annotate Game.cpp @ 292:5586bb4e8395

build fix
author Gloval
date Tue, 19 Feb 2013 00:37:12 +0400
parents 0ea5fbd16edb
children 27670273a6ff
rev   line source
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1 #include <assert.h>
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2
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3 #include "Game.h"
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4 #include "Party.h"
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5 #include "IndoorCamera.h"
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6 #include "Math.h"
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7 #include "LightmapBuilder.h"
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8 #include "Viewport.h"
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9 #include "Time.h"
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10 #include "Outdoor.h"
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11 #include "Overlays.h"
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12 #include "stru279.h"
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13 #include "AudioPlayer.h"
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14 #include "LOD.h"
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15 #include "OSInfo.h"
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16 #include "GUIWindow.h"
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17 #include "Party.h"
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18 #include "TurnEngine.h"
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19 #include "VideoPlayer.h"
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20 #include "Bink_Smacker.h"
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21 #include "Events.h"
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22 #include "Arcomage.h"
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23 #include "texts.h"
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24 #include "Actor.h"
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25 #include "Log.h"
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26
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27 //#include "MM7.h"
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28
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29
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30
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31
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32
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33
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34 Game *pGame;
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35
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36
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37
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38
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39
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40 //----- (00435694) --------------------------------------------------------
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41 void Game::ToggleFlags2(unsigned int uFlag)
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42 {
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43 unsigned int v2; // eax@1
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44
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45 v2 = this->uFlags2;
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46 if ( v2 & uFlag )
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47 this->uFlags2 = v2 & ~uFlag;
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48 else
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49 this->uFlags2 = uFlag | v2;
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50 }
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51
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52 //----- (0044103C) --------------------------------------------------------
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53 void Game::Draw()
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54 {
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55 //float v2; // ST24_4@11
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56 //double v3; // ST28_8@11
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57 int v4; // edi@26
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58 //int v5; // eax@35
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59
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60 uFlags2 &= 0xFFFFFFFDu;
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61 if ( pParty->_497FC5_check_party_perception_against_level() )
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62 uFlags2 |= 2u;
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63 pIndoorCamera->sRotationX = pParty->sRotationX;
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64 pIndoorCamera->sRotationY = pParty->sRotationY;
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65 //pIndoorCamera->pos.x = pParty->vPosition.x - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//12552
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66 //pIndoorCamera->pos.y = pParty->vPosition.y - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//800
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67 pIndoorCamera->pos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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68 pIndoorCamera->pos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0);
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69 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
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70 pIndoorCamera->Initialize2();
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71 pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
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72 pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
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73
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74 if ( pVideoPlayer->AnyMovieLoaded() )
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75 {
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76 if ( pRenderer->pRenderD3D )
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77 goto LABEL_22;
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78 pRenderer->BeginSceneD3D();
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79 pMouse->DrawCursorToTarget();
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80 }
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81 else
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82 {
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83 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y
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84 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
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85 pParty->uFlags |= 2u;
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86 pParty->vPrevPosition = pParty->vPosition;
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87 pParty->vPrevPosition.y = pParty->vPosition.y;
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88 //v0 = &pRenderer;
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89 pParty->sPrevRotationY = pParty->sRotationY;
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90 pParty->vPrevPosition.z = pParty->vPosition.z;
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91 pParty->sPrevRotationX = pParty->sRotationX;
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92 pParty->sPrevEyelevel = pParty->sEyelevel;
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93 pRenderer->BeginSceneD3D();
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94
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95 if ( !pRenderer->pRenderD3D )
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96 pMouse->DrawCursorToTarget();
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97 if ( !PauseGameDrawing() || viewparams->field_48 == 1 )
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98 {
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99 if ( pRenderer->pRenderD3D )
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100 {
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101 float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
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102 //v3 = v2 + 6.7553994e15;
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103 //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
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104 pRenderer->hd_water_current_frame = floorf(v2 + 0.5f);
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105 }
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106
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107 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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108 pIndoor->Draw();
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109 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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110 pOutdoor->Draw();
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111 else assert(false);
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112
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113 if (pRenderer->pRenderD3D)
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114 {
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115 pDecalBuilder->DrawBloodsplats();
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116 if (pRenderer->pRenderD3D)
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117 pGame->pLightmapBuilder->DrawLightmaps(2);
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118 }
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119 }
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120 }
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121 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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122 LABEL_22:
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123 pRenderer->BeginScene();
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124 if (pRenderer->pRenderD3D)
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125 pMouse->DrawCursorToTarget();
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126 if (pOtherOverlayList->bRedraw)
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127 viewparams->bRedrawGameUI = true;
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128 v4 = viewparams->bRedrawGameUI;
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129 GameUI_DrawStatusBar();
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130 if (!viewparams->bRedrawGameUI)
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131 {
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132 GameUI_DrawRightPanelItems();
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133 }
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134 else
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135 {
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136 GameUI_DrawRightPanelFrames();
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137 GameUI_DrawStatusBar_2();
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138 viewparams->bRedrawGameUI = false;
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139 }
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140 if (!pVideoPlayer->pSmackerMovie)
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141 {
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142 GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, pParty->uFlags & 2);
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143 if (v4)
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144 {
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145 if ( !PauseGameDrawing() && pRenderer->pRenderD3D) // clear game viewport with transparent color
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146 pRenderer->FillRectFast(pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX,
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147 pViewport->uViewportW - pViewport->uViewportY + 1,
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148 pRenderer->uTargetGMask | pRenderer->uTargetBMask);
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149 viewparams->field_48 = 0;
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150 }
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151 }
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152
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153 viewparams->bRedrawGameUI = pOtherOverlayList->bRedraw;
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154 pOtherOverlayList->bRedraw = 0;
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155
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156 GameUI_DrawPartySpells();
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157 if (v4 || pParty->pHirelings[0].evt_C || pParty->pHirelings[1].evt_C )
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158 DrawHiredNPCs();
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159 GameUI_DrawPortraits(v4);
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160 GameUI_DrawLifeManaBars();
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161 GameUI_DrawCharacterSelectionFrame();
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162 if ( sub_44100D() )
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163 draw_right_panel();
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164 if ( !pVideoPlayer->AnyMovieLoaded() )
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165 {
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166 pStru6Instance->DrawPlayerBuffAnims();
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167 pOtherOverlayList->_441964(v4);
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168 GameUI_DrawTorchlightAndWizardEye();
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169 }
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170 GUI_UpdateWindows();
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171 pParty->UpdatePlayersAndHirelingsEmotions();
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172 ++stru_51076C.field_8;
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173 dword_5B5924 = 0;
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174 if (v4)
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175 pMouse->field_14 = 1;
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176 pMouse->_469EA4();
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177 pMouse->DrawCursor();
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178 pMouse->_469E1C();
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179 pRenderer->EndScene();
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180 pRenderer->Present();
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181 pParty->uFlags &= 0xFFFFFFFDu;
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182 }
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183
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184
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185 //----- (0047A815) --------------------------------------------------------
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186 void Game::DrawParticles()
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187 {
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188 pParticleEngine->Draw();
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189 }
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190
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191 //----- (00463149) --------------------------------------------------------
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192 void Game::Loop()
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193 {
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194 //signed int v0; // ebp@3
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195 //signed int v1; // esi@4
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196 //Render *v2; // edi@7
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197 //signed int v3; // esi@7
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198 signed int pNewNPCsCount; // ecx@58
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199 char *pFlags; // eax@59
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200 Player *pPlayer; // esi@65
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201 OtherOverlay *pOtherOverlay; // esi@67
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202 signed int v8; // edi@67
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203 int pPlayerNum; // edi@69
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204 int *pHealth; // esi@71
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205 signed int v11; // esi@78
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206 int v12; // eax@83
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207 const char *pLocationName; // [sp-4h] [bp-68h]@74
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208 bool bLoading; // [sp+10h] [bp-54h]@1
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209 signed int bLoadinga; // [sp+10h] [bp-54h]@19
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210 signed int v16; // [sp+14h] [bp-50h]@8
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211 int v17[4]; // [sp+18h] [bp-4Ch]@80
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212 MSG Msg; // [sp+28h] [bp-3Ch]@20
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213 char Source[64]; // [sp+44h] [bp-20h]@76
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214
165
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215 bLoading = uCurrentMenuID == MENU_LOADINGPROC;
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216 SetCurrentMenuID((MENU_STATE)-1);
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217 if (bLoading)
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218 {
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219 pParty->Reset();
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220 dword_6BE340 = 0;
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221 uGameState = 0;
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222 LoadGame(uLoadGameUI_SelectedSlot);
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223 }
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224
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225 for (uint i = 1; i < 5; ++i)
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226 for (uint j = 1; j < 6; ++j)
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227 {
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228 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
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229 remove(pTmpBuf);
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230 }
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231
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232 LoadPlayerPortraintsAndVoices();
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233 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
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234 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0);
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235
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236 while ( 2 )
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237 {
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238 v16 = 1;
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239 if (pMessageQueue_50CBD0->uNumMessages)
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240 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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241
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242 pPartyActionQueue->uNumActions = 0;
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243 if (pParty->bTurnBasedModeOn)
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244 {
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245 pTurnEngine->End(false);
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246 pParty->bTurnBasedModeOn = false;
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247 }
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248 DoPrepareWorld(bLoading, 1);
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249 pEventTimer->Resume();
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250 dword_6BE364_game_settings_1 |= 0x80;
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251 dword_6BE340 = 2;
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252 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
151
9abdd40a107b pCurrentScreen
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253 pCurrentScreen = SCREEN_GAME;
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254 if (pAsyncMouse)
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255 pAsyncMouse->Resume();
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256 if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard )
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257 pAsyncKeyboard->Resume();
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258 if ( pRenderer->pRenderD3D )
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259 pGame->pVisInstance->_4C1A02();
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260 bLoadinga = 0;
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261 do
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262 {
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263 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
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264 {
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265 if ( Msg.message == WM_QUIT )
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266 Game_DeinitializeAndTerminate(0);
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267 TranslateMessage(&Msg);
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268 DispatchMessageA(&Msg);
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269 }
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270 if (dword_6BE364_game_settings_1 & 0x0100 )
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271 {
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272 WaitMessage();
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273 continue;
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274 }
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275 pGame->_44EEA7();
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276 GameUI_WritePointedObjectStatusString();
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277 ProcessInputActions();
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278 GameUI_MsgProc();
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parents:
diff changeset
279 if ( pArcomageGame->bGameInProgress )
Ritor1
parents:
diff changeset
280 {
Ritor1
parents:
diff changeset
281 ArcomageGame::Loop();
Ritor1
parents:
diff changeset
282 //LABEL_89:
Ritor1
parents:
diff changeset
283 pRenderer->Present();
Ritor1
parents:
diff changeset
284 continue;
Ritor1
parents:
diff changeset
285 }
Ritor1
parents:
diff changeset
286 if (pAsyncMouse)
Ritor1
parents:
diff changeset
287 pAsyncMouse->_46B736_consume_click_lists(1);
Ritor1
parents:
diff changeset
288 if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
Ritor1
parents:
diff changeset
289 {
Ritor1
parents:
diff changeset
290 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
291 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
292 pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
293 pMouse->_469EA4();
Ritor1
parents:
diff changeset
294 pRenderer->EndScene();
Ritor1
parents:
diff changeset
295 }
Ritor1
parents:
diff changeset
296 if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
Ritor1
parents:
diff changeset
297 {
Ritor1
parents:
diff changeset
298 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
299 pMouse->DrawCursorToTarget();
Ritor1
parents:
diff changeset
300 pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
Ritor1
parents:
diff changeset
301 pMouse->_469EA4();
Ritor1
parents:
diff changeset
302 pRenderer->EndScene();
Ritor1
parents:
diff changeset
303 }
Ritor1
parents:
diff changeset
304 pEventTimer->Update();
Ritor1
parents:
diff changeset
305 pMiscTimer->Update();
Ritor1
parents:
diff changeset
306 OnTimer(0);
Ritor1
parents:
diff changeset
307 GameUI_StatusBar_UpdateTimedString(0);
Ritor1
parents:
diff changeset
308 if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
Ritor1
parents:
diff changeset
309 pMiscTimer->Resume();
Ritor1
parents:
diff changeset
310 if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
311 pEventTimer->bTackGameTime = 0;
Ritor1
parents:
diff changeset
312 if ( !pEventTimer->bPaused && !uGameState )
Ritor1
parents:
diff changeset
313 {
Ritor1
parents:
diff changeset
314 if ( !pEventTimer->bTackGameTime )
Ritor1
parents:
diff changeset
315 _494035_timed_effects__water_walking_damage__etc();
Ritor1
parents:
diff changeset
316 if ( dword_6BE364_game_settings_1 & 1 )
Ritor1
parents:
diff changeset
317 {
Ritor1
parents:
diff changeset
318 dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
Ritor1
parents:
diff changeset
319 }
Ritor1
parents:
diff changeset
320 else
Ritor1
parents:
diff changeset
321 {
Ritor1
parents:
diff changeset
322 sub_401A91_AI();
Ritor1
parents:
diff changeset
323 sub_46BDC0_UpdateUserInput_and_MapSpecificStuff();
Ritor1
parents:
diff changeset
324 }
Ritor1
parents:
diff changeset
325 }
Ritor1
parents:
diff changeset
326 if ( v16 )
Ritor1
parents:
diff changeset
327 {
Ritor1
parents:
diff changeset
328 v16 = 0;
Ritor1
parents:
diff changeset
329 viewparams->bRedrawGameUI = true;
Ritor1
parents:
diff changeset
330 }
153
86a2637ba125 UpdateActors
Ritor1
parents: 151
diff changeset
331 //pAudioPlayer->_4AAFCF();//Ritor1: it's temporarily, game crash. decorations sounds
0
Ritor1
parents:
diff changeset
332 if (uGameState == 1)
Ritor1
parents:
diff changeset
333 //goto LABEL_96;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
334 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
335 bLoadinga = 1;
0
Ritor1
parents:
diff changeset
336 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
337 }
0
Ritor1
parents:
diff changeset
338 if (uGameState == 2)
Ritor1
parents:
diff changeset
339 {
Ritor1
parents:
diff changeset
340 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
341 PrepareWorld(0);
Ritor1
parents:
diff changeset
342 uGameState = 0;
Ritor1
parents:
diff changeset
343 continue;
Ritor1
parents:
diff changeset
344 }
Ritor1
parents:
diff changeset
345 if ( (signed int)uGameState <= 2 )
Ritor1
parents:
diff changeset
346 //goto LABEL_85;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
347 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
348 pGame->Draw();
0
Ritor1
parents:
diff changeset
349 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
350 }
0
Ritor1
parents:
diff changeset
351 if ( (signed int)uGameState <= 5 || uGameState == 7 )
Ritor1
parents:
diff changeset
352 {
Ritor1
parents:
diff changeset
353 //LABEL_96:
Ritor1
parents:
diff changeset
354 bLoadinga = 1;
Ritor1
parents:
diff changeset
355 continue;
Ritor1
parents:
diff changeset
356 }
Ritor1
parents:
diff changeset
357 if ( uGameState != 8 )
Ritor1
parents:
diff changeset
358 {
Ritor1
parents:
diff changeset
359 if ( uGameState != 9 )
Ritor1
parents:
diff changeset
360 {
Ritor1
parents:
diff changeset
361 //LABEL_85:
Ritor1
parents:
diff changeset
362 pGame->Draw();
Ritor1
parents:
diff changeset
363 continue;
Ritor1
parents:
diff changeset
364 }
Ritor1
parents:
diff changeset
365 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
366 GUI_UpdateWindows();
Ritor1
parents:
diff changeset
367 pRenderer->EndScene();
Ritor1
parents:
diff changeset
368 //goto LABEL_89;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
369 pRenderer->Present();
0
Ritor1
parents:
diff changeset
370 continue;
Ritor1
parents:
diff changeset
371 }
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
372 pAudioPlayer->StopChannels(-1, -1);//äàëåå â ñëó÷àå ñìåðòè ãðóïïû
0
Ritor1
parents:
diff changeset
373 memset(pParty->pHirelings, 0, 0x4Cu);
Ritor1
parents:
diff changeset
374 memset(&pParty->pHirelings[1], 0, 0x4Cu);
Ritor1
parents:
diff changeset
375 pNewNPCsCount = 0;
Ritor1
parents:
diff changeset
376 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
Ritor1
parents:
diff changeset
377 {
Ritor1
parents:
diff changeset
378 pFlags = (char *)&pNPCStats->pNewNPCData[0].uFlags;
Ritor1
parents:
diff changeset
379 do
Ritor1
parents:
diff changeset
380 {
Ritor1
parents:
diff changeset
381 if ( *((int *)pFlags + 6) )
Ritor1
parents:
diff changeset
382 *pFlags &= 0x7Fu;
Ritor1
parents:
diff changeset
383 ++pNewNPCsCount;
Ritor1
parents:
diff changeset
384 pFlags += 76;
Ritor1
parents:
diff changeset
385 }
Ritor1
parents:
diff changeset
386 while ( pNewNPCsCount < (signed int)pNPCStats->uNumNewNPCs );
Ritor1
parents:
diff changeset
387 }
Ritor1
parents:
diff changeset
388 pVideoPlayer->PlayDeathMovie();
Ritor1
parents:
diff changeset
389 if ( pVideoPlayer->AnyMovieLoaded() )
Ritor1
parents:
diff changeset
390 pVideoPlayer->Unload();
Ritor1
parents:
diff changeset
391 SaveGame(0, 0);
Ritor1
parents:
diff changeset
392 ++pParty->uNumDeaths;
Ritor1
parents:
diff changeset
393 pPlayer = pParty->pPlayers;
Ritor1
parents:
diff changeset
394 do
Ritor1
parents:
diff changeset
395 {
Ritor1
parents:
diff changeset
396 pPlayer->SetVariable(VAR_Award, 85);
Ritor1
parents:
diff changeset
397 ++pPlayer;
Ritor1
parents:
diff changeset
398 }
Ritor1
parents:
diff changeset
399 while ( (signed int)pPlayer < (signed int)pParty->pHirelings );
Ritor1
parents:
diff changeset
400 pParty->field_764 = 0;
Ritor1
parents:
diff changeset
401 pParty->uTimePlayed += 0x276000ui64;
Ritor1
parents:
diff changeset
402 LOWORD(pParty->uFlags) &= 0xFDFBu;
Ritor1
parents:
diff changeset
403 pParty->SetGold(0);
Ritor1
parents:
diff changeset
404 pOtherOverlay = pOtherOverlayList->pOverlays;
Ritor1
parents:
diff changeset
405 v8 = 50;
Ritor1
parents:
diff changeset
406 do
Ritor1
parents:
diff changeset
407 {
Ritor1
parents:
diff changeset
408 pOtherOverlay->Reset();
Ritor1
parents:
diff changeset
409 ++pOtherOverlay;
Ritor1
parents:
diff changeset
410 --v8;
Ritor1
parents:
diff changeset
411 }
Ritor1
parents:
diff changeset
412 while ( v8 );
Ritor1
parents:
diff changeset
413 memset(pParty->pPartyBuffs, 0, 0x140u);
Ritor1
parents:
diff changeset
414 pPlayerNum = 1;
Ritor1
parents:
diff changeset
415 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
416 {
Ritor1
parents:
diff changeset
417 pTurnEngine->End(1);
Ritor1
parents:
diff changeset
418 pParty->bTurnBasedModeOn = 0;
Ritor1
parents:
diff changeset
419 }
Ritor1
parents:
diff changeset
420 pHealth = &pParty->pPlayers[0].sHealth;//193C
Ritor1
parents:
diff changeset
421 do
Ritor1
parents:
diff changeset
422 {
Ritor1
parents:
diff changeset
423 memset(pHealth - 0x64F, 0, 0xA0u);//(pConditions, 0, 160)
Ritor1
parents:
diff changeset
424 memset(pHealth - 0x67, 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
Ritor1
parents:
diff changeset
425 *pHealth = 1;
Ritor1
parents:
diff changeset
426 pHealth += 1743; //6CF
Ritor1
parents:
diff changeset
427 uActiveCharacter = 1;
Ritor1
parents:
diff changeset
428 }
Ritor1
parents:
diff changeset
429 while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
Ritor1
parents:
diff changeset
430 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) )
Ritor1
parents:
diff changeset
431 {
Ritor1
parents:
diff changeset
432 pParty->vPosition.x = -17331; // respawn in harmondale
Ritor1
parents:
diff changeset
433 pParty->vPosition.y = 12547;
Ritor1
parents:
diff changeset
434 pParty->vPosition.z = 465;
Ritor1
parents:
diff changeset
435 pParty->sRotationY = 0;
Ritor1
parents:
diff changeset
436 pLocationName = "out02.odm";
Ritor1
parents:
diff changeset
437 }
Ritor1
parents:
diff changeset
438 else
Ritor1
parents:
diff changeset
439 {
Ritor1
parents:
diff changeset
440 pParty->vPosition.x = 12552; // respawn on emerald isle
Ritor1
parents:
diff changeset
441 pParty->vPosition.y = 1816;
Ritor1
parents:
diff changeset
442 pParty->vPosition.z = 0;
Ritor1
parents:
diff changeset
443 pParty->sRotationY = 512;
Ritor1
parents:
diff changeset
444 pLocationName = "out01.odm";
Ritor1
parents:
diff changeset
445 }
Ritor1
parents:
diff changeset
446 strcpy(Source, pLocationName);
Ritor1
parents:
diff changeset
447 pParty->uFallStartY = pParty->vPosition.z;
Ritor1
parents:
diff changeset
448 pParty->sRotationX = 0;
Ritor1
parents:
diff changeset
449 pParty->uFallSpeed = 0;
Ritor1
parents:
diff changeset
450 pParty->field_6E4 = 0;
Ritor1
parents:
diff changeset
451 pParty->field_6E0 = 0;
Ritor1
parents:
diff changeset
452 if ( _strcmpi(Source, pCurrentMapName) )
Ritor1
parents:
diff changeset
453 {
Ritor1
parents:
diff changeset
454 strcpy(pCurrentMapName, Source);
Ritor1
parents:
diff changeset
455 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
Ritor1
parents:
diff changeset
456 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
Ritor1
parents:
diff changeset
457 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
Ritor1
parents:
diff changeset
458 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
Ritor1
parents:
diff changeset
459 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
Ritor1
parents:
diff changeset
460 dword_5B65C0 = 1;
Ritor1
parents:
diff changeset
461 PrepareWorld(1);
Ritor1
parents:
diff changeset
462 }
Ritor1
parents:
diff changeset
463 InitializeActors();
Ritor1
parents:
diff changeset
464 v11 = 0;
Ritor1
parents:
diff changeset
465 do
Ritor1
parents:
diff changeset
466 {
Ritor1
parents:
diff changeset
467 if ( pPlayers[pPlayerNum]->CanAct() )
Ritor1
parents:
diff changeset
468 v17[v11++] = pPlayerNum;
Ritor1
parents:
diff changeset
469 ++pPlayerNum;
Ritor1
parents:
diff changeset
470 }
Ritor1
parents:
diff changeset
471 while ( pPlayerNum <= 4 );
Ritor1
parents:
diff changeset
472 if ( v11 )
Ritor1
parents:
diff changeset
473 {
Ritor1
parents:
diff changeset
474 v12 = rand();
187
49728858c35e On player voices
Nomad
parents: 165
diff changeset
475 pPlayers[v17[v12 % v11]]->PlaySound(SPEECH_99, 0);
0
Ritor1
parents:
diff changeset
476 }
Ritor1
parents:
diff changeset
477 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.." "Âû ñíîâà îáõèòðèëè ñìåðòü! …"
Ritor1
parents:
diff changeset
478 uGameState = 0;
Ritor1
parents:
diff changeset
479 }
Ritor1
parents:
diff changeset
480 while ( !bLoadinga );
Ritor1
parents:
diff changeset
481 dword_6BE340 = 0;
Ritor1
parents:
diff changeset
482 pEventTimer->Pause();
Ritor1
parents:
diff changeset
483 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
Ritor1
parents:
diff changeset
484 if ( uGameState == 3 )
Ritor1
parents:
diff changeset
485 {
Ritor1
parents:
diff changeset
486 sub_491E3A();
Ritor1
parents:
diff changeset
487 LoadPlayerPortraintsAndVoices();
Ritor1
parents:
diff changeset
488 uGameState = 0;
Ritor1
parents:
diff changeset
489 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
Ritor1
parents:
diff changeset
490 bLoading = true;
Ritor1
parents:
diff changeset
491 continue;
Ritor1
parents:
diff changeset
492 }
Ritor1
parents:
diff changeset
493 break;
Ritor1
parents:
diff changeset
494 }
151
9abdd40a107b pCurrentScreen
Ritor1
parents: 150
diff changeset
495 pCurrentScreen = SCREEN_VIDEO;
0
Ritor1
parents:
diff changeset
496 sub_491E3A();
Ritor1
parents:
diff changeset
497 }
Ritor1
parents:
diff changeset
498
Ritor1
parents:
diff changeset
499
Ritor1
parents:
diff changeset
500
Ritor1
parents:
diff changeset
501 //----- (0044F192) --------------------------------------------------------
Ritor1
parents:
diff changeset
502 void Game::PrepareBloodsplats()
Ritor1
parents:
diff changeset
503 {
Ritor1
parents:
diff changeset
504 for (uint i = 0; i < uNumBloodsplats; ++i)
Ritor1
parents:
diff changeset
505 {
Ritor1
parents:
diff changeset
506 pBloodsplatContainer->AddBloodsplat(
Ritor1
parents:
diff changeset
507 pBloodsplats[i].x,
Ritor1
parents:
diff changeset
508 pBloodsplats[i].y,
Ritor1
parents:
diff changeset
509 pBloodsplats[i].z,
Ritor1
parents:
diff changeset
510 pBloodsplats[i].radius,
Ritor1
parents:
diff changeset
511 pBloodsplats[i].r,
Ritor1
parents:
diff changeset
512 pBloodsplats[i].g,
Ritor1
parents:
diff changeset
513 pBloodsplats[i].b);
Ritor1
parents:
diff changeset
514 }
Ritor1
parents:
diff changeset
515 }
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517
Ritor1
parents:
diff changeset
518 //----- (0044F120) --------------------------------------------------------
Ritor1
parents:
diff changeset
519 void Game::PushStationaryLights(int a2)
Ritor1
parents:
diff changeset
520 {
Ritor1
parents:
diff changeset
521 signed int v3; // ebx@1
Ritor1
parents:
diff changeset
522 char *v4; // esi@2
Ritor1
parents:
diff changeset
523
Ritor1
parents:
diff changeset
524 auto v2 = this;
Ritor1
parents:
diff changeset
525 v3 = 0;
Ritor1
parents:
diff changeset
526 if ( (signed int)this->uNumStationaryLights > 0 )
Ritor1
parents:
diff changeset
527 {
Ritor1
parents:
diff changeset
528 v4 = (char *)&this->pStationaryLights[0].vRGBColor.y;
Ritor1
parents:
diff changeset
529 do
Ritor1
parents:
diff changeset
530 {
Ritor1
parents:
diff changeset
531 pStationaryLightsStack->AddLight(
Ritor1
parents:
diff changeset
532 (signed __int64)*((float *)v4 - 4),
Ritor1
parents:
diff changeset
533 (signed __int64)*((float *)v4 - 3),
Ritor1
parents:
diff changeset
534 (signed __int64)*((float *)v4 - 2),
Ritor1
parents:
diff changeset
535 (signed __int64)*((float *)v4 + 2),
Ritor1
parents:
diff changeset
536 (signed __int64)*((float *)v4 - 1),
Ritor1
parents:
diff changeset
537 (signed __int64)*(float *)v4,
Ritor1
parents:
diff changeset
538 (signed __int64)*((float *)v4 + 1),
Ritor1
parents:
diff changeset
539 byte_4E94D0);
Ritor1
parents:
diff changeset
540 ++v3;
Ritor1
parents:
diff changeset
541 v4 += 28;
Ritor1
parents:
diff changeset
542 }
Ritor1
parents:
diff changeset
543 while ( v3 < (signed int)v2->uNumStationaryLights );
Ritor1
parents:
diff changeset
544 }
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546 // 4E94D0: using guessed type char byte_4E94D0;
Ritor1
parents:
diff changeset
547
Ritor1
parents:
diff changeset
548 //----- (0044F0FD) --------------------------------------------------------
Ritor1
parents:
diff changeset
549 void Game::_44F0FD()
Ritor1
parents:
diff changeset
550 {
Ritor1
parents:
diff changeset
551 ToggleFlags(0x40u);
Ritor1
parents:
diff changeset
552
Ritor1
parents:
diff changeset
553 if ( !(uFlags & 0x40) )
Ritor1
parents:
diff changeset
554 {
Ritor1
parents:
diff changeset
555 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
556 field_E0C = 0;
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 }
Ritor1
parents:
diff changeset
559
Ritor1
parents:
diff changeset
560 //----- (0044F0D8) --------------------------------------------------------
Ritor1
parents:
diff changeset
561 void Game::ToggleFlags(uint uMask)
Ritor1
parents:
diff changeset
562 {
Ritor1
parents:
diff changeset
563 if (uFlags & uMask)
Ritor1
parents:
diff changeset
564 uFlags &= ~uMask;
Ritor1
parents:
diff changeset
565 else
Ritor1
parents:
diff changeset
566 uFlags |= uMask;
Ritor1
parents:
diff changeset
567 }
Ritor1
parents:
diff changeset
568
Ritor1
parents:
diff changeset
569
Ritor1
parents:
diff changeset
570 //----- (0044F07B) --------------------------------------------------------
Ritor1
parents:
diff changeset
571 bool Game::_44F07B()
Ritor1
parents:
diff changeset
572 {
Ritor1
parents:
diff changeset
573 if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
Ritor1
parents:
diff changeset
574 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
Ritor1
parents:
diff changeset
575 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||
Ritor1
parents:
diff changeset
576
Ritor1
parents:
diff changeset
577 (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
Ritor1
parents:
diff changeset
578 pKeyboardInstance->WasKeyPressed(VK_F11)))
Ritor1
parents:
diff changeset
579 return true;
Ritor1
parents:
diff changeset
580 return false;
Ritor1
parents:
diff changeset
581 }
Ritor1
parents:
diff changeset
582
Ritor1
parents:
diff changeset
583 //----- (0044EEA7) --------------------------------------------------------
Ritor1
parents:
diff changeset
584 bool Game::_44EEA7()
Ritor1
parents:
diff changeset
585 {
Ritor1
parents:
diff changeset
586 //Game *v1; // esi@1
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
587 //double v2; // st7@2
0
Ritor1
parents:
diff changeset
588 float depth; // ST00_4@9
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
589 //bool result; // eax@9
0
Ritor1
parents:
diff changeset
590 unsigned int v5; // eax@14
Ritor1
parents:
diff changeset
591 __int64 v6; // kr00_8@21
Ritor1
parents:
diff changeset
592 unsigned int y; // [sp+4h] [bp-24h]@2
Ritor1
parents:
diff changeset
593 unsigned int x; // [sp+8h] [bp-20h]@2
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
594 Vis_SelectionFilter *v10; // [sp+10h] [bp-18h]@2
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
595 Vis_SelectionFilter *v11; // [sp+14h] [bp-14h]@2
0
Ritor1
parents:
diff changeset
596 POINT a2; // [sp+20h] [bp-8h]@1
Ritor1
parents:
diff changeset
597
Ritor1
parents:
diff changeset
598 //v1 = this;
Ritor1
parents:
diff changeset
599 ++qword_5C6DF0;
Ritor1
parents:
diff changeset
600 pParticleEngine->UpdateParticles();
Ritor1
parents:
diff changeset
601 pMouseInstance->GetCursorPos(&a2);
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
602
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
603 x = a2.y;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
604 y = a2.x;
0
Ritor1
parents:
diff changeset
605 if ( sub_4637E0_is_there_popup_onscreen() )
Ritor1
parents:
diff changeset
606 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
607 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
608 v10 = &vis_sprite_filter_2;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
609 depth = GetPickDepth();
0
Ritor1
parents:
diff changeset
610 }
Ritor1
parents:
diff changeset
611 else
Ritor1
parents:
diff changeset
612 {
Ritor1
parents:
diff changeset
613 if ( uFlags2 & 0x10 )
Ritor1
parents:
diff changeset
614 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
615 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
616 v10 = &vis_sprite_filter_1;
0
Ritor1
parents:
diff changeset
617 }
Ritor1
parents:
diff changeset
618 else
Ritor1
parents:
diff changeset
619 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
620 v11 = &vis_face_filter;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
621 v10 = &vis_sprite_filter_4;
0
Ritor1
parents:
diff changeset
622 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
623 depth = 5120.0;
0
Ritor1
parents:
diff changeset
624 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
625 //depth = v2;
0
Ritor1
parents:
diff changeset
626
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
627 PickMouse(depth, y, x, true, v10, v11);
0
Ritor1
parents:
diff changeset
628 pLightmapBuilder->std__vector_000004_size = 0;
Ritor1
parents:
diff changeset
629 pLightmapBuilder->std__vector_183808_size = 0;
Ritor1
parents:
diff changeset
630 pDecalBuilder->std__vector_pDecals_size = 0;
Ritor1
parents:
diff changeset
631 pDecalBuilder->field_308008 = 0;
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
632 if (!_44F07B())
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
633 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
634
0
Ritor1
parents:
diff changeset
635 if ( uFlags & 8 )
Ritor1
parents:
diff changeset
636 LOBYTE(pStru10Instance->field_4) = 0;
Ritor1
parents:
diff changeset
637 if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
638 {
Ritor1
parents:
diff changeset
639 v5 = GetLevelFogColor();
Ritor1
parents:
diff changeset
640 pRenderer->uFogColor = v5 & 0xFFFFFF;
Ritor1
parents:
diff changeset
641 }
Ritor1
parents:
diff changeset
642 if (uFlags & 0x0400)
Ritor1
parents:
diff changeset
643 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
644 if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
645 {
Ritor1
parents:
diff changeset
646 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
647 field_E10 = qword_5C6DF0;
Ritor1
parents:
diff changeset
648 }
Ritor1
parents:
diff changeset
649 v6 = qword_5C6DF0 - field_E10;
Ritor1
parents:
diff changeset
650 if ( qword_5C6DF0 - field_E10 == 1 )
Ritor1
parents:
diff changeset
651 uFlags2 |= v6;
Ritor1
parents:
diff changeset
652 if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
653 {
Ritor1
parents:
diff changeset
654 uFlags2 |= 1u;
Ritor1
parents:
diff changeset
655 uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
Ritor1
parents:
diff changeset
656 }
Ritor1
parents:
diff changeset
657 _44E904();
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
658 return true;
0
Ritor1
parents:
diff changeset
659 }
Ritor1
parents:
diff changeset
660
Ritor1
parents:
diff changeset
661
Ritor1
parents:
diff changeset
662 //----- (0044EDE4) --------------------------------------------------------
Ritor1
parents:
diff changeset
663 bool Game::AlterGamma(BLVFace *pFace, unsigned int *pColor)
Ritor1
parents:
diff changeset
664 {
Ritor1
parents:
diff changeset
665 if (pGame->uFlags2 & 2 && pFace->uAttributes & 2)
Ritor1
parents:
diff changeset
666 {
Ritor1
parents:
diff changeset
667 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
668 return true;
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 else
Ritor1
parents:
diff changeset
671 return false;
Ritor1
parents:
diff changeset
672 }
Ritor1
parents:
diff changeset
673
Ritor1
parents:
diff changeset
674 //----- (0044EE30) --------------------------------------------------------
Ritor1
parents:
diff changeset
675 bool Game::_44EE30(ODMFace *a2, int a3)
Ritor1
parents:
diff changeset
676 {
Ritor1
parents:
diff changeset
677 if (uFlags2 & 0x2 && a2->uAttributes & 0x02)
Ritor1
parents:
diff changeset
678 {
Ritor1
parents:
diff changeset
679 *(int *)a3 = ReplaceHSV(*(int *)a3, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
680 return true;
Ritor1
parents:
diff changeset
681 }
Ritor1
parents:
diff changeset
682 else
Ritor1
parents:
diff changeset
683 return false;
Ritor1
parents:
diff changeset
684 }
Ritor1
parents:
diff changeset
685
Ritor1
parents:
diff changeset
686
Ritor1
parents:
diff changeset
687 //----- (004645FA) --------------------------------------------------------
Ritor1
parents:
diff changeset
688 void Game::Deinitialize()
Ritor1
parents:
diff changeset
689 {
Ritor1
parents:
diff changeset
690 struct tagRECT Rect; // [sp+0h] [bp-10h]@6
Ritor1
parents:
diff changeset
691
Ritor1
parents:
diff changeset
692 if (pAsyncMouse)
Ritor1
parents:
diff changeset
693 pAsyncMouse->Suspend();
Ritor1
parents:
diff changeset
694 if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard)
Ritor1
parents:
diff changeset
695 pAsyncKeyboard->Suspend();
Ritor1
parents:
diff changeset
696 WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
Ritor1
parents:
diff changeset
697 if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
Ritor1
parents:
diff changeset
698 {
Ritor1
parents:
diff changeset
699 WriteWindowsRegistryInt("window X", Rect.left);
Ritor1
parents:
diff changeset
700 WriteWindowsRegistryInt("window Y", Rect.top);
Ritor1
parents:
diff changeset
701 }
Ritor1
parents:
diff changeset
702 WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags);
Ritor1
parents:
diff changeset
703 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
Ritor1
parents:
diff changeset
704 pItemsTable->Release();
Ritor1
parents:
diff changeset
705 pNPCStats->Release();
Ritor1
parents:
diff changeset
706 if (pAsyncKeyboard)
Ritor1
parents:
diff changeset
707 pAsyncKeyboard->Release();
Ritor1
parents:
diff changeset
708 if (pAsyncMouse)
Ritor1
parents:
diff changeset
709 pAsyncMouse->Release();
Ritor1
parents:
diff changeset
710 if (pMouse)
Ritor1
parents:
diff changeset
711 pMouse->Deactivate();
Ritor1
parents:
diff changeset
712
Ritor1
parents:
diff changeset
713 pAudioPlayer->Release();//error
Ritor1
parents:
diff changeset
714 pNew_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
715 pGames_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
716 ClipCursor(0);
Ritor1
parents:
diff changeset
717 Game::Destroy();
Ritor1
parents:
diff changeset
718 }
Ritor1
parents:
diff changeset
719
Ritor1
parents:
diff changeset
720 //----- (0044EE7C) --------------------------------------------------------
Ritor1
parents:
diff changeset
721 bool Game::draw_debug_outlines()
Ritor1
parents:
diff changeset
722 {
Ritor1
parents:
diff changeset
723 if (uFlags & 0x04)
Ritor1
parents:
diff changeset
724 {
Ritor1
parents:
diff changeset
725 pLightmapBuilder->DrawDebugOutlines(-1);
Ritor1
parents:
diff changeset
726 pDecalBuilder->DrawDecalDebugOutlines();
Ritor1
parents:
diff changeset
727 }
Ritor1
parents:
diff changeset
728 return true;
Ritor1
parents:
diff changeset
729 }
Ritor1
parents:
diff changeset
730
Ritor1
parents:
diff changeset
731 //----- (0044EC23) --------------------------------------------------------
Ritor1
parents:
diff changeset
732 int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
733 {
Ritor1
parents:
diff changeset
734 double v4; // st7@4
Ritor1
parents:
diff changeset
735 //double v5; // ST00_8@4
Ritor1
parents:
diff changeset
736 signed int v6; // eax@5
Ritor1
parents:
diff changeset
737 //double v7; // ST00_8@6
Ritor1
parents:
diff changeset
738 signed int result; // eax@8
Ritor1
parents:
diff changeset
739 //double v9; // ST00_8@9
Ritor1
parents:
diff changeset
740 //double v10; // ST00_8@11
Ritor1
parents:
diff changeset
741 float a2a; // [sp+14h] [bp+8h]@4
Ritor1
parents:
diff changeset
742 float a3a; // [sp+18h] [bp+Ch]@4
Ritor1
parents:
diff changeset
743 float a3b; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
744 float a4a; // [sp+1Ch] [bp+10h]@9
Ritor1
parents:
diff changeset
745 float a4b; // [sp+1Ch] [bp+10h]@11
Ritor1
parents:
diff changeset
746
Ritor1
parents:
diff changeset
747 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
Ritor1
parents:
diff changeset
748 {
Ritor1
parents:
diff changeset
749 v4 = (double)a4;
Ritor1
parents:
diff changeset
750 a2a = v4;
Ritor1
parents:
diff changeset
751 *a3 |= 2u;
Ritor1
parents:
diff changeset
752 a3a = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
753 //v5 = a3a + 6.7553994e15;
Ritor1
parents:
diff changeset
754 //if ( SLODWORD(v5) >= 0 )
Ritor1
parents:
diff changeset
755 if (floorf(a3a + 0.5f) >= 0 )
Ritor1
parents:
diff changeset
756 {
Ritor1
parents:
diff changeset
757 a3b = (1.0 - this->fSaturation) * a2a;
Ritor1
parents:
diff changeset
758 //v7 = a3b + 6.7553994e15;
Ritor1
parents:
diff changeset
759 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
760 v6 = floorf(a3b + 0.5f);
Ritor1
parents:
diff changeset
761 }
Ritor1
parents:
diff changeset
762 else
Ritor1
parents:
diff changeset
763 {
Ritor1
parents:
diff changeset
764 v6 = 0;
Ritor1
parents:
diff changeset
765 }
Ritor1
parents:
diff changeset
766 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
767 {
Ritor1
parents:
diff changeset
768 a4a = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
769 //v9 = a4a + 6.7553994e15;
Ritor1
parents:
diff changeset
770 //if ( SLODWORD(v9) >= 0 )
Ritor1
parents:
diff changeset
771 if (floorf(a4a + 0.5f) >= 0)
Ritor1
parents:
diff changeset
772 {
Ritor1
parents:
diff changeset
773 a4b = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
774 //v10 = a4b + 6.7553994e15;
Ritor1
parents:
diff changeset
775 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
776 result = floorf(a4b + 0.5f);
Ritor1
parents:
diff changeset
777 }
Ritor1
parents:
diff changeset
778 else
Ritor1
parents:
diff changeset
779 {
Ritor1
parents:
diff changeset
780 result = 0;
Ritor1
parents:
diff changeset
781 }
Ritor1
parents:
diff changeset
782 }
Ritor1
parents:
diff changeset
783 else
Ritor1
parents:
diff changeset
784 {
Ritor1
parents:
diff changeset
785 result = a4;
Ritor1
parents:
diff changeset
786 }
Ritor1
parents:
diff changeset
787 }
Ritor1
parents:
diff changeset
788 else
Ritor1
parents:
diff changeset
789 {
Ritor1
parents:
diff changeset
790 result = -1;
Ritor1
parents:
diff changeset
791 }
Ritor1
parents:
diff changeset
792 return result;
Ritor1
parents:
diff changeset
793 }
Ritor1
parents:
diff changeset
794
Ritor1
parents:
diff changeset
795
Ritor1
parents:
diff changeset
796
Ritor1
parents:
diff changeset
797 //----- (00465C8B) --------------------------------------------------------
Ritor1
parents:
diff changeset
798 Game *Game::Create()
Ritor1
parents:
diff changeset
799 {
Ritor1
parents:
diff changeset
800 return new Game;
Ritor1
parents:
diff changeset
801 }
Ritor1
parents:
diff changeset
802
Ritor1
parents:
diff changeset
803 //----- (00465CF3) --------------------------------------------------------
Ritor1
parents:
diff changeset
804 void Game::Destroy()
Ritor1
parents:
diff changeset
805 {
Ritor1
parents:
diff changeset
806 if (pGame)
Ritor1
parents:
diff changeset
807 delete pGame;
Ritor1
parents:
diff changeset
808 pGame = nullptr;
Ritor1
parents:
diff changeset
809 }
Ritor1
parents:
diff changeset
810
Ritor1
parents:
diff changeset
811 //----- (0044ED0A) --------------------------------------------------------
Ritor1
parents:
diff changeset
812 signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
813 {
Ritor1
parents:
diff changeset
814 double v4; // st7@3
Ritor1
parents:
diff changeset
815 //double v5; // ST00_8@3
Ritor1
parents:
diff changeset
816 signed int v6; // eax@4
Ritor1
parents:
diff changeset
817 //double v7; // ST00_8@5
Ritor1
parents:
diff changeset
818 signed int result; // eax@7
Ritor1
parents:
diff changeset
819 //double v9; // ST00_8@8
Ritor1
parents:
diff changeset
820 //double v10; // ST00_8@10
Ritor1
parents:
diff changeset
821 float v11; // [sp+14h] [bp+8h]@3
Ritor1
parents:
diff changeset
822 float v12; // [sp+18h] [bp+Ch]@3
Ritor1
parents:
diff changeset
823 float v13; // [sp+18h] [bp+Ch]@5
Ritor1
parents:
diff changeset
824 float v14; // [sp+1Ch] [bp+10h]@8
Ritor1
parents:
diff changeset
825 float v15; // [sp+1Ch] [bp+10h]@10
Ritor1
parents:
diff changeset
826
Ritor1
parents:
diff changeset
827 if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
Ritor1
parents:
diff changeset
828 {
Ritor1
parents:
diff changeset
829 v4 = (double)a4;
Ritor1
parents:
diff changeset
830 v11 = v4;
Ritor1
parents:
diff changeset
831 *a3 |= 2u;
Ritor1
parents:
diff changeset
832 v12 = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
833 //v5 = v12 + 6.7553994e15;
Ritor1
parents:
diff changeset
834 if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
Ritor1
parents:
diff changeset
835 {
Ritor1
parents:
diff changeset
836 v13 = (1.0 - this->fSaturation) * v11;
Ritor1
parents:
diff changeset
837 //v7 = v13 + 6.7553994e15;
Ritor1
parents:
diff changeset
838 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
839 v6 = floorf(v13 + 0.5f);
Ritor1
parents:
diff changeset
840 }
Ritor1
parents:
diff changeset
841 else
Ritor1
parents:
diff changeset
842 {
Ritor1
parents:
diff changeset
843 v6 = 0;
Ritor1
parents:
diff changeset
844 }
Ritor1
parents:
diff changeset
845 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
846 {
Ritor1
parents:
diff changeset
847 v14 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
848 //v9 = v14 + 6.7553994e15;
Ritor1
parents:
diff changeset
849 if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 v15 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
852 //v10 = v15 + 6.7553994e15;
Ritor1
parents:
diff changeset
853 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
854 result = floorf(v15 + 0.5f);
Ritor1
parents:
diff changeset
855 }
Ritor1
parents:
diff changeset
856 else
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 result = 0;
Ritor1
parents:
diff changeset
859 }
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861 else
Ritor1
parents:
diff changeset
862 {
Ritor1
parents:
diff changeset
863 result = a4;
Ritor1
parents:
diff changeset
864 }
Ritor1
parents:
diff changeset
865 }
Ritor1
parents:
diff changeset
866 else
Ritor1
parents:
diff changeset
867 {
Ritor1
parents:
diff changeset
868 result = -1;
Ritor1
parents:
diff changeset
869 }
Ritor1
parents:
diff changeset
870 return result;
Ritor1
parents:
diff changeset
871 }
Ritor1
parents:
diff changeset
872
Ritor1
parents:
diff changeset
873
Ritor1
parents:
diff changeset
874 //----- (0044E4B7) --------------------------------------------------------
Ritor1
parents:
diff changeset
875 Game::Game()
Ritor1
parents:
diff changeset
876 {
Ritor1
parents:
diff changeset
877 uNumStationaryLights = 0;
Ritor1
parents:
diff changeset
878 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
879 field_E0C = 0;
Ritor1
parents:
diff changeset
880 field_E10 = 0;
Ritor1
parents:
diff changeset
881 uNumStationaryLights_in_pStationaryLightsStack = 0;
Ritor1
parents:
diff changeset
882 bGammaControlInitialized = false;
Ritor1
parents:
diff changeset
883 uFlags = 0;
Ritor1
parents:
diff changeset
884 uFlags2 = 0;
Ritor1
parents:
diff changeset
885 uSomeGammaStartTime = 0;
Ritor1
parents:
diff changeset
886 uSomeGammaDeltaTime = 0;
Ritor1
parents:
diff changeset
887
Ritor1
parents:
diff changeset
888 pThreadWardInstance = new ThreadWard;
Ritor1
parents:
diff changeset
889 pParticleEngine = new ParticleEngine;
Ritor1
parents:
diff changeset
890 pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
Ritor1
parents:
diff changeset
891 pLightmapBuilder = new LightmapBuilder;
Ritor1
parents:
diff changeset
892 pVisInstance = new Vis;
Ritor1
parents:
diff changeset
893 pStru6Instance = new stru6;
Ritor1
parents:
diff changeset
894 pIndoorCameraD3D = new IndoorCameraD3D;
Ritor1
parents:
diff changeset
895 pStru9Instance = new stru9;
Ritor1
parents:
diff changeset
896 pStru10Instance = new stru10;
Ritor1
parents:
diff changeset
897 pStru11Instance = new stru11;
Ritor1
parents:
diff changeset
898 pStru12Instance = new stru12(pStru11Instance);
Ritor1
parents:
diff changeset
899 pCShow = new CShow;
Ritor1
parents:
diff changeset
900 pKeyboardInstance = new Keyboard;
Ritor1
parents:
diff changeset
901 pGammaController = new GammaController;
Ritor1
parents:
diff changeset
902
Ritor1
parents:
diff changeset
903 uFlags |= 0x0800;
Ritor1
parents:
diff changeset
904 uFlags2 |= 0x24;
Ritor1
parents:
diff changeset
905
Ritor1
parents:
diff changeset
906 _44F0FD();
Ritor1
parents:
diff changeset
907
Ritor1
parents:
diff changeset
908 bWinNT4_0 = false;
Ritor1
parents:
diff changeset
909 if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
Ritor1
parents:
diff changeset
910 pVersion->pVersionInfo.dwMajorVersion == 4)
Ritor1
parents:
diff changeset
911 bWinNT4_0 = true;
Ritor1
parents:
diff changeset
912 }
Ritor1
parents:
diff changeset
913
Ritor1
parents:
diff changeset
914 //----- (0044E7F3) --------------------------------------------------------
Ritor1
parents:
diff changeset
915 Game::~Game()
Ritor1
parents:
diff changeset
916 {
Ritor1
parents:
diff changeset
917 if (pGammaController)
Ritor1
parents:
diff changeset
918 delete pGammaController;
Ritor1
parents:
diff changeset
919 if (pKeyboardInstance)
Ritor1
parents:
diff changeset
920 delete pKeyboardInstance;
Ritor1
parents:
diff changeset
921 if (pCShow)
Ritor1
parents:
diff changeset
922 delete pCShow;
Ritor1
parents:
diff changeset
923 if (pStru12Instance)
Ritor1
parents:
diff changeset
924 delete pStru12Instance;
Ritor1
parents:
diff changeset
925 if (pStru11Instance)
Ritor1
parents:
diff changeset
926 delete pStru11Instance;
Ritor1
parents:
diff changeset
927 if (pStru10Instance)
Ritor1
parents:
diff changeset
928 delete pStru10Instance;
Ritor1
parents:
diff changeset
929 if (pStru9Instance)
Ritor1
parents:
diff changeset
930 delete pStru9Instance;
Ritor1
parents:
diff changeset
931 if (pIndoorCameraD3D)
Ritor1
parents:
diff changeset
932 delete pIndoorCameraD3D;
Ritor1
parents:
diff changeset
933 if (pStru6Instance)
Ritor1
parents:
diff changeset
934 delete pStru6Instance;
Ritor1
parents:
diff changeset
935 if (pVisInstance)
Ritor1
parents:
diff changeset
936 delete pVisInstance;
Ritor1
parents:
diff changeset
937 if (pLightmapBuilder)
Ritor1
parents:
diff changeset
938 delete pLightmapBuilder;
Ritor1
parents:
diff changeset
939 if (pMouseInstance)
Ritor1
parents:
diff changeset
940 delete pMouseInstance;
Ritor1
parents:
diff changeset
941 if (pParticleEngine)
Ritor1
parents:
diff changeset
942 delete pParticleEngine;
Ritor1
parents:
diff changeset
943 if (pThreadWardInstance)
Ritor1
parents:
diff changeset
944 delete pThreadWardInstance;
Ritor1
parents:
diff changeset
945 }
Ritor1
parents:
diff changeset
946
Ritor1
parents:
diff changeset
947 //----- (0044E904) --------------------------------------------------------
Ritor1
parents:
diff changeset
948 void Game::_44E904()
Ritor1
parents:
diff changeset
949 {
Ritor1
parents:
diff changeset
950 //Game *v1; // esi@1
Ritor1
parents:
diff changeset
951 unsigned __int64 v2; // qax@1
Ritor1
parents:
diff changeset
952 unsigned int v3; // ecx@1
Ritor1
parents:
diff changeset
953 int v4; // edi@1
Ritor1
parents:
diff changeset
954 unsigned __int8 v5; // cf@7
Ritor1
parents:
diff changeset
955 double v6; // st7@13
Ritor1
parents:
diff changeset
956 double v7; // st7@15
Ritor1
parents:
diff changeset
957 signed __int64 v8; // [sp+Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
958
Ritor1
parents:
diff changeset
959 //v1 = this;
Ritor1
parents:
diff changeset
960 v2 = pEventTimer->Time();
Ritor1
parents:
diff changeset
961 v4 = (v2 - uSomeGammaStartTime) >> 32;
Ritor1
parents:
diff changeset
962 v3 = v2 - LODWORD(uSomeGammaStartTime);
Ritor1
parents:
diff changeset
963 v8 = v2 - uSomeGammaStartTime;
Ritor1
parents:
diff changeset
964 if ( v4 < 0
Ritor1
parents:
diff changeset
965 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
Ritor1
parents:
diff changeset
966 && v3 <= 0x80 )
Ritor1
parents:
diff changeset
967 {
Ritor1
parents:
diff changeset
968 if ( v4 > 0 || v4 >= 0 )
Ritor1
parents:
diff changeset
969 goto LABEL_12;
Ritor1
parents:
diff changeset
970 v3 = 0;
Ritor1
parents:
diff changeset
971 v4 = 0;
Ritor1
parents:
diff changeset
972 }
Ritor1
parents:
diff changeset
973 else
Ritor1
parents:
diff changeset
974 {
Ritor1
parents:
diff changeset
975 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
976 {
Ritor1
parents:
diff changeset
977 LODWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
978 HIDWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
979 }
Ritor1
parents:
diff changeset
980 else
Ritor1
parents:
diff changeset
981 {
Ritor1
parents:
diff changeset
982 LODWORD(uSomeGammaDeltaTime) = v3;
Ritor1
parents:
diff changeset
983 HIDWORD(uSomeGammaDeltaTime) = v4;
Ritor1
parents:
diff changeset
984 }
Ritor1
parents:
diff changeset
985 v5 = __CFADD__(v3, -128);
Ritor1
parents:
diff changeset
986 v3 -= 128;
Ritor1
parents:
diff changeset
987 v4 = v5 + v4 - 1;
Ritor1
parents:
diff changeset
988 }
Ritor1
parents:
diff changeset
989 uSomeGammaStartTime = v2;
Ritor1
parents:
diff changeset
990 v8 = __PAIR__(v4, v3);
Ritor1
parents:
diff changeset
991 LABEL_12:
Ritor1
parents:
diff changeset
992 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
993 v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
Ritor1
parents:
diff changeset
994 else
Ritor1
parents:
diff changeset
995 v6 = (double)v8;
Ritor1
parents:
diff changeset
996 v7 = v6 * 0.0078125;
Ritor1
parents:
diff changeset
997 if ( v7 < 0.0 || v7 <= 1.0 )
Ritor1
parents:
diff changeset
998 {
Ritor1
parents:
diff changeset
999 if ( v7 < 0.0 )
Ritor1
parents:
diff changeset
1000 v7 = 0.0;
Ritor1
parents:
diff changeset
1001 }
Ritor1
parents:
diff changeset
1002 else
Ritor1
parents:
diff changeset
1003 {
Ritor1
parents:
diff changeset
1004 v7 = 1.0;
Ritor1
parents:
diff changeset
1005 }
Ritor1
parents:
diff changeset
1006 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1007 fSaturation = v7;
Ritor1
parents:
diff changeset
1008 else
Ritor1
parents:
diff changeset
1009 fSaturation = (1.0 - 0.5) * v7 + 0.5;
Ritor1
parents:
diff changeset
1010 }
Ritor1
parents:
diff changeset
1011
Ritor1
parents:
diff changeset
1012 //----- (0044EA17) --------------------------------------------------------
Ritor1
parents:
diff changeset
1013 bool Game::InitializeGammaController()
Ritor1
parents:
diff changeset
1014 {
Ritor1
parents:
diff changeset
1015 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
Ritor1
parents:
diff changeset
1016 pVersion->pVersionInfo.dwMajorVersion != 4 )
Ritor1
parents:
diff changeset
1017 pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
Ritor1
parents:
diff changeset
1018
Ritor1
parents:
diff changeset
1019 bGammaControlInitialized = true;
Ritor1
parents:
diff changeset
1020 uSomeGammaStartTime = pEventTimer->Time();
Ritor1
parents:
diff changeset
1021 return true;
Ritor1
parents:
diff changeset
1022 }
Ritor1
parents:
diff changeset
1023
Ritor1
parents:
diff changeset
1024 //----- (0044EA5E) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1025 bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1026 {
227
bcd55744c2f4 Clicking background in MainMenu fix
Nomad
parents: 194
diff changeset
1027 if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D)
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1028 return false;
0
Ritor1
parents:
diff changeset
1029
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1030 if (!pVisInstance)
0
Ritor1
parents:
diff changeset
1031 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1032 MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1033 return false;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1034 }
0
Ritor1
parents:
diff changeset
1035
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1036 if (uMouseX >= (signed int)pViewport->uScreenX &&
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1037 uMouseX <= (signed int)pViewport->uScreenZ &&
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1038 uMouseY >= (signed int)pViewport->uScreenY &&
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1039 uMouseY <= (signed int)pViewport->uScreenW)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1040 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1041 pVisInstance->PickMouse(fPickDepth, uMouseX, uMouseY, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1042
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1043 if (bOutline)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1044 OutlineSelection();
0
Ritor1
parents:
diff changeset
1045 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1046
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1047 return true;
0
Ritor1
parents:
diff changeset
1048 }
Ritor1
parents:
diff changeset
1049 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1050
Ritor1
parents:
diff changeset
1051 //----- (0044EB12) --------------------------------------------------------
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1052 bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter)
0
Ritor1
parents:
diff changeset
1053 {
271
1f0af5cac2dd _42ECB5_PlayerAttacksActor
Nomad
parents: 265
diff changeset
1054 if (pCurrentScreen == SCREEN_GAME && pVisInstance && pRenderer->pRenderD3D)
0
Ritor1
parents:
diff changeset
1055 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1056 bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter);
0
Ritor1
parents:
diff changeset
1057
Ritor1
parents:
diff changeset
1058 if (bOutline)
Ritor1
parents:
diff changeset
1059 OutlineSelection();
Ritor1
parents:
diff changeset
1060 return r;
Ritor1
parents:
diff changeset
1061 }
Ritor1
parents:
diff changeset
1062 return false;
Ritor1
parents:
diff changeset
1063 }
123
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1064 /*
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1065 Result::Code Game::PickKeyboard(bool bOutline, struct unnamed_F93E6C *a3, struct unnamed_F93E6C *a4)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1066 {
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1067 if (dword_4E28F8_PartyCantJumpIfTrue)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1068 return Result::Generic;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1069
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1070 pVis->PickKeyboard(a3, a4);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1071 if (bOutline)
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1072 Game_outline_selection((int)this);
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1073 return Result::Success;
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1074 }
4e35bb416dea 11.02.13
Ritor1
parents: 101
diff changeset
1075 */
0
Ritor1
parents:
diff changeset
1076 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1077
Ritor1
parents:
diff changeset
1078 //----- (0044EB5A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1079 void Game::OutlineSelection()
Ritor1
parents:
diff changeset
1080 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1081 if (!pVisInstance)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1082 return;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1083
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1084 if (!pVisInstance->default_list.uNumPointers)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1085 return;
0
Ritor1
parents:
diff changeset
1086
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1087 auto object_info = pVisInstance->default_list.object_pointers[0];
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1088 if (object_info)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1089 switch (object_info->object_type)
0
Ritor1
parents:
diff changeset
1090 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1091 case VisObjectType_Sprite:
0
Ritor1
parents:
diff changeset
1092 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1093 Log::Warning(L"Sprite outline currently unsupported");
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1094 return;
0
Ritor1
parents:
diff changeset
1095 }
Ritor1
parents:
diff changeset
1096
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1097 case VisObjectType_Face:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1098 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1099 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
0
Ritor1
parents:
diff changeset
1100 {
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1101 auto face = (ODMFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1102 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1103 face->uAttributes &= ~FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1104 else
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1105 face->uAttributes |= FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1106 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1107 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1108 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1109 auto face = (BLVFace *)object_info->object;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1110 if (face->uAttributes & FACE_OUTLINED)
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1111 face->uAttributes &= ~FACE_OUTLINED;
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1112 else
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1113 face->uAttributes |= FACE_OUTLINED;
0
Ritor1
parents:
diff changeset
1114 }
194
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1115 else assert(false);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1116 }
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1117
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1118 default:
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1119 {
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1120 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1121 ExitProcess(0);
650d96af8855 Vis overhaul; sprites can be picked by mouse
Nomad
parents: 190
diff changeset
1122 }
0
Ritor1
parents:
diff changeset
1123 }
Ritor1
parents:
diff changeset
1124 }