annotate GUIProgressBar.cpp @ 1604:4b79ff62df3a

Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
author Grumpy7
date Sat, 14 Sep 2013 06:04:18 +0200
parents c4ab816fcc5e
children 7810cb3a5fb7
rev   line source
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
0
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5 #include "GUIProgressBar.h"
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6 #include "LOD.h"
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7 #include "Mouse.h"
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8 #include "Party.h"
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9 #include "Render.h"
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10 #include "IconFrameTable.h"
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11
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12 #include "mm7_data.h"
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13
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14
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15
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16
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17 struct GUIProgressBar *pGameLoadingUI_ProgressBar = new GUIProgressBar;
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18
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19
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20
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21
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22 //----- (00Initialize) --------------------------------------------------------
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23 bool GUIProgressBar::Initialize(Type type)
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24 {
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25 //GUIProgressBar *v2; // esi@1
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26 signed int v4; // eax@7
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27 int v5; // ecx@8
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28 int v6; // edi@8
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29 int v7; // edx@14
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30 //const char *v8; // [sp-8h] [bp-84h]@20
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31 //unsigned int v9; // [sp-4h] [bp-80h]@20
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32 char Str1[64]; // [sp+4h] [bp-78h]@16
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33
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34 switch (type)
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35 {
434
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36 case TYPE_None:
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37 return true;
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38
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39 case TYPE_Box:
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40 case TYPE_Fullscreen:
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41 break;
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42
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43 default:
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44 Error("Invalid GUIProgressBar type: %u", type);
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45 }
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46
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47 //v2 = this;
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48 if (pLoadingBg.pPixels)
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49 return false;
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50
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51 uType = type;
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52
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53 v4 = 1;
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54 if (uType == TYPE_Fullscreen)
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55 {
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56 v5 = 0;
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57 v6 = (int)&field_10;
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58 do
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59 {
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60 if ( *(char *)(v6 + v4) == 1 )
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61 ++v5;
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62 ++v4;
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63 }
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64 while ( v4 <= 5 );
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65 if ( v5 == 5 )
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66 memset(&field_10, 0, 8u);
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67 v7 = rand() % 5 + 1;
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68 if ( *(&field_10 + v7) == 1 )
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69 {
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70 do
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71 v7 = rand() % 5 + 1;
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72 while ( *(char *)(v6 + v7) == 1 );
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73 }
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74 sprintf(Str1, "loading%d.pcx", v7);
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75 pLoadingBg.Load(Str1, 2);
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76 uProgressCurrent = 0;
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77 uX = 122;
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78 uY = 151;
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79 uWidth = 449;
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80 uHeight = 56;
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81 uProgressMax = 26;
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82 pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u);
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83 Draw();
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84 return true;
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85 }
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86
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87 /*if ( !pParty->uAlignment )
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88 {
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89 v9 = 2;
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90 v8 = "bardata-b";
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91 goto LABEL_23;
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92 }
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93 if ( pParty->uAlignment == 1 )
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94 {
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95 v9 = 2;
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96 v8 = "bardata";
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97 goto LABEL_23;
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98 }
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99 if ( pParty->uAlignment == 2 )
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100 {
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101 v9 = 2;
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102 v8 = "bardata-c";
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103 LABEL_23:
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104 pIcons_LOD->_410522(&pBardata, v8, v9);
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105 }*/
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106 switch (pParty->alignment)
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107 {
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108 case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break;
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109 case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break;
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110 case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break;
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111 default: Error("Invalid alignment type: %u", pParty->alignment);
0
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112 }
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113
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114 uProgressCurrent = 0;
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115 uProgressMax = 26;
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116 Draw();
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117 return true;
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118 }
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119
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120 //----- (004435BB) --------------------------------------------------------
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121 void GUIProgressBar::Reset(unsigned __int8 uMaxProgress)
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122 {
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123 field_9 = 0;
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124 uProgressCurrent = 0;
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125 uProgressMax = uMaxProgress;
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126 }
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127
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128 //----- (004435CD) --------------------------------------------------------
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129 void GUIProgressBar::Progress()
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130 {
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131 unsigned __int8 v1; // al@1
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132
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133 ++this->uProgressCurrent;
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134 v1 = this->uProgressMax;
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135 if ( this->uProgressCurrent > v1 )
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136 this->uProgressCurrent = v1;
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137 Draw();
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138 }
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139
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140 //----- (004435E2) --------------------------------------------------------
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141 void GUIProgressBar::Release()
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142 {
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143 GUIProgressBar *v1; // esi@1
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144 char v2; // al@5
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145 int v3; // edi@7
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146
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147 v1 = this;
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148 if ( v1->uType == 1 )
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149 {
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150 if ( !v1->pLoadingBg.pPixels )
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151 return;
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152 v2 = v1->uProgressMax;
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153 if ( v1->uProgressCurrent != v2 )
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154 {
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155 v1->uProgressCurrent = v2 - 1;
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156 Progress();
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157 }
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158 free(v1->pLoadingBg.pPixels);
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159 v3 = (int)&v1->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask;
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160 free(v1->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask);
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161 free(v1->pLoadingProgress.pPalette16);
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162 v1->pLoadingProgress.pPalette16 = 0;
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163 v1->pLoadingBg.pPixels = 0;
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164 }
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165 else
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166 {
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167 if ( !v1->pBardata.pLevelOfDetail0_prolly_alpha_mask )
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168 return;
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169 free(v1->pBardata.pLevelOfDetail0_prolly_alpha_mask);
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170 v3 = (int)&v1->pBardata.pPalette16;
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171 free(v1->pBardata.pPalette16);
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172 v1->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0;
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173 }
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174 *(int *)v3 = 0;
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175 }
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176
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177 //----- (00443670) --------------------------------------------------------
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178 void GUIProgressBar::Draw()
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179 {
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180 IconFrame *v3; // eax@10
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181 float v4; // ST2C_4@10
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182
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183 //v1 = this;
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184 pRenderer->BeginScene();
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185 if (uType != TYPE_Fullscreen)
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186 {
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187 if (pBardata.pLevelOfDetail0_prolly_alpha_mask)
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188 {
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189 if (pRenderer->pRenderD3D)
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190 {
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191 if (!pRenderer->bWindowMode)
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192 pRenderer->_49FD3A();
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193 }
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194 pRenderer->DrawTextureIndexed(0x50u, 0x7Au, &pBardata);
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195 v3 = pIconsFrameTable->GetFrame(uIconID_TurnHour, 0);
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196 pRenderer->DrawTextureTransparent(0x64u, 0x92u, &pIcons_LOD->pTextures[v3->uTextureID]);
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197 v4 = (double)(113 * uProgressCurrent) / (double)uProgressMax;
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198 pRenderer->FillRectFast(
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199 174,
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200 164,
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201 floorf(v4 + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15),
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202 16,
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203 pRenderer->uTargetRMask);
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204 pRenderer->EndScene();
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205 pRenderer->Present();
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206 return;
0
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207 }
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208 pRenderer->EndScene();
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209 return;
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210 }
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211
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212 if (!pLoadingBg.pPixels)
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213 {
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214 pRenderer->EndScene();
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215 return;
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216 }
0
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217
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218 pRenderer->DrawTextureRGB(0, 0, &pLoadingBg);
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219 pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu);
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220 pRenderer->SetTextureClipRect(0xACu, 0x1CBu,
0
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221 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172,
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222 0x1D7u);
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223 pRenderer->DrawTextureTransparent(0xACu, 0x1CBu, &pLoadingProgress);
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224 pRenderer->ResetTextureClipRect();
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225 pRenderer->EndScene();
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226 pRenderer->Present();
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227 }