActors(int a1) | |
2774 { | |
82 | 2775 Actor *v3; // esi@2 |
0 | 2776 int v4; // eax@3 |
2777 __int16 v5; // ax@11 | |
760 | 2778 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2779 int v9; // [sp+34Ch] [bp-4h]@1 |
2780 | |
760 | 2781 alert_status = 0; |
2782 for(int i=0; i<uNumActors; ++i) | |
2783 { | |
2784 v4 = pActors[i].uAttributes; | |
82 | 2785 if ( !(v4 & 0x100000) ) |
760 | 2786 { |
2787 if ( alert_status != 1 ) | |
2788 { | |
2789 pActors[i].uCurrentActionTime = 0; | |
2790 pActors[i].uCurrentActionLength = 0; | |
2791 if ( v4 & 0x10000 ) | |
2792 pActors[i].uAIState = AIState::Disabled; | |
2793 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2794 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2795 pActors[i].uAIState = AIState::Dead; | |
2796 pActors[i].vVelocity.x = 0; | |
2797 pActors[i].vVelocity.y = 0; | |
2798 pActors[i].vVelocity.z = 0; | |
2799 pActors[i].UpdateAnimation(); | |
864 | 2800 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2801 pActors[i].PrepareSprites(0); |
2802 } | |
2803 else | |
2804 { | |
2805 pActors[i].uAIState = AIState::Disabled; | |
2806 pActors[i].uAttributes = v4 | 0x10000; | |
2807 } | |
2808 } | |
2809 else if ( a1 == 0 ) | |
2810 { | |
2811 pActors[i].uAIState = AIState::Disabled; | |
2812 pActors[i].uAttributes = v4 | 0x10000; | |
2813 } | |
2814 else if ( alert_status != 0 ) | |
2815 { | |
2816 pActors[i].uCurrentActionTime = 0; | |
2817 pActors[i].uCurrentActionLength = 0; | |
2818 if ( v4 & 0x10000 ) | |
2819 pActors[i].uAIState = AIState::Disabled; | |
2820 v5 = pActors[i].uAIState; | |
2821 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2822 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2823 pActors[i].uAIState = AIState::Dead; | |
2824 pActors[i].vVelocity.x = 0; | |
2825 pActors[i].vVelocity.y = 0; | |
2826 pActors[i].vVelocity.z = 0; | |
2827 pActors[i].UpdateAnimation(); | |
864 | 2828 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2829 pActors[i].PrepareSprites(0); |
2830 } | |
2831 else | |
2832 { | |
2833 pActors[i].uAIState = AIState::Disabled; | |
2834 pActors[i].uAttributes = v4 | 0x10000; | |
2835 alert_status = GetAlertStatus(); | |
2836 } | |
2837 } | |
2838 | |
0 | 2839 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2840 //no use for this |
2841 // Actor thisa; | |
2842 // thisa.pMonsterInfo.uID = 45; | |
2843 // thisa.PrepareSprites(0); | |
0 | 2844 return 1; |
2845 } | |
2846 | |
2847 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2848 bool OutdoorLocation::LoadRoadTileset() |
0 | 2849 { |
760 | 2850 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2851 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2852 return 1; |
2853 } | |
2854 | |
2855 //----- (0047F420) -------------------------------------------------------- | |
2856 bool OutdoorLocation::LoadTileGroupIds() | |
2857 { | |
2858 for (uint i = 0; i < 3; ++i) | |
760 | 2859 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2860 |
2861 return true; | |
2862 } | |
2863 | |
2864 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2865 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2866 { |
2867 unsigned int result; // eax@1 | |
142 | 2868 //Actor *v1; // edi@2 |
2869 //__int16 v2; // ax@3 | |
2870 int z; // esi@5 | |
0 | 2871 float v4; // ST48_4@8 |
142 | 2872 //double v5; // ST38_8@8 |
2873 //float v6; // ST48_4@10 | |
2874 //double v7; // ST30_8@10 | |
0 | 2875 unsigned int v8; // eax@11 |
2876 int v9; // edx@11 | |
2877 __int16 v10; // dx@11 | |
2878 unsigned int v11; // eax@13 | |
2879 signed int v12; // eax@16 | |
2880 __int16 v13; // cx@21 | |
2881 SpriteFrame *v14; // eax@24 | |
2882 SpriteFrame *v15; // ebx@25 | |
2883 //int *v16; // eax@25 | |
2884 int v17; // eax@35 | |
2885 int v18; // ST78_4@36 | |
2886 int v19; // eax@36 | |
2887 int v20; // ecx@38 | |
2888 int v21; // eax@38 | |
2889 int v22; // ecx@41 | |
2890 int v23; // ST5C_4@43 | |
2891 int v24; // esi@44 | |
2892 signed __int64 v25; // qtt@45 | |
2893 int v26; // ST54_4@45 | |
2894 int v27; // ecx@45 | |
2895 RenderBillboard *v28; // esi@45 | |
142 | 2896 //__int16 v29; // ax@46 |
0 | 2897 unsigned __int8 v30; // zf@46 |
2898 unsigned __int8 v31; // sf@46 | |
2899 signed __int16 v32; // ax@49 | |
2900 signed int v33; // ecx@50 | |
2901 int v34; // ecx@54 | |
2902 MonsterDesc *v35; // edx@54 | |
2903 int v36; // ecx@54 | |
142 | 2904 //unsigned __int8 v37; // zf@54 |
2905 //unsigned __int8 v38; // sf@54 | |
0 | 2906 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2907 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2908 int v41; // [sp+24h] [bp-3Ch]@11 | |
2909 int v42; // [sp+28h] [bp-38h]@38 | |
2910 int v43; // [sp+28h] [bp-38h]@45 | |
2911 int v44; // [sp+2Ch] [bp-34h]@36 | |
2912 int v45; // [sp+2Ch] [bp-34h]@44 | |
2913 int v46; // [sp+2Ch] [bp-34h]@45 | |
2914 int v47; // [sp+30h] [bp-30h]@36 | |
2915 int v48; // [sp+30h] [bp-30h]@41 | |
2916 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2917 int v50; // [sp+34h] [bp-2Ch]@36 | |
2918 int v51; // [sp+34h] [bp-2Ch]@41 | |
2919 int v52; // [sp+34h] [bp-2Ch]@50 | |
2920 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2921 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2922 int y; // [sp+40h] [bp-20h]@5 |
2923 int x; // [sp+44h] [bp-1Ch]@5 | |
2924 int v57; // [sp+48h] [bp-18h]@45 | |
2925 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2926 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2927 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2928 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2929 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2930 | |
142 | 2931 //result = 0; |
2932 //v59 = 0; | |
2933 for (int i = 0; i < uNumActors; ++i) | |
0 | 2934 { |
142 | 2935 //v54 = 0; |
2936 //v1 = pActors;//[0].vPosition.z; | |
2937 //do | |
2938 //{ | |
2939 auto actor = pActors + i; | |
2940 //v2 = actor->uAIState; | |
2941 | |
2942 actor->uAttributes &= 0xFFFFFFF7u; | |
2943 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2944 continue; | |
2945 | |
2946 z = actor->vPosition.z; | |
0 | 2947 v49 = 0; |
142 | 2948 x = actor->vPosition.x; |
2949 y = actor->vPosition.y; | |
2950 if (actor->uAIState == Summoned) | |
0 | 2951 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2952 if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2953 pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) |
0 | 2954 { |
142 | 2955 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2956 } |
2957 else | |
2958 { | |
2959 v49 = 1; | |
142 | 2960 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2961 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2962 (double)(2 * actor->uActorHeight); | |
2963 z -= floorf(v4 + 0.5f); | |
2964 if ( z > actor->vPosition.z ) | |
2965 z = actor->vPosition.z; | |
0 | 2966 } |
2967 } | |
142 | 2968 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2969 actor->vPosition.y - pIndoorCamera->pos.y); | |
2970 LOWORD(v9) = actor->uYawAngle; | |
0 | 2971 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2972 v10 = actor->uCurrentActionAnimation; |
0 | 2973 if ( pParty->bTurnBasedModeOn ) |
2974 { | |
2975 if ( v10 != 1 ) | |
2976 { | |
2977 LABEL_17: | |
142 | 2978 v12 = actor->uCurrentActionTime; |
0 | 2979 goto LABEL_18; |
2980 } | |
2981 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2982 } | |
2983 else | |
2984 { | |
2985 if ( v10 != 1 ) | |
2986 goto LABEL_17; | |
2987 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2988 } | |
142 | 2989 v12 = 32 * i + v11; |
0 | 2990 LABEL_18: |
142 | 2991 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 2992 v12 = 0; |
142 | 2993 v13 = actor->uAIState; |
0 | 2994 if ( v13 == 17 && !v49 ) |
2995 { | |
2996 v40 = v12; | |
2997 v39 = uSpriteID_Spell11; | |
2998 LABEL_24: | |
2999 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
3000 goto LABEL_25; | |
3001 } | |
3002 v40 = v12; | |
142 | 3003 v39 = actor->pSpriteIDs[v10]; |
0 | 3004 if ( v13 != 16 ) |
3005 goto LABEL_24; | |
3006 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
3007 LABEL_25: | |
3008 v62 = 0; | |
3009 v15 = v14; | |
3010 //v16 = (int *)v14->uFlags; | |
3011 if (v14->uFlags & 2) | |
3012 v62 = 2; | |
3013 if (v14->uFlags & 0x40000) | |
3014 v62 |= 0x40u; | |
3015 if (v14->uFlags & 0x20000) | |
3016 LOBYTE(v62) = v62 | 0x80; | |
3017 if ((256 << v41) & v14->uFlags) | |
3018 v62 |= 4u; | |
3019 if ( v15->uGlowRadius ) | |
3020 { | |
3021 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3022 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3023 } |
3024 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3025 if ( pIndoorCamera->sRotationX ) | |
3026 { | |
3027 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3028 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3029 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3030 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3031 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
142 | 3032 v44 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3033 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) |
3034 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3035 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3036 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3037 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3038 continue; |
0 | 3039 v20 = v53 - v50; |
3040 v42 = v53 - v50; | |
3041 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3042 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3043 } | |
3044 else | |
3045 { | |
3046 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3047 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3048 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3049 X = v22 + v51; | |
3050 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3051 continue; |
0 | 3052 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
3053 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3054 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3055 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3056 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3057 } |
3058 v45 = v21; | |
3059 v24 = abs(v20); | |
3060 if ( abs(X) >= v24 ) | |
3061 { | |
3062 LODWORD(v25) = 0; | |
3063 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3064 v58 = v25 / X; | |
3065 v26 = v25 / X; | |
3066 LODWORD(v25) = 0; | |
3067 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3068 v57 = v25 / X; | |
3069 v27 = pViewport->uScreenCenterX | |
3070 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3071 v43 = pViewport->uScreenCenterX | |
3072 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3073 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3074 result = uNumBillboardsToDraw; | |
3075 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3076 if (uNumBillboardsToDraw >= 500) |
3077 return; | |
0 | 3078 ++uNumBillboardsToDraw; |
3079 ++uNumSpritesDrawnThisFrame; | |
142 | 3080 actor->uAttributes |= 8u; |
0 | 3081 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3082 v28->uIndoorSectorID = 0; | |
142 | 3083 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3084 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3085 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3086 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3087 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3088 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3089 { |
142 | 3090 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3091 { |
142 | 3092 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3093 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3094 LABEL_53: |
3095 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3096 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3097 } |
3098 } | |
3099 else | |
3100 { | |
142 | 3101 v32 = actor->pActorBuffs[3].uPower; |
0 | 3102 if ( v32 ) |
3103 { | |
142 | 3104 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3105 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3106 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3107 goto LABEL_53; |
3108 } | |
3109 } | |
3110 v28->uScreenSpaceX = v27; | |
142 | 3111 v28->uScreenSpaceY = v46; |
430 | 3112 v28->world_x = x; |
3113 v28->world_y = y; | |
3114 v28->world_z = z; | |
0 | 3115 HIWORD(v34) = HIWORD(X); |
3116 LOWORD(v34) = 0; | |
657 | 3117 v28->dimming_level = 0; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
3118 v28->sZValue = v34 + PID(OBJECT_Actor, i); |
142 | 3119 v28->field_14_actor_id = i; |
0 | 3120 v35 = pMonsterList->pMonsters; |
142 | 3121 v36 = actor->pMonsterInfo.uID; |
0 | 3122 v28->field_1E = v62 | 0x200; |
3123 v28->pSpriteFrame = v15; | |
698 | 3124 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3125 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3126 v28->field_1E = v62 | 0x200; |
3127 } | |
142 | 3128 //LABEL_58: |
3129 //++v59; | |
3130 //v54 += 32; | |
3131 //result = v59; | |
3132 //++v1; | |
3133 //} | |
3134 //while ( v59 < (signed int)uNumActors ); | |
0 | 3135 } |
142 | 3136 //return result; |
0 | 3137 } |
3138 // 4E94D3: using guessed type char byte_4E94D3; | |
3139 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3140 | |
3141 //----- (0044C1E8) -------------------------------------------------------- | |
3142 bool ODMFace::HasEventHint() | |
3143 { | |
428 | 3144 signed int event_index; // eax@1 |
3145 _evt_raw* start_evt; | |
3146 _evt_raw* end_evt; | |
0 | 3147 |
428 | 3148 event_index = 0; |
3149 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3150 return false; | |
3151 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3152 { |
428 | 3153 ++event_index; |
3154 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3155 return false; | |
0 | 3156 } |
428 | 3157 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3158 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3159 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3160 return false; | |
0 | 3161 else |
428 | 3162 return true; |
0 | 3163 } |