annotate Build/Visual Studio 2012/World of Might and Magic.vcxproj.user @ 2287:4e3236a4ea63

GenerateItemsInChest cleaned up a bit, unified the two switches
author Grumpy7
date Sat, 15 Mar 2014 23:42:51 +0100
parents daa61976637d
children d65414f65bd4
rev   line source
1924
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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1 <?xml version="1.0" encoding="utf-8"?>
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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3 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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4 <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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5 <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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6 <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
2173
daa61976637d savegame and loadgame continue
Ritor1
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7 <LocalDebuggerCommandArguments>-novideo, -nomarg</LocalDebuggerCommandArguments>
1924
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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8 </PropertyGroup>
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
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9 </Project>