Mercurial > mm7
annotate Indoor.cpp @ 2093:52415f8bf7c2
RasterLine2D (continue)
author | Ritor1 |
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date | Thu, 12 Dec 2013 18:07:08 +0600 |
parents | a869b0376b48 |
children | 577c081b8019 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "LightmapBuilder.h" |
6 #include "DecalBuilder.h" | |
7 #include "stru9.h" | |
8 #include "stru10.h" | |
1078 | 9 #include "stru367.h" |
1016 | 10 |
11 #include "BSPModel.h" | |
0 | 12 #include "Outdoor.h" |
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13 #include "SpriteObject.h" |
0 | 14 #include "Events.h" |
15 #include "Game.h" | |
16 #include "Viewport.h" | |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Party.h" |
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19 #include "OurMath.h" |
0 | 20 #include "LOD.h" |
21 #include "DecorationList.h" | |
22 #include "ObjectList.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "GUIProgressBar.h" | |
26 #include "stru123.h" | |
27 #include "AudioPlayer.h" | |
28 #include "Log.h" | |
29 #include "TurnEngine.h" | |
30 #include "PaletteManager.h" | |
31 #include "MapInfo.h" | |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 #include "mm7_data.h" | |
831 | 35 #include "MM7.h" |
1295 | 36 #include "Sprites.h" |
37 #include "Game.h" | |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
40 #include "Outdoor_stuff.h" | |
1297 | 41 #include "texts.h" |
42 #include "GUIWindow.h" | |
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43 #include "Level/Decoration.h" |
2084 | 44 #include "Overlays.h" |
0 | 45 |
46 | |
47 | |
48 | |
49 IndoorLocation *pIndoor = new IndoorLocation; | |
50 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
51 | |
52 struct DecorationList *pDecorationList; | |
53 | |
1202 | 54 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 55 size_t uNumLevelDecorations; |
520
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56 LevelDecoration* activeLevelDecoration; |
0 | 57 |
58 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
59 | |
60 stru320 stru_F8AD28; // idb | |
61 stru337 stru_F81018; | |
1376 | 62 BspRenderer_PortalViewportData stru_F8A590; |
0 | 63 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 64 stru141_actor_collision_object stru_721530; |
1202 | 65 std::array<stru352, 480> stru_F83B80; |
0 | 66 |
67 | |
68 | |
69 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
70 { | |
71 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
72 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
73 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
74 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
75 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
76 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
77 }; | |
78 | |
79 | |
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80 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 81 { |
82 "mdt12.blv", | |
83 "d18.blv", | |
84 "mdt14.blv", | |
85 "d37.blv", | |
86 "mdk01.blv", | |
87 "mdt01.blv", | |
88 "mdr01.blv", | |
89 "mdt10.blv", | |
90 "mdt09.blv", | |
91 "mdt15.blv", | |
92 "mdt11.blv" | |
93 }; | |
94 | |
0 | 95 |
96 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 97 void __fastcall PrepareDrawLists_BLV() |
0 | 98 { |
99 //int *v1; // ecx@1 | |
100 //double v2; // ST30_8@3 | |
101 //double v3; // ST30_8@6 | |
102 //double v4; // ST28_8@6 | |
103 int v5; // eax@4 | |
707 | 104 //int v6; // eax@7 |
0 | 105 unsigned int v7; // ebx@8 |
106 BLVSector *v8; // esi@8 | |
707 | 107 //unsigned __int16 *v9; // edi@8 |
108 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 109 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 110 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 111 |
1641 | 112 pBLVRenderParams->Reset(); |
0 | 113 pMobileLightsStack->uNumLightsActive = 0; |
114 //uNumMobileLightsApplied = 0; | |
115 uNumDecorationsDrawnThisFrame = 0; | |
116 uNumSpritesDrawnThisFrame = 0; | |
117 uNumBillboardsToDraw = 0; | |
707 | 118 |
119 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 120 { |
121 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
122 //v11 = LOBYTE(v2); | |
123 v5 = 800; | |
124 if (pParty->TorchlightActive()) | |
707 | 125 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
0 | 126 //LOBYTE(v1) = byte_4E94D0; |
127 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; | |
128 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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129 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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130 pGame->pIndoorCameraD3D->vPartyPos.y, |
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131 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 132 pBLVRenderParams->uPartySectorID, |
133 v5, | |
134 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
135 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
136 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
137 byte_4E94D0); | |
0 | 138 } |
139 PrepareBspRenderList_BLV(); | |
140 PrepareItemsRenderList_BLV(); | |
141 PrepareActorRenderList_BLV(); | |
707 | 142 |
143 //v6 = 0; | |
144 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 145 { |
707 | 146 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
147 //v12 = 0; | |
148 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
149 //v9 = v8->pDecorationIDs; | |
150 | |
151 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
152 //if ( v8->uNumDecorations > 0 ) | |
0 | 153 { |
707 | 154 // do |
155 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
156 // while ( v12 < v8->uNumDecorations ); | |
0 | 157 } |
707 | 158 //v6 = i + 1; |
0 | 159 } |
657 | 160 FindBillboardsLightLevels_BLV(); |
0 | 161 pGame->PrepareBloodsplats(); |
162 } | |
163 | |
164 | |
165 | |
166 //----- (004407D9) -------------------------------------------------------- | |
1641 | 167 void BLVRenderParams::Reset() |
0 | 168 { |
1641 | 169 //IndoorLocation_drawstru *v2; // ebx@1 |
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170 //int v4; // ST08_4@1 |
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171 //int v5; // ST04_4@1 |
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172 //int v6; // ST00_4@1 |
0 | 173 int v7; // eax@1 |
174 int v8; // ST08_4@2 | |
175 int v9; // ST04_4@2 | |
176 int v10; // ST00_4@2 | |
1641 | 177 //unsigned int v11; // edi@4 |
178 //unsigned int v12; // ecx@4 | |
179 //int v13; // edx@4 | |
180 //signed int v14; // ecx@4 | |
181 //unsigned int v15; // edx@4 | |
182 //unsigned int v16; // eax@4 | |
0 | 183 double v17; // st7@5 |
184 int v18; // eax@5 | |
185 double v19; // st7@5 | |
186 int v20; // eax@5 | |
187 double v21; // st7@5 | |
188 int v22; // eax@5 | |
189 unsigned int v23; // edx@5 | |
190 unsigned int v24; // ecx@5 | |
191 int v25; // eax@5 | |
192 int v26; // eax@5 | |
193 signed int v27; // eax@6 | |
1641 | 194 //int result; // eax@6 |
0 | 195 int v29; // [sp+24h] [bp+8h]@5 |
196 | |
1641 | 197 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
198 | |
1642 | 199 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 200 if (viewparams->draw_sw_outlines) |
1642 | 201 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 202 if (viewparams->draw_d3d_outlines) |
1642 | 203 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 204 |
205 //v2 = a2; | |
206 //this->field_0_timer_ = a2->field_0_timer; | |
207 //this->uFlags = a2->uFlags; | |
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208 //this->vPartyPos.x = a2->vPosition.x; |
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209 //this->vPartyPos.y = a2->vPosition.y; |
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210 //this->vPartyPos.z = a2->vPosition.z; |
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211 //v4 = this->vPartyPos.z; |
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212 //v5 = this->vPartyPos.y; |
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213 //this->sPartyRotY = a2->sRotationY; |
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214 //v6 = this->vPartyPos.x; |
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215 //this->sPartyRotX = a2->sRotationX; |
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216 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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217 pGame->pIndoorCameraD3D->vPartyPos.y, |
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218 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 219 this->uPartySectorID = v7; |
0 | 220 if ( !v7 ) |
221 { | |
1983 | 222 //__debugbreak(); // shouldnt happen, please provide savegame |
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223 /*v8 = this->vPartyPos.z; |
1006 | 224 this->vPartyPos.x = pParty->vPosition.x; |
0 | 225 v9 = pParty->vPosition.y; |
1006 | 226 v10 = this->vPartyPos.x; |
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227 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 228 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 229 } |
230 if ( pRenderer->pRenderD3D ) | |
231 { | |
1642 | 232 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
233 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
234 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
235 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
236 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
237 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
238 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
239 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
1641 | 240 this->field_64 = pViewport->field_30; |
241 | |
242 this->uViewportX = pViewport->uScreen_TL_X; | |
243 this->uViewportY = pViewport->uScreen_TL_Y; | |
244 this->uViewportZ = pViewport->uScreen_BR_X; | |
245 this->uViewportW = pViewport->uScreen_BR_Y; | |
246 | |
247 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
248 this->uViewportHeight = uViewportW - uViewportY + 1; | |
249 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
250 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 251 } |
252 else | |
253 { | |
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254 __debugbreak(); // no sw |
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255 /*this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 256 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
257 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
258 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
259 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
260 v18 = this->sPartyRotY; | |
261 this->fCosineY = v17; | |
0 | 262 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 263 v20 = this->sPartyRotX; |
264 this->fSineY = v19; | |
0 | 265 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 266 v22 = this->sPartyRotX; |
267 this->fCosineNegX = v21; | |
268 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
269 v23 = this->uViewportX; | |
270 this->field_64 = a2->field_3C; | |
271 v24 = this->uViewportZ; | |
272 this->field_70 = this->uViewportZ - v23 + 1; | |
273 v25 = this->uViewportW - this->uViewportY + 1; | |
274 this->uViewportHeight = v25; | |
0 | 275 v29 = v25; |
1006 | 276 v26 = this->field_64; |
277 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
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278 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);*/ |
0 | 279 } |
1641 | 280 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
281 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
282 // + 0.5) << 16; | |
283 extern float _calc_fov(int viewport_width, int angle_degree); | |
284 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
285 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
286 this->pRenderTarget = pRenderer->pTargetSurface; | |
287 this->uTargetWidth = 640; | |
288 this->uTargetHeight = 480; | |
289 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
1006 | 290 this->field_8C = 0; |
291 this->field_84 = 0; | |
292 this->uNumFacesRenderedThisFrame = 0; | |
293 this->field_88 = 0; | |
0 | 294 pBLVRenderParams->field_90 = 64; |
295 pBLVRenderParams->field_94 = 6; | |
296 } | |
297 | |
298 //----- (00440B44) -------------------------------------------------------- | |
299 void IndoorLocation::ExecDraw(bool bD3D) | |
300 { | |
301 int v2; // eax@3 | |
795 | 302 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
303 //unsigned int v5; // ecx@9 | |
304 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 305 |
306 if (bD3D) | |
307 { | |
308 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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309 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 310 { |
1187 | 311 //v2 = pBspRenderer->faces[i].uNodeID; |
312 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 313 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 314 else |
315 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 316 } |
317 } | |
795 | 318 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 319 { |
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320 __debugbreak(); // no SW |
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321 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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322 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 323 } |
324 } | |
325 | |
1641 | 326 |
327 /* | |
0 | 328 //----- (00440BED) -------------------------------------------------------- |
329 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
330 { | |
331 unsigned __int16 *v1; // edi@7 | |
1074 | 332 BspRenderer_stru0 *v2; // esi@8 |
0 | 333 int v3; // ecx@9 |
334 unsigned int v4; // edx@9 | |
1074 | 335 short *v5; // eax@10 |
0 | 336 signed int v6; // [sp+8h] [bp-8h]@7 |
337 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 338 short *v8; |
0 | 339 |
340 PrepareDrawLists_BLV(_this); | |
341 if (pBLVRenderParams->uPartySectorID) | |
342 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
343 pRenderer->DrawBillboardList_BLV(); | |
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344 |
1641 | 345 if ( !pRenderer->pRenderD3D ) |
0 | 346 { |
486 | 347 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
348 pBspRenderer->DrawFaceOutlines(); | |
349 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 350 { |
351 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 352 v7 = 0; |
353 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
354 { | |
355 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 356 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
357 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 358 { |
359 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 360 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
361 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 362 do |
363 { | |
364 v1[v4 + *v8] = 255; | |
1376 | 365 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 366 v1[v4 + *v5] = 255; |
367 v4 += pRenderer->uTargetSurfacePitch; | |
368 ++v5; | |
369 ++v8; | |
370 } | |
1376 | 371 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 372 } |
373 } | |
0 | 374 } |
1641 | 375 } |
0 | 376 } |
1641 | 377 */ |
0 | 378 |
379 | |
380 | |
381 | |
382 //----- (00441BD4) -------------------------------------------------------- | |
383 void IndoorLocation::Draw() | |
384 { | |
186 | 385 //int v0; // eax@1 |
1641 | 386 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 387 int v2; // [sp+44h] [bp-8h]@5 |
388 int v3; // [sp+48h] [bp-4h]@5 | |
389 | |
1641 | 390 /*_this.uFlags = 0; |
186 | 391 if (viewparams->draw_sw_outlines) |
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392 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 393 if (viewparams->draw_d3d_outlines) |
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394 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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395 |
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396 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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397 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 398 |
0 | 399 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 400 //_this.fov_deg = 65; |
1643 | 401 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
402 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 403 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
404 //_this.sRotationX = pParty->sRotationX; | |
405 //_this.sRotationY = pParty->sRotationY; | |
0 | 406 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 407 _this.uViewportX = pViewport->uScreen_TL_X; |
408 _this.uViewportY = pViewport->uScreen_TL_Y; | |
409 _this.uViewportZ = pViewport->uScreen_BR_X; | |
410 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 411 _this.field_3C = pViewport->field_30; |
581 | 412 |
0 | 413 _this.uTargetWidth = 640; |
414 _this.uTargetHeight = 480; | |
1641 | 415 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
416 | |
417 //sub_440BED(&_this); -- inlined | |
418 { | |
419 PrepareDrawLists_BLV(); | |
420 if (pBLVRenderParams->uPartySectorID) | |
421 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
422 pRenderer->DrawBillboardList_BLV(); | |
423 } | |
424 | |
569 | 425 pParty->uFlags &= ~2; |
0 | 426 pGame->DrawParticles(); |
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427 trail_particle_generator.UpdateParticles(); |
0 | 428 } |
429 | |
430 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 431 void BLVFace::FromODM(ODMFace *face) |
0 | 432 { |
1025 | 433 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
434 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
435 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
436 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
437 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
438 + (double)(face->pFacePlane.vNormal.x >> 16); | |
439 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
440 + (double)(face->pFacePlane.vNormal.y >> 16); | |
441 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
442 + (double)(face->pFacePlane.vNormal.z >> 16); | |
443 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
444 this->uAttributes = face->uAttributes; | |
445 this->pBounding.x1 = face->pBoundingBox.x1; | |
446 this->pBounding.y1 = face->pBoundingBox.y1; | |
447 this->pBounding.z1 = face->pBoundingBox.z1; | |
448 this->pBounding.x2 = face->pBoundingBox.x2; | |
449 this->pBounding.y2 = face->pBoundingBox.y2; | |
450 this->pBounding.z2 = face->pBoundingBox.z2; | |
451 this->zCalc1 = face->zCalc1; | |
452 this->zCalc2 = face->zCalc2; | |
453 this->zCalc3 = face->zCalc3; | |
454 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
455 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
456 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
457 this->uPolygonType = (PolygonType)face->uPolygonType; | |
458 this->uNumVertices = face->uNumVertices; | |
459 this->uBitmapID = face->uTextureID; | |
460 this->pVertexIDs = face->pVertexIDs; | |
0 | 461 } |
462 | |
463 //----- (004B0A25) -------------------------------------------------------- | |
794 | 464 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 465 { |
466 //unsigned int v4; // esi@1 | |
467 char *v5; // eax@4 | |
468 signed int v6; // ecx@4 | |
469 char *v7; // eax@8 | |
470 signed int v8; // ecx@8 | |
471 //BLVFace *v9; // esi@13 | |
472 //IndoorCameraD3D *v10; // edi@16 | |
473 //int v11; // ebx@17 | |
474 //Vec3_short_ *v12; // ecx@18 | |
475 //char *v13; // edx@18 | |
476 //int v14; // eax@19 | |
477 //unsigned __int8 v15; // sf@19 | |
478 //unsigned __int8 v16; // of@19 | |
479 int v17; // ebx@25 | |
480 //double v18; // st7@27 | |
481 //double v19; // st6@27 | |
482 //double v20; // st5@27 | |
483 //char v21; // dl@27 | |
484 //unsigned int v22; // eax@44 | |
485 unsigned int v23; // eax@35 | |
486 //DWORD v24; // eax@37 | |
487 //int v25; // eax@38 | |
488 //char *v26; // edi@38 | |
489 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 490 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 491 //int i; // [sp+10h] [bp-18h]@38 |
492 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
493 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
494 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
495 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
496 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
497 int a4a; // [sp+34h] [bp+Ch]@25 | |
498 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
499 | |
500 if (uFaceID >= pIndoor->uNumFaces) | |
501 return; | |
502 | |
503 static RenderVertexSoft static_vertices_F7C228[64]; | |
504 static RenderVertexSoft static_vertices_F7B628[64]; | |
505 static stru154 stru_F7B60C; // idb | |
506 | |
1980 | 507 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 508 if (pFace->uNumVertices < 3) |
509 return; | |
510 | |
511 | |
512 if (pFace->Invisible()) | |
513 return; | |
514 | |
515 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
516 pFace->uAttributes |= 0x80u; | |
517 | |
518 if (!pFace->GetTexture()) | |
519 return; | |
520 | |
521 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
522 { | |
523 uNumVerticesa = pFace->uNumVertices; | |
524 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
525 { | |
526 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
527 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
528 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
529 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
530 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
531 } | |
532 | |
533 if (!pVertices || | |
1187 | 534 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 535 { |
795 | 536 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 537 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 538 { |
539 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 540 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
541 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 542 sub_4B0E07(uFaceID); |
543 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
544 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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545 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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546 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 547 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 548 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 549 { |
550 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
551 stru_F7B60C.polygonType = pFace->uPolygonType; | |
552 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
553 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
554 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
555 } | |
556 | |
2092 | 557 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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558 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 559 |
560 if (pDecalBuilder->uNumDecals > 0) | |
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561 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 562 |
791 | 563 if (pFace->Fluid()) |
0 | 564 { |
831 | 565 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 566 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 567 else |
831 | 568 { |
569 //auto v24 = GetTickCount() / 4; | |
570 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
571 uint eightSeconds = GetTickCount() % 8000; | |
572 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
573 | |
574 //animte lava back and forth | |
575 for (uint i = 0; i < uNumVerticesa; ++i) | |
576 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
577 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 578 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 579 } |
0 | 580 } |
2092 | 581 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 582 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 583 else |
584 { | |
1394 | 585 v17 = 0xFF808080; |
1999 | 586 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 587 } |
588 | |
2092 | 589 if (pFace->Indoor_sky()) |
1923 | 590 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 591 else |
1999 | 592 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 593 return; |
0 | 594 } |
595 } | |
596 } | |
597 } | |
598 | |
599 //----- (004B0E07) -------------------------------------------------------- | |
600 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
601 { | |
602 unsigned int result; // eax@1 | |
1999 | 603 |
604 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
605 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
606 result = GetTickCount() >> 3; | |
607 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
0 | 608 { |
1999 | 609 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; |
0 | 610 } |
611 else | |
612 { | |
1999 | 613 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
614 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 615 } |
1999 | 616 if ( BYTE1(pIndoor->pFaces[uFaceID].uAttributes) & 8 ) |
0 | 617 { |
1999 | 618 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 619 } |
620 else | |
621 { | |
2092 | 622 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 623 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 624 } |
625 return result; | |
626 } | |
627 | |
628 //----- (004B0EA8) -------------------------------------------------------- | |
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629 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 630 { |
631 //unsigned int v3; // edx@1 | |
632 //stru170 *v4; // ebx@1 | |
633 //BLVFace *v5; // eax@1 | |
634 //int v6; // ecx@2 | |
1319 | 635 unsigned __int16 pTransitionSector; // ax@11 |
0 | 636 Vec3_short_ *v8; // esi@15 |
637 int v9; // edx@15 | |
676
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638 //signed int v10; // eax@18 |
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639 //signed int v11; // edi@19 |
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640 //signed int v12; // ecx@19 |
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641 //signed int v13; // esi@19 |
0 | 642 signed int v14; // edx@20 |
643 int v15; // edx@24 | |
644 //int v16; // esi@29 | |
645 //BLVFace *v17; // edi@34 | |
1319 | 646 //unsigned __int16 v18; // ax@34 |
0 | 647 char *v19; // eax@38 |
648 signed int v20; // ecx@38 | |
649 char *v21; // eax@42 | |
650 signed int v22; // ecx@42 | |
651 //signed int v23; // edx@45 | |
652 //char *v24; // ecx@46 | |
653 //int v25; // eax@47 | |
654 //Vec3_short_ *v26; // eax@47 | |
655 //double v27; // st7@47 | |
656 //signed int v28; // ST28_4@47 | |
657 char v29; // al@48 | |
795 | 658 //signed int v30; // eax@51 |
676
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659 //int v31; // eax@52 |
0 | 660 //unsigned int v32; // eax@55 |
661 //__int16 v33; // cx@56 | |
676
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662 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 663 //int a0; // [sp+14h] [bp-Ch]@2 |
664 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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665 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 666 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
667 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
668 | |
669 //v3 = uFaceID; | |
670 //v4 = this; | |
671 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 672 nodes[num_nodes].viewing_portal_id = -1; |
0 | 673 //v39 = &pIndoor->pFaces[uFaceID]; |
674 | |
1980 | 675 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 676 |
676
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677 if (!pFace->Portal()) |
0 | 678 { |
676
ecfb1b3c9a39
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679 if (num_faces < 1000) |
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680 { |
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681 faces[num_faces].uFaceID = uFaceID; |
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682 faces[num_faces++].uNodeID = node_id; |
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683 } |
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684 return; |
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BLV: when standing right on the portal (orange wall) everything looks fine
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685 } |
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diff
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686 |
1319 | 687 if (nodes[node_id].uFaceID == uFaceID) |
688 return; | |
689 if (!node_id && | |
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690 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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691 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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692 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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693 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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694 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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695 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 696 { |
1640
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697 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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698 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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699 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 700 { |
1319 | 701 pTransitionSector = pFace->uSectorID; |
702 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
703 pTransitionSector = pFace->uBackSectorID; | |
704 nodes[num_nodes].uSectorID = pTransitionSector; | |
705 nodes[num_nodes].uFaceID = uFaceID; | |
706 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
707 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
708 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
709 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 710 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 711 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
712 AddBspNodeToRenderList(++num_nodes - 1); | |
713 return; | |
0 | 714 } |
1319 | 715 } |
716 | |
1640
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717 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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718 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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719 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 720 if (nodes[node_id].uSectorID != pFace->uSectorID) |
721 v9 = -v9; | |
722 if (v9 >= 0) | |
723 return; | |
724 | |
1980 | 725 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 726 if (num_vertices < 2) |
727 return; | |
728 | |
1980 | 729 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 730 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 731 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 732 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 733 for (uint i = 1; i < num_vertices; ++i) |
734 { | |
1344 | 735 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
736 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
737 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
738 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
739 | |
740 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
741 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
742 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
743 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 744 } |
1132 | 745 //_screen_space_x = 719, 568, 493 |
746 //savegame: qw , 0Bh and 0x1D4h | |
747 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 748 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
749 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
750 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
751 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 752 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 753 { |
754 pTransitionSector = pFace->uSectorID; | |
755 if (nodes[node_id].uSectorID == pTransitionSector ) | |
756 pTransitionSector = pFace->uBackSectorID; | |
757 nodes[num_nodes].uSectorID = pTransitionSector; | |
758 nodes[num_nodes].uFaceID = uFaceID; | |
759 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
760 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
761 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
762 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
763 v29 = false; | |
764 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
765 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
766 else//следующие порталы в портале | |
767 { | |
768 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
769 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
770 | |
771 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
772 { | |
773 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
774 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
775 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
776 } | |
777 | |
778 unsigned int pNewNumVertices = pFace->uNumVertices; | |
779 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
780 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
781 | |
782 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
783 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
784 } | |
785 if ( 1 ) | |
786 { | |
787 assert(num_nodes < 150); | |
788 | |
789 nodes[num_nodes].viewing_portal_id = uFaceID; | |
790 AddBspNodeToRenderList(++num_nodes - 1); | |
791 } | |
1642 | 792 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 793 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
794 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
795 } | |
0 | 796 } |
797 | |
798 | |
799 //----- (004AFB86) -------------------------------------------------------- | |
676
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800 void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) |
0 | 801 { |
802 BspRenderer *v3; // ebx@1 | |
803 BLVFace *v4; // eax@1 | |
804 char *v5; // ecx@2 | |
805 unsigned __int16 v6; // ax@11 | |
806 int v7; // ecx@13 | |
807 Vec3_short_ *v8; // esi@16 | |
808 int v9; // edx@16 | |
809 signed int v10; // eax@19 | |
810 signed int v11; // edi@20 | |
811 signed int v12; // ecx@20 | |
812 signed int v13; // esi@20 | |
813 int v14; // edx@21 | |
814 int v15; // edx@25 | |
815 unsigned __int16 v16; // ax@35 | |
816 signed int v17; // eax@37 | |
817 int v18; // eax@38 | |
818 signed int v19; // [sp+Ch] [bp-14h]@19 | |
819 char *v20; // [sp+14h] [bp-Ch]@2 | |
820 BLVFace *v21; // [sp+18h] [bp-8h]@1 | |
821 signed int v22; // [sp+1Ch] [bp-4h]@20 | |
822 signed int v23; // [sp+28h] [bp+8h]@20 | |
823 | |
824 v3 = this; | |
825 v4 = &pIndoor->pFaces[uFaceID]; | |
826 v21 = v4; | |
676
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827 if (v4->Portal()) |
0 | 828 { |
676
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829 v5 = (char *)this + 2252 * node_id; |
0 | 830 v20 = v5; |
831 if ( uFaceID == *((short *)v5 + 2982) ) | |
832 return; | |
676
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833 if (!node_id |
1640
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834 && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 |
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835 && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 |
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836 && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 |
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837 && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 |
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838 && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 |
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839 && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) |
0 | 840 { |
1640
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841 if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x |
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842 + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y |
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843 + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) |
0 | 844 { |
845 v6 = v21->uSectorID; | |
676
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846 if ( v3->nodes[0].uSectorID == v6 ) |
0 | 847 v6 = v21->uBackSectorID; |
676
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848 v3->nodes[v3->num_nodes].uSectorID = v6; |
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849 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
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850 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
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851 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
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852 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
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853 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
1376 | 854 v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData( |
0 | 855 SLOWORD(pBLVRenderParams->uViewportX), |
856 pBLVRenderParams->uViewportY, | |
857 SLOWORD(pBLVRenderParams->uViewportZ), | |
858 pBLVRenderParams->uViewportW); | |
676
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859 v7 = v3->num_nodes - 1; |
0 | 860 goto LABEL_14; |
861 } | |
862 v4 = v21; | |
863 v5 = v20; | |
864 } | |
865 v8 = &pIndoor->pVertices[*v4->pVertexIDs]; | |
1640
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866 v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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867 + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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868 + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); |
0 | 869 if ( *((short *)v5 + 2004) != v4->uSectorID ) |
870 v9 = -v9; | |
871 if ( v9 < 0 ) | |
872 { | |
1344 | 873 v10 = GetPortalScreenCoord(uFaceID); |
0 | 874 v19 = v10; |
875 if ( v10 ) | |
876 { | |
1344 | 877 v11 = PortalFace._screen_space_x[0]; |
878 v12 = PortalFace._screen_space_y[0]; | |
879 v23 = PortalFace._screen_space_x[0]; | |
0 | 880 v13 = 1; |
1344 | 881 v22 = PortalFace._screen_space_y[0]; |
0 | 882 if ( v10 > 1 ) |
883 { | |
884 do | |
885 { | |
1344 | 886 v14 = PortalFace._screen_space_x[v13]; |
0 | 887 if ( v14 < v23 ) |
1344 | 888 v23 = PortalFace._screen_space_x[v13]; |
0 | 889 if ( v14 > v11 ) |
1344 | 890 v11 = PortalFace._screen_space_x[v13]; |
891 v15 = PortalFace._screen_space_y[v13]; | |
0 | 892 if ( v15 < v22 ) |
1344 | 893 v22 = PortalFace._screen_space_y[v13]; |
0 | 894 if ( v15 > v12 ) |
1344 | 895 v12 = PortalFace._screen_space_y[v13]; |
0 | 896 v10 = v19; |
897 ++v13; | |
898 } | |
899 while ( v13 < v19 ); | |
900 } | |
901 if ( v11 >= *((short *)v20 + 2005) | |
902 && v23 <= *((short *)v20 + 2007) | |
903 && v12 >= *((short *)v20 + 2006) | |
904 && v22 <= *((short *)v20 + 2008) | |
1376 | 905 && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) ) |
0 | 906 { |
907 v16 = v21->uSectorID; | |
908 if ( *((short *)v20 + 2004) == v16 ) | |
909 v16 = v21->uBackSectorID; | |
676
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910 v3->nodes[v3->num_nodes].uSectorID = v16; |
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911 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
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912 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
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913 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
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914 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
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915 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
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916 v17 = v3->num_nodes; |
0 | 917 if ( v17 < 150 ) |
918 { | |
919 v18 = v17 + 1; | |
676
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920 v3->num_nodes = v18; |
0 | 921 v7 = v18 - 1; |
922 LABEL_14: | |
676
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923 AddBspNodeToRenderList(v7); |
0 | 924 return; |
925 } | |
926 } | |
927 } | |
928 } | |
929 } | |
930 else | |
931 { | |
676
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932 if (num_faces < 1000) |
0 | 933 { |
676
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934 faces[num_faces].uFaceID = uFaceID; |
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935 faces[num_faces++].uNodeID = node_id; |
0 | 936 } |
937 } | |
938 } | |
939 | |
940 //----- (004AE5BA) -------------------------------------------------------- | |
941 Texture *BLVFace::GetTexture() | |
942 { | |
943 unsigned int v1; // ecx@2 | |
944 | |
2092 | 945 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 946 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
947 else | |
948 v1 = uBitmapID; | |
945 | 949 return pBitmaps_LOD->GetTexture(v1); |
0 | 950 } |
951 | |
952 | |
953 //----- (00498B15) -------------------------------------------------------- | |
954 void IndoorLocation::Release() | |
955 { | |
956 IndoorLocation *v1; // esi@1 | |
957 char *v2; // ebp@1 | |
958 void *v3; // ST00_4@1 | |
959 | |
960 v1 = this; | |
961 v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 962 free(this->ptr_0002B4_doors_ddata); |
0 | 963 *(int *)v2 = 0; |
1583 | 964 free(v1->ptr_0002B0_sector_rdata); |
0 | 965 v1->ptr_0002B0_sector_rdata = 0; |
1583 | 966 free(v1->ptr_0002B8_sector_lrdata); |
0 | 967 v1->ptr_0002B8_sector_lrdata = 0; |
1583 | 968 free(v1->pLFaces); |
1006 | 969 v1->pLFaces = 0; |
1583 | 970 free(v1->pSpawnPoints); |
0 | 971 v3 = v1->pVertices; |
972 v1->pSpawnPoints = 0; | |
973 v1->uNumSectors = 0; | |
974 v1->uNumFaces = 0; | |
975 v1->uNumVertices = 0; | |
976 v1->uNumNodes = 0; | |
977 v1->uNumDoors = 0; | |
978 v1->uNumLights = 0; | |
1583 | 979 free(v3); |
980 free(v1->pFaces); | |
981 free(v1->pFaceExtras); | |
982 free(v1->pSectors); | |
983 free(v1->pLights); | |
984 free(v1->pDoors); | |
985 free(v1->pNodes); | |
986 free(v1->pMapOutlines); | |
0 | 987 v1->pVertices = 0; |
988 v1->pFaces = 0; | |
989 v1->pFaceExtras = 0; | |
990 v1->pSectors = 0; | |
991 v1->pLights = 0; | |
992 v1->pDoors = 0; | |
993 v1->pNodes = 0; | |
994 v1->pMapOutlines = 0; | |
995 v1->bLoaded = 0; | |
996 } | |
997 | |
998 //----- (00498C45) -------------------------------------------------------- | |
711 | 999 bool IndoorLocation::Alloc() |
1000 { | |
1583 | 1001 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
1002 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
1003 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
1004 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
1005 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
1006 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
1007 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
1008 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 1009 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 1010 { |
711 | 1011 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
1012 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
1013 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
1014 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
1015 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
1016 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
1017 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
1018 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
1019 return true; | |
0 | 1020 } |
1021 else | |
1022 { | |
711 | 1023 return false; |
0 | 1024 } |
1025 } | |
1026 | |
1027 | |
1028 | |
1029 //----- (00444810) -------------------------------------------------------- | |
1030 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
1031 { | |
1032 const char *v1; // edi@1 | |
1033 signed int v2; // esi@1 | |
1034 | |
434 | 1035 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
1036 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 1037 return i + 1; |
1038 return 0; | |
0 | 1039 } |
1040 | |
1041 | |
1042 | |
1043 //----- (004488F7) -------------------------------------------------------- | |
711 | 1044 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 1045 { |
711 | 1046 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 1047 { |
1048 if ( bToggle ) | |
1063 | 1049 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 1050 else |
1063 | 1051 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 1052 pParty->uFlags |= 2u; |
1053 } | |
1054 } | |
1055 | |
1056 | |
1057 //----- (00498E0A) -------------------------------------------------------- | |
1058 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
1059 { | |
1060 /*unsigned int v5; // ebx@1 | |
1061 //IndoorLocation *v6; // esi@1 | |
1062 FILE *v7; // edi@3 | |
1063 bool result; // eax@3 | |
1064 char *v9; // ecx@4 | |
1065 void *v10; // eax@4 | |
1066 //unsigned __int8 v11; // zf@4 | |
1067 //unsigned __int8 v12; // sf@4 | |
1068 int v13; // eax@5 | |
1069 size_t v14; // ecx@6 | |
1070 char *v15; // ecx@6 | |
1071 int v16; // edx@6 | |
1072 size_t v17; // ecx@6 | |
1073 char *v18; // ecx@6 | |
1074 int v19; // edx@6 | |
1075 unsigned __int16 *v20; // edx@6 | |
1076 unsigned __int16 *v21; // edx@6 | |
1077 unsigned __int16 *v22; // edx@6 | |
1078 __int16 v23; // ax@10 | |
1079 char *v24; // ecx@10 | |
1080 __int16 v25; // cx@10 | |
1081 __int16 v26; // ax@11 | |
1082 char *v27; // ecx@11 | |
1083 unsigned __int16 v28; // ax@17 | |
1084 BLVFaceExtra *v29; // ecx@17 | |
1085 char *v30; // edx@17 | |
1086 int v31; // ecx@20 | |
1087 void *v32; // eax@25 | |
1088 int v33; // eax@26 | |
1089 unsigned __int16 *v34; // edx@27 | |
1090 size_t v35; // ecx@27 | |
1091 char *v36; // ecx@27 | |
1092 int v37; // edx@27 | |
1093 size_t v38; // ecx@27 | |
1094 char *v39; // ecx@27 | |
1095 int v40; // edx@27 | |
1096 unsigned __int16 *v41; // edx@27 | |
1097 unsigned __int16 *v42; // edx@27 | |
1098 unsigned __int16 *v43; // edx@27 | |
1099 unsigned __int16 *v44; // edx@27 | |
1100 size_t v45; // ecx@27 | |
1101 unsigned __int16 *v46; // edx@27 | |
1102 void *v47; // eax@28 | |
1103 BLVSector *v48; // eax@29 | |
1104 size_t v49; // ecx@29 | |
1105 unsigned __int16 *v50; // edx@31 | |
1106 void *v51; // eax@32 | |
1107 int v52; // eax@33 | |
1108 unsigned __int16 *v53; // edx@34 | |
1109 size_t v54; // ecx@34 | |
1110 char *v55; // ecx@34 | |
1111 int v56; // edx@34 | |
1112 size_t v57; // ecx@34 | |
1113 char *v58; // ecx@34 | |
1114 int v59; // edx@34 | |
1115 unsigned __int16 *v60; // edx@34 | |
1116 unsigned __int16 *v61; // edx@34 | |
1117 unsigned __int16 *v62; // edx@34 | |
1118 unsigned __int16 *v63; // edx@34 | |
1119 int v64; // ecx@34 | |
1120 BLVDoor *v65; // ecx@36 | |
1121 char *v66; // eax@37 | |
1122 int v67; // edx@38 | |
1123 int v68; // ecx@38 | |
1124 BLVFace *v69; // edx@38 | |
1125 int v70; // ecx@38 | |
1126 int v71; // edx@38 | |
1127 int v72; // eax@38 | |
1128 unsigned __int16 v73; // ax@42 | |
1129 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1130 SpriteObject *v75; // ecx@44 |
0 | 1131 size_t v76; // eax@45 |
1132 int j; // edx@46 | |
1133 unsigned __int16 v78; // ax@50 | |
1134 void *v79; // eax@52 | |
1135 void **v80; // esi@52 | |
1136 unsigned int v145; // eax@103 | |
1137 void *v146; // eax@103 | |
1138 unsigned int v147; // ecx@103 | |
1139 int v148; // ebx@103 | |
1140 unsigned int *v149; // ecx@103*/ | |
1141 //size_t v150; // eax@103 | |
1142 //unsigned int v151; // ebx@109 | |
1143 //unsigned int v152; // ecx@116 | |
1144 //unsigned int v153; // eax@117 | |
1145 //size_t v154; // ebx@126 | |
1146 //unsigned int v155; // ebx@134 | |
1147 //size_t v156; // eax@140 | |
1148 //signed int v157; // ebx@142 | |
1149 //int v158; // ebx@148 | |
1150 //BLVFace *v159; // eax@149 | |
1151 // BLVFaceExtra *v160; // ecx@149 | |
1152 //BLVFaceExtra *v161; // ecx@149 | |
1153 //signed int v162; // ebx@154 | |
1154 //unsigned int v163; // ebx@157 | |
1155 //unsigned int v164; // ebx@157 | |
1156 //unsigned int v165; // edx@158 | |
1157 //char *v166; // ecx@158 | |
1158 //unsigned __int16 v167; // ax@161 | |
1159 //__int16 v168; // ax@165 | |
1160 //unsigned int v169; // ebx@168 | |
1161 //void *v170; // eax@168 | |
1162 //size_t v171; // ebx@168 | |
1163 //int v172; // edx@168 | |
1164 //BLVDoor *v173; // ecx@169 | |
1165 //int k; // eax@169 | |
1166 //BLVDoor *v175; // ecx@172 | |
1167 //int v176; // edx@172 | |
1168 //BLVDoor *v177; // ecx@172 | |
1169 //int v178; // edx@172 | |
1170 //BLVDoor *v179; // ecx@172 | |
1171 //int v180; // edx@172 | |
1172 //BLVDoor *v181; // ecx@172 | |
1173 //int v182; // edx@172 | |
1174 //BLVDoor *v183; // ecx@172 | |
1175 //int v184; // edx@172 | |
1176 //BLVDoor *v185; // ecx@172 | |
1177 //int v186; // edx@172 | |
1178 //BLVDoor *v187; // ecx@172 | |
1179 //int v188; // edx@172 | |
1180 //unsigned __int16 *v189; // ebx@172 | |
1181 //char *v190; // edx@173 | |
1182 //BLVDoor *v191; // ecx@174 | |
1183 //BLVDoor *l; // eax@175 | |
1184 //signed int v193; // ebx@176 | |
1185 //int v194; // ecx@176 | |
1186 //BLVFaceExtra *v195; // ecx@176 | |
1187 //BLVFace *v196; // ebx@178 | |
1188 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1189 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1190 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1191 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1192 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1193 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1194 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1195 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1196 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1197 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1198 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1199 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1200 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1201 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1202 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1203 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1204 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1205 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1206 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1207 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1208 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1209 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1210 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1211 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1212 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1213 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1214 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1215 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1216 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1217 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1218 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1219 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1220 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1221 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1222 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1223 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1224 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1225 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1226 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1227 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1228 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1229 //char *v238; // [sp+634h] [bp-34h]@38 | |
1230 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1231 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1232 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1233 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1234 FILE *File; // [sp+658h] [bp-10h]@56 | |
1235 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1236 //int v245; // [sp+660h] [bp-8h]@72 | |
1237 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1238 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1239 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1240 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1241 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1242 int Argse; // [sp+670h] [bp+8h]@25 | |
1243 int Argsf; // [sp+670h] [bp+8h]@28 | |
1244 int Argsg; // [sp+670h] [bp+8h]@32 | |
1245 int Argsh; // [sp+670h] [bp+8h]@35 | |
1246 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1247 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1248 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1249 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1250 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1251 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1252 | |
1253 //v5 = 0; | |
1254 //v6 = this; | |
1255 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1256 | |
1257 #pragma region "loading from txt" | |
1258 /*sprintf(FileName, "levels\\%s", pFilename); | |
1259 if ( GetFileAttributesA(FileName) != -1 ) | |
1260 { | |
1261 Release(); | |
1262 if ( Alloc() ) | |
1263 { | |
1264 v7 = fopen(FileName, "rb"); | |
1265 result = 1; | |
1266 if ( !v7 ) | |
1267 return result; | |
1268 v9 = pDest; | |
1269 bLoaded = 1; | |
1270 v202 = (int)v7; | |
1271 v201 = (const char *)1; | |
1272 *(int *)v9 = 1; | |
1273 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1274 fseek(v7, Offset, 0); | |
1275 fread(&blv, 0x88u, 1u, v7); | |
1276 fseek(v7, v207, 0); | |
1277 fread(&uNumVertices, 1u, 4u, v7); | |
1278 fseek(v7, v208, 0); | |
1279 fread(pVertices, 6u, uNumVertices, v7); | |
1280 fseek(v7, v209, 0); | |
1281 fread(&uNumFaces, 4u, 1u, v7); | |
1282 fseek(v7, v210, 0); | |
1283 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1284 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1285 v202 = (int)v7; |
1286 ptr_2AC = (unsigned __int16 *)v10; | |
1287 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1288 v11 = uNumFaces == 0; | |
1289 v12 = (uNumFaces & 0x80000000u) != 0; | |
1290 pDest = 0; | |
1291 Argsa = 0; | |
1292 if ( !(v12 | v11) ) | |
1293 { | |
1294 v13 = 0; | |
1295 do | |
1296 { | |
1297 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1298 v14 = (size_t)&pFaces[v13]; | |
1299 i = v14; | |
1300 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1301 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1302 pDest = v15; | |
1303 *(int *)(i + 52) = v16; | |
1304 v17 = (size_t)&pFaces[v13]; | |
1305 i = v17; | |
1306 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1307 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1308 pDest = v18; | |
1309 *(int *)(i + 56) = v19; | |
1310 i = (size_t)&pFaces[v13]; | |
1311 v20 = ptr_2AC; | |
1312 pDest += 2 * *(char *)(i + 93) + 2; | |
1313 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1314 i = (size_t)&pFaces[v13]; | |
1315 v21 = ptr_2AC; | |
1316 pDest += 2 * *(char *)(i + 93) + 2; | |
1317 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1318 i = (size_t)&pFaces[v13]; | |
1319 ++v13; | |
1320 v22 = ptr_2AC; | |
1321 pDest += 2 * *(char *)(i + 93) + 2; | |
1322 ++Argsa; | |
1323 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1324 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1325 } | |
1326 while ( Argsa < (signed int)uNumFaces ); | |
1327 } | |
1328 Argsb = 0; | |
1329 if ( (signed int)uNumFaces > 0 ) | |
1330 { | |
1331 pDest = 0; | |
1332 do | |
1333 { | |
1334 fread(Dst, 1u, 0xAu, v7); | |
1335 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1336 { | |
1337 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1338 v24 = pDest; | |
1339 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1340 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1341 if ( v25 ) | |
1342 { | |
1343 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1344 } | |
1345 else | |
1346 { | |
1347 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1348 v27 = pDest; | |
1349 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1350 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1351 } | |
1352 } | |
1353 else | |
1354 { | |
1355 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1356 } | |
1357 ++Argsb; | |
1358 pDest += 96; | |
1359 } | |
1360 while ( Argsb < (signed int)uNumFaces ); | |
1361 } | |
1362 fseek(v7, v211, 0); | |
1363 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1364 fseek(v7, v212, 0); | |
1365 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1366 Argsc = 0; | |
1367 if ( (signed int)uNumFaceExtras > 0 ) | |
1368 { | |
1369 pDest = 0; | |
1370 do | |
1371 { | |
1372 fread(Dst, 1u, 0xAu, v7); | |
1373 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1374 v29 = pFaceExtras; | |
1375 v30 = pDest; | |
1376 ++Argsc; | |
1377 pDest += 36; | |
1378 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1379 } | |
1380 while ( Argsc < (signed int)uNumFaceExtras ); | |
1381 } | |
1382 Argsd = 0; | |
1383 if ( (signed int)uNumFaces > 0 ) | |
1384 { | |
1385 pDest = 0; | |
1386 do | |
1387 { | |
1388 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1389 if ( *(short *)(v31 + 26) ) | |
1390 { | |
1391 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1392 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1393 else | |
1394 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1395 } | |
1396 ++Argsd; | |
1397 pDest += 96; | |
1398 } | |
1399 while ( Argsd < (signed int)uNumFaces ); | |
1400 } | |
1401 fseek(v7, v213, 0); | |
1402 fread(&uNumSectors, 4u, 1u, v7); | |
1403 fseek(v7, v214, 0); | |
1404 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1405 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1406 v202 = (int)v7; |
1407 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1408 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1409 v11 = uNumSectors == 0; | |
1410 v12 = uNumSectors < 0; | |
1411 pDest = 0; | |
1412 Argse = 0; | |
1413 if ( !(v12 | v11) ) | |
1414 { | |
1415 v33 = 0; | |
1416 do | |
1417 { | |
1418 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1419 i = (size_t)&pSectors[v33]; | |
1420 v34 = ptr_0002B0_sector_rdata; | |
1421 pDest += 2 * *(short *)(i + 4); | |
1422 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1423 v35 = (size_t)&pSectors[v33]; | |
1424 i = v35; | |
1425 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1426 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1427 pDest = v36; | |
1428 *(int *)(i + 24) = v37; | |
1429 v38 = (size_t)&pSectors[v33]; | |
1430 i = v38; | |
1431 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1432 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1433 pDest = v39; | |
1434 *(int *)(i + 32) = v40; | |
1435 i = (size_t)&pSectors[v33]; | |
1436 v41 = ptr_0002B0_sector_rdata; | |
1437 pDest += 2 * *(short *)(i + 28); | |
1438 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1439 i = (size_t)&pSectors[v33]; | |
1440 v42 = ptr_0002B0_sector_rdata; | |
1441 pDest += 2 * *(short *)(i + 36); | |
1442 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1443 i = (size_t)&pSectors[v33]; | |
1444 v43 = ptr_0002B0_sector_rdata; | |
1445 pDest += 2 * *(short *)(i + 44); | |
1446 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1447 i = (size_t)&pSectors[v33]; | |
1448 v44 = ptr_0002B0_sector_rdata; | |
1449 pDest += 2 * *(short *)(i + 60); | |
1450 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1451 v45 = (size_t)&pSectors[v33]; | |
1452 ++v33; | |
1453 i = v45; | |
1454 v46 = ptr_0002B0_sector_rdata; | |
1455 pDest += 2 * *(short *)(v45 + 68); | |
1456 ++Argse; | |
1457 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1458 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1459 } | |
1460 while ( Argse < uNumSectors ); | |
1461 } | |
1583 | 1462 v47 = malloc( |
0 | 1463 ptr_0002B8_sector_lrdata, |
1464 blv.uSector_lrdata_Size, | |
1465 "L.RLData"); | |
1466 v202 = (int)v7; | |
1467 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1468 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1469 v11 = uNumSectors == 0; | |
1470 v12 = uNumSectors < 0; | |
1471 pDest = 0; | |
1472 Argsf = 0; | |
1473 if ( !(v12 | v11) ) | |
1474 { | |
1475 v48 = pSectors; | |
1476 v49 = 0; | |
1477 for ( i = 0; ; v49 = i ) | |
1478 { | |
1479 v50 = ptr_0002B8_sector_lrdata; | |
1480 i += 116; | |
1481 ++Argsf; | |
1482 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1483 v48 = pSectors; | |
1484 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1485 if ( Argsf >= uNumSectors ) | |
1486 break; | |
1487 } | |
1488 } | |
1489 fseek(v7, v215, 0); | |
1490 fread(&uNumDoors, 4u, 1u, v7); | |
1491 fseek(v7, v216, 0); | |
1492 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1493 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1494 v202 = (int)v7; |
1495 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1496 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1497 v11 = uNumDoors == 0; | |
1498 v12 = uNumDoors < 0; | |
1499 pDest = 0; | |
1500 Argsg = 0; | |
1501 if ( !(v12 | v11) ) | |
1502 { | |
1503 v52 = 0; | |
1504 do | |
1505 { | |
1506 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1507 i = (size_t)&pDoors[v52]; | |
1508 v53 = ptr_0002B4_doors_ddata; | |
1509 pDest += 2 * *(short *)(i + 68); | |
1510 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1511 v54 = (size_t)&pDoors[v52]; | |
1512 i = v54; | |
1513 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1514 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1515 pDest = v55; | |
1516 *(int *)(i + 44) = v56; | |
1517 v57 = (size_t)&pDoors[v52]; | |
1518 i = v57; | |
1519 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1520 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1521 pDest = v58; | |
1522 *(int *)(i + 48) = v59; | |
1523 i = (size_t)&pDoors[v52]; | |
1524 v60 = ptr_0002B4_doors_ddata; | |
1525 pDest += 2 * *(short *)(i + 70); | |
1526 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1527 i = (size_t)&pDoors[v52]; | |
1528 v61 = ptr_0002B4_doors_ddata; | |
1529 pDest += 2 * *(short *)(i + 70); | |
1530 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1531 i = (size_t)&pDoors[v52]; | |
1532 v62 = ptr_0002B4_doors_ddata; | |
1533 pDest += 2 * *(short *)(i + 74); | |
1534 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1535 i = (size_t)&pDoors[v52]; | |
1536 v63 = ptr_0002B4_doors_ddata; | |
1537 pDest += 2 * *(short *)(i + 74); | |
1538 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1539 ++Argsg; | |
1540 v64 = pDoors[v52].uNumOffsets; | |
1541 ++v52; | |
1542 pDest += 2 * v64; | |
1543 } | |
1544 while ( Argsg < uNumDoors ); | |
1545 } | |
1546 Argsh = 0; | |
1547 if ( uNumDoors > 0 ) | |
1548 { | |
1549 v65 = pDoors; | |
1550 pDest = 0; | |
1551 do | |
1552 { | |
1553 i = 0; | |
1554 v66 = &pDest[(int)v65]; | |
1555 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1556 { | |
1557 do | |
1558 { | |
1559 v67 = *((int *)v66 + 10); | |
1560 a3 = 2 * i; | |
1561 v68 = *(short *)(v67 + 2 * i); | |
1562 v69 = pFaces; | |
1563 ++i; | |
1564 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1565 v71 = *((int *)v66 + 12); | |
1566 v72 = a3; | |
1567 v238 = (char *)v70; | |
1568 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1569 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1570 v65 = pDoors; | |
1571 v66 = &pDest[(int)v65]; | |
1572 } | |
1573 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1574 } | |
1575 ++Argsh; | |
1576 pDest += 80; | |
1577 } | |
1578 while ( Argsh < uNumDoors ); | |
1579 } | |
1580 fseek(v7, v217, 0); | |
1581 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1582 fseek(v7, v218, 0); | |
1583 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1584 Argsi = 0; | |
1585 if ( (signed int)uNumLevelDecorations > 0 ) | |
1586 { | |
1587 pDest = (char *)pLevelDecorations; | |
1588 do | |
1589 { | |
1590 fread(pName, 1u, 0x20u, v7); | |
1591 v73 = pDecorationList->GetDecorIdByName(pName); | |
1592 v74 = pDest; | |
1593 ++Argsi; | |
1594 pDest += 32; | |
1595 *(short *)v74 = v73; | |
1596 } | |
1597 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1598 } | |
1599 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1600 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1601 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1602 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1603 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1604 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1605 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1606 pDest = (char *)uNumSpriteObjects; |
0 | 1607 do |
1608 { | |
1609 Argsj = 0; | |
1610 v76 = 48 * v75->stru_24.uItemID; | |
1611 v11 = pObjectList->uNumObjects == 0; | |
1612 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1613 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1614 i = v76; | |
1615 v75->uItemType = v76; | |
1616 if ( v12 | v11 ) | |
1617 { | |
1618 LABEL_50: | |
1619 v78 = 0; | |
1620 } | |
1621 else | |
1622 { | |
1623 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1624 { | |
1625 ++Argsj; | |
1626 a3 = j + 56; | |
1627 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1628 goto LABEL_50; | |
1629 LOWORD(v76) = i; | |
1630 } | |
1631 v78 = Argsj; | |
1632 } | |
1633 v75->uObjectDescID = v78; | |
1634 ++v75; | |
1635 --pDest; | |
1636 } | |
1637 while ( pDest ); | |
1638 } | |
1639 fseek(v7, v221, 0); | |
1640 fread(&uNumActors, 4u, 1u, v7); | |
1641 fseek(v7, v222, 0); | |
1642 fread(pActors, 0x344u, uNumActors, v7); | |
1643 fseek(v7, v228, 0); | |
1644 fread(&uNumChests, 4u, 1u, v7); | |
1645 fseek(v7, v229, 0); | |
1646 fread(pChests, 0x14CCu, uNumChests, v7); | |
1647 fseek(v7, v224, 0); | |
1648 fread(&uNumLights, 4u, 1u, v7); | |
1649 fseek(v7, v225, 0); | |
1650 fread(pLights, 0x10u, uNumLights, v7); | |
1651 fseek(v7, v226, 0); | |
1652 fread(&uNumNodes, 4u, 1u, v7); | |
1653 fseek(v7, v227, 0); | |
1654 fread(pNodes, 8u, uNumNodes, v7); | |
1655 fseek(v7, v230, 0); | |
1656 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1657 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1658 v202 = 0; |
1659 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1660 fseek(v7, v231, v202); | |
1661 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1662 fseek(v7, v232, 0); | |
1663 fread(&dlv, 0x28u, 1u, v7); | |
1664 fseek(v7, v233, 0); | |
1665 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1666 fseek(v7, v234, 0); | |
1667 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1668 fseek(v7, v223, 0); | |
1669 v80 = (void **)&pMapOutlines; | |
1670 fread(*v80, 4u, 1u, v7); | |
1671 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1672 fclose(v7); | |
1673 goto LABEL_179; | |
1674 } | |
1675 return 4; | |
1676 }*/ | |
1677 #pragma endregion | |
1678 | |
1679 if (bLoaded) | |
1680 { | |
1681 Log::Warning(L"BLV is already loaded"); | |
1682 return 3; | |
1683 } | |
1684 | |
1685 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1686 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1687 |
1688 //v238 = pFilename - 4; | |
1689 //v81 = strlen(pFilename); | |
1690 strcpy(this->pFilename, pFilename); | |
1691 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1692 File = pGames_LOD->FindContainer(pFilename, 1); | |
1693 //File = v82; | |
1694 | |
1695 Release(); | |
1696 if ( !Alloc() ) | |
1697 return 4; | |
1698 | |
1699 header.uVersion = 91969; | |
1700 header.pMagic[0] = 'm'; | |
1701 header.pMagic[1] = 'v'; | |
1702 header.pMagic[2] = 'i'; | |
1703 header.pMagic[3] = 'i'; | |
1704 header.uCompressedSize = 0; | |
1705 header.uDecompressedSize = 0; | |
1706 fread(&header, sizeof(ODMHeader), 1u, File); | |
1707 if (header.uVersion != 91969 || | |
1708 header.pMagic[0] != 'm' || | |
1709 header.pMagic[1] != 'v' || | |
1710 header.pMagic[2] != 'i' || | |
1711 header.pMagic[3] != 'i' ) | |
1712 { | |
1713 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1714 } | |
1715 //v83 = header.uCompressedSize; | |
1716 //pSource = header.uDecompressedSize; | |
1717 //v84 = malloc(header.uDecompressedSize); | |
1718 //v85 = v84; | |
1719 //ptr = v84; | |
1980 | 1720 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1721 memset(pRawBLV, 0, header.uDecompressedSize); |
1722 | |
1723 if (header.uCompressedSize == header.uDecompressedSize) | |
1724 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1725 else if (header.uCompressedSize < header.uDecompressedSize) | |
1726 { | |
1980 | 1727 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1728 { |
1729 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1730 | |
1731 uint uDecompressedSize = header.uDecompressedSize; | |
1732 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1733 | |
1734 if (uDecompressedSize != header.uDecompressedSize) | |
1735 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1736 } | |
1737 free(pTmpMem); | |
1738 } | |
1739 else | |
1740 { | |
1741 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1742 return 0; | |
1743 } | |
1744 | |
1745 bLoaded = true; | |
1746 | |
1980 | 1747 char* pData = (char *)pRawBLV; |
0 | 1748 |
1749 pGameLoadingUI_ProgressBar->Progress(); | |
1750 | |
1751 memcpy(&blv, pData, 136); | |
1752 memcpy(&uNumVertices, pData += 136, 4); | |
1753 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1754 | |
1755 pGameLoadingUI_ProgressBar->Progress(); | |
1756 | |
1757 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1758 | |
1759 pGameLoadingUI_ProgressBar->Progress(); | |
1760 | |
1761 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1762 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1763 |
1764 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1765 |
1766 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1767 { | |
1980 | 1768 BLVFace* pFace = &pFaces[i]; |
1769 | |
1770 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1771 |
1772 j += pFace->uNumVertices + 1; | |
1980 | 1773 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1774 |
1775 j += pFace->uNumVertices + 1; | |
1980 | 1776 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1777 |
1778 j += pFace->uNumVertices + 1; | |
1980 | 1779 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1780 |
1781 j += pFace->uNumVertices + 1; | |
1980 | 1782 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1783 |
1784 j += pFace->uNumVertices + 1; | |
1980 | 1785 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1786 |
1787 j += pFace->uNumVertices + 1; | |
1788 /*v93 = &pFaces[v92]; | |
1789 Src = v93; | |
1790 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1791 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1792 v244 = v94; | |
1793 Src->pXInterceptDisplacements = v95; | |
1794 v96 = (int)&pFaces[v92]; | |
1795 Src = (BLVFace *)v96; | |
1796 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1797 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1798 v244 = v97; | |
1799 Src->pYInterceptDisplacements = v98; | |
1800 Src = &pFaces[v92]; | |
1801 v99 = ptr_2AC; | |
1802 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1803 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1804 Src = &pFaces[v92]; | |
1805 v100 = ptr_2AC; | |
1806 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1807 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1808 Src = &pFaces[v92]; | |
1809 ++v92; | |
1810 v101 = ptr_2AC; | |
1811 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1812 ++v245; | |
1813 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1814 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1815 } | |
1816 | |
1817 pGameLoadingUI_ProgressBar->Progress(); | |
1818 | |
1819 pData += blv.uFaces_fdata_Size; | |
1820 | |
1821 for (uint i = 0; i < uNumFaces; ++i) | |
1822 { | |
1980 | 1823 BLVFace* pFace = &pFaces[i]; |
0 | 1824 |
1825 char pTexName[16]; | |
1826 strncpy(pTexName, pData, 10); | |
1827 pData += 10; | |
1828 | |
2092 | 1829 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1830 { |
1831 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1832 if (pFace->uBitmapID) | |
1833 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1834 else | |
1835 { | |
1836 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1837 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1838 } |
1839 } | |
1840 else | |
1841 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1842 } | |
1843 | |
1844 pGameLoadingUI_ProgressBar->Progress(); | |
1845 | |
1846 memcpy(&uNumFaceExtras, pData, 4u); | |
1847 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); | |
1848 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1849 | |
1850 pGameLoadingUI_ProgressBar->Progress(); | |
1851 | |
1852 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1853 //v245 = 0; | |
1854 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1855 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1856 { | |
1857 char pTexName[32]; | |
1858 strncpy(pTexName, pData, 10); | |
1859 pData += 10; | |
1860 | |
1861 if (!strcmp(pTexName, "")) | |
1862 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1863 else | |
1864 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1865 } | |
1866 | |
1867 | |
1868 for (uint i = 0; i < uNumFaces; ++i) | |
1869 { | |
1980 | 1870 BLVFace* pFace = &pFaces[i]; |
1871 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1872 |
1873 if (pFaceExtra->uEventID) | |
1874 { | |
1875 if (pFaceExtra->HasEventint()) | |
1876 pFace->uAttributes |= 0x100000; | |
1877 else | |
1878 pFace->uAttributes &= ~0x100000; | |
1879 } | |
1880 } | |
1881 | |
1882 pGameLoadingUI_ProgressBar->Progress(); | |
1883 | |
1884 memcpy(&uNumSectors, pData, 4); | |
1885 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1886 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1887 | |
1888 pGameLoadingUI_ProgressBar->Progress(); | |
1889 | |
1583 | 1890 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1891 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1892 pData += blv.uSector_rdata_Size; | |
1893 | |
1894 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1895 { | |
1980 | 1896 BLVSector* pSector = &pSectors[i]; |
1897 | |
1898 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1899 j += pSector->uNumFloors; |
1900 | |
1980 | 1901 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
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parents:
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diff
changeset
|
1902 j += pSector->uNumWalls; |
0 | 1903 |
1980 | 1904 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
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parents:
520
diff
changeset
|
1905 j += pSector->uNumCeilings; |
0 | 1906 |
1980 | 1907 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
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parents:
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diff
changeset
|
1908 j += pSector->uNumFluids; |
0 | 1909 |
1980 | 1910 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1911 j += pSector->uNumPortals; |
1912 | |
1980 | 1913 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
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Cave and Temple load and even doesn't crash (for a while).
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parents:
520
diff
changeset
|
1914 j += pSector->uNumFaces; |
0 | 1915 |
1980 | 1916 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
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parents:
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diff
changeset
|
1917 j += pSector->uNumCogs; |
0 | 1918 |
1980 | 1919 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1920 j += pSector->uNumDecorations; |
1921 | |
1980 | 1922 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
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Cave and Temple load and even doesn't crash (for a while).
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parents:
520
diff
changeset
|
1923 j += pSector->uNumMarkers; |
0 | 1924 |
1925 | |
1926 //do | |
1927 //{ | |
1928 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1929 v244 = &pSectors[v118]; | |
1930 v119 = ptr_0002B0_sector_rdata; | |
1931 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1932 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1933 v120 = (int)&pSectors[v118]; | |
1934 v244 = (BLVSector *)v120; | |
1935 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1936 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1937 Src = v121; | |
1938 v244->pCeilings = v122; | |
1939 v123 = (int)&pSectors[v118]; | |
1940 v244 = (BLVSector *)v123; | |
1941 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1942 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1943 Src = v124; | |
1944 v244->pFluids = v125; | |
1945 v244 = &pSectors[v118]; | |
1946 v126 = ptr_0002B0_sector_rdata; | |
1947 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1948 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1949 v244 = &pSectors[v118]; | |
1950 v127 = ptr_0002B0_sector_rdata; | |
1951 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1952 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1953 v244 = &pSectors[v118]; | |
1954 v128 = ptr_0002B0_sector_rdata; | |
1955 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1956 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1957 v244 = &pSectors[v118]; | |
1958 v129 = ptr_0002B0_sector_rdata; | |
1959 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1960 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1961 v130 = (int)&pSectors[v118]; | |
1962 ++v118; | |
1963 v244 = (BLVSector *)v130; | |
1964 v131 = ptr_0002B0_sector_rdata; | |
1965 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1966 ++v245; | |
1967 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1968 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1969 //} | |
1970 //while ( v245 < uNumSectors ); | |
1971 } | |
1972 | |
1583 | 1973 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1974 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1975 pData += blv.uSector_lrdata_Size; | |
1976 | |
1977 pGameLoadingUI_ProgressBar->Progress(); | |
1978 | |
1979 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1980 { | |
554
9caf59edb1ee
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Nomad
parents:
520
diff
changeset
|
1981 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1982 j += pSectors[i].uNumLights; |
0 | 1983 } |
1984 | |
1985 pGameLoadingUI_ProgressBar->Progress(); | |
1986 | |
1987 memcpy(&uNumDoors, pData, 4); | |
1988 pData += 4; | |
1989 | |
1990 pGameLoadingUI_ProgressBar->Progress(); | |
1991 pGameLoadingUI_ProgressBar->Progress(); | |
1992 | |
1993 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1994 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1995 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1996 | |
1997 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1998 { | |
1999 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
2000 | |
2001 pData += 32; | |
2002 } | |
2003 | |
2004 pGameLoadingUI_ProgressBar->Progress(); | |
2005 | |
2006 memcpy(&uNumLights, pData, 4); | |
2007 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
2008 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
2009 | |
2010 pGameLoadingUI_ProgressBar->Progress(); | |
2011 pGameLoadingUI_ProgressBar->Progress(); | |
2012 | |
2013 memcpy(&uNumNodes, pData, 4); | |
2014 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
2015 pData += 4 + uNumNodes * sizeof(BSPNode); | |
2016 | |
2017 pGameLoadingUI_ProgressBar->Progress(); | |
2018 pGameLoadingUI_ProgressBar->Progress(); | |
2019 | |
2020 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 2021 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 2022 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
2023 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2024 | |
2025 pGameLoadingUI_ProgressBar->Progress(); | |
2026 pGameLoadingUI_ProgressBar->Progress(); | |
2027 | |
2028 //v201 = (const char *)v148; | |
2029 //v200 = (size_t)pMapOutlines; | |
2030 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
2031 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
2032 //v149 = pMapOutlines; | |
2033 //v199 = 12 * *v149; | |
2034 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
2035 free(pRawBLV); | |
2036 pRawBLV = nullptr; | |
2037 | |
2038 void *pRawDLV = nullptr; | |
2039 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2040 File = pNew_LOD->FindContainer(pFilename, 1); | |
2041 fread(&header, 0x10u, 1u, File);//(FILE *)v245); | |
2042 bool _v244 = false; | |
2043 if (header.uVersion != 91969 || | |
2044 header.pMagic[0] != 'm' || | |
2045 header.pMagic[1] != 'v' || | |
2046 header.pMagic[2] != 'i' || | |
2047 header.pMagic[3] != 'i' ) | |
2048 { | |
2049 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
2050 _v244 = true; | |
2051 } | |
2052 else | |
2053 { | |
2054 pRawDLV = malloc(header.uDecompressedSize); | |
2055 if (header.uCompressedSize == header.uDecompressedSize) | |
2056 fread(pRawDLV, 1, header.uCompressedSize, File); | |
2057 else if (header.uCompressedSize < header.uDecompressedSize) | |
2058 { | |
1980 | 2059 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 2060 { |
2061 fread(pTmpMem, header.uCompressedSize, 1, File); | |
2062 | |
2063 uint uDecompressedSize = header.uDecompressedSize; | |
2064 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
2065 | |
2066 if (uDecompressedSize != header.uDecompressedSize) | |
2067 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
2068 } | |
2069 free(pTmpMem); | |
2070 } | |
2071 else | |
2072 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
2073 | |
2074 pData = (char *)pRawDLV; | |
2075 } | |
2076 | |
2077 memcpy(&dlv, pData, 40); | |
2078 pData += 40; | |
2079 | |
2080 //v152 = dlv.uNumFacesInBModels; | |
2081 if (dlv.uNumFacesInBModels) | |
2082 { | |
2083 //v153 = dlv.uNumDecorations; | |
2084 if (dlv.uNumDecorations) | |
2085 { | |
2086 if (dlv.uNumFacesInBModels != uNumFaces || | |
2087 dlv.uNumDecorations != uNumLevelDecorations) | |
2088 _v244 = true; | |
2089 } | |
2090 } | |
2091 | |
2061 | 2092 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
2093 _i = 0x1BAF800; | |
0 | 2094 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
2095 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 2096 _a = true; |
2097 | |
2098 //v154 = 875; | |
2099 if (_v244) | |
2100 { | |
2101 memset(v203, 0, 0x36B); | |
2102 goto LABEL_132; | |
2103 } | |
2104 if (_a || !dlv.uLastRepawnDay ) | |
2105 { | |
2106 memcpy(v203, pData, 0x36B); | |
2107 LABEL_132: | |
435 | 2108 free(pRawDLV); |
0 | 2109 dlv.uLastRepawnDay = a3; |
2110 if (_v244) | |
2111 ++dlv.uNumRespawns; | |
2112 //v201 = pFilename; | |
2113 *(int *)pDest = 1; | |
2114 File = pGames_LOD->FindContainer(pFilename, 0); | |
2115 fread(&header, 0x10u, 1u, File); | |
1980 | 2116 uint v155 = header.uCompressedSize; |
2117 uint Count = header.uDecompressedSize; | |
2118 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 2119 pRawDLV = Src; |
0 | 2120 if ( v155 <= Count ) |
2121 { | |
2122 if ( v155 == Count ) | |
2123 { | |
2124 fread(Src, 1u, Count, File); | |
2125 } | |
2126 else | |
2127 { | |
1980 | 2128 void* _uSourceLen = malloc(v155); |
0 | 2129 fread(_uSourceLen, v155, 1u, File); |
2130 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
2131 free(_uSourceLen); | |
2132 } | |
2133 } | |
2134 else | |
2135 { | |
2136 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
2137 } | |
2138 pData = ((char *)Src + 40); | |
2139 //v154 = 875; | |
2140 goto LABEL_140; | |
2141 } | |
2142 *(int *)pDest = 0; | |
2143 LABEL_140: | |
2144 //v202 = (int)".blv"; | |
2145 //v156 = strlen(pFilename); | |
2146 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2147 memcpy(_visible_outlines, pData, 875); | |
2148 pData += 875; | |
2149 | |
2150 if ( *(int *)pDest ) | |
2151 memcpy(_visible_outlines, v203, 875); | |
2152 | |
2153 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2154 { | |
1980 | 2155 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 2156 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
2157 pVertex->uFlags |= 1; | |
2158 } | |
2159 | |
2160 | |
2161 for (uint i = 0; i < uNumFaces; ++i) | |
2162 { | |
1980 | 2163 BLVFace* pFace = &pFaces[i]; |
2164 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2165 |
2166 memcpy(&pFace->uAttributes, pData, 4); | |
2167 pData += 4; | |
2168 | |
2169 if (pFaceExtra->uEventID) | |
2170 { | |
2171 if (pFaceExtra->HasEventint()) | |
2172 pFace->uAttributes |= 0x100000; | |
2173 else | |
2174 pFace->uAttributes &= ~0x100000; | |
2175 } | |
2176 } | |
2177 | |
2178 pGameLoadingUI_ProgressBar->Progress(); | |
2179 | |
2180 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2181 { | |
1489 | 2182 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2183 pData += 2; |
2184 } | |
2185 | |
2186 pGameLoadingUI_ProgressBar->Progress(); | |
2187 | |
2188 memcpy(&uNumActors, pData, 4); | |
1202 | 2189 memcpy(pActors.data(), pData + 4, uNumActors * sizeof(Actor)); |
0 | 2190 pData += 4 + uNumActors * sizeof(Actor); |
2191 | |
2192 pGameLoadingUI_ProgressBar->Progress(); | |
2193 pGameLoadingUI_ProgressBar->Progress(); | |
2194 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2195 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2196 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2197 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2198 |
2199 pGameLoadingUI_ProgressBar->Progress(); | |
2200 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2201 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 2202 { |
1980 | 2203 SpriteObject* pItem = &pSpriteObjects[i]; |
0 | 2204 |
2205 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) | |
2206 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2207 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; |
0 | 2208 |
2209 uint uObjectID = 0; | |
2210 for (uint j = 0; j < pObjectList->uNumObjects; ++j) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2211 if (pItem->uType == pObjectList->pObjects[j].uObjectID) |
0 | 2212 { |
2213 pItem->uObjectDescID = j; | |
2214 break; | |
2215 } | |
2216 } | |
2217 } | |
2218 | |
2219 pGameLoadingUI_ProgressBar->Progress(); | |
2220 | |
2221 memcpy(&uNumChests, pData, 4); | |
1202 | 2222 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2223 pData += 4 + uNumChests * sizeof(Chest); |
2224 | |
2225 pGameLoadingUI_ProgressBar->Progress(); | |
2226 pGameLoadingUI_ProgressBar->Progress(); | |
2227 | |
2228 memcpy(pDoors, pData, 0x3E80); | |
2229 pData += 0x3E80; | |
2230 | |
2231 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2232 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2233 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2234 //v171 = blv.uDoors_ddata_Size; |
1583 | 2235 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2236 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2237 pData += blv.uDoors_ddata_Size; | |
2238 | |
2239 //Src = (BLVFace *)((char *)Src + v171); | |
2240 //v172 = 0; | |
2241 //v245 = 0; | |
2242 //if (uNumDoors > 0) | |
2243 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2244 { | |
1980 | 2245 BLVDoor* pDoor = &pDoors[i]; |
2246 | |
2247 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2248 j += pDoor->uNumVertices; |
2249 | |
1980 | 2250 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2251 j += pDoor->uNumFaces; |
2252 | |
1980 | 2253 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2254 j += pDoor->field_48; |
2255 | |
1980 | 2256 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2257 j += pDoor->uNumFaces; |
2258 | |
1980 | 2259 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2260 j += pDoor->uNumFaces; |
2261 | |
1980 | 2262 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2263 j += pDoor->uNumOffsets; |
2264 | |
1980 | 2265 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2266 j += pDoor->uNumOffsets; |
2267 | |
1980 | 2268 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2269 j += pDoor->uNumOffsets; |
2270 /*v173 = pDoors; | |
2271 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2272 { | |
2273 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2274 v175 = &pDoors[k]; | |
2275 v176 = v172 + 2 * v175->uNumVertices; | |
2276 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2277 v177 = &pDoors[k]; | |
2278 v178 = v176 + 2 * v177->uNumFaces; | |
2279 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2280 v179 = &pDoors[k]; | |
2281 v180 = v178 + 2 * v179->field_48; | |
2282 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2283 v181 = &pDoors[k]; | |
2284 v182 = v180 + 2 * v181->uNumFaces; | |
2285 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2286 v183 = &pDoors[k]; | |
2287 v184 = v182 + 2 * v183->uNumFaces; | |
2288 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2289 v185 = &pDoors[k]; | |
2290 v186 = v184 + 2 * v185->uNumOffsets; | |
2291 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2292 v187 = &pDoors[k]; | |
2293 ++k; | |
2294 v188 = v186 + 2 * v187->uNumOffsets; | |
2295 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2296 ++v245; | |
2297 v187->pZOffsets = v189; | |
2298 v173 = pDoors; | |
2299 if ( v245 >= uNumDoors ) | |
2300 break; | |
2301 }*/ | |
2302 } | |
2303 //v190 = 0; | |
2304 //v245 = 0; | |
2305 for (uint i = 0; i < uNumDoors; ++i) | |
2306 { | |
1980 | 2307 BLVDoor* pDoor = &pDoors[i]; |
0 | 2308 |
2309 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2310 { | |
1980 | 2311 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2312 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2313 |
2314 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2315 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2316 } | |
2317 //v191 = pDoors; | |
2318 //pDest = 0; | |
2319 //do | |
2320 // { | |
2321 /*Argsn = 0; | |
2322 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2323 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2324 l = (BLVDoor *)&v190[(int)v191] ) | |
2325 { | |
2326 v193 = Argsn; | |
2327 v194 = l->pFaceIDs[Argsn++]; | |
2328 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2329 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2330 v190 = pDest; | |
2331 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2332 v191 = pDoors; | |
2333 } | |
2334 ++v245; | |
2335 v190 += 80; | |
2336 pDest = v190;*/ | |
2337 //} | |
2338 //while ( v245 < uNumDoors ); | |
2339 } | |
2340 | |
2341 | |
2342 pGameLoadingUI_ProgressBar->Progress(); | |
2343 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2344 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2345 pData += 0xC8; |
2346 | |
2347 pGameLoadingUI_ProgressBar->Progress(); | |
2348 | |
2349 memcpy(&stru1, pData, 0x38u); | |
2350 pData += 0x38; | |
2351 | |
2352 free(pRawDLV); | |
2353 //v5 = 0; | |
2354 | |
2355 pSoundList->LoadSound(64, 0); | |
2356 pSoundList->LoadSound(103, 0); | |
2357 pSoundList->LoadSound(63, 0); | |
2358 pSoundList->LoadSound(102, 0); | |
2359 pSoundList->LoadSound(50, 0); | |
2360 pSoundList->LoadSound(89, 0); | |
2361 | |
2362 return 0; | |
2363 } | |
2364 | |
2365 | |
2366 //----- (0049AC17) -------------------------------------------------------- | |
2367 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2368 { | |
2369 int v4; // esi@1 | |
2370 //unsigned __int8 v5; // zf@1 | |
2371 //unsigned __int8 v6; // sf@1 | |
2372 //unsigned __int8 v7; // of@1 | |
2373 //BLVSector *v8; // eax@3 | |
2374 //int v9; // edi@9 | |
2375 //int v10; // eax@9 | |
2376 //int v11; // edx@9 | |
2377 //int v12; // eax@10 | |
2378 //unsigned __int16 v13; // ax@12 | |
2379 //int v14; // edi@14 | |
2380 //BLVFace *v15; // eax@14 | |
2381 //BLVFace *v16; // edi@14 | |
2382 //PolygonType v17; // al@14 | |
2383 //unsigned __int16 *pVertexIDs; // esi@16 | |
2384 //Vec3_short_ *v19; // eax@16 | |
2385 //int v20; // edx@16 | |
2386 //unsigned __int16 *v21; // esi@17 | |
2387 //int v22; // edi@19 | |
2388 //int v23; // edi@20 | |
2389 //Vec3_short_ *v24; // edx@20 | |
2390 signed int v25; // edx@21 | |
2391 int v26; // ebx@23 | |
2392 //int v27; // edx@26 | |
2393 //signed __int64 v28; // qtt@26 | |
2394 ///Vec3_short_ *v29; // eax@26 | |
2395 //Vec3_short_ *v30; // edx@26 | |
2396 //int v31; // edx@26 | |
791 | 2397 //signed int v32; // edi@27 |
0 | 2398 signed __int64 v33; // qtt@27 |
2399 //Vec3_short_ *v34; // edx@27 | |
791 | 2400 //int v35; // edx@32 |
0 | 2401 int v37; // edi@38 |
717 | 2402 int pSectorID; // ebx@40 |
0 | 2403 int v39; // eax@41 |
717 | 2404 BLVFace *pFace; // esi@42 |
2405 PolygonType pPolygonType; // dl@42 | |
0 | 2406 int v42; // edx@43 |
2407 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2408 //int v44; // [sp+D4h] [bp-40h]@9 | |
2409 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2410 //int v46; // [sp+DCh] [bp-38h]@14 | |
2411 //int v47; // [sp+E0h] [bp-34h]@19 | |
2412 //int v48; // [sp+E4h] [bp-30h]@9 | |
2413 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2414 bool v50; // [sp+ECh] [bp-28h]@19 | |
2415 int v51; // [sp+F0h] [bp-24h]@9 | |
2416 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2417 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2418 int v54; // [sp+FCh] [bp-18h]@16 | |
2419 int v55; // [sp+100h] [bp-14h]@1 | |
2420 int v56; // [sp+104h] [bp-10h]@1 | |
2421 int v57; // [sp+108h] [bp-Ch]@16 | |
2422 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2423 int v59; // [sp+110h] [bp-4h]@16 | |
2424 | |
2425 v4 = 0; | |
791 | 2426 v43[0] = 0; |
2427 | |
0 | 2428 v55 = 0; |
791 | 2429 |
0 | 2430 if (uNumSectors < 2) |
2431 return 0; | |
2432 | |
2433 for (uint i = 1; i < uNumSectors; ++i) | |
2434 { | |
1980 | 2435 BLVSector* pSector = &pSectors[i]; |
0 | 2436 |
791 | 2437 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2438 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2439 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2440 continue; | |
2441 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2442 //Log::Warning(L"Sector[%u]", i); |
791 | 2443 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2444 if (!v51) | |
2445 continue; | |
2446 | |
2447 | |
2448 for (uint j = 0; j < v51; ++j) | |
2449 { | |
2450 uint uFaceID; | |
2451 if (j < pSector->uNumFloors) | |
2452 uFaceID = pSector->pFloors[j]; | |
2453 else | |
2454 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2455 | |
1980 | 2456 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2457 if (pFace->uPolygonType != POLYGON_Floor && |
2458 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2459 continue; | |
2460 | |
2461 v54 = 0; | |
2462 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2463 | |
793 | 2464 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2465 { |
2466 v59 = v50; | |
2467 | |
2468 if (v54 >= 2) | |
2469 break; | |
2470 | |
1980 | 2471 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2472 v50 = v2->y >= sY; |
2473 | |
793 | 2474 if (v59 == v50) |
791 | 2475 continue; |
2476 | |
1980 | 2477 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2478 v25 = v2->x >= sX ? 0 : 2; |
2479 v26 = v25 | (v1->x < sX); | |
2480 | |
2481 if (v26 == 3) | |
2482 continue; | |
2483 | |
2484 if (!v26) | |
2485 ++v54; | |
2486 else | |
2487 { | |
2488 if (v1->x >= v2->x) | |
2489 { | |
2490 /*int _a58; | |
0 | 2491 int _a59; |
2492 | |
2493 v32 = v1->x - v2->x; | |
2494 LODWORD(v33) = v32 << 16; | |
791 | 2495 HIDWORD(v33) = v32 >> 16;*/ |
2496 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2497 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2498 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2499 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2500 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2501 if (res + v2->x > sX) |
791 | 2502 ++v54; |
2503 } | |
2504 else | |
2505 { | |
1980 | 2506 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2507 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2508 |
2509 if (res + v1->x > sX) | |
2510 ++v54; | |
2511 | |
2512 /*int _a58; | |
0 | 2513 int _a59; |
791 | 2514 auto v32 = v2->x - v1->x; |
0 | 2515 LODWORD(v33) = v32 << 16; |
2516 HIDWORD(v33) = v32 >> 16; | |
2517 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2518 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2519 |
787 | 2520 if (_a59 + pVertices[k].x > sX) |
791 | 2521 ++v54;*/ |
0 | 2522 } |
717 | 2523 } |
791 | 2524 } |
2525 | |
2526 if (pFace->uNumVertices && v54 == 1) | |
2527 v43[v55++] = uFaceID; | |
2528 } | |
0 | 2529 } |
2530 | |
791 | 2531 v4 = v43[0]; |
0 | 2532 if ( v55 == 1 ) |
2533 return this->pFaces[v4].uSectorID; | |
2534 v37 = 0; | |
2535 if ( !v55 ) | |
2536 return 0; | |
717 | 2537 pSectorID = 0; |
0 | 2538 v53 = 0xFFFFFFu; |
2539 if ( v55 > 0 ) | |
2540 { | |
2541 v39 = sY; | |
2542 while ( 1 ) | |
2543 { | |
717 | 2544 pFace = &this->pFaces[v43[v37]]; |
2545 //pPolygonType = pFace->uPolygonType; | |
2546 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2547 { |
717 | 2548 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2549 v39 = sZ - v42; | |
2550 //goto LABEL_47; | |
2551 } | |
2552 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2553 { | |
2554 //v51 = pFace->zCalc1; | |
2555 v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16; | |
2556 //v56 = sY << 16; | |
2557 //v51 = pFace->zCalc2; | |
2558 v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16; | |
2559 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; | |
662 | 2560 v39 = sZ - v42; |
0 | 2561 } |
717 | 2562 //LABEL_47: |
0 | 2563 if ( v39 >= 0 ) |
2564 { | |
2565 if ( v39 < v53 ) | |
2566 { | |
717 | 2567 pSectorID = pFace->uSectorID; |
0 | 2568 v53 = v39; |
2569 } | |
2570 } | |
2571 ++v37; | |
2572 if ( v37 >= v55 ) | |
717 | 2573 return pSectorID; |
0 | 2574 } |
2575 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2576 return pSectorID; |
0 | 2577 } |
2578 // 49AC17: using guessed type int var_108[50]; | |
2579 | |
2580 | |
2581 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2582 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2583 { |
2584 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2585 | |
2092 | 2586 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2587 { |
2588 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2589 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2590 a2->z = 0; |
2092 | 2591 |
2592 a3->x = 0; | |
0 | 2593 a3->y = 0; |
2594 a3->z = 0xFFFF0000u; | |
2092 | 2595 |
0 | 2596 goto LABEL_12; |
2597 } | |
2092 | 2598 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2599 { | |
0 | 2600 a2->x = 0x10000u; |
2092 | 2601 a2->y = 0; |
0 | 2602 a2->z = 0; |
2092 | 2603 |
2604 a3->x = 0; | |
0 | 2605 a3->y = 0xFFFF0000u; |
2606 a3->z = 0; | |
2092 | 2607 |
2608 goto LABEL_12; | |
2609 } | |
2610 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2611 { |
2612 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2613 { | |
2092 | 2614 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2615 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2616 a1.z = 0.0; |
2617 a1.Normalize(); | |
2092 | 2618 |
0 | 2619 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2620 a2->y = (signed __int64)(a1.y * 65536.0); |
2621 a2->z = 0; | |
2622 | |
2623 a3->y = 0; | |
2624 a3->z = 0xFFFF0000u; | |
2625 a3->x = 0; | |
2626 | |
2627 goto LABEL_12; | |
0 | 2628 } |
2092 | 2629 a2->x = 0x10000u; |
2630 a2->y = 0; | |
2631 a2->z = 0; | |
2632 | |
2633 a3->x = 0; | |
2634 a3->y = 0xFFFF0000u; | |
2635 a3->z = 0; | |
2636 | |
2637 goto LABEL_12; | |
0 | 2638 } |
2639 LABEL_12: | |
2092 | 2640 if ( BYTE2(this->uAttributes) & 0x80 ) |
0 | 2641 { |
2642 a2->x = -a2->x; | |
2643 a2->y = -a2->y; | |
2644 a2->z = -a2->z; | |
2645 } | |
2092 | 2646 if ( BYTE3(this->uAttributes) & 1 ) |
0 | 2647 { |
2648 a3->x = -a3->x; | |
2649 a3->y = -a3->y; | |
2650 a3->z = -a3->z; | |
2651 } | |
2092 | 2652 return; |
0 | 2653 } |
2654 | |
2655 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2656 bool BLVFaceExtra::HasEventint() |
2657 { | |
2658 signed int event_index; // eax@1 | |
2659 _evt_raw* start_evt; | |
2660 _evt_raw* end_evt; | |
2661 | |
2662 event_index = 0; | |
2663 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2664 return false; | |
2665 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2666 { |
428 | 2667 ++event_index; |
2668 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2669 return false; | |
0 | 2670 } |
428 | 2671 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2672 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2673 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2674 return false; | |
0 | 2675 else |
428 | 2676 return true; |
0 | 2677 } |
2678 | |
2679 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2680 void BLV_UpdateDoors() |
0 | 2681 { |
2092 | 2682 BLVFace *face; // ebx@24 |
0 | 2683 Vec3_short_ *v17; // esi@24 |
2684 int v18; // eax@24 | |
2685 int v19; // edx@24 | |
2686 signed int v20; // eax@24 | |
2687 int v24; // esi@25 | |
2688 int v25; // eax@25 | |
2689 signed __int64 v27; // qtt@27 | |
2690 BLVFaceExtra *v28; // esi@32 | |
2691 int v29; // ecx@34 | |
2692 int v30; // edx@34 | |
2693 unsigned __int64 v31; // qax@34 | |
2694 int v32; // eax@34 | |
2695 Vec3_short_ *v34; // eax@35 | |
2696 int v35; // ecx@35 | |
2697 int v36; // edx@35 | |
2698 signed int v37; // eax@35 | |
2699 signed int v38; // edx@35 | |
2700 int v39; // eax@35 | |
2701 int v40; // edx@35 | |
2702 Vec3_short_ *v43; // edi@36 | |
2703 unsigned int v49; // ecx@46 | |
2704 unsigned __int16 v50; // ax@48 | |
2705 unsigned int v51; // eax@51 | |
2706 unsigned __int16 v52; // ax@54 | |
2707 int v53; // ecx@57 | |
2708 unsigned __int64 v55; // qax@57 | |
2709 int v56; // ecx@58 | |
2710 int v57; // eax@58 | |
472 | 2711 Vec3_int_ v67; |
2712 Vec3_int_ v70; | |
0 | 2713 int v73; // [sp+20h] [bp-44h]@24 |
2714 int v75; // [sp+28h] [bp-3Ch]@36 | |
2715 int v76; // [sp+2Ch] [bp-38h]@36 | |
2716 int v77; // [sp+30h] [bp-34h]@36 | |
2717 int v82; // [sp+44h] [bp-20h]@35 | |
2718 int v83; // [sp+48h] [bp-1Ch]@34 | |
2719 int v84; // [sp+4Ch] [bp-18h]@34 | |
2720 int v85; // [sp+50h] [bp-14h]@19 | |
2721 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2722 int v88; // [sp+5Ch] [bp-8h]@18 | |
2723 int v89; // [sp+60h] [bp-4h]@6 | |
2724 | |
2725 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2726 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2727 { |
1980 | 2728 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2729 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2730 { | |
2731 door->uAttributes &= 0xFFFFFFFDu; | |
2732 continue; | |
2733 } | |
2734 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2735 if (door->uState == BLVDoor::Opening) | |
2736 { | |
2737 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2738 if ( v89 >= door->uMoveLength ) | |
2739 { | |
2740 v89 = door->uMoveLength; | |
2741 door->uState = BLVDoor::Open; | |
2742 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2743 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2744 goto LABEL_18; | |
2745 } | |
2746 } | |
2747 else | |
2748 { | |
2749 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2750 if ( v5 >= door->uMoveLength) | |
0 | 2751 { |
2092 | 2752 v89 = 0; |
2753 door->uState = BLVDoor::Closed; | |
2754 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2755 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2756 goto LABEL_18; | |
0 | 2757 } |
2092 | 2758 v89 = door->uMoveLength - v5; |
2759 } | |
2760 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2761 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2762 LABEL_18: | |
2763 for (uint j = 0; j < door->uNumVertices; ++j) | |
2764 { | |
2765 pIndoor->pVertices[door->pVertexIDs[j]].x = ((unsigned int)(door->vDirection.x * v89) >> 16) + door->pXOffsets[j]; | |
2766 pIndoor->pVertices[door->pVertexIDs[j]].y = ((unsigned int)(door->vDirection.y * v89) >> 16) + door->pYOffsets[j]; | |
2767 pIndoor->pVertices[door->pVertexIDs[j]].z = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2768 } | |
2769 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2770 { | |
2771 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2772 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2773 v18 = face->pFacePlane_old.vNormal.y; | |
2774 v73 = *(int *)&v17->x; | |
2775 v19 = face->pFacePlane_old.vNormal.z; | |
2776 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2777 face->pFacePlane_old.dist = v20; | |
2778 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2779 + (double)v17->y * face->pFacePlane.vNormal.y | |
2780 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2781 if ( v19 ) | |
0 | 2782 { |
2092 | 2783 v24 = abs(v20 >> 15); |
2784 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2785 if ( v24 > v25 ) | |
2786 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2787 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2788 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2789 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2790 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2791 } | |
2792 if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) | |
2793 face->_get_normals(&v70, &v67); | |
2794 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2795 if ( !pRenderer->pRenderD3D ) | |
2796 { | |
2797 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2798 continue; | |
2799 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2800 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2801 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2802 v29 = v89; | |
2803 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2804 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2805 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2806 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2807 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2808 v32 = v31 >> 16; | |
2809 goto LABEL_58; | |
0 | 2810 } |
2092 | 2811 v28->sTextureDeltaU = 0; |
2812 v28->sTextureDeltaV = 0; | |
2813 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2814 v35 = v34->z; | |
2815 v36 = v34->y; | |
2816 v82 = v34->x; | |
2817 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2818 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2819 v39 = v37 >> 16; | |
2820 *face->pVertexUIDs = v39; | |
2821 v40 = v38 >> 16; | |
2822 *face->pVertexVIDs = v40; | |
2823 v84 = v39; | |
2824 v82 = v40; | |
2825 for (uint j = 1; j < face->uNumVertices; ++j) | |
2826 { | |
2827 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2828 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2829 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2830 if ( v76 < v39 ) | |
2831 v39 = v76; | |
2832 if ( v77 < v40 ) | |
2833 v40 = v77; | |
2834 if ( v76 > v84 ) | |
2835 v84 = v76; | |
2836 if ( v77 > v82 ) | |
2837 v82 = v77; | |
2838 face->pVertexUIDs[j] = v76; | |
2839 face->pVertexVIDs[j] = v77; | |
2840 } | |
2841 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2842 v28->sTextureDeltaU -= v39; | |
0 | 2843 else |
2844 { | |
2092 | 2845 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2846 { |
2092 | 2847 if ( face->uBitmapID != -1 ) |
2848 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2849 } |
2850 } | |
2092 | 2851 if ( face->uAttributes & 8 ) |
2852 v28->sTextureDeltaV -= v40; | |
2853 else | |
0 | 2854 { |
2092 | 2855 if ( face->uAttributes & 0x20000 ) |
0 | 2856 { |
2092 | 2857 if ( face->uBitmapID != -1 ) |
2858 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2859 } | |
2860 } | |
2861 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2862 { | |
2863 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2864 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2865 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2866 v75 = v84 + v82 + v83; | |
2867 v53 = v89; | |
2868 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; | |
2869 v28->sTextureDeltaU = -v82; | |
2870 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2871 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2872 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2873 v75 = v84 + v82 + v83; | |
2874 v55 = v75 * (signed __int64)v53; | |
2875 v32 = v55 >> 16; | |
0 | 2876 LABEL_58: |
2092 | 2877 v57 = -v32; |
2878 v28->sTextureDeltaV = v57; | |
2879 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2880 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2881 } |
2092 | 2882 } |
0 | 2883 } |
2884 } | |
2885 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2886 | |
2887 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2888 void UpdateActors_BLV() |
0 | 2889 { |
2890 Actor *v0; // esi@2 | |
2891 unsigned __int16 v1; // ax@2 | |
2892 int v2; // edi@6 | |
2893 int v3; // eax@6 | |
2894 int v4; // eax@8 | |
2895 __int16 v5; // ax@11 | |
2896 signed int v6; // ebx@14 | |
2897 unsigned __int8 v7; // zf@14 | |
2898 unsigned __int8 v8; // sf@14 | |
2899 signed __int16 v9; // ax@17 | |
2900 signed __int64 v10; // qax@18 | |
2901 unsigned __int16 v11; // ax@21 | |
2902 int v12; // eax@29 | |
2903 unsigned __int64 v13; // qax@29 | |
2904 int v14; // eax@30 | |
2905 unsigned __int64 v15; // qax@30 | |
2906 int v16; // ecx@33 | |
2907 BLVFace *v17; // edx@33 | |
2908 int v18; // ecx@33 | |
2909 BLVFace *v19; // eax@34 | |
2910 int v20; // ecx@46 | |
1546 | 2911 //int v21; // eax@46 |
0 | 2912 int v22; // edi@46 |
2913 int v23; // eax@48 | |
2914 unsigned int v24; // eax@51 | |
2915 int v25; // eax@52 | |
2916 int v26; // ebx@54 | |
2917 int v27; // ST08_4@54 | |
2918 int v28; // edi@54 | |
2919 int v29; // eax@54 | |
2920 int v30; // ecx@62 | |
2921 int v31; // ebx@62 | |
2922 int v32; // eax@62 | |
2923 int v33; // eax@64 | |
2924 unsigned int v34; // ecx@64 | |
2925 int v35; // ecx@64 | |
2926 signed int v36; // edx@85 | |
2927 signed int v37; // ebx@85 | |
2928 BLVFace *v38; // edi@89 | |
2929 int v39; // ecx@90 | |
2930 int v40; // ebx@90 | |
2931 PolygonType v41; // al@94 | |
2932 int v42; // eax@96 | |
2933 __int16 v43; // dx@96 | |
2934 int v44; // ecx@96 | |
2935 int v45; // edi@101 | |
1546 | 2936 //int v46; // edi@101 |
2937 //int v47; // eax@101 | |
2938 //unsigned __int64 v48; // qax@101 | |
0 | 2939 unsigned __int8 v49; // zf@103 |
2940 unsigned __int8 v50; // sf@103 | |
2941 unsigned __int8 v51; // of@103 | |
2942 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2943 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2944 int v54; // [sp+38h] [bp-28h]@53 | |
2945 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2946 int v56; // [sp+40h] [bp-20h]@6 | |
2947 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2948 int v58; // [sp+48h] [bp-18h]@51 | |
2949 int v59; // [sp+4Ch] [bp-14h]@8 | |
2950 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2951 int v61; // [sp+54h] [bp-Ch]@14 | |
2952 int v62; // [sp+58h] [bp-8h]@6 | |
2953 unsigned int v63; // [sp+5Ch] [bp-4h]@1 | |
2954 | |
2955 v63 = 0; | |
2956 if ( (signed int)uNumActors > 0 ) | |
2957 { | |
2958 while ( 1 ) | |
2959 { | |
2960 v0 = &pActors[v63]; | |
2961 v1 = v0->uAIState; | |
2962 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) | |
2963 goto LABEL_123; | |
2964 uSectorID = v0->uSectorID; | |
783 | 2965 v2 = collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); |
0 | 2966 v0->uSectorID = uSectorID; |
2967 v3 = v0->pMonsterInfo.uFlying; | |
2968 v56 = v2; | |
2969 v62 = v3; | |
2970 if ( !v0->CanAct() ) | |
2971 v62 = 0; | |
2972 v4 = v0->vPosition.z; | |
2973 v59 = 0; | |
2974 if ( v4 > v2 + 1 ) | |
2975 v59 = 1; | |
2976 if ( v2 <= -30000 ) | |
2977 { | |
2978 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); | |
2979 v0->uSectorID = v5; | |
2980 if ( !v5 | |
723 | 2981 || (v56 = BLV_GetFloorLevel(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) |
0 | 2982 goto LABEL_123; |
2983 } | |
305 | 2984 if ( v0->uCurrentActionAnimation == ANIM_Walking) |
0 | 2985 { |
2986 v6 = v0->uMovementSpeed; | |
1951 | 2987 v7 = HIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) == 0; |
2988 v8 = SHIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) < 0; | |
0 | 2989 v61 = v0->uMovementSpeed; |
1951 | 2990 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime)) ) |
0 | 2991 { |
1951 | 2992 v9 = v0->pActorBuffs[ACTOR_BUFF_SLOWED].uPower; |
0 | 2993 if ( v9 ) |
2994 LODWORD(v10) = v6 / (unsigned __int16)v9; | |
2995 else | |
2996 v10 = (signed __int64)((double)v61 * 0.5); | |
2997 v6 = v10; | |
2998 v61 = v10; | |
2999 } | |
3000 v11 = v0->uAIState; | |
3001 if ( v11 == 6 || v11 == 7 ) | |
3002 { | |
3003 v6 *= 2; | |
3004 v61 = v6; | |
3005 } | |
1340 | 3006 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) |
0 | 3007 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); |
3008 if ( v6 > 1000 ) | |
3009 v6 = 1000; | |
323 | 3010 v12 = stru_5C6E00->Cos(v0->uYawAngle); |
0 | 3011 uSectorID = v12; |
3012 v13 = v12 * (signed __int64)v6; | |
3013 v61 = v13 >> 16; | |
3014 v0->vVelocity.x = WORD1(v13); | |
323 | 3015 uSectorID = stru_5C6E00->Sin(v0->uYawAngle); |
0 | 3016 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; |
3017 v7 = v62 == 0; | |
3018 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; | |
3019 if ( !v7 ) | |
3020 { | |
323 | 3021 v14 = stru_5C6E00->Sin(v0->uPitchAngle); |
0 | 3022 uSectorID = v14; |
3023 v15 = v14 * (signed __int64)v6; | |
3024 v61 = v15 >> 16; | |
3025 v0->vVelocity.z = WORD1(v15); | |
3026 } | |
3027 } | |
3028 else | |
3029 { | |
3030 v61 = v0->vVelocity.x; | |
3031 uSectorID = 55000; | |
3032 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3033 v0->vVelocity.x = v61; | |
3034 v61 = v0->vVelocity.y; | |
3035 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; | |
3036 v7 = v62 == 0; | |
3037 v0->vVelocity.y = v61; | |
3038 if ( !v7 ) | |
3039 { | |
3040 uSectorID = 55000; | |
3041 v61 = v0->vVelocity.z; | |
3042 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3043 v0->vVelocity.z = v61; | |
3044 } | |
3045 } | |
3046 v16 = v0->vPosition.z; | |
3047 v17 = pIndoor->pFaces; | |
3048 v51 = __OFSUB__(v16, v56); | |
3049 v8 = v16 - v56 < 0; | |
3050 v18 = uFaceID; | |
3051 if ( v8 ^ v51 ) | |
3052 { | |
3053 v0->vPosition.z = v56 + 1; | |
3054 v19 = &v17[v18]; | |
3055 if ( v19->uPolygonType == 3 ) | |
3056 { | |
3057 if ( v0->vVelocity.z < 0 ) | |
3058 v0->vVelocity.z = 0; | |
3059 } | |
3060 else | |
3061 { | |
3062 if ( v19->pFacePlane_old.vNormal.z < 45000 ) | |
3063 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3064 } | |
3065 } | |
3066 else | |
3067 { | |
3068 if ( v59 && !v62 ) | |
3069 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3070 } | |
3071 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) | |
3072 break; | |
3073 v0->vVelocity.z = 0; | |
3074 v0->vVelocity.y = 0; | |
3075 v0->vVelocity.x = 0; | |
3076 if ( BYTE2(v17[v18].uAttributes) & 0x40 ) | |
3077 { | |
3078 if (v0->uAIState == Dead) | |
3079 v0->uAIState = Removed; | |
3080 } | |
3081 LABEL_123: | |
3082 ++v63; | |
3083 if ( (signed int)v63 >= (signed int)uNumActors ) | |
3084 return; | |
3085 } | |
3086 v20 = v0->uActorRadius; | |
3087 stru_721530.field_84 = -1; | |
3088 stru_721530.field_70 = 0; | |
3089 uSectorID = 0; | |
3090 stru_721530.field_0 = 1; | |
1546 | 3091 stru_721530.field_8_radius = v20; |
0 | 3092 stru_721530.prolly_normal_d = v20; |
1546 | 3093 stru_721530.height = v0->uActorHeight; |
0 | 3094 v22 = 0; |
3095 while ( 1 ) | |
3096 { | |
1546 | 3097 stru_721530.position.x = v0->vPosition.x; |
3098 stru_721530.normal.x = stru_721530.position.x; | |
3099 stru_721530.position.y = v0->vPosition.y; | |
3100 stru_721530.normal.y = stru_721530.position.y; | |
0 | 3101 v23 = v0->vPosition.z; |
3102 stru_721530.normal.z = v23 + v20 + 1; | |
1546 | 3103 stru_721530.position.z = v23 - v20 + stru_721530.height - 1; |
3104 if ( stru_721530.position.z < stru_721530.normal.z ) | |
3105 stru_721530.position.z = v23 + v20 + 1; | |
3106 stru_721530.velocity.x = v0->vVelocity.x; | |
3107 stru_721530.velocity.y = v0->vVelocity.y; | |
3108 stru_721530.velocity.z = v0->vVelocity.z; | |
0 | 3109 stru_721530.uSectorID = v0->uSectorID; |
3110 if ( !stru_721530._47050A(v22) ) | |
3111 { | |
3112 v58 = v22; | |
3113 v24 = 8 * v63; | |
862 | 3114 LOBYTE(v24) = PID(OBJECT_Actor,v63); |
0 | 3115 v61 = v22; |
3116 _this = v24; | |
3117 do | |
3118 { | |
3119 _46E44E_collide_against_faces_and_portals(1u); | |
3120 _46E0B2_collide_against_decorations(); | |
3121 _46EF01_collision_chech_player(0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3122 _46ED8A_collide_against_sprite_objects(_this); |
0 | 3123 v25 = 0; |
3124 v56 = 0; | |
3125 if ( ai_arrays_size > v22 ) | |
3126 { | |
3127 do | |
3128 { | |
390 | 3129 v54 = ai_near_actors_ids[v25]; |
0 | 3130 if ( v54 != v63 ) |
3131 { | |
3132 v26 = v54; | |
3133 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); | |
3134 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); | |
3135 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); | |
322 | 3136 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1844
diff
changeset
|
3137 && Actor::_46DF1A_collide_against_actor(v54, 40) ) |
0 | 3138 ++v58; |
3139 v22 = 0; | |
3140 } | |
3141 v25 = v56++ + 1; | |
3142 } | |
3143 while ( v56 < ai_arrays_size ); | |
3144 } | |
3145 if ( _46F04E_collide_against_portals() ) | |
3146 break; | |
3147 ++v61; | |
3148 } | |
3149 while ( v61 < 100 ); | |
3150 v56 = v58 > 1; | |
3151 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3152 { | |
3153 v30 = stru_721530.normal2.x; | |
3154 v31 = stru_721530.normal2.y; | |
3155 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3156 } | |
3157 else | |
3158 { | |
1643 | 3159 v30 = v0->vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
3160 v31 = v0->vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
3161 v32 = v0->vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
0 | 3162 } |
783 | 3163 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); |
0 | 3164 v34 = pIndoor->pFaces[uFaceID].uAttributes; |
3165 v35 = v34 & 0x400000; | |
3166 if (v35 && v0->uAIState == Dead) | |
3167 { | |
3168 v0->uAIState = Removed; | |
3169 goto LABEL_120; | |
3170 } | |
3171 if ( v59 != v22 || v62 != v22 || v35 == v22 ) | |
3172 { | |
3173 if ( v33 == -30000 ) | |
3174 goto LABEL_120; | |
3175 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) | |
3176 { | |
3177 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3178 { | |
3179 v0->vPosition.x = LOWORD(stru_721530.normal2.x); | |
3180 v0->vPosition.y = LOWORD(stru_721530.normal2.y); | |
3181 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
3182 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
3183 goto LABEL_123; | |
3184 } | |
1546 | 3185 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 3186 v0->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 3187 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 3188 v0->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 3189 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
0 | 3190 v36 = stru_721530.uFaceID; |
1643 | 3191 v0->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
0 | 3192 v0->uSectorID = LOWORD(stru_721530.uSectorID); |
3193 stru_721530.field_70 += stru_721530.field_7C; | |
848 | 3194 v37 = PID_ID(v36); |
3195 if ( PID_TYPE(v36) != OBJECT_Actor) | |
0 | 3196 { |
848 | 3197 if ( PID_TYPE(v36) != OBJECT_Player) |
0 | 3198 { |
848 | 3199 if ( PID_TYPE(v36) == OBJECT_Decoration) |
0 | 3200 { |
295 | 3201 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); |
0 | 3202 v45 = stru_5C6E00->Atan2( |
3203 v0->vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3204 v0->vPosition.y - pLevelDecorations[v37].vPosition.y); | |
1643 | 3205 v0->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); |
3206 v0->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
0 | 3207 goto LABEL_119; |
3208 } | |
848 | 3209 if ( PID_TYPE(v36) == OBJECT_BModel) |
0 | 3210 { |
3211 stru_721530.field_84 = v36 >> 3; | |
3212 v38 = &pIndoor->pFaces[v37]; | |
3213 if ( v38->uPolygonType == 3 ) | |
3214 { | |
3215 v39 = v0->vVelocity.x; | |
3216 v40 = v0->vVelocity.y * v0->vVelocity.y; | |
3217 v0->vVelocity.z = 0; | |
3218 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; | |
3219 if ( v39 * v39 + v40 < 400 ) | |
3220 { | |
3221 v0->vVelocity.y = 0; | |
3222 v0->vVelocity.x = 0; | |
3223 goto LABEL_119; | |
3224 } | |
3225 } | |
3226 else | |
3227 { | |
3228 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y | |
3229 * v0->vVelocity.y | |
3230 + v38->pFacePlane_old.vNormal.z | |
3231 * v0->vVelocity.z) >> 16; | |
1546 | 3232 if ( (stru_721530.speed >> 3) > v61 ) |
3233 v61 = stru_721530.speed >> 3; | |
3234 | |
1643 | 3235 v0->vVelocity.x += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.x); |
3236 v0->vVelocity.y += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.y); | |
3237 v0->vVelocity.z += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.z); | |
0 | 3238 v41 = v38->uPolygonType; |
3239 if ( v41 != 4 && v41 != 3 ) | |
3240 { | |
3241 v42 = v38->pFacePlane_old.vNormal.x; | |
3242 v43 = v0->vPosition.z; | |
3243 v44 = stru_721530.prolly_normal_d | |
3244 - ((v38->pFacePlane_old.dist | |
3245 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z | |
3246 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y | |
3247 + v42 * v0->vPosition.x) >> 16); | |
3248 if ( v44 > 0 ) | |
3249 { | |
3250 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; | |
3251 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; | |
3252 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); | |
3253 } | |
3254 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); | |
3255 } | |
3256 } | |
3257 if ( BYTE3(v38->uAttributes) & 8 ) | |
3258 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); | |
3259 } | |
3260 LABEL_119: | |
1643 | 3261 v0->vVelocity.x = fixpoint_mul(58500, v0->vVelocity.x); |
3262 v0->vVelocity.y = fixpoint_mul(58500, v0->vVelocity.y); | |
3263 v0->vVelocity.z = fixpoint_mul(58500, v0->vVelocity.z); | |
0 | 3264 v22 = 0; |
3265 goto LABEL_120; | |
3266 } | |
3267 if ( v0->GetActorsRelation(0) ) | |
3268 { | |
1167 | 3269 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); |
3270 v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3271 v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
0 | 3272 v0->vVelocity.y = v22; |
3273 v0->vVelocity.x = v22; | |
3274 if ( !(v50 ^ v51) | |
1167 | 3275 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > v22) ) |
3276 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 3277 viewparams->bRedrawGameUI = 1; |
3278 goto LABEL_119; | |
3279 } | |
3280 v36 = stru_721530.uFaceID; | |
3281 LABEL_118: | |
1060 | 3282 Actor::AI_FaceObject(v63, v36, v22, (AIDirection *)v22); |
0 | 3283 goto LABEL_119; |
3284 } | |
1340 | 3285 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3286 goto LABEL_119; |
3287 if ( v0->pMonsterInfo.uHostilityType ) | |
3288 { | |
3289 if ( v56 == v22 ) | |
3290 goto LABEL_114; | |
3291 } | |
3292 else | |
3293 { | |
3294 if ( v56 == v22 ) | |
3295 { | |
3296 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
3297 goto LABEL_118; | |
3298 LABEL_114: | |
1060 | 3299 Actor::AI_Flee(v63, v36, v22, (AIDirection *)v22); |
0 | 3300 goto LABEL_119; |
3301 } | |
3302 } | |
414 | 3303 Actor::AI_StandOrBored(v63, 4, v22, &v53); |
0 | 3304 goto LABEL_119; |
3305 } | |
3306 if ( v0->vPosition.x & 1 ) | |
3307 v0->uYawAngle += 100; | |
3308 else | |
3309 v0->uYawAngle -= 100; | |
3310 } | |
3311 else | |
3312 { | |
1340 | 3313 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3314 goto LABEL_123; |
3315 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) | |
3316 { | |
414 | 3317 Actor::AI_StandOrBored(v63, 4, v22, &v52); |
0 | 3318 goto LABEL_123; |
3319 } | |
3320 } | |
3321 } | |
3322 LABEL_120: | |
3323 ++uSectorID; | |
3324 if ( uSectorID >= 100 ) | |
3325 goto LABEL_123; | |
3326 v20 = stru_721530.prolly_normal_d; | |
3327 } | |
3328 } | |
3329 } | |
3330 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); | |
3331 // 4F75D8: using guessed type int ai_arrays_size; | |
3332 | |
3333 | |
3334 | |
3335 | |
3336 | |
3337 | |
3338 //----- (00460A78) -------------------------------------------------------- | |
1458 | 3339 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3340 { |
3341 unsigned int v1; // ebx@1 | |
3342 unsigned int v2; // eax@8 | |
3343 MapInfo *v3; // edi@9 | |
3344 int v4; // eax@11 | |
3345 int v5; // eax@12 | |
3346 int v6; // eax@13 | |
3347 int v7; // esi@27 | |
3348 SpawnPointMM7 *v8; // edx@28 | |
3349 //char v9; // bl@33 | |
3350 //int v10; // eax@34 | |
3351 //char *v11; // ecx@37 | |
3352 //int v12; // edi@44 | |
3353 //unsigned int v13; // edi@48 | |
3354 char *v14; // esi@49 | |
3355 __int16 v15; // ax@50 | |
3356 int v16; // ecx@52 | |
3357 DecorationDesc *v17; // eax@54 | |
3358 int v18; // ecx@55 | |
3359 //int *v19; // edi@58 | |
3360 //unsigned char v20; // dl@58 | |
3361 int v21; // eax@64 | |
3362 char v22; // cl@64 | |
3363 //signed int v23; // ebx@67 | |
3364 //char *v24; // esi@68 | |
3365 //int v25; // eax@70 | |
3366 //char *v26; // esi@78 | |
3367 //int v27; // eax@79 | |
3368 char v28; // zf@81 | |
3369 __int16 v29; // ax@85 | |
3370 signed int v30; // edi@94 | |
3371 int v31; // esi@94 | |
1545 | 3372 //char Args; // [sp+350h] [bp-C4h]@16 |
0 | 3373 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 |
3374 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3375 //char b[4]; // [sp+3FCh] [bp-18h]@58 | |
3376 MapInfo *v37; // [sp+400h] [bp-14h]@1 | |
3377 int v38; // [sp+404h] [bp-10h]@1 | |
3378 unsigned int v39; // [sp+408h] [bp-Ch]@8 | |
3379 int pDest; // [sp+40Ch] [bp-8h]@1 | |
3380 //int i; // [sp+410h] [bp-4h]@27 | |
3381 | |
3382 v37 = (MapInfo *)bLoading; | |
3383 v1 = 0; | |
3384 v35 = 0; | |
3385 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
3386 bUnderwater = 0; | |
3387 bNoNPCHiring = 0; | |
3388 v38 = 0; | |
3389 pDest = 1; | |
3390 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3391 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3392 if ( Is_out15odm_underwater() ) | |
3393 { | |
3394 bUnderwater = 1; | |
3395 pGame->uFlags2 |= 8u; | |
3396 } | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3397 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
0 | 3398 bNoNPCHiring = 1; |
3399 pPaletteManager->pPalette_tintColor[0] = 0; | |
3400 pPaletteManager->pPalette_tintColor[1] = 0; | |
3401 pPaletteManager->pPalette_tintColor[2] = 0; | |
3402 pPaletteManager->RecalculateAll(); | |
3403 if ( qword_A750D8 ) | |
3404 qword_A750D8 = 0i64; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3405 v2 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 3406 v39 = v2; |
3407 if ( v2 ) | |
3408 { | |
3409 v3 = &pMapStats->pInfos[v2]; | |
3410 v1 = v3->uRespawnIntervalDays; | |
3411 v38 = GetAlertStatus(); | |
3412 } | |
3413 else | |
3414 { | |
3415 v3 = v37; | |
3416 } | |
3417 dword_6BE13C_uCurrentlyLoadedLocationID = v39; | |
1583 | 3418 free(ptr_6A0D08); |
0 | 3419 ptr_6A0D08 = 0; |
3420 _6A0D0C_txt_lod_loading = 0; | |
3421 TryLoadLevelFromLOD(); | |
3422 pStationaryLightsStack->uNumLightsActive = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3423 v4 = pIndoor->Load(pCurrentMapName, |
0 | 3424 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, |
3425 v1, | |
3426 (char *)&pDest) | |
3427 - 1; | |
3428 if ( !v4 ) | |
1545 | 3429 Error("Unable to open %s", pCurrentMapName); |
3430 | |
0 | 3431 v5 = v4 - 1; |
3432 if ( !v5 ) | |
1545 | 3433 Error("File %s is not a BLV File", pCurrentMapName); |
3434 | |
0 | 3435 v6 = v5 - 1; |
3436 if ( !v6 ) | |
1545 | 3437 Error("Attempt to open new level before clearing old"); |
0 | 3438 if ( v6 == 1 ) |
1545 | 3439 Error("Out of memory loading indoor level"); |
2061 | 3440 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3441 { |
3442 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3443 InitializeSpriteObjects(); |
0 | 3444 } |
2061 | 3445 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
0 | 3446 if ( !v39 ) |
3447 pDest = 0; | |
3448 if ( pDest == 1 ) | |
3449 { | |
3450 v7 = 0; | |
3451 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) | |
3452 { | |
3453 v8 = &pIndoor->pSpawnPoints[v7]; | |
3454 if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) | |
3455 SpawnEncounter(v3, v8, 0, 0, 0); | |
3456 else | |
3457 v3->SpawnRandomTreasure(v8); | |
3458 ++i; | |
3459 } | |
3460 RespawnGlobalDecorations(); | |
3461 } | |
3462 | |
3463 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); | |
3464 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); | |
3465 | |
3466 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3467 { | |
1980 | 3468 BLVDoor* pDoor = &pIndoor->pDoors[i]; |
0 | 3469 |
3470 if (pDoor->uAttributes & 0x01) | |
3471 { | |
3472 pDoor->uState = BLVDoor::Opening; | |
3473 pDoor->uTimeSinceTriggered = 15360; | |
3474 pDoor->uAttributes = 2; | |
3475 } | |
3476 | |
3477 if (pDoor->uState == BLVDoor::Closed) | |
3478 { | |
3479 pDoor->uState = BLVDoor::Closing; | |
3480 pDoor->uTimeSinceTriggered = 15360; | |
3481 pDoor->uAttributes = 2; | |
3482 } | |
3483 else if (pDoor->uState == BLVDoor::Open) | |
3484 { | |
3485 pDoor->uState = BLVDoor::Opening; | |
3486 pDoor->uTimeSinceTriggered = 15360; | |
3487 pDoor->uAttributes = 2; | |
3488 } | |
3489 } | |
3490 | |
3491 /* | |
3492 i = 0; | |
3493 v9 = 2; | |
3494 if ( pIndoor->uNumDoors > 0 ) | |
3495 { | |
3496 v10 = 0; | |
3497 while ( 1 ) | |
3498 { | |
3499 if ( pIndoor->pDoors[v10].uAttributes & 1 ) | |
3500 { | |
3501 pIndoor->pDoors[v10].uState = 1; | |
3502 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3503 pIndoor->pDoors[v10].uAttributes = 2; | |
3504 } | |
3505 v11 = (char *)&pIndoor->pDoors[v10].uState; | |
3506 if ( !*(short *)v11 ) | |
3507 break; | |
3508 if ( *(short *)v11 == 2 ) | |
3509 { | |
3510 *(short *)v11 = 1; | |
3511 goto LABEL_41; | |
3512 } | |
3513 LABEL_42: | |
3514 ++i; | |
3515 ++v10; | |
3516 if ( i >= pIndoor->uNumDoors ) | |
3517 goto LABEL_43; | |
3518 } | |
3519 *(short *)v11 = 3; | |
3520 LABEL_41: | |
3521 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3522 pIndoor->pDoors[v10].uAttributes = 2; | |
3523 goto LABEL_42; | |
3524 } | |
3525 LABEL_43: | |
3526 */ | |
3527 | |
3528 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3529 { | |
1980 | 3530 BLVFace* pFace = &pIndoor->pFaces[i]; |
0 | 3531 if (!pFace->uBitmapID != -1) |
3532 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); | |
3533 } | |
3534 | |
3535 pGameLoadingUI_ProgressBar->Progress(); | |
3536 | |
3537 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
3538 { | |
1980 | 3539 LevelDecoration* pDecortaion = &pLevelDecorations[i]; |
0 | 3540 |
3541 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); | |
3542 | |
3543 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; | |
3544 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
3545 { | |
3546 pSoundList->LoadSound(v15, 0); | |
3547 v16 = _6807E0_num_decorations_with_sounds_6807B8++; | |
3548 _6807B8_level_decorations_ids[v16] = i; | |
3549 } | |
3550 | |
1489 | 3551 if (!(pDecortaion->uFlags & LEVEL_DECORATION_INVISIBLE)) |
0 | 3552 { |
3553 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; | |
380 | 3554 if (!v17->DontDraw()) |
0 | 3555 { |
3556 v18 = v17->uLightRadius; | |
3557 if ( v18 ) | |
3558 { | |
3559 unsigned char r = 255, | |
3560 g = 255, | |
3561 b = 255; | |
3562 if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) | |
3563 { | |
3564 r = v17->uColoredLightRed; | |
3565 g = v17->uColoredLightGreen; | |
3566 b = v17->uColoredLightBlue; | |
3567 } | |
3568 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, | |
3569 pDecortaion->vPosition.y, | |
3570 pDecortaion->vPosition.z + v17->uDecorationHeight, | |
3571 v18, | |
3572 r, | |
3573 g, | |
3574 b, | |
3575 byte_4E94D0); | |
3576 } | |
3577 } | |
3578 } | |
3579 | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
3580 if (!pDecortaion->uEventID) |
0 | 3581 { |
3582 if (pDecortaion->IsInteractive()) | |
3583 { | |
3584 if ( v35 < 124 ) | |
3585 { | |
3586 v21 = v35 + 1; | |
3587 pDecortaion->_idx_in_stru123 = v35 + 75; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
3588 v22 = stru_5E4C90_MapPersistVars._decor_events[v21 + 74 - 75]; |
0 | 3589 v35 = v21; |
3590 if ( !v22 ) | |
1489 | 3591 pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 3592 } |
3593 } | |
3594 } | |
3595 } | |
3596 | |
3597 pGameLoadingUI_ProgressBar->Progress(); | |
3598 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3599 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3600 { |
1980 | 3601 SpriteObject* p = &pSpriteObjects[i]; |
0 | 3602 if (p->uObjectDescID) |
3603 { | |
1980 | 3604 int uItemID = p->stru_24.uItemID; |
0 | 3605 if (uItemID) |
3606 { | |
3607 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && | |
570 | 3608 !p->stru_24.uEnchantmentType) |
3609 p->stru_24.uEnchantmentType = rand() % 15 + 5; | |
0 | 3610 pItemsTable->SetSpecialBonus(&p->stru_24); |
3611 } | |
3612 } | |
3613 } | |
3614 | |
1988 | 3615 // INDOOR initialize actors |
0 | 3616 for (uint i = 0; i < uNumActors; ++i) |
3617 //if ( (signed int)uNumActors > (signed int)v13 ) | |
3618 { | |
1202 | 3619 Actor *pActor = &pActors[i]; |
0 | 3620 //v26 = (char *)&pActors[0].uAttributes; |
3621 //do | |
3622 //{ | |
3623 //v27 = *(int *)v26; | |
3624 if (pActor->uAttributes & 0x100000) | |
3625 { | |
3626 if ( !v39 ) | |
3627 { | |
3628 pActor->pMonsterInfo.field_3E = 19; | |
3629 pActor->uAttributes |= 0x10000; | |
3630 continue; | |
3631 } | |
3632 v28 = v38 == 0; | |
3633 } | |
3634 else | |
3635 { | |
3636 v28 = v38 == 1; | |
3637 } | |
3638 | |
3639 if ( !v28 ) | |
3640 { | |
3641 pActor->PrepareSprites(0); | |
3642 v29 = pActor->pMonsterInfo.field_3E; | |
3643 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3644 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) | |
3645 { | |
3646 pActor->pMonsterInfo.field_3E = 5; | |
3647 pActor->UpdateAnimation(); | |
3648 } | |
3649 } | |
3650 else | |
3651 { | |
3652 pActor->pMonsterInfo.field_3E = 19; | |
3653 pActor->uAttributes |= 0x10000; | |
3654 } | |
3655 //} | |
3656 //while ( i < (signed int)uNumActors ); | |
3657 } | |
3658 | |
3659 pGameLoadingUI_ProgressBar->Progress(); | |
3660 | |
3661 Actor this_; | |
3662 this_.pMonsterInfo.uID = 45; | |
3663 this_.PrepareSprites(0); | |
3664 if ( !v37 ) | |
3665 { | |
3666 pParty->sRotationX = 0; | |
3667 pParty->sRotationY = 0; | |
3668 pParty->vPosition.z = 0; | |
3669 pParty->vPosition.y = 0; | |
3670 pParty->vPosition.x = 0; | |
3671 pParty->uFallStartY = 0; | |
3672 pParty->uFallSpeed = 0; | |
3673 TeleportToStartingPoint(uLevel_StartingPointType); | |
3674 } | |
3675 viewparams->_443365(); | |
3676 PlayLevelMusic(); | |
3677 if ( !v37 ) | |
3678 { | |
3679 v30 = 0; | |
3680 v31 = 1; | |
3681 do | |
3682 { | |
3683 if ( pPlayers[v31]->CanAct() ) | |
3684 v34[v30++] = v31; | |
3685 ++v31; | |
3686 } | |
3687 while ( v31 <= 4 ); | |
3688 if ( v30 ) | |
3689 { | |
3690 if ( pDest ) | |
3691 { | |
3692 qword_A750D8 = 256i64; | |
1406 | 3693 PlayerSpeechID = SPEECH_46; |
1407 | 3694 uSpeakingCharacter = LOWORD(v34[rand() % v30]); |
0 | 3695 } |
3696 } | |
3697 } | |
1295 | 3698 } |
3699 //----- (0046CEC3) -------------------------------------------------------- | |
3700 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3701 { | |
3702 int v13; // ecx@13 | |
3703 signed int v14; // ebx@14 | |
3704 int v15; // eax@16 | |
3705 //int v16; // edx@19 | |
3706 //int v17; // ST18_4@19 | |
3707 //signed int v18; // edx@19 | |
3708 //signed __int64 v19; // qtt@19 | |
3709 int v21; // eax@27 | |
3710 //int v22; // ecx@29 | |
3711 signed int v28; // eax@45 | |
3712 int v29; // ebx@47 | |
3713 int v30; // edx@49 | |
3714 //int v31; // ST10_4@49 | |
3715 //signed int v32; // edx@49 | |
3716 signed __int64 v33; // qtt@49 | |
3717 //signed int v34; // eax@54 | |
3718 //signed int v35; // esi@56 | |
3719 //int result; // eax@57 | |
3720 int v38; // edx@62 | |
3721 //int v44; // [sp+20h] [bp-20h]@10 | |
3722 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3723 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3724 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3725 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3726 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3727 signed int v54; // [sp+30h] [bp-10h]@41 |
3728 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3729 | |
3730 //LOG_DECOMPILATION_WARNING(); | |
3731 | |
3732 static int blv_floor_id[50]; // 00721200 | |
3733 static int blv_floor_level[50]; // 007212C8 | |
3734 | |
2075 | 3735 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3736 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3737 |
1980 | 3738 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3739 v55 = 0; |
3740 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3741 { | |
1980 | 3742 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3743 if (pFloor->Ethereal()) |
1295 | 3744 continue; |
3745 | |
3746 assert(pFloor->uNumVertices); | |
3747 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3748 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3749 { | |
3750 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3751 { | |
2075 | 3752 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3753 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3754 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3755 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3756 } |
2075 | 3757 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3758 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3759 | |
2085 | 3760 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3761 number_hits = 0; | |
1295 | 3762 |
3763 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3764 { | |
2085 | 3765 if (number_hits >= 2) |
1295 | 3766 break; |
3767 | |
2085 | 3768 current_vertices_Y = next_vertices_Y; |
3769 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3770 |
3771 v13 = i; | |
2085 | 3772 if (current_vertices_Y == next_vertices_Y) |
2075 | 3773 continue; |
3774 | |
3775 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3776 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3777 | |
3778 if (v15 == 3) | |
3779 continue; | |
3780 else if (!v15) | |
2085 | 3781 ++number_hits; |
2075 | 3782 else |
3783 { | |
3784 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3785 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3786 | |
3787 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3788 ++number_hits; |
1295 | 3789 } |
3790 } | |
3791 | |
3792 | |
2085 | 3793 if ( number_hits == 1 ) |
1295 | 3794 { |
3795 if ( v55 >= 50 ) | |
3796 break; | |
3797 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3798 { | |
3799 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3800 } | |
3801 else | |
3802 { | |
1643 | 3803 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3804 } |
3805 blv_floor_level[v55] = v21; | |
3806 blv_floor_id[v55] = pSector->pFloors[i]; | |
3807 v55++; | |
3808 } | |
3809 } | |
3810 } | |
3811 | |
3812 | |
3813 if ( pSector->field_0 & 8 ) | |
3814 { | |
3815 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3816 { | |
1980 | 3817 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3818 if (portal->uPolygonType != POLYGON_Floor) |
3819 continue; | |
3820 | |
3821 if (!portal->uNumVertices) | |
3822 continue; | |
3823 | |
3824 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3825 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3826 { | |
3827 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3828 { | |
2075 | 3829 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3830 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3831 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3832 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3833 } |
2075 | 3834 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3835 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3836 v54 = 0; |
2075 | 3837 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3838 |
3839 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3840 { | |
3841 v49 = v47; | |
3842 if ( v54 >= 2 ) | |
3843 break; | |
2075 | 3844 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3845 if ( v49 != v47 ) |
3846 { | |
2075 | 3847 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3848 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3849 if ( v29 != 3 ) |
3850 { | |
3851 if ( !v29 ) | |
3852 ++v54; | |
3853 else | |
3854 { | |
2075 | 3855 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3856 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3857 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3858 ++v54; |
3859 } | |
3860 } | |
3861 } | |
3862 } | |
3863 if ( v54 == 1 ) | |
3864 { | |
3865 if ( v55 >= 50 ) | |
3866 break; | |
3867 blv_floor_level[v55] = -29000; | |
3868 blv_floor_id[v55] = pSector->pPortals[i]; | |
3869 v55++; | |
3870 } | |
3871 } | |
3872 } | |
3873 } | |
3874 if ( v55 == 1 ) | |
3875 { | |
3876 *pFaceID = blv_floor_id[0]; | |
3877 return blv_floor_level[0]; | |
3878 } | |
3879 if ( !v55 ) | |
3880 return -30000; | |
3881 *pFaceID = blv_floor_id[0]; | |
3882 //result = blv_floor_level[0]; | |
3883 | |
3884 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3885 { | |
3886 if ( blv_floor_level[0] <= z + 5 ) | |
3887 { | |
3888 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3889 continue; | |
3890 blv_floor_level[0] = blv_floor_level[v35]; | |
3891 *pFaceID = blv_floor_id[v35]; | |
3892 continue; | |
3893 } | |
3894 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3895 { | |
3896 blv_floor_level[0] = blv_floor_level[v35]; | |
3897 *pFaceID = blv_floor_id[v35]; | |
3898 } | |
3899 }*/ | |
3900 | |
3901 | |
3902 int result = blv_floor_level[0]; | |
3903 for (uint i = 1; i < v55; ++i) | |
3904 { | |
3905 v38 = blv_floor_level[i]; | |
3906 if ( result <= z + 5 ) | |
3907 { | |
3908 if ( v38 > result && v38 <= z + 5 ) | |
3909 { | |
3910 result = blv_floor_level[i]; | |
3911 *pFaceID = blv_floor_id[i]; | |
3912 } | |
3913 } | |
3914 else if ( v38 < result ) | |
3915 { | |
3916 result = blv_floor_level[i]; | |
3917 *pFaceID = blv_floor_id[i]; | |
3918 } | |
3919 } | |
3920 | |
3921 return result; | |
3922 } | |
3923 //----- (004016FA) -------------------------------------------------------- | |
1458 | 3924 int MakeActorAIList_BLV() |
1295 | 3925 { |
3926 Actor *v0; // esi@2 | |
3927 int v1; // eax@4 | |
3928 int v2; // ebx@4 | |
3929 unsigned int v3; // ecx@4 | |
3930 int v4; // edx@5 | |
3931 int v5; // edx@7 | |
3932 unsigned int v6; // edx@9 | |
3933 unsigned int v7; // ST24_4@10 | |
3934 int v8; // eax@10 | |
3935 int v9; // edi@10 | |
3936 int v10; // ebx@14 | |
3937 char v11; // zf@16 | |
3938 int v12; // eax@22 | |
3939 int v13; // edx@24 | |
3940 int v14; // ecx@25 | |
3941 int v15; // ebx@26 | |
3942 unsigned int *v16; // ecx@27 | |
3943 unsigned int v17; // esi@27 | |
3944 int v18; // ecx@31 | |
3945 signed int v19; // edi@31 | |
3946 Actor *v20; // esi@32 | |
3947 bool v21; // eax@33 | |
3948 int v22; // eax@34 | |
3949 signed int v23; // ebx@36 | |
3950 Actor *v24; // esi@37 | |
3951 signed int v25; // eax@40 | |
3952 int v26; // eax@43 | |
3953 int v27; // ebx@45 | |
3954 int j; // edi@45 | |
3955 unsigned int v29; // eax@46 | |
3956 int v30; // eax@48 | |
3957 int v31; // ecx@51 | |
3958 int v32; // eax@51 | |
3959 signed int v33; // eax@53 | |
3960 __int64 v34; // qax@55 | |
3961 char *v35; // ecx@56 | |
3962 int v37; // [sp+Ch] [bp-18h]@1 | |
3963 int v38; // [sp+10h] [bp-14h]@4 | |
3964 int v39; // [sp+14h] [bp-10h]@4 | |
3965 int v40; // [sp+18h] [bp-Ch]@10 | |
3966 int v41; // [sp+18h] [bp-Ch]@29 | |
3967 int i; // [sp+18h] [bp-Ch]@31 | |
3968 signed int v43; // [sp+1Ch] [bp-8h]@1 | |
3969 signed int v44; // [sp+1Ch] [bp-8h]@25 | |
3970 int v45; // [sp+20h] [bp-4h]@1 | |
3971 | |
3972 // __debugbreak(); // refactor for blv ai | |
3973 pParty->uFlags &= 0xFFFFFFCFu; | |
3974 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
3975 v45 = 0; | |
3976 v43 = 0; | |
3977 if ( (signed int)uNumActors > 0 ) | |
3978 { | |
3979 v0 = pActors.data();//[0].uAttributes; | |
3980 do | |
3981 { | |
3982 BYTE1(v0->uAttributes) &= 0xFBu; | |
3983 if ( ! v0->CanAct() ) | |
3984 goto LABEL_60; | |
3985 v39 = abs(pParty->vPosition.z - v0->vPosition.z); | |
3986 v38 = abs(pParty->vPosition.y - v0->vPosition.y); | |
3987 v1 = abs(pParty->vPosition.x - v0->vPosition.x); | |
3988 v2 = v38; | |
3989 v3 = v39; | |
3990 if ( v1 < v38 ) | |
3991 { | |
3992 v4 = v1; | |
3993 v1 = v38; | |
3994 v2 = v4; | |
3995 } | |
3996 if ( v1 < v39 ) | |
3997 { | |
3998 v5 = v1; | |
3999 v1 = v39; | |
4000 v3 = v5; | |
4001 } | |
4002 if ( v2 < (signed int)v3 ) | |
4003 { | |
4004 v6 = v3; | |
4005 v3 = v2; | |
4006 v2 = v6; | |
4007 } | |
4008 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
4009 v8 = v0->uActorRadius; | |
4010 v9 = v7 - v8; | |
4011 v40 = v7 - v8; | |
4012 if ( v40 < 0 ) | |
4013 { | |
4014 v9 = 0; | |
4015 v40 = 0; | |
4016 } | |
4017 if ( v9 < 10240 ) | |
4018 { | |
4019 v10 = v0->uAttributes & 0xFEFFFFFF; | |
4020 v0->uAttributes = v10; | |
4021 if ( v10 & 0x80000 || v0->GetActorsRelation(0) ) | |
4022 { | |
4023 v11 = (pParty->uFlags & 0x10) == 0; | |
4024 v0->uAttributes = v10 | 0x1000000; | |
4025 if ( v11 && (double)v40 < 307.2 ) | |
4026 pParty->uFlags |= 0x10u; | |
4027 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
4028 pParty->uFlags |= 0x20u; | |
4029 } | |
4030 v12 = v45++; | |
4031 ai_near_actors_distances[v12] = v9; | |
4032 ai_near_actors_ids[v12] = v43; | |
4033 } | |
4034 else | |
4035 { | |
4036 LABEL_60: | |
4037 BYTE1(v0->uAttributes) &= 0xBFu; | |
4038 } | |
4039 ++v43; | |
4040 ++v0; | |
4041 } | |
4042 while ( v43 < (signed int)uNumActors ); | |
4043 } | |
4044 v13 = 0; | |
4045 if ( v45 > 0 ) | |
4046 { | |
4047 v14 = 1; | |
4048 v44 = 1; | |
4049 do | |
4050 { | |
4051 while ( 1 ) | |
4052 { | |
4053 v41 = v14; | |
4054 if ( v14 >= v45 ) | |
4055 break; | |
4056 v15 = ai_near_actors_distances[v13]; | |
4057 if ( v15 > ai_near_actors_distances[v14] ) | |
4058 { | |
4059 v16 = &ai_near_actors_ids[v14]; | |
4060 v17 = ai_near_actors_ids[v13]; | |
4061 ai_near_actors_ids[v13] = *v16; | |
4062 *v16 = v17; | |
4063 v14 = v41; | |
4064 ai_near_actors_distances[v13] = ai_near_actors_distances[v41]; | |
4065 ai_near_actors_distances[v41] = v15; | |
4066 } | |
4067 ++v14; | |
4068 } | |
4069 ++v13; | |
4070 v14 = v44 + 1; | |
4071 v44 = v14; | |
4072 } | |
4073 while ( v14 - 1 < v45 ); | |
4074 } | |
4075 v18 = 0; | |
4076 v19 = 0; | |
4077 for ( i = 0; v18 < v45; i = v18 ) | |
4078 { | |
4079 v20 = &pActors[ai_near_actors_ids[v18]]; | |
4080 if ( v20->uAttributes & 0x8000 | |
1493 | 4081 || (v21 = sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[v18]), 4u), v18 = i, v21) ) |
1295 | 4082 { |
4083 v22 = ai_near_actors_ids[v18]; | |
4084 v20->uAttributes |= 0x8000u; | |
4085 ai_array_4F6638_actor_ids[v19] = v22; | |
4086 ai_array_4F5E68[v19++] = ai_near_actors_distances[v18]; | |
4087 if ( v19 >= 30 ) | |
4088 break; | |
4089 } | |
4090 ++v18; | |
4091 } | |
4092 v23 = 0; | |
4093 ai_arrays_size = v19; | |
4094 if ( (signed int)uNumActors > 0 ) | |
4095 { | |
4096 v24 = pActors.data();//[0].uAttributes; | |
4097 do | |
4098 { | |
4099 if ( v24->CanAct() && v24->uSectorID == v37 ) | |
4100 { | |
4101 v25 = 0; | |
4102 if ( v19 <= 0 ) | |
4103 { | |
4104 LABEL_43: | |
4105 v26 = ai_arrays_size; | |
4106 BYTE1(v24->uAttributes) |= 0x40u; | |
4107 ++ai_arrays_size; | |
4108 ai_array_4F6638_actor_ids[v26] = v23; | |
4109 } | |
4110 else | |
4111 { | |
4112 while ( ai_array_4F6638_actor_ids[v25] != v23 ) | |
4113 { | |
4114 ++v25; | |
4115 if ( v25 >= v19 ) | |
4116 goto LABEL_43; | |
4117 } | |
4118 } | |
4119 } | |
4120 ++v23; | |
4121 ++v24; | |
4122 } | |
4123 while ( v23 < (signed int)uNumActors ); | |
4124 } | |
4125 v27 = ai_arrays_size; | |
4126 for ( j = 0; j < v45; ++j ) | |
4127 { | |
4128 v29 = ai_near_actors_ids[j]; | |
4129 if ( pActors[v29].uAttributes & 0xC000 && pActors[v29].CanAct() ) | |
4130 { | |
4131 v30 = 0; | |
4132 if ( v27 <= 0 ) | |
4133 { | |
4134 LABEL_51: | |
4135 v31 = ai_arrays_size; | |
4136 v32 = ai_near_actors_ids[j]; | |
4137 ++ai_arrays_size; | |
4138 ai_array_4F6638_actor_ids[v31] = v32; | |
4139 } | |
4140 else | |
4141 { | |
4142 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
4143 { | |
4144 ++v30; | |
4145 if ( v30 >= v27 ) | |
4146 goto LABEL_51; | |
4147 } | |
4148 } | |
4149 } | |
4150 } | |
4151 v33 = ai_arrays_size; | |
4152 if ( ai_arrays_size > 30 ) | |
4153 { | |
4154 v33 = 30; | |
4155 ai_arrays_size = 30; | |
4156 } | |
4157 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * v33); | |
4158 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); | |
4159 v34 = (unsigned int)ai_arrays_size; | |
4160 if ( ai_arrays_size > 0 ) | |
4161 { | |
4162 do | |
4163 { | |
4164 v35 = (char *)&pActors[ai_near_actors_ids[HIDWORD(v34)]].uAttributes; | |
4165 v35[1] |= 4u; | |
4166 ++HIDWORD(v34); | |
4167 } | |
4168 while ( SHIDWORD(v34) < (signed int)v34 ); | |
4169 } | |
4170 return v34; | |
4171 } | |
4172 //----- (0043FDED) -------------------------------------------------------- | |
4173 void PrepareActorRenderList_BLV() | |
4174 { | |
4175 RenderBillboard *v0; // esi@0 | |
4176 unsigned __int16 v3; // ax@3 | |
4177 unsigned int v4; // eax@5 | |
4178 unsigned __int16 v5; // cx@5 | |
4179 int v6; // esi@5 | |
4180 unsigned int v7; // eax@7 | |
4181 int v8; // eax@10 | |
4182 SpriteFrame *v9; // eax@16 | |
4183 SpriteFrame *v10; // ebx@18 | |
4184 //int *v11; // eax@18 | |
4185 int v12; // ecx@28 | |
4186 //IndoorCameraD3D **v14; // eax@36 | |
4187 double v15; // st7@36 | |
4188 float v16; // eax@36 | |
4189 //double v17; // ST30_8@36 | |
4190 signed __int64 v18; // qtt@36 | |
4191 int v19; // ST5C_4@36 | |
4192 signed __int64 v20; // qtt@37 | |
4193 int v21; // ST5C_4@37 | |
4194 signed __int16 v22; // cx@39 | |
4195 int v23; // ST50_4@40 | |
4196 signed int v24; // ecx@40 | |
4197 int v25; // edx@44 | |
4198 __int16 v26; // ax@44 | |
4199 //MonsterDesc *v27; // edx@44 | |
4200 //int v28; // ecx@44 | |
4201 unsigned __int8 v29; // zf@44 | |
4202 unsigned __int8 v30; // sf@44 | |
4203 unsigned int v31; // [sp-8h] [bp-5Ch]@15 | |
4204 int v32; // [sp+1Ch] [bp-38h]@5 | |
4205 int a3; // [sp+20h] [bp-34h]@5 | |
4206 int a2; // [sp+24h] [bp-30h]@5 | |
4207 int a1a; // [sp+28h] [bp-2Ch]@5 | |
4208 __int16 a5; // [sp+2Ch] [bp-28h]@5 | |
4209 int a5a; // [sp+2Ch] [bp-28h]@36 | |
4210 int a5b; // [sp+2Ch] [bp-28h]@40 | |
4211 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
4212 int a6; // [sp+40h] [bp-14h]@34 | |
4213 int v43; // [sp+44h] [bp-10h]@34 | |
4214 int z; // [sp+48h] [bp-Ch]@32 | |
4215 signed int y; // [sp+4Ch] [bp-8h]@32 | |
4216 int x; // [sp+50h] [bp-4h]@32 | |
4217 | |
4218 for (uint i = 0; i < uNumActors; ++i) | |
4219 { | |
1980 | 4220 Actor* p = &pActors[i]; |
1295 | 4221 |
4222 if (p->uAIState == Removed || | |
4223 p->uAIState == Disabled) | |
4224 continue; | |
4225 | |
4226 a5 = p->uSectorID; | |
4227 a2 = p->vPosition.y; | |
4228 a1a = p->vPosition.x; | |
4229 a3 = p->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4230 v4 = stru_5C6E00->Atan2(a1a - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4231 LOWORD(v0) = p->uYawAngle; |
4232 v5 = p->uCurrentActionAnimation; | |
4233 v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
4234 v32 = v6; | |
4235 if ( pParty->bTurnBasedModeOn ) | |
4236 { | |
4237 if ( v5 == 1 ) | |
4238 { | |
4239 v7 = pMiscTimer->uTotalGameTimeElapsed; | |
4240 goto LABEL_10; | |
4241 } | |
4242 } | |
4243 else | |
4244 { | |
4245 if ( v5 == 1 ) | |
4246 { | |
4247 v7 = pBLVRenderParams->field_0_timer_; | |
4248 LABEL_10: | |
4249 v8 = i * 32 + v7; | |
4250 goto LABEL_12; | |
4251 } | |
4252 } | |
4253 v8 = p->uCurrentActionTime; | |
4254 LABEL_12: | |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
4255 if (p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0i64 || p->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0i64 ) |
1295 | 4256 v8 = 0; |
4257 v31 = p->pSpriteIDs[v5]; | |
4258 if (p->uAIState == Resurrected) | |
4259 v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); | |
4260 else | |
4261 v9 = pSpriteFrameTable->GetFrame(v31, v8); | |
4262 v41 = 0; | |
4263 v10 = v9; | |
4264 //v11 = (int *)v9->uFlags; | |
4265 if (v9->uFlags & 2) | |
4266 v41 = 2; | |
4267 if (v9->uFlags & 0x40000) | |
4268 v41 |= 0x40u; | |
4269 if (v9->uFlags & 0x20000) | |
4270 LOBYTE(v41) = v41 | 0x80; | |
4271 v0 = (RenderBillboard *)(256 << v6); | |
4272 if ( (unsigned int)v0 & v9->uFlags) | |
4273 v41 |= 4u; | |
4274 if ( v10->uGlowRadius ) | |
4275 { | |
4276 //LOBYTE(v11) = byte_4E94D3; | |
4277 pMobileLightsStack->AddLight( | |
4278 a1a, | |
4279 a2, | |
4280 a3, | |
4281 a5, | |
4282 v10->uGlowRadius, | |
4283 0xFFu, | |
4284 0xFFu, | |
4285 0xFFu, | |
4286 byte_4E94D3); | |
4287 } | |
4288 v12 = 0; | |
4289 if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) | |
4290 continue; | |
4291 while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) | |
4292 { | |
4293 ++v12; | |
4294 if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) | |
4295 goto _continue; | |
4296 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4297 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1a, a2, a3, &x, &y, &z, 1) |
1295 | 4298 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) |
4299 continue; | |
4300 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
4301 v0 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4302 if (uNumBillboardsToDraw >= 500) | |
4303 break; | |
4304 ++uNumBillboardsToDraw; | |
4305 ++uNumSpritesDrawnThisFrame; | |
4306 p->uAttributes |= 8u; | |
4307 v29 = pRenderer->pRenderD3D == 0; | |
4308 v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; | |
4309 v0->uPalette = v10->uPaletteIndex; | |
4310 v0->uIndoorSectorID = a5; | |
4311 if ( v29 ) | |
4312 { | |
1641 | 4313 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; |
4314 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 4315 v21 = v20 / x; |
4316 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; | |
4317 a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; | |
4318 } | |
4319 else | |
4320 { | |
4321 //v14 = &pGame->pIndoorCameraD3D; | |
4322 v0->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4323 v15 = pGame->pIndoorCameraD3D->fov_y; | |
4324 v16 = v0->fov_x; | |
4325 v0->fov_y = v15; | |
4326 //v17 = v16 + 6.7553994e15; | |
4327 LODWORD(v18) = 0; | |
4328 HIDWORD(v18) = floorf(v16 + 0.5f); | |
4329 v19 = v18 / x; | |
4330 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16; | |
4331 a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; | |
4332 } | |
4333 v0->_screenspace_y_scaler_packedfloat = a5a; | |
1949 | 4334 if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1295 | 4335 { |
1954
730166317ed0
pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
Grumpy7
parents:
1951
diff
changeset
|
4336 if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) |
1295 | 4337 { |
4338 a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4339 goto LABEL_43; | |
4340 } | |
4341 } | |
4342 else | |
4343 { | |
1949 | 4344 v22 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; |
1295 | 4345 if ( v22 ) |
4346 { | |
4347 v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16; | |
1949 | 4348 v24 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; |
1295 | 4349 v0->_screenspace_x_scaler_packedfloat = v23; |
4350 a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4351 LABEL_43: | |
4352 v0->_screenspace_y_scaler_packedfloat = a5b; | |
4353 goto LABEL_44; | |
4354 } | |
4355 } | |
4356 LABEL_44: | |
4357 HIWORD(v25) = HIWORD(x); | |
4358 v0->world_x = a1a; | |
4359 v0->world_y = a2; | |
4360 v0->world_z = a3; | |
4361 v0->uScreenSpaceX = v43; | |
4362 v0->uScreenSpaceY = a6; | |
4363 LOWORD(v25) = 0; | |
4364 LOBYTE(v26) = v41; | |
4365 | |
4366 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
4367 v0->actual_z = HIWORD(x); | |
4368 v0->object_pid = PID(OBJECT_Actor,i); | |
4369 | |
1945 | 4370 v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; |
4371 v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
1295 | 4372 v0->field_1E = v41; |
4373 v0->pSpriteFrame = v10; | |
2006 | 4374 v0->sTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].sTintColor; |
1945 | 4375 if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)) ) |
1295 | 4376 { |
4377 HIBYTE(v26) = HIBYTE(v41) | 1; | |
4378 v0->field_1E = v26; | |
4379 } | |
4380 | |
4381 _continue: | |
4382 ; | |
4383 } | |
4384 } | |
4385 //----- (0044028F) -------------------------------------------------------- | |
4386 void PrepareItemsRenderList_BLV() | |
4387 { | |
4388 ObjectDesc *v1; // ebx@4 | |
4389 __int16 v2; // ax@5 | |
4390 RenderBillboard *v3; // esi@12 | |
4391 SpriteFrame *v4; // eax@12 | |
4392 SpriteFrame *v5; // ebx@12 | |
4393 unsigned int v6; // eax@12 | |
4394 int v7; // ecx@12 | |
4395 int v8; // edx@12 | |
4396 int v9; // ecx@12 | |
4397 unsigned __int16 v10; // ax@12 | |
4398 int *v11; // eax@20 | |
4399 //char v12; // zf@26 | |
4400 __int64 v18; // ST5C_4@27 | |
4401 signed __int64 v19; // qtt@28 | |
4402 int v20; // ST5C_4@28 | |
4403 //int v21; // edx@29 | |
4404 __int16 v22; // ax@29 | |
4405 //int v23; // eax@29 | |
4406 SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 | |
4407 //__int16 a5; // [sp+28h] [bp-34h]@12 | |
4408 int a6; // [sp+2Ch] [bp-30h]@12 | |
4409 int a2; // [sp+30h] [bp-2Ch]@12 | |
4410 int a1; // [sp+34h] [bp-28h]@12 | |
4411 int v30; // [sp+38h] [bp-24h]@12 | |
4412 int v31; // [sp+38h] [bp-24h]@27 | |
4413 int a3; // [sp+40h] [bp-1Ch]@12 | |
4414 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
4415 int v35; // [sp+48h] [bp-14h]@25 | |
4416 int v36; // [sp+4Ch] [bp-10h]@25 | |
4417 signed int z; // [sp+50h] [bp-Ch]@24 | |
4418 signed int y; // [sp+54h] [bp-8h]@24 | |
4419 signed int x; // [sp+58h] [bp-4h]@24 | |
4420 | |
4421 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
4422 { | |
1980 | 4423 SpriteObject* p = &pSpriteObjects[i]; |
1295 | 4424 if (p->uObjectDescID) |
4425 { | |
4426 v1 = &pObjectList->pObjects[p->uObjectDescID]; | |
4427 if ( !(v1->uFlags & 1) ) | |
4428 { | |
4429 if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) | |
4430 && (v2 < 500 || v2 >= 600) | |
4431 && (v2 < 811 || v2 >= 815) | |
4432 || pGame->pStru6Instance->_4A81CA(p)) | |
4433 { | |
4434 //a5 = p->uSectorID; | |
4435 a1 = p->vPosition.x; | |
4436 a2 = p->vPosition.y; | |
4437 a3 = p->vPosition.z; | |
4438 v3 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4439 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); | |
4440 v5 = v4; | |
4441 v24 = v4; | |
4442 v30 = v4->uFlags; | |
4443 a6 = v4->uGlowRadius * p->field_22_glow_radius_multiplier; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4444 v6 = stru_5C6E00->Atan2(p->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4445 p->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4446 LOWORD(v7) = p->uFacing; |
4447 v8 = v30; | |
4448 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; | |
4449 v10 = v5->pHwSpriteIDs[v9]; | |
4450 v3->uHwSpriteID = v10; | |
4451 if ( v30 & 0x20 ) | |
4452 { | |
4453 v8 = v30; | |
4454 a3 -= (signed int)((unsigned __int64)(v5->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
4455 } | |
4456 v34 = 0; | |
4457 if ( v8 & 2 ) | |
4458 v34 = 2; | |
4459 if ( v8 & 0x40000 ) | |
4460 v34 |= 0x40u; | |
4461 if ( v8 & 0x20000 ) | |
4462 LOBYTE(v34) = v34 | 0x80; | |
4463 v11 = (int *)(256 << v9); | |
4464 if ( (256 << v9) & v8 ) | |
4465 v34 |= 4u; | |
4466 if ( a6 ) | |
4467 { | |
4468 LOBYTE(v11) = byte_4E94D3; | |
4469 pMobileLightsStack->AddLight( | |
4470 a1, | |
4471 a2, | |
4472 a3, | |
4473 p->uSectorID, | |
4474 a6, | |
4475 v1->uParticleTrailColorR, | |
4476 v1->uParticleTrailColorG, | |
4477 v1->uParticleTrailColorB, | |
4478 byte_4E94D3); | |
4479 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4480 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( |
1295 | 4481 a1, |
4482 a2, | |
4483 a3, | |
4484 &x, | |
4485 &y, | |
4486 &z, | |
4487 1) ) | |
4488 { | |
4489 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
4490 | |
4491 assert(uNumBillboardsToDraw < 500); | |
4492 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
4493 // return; | |
4494 ++uNumBillboardsToDraw; | |
4495 ++uNumSpritesDrawnThisFrame; | |
4496 p->uAttributes |= 1u; | |
4497 //v12 = pRenderer->pRenderD3D == 0; | |
4498 v3->uPalette = v24->uPaletteIndex; | |
4499 v3->uIndoorSectorID = p->uSectorID; | |
4500 if ( pRenderer->pRenderD3D ) | |
4501 { | |
4502 v3->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4503 v3->fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4504 LODWORD(v18) = 0; | |
4505 HIDWORD(v18) = (int)floorf(v3->fov_x + 0.5f); | |
4506 v18 = v18 / x; | |
4507 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; | |
4508 v31 = (unsigned __int64)(v24->scale * v18) >> 16; | |
4509 } | |
4510 else | |
4511 { | |
1544 | 4512 __debugbreak(); // sw rendering |
4513 /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; | |
1295 | 4514 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4515 v20 = v19 / x; | |
4516 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; | |
1544 | 4517 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ |
1295 | 4518 } |
4519 //HIWORD(v21) = HIWORD(x); | |
4520 //LOWORD(v21) = 0; | |
4521 v3->_screenspace_y_scaler_packedfloat = v31; | |
4522 v3->field_1E = v34; | |
4523 v3->world_x = a1; | |
4524 v3->world_y = a2; | |
4525 v3->world_z = a3; | |
4526 v3->uScreenSpaceX = v36; | |
4527 v22 = v35; | |
2006 | 4528 v3->sTintColor = 0; |
1295 | 4529 v3->uScreenSpaceY = v22; |
4530 //v23 = 8 * i; | |
4531 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
4532 v3->pSpriteFrame = v24; | |
4533 //v12 = (p->uAttributes & 0x20) == 0; | |
4534 //v3->sZValue = v21 + v23; | |
4535 v3->actual_z = HIWORD(x); | |
4536 v3->object_pid = PID(OBJECT_Item,i); | |
4537 if (p->uAttributes & 0x20) | |
4538 { | |
4539 if ( !pRenderer->pRenderD3D ) | |
4540 v3->sZValue = 0; | |
4541 } | |
4542 } | |
4543 } | |
4544 } | |
4545 } | |
4546 } | |
4547 } | |
4548 | |
4549 //----- (00440639) -------------------------------------------------------- | |
4550 void AddBspNodeToRenderList(unsigned int node_id) | |
4551 { | |
4552 BLVSector *pSector; // esi@1 | |
4553 | |
4554 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
4555 if ( pRenderer->pRenderD3D ) | |
4556 { | |
4557 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4558 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4559 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4560 } | |
4561 else | |
4562 { | |
4563 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4564 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
4565 } | |
4566 if ( pSector->field_0 & 0x10 ) | |
4567 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4568 } | |
4569 | |
4570 //----- (004406BC) -------------------------------------------------------- | |
4571 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4572 { | |
4573 BLVSector *pSector; // esi@2 | |
4574 BSPNode *pNode; // edi@2 | |
4575 BLVFace *pFace; // eax@2 | |
4576 int v5; // ecx@2 | |
4577 __int16 v6; // ax@6 | |
4578 int v7; // ebp@10 | |
4579 int v8; // ebx@10 | |
4580 __int16 v9; // di@18 | |
4581 //int v10; // [sp+10h] [bp-Ch]@1 | |
4582 //bool v11; // [sp+14h] [bp-8h]@5 | |
4583 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4584 | |
4585 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4586 | |
4587 //v10 = a1; | |
4588 node = &pBspRenderer->nodes[node_id]; | |
4589 while ( 1 ) | |
4590 { | |
4591 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4592 pNode = &pIndoor->pNodes[uFirstNode]; | |
4593 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4594 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4595 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4596 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4597 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4598 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4599 v5 = -v5; | |
4600 //v11 = v5 > 0; | |
4601 if ( v5 <= 0 ) | |
4602 v6 = pNode->uFront; | |
4603 else | |
4604 v6 = pNode->uBack; | |
4605 if ( v6 != -1 ) | |
4606 sub_4406BC(node_id, v6); | |
4607 v7 = pNode->uCoplanarOffset; | |
4608 v8 = v7 + pNode->uCoplanarSize; | |
4609 | |
4610 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4611 | |
4612 if ( pRenderer->pRenderD3D ) | |
4613 { | |
4614 while ( v7 < v8 ) | |
4615 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4616 } | |
4617 else | |
4618 { | |
4619 while ( v7 < v8 ) | |
4620 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
4621 } | |
4622 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; | |
4623 if ( v9 == -1 ) | |
4624 break; | |
4625 uFirstNode = v9; | |
4626 } | |
4627 } | |
4628 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4629 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4630 { |
4631 LevelDecoration *v2; // esi@1 | |
4632 DecorationDesc *v3; // ebx@2 | |
4633 __int16 v4; // ax@2 | |
4634 double v5; // st7@3 | |
4635 int v6; // eax@5 | |
4636 int v7; // edx@5 | |
4637 unsigned int v8; // edi@5 | |
4638 int v9; // edi@5 | |
4639 int v10; // eax@7 | |
4640 SpriteFrame *v11; // eax@7 | |
4641 SpriteFrame *v12; // esi@7 | |
4642 int v13; // eax@7 | |
4643 int v14; // ebx@16 | |
4644 RenderBillboard *v15; // ecx@17 | |
4645 char v16; // zf@18 | |
4646 IndoorCameraD3D **v17; // eax@19 | |
4647 double v18; // st7@19 | |
4648 //float v19; // eax@19 | |
4649 signed __int64 v20; // qtt@19 | |
4650 signed __int64 v21; // qtt@20 | |
4651 //int v22; // edx@21 | |
4652 //int v23; // eax@21 | |
4653 Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 | |
4654 //double v25; // [sp+74h] [bp-38h]@19 | |
4655 //unsigned int v26; // [sp+7Ch] [bp-30h]@1 | |
4656 int a2; // [sp+80h] [bp-2Ch]@5 | |
4657 int a3; // [sp+84h] [bp-28h]@5 | |
4658 int a1; // [sp+88h] [bp-24h]@5 | |
4659 int v30; // [sp+8Ch] [bp-20h]@7 | |
4660 //float v31; // [sp+90h] [bp-1Ch]@1 | |
4661 int a5; // [sp+94h] [bp-18h]@17 | |
4662 int z; // [sp+98h] [bp-14h]@15 | |
4663 int a6; // [sp+9Ch] [bp-10h]@17 | |
4664 int y; // [sp+A0h] [bp-Ch]@15 | |
4665 int x; // [sp+A4h] [bp-8h]@15 | |
4666 int v37; // [sp+A8h] [bp-4h]@5 | |
4667 | |
4668 //v26 = uDecorationID; | |
4669 //LODWORD(v31) = uSectorID; | |
4670 v2 = &pLevelDecorations[uDecorationID]; | |
1489 | 4671 if (v2->uFlags & LEVEL_DECORATION_INVISIBLE) |
1295 | 4672 return; |
4673 | |
4674 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; | |
4675 v4 = v3->uFlags; | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4676 if (v3->uFlags & DECORATION_DESC_EMITS_FIRE) |
1295 | 4677 { |
4678 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern | |
4679 v5 = (double)v2->vPosition.x; | |
4680 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4681 local_0.uDiffuse = 0xFF3C1E; | |
4682 local_0.x = v5; | |
4683 local_0.y = (double)v2->vPosition.y; | |
4684 local_0.z = (double)v2->vPosition.z; | |
1390 | 4685 local_0.r = 0.0; |
4686 local_0.g = 0.0; | |
4687 local_0.b = 0.0; | |
1295 | 4688 local_0.flt_28 = 1.0; |
4689 local_0.timeToLive = (rand() & 0x80) + 128; | |
4690 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4691 pGame->pParticleEngine->AddParticle(&local_0); | |
4692 return; | |
4693 } | |
4694 | |
4695 | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4696 if (v4 & DECORATION_DESC_DONT_DRAW) |
1295 | 4697 return; |
4698 | |
4699 v6 = v2->vPosition.x; | |
4700 v7 = v2->vPosition.z; | |
4701 a2 = v2->vPosition.y; | |
4702 a1 = v6; | |
4703 a3 = v7; | |
4704 v8 = v2->field_10_y_rot | |
4705 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4706 - stru_5C6E00->Atan2(v6 - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4707 v37 = pBLVRenderParams->field_0_timer_; |
4708 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4709 if (pParty->bTurnBasedModeOn) | |
4710 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4711 v10 = abs(v2->vPosition.x + v2->vPosition.y); | |
4712 v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); | |
4713 v30 = 0; | |
4714 v12 = v11; | |
4715 v13 = v11->uFlags; | |
4716 if ( v13 & 2 ) | |
4717 v30 = 2; | |
4718 if ( v13 & 0x40000 ) | |
4719 v30 |= 0x40u; | |
4720 if ( v13 & 0x20000 ) | |
4721 LOBYTE(v30) = v30 | 0x80; | |
4722 if ( (256 << v9) & v13 ) | |
4723 v30 |= 4u; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4724 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1, a2, a3, &x, &y, &z, 1) ) |
1295 | 4725 { |
4726 v14 = abs(x); | |
4727 if ( v14 >= abs(y) ) | |
4728 { | |
4729 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); | |
4730 | |
4731 v15 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4732 assert(uNumBillboardsToDraw < 500); | |
4733 | |
4734 ++uNumBillboardsToDraw; | |
4735 ++uNumDecorationsDrawnThisFrame; | |
4736 v16 = pRenderer->pRenderD3D == 0; | |
4737 v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; | |
4738 v15->uPalette = v12->uPaletteIndex; | |
4739 v15->uIndoorSectorID = uSectorID; | |
4740 if ( v16 ) | |
4741 { | |
1641 | 4742 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; |
4743 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 4744 v37 = v21 / x; |
4745 //LODWORD(v31) = v12->scale; | |
4746 v37 = v21 / x; | |
4747 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; | |
4748 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; | |
4749 } | |
4750 else | |
4751 { | |
4752 v17 = &pGame->pIndoorCameraD3D; | |
4753 v15->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4754 v18 = (*v17)->fov_y; | |
4755 //v19 = v15->fov_x; | |
4756 v15->fov_y = v18; | |
4757 //v31 = v19; | |
4758 //v25 = v19 + 6.7553994e15; | |
4759 //v25 = floorf(v15->fov_x + 0.5f); | |
4760 LODWORD(v20) = 0; | |
4761 HIDWORD(v20) = floorf(v15->fov_x + 0.5f); | |
4762 v37 = v20 / x; | |
4763 //LODWORD(v31) = v12->scale; | |
4764 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
4765 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
4766 //v31 = v15->fov_y; | |
4767 //v25 = v31 + 6.7553994e15; | |
4768 //v25 = floorf(v15->fov_y + 0.5f); | |
4769 LODWORD(v20) = 0; | |
4770 HIDWORD(v20) = floorf(v15->fov_y + 0.5f); | |
4771 v37 = v20 / x; | |
4772 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
4773 } | |
4774 //HIWORD(v22) = HIWORD(x); | |
4775 //LOWORD(v22) = 0; | |
4776 v15->_screenspace_y_scaler_packedfloat = v37; | |
4777 v15->field_1E = v30; | |
4778 v15->world_x = a1; | |
4779 v15->world_y = a2; | |
4780 v15->world_z = a3; | |
4781 v15->uScreenSpaceX = a5; | |
4782 v15->uScreenSpaceY = a6; | |
4783 //v23 = 8 * uDecorationID; | |
4784 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4785 | |
4786 //v15->sZValue = v22 + v23; | |
4787 v15->actual_z = HIWORD(x); | |
4788 v15->object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4789 | |
2006 | 4790 v15->sTintColor = 0; |
1295 | 4791 v15->pSpriteFrame = v12; |
4792 } | |
4793 } | |
4794 } | |
4795 //----- (0043F953) -------------------------------------------------------- | |
4796 void PrepareBspRenderList_BLV() | |
4797 { | |
4798 pBspRenderer->num_faces = 0; | |
4799 | |
4800 if (pBLVRenderParams->uPartySectorID) | |
4801 { | |
4802 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4803 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4804 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4805 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4806 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4807 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4808 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4809 pBspRenderer->nodes[0].uFaceID = -1; | |
4810 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4811 pBspRenderer->num_nodes = 1; | |
4812 AddBspNodeToRenderList(0); | |
4813 } | |
4814 | |
4815 pBspRenderer->MakeVisibleSectorList(); | |
4816 } | |
4817 | |
4818 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4819 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4820 { |
4821 _viewport_space_y = y; | |
4822 _viewport_space_w = w; | |
4823 | |
4824 for (uint i = 0; i < 480; ++i) | |
4825 { | |
4826 if ( i < y || i > w ) | |
4827 { | |
4828 viewport_left_side[i] = 640; | |
4829 viewport_right_side[i] = -1; | |
4830 } | |
4831 else | |
4832 { | |
4833 viewport_left_side[i] = x; | |
4834 viewport_right_side[i] = z; | |
4835 } | |
4836 } | |
4837 } | |
4838 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4839 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4840 { |
1544 | 4841 //stru149 *v7; // esi@1 |
1295 | 4842 int v8; // edi@1 |
4843 int v9; // eax@1 | |
4844 //int v10; // edx@1 | |
4845 //int v11; // ecx@1 | |
1544 | 4846 //int v12; // eax@1 |
4847 //int v13; // ebx@2 | |
4848 //int v14; // ecx@2 | |
4849 //int v15; // eax@2 | |
1295 | 4850 int v16; // ST14_4@3 |
4851 int v17; // ST10_4@3 | |
1544 | 4852 //int v18; // eax@5 |
1295 | 4853 int v19; // ST10_4@6 |
1544 | 4854 //int v20; // eax@8 |
1295 | 4855 int v21; // ST10_4@9 |
1544 | 4856 //int v22; // eax@10 |
4857 //int v23; // ecx@10 | |
4858 //int v24; // eax@10 | |
4859 //int result; // eax@10 | |
1295 | 4860 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4861 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4862 int v28; // [sp+1Ch] [bp-Ch]@1 |
4863 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4864 //int v30; // [sp+30h] [bp+8h]@10 |
4865 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4866 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4867 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4868 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4869 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4870 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4871 //v11 = -pBLVRenderParams->vPartyPos.y; |
4872 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4873 //v27 = v9; |
4874 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4875 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4876 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4877 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4878 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4879 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4880 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4881 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4882 } |
4883 else | |
4884 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4885 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4886 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4887 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4888 } |
1544 | 4889 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4890 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4891 { |
1643 | 4892 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4893 | |
1809 | 4894 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4895 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4896 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4897 } |
4898 else | |
4899 { | |
1809 | 4900 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4901 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4902 this->viewing_angle_from_west_east = a4; |
1295 | 4903 } |
1544 | 4904 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4905 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4906 { |
1643 | 4907 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4908 | |
1809 | 4909 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4910 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4911 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4912 } |
4913 else | |
4914 { | |
1809 | 4915 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4916 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4917 this->viewing_angle_from_north_south = a7; |
1295 | 4918 } |
1544 | 4919 |
1809 | 4920 this->angle_from_east = -this->angle_from_east; |
4921 this->angle_from_south = -this->angle_from_south; | |
1844 | 4922 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4923 |
1809 | 4924 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4925 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4926 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4927 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4928 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4929 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4930 } |
4931 //----- (00407A1C) -------------------------------------------------------- | |
4932 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4933 { | |
4934 unsigned int v4; // esi@1 | |
4935 Vec3_int_ v5; // ST08_12@2 | |
4936 int v6; // edi@2 | |
4937 int v7; // ebx@2 | |
4938 int v8; // esi@2 | |
4939 signed int v9; // ecx@2 | |
4940 int v10; // eax@2 | |
4941 int v11; // ecx@4 | |
4942 int v12; // eax@4 | |
4943 int v13; // ebx@4 | |
4944 int v14; // edx@6 | |
4945 char *v15; // edi@16 | |
4946 ODMFace *v16; // esi@19 | |
4947 int v17; // ST34_4@25 | |
4948 int v18; // ST38_4@25 | |
4949 int v19; // eax@25 | |
4950 char v20; // zf@25 | |
4951 int v21; // ebx@25 | |
4952 int v22; // eax@26 | |
4953 signed int v23; // edi@26 | |
4954 int v24; // ST34_4@30 | |
1556 | 4955 //signed __int64 v25; // qtt@31 |
4956 //int v26; // eax@31 | |
1297 | 4957 Vec3_int_ v27; // ST08_12@37 |
4958 Vec3_int_ v28; // ST08_12@37 | |
4959 int v29; // edi@37 | |
4960 int v30; // ebx@37 | |
4961 int v31; // esi@37 | |
4962 signed int v32; // ecx@37 | |
4963 int v33; // eax@37 | |
4964 int v34; // ecx@39 | |
4965 int v35; // eax@39 | |
4966 int v36; // ebx@39 | |
4967 int v37; // edx@41 | |
4968 char *v38; // edi@51 | |
4969 ODMFace *v39; // esi@54 | |
4970 int v40; // ebx@60 | |
4971 int v41; // eax@61 | |
4972 signed int v42; // edi@61 | |
1556 | 4973 //signed __int64 v43; // qtt@66 |
4974 //int v44; // eax@66 | |
1297 | 4975 Vec3_int_ v45; // ST08_12@73 |
4976 int v46; // edi@73 | |
4977 int v47; // ebx@73 | |
4978 int v48; // esi@73 | |
4979 signed int v49; // ecx@73 | |
4980 int v50; // eax@73 | |
4981 int v51; // edx@75 | |
4982 int v52; // ecx@75 | |
4983 int v53; // eax@75 | |
4984 int v54; // ebx@75 | |
4985 int v55; // edi@77 | |
4986 int v56; // ecx@77 | |
4987 int v57; // eax@81 | |
4988 int v58; // esi@81 | |
4989 int v59; // eax@90 | |
4990 BLVSector *v60; // edx@90 | |
4991 int v61; // ecx@90 | |
4992 BLVFace *v62; // esi@91 | |
4993 int v63; // ST34_4@98 | |
4994 int v64; // ST30_4@98 | |
4995 int v65; // eax@98 | |
4996 int v66; // ebx@98 | |
4997 int v67; // eax@99 | |
4998 signed int v68; // edi@99 | |
4999 int v69; // ST2C_4@103 | |
1556 | 5000 //signed __int64 v70; // qtt@104 |
5001 //int v71; // eax@104 | |
1297 | 5002 Vec3_int_ v72; // ST08_12@111 |
5003 Vec3_int_ v73; // ST08_12@111 | |
5004 int v74; // edi@111 | |
5005 int v75; // ebx@111 | |
5006 int v76; // esi@111 | |
5007 signed int v77; // ecx@111 | |
5008 int v78; // eax@111 | |
5009 int v79; // edx@113 | |
5010 int v80; // ecx@113 | |
5011 int v81; // eax@113 | |
5012 int v82; // ebx@113 | |
5013 int v83; // edi@115 | |
5014 int v84; // ecx@115 | |
5015 int v85; // eax@119 | |
5016 int v86; // esi@119 | |
5017 int v87; // ecx@128 | |
5018 BLVSector *v88; // eax@128 | |
5019 int v89; // ecx@128 | |
5020 BLVFace *v90; // esi@129 | |
5021 int v91; // ebx@136 | |
5022 int v92; // eax@137 | |
5023 signed int v93; // edi@137 | |
1556 | 5024 //signed __int64 v94; // qtt@142 |
5025 //int v95; // eax@142 | |
1297 | 5026 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
5027 int v98; // [sp-Ch] [bp-88h]@88 | |
5028 int v99; // [sp-Ch] [bp-88h]@126 | |
5029 int v100; // [sp-8h] [bp-84h]@88 | |
5030 int v101; // [sp-8h] [bp-84h]@126 | |
5031 int v102; // [sp-4h] [bp-80h]@88 | |
5032 int v103; // [sp-4h] [bp-80h]@126 | |
5033 int v104; // [sp+Ch] [bp-70h]@13 | |
5034 int v105; // [sp+Ch] [bp-70h]@48 | |
5035 int v106; // [sp+10h] [bp-6Ch]@18 | |
5036 int v107; // [sp+10h] [bp-6Ch]@98 | |
5037 int v108; // [sp+10h] [bp-6Ch]@104 | |
5038 int v109; // [sp+18h] [bp-64h]@25 | |
5039 int v110; // [sp+18h] [bp-64h]@31 | |
5040 int i; // [sp+18h] [bp-64h]@90 | |
5041 int v112; // [sp+18h] [bp-64h]@128 | |
5042 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
5043 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 5044 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 5045 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
5046 int v117; // [sp+34h] [bp-48h]@4 | |
5047 int v118; // [sp+34h] [bp-48h]@39 | |
5048 int v119; // [sp+34h] [bp-48h]@75 | |
5049 int v120; // [sp+34h] [bp-48h]@113 | |
5050 int v121; // [sp+38h] [bp-44h]@4 | |
5051 int v122; // [sp+38h] [bp-44h]@39 | |
5052 int v123; // [sp+38h] [bp-44h]@76 | |
5053 int v124; // [sp+38h] [bp-44h]@114 | |
5054 int v125; // [sp+3Ch] [bp-40h]@4 | |
5055 int v126; // [sp+3Ch] [bp-40h]@39 | |
5056 int v127; // [sp+3Ch] [bp-40h]@77 | |
5057 int v128; // [sp+3Ch] [bp-40h]@115 | |
5058 int v129; // [sp+40h] [bp-3Ch]@11 | |
5059 int v130; // [sp+40h] [bp-3Ch]@46 | |
5060 int v131; // [sp+40h] [bp-3Ch]@78 | |
5061 int v132; // [sp+40h] [bp-3Ch]@116 | |
5062 int v133; // [sp+44h] [bp-38h]@10 | |
5063 int v134; // [sp+44h] [bp-38h]@45 | |
5064 int v135; // [sp+44h] [bp-38h]@81 | |
5065 int v136; // [sp+44h] [bp-38h]@119 | |
5066 int v137; // [sp+48h] [bp-34h]@7 | |
5067 int v138; // [sp+48h] [bp-34h]@42 | |
5068 int v139; // [sp+48h] [bp-34h]@82 | |
5069 int v140; // [sp+48h] [bp-34h]@120 | |
5070 int v141; // [sp+4Ch] [bp-30h]@6 | |
5071 int v142; // [sp+4Ch] [bp-30h]@41 | |
5072 int v143; // [sp+4Ch] [bp-30h]@75 | |
5073 int v144; // [sp+4Ch] [bp-30h]@113 | |
5074 int v145; // [sp+50h] [bp-2Ch]@5 | |
5075 int v146; // [sp+50h] [bp-2Ch]@40 | |
5076 int v147; // [sp+50h] [bp-2Ch]@75 | |
5077 int v148; // [sp+50h] [bp-2Ch]@113 | |
5078 int v149; // [sp+54h] [bp-28h]@4 | |
5079 int v150; // [sp+54h] [bp-28h]@39 | |
5080 int v151; // [sp+54h] [bp-28h]@75 | |
5081 int v152; // [sp+54h] [bp-28h]@113 | |
5082 int sDepth; // [sp+58h] [bp-24h]@17 | |
5083 int sDeptha; // [sp+58h] [bp-24h]@52 | |
5084 int sDepthb; // [sp+58h] [bp-24h]@90 | |
5085 char *a5; // [sp+5Ch] [bp-20h]@16 | |
5086 char *a5a; // [sp+5Ch] [bp-20h]@51 | |
5087 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
5088 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
5089 signed int v160; // [sp+60h] [bp-1Ch]@12 | |
5090 signed int v161; // [sp+60h] [bp-1Ch]@47 | |
5091 int v162; // [sp+60h] [bp-1Ch]@128 | |
5092 int v163; // [sp+64h] [bp-18h]@2 | |
5093 int outx; // [sp+68h] [bp-14h]@2 | |
5094 int outy; // [sp+6Ch] [bp-10h]@2 | |
5095 int outz; // [sp+70h] [bp-Ch]@2 | |
5096 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
5097 int ya; // [sp+84h] [bp+8h]@60 | |
5098 int yb; // [sp+84h] [bp+8h]@136 | |
5099 int ve; // [sp+88h] [bp+Ch]@60 | |
5100 int va; // [sp+88h] [bp+Ch]@60 | |
5101 int vb; // [sp+88h] [bp+Ch]@66 | |
5102 int vf; // [sp+88h] [bp+Ch]@136 | |
5103 int vc; // [sp+88h] [bp+Ch]@136 | |
5104 int vd; // [sp+88h] [bp+Ch]@142 | |
5105 int v_4; // [sp+8Ch] [bp+10h]@60 | |
5106 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
5107 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
5108 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
5109 int v_8; // [sp+90h] [bp+14h]@53 | |
5110 | |
1705 | 5111 //__debugbreak(); |
1458 | 5112 |
1297 | 5113 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
5114 v114 = 0; | |
5115 v97.z = y; | |
1544 | 5116 v97.x = x; |
5117 v97.y = z; | |
1297 | 5118 v113 = 0; |
5119 a4_8 = v4; | |
5120 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
5121 { | |
5122 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5123 v45.z = v.z; | |
1556 | 5124 v45.x = v.x; |
5125 v45.y = v.y; | |
1297 | 5126 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
5127 v46 = outy - pOut.y; | |
5128 v47 = v163 - outz; | |
5129 v48 = outx - pOut.x; | |
5130 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
5131 v50 = 65536; | |
5132 if ( v49 ) | |
5133 v50 = 65536 / v49; | |
5134 v51 = outx; | |
5135 v143 = v48 * v50; | |
5136 v52 = v46 * v50; | |
5137 v53 = v47 * v50; | |
5138 v54 = pOut.x; | |
5139 v147 = v52; | |
5140 v151 = v53; | |
5141 v119 = pOut.x; | |
5142 if ( pOut.x < outx ) | |
5143 { | |
5144 v123 = outx; | |
5145 } | |
5146 else | |
5147 { | |
5148 v119 = outx; | |
5149 v123 = pOut.x; | |
5150 } | |
5151 v55 = pOut.y; | |
5152 v56 = outy; | |
5153 v127 = pOut.y; | |
5154 if ( pOut.y < outy ) | |
5155 { | |
5156 v131 = outy; | |
5157 } | |
5158 else | |
5159 { | |
5160 v127 = outy; | |
5161 v131 = pOut.y; | |
5162 } | |
5163 v57 = v163; | |
5164 v58 = outz; | |
5165 v135 = outz; | |
5166 if ( outz < v163 ) | |
5167 { | |
5168 v139 = v163; | |
5169 } | |
5170 else | |
5171 { | |
5172 v135 = v163; | |
5173 v139 = outz; | |
5174 } | |
5175 a5b = 0; | |
5176 while ( !v114 ) | |
5177 { | |
5178 if ( a5b ) | |
5179 { | |
5180 v102 = v58; | |
5181 v100 = v55; | |
5182 v98 = v54; | |
5183 } | |
5184 else | |
5185 { | |
5186 v102 = v57; | |
5187 v100 = v56; | |
5188 v98 = v51; | |
5189 } | |
5190 v59 = pIndoor->GetSector(v98, v100, v102); | |
5191 v60 = pIndoor->pSectors; | |
5192 v61 = 116 * v59; | |
5193 sDepthb = 0; | |
5194 for ( i = 116 * v59; | |
5195 sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
5196 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); | |
5197 ++sDepthb ) | |
5198 { | |
5199 v62 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; | |
5200 if ( v62->Portal() | |
5201 || v119 > v62->pBounding.x2 | |
5202 || v123 < v62->pBounding.x1 | |
5203 || v127 > v62->pBounding.y2 | |
5204 || v131 < v62->pBounding.y1 | |
5205 || v135 > v62->pBounding.z2 | |
5206 || v139 < v62->pBounding.z1 | |
5207 || (v63 = (unsigned __int64)(v143 * (signed __int64)v62->pFacePlane_old.vNormal.x) >> 16, | |
5208 v64 = (unsigned __int64)(v151 * (signed __int64)v62->pFacePlane_old.vNormal.z) >> 16, | |
5209 v65 = (unsigned __int64)(v147 * (signed __int64)v62->pFacePlane_old.vNormal.y) >> 16, | |
5210 v20 = v63 + v64 + v65 == 0, | |
5211 v66 = v63 + v64 + v65, | |
5212 v107 = v63 + v64 + v65, | |
5213 v20) ) | |
5214 goto LABEL_107; | |
5215 v67 = outz * v62->pFacePlane_old.vNormal.z; | |
5216 v68 = -(v62->pFacePlane_old.dist | |
5217 + v67 | |
5218 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5219 + pOut.x * v62->pFacePlane_old.vNormal.x); | |
5220 if ( v66 <= 0 ) | |
5221 { | |
5222 if ( v62->pFacePlane_old.dist | |
5223 + v67 | |
5224 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5225 + pOut.x * v62->pFacePlane_old.vNormal.x < 0 ) | |
5226 goto LABEL_107; | |
5227 } | |
5228 else | |
5229 { | |
5230 if ( v62->pFacePlane_old.dist | |
5231 + v67 | |
5232 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5233 + pOut.x * v62->pFacePlane_old.vNormal.x > 0 ) | |
5234 goto LABEL_107; | |
5235 } | |
5236 v69 = abs(-(v62->pFacePlane_old.dist | |
5237 + v67 | |
5238 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5239 + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; | |
5240 if ( v69 <= abs(v66) ) | |
5241 { | |
1556 | 5242 //LODWORD(v70) = v68 << 16; |
5243 //HIDWORD(v70) = v68 >> 16; | |
5244 //v71 = v70 / v107; | |
5245 //v108 = v70 / v107; | |
5246 v108 = fixpoint_div(v68, v107); | |
5247 if ( v108 >= 0 ) | |
1297 | 5248 { |
5249 if ( sub_4075DB( | |
1643 | 5250 pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), |
5251 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), | |
5252 outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), | |
1297 | 5253 v62) ) |
5254 { | |
5255 v114 = 1; | |
5256 break; | |
5257 } | |
5258 } | |
5259 } | |
5260 v61 = i; | |
5261 LABEL_107: | |
5262 v60 = pIndoor->pSectors; | |
5263 } | |
5264 ++a5b; | |
5265 if ( a5b >= 2 ) | |
5266 break; | |
5267 v57 = v163; | |
5268 v56 = outy; | |
5269 v51 = outx; | |
5270 v58 = outz; | |
5271 v55 = pOut.y; | |
5272 v54 = pOut.x; | |
5273 } | |
5274 v72.z = y; | |
1544 | 5275 v72.x = x; |
5276 v72.y = z; | |
1297 | 5277 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
5278 v73.z = v.z; | |
1544 | 5279 v73.x = v.x; |
5280 v73.y = v.y; | |
1297 | 5281 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
5282 v74 = outy - pOut.y; | |
5283 v75 = v163 - outz; | |
5284 v76 = outx - pOut.x; | |
5285 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
5286 v78 = 65536; | |
5287 if ( v77 ) | |
5288 v78 = 65536 / v77; | |
5289 v79 = outx; | |
5290 v144 = v76 * v78; | |
5291 v80 = v74 * v78; | |
5292 v81 = v75 * v78; | |
5293 v82 = pOut.x; | |
5294 v148 = v80; | |
5295 v152 = v81; | |
5296 v120 = pOut.x; | |
5297 if ( pOut.x < outx ) | |
5298 { | |
5299 v124 = outx; | |
5300 } | |
5301 else | |
5302 { | |
5303 v120 = outx; | |
5304 v124 = pOut.x; | |
5305 } | |
5306 v83 = pOut.y; | |
5307 v84 = outy; | |
5308 v128 = pOut.y; | |
5309 if ( pOut.y < outy ) | |
5310 { | |
5311 v132 = outy; | |
5312 } | |
5313 else | |
5314 { | |
5315 v128 = outy; | |
5316 v132 = pOut.y; | |
5317 } | |
5318 v85 = v163; | |
5319 v86 = outz; | |
5320 v136 = outz; | |
5321 if ( outz < v163 ) | |
5322 { | |
5323 v140 = v163; | |
5324 } | |
5325 else | |
5326 { | |
5327 v136 = v163; | |
5328 v140 = outz; | |
5329 } | |
5330 a5c = 0; | |
5331 while ( 1 ) | |
5332 { | |
5333 if ( v113 ) | |
5334 return !v114 || !v113; | |
5335 if ( a5c ) | |
5336 { | |
5337 v103 = v86; | |
5338 v101 = v83; | |
5339 v99 = v82; | |
5340 } | |
5341 else | |
5342 { | |
5343 v103 = v85; | |
5344 v101 = v84; | |
5345 v99 = v79; | |
5346 } | |
5347 v87 = pIndoor->GetSector(v99, v101, v103); | |
5348 v88 = pIndoor->pSectors; | |
5349 v89 = 116 * v87; | |
5350 v162 = 0; | |
5351 v112 = v89; | |
5352 if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5353 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
5354 break; | |
5355 LABEL_148: | |
5356 ++a5c; | |
5357 if ( a5c >= 2 ) | |
5358 return !v114 || !v113; | |
5359 v85 = v163; | |
5360 v84 = outy; | |
5361 v79 = outx; | |
5362 v86 = outz; | |
5363 v83 = pOut.y; | |
5364 v82 = pOut.x; | |
5365 } | |
5366 while ( 1 ) | |
5367 { | |
5368 v90 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; | |
5369 if ( v90->Portal() | |
5370 || v120 > v90->pBounding.x2 | |
5371 || v124 < v90->pBounding.x1 | |
5372 || v128 > v90->pBounding.y2 | |
5373 || v132 < v90->pBounding.y1 | |
5374 || v136 > v90->pBounding.z2 | |
5375 || v140 < v90->pBounding.z1 | |
1643 | 5376 || (yb = fixpoint_mul(v144, v90->pFacePlane_old.vNormal.x), |
5377 v_4b = fixpoint_mul(v148, v90->pFacePlane_old.vNormal.y), | |
5378 vf = fixpoint_mul(v152, v90->pFacePlane_old.vNormal.z), | |
1297 | 5379 v20 = yb + vf + v_4b == 0, |
5380 v91 = yb + vf + v_4b, | |
5381 vc = yb + vf + v_4b, | |
5382 v20) ) | |
5383 goto LABEL_145; | |
5384 v92 = outz * v90->pFacePlane_old.vNormal.z; | |
5385 v93 = -(v90->pFacePlane_old.dist | |
5386 + v92 | |
5387 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5388 + pOut.x * v90->pFacePlane_old.vNormal.x); | |
5389 if ( v91 <= 0 ) | |
5390 { | |
5391 if ( v90->pFacePlane_old.dist | |
5392 + v92 | |
5393 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5394 + pOut.x * v90->pFacePlane_old.vNormal.x < 0 ) | |
5395 goto LABEL_145; | |
5396 } | |
5397 else | |
5398 { | |
5399 if ( v90->pFacePlane_old.dist | |
5400 + v92 | |
5401 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5402 + pOut.x * v90->pFacePlane_old.vNormal.x > 0 ) | |
5403 goto LABEL_145; | |
5404 } | |
5405 v_4c = abs(-(v90->pFacePlane_old.dist | |
5406 + v92 | |
5407 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5408 + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; | |
5409 if ( v_4c <= abs(v91) ) | |
5410 { | |
1556 | 5411 //LODWORD(v94) = v93 << 16; |
5412 //HIDWORD(v94) = v93 >> 16; | |
5413 //v95 = v94 / vc; | |
5414 //vd = v94 / vc; | |
5415 vd = fixpoint_div(v93, vc); | |
5416 if ( vd >= 0 ) | |
1297 | 5417 { |
5418 if ( sub_4075DB( | |
1643 | 5419 pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), |
5420 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), | |
5421 outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), | |
1297 | 5422 v90) ) |
5423 { | |
5424 v113 = 1; | |
5425 goto LABEL_148; | |
5426 } | |
5427 } | |
5428 } | |
5429 v89 = v112; | |
5430 LABEL_145: | |
5431 v88 = pIndoor->pSectors; | |
5432 ++v162; | |
5433 if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5434 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) | |
5435 goto LABEL_148; | |
5436 } | |
5437 } | |
5438 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5439 v5.z = v.z; | |
1556 | 5440 v5.x = v.x; |
5441 v5.y = v.y; | |
1297 | 5442 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); |
5443 v6 = outy - pOut.y; | |
5444 v7 = v163 - outz; | |
5445 v8 = outx - pOut.x; | |
5446 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
5447 v10 = 65536; | |
5448 if ( v9 ) | |
5449 v10 = 65536 / v9; | |
5450 v125 = v8 * v10; | |
5451 v11 = v10; | |
5452 v12 = v7 * v10; | |
5453 v13 = pOut.x; | |
5454 v117 = v12; | |
5455 v121 = v6 * v11; | |
5456 v149 = pOut.x; | |
5457 if ( pOut.x < outx ) | |
5458 { | |
5459 v145 = outx; | |
5460 } | |
5461 else | |
5462 { | |
5463 v149 = outx; | |
5464 v145 = pOut.x; | |
5465 } | |
5466 v14 = outy; | |
5467 v141 = pOut.y; | |
5468 if ( pOut.y < outy ) | |
5469 { | |
5470 v137 = outy; | |
5471 } | |
5472 else | |
5473 { | |
5474 v141 = outy; | |
5475 v137 = pOut.y; | |
5476 } | |
5477 v133 = outz; | |
5478 if ( outz < v163 ) | |
5479 { | |
5480 v129 = v163; | |
5481 } | |
5482 else | |
5483 { | |
5484 v133 = v163; | |
5485 v129 = outz; | |
5486 } | |
5487 v160 = 0; | |
5488 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5489 { | |
5490 v104 = 0; | |
5491 while ( 1 ) | |
5492 { | |
5493 v15 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5494 a5 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5495 if ( sub_4088E9(v13, pOut.y, outx, v14, pOutdoor->pBModels[v104].vPosition.x, pOutdoor->pBModels[v104].vPosition.y) <= pOutdoor->pBModels[v104].sBoundingRadius + 128 ) | |
5496 { | |
5497 sDepth = 0; | |
5498 if ( *((int *)v15 + 2) > 0 ) | |
5499 break; | |
5500 } | |
5501 LABEL_36: | |
5502 ++v160; | |
5503 ++v104; | |
5504 if ( v160 >= (signed int)pOutdoor->uNumBModels ) | |
5505 goto LABEL_37; | |
5506 v14 = outy; | |
5507 v13 = pOut.x; | |
5508 } | |
5509 v106 = 0; | |
5510 while ( 1 ) | |
5511 { | |
5512 v16 = (ODMFace *)(v106 + *((int *)a5 + 4)); | |
5513 if ( v149 > v16->pBoundingBox.x2 | |
5514 || v145 < v16->pBoundingBox.x1 | |
5515 || v141 > v16->pBoundingBox.y2 | |
5516 || v137 < v16->pBoundingBox.y1 | |
5517 || v133 > v16->pBoundingBox.z2 | |
5518 || v129 < v16->pBoundingBox.z1 | |
1643 | 5519 || (v17 = fixpoint_mul(v125, v16->pFacePlane.vNormal.x), |
5520 v18 = fixpoint_mul(v121, v16->pFacePlane.vNormal.y), | |
5521 v19 = fixpoint_mul(v117, v16->pFacePlane.vNormal.z), | |
1297 | 5522 v20 = v17 + v18 + v19 == 0, |
5523 v21 = v17 + v18 + v19, | |
5524 v109 = v17 + v18 + v19, | |
5525 v20) ) | |
5526 goto LABEL_33; | |
5527 v22 = pOut.y * v16->pFacePlane.vNormal.y; | |
5528 v23 = -(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x); | |
5529 if ( v21 <= 0 ) | |
5530 { | |
5531 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x < 0 ) | |
5532 goto LABEL_33; | |
5533 } | |
5534 else | |
5535 { | |
5536 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x > 0 ) | |
5537 goto LABEL_33; | |
5538 } | |
5539 v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; | |
5540 if ( v24 <= abs(v21) ) | |
5541 { | |
1556 | 5542 //LODWORD(v25) = v23 << 16; |
5543 //HIDWORD(v25) = v23 >> 16; | |
5544 //v26 = v25 / v109; | |
5545 //v110 = v25 / v109; | |
5546 v110 = fixpoint_div(v23, v109); | |
5547 if ( v110 >= 0 ) | |
1297 | 5548 { |
5549 if ( sub_4077F1( | |
1643 | 5550 pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), |
5551 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), | |
5552 outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), | |
1297 | 5553 v16, |
5554 (BSPVertexBuffer *)a5) ) | |
5555 { | |
5556 v114 = 1; | |
5557 goto LABEL_36; | |
5558 } | |
5559 } | |
5560 } | |
5561 LABEL_33: | |
5562 ++sDepth; | |
5563 v106 += 308; | |
5564 if ( sDepth >= *((int *)a5 + 2) ) | |
5565 goto LABEL_36; | |
5566 } | |
5567 } | |
5568 LABEL_37: | |
5569 v27.z = y; | |
1544 | 5570 v27.x = x; |
5571 v27.y = z; | |
1297 | 5572 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); |
5573 v28.z = v.z; | |
1544 | 5574 v28.x = v.x; |
5575 v28.y = v.y; | |
1297 | 5576 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); |
5577 v29 = outy - pOut.y; | |
5578 v30 = v163 - outz; | |
5579 v31 = outx - pOut.x; | |
5580 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
5581 v33 = 65536; | |
5582 if ( v32 ) | |
5583 v33 = 65536 / v32; | |
5584 v126 = v31 * v33; | |
5585 v34 = v33; | |
5586 v35 = v30 * v33; | |
5587 v36 = pOut.x; | |
5588 v118 = v35; | |
5589 v122 = v29 * v34; | |
5590 v150 = pOut.x; | |
5591 if ( pOut.x < outx ) | |
5592 { | |
5593 v146 = outx; | |
5594 } | |
5595 else | |
5596 { | |
5597 v150 = outx; | |
5598 v146 = pOut.x; | |
5599 } | |
5600 v37 = outy; | |
5601 v142 = pOut.y; | |
5602 if ( pOut.y < outy ) | |
5603 { | |
5604 v138 = outy; | |
5605 } | |
5606 else | |
5607 { | |
5608 v142 = outy; | |
5609 v138 = pOut.y; | |
5610 } | |
5611 v134 = outz; | |
5612 if ( outz < v163 ) | |
5613 { | |
5614 v130 = v163; | |
5615 } | |
5616 else | |
5617 { | |
5618 v134 = v163; | |
5619 v130 = outz; | |
5620 } | |
5621 v161 = 0; | |
5622 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5623 { | |
5624 v105 = 0; | |
5625 while ( 1 ) | |
5626 { | |
5627 v38 = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5628 a5a = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5629 if ( sub_4088E9(v36, pOut.y, outx, v37, pOutdoor->pBModels[v105].vPosition.x, pOutdoor->pBModels[v105].vPosition.y) <= pOutdoor->pBModels[v105].sBoundingRadius + 128 ) | |
5630 { | |
5631 sDeptha = 0; | |
5632 if ( *((int *)v38 + 2) > 0 ) | |
5633 break; | |
5634 } | |
5635 LABEL_71: | |
5636 ++v161; | |
5637 ++v105; | |
5638 if ( v161 >= (signed int)pOutdoor->uNumBModels ) | |
5639 return !v114 || !v113; | |
5640 v37 = outy; | |
5641 v36 = pOut.x; | |
5642 } | |
5643 v_8 = 0; | |
5644 while ( 1 ) | |
5645 { | |
5646 v39 = (ODMFace *)(v_8 + *((int *)a5a + 4)); | |
5647 if ( v150 > v39->pBoundingBox.x2 | |
5648 || v146 < v39->pBoundingBox.x1 | |
5649 || v142 > v39->pBoundingBox.y2 | |
5650 || v138 < v39->pBoundingBox.y1 | |
5651 || v134 > v39->pBoundingBox.z2 | |
5652 || v130 < v39->pBoundingBox.z1 | |
1643 | 5653 || (ya = fixpoint_mul(v126, v39->pFacePlane.vNormal.x), |
5654 ve = fixpoint_mul(v122, v39->pFacePlane.vNormal.y), | |
5655 v_4 = fixpoint_mul(v118, v39->pFacePlane.vNormal.z), | |
1297 | 5656 v20 = ya + ve + v_4 == 0, |
5657 v40 = ya + ve + v_4, | |
5658 va = ya + ve + v_4, | |
5659 v20) ) | |
5660 goto LABEL_68; | |
5661 v41 = pOut.y * v39->pFacePlane.vNormal.y; | |
5662 v42 = -(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x); | |
5663 if ( v40 <= 0 ) | |
5664 { | |
5665 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x < 0 ) | |
5666 goto LABEL_68; | |
5667 } | |
5668 else | |
5669 { | |
5670 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x > 0 ) | |
5671 goto LABEL_68; | |
5672 } | |
5673 v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; | |
5674 if ( v_4a <= abs(v40) ) | |
5675 { | |
1556 | 5676 //LODWORD(v43) = v42 << 16; |
5677 //HIDWORD(v43) = v42 >> 16; | |
5678 //vb = v43 / va; | |
5679 vb = fixpoint_div(v42, va); | |
5680 if ( vb >= 0 ) | |
1297 | 5681 { |
5682 if ( sub_4077F1( | |
1643 | 5683 pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), |
5684 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), | |
5685 outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), | |
1297 | 5686 v39, |
5687 (BSPVertexBuffer *)a5a) ) | |
5688 { | |
5689 v113 = 1; | |
5690 goto LABEL_71; | |
5691 } | |
5692 } | |
5693 } | |
5694 LABEL_68: | |
5695 ++sDeptha; | |
5696 v_8 += 308; | |
5697 if ( sDeptha >= *((int *)a5a + 2) ) | |
5698 goto LABEL_71; | |
5699 } | |
5700 } | |
5701 return !v114 || !v113; | |
5702 } | |
5703 //----- (0043F333) -------------------------------------------------------- | |
5704 void BspRenderer::MakeVisibleSectorList() | |
5705 { | |
5706 int v6; // ebx@3 | |
5707 | |
5708 uNumVisibleNotEmptySectors = 0; | |
5709 for (uint i = 0; i < num_nodes; ++i) | |
5710 { | |
5711 if (!uNumVisibleNotEmptySectors) | |
5712 { | |
5713 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5714 continue; | |
5715 } | |
5716 | |
5717 v6 = 0; | |
5718 while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5719 { | |
5720 ++v6; | |
5721 if ( v6 >= uNumVisibleNotEmptySectors) | |
5722 { | |
5723 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5724 } | |
5725 } | |
5726 | |
5727 } | |
5728 } | |
5729 //----- (0046A334) -------------------------------------------------------- | |
5730 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5731 { | |
5732 int v2; // edx@1 | |
5733 BLVFace *v4; // eax@9 | |
5734 unsigned int v5; // ecx@9 | |
5735 unsigned __int16 v6; // ax@11 | |
5736 //ODMFace *v7; // eax@16 | |
5737 LevelDecoration *v8; // esi@19 | |
5738 __int16 v9; // ax@19 | |
5739 int v10; // eax@22 | |
5740 int v11; // ecx@22 | |
5741 int v12; // edi@23 | |
5742 Actor *v13; // esi@23 | |
5743 unsigned __int16 v14; // ax@23 | |
5744 unsigned __int16 v15; // ax@33 | |
5745 const char *v16; // eax@34 | |
5746 int v17; // edi@36 | |
5747 int v18; // eax@36 | |
5748 ItemGen *v19; // esi@39 | |
5749 unsigned int v20; // eax@39 | |
5750 int v21; // ecx@40 | |
5751 std::string v22; // [sp-18h] [bp-2Ch]@5 | |
5752 const char *v23; // [sp-8h] [bp-1Ch]@5 | |
5753 int v24; // [sp-4h] [bp-18h]@5 | |
5754 char v25; // [sp+8h] [bp-Ch]@5 | |
5755 int v26; // [sp+Ch] [bp-8h]@1 | |
5756 int a3; // [sp+13h] [bp-1h]@5 | |
5757 | |
5758 v26 = a2; | |
5759 v2 = a1; | |
5760 switch ( PID_TYPE(a1) ) | |
5761 { | |
5762 case OBJECT_Item: // take the item | |
5763 v17 = PID_ID(a1); | |
5764 v26 = PID_ID(a1); | |
5765 v18 = PID_ID(a1); | |
5766 if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 | |
5767 || v17 >= 1000 | |
5768 || !pSpriteObjects[v18].uObjectDescID ) | |
5769 return 1; | |
5770 v19 = &pSpriteObjects[v18].stru_24; | |
5771 v20 = pSpriteObjects[v18].stru_24.uItemID; | |
5772 if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) | |
5773 { | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1809
diff
changeset
|
5774 pParty->PartyFindsGold(v19->uSpecEnchantmentType, 0); |
1297 | 5775 viewparams->bRedrawGameUI = 1; |
5776 v21 = v17; | |
5777 } | |
5778 else | |
5779 { | |
5780 if ( pParty->pPickedItem.uItemID ) | |
5781 return 1; | |
5782 v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; | |
5783 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v24); | |
5784 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
5785 if ( v19->uItemID == 506 ) | |
5786 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); | |
5787 if ( v19->uItemID == 455 ) | |
5788 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1546
diff
changeset
|
5789 if ( !pParty->AddItemToParty(v19) ) |
1297 | 5790 pParty->SetHoldingItem(v19); |
5791 v21 = v26; | |
5792 } | |
5793 SpriteObject::OnInteraction(v21); | |
5794 break; | |
5795 | |
5796 case OBJECT_Actor: | |
5797 v12 = PID_ID(a1); | |
5798 v13 = &pActors[PID_ID(a1)]; | |
5799 v14 = v13->uAIState; | |
5800 if ( v14 == 4 || v14 == 17 ) | |
5801 return 1; | |
5802 if ( v14 == 5 ) | |
5803 { | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1954
diff
changeset
|
5804 pActors[PID_ID(a1)].LootActor(); |
1297 | 5805 } |
5806 else | |
5807 { | |
5808 if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) | |
5809 { | |
5810 Actor::AI_FaceObject(v12, 4u, 0, 0); | |
5811 if ( v13->sNPC_ID ) | |
5812 { | |
5813 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); | |
5814 } | |
5815 else | |
5816 { | |
5817 v15 = pNPCStats->pGroups_copy[v13->uGroup]; | |
5818 if ( v15 ) | |
5819 { | |
5820 v16 = pNPCStats->pCatchPhrases[v15]; | |
5821 if ( v16 ) | |
5822 { | |
5823 pParty->uFlags |= 2u; | |
5824 strcpy(byte_5B0938.data(), v16); | |
5825 sub_4451A8_press_any_key(0, 0, 0); | |
5826 } | |
5827 } | |
5828 } | |
5829 } | |
5830 } | |
5831 break; | |
5832 | |
5833 case OBJECT_Decoration: | |
5834 v8 = &pLevelDecorations[PID_ID(a1)]; | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
5835 v9 = v8->uEventID; |
1297 | 5836 if ( v9 ) |
5837 { | |
5838 EventProcessor(v9, a1, 1); | |
1489 | 5839 v8->uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; |
1297 | 5840 } |
5841 else | |
5842 { | |
5843 if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) | |
5844 return 1; | |
5845 v10 = v8->_idx_in_stru123; | |
5846 v24 = 1; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
5847 v11 = stru_5E4C90_MapPersistVars._decor_events[v10 - 75] + 380; |
1297 | 5848 activeLevelDecoration = v8; |
5849 EventProcessor(v11, 0, 1); | |
5850 activeLevelDecoration = NULL; | |
5851 } | |
5852 break; | |
5853 | |
5854 default: | |
5855 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
5856 return 1; | |
5857 | |
5858 case OBJECT_BModel: | |
5859 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5860 { | |
5861 int bmodel_id = a1 >> 9, | |
5862 face_id = PID_ID(a1) & 0x3F; | |
5863 if (bmodel_id >= pOutdoor->uNumBModels) | |
5864 return 1; | |
1980 | 5865 ODMFace* face = &pOutdoor->pBModels[bmodel_id].pFaces[face_id]; |
1297 | 5866 if (face->uAttributes & 0x100000 || face->sCogTriggeredID == 0 ) |
5867 return 1; | |
5868 EventProcessor((signed __int16)face->sCogTriggeredID, v2, 1); | |
5869 } | |
5870 else | |
5871 { | |
5872 v4 = &pIndoor->pFaces[PID_ID(a1)]; | |
5873 v5 = v4->uAttributes; | |
5874 if ( !(v5 & 0x2000000) ) | |
5875 { | |
5876 ShowNothingHereStatus(); | |
5877 return 1; | |
5878 } | |
5879 if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) | |
5880 return 1; | |
5881 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
5882 EventProcessor((signed __int16)v6, v2, 1); | |
5883 } | |
5884 return 0; | |
5885 break; | |
5886 } | |
5887 return 0; | |
5888 } | |
5889 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 5890 void BLV_UpdateUserInputAndOther() |
1297 | 5891 { |
5892 UpdateObjects(); | |
5893 BLV_ProcessPartyActions(); | |
5894 UpdateActors_BLV(); | |
5895 BLV_UpdateDoors(); | |
5896 check_event_triggers(); | |
5897 } | |
5898 //----- (00424829) -------------------------------------------------------- | |
1378 | 5899 // Finds out if current portal can be seen through the previous portal |
1376 | 5900 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 5901 { |
5902 int min_y; // esi@5 | |
5903 int max_y; // edx@5 | |
1372 | 5904 int current_ID; // eax@12 |
1297 | 5905 int v13; // eax@22 |
5906 int v15; // ecx@29 | |
5907 int v18; // eax@39 | |
5908 int v19; // eax@44 | |
5909 int v20; // ecx@44 | |
5910 int v22; // edi@46 | |
5911 int v24; // edx@48 | |
5912 int v26; // eax@55 | |
5913 signed int v27; // edi@55 | |
5914 int v29; // edx@57 | |
5915 int v31; // eax@64 | |
5916 signed int v32; // edi@64 | |
5917 int v34; // eax@66 | |
5918 int v35; // dx@66 | |
5919 __int16 v36; // dx@67 | |
1379 | 5920 //__int16 v37; // di@67 |
1297 | 5921 __int16 v38; // dx@67 |
5922 int v46; // edx@87 | |
5923 int v49; // esi@93 | |
5924 int v53; // [sp+Ch] [bp-34h]@44 | |
5925 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 5926 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 5927 int v59; // [sp+14h] [bp-2Ch]@87 |
5928 int v61; // [sp+1Ch] [bp-24h]@29 | |
5929 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 5930 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
5931 signed int direction2; // [sp+28h] [bp-18h]@3 | |
5932 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 5933 int v69; // [sp+34h] [bp-Ch]@29 |
5934 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 5935 |
1297 | 5936 if ( pNumVertices <= 1 ) |
5937 return false; | |
1344 | 5938 min_y = PortalFace._screen_space_y[0]; |
1372 | 5939 min_y_ID = 0; |
1344 | 5940 max_y = PortalFace._screen_space_y[0]; |
1372 | 5941 //face direction(направление фейса) |
1344 | 5942 if ( !PortalFace.direction ) |
1297 | 5943 { |
1372 | 5944 direction1 = 1; |
5945 direction2 = -1; | |
1297 | 5946 } |
5947 else | |
5948 { | |
1372 | 5949 direction1 = -1; |
5950 direction2 = 1; | |
5951 } | |
5952 | |
5953 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5954 for ( uint i = 1; i < pNumVertices; ++i ) | |
5955 { | |
1378 | 5956 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5957 { |
1372 | 5958 min_y_ID = i; |
5959 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5960 } |
1378 | 5961 else if (PortalFace._screen_space_y[i] > max_y) |
5962 { | |
5963 max_y = PortalFace._screen_space_y[i]; | |
5964 } | |
1297 | 5965 } |
5966 if ( max_y == min_y ) | |
5967 return false; | |
5968 | |
1372 | 5969 //***************************************************************************************************************************** |
1376 | 5970 far_portal->_viewport_space_y = min_y; |
5971 far_portal->_viewport_space_w = max_y; | |
1372 | 5972 current_ID = min_y_ID; |
5973 min_y_ID2 = min_y_ID; | |
5974 | |
5975 for ( uint i = 0; i < pNumVertices; ++i ) | |
5976 { | |
5977 current_ID += direction2; | |
5978 if ( current_ID < pNumVertices ) | |
1297 | 5979 { |
1372 | 5980 if ( current_ID < 0 ) |
5981 current_ID += pNumVertices; | |
1297 | 5982 } |
5983 else | |
1372 | 5984 current_ID -= pNumVertices; |
5985 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5986 { |
1372 | 5987 min_y_ID2 = current_ID; |
5988 min_y_ID = current_ID; | |
1297 | 5989 } |
1372 | 5990 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5991 break; |
5992 } | |
1372 | 5993 |
5994 v13 = min_y_ID2 + direction2; | |
1297 | 5995 if ( v13 < pNumVertices ) |
5996 { | |
5997 if ( v13 < 0 ) | |
5998 v13 += pNumVertices; | |
5999 } | |
6000 else | |
6001 v13 -= pNumVertices; | |
1372 | 6002 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
6003 { | |
6004 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 6005 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
6006 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
6007 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 6008 } |
6009 //**************************************************************************************************************************************** | |
6010 // | |
6011 v15 = min_y_ID; | |
6012 v61 = min_y_ID; | |
1297 | 6013 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
6014 { | |
1372 | 6015 v15 += direction1; |
1297 | 6016 if ( v15 < pNumVertices ) |
6017 { | |
6018 if ( v15 < 0 ) | |
6019 v15 += pNumVertices; | |
6020 } | |
6021 else | |
6022 v15 -= pNumVertices; | |
1372 | 6023 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 6024 { |
6025 v61 = v15; | |
1372 | 6026 min_y_ID = v15; |
1297 | 6027 } |
1344 | 6028 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 6029 break; |
6030 } | |
1372 | 6031 v18 = direction1 + v61; |
1297 | 6032 if ( v18 < pNumVertices ) |
6033 { | |
6034 if ( v18 < 0 ) | |
6035 v18 += pNumVertices; | |
6036 } | |
6037 else | |
6038 v18 -= pNumVertices; | |
6039 v19 = v18; | |
6040 v20 = v61; | |
1344 | 6041 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
6042 { | |
6043 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 6044 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
6045 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
6046 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 6047 } |
6048 //**************************************************************************************************************************************** | |
1297 | 6049 v22 = min_y; |
6050 if ( min_y <= max_y ) | |
6051 { | |
6052 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
6053 { | |
6054 v24 = v13; | |
1344 | 6055 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 6056 { |
1372 | 6057 v13 = direction2 + v13; |
1297 | 6058 if ( v13 < pNumVertices ) |
6059 { | |
6060 if ( v13 < 0 ) | |
6061 v13 += pNumVertices; | |
6062 } | |
6063 else | |
6064 v13 -= pNumVertices; | |
6065 v26 = v13; | |
1344 | 6066 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 6067 { |
1378 | 6068 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 6069 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 6070 } |
6071 } | |
6072 v29 = v18; | |
1344 | 6073 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 6074 { |
1372 | 6075 v18 += direction1; |
1297 | 6076 if ( v18 < pNumVertices ) |
6077 { | |
6078 if ( v18 < 0 ) | |
6079 v18 += pNumVertices; | |
6080 } | |
6081 else | |
6082 v18 -= pNumVertices; | |
6083 v31 = v18; | |
1344 | 6084 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 6085 { |
1378 | 6086 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 6087 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 6088 } |
6089 } | |
1376 | 6090 far_portal->viewport_left_side[v70] = HIWORD(v62); |
6091 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
6092 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 6093 { |
1376 | 6094 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 6095 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 6096 far_portal->viewport_left_side[v70] = v36; |
1379 | 6097 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 6098 far_portal->viewport_left_side[v70] ^= v38; |
6099 far_portal->viewport_right_side[v70] = v38; | |
1297 | 6100 } |
6101 v62 += v54; | |
6102 v22 = v70 + 1; | |
6103 v61 += v53; | |
6104 } | |
6105 } | |
1376 | 6106 //***************************************************************************************************************************** |
6107 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
6108 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 6109 return false; |
1376 | 6110 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 6111 return false; |
1376 | 6112 if ( min_y < near_portal->_viewport_space_y ) |
6113 min_y = near_portal->_viewport_space_y; | |
6114 if ( max_y > near_portal->_viewport_space_w ) | |
6115 max_y = near_portal->_viewport_space_w; | |
1297 | 6116 if ( min_y <= max_y ) |
6117 { | |
1376 | 6118 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 6119 { |
1376 | 6120 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
6121 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 6122 break; |
6123 } | |
6124 } | |
6125 if ( max_y < min_y ) | |
6126 return false; | |
1376 | 6127 for ( max_y; max_y >= min_y; --max_y ) |
6128 { | |
6129 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
6130 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 6131 break; |
6132 } | |
6133 if ( min_y >= max_y ) | |
1390 | 6134 return false; |
1376 | 6135 //************************************************************************************************************************************* |
1297 | 6136 v59 = min_y; |
6137 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
6138 { | |
1376 | 6139 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
6140 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
6141 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
6142 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 6143 ++v59; |
1376 | 6144 } |
6145 far_portal->_viewport_space_y = min_y; | |
6146 far_portal->_viewport_space_w = max_y; | |
6147 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 6148 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 6149 far_portal->_viewport_x_minID = min_y; |
6150 far_portal->_viewport_z_maxID = min_y; | |
1297 | 6151 v49 = min_y + 1; |
6152 if ( v49 <= max_y ) | |
6153 { | |
6154 for ( v49; v49 <= max_y; ++v49 ) | |
6155 { | |
1376 | 6156 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 6157 { |
1376 | 6158 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
6159 far_portal->_viewport_x_minID = v49; | |
1297 | 6160 } |
1376 | 6161 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 6162 { |
1376 | 6163 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
6164 far_portal->_viewport_z_maxID = v49; | |
1297 | 6165 } |
6166 } | |
6167 } | |
6168 return true; | |
6169 } | |
6170 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 6171 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 6172 { |
6173 BLVFace *pFace; // ebx@1 | |
1344 | 6174 int pNextVertices; // edx@11 |
6175 int t; // ST28_4@12 | |
6176 int pScreenX; // eax@22 | |
6177 int pScreenY; // eax@27 | |
6178 signed int left_num_vertices; // edi@31 | |
6179 signed int right_num_vertices; // ebx@41 | |
6180 signed int top_num_vertices; // edi@51 | |
6181 int bottom_num_vertices; // ebx@61 | |
1297 | 6182 signed int v62; // edx@75 |
6183 int v63; // ecx@76 | |
6184 int v64; // esi@76 | |
6185 int v65; // ecx@83 | |
6186 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 6187 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 6188 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 6189 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 6190 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 6191 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 6192 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 6193 |
6194 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 6195 memset(&PortalFace, 0, sizeof(stru367)); |
6196 | |
6197 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6198 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6199 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6200 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 6201 { |
1344 | 6202 PortalFace.direction = true; |
1297 | 6203 } |
6204 else | |
6205 { | |
1344 | 6206 PortalFace.direction = false; |
1301 | 6207 if ( !(pFace->Portal()) ) |
1297 | 6208 return 0; |
6209 } | |
1344 | 6210 //***************************************************************************************************************************************** |
6211 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
6212 | |
6213 //for new coordinates: | |
6214 //int x = 0x AAAA BBBB; | |
6215 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
6216 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
6217 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
6218 //if in HIWORD: FFFF = -1 | |
6219 //FFFE = -2 | |
6220 //FFFD = -3 | |
6221 //.... | |
6222 //8000 = -32767 | |
6223 //7FFF = 32767 | |
6224 //7FFE = 32766 | |
6225 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
6226 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
6227 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
6228 | |
1297 | 6229 if ( (signed int)pFace->uNumVertices > 0 ) |
6230 { | |
1301 | 6231 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 6232 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6233 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 6234 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
6235 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
6236 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 6237 } |
1301 | 6238 } |
1344 | 6239 //***************************************************************************************************************************************** |
6240 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 6241 if ( pFace->uNumVertices <= 0 ) |
1297 | 6242 return 0; |
1301 | 6243 bool bFound = false; |
6244 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
6245 { | |
1344 | 6246 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 6247 { |
6248 bFound = true; | |
1297 | 6249 break; |
1301 | 6250 } |
6251 } | |
6252 if ( !bFound ) | |
1297 | 6253 return 0; |
1344 | 6254 //***************************************************************************************************************************************** |
6255 //check for near clip plane(проверка по ближней границе) | |
6256 // | |
6257 // v0 v1 | |
6258 // ._________________. | |
6259 // / \ | |
6260 // / \ | |
6261 // v5. . v2 | |
6262 // | | | |
6263 // | | | |
6264 // | | | |
6265 // ---------------------------- 8.0(near_clip) | |
6266 // | | | |
6267 // ._______________________. | |
6268 // v4 v3 | |
1301 | 6269 depth_num_vertices = 0; |
1344 | 6270 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
6271 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
6272 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
6273 current_vertices_flag = PortalFace._view_transformed_z[3] >= 524288;// 8.0(0x80000) | |
1301 | 6274 if ( pFace->uNumVertices >= 1 ) |
6275 { | |
6276 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 6277 { |
1344 | 6278 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 524288;// 8.0(0x80000) |
6279 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей | |
1297 | 6280 { |
1344 | 6281 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 6282 { |
1344 | 6283 //t = near_clip - v0.z / v1.z - v0.z |
1370 | 6284 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 6285 //New_x = (v1.x - v0.x)*t + v0.x |
6286 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3] | |
6287 - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2]; | |
6288 //New_y = (v1.y - v0.y)*t + v0.y | |
6289 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]) | |
6290 * t) >> 16) + PortalFace._view_transformed_y[i + 2]; | |
6291 //New_z = 8.0(0x80000) | |
6292 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6293 } |
1344 | 6294 else// текущая вершина за ближней границей |
1297 | 6295 { |
1344 | 6296 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 6297 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 6298 //New_x = (v0.x - v1.x)*t + v1.x |
6299 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2] | |
6300 - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3]; | |
6301 //New_y = (v0.x - v1.y)*t + v1.y | |
6302 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]) | |
6303 * t) >> 16) + PortalFace._view_transformed_y[i + 3]; | |
6304 //New_z = 8.0(0x80000) | |
6305 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6306 } |
1344 | 6307 depth_num_vertices++; |
1297 | 6308 } |
1344 | 6309 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 6310 { |
1344 | 6311 pNextVertices = depth_num_vertices++; |
6312 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
6313 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
6314 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 6315 } |
1301 | 6316 current_vertices_flag = next_vertices_flag; |
1297 | 6317 } |
1301 | 6318 } |
1344 | 6319 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
6320 //************************************************************************************************************************************ | |
6321 //convertion in screen coordinates(конвертирование в координаты экрана) | |
6322 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
6323 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
6324 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
6325 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
6326 { | |
6327 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
6328 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 6329 else |
6330 { | |
1344 | 6331 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 6332 { |
1344 | 6333 if (PortalFace._view_transformed_z[i] >= 0) |
6334 pScreenX = 0x400000; // 64.0 | |
1301 | 6335 else |
1344 | 6336 pScreenX = 0xFFC00000; // -63.0 |
1297 | 6337 } |
6338 else | |
6339 { | |
1344 | 6340 if (PortalFace._view_transformed_z[i] >= 0) |
6341 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 6342 else |
1344 | 6343 pScreenX = 0x400000; // 64.0 |
1297 | 6344 } |
6345 } | |
1301 | 6346 |
1344 | 6347 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
6348 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 6349 else |
6350 { | |
1344 | 6351 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 6352 { |
1344 | 6353 if (PortalFace._view_transformed_z[i] >= 0) |
6354 pScreenY = 0x400000; // 64.0 | |
1301 | 6355 else |
1344 | 6356 pScreenY = 0xFFC00000; // -63.0 |
1297 | 6357 } |
6358 else | |
6359 { | |
1344 | 6360 if (PortalFace._view_transformed_z[i] >= 0) |
6361 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 6362 else |
1344 | 6363 pScreenY = 0x400000; // 64.0 |
1297 | 6364 } |
6365 } | |
1641 | 6366 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenX) >> 16); |
6367 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenY) >> 16); | |
1344 | 6368 } |
6369 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
6370 //****************************************************************************************************************************************** | |
1381 | 6371 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
6372 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
6373 // | |
1344 | 6374 //check for left_clip plane(порверка по левой границе) |
6375 left_num_vertices = 0; | |
6376 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
6377 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 6378 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 6379 if ( depth_num_vertices < 1 ) |
1297 | 6380 return 0; |
1344 | 6381 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
6382 { | |
6383 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
6384 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6385 { |
1344 | 6386 if ( next_vertices_flag ) |
1297 | 6387 { |
1344 | 6388 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 6389 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 6390 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6391 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) |
6392 * t) >> 16) + PortalFace._screen_space_y[i + 11]; | |
1344 | 6393 //New_x = left_clip |
6394 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6395 } |
6396 else | |
6397 { | |
1344 | 6398 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 6399 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 6400 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6401 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) |
6402 * t) >> 16) + PortalFace._screen_space_y[i + 12]; | |
1344 | 6403 //New_x = left_clip |
6404 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6405 } |
1344 | 6406 left_num_vertices++; |
1297 | 6407 } |
1344 | 6408 if ( next_vertices_flag ) |
1297 | 6409 { |
1344 | 6410 pNextVertices = left_num_vertices++; |
6411 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
6412 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 6413 } |
1344 | 6414 current_vertices_flag = next_vertices_flag; |
6415 } | |
6416 //********************************************************************************************************************************* | |
6417 //for right_clip plane(проверка по правой плоскости) | |
6418 right_num_vertices = 0; | |
6419 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
6420 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 6421 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 6422 if (left_num_vertices < 1) |
1297 | 6423 return 0; |
1344 | 6424 for ( uint i = 1; i <= left_num_vertices; ++i ) |
6425 { | |
6426 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
6427 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6428 { |
1344 | 6429 if ( next_vertices_flag ) |
1297 | 6430 { |
1344 | 6431 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 6432 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 6433 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6434 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) |
6435 * t) >> 16) + PortalFace._screen_space_y[i + 8]; | |
1344 | 6436 //New_x = right_clip |
6437 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6438 } |
6439 else | |
6440 { | |
1344 | 6441 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 6442 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 6443 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6444 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) |
6445 * t) >> 16) + PortalFace._screen_space_y[i + 9]; | |
1344 | 6446 //New_x = right_clip |
6447 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6448 } |
1344 | 6449 right_num_vertices++; |
1297 | 6450 } |
1344 | 6451 if ( next_vertices_flag ) |
1297 | 6452 { |
1344 | 6453 pNextVertices = right_num_vertices++; |
6454 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
6455 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 6456 } |
1344 | 6457 current_vertices_flag = next_vertices_flag; |
6458 } | |
6459 //************************************************************************************************************************************ | |
6460 // for top clip plane | |
6461 top_num_vertices = 0; | |
6462 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
6463 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
6464 | |
1370 | 6465 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 6466 if ( right_num_vertices < 1 ) |
1297 | 6467 return 0; |
1344 | 6468 for ( uint i = 1; i <= right_num_vertices; ++i ) |
6469 { | |
6470 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
6471 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6472 { |
1344 | 6473 if ( next_vertices_flag ) |
1297 | 6474 { |
1370 | 6475 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
6476 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
6477 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 6478 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6479 } |
6480 else | |
6481 { | |
1370 | 6482 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
6483 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) | |
6484 * t) >> 16) + PortalFace._screen_space_x[i + 6]; | |
1344 | 6485 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6486 } |
1344 | 6487 top_num_vertices++; |
1297 | 6488 } |
1344 | 6489 current_vertices_flag = next_vertices_flag; |
6490 if ( next_vertices_flag ) | |
1297 | 6491 { |
1344 | 6492 pNextVertices = top_num_vertices++; |
6493 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
6494 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 6495 } |
1344 | 6496 } |
6497 //********************************************************************************************************************************** | |
6498 //for bottom_clip plane(проверка по нижней плоскости) | |
6499 bottom_num_vertices = 0; | |
6500 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
6501 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 6502 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 6503 if ( top_num_vertices < 1 ) |
1297 | 6504 return 0; |
1344 | 6505 for ( uint i =1; i <= top_num_vertices; ++i ) |
6506 { | |
6507 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
6508 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6509 { |
1344 | 6510 if ( next_vertices_flag ) |
1297 | 6511 { |
1370 | 6512 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
6513 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) | |
6514 * t) >> 16) + PortalFace._screen_space_x[i + 2]; | |
1344 | 6515 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6516 } |
6517 else | |
6518 { | |
1370 | 6519 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
6520 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) | |
6521 * t) >> 16) + PortalFace._screen_space_x[i + 3]; | |
1344 | 6522 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6523 } |
1344 | 6524 bottom_num_vertices++; |
1297 | 6525 } |
1344 | 6526 if ( next_vertices_flag ) |
1297 | 6527 { |
1344 | 6528 pNextVertices = bottom_num_vertices++; |
6529 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
6530 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 6531 } |
1344 | 6532 current_vertices_flag = next_vertices_flag; |
6533 } | |
6534 //*************************************************************************************************************************************** | |
6535 | |
6536 if ( !bottom_num_vertices ) | |
1297 | 6537 return 0; |
1344 | 6538 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6539 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6540 //check for software(проверка для софтвар) | |
6541 if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) | |
6542 { | |
6543 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
6544 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
6545 thisf = PortalFace.direction == true ? 1 : - 1; | |
6546 if ( bottom_num_vertices > 0 ) | |
1297 | 6547 { |
6548 v62 = 1; | |
6549 v71 = 1; | |
6550 do | |
6551 { | |
6552 v63 = v62 - 1; | |
6553 v64 = v62 + 1; | |
6554 v80 = v62 + 1; | |
1344 | 6555 if ( v62 - 1 >= bottom_num_vertices ) |
6556 v63 -= bottom_num_vertices; | |
6557 if ( v62 >= bottom_num_vertices ) | |
6558 v62 -= bottom_num_vertices; | |
6559 if ( v64 >= bottom_num_vertices ) | |
6560 v64 -= bottom_num_vertices; | |
6561 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
6562 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
6563 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
6564 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 6565 { |
6566 v62 = v80; | |
6567 v71 = v80; | |
6568 } | |
6569 else | |
6570 { | |
6571 v62 = v71; | |
6572 v65 = v71; | |
1344 | 6573 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 6574 { |
1344 | 6575 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
6576 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
6577 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
6578 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 6579 } |
1344 | 6580 --bottom_num_vertices; |
1297 | 6581 } |
6582 } | |
1344 | 6583 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 6584 } |
1344 | 6585 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6586 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6587 } | |
6588 return bottom_num_vertices; | |
1408 | 6589 } |
6590 | |
6591 //----- (004AAEA6) -------------------------------------------------------- | |
6592 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
6593 { | |
6594 double v4; // st5@2 | |
6595 double v5; // st4@3 | |
6596 float v11; // [sp+8h] [bp-8h]@2 | |
6597 float v12; // [sp+8h] [bp-8h]@6 | |
6598 float v13; // [sp+Ch] [bp-4h]@2 | |
6599 float v14; // [sp+Ch] [bp-4h]@6 | |
6600 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6601 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 6602 { |
6603 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6604 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6605 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6606 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6607 //{ |
1642 | 6608 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6609 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6610 /*} |
1408 | 6611 else |
6612 { | |
6613 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
6614 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6615 }*/ |
1642 | 6616 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
6617 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 6618 } |
6619 else | |
6620 { | |
6621 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6622 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6623 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6624 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6625 //{ |
1642 | 6626 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6627 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6628 /*} |
1408 | 6629 else |
6630 { | |
6631 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
6632 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6633 }*/ |
1408 | 6634 } |
6635 return 0; | |
2084 | 6636 } |
6637 //----- (00472866) -------------------------------------------------------- | |
6638 void BLV_ProcessPartyActions() | |
6639 { | |
6640 int v1; // ebx@1 | |
6641 int v2; // edi@1 | |
6642 double v10; // st7@27 | |
6643 unsigned int v12; // eax@49 | |
6644 double v13; // st7@50 | |
6645 int v17; // eax@62 | |
6646 double v18; // st7@62 | |
6647 int v19; // ST40_4@62 | |
6648 int v20; // eax@65 | |
6649 double v21; // st7@65 | |
6650 int v22; // ST40_4@65 | |
6651 int v23; // eax@66 | |
6652 double v24; // st7@66 | |
6653 int v25; // ST40_4@66 | |
6654 int v26; // eax@67 | |
6655 double v27; // st7@67 | |
6656 int v28; // ST40_4@67 | |
6657 int new_party_z; // esi@96 | |
6658 int v38; // eax@96 | |
6659 int v39; // ecx@106 | |
6660 int v40; // eax@106 | |
6661 int v42; // eax@120 | |
2085 | 6662 BLVFace *pFace; // esi@126 |
2084 | 6663 int v46; // ecx@133 |
6664 int v52; // eax@140 | |
6665 int v54; // ebx@146 | |
6666 int v63; // [sp-8h] [bp-68h]@75 | |
6667 int v65; // [sp-4h] [bp-64h]@75 | |
6668 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
6669 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
6670 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
6671 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
6672 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
6673 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
6674 int v80; // [sp+34h] [bp-2Ch]@1 | |
6675 int v82; // [sp+3Ch] [bp-24h]@47 | |
6676 int _view_angle; // [sp+40h] [bp-20h]@47 | |
6677 int bJumping; // [sp+44h] [bp-1Ch]@1 | |
6678 int new_party_y; // [sp+48h] [bp-18h]@1 | |
6679 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
6680 int party_z; // [sp+50h] [bp-10h]@1 | |
6681 int angle; // [sp+5Ch] [bp-4h]@47 | |
6682 | |
6683 uFaceEvent = 0; | |
6684 //v89 = pParty->uFallSpeed; | |
6685 v1 = 0; | |
6686 v2 = 0; | |
6687 new_party_x = pParty->vPosition.x; | |
6688 new_party_y = pParty->vPosition.y; | |
6689 party_z = pParty->vPosition.z; | |
6690 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
6691 party_running_flag = false; | |
6692 party_walking_flag = false; | |
2085 | 6693 bJumping = false; |
2084 | 6694 |
6695 uFaceID = -1; | |
6696 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6697 | |
6698 if ( pParty->bFlying ) | |
6699 { | |
6700 pParty->bFlying = false; | |
6701 if (pParty->FlyActive()) | |
6702 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
6703 } | |
6704 | |
6705 if ( floor_level == -30000 || uFaceID == -1) | |
6706 { | |
6707 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6708 if ( floor_level == -30000 || uFaceID == -1) | |
6709 { | |
6710 __debugbreak(); // level built with errors | |
6711 pParty->vPosition.x = blv_prev_party_x; | |
6712 pParty->vPosition.y = blv_prev_party_z; | |
6713 pParty->vPosition.z = blv_prev_party_y; | |
6714 pParty->uFallStartY = blv_prev_party_y; | |
6715 return; | |
6716 } | |
6717 } | |
6718 | |
6719 blv_prev_party_x = pParty->vPosition.x; | |
6720 blv_prev_party_z = pParty->vPosition.y; | |
6721 blv_prev_party_y = pParty->vPosition.z; | |
6722 if (!pParty->bTurnBasedModeOn) | |
6723 { | |
6724 int v67 = GetTickCount() / 500; | |
6725 if (dword_720CDC != v67 ) | |
6726 { | |
6727 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
6728 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
6729 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
6730 if ( dword_4F8580[0] > 60 ) | |
6731 dword_4F8580[0] = 1; | |
6732 } | |
6733 dword_720CDC = v67; | |
6734 } | |
6735 | |
6736 uint fall_start; | |
6737 if (!pParty->FeatherFallActive()) | |
6738 { | |
6739 bFeatherFall = false; | |
6740 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
6741 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6742 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6743 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
6744 { | |
6745 fall_start = pParty->uFallStartY; | |
6746 } | |
6747 } | |
6748 else | |
6749 { | |
6750 fall_start = floor_level; | |
6751 bFeatherFall = true; | |
6752 pParty->uFallStartY = floor_level; | |
6753 } | |
6754 | |
6755 | |
6756 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1) | |
6757 { | |
6758 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
6759 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
6760 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
6761 else for (uint i = 0; i < 4; ++i) | |
6762 { // receive falling damage | |
2085 | 6763 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 6764 { |
2085 | 6765 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
6766 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
6767 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 6768 } |
6769 } | |
6770 } | |
6771 | |
6772 if ( party_z > floor_level + 1 ) | |
6773 bJumping = 1; | |
6774 | |
6775 bool jumping_up = false; | |
6776 | |
6777 if ( party_z - floor_level <= 32 ) | |
6778 { | |
6779 pParty->uFallStartY = party_z; | |
6780 jumping_up = true; | |
6781 } | |
6782 | |
6783 if (bWalkSound && pParty->walk_sound_timer) | |
6784 { | |
6785 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
6786 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
6787 else pParty->walk_sound_timer = 0; | |
6788 } | |
6789 | |
6790 | |
6791 if (party_z <= floor_level + 1) | |
6792 { | |
6793 party_z = floor_level + 1; | |
6794 pParty->uFallStartY = floor_level + 1; | |
6795 | |
6796 if (!bJumping && pParty->floor_face_pid != uFaceID) | |
6797 { | |
2085 | 6798 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
6799 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 6800 } |
6801 } | |
6802 if (!bJumping) | |
6803 pParty->floor_face_pid = uFaceID; | |
6804 | |
6805 bool on_water = false; | |
6806 if ( pIndoor->pFaces[uFaceID].Fluid()) | |
6807 on_water = true; | |
6808 | |
2085 | 6809 //v81 = pParty->uWalkSpeed; |
2084 | 6810 angle = pParty->sRotationY; |
6811 _view_angle = pParty->sRotationX; | |
6812 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
6813 / 180)) >> 16; | |
6814 while ( pPartyActionQueue->uNumActions ) | |
6815 { | |
6816 switch ( pPartyActionQueue->Next() ) | |
6817 { | |
6818 case PARTY_TurnLeft: | |
6819 if (uTurnSpeed) | |
6820 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6821 else | |
6822 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
6823 break; | |
6824 case PARTY_TurnRight: | |
6825 if (uTurnSpeed) | |
6826 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6827 else | |
6828 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
6829 break; | |
6830 | |
6831 case PARTY_FastTurnLeft: | |
6832 if (uTurnSpeed) | |
6833 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6834 else | |
6835 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6836 break; | |
6837 | |
6838 case PARTY_FastTurnRight: | |
6839 if (uTurnSpeed) | |
6840 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6841 else | |
6842 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6843 break; | |
6844 | |
6845 case PARTY_StrafeLeft: | |
2085 | 6846 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6847 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6848 party_walking_flag = true; |
6849 break; | |
6850 case PARTY_StrafeRight: | |
2085 | 6851 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6852 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6853 party_walking_flag = true; |
6854 break; | |
6855 case PARTY_WalkForward: | |
2085 | 6856 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6857 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6858 party_walking_flag = true; |
6859 break; | |
6860 case PARTY_WalkBackward: | |
2085 | 6861 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
6862 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 6863 party_walking_flag = true; |
6864 break; | |
6865 case PARTY_RunForward: | |
2085 | 6866 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6867 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6868 party_running_flag = true; |
6869 break; | |
6870 case PARTY_RunBackward: | |
6871 //v32 = stru_5C6E00->SinCos(angle); | |
6872 //v33 = (double)v81; | |
6873 //v88 = (double)v81; | |
2085 | 6874 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6875 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 6876 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6877 party_running_flag = true; |
6878 break; | |
6879 case PARTY_LookUp: | |
6880 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
6881 if ( _view_angle > 128 ) | |
6882 _view_angle = 128; | |
6883 if ( uActiveCharacter ) | |
2085 | 6884 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 6885 break; |
6886 case PARTY_LookDown: | |
6887 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
6888 if ( _view_angle < -128 ) | |
6889 _view_angle = -128; | |
6890 if ( uActiveCharacter ) | |
2085 | 6891 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 6892 break; |
6893 case PARTY_CenterView: | |
6894 _view_angle = 0; | |
6895 break; | |
6896 case PARTY_Jump: | |
6897 if ( (!bJumping || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) | |
6898 { | |
6899 bJumping = 1; | |
6900 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); | |
6901 } | |
6902 break; | |
6903 default: | |
6904 break; | |
6905 } | |
6906 } | |
6907 pParty->sRotationY = angle; | |
6908 pParty->sRotationX = _view_angle; | |
6909 if ( bJumping ) | |
6910 { | |
2085 | 6911 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength(); |
6912 if ( bJumping && pParty->uFallSpeed <= 0 ) | |
6913 { | |
6914 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
6915 { | |
6916 for ( uint pl = 1; pl <= 4; pl++ ) | |
6917 { | |
6918 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) | |
6919 && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 | |
6920 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); | |
6921 } | |
6922 } | |
6923 } | |
6924 else | |
6925 pParty->uFallStartY = party_z; | |
2084 | 6926 } |
6927 else | |
6928 { | |
6929 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 32768 ) | |
6930 { | |
6931 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
6932 pParty->uFallStartY = party_z; | |
6933 } | |
2085 | 6934 else |
6935 { | |
6936 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
6937 pParty->uFallSpeed = 0; | |
6938 pParty->uFallStartY = party_z; | |
6939 } | |
2084 | 6940 } |
6941 if ( v2 * v2 + v1 * v1 < 400 ) | |
6942 { | |
6943 v1 = 0; | |
6944 v2 = 0; | |
6945 } | |
2085 | 6946 |
2084 | 6947 stru_721530.field_84 = -1; |
6948 stru_721530.field_70 = 0; | |
6949 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6950 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6951 stru_721530.field_0 = 1; | |
6952 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6953 for ( uint i = 0; i < 100; i++ ) |
2084 | 6954 { |
6955 new_party_z = party_z; | |
6956 stru_721530.position.x = new_party_x; | |
2085 | 6957 stru_721530.position.y = new_party_y; |
6958 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6959 | |
2084 | 6960 stru_721530.normal.x = new_party_x; |
6961 stru_721530.normal.y = new_party_y; | |
2085 | 6962 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6963 | |
6964 stru_721530.velocity.x = v2; | |
2084 | 6965 stru_721530.velocity.y = v1; |
6966 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6967 |
2084 | 6968 stru_721530.uSectorID = uSectorID; |
6969 v38 = 0; | |
2085 | 6970 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == 3 ) |
2084 | 6971 v38 = 13312; |
6972 if ( stru_721530._47050A(v38) ) | |
6973 break; | |
2085 | 6974 for ( uint j = 0; j < 100; ++j ) |
2084 | 6975 { |
2085 | 6976 _46E44E_collide_against_faces_and_portals(1); |
2084 | 6977 _46E0B2_collide_against_decorations(); |
6978 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) | |
6979 Actor::_46DF1A_collide_against_actor(v80, 0); | |
6980 if ( _46F04E_collide_against_portals() ) | |
6981 break; | |
6982 } | |
6983 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6984 { | |
6985 v39 = stru_721530.normal2.x; | |
6986 uSectorID = stru_721530.normal2.y; | |
6987 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6988 } | |
6989 else | |
6990 { | |
6991 v39 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16) + new_party_x; | |
6992 uSectorID = new_party_y + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); | |
6993 v40 = new_party_z + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); | |
6994 } | |
6995 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6996 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6997 return; | |
6998 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6999 { | |
7000 new_party_x = stru_721530.normal2.x; | |
7001 new_party_y = stru_721530.normal2.y; | |
7002 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
7003 break; | |
7004 } | |
7005 new_party_x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; | |
7006 new_party_y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; | |
7007 uSectorID = stru_721530.uSectorID; | |
7008 stru_721530.field_70 += stru_721530.field_7C; | |
7009 unsigned long long v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16) + new_party_z; | |
7010 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) | |
7011 { | |
7012 if ( SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) >= 0 | |
7013 && (SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime)) ) | |
7014 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2085 | 7015 viewparams->bRedrawGameUI = true; |
2084 | 7016 } |
2085 | 7017 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
2084 | 7018 { |
7019 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
7020 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2085 | 7021 v2 = (unsigned __int64)(stru_5C6E00->Cos(v54) * (signed __int64)integer_sqrt(v2 * v2 + v1 * v1)) >> 16; |
7022 v1 = (unsigned __int64)(stru_5C6E00->Sin(v54) * (signed __int64)integer_sqrt(v2 * v2 + v1 * v1)) >> 16; | |
2084 | 7023 } |
7024 else | |
7025 { | |
7026 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) | |
7027 { | |
2085 | 7028 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; |
7029 if ( pFace->uPolygonType == POLYGON_Floor ) | |
2084 | 7030 { |
7031 if ( pParty->uFallSpeed < 0 ) | |
7032 pParty->uFallSpeed = 0; | |
2085 | 7033 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; |
2084 | 7034 if ( pParty->uFallStartY - v87 < 512 ) |
7035 pParty->uFallStartY = v87; | |
7036 if ( v2 * v2 + v1 * v1 < 400 ) | |
7037 { | |
7038 v1 = 0; | |
7039 v2 = 0; | |
7040 } | |
2092 | 7041 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 7042 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 7043 } |
2085 | 7044 else |
7045 { | |
7046 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
7047 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall ) | |
7048 { | |
7049 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
7050 if ((stru_721530.speed >> 3) > v80 ) | |
7051 v80 = stru_721530.speed >> 3; | |
7052 v2 += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.x) >> 16; | |
7053 v1 += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.y) >> 16; | |
7054 pParty->uFallSpeed += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.z) >> 16; | |
7055 //v80 = pFace->pFacePlane_old.vNormal.y; | |
7056 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
7057 + v87 * pFace->pFacePlane_old.vNormal.z | |
7058 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
7059 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
7060 if ( v52 > 0 ) | |
7061 { | |
7062 new_party_x += v52 * pFace->pFacePlane_old.vNormal.x >> 16; | |
7063 new_party_y += v52 * pFace->pFacePlane_old.vNormal.y >> 16; | |
7064 v87 += v52 * pFace->pFacePlane_old.vNormal.z >> 16; | |
7065 } | |
2092 | 7066 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 7067 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
7068 } | |
7069 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
7070 { | |
7071 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
7072 if ((stru_721530.speed >> 3) > v80 ) | |
7073 v80 = stru_721530.speed >> 3; | |
7074 v2 += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.x) >> 16; | |
7075 v1 += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.y) >> 16; | |
7076 pParty->uFallSpeed += (unsigned __int64)(v80 * (signed __int64)pFace->pFacePlane_old.vNormal.z) >> 16; | |
7077 if ( v2 * v2 + v1 * v1 >= 400 ) | |
7078 { | |
2092 | 7079 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 7080 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
7081 } | |
7082 else | |
7083 { | |
7084 v2 = 0; | |
7085 v1 = 0; | |
7086 pParty->uFallSpeed = 0; | |
7087 } | |
7088 } | |
7089 } | |
2084 | 7090 } |
7091 } | |
7092 v2 = (unsigned __int64)(58500i64 * v2) >> 16; | |
7093 v1 = (unsigned __int64)(58500i64 * v1) >> 16; | |
2085 | 7094 //++v83; |
2084 | 7095 pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16; |
2085 | 7096 //if ( v83 >= 100 ) |
7097 //{ | |
7098 //new_party_z = v87; | |
7099 //break; | |
7100 //} | |
2084 | 7101 } |
7102 | |
7103 // //Воспроизведение звуков ходьбы/бега------------------------- | |
7104 uint pX_ = pParty->vPosition.x - new_party_x; | |
7105 uint pY_ = pParty->vPosition.y - new_party_y; | |
7106 uint pZ_ = pParty->vPosition.z - new_party_z; | |
7107 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
7108 { | |
7109 pAudioPlayer->_4AA258(804);//stop sound | |
7110 if ( party_running_flag && (!bJumping || jumping_up) ) //для бега | |
7111 { | |
7112 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
7113 { | |
7114 if ( on_water ) | |
7115 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
7116 else if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 ) | |
7117 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); | |
7118 else | |
7119 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
7120 pParty->walk_sound_timer = 64; | |
7121 } | |
7122 } | |
7123 else if ( party_walking_flag && (!bJumping || jumping_up) )//для ходьбы | |
7124 { | |
7125 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
7126 { | |
7127 if ( on_water ) | |
7128 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
7129 else if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 ) | |
7130 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); | |
7131 else | |
7132 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
7133 pParty->walk_sound_timer = 64; | |
7134 } | |
7135 } | |
7136 } | |
7137 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
7138 pAudioPlayer->_4AA258(804); | |
7139 //------------------------------------------------------------- | |
7140 if ( !bJumping || jumping_up ) | |
7141 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; | |
7142 else | |
7143 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
7144 pParty->uFlags &= ~0x200; | |
7145 pParty->vPosition.x = new_party_x; | |
7146 pParty->vPosition.z = new_party_z; | |
7147 pParty->vPosition.y = new_party_y; | |
7148 //pParty->uFallSpeed = v89; | |
7149 if ( !bJumping && BYTE3(pIndoor->pFaces[uFaceID].uAttributes) & 0x40 ) | |
7150 pParty->uFlags |= 0x200; | |
7151 if (uFaceEvent) | |
7152 EventProcessor(uFaceEvent, 0, 1); | |
0 | 7153 } |