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1 #include <assert.h>
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2
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3 #include "Outdoor.h"
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4 #include "Render.h"
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5 #include "LayingItem.h"
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6 #include "Events.h"
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7 #include "Game.h"
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8 #include "Viewport.h"
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9 #include "Time.h"
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10 #include "Party.h"
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11 #include "Math.h"
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12 #include "Allocator.h"
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13 #include "LOD.h"
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14 #include "DecorationList.h"
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15 #include "ObjectList.h"
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16 #include "Actor.h"
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17 #include "Chest.h"
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18 #include "GUIProgressBar.h"
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19 #include "stru123.h"
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20 #include "AudioPlayer.h"
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21 #include "Log.h"
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22 #include "TurnEngine.h"
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23 #include "PaletteManager.h"
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24 #include "MapInfo.h"
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186
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25 #include "IndoorCamera.h"
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0
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26
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27 #include "mm7_data.h"
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28
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29
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30
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31
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32
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33
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34
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35
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36
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37 IndoorLocation *pIndoor = new IndoorLocation;
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38 BLVRenderParams *pBLVRenderParams = new BLVRenderParams;
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39
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40 struct DecorationList *pDecorationList;
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41
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42 LevelDecoration pLevelDecorations[3000];
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43 size_t uNumLevelDecorations;
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44 LevelDecoration *_5C3420_pDecoration;
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45
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46 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null;
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47
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48 stru320 stru_F8AD28; // idb
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49 stru337 stru_F81018;
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50 stru167_wrap array_5118E8;
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51 BspRenderer_stru2 stru_F8A590;
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52 BspRenderer *pBspRenderer = new BspRenderer; // idb
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53 stru141 stru_721530;
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54 stru352 stru_F83B80[480];
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55
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56
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57
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58 unsigned __int16 pDoorSoundIDsByLocationID[78] =
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59 {
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60 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300,
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61 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300,
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62 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404,
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63 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300,
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64 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304,
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65 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300
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66 };
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67
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68
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69
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70 //----- (0043F39E) --------------------------------------------------------
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71 void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this)
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72 {
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73 //int *v1; // ecx@1
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74 //double v2; // ST30_8@3
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75 //double v3; // ST30_8@6
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76 //double v4; // ST28_8@6
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77 int v5; // eax@4
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78 int v6; // eax@7
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79 unsigned int v7; // ebx@8
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80 BLVSector *v8; // esi@8
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81 unsigned __int16 *v9; // edi@8
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82 int i; // [sp+18h] [bp-8h]@7
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83 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3
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84 signed int v12; // [sp+1Ch] [bp-4h]@8
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85
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86 pBLVRenderParams->Reset(_this);
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87 pMobileLightsStack->uNumLightsActive = 0;
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88 //uNumMobileLightsApplied = 0;
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89 uNumDecorationsDrawnThisFrame = 0;
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90 _unused000 = 0;
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91 uNumSpritesDrawnThisFrame = 0;
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92 uNumBillboardsToDraw = 0;
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93 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) )
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94 {
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95 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15;
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96 //v11 = LOBYTE(v2);
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97 v5 = 800;
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98 if (pParty->TorchlightActive())
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99 v5 *= pParty->pPartyBuffs[16].uPower;
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100 //LOBYTE(v1) = byte_4E94D0;
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101 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15;
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102 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15;
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103 pMobileLightsStack->AddLight(
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104 pBLVRenderParams->vPartyPos.x,
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105 pBLVRenderParams->vPartyPos.y,
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106 pBLVRenderParams->vPartyPos.z,
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107 pBLVRenderParams->uPartySectorID,
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108 v5,
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109 floorf(pParty->flt_TorchlightColorR + 0.5f),
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110 floorf(pParty->flt_TorchlightColorG + 0.5f),
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111 floorf(pParty->flt_TorchlightColorB + 0.5f),
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112 byte_4E94D0);
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113 }
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114 PrepareBspRenderList_BLV();
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115 PrepareItemsRenderList_BLV();
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116 PrepareActorRenderList_BLV();
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117 v6 = 0;
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118 for ( i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i )
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119 {
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120 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6];
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121 v12 = 0;
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122 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]];
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123 v9 = v8->pDecorationIDs;
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124 if ( v8->uNumDecorations > 0 )
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125 {
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126 do
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127 PrepareDecorationsRenderList_BLV(v9[v12++], v7);
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128 while ( v12 < v8->uNumDecorations );
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129 }
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130 v6 = i + 1;
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131 }
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132 MessWithBillboards_BLV();
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133 pGame->PrepareBloodsplats();
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134 }
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135
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136
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137
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138 //----- (004407D9) --------------------------------------------------------
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139 int BLVRenderParams::Reset(IndoorLocation_drawstru *a2)
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140 {
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141 IndoorLocation_drawstru *v2; // ebx@1
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142 BLVRenderParams *v3; // esi@1
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143 int v4; // ST08_4@1
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144 int v5; // ST04_4@1
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145 int v6; // ST00_4@1
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146 int v7; // eax@1
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147 int v8; // ST08_4@2
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148 int v9; // ST04_4@2
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149 int v10; // ST00_4@2
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150 unsigned int v11; // edi@4
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151 unsigned int v12; // ecx@4
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152 int v13; // edx@4
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153 signed int v14; // ecx@4
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154 unsigned int v15; // edx@4
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155 unsigned int v16; // eax@4
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156 double v17; // st7@5
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157 int v18; // eax@5
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158 double v19; // st7@5
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159 int v20; // eax@5
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160 double v21; // st7@5
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161 int v22; // eax@5
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162 unsigned int v23; // edx@5
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163 unsigned int v24; // ecx@5
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164 int v25; // eax@5
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165 int v26; // eax@5
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166 signed int v27; // eax@6
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167 int result; // eax@6
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168 int v29; // [sp+24h] [bp+8h]@5
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169
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170 v2 = a2;
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171 v3 = this;
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172 this->field_0_timer_ = a2->field_0_timer;
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173 this->uFlags = a2->uFlags;
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174 this->vPartyPos.x = a2->vPosition.x;
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175 this->vPartyPos.y = a2->vPosition.y;
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176 this->vPartyPos.z = a2->vPosition.z;
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177 v4 = this->vPartyPos.z;
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178 v5 = this->vPartyPos.y;
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179 this->sPartyRotY = a2->sRotationY;
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180 v6 = this->vPartyPos.x;
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181 this->sPartyRotX = a2->sRotationX;
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182 v7 = pIndoor->GetSector(v6, v5, v4);
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183 v3->uPartySectorID = v7;
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184 if ( !v7 )
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185 {
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186 v8 = v3->vPartyPos.z;
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187 v3->vPartyPos.x = pParty->vPosition.x;
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188 v9 = pParty->vPosition.y;
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189 v10 = v3->vPartyPos.x;
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190 v3->vPartyPos.y = pParty->vPosition.y;
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191 v3->uPartySectorID = pIndoor->GetSector(v10, v9, v8);
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192 }
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193 if ( pRenderer->pRenderD3D )
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194 {
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323
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195 v3->sCosineY = stru_5C6E00->Cos(v3->sPartyRotY);
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196 v3->sSineY = stru_5C6E00->Sin(v3->sPartyRotY);
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197 v3->sCosineNegX = stru_5C6E00->Cos(-v3->sPartyRotX);
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198 v3->sSineNegX = stru_5C6E00->Sin(-v3->sPartyRotX);
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199 v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
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200 v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
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201 v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
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202 v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
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203 v3->field_64 = a2->field_3C;
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204 v11 = v3->uViewportW;
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205 v12 = v3->uViewportX;
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206 v13 = v3->uViewportZ - v12;
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207 v14 = v3->uViewportZ + v12;
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208 v3->field_70 = v13 + 1;
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209 v15 = v3->uViewportY;
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210 v3->uViewportHeight = v11 - v15 + 1;
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211 v16 = v3->uViewportW;
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212 v3->uViewportCenterX = v14 >> 1;
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213 v3->uViewportCenterY = (signed int)(v16 + v15) >> 1;
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214 }
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215 else
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216 {
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323
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217 v3->sCosineY = stru_5C6E00->Cos(-v3->sPartyRotY);
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218 v3->sSineY = stru_5C6E00->Sin(-v3->sPartyRotY);
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219 v3->sCosineNegX = stru_5C6E00->Cos(-v3->sPartyRotX);
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220 v3->sSineNegX = stru_5C6E00->Sin(-v3->sPartyRotX);
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221 v17 = cos((double)-v3->sPartyRotY * 0.0030664064);
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222 v18 = v3->sPartyRotY;
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223 v3->fCosineY = v17;
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224 v19 = sin((double)-v18 * 0.0030664064);
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225 v20 = v3->sPartyRotX;
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226 v3->fSineY = v19;
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227 v21 = cos((double)-v20 * 0.0030664064);
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228 v22 = v3->sPartyRotX;
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229 v3->fCosineNegX = v21;
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230 v3->fSineNegX = sin((double)-v22 * 0.0030664064);
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231 v23 = v3->uViewportX;
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232 v3->field_64 = a2->field_3C;
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233 v24 = v3->uViewportZ;
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234 v3->field_70 = v3->uViewportZ - v23 + 1;
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235 v25 = v3->uViewportW - v3->uViewportY + 1;
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236 v3->uViewportHeight = v25;
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237 v29 = v25;
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238 v26 = v3->field_64;
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239 v3->uViewportCenterX = (signed int)(v24 + v23) >> 1;
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240 v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);
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241 }
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242 v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329)
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243 + 0.5) << 16;
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244 v3->field_40 = v27;
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245 LODWORD(v3->field_44) = 4294967296i64 / v27;
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246 v3->pRenderTarget = v2->pRenderTarget;
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247 v3->uTargetWidth = v2->uTargetWidth;
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248 v3->uTargetHeight = v2->uTargetHeight;
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249 v3->uViewportX = v2->uViewportX;
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250 v3->uViewportY = v2->uViewportY;
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251 v3->uViewportZ = v2->uViewportZ;
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252 v3->uViewportW = v2->uViewportW;
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253 v3->pTargetZBuffer = v2->pTargetZ;
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254 result = 0;
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255 v3->field_8C = 0;
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256 v3->field_84 = 0;
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257 v3->uNumFacesRenderedThisFrame = 0;
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258 v3->field_88 = 0;
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259 pBLVRenderParams->field_90 = 64;
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260 pBLVRenderParams->field_94 = 6;
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261 return result;
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262 }
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263
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264 //----- (00440B44) --------------------------------------------------------
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265 void IndoorLocation::ExecDraw(bool bD3D)
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266 {
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267 int v2; // eax@3
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268 IndoorCameraD3D_Vec4 *v3; // edx@4
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269 unsigned int v5; // ecx@9
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270 RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4
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271
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272 if (bD3D)
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273 {
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274 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
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275 for (uint i = 0; i < pBspRenderer->uNumFaceIDs; ++i)
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276 {
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277 v2 = pBspRenderer->pFaceIDs[2 * i + 1];
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278 if ( pBspRenderer->field_FA8[v2].std__vector_0007A8 == -1 )
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279 {
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280 v6 = 0;
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281 v3 = 0;
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282 }
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283 else
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284 {
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285 v3 = pBspRenderer->field_FA8[v2].std__vector_0007AC;
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286 v6 = pBspRenderer->field_FA8[v2].pVertices;
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287 }
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288 IndoorLocation::ExecDraw_d3d(pBspRenderer->pFaceIDs[2 * i], v3, 4, v6);
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289 }
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290 }
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291 else
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292 {
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293 for (uint j = 0; j < pBspRenderer->uNumFaceIDs; ++j )
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294 {
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295 v5 = pBspRenderer->pFaceIDs[2 * j];
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296 pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * j + 1]].field_C;
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297 IndoorLocation::ExecDraw_sw(v5);
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298 }
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299 }
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300 }
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301
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302 //----- (00440BED) --------------------------------------------------------
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303 void __fastcall sub_440BED(IndoorLocation_drawstru *_this)
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304 {
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305 unsigned __int16 *v1; // edi@7
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306 char *v2; // esi@8
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307 int v3; // ecx@9
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308 unsigned int v4; // edx@9
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309 char *v5; // eax@10
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310 signed int v6; // [sp+8h] [bp-8h]@7
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311 int v7; // [sp+Ch] [bp-4h]@8
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312
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313 PrepareDrawLists_BLV(_this);
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314 if (pBLVRenderParams->uPartySectorID)
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315 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0);
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316 pRenderer->DrawBillboardList_BLV();
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317 if ( !pRenderer->pRenderD3D )
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318 {
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319 if ( pBLVRenderParams->uFlags & 2 )
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320 stru170_sub_4B0967();
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321 if ( pBLVRenderParams->uFlags & 1 )
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322 {
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323 v1 = pBLVRenderParams->pRenderTarget;
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324 v6 = 0;
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325 if ( (signed int)pBspRenderer->std__vector_000FA8 > 0 )
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326 {
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327 v7 = 0;
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328 v2 = (char *)&pBspRenderer->field_FA8[0].field_C._viewport_space_w;
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329 do
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330 {
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331 v3 = *((int *)v2 - 1);
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332 v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
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333 if ( v3 <= *(int *)v2 )
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334 {
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335 v5 = (char *)&pBspRenderer->field_FA8[0].field_C.array_3D8[v3 + v7];
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336 do
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337 {
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338 v1[v4 + *((short *)v5 - 480)] = 255;
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339 ++v3;
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340 v1[v4 + *(short *)v5] = 255;
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341 v4 += pRenderer->uTargetSurfacePitch;
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342 v5 += 2;
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343 }
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344 while ( v3 <= *(int *)v2 );
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345 }
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346 ++v6;
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347 v7 += 1126;
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348 v2 += 2252;
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349 }
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350 while ( v6 < (signed int)pBspRenderer->std__vector_000FA8 );
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351 }
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352 }
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353 }
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354 }
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355
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356
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357
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358
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359
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360 //----- (00441BD4) --------------------------------------------------------
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361 void IndoorLocation::Draw()
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362 {
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186
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363 //int v0; // eax@1
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0
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364 IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5
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365 int v2; // [sp+44h] [bp-8h]@5
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366 int v3; // [sp+48h] [bp-4h]@5
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367
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186
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368 _this.uFlags = 0;
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369 if (viewparams->draw_sw_outlines)
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370 _this.uFlags |= INDOOR_CAMERA_DRAW_SW_OUTLINES;
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371 if (viewparams->draw_d3d_outlines)
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372 _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES;
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373
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0
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374 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed;
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323
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375 _this.vPosition.x = pParty->vPosition.x - ((unsigned __int64)(stru_5C6E00->Cos(pParty->sRotationY) * (signed __int64)pParty->y_rotation_granularity) >> 16);
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376 v2 = stru_5C6E00->Sin(pParty->sRotationY);
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120
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377 v3 = (unsigned __int64)(v2 * (signed __int64)pParty->y_rotation_granularity) >> 16;
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0
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378 _this.field_1C_mb_fov = 65;
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379 _this.vPosition.y = pParty->vPosition.y - v3;
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380 _this.sRotationY = pParty->sRotationY;
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381 _this.sRotationX = pParty->sRotationX;
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382 _this.pRenderTarget = pRenderer->pTargetSurface;
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383 _this.uViewportX = pViewport->uScreenX;
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384 _this.uViewportY = pViewport->uScreenY;
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385 _this.uViewportZ = pViewport->uScreenZ;
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386 _this.uViewportW = pViewport->uScreenW;
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387 _this.field_3C = pViewport->field_30;
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388 _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel;
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389 _this.uTargetWidth = 640;
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390 _this.uTargetHeight = 480;
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391 _this.pTargetZ = pRenderer->pActiveZBuffer;
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392 sub_440BED(&_this);
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393 pParty->uFlags &= 0xFFFFFFFDu;
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394 pGame->DrawParticles();
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395 array_5118E8._440F07();
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396 }
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397
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398 //----- (004C0EF2) --------------------------------------------------------
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399 void BLVFace::FromODM(ODMFace *a2)
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400 {
|
|
401 this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x;
|
|
402 this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y;
|
|
403 this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z;
|
|
404 this->pFacePlane_old.dist = a2->pFacePlane.dist;
|
|
405 this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022
|
|
406 + (double)(a2->pFacePlane.vNormal.x >> 16);
|
|
407 this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022
|
|
408 + (double)(a2->pFacePlane.vNormal.y >> 16);
|
|
409 this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022
|
|
410 + (double)(a2->pFacePlane.vNormal.z >> 16);
|
|
411 this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16);
|
|
412 this->uAttributes = a2->uAttributes;
|
|
413 this->pBounding.x1 = a2->pBoundingBox.x1;
|
|
414 this->pBounding.y1 = a2->pBoundingBox.y1;
|
|
415 this->pBounding.z1 = a2->pBoundingBox.z1;
|
|
416 this->pBounding.x2 = a2->pBoundingBox.x2;
|
|
417 this->pBounding.y2 = a2->pBoundingBox.y2;
|
|
418 this->pBounding.z2 = a2->pBoundingBox.z2;
|
|
419 this->zCalc1 = a2->zCalc1;
|
|
420 this->zCalc2 = a2->zCalc2;
|
|
421 this->zCalc3 = a2->zCalc3;
|
|
422 this->pXInterceptDisplacements = a2->pXInterceptDisplacements;
|
|
423 this->pYInterceptDisplacements = a2->pYInterceptDisplacements;
|
|
424 this->pZInterceptDisplacements = a2->pZInterceptDisplacements;
|
|
425 this->uPolygonType = (PolygonType)a2->uPolygonType;
|
|
426 this->uNumVertices = a2->uNumVertices;
|
|
427 this->uBitmapID = a2->uTextureID;
|
|
428 this->pVertexIDs = a2->pVertexIDs;
|
|
429 }
|
|
430
|
|
431 //----- (004B0A25) --------------------------------------------------------
|
|
432 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4)
|
|
433 {
|
|
434 //unsigned int v4; // esi@1
|
|
435 char *v5; // eax@4
|
|
436 signed int v6; // ecx@4
|
|
437 char *v7; // eax@8
|
|
438 signed int v8; // ecx@8
|
|
439 //BLVFace *v9; // esi@13
|
|
440 //IndoorCameraD3D *v10; // edi@16
|
|
441 //int v11; // ebx@17
|
|
442 //Vec3_short_ *v12; // ecx@18
|
|
443 //char *v13; // edx@18
|
|
444 //int v14; // eax@19
|
|
445 //unsigned __int8 v15; // sf@19
|
|
446 //unsigned __int8 v16; // of@19
|
|
447 int v17; // ebx@25
|
|
448 //double v18; // st7@27
|
|
449 //double v19; // st6@27
|
|
450 //double v20; // st5@27
|
|
451 //char v21; // dl@27
|
|
452 //unsigned int v22; // eax@44
|
|
453 unsigned int v23; // eax@35
|
|
454 //DWORD v24; // eax@37
|
|
455 //int v25; // eax@38
|
|
456 //char *v26; // edi@38
|
|
457 IDirect3DTexture2 *v27; // eax@42
|
|
458 Texture *v28; // [sp+Ch] [bp-1Ch]@15
|
|
459 //int i; // [sp+10h] [bp-18h]@38
|
|
460 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16
|
|
461 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16
|
|
462 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1
|
|
463 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1
|
|
464 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17
|
|
465 int a4a; // [sp+34h] [bp+Ch]@25
|
|
466 //unsigned int a4b; // [sp+34h] [bp+Ch]@38
|
|
467
|
|
468 //v4 = uFaceID;
|
|
469 //a7 = pVertices;
|
|
470 //uFaceID_ = uFaceID;
|
|
471 if (uFaceID >= pIndoor->uNumFaces)
|
|
472 return;
|
|
473
|
|
474 static RenderVertexSoft static_vertices_F7C228[64];
|
|
475 static RenderVertexSoft static_vertices_F7B628[64];
|
|
476 static stru154 stru_F7B60C; // idb
|
|
477
|
|
478 //v9 = &pIndoor->pFaces[uFaceID];
|
|
479 auto pFace = &pIndoor->pFaces[uFaceID];
|
|
480 if (pFace->uNumVertices < 3)
|
|
481 return;
|
|
482
|
|
483
|
|
484 if (pFace->Invisible())
|
|
485 return;
|
|
486
|
|
487 ++pBLVRenderParams->uNumFacesRenderedThisFrame;
|
|
488 pFace->uAttributes |= 0x80u;
|
|
489
|
|
490 if (!pFace->GetTexture())
|
|
491 return;
|
|
492
|
|
493 v28 = pFace->GetTexture();
|
|
494
|
|
495 if (!pGame->pIndoorCameraD3D->IsCulled(pFace))
|
|
496 {
|
|
497 uNumVerticesa = pFace->uNumVertices;
|
|
498 for (uint i = 0; i < pFace->uNumVertices; ++i)
|
|
499 {
|
|
500 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x;
|
|
501 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y;
|
|
502 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z;
|
|
503 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i];
|
|
504 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i];
|
|
505 }
|
|
506
|
|
507 if (!pVertices ||
|
|
508 (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) )
|
|
509 {
|
|
510 if (pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(
|
|
511 static_vertices_F7C228,
|
|
512 &uNumVerticesa,
|
|
513 static_vertices_F7B628,
|
|
514 pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum,
|
|
515 4,
|
|
516 false,
|
|
517 0) != 1
|
|
518 || uNumVerticesa )
|
|
519 {
|
|
520 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel);
|
|
521 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8);
|
|
522 sub_4B0E07(uFaceID);
|
|
523 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID);
|
|
524 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID);
|
|
525 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28);
|
|
526 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0);
|
|
527 pGame->pLightmapBuilder->std__vector_000004_size = 0;
|
|
528 if (stru_F8AD28.uNumLightsApplied > 0 ||
|
|
529 pDecalBuilder->uNumDecals > 0)
|
|
530 {
|
|
531 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x;
|
|
532 stru_F7B60C.polygonType = pFace->uPolygonType;
|
|
533 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y;
|
|
534 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z;
|
|
535 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist;
|
|
536 }
|
|
537
|
|
538 if (stru_F8AD28.uNumLightsApplied > 0 &&
|
|
539 !(pFace->uAttributes & 0x400000))
|
|
540 pGame->pLightmapBuilder->ApplyLights(
|
|
541 &stru_F8AD28,
|
|
542 &stru_F7B60C,
|
|
543 uNumVerticesa,
|
|
544 array_507D30,
|
|
545 pVertices,
|
|
546 0);
|
|
547
|
|
548 if (pDecalBuilder->uNumDecals > 0)
|
|
549 pDecalBuilder->ApplyDecals(
|
|
550 a4a,
|
|
551 1,
|
|
552 &stru_F7B60C,
|
|
553 uNumVerticesa,
|
|
554 array_507D30,
|
|
555 pVertices,
|
|
556 0,
|
|
557 pFace->uSectorID);
|
|
558
|
|
559 if (pFace->Animated() &&
|
265
|
560 pFace->uBitmapID == pRenderer->hd_water_tile_id )
|
0
|
561 {
|
|
562 __debugbreak();
|
265
|
563 v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
|
0
|
564 goto LABEL_42;
|
|
565 }
|
|
566
|
|
567 if (pFace->Animated())
|
|
568 {
|
|
569 //auto v24 = GetTickCount() / 4;
|
|
570 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi;
|
|
571 uint eightSeconds = GetTickCount() % 8000;
|
|
572 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f;
|
|
573
|
|
574 //animte lava back and forth
|
|
575 for (uint i = 0; i < uNumVerticesa; ++i)
|
|
576 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8));
|
|
577 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle);
|
|
578
|
|
579 v23 = pFace->uBitmapID;
|
|
580 goto LABEL_42;
|
|
581 }
|
|
582 else if (pFace->uAttributes & 0x4000)
|
|
583 {
|
|
584 v23 = pTextureFrameTable->GetFrameTexture(
|
|
585 pFace->uBitmapID,
|
|
586 pBLVRenderParams->field_0_timer_);
|
|
587 LABEL_42:
|
|
588 v27 = pBitmaps_LOD->pHardwareTextures[v23];
|
|
589 if (pFace->uAttributes & 0x400000)
|
|
590 _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
|
|
591 else
|
|
592 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0);
|
|
593 return;
|
|
594 }
|
|
595 }
|
|
596 }
|
|
597 }
|
|
598 }
|
|
599
|
|
600 //----- (004AFF79) --------------------------------------------------------
|
|
601 void IndoorLocation::ExecDraw_sw(unsigned int uFaceID)
|
|
602 {
|
|
603 unsigned int v1; // ebx@1
|
|
604 BLVFace *v2; // esi@3
|
|
605 unsigned int v3; // eax@3
|
|
606 Texture *v4; // eax@8
|
|
607 Texture *v5; // edi@8
|
|
608 int v6; // eax@9
|
|
609 int v7; // eax@9
|
|
610 int v8; // ecx@17
|
|
611 int v9; // ebx@17
|
|
612 int v10; // eax@17
|
|
613 int v11; // esi@17
|
|
614 unsigned int v12; // eax@17
|
|
615 int j; // ecx@19
|
|
616 int v14; // edx@20
|
|
617 int v15; // eax@20
|
|
618 int v16; // edx@20
|
|
619 int i; // ebx@22
|
|
620 int v18; // ecx@23
|
|
621 int v19; // eax@23
|
|
622 int v20; // eax@23
|
|
623 int v21; // eax@24
|
|
624 unsigned __int8 *v22; // ecx@24
|
|
625 int v23; // ebx@24
|
|
626 int v24; // esi@25
|
|
627 int v25; // eax@28
|
|
628 unsigned __int16 *v26; // eax@28
|
|
629 unsigned int v27; // eax@29
|
|
630 int v28; // eax@30
|
|
631 char *v29; // esi@31
|
|
632 int v30; // eax@33
|
|
633 int v31; // eax@33
|
|
634 int v32; // eax@35
|
|
635 int v33; // edx@35
|
|
636 signed int v34; // ebx@35
|
|
637 int v35; // eax@35
|
|
638 int v36; // ebx@35
|
|
639 signed int v37; // ebx@35
|
|
640 signed int v38; // edi@35
|
|
641 unsigned int v39; // edi@36
|
|
642 int v40; // edx@40
|
|
643 int v41; // ecx@40
|
|
644 signed int v42; // edx@40
|
|
645 int v43; // edx@42
|
|
646 int v44; // eax@42
|
|
647 unsigned __int16 *v45; // eax@43
|
|
648 int *v46; // esi@44
|
|
649 unsigned __int16 *v47; // edi@44
|
|
650 unsigned int v48; // edx@44
|
|
651 int v49; // ebx@44
|
|
652 char v50; // cl@44
|
|
653 char v51; // ch@44
|
|
654 unsigned int v52; // ebx@46
|
|
655 int v53; // edx@46
|
|
656 unsigned int v54; // ebx@46
|
|
657 int v55; // edx@46
|
|
658 unsigned int v56; // ebx@47
|
|
659 int v57; // edx@47
|
|
660 int v58; // ebx@47
|
|
661 int v59; // edx@47
|
|
662 unsigned __int16 *v60; // eax@50
|
|
663 int *v61; // esi@51
|
|
664 unsigned __int16 *v62; // edi@51
|
|
665 unsigned int v63; // edx@51
|
|
666 int v64; // ebx@51
|
|
667 char v65; // cl@51
|
|
668 char v66; // ch@51
|
|
669 unsigned int v67; // ebx@53
|
|
670 int v68; // edx@53
|
|
671 unsigned int v69; // ebx@53
|
|
672 int v70; // edx@53
|
|
673 unsigned int v71; // ebx@54
|
|
674 int v72; // edx@54
|
|
675 int v73; // ebx@54
|
|
676 int v74; // edx@54
|
|
677 unsigned __int16 *v75; // eax@58
|
|
678 int *v76; // esi@59
|
|
679 int v77; // edi@59
|
|
680 unsigned int v78; // edx@59
|
|
681 int v79; // ebx@59
|
|
682 char v80; // cl@59
|
|
683 char v81; // ch@59
|
|
684 int v82; // ebx@61
|
|
685 int v83; // edx@61
|
|
686 unsigned int v84; // ebx@62
|
|
687 int v85; // edx@62
|
|
688 unsigned __int16 *v86; // eax@65
|
|
689 int *v87; // esi@66
|
|
690 int v88; // edi@66
|
|
691 unsigned int v89; // edx@66
|
|
692 int v90; // ebx@66
|
|
693 char v91; // cl@66
|
|
694 char v92; // ch@66
|
|
695 int v93; // ebx@68
|
|
696 int v94; // edx@68
|
|
697 unsigned __int16 v95; // bx@69
|
|
698 int v96; // edx@69
|
|
699 unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
|
|
700 unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
|
|
701 unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
|
|
702 unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
|
|
703 int v101; // [sp+1Ch] [bp-8Ch]@40
|
|
704 int v102; // [sp+20h] [bp-88h]@31
|
|
705 BLVFace *v103; // [sp+24h] [bp-84h]@3
|
|
706 unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
|
|
707 int v105; // [sp+2Ch] [bp-7Ch]@30
|
|
708 int v106; // [sp+30h] [bp-78h]@24
|
|
709 int v107; // [sp+34h] [bp-74h]@9
|
|
710 Texture *v108; // [sp+38h] [bp-70h]@8
|
|
711 int v109; // [sp+3Ch] [bp-6Ch]@9
|
|
712 unsigned int v110; // [sp+40h] [bp-68h]@24
|
|
713 unsigned int v111; // [sp+44h] [bp-64h]@1
|
|
714 int *k; // [sp+48h] [bp-60h]@31
|
|
715 int v113; // [sp+4Ch] [bp-5Ch]@35
|
|
716 int v114; // [sp+50h] [bp-58h]@35
|
|
717 int v115; // [sp+54h] [bp-54h]@42
|
|
718 unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
|
|
719 int v117; // [sp+5Ch] [bp-4Ch]@33
|
|
720 int a1; // [sp+60h] [bp-48h]@27
|
|
721 int v119; // [sp+64h] [bp-44h]@17
|
|
722 int v120; // [sp+68h] [bp-40h]@23
|
|
723 unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
|
|
724 unsigned int v122; // [sp+70h] [bp-38h]@35
|
|
725 int v123; // [sp+74h] [bp-34h]@30
|
|
726 int v124; // [sp+78h] [bp-30h]@17
|
|
727 int v125; // [sp+7Ch] [bp-2Ch]@35
|
|
728 unsigned int v126; // [sp+80h] [bp-28h]@9
|
|
729 int v127; // [sp+84h] [bp-24h]@17
|
|
730 int v128; // [sp+88h] [bp-20h]@9
|
|
731 int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
|
|
732 int a2; // [sp+90h] [bp-18h]@16
|
|
733 unsigned int v131; // [sp+94h] [bp-14h]@17
|
|
734 unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
|
|
735 int v133; // [sp+9Ch] [bp-Ch]@17
|
|
736 int v134; // [sp+A0h] [bp-8h]@17
|
|
737 int v135; // [sp+A4h] [bp-4h]@24
|
|
738
|
|
739 v1 = uFaceID;
|
|
740 v111 = pRenderer->uTargetSurfacePitch;
|
|
741 if ( (uFaceID & 0x80000000u) == 0 )
|
|
742 {
|
|
743 if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
|
|
744 {
|
|
745 v2 = &pIndoor->pFaces[uFaceID];
|
|
746 v103 = v2;
|
|
747 v3 = v2->uAttributes;
|
|
748 if ( !(BYTE1(v3) & 0x20) )
|
|
749 {
|
|
750 if ( v3 & 0x400000 )
|
|
751 {
|
|
752 sub_4ADD1D(uFaceID);
|
|
753 return;
|
|
754 }
|
|
755 if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) )
|
|
756 {
|
|
757 v4 = v2->GetTexture();
|
|
758 ++pBLVRenderParams->uNumFacesRenderedThisFrame;
|
|
759 v5 = v4;
|
|
760 v108 = v4;
|
|
761 if ( v4 )
|
|
762 {
|
|
763 v6 = v4->palette_id2;
|
|
764 LOBYTE(v2->uAttributes) |= 0x80u;
|
|
765 v109 = v6;
|
|
766 sub_4AE5F1(v1);
|
|
767 v126 = stru_F8AD28.pDeltaUV[0];
|
|
768 v128 = stru_F8AD28.pDeltaUV[1];
|
|
769 v107 = bUseLoResSprites;
|
|
770 v7 = sub_423B5D(v1);
|
|
771 if ( v7 )
|
|
772 {
|
|
773 if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
|
|
774 {
|
|
775 if ( v2->uPolygonType == 1 )
|
|
776 {
|
|
777 for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 )
|
|
778 {
|
|
779 v18 = i;
|
|
780 v120 = stru_F8AD28._blv_lights_xs[i];
|
|
781 v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
|
|
782 v133 = stru_F8AD28.plane_4.vNormal.x;
|
|
783 v120 = stru_F8AD28._blv_lights_ys[i];
|
|
784 v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
|
|
785 v19 = v128;
|
|
786 stru_F8AD28._blv_lights_xs[i] = v126
|
|
787 + v134
|
|
788 + ((unsigned __int64)(v120
|
|
789 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
|
|
790 v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
|
|
791 }
|
|
792 }
|
|
793 else
|
|
794 {
|
|
795 if ( v2->uPolygonType != 3 )
|
|
796 {
|
|
797 if ( v2->uPolygonType == 4 )
|
|
798 {
|
|
799 LABEL_16:
|
|
800 a2 = 0;
|
|
801 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
802 {
|
|
803 do
|
|
804 {
|
|
805 v8 = a2;
|
|
806 v9 = stru_F8AD28._blv_lights_xs[a2];
|
|
807 v131 = stru_F8AD28._blv_lights_ys[a2];
|
|
808 v10 = stru_F8AD28._blv_lights_zs[a2];
|
|
809 v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
|
|
810 + stru_F8AD28.plane_4.dist
|
|
811 + v9 * stru_F8AD28.plane_4.vNormal.x
|
|
812 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
|
|
813 v119 = v9
|
|
814 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
|
|
815 * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
|
|
816 + stru_F8AD28.plane_4.dist
|
|
817 + v9 * stru_F8AD28.plane_4.vNormal.x
|
|
818 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
|
|
819 v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
|
|
820 v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
|
|
821 stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
|
|
822 * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
|
|
823 + ((unsigned __int64)((signed int)v131
|
|
824 * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
|
|
825 v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
|
|
826 v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
|
|
827 v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
|
|
828 v12 = v126;
|
|
829 stru_F8AD28._blv_lights_ys[v8] = v124
|
|
830 + ((unsigned __int64)((signed int)v131
|
|
831 * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
|
|
832 + ((unsigned __int64)(v127
|
|
833 * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
|
|
834 stru_F8AD28._blv_lights_xs[v8] += v12;
|
|
835 stru_F8AD28._blv_lights_ys[v8] += v128;
|
|
836 ++a2;
|
|
837 }
|
|
838 while ( a2 < stru_F8AD28.uNumLightsApplied );
|
|
839 v2 = v103;
|
|
840 }
|
|
841 goto LABEL_24;
|
|
842 }
|
|
843 if ( v2->uPolygonType != 5 )
|
|
844 {
|
|
845 if ( v2->uPolygonType != 6 )
|
|
846 goto LABEL_24;
|
|
847 goto LABEL_16;
|
|
848 }
|
|
849 }
|
|
850 for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 )
|
|
851 {
|
|
852 v14 = v128;
|
|
853 stru_F8AD28._blv_lights_xs[j] += v126;
|
|
854 v15 = 4 * j + 16297672;
|
|
855 v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
|
|
856 }
|
|
857 }
|
|
858 LABEL_24:
|
|
859 v135 = 1;
|
|
860 pGame->_44ED0A(v2, &v135, 31);
|
|
861 v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
|
|
862 v134 = stru_F8AD28.field_44;
|
|
863 v106 = stru_F8AD28.field_48;
|
|
864 v21 = stru_F8A590._viewport_space_y;
|
|
865 a2 = stru_F8A590._viewport_space_y;
|
|
866 v110 = v111 * stru_F8A590._viewport_space_y;
|
|
867 v97 = v5->pLevelOfDetail0;
|
|
868 v98 = v5->pLevelOfDetail1;
|
|
869 v99 = v5->pLevelOfDetail2;
|
|
870 v22 = v5->pLevelOfDetail3;
|
|
871 v23 = 640 * stru_F8A590._viewport_space_y;
|
|
872 v119 = 640 * stru_F8A590._viewport_space_y;
|
|
873 v100 = v22;
|
|
874 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
|
|
875 {
|
|
876 v24 = 2 * stru_F8A590._viewport_space_y;
|
|
877 v120 = 2 * stru_F8A590._viewport_space_y;
|
|
878 while ( 1 )
|
|
879 {
|
|
880 a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
|
|
881 sub_4AE313(a1, v21, &stru_F81018.field_0);
|
|
882 if ( LOBYTE(viewparams->field_20) )
|
|
883 {
|
|
884 v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
|
|
885 pZPixel = &pBLVRenderParams->pTargetZBuffer[2
|
|
886 * (*(__int16 *)((char *)stru_F8A590.array_18 + v24)
|
|
887 + 320 * (v24 - pBLVRenderParams->uViewportY))
|
|
888 - pBLVRenderParams->uViewportX];
|
|
889 pColorPixel = &pBLVRenderParams->pRenderTarget[v27
|
|
890 + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24)
|
|
891 - pBLVRenderParams->uViewportX];
|
|
892 v26 = &pBLVRenderParams->pRenderTarget[v27
|
|
893 + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)
|
|
894 - pBLVRenderParams->uViewportX];
|
|
895 v23 = v119;
|
|
896 }
|
|
897 else
|
|
898 {
|
|
899 v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
|
|
900 pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
|
|
901 pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
|
|
902 v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)];
|
|
903 }
|
|
904 v131 = (unsigned int)v26;
|
|
905 HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
|
|
906 LOWORD(v28) = 0;
|
|
907 v105 = stru_F8AD28.field_0 | v28;
|
|
908 v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
|
|
909 if ( (unsigned int)pColorPixel < v131 )
|
|
910 {
|
|
911 v102 = v107 + v106;
|
|
912 v29 = (char *)&stru_F81018.field_34.field_8;
|
|
913 a1 += v134;
|
|
914 for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
|
|
915 {
|
|
916 sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
|
|
917 v30 = *((int *)v29 - 2);
|
|
918 LOWORD(v30) = 0;
|
|
919 v117 = v105;
|
|
920 v31 = stru_F8AD28.field_0 | v30;
|
|
921 if ( v105 <= (unsigned int)v31 )
|
|
922 v117 = v31;
|
|
923 v105 = v31;
|
|
924 v32 = *((int *)v29 - 14);
|
|
925 v122 = *((int *)v29 - 14) >> v107;
|
|
926 v33 = *((int *)v29 - 13);
|
|
927 v125 = *((int *)v29 - 13) >> v107;
|
|
928 v34 = *((int *)v29 - 1) - v32;
|
|
929 v113 = (*(int *)v29 - v33) >> v102;
|
|
930 v35 = *((int *)v29 - 11);
|
|
931 v114 = v34 >> v102;
|
|
932 v116 = (&v97)[4 * v35];
|
|
933 v36 = v35 + 16 - v5->uWidthLn2;
|
|
934 v133 = v35 + 16;
|
|
935 v127 = v35 + v36;
|
|
936 v37 = v5->uWidthMinus1 >> v35;
|
|
937 v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
|
|
938 v128 = v37;
|
|
939 v126 = v38;
|
|
940 v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
|
|
941 if ( v39 > v131 )
|
|
942 v39 = v131;
|
|
943 v40 = *((short *)v29 + 1);
|
|
944 v41 = *((short *)v29 - 1);
|
|
945 v121 = v39;
|
|
946 v42 = sub_4AE491(v41, v40);
|
|
947 v101 = v42;
|
|
948 v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
|
|
949 if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
|
|
950 {
|
|
951 v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
|
|
952 if ( LOBYTE(viewparams->field_20) )
|
|
953 {
|
|
954 v86 = pColorPixel;
|
|
955 if ( (unsigned int)pColorPixel < v121 )
|
|
956 {
|
|
957 v87 = pZPixel;
|
|
958 v88 = v123;
|
|
959 v89 = v122;
|
|
960 v90 = v125;
|
|
961 v91 = v133;
|
|
962 v92 = v127;
|
|
963 if ( v124 & 2 )
|
|
964 {
|
|
965 *pZPixel = v117;
|
|
966 v87 -= 2;
|
|
967 v86 = pColorPixel + 2;
|
|
968 goto LABEL_69;
|
|
969 }
|
|
970 do
|
|
971 {
|
|
972 v86 += 4;
|
|
973 v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
|
|
974 v94 = v117;
|
|
975 LOWORD(v93) = *(short *)(v88 + 2 * v93);
|
|
976 *v87 = v117;
|
|
977 v87[1] = v94;
|
|
978 v87[640] = v94;
|
|
979 v87[641] = v94;
|
|
980 *(v86 - 4) = v93;
|
|
981 *(v86 - 3) = v93;
|
|
982 v86[636] = v93;
|
|
983 v86[637] = v93;
|
|
984 v87[2] = v94;
|
|
985 v87[3] = v94;
|
|
986 v87[642] = v94;
|
|
987 v87[643] = v94;
|
|
988 v122 += v114;
|
|
989 v125 += v113;
|
|
990 v89 = v122;
|
|
991 v90 = v125;
|
|
992 LABEL_69:
|
|
993 v87 += 4;
|
|
994 v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
|
|
995 v96 = v114;
|
|
996 *(v86 - 2) = v95;
|
|
997 *(v86 - 1) = v95;
|
|
998 v86[638] = v95;
|
|
999 v86[639] = v95;
|
|
1000 v122 += v96;
|
|
1001 v125 += v113;
|
|
1002 v89 = v122;
|
|
1003 v90 = v125;
|
|
1004 }
|
|
1005 while ( (unsigned int)v86 < v121 );
|
|
1006 pColorPixel = v86;
|
|
1007 pZPixel = v87;
|
|
1008 }
|
|
1009 }
|
|
1010 else
|
|
1011 {
|
|
1012 v75 = pColorPixel;
|
|
1013 if ( (unsigned int)pColorPixel < v121 )
|
|
1014 {
|
|
1015 v76 = pZPixel;
|
|
1016 v77 = v123;
|
|
1017 v78 = v122;
|
|
1018 v79 = v125;
|
|
1019 v80 = v133;
|
|
1020 v81 = v127;
|
|
1021 if ( v124 & 1 )
|
|
1022 {
|
|
1023 *pZPixel = v117;
|
|
1024 --v76;
|
|
1025 v75 = pColorPixel + 1;
|
|
1026 goto LABEL_62;
|
|
1027 }
|
|
1028 do
|
|
1029 {
|
|
1030 v75 += 2;
|
|
1031 v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
|
|
1032 v83 = v117;
|
|
1033 LOWORD(v82) = *(short *)(v77 + 2 * v82);
|
|
1034 *v76 = v117;
|
|
1035 *(v75 - 2) = v82;
|
|
1036 v76[1] = v83;
|
|
1037 v122 += v114;
|
|
1038 v125 += v113;
|
|
1039 v78 = v122;
|
|
1040 v79 = v125;
|
|
1041 LABEL_62:
|
|
1042 v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
|
|
1043 v76 += 2;
|
|
1044 v85 = v114;
|
|
1045 *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
|
|
1046 v122 += v85;
|
|
1047 v125 += v113;
|
|
1048 v78 = v122;
|
|
1049 v79 = v125;
|
|
1050 }
|
|
1051 while ( (unsigned int)v75 < v121 );
|
|
1052 pColorPixel = v75;
|
|
1053 pZPixel = v76;
|
|
1054 }
|
|
1055 }
|
|
1056 }
|
|
1057 else
|
|
1058 {
|
|
1059 v43 = (v42 - v123) >> v106;
|
|
1060 v44 = v123 - v43;
|
|
1061 v123 = v43;
|
|
1062 v115 = v44;
|
|
1063 if ( LOBYTE(viewparams->field_20) )
|
|
1064 {
|
|
1065 v60 = pColorPixel;
|
|
1066 if ( (unsigned int)pColorPixel < v121 )
|
|
1067 {
|
|
1068 v61 = pZPixel;
|
|
1069 v62 = v104;
|
|
1070 v63 = v122;
|
|
1071 v64 = v125;
|
|
1072 v65 = v133;
|
|
1073 v66 = v127;
|
|
1074 if ( v124 & 2 )
|
|
1075 {
|
|
1076 *pZPixel = v117;
|
|
1077 v61 += 2;
|
|
1078 v60 = pColorPixel + 2;
|
|
1079 goto LABEL_54;
|
|
1080 }
|
|
1081 do
|
|
1082 {
|
|
1083 v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
|
|
1084 v68 = v123 + v115;
|
|
1085 v60 += 4;
|
|
1086 v115 = v68;
|
|
1087 v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
|
|
1088 v70 = v117;
|
|
1089 LOWORD(v69) = v62[v69];
|
|
1090 *v61 = v117;
|
|
1091 v61[1] = v70;
|
|
1092 v61[640] = v70;
|
|
1093 v61[641] = v70;
|
|
1094 *(v60 - 4) = v69;
|
|
1095 *(v60 - 3) = v69;
|
|
1096 v60[636] = v69;
|
|
1097 v60[637] = v69;
|
|
1098 v61[2] = v70;
|
|
1099 v61[3] = v70;
|
|
1100 v61[642] = v70;
|
|
1101 v61[643] = v70;
|
|
1102 v122 += v114;
|
|
1103 v125 += v113;
|
|
1104 v63 = v122;
|
|
1105 v64 = v125;
|
|
1106 v61 += 4;
|
|
1107 LABEL_54:
|
|
1108 v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
|
|
1109 v72 = v123 + v115;
|
|
1110 v73 = v116[v71];
|
|
1111 v115 = v72;
|
|
1112 LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
|
|
1113 v74 = v114;
|
|
1114 *(v60 - 2) = v73;
|
|
1115 *(v60 - 1) = v73;
|
|
1116 v60[638] = v73;
|
|
1117 v60[639] = v73;
|
|
1118 v122 += v74;
|
|
1119 v125 += v113;
|
|
1120 v63 = v122;
|
|
1121 v64 = v125;
|
|
1122 }
|
|
1123 while ( (unsigned int)v60 < v121 );
|
|
1124 pColorPixel = v60;
|
|
1125 pZPixel = v61;
|
|
1126 }
|
|
1127 }
|
|
1128 else
|
|
1129 {
|
|
1130 v45 = pColorPixel;
|
|
1131 if ( (unsigned int)pColorPixel < v121 )
|
|
1132 {
|
|
1133 v46 = pZPixel;
|
|
1134 v47 = v104;
|
|
1135 v48 = v122;
|
|
1136 v49 = v125;
|
|
1137 v50 = v133;
|
|
1138 v51 = v127;
|
|
1139 if ( v124 & 1 )
|
|
1140 {
|
|
1141 *pZPixel = v117;
|
|
1142 ++v46;
|
|
1143 v45 = pColorPixel + 1;
|
|
1144 goto LABEL_47;
|
|
1145 }
|
|
1146 do
|
|
1147 {
|
|
1148 v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
|
|
1149 v53 = v123 + v115;
|
|
1150 v45 += 2;
|
|
1151 v115 = v53;
|
|
1152 v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
|
|
1153 v55 = v117;
|
|
1154 LOWORD(v54) = v47[v54];
|
|
1155 *v46 = v117;
|
|
1156 *(v45 - 2) = v54;
|
|
1157 v46[1] = v55;
|
|
1158 v122 += v114;
|
|
1159 v125 += v113;
|
|
1160 v48 = v122;
|
|
1161 v49 = v125;
|
|
1162 v46 += 2;
|
|
1163 LABEL_47:
|
|
1164 v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
|
|
1165 v57 = v123 + v115;
|
|
1166 v58 = v116[v56];
|
|
1167 v115 = v57;
|
|
1168 LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
|
|
1169 v59 = v114;
|
|
1170 *(v45 - 1) = v58;
|
|
1171 v122 += v59;
|
|
1172 v125 += v113;
|
|
1173 v48 = v122;
|
|
1174 v49 = v125;
|
|
1175 }
|
|
1176 while ( (unsigned int)v45 < v121 );
|
|
1177 pColorPixel = v45;
|
|
1178 pZPixel = v46;
|
|
1179 }
|
|
1180 }
|
|
1181 }
|
|
1182 k += 13;
|
|
1183 v5 = v108;
|
|
1184 v123 = v101;
|
|
1185 a1 += v134;
|
|
1186 if ( (unsigned int)pColorPixel >= v131 )
|
|
1187 break;
|
|
1188 }
|
|
1189 v23 = v119;
|
|
1190 v24 = v120;
|
|
1191 }
|
|
1192 ++a2;
|
|
1193 v110 += v111;
|
|
1194 v23 += 640;
|
|
1195 v24 += 2;
|
|
1196 v120 = v24;
|
|
1197 v119 = v23;
|
|
1198 if ( a2 > stru_F8A590._viewport_space_w )
|
|
1199 break;
|
|
1200 v21 = a2;
|
|
1201 }
|
|
1202 }
|
|
1203 return;
|
|
1204 }
|
|
1205 }
|
|
1206 }
|
|
1207 }
|
|
1208 }
|
|
1209 }
|
|
1210 }
|
|
1211 }
|
|
1212 // 4AE491: using guessed type int __fastcall sub_4AE491(int, int);
|
|
1213
|
|
1214
|
|
1215
|
|
1216 //----- (004B0E07) --------------------------------------------------------
|
|
1217 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID)
|
|
1218 {
|
|
1219 BLVFace *v1; // edi@1
|
|
1220 BLVFaceExtra *v2; // ecx@1
|
|
1221 Texture *v3; // esi@1
|
|
1222 unsigned int v4; // eax@1
|
|
1223 unsigned int v5; // ecx@1
|
|
1224 unsigned int result; // eax@1
|
|
1225 unsigned int v7; // ecx@5
|
|
1226
|
|
1227 v1 = &pIndoor->pFaces[uFaceID];
|
|
1228 v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
|
|
1229 v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0);
|
|
1230 stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
|
|
1231 stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
|
|
1232 v4 = GetTickCount();
|
|
1233 v5 = v1->uAttributes;
|
|
1234 result = v4 >> 3;
|
|
1235 if ( v5 & 4 )
|
|
1236 {
|
|
1237 stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1;
|
|
1238 }
|
|
1239 else
|
|
1240 {
|
|
1241 if ( v5 & 0x20 )
|
|
1242 stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1;
|
|
1243 }
|
|
1244 v7 = v1->uAttributes;
|
|
1245 if ( BYTE1(v7) & 8 )
|
|
1246 {
|
|
1247 stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1;
|
|
1248 }
|
|
1249 else
|
|
1250 {
|
|
1251 if ( v7 & 0x40 )
|
|
1252 stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1;
|
|
1253 }
|
|
1254 return result;
|
|
1255 }
|
|
1256
|
|
1257 //----- (004B0EA8) --------------------------------------------------------
|
|
1258 void BspRenderer::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID)
|
|
1259 {
|
|
1260 //unsigned int v3; // edx@1
|
|
1261 //stru170 *v4; // ebx@1
|
|
1262 //BLVFace *v5; // eax@1
|
|
1263 //int v6; // ecx@2
|
|
1264 unsigned __int16 v7; // ax@11
|
|
1265 Vec3_short_ *v8; // esi@15
|
|
1266 int v9; // edx@15
|
|
1267 signed int v10; // eax@18
|
|
1268 signed int v11; // edi@19
|
|
1269 signed int v12; // ecx@19
|
|
1270 signed int v13; // esi@19
|
|
1271 signed int v14; // edx@20
|
|
1272 int v15; // edx@24
|
|
1273 //int v16; // esi@29
|
|
1274 //BLVFace *v17; // edi@34
|
|
1275 unsigned __int16 v18; // ax@34
|
|
1276 char *v19; // eax@38
|
|
1277 signed int v20; // ecx@38
|
|
1278 char *v21; // eax@42
|
|
1279 signed int v22; // ecx@42
|
|
1280 //signed int v23; // edx@45
|
|
1281 //char *v24; // ecx@46
|
|
1282 //int v25; // eax@47
|
|
1283 //Vec3_short_ *v26; // eax@47
|
|
1284 //double v27; // st7@47
|
|
1285 //signed int v28; // ST28_4@47
|
|
1286 char v29; // al@48
|
|
1287 signed int v30; // eax@51
|
|
1288 int v31; // eax@52
|
|
1289 //unsigned int v32; // eax@55
|
|
1290 //__int16 v33; // cx@56
|
|
1291 signed int v34; // [sp+Ch] [bp-14h]@18
|
|
1292 //int a0; // [sp+14h] [bp-Ch]@2
|
|
1293 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36
|
|
1294 signed int v37; // [sp+18h] [bp-8h]@19
|
|
1295 //stru10 *v38; // [sp+18h] [bp-8h]@36
|
|
1296 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1
|
|
1297
|
|
1298 //v3 = uFaceID;
|
|
1299 //v4 = this;
|
|
1300 //v5 = &pIndoor->pFaces[uFaceID];
|
|
1301 field_FA8[std__vector_000FA8].std__vector_0007A8 = -1;
|
|
1302 //v39 = &pIndoor->pFaces[uFaceID];
|
|
1303
|
|
1304 auto pFace = &pIndoor->pFaces[uFaceID];
|
|
1305
|
315
|
1306 if (pFace->TwoSided())
|
0
|
1307 {
|
|
1308 auto p = &field_FA8[a2];
|
|
1309 //v6 = (int)((char *)this + 2252 * a2);
|
|
1310 //a0 = v6;
|
|
1311 if (p->uFaceID == uFaceID)
|
|
1312 return;
|
|
1313 if (!a2 &&
|
|
1314 pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 &&
|
|
1315 pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 &&
|
|
1316 pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 &&
|
|
1317 pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 &&
|
|
1318 pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 &&
|
|
1319 pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 )
|
|
1320 {
|
|
1321 if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x
|
|
1322 + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y
|
|
1323 + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 )
|
|
1324 {
|
|
1325 v7 = pFace->uSectorID;
|
|
1326 if ( field_FA8[0].uSectorID == v7 )
|
|
1327 v7 = pFace->uBackSectorID;
|
|
1328 field_FA8[std__vector_000FA8].uSectorID = v7;
|
|
1329 field_FA8[std__vector_000FA8].uFaceID = uFaceID;
|
|
1330 field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
|
|
1331 field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
|
|
1332 field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
|
|
1333 field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
|
|
1334 field_FA8[std__vector_000FA8++].field_C._43F9E1(
|
|
1335 pBLVRenderParams->uViewportX,
|
|
1336 pBLVRenderParams->uViewportY,
|
|
1337 pBLVRenderParams->uViewportZ,
|
|
1338 pBLVRenderParams->uViewportW);
|
|
1339 sub_440639(std__vector_000FA8 - 1);
|
|
1340 return;
|
|
1341 }
|
|
1342 //v5 = v39;
|
|
1343 //v6 = a0;
|
|
1344 }
|
|
1345 v8 = &pIndoor->pVertices[pFace->pVertexIDs[0]];
|
|
1346 v9 = pFace->pFacePlane_old.vNormal.x * (v8->x - pBLVRenderParams->vPartyPos.x)
|
|
1347 + pFace->pFacePlane_old.vNormal.y * (v8->y - pBLVRenderParams->vPartyPos.y)
|
|
1348 + pFace->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
|
|
1349 if (p->uSectorID != pFace->uSectorID)
|
|
1350 v9 = -v9;
|
|
1351 if ( v9 < 0 )
|
|
1352 {
|
|
1353 v10 = sub_423B5D(uFaceID);
|
|
1354 v34 = v10;
|
|
1355 if ( v10 )
|
|
1356 {
|
|
1357 v11 = dword_50BAC8[0];
|
|
1358 v12 = dword_50B9D8_ys[0];
|
|
1359 a2 = dword_50BAC8[0];
|
|
1360 v13 = 1;
|
|
1361 v37 = dword_50B9D8_ys[0];
|
|
1362 if ( v10 > 1 )
|
|
1363 {
|
|
1364 do
|
|
1365 {
|
|
1366 v14 = dword_50BAC8[v13];
|
|
1367 if ( v14 < a2 )
|
|
1368 a2 = dword_50BAC8[v13];
|
|
1369 if ( v14 > v11 )
|
|
1370 v11 = v14;
|
|
1371 v15 = dword_50B9D8_ys[v13];
|
|
1372 if ( v15 < v37 )
|
|
1373 v37 = dword_50B9D8_ys[v13];
|
|
1374 if ( v15 > v12 )
|
|
1375 v12 = dword_50B9D8_ys[v13];
|
|
1376 v10 = v34;
|
|
1377 ++v13;
|
|
1378 }
|
|
1379 while ( v13 < v34 );
|
|
1380 }
|
|
1381 //v16 = a0;
|
|
1382 if (v11 >= p->uViewportX &&
|
|
1383 a2 <= p->uViewportZ &&
|
|
1384 v12 >= p->uViewportY &&
|
|
1385 v37 <= p->uViewportW &&
|
|
1386 sub_424829(v10, &field_FA8[std__vector_000FA8].field_C, &p->field_C, uFaceID))
|
|
1387 {
|
|
1388 //v17 = v39;
|
|
1389 v18 = pFace->uSectorID;
|
|
1390 if (p->uSectorID == v18 )
|
|
1391 v18 = pFace->uBackSectorID;
|
|
1392 field_FA8[std__vector_000FA8].uSectorID = v18;
|
|
1393 field_FA8[std__vector_000FA8].uFaceID = uFaceID;
|
|
1394 field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX;
|
|
1395 field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ;
|
|
1396 field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY;
|
|
1397 field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW;
|
|
1398 //v38 = pGame->pStru10Instance;
|
|
1399 //a0a = pGame->pIndoorCameraD3D;
|
|
1400 if (p->std__vector_0007A8 == -1 )
|
|
1401 {
|
|
1402 v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff(
|
|
1403 pFace,
|
|
1404 field_FA8[std__vector_000FA8].std__vector_0007AC,
|
|
1405 field_FA8[std__vector_000FA8].pVertices);
|
|
1406 }
|
|
1407 else
|
|
1408 {
|
|
1409 static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F7AA08[64];
|
|
1410 static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F79E08[64];
|
|
1411
|
|
1412 //v23 = 0;
|
|
1413 a2 = pFace->uNumVertices;
|
|
1414 for (uint k = 0; k < pFace->uNumVertices; ++k)
|
|
1415 {
|
|
1416 //v24 = (char *)&static_subPrepareFaceRenderList_d3d_stru_F7AA08[0].vWorldPosition.z;
|
|
1417 //do
|
|
1418 //{
|
|
1419 //v25 = pFace->pVertexIDs[k];
|
|
1420 //v26 = &pIndoor->pVertices[pFace->pVertexIDs[k]];
|
|
1421 auto pVertex = &pIndoor->pVertices[pFace->pVertexIDs[k]];
|
|
1422 //v27 = (double)v26->z;
|
|
1423 //v28 = v26->y;
|
|
1424 //v17 = v39;
|
|
1425 static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x;
|
|
1426 static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y;
|
|
1427 static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z;
|
|
1428 //v24 += 48;
|
|
1429 //}
|
|
1430 //while ( v23 < a2 );
|
|
1431 }
|
|
1432 pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum(
|
|
1433 static_subPrepareFaceRenderList_d3d_stru_F7AA08,
|
|
1434 (unsigned int *)&a2,
|
|
1435 static_subPrepareFaceRenderList_d3d_stru_F79E08,
|
|
1436 p->std__vector_0007AC,
|
|
1437 4,
|
|
1438 0,
|
|
1439 0);
|
|
1440 v29 = pGame->pStru10Instance->_49C5DA(
|
|
1441 pFace,
|
|
1442 static_subPrepareFaceRenderList_d3d_stru_F79E08,
|
|
1443 &a2,
|
|
1444 field_FA8[std__vector_000FA8].std__vector_0007AC,
|
|
1445 field_FA8[std__vector_000FA8].pVertices);
|
|
1446 }
|
|
1447 if ( v29 )
|
|
1448 {
|
|
1449 field_FA8[std__vector_000FA8].std__vector_0007A8 = uFaceID;
|
|
1450 v30 = std__vector_000FA8;
|
|
1451 if ( v30 < 150 )
|
|
1452 {
|
|
1453 v31 = v30 + 1;
|
|
1454 std__vector_000FA8 = v31;
|
|
1455 sub_440639(v31 - 1);
|
|
1456 }
|
|
1457 }
|
|
1458 if ( pBLVRenderParams->uFlags & 1 )
|
|
1459 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF);
|
|
1460 }
|
|
1461 }
|
|
1462 }
|
|
1463 }
|
|
1464 else
|
|
1465 {
|
|
1466 if (uNumFaceIDs < 1000 )
|
|
1467 {
|
|
1468 pFaceIDs[2 * uNumFaceIDs] = uFaceID;
|
|
1469 pFaceIDs[2 * uNumFaceIDs++ + 1] = a2;
|
|
1470 }
|
|
1471 }
|
|
1472 }
|
|
1473
|
|
1474
|
|
1475 //----- (004AFB86) --------------------------------------------------------
|
|
1476 void BspRenderer::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID)
|
|
1477 {
|
|
1478 BspRenderer *v3; // ebx@1
|
|
1479 BLVFace *v4; // eax@1
|
|
1480 char *v5; // ecx@2
|
|
1481 unsigned __int16 v6; // ax@11
|
|
1482 int v7; // ecx@13
|
|
1483 Vec3_short_ *v8; // esi@16
|
|
1484 int v9; // edx@16
|
|
1485 signed int v10; // eax@19
|
|
1486 signed int v11; // edi@20
|
|
1487 signed int v12; // ecx@20
|
|
1488 signed int v13; // esi@20
|
|
1489 int v14; // edx@21
|
|
1490 int v15; // edx@25
|
|
1491 unsigned __int16 v16; // ax@35
|
|
1492 signed int v17; // eax@37
|
|
1493 int v18; // eax@38
|
|
1494 signed int v19; // [sp+Ch] [bp-14h]@19
|
|
1495 char *v20; // [sp+14h] [bp-Ch]@2
|
|
1496 BLVFace *v21; // [sp+18h] [bp-8h]@1
|
|
1497 signed int v22; // [sp+1Ch] [bp-4h]@20
|
|
1498 signed int v23; // [sp+28h] [bp+8h]@20
|
|
1499
|
|
1500 v3 = this;
|
|
1501 v4 = &pIndoor->pFaces[uFaceID];
|
|
1502 v21 = v4;
|
315
|
1503 if (v4->TwoSided())
|
0
|
1504 {
|
|
1505 v5 = (char *)this + 2252 * a2;
|
|
1506 v20 = v5;
|
|
1507 if ( uFaceID == *((short *)v5 + 2982) )
|
|
1508 return;
|
|
1509 if ( !a2
|
|
1510 && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16
|
|
1511 && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16
|
|
1512 && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16
|
|
1513 && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16
|
|
1514 && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16
|
|
1515 && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 )
|
|
1516 {
|
|
1517 if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x
|
|
1518 + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y
|
|
1519 + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 )
|
|
1520 {
|
|
1521 v6 = v21->uSectorID;
|
|
1522 if ( v3->field_FA8[0].uSectorID == v6 )
|
|
1523 v6 = v21->uBackSectorID;
|
|
1524 v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6;
|
|
1525 v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
|
|
1526 v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1527 v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1528 v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1529 v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1530 v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1(
|
|
1531 SLOWORD(pBLVRenderParams->uViewportX),
|
|
1532 pBLVRenderParams->uViewportY,
|
|
1533 SLOWORD(pBLVRenderParams->uViewportZ),
|
|
1534 pBLVRenderParams->uViewportW);
|
|
1535 v7 = v3->std__vector_000FA8 - 1;
|
|
1536 goto LABEL_14;
|
|
1537 }
|
|
1538 v4 = v21;
|
|
1539 v5 = v20;
|
|
1540 }
|
|
1541 v8 = &pIndoor->pVertices[*v4->pVertexIDs];
|
|
1542 v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
|
|
1543 + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
|
|
1544 + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
|
|
1545 if ( *((short *)v5 + 2004) != v4->uSectorID )
|
|
1546 v9 = -v9;
|
|
1547 if ( v9 < 0 )
|
|
1548 {
|
|
1549 v10 = sub_423B5D(uFaceID);
|
|
1550 v19 = v10;
|
|
1551 if ( v10 )
|
|
1552 {
|
|
1553 v11 = dword_50BAC8[0];
|
|
1554 v12 = dword_50B9D8_ys[0];
|
|
1555 v23 = dword_50BAC8[0];
|
|
1556 v13 = 1;
|
|
1557 v22 = dword_50B9D8_ys[0];
|
|
1558 if ( v10 > 1 )
|
|
1559 {
|
|
1560 do
|
|
1561 {
|
|
1562 v14 = dword_50BAC8[v13];
|
|
1563 if ( v14 < v23 )
|
|
1564 v23 = dword_50BAC8[v13];
|
|
1565 if ( v14 > v11 )
|
|
1566 v11 = dword_50BAC8[v13];
|
|
1567 v15 = dword_50B9D8_ys[v13];
|
|
1568 if ( v15 < v22 )
|
|
1569 v22 = dword_50B9D8_ys[v13];
|
|
1570 if ( v15 > v12 )
|
|
1571 v12 = dword_50B9D8_ys[v13];
|
|
1572 v10 = v19;
|
|
1573 ++v13;
|
|
1574 }
|
|
1575 while ( v13 < v19 );
|
|
1576 }
|
|
1577 if ( v11 >= *((short *)v20 + 2005)
|
|
1578 && v23 <= *((short *)v20 + 2007)
|
|
1579 && v12 >= *((short *)v20 + 2006)
|
|
1580 && v22 <= *((short *)v20 + 2008)
|
|
1581 && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
|
|
1582 {
|
|
1583 v16 = v21->uSectorID;
|
|
1584 if ( *((short *)v20 + 2004) == v16 )
|
|
1585 v16 = v21->uBackSectorID;
|
|
1586 v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16;
|
|
1587 v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
|
|
1588 v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
|
|
1589 v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
|
|
1590 v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
|
|
1591 v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
|
|
1592 v17 = v3->std__vector_000FA8;
|
|
1593 if ( v17 < 150 )
|
|
1594 {
|
|
1595 v18 = v17 + 1;
|
|
1596 v3->std__vector_000FA8 = v18;
|
|
1597 v7 = v18 - 1;
|
|
1598 LABEL_14:
|
|
1599 sub_440639(v7);
|
|
1600 return;
|
|
1601 }
|
|
1602 }
|
|
1603 }
|
|
1604 }
|
|
1605 }
|
|
1606 else
|
|
1607 {
|
|
1608 if ( (signed int)this->uNumFaceIDs < 1000 )
|
|
1609 {
|
|
1610 this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID;
|
|
1611 this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2;
|
|
1612 }
|
|
1613 }
|
|
1614 }
|
|
1615
|
|
1616 //----- (004B0967) --------------------------------------------------------
|
|
1617 void __cdecl stru170_sub_4B0967()
|
|
1618 {
|
|
1619 signed int i; // edi@1
|
|
1620 int v1; // esi@2
|
|
1621 unsigned int v2; // ecx@4
|
|
1622 int v3; // eax@4
|
|
1623 int v4; // eax@6
|
|
1624 unsigned __int16 *v5; // edx@6
|
|
1625 int v6; // ecx@7
|
|
1626 int v7; // esi@8
|
|
1627
|
|
1628 for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i )
|
|
1629 {
|
|
1630 v1 = pBspRenderer->pFaceIDs[2 * i];
|
|
1631 if ( v1 >= 0 )
|
|
1632 {
|
|
1633 if ( v1 < (signed int)pIndoor->uNumFaces )
|
|
1634 {
|
|
1635 v2 = pBspRenderer->pFaceIDs[2 * i];
|
|
1636 pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * i + 1]].field_C;
|
|
1637 v3 = sub_423B5D(v2);
|
|
1638 if ( v3 )
|
|
1639 {
|
|
1640 if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
|
|
1641 {
|
|
1642 v4 = stru_F8A590._viewport_space_y;
|
|
1643 v5 = pBLVRenderParams->pRenderTarget;
|
|
1644 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w )
|
|
1645 {
|
|
1646 v6 = 640 * stru_F8A590._viewport_space_y;
|
|
1647 do
|
|
1648 {
|
|
1649 v5[v6 + stru_F8A590.array_18[v4]] = -1;
|
|
1650 v7 = v6 + stru_F8A590.array_3D8[v4];
|
|
1651 v6 += 640;
|
|
1652 v5[v7] = -1;
|
|
1653 ++v4;
|
|
1654 }
|
|
1655 while ( v4 <= stru_F8A590._viewport_space_w );
|
|
1656 }
|
|
1657 }
|
|
1658 }
|
|
1659 }
|
|
1660 }
|
|
1661 }
|
|
1662 }
|
|
1663
|
|
1664
|
|
1665 //----- (004AE5BA) --------------------------------------------------------
|
|
1666 Texture *BLVFace::GetTexture()
|
|
1667 {
|
|
1668 unsigned int v1; // ecx@2
|
|
1669
|
|
1670 if ( uAttributes & 0x4000 )
|
|
1671 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_);
|
|
1672 else
|
|
1673 v1 = uBitmapID;
|
|
1674 return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0);
|
|
1675 }
|
|
1676
|
|
1677
|
|
1678 //----- (00498B15) --------------------------------------------------------
|
|
1679 void IndoorLocation::Release()
|
|
1680 {
|
|
1681 IndoorLocation *v1; // esi@1
|
|
1682 char *v2; // ebp@1
|
|
1683 void *v3; // ST00_4@1
|
|
1684
|
|
1685 v1 = this;
|
|
1686 v2 = (char *)&this->ptr_0002B4_doors_ddata;
|
|
1687 pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata);
|
|
1688 *(int *)v2 = 0;
|
|
1689 pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata);
|
|
1690 v1->ptr_0002B0_sector_rdata = 0;
|
|
1691 pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata);
|
|
1692 v1->ptr_0002B8_sector_lrdata = 0;
|
|
1693 pAllocator->FreeChunk(v1->ptr_2AC);
|
|
1694 v1->ptr_2AC = 0;
|
|
1695 pAllocator->FreeChunk(v1->pSpawnPoints);
|
|
1696 v3 = v1->pVertices;
|
|
1697 v1->pSpawnPoints = 0;
|
|
1698 v1->uNumSectors = 0;
|
|
1699 v1->uNumFaces = 0;
|
|
1700 v1->uNumVertices = 0;
|
|
1701 v1->uNumNodes = 0;
|
|
1702 v1->uNumDoors = 0;
|
|
1703 v1->uNumLights = 0;
|
|
1704 pAllocator->FreeChunk(v3);
|
|
1705 pAllocator->FreeChunk(v1->pFaces);
|
|
1706 pAllocator->FreeChunk(v1->pFaceExtras);
|
|
1707 pAllocator->FreeChunk(v1->pSectors);
|
|
1708 pAllocator->FreeChunk(v1->pLights);
|
|
1709 pAllocator->FreeChunk(v1->pDoors);
|
|
1710 pAllocator->FreeChunk(v1->pNodes);
|
|
1711 pAllocator->FreeChunk(v1->pMapOutlines);
|
|
1712 v1->pVertices = 0;
|
|
1713 v1->pFaces = 0;
|
|
1714 v1->pFaceExtras = 0;
|
|
1715 v1->pSectors = 0;
|
|
1716 v1->pLights = 0;
|
|
1717 v1->pDoors = 0;
|
|
1718 v1->pNodes = 0;
|
|
1719 v1->pMapOutlines = 0;
|
|
1720 v1->bLoaded = 0;
|
|
1721 }
|
|
1722
|
|
1723 //----- (00498C45) --------------------------------------------------------
|
|
1724 int IndoorLocation::Alloc()
|
|
1725 {
|
|
1726 IndoorLocation *v1; // esi@1
|
|
1727 void *v2; // eax@1
|
|
1728 const void *v3; // ST3C_4@1
|
|
1729 void *v4; // eax@1
|
|
1730 const void *v5; // ST3C_4@1
|
|
1731 void *v6; // eax@1
|
|
1732 const void *v7; // ST3C_4@1
|
|
1733 void *v8; // eax@1
|
|
1734 const void *v9; // ST3C_4@1
|
|
1735 void *v10; // eax@1
|
|
1736 const void *v11; // ST3C_4@1
|
|
1737 void *v12; // eax@1
|
|
1738 const void *v13; // ST3C_4@1
|
|
1739 void *v14; // eax@1
|
|
1740 const void *v15; // ST3C_4@1
|
|
1741 void *v16; // eax@1
|
|
1742 void *v17; // ecx@1
|
|
1743 signed int result; // eax@9
|
|
1744
|
|
1745 v1 = this;
|
|
1746 v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V");
|
|
1747 v3 = v1->pFaces;
|
|
1748 v1->pVertices = (Vec3_short_ *)v2;
|
|
1749 v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F");
|
|
1750 v5 = v1->pFaceExtras;
|
|
1751 v1->pFaces = (BLVFace *)v4;
|
|
1752 v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX");
|
|
1753 v7 = v1->pSectors;
|
|
1754 v1->pFaceExtras = (BLVFaceExtra *)v6;
|
|
1755 v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R");
|
|
1756 v9 = v1->pLights;
|
|
1757 v1->pSectors = (BLVSector *)v8;
|
|
1758 v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L");
|
|
1759 v11 = v1->pDoors;
|
|
1760 v1->pLights = (BLVLightMM7 *)v10;
|
|
1761 v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D");
|
|
1762 v13 = v1->pNodes;
|
|
1763 v1->pDoors = (BLVDoor *)v12;
|
|
1764 v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP");
|
|
1765 v15 = v1->pMapOutlines;
|
|
1766 v1->pNodes = (BSPNode *)v14;
|
|
1767 v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map");
|
|
1768 v17 = v1->pVertices;
|
|
1769 v1->pMapOutlines = (BLVMapOutlines *)v16;
|
|
1770 if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 )
|
|
1771 {
|
|
1772 memset(v17, 90000, 0);
|
|
1773 memset(v1->pFaces, 960000, 0);
|
|
1774 memset(v1->pFaceExtras, 180000, 0);
|
|
1775 memset(v1->pSectors, 59392, 0);
|
|
1776 memset(v1->pLights, 6400, 0);
|
|
1777 memset(v1->pDoors, 16000, 0);
|
|
1778 memset(v1->pNodes, 40000, 0);
|
|
1779 memset(v1->pMapOutlines, 84004, 0);
|
|
1780 result = 1;
|
|
1781 }
|
|
1782 else
|
|
1783 {
|
|
1784 result = 0;
|
|
1785 }
|
|
1786 return result;
|
|
1787 }
|
|
1788
|
|
1789
|
|
1790
|
|
1791 //----- (00444810) --------------------------------------------------------
|
|
1792 unsigned int IndoorLocation::GetLocationIndex(const char *Str1)
|
|
1793 {
|
|
1794 const char *v1; // edi@1
|
|
1795 signed int v2; // esi@1
|
|
1796
|
|
1797 v1 = Str1;
|
|
1798 v2 = 0;
|
|
1799 while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) )
|
|
1800 {
|
|
1801 ++v2;
|
|
1802 if ( v2 >= 11 )
|
|
1803 return 0;
|
|
1804 }
|
|
1805 return v2 + 1;
|
|
1806 }
|
|
1807
|
|
1808
|
|
1809
|
|
1810 //----- (004488F7) --------------------------------------------------------
|
|
1811 void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle)
|
|
1812 {
|
|
1813 char *v2; // eax@4
|
|
1814
|
|
1815 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 )
|
|
1816 {
|
|
1817 v2 = (char *)&pIndoor->pLights[uLightID].uAtributes;
|
|
1818 if ( bToggle )
|
|
1819 *v2 &= 0xF7u;
|
|
1820 else
|
|
1821 *v2 |= 8u;
|
|
1822 pParty->uFlags |= 2u;
|
|
1823 }
|
|
1824 }
|
|
1825
|
|
1826
|
|
1827 //----- (00498E0A) --------------------------------------------------------
|
|
1828 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest)
|
|
1829 {
|
|
1830 /*unsigned int v5; // ebx@1
|
|
1831 //IndoorLocation *v6; // esi@1
|
|
1832 FILE *v7; // edi@3
|
|
1833 bool result; // eax@3
|
|
1834 char *v9; // ecx@4
|
|
1835 void *v10; // eax@4
|
|
1836 //unsigned __int8 v11; // zf@4
|
|
1837 //unsigned __int8 v12; // sf@4
|
|
1838 int v13; // eax@5
|
|
1839 size_t v14; // ecx@6
|
|
1840 char *v15; // ecx@6
|
|
1841 int v16; // edx@6
|
|
1842 size_t v17; // ecx@6
|
|
1843 char *v18; // ecx@6
|
|
1844 int v19; // edx@6
|
|
1845 unsigned __int16 *v20; // edx@6
|
|
1846 unsigned __int16 *v21; // edx@6
|
|
1847 unsigned __int16 *v22; // edx@6
|
|
1848 __int16 v23; // ax@10
|
|
1849 char *v24; // ecx@10
|
|
1850 __int16 v25; // cx@10
|
|
1851 __int16 v26; // ax@11
|
|
1852 char *v27; // ecx@11
|
|
1853 unsigned __int16 v28; // ax@17
|
|
1854 BLVFaceExtra *v29; // ecx@17
|
|
1855 char *v30; // edx@17
|
|
1856 int v31; // ecx@20
|
|
1857 void *v32; // eax@25
|
|
1858 int v33; // eax@26
|
|
1859 unsigned __int16 *v34; // edx@27
|
|
1860 size_t v35; // ecx@27
|
|
1861 char *v36; // ecx@27
|
|
1862 int v37; // edx@27
|
|
1863 size_t v38; // ecx@27
|
|
1864 char *v39; // ecx@27
|
|
1865 int v40; // edx@27
|
|
1866 unsigned __int16 *v41; // edx@27
|
|
1867 unsigned __int16 *v42; // edx@27
|
|
1868 unsigned __int16 *v43; // edx@27
|
|
1869 unsigned __int16 *v44; // edx@27
|
|
1870 size_t v45; // ecx@27
|
|
1871 unsigned __int16 *v46; // edx@27
|
|
1872 void *v47; // eax@28
|
|
1873 BLVSector *v48; // eax@29
|
|
1874 size_t v49; // ecx@29
|
|
1875 unsigned __int16 *v50; // edx@31
|
|
1876 void *v51; // eax@32
|
|
1877 int v52; // eax@33
|
|
1878 unsigned __int16 *v53; // edx@34
|
|
1879 size_t v54; // ecx@34
|
|
1880 char *v55; // ecx@34
|
|
1881 int v56; // edx@34
|
|
1882 size_t v57; // ecx@34
|
|
1883 char *v58; // ecx@34
|
|
1884 int v59; // edx@34
|
|
1885 unsigned __int16 *v60; // edx@34
|
|
1886 unsigned __int16 *v61; // edx@34
|
|
1887 unsigned __int16 *v62; // edx@34
|
|
1888 unsigned __int16 *v63; // edx@34
|
|
1889 int v64; // ecx@34
|
|
1890 BLVDoor *v65; // ecx@36
|
|
1891 char *v66; // eax@37
|
|
1892 int v67; // edx@38
|
|
1893 int v68; // ecx@38
|
|
1894 BLVFace *v69; // edx@38
|
|
1895 int v70; // ecx@38
|
|
1896 int v71; // edx@38
|
|
1897 int v72; // eax@38
|
|
1898 unsigned __int16 v73; // ax@42
|
|
1899 char *v74; // ecx@42
|
|
1900 LayingItem *v75; // ecx@44
|
|
1901 size_t v76; // eax@45
|
|
1902 int j; // edx@46
|
|
1903 unsigned __int16 v78; // ax@50
|
|
1904 void *v79; // eax@52
|
|
1905 void **v80; // esi@52
|
|
1906 unsigned int v145; // eax@103
|
|
1907 void *v146; // eax@103
|
|
1908 unsigned int v147; // ecx@103
|
|
1909 int v148; // ebx@103
|
|
1910 unsigned int *v149; // ecx@103*/
|
|
1911 //size_t v150; // eax@103
|
|
1912 //unsigned int v151; // ebx@109
|
|
1913 //unsigned int v152; // ecx@116
|
|
1914 //unsigned int v153; // eax@117
|
|
1915 //size_t v154; // ebx@126
|
|
1916 //unsigned int v155; // ebx@134
|
|
1917 //size_t v156; // eax@140
|
|
1918 //signed int v157; // ebx@142
|
|
1919 //int v158; // ebx@148
|
|
1920 //BLVFace *v159; // eax@149
|
|
1921 // BLVFaceExtra *v160; // ecx@149
|
|
1922 //BLVFaceExtra *v161; // ecx@149
|
|
1923 //signed int v162; // ebx@154
|
|
1924 //unsigned int v163; // ebx@157
|
|
1925 //unsigned int v164; // ebx@157
|
|
1926 //unsigned int v165; // edx@158
|
|
1927 //char *v166; // ecx@158
|
|
1928 //unsigned __int16 v167; // ax@161
|
|
1929 //__int16 v168; // ax@165
|
|
1930 //unsigned int v169; // ebx@168
|
|
1931 //void *v170; // eax@168
|
|
1932 //size_t v171; // ebx@168
|
|
1933 //int v172; // edx@168
|
|
1934 //BLVDoor *v173; // ecx@169
|
|
1935 //int k; // eax@169
|
|
1936 //BLVDoor *v175; // ecx@172
|
|
1937 //int v176; // edx@172
|
|
1938 //BLVDoor *v177; // ecx@172
|
|
1939 //int v178; // edx@172
|
|
1940 //BLVDoor *v179; // ecx@172
|
|
1941 //int v180; // edx@172
|
|
1942 //BLVDoor *v181; // ecx@172
|
|
1943 //int v182; // edx@172
|
|
1944 //BLVDoor *v183; // ecx@172
|
|
1945 //int v184; // edx@172
|
|
1946 //BLVDoor *v185; // ecx@172
|
|
1947 //int v186; // edx@172
|
|
1948 //BLVDoor *v187; // ecx@172
|
|
1949 //int v188; // edx@172
|
|
1950 //unsigned __int16 *v189; // ebx@172
|
|
1951 //char *v190; // edx@173
|
|
1952 //BLVDoor *v191; // ecx@174
|
|
1953 //BLVDoor *l; // eax@175
|
|
1954 //signed int v193; // ebx@176
|
|
1955 //int v194; // ecx@176
|
|
1956 //BLVFaceExtra *v195; // ecx@176
|
|
1957 //BLVFace *v196; // ebx@178
|
|
1958 //std::string v197; // [sp-18h] [bp-680h]@66
|
|
1959 //void *v198; // [sp-14h] [bp-67Ch]@72
|
|
1960 //size_t v199; // [sp-10h] [bp-678h]@72
|
|
1961 //size_t v200; // [sp-Ch] [bp-674h]@72
|
|
1962 //const char *v201; // [sp-8h] [bp-670h]@4
|
|
1963 //int v202; // [sp-4h] [bp-66Ch]@4
|
|
1964 char v203[875]; // [sp+Ch] [bp-65Ch]@130
|
|
1965 char FileName[260]; // [sp+378h] [bp-2F0h]@1
|
|
1966 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4
|
|
1967 __int32 Offset; // [sp+480h] [bp-1E8h]@4
|
|
1968 __int32 v207; // [sp+48Ch] [bp-1DCh]@4
|
|
1969 __int32 v208; // [sp+498h] [bp-1D0h]@4
|
|
1970 __int32 v209; // [sp+4A4h] [bp-1C4h]@4
|
|
1971 __int32 v210; // [sp+4B0h] [bp-1B8h]@4
|
|
1972 __int32 v211; // [sp+4BCh] [bp-1ACh]@15
|
|
1973 __int32 v212; // [sp+4C8h] [bp-1A0h]@15
|
|
1974 __int32 v213; // [sp+4D4h] [bp-194h]@25
|
|
1975 __int32 v214; // [sp+4E0h] [bp-188h]@25
|
|
1976 __int32 v215; // [sp+4ECh] [bp-17Ch]@32
|
|
1977 __int32 v216; // [sp+4F8h] [bp-170h]@32
|
|
1978 __int32 v217; // [sp+504h] [bp-164h]@40
|
|
1979 __int32 v218; // [sp+510h] [bp-158h]@40
|
|
1980 __int32 v219; // [sp+51Ch] [bp-14Ch]@43
|
|
1981 __int32 v220; // [sp+528h] [bp-140h]@43
|
|
1982 __int32 v221; // [sp+534h] [bp-134h]@52
|
|
1983 __int32 v222; // [sp+540h] [bp-128h]@52
|
|
1984 __int32 v223; // [sp+54Ch] [bp-11Ch]@52
|
|
1985 __int32 v224; // [sp+558h] [bp-110h]@52
|
|
1986 __int32 v225; // [sp+564h] [bp-104h]@52
|
|
1987 __int32 v226; // [sp+570h] [bp-F8h]@52
|
|
1988 __int32 v227; // [sp+57Ch] [bp-ECh]@52
|
|
1989 __int32 v228; // [sp+588h] [bp-E0h]@52
|
|
1990 __int32 v229; // [sp+594h] [bp-D4h]@52
|
|
1991 __int32 v230; // [sp+5A0h] [bp-C8h]@52
|
|
1992 __int32 v231; // [sp+5ACh] [bp-BCh]@52
|
|
1993 __int32 v232; // [sp+5B8h] [bp-B0h]@52
|
|
1994 __int32 v233; // [sp+5C4h] [bp-A4h]@52
|
|
1995 __int32 v234; // [sp+5D0h] [bp-98h]@52
|
|
1996 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42
|
|
1997 //size_t pSource; // [sp+624h] [bp-44h]@67
|
|
1998 //char Dst[12]; // [sp+628h] [bp-40h]@9
|
|
1999 //char *v238; // [sp+634h] [bp-34h]@38
|
|
2000 ODMHeader header; // [sp+638h] [bp-30h]@61
|
|
2001 //void *ptr; // [sp+648h] [bp-20h]@66
|
|
2002 //size_t Count; // [sp+64Ch] [bp-1Ch]@109
|
|
2003 //int uSourceLen; // [sp+653h] [bp-15h]@66
|
|
2004 FILE *File; // [sp+658h] [bp-10h]@56
|
|
2005 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72
|
|
2006 //int v245; // [sp+660h] [bp-8h]@72
|
|
2007 //BLVFace *Src; // [sp+664h] [bp-4h]@73
|
|
2008 signed int Argsa; // [sp+670h] [bp+8h]@4
|
|
2009 signed int Argsb; // [sp+670h] [bp+8h]@7
|
|
2010 signed int Argsc; // [sp+670h] [bp+8h]@15
|
|
2011 signed int Argsd; // [sp+670h] [bp+8h]@18
|
|
2012 int Argse; // [sp+670h] [bp+8h]@25
|
|
2013 int Argsf; // [sp+670h] [bp+8h]@28
|
|
2014 int Argsg; // [sp+670h] [bp+8h]@32
|
|
2015 int Argsh; // [sp+670h] [bp+8h]@35
|
|
2016 signed int Argsi; // [sp+670h] [bp+8h]@40
|
|
2017 signed int Argsj; // [sp+670h] [bp+8h]@45
|
|
2018 //int Argsk; // [sp+670h] [bp+8h]@143
|
|
2019 //void *Argsl; // [sp+670h] [bp+8h]@155
|
|
2020 //signed int Argsm; // [sp+670h] [bp+8h]@161
|
|
2021 //signed int Argsn; // [sp+670h] [bp+8h]@175
|
|
2022
|
|
2023 //v5 = 0;
|
|
2024 //v6 = this;
|
|
2025 _6807E0_num_decorations_with_sounds_6807B8 = 0;
|
|
2026
|
|
2027 #pragma region "loading from txt"
|
|
2028 /*sprintf(FileName, "levels\\%s", pFilename);
|
|
2029 if ( GetFileAttributesA(FileName) != -1 )
|
|
2030 {
|
|
2031 Release();
|
|
2032 if ( Alloc() )
|
|
2033 {
|
|
2034 v7 = fopen(FileName, "rb");
|
|
2035 result = 1;
|
|
2036 if ( !v7 )
|
|
2037 return result;
|
|
2038 v9 = pDest;
|
|
2039 bLoaded = 1;
|
|
2040 v202 = (int)v7;
|
|
2041 v201 = (const char *)1;
|
|
2042 *(int *)v9 = 1;
|
|
2043 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202);
|
|
2044 fseek(v7, Offset, 0);
|
|
2045 fread(&blv, 0x88u, 1u, v7);
|
|
2046 fseek(v7, v207, 0);
|
|
2047 fread(&uNumVertices, 1u, 4u, v7);
|
|
2048 fseek(v7, v208, 0);
|
|
2049 fread(pVertices, 6u, uNumVertices, v7);
|
|
2050 fseek(v7, v209, 0);
|
|
2051 fread(&uNumFaces, 4u, 1u, v7);
|
|
2052 fseek(v7, v210, 0);
|
|
2053 fread(pFaces, 0x60u, uNumFaces, v7);
|
|
2054 v10 = pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
|
|
2055 v202 = (int)v7;
|
|
2056 ptr_2AC = (unsigned __int16 *)v10;
|
|
2057 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202);
|
|
2058 v11 = uNumFaces == 0;
|
|
2059 v12 = (uNumFaces & 0x80000000u) != 0;
|
|
2060 pDest = 0;
|
|
2061 Argsa = 0;
|
|
2062 if ( !(v12 | v11) )
|
|
2063 {
|
|
2064 v13 = 0;
|
|
2065 do
|
|
2066 {
|
|
2067 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC];
|
|
2068 v14 = (size_t)&pFaces[v13];
|
|
2069 i = v14;
|
|
2070 v15 = &pDest[2 * *(char *)(v14 + 93) + 2];
|
|
2071 v16 = (int)&v15[(unsigned int)ptr_2AC];
|
|
2072 pDest = v15;
|
|
2073 *(int *)(i + 52) = v16;
|
|
2074 v17 = (size_t)&pFaces[v13];
|
|
2075 i = v17;
|
|
2076 v18 = &pDest[2 * *(char *)(v17 + 93) + 2];
|
|
2077 v19 = (int)&v18[(unsigned int)ptr_2AC];
|
|
2078 pDest = v18;
|
|
2079 *(int *)(i + 56) = v19;
|
|
2080 i = (size_t)&pFaces[v13];
|
|
2081 v20 = ptr_2AC;
|
|
2082 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2083 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest;
|
|
2084 i = (size_t)&pFaces[v13];
|
|
2085 v21 = ptr_2AC;
|
|
2086 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2087 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest;
|
|
2088 i = (size_t)&pFaces[v13];
|
|
2089 ++v13;
|
|
2090 v22 = ptr_2AC;
|
|
2091 pDest += 2 * *(char *)(i + 93) + 2;
|
|
2092 ++Argsa;
|
|
2093 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest;
|
|
2094 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2;
|
|
2095 }
|
|
2096 while ( Argsa < (signed int)uNumFaces );
|
|
2097 }
|
|
2098 Argsb = 0;
|
|
2099 if ( (signed int)uNumFaces > 0 )
|
|
2100 {
|
|
2101 pDest = 0;
|
|
2102 do
|
|
2103 {
|
|
2104 fread(Dst, 1u, 0xAu, v7);
|
|
2105 if ( pDest[(unsigned int)pFaces + 45] & 0x40 )
|
|
2106 {
|
|
2107 v23 = pTextureFrameTable->FindTextureByName(Dst);
|
|
2108 v24 = pDest;
|
|
2109 *(short *)&pDest[(unsigned int)pFaces + 74] = v23;
|
|
2110 v25 = *(short *)&v24[(unsigned int)pFaces + 74];
|
|
2111 if ( v25 )
|
|
2112 {
|
|
2113 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25);
|
|
2114 }
|
|
2115 else
|
|
2116 {
|
|
2117 v26 = pBitmaps_LOD->LoadTexture(Dst);
|
|
2118 v27 = pDest;
|
|
2119 *(short *)&pDest[(unsigned int)pFaces + 74] = v26;
|
|
2120 v27[(unsigned int)pFaces + 45] &= 0xBFu;
|
|
2121 }
|
|
2122 }
|
|
2123 else
|
|
2124 {
|
|
2125 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst);
|
|
2126 }
|
|
2127 ++Argsb;
|
|
2128 pDest += 96;
|
|
2129 }
|
|
2130 while ( Argsb < (signed int)uNumFaces );
|
|
2131 }
|
|
2132 fseek(v7, v211, 0);
|
|
2133 fread(&uNumFaceExtras, 4u, 1u, v7);
|
|
2134 fseek(v7, v212, 0);
|
|
2135 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7);
|
|
2136 Argsc = 0;
|
|
2137 if ( (signed int)uNumFaceExtras > 0 )
|
|
2138 {
|
|
2139 pDest = 0;
|
|
2140 do
|
|
2141 {
|
|
2142 fread(Dst, 1u, 0xAu, v7);
|
|
2143 v28 = pBitmaps_LOD->LoadTexture(Dst);
|
|
2144 v29 = pFaceExtras;
|
|
2145 v30 = pDest;
|
|
2146 ++Argsc;
|
|
2147 pDest += 36;
|
|
2148 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28;
|
|
2149 }
|
|
2150 while ( Argsc < (signed int)uNumFaceExtras );
|
|
2151 }
|
|
2152 Argsd = 0;
|
|
2153 if ( (signed int)uNumFaces > 0 )
|
|
2154 {
|
|
2155 pDest = 0;
|
|
2156 do
|
|
2157 {
|
|
2158 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]];
|
|
2159 if ( *(short *)(v31 + 26) )
|
|
2160 {
|
|
2161 if ( ((BLVFaceExtra *)v31)->HasEventint() )
|
|
2162 pDest[(unsigned int)pFaces + 46] |= 0x10u;
|
|
2163 else
|
|
2164 pDest[(unsigned int)pFaces + 46] &= 0xEFu;
|
|
2165 }
|
|
2166 ++Argsd;
|
|
2167 pDest += 96;
|
|
2168 }
|
|
2169 while ( Argsd < (signed int)uNumFaces );
|
|
2170 }
|
|
2171 fseek(v7, v213, 0);
|
|
2172 fread(&uNumSectors, 4u, 1u, v7);
|
|
2173 fseek(v7, v214, 0);
|
|
2174 fread(pSectors, 0x74u, uNumSectors, v7);
|
|
2175 v32 = pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
|
|
2176 v202 = (int)v7;
|
|
2177 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32;
|
|
2178 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202);
|
|
2179 v11 = uNumSectors == 0;
|
|
2180 v12 = uNumSectors < 0;
|
|
2181 pDest = 0;
|
|
2182 Argse = 0;
|
|
2183 if ( !(v12 | v11) )
|
|
2184 {
|
|
2185 v33 = 0;
|
|
2186 do
|
|
2187 {
|
|
2188 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata];
|
|
2189 i = (size_t)&pSectors[v33];
|
|
2190 v34 = ptr_0002B0_sector_rdata;
|
|
2191 pDest += 2 * *(short *)(i + 4);
|
|
2192 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest;
|
|
2193 v35 = (size_t)&pSectors[v33];
|
|
2194 i = v35;
|
|
2195 v36 = &pDest[2 * *(short *)(v35 + 12)];
|
|
2196 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata];
|
|
2197 pDest = v36;
|
|
2198 *(int *)(i + 24) = v37;
|
|
2199 v38 = (size_t)&pSectors[v33];
|
|
2200 i = v38;
|
|
2201 v39 = &pDest[2 * *(short *)(v38 + 20)];
|
|
2202 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata];
|
|
2203 pDest = v39;
|
|
2204 *(int *)(i + 32) = v40;
|
|
2205 i = (size_t)&pSectors[v33];
|
|
2206 v41 = ptr_0002B0_sector_rdata;
|
|
2207 pDest += 2 * *(short *)(i + 28);
|
|
2208 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest;
|
|
2209 i = (size_t)&pSectors[v33];
|
|
2210 v42 = ptr_0002B0_sector_rdata;
|
|
2211 pDest += 2 * *(short *)(i + 36);
|
|
2212 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest;
|
|
2213 i = (size_t)&pSectors[v33];
|
|
2214 v43 = ptr_0002B0_sector_rdata;
|
|
2215 pDest += 2 * *(short *)(i + 44);
|
|
2216 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest;
|
|
2217 i = (size_t)&pSectors[v33];
|
|
2218 v44 = ptr_0002B0_sector_rdata;
|
|
2219 pDest += 2 * *(short *)(i + 60);
|
|
2220 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest;
|
|
2221 v45 = (size_t)&pSectors[v33];
|
|
2222 ++v33;
|
|
2223 i = v45;
|
|
2224 v46 = ptr_0002B0_sector_rdata;
|
|
2225 pDest += 2 * *(short *)(v45 + 68);
|
|
2226 ++Argse;
|
|
2227 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest;
|
|
2228 pDest += 2 * *((short *)&pSectors[v33] - 20);
|
|
2229 }
|
|
2230 while ( Argse < uNumSectors );
|
|
2231 }
|
|
2232 v47 = pAllocator->AllocNamedChunk(
|
|
2233 ptr_0002B8_sector_lrdata,
|
|
2234 blv.uSector_lrdata_Size,
|
|
2235 "L.RLData");
|
|
2236 v202 = (int)v7;
|
|
2237 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47;
|
|
2238 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202);
|
|
2239 v11 = uNumSectors == 0;
|
|
2240 v12 = uNumSectors < 0;
|
|
2241 pDest = 0;
|
|
2242 Argsf = 0;
|
|
2243 if ( !(v12 | v11) )
|
|
2244 {
|
|
2245 v48 = pSectors;
|
|
2246 v49 = 0;
|
|
2247 for ( i = 0; ; v49 = i )
|
|
2248 {
|
|
2249 v50 = ptr_0002B8_sector_lrdata;
|
|
2250 i += 116;
|
|
2251 ++Argsf;
|
|
2252 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest);
|
|
2253 v48 = pSectors;
|
|
2254 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49);
|
|
2255 if ( Argsf >= uNumSectors )
|
|
2256 break;
|
|
2257 }
|
|
2258 }
|
|
2259 fseek(v7, v215, 0);
|
|
2260 fread(&uNumDoors, 4u, 1u, v7);
|
|
2261 fseek(v7, v216, 0);
|
|
2262 fread(pDoors, 0x50u, 0xC8u, v7);
|
|
2263 v51 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
|
2264 v202 = (int)v7;
|
|
2265 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51;
|
|
2266 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202);
|
|
2267 v11 = uNumDoors == 0;
|
|
2268 v12 = uNumDoors < 0;
|
|
2269 pDest = 0;
|
|
2270 Argsg = 0;
|
|
2271 if ( !(v12 | v11) )
|
|
2272 {
|
|
2273 v52 = 0;
|
|
2274 do
|
|
2275 {
|
|
2276 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata];
|
|
2277 i = (size_t)&pDoors[v52];
|
|
2278 v53 = ptr_0002B4_doors_ddata;
|
|
2279 pDest += 2 * *(short *)(i + 68);
|
|
2280 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest;
|
|
2281 v54 = (size_t)&pDoors[v52];
|
|
2282 i = v54;
|
|
2283 v55 = &pDest[2 * *(short *)(v54 + 70)];
|
|
2284 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata];
|
|
2285 pDest = v55;
|
|
2286 *(int *)(i + 44) = v56;
|
|
2287 v57 = (size_t)&pDoors[v52];
|
|
2288 i = v57;
|
|
2289 v58 = &pDest[2 * *(short *)(v57 + 72)];
|
|
2290 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata];
|
|
2291 pDest = v58;
|
|
2292 *(int *)(i + 48) = v59;
|
|
2293 i = (size_t)&pDoors[v52];
|
|
2294 v60 = ptr_0002B4_doors_ddata;
|
|
2295 pDest += 2 * *(short *)(i + 70);
|
|
2296 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest;
|
|
2297 i = (size_t)&pDoors[v52];
|
|
2298 v61 = ptr_0002B4_doors_ddata;
|
|
2299 pDest += 2 * *(short *)(i + 70);
|
|
2300 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest;
|
|
2301 i = (size_t)&pDoors[v52];
|
|
2302 v62 = ptr_0002B4_doors_ddata;
|
|
2303 pDest += 2 * *(short *)(i + 74);
|
|
2304 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest;
|
|
2305 i = (size_t)&pDoors[v52];
|
|
2306 v63 = ptr_0002B4_doors_ddata;
|
|
2307 pDest += 2 * *(short *)(i + 74);
|
|
2308 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest;
|
|
2309 ++Argsg;
|
|
2310 v64 = pDoors[v52].uNumOffsets;
|
|
2311 ++v52;
|
|
2312 pDest += 2 * v64;
|
|
2313 }
|
|
2314 while ( Argsg < uNumDoors );
|
|
2315 }
|
|
2316 Argsh = 0;
|
|
2317 if ( uNumDoors > 0 )
|
|
2318 {
|
|
2319 v65 = pDoors;
|
|
2320 pDest = 0;
|
|
2321 do
|
|
2322 {
|
|
2323 i = 0;
|
|
2324 v66 = &pDest[(int)v65];
|
|
2325 if ( *(short *)&pDest[(int)v65 + 70] > 0 )
|
|
2326 {
|
|
2327 do
|
|
2328 {
|
|
2329 v67 = *((int *)v66 + 10);
|
|
2330 a3 = 2 * i;
|
|
2331 v68 = *(short *)(v67 + 2 * i);
|
|
2332 v69 = pFaces;
|
|
2333 ++i;
|
|
2334 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID];
|
|
2335 v71 = *((int *)v66 + 12);
|
|
2336 v72 = a3;
|
|
2337 v238 = (char *)v70;
|
|
2338 *(short *)(a3 + v71) = *(short *)(v70 + 20);
|
|
2339 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11);
|
|
2340 v65 = pDoors;
|
|
2341 v66 = &pDest[(int)v65];
|
|
2342 }
|
|
2343 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] );
|
|
2344 }
|
|
2345 ++Argsh;
|
|
2346 pDest += 80;
|
|
2347 }
|
|
2348 while ( Argsh < uNumDoors );
|
|
2349 }
|
|
2350 fseek(v7, v217, 0);
|
|
2351 fread(&uNumLevelDecorations, 4u, 1u, v7);
|
|
2352 fseek(v7, v218, 0);
|
|
2353 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7);
|
|
2354 Argsi = 0;
|
|
2355 if ( (signed int)uNumLevelDecorations > 0 )
|
|
2356 {
|
|
2357 pDest = (char *)pLevelDecorations;
|
|
2358 do
|
|
2359 {
|
|
2360 fread(pName, 1u, 0x20u, v7);
|
|
2361 v73 = pDecorationList->GetDecorIdByName(pName);
|
|
2362 v74 = pDest;
|
|
2363 ++Argsi;
|
|
2364 pDest += 32;
|
|
2365 *(short *)v74 = v73;
|
|
2366 }
|
|
2367 while ( Argsi < (signed int)uNumLevelDecorations );
|
|
2368 }
|
|
2369 fseek(v7, v219, 0);
|
|
2370 fread(&uNumLayingItems, 4u, 1u, v7);
|
|
2371 fseek(v7, v220, 0);
|
|
2372 fread(pLayingItems, 0x70u, uNumLayingItems, v7);
|
|
2373 if ( (signed int)uNumLayingItems > 0 )
|
|
2374 {
|
|
2375 v75 = pLayingItems;
|
|
2376 pDest = (char *)uNumLayingItems;
|
|
2377 do
|
|
2378 {
|
|
2379 Argsj = 0;
|
|
2380 v76 = 48 * v75->stru_24.uItemID;
|
|
2381 v11 = pObjectList->uNumObjects == 0;
|
|
2382 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0;
|
|
2383 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76);
|
|
2384 i = v76;
|
|
2385 v75->uItemType = v76;
|
|
2386 if ( v12 | v11 )
|
|
2387 {
|
|
2388 LABEL_50:
|
|
2389 v78 = 0;
|
|
2390 }
|
|
2391 else
|
|
2392 {
|
|
2393 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 )
|
|
2394 {
|
|
2395 ++Argsj;
|
|
2396 a3 = j + 56;
|
|
2397 if ( Argsj >= (signed int)pObjectList->uNumObjects )
|
|
2398 goto LABEL_50;
|
|
2399 LOWORD(v76) = i;
|
|
2400 }
|
|
2401 v78 = Argsj;
|
|
2402 }
|
|
2403 v75->uObjectDescID = v78;
|
|
2404 ++v75;
|
|
2405 --pDest;
|
|
2406 }
|
|
2407 while ( pDest );
|
|
2408 }
|
|
2409 fseek(v7, v221, 0);
|
|
2410 fread(&uNumActors, 4u, 1u, v7);
|
|
2411 fseek(v7, v222, 0);
|
|
2412 fread(pActors, 0x344u, uNumActors, v7);
|
|
2413 fseek(v7, v228, 0);
|
|
2414 fread(&uNumChests, 4u, 1u, v7);
|
|
2415 fseek(v7, v229, 0);
|
|
2416 fread(pChests, 0x14CCu, uNumChests, v7);
|
|
2417 fseek(v7, v224, 0);
|
|
2418 fread(&uNumLights, 4u, 1u, v7);
|
|
2419 fseek(v7, v225, 0);
|
|
2420 fread(pLights, 0x10u, uNumLights, v7);
|
|
2421 fseek(v7, v226, 0);
|
|
2422 fread(&uNumNodes, 4u, 1u, v7);
|
|
2423 fseek(v7, v227, 0);
|
|
2424 fread(pNodes, 8u, uNumNodes, v7);
|
|
2425 fseek(v7, v230, 0);
|
|
2426 fread(&uNumSpawnPoints, 4u, 1u, v7);
|
|
2427 v79 = pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn");
|
|
2428 v202 = 0;
|
|
2429 pSpawnPoints = (SpawnPointMM7 *)v79;
|
|
2430 fseek(v7, v231, v202);
|
|
2431 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7);
|
|
2432 fseek(v7, v232, 0);
|
|
2433 fread(&dlv, 0x28u, 1u, v7);
|
|
2434 fseek(v7, v233, 0);
|
|
2435 fread(&stru_5E4C90, 1u, 0xC8u, v7);
|
|
2436 fseek(v7, v234, 0);
|
|
2437 fread(&uLastVisitDay, 1u, 0x38u, v7);
|
|
2438 fseek(v7, v223, 0);
|
|
2439 v80 = (void **)&pMapOutlines;
|
|
2440 fread(*v80, 4u, 1u, v7);
|
|
2441 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7);
|
|
2442 fclose(v7);
|
|
2443 goto LABEL_179;
|
|
2444 }
|
|
2445 return 4;
|
|
2446 }*/
|
|
2447 #pragma endregion
|
|
2448
|
|
2449 if (bLoaded)
|
|
2450 {
|
|
2451 Log::Warning(L"BLV is already loaded");
|
|
2452 return 3;
|
|
2453 }
|
|
2454
|
|
2455 if ( !pGames_LOD->DoesContainerExist(pFilename) )
|
|
2456 Abortf("Unable to find %s in Games.LOD", pFilename);
|
|
2457
|
|
2458 //v238 = pFilename - 4;
|
|
2459 //v81 = strlen(pFilename);
|
|
2460 strcpy(this->pFilename, pFilename);
|
|
2461 strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
|
|
2462 File = pGames_LOD->FindContainer(pFilename, 1);
|
|
2463 //File = v82;
|
|
2464
|
|
2465 Release();
|
|
2466 if ( !Alloc() )
|
|
2467 return 4;
|
|
2468
|
|
2469 header.uVersion = 91969;
|
|
2470 header.pMagic[0] = 'm';
|
|
2471 header.pMagic[1] = 'v';
|
|
2472 header.pMagic[2] = 'i';
|
|
2473 header.pMagic[3] = 'i';
|
|
2474 header.uCompressedSize = 0;
|
|
2475 header.uDecompressedSize = 0;
|
|
2476 fread(&header, sizeof(ODMHeader), 1u, File);
|
|
2477 if (header.uVersion != 91969 ||
|
|
2478 header.pMagic[0] != 'm' ||
|
|
2479 header.pMagic[1] != 'v' ||
|
|
2480 header.pMagic[2] != 'i' ||
|
|
2481 header.pMagic[3] != 'i' )
|
|
2482 {
|
|
2483 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0);
|
|
2484 }
|
|
2485 //v83 = header.uCompressedSize;
|
|
2486 //pSource = header.uDecompressedSize;
|
|
2487 //v84 = malloc(header.uDecompressedSize);
|
|
2488 //v85 = v84;
|
|
2489 //ptr = v84;
|
|
2490 auto pRawBLV = malloc(header.uDecompressedSize);
|
|
2491 memset(pRawBLV, 0, header.uDecompressedSize);
|
|
2492
|
|
2493 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2494 fread(pRawBLV, header.uDecompressedSize, 1, File);
|
|
2495 else if (header.uCompressedSize < header.uDecompressedSize)
|
|
2496 {
|
|
2497 auto pTmpMem = malloc(header.uCompressedSize);
|
|
2498 {
|
|
2499 fread(pTmpMem, header.uCompressedSize, 1, File);
|
|
2500
|
|
2501 uint uDecompressedSize = header.uDecompressedSize;
|
|
2502 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
|
|
2503
|
|
2504 if (uDecompressedSize != header.uDecompressedSize)
|
|
2505 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV");
|
|
2506 }
|
|
2507 free(pTmpMem);
|
|
2508 }
|
|
2509 else
|
|
2510 {
|
|
2511 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0);
|
|
2512 return 0;
|
|
2513 }
|
|
2514
|
|
2515 assert(sizeof(Vec3_short_) == 6);
|
|
2516 assert(sizeof(BLVFace) == 96);
|
|
2517 assert(sizeof(BLVFaceExtra) == 36);
|
|
2518 assert(sizeof(BLVSector) == 116);
|
|
2519 assert(sizeof(LevelDecoration) == 32);
|
|
2520 assert(sizeof(BLVLightMM7) == 16);
|
|
2521 assert(sizeof(BSPNode) == 8);
|
|
2522 assert(sizeof(SpawnPointMM7) == 24);
|
|
2523 assert(sizeof(DDM_DLV_Header) == 40);
|
|
2524 assert(sizeof(Actor) == 836);
|
|
2525 assert(sizeof(LayingItem) == 112);
|
|
2526 assert(sizeof(Chest) == 5324);
|
|
2527 assert(sizeof(stru123) == 0xC8);
|
|
2528 assert(sizeof(BLVMapOutline) == 12);
|
|
2529
|
|
2530 bLoaded = true;
|
|
2531
|
|
2532 auto pData = (char *)pRawBLV;
|
|
2533
|
|
2534 pGameLoadingUI_ProgressBar->Progress();
|
|
2535
|
|
2536 memcpy(&blv, pData, 136);
|
|
2537 memcpy(&uNumVertices, pData += 136, 4);
|
|
2538 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_));
|
|
2539
|
|
2540 pGameLoadingUI_ProgressBar->Progress();
|
|
2541
|
|
2542 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4);
|
|
2543
|
|
2544 pGameLoadingUI_ProgressBar->Progress();
|
|
2545
|
|
2546 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace));
|
|
2547 ptr_2AC = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData");
|
|
2548
|
|
2549 memcpy(ptr_2AC, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size);
|
|
2550
|
|
2551 for (uint i = 0, j = 0; i < uNumFaces; ++i)
|
|
2552 {
|
|
2553 auto pFace = pFaces + i;
|
|
2554
|
|
2555 pFace->pVertexIDs = ptr_2AC + j;
|
|
2556
|
|
2557 j += pFace->uNumVertices + 1;
|
|
2558 pFace->pXInterceptDisplacements = ptr_2AC + j;
|
|
2559
|
|
2560 j += pFace->uNumVertices + 1;
|
|
2561 pFace->pYInterceptDisplacements = ptr_2AC + j;
|
|
2562
|
|
2563 j += pFace->uNumVertices + 1;
|
|
2564 pFace->pZInterceptDisplacements = ptr_2AC + j;
|
|
2565
|
|
2566 j += pFace->uNumVertices + 1;
|
|
2567 pFace->pVertexUIDs = (__int16 *)(ptr_2AC + j);
|
|
2568
|
|
2569 j += pFace->uNumVertices + 1;
|
|
2570 pFace->pVertexVIDs = (__int16 *)(ptr_2AC + j);
|
|
2571
|
|
2572 j += pFace->uNumVertices + 1;
|
|
2573 /*v93 = &pFaces[v92];
|
|
2574 Src = v93;
|
|
2575 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2);
|
|
2576 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC);
|
|
2577 v244 = v94;
|
|
2578 Src->pXInterceptDisplacements = v95;
|
|
2579 v96 = (int)&pFaces[v92];
|
|
2580 Src = (BLVFace *)v96;
|
|
2581 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2);
|
|
2582 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC);
|
|
2583 v244 = v97;
|
|
2584 Src->pYInterceptDisplacements = v98;
|
|
2585 Src = &pFaces[v92];
|
|
2586 v99 = ptr_2AC;
|
|
2587 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2588 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244);
|
|
2589 Src = &pFaces[v92];
|
|
2590 v100 = ptr_2AC;
|
|
2591 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2592 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244);
|
|
2593 Src = &pFaces[v92];
|
|
2594 ++v92;
|
|
2595 v101 = ptr_2AC;
|
|
2596 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
|
|
2597 ++v245;
|
|
2598 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244);
|
|
2599 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/
|
|
2600 }
|
|
2601
|
|
2602 pGameLoadingUI_ProgressBar->Progress();
|
|
2603
|
|
2604 pData += blv.uFaces_fdata_Size;
|
|
2605
|
|
2606 for (uint i = 0; i < uNumFaces; ++i)
|
|
2607 {
|
|
2608 auto pFace = pFaces + i;
|
|
2609
|
|
2610 char pTexName[16];
|
|
2611 strncpy(pTexName, pData, 10);
|
|
2612 pData += 10;
|
|
2613
|
|
2614 if (pFace->uAttributes & 0x4000)
|
|
2615 {
|
|
2616 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName);
|
|
2617 if (pFace->uBitmapID)
|
|
2618 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID);
|
|
2619 else
|
|
2620 {
|
|
2621 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
|
2622 pFace->uAttributes &= ~0x4000;
|
|
2623 }
|
|
2624 }
|
|
2625 else
|
|
2626 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
|
2627 }
|
|
2628
|
|
2629 pGameLoadingUI_ProgressBar->Progress();
|
|
2630
|
|
2631 memcpy(&uNumFaceExtras, pData, 4u);
|
|
2632 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra));
|
|
2633 pData += uNumFaceExtras * sizeof(BLVFaceExtra);
|
|
2634
|
|
2635 pGameLoadingUI_ProgressBar->Progress();
|
|
2636
|
|
2637 //v108 = (char *)v107 + 36 * uNumFaceExtras;
|
|
2638 //v245 = 0;
|
|
2639 //*(int *)((char *)&uSourceLen + 1) = 0;
|
|
2640 for (uint i = 0; i < uNumFaceExtras; ++i)
|
|
2641 {
|
|
2642 char pTexName[32];
|
|
2643 strncpy(pTexName, pData, 10);
|
|
2644 pData += 10;
|
|
2645
|
|
2646 if (!strcmp(pTexName, ""))
|
|
2647 pFaceExtras[i].uAdditionalBitmapID = -1;
|
|
2648 else
|
|
2649 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName);
|
|
2650 }
|
|
2651
|
|
2652
|
|
2653 for (uint i = 0; i < uNumFaces; ++i)
|
|
2654 {
|
|
2655 auto pFace = pFaces + i;
|
|
2656 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
2657
|
|
2658 if (pFaceExtra->uEventID)
|
|
2659 {
|
|
2660 if (pFaceExtra->HasEventint())
|
|
2661 pFace->uAttributes |= 0x100000;
|
|
2662 else
|
|
2663 pFace->uAttributes &= ~0x100000;
|
|
2664 }
|
|
2665 }
|
|
2666
|
|
2667 pGameLoadingUI_ProgressBar->Progress();
|
|
2668
|
|
2669 memcpy(&uNumSectors, pData, 4);
|
|
2670 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector));
|
|
2671 pData += 4 + uNumSectors * sizeof(BLVSector);
|
|
2672
|
|
2673 pGameLoadingUI_ProgressBar->Progress();
|
|
2674
|
|
2675 ptr_0002B0_sector_rdata = (unsigned short *)pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData");
|
|
2676 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size);
|
|
2677 pData += blv.uSector_rdata_Size;
|
|
2678
|
|
2679 for (uint i = 0, j = 0; i < uNumSectors; ++i)
|
|
2680 {
|
|
2681 auto pSector = pSectors + i;
|
|
2682
|
|
2683 pSector->pFloors = ptr_0002B0_sector_rdata + j;
|
|
2684 j += pSector->uNumFloors;
|
|
2685
|
|
2686 pSector->pWalls = ptr_0002B0_sector_rdata + j;
|
|
2687 j += pSector->field_C;
|
|
2688
|
|
2689 pSector->pCeilings = ptr_0002B0_sector_rdata + j;
|
|
2690 j += pSector->field_14;
|
|
2691
|
|
2692 pSector->pFluids = ptr_0002B0_sector_rdata + j;
|
|
2693 j += pSector->field_1C;
|
|
2694
|
|
2695 pSector->pPortals = ptr_0002B0_sector_rdata + j;
|
|
2696 j += pSector->uNumPortals;
|
|
2697
|
|
2698 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j;
|
|
2699 j += pSector->field_2C;
|
|
2700
|
|
2701 pSector->pCogs = ptr_0002B0_sector_rdata + j;
|
|
2702 j += pSector->field_3C;
|
|
2703
|
|
2704 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j;
|
|
2705 j += pSector->uNumDecorations;
|
|
2706
|
|
2707 pSector->pMarkers = ptr_0002B0_sector_rdata + j;
|
|
2708 j += pSector->field_4C;
|
|
2709
|
|
2710
|
|
2711 //do
|
|
2712 //{
|
|
2713 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata);
|
|
2714 v244 = &pSectors[v118];
|
|
2715 v119 = ptr_0002B0_sector_rdata;
|
|
2716 Src = (BLVFace *)((char *)Src + 2 * v244->field_4);
|
|
2717 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src);
|
|
2718 v120 = (int)&pSectors[v118];
|
|
2719 v244 = (BLVSector *)v120;
|
|
2720 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12));
|
|
2721 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata);
|
|
2722 Src = v121;
|
|
2723 v244->pCeilings = v122;
|
|
2724 v123 = (int)&pSectors[v118];
|
|
2725 v244 = (BLVSector *)v123;
|
|
2726 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20));
|
|
2727 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata);
|
|
2728 Src = v124;
|
|
2729 v244->pFluids = v125;
|
|
2730 v244 = &pSectors[v118];
|
|
2731 v126 = ptr_0002B0_sector_rdata;
|
|
2732 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C);
|
|
2733 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src);
|
|
2734 v244 = &pSectors[v118];
|
|
2735 v127 = ptr_0002B0_sector_rdata;
|
|
2736 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals);
|
|
2737 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src);
|
|
2738 v244 = &pSectors[v118];
|
|
2739 v128 = ptr_0002B0_sector_rdata;
|
|
2740 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C);
|
|
2741 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src);
|
|
2742 v244 = &pSectors[v118];
|
|
2743 v129 = ptr_0002B0_sector_rdata;
|
|
2744 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C);
|
|
2745 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src);
|
|
2746 v130 = (int)&pSectors[v118];
|
|
2747 ++v118;
|
|
2748 v244 = (BLVSector *)v130;
|
|
2749 v131 = ptr_0002B0_sector_rdata;
|
|
2750 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68));
|
|
2751 ++v245;
|
|
2752 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src;
|
|
2753 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/
|
|
2754 //}
|
|
2755 //while ( v245 < uNumSectors );
|
|
2756 }
|
|
2757
|
|
2758 ptr_0002B8_sector_lrdata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B8_sector_lrdata, blv.uSector_lrdata_Size, "L.RLData");
|
|
2759 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size);
|
|
2760 pData += blv.uSector_lrdata_Size;
|
|
2761
|
|
2762 pGameLoadingUI_ProgressBar->Progress();
|
|
2763
|
|
2764 for (uint i = 0, j = 0; i < uNumSectors; ++i)
|
|
2765 {
|
|
2766 pSectors->pLights = (unsigned __int16 *)(ptr_0002B8_sector_lrdata + j);
|
|
2767 j += pSectors->uNumLights;
|
|
2768 }
|
|
2769
|
|
2770 pGameLoadingUI_ProgressBar->Progress();
|
|
2771
|
|
2772 memcpy(&uNumDoors, pData, 4);
|
|
2773 pData += 4;
|
|
2774
|
|
2775 pGameLoadingUI_ProgressBar->Progress();
|
|
2776 pGameLoadingUI_ProgressBar->Progress();
|
|
2777
|
|
2778 memcpy(&uNumLevelDecorations, pData, 4);
|
|
2779 memcpy(pLevelDecorations, pData + 4, uNumLevelDecorations * sizeof(LevelDecoration));
|
|
2780 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration);
|
|
2781
|
|
2782 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
2783 {
|
|
2784 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData);
|
|
2785
|
|
2786 pData += 32;
|
|
2787 }
|
|
2788
|
|
2789 pGameLoadingUI_ProgressBar->Progress();
|
|
2790
|
|
2791 memcpy(&uNumLights, pData, 4);
|
|
2792 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7));
|
|
2793 pData += 4 + uNumLights * sizeof(BLVLightMM7);
|
|
2794
|
|
2795 pGameLoadingUI_ProgressBar->Progress();
|
|
2796 pGameLoadingUI_ProgressBar->Progress();
|
|
2797
|
|
2798 memcpy(&uNumNodes, pData, 4);
|
|
2799 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode));
|
|
2800 pData += 4 + uNumNodes * sizeof(BSPNode);
|
|
2801
|
|
2802 pGameLoadingUI_ProgressBar->Progress();
|
|
2803 pGameLoadingUI_ProgressBar->Progress();
|
|
2804
|
|
2805 memcpy(&uNumSpawnPoints, pData, 4);
|
|
2806 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, uNumSpawnPoints * sizeof(SpawnPointMM7), "Spawn");
|
|
2807 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7));
|
|
2808 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7);
|
|
2809
|
|
2810 pGameLoadingUI_ProgressBar->Progress();
|
|
2811 pGameLoadingUI_ProgressBar->Progress();
|
|
2812
|
|
2813 //v201 = (const char *)v148;
|
|
2814 //v200 = (size_t)pMapOutlines;
|
|
2815 memcpy(&pMapOutlines->uNumOutlines, pData, 4);
|
|
2816 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline));
|
|
2817 //v149 = pMapOutlines;
|
|
2818 //v199 = 12 * *v149;
|
|
2819 //memcpy(v149 + 1, (const void *)(v148 + 4), v199);
|
|
2820 free(pRawBLV);
|
|
2821 pRawBLV = nullptr;
|
|
2822
|
|
2823 void *pRawDLV = nullptr;
|
|
2824 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv");
|
|
2825 File = pNew_LOD->FindContainer(pFilename, 1);
|
|
2826 fread(&header, 0x10u, 1u, File);//(FILE *)v245);
|
|
2827 bool _v244 = false;
|
|
2828 if (header.uVersion != 91969 ||
|
|
2829 header.pMagic[0] != 'm' ||
|
|
2830 header.pMagic[1] != 'v' ||
|
|
2831 header.pMagic[2] != 'i' ||
|
|
2832 header.pMagic[3] != 'i' )
|
|
2833 {
|
|
2834 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0);
|
|
2835 _v244 = true;
|
|
2836 }
|
|
2837 else
|
|
2838 {
|
|
2839 pRawDLV = malloc(header.uDecompressedSize);
|
|
2840 if (header.uCompressedSize == header.uDecompressedSize)
|
|
2841 fread(pRawDLV, 1, header.uCompressedSize, File);
|
|
2842 else if (header.uCompressedSize < header.uDecompressedSize)
|
|
2843 {
|
|
2844 auto pTmpMem = malloc(header.uCompressedSize);
|
|
2845 {
|
|
2846 fread(pTmpMem, header.uCompressedSize, 1, File);
|
|
2847
|
|
2848 uint uDecompressedSize = header.uDecompressedSize;
|
|
2849 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize);
|
|
2850
|
|
2851 if (uDecompressedSize != header.uDecompressedSize)
|
|
2852 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV");
|
|
2853 }
|
|
2854 free(pTmpMem);
|
|
2855 }
|
|
2856 else
|
|
2857 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0);
|
|
2858
|
|
2859 pData = (char *)pRawDLV;
|
|
2860 }
|
|
2861
|
|
2862 memcpy(&dlv, pData, 40);
|
|
2863 pData += 40;
|
|
2864
|
|
2865 //v152 = dlv.uNumFacesInBModels;
|
|
2866 if (dlv.uNumFacesInBModels)
|
|
2867 {
|
|
2868 //v153 = dlv.uNumDecorations;
|
|
2869 if (dlv.uNumDecorations)
|
|
2870 {
|
|
2871 if (dlv.uNumFacesInBModels != uNumFaces ||
|
|
2872 dlv.uNumDecorations != uNumLevelDecorations)
|
|
2873 _v244 = true;
|
|
2874 }
|
|
2875 }
|
|
2876
|
|
2877 if (dword_6BE364_game_settings_1 & 0x2000 )
|
|
2878 _i = 29030400;
|
|
2879 bool _a = false;
|
|
2880 if ( a3 - dlv.uLastRepawnDay >= _i && strcmpi(pCurrentMapName, "d29.dlv") )
|
|
2881 _a = true;
|
|
2882
|
|
2883 //v154 = 875;
|
|
2884 if (_v244)
|
|
2885 {
|
|
2886 memset(v203, 0, 0x36B);
|
|
2887 goto LABEL_132;
|
|
2888 }
|
|
2889 if (_a || !dlv.uLastRepawnDay )
|
|
2890 {
|
|
2891 memcpy(v203, pData, 0x36B);
|
|
2892 LABEL_132:
|
|
2893 free(File);
|
|
2894 dlv.uLastRepawnDay = a3;
|
|
2895 if (_v244)
|
|
2896 ++dlv.uNumRespawns;
|
|
2897 //v201 = pFilename;
|
|
2898 *(int *)pDest = 1;
|
|
2899 File = pGames_LOD->FindContainer(pFilename, 0);
|
|
2900 fread(&header, 0x10u, 1u, File);
|
|
2901 auto v155 = header.uCompressedSize;
|
|
2902 auto Count = header.uDecompressedSize;
|
|
2903 auto Src = (BLVFace *)malloc(header.uDecompressedSize);
|
|
2904 File = (FILE *)Src;
|
|
2905 if ( v155 <= Count )
|
|
2906 {
|
|
2907 if ( v155 == Count )
|
|
2908 {
|
|
2909 fread(Src, 1u, Count, File);
|
|
2910 }
|
|
2911 else
|
|
2912 {
|
|
2913 auto _uSourceLen = malloc(v155);
|
|
2914 fread(_uSourceLen, v155, 1u, File);
|
|
2915 zlib::MemUnzip(Src, &Count, _uSourceLen, v155);
|
|
2916 free(_uSourceLen);
|
|
2917 }
|
|
2918 }
|
|
2919 else
|
|
2920 {
|
|
2921 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0);
|
|
2922 }
|
|
2923 pData = ((char *)Src + 40);
|
|
2924 //v154 = 875;
|
|
2925 goto LABEL_140;
|
|
2926 }
|
|
2927 *(int *)pDest = 0;
|
|
2928 LABEL_140:
|
|
2929 //v202 = (int)".blv";
|
|
2930 //v156 = strlen(pFilename);
|
|
2931 strcpy(&pFilename[strlen(pFilename) - 4], ".blv");
|
|
2932 memcpy(_visible_outlines, pData, 875);
|
|
2933 pData += 875;
|
|
2934
|
|
2935 if ( *(int *)pDest )
|
|
2936 memcpy(_visible_outlines, v203, 875);
|
|
2937
|
|
2938 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i)
|
|
2939 {
|
|
2940 auto pVertex = pMapOutlines->pOutlines + i;
|
|
2941 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8])
|
|
2942 pVertex->uFlags |= 1;
|
|
2943 }
|
|
2944
|
|
2945
|
|
2946 for (uint i = 0; i < uNumFaces; ++i)
|
|
2947 {
|
|
2948 auto pFace = pFaces + i;
|
|
2949 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
2950
|
|
2951 memcpy(&pFace->uAttributes, pData, 4);
|
|
2952 pData += 4;
|
|
2953
|
|
2954 if (pFaceExtra->uEventID)
|
|
2955 {
|
|
2956 if (pFaceExtra->HasEventint())
|
|
2957 pFace->uAttributes |= 0x100000;
|
|
2958 else
|
|
2959 pFace->uAttributes &= ~0x100000;
|
|
2960 }
|
|
2961 }
|
|
2962
|
|
2963 pGameLoadingUI_ProgressBar->Progress();
|
|
2964
|
|
2965 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
2966 {
|
|
2967 memcpy(&pLevelDecorations[i].field_2, pData, 2);
|
|
2968 pData += 2;
|
|
2969 }
|
|
2970
|
|
2971 pGameLoadingUI_ProgressBar->Progress();
|
|
2972
|
|
2973 memcpy(&uNumActors, pData, 4);
|
|
2974 memcpy(pActors, pData + 4, uNumActors * sizeof(Actor));
|
|
2975 pData += 4 + uNumActors * sizeof(Actor);
|
|
2976
|
|
2977 pGameLoadingUI_ProgressBar->Progress();
|
|
2978 pGameLoadingUI_ProgressBar->Progress();
|
|
2979
|
|
2980 memcpy(&uNumLayingItems, pData, 4);
|
|
2981 memcpy(pLayingItems, pData + 4, uNumLayingItems * sizeof(LayingItem));
|
|
2982 pData += 4 + uNumLayingItems * sizeof(LayingItem);
|
|
2983
|
|
2984 pGameLoadingUI_ProgressBar->Progress();
|
|
2985
|
|
2986 for (uint i = 0; i < uNumLayingItems; ++i)
|
|
2987 {
|
|
2988 auto pItem = pLayingItems + i;
|
|
2989
|
|
2990 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100))
|
|
2991 {
|
|
2992 pItem->uItemType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID;
|
|
2993
|
|
2994 uint uObjectID = 0;
|
|
2995 for (uint j = 0; j < pObjectList->uNumObjects; ++j)
|
|
2996 if (pItem->uItemType == pObjectList->pObjects[j].uObjectID)
|
|
2997 {
|
|
2998 pItem->uObjectDescID = j;
|
|
2999 break;
|
|
3000 }
|
|
3001 }
|
|
3002 }
|
|
3003
|
|
3004 pGameLoadingUI_ProgressBar->Progress();
|
|
3005
|
|
3006 memcpy(&uNumChests, pData, 4);
|
|
3007 memcpy(pChests, pData + 4, uNumChests * sizeof(Chest));
|
|
3008 pData += 4 + uNumChests * sizeof(Chest);
|
|
3009
|
|
3010 pGameLoadingUI_ProgressBar->Progress();
|
|
3011 pGameLoadingUI_ProgressBar->Progress();
|
|
3012
|
|
3013 memcpy(pDoors, pData, 0x3E80);
|
|
3014 pData += 0x3E80;
|
|
3015
|
|
3016 //v201 = (const char *)blv.uDoors_ddata_Size;
|
|
3017 //v200 = (size_t)ptr_0002B4_doors_ddata;
|
|
3018 //v170 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
|
3019 //v171 = blv.uDoors_ddata_Size;
|
|
3020 ptr_0002B4_doors_ddata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData");
|
|
3021 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size);
|
|
3022 pData += blv.uDoors_ddata_Size;
|
|
3023
|
|
3024 //Src = (BLVFace *)((char *)Src + v171);
|
|
3025 //v172 = 0;
|
|
3026 //v245 = 0;
|
|
3027 //if (uNumDoors > 0)
|
|
3028 for (uint i = 0, j = 0; i < uNumDoors; ++i)
|
|
3029 {
|
|
3030 auto pDoor = pDoors + i;
|
|
3031
|
|
3032 pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j;
|
|
3033 j += pDoor->uNumVertices;
|
|
3034
|
|
3035 pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j;
|
|
3036 j += pDoor->uNumFaces;
|
|
3037
|
|
3038 pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j;
|
|
3039 j += pDoor->field_48;
|
|
3040
|
|
3041 pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j);
|
|
3042 j += pDoor->uNumFaces;
|
|
3043
|
|
3044 pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j);
|
|
3045 j += pDoor->uNumFaces;
|
|
3046
|
|
3047 pDoor->pXOffsets = ptr_0002B4_doors_ddata + j;
|
|
3048 j += pDoor->uNumOffsets;
|
|
3049
|
|
3050 pDoor->pYOffsets = ptr_0002B4_doors_ddata + j;
|
|
3051 j += pDoor->uNumOffsets;
|
|
3052
|
|
3053 pDoor->pZOffsets = ptr_0002B4_doors_ddata + j;
|
|
3054 j += pDoor->uNumOffsets;
|
|
3055 /*v173 = pDoors;
|
|
3056 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) )
|
|
3057 {
|
|
3058 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172);
|
|
3059 v175 = &pDoors[k];
|
|
3060 v176 = v172 + 2 * v175->uNumVertices;
|
|
3061 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176);
|
|
3062 v177 = &pDoors[k];
|
|
3063 v178 = v176 + 2 * v177->uNumFaces;
|
|
3064 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178);
|
|
3065 v179 = &pDoors[k];
|
|
3066 v180 = v178 + 2 * v179->field_48;
|
|
3067 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180);
|
|
3068 v181 = &pDoors[k];
|
|
3069 v182 = v180 + 2 * v181->uNumFaces;
|
|
3070 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182);
|
|
3071 v183 = &pDoors[k];
|
|
3072 v184 = v182 + 2 * v183->uNumFaces;
|
|
3073 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184);
|
|
3074 v185 = &pDoors[k];
|
|
3075 v186 = v184 + 2 * v185->uNumOffsets;
|
|
3076 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186);
|
|
3077 v187 = &pDoors[k];
|
|
3078 ++k;
|
|
3079 v188 = v186 + 2 * v187->uNumOffsets;
|
|
3080 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188);
|
|
3081 ++v245;
|
|
3082 v187->pZOffsets = v189;
|
|
3083 v173 = pDoors;
|
|
3084 if ( v245 >= uNumDoors )
|
|
3085 break;
|
|
3086 }*/
|
|
3087 }
|
|
3088 //v190 = 0;
|
|
3089 //v245 = 0;
|
|
3090 for (uint i = 0; i < uNumDoors; ++i)
|
|
3091 {
|
|
3092 auto pDoor = pDoors + i;
|
|
3093
|
|
3094 for (uint j = 0; j < pDoor->uNumFaces; ++j)
|
|
3095 {
|
|
3096 auto pFace = pFaces + pDoor->pFaceIDs[j];
|
|
3097 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID;
|
|
3098
|
|
3099 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU;
|
|
3100 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV;
|
|
3101 }
|
|
3102 //v191 = pDoors;
|
|
3103 //pDest = 0;
|
|
3104 //do
|
|
3105 // {
|
|
3106 /*Argsn = 0;
|
|
3107 for ( l = (BLVDoor *)&v190[(int)v191];
|
|
3108 Argsn < *(short *)&v190[(int)v191 + 70];
|
|
3109 l = (BLVDoor *)&v190[(int)v191] )
|
|
3110 {
|
|
3111 v193 = Argsn;
|
|
3112 v194 = l->pFaceIDs[Argsn++];
|
|
3113 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID];
|
|
3114 l->pDeltaUs[v193] = v195->sTextureDeltaU;
|
|
3115 v190 = pDest;
|
|
3116 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV;
|
|
3117 v191 = pDoors;
|
|
3118 }
|
|
3119 ++v245;
|
|
3120 v190 += 80;
|
|
3121 pDest = v190;*/
|
|
3122 //}
|
|
3123 //while ( v245 < uNumDoors );
|
|
3124 }
|
|
3125
|
|
3126
|
|
3127 pGameLoadingUI_ProgressBar->Progress();
|
|
3128
|
|
3129 memcpy(&stru_5E4C90, pData, 0xC8);
|
|
3130 pData += 0xC8;
|
|
3131
|
|
3132 pGameLoadingUI_ProgressBar->Progress();
|
|
3133
|
|
3134 memcpy(&stru1, pData, 0x38u);
|
|
3135 pData += 0x38;
|
|
3136
|
|
3137 free(pRawDLV);
|
|
3138 //v5 = 0;
|
|
3139
|
|
3140 pSoundList->LoadSound(64, 0);
|
|
3141 pSoundList->LoadSound(103, 0);
|
|
3142 pSoundList->LoadSound(63, 0);
|
|
3143 pSoundList->LoadSound(102, 0);
|
|
3144 pSoundList->LoadSound(50, 0);
|
|
3145 pSoundList->LoadSound(89, 0);
|
|
3146
|
|
3147 return 0;
|
|
3148 }
|
|
3149
|
|
3150
|
|
3151 //----- (0049AC17) --------------------------------------------------------
|
|
3152 int IndoorLocation::GetSector(int sX, int sY, int sZ)
|
|
3153 {
|
|
3154 int v4; // esi@1
|
|
3155 //unsigned __int8 v5; // zf@1
|
|
3156 //unsigned __int8 v6; // sf@1
|
|
3157 //unsigned __int8 v7; // of@1
|
|
3158 //BLVSector *v8; // eax@3
|
|
3159 //int v9; // edi@9
|
|
3160 //int v10; // eax@9
|
|
3161 //int v11; // edx@9
|
|
3162 //int v12; // eax@10
|
|
3163 //unsigned __int16 v13; // ax@12
|
|
3164 //int v14; // edi@14
|
|
3165 //BLVFace *v15; // eax@14
|
|
3166 //BLVFace *v16; // edi@14
|
|
3167 //PolygonType v17; // al@14
|
|
3168 //unsigned __int16 *pVertexIDs; // esi@16
|
|
3169 //Vec3_short_ *v19; // eax@16
|
|
3170 //int v20; // edx@16
|
|
3171 //unsigned __int16 *v21; // esi@17
|
|
3172 //int v22; // edi@19
|
|
3173 //int v23; // edi@20
|
|
3174 //Vec3_short_ *v24; // edx@20
|
|
3175 signed int v25; // edx@21
|
|
3176 int v26; // ebx@23
|
|
3177 //int v27; // edx@26
|
|
3178 //signed __int64 v28; // qtt@26
|
|
3179 ///Vec3_short_ *v29; // eax@26
|
|
3180 //Vec3_short_ *v30; // edx@26
|
|
3181 //int v31; // edx@26
|
|
3182 signed int v32; // edi@27
|
|
3183 signed __int64 v33; // qtt@27
|
|
3184 //Vec3_short_ *v34; // edx@27
|
|
3185 int v35; // edx@32
|
|
3186 int v37; // edi@38
|
|
3187 int v38; // ebx@40
|
|
3188 int v39; // eax@41
|
|
3189 BLVFace *v40; // esi@42
|
|
3190 PolygonType v41; // dl@42
|
|
3191 int v42; // edx@43
|
|
3192 int v43[50]; // [sp+Ch] [bp-108h]@1
|
|
3193 //int v44; // [sp+D4h] [bp-40h]@9
|
|
3194 //int v45; // [sp+D8h] [bp-3Ch]@14
|
|
3195 //int v46; // [sp+DCh] [bp-38h]@14
|
|
3196 //int v47; // [sp+E0h] [bp-34h]@19
|
|
3197 //int v48; // [sp+E4h] [bp-30h]@9
|
|
3198 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19
|
|
3199 bool v50; // [sp+ECh] [bp-28h]@19
|
|
3200 int v51; // [sp+F0h] [bp-24h]@9
|
|
3201 //unsigned int v52; // [sp+F4h] [bp-20h]@2
|
|
3202 int v53; // [sp+F8h] [bp-1Ch]@10
|
|
3203 int v54; // [sp+FCh] [bp-18h]@16
|
|
3204 int v55; // [sp+100h] [bp-14h]@1
|
|
3205 int v56; // [sp+104h] [bp-10h]@1
|
|
3206 int v57; // [sp+108h] [bp-Ch]@16
|
|
3207 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20
|
|
3208 int v59; // [sp+110h] [bp-4h]@16
|
|
3209
|
|
3210 v4 = 0;
|
|
3211 //v7 = __OFSUB__(this->uNumSectors, 1);
|
|
3212 //v5 = this->uNumSectors == 1;
|
|
3213 //v6 = this->uNumSectors - 1 < 0;
|
|
3214 v55 = 0;
|
|
3215 v43[0] = 0;
|
|
3216 //v56 = 1;
|
|
3217 if (uNumSectors < 2)
|
|
3218 return 0;
|
|
3219
|
|
3220 for (uint i = 1; i < uNumSectors; ++i)
|
|
3221 {
|
|
3222 auto pSector = pSectors + i;
|
|
3223
|
|
3224 if (pSector->pBounding.x1 <= sX && pSector->pBounding.x2 >= sX)
|
|
3225 if (pSector->pBounding.y1 <= sY && pSector->pBounding.y2 >= sY)
|
|
3226 if (pSector->pBounding.z1 - 64 <= sZ && pSector->pBounding.z2 + 64 >= sZ)
|
|
3227 {
|
|
3228 Log::Warning(L"Sector[%u]", i);
|
|
3229 v51 = pSector->uNumFloors + pSector->uNumPortals;
|
|
3230 if (!v51)
|
|
3231 continue;
|
|
3232
|
|
3233 //v9 = pSector->uNumFloors;
|
|
3234 //v10 = v9 + pSector->uNumPortals;
|
|
3235 //v11 = 0;
|
|
3236 //v44 = v9;
|
|
3237 //v48 = 0;
|
|
3238
|
|
3239 //v12 = -2 * v9;
|
|
3240 //v53 = -2 * v9;
|
|
3241 for (uint j = 0; j < v51; ++j)
|
|
3242 {
|
|
3243 unsigned int uFaceID;
|
|
3244 if (j < pSector->uNumFloors)
|
|
3245 uFaceID = pSector->pFloors[j];
|
|
3246 else
|
|
3247 uFaceID = pSector->pPortals[j - pSector->uNumFloors];
|
|
3248
|
|
3249 auto pFace = pFaces + uFaceID;
|
|
3250 //v14 = (signed __int16)v13;
|
|
3251 //v15 = this->pFaces;
|
|
3252 //v46 = v13;
|
|
3253 //v14 *= 96;
|
|
3254 //v45 = v13 * sizeof(BLVFace);
|
|
3255 //v16 = pFaces + uFaceID;
|
|
3256 //v17 = v16->uPolygonType;
|
|
3257 if (pFace->uPolygonType == POLYGON_Floor ||
|
|
3258 pFace->uPolygonType == POLYGON_InBetweenFloorAndWall)
|
|
3259 {
|
|
3260 //pVertexIDs = pFace->pVertexIDs;
|
|
3261 //v19 = this->pVertices;
|
|
3262 //v20 = pVertices[pFace->pVertexIDs[0]].y;
|
|
3263 v54 = 0;
|
|
3264 //v57 = 0;
|
|
3265 //v5 = v16->uNumVertices == 0;
|
|
3266 v59 = pVertices[pFace->pVertexIDs[0]].y >= sY;
|
|
3267
|
|
3268 //v21 = pFace->pVertexIDs + 1;
|
|
3269 for (uint k = 1; k < pFace->uNumVertices; ++k)
|
|
3270 {
|
|
3271 if (v54 >= 2)
|
|
3272 break;
|
|
3273
|
|
3274 //v49 = &pVertices[pFace->pVertexIDs[k]];
|
|
3275 auto v2 = &pVertices[pFace->pVertexIDs[k]];
|
|
3276 //v22 = pVertex->y;
|
|
3277 //v47 = pVertex->y;
|
|
3278 v50 = v2->y >= sY;
|
|
3279 if ( v59 ^ v50 )
|
|
3280 {
|
|
3281 //v58 = &pVertices[pFace->pVertexIDs[k - 1]];
|
|
3282 auto v1 = &pVertices[pFace->pVertexIDs[k - 1]];
|
|
3283 //v23 = v58->x;
|
|
3284 //HIWORD(v24) = HIWORD(v49);
|
|
3285 //LOWORD(v24) = v49->x;
|
|
3286 //v49 = v24;
|
|
3287 //v59 = v49->x;
|
|
3288 v25 = v1->x >= sX ? 0 : 2; // BUG TODO TROLOLO
|
|
3289 v26 = v25 | v2->x < sX; // SWAP v1 and v2 till the result's correct
|
|
3290 if ( v26 != 3 )
|
|
3291 {
|
|
3292 if (!v26)
|
|
3293 ++v54;
|
|
3294 else
|
|
3295 {
|
|
3296 if (v1->x >= v2->x)
|
|
3297 {
|
|
3298 int _a58;
|
|
3299 int _a59;
|
|
3300
|
|
3301 v32 = v1->x - v2->x;
|
|
3302 LODWORD(v33) = v32 << 16;
|
|
3303 HIDWORD(v33) = v32 >> 16;
|
|
3304 _a58 = v33 / (v1->y - v2->y);
|
|
3305 _a59 = (unsigned __int64)(_a58 * (__int64)(sY - v2->y)) >> 16;
|
|
3306
|
|
3307 if (v59 + pVertices[k].x > sX)
|
|
3308 ++v54;
|
|
3309 }
|
|
3310 else
|
|
3311 {
|
|
3312 int _a58;
|
|
3313 int _a59;
|
|
3314 v32 = v2->x - v1->x;
|
|
3315 LODWORD(v33) = v32 << 16;
|
|
3316 HIDWORD(v33) = v32 >> 16;
|
|
3317 _a58 = v33 / (v2->y - v1->y);
|
|
3318 _a59 = (unsigned __int64)(_a58 * (signed __int64)(sY - v1->y)) >> 16;
|
|
3319
|
|
3320 if (_a59 + pVertices[k - 1].x > sX)
|
|
3321 ++v54;
|
|
3322 }
|
|
3323 }
|
|
3324 }
|
|
3325 }
|
|
3326
|
|
3327 v59 = v50;
|
|
3328 }
|
|
3329
|
|
3330 if (pFace->uNumVertices)
|
|
3331 {
|
|
3332 if (v54 == 1)
|
|
3333 {
|
|
3334 v35 = v55++;
|
|
3335 v43[v35] = uFaceID;
|
|
3336 }
|
|
3337 }
|
|
3338 }
|
|
3339 }
|
|
3340 v4 = v43[0];
|
|
3341 }
|
|
3342 }
|
|
3343
|
|
3344 if ( v55 == 1 )
|
|
3345 return this->pFaces[v4].uSectorID;
|
|
3346 v37 = 0;
|
|
3347 if ( !v55 )
|
|
3348 return 0;
|
|
3349 v38 = 0;
|
|
3350 v53 = 0xFFFFFFu;
|
|
3351 if ( v55 > 0 )
|
|
3352 {
|
|
3353 v39 = sY;
|
|
3354 while ( 1 )
|
|
3355 {
|
|
3356 v40 = &this->pFaces[v43[v37]];
|
|
3357 v41 = v40->uPolygonType;
|
|
3358 if ( v41 == 3 )
|
|
3359 break;
|
|
3360 if ( v41 == 4 )
|
|
3361 {
|
|
3362 v51 = v40->zCalc1;
|
|
3363 v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16;
|
|
3364 v56 = sY << 16;
|
|
3365 v51 = v40->zCalc2;
|
|
3366 v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
|
|
3367 v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
|
|
3368 goto LABEL_46;
|
|
3369 }
|
|
3370 LABEL_47:
|
|
3371 if ( v39 >= 0 )
|
|
3372 {
|
|
3373 if ( v39 < v53 )
|
|
3374 {
|
|
3375 v38 = v40->uSectorID;
|
|
3376 v53 = v39;
|
|
3377 }
|
|
3378 }
|
|
3379 ++v37;
|
|
3380 if ( v37 >= v55 )
|
|
3381 return v38;
|
|
3382 }
|
|
3383 v42 = this->pVertices[*v40->pVertexIDs].z;
|
|
3384 LABEL_46:
|
|
3385 v39 = sZ - v42;
|
|
3386 goto LABEL_47;
|
|
3387 }
|
|
3388 return v38;
|
|
3389 }
|
|
3390 // 49AC17: using guessed type int var_108[50];
|
|
3391
|
|
3392
|
|
3393 //----- (00498A41) --------------------------------------------------------
|
|
3394 char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3)
|
|
3395 {
|
|
3396 BLVFace *v3; // ebx@1
|
|
3397 int v4; // eax@1
|
|
3398 signed __int64 v5; // qax@2
|
|
3399 double v6; // st7@8
|
|
3400 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8
|
|
3401
|
|
3402 v3 = this;
|
|
3403 LOBYTE(v4) = this->uPolygonType;
|
|
3404 if ( (char)v4 == POLYGON_VerticalWall )
|
|
3405 {
|
|
3406 a2->x = -this->pFacePlane_old.vNormal.y;
|
|
3407 LODWORD(v5) = this->pFacePlane_old.vNormal.x;
|
|
3408 LABEL_9:
|
|
3409 a2->y = v5;
|
|
3410 v4 = 0;
|
|
3411 a2->z = 0;
|
|
3412 a3->y = 0;
|
|
3413 a3->z = 0xFFFF0000u;
|
|
3414 LABEL_11:
|
|
3415 a3->x = v4;
|
|
3416 goto LABEL_12;
|
|
3417 }
|
|
3418 if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling )
|
|
3419 {
|
|
3420 LABEL_10:
|
|
3421 v4 = 0;
|
|
3422 a2->x = 0x10000u;
|
|
3423 a2->z = 0;
|
|
3424 a2->y = 0;
|
|
3425 a3->y = 0xFFFF0000u;
|
|
3426 a3->z = 0;
|
|
3427 goto LABEL_11;
|
|
3428 }
|
|
3429 if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall )
|
|
3430 {
|
|
3431 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 )
|
|
3432 {
|
|
3433 a1.x = (double)-v3->pFacePlane_old.vNormal.y;
|
|
3434 a1.y = (double)v3->pFacePlane_old.vNormal.x;
|
|
3435 a1.z = 0.0;
|
|
3436 a1.Normalize();
|
|
3437 v6 = a1.y * 65536.0;
|
|
3438 a2->x = (signed __int64)(a1.x * 65536.0);
|
|
3439 v5 = (signed __int64)v6;
|
|
3440 goto LABEL_9;
|
|
3441 }
|
|
3442 goto LABEL_10;
|
|
3443 }
|
|
3444 LABEL_12:
|
|
3445 if ( BYTE2(v3->uAttributes) & 0x80 )
|
|
3446 {
|
|
3447 a2->x = -a2->x;
|
|
3448 a2->y = -a2->y;
|
|
3449 a2->z = -a2->z;
|
|
3450 }
|
|
3451 if ( BYTE3(v3->uAttributes) & 1 )
|
|
3452 {
|
|
3453 a3->x = -a3->x;
|
|
3454 a3->y = -a3->y;
|
|
3455 a3->z = -a3->z;
|
|
3456 }
|
|
3457 return v4;
|
|
3458 }
|
|
3459
|
|
3460 //----- (0044C23B) --------------------------------------------------------
|
|
3461 int BLVFaceExtra::HasEventint()
|
|
3462 {
|
|
3463 signed int v1; // eax@1
|
307
|
3464 EventIndex *v2; // esi@2
|
0
|
3465 signed int result; // eax@5
|
|
3466 signed int v4; // eax@6
|
|
3467
|
|
3468 v1 = 0;
|
|
3469 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
|
|
3470 goto LABEL_5;
|
307
|
3471 v2 = pLevelEVT_Index;
|
0
|
3472 while ( v2->uEventID != this->uEventID )
|
|
3473 {
|
|
3474 ++v1;
|
|
3475 ++v2;
|
|
3476 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
|
|
3477 goto LABEL_5;
|
|
3478 }
|
|
3479 v4 = v1;
|
307
|
3480 if ( pLevelEVT[pLevelEVT_Index[v4 + 1].uEventOffsetInEVT + 4] != 1
|
|
3481 || pLevelEVT[pLevelEVT_Index[v4].uEventOffsetInEVT + 4] != 4 )
|
0
|
3482 LABEL_5:
|
|
3483 result = 0;
|
|
3484 else
|
|
3485 result = 1;
|
|
3486 return result;
|
|
3487 }
|
|
3488
|
|
3489
|
|
3490
|
|
3491
|
|
3492 //----- (0046F228) --------------------------------------------------------
|
|
3493 void __cdecl BLV_UpdateDoors()
|
|
3494 {
|
|
3495 int v0; // ebx@1
|
|
3496 int v1; // edi@1
|
|
3497 BLVDoor *v2; // esi@3
|
|
3498 unsigned __int16 v3; // ax@3
|
|
3499 unsigned int v4; // ecx@5
|
|
3500 int v5; // eax@8
|
|
3501 int v6; // ecx@8
|
|
3502 int v7; // eax@12
|
|
3503 int v8; // eax@16
|
|
3504 unsigned __int8 v9; // zf@18
|
|
3505 char v10; // sf@18
|
|
3506 unsigned __int8 v11; // of@18
|
|
3507 int v12; // edi@19
|
|
3508 int v13; // ecx@19
|
|
3509 __int16 v14; // ax@19
|
|
3510 BLVFace *v15; // ebx@24
|
|
3511 unsigned __int16 *v16; // ecx@24
|
|
3512 Vec3_short_ *v17; // esi@24
|
|
3513 int v18; // eax@24
|
|
3514 int v19; // edx@24
|
|
3515 signed int v20; // eax@24
|
|
3516 Vec3_short_ *v21; // ecx@24
|
|
3517 double v22; // st7@24
|
|
3518 double v23; // st6@24
|
|
3519 int v24; // esi@25
|
|
3520 int v25; // eax@25
|
|
3521 BLVDoor *v26; // edi@25
|
|
3522 signed __int64 v27; // qtt@27
|
|
3523 BLVFaceExtra *v28; // esi@32
|
|
3524 int v29; // ecx@34
|
|
3525 int v30; // edx@34
|
|
3526 unsigned __int64 v31; // qax@34
|
|
3527 int v32; // eax@34
|
|
3528 unsigned __int16 *v33; // eax@35
|
|
3529 Vec3_short_ *v34; // eax@35
|
|
3530 int v35; // ecx@35
|
|
3531 int v36; // edx@35
|
|
3532 signed int v37; // eax@35
|
|
3533 signed int v38; // edx@35
|
|
3534 int v39; // eax@35
|
|
3535 int v40; // edx@35
|
|
3536 unsigned __int8 v41; // cf@35
|
|
3537 unsigned __int16 *v42; // edi@36
|
|
3538 Vec3_short_ *v43; // edi@36
|
|
3539 int v44; // ecx@36
|
|
3540 int v45; // edi@36
|
|
3541 int v46; // ecx@36
|
|
3542 __int16 *v47; // edx@44
|
|
3543 int v48; // ecx@44
|
|
3544 unsigned int v49; // ecx@46
|
|
3545 unsigned __int16 v50; // ax@48
|
|
3546 unsigned int v51; // eax@51
|
|
3547 unsigned __int16 v52; // ax@54
|
|
3548 int v53; // ecx@57
|
|
3549 int v54; // edx@57
|
|
3550 unsigned __int64 v55; // qax@57
|
|
3551 int v56; // ecx@58
|
|
3552 int v57; // eax@58
|
|
3553 int v58; // eax@59
|
|
3554 SoundID v59; // [sp-24h] [bp-88h]@12
|
|
3555 signed int v60; // [sp-20h] [bp-84h]@12
|
|
3556 unsigned int v61; // [sp-1Ch] [bp-80h]@12
|
|
3557 signed int v62; // [sp-18h] [bp-7Ch]@12
|
|
3558 signed int v63; // [sp-14h] [bp-78h]@12
|
|
3559 int v64; // [sp-10h] [bp-74h]@12
|
|
3560 unsigned int v65; // [sp-Ch] [bp-70h]@12
|
|
3561 int v66; // [sp-8h] [bp-6Ch]@12
|
|
3562 int v67; // [sp+8h] [bp-5Ch]@31
|
|
3563 int v68; // [sp+Ch] [bp-58h]@34
|
|
3564 int v69; // [sp+10h] [bp-54h]@34
|
|
3565 int v70; // [sp+14h] [bp-50h]@31
|
|
3566 int v71; // [sp+18h] [bp-4Ch]@34
|
|
3567 int v72; // [sp+1Ch] [bp-48h]@34
|
|
3568 int v73; // [sp+20h] [bp-44h]@24
|
|
3569 __int16 v74; // [sp+24h] [bp-40h]@24
|
|
3570 int v75; // [sp+28h] [bp-3Ch]@36
|
|
3571 int v76; // [sp+2Ch] [bp-38h]@36
|
|
3572 int v77; // [sp+30h] [bp-34h]@36
|
|
3573 int v78; // [sp+34h] [bp-30h]@36
|
|
3574 int v79; // [sp+38h] [bp-2Ch]@19
|
|
3575 unsigned int v80; // [sp+3Ch] [bp-28h]@2
|
|
3576 int v81; // [sp+40h] [bp-24h]@1
|
|
3577 int v82; // [sp+44h] [bp-20h]@35
|
|
3578 int v83; // [sp+48h] [bp-1Ch]@34
|
|
3579 int v84; // [sp+4Ch] [bp-18h]@34
|
|
3580 int v85; // [sp+50h] [bp-14h]@19
|
|
3581 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1
|
|
3582 BLVDoor *v87; // [sp+58h] [bp-Ch]@3
|
|
3583 int v88; // [sp+5Ch] [bp-8h]@18
|
|
3584 int v89; // [sp+60h] [bp-4h]@6
|
|
3585
|
|
3586 v0 = 0;
|
|
3587 v1 = 0;
|
|
3588 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID];
|
|
3589 v81 = 0;
|
|
3590 if ( pIndoor->uNumDoors > 0 )
|
|
3591 {
|
|
3592 v80 = 0;
|
|
3593 do
|
|
3594 {
|
|
3595 v2 = &pIndoor->pDoors[v80 / 0x50];
|
|
3596 v87 = &pIndoor->pDoors[v80 / 0x50];
|
|
3597 v3 = pIndoor->pDoors[v80 / 0x50].uState;
|
|
3598 if ( v3 == (short)v0 || v3 == 2 )
|
|
3599 {
|
|
3600 v2->uAttributes &= 0xFFFFFFFDu;
|
|
3601 goto LABEL_62;
|
|
3602 }
|
|
3603 v2->uTimeSinceTriggered += pEventTimer->uTimeElapsed;
|
|
3604 v4 = v2->uTimeSinceTriggered;
|
|
3605 if ( v2->uState == 1 )
|
|
3606 {
|
|
3607 v89 = (signed int)(v4 * v2->uCloseSpeed) / 128;
|
|
3608 if ( v89 >= v2->uMoveLength )
|
|
3609 {
|
|
3610 v89 = v2->uMoveLength;
|
|
3611 v2->uState = BLVDoor::Open;
|
|
3612 LABEL_10:
|
|
3613 if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 )
|
|
3614 {
|
|
3615 v66 = v0;
|
|
3616 v65 = v0;
|
|
3617 v64 = v0;
|
|
3618 v7 = 8 * v1;
|
|
3619 v63 = v0;
|
|
3620 v62 = -1;
|
|
3621 LOBYTE(v7) = 8 * v1 | 1;
|
|
3622 v61 = v0;
|
|
3623 v60 = v7;
|
|
3624 v59 = (SoundID)((int)eDoorSoundID + 1);
|
|
3625 LABEL_17:
|
|
3626 pAudioPlayer->PlaySound(v59, v60, v61, v62, v63, v64, v65, v66);
|
|
3627 goto LABEL_18;
|
|
3628 }
|
|
3629 goto LABEL_18;
|
|
3630 }
|
|
3631 }
|
|
3632 else
|
|
3633 {
|
|
3634 v5 = (signed int)(v4 * v2->uOpenSpeed) / 128;
|
|
3635 v6 = v2->uMoveLength;
|
|
3636 if ( v5 >= v6 )
|
|
3637 {
|
|
3638 v89 = v0;
|
|
3639 v2->uState = (BLVDoor::State)v0;
|
|
3640 goto LABEL_10;
|
|
3641 }
|
|
3642 v89 = v6 - v5;
|
|
3643 }
|
|
3644 if ( !(v2->uAttributes & 6) && v2->uNumVertices != (short)v0 )
|
|
3645 {
|
|
3646 v66 = v0;
|
|
3647 v65 = v0;
|
|
3648 v64 = v0;
|
|
3649 v8 = 8 * v1;
|
|
3650 v63 = v0;
|
|
3651 v62 = -1;
|
|
3652 LOBYTE(v8) = 8 * v1 | 1;
|
|
3653 v61 = 1;
|
|
3654 v60 = v8;
|
|
3655 v59 = eDoorSoundID;
|
|
3656 goto LABEL_17;
|
|
3657 }
|
|
3658 LABEL_18:
|
|
3659 v11 = __OFSUB__(v2->uNumVertices, (short)v0);
|
|
3660 v9 = v2->uNumVertices == (short)v0;
|
|
3661 v10 = (signed __int16)(v2->uNumVertices - v0) < 0;
|
|
3662 v88 = v0;
|
|
3663 if ( !((unsigned __int8)(v10 ^ v11) | v9) )
|
|
3664 {
|
|
3665 do
|
|
3666 {
|
|
3667 v12 = v88;
|
|
3668 v13 = v2->pVertexIDs[v88];
|
|
3669 v85 = v89;
|
|
3670 v79 = v2->vDirection.x;
|
|
3671 v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
|
|
3672 v13 *= 6;
|
|
3673 *(__int16 *)((char *)&pIndoor->pVertices->x + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pXOffsets[v88];
|
|
3674 v85 = v89;
|
|
3675 v79 = v2->vDirection.y;
|
|
3676 v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
|
|
3677 *(__int16 *)((char *)&pIndoor->pVertices->y + v13) = ((unsigned int)(v79 * v89) >> 16) + v2->pYOffsets[v12];
|
|
3678 v85 = v89;
|
|
3679 v79 = v2->vDirection.z;
|
|
3680 v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
|
|
3681 v14 = ((unsigned int)(v79 * v89) >> 16) + v2->pZOffsets[v12];
|
|
3682 ++v88;
|
|
3683 *(__int16 *)((char *)&pIndoor->pVertices->z + v13) = v14;
|
|
3684 }
|
|
3685 while ( v88 < v2->uNumVertices );
|
|
3686 v1 = v81;
|
|
3687 }
|
|
3688 v11 = __OFSUB__(v2->uNumFaces, (short)v0);
|
|
3689 v9 = v2->uNumFaces == (short)v0;
|
|
3690 v10 = (signed __int16)(v2->uNumFaces - v0) < 0;
|
|
3691 v88 = v0;
|
|
3692 if ( !((unsigned __int8)(v10 ^ v11) | v9) )
|
|
3693 {
|
|
3694 while ( 1 )
|
|
3695 {
|
|
3696 v15 = &pIndoor->pFaces[v2->pFaceIDs[v88]];
|
|
3697 v16 = v15->pVertexIDs;
|
|
3698 v17 = &pIndoor->pVertices[*v16];
|
|
3699 v18 = v15->pFacePlane_old.vNormal.y;
|
|
3700 v73 = *(int *)&v17->x;
|
|
3701 v74 = v17->z;
|
|
3702 v19 = v15->pFacePlane_old.vNormal.z;
|
|
3703 v20 = -(v19 * v74 + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18);
|
|
3704 v15->pFacePlane_old.dist = v20;
|
|
3705 v21 = &pIndoor->pVertices[*v16];
|
|
3706 v79 = v21->x;
|
|
3707 v22 = (double)v79;
|
|
3708 v23 = (double)v21->y;
|
|
3709 v79 = v21->z;
|
|
3710 v15->pFacePlane.dist = -((double)v79 * v15->pFacePlane.vNormal.z
|
|
3711 + v23 * v15->pFacePlane.vNormal.y
|
|
3712 + v22 * v15->pFacePlane.vNormal.x);
|
|
3713 if ( v19 )
|
|
3714 {
|
|
3715 v24 = abs(v20 >> 15);
|
|
3716 v25 = abs(v15->pFacePlane_old.vNormal.z);
|
|
3717 v26 = v87;
|
|
3718 if ( v24 > v25 )
|
|
3719 Abortf(
|
|
3720 "Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]",
|
|
3721 v87->uDoorID,
|
|
3722 v87->pFaceIDs[v88],
|
|
3723 v15->pFacePlane_old.dist,
|
|
3724 v15->pFacePlane_old.vNormal.z);
|
|
3725 v79 = v15->pFacePlane_old.vNormal.z;
|
|
3726 v85 = v15->pFacePlane_old.dist;
|
|
3727 LODWORD(v27) = v85 << 16;
|
|
3728 HIDWORD(v27) = v85 >> 16;
|
|
3729 v85 = v27 / v79;
|
|
3730 v15->zCalc3 = -(v27 / v79);
|
|
3731 }
|
|
3732 else
|
|
3733 {
|
|
3734 v26 = v87;
|
|
3735 }
|
|
3736 if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D )
|
|
3737 v15->_get_normals((Vec3_int_ *)&v70, (Vec3_int_ *)&v67);
|
|
3738 v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID];
|
|
3739 if ( !pRenderer->pRenderD3D )
|
|
3740 {
|
|
3741 if ( !(BYTE2(v15->uAttributes) & 4) )
|
|
3742 goto LABEL_59;
|
|
3743 v79 = v26->vDirection.x;
|
|
3744 v83 = (unsigned __int64)(v79 * (signed __int64)v70) >> 16;
|
|
3745 v85 = v71;
|
|
3746 v79 = v26->vDirection.y;
|
|
3747 v85 = (unsigned __int64)(v79 * (signed __int64)v71) >> 16;
|
|
3748 v84 = v72;
|
|
3749 v79 = v26->vDirection.z;
|
|
3750 v84 = (unsigned __int64)(v79 * (signed __int64)v72) >> 16;
|
|
3751 v79 = v83 + v85 + ((unsigned __int64)(v79 * (signed __int64)v72) >> 16);
|
|
3752 v29 = v89;
|
|
3753 v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16;
|
|
3754 v28->sTextureDeltaU = -((unsigned int)(v79 * v89) >> 16);
|
|
3755 v79 = v26->vDirection.x;
|
|
3756 v85 = (unsigned __int64)(v79 * (signed __int64)v67) >> 16;
|
|
3757 v83 = v68;
|
|
3758 v79 = v26->vDirection.y;
|
|
3759 v83 = (unsigned __int64)(v79 * (signed __int64)v68) >> 16;
|
|
3760 v84 = v69;
|
|
3761 v79 = v26->vDirection.z;
|
|
3762 v84 = (unsigned __int64)(v79 * (signed __int64)v69) >> 16;
|
|
3763 v30 = v83 + ((unsigned __int64)(v79 * (signed __int64)v69) >> 16);
|
|
3764 v79 = v85 + v30;
|
|
3765 v31 = (v85 + v30) * (signed __int64)v29;
|
|
3766 v83 = v31 >> 16;
|
|
3767 v32 = v31 >> 16;
|
|
3768 goto LABEL_58;
|
|
3769 }
|
|
3770 v28->sTextureDeltaU = 0;
|
|
3771 v28->sTextureDeltaV = 0;
|
|
3772 v33 = v15->pVertexIDs;
|
|
3773 v85 = 1;
|
|
3774 v34 = &pIndoor->pVertices[*v33];
|
|
3775 v35 = v34->z;
|
|
3776 v36 = v34->y;
|
|
3777 v82 = v34->x;
|
|
3778 v79 = v36;
|
|
3779 v37 = v70 * v82 + v71 * v36 + v72 * v35;
|
|
3780 v38 = v67 * v82 + v68 * v36 + v35 * v69;
|
|
3781 v39 = v37 >> 16;
|
|
3782 *v15->pVertexUIDs = v39;
|
|
3783 v40 = v38 >> 16;
|
|
3784 *v15->pVertexVIDs = v40;
|
|
3785 v41 = v15->uNumVertices < 1u;
|
|
3786 v9 = v15->uNumVertices == 1;
|
|
3787 v83 = v40;
|
|
3788 v84 = v39;
|
|
3789 v82 = v40;
|
|
3790 if ( !(v41 | v9) )
|
|
3791 {
|
|
3792 do
|
|
3793 {
|
|
3794 v42 = v15->pVertexIDs;
|
|
3795 v75 = 2 * v85;
|
|
3796 v43 = &pIndoor->pVertices[v42[v85]];
|
|
3797 v79 = v43->z;
|
|
3798 v44 = v43->y;
|
|
3799 v45 = v43->x;
|
|
3800 v78 = v44;
|
|
3801 v76 = (v72 * v79 + v70 * v45 + v71 * v44) >> 16;
|
|
3802 v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16;
|
|
3803 v77 = v46;
|
|
3804 if ( v76 < v39 )
|
|
3805 v39 = v76;
|
|
3806 if ( v46 < v40 )
|
|
3807 v83 = v46;
|
|
3808 if ( v76 > v84 )
|
|
3809 v84 = v76;
|
|
3810 if ( v46 > v82 )
|
|
3811 v82 = v46;
|
|
3812 v47 = v15->pVertexUIDs;
|
|
3813 v48 = v75;
|
|
3814 ++v85;
|
|
3815 *(unsigned __int16 *)((char *)v47 + v75) = v76;
|
|
3816 *(unsigned __int16 *)((char *)v15->pVertexVIDs + v48) = v77;
|
|
3817 v40 = v83;
|
|
3818 }
|
|
3819 while ( v85 < v15->uNumVertices );
|
|
3820 v26 = v87;
|
|
3821 }
|
|
3822 v49 = v15->uAttributes;
|
|
3823 if ( BYTE1(v49) & 0x10 )
|
|
3824 goto LABEL_50;
|
|
3825 if ( SBYTE1(v49) < 0 )
|
|
3826 {
|
|
3827 v50 = v15->uBitmapID;
|
|
3828 if ( v50 != -1 )
|
|
3829 break;
|
|
3830 }
|
|
3831 LABEL_51:
|
|
3832 v51 = v15->uAttributes;
|
|
3833 if ( v51 & 8 )
|
|
3834 {
|
|
3835 v28->sTextureDeltaV -= v40;
|
|
3836 }
|
|
3837 else
|
|
3838 {
|
|
3839 if ( v51 & 0x20000 )
|
|
3840 {
|
|
3841 v52 = v15->uBitmapID;
|
|
3842 if ( v52 != -1 )
|
|
3843 v28->sTextureDeltaV -= v82
|
|
3844 + *(short *)((signed __int16)v52 != -1 ? 72 * (signed __int16)v52 + 7278780 + 0x1A : 26);
|
|
3845 }
|
|
3846 }
|
|
3847 if ( BYTE2(v15->uAttributes) & 4 )
|
|
3848 {
|
|
3849 v75 = v26->vDirection.x;
|
|
3850 v84 = (unsigned __int64)(v75 * (signed __int64)v70) >> 16;
|
|
3851 v82 = v71;
|
|
3852 v75 = v26->vDirection.y;
|
|
3853 v82 = (unsigned __int64)(v75 * (signed __int64)v71) >> 16;
|
|
3854 v83 = v72;
|
|
3855 v75 = v26->vDirection.z;
|
|
3856 v83 = (unsigned __int64)(v75 * (signed __int64)v72) >> 16;
|
|
3857 v75 = v84 + v82 + ((unsigned __int64)(v75 * (signed __int64)v72) >> 16);
|
|
3858 v53 = v89;
|
|
3859 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16;
|
|
3860 v28->sTextureDeltaU = -((unsigned int)(v75 * v89) >> 16);
|
|
3861 v75 = v26->vDirection.x;
|
|
3862 v84 = (unsigned __int64)(v75 * (signed __int64)v67) >> 16;
|
|
3863 v82 = v68;
|
|
3864 v75 = v26->vDirection.y;
|
|
3865 v82 = (unsigned __int64)(v75 * (signed __int64)v68) >> 16;
|
|
3866 v83 = v69;
|
|
3867 v75 = v26->vDirection.z;
|
|
3868 v83 = (unsigned __int64)(v75 * (signed __int64)v69) >> 16;
|
|
3869 v54 = v82 + ((unsigned __int64)(v75 * (signed __int64)v69) >> 16);
|
|
3870 v75 = v84 + v54;
|
|
3871 v55 = (v84 + v54) * (signed __int64)v53;
|
|
3872 v82 = v55 >> 16;
|
|
3873 v32 = v55 >> 16;
|
|
3874 LABEL_58:
|
|
3875 v56 = v88;
|
|
3876 v57 = -v32;
|
|
3877 v28->sTextureDeltaV = v57;
|
|
3878 v28->sTextureDeltaU += v26->pDeltaUs[v56];
|
|
3879 v28->sTextureDeltaV = v57 + v26->pDeltaVs[v56];
|
|
3880 }
|
|
3881 LABEL_59:
|
|
3882 v58 = v26->uNumFaces;
|
|
3883 ++v88;
|
|
3884 if ( v88 >= v58 )
|
|
3885 {
|
|
3886 v1 = v81;
|
|
3887 v0 = 0;
|
|
3888 goto LABEL_62;
|
|
3889 }
|
|
3890 v2 = v87;
|
|
3891 }
|
|
3892 LOWORD(v39) = v84
|
|
3893 + ((signed __int16)v39 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v39].uTextureWidth : 24);
|
|
3894 LABEL_50:
|
|
3895 v28->sTextureDeltaU -= v39;
|
|
3896 goto LABEL_51;
|
|
3897 }
|
|
3898 LABEL_62:
|
|
3899 v80 += 80;
|
|
3900 ++v1;
|
|
3901 v81 = v1;
|
|
3902 }
|
|
3903 while ( v1 < pIndoor->uNumDoors );
|
|
3904 }
|
|
3905 }
|
|
3906 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID;
|
|
3907
|
|
3908 //----- (0046F90C) --------------------------------------------------------
|
|
3909 void __cdecl UpdateActors_BLV()
|
|
3910 {
|
|
3911 Actor *v0; // esi@2
|
|
3912 unsigned __int16 v1; // ax@2
|
|
3913 int v2; // edi@6
|
|
3914 int v3; // eax@6
|
|
3915 int v4; // eax@8
|
|
3916 __int16 v5; // ax@11
|
|
3917 signed int v6; // ebx@14
|
|
3918 unsigned __int8 v7; // zf@14
|
|
3919 unsigned __int8 v8; // sf@14
|
|
3920 signed __int16 v9; // ax@17
|
|
3921 signed __int64 v10; // qax@18
|
|
3922 unsigned __int16 v11; // ax@21
|
|
3923 int v12; // eax@29
|
|
3924 unsigned __int64 v13; // qax@29
|
|
3925 int v14; // eax@30
|
|
3926 unsigned __int64 v15; // qax@30
|
|
3927 int v16; // ecx@33
|
|
3928 BLVFace *v17; // edx@33
|
|
3929 int v18; // ecx@33
|
|
3930 BLVFace *v19; // eax@34
|
|
3931 int v20; // ecx@46
|
|
3932 int v21; // eax@46
|
|
3933 int v22; // edi@46
|
|
3934 int v23; // eax@48
|
|
3935 unsigned int v24; // eax@51
|
|
3936 int v25; // eax@52
|
|
3937 int v26; // ebx@54
|
|
3938 int v27; // ST08_4@54
|
|
3939 int v28; // edi@54
|
|
3940 int v29; // eax@54
|
|
3941 int v30; // ecx@62
|
|
3942 int v31; // ebx@62
|
|
3943 int v32; // eax@62
|
|
3944 int v33; // eax@64
|
|
3945 unsigned int v34; // ecx@64
|
|
3946 int v35; // ecx@64
|
|
3947 signed int v36; // edx@85
|
|
3948 signed int v37; // ebx@85
|
|
3949 BLVFace *v38; // edi@89
|
|
3950 int v39; // ecx@90
|
|
3951 int v40; // ebx@90
|
|
3952 PolygonType v41; // al@94
|
|
3953 int v42; // eax@96
|
|
3954 __int16 v43; // dx@96
|
|
3955 int v44; // ecx@96
|
|
3956 int v45; // edi@101
|
|
3957 int v46; // edi@101
|
|
3958 int v47; // eax@101
|
|
3959 unsigned __int64 v48; // qax@101
|
|
3960 unsigned __int8 v49; // zf@103
|
|
3961 unsigned __int8 v50; // sf@103
|
|
3962 unsigned __int8 v51; // of@103
|
|
3963 AIDirection v52; // [sp+0h] [bp-60h]@75
|
|
3964 AIDirection v53; // [sp+1Ch] [bp-44h]@116
|
|
3965 int v54; // [sp+38h] [bp-28h]@53
|
|
3966 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6
|
|
3967 int v56; // [sp+40h] [bp-20h]@6
|
|
3968 unsigned int _this; // [sp+44h] [bp-1Ch]@51
|
|
3969 int v58; // [sp+48h] [bp-18h]@51
|
|
3970 int v59; // [sp+4Ch] [bp-14h]@8
|
|
3971 unsigned int uFaceID; // [sp+50h] [bp-10h]@6
|
|
3972 int v61; // [sp+54h] [bp-Ch]@14
|
|
3973 int v62; // [sp+58h] [bp-8h]@6
|
|
3974 unsigned int v63; // [sp+5Ch] [bp-4h]@1
|
|
3975
|
|
3976 v63 = 0;
|
|
3977 if ( (signed int)uNumActors > 0 )
|
|
3978 {
|
|
3979 while ( 1 )
|
|
3980 {
|
|
3981 v0 = &pActors[v63];
|
|
3982 v1 = v0->uAIState;
|
|
3983 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed )
|
|
3984 goto LABEL_123;
|
|
3985 uSectorID = v0->uSectorID;
|
|
3986 v2 = _46ED1B_collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID);
|
|
3987 v0->uSectorID = uSectorID;
|
|
3988 v3 = v0->pMonsterInfo.uFlying;
|
|
3989 v56 = v2;
|
|
3990 v62 = v3;
|
|
3991 if ( !v0->CanAct() )
|
|
3992 v62 = 0;
|
|
3993 v4 = v0->vPosition.z;
|
|
3994 v59 = 0;
|
|
3995 if ( v4 > v2 + 1 )
|
|
3996 v59 = 1;
|
|
3997 if ( v2 <= -30000 )
|
|
3998 {
|
|
3999 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4);
|
|
4000 v0->uSectorID = v5;
|
|
4001 if ( !v5
|
|
4002 || (v56 = _46CEC3_get_floor_level(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) )
|
|
4003 goto LABEL_123;
|
|
4004 }
|
305
|
4005 if ( v0->uCurrentActionAnimation == ANIM_Walking)
|
0
|
4006 {
|
|
4007 v6 = v0->uMovementSpeed;
|
|
4008 v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0;
|
|
4009 v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0;
|
|
4010 v61 = v0->uMovementSpeed;
|
|
4011 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) )
|
|
4012 {
|
|
4013 v9 = v0->pActorBuffs[7].uPower;
|
|
4014 if ( v9 )
|
|
4015 LODWORD(v10) = v6 / (unsigned __int16)v9;
|
|
4016 else
|
|
4017 v10 = (signed __int64)((double)v61 * 0.5);
|
|
4018 v6 = v10;
|
|
4019 v61 = v10;
|
|
4020 }
|
|
4021 v11 = v0->uAIState;
|
|
4022 if ( v11 == 6 || v11 == 7 )
|
|
4023 {
|
|
4024 v6 *= 2;
|
|
4025 v61 = v6;
|
|
4026 }
|
|
4027 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 )
|
|
4028 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6);
|
|
4029 if ( v6 > 1000 )
|
|
4030 v6 = 1000;
|
323
|
4031 v12 = stru_5C6E00->Cos(v0->uYawAngle);
|
0
|
4032 uSectorID = v12;
|
|
4033 v13 = v12 * (signed __int64)v6;
|
|
4034 v61 = v13 >> 16;
|
|
4035 v0->vVelocity.x = WORD1(v13);
|
323
|
4036 uSectorID = stru_5C6E00->Sin(v0->uYawAngle);
|
0
|
4037 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16;
|
|
4038 v7 = v62 == 0;
|
|
4039 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16;
|
|
4040 if ( !v7 )
|
|
4041 {
|
323
|
4042 v14 = stru_5C6E00->Sin(v0->uPitchAngle);
|
0
|
4043 uSectorID = v14;
|
|
4044 v15 = v14 * (signed __int64)v6;
|
|
4045 v61 = v15 >> 16;
|
|
4046 v0->vVelocity.z = WORD1(v15);
|
|
4047 }
|
|
4048 }
|
|
4049 else
|
|
4050 {
|
|
4051 v61 = v0->vVelocity.x;
|
|
4052 uSectorID = 55000;
|
|
4053 v61 = (unsigned __int64)(55000i64 * v61) >> 16;
|
|
4054 v0->vVelocity.x = v61;
|
|
4055 v61 = v0->vVelocity.y;
|
|
4056 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16;
|
|
4057 v7 = v62 == 0;
|
|
4058 v0->vVelocity.y = v61;
|
|
4059 if ( !v7 )
|
|
4060 {
|
|
4061 uSectorID = 55000;
|
|
4062 v61 = v0->vVelocity.z;
|
|
4063 v61 = (unsigned __int64)(55000i64 * v61) >> 16;
|
|
4064 v0->vVelocity.z = v61;
|
|
4065 }
|
|
4066 }
|
|
4067 v16 = v0->vPosition.z;
|
|
4068 v17 = pIndoor->pFaces;
|
|
4069 v51 = __OFSUB__(v16, v56);
|
|
4070 v8 = v16 - v56 < 0;
|
|
4071 v18 = uFaceID;
|
|
4072 if ( v8 ^ v51 )
|
|
4073 {
|
|
4074 v0->vPosition.z = v56 + 1;
|
|
4075 v19 = &v17[v18];
|
|
4076 if ( v19->uPolygonType == 3 )
|
|
4077 {
|
|
4078 if ( v0->vVelocity.z < 0 )
|
|
4079 v0->vVelocity.z = 0;
|
|
4080 }
|
|
4081 else
|
|
4082 {
|
|
4083 if ( v19->pFacePlane_old.vNormal.z < 45000 )
|
|
4084 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
|
|
4085 }
|
|
4086 }
|
|
4087 else
|
|
4088 {
|
|
4089 if ( v59 && !v62 )
|
|
4090 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
|
|
4091 }
|
|
4092 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 )
|
|
4093 break;
|
|
4094 v0->vVelocity.z = 0;
|
|
4095 v0->vVelocity.y = 0;
|
|
4096 v0->vVelocity.x = 0;
|
|
4097 if ( BYTE2(v17[v18].uAttributes) & 0x40 )
|
|
4098 {
|
|
4099 if (v0->uAIState == Dead)
|
|
4100 v0->uAIState = Removed;
|
|
4101 }
|
|
4102 LABEL_123:
|
|
4103 ++v63;
|
|
4104 if ( (signed int)v63 >= (signed int)uNumActors )
|
|
4105 return;
|
|
4106 }
|
|
4107 v20 = v0->uActorRadius;
|
|
4108 v21 = v0->uActorHeight;
|
|
4109 stru_721530.field_84 = -1;
|
|
4110 stru_721530.field_70 = 0;
|
|
4111 uSectorID = 0;
|
|
4112 stru_721530.field_0 = 1;
|
|
4113 stru_721530.field_8 = v20;
|
|
4114 stru_721530.prolly_normal_d = v20;
|
|
4115 stru_721530.field_C = v21;
|
|
4116 v22 = 0;
|
|
4117 while ( 1 )
|
|
4118 {
|
|
4119 stru_721530.field_34.x = v0->vPosition.x;
|
|
4120 stru_721530.normal.x = stru_721530.field_34.x;
|
|
4121 stru_721530.field_34.y = v0->vPosition.y;
|
|
4122 stru_721530.normal.y = stru_721530.field_34.y;
|
|
4123 v23 = v0->vPosition.z;
|
|
4124 stru_721530.normal.z = v23 + v20 + 1;
|
|
4125 stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1;
|
|
4126 if ( stru_721530.field_34.z < stru_721530.normal.z )
|
|
4127 stru_721530.field_34.z = v23 + v20 + 1;
|
|
4128 stru_721530.field_1C = v0->vVelocity.x;
|
|
4129 stru_721530.field_20 = v0->vVelocity.y;
|
|
4130 stru_721530.field_24 = v0->vVelocity.z;
|
|
4131 stru_721530.uSectorID = v0->uSectorID;
|
|
4132 if ( !stru_721530._47050A(v22) )
|
|
4133 {
|
|
4134 v58 = v22;
|
|
4135 v24 = 8 * v63;
|
|
4136 LOBYTE(v24) = 8 * v63 | 3;
|
|
4137 v61 = v22;
|
|
4138 _this = v24;
|
|
4139 do
|
|
4140 {
|
|
4141 _46E44E_collide_against_faces_and_portals(1u);
|
|
4142 _46E0B2_collide_against_decorations();
|
|
4143 _46EF01_collision_chech_player(0);
|
|
4144 _46ED8A_collide_against_layingItems(_this);
|
|
4145 v25 = 0;
|
|
4146 v56 = 0;
|
|
4147 if ( ai_arrays_size > v22 )
|
|
4148 {
|
|
4149 do
|
|
4150 {
|
|
4151 v54 = ai_array_4F7DB0_actor_ids[v25];
|
|
4152 if ( v54 != v63 )
|
|
4153 {
|
|
4154 v26 = v54;
|
|
4155 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z);
|
|
4156 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y);
|
|
4157 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x);
|
322
|
4158 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius
|
0
|
4159 && _46DF1A_collide_against_actor(v54, 40) )
|
|
4160 ++v58;
|
|
4161 v22 = 0;
|
|
4162 }
|
|
4163 v25 = v56++ + 1;
|
|
4164 }
|
|
4165 while ( v56 < ai_arrays_size );
|
|
4166 }
|
|
4167 if ( _46F04E_collide_against_portals() )
|
|
4168 break;
|
|
4169 ++v61;
|
|
4170 }
|
|
4171 while ( v61 < 100 );
|
|
4172 v56 = v58 > 1;
|
|
4173 if ( stru_721530.field_7C >= stru_721530.field_6C )
|
|
4174 {
|
|
4175 v30 = stru_721530.normal2.x;
|
|
4176 v31 = stru_721530.normal2.y;
|
|
4177 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
|
|
4178 }
|
|
4179 else
|
|
4180 {
|
|
4181 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
|
|
4182 v30 = v58 + v0->vPosition.x;
|
|
4183 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
|
|
4184 v31 = v58 + v0->vPosition.y;
|
|
4185 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
|
|
4186 v32 = v58 + v0->vPosition.z;
|
|
4187 }
|
|
4188 v33 = _46ED1B_collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID);
|
|
4189 v34 = pIndoor->pFaces[uFaceID].uAttributes;
|
|
4190 v35 = v34 & 0x400000;
|
|
4191 if (v35 && v0->uAIState == Dead)
|
|
4192 {
|
|
4193 v0->uAIState = Removed;
|
|
4194 goto LABEL_120;
|
|
4195 }
|
|
4196 if ( v59 != v22 || v62 != v22 || v35 == v22 )
|
|
4197 {
|
|
4198 if ( v33 == -30000 )
|
|
4199 goto LABEL_120;
|
|
4200 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 )
|
|
4201 {
|
|
4202 if ( stru_721530.field_7C >= stru_721530.field_6C )
|
|
4203 {
|
|
4204 v0->vPosition.x = LOWORD(stru_721530.normal2.x);
|
|
4205 v0->vPosition.y = LOWORD(stru_721530.normal2.y);
|
|
4206 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1;
|
|
4207 v0->uSectorID = LOWORD(stru_721530.uSectorID);
|
|
4208 goto LABEL_123;
|
|
4209 }
|
|
4210 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
|
|
4211 v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16;
|
|
4212 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
|
|
4213 v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16;
|
|
4214 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
|
|
4215 v36 = stru_721530.uFaceID;
|
|
4216 v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16;
|
|
4217 v0->uSectorID = LOWORD(stru_721530.uSectorID);
|
|
4218 stru_721530.field_70 += stru_721530.field_7C;
|
|
4219 v37 = v36 >> 3;
|
141
|
4220 if ( (v36 & 7) != OBJECT_Actor)
|
0
|
4221 {
|
141
|
4222 if ( (v36 & 7) != OBJECT_Player)
|
0
|
4223 {
|
141
|
4224 if ( (v36 & 7) == OBJECT_Decoration)
|
0
|
4225 {
|
295
|
4226 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y);
|
0
|
4227 v45 = stru_5C6E00->Atan2(
|
|
4228 v0->vPosition.x - pLevelDecorations[v37].vPosition.x,
|
|
4229 v0->vPosition.y - pLevelDecorations[v37].vPosition.y);
|
323
|
4230 v54 = stru_5C6E00->Cos(v45);
|
0
|
4231 v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16;
|
|
4232 v46 = v45 - stru_5C6E00->uIntegerHalfPi;
|
|
4233 v0->vVelocity.x = v54 * _this >> 16;
|
323
|
4234 v47 = stru_5C6E00->Sin(v45);
|
0
|
4235 v54 = v47;
|
|
4236 v48 = v47 * (signed __int64)(signed int)_this;
|
|
4237 v56 = v48 >> 16;
|
|
4238 v0->vVelocity.y = WORD1(v48);
|
|
4239 goto LABEL_119;
|
|
4240 }
|
141
|
4241 if ( (v36 & 7) == OBJECT_BModel)
|
0
|
4242 {
|
|
4243 stru_721530.field_84 = v36 >> 3;
|
|
4244 v38 = &pIndoor->pFaces[v37];
|
|
4245 if ( v38->uPolygonType == 3 )
|
|
4246 {
|
|
4247 v39 = v0->vVelocity.x;
|
|
4248 v40 = v0->vVelocity.y * v0->vVelocity.y;
|
|
4249 v0->vVelocity.z = 0;
|
|
4250 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1;
|
|
4251 if ( v39 * v39 + v40 < 400 )
|
|
4252 {
|
|
4253 v0->vVelocity.y = 0;
|
|
4254 v0->vVelocity.x = 0;
|
|
4255 goto LABEL_119;
|
|
4256 }
|
|
4257 }
|
|
4258 else
|
|
4259 {
|
|
4260 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y
|
|
4261 * v0->vVelocity.y
|
|
4262 + v38->pFacePlane_old.vNormal.z
|
|
4263 * v0->vVelocity.z) >> 16;
|
|
4264 if ( stru_721530.field_64 >> 3 > v61 )
|
|
4265 v61 = stru_721530.field_64 >> 3;
|
|
4266 v58 = v38->pFacePlane_old.vNormal.x;
|
|
4267 v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16;
|
|
4268 _this = v38->pFacePlane_old.vNormal.y;
|
|
4269 _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16;
|
|
4270 v56 = v38->pFacePlane_old.vNormal.z;
|
|
4271 v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16;
|
|
4272 v0->vVelocity.x += v58;
|
|
4273 v0->vVelocity.y += _this;
|
|
4274 v0->vVelocity.z += v56;
|
|
4275 v41 = v38->uPolygonType;
|
|
4276 if ( v41 != 4 && v41 != 3 )
|
|
4277 {
|
|
4278 v42 = v38->pFacePlane_old.vNormal.x;
|
|
4279 v43 = v0->vPosition.z;
|
|
4280 v44 = stru_721530.prolly_normal_d
|
|
4281 - ((v38->pFacePlane_old.dist
|
|
4282 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z
|
|
4283 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y
|
|
4284 + v42 * v0->vPosition.x) >> 16);
|
|
4285 if ( v44 > 0 )
|
|
4286 {
|
|
4287 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16;
|
|
4288 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16;
|
|
4289 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16);
|
|
4290 }
|
|
4291 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y);
|
|
4292 }
|
|
4293 }
|
|
4294 if ( BYTE3(v38->uAttributes) & 8 )
|
|
4295 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1);
|
|
4296 }
|
|
4297 LABEL_119:
|
|
4298 v56 = v0->vVelocity.x;
|
|
4299 v54 = 58500;
|
|
4300 v56 = (unsigned __int64)(58500i64 * v56) >> 16;
|
|
4301 v0->vVelocity.x = v56;
|
|
4302 v56 = v0->vVelocity.y;
|
|
4303 v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16;
|
|
4304 v54 = 58500;
|
|
4305 v0->vVelocity.y = v56;
|
|
4306 v56 = v0->vVelocity.z;
|
|
4307 v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16;
|
|
4308 v22 = 0;
|
|
4309 v0->vVelocity.z = v56;
|
|
4310 goto LABEL_120;
|
|
4311 }
|
|
4312 if ( v0->GetActorsRelation(0) )
|
|
4313 {
|
|
4314 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[11].uExpireTime), v22);
|
|
4315 v49 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) == v22;
|
|
4316 v50 = HIDWORD(pParty->pPartyBuffs[11].uExpireTime) - v22 < 0;
|
|
4317 v0->vVelocity.y = v22;
|
|
4318 v0->vVelocity.x = v22;
|
|
4319 if ( !(v50 ^ v51)
|
|
4320 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v22) )
|
|
4321 pParty->pPartyBuffs[11].Reset();
|
|
4322 viewparams->bRedrawGameUI = 1;
|
|
4323 goto LABEL_119;
|
|
4324 }
|
|
4325 v36 = stru_721530.uFaceID;
|
|
4326 LABEL_118:
|
|
4327 Actor::FaceObject(v63, v36, v22, (AIDirection *)v22);
|
|
4328 goto LABEL_119;
|
|
4329 }
|
|
4330 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) )
|
|
4331 goto LABEL_119;
|
|
4332 if ( v0->pMonsterInfo.uHostilityType )
|
|
4333 {
|
|
4334 if ( v56 == v22 )
|
|
4335 goto LABEL_114;
|
|
4336 }
|
|
4337 else
|
|
4338 {
|
|
4339 if ( v56 == v22 )
|
|
4340 {
|
|
4341 if ( !pActors[v37].pMonsterInfo.uHostilityType )
|
|
4342 goto LABEL_118;
|
|
4343 LABEL_114:
|
|
4344 Actor::_402968(v63, v36, v22, (AIDirection *)v22);
|
|
4345 goto LABEL_119;
|
|
4346 }
|
|
4347 }
|
|
4348 Actor::_403F58(v63, 4, v22, &v53);
|
|
4349 goto LABEL_119;
|
|
4350 }
|
|
4351 if ( v0->vPosition.x & 1 )
|
|
4352 v0->uYawAngle += 100;
|
|
4353 else
|
|
4354 v0->uYawAngle -= 100;
|
|
4355 }
|
|
4356 else
|
|
4357 {
|
|
4358 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) )
|
|
4359 goto LABEL_123;
|
|
4360 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 )
|
|
4361 {
|
|
4362 Actor::_403F58(v63, 4, v22, &v52);
|
|
4363 goto LABEL_123;
|
|
4364 }
|
|
4365 }
|
|
4366 }
|
|
4367 LABEL_120:
|
|
4368 ++uSectorID;
|
|
4369 if ( uSectorID >= 100 )
|
|
4370 goto LABEL_123;
|
|
4371 v20 = stru_721530.prolly_normal_d;
|
|
4372 }
|
|
4373 }
|
|
4374 }
|
|
4375 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);
|
|
4376 // 4F75D8: using guessed type int ai_arrays_size;
|
|
4377
|
|
4378
|
|
4379
|
|
4380
|
|
4381
|
|
4382
|
|
4383 //----- (00460A78) --------------------------------------------------------
|
|
4384 void __thiscall PrepareToLoadBLV(unsigned int bLoading)
|
|
4385 {
|
|
4386 unsigned int v1; // ebx@1
|
|
4387 unsigned int v2; // eax@8
|
|
4388 MapInfo *v3; // edi@9
|
|
4389 int v4; // eax@11
|
|
4390 int v5; // eax@12
|
|
4391 int v6; // eax@13
|
|
4392 int v7; // esi@27
|
|
4393 SpawnPointMM7 *v8; // edx@28
|
|
4394 //char v9; // bl@33
|
|
4395 //int v10; // eax@34
|
|
4396 //char *v11; // ecx@37
|
|
4397 //int v12; // edi@44
|
|
4398 //unsigned int v13; // edi@48
|
|
4399 char *v14; // esi@49
|
|
4400 __int16 v15; // ax@50
|
|
4401 int v16; // ecx@52
|
|
4402 DecorationDesc *v17; // eax@54
|
|
4403 int v18; // ecx@55
|
|
4404 //int *v19; // edi@58
|
|
4405 //unsigned char v20; // dl@58
|
|
4406 int v21; // eax@64
|
|
4407 char v22; // cl@64
|
|
4408 //signed int v23; // ebx@67
|
|
4409 //char *v24; // esi@68
|
|
4410 //int v25; // eax@70
|
|
4411 //char *v26; // esi@78
|
|
4412 //int v27; // eax@79
|
|
4413 char v28; // zf@81
|
|
4414 __int16 v29; // ax@85
|
|
4415 signed int v30; // edi@94
|
|
4416 int v31; // esi@94
|
|
4417 char Args; // [sp+350h] [bp-C4h]@16
|
|
4418 int v34[4]; // [sp+3E8h] [bp-2Ch]@96
|
|
4419 int v35; // [sp+3F8h] [bp-1Ch]@1
|
|
4420 //char b[4]; // [sp+3FCh] [bp-18h]@58
|
|
4421 MapInfo *v37; // [sp+400h] [bp-14h]@1
|
|
4422 int v38; // [sp+404h] [bp-10h]@1
|
|
4423 unsigned int v39; // [sp+408h] [bp-Ch]@8
|
|
4424 int pDest; // [sp+40Ch] [bp-8h]@1
|
|
4425 //int i; // [sp+410h] [bp-4h]@27
|
|
4426
|
|
4427 v37 = (MapInfo *)bLoading;
|
|
4428 v1 = 0;
|
|
4429 v35 = 0;
|
|
4430 pGameLoadingUI_ProgressBar->Reset(0x20u);
|
|
4431 bUnderwater = 0;
|
|
4432 bNoNPCHiring = 0;
|
|
4433 v38 = 0;
|
|
4434 pDest = 1;
|
|
4435 uCurrentlyLoadedLevelType = LEVEL_Indoor;
|
|
4436 pGame->uFlags2 &= 0xFFFFFFF7u;
|
|
4437 if ( Is_out15odm_underwater() )
|
|
4438 {
|
|
4439 bUnderwater = 1;
|
|
4440 pGame->uFlags2 |= 8u;
|
|
4441 }
|
|
4442 if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") )
|
|
4443 bNoNPCHiring = 1;
|
|
4444 pPaletteManager->pPalette_tintColor[0] = 0;
|
|
4445 pPaletteManager->pPalette_tintColor[1] = 0;
|
|
4446 pPaletteManager->pPalette_tintColor[2] = 0;
|
|
4447 pPaletteManager->RecalculateAll();
|
|
4448 if ( qword_A750D8 )
|
|
4449 qword_A750D8 = 0i64;
|
|
4450 v2 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
4451 v39 = v2;
|
|
4452 if ( v2 )
|
|
4453 {
|
|
4454 v3 = &pMapStats->pInfos[v2];
|
|
4455 v1 = v3->uRespawnIntervalDays;
|
|
4456 v38 = GetAlertStatus();
|
|
4457 }
|
|
4458 else
|
|
4459 {
|
|
4460 v3 = v37;
|
|
4461 }
|
|
4462 dword_6BE13C_uCurrentlyLoadedLocationID = v39;
|
|
4463 pAllocator->FreeChunk(ptr_6A0D08);
|
|
4464 ptr_6A0D08 = 0;
|
|
4465 _6A0D0C_txt_lod_loading = 0;
|
|
4466 TryLoadLevelFromLOD();
|
|
4467 pStationaryLightsStack->uNumLightsActive = 0;
|
|
4468 v4 = pIndoor->Load(
|
|
4469 pCurrentMapName,
|
|
4470 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1,
|
|
4471 v1,
|
|
4472 (char *)&pDest)
|
|
4473 - 1;
|
|
4474 if ( !v4 )
|
|
4475 {
|
|
4476 sprintf(&Args, "Unable to open %s", pCurrentMapName);
|
|
4477 Abortf(&Args);
|
|
4478 }
|
|
4479 v5 = v4 - 1;
|
|
4480 if ( !v5 )
|
|
4481 {
|
|
4482 sprintf(&Args, "File %s is not a BLV File", pCurrentMapName);
|
|
4483 Abortf(&Args);
|
|
4484 }
|
|
4485 v6 = v5 - 1;
|
|
4486 if ( !v6 )
|
|
4487 Abortf("Attempt to open new level before clearing old");
|
|
4488 if ( v6 == 1 )
|
|
4489 Abortf("Out of memory loading indoor level");
|
|
4490 if ( !(dword_6BE364_game_settings_1 & 0x2000) )
|
|
4491 {
|
|
4492 InitializeActors();
|
|
4493 InitializeLayingItems();
|
|
4494 }
|
|
4495 BYTE1(dword_6BE364_game_settings_1) &= 0xDFu;
|
|
4496 if ( !v39 )
|
|
4497 pDest = 0;
|
|
4498 if ( pDest == 1 )
|
|
4499 {
|
|
4500 v7 = 0;
|
|
4501 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 )
|
|
4502 {
|
|
4503 v8 = &pIndoor->pSpawnPoints[v7];
|
|
4504 if ( pIndoor->pSpawnPoints[v7].uKind == 3 )
|
|
4505 SpawnEncounter(v3, v8, 0, 0, 0);
|
|
4506 else
|
|
4507 v3->SpawnRandomTreasure(v8);
|
|
4508 ++i;
|
|
4509 }
|
|
4510 RespawnGlobalDecorations();
|
|
4511 }
|
|
4512
|
|
4513 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0);
|
|
4514 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0);
|
|
4515
|
|
4516 for (uint i = 0; i < pIndoor->uNumDoors; ++i)
|
|
4517 {
|
|
4518 auto pDoor = pIndoor->pDoors + i;
|
|
4519
|
|
4520 if (pDoor->uAttributes & 0x01)
|
|
4521 {
|
|
4522 pDoor->uState = BLVDoor::Opening;
|
|
4523 pDoor->uTimeSinceTriggered = 15360;
|
|
4524 pDoor->uAttributes = 2;
|
|
4525 }
|
|
4526
|
|
4527 if (pDoor->uState == BLVDoor::Closed)
|
|
4528 {
|
|
4529 pDoor->uState = BLVDoor::Closing;
|
|
4530 pDoor->uTimeSinceTriggered = 15360;
|
|
4531 pDoor->uAttributes = 2;
|
|
4532 }
|
|
4533 else if (pDoor->uState == BLVDoor::Open)
|
|
4534 {
|
|
4535 pDoor->uState = BLVDoor::Opening;
|
|
4536 pDoor->uTimeSinceTriggered = 15360;
|
|
4537 pDoor->uAttributes = 2;
|
|
4538 }
|
|
4539 }
|
|
4540
|
|
4541 /*
|
|
4542 i = 0;
|
|
4543 v9 = 2;
|
|
4544 if ( pIndoor->uNumDoors > 0 )
|
|
4545 {
|
|
4546 v10 = 0;
|
|
4547 while ( 1 )
|
|
4548 {
|
|
4549 if ( pIndoor->pDoors[v10].uAttributes & 1 )
|
|
4550 {
|
|
4551 pIndoor->pDoors[v10].uState = 1;
|
|
4552 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360;
|
|
4553 pIndoor->pDoors[v10].uAttributes = 2;
|
|
4554 }
|
|
4555 v11 = (char *)&pIndoor->pDoors[v10].uState;
|
|
4556 if ( !*(short *)v11 )
|
|
4557 break;
|
|
4558 if ( *(short *)v11 == 2 )
|
|
4559 {
|
|
4560 *(short *)v11 = 1;
|
|
4561 goto LABEL_41;
|
|
4562 }
|
|
4563 LABEL_42:
|
|
4564 ++i;
|
|
4565 ++v10;
|
|
4566 if ( i >= pIndoor->uNumDoors )
|
|
4567 goto LABEL_43;
|
|
4568 }
|
|
4569 *(short *)v11 = 3;
|
|
4570 LABEL_41:
|
|
4571 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360;
|
|
4572 pIndoor->pDoors[v10].uAttributes = 2;
|
|
4573 goto LABEL_42;
|
|
4574 }
|
|
4575 LABEL_43:
|
|
4576 */
|
|
4577
|
|
4578 for (uint i = 0; i < pIndoor->uNumFaces; ++i)
|
|
4579 {
|
|
4580 auto pFace = pIndoor->pFaces + i;
|
|
4581 if (!pFace->uBitmapID != -1)
|
|
4582 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1);
|
|
4583 }
|
|
4584
|
|
4585 /*i = 0;
|
|
4586 if ( (signed int)pIndoor->uNumFaces > 0 )
|
|
4587 {
|
|
4588 v12 = 0;
|
|
4589 do
|
|
4590 {
|
|
4591 if ( pIndoor->pFaces[v12].uBitmapID != -1 )
|
|
4592 pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1);
|
|
4593 ++i;
|
|
4594 ++v12;
|
|
4595 }
|
|
4596 while ( i < (signed int)pIndoor->uNumFaces );
|
|
4597 }*/
|
|
4598
|
|
4599
|
|
4600 pGameLoadingUI_ProgressBar->Progress();
|
|
4601
|
|
4602 for (uint i = 0; i < uNumLevelDecorations; ++i)
|
|
4603 {
|
|
4604 auto pDecortaion = pLevelDecorations + i;
|
|
4605
|
|
4606 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID);
|
|
4607
|
|
4608 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID;
|
|
4609 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9)
|
|
4610 {
|
|
4611 pSoundList->LoadSound(v15, 0);
|
|
4612 v16 = _6807E0_num_decorations_with_sounds_6807B8++;
|
|
4613 _6807B8_level_decorations_ids[v16] = i;
|
|
4614 }
|
|
4615
|
|
4616 if ( !(pDecortaion->field_2 & 0x20) )
|
|
4617 {
|
|
4618 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID];
|
|
4619 if ( !((unsigned __int8)2 & v17->uFlags) )
|
|
4620 {
|
|
4621 v18 = v17->uLightRadius;
|
|
4622 if ( v18 )
|
|
4623 {
|
|
4624 unsigned char r = 255,
|
|
4625 g = 255,
|
|
4626 b = 255;
|
|
4627 if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights)
|
|
4628 {
|
|
4629 r = v17->uColoredLightRed;
|
|
4630 g = v17->uColoredLightGreen;
|
|
4631 b = v17->uColoredLightBlue;
|
|
4632 }
|
|
4633 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x,
|
|
4634 pDecortaion->vPosition.y,
|
|
4635 pDecortaion->vPosition.z + v17->uDecorationHeight,
|
|
4636 v18,
|
|
4637 r,
|
|
4638 g,
|
|
4639 b,
|
|
4640 byte_4E94D0);
|
|
4641 }
|
|
4642 }
|
|
4643 }
|
|
4644
|
|
4645 if (!pDecortaion->field_16_event_id)
|
|
4646 {
|
|
4647 if (pDecortaion->IsInteractive())
|
|
4648 {
|
|
4649 if ( v35 < 124 )
|
|
4650 {
|
|
4651 v21 = v35 + 1;
|
|
4652 pDecortaion->_idx_in_stru123 = v35 + 75;
|
|
4653 v22 = stru_5E4C90._decor_events[v21 + 74 - 75];
|
|
4654 v35 = v21;
|
|
4655 if ( !v22 )
|
|
4656 pDecortaion->field_2 |= 0x20;
|
|
4657 }
|
|
4658 }
|
|
4659 }
|
|
4660 }
|
|
4661
|
|
4662 pGameLoadingUI_ProgressBar->Progress();
|
|
4663
|
|
4664 for (uint i = 0; i < uNumLayingItems; ++i)
|
|
4665 {
|
|
4666 auto p = pLayingItems + i;
|
|
4667 if (p->uObjectDescID)
|
|
4668 {
|
|
4669 auto uItemID = p->stru_24.uItemID;
|
|
4670 if (uItemID)
|
|
4671 {
|
|
4672 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION &&
|
|
4673 !p->stru_24._bonus_type)
|
|
4674 p->stru_24._bonus_type = rand() % 15 + 5;
|
|
4675 pItemsTable->SetSpecialBonus(&p->stru_24);
|
|
4676 }
|
|
4677 }
|
|
4678 }
|
|
4679
|
|
4680 for (uint i = 0; i < uNumActors; ++i)
|
|
4681 //if ( (signed int)uNumActors > (signed int)v13 )
|
|
4682 {
|
|
4683 Actor *pActor = pActors + i;
|
|
4684 //v26 = (char *)&pActors[0].uAttributes;
|
|
4685 //do
|
|
4686 //{
|
|
4687 //v27 = *(int *)v26;
|
|
4688 if (pActor->uAttributes & 0x100000)
|
|
4689 {
|
|
4690 if ( !v39 )
|
|
4691 {
|
|
4692 pActor->pMonsterInfo.field_3E = 19;
|
|
4693 pActor->uAttributes |= 0x10000;
|
|
4694 continue;
|
|
4695 }
|
|
4696 v28 = v38 == 0;
|
|
4697 }
|
|
4698 else
|
|
4699 {
|
|
4700 v28 = v38 == 1;
|
|
4701 }
|
|
4702
|
|
4703 if ( !v28 )
|
|
4704 {
|
|
4705 pActor->PrepareSprites(0);
|
|
4706 v29 = pActor->pMonsterInfo.field_3E;
|
|
4707 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
4708 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) )
|
|
4709 {
|
|
4710 pActor->pMonsterInfo.field_3E = 5;
|
|
4711 pActor->UpdateAnimation();
|
|
4712 }
|
|
4713 }
|
|
4714 else
|
|
4715 {
|
|
4716 pActor->pMonsterInfo.field_3E = 19;
|
|
4717 pActor->uAttributes |= 0x10000;
|
|
4718 }
|
|
4719 //}
|
|
4720 //while ( i < (signed int)uNumActors );
|
|
4721 }
|
|
4722
|
|
4723 pGameLoadingUI_ProgressBar->Progress();
|
|
4724
|
|
4725 Actor this_;
|
|
4726 this_.pMonsterInfo.uID = 45;
|
|
4727 this_.PrepareSprites(0);
|
|
4728 if ( !v37 )
|
|
4729 {
|
|
4730 pParty->sRotationX = 0;
|
|
4731 pParty->sRotationY = 0;
|
|
4732 pParty->vPosition.z = 0;
|
|
4733 pParty->vPosition.y = 0;
|
|
4734 pParty->vPosition.x = 0;
|
|
4735 pParty->uFallStartY = 0;
|
|
4736 pParty->uFallSpeed = 0;
|
|
4737 TeleportToStartingPoint(uLevel_StartingPointType);
|
|
4738 }
|
|
4739 viewparams->_443365();
|
|
4740 PlayLevelMusic();
|
|
4741 if ( !v37 )
|
|
4742 {
|
|
4743 v30 = 0;
|
|
4744 v31 = 1;
|
|
4745 do
|
|
4746 {
|
|
4747 if ( pPlayers[v31]->CanAct() )
|
|
4748 v34[v30++] = v31;
|
|
4749 ++v31;
|
|
4750 }
|
|
4751 while ( v31 <= 4 );
|
|
4752 if ( v30 )
|
|
4753 {
|
|
4754 if ( pDest )
|
|
4755 {
|
|
4756 qword_A750D8 = 256i64;
|
|
4757 word_A750E0 = 46;
|
|
4758 word_A750E2 = LOWORD(v34[rand() % v30]);
|
|
4759 }
|
|
4760 }
|
|
4761 }
|
|
4762 } |