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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "MapInfo.h"
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6 #include "Game.h"
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7 #include "GUIWindow.h"
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8 #include "GUIFont.h"
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9 #include "GUIProgressBar.h"
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10 #include "Party.h"
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11 #include "AudioPlayer.h"
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12 #include "Outdoor.h"
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13 #include "IndoorCamera.h"
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14 #include "Overlays.h"
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15 #include "Monsters.h"
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16 #include "Arcomage.h"
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17 #include "LOD.h"
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18 #include "Actor.h"
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19 #include "Allocator.h"
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20 #include "Events.h"
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21 #include "Viewport.h"
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22 #include "FrameTableInc.h"
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23 #include "Math.h"
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24 #include "SpriteObject.h"
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25 #include "ObjectList.h"
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26 #include "Chest.h"
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27 #include "PaletteManager.h"
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28 #include "DecorationList.h"
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29 #include "SaveLoad.h"
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30 #include "stru123.h"
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31 #include "Time.h"
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32 #include "IconFrameTable.h"
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33 #include "Awards.h"
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34 #include "Autonotes.h"
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35 #include "stru160.h"
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36 #include "TurnEngine.h"
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37 #include "CastSpellInfo.h"
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38 #include "Weather.h"
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39 #include "stru298.h"
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40 #include "StorylineTextTable.h"
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41 #include "Events2D.h"
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42 #include "texts.h"
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43
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44 #include "mm7_data.h"
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45
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46
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47
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48 //----- (0041B578) --------------------------------------------------------
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49 void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
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50 {
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51 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
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52 pRenderer->uTargetGBits,
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53 pRenderer->uTargetBBits);
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54 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
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55 pRenderer->uTargetGBits,
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56 pRenderer->uTargetBBits);
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57 pPaletteManager->RecalculateAll();
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58
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59 for (uint i = 0; i < 480; ++i)
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60 pSRZBufferLineOffsets[i] = 640 * i;
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61
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62 pRenderer->ResetTextureClipRect();
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63
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64 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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65 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
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66 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
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67 pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
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68 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
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69 pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
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70 pFontArrus->field_3 = 0;
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71 pFontLucida->field_3 = 0;
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72 pFontCreate->field_3 = 0;
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73
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74 for (uint i = 0; i < 20; ++i)
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75 pWindowList[i].eWindowType = WINDOW_null;
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76
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77 uNumVisibleWindows = -1;
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78 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
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79 }
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80
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81 //----- (004415C5) --------------------------------------------------------
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82 void LoadPartyBuffIcons()
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83 {
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84 for (uint i = 0; i < 14; ++i)
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85 {
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86 char filename[200];
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87 sprintf(filename, "isn-%02d", i + 1);
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88 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
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89 }
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90
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91 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
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92 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
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93 }
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94
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95 //----- (0041B690) --------------------------------------------------------
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96 void __cdecl MainMenuUI_Create()
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97 {
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98 //unsigned int v0; // eax@1
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99 //unsigned int v1; // eax@1
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100 //unsigned int v2; // eax@1
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101 //unsigned int v3; // eax@1
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102 //unsigned int v4; // eax@1
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103 //unsigned int v5; // eax@1
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104 Texture *v6; // ST78_4@1
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105 //const char *v7; // ST5C_4@1
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106 unsigned __int8 v8; // al@1
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107 //Texture *v9; // ST60_4@1
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108 Texture *v10; // ST78_4@1
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109 //const char *v11; // ST5C_4@1
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110 unsigned __int8 v12; // al@1
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111 //Texture *v13; // ST60_4@1
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112 unsigned int v14; // eax@1
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113 Texture *v15; // ST78_4@1
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114 //const char *v16; // ST5C_4@1
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115 unsigned __int8 v17; // al@1
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116 //Texture *v18; // ST60_4@1
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117 unsigned int uTextureID_ib_td4_A; // eax@1
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118 Texture *v20; // ST78_4@1
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119 unsigned __int8 v22; // al@1
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120 //Texture *v23; // ST60_4@1
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121 Texture *v24; // eax@1
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122 //Texture *v25; // esi@1
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123 //Texture *v26; // ST60_4@1
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124 //const char *v27; // ST5C_4@1
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125 unsigned __int8 v28; // al@1
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126 Texture *v29; // eax@1
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127 //Texture *v30; // esi@1
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128 //Texture *v31; // ST60_4@1
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129 //const char *v32; // ST5C_4@1
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130 unsigned __int8 v33; // al@1
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131
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132 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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133 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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134 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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135 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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136 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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137 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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138
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139 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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140 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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141 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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142 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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143 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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144 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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145 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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146 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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147
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148 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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149 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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150 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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151 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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152 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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153 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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154 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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155 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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156 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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157 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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158 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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159 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
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160 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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161 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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162 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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163 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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164 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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165 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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166
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167 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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168 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
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169 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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170 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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171 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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172 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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173 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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174 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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175 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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176 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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177 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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178 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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179 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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180 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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181
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182 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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183 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
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184 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
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185 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
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186
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187 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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188 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
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189 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
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190 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
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191
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192 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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193 v15 = pIcons_LOD->GetTexture(v14);
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194 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
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195 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
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196
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197 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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198 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
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199 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
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200 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
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201 pGlobalTXT_LocalizationStrings[78],//Calendar
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202 v20, 0);
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203
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204 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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205 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
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206 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
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207 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
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208 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
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209 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
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210
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211 bFlashAutonotesBook = 0;
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212 bFlashQuestBook = 0;
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213 bFlashHistoryBook = 0;
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214
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215 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
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216 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
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217 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
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218 v24, 0);
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219 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
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220 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
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221 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
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222 v29, 0);
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223 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
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224 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
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225 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
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226 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
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227 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
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228 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
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229 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
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230 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
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231 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
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232 0);
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233 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
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234 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
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235 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
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236 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
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237 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
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238 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
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239 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
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240 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
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241 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
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242 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
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243 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
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244 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
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245 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
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246 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
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247 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
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248 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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249 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
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250 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
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251 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
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252 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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253 LoadPartyBuffIcons();
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254 }
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255
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832
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256 //----- (004979D2) --------------------------------------------------------
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257 MENU_STATE __cdecl CreditsMenu__Loop()
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258 {
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259 char *v0; // eax@5
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260 char *v1; // edi@5
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261 FILE *pFile; // eax@5
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262 unsigned int pSize; // esi@7
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263 GUIFont *pFont; // edx@9
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264 GUIFont *pFont2; // ecx@9
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265 __int16 pHeight; // ax@9
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266 void *v7; // eax@9
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267 unsigned int pNumPixels; // ST2C_4@9
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268 unsigned int teal; // eax@9
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269 unsigned int v10; // ST2C_4@19
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270 MSG Msg; // [sp+84h] [bp-B8h]@10
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271 int v17; // [sp+A0h] [bp-9Ch]@9
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272 int pX; // [sp+A4h] [bp-98h]@9
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273 unsigned int pY; // [sp+A8h] [bp-94h]@9
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274 int v20; // [sp+ACh] [bp-90h]@9
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275 int a4; // [sp+B0h] [bp-8Ch]@9
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276 int pColor2; // [sp+F8h] [bp-44h]@9
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277 int pColor1; // [sp+FCh] [bp-40h]@9
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278 int a5; // [sp+128h] [bp-14h]@1
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279 char *pString; // [sp+12Ch] [bp-10h]@9
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280 char *ptr; // [sp+130h] [bp-Ch]@5
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281 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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282 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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283 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
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284 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
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285 Texture pTexture3; // [sp+Ch] [bp-130h]@5
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286
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287 a5 = 0;
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288 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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289 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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290 if ( pMessageQueue_50CBD0->uNumMessages )
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291 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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292 ++pIcons_LOD->uTexturePacksCount;
|
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293 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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294 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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|
295 dword_A74C88 = 0;
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296 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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297 pTexture.Load("mm6title.pcx", 0);
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298 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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|
299 v1 = v0;
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|
300 ptr = v0;
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301 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
|
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302 if ( !pFile )
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303 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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304 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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305 fread(&pTexture3, 1, 0x30, pFile);
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306 pSize = pTexture3.uDecompressedSize;
|
|
307 if ( !pTexture3.uDecompressedSize )
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|
308 pSize = pTexture3.uTextureSize;
|
|
309 memset(&pTexture3, 0, 0x48);
|
|
310 pFont = pFontCChar;
|
|
311 pFont2 = pFontQuick;
|
|
312 v1[pSize] = 0;
|
|
313 v20 = 250;
|
|
314 a4 = 440;
|
|
315 pX = 389;
|
|
316 pY = 19;
|
|
317 pTexture2.uWidth = 250;
|
|
318 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
|
|
319 pTexture2.uHeight = pHeight + 2 * a4;
|
|
320 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
|
|
321 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
|
|
322 pNumPixels = pTexture2.uNumPixels;
|
|
323 pTexture2.pPixels = (unsigned __int16 *)v7;
|
949
|
324 teal = TargetColor(0, 0xFFu, 0xFFu);
|
706
|
325 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
|
|
326 pTexture2.field_20 = 0;
|
|
327 pTexture2.field_22 = 0;
|
949
|
328 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu);
|
|
329 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu);
|
706
|
330 pString = (char *)operator new(2 * pSize);
|
|
331 strncpy(pString, ptr, pSize);
|
|
332 pString[pSize]=0;
|
|
333 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
|
|
334 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
|
|
335 free(pString);
|
|
336 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
|
832
|
337 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
|
706
|
338 pCurrentScreen = SCREEN_CREATORS;
|
|
339 SetCurrentMenuID(MENU_CREDITSPROC);
|
|
340 do
|
|
341 {
|
|
342 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
|
|
343 {
|
|
344 if ( Msg.message == 18 )
|
|
345 Game_DeinitializeAndTerminate(0);
|
|
346 TranslateMessage(&Msg);
|
|
347 DispatchMessageA(&Msg);
|
|
348 }
|
|
349 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
|
|
350 {
|
|
351 WaitMessage();
|
|
352 }
|
|
353 else
|
|
354 {
|
|
355 if (pAsyncMouse)
|
|
356 pAsyncMouse->_46B736_consume_click_lists(1);
|
|
357 pRenderer->BeginScene();
|
|
358 pRenderer->DrawTextureRGB(0, 0, &pTexture);
|
727
|
359 pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4);
|
706
|
360 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
|
727
|
361 pRenderer->ResetTextureClipRect();
|
706
|
362 pRenderer->EndScene();
|
|
363 ++a5;
|
|
364 if ( a5 >= (signed __int16)pTexture2.uHeight )
|
|
365 SetCurrentMenuID(MENU_MAIN);
|
|
366 pRenderer->Present();
|
|
367 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
|
|
368 GUI_MainMenuMessageProc();
|
|
369 }
|
|
370 }
|
|
371 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
|
|
372 pAudioPlayer->_4AA258(1);
|
|
373 pAllocator->FreeChunk(ptr);
|
|
374 pAllocator->FreeChunk(pFontQuick);
|
|
375 pAllocator->FreeChunk(pFontCChar);
|
|
376 pWindow_MainMenu->Release();
|
|
377 pIcons_LOD->_4114F2();
|
|
378 pTexture.Release();
|
|
379 pTexture2.Release();
|
|
380 return MENU_MAIN; // return MENU_Main
|
|
381 }
|