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1 #include "Render.h"
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2 #include "OutdoorCamera.h"
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3 #include "IndoorCamera.h"
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4 #include "Outdoor.h"
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5 #include "Party.h"
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6 #include "LOD.h"
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7 #include "Viewport.h"
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8 #include "Math.h"
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9 #include "PaletteManager.h"
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10 #include "Time.h"
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11 #include "Game.h"
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12 #include "LightmapBuilder.h"
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13 #include "stru220.h"
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14 #include "ObjectList.h"
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15 #include "LayingItem.h"
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16 #include "DecorationList.h"
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17 #include "Allocator.h"
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18 #include "OSInfo.h"
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19 #include "Log.h"
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20
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21 #include "mm7_data.h"
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22
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23
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24 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
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25 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
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26
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27
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28
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29
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30
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31
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32
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33 struct IDirectDrawClipper *pDDrawClipper;
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34 struct Render *pRenderer; // idb
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67
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35 struct RenderVertexD3D3 pVertices[50];
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36 int uNumDecorationsDrawnThisFrame; // weak
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37 RenderBillboard pBillboardRenderList[500];
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38 unsigned int uNumBillboardsToDraw;
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39 int uNumSpritesDrawnThisFrame; // weak
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40
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41
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42 RenderVertexSoft array_507D30[50];
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43 RenderVertexSoft array_508690[50];
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44 RenderVertexSoft array_508FF0[50];
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45 RenderVertexSoft array_509950[50];
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46 RenderVertexSoft array_50A2B0[50];
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47 RenderVertexSoft array_50AC10[50];
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48
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49 RenderVertexSoft array_73D150[20];
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50
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51 RenderVertexD3D3 arary_77E5C8[50];
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52
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53 RenderVertexSoft *ptr_801A04;
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54 RenderVertexSoft *ptr_801A08;
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55
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56 RenderVertexSoft pVerticesSR_801A10[384];
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57 RenderVertexSoft pVerticesSR_806210[384];
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58
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59
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60
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61
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62
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63
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64
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65 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
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66
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67
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68 /* 384 */
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69 #pragma pack(push, 1)
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70 struct PCXHeader_1
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71 {
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72 char manufacturer;
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73 char version;
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74 char encoding;
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75 char bpp;
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76 __int16 left;
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77 __int16 up;
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78 __int16 right;
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79 __int16 bottom;
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80 __int16 hdpi;
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81 __int16 vdpi;
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82 };
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83 #pragma pack(pop)
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84
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85 /* 385 */
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86 #pragma pack(push, 1)
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87 struct PCXHeader_2
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88 {
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89 char reserved;
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90 char planes;
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91 __int16 pitch;
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92 __int16 palette_info;
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93 };
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94 #pragma pack(pop)
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95
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96
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97
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98
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99
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100
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101
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102
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103 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst);
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104 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2);
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105 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6);
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106 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119 //----- (0049E79F) --------------------------------------------------------
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120 bool __cdecl CheckTextureStages()
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121 {
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122 bool v0; // edi@1
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123 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1
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124 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1
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125 DWORD v4; // [sp+14h] [bp-Ch]@1
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126 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1
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127 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1
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128
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129 v0 = false;
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130 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u);
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131 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u);
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132
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133 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1));
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134 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
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135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u));
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136 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
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137 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
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138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
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139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u));
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140
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141 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2));
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142 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, 3u));
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143 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u));
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144 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u));
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145 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u));
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146 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u));
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147 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u));
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148 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u));
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149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u));
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150
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151 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 )
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152 v0 = true;
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153 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u));
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154 pTexture1->Release();
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155 pTexture2->Release();
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156 pSurface1->Release();
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157 pSurface2->Release();
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158 return v0;
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159 }
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160
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161
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162
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173 //----- (00440CB8) --------------------------------------------------------
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174 void Render::DrawBillboardList_BLV()
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175 {
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176 __int16 v2; // ax@3
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177 int v5; // eax@11
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178 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1
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179
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180 soft_billboard.uParentBillboardID = -1;
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181 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget;
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182 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer;
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183 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
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184 soft_billboard.uViewportX = pBLVRenderParams->uViewportX;
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185 soft_billboard.uViewportY = pBLVRenderParams->uViewportY;
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186 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1;
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187 soft_billboard.uViewportW = pBLVRenderParams->uViewportW;
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188
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189 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
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190
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191 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
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192 {
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193 auto p = pBillboardRenderList + i;
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194
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195 soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
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196 soft_billboard.uParentBillboardID = i;
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197 soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
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198 soft_billboard.field_10 = p->field_0;
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199 soft_billboard.field_14 = p->field_4;
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200 soft_billboard.sZValue = p->sZValue;
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201 soft_billboard.uFlags = p->field_1E;
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202 soft_billboard.uTintColor = p->uTintColor;
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203 v2 = p->uHwSpriteID;
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204 if ( v2 != -1 )
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205 {
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206 if ( pRenderer->pRenderD3D )
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207 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->uPaletteSubindex);
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208 else
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209 {
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210 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->uPaletteSubindex, 1);
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211 if (p->field_1E & 0x0100)
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212 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette];
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213 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 )
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214 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1);
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215 v5 = p->uHwSpriteID;
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216 if ( v5 >= 0 )
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217 pSprites_LOD->pSpriteHeaders[v5]._4ACC38(&soft_billboard, 1);
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218 }
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219 }
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220 }
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221 }
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222
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223
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224
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225
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226
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227 //----- (004A16A5) --------------------------------------------------------
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228 bool __cdecl AreRenderSurfacesOk()
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229 {
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230 char v0; // zf@4
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231 bool result; // eax@8
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232
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233 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
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234 {
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235 if ( !pRenderer->pBackBuffer4 )
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236 goto LABEL_9;
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237 v0 = pRenderer->pFrontBuffer4 == 0;
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238 }
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239 else
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240 {
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241 if ( !pRenderer->pBackBuffer2 )
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242 goto LABEL_9;
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243 v0 = pRenderer->pFrontBuffer2 == 0;
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244 }
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245 if ( !v0 )
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246 {
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247 LOBYTE(result) = 1;
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248 return result;
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249 }
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250 LABEL_9:
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251 LOBYTE(result) = 0;
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252 return result;
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253 }
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254
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255
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256
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257 //----- (00487389) --------------------------------------------------------
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258 __int16 Render::ExecOutdoorDrawSW()
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259 {
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260 unsigned __int16 *v0; // ebx@1
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261 unsigned int v1; // esi@1
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262 stru148 *v2; // eax@1
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263 Span *v3; // edi@6
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264 stru148 *v4; // esi@9
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265 Texture *v5; // ebp@10
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266 int v6; // esi@16
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267 unsigned int v7; // edx@16
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268 char *v8; // ecx@17
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269 unsigned int v9; // edi@22
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270 int v10; // eax@26
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271 int v11; // eax@27
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272 unsigned int v12; // ebp@32
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273 Span *v13; // esi@33
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274 int v14; // ecx@37
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275 int v15; // eax@40
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276 Texture *v16; // ebp@51
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277 unsigned int v17; // eax@51
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278 int v18; // eax@54
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279 char v19; // al@56
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280 unsigned int v20; // eax@57
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281 int v21; // ecx@57
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282 unsigned int v22; // eax@57
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283 stru149 *v23; // eax@65
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284 int v24; // eax@67
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285 ODMFace *v25; // eax@78
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286 signed int v26; // edx@79
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287 signed int v27; // ecx@79
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288 unsigned int v28; // eax@106
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289 unsigned int v29; // ebp@117
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290 Span *v30; // esi@118
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291 unsigned int v31; // ST04_4@124
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292 int v33; // [sp+18h] [bp-44h]@80
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293 signed int v34; // [sp+1Ch] [bp-40h]@3
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294 signed int v35; // [sp+20h] [bp-3Ch]@79
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295 Span **v36; // [sp+24h] [bp-38h]@4
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296 unsigned int v37; // [sp+28h] [bp-34h]@1
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297 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
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298 int a1a; // [sp+2Ch] [bp-30h]@26
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299 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
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300 char v41; // [sp+30h] [bp-2Ch]@57
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301
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302 v0 = pRenderer->pTargetSurface;
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303 v1 = pOutdoorCamera->numStru148s;
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304 a1 = pRenderer->pTargetSurface;
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305 v2 = array_77EC08;
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306 v37 = pOutdoorCamera->numStru148s;
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307 if ( !(pParty->uFlags & 2) )
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308 {
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309 v1 = uNumElementsIn80AA28;
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310 v2 = ptr_80AA28[0];
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311 v37 = uNumElementsIn80AA28;
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312 }
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313 v34 = 0;
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314 if ( (signed int)v1 > 0 )
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315 {
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316 v36 = &v2->prolly_head;
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317 do
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318 {
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319 if ( pParty->uFlags & 2 )
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320 v3 = *v36;
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321 else
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322 v3 = ptr_80AA28[v34]->prolly_head;
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323 if ( v3 )
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324 {
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325 v4 = v3->pParent;
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326 if ( v4 )
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327 {
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328 v5 = v4->pTexture;
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329 if ( v5 )
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330 {
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331 if ( v3->field_8 >= (signed int)pViewport->uViewportX || v3->field_C != pViewport->uViewportX )
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332 {
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333 LOBYTE(v4->field_32) |= 2u;
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334 v14 = *(int *)&v4->flags;
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335 if ( v14 & 0x10 && v4->field_59 != 5 )
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336 {
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337 dword_80AA20 = (v4->field_5C - 64) << 25;
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338 dword_80AA1C = dword_80AA20 + 0x1FF0000;
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339 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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340 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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341 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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342 v4->field_5C,
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343 v4->field_5D - 1) >> 9) & 1;
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344 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
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345 {
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346 if ( *(int *)&v4->flags & 2 )
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347 {
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348 while ( 1 )
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349 {
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350 if ( pOutdoorCamera->outdoor_no_wavy_water )
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351 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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352 else
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353 sr_sub_485407_prolly_odm_water_wavy(v3);
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354 v3->field_E = LOWORD(unnamed_6BE060[1]);
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355 if ( v4->prolly_tail == v3 )
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356 break;
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357 v3 = v3->pNext;
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358 }
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359 }
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360 else
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361 {
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362 while ( 1 )
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363 {
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364 v16 = v4->pTexture;
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365 v17 = pBitmaps_LOD->LoadTexture("wtrtyl");
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366 v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0);
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367 if ( pOutdoorCamera->outdoor_no_wavy_water )
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368 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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369 else
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370 sr_sub_485407_prolly_odm_water_wavy(v3);
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371 v18 = v4->field_5C - 64;
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372 v4->pTexture = v16;
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373 dword_80AA20 = v18 << 25;
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374 dword_80AA1C = (v18 << 25) + 0x1FF0000;
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375 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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376 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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377 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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378 v4->field_5C,
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379 v4->field_5D - 1) >> 9) & 1;
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380 sr_sub_484442(v3);
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381 v3->field_E = LOWORD(unnamed_6BE060[1]);
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382 if ( v4->prolly_tail == v3 )
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383 break;
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384 v3 = v3->pNext;
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385 }
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386 }
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387 }
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388 else
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389 {
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390 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
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391 {
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392 v3->field_E = LOWORD(unnamed_6BE060[1]);
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393 if ( v4->prolly_tail == v3 )
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394 break;
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395 v3 = v3->pNext;
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396 }
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397 }
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398 }
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399 else
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400 {
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401 v19 = v4->field_59;
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402 if ( v19 != 5 )
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403 {
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404 if ( v14 & 2 )
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405 {
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406 while ( 1 )
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407 {
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408 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
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409 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
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410 if ( !sr_sub_4847EB(v3) )
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411 break;
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412 v4->pTexture = v5;
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413 if ( !sr_sub_484442(v3) )
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414 break;
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415 v3->field_E = LOWORD(unnamed_6BE060[1]);
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416 if ( v4->prolly_tail == v3 )
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417 break;
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418 v3 = v3->pNext;
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419 v5 = v4->pTexture;
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420 }
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421 }
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422 else
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423 {
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424 if ( v19 == 1 )
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425 {
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426 dword_80AA20 = (v4->field_5C - 64) << 25;
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427 dword_80AA1C = dword_80AA20 + 33488896;
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428 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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429 dword_80AA18 = dword_80AA14 - 33488896;
|
|
430 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
|
|
431 v4->field_5C,
|
|
432 v4->field_5D - 1) >> 9) & 1;
|
|
433 while ( 1 )
|
|
434 {
|
|
435 if ( !sr_sub_4847EB(v3) )
|
|
436 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
|
|
437 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
438 if ( v4->prolly_tail == v3 )
|
|
439 break;
|
|
440 v3 = v3->pNext;
|
|
441 }
|
|
442 }
|
|
443 }
|
|
444 goto LABEL_14;
|
|
445 }
|
|
446 v4->ptr_38 = (stru149 *)&v41;
|
|
447 v4->_479295();
|
|
448 v20 = GetTickCount();
|
|
449 v21 = *(int *)&v4->flags;
|
|
450 v22 = v20 >> 3;
|
|
451 if ( BYTE1(v21) & 4 )
|
|
452 {
|
|
453 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
|
|
454 }
|
|
455 else
|
|
456 {
|
|
457 if ( BYTE1(v21) & 8 )
|
|
458 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
|
|
459 }
|
|
460 if ( BYTE1(v21) & 0x10 )
|
|
461 {
|
|
462 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
|
|
463 }
|
|
464 else
|
|
465 {
|
|
466 if ( BYTE1(v21) & 0x20 )
|
|
467 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
|
|
468 }
|
|
469 v23 = v4->ptr_38;
|
|
470 v4->field_52 = 32;
|
|
471 v4->field_5A = 5;
|
|
472 if ( (double)abs(v23->field_C) > 52428.8 )
|
|
473 {
|
|
474 v4->field_52 = 8;
|
|
475 v4->field_5A = 3;
|
|
476 }
|
|
477 v24 = *(int *)&v4->flags;
|
|
478 if ( !(v24 & 0x10000) )
|
|
479 {
|
|
480 if ( !(v24 & 2) )
|
|
481 {
|
|
482 v25 = v4->pODMFace;
|
|
483 if ( v25->uPolygonType == 1 )
|
|
484 {
|
|
485 v26 = v25->pTextureUIDs[0];
|
|
486 dword_80AA1C = v26;
|
|
487 dword_80AA20 = v26;
|
|
488 v27 = v25->pTextureVIDs[0];
|
|
489 dword_80AA14 = v27;
|
|
490 dword_80AA18 = v27;
|
|
491 v35 = 1;
|
|
492 if ( v25->uNumVertices > 1u )
|
|
493 {
|
|
494 v33 = (int)&v25->pTextureVIDs[1];
|
|
495 do
|
|
496 {
|
|
497 if ( dword_80AA20 > *(short *)(v33 - 40) )
|
|
498 dword_80AA20 = *(short *)(v33 - 40);
|
|
499 if ( v26 < *(short *)(v33 - 40) )
|
|
500 {
|
|
501 v26 = *(short *)(v33 - 40);
|
|
502 dword_80AA1C = *(short *)(v33 - 40);
|
|
503 }
|
|
504 if ( dword_80AA18 > *(short *)v33 )
|
|
505 dword_80AA18 = *(short *)v33;
|
|
506 if ( v27 < *(short *)v33 )
|
|
507 {
|
|
508 v27 = *(short *)v33;
|
|
509 dword_80AA14 = *(short *)v33;
|
|
510 }
|
|
511 ++v35;
|
|
512 v33 += 2;
|
|
513 }
|
|
514 while ( v35 < v25->uNumVertices );
|
|
515 v0 = a1;
|
|
516 }
|
|
517 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
|
|
518 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
|
|
519 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
|
|
520 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
|
|
521 }
|
|
522 while ( 1 )
|
|
523 {
|
|
524 if ( !sr_sub_482E07(v3, v0) )
|
|
525 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
526 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
527 if ( v4->prolly_tail == v3 )
|
|
528 break;
|
|
529 v3 = v3->pNext;
|
|
530 }
|
|
531 goto LABEL_14;
|
|
532 }
|
|
533 while ( 1 )
|
|
534 {
|
|
535 LABEL_74:
|
|
536 if ( !sr_sub_4839BD(v3, v0) )
|
|
537 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
538 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
539 if ( v4->prolly_tail == v3 )
|
|
540 break;
|
|
541 v3 = v3->pNext;
|
|
542 }
|
|
543 goto LABEL_14;
|
|
544 }
|
|
545 if ( v24 & 2 )
|
|
546 goto LABEL_74;
|
|
547 while ( 1 )
|
|
548 {
|
|
549 if ( !sr_sub_482A94(v3) )
|
|
550 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
551 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
552 if ( v4->prolly_tail == v3 )
|
|
553 break;
|
|
554 v3 = v3->pNext;
|
|
555 }
|
|
556 }
|
|
557 }
|
|
558 else
|
|
559 {
|
|
560 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
561 }
|
|
562 }
|
|
563 }
|
|
564 }
|
|
565 LABEL_14:
|
|
566 ++v34;
|
|
567 LOWORD(v2) = v34;
|
|
568 v36 += 67;
|
|
569 }
|
|
570 while ( v34 < (signed int)v37 );
|
|
571 }
|
|
572 if ( pParty->uFlags & 2 )
|
|
573 {
|
|
574 v6 = pOutdoorCamera->numStru148s;
|
|
575 v7 = 0;
|
|
576 uNumElementsIn80AA28 = 0;
|
|
577 if ( pOutdoorCamera->numStru148s > 0 )
|
|
578 {
|
|
579 v8 = (char *)&array_77EC08[0].flags;
|
|
580 do
|
|
581 {
|
|
582 v2 = *(stru148 **)v8;
|
|
583 if ( (unsigned int)v2 & 0x20000 )
|
|
584 {
|
|
585 ++v7;
|
|
586 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
|
|
587 LOWORD(v2) = (short)v8 - 48;
|
|
588 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
|
|
589 }
|
|
590 v8 += 268;
|
|
591 --v6;
|
|
592 }
|
|
593 while ( v6 );
|
|
594 uNumElementsIn80AA28 = v7;
|
|
595 }
|
|
596 }
|
|
597 v9 = pOutdoorCamera->uNumSpans;
|
|
598 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
|
|
599 if ( pOutdoorCamera->numStru148s >= 1999
|
|
600 || (array_77EC08[1999]._48607B(&stru_8019C8),
|
|
601 array_77EC08[1999].ptr_38->_48694B(),
|
|
602 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID],
|
|
603 (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) )
|
|
604 return (signed __int16)v2;
|
|
605 array_77EC08[1999].field_58 = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
|
|
606 if ( array_77EC08[1999].field_58 > 20 )
|
|
607 array_77EC08[1999].field_58 = 20;
|
|
608 v10 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
|
|
609 array_77EC08[1999].v_18.y = 0;
|
|
610 array_77EC08[1999].v_18.x = v10;
|
|
611 array_77EC08[1999].v_18.z = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
|
|
612 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
|
|
613 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
|
|
614 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
|
|
615 + (double)pViewport->uScreenCenterY);
|
|
616 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
617 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
618 array_77EC08[1999]._48607B(&stru_8019C8);
|
|
619 array_77EC08[1999].ptr_38->_48694B();
|
|
620 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID];
|
|
621 array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0);
|
|
622 if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) )
|
|
623 return (signed __int16)v2;
|
|
624 array_77EC08[1999].field_58 = 0;
|
|
625 v11 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16 - stru_5C6E00->uIntegerHalfPi);
|
|
626 array_77EC08[1999].v_18.y = 0;
|
|
627 array_77EC08[1999].v_18.x = -v11;
|
|
628 array_77EC08[1999].v_18.z = -stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16);
|
|
629 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
|
|
630 array_77EC08[1999].field_24 = 0x2000000u;
|
|
631 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
632 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
633 if ( day_attrib & 1
|
|
634 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
|
|
635 && pParty->uCurrentHour < 0x15
|
|
636 || bUnderwater )
|
|
637 {
|
|
638 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
|
|
639 a1b = (unsigned int)v2;
|
|
640 if ( (signed int)v9 <= 0 )
|
|
641 return (signed __int16)v2;
|
|
642 v29 = v9;
|
|
643 while ( 1 )
|
|
644 {
|
|
645 v30 = &pSpans[v29 - 1];
|
|
646 v2 = (stru148 *)v30->field_E;
|
|
647 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
648 {
|
|
649 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
650 if ( v30->field_8 >= (signed int)pViewport->uViewportX )
|
|
651 goto LABEL_124;
|
|
652 if ( v30->field_C == pViewport->uViewportX )
|
|
653 {
|
|
654 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
655 }
|
|
656 else
|
|
657 {
|
|
658 v30->field_8 = LOWORD(pViewport->uViewportX);
|
|
659 v30->field_C -= LOWORD(pViewport->uViewportX);
|
|
660 if ( v30->field_C >= 0 )
|
|
661 {
|
|
662 LABEL_124:
|
|
663 v31 = v30->field_C;
|
|
664 v30->pParent = &array_77EC08[1999];
|
|
665 fill_pixels_fast(
|
|
666 a1b,
|
|
667 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
|
|
668 v31);
|
|
669 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
|
|
670 goto LABEL_125;
|
|
671 }
|
|
672 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
673 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
674 }
|
|
675 }
|
|
676 LABEL_125:
|
|
677 --v29;
|
|
678 --v9;
|
|
679 if ( !v9 )
|
|
680 return (signed __int16)v2;
|
|
681 }
|
|
682 }
|
|
683 if ( (signed int)v9 > 0 )
|
|
684 {
|
|
685 v12 = v9;
|
|
686 do
|
|
687 {
|
|
688 v13 = &pSpans[v12 - 1];
|
|
689 v2 = (stru148 *)v13->field_E;
|
|
690 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
691 {
|
|
692 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
693 if ( v13->field_8 >= (signed int)pViewport->uViewportX )
|
|
694 goto LABEL_109;
|
|
695 if ( v13->field_C != pViewport->uViewportX )
|
|
696 {
|
|
697 v13->field_8 = LOWORD(pViewport->uViewportX);
|
|
698 v13->field_C -= LOWORD(pViewport->uViewportX);
|
|
699 if ( v13->field_C >= 0 )
|
|
700 {
|
|
701 LABEL_109:
|
|
702 if ( pOutdoorCamera->bNoSky )
|
|
703 {
|
|
704 const_1_0();
|
|
705 }
|
|
706 else
|
|
707 {
|
|
708 v13->pParent = &array_77EC08[1999];
|
|
709 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
|
|
710 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
|
|
711 }
|
|
712 }
|
|
713 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
714 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
715 goto LABEL_114;
|
|
716 }
|
|
717 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
718 }
|
|
719 LABEL_114:
|
|
720 --v12;
|
|
721 --v9;
|
|
722 }
|
|
723 while ( v9 );
|
|
724 }
|
|
725 return (signed __int16)v2;
|
|
726 }
|
|
727 // 6BE030: using guessed type int day_attrib;
|
|
728 // 6BE3C4: using guessed type char bUnderwater;
|
|
729 // 80AA10: using guessed type char byte_80AA10;
|
|
730 // 80AA14: using guessed type int dword_80AA14;
|
|
731 // 80AA18: using guessed type int dword_80AA18;
|
|
732 // 80AA1C: using guessed type int dword_80AA1C;
|
|
733 // 80AA20: using guessed type int dword_80AA20;
|
|
734
|
|
735 //----- (00485044) --------------------------------------------------------
|
|
736 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
|
|
737 {
|
|
738 stru148 *v3; // esi@1
|
|
739 Span *v4; // edi@1
|
|
740 float v5; // ST2C_4@1
|
|
741 signed int result; // eax@2
|
|
742 int v7; // ST40_4@3
|
|
743 stru149 *v8; // eax@3
|
|
744 int v9; // ebx@3
|
|
745 int v10; // ecx@3
|
|
746 int v11; // edx@3
|
|
747 int v12; // eax@3
|
|
748 int v13; // ST28_4@5
|
|
749 int v14; // eax@5
|
|
750 signed __int64 v15; // qtt@11
|
|
751 int v16; // ST28_4@11
|
|
752 int v17; // eax@11
|
|
753 signed int v18; // ecx@11
|
|
754 int v19; // ST40_4@11
|
|
755 int v20; // ST3C_4@11
|
|
756 int v21; // ST30_4@11
|
|
757 void *v22; // eax@11
|
|
758 Texture *v23; // esi@11
|
|
759 int v24; // ecx@11
|
|
760 unsigned int v25; // esi@11
|
|
761 int v26; // edi@11
|
|
762 unsigned __int16 *v27; // eax@11
|
|
763 int *v28; // ebx@12
|
|
764 int v29; // edx@13
|
|
765 unsigned __int16 v30; // cx@13
|
|
766 int v31; // edx@14
|
|
767 unsigned __int16 v32; // cx@14
|
|
768 unsigned __int8 v33; // sf@15
|
|
769 unsigned __int8 v34; // of@15
|
|
770 double v35; // [sp+14h] [bp-38h]@1
|
|
771 int v36; // [sp+18h] [bp-34h]@3
|
|
772 signed int v37; // [sp+18h] [bp-34h]@11
|
|
773 int v38; // [sp+1Ch] [bp-30h]@3
|
|
774 signed int v39; // [sp+1Ch] [bp-30h]@11
|
|
775 int v40; // [sp+20h] [bp-2Ch]@3
|
|
776 void *v41; // [sp+20h] [bp-2Ch]@11
|
|
777 int v42; // [sp+24h] [bp-28h]@3
|
|
778 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
|
|
779 int v44; // [sp+28h] [bp-24h]@11
|
|
780 int v45; // [sp+2Ch] [bp-20h]@3
|
|
781 signed int v46; // [sp+30h] [bp-1Ch]@3
|
|
782 __int16 v47; // [sp+30h] [bp-1Ch]@11
|
|
783 signed int v48; // [sp+34h] [bp-18h]@3
|
|
784 int v49; // [sp+34h] [bp-18h]@11
|
|
785 int v50; // [sp+38h] [bp-14h]@3
|
|
786 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
|
|
787 int v52; // [sp+3Ch] [bp-10h]@4
|
|
788 int a1a; // [sp+40h] [bp-Ch]@3
|
|
789 int v54; // [sp+44h] [bp-8h]@3
|
|
790 int v55; // [sp+48h] [bp-4h]@3
|
|
791 int v56; // [sp+54h] [bp+8h]@11
|
|
792 int *v57; // [sp+54h] [bp+8h]@11
|
|
793
|
|
794 v3 = a2;
|
|
795 v4 = a1;
|
|
796 v5 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5 / tan(0.6457717418670654) + 0.5;
|
|
797 v35 = v5 + 6.7553994e15;
|
|
798 if ( LODWORD(v35) )
|
|
799 {
|
|
800 v55 = 65536 / SLODWORD(v35);
|
|
801 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
|
|
802 v8 = v3->ptr_38;
|
|
803 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
|
|
804 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
|
|
805 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
|
|
806 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
|
|
807 v45 = v4->field_C;
|
|
808 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
|
|
809 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
810 v48 = 0;
|
|
811 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
812 v46 = -v3->field_24;
|
|
813 v11 = v4->field_A - 1;
|
|
814 v54 = v11;
|
|
815 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
816 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
817 while ( 1 )
|
|
818 {
|
|
819 v52 = v9;
|
|
820 if ( v9 )
|
|
821 {
|
|
822 v13 = abs(v46 >> 14);
|
|
823 v14 = abs(v9);
|
|
824 v11 = v54;
|
|
825 v10 = v50;
|
|
826 if ( v13 <= v14 )
|
|
827 break;
|
|
828 v12 = a1a;
|
|
829 }
|
|
830 if ( v11 <= (signed int)pViewport->uViewportY )
|
|
831 break;
|
|
832 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
|
|
833 --v54;
|
|
834 a1a += v55;
|
|
835 v12 = a1a;
|
|
836 v11 = v54;
|
|
837 v48 = 1;
|
|
838 }
|
|
839 if ( v48 )
|
|
840 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
|
|
841 + v3->v_18.x;
|
|
842 LODWORD(v15) = v46 << 16;
|
|
843 HIDWORD(v15) = v46 >> 16;
|
|
844 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
|
|
845 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
|
|
846 v18 = v15 / v52;
|
|
847 v43 = v3->pTexture->pLevelOfDetail0;
|
|
848 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
|
|
849 v56 = v15 / v52;
|
|
850 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
|
|
851 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
|
|
852 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
|
|
853 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
|
|
854 v22 = sr_sub_47C178(v18, v3, 0, 1);
|
|
855 v23 = v3->pTexture;
|
|
856 v41 = v22;
|
|
857 v47 = 16 - v23->uWidthLn2;
|
|
858 v44 = v23->uTextureWidth - 1;
|
|
859 v49 = (v23->uTextureHeight << 16) - 65536;
|
|
860 v24 = v4->field_8;
|
|
861 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
|
|
862 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
|
|
863 v25 = v19;
|
|
864 v26 = v20;
|
|
865 v27 = v51;
|
|
866 if ( !(v45 & 1) )
|
|
867 goto LABEL_15;
|
|
868 --v45;
|
|
869 v27 = v51 - 1;
|
|
870 v28 = v57;
|
|
871 ++v57;
|
|
872 while ( 1 )
|
|
873 {
|
|
874 *v28 = -65536;
|
|
875 v31 = v44 & (v25 >> 16);
|
|
876 v27 += 2;
|
|
877 v25 += v39;
|
|
878 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
|
|
879 v26 += v37;
|
|
880 *(v27 - 1) = v32;
|
|
881 LABEL_15:
|
|
882 v34 = __OFSUB__(v45, 2);
|
|
883 v33 = v45 - 2 < 0;
|
|
884 v45 -= 2;
|
|
885 if ( v33 ^ v34 )
|
|
886 break;
|
|
887 v29 = v44 & (v25 >> 16);
|
|
888 v25 += v39;
|
|
889 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
|
|
890 v26 += v37;
|
|
891 v28 = v57;
|
|
892 *v27 = v30;
|
|
893 v57 += 2;
|
|
894 v28[1] = -65536;
|
|
895 }
|
|
896 result = 1;
|
|
897 }
|
|
898 else
|
|
899 {
|
|
900 result = 0;
|
|
901 }
|
|
902 return result;
|
|
903 }
|
|
904
|
|
905 //----- (0047F5C6) --------------------------------------------------------
|
|
906 float Render::DrawBezierTerrain()
|
|
907 {
|
|
908 //__debugbreak();Ritor1: it's temporarily
|
|
909 //return 0;
|
|
910
|
|
911 unsigned int v0; // ebx@1
|
|
912 unsigned int v1; // edi@1
|
|
913 unsigned int v2; // eax@1
|
|
914 int v3; // eax@3
|
|
915 int v4; // edi@3
|
|
916 int v5; // ebx@3
|
|
917 int v6; // esi@3
|
|
918 unsigned int v7; // eax@3
|
|
919 int v8; // eax@4
|
|
920 unsigned int v9; // eax@6
|
|
921 int v10; // eax@7
|
|
922 int v11; // ebx@9
|
|
923 int v12; // edi@9
|
|
924 int v13; // eax@21
|
|
925 int v14; // eax@31
|
|
926 int v15; // edi@33
|
67
|
927 int v16; // eax@34
|
0
|
928 int v17; // edx@34
|
|
929 int v18; // ebx@34
|
|
930 int v19; // eax@36
|
|
931 int v20; // eax@39
|
|
932 int v21; // ecx@43
|
|
933 char v22; // zf@44
|
|
934 int v23; // ecx@47
|
|
935 int v24; // edi@52
|
67
|
936 int v25; // eax@54
|
0
|
937 int v26; // ecx@54
|
|
938 int v27; // eax@56
|
|
939 int v28; // edx@60
|
|
940 int v29; // ecx@61
|
|
941 int v30; // ecx@64
|
|
942 int v31; // ecx@68
|
|
943 int v32; // eax@70
|
|
944 int v33; // ecx@71
|
|
945 int v34; // eax@73
|
|
946 int v35; // ecx@77
|
|
947 int v36; // ecx@81
|
|
948 int v37; // ecx@86
|
67
|
949 int v38; // eax@88
|
|
950 int v39; // ecx@88
|
0
|
951 int v40; // eax@90
|
|
952 int v41; // edx@94
|
|
953 int v42; // ecx@95
|
|
954 int v43; // ecx@98
|
|
955 int v44; // ecx@102
|
|
956 int v45; // eax@104
|
|
957 int v46; // eax@107
|
|
958 int v47; // ecx@111
|
|
959 int v48; // ecx@115
|
|
960 int v49; // edi@120
|
67
|
961 int v50; // eax@122
|
0
|
962 int v51; // ecx@122
|
|
963 int v52; // eax@124
|
|
964 int v53; // edx@128
|
|
965 int v54; // ecx@129
|
|
966 int v55; // ecx@132
|
|
967 int v56; // eax@139
|
|
968 int v57; // ecx@140
|
|
969 int v58; // eax@142
|
|
970 int v59; // ecx@146
|
|
971 int v60; // ecx@147
|
|
972 int v61; // ecx@150
|
|
973 int v62; // ecx@155
|
67
|
974 int v63; // eax@157
|
|
975 int v64; // ecx@157
|
0
|
976 int v65; // eax@159
|
|
977 int v66; // edx@163
|
|
978 int v67; // ecx@164
|
|
979 int v68; // ecx@167
|
|
980 int v69; // eax@173
|
|
981 int v70; // edi@178
|
|
982 int v71; // eax@178
|
|
983 int v72; // ecx@178
|
|
984 int v73; // ebx@180
|
|
985 int v74; // eax@182
|
|
986 int v75; // eax@184
|
67
|
987 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
|
0
|
988 int v77; // ecx@184
|
|
989 int v79; // ebx@185
|
|
990 int v127; // esi@185
|
|
991 int v86; // edi@196
|
|
992 int v87; // eax@196
|
|
993 int v88; // ecx@196
|
|
994 int v89; // eax@198
|
|
995 int v90; // ecx@200
|
|
996 int v92; // ebx@203
|
|
997 int v93; // ST08_4@204
|
|
998 int v97; // ST08_4@204
|
|
999 float result; // eax@212
|
67
|
1000 struct
|
|
1001 {
|
|
1002 char v102[4]; // [sp+Ch] [bp-68h]@191
|
0
|
1003 __int16 v103; // [sp+10h] [bp-64h]@190
|
|
1004 __int16 v104; // [sp+12h] [bp-62h]@190
|
67
|
1005 } v102;
|
77
|
1006 int v105; // [sp+1Ch] [bp-58h]@1
|
0
|
1007 int v106; // [sp+20h] [bp-54h]@3
|
|
1008 int v107; // [sp+24h] [bp-50h]@3
|
|
1009 int v108; // [sp+28h] [bp-4Ch]@9
|
|
1010 int v109; // [sp+2Ch] [bp-48h]@9
|
|
1011 int v110; // [sp+30h] [bp-44h]@9
|
|
1012 int v111; // [sp+34h] [bp-40h]@3
|
|
1013 int v112; // [sp+38h] [bp-3Ch]@6
|
67
|
1014 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
|
0
|
1015 int v114; // [sp+40h] [bp-34h]@9
|
|
1016 int v115; // [sp+44h] [bp-30h]@9
|
|
1017 int v116; // [sp+48h] [bp-2Ch]@9
|
|
1018 int v117; // [sp+4Ch] [bp-28h]@9
|
|
1019 int v118; // [sp+50h] [bp-24h]@9
|
|
1020 int v119; // [sp+54h] [bp-20h]@1
|
|
1021 int v120; // [sp+58h] [bp-1Ch]@1
|
|
1022 int i; // [sp+5Ch] [bp-18h]@1
|
|
1023 int v122; // [sp+60h] [bp-14h]@1
|
|
1024 int v123; // [sp+64h] [bp-10h]@1
|
67
|
1025 int v124; // [sp+68h] [bp-Ch]@1
|
0
|
1026 int v125; // [sp+6Ch] [bp-8h]@9
|
67
|
1027 int v126; // [sp+70h] [bp-4h]@9
|
|
1028
|
104
|
1029 v105 = pIndoorCamera->sRotationY / (stru_5C6E00->uIntegerHalfPi / 2);
|
|
1030 v0 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
|
|
1031 v1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0);//512
|
67
|
1032 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->SinCos(
|
0
|
1033 stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0))) >> 16;
|
67
|
1034 v123 = ((pIndoorCamera->uMapGridCellZ << 16)
|
0
|
1035 + 3 * stru_5C6E00->SinCos(v1 - stru_5C6E00->uIntegerHalfPi)) >> 16;
|
67
|
1036 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
|
0
|
1037 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
|
|
1038 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;
|
67
|
1039 i = v124 - pOutdoorCamera->outdoor_grid_band_3;
|
0
|
1040 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
|
67
|
1041
|
|
1042 if ( v2 > 90 )
|
0
|
1043 v2 = 90;
|
67
|
1044 v3 = (v2 << 11) / 720;
|
0
|
1045 v4 = stru_5C6E00->uDoublePiMask & (v0 - v3);
|
|
1046 v5 = stru_5C6E00->uDoublePiMask & (v3 + v0);
|
|
1047 v106 = stru_5C6E00->SinCos(v4);
|
|
1048 v107 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
1049 v111 = stru_5C6E00->SinCos(v5);
|
|
1050 v6 = stru_5C6E00->SinCos(v5 - stru_5C6E00->uIntegerHalfPi);
|
|
1051 v7 = v4 & stru_5C6E00->uPiMask;
|
67
|
1052
|
|
1053 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
|
0
|
1054 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
|
|
1055 else
|
|
1056 v8 = stru_5C6E00->pTanTable[v7];
|
|
1057 v112 = abs(v8);
|
|
1058 v9 = v5 & stru_5C6E00->uPiMask;
|
67
|
1059 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
|
0
|
1060 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
|
|
1061 else
|
|
1062 v10 = stru_5C6E00->pTanTable[v9];
|
|
1063 v108 = abs(v10);
|
67
|
1064 v11 = v124;
|
0
|
1065 v12 = v123;
|
|
1066 v114 = 0;
|
|
1067 v115 = 0;
|
67
|
1068 pIndoorCameraD3D_4 = 0;
|
0
|
1069 v125 = 0;
|
67
|
1070 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
|
0
|
1071 v126 = v124;
|
|
1072 v118 = v123;
|
67
|
1073 v109 = (v107 >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
|
|
1074 v107 = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
|
0
|
1075 terrain_76E1C8[0] = 65535;
|
67
|
1076 //v116 = 1;
|
|
1077 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
|
|
1078 //v117 = 1;
|
0
|
1079 terrain_76E3C8[0] = 65535;
|
|
1080 terrain_76DDC8[0] = 65535;
|
|
1081 terrain_76DFC8[0] = 65535;
|
67
|
1082 for( v116=1; v116 < 128; v116++)
|
|
1083 {
|
|
1084 if ( v112 >= 0x10000 )
|
|
1085 {
|
|
1086 int v1, v2;
|
|
1087 /*v111 = 4294967296i64 / v112;
|
0
|
1088 v114 += v111;
|
|
1089 if ( v114 >= 65536 )
|
|
1090 {
|
|
1091 v11 += v110;
|
|
1092 v114 = (unsigned __int16)v114;
|
|
1093 }
|
67
|
1094 v12 += v109;*/
|
0
|
1095 }
|
|
1096 else
|
|
1097 {
|
|
1098 v11 += v110;
|
|
1099 v115 += v112;
|
67
|
1100 if ( v112 + v115 >= 65536 )
|
0
|
1101 {
|
|
1102 v12 += v109;
|
|
1103 v115 = (unsigned __int16)v115;
|
|
1104 }
|
|
1105 }
|
67
|
1106 if ( v11 < i || v11 > v120 || v12 < v122 || v12 > v119 )
|
0
|
1107 break;
|
67
|
1108 //v13 = v116++;
|
|
1109 terrain_76E3C8[v116] = v11;
|
|
1110 terrain_76E1C8[v116] = v12;
|
|
1111 }
|
|
1112
|
|
1113 for( v117=1; v117 < 128; v117++ )
|
0
|
1114 {
|
|
1115 if ( v108 >= 65536 )
|
|
1116 {
|
|
1117 v111 = 4294967296i64 / v108;
|
67
|
1118 v114 += v111;//
|
|
1119 if ( v111 + v114 >= 65536 )
|
|
1120 {
|
|
1121 v126 += v107;
|
|
1122 v114 = (unsigned __int16)v114;//
|
0
|
1123 }
|
|
1124 v118 += v106;
|
|
1125 }
|
|
1126 else
|
|
1127 {
|
|
1128 v125 += v108;
|
67
|
1129 v126 += v107;
|
0
|
1130 if ( v125 >= 65536 )
|
|
1131 {
|
|
1132 v118 += v106;
|
|
1133 v125 = (unsigned __int16)v125;
|
|
1134 }
|
|
1135 }
|
67
|
1136 //if ( v117 >= 128 )
|
|
1137 //break;
|
|
1138 if ( v126 < i )
|
0
|
1139 break;
|
67
|
1140 if ( v126 > v120 )
|
0
|
1141 break;
|
|
1142 v14 = v118;
|
|
1143 if ( v118 < v122 )
|
|
1144 break;
|
|
1145 if ( v118 > v119 )
|
|
1146 break;
|
67
|
1147 terrain_76DFC8[v117] = v126;
|
|
1148 terrain_76DDC8[v117] = v14;
|
|
1149 }
|
|
1150 v16 = 0;
|
|
1151 v126 = 0;
|
0
|
1152 v17 = v117 - 1;
|
|
1153 v18 = v116 - 1;
|
77
|
1154 switch ( v105 )
|
0
|
1155 {
|
|
1156 case 0:
|
|
1157 case 7:
|
67
|
1158 {
|
0
|
1159 v116 = terrain_76DFC8[v17];
|
|
1160 if ( v120 > v116 )
|
|
1161 {
|
|
1162 v125 = v120;
|
67
|
1163 memset32(terrain_76D9C8, v119 + 1, 4 * (v120 - v116 + 1));
|
0
|
1164 v19 = v120;
|
|
1165 do
|
67
|
1166 terrain_76DBC8[v126++] = v19--;
|
0
|
1167 while ( v19 >= v116 );
|
|
1168 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1169 {
|
|
1170 do
|
67
|
1171 v20 = terrain_76DDC8[v17-- -1];
|
|
1172 while ( v20 == terrain_76DDC8[v17 -1] );
|
0
|
1173 }
|
|
1174 v16 = v126;
|
|
1175 --v17;
|
|
1176 }
|
|
1177 if ( v17 < 0 )
|
|
1178 v17 = 0;
|
|
1179 v21 = terrain_76DFC8[v17];
|
|
1180 while ( 1 )
|
|
1181 {
|
|
1182 v125 = v21;
|
67
|
1183 if ( v21 < v124 )
|
0
|
1184 break;
|
67
|
1185 terrain_76DBC8[v16] = v21;
|
0
|
1186 v22 = terrain_76DDC8[v17] == 65535;
|
67
|
1187 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
|
0
|
1188 if ( v22 )
|
|
1189 {
|
67
|
1190 terrain_76D9C8[v16] = v123 + 1;
|
0
|
1191 break;
|
|
1192 }
|
|
1193 if ( !v17 )
|
|
1194 break;
|
67
|
1195 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
|
0
|
1196 {
|
|
1197 do
|
67
|
1198 v23 = terrain_76DDC8[v17-- -1];
|
|
1199 while ( v23 == terrain_76DDC8[v17 -1] );
|
0
|
1200 }
|
|
1201 --v17;
|
|
1202 v21 = v125 - 1;
|
67
|
1203 ++v16;
|
|
1204 }
|
|
1205 v16 = 0;
|
0
|
1206 v24 = terrain_76E3C8[v18];
|
67
|
1207 v126 = 0;
|
0
|
1208 if ( v120 > v24 )
|
|
1209 {
|
|
1210 v125 = v120;
|
67
|
1211 memset32(terrain_76D5C8, v122, 4 * (v120 - v24 + 1));
|
0
|
1212 do
|
|
1213 {
|
|
1214 v25 = v126;
|
|
1215 v26 = v125--;
|
67
|
1216 ++v126;
|
|
1217 terrain_76D7C8[v25] = v26;
|
0
|
1218 }
|
|
1219 while ( v125 >= terrain_76E3C8[v18] );
|
67
|
1220 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1221 {
|
|
1222 do
|
67
|
1223 v27 = terrain_76E1C8[v18-- -1];
|
|
1224 while ( v27 == terrain_76E1C8[v18 -1] );
|
0
|
1225 }
|
|
1226 v16 = v126;
|
|
1227 --v18;
|
|
1228 }
|
|
1229 if ( v18 < 0 )
|
|
1230 v18 = 0;
|
|
1231 v28 = terrain_76E3C8[v18];
|
67
|
1232 while ( v28 >= v124 )
|
0
|
1233 {
|
|
1234 v29 = terrain_76E1C8[v18];
|
67
|
1235 terrain_76D7C8[v16] = v28;
|
|
1236 terrain_76D5C8[v16] = v29;
|
0
|
1237 if ( v29 == 65535 )
|
|
1238 {
|
|
1239 v31 = v123;
|
67
|
1240 terrain_76D5C8[v16] = v31;
|
|
1241 break;
|
0
|
1242 }
|
|
1243 if ( !v18 )
|
|
1244 break;
|
67
|
1245 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1246 {
|
|
1247 do
|
67
|
1248 v30 = terrain_76E1C8[v18-- -1];
|
|
1249 while ( v30 == terrain_76E1C8[v18 -1] );
|
0
|
1250 }
|
|
1251 --v18;
|
|
1252 --v28;
|
67
|
1253 ++v16;
|
0
|
1254 }
|
|
1255 break;
|
67
|
1256 }
|
0
|
1257 case 1:
|
|
1258 case 2:
|
67
|
1259 {
|
0
|
1260 v116 = terrain_76DDC8[v17];
|
|
1261 if ( v122 < v116 )
|
|
1262 {
|
|
1263 v106 = v122;
|
67
|
1264 memset32(terrain_76DBC8, v120 + 1, 4 * (v116 - v122 + 1));
|
0
|
1265 v32 = v122;
|
|
1266 do
|
|
1267 {
|
67
|
1268 v33 = v126++;
|
0
|
1269 terrain_76D9C8[v33] = v32++;
|
|
1270 }
|
|
1271 while ( v32 <= v116 );
|
67
|
1272 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1273 {
|
|
1274 do
|
67
|
1275 v34 = terrain_76DBC8[v17-- -1];
|
|
1276 while ( v34 == terrain_76DBC8[v17 -1] );
|
0
|
1277 }
|
|
1278 v16 = v126;
|
|
1279 --v17;
|
|
1280 }
|
|
1281 if ( v17 < 0 )
|
|
1282 v17 = 0;
|
|
1283 v35 = terrain_76DDC8[v17];
|
|
1284 v125 = terrain_76DDC8[v17];
|
|
1285 while ( v35 <= v123 )
|
|
1286 {
|
|
1287 v22 = terrain_76DFC8[v17] == 65535;
|
67
|
1288 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
|
|
1289 terrain_76D9C8[v16] = v125;
|
0
|
1290 if ( v22 )
|
|
1291 {
|
67
|
1292 terrain_76DBC8[v16] = v124 + 1;
|
0
|
1293 break;
|
|
1294 }
|
|
1295 if ( !v17 )
|
|
1296 break;
|
67
|
1297 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1298 {
|
|
1299 do
|
67
|
1300 v36 = terrain_76DBC8[v17-- -1];
|
|
1301 while ( v36 == terrain_76DBC8[v17 -1] );
|
0
|
1302 }
|
|
1303 --v17;
|
|
1304 ++v125;
|
|
1305 v35 = v125;
|
67
|
1306 ++v16;
|
|
1307 }
|
|
1308 v16 = 0;
|
|
1309 v126 = 0;
|
0
|
1310 v37 = terrain_76E1C8[v18];
|
|
1311 if ( v122 < v37 )
|
|
1312 {
|
67
|
1313 v114 = v122;
|
|
1314 memset32(terrain_76D7C8, i, 4 * (v37 - v122 + 1));
|
0
|
1315 do
|
|
1316 {
|
|
1317 v38 = v126;
|
67
|
1318 v39 = v114;
|
|
1319 ++v126;
|
|
1320 ++v114;
|
|
1321 terrain_76D5C8[v38] = v39;
|
|
1322 }
|
|
1323 while ( v114 <= terrain_76E1C8[v18] );
|
|
1324 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1325 {
|
|
1326 do
|
67
|
1327 v40 = terrain_76DFC8[v18-- -1];
|
|
1328 while ( v40 == terrain_76DFC8[v18 -1] );
|
0
|
1329 }
|
|
1330 v16 = v126;
|
|
1331 --v18;
|
|
1332 }
|
|
1333 if ( v18 < 0 )
|
|
1334 v18 = 0;
|
|
1335 v41 = terrain_76E1C8[v18];
|
|
1336 while ( v41 <= v123 )
|
|
1337 {
|
|
1338 v42 = terrain_76E3C8[v18];
|
67
|
1339 terrain_76D5C8[v16] = v41;
|
|
1340 terrain_76D7C8[v16] = v42;
|
0
|
1341 if ( v42 == 65535 )
|
|
1342 {
|
67
|
1343 terrain_76D7C8[v16] = v124;
|
|
1344 break;
|
0
|
1345 }
|
|
1346 if ( !v18 )
|
|
1347 break;
|
67
|
1348 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1349 {
|
|
1350 do
|
67
|
1351 v43 = terrain_76DFC8[v18-- -1];
|
|
1352 while ( v43 == terrain_76DFC8[v18 -1] );
|
0
|
1353 }
|
|
1354 --v18;
|
|
1355 ++v41;
|
67
|
1356 ++v16;
|
0
|
1357 }
|
|
1358 break;
|
67
|
1359 }
|
0
|
1360 case 5:
|
|
1361 case 6:
|
67
|
1362 {
|
0
|
1363 v116 = terrain_76DDC8[v17];
|
|
1364 if ( v119 > v116 )
|
|
1365 {
|
|
1366 v106 = v119;
|
67
|
1367 memset32(terrain_76DBC8, i, 4 * (v119 - v116 + 1));
|
0
|
1368 v45 = v119;
|
|
1369 do
|
67
|
1370 terrain_76D9C8[v126++] = v45--;
|
0
|
1371 while ( v45 >= v116 );
|
67
|
1372 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1373 {
|
|
1374 do
|
67
|
1375 v46 = terrain_76DBC8[v17-- -1];
|
|
1376 while ( v46 == terrain_76DBC8[v17 -1] );
|
0
|
1377 }
|
|
1378 v16 = v126;
|
|
1379 --v17;
|
|
1380 }
|
|
1381 if ( v17 < 0 )
|
|
1382 v17 = 0;
|
|
1383 v47 = terrain_76DDC8[v17];
|
|
1384 v125 = terrain_76DDC8[v17];
|
|
1385 while ( v47 >= v123 )
|
|
1386 {
|
|
1387 v22 = terrain_76DFC8[v17] == 65535;
|
67
|
1388 terrain_76DBC8[v16] = terrain_76DFC8[v17];
|
|
1389 terrain_76D9C8[v16] = v125;
|
0
|
1390 if ( v22 )
|
|
1391 {
|
67
|
1392 terrain_76DBC8[v16] = v124;
|
0
|
1393 break;
|
|
1394 }
|
|
1395 if ( !v17 )
|
|
1396 break;
|
67
|
1397 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1398 {
|
|
1399 do
|
67
|
1400 v48 = terrain_76DBC8[v17-- -1];
|
|
1401 while ( v48 == terrain_76DBC8[v17 -1] );
|
0
|
1402 }
|
|
1403 --v17;
|
|
1404 --v125;
|
|
1405 v47 = v125;
|
67
|
1406 ++v16;
|
|
1407 }
|
|
1408 v16 = 0;
|
0
|
1409 v49 = terrain_76E1C8[v18];
|
67
|
1410 v126 = 0;
|
0
|
1411 if ( v119 > v49 )
|
|
1412 {
|
|
1413 v125 = v119;
|
67
|
1414 memset32(terrain_76D7C8, v120 + 1, 4 * (v119 - v49 + 1));
|
0
|
1415 do
|
|
1416 {
|
|
1417 v50 = v126;
|
|
1418 v51 = v125--;
|
67
|
1419 ++v126;
|
|
1420 terrain_76D5C8[v50] = v51;
|
0
|
1421 }
|
|
1422 while ( v125 >= terrain_76E1C8[v18] );
|
67
|
1423 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1424 {
|
|
1425 do
|
67
|
1426 v52 = terrain_76DFC8[v18-- -1];
|
|
1427 while ( v52 == terrain_76DFC8[v18 -1] );
|
0
|
1428 }
|
|
1429 v16 = v126;
|
|
1430 --v18;
|
|
1431 }
|
|
1432 if ( v18 < 0 )
|
|
1433 v18 = 0;
|
|
1434 v53 = terrain_76E1C8[v18];
|
|
1435 while ( v53 >= v123 )
|
|
1436 {
|
|
1437 v54 = terrain_76E3C8[v18];
|
67
|
1438 terrain_76D5C8[v16] = v53;
|
|
1439 terrain_76D7C8[v16] = v54 + 1;
|
0
|
1440 if ( v54 == 65535 )
|
|
1441 {
|
67
|
1442 terrain_76D7C8[v16] = v124 + 1;
|
|
1443 break;
|
0
|
1444 }
|
|
1445 if ( !v18 )
|
67
|
1446 break;
|
|
1447 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1448 {
|
|
1449 do
|
67
|
1450 v55 = terrain_76DFC8[v18-- -1];
|
|
1451 while ( v55 == terrain_76DFC8[v18 -1] );
|
0
|
1452 }
|
|
1453 --v18;
|
|
1454 --v53;
|
67
|
1455 ++v16;
|
0
|
1456 }
|
|
1457 break;
|
67
|
1458 }
|
0
|
1459 case 3:
|
|
1460 case 4:
|
67
|
1461 {
|
0
|
1462 v116 = terrain_76DFC8[v17];
|
|
1463 if ( i < v116 )
|
|
1464 {
|
|
1465 v106 = i;
|
67
|
1466 memset32(terrain_76D9C8, v122, 4 * (v116 - i + 1));
|
0
|
1467 v56 = i;
|
|
1468 do
|
|
1469 {
|
67
|
1470 v57 = v126++;
|
0
|
1471 terrain_76DBC8[v57] = v56++;
|
|
1472 }
|
|
1473 while ( v56 <= v116 );
|
67
|
1474 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
|
0
|
1475 {
|
|
1476 do
|
67
|
1477 v58 = terrain_76DDC8[v17-- -1];
|
|
1478 while ( v58 == terrain_76DDC8[v17 -1] );
|
0
|
1479 }
|
|
1480 v16 = v126;
|
|
1481 --v17;
|
|
1482 }
|
|
1483 if ( v17 < 0 )
|
|
1484 v17 = 0;
|
|
1485 v59 = terrain_76DFC8[v17];
|
|
1486 while ( 1 )
|
|
1487 {
|
|
1488 v125 = v59;
|
67
|
1489 if ( v59 > v124 )
|
0
|
1490 break;
|
67
|
1491 terrain_76DBC8[v16] = v59;
|
0
|
1492 v60 = terrain_76DDC8[v17];
|
67
|
1493 terrain_76D9C8[v16] = v60;
|
0
|
1494 if ( v60 == 65535 )
|
|
1495 {
|
67
|
1496 terrain_76D9C8[v16] = v123;
|
0
|
1497 break;
|
|
1498 }
|
|
1499 if ( !v17 )
|
|
1500 break;
|
67
|
1501 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
|
0
|
1502 {
|
|
1503 do
|
67
|
1504 v61 = terrain_76DDC8[v17-- -1];
|
|
1505 while ( v61 == terrain_76DDC8[v17 -1] );
|
0
|
1506 }
|
|
1507 --v17;
|
|
1508 v59 = v125 + 1;
|
67
|
1509 ++v16;
|
|
1510 }
|
|
1511 v16 = 0;
|
|
1512 v126 = 0;
|
0
|
1513 v62 = terrain_76E3C8[v18];
|
|
1514 if ( i < v62 )
|
|
1515 {
|
67
|
1516 v114 = i;
|
|
1517 memset32(terrain_76D5C8, v119 + 1, 4 * (v62 - i + 1));
|
0
|
1518 do
|
|
1519 {
|
|
1520 v63 = v126;
|
67
|
1521 v64 = v114;
|
|
1522 ++v126;
|
|
1523 ++v114;
|
|
1524 terrain_76D7C8[v63] = v64;
|
|
1525 }
|
|
1526 while ( v114 <= terrain_76E3C8[v18] );
|
|
1527 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1528 {
|
|
1529 do
|
67
|
1530 v65 = terrain_76E1C8[v18-- -1];
|
|
1531 while ( v65 == terrain_76E1C8[v18 -1] );
|
0
|
1532 }
|
|
1533 v16 = v126;
|
|
1534 --v18;
|
|
1535 }
|
|
1536 if ( v18 < 0 )
|
|
1537 v18 = 0;
|
|
1538 v66 = terrain_76E3C8[v18];
|
67
|
1539 while ( v66 <= v124 )
|
0
|
1540 {
|
|
1541 v67 = terrain_76E1C8[v18];
|
67
|
1542 terrain_76D7C8[v16] = v66;
|
|
1543 terrain_76D5C8[v16] = v67 + 1;
|
0
|
1544 if ( v67 == 65535 )
|
|
1545 {
|
|
1546 v31 = v123 + 1;
|
67
|
1547 terrain_76D5C8[v16] = v31;
|
|
1548 break;
|
0
|
1549 }
|
|
1550 if ( !v18 )
|
67
|
1551 break;
|
|
1552 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1553 {
|
|
1554 do
|
67
|
1555 v68 = terrain_76E1C8[v18-- -1];
|
|
1556 while ( v68 == terrain_76E1C8[v18 -1] );
|
0
|
1557 }
|
|
1558 --v18;
|
|
1559 ++v66;
|
67
|
1560 ++v16;
|
0
|
1561 }
|
|
1562 break;
|
67
|
1563 }
|
0
|
1564 default:
|
|
1565 break;
|
|
1566 }
|
67
|
1567 v69 = v16 - 1;
|
0
|
1568 ptr_801A08 = pVerticesSR_806210;
|
|
1569 ptr_801A04 = pVerticesSR_801A10;
|
67
|
1570 v126 = v69;
|
77
|
1571 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )
|
0
|
1572 {
|
|
1573 for ( i = v69; i >= 1; --i )
|
|
1574 {
|
67
|
1575 //v70 = i;
|
0
|
1576 v71 = terrain_76D7C8[i];
|
|
1577 v72 = terrain_76DBC8[i];
|
67
|
1578 if ( v71 < v72 )//swap
|
|
1579 {
|
|
1580 terrain_76DBC8[i] = v71;
|
|
1581 terrain_76D7C8[i] = v72;
|
|
1582 }
|
|
1583 v73 = terrain_76DBC8[i];
|
0
|
1584 v111 = 0;
|
|
1585 if ( v73 <= 0 )
|
|
1586 v73 = -v73;
|
67
|
1587 v74 = terrain_76D7C8[i];
|
0
|
1588 if ( v74 <= 0 )
|
|
1589 v74 = -v74;
|
|
1590 v75 = v74 + 2;
|
67
|
1591 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
|
0
|
1592 v107 = v75;
|
67
|
1593 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
|
0
|
1594 v77 = v73 - 2;
|
|
1595 if ( v73 - 2 < v75 )
|
|
1596 {
|
|
1597 v127 = 0;
|
67
|
1598 //v79 = (v73 - 66) << 9;
|
|
1599 //v116 = v77;
|
|
1600 //pHeight = v79;
|
0
|
1601 v111 = v75 - v77;
|
67
|
1602 for (int j = v77; j < v107; ++j)
|
49
|
1603 {// âûñîòà ÷åòûðåõ âåðøèí ÿ÷åéêè
|
67
|
1604 /* *(float *)&v106 = (double)pHeight;
|
49
|
1605 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v127) = *(float *)&v106;//x
|
62
|
1606 pHeight = (64 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1607 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v127) = (double)pHeight;//y
|
|
1608 pHeight = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70));
|
67
|
1609 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v127) = (double)pHeight;//z*/
|
|
1610 ptr_801A08[v127].vWorldPosition.x = (v73 - 66 + v127) * 512;
|
|
1611 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
|
|
1612 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( j, terrain_76D9C8[i]);
|
|
1613
|
|
1614 /* *(float *)((char *)&ptr_801A04->vWorldPosition.x + v127) = *(float *)&v106;//x
|
62
|
1615 pHeight = (63 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1616 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v127) = (double)pHeight;//y
|
|
1617 pHeight = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70) + 1);
|
67
|
1618 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v127) = (double)pHeight;//z */
|
|
1619 ptr_801A04[v127].vWorldPosition.x = (v73 - 66 + v127) * 512;
|
|
1620 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
|
|
1621 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( j, terrain_76D9C8[i] + 1);
|
|
1622
|
0
|
1623 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1624 {
|
67
|
1625 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
|
|
1626 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
|
|
1627 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
|
|
1628 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
|
0
|
1629 }
|
67
|
1630 //v79 += 512;
|
|
1631 v127 ++;
|
|
1632 //++v116;
|
|
1633 //pHeight = v79;
|
0
|
1634 }
|
67
|
1635 //while ( v116 < v107 );
|
|
1636 }
|
|
1637 v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
|
|
1638 v102.v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
|
|
1639 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
|
|
1640 Render::DrawTerrainD3D(v111, 1, (int)&v102);
|
|
1641 else
|
|
1642 Render::DrawTerrainSW(v111, 0, (int)&v102);
|
|
1643 }
|
|
1644 }
|
|
1645 /* else
|
0
|
1646 {
|
|
1647 for ( i = v69; i >= 1; --i )
|
|
1648 {
|
|
1649 v86 = i;
|
|
1650 v87 = terrain_76D5C8[i];
|
|
1651 v88 = terrain_76D9C8[i];
|
|
1652 if ( v87 < v88 )
|
|
1653 {
|
|
1654 terrain_76D9C8[v86] = v87;
|
|
1655 terrain_76D5C8[v86] = v88;
|
|
1656 }
|
|
1657 v89 = terrain_76D9C8[v86];
|
|
1658 v111 = 0;
|
|
1659 if ( v89 <= 0 )
|
|
1660 v89 = -v89;
|
|
1661 v90 = terrain_76D5C8[v86];
|
|
1662 if ( v90 <= 0 )
|
|
1663 v90 = -v90;
|
67
|
1664 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
|
0
|
1665 v107 = v90 + 2;
|
|
1666 if ( v89 - 2 < v90 + 2 )
|
|
1667 {
|
|
1668 v86 = 0;
|
|
1669 v116 = v89 - 2;
|
|
1670 v92 = (66 - v89) << 9;
|
62
|
1671 pHeight = (66 - v89) << 9;
|
0
|
1672 v111 = v90 + 2 - (v89 - 2);
|
|
1673 do
|
|
1674 {
|
|
1675 v93 = v116;
|
|
1676 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9;
|
|
1677 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v86) = (double)v106;
|
62
|
1678 *(float *)&pHeight = (double)pHeight;
|
|
1679 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v86) = *(float *)&pHeight;
|
0
|
1680 v106 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86), v93);
|
|
1681 v97 = v116;
|
|
1682 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v86) = (double)v106;
|
|
1683 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9;
|
|
1684 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v86) = (double)v106;
|
62
|
1685 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v86) = *(float *)&pHeight;
|
|
1686 pHeight = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97);
|
|
1687 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v86) = (double)pHeight;
|
0
|
1688 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1689 {
|
67
|
1690 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
|
|
1691 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
|
|
1692 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
|
|
1693 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
|
0
|
1694 }
|
|
1695 v92 -= 512;
|
|
1696 v86 += 48;
|
|
1697 ++v116;
|
62
|
1698 pHeight = v92;
|
0
|
1699 }
|
|
1700 while ( v116 < v107 );
|
|
1701 }
|
|
1702 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
|
|
1703 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
|
67
|
1704 if ( pRenderer->pRenderD3D )
|
|
1705 Render::DrawTerrainD3D(v111, 1, (int)&v102);
|
|
1706 else
|
|
1707 Render::DrawTerrainSW(v111, 1, (int)&v102);
|
|
1708 }
|
|
1709 }*/
|
0
|
1710 result = v126;
|
|
1711 pOutdoorCamera->field_40 = v126;
|
|
1712 return result;
|
|
1713 }
|
|
1714 // 47FFC4: inconsistent fpu stack
|
|
1715 // 4D864C: using guessed type char byte_4D864C;
|
|
1716
|
|
1717
|
|
1718
|
|
1719 //----- (0048034E) --------------------------------------------------------
|
67
|
1720 void Render::DrawTerrainD3D(int a1, int a2, int a3)
|
0
|
1721 {
|
|
1722 int v3; // esi@1
|
|
1723 int v4; // edi@1
|
|
1724 int v5; // ebx@2
|
|
1725 int v6; // eax@2
|
|
1726 int v7; // eax@3
|
|
1727 RenderVertexSoft *v8; // edi@3
|
|
1728 RenderVertexSoft *v9; // ebx@4
|
|
1729 RenderVertexSoft *v10; // ecx@4
|
|
1730 float v11; // eax@6
|
|
1731 double v12; // ST5C_8@6
|
|
1732 double v13; // ST2C_8@6
|
|
1733 int v14; // eax@6
|
|
1734 double v15; // st7@6
|
|
1735 stru148 *v16; // ebx@12
|
|
1736 unsigned __int16 v17; // ax@12
|
|
1737 int v18; // eax@13
|
67
|
1738 int v19; // ecx@13
|
|
1739 int v20; // eax@13
|
0
|
1740 int v21; // eax@13
|
|
1741 signed int v22; // eax@13
|
|
1742 Vec3_float_ *v23; // eax@15
|
|
1743 double v24; // st6@17
|
|
1744 double v25; // ST54_8@17
|
|
1745 unsigned __int8 v26; // sf@17
|
|
1746 unsigned __int8 v27; // of@17
|
|
1747 double v28; // st5@19
|
|
1748 double v29; // st5@19
|
|
1749 double v30; // st5@19
|
|
1750 double v31; // st5@19
|
67
|
1751 struct struct8 *v32; // esi@21
|
|
1752 double v3a; // st7@32
|
0
|
1753 int v33; // edi@38
|
|
1754 unsigned int v34; // ecx@47
|
|
1755 char v35; // zf@47
|
|
1756 unsigned int v36; // eax@50
|
|
1757 int v37; // eax@54
|
|
1758 stru148 *v38; // ecx@55
|
|
1759 unsigned int v39; // eax@59
|
|
1760 stru148 *v40; // ebx@62
|
|
1761 unsigned __int16 v41; // ax@62
|
|
1762 int v42; // eax@63
|
|
1763 LightmapBuilder *v43; // ecx@63
|
67
|
1764 int v44; // eax@63
|
0
|
1765 int v45; // eax@63
|
|
1766 int v46; // eax@63
|
|
1767 signed int v47; // eax@63
|
|
1768 Vec3_float_ *v48; // eax@65
|
|
1769 double v49; // st6@67
|
|
1770 double v50; // ST4C_8@67
|
|
1771 double v51; // st5@71
|
|
1772 double v52; // st5@71
|
|
1773 double v53; // st5@71
|
|
1774 double v54; // st7@84
|
|
1775 unsigned int v55; // ecx@98
|
|
1776 unsigned int v56; // eax@101
|
|
1777 int v57; // eax@105
|
|
1778 unsigned int v58; // eax@109
|
|
1779 stru148 *v59; // esi@112
|
|
1780 unsigned __int16 v60; // ax@112
|
67
|
1781 int v61; // eax@113
|
0
|
1782 signed int v62; // eax@113
|
|
1783 Vec3_float_ *v63; // eax@114
|
|
1784 double v64; // st6@116
|
|
1785 double v65; // ST3C_8@116
|
|
1786 double v66; // st5@120
|
|
1787 double v67; // st5@120
|
|
1788 double v68; // st5@120
|
|
1789 double v69; // st7@133
|
|
1790 int v70; // edi@138
|
|
1791 RenderVertexSoft *v71; // esi@147
|
|
1792 unsigned int v72; // ecx@147
|
|
1793 unsigned int v73; // eax@150
|
67
|
1794 int v74; // eax@154
|
0
|
1795 unsigned int v75; // eax@158
|
|
1796 unsigned int v76; // [sp-10h] [bp-E0h]@61
|
67
|
1797 int v77; // [sp-Ch] [bp-DCh]@61
|
0
|
1798 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
|
|
1799 int v79; // [sp-4h] [bp-D4h]@61
|
|
1800 int v80; // [sp+0h] [bp-D0h]@59
|
|
1801 int v81; // [sp+0h] [bp-D0h]@109
|
|
1802 int v82; // [sp+54h] [bp-7Ch]@1
|
|
1803 int v83; // [sp+60h] [bp-70h]@1
|
|
1804 int v84; // [sp+6Ch] [bp-64h]@1
|
|
1805 int v85; // [sp+70h] [bp-60h]@63
|
|
1806 int a4; // [sp+74h] [bp-5Ch]@73
|
|
1807 float v87; // [sp+78h] [bp-58h]@122
|
|
1808 int v88; // [sp+7Ch] [bp-54h]@1
|
|
1809 int v89; // [sp+80h] [bp-50h]@6
|
|
1810 float v90; // [sp+84h] [bp-4Ch]@1
|
|
1811 float v91; // [sp+88h] [bp-48h]@1
|
|
1812 float v92; // [sp+8Ch] [bp-44h]@1
|
67
|
1813 int v93; // [sp+90h] [bp-40h]@2
|
0
|
1814 int X; // [sp+94h] [bp-3Ch]@1
|
|
1815 float v95; // [sp+98h] [bp-38h]@21
|
|
1816 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
|
67
|
1817 int v97; // [sp+A0h] [bp-30h]@6
|
0
|
1818 int sX; // [sp+A4h] [bp-2Ch]@6
|
|
1819 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
|
|
1820 int v100; // [sp+ACh] [bp-24h]@122
|
|
1821 int sY; // [sp+B0h] [bp-20h]@6
|
67
|
1822 RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3
|
0
|
1823 unsigned int a5; // [sp+B8h] [bp-18h]@21
|
|
1824 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
|
|
1825 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
|
|
1826 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
|
67
|
1827 RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6
|
0
|
1828 char v108; // [sp+CFh] [bp-1h]@36
|
|
1829 float thisd; // [sp+D8h] [bp+8h]@6
|
|
1830 float thise; // [sp+D8h] [bp+8h]@6
|
|
1831 float thisf; // [sp+D8h] [bp+8h]@17
|
|
1832 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
|
|
1833 float thisg; // [sp+D8h] [bp+8h]@67
|
|
1834 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
|
|
1835 float thish; // [sp+D8h] [bp+8h]@116
|
|
1836 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
|
|
1837 char this_3; // [sp+DBh] [bp+Bh]@30
|
|
1838 char this_3a; // [sp+DBh] [bp+Bh]@82
|
|
1839 char this_3b; // [sp+DBh] [bp+Bh]@131
|
|
1840
|
67
|
1841 static stru154 static_sub_0048034E_stru_154;
|
|
1842 static stru154 stru_76D5A8;
|
0
|
1843 v3 = a1;
|
67
|
1844 v82 = a2;
|
0
|
1845 v83 = *(/*short **/_WORD *)(a3 + 4);
|
|
1846 X = abs(*(/*short **/_WORD *)(a3 + 6));
|
|
1847 v4 = 0;
|
|
1848 v88 = 0;
|
|
1849 v84 = v3 - 1;
|
67
|
1850 v90 = (float)pOutdoor->vSunlight.x / 65536,0;
|
|
1851 v91 = (float)pOutdoor->vSunlight.y / 65536.0;
|
|
1852 v92 = (float)pOutdoor->vSunlight.z / 65536.0;
|
0
|
1853 if ( v3 - 1 > 0 )
|
|
1854 {
|
|
1855 while ( 1 )
|
|
1856 {
|
|
1857 v5 = abs(X);//v5 = 13108
|
|
1858 v6 = abs(v83);//v6 = 13108
|
|
1859 --X;
|
67
|
1860 v93 = (int)&stru_76E5C8[(v5 << 7) + v6];
|
|
1861 /*if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
|
0
|
1862 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
|
|
1863 ((a8 = v9,
|
|
1864 pVertices = &pVerticesSR_801A10[1] + v7,
|
|
1865 v11 = v8->vWorldPosition.x,
|
|
1866 v101 = v10,
|
|
1867 v12 = v11 + 6.755399441055744e15,
|
|
1868 sX = LODWORD(v12),
|
|
1869 v13 = v8->vWorldPosition.y + 6.755399441055744e15,
|
|
1870 sY = LODWORD(v13),
|
|
1871 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
|
62
|
1872 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X
|
0
|
1873 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
|
|
1874 v89 = v14,
|
|
1875 thise = v15 * 0.5,
|
62
|
1876 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z
|
0
|
1877 WorldPosToGridCellX(sX),
|
|
1878 WorldPosToGridCellZ(sY),
|
|
1879 !byte_4D864C)
|
|
1880 || !(pGame->uFlags & 0x80))
|
67
|
1881 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )*/
|
|
1882 if ( !&stru_76E5C8[(v5 << 7) + v6] )
|
0
|
1883 goto LABEL_162;
|
67
|
1884
|
|
1885 v8 = &pVerticesSR_806210[v4];
|
|
1886 pVertices2 = &pVerticesSR_801A10[v4 + 1];
|
|
1887 v102 = v8;
|
|
1888 if (!v82)
|
|
1889 {
|
|
1890 pVertices = &pVerticesSR_801A10[v4];
|
|
1891 v101 = &pVerticesSR_806210[v4 + 1];
|
|
1892 }
|
|
1893 else
|
|
1894 {
|
|
1895 pVertices = &pVerticesSR_801A10[v4 + 1];
|
|
1896 v101 = &pVerticesSR_806210[v4];
|
|
1897 }
|
|
1898
|
|
1899 sX = floorf(v8->vWorldPosition.x + 0.5f);
|
|
1900 sY = floorf(v8->vWorldPosition.z + 0.5f);
|
|
1901
|
|
1902 v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f));
|
|
1903 v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f));
|
|
1904 WorldPosToGridCellX(sX);
|
|
1905 WorldPosToGridCellZ(sY);
|
|
1906
|
|
1907 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1))
|
|
1908 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
|
|
1909 break;
|
|
1910 v16 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
1911 v16->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
|
|
1912 if ( v16->uTileBitmapID != -1 )
|
|
1913 {
|
|
1914 v19 = v97;
|
|
1915 v16->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
1916 v16->field_32 = 0;
|
|
1917 v20 = v93;
|
|
1918 v16->field_59 = 1;
|
|
1919 v16->field_5D = (char)v19;
|
|
1920 v16->field_34 = *(_WORD *)(v20 + 2);
|
|
1921 v21 = v89;
|
|
1922 v16->field_5C = v89;
|
|
1923 v22 = pTerrainNormalIndices[2 * (v19 + 128 * v21) + 1];
|
|
1924 if ( v22 < 0 || v22 > uNumTerrainNormals - 1 )
|
0
|
1925 v23 = 0;
|
|
1926 else
|
|
1927 v23 = &pTerrainNormals[v22];
|
67
|
1928 v24 = v92 * v23->y;
|
|
1929 //v99 = v23;
|
|
1930 thisf = 20.0 - (-v24 - v91 * v23->z - v90 * v23->x) * 20.0;
|
|
1931 //v25 = thisf + 6.7553994e15;
|
|
1932 //v27 = pOutdoorCamera->numStru148s > 1999;
|
|
1933 //v26 = pOutdoorCamera->numStru148s - 1999 < 0;
|
|
1934 v16->field_58 = floorf(thisf + 0.5f);
|
|
1935 if ( pOutdoorCamera->numStru148s >= 1999 )
|
0
|
1936 return;
|
|
1937 ++pOutdoorCamera->numStru148s;
|
67
|
1938 if ( !sub_481FC9(v8, pVertices, v101, v16) )
|
4
|
1939 //goto LABEL_126;
|
|
1940 {
|
|
1941 --pOutdoorCamera->numStru148s;
|
|
1942 goto LABEL_162;
|
|
1943 }
|
67
|
1944 v28 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
1945 memcpy(&array_50AC10[0], v102, 0x30u);
|
0
|
1946 array_50AC10[0].flt_20 = v28;
|
|
1947 array_50AC10[0].u = 0.0;
|
|
1948 array_50AC10[0].v = 0.0;
|
67
|
1949 v29 = pVertices->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
1950 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
0
|
1951 array_50AC10[1].flt_20 = 1.0 / v29;
|
|
1952 array_50AC10[1].u = 0.0;
|
|
1953 array_50AC10[1].v = 1.0;
|
67
|
1954 v30 = pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
1955 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
|
0
|
1956 array_50AC10[2].flt_20 = 1.0 / v30;
|
|
1957 array_50AC10[2].u = 1.0;
|
|
1958 array_50AC10[2].v = 1.0;
|
67
|
1959 v31 = v101->vWorldViewPosition.x + 0.0000001000000011686097;
|
0
|
1960 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
|
|
1961 array_50AC10[3].flt_20 = 1.0 / v31;
|
|
1962 array_50AC10[3].u = 1.0;
|
|
1963 array_50AC10[3].v = 0.0;
|
|
1964
|
67
|
1965 /*if ( !(byte_76D5C0 & 1) )
|
|
1966 {
|
|
1967 byte_76D5C0 |= 1u;
|
|
1968 stru154(stru_76D5A8);
|
|
1969 atexit(loc_481199);
|
0
|
1970 }*/
|
67
|
1971 v32 = (struct8 *)array_50AC10;
|
|
1972 v97 = (int)pGame->pLightmapBuilder;
|
|
1973 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v95, array_50AC10, 4, 1);
|
0
|
1974 pDecalBuilder->_49BE8A(v16, *(float *)&v99, (int)&v95, array_50AC10, 4u, 1);
|
|
1975 a5 = 4;
|
|
1976 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
1977 {
|
|
1978 thisa = pGame->pIndoorCameraD3D;
|
|
1979 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
|
|
1980 goto LABEL_162;
|
|
1981 thisa->ViewTransform(array_50AC10, a5);
|
|
1982 thisa->Project(array_50AC10, a5, 0);
|
|
1983 }
|
67
|
1984 this_3 = v102->vWorldViewPosition.x < 8.0
|
|
1985 || pVertices->vWorldViewPosition.x < 8.0
|
0
|
1986 || v101->vWorldViewPosition.x < 8.0
|
67
|
1987 || pVertices2->vWorldViewPosition.x < 8.0;
|
|
1988 v3a = (double)pOutdoorCamera->shading_dist_mist;
|
|
1989 v108 = v3a < v102->vWorldViewPosition.x
|
|
1990 || v3a < pVertices->vWorldViewPosition.x
|
|
1991 || v3a < v101->vWorldViewPosition.x
|
|
1992 || v3a < pVertices2->vWorldViewPosition.x;
|
|
1993 v33 = 0;
|
0
|
1994 pGame->pLightmapBuilder->std__vector_000004_size = 0;
|
|
1995 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
1996 {
|
|
1997 if ( this_3 )
|
67
|
1998 v33 = 3;
|
0
|
1999 else
|
|
2000 v33 = v108 != 0 ? 5 : 0;
|
|
2001 static_sub_0048034E_stru_154._49B0C9(v99, v95);
|
|
2002 if ( pDecalBuilder->uNumDecals > 0 )
|
67
|
2003 pDecalBuilder->ApplyDecals(31 - v16->field_58,
|
0
|
2004 4,
|
|
2005 &static_sub_0048034E_stru_154,
|
|
2006 a5,
|
|
2007 array_50AC10,
|
|
2008 0,
|
67
|
2009 *(float *)&v33,
|
0
|
2010 -1);
|
|
2011 }
|
|
2012 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2013 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
|
|
2014 v34 = a5;
|
67
|
2015 //v35 = byte_4D864C == 0;
|
0
|
2016 v16->uNumVertices = a5;
|
67
|
2017 if ( !byte_4D864C || ~pGame->uFlags & 0x80 )
|
0
|
2018 {
|
|
2019 if ( this_3 )
|
|
2020 {
|
|
2021 v36 = sr_424CD7(v34);
|
67
|
2022 v16->uNumVertices = v36;
|
|
2023 OutdoorCamera::Project(v36);
|
0
|
2024 }
|
|
2025 if ( v108 )
|
|
2026 {
|
|
2027 v36 = sr_424EE0_MakeFanFromTriangle(v34);
|
|
2028 v16->uNumVertices = v36;
|
|
2029 OutdoorCamera::Project(v36);
|
|
2030 }
|
|
2031 }
|
67
|
2032 //v37 = *(int *)&v16->flags;
|
|
2033 if ( ~v16->flags & 1 )
|
|
2034 {
|
|
2035 if ( v16->flags & 2 && v16->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
0
|
2036 {
|
67
|
2037 v80 = false;
|
0
|
2038 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2039 }
|
|
2040 else
|
|
2041 {
|
|
2042 v39 = v16->uTileBitmapID;
|
67
|
2043 v80 = true;
|
0
|
2044 }
|
67
|
2045 //v79 = 0;
|
0
|
2046 v78 = pBitmaps_LOD->pHardwareTextures[v39];
|
67
|
2047 v77 = (int)v16;
|
0
|
2048 v76 = v16->uNumVertices;
|
4
|
2049 //LABEL_161:
|
67
|
2050 pRenderer->DrawTerrainPolygon(v76, v16, v78, false, v80);
|
0
|
2051 goto LABEL_162;
|
|
2052 }
|
|
2053 v38 = v16;
|
|
2054 LABEL_56:
|
|
2055 v38->_4811A3();
|
|
2056 }
|
|
2057 LABEL_162:
|
67
|
2058 v4 = v88 + 1;
|
|
2059 if ( ++v88 >= v84 )
|
0
|
2060 return;
|
|
2061 }
|
|
2062 v40 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2063 v41 = pOutdoor->GetTileTexture(sX, sY);
|
|
2064 v40->uTileBitmapID = v41;
|
|
2065 if ( v41 == -1 )
|
|
2066 goto LABEL_162;
|
|
2067 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2068 BYTE1(v42) |= 0x80u;
|
|
2069 v43 = pGame->pLightmapBuilder;
|
|
2070 *(int *)&v40->flags = v42;
|
|
2071 v44 = v93;
|
|
2072 v40->field_59 = 1;
|
|
2073 v40->field_5D = (char)v43;
|
67
|
2074 v40->field_34 = *(_WORD *)(v44 + 2);
|
0
|
2075 v45 = v89;
|
|
2076 v40->field_5C = v89;
|
67
|
2077 v46 = 4 * ((char)v43 + (v45 << 7));
|
|
2078 v85 = v46;
|
|
2079 v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1];
|
0
|
2080 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
|
|
2081 v48 = 0;
|
|
2082 else
|
|
2083 v48 = &pTerrainNormals[v47];
|
67
|
2084 v49 = v92 * v48->y;
|
|
2085 //v99 = v48;
|
|
2086 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0;
|
|
2087 v50 = thisg + 6.755399441055744e15;
|
0
|
2088 v40->field_58 = LOBYTE(v50);
|
67
|
2089 if ( LOBYTE(v50) < 0 )
|
0
|
2090 v40->field_58 = 0;
|
|
2091 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2092 return;
|
|
2093 ++pOutdoorCamera->numStru148s;
|
67
|
2094 if ( !sub_481FC9(pVertices, pVertices2, v8, v40) )
|
4
|
2095 //goto LABEL_77;
|
|
2096 {
|
|
2097 --pOutdoorCamera->numStru148s;
|
|
2098 goto LABEL_112;
|
|
2099 }
|
67
|
2100 v51 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2101 memcpy(&array_50AC10[0], v102, 0x30u);
|
0
|
2102 array_50AC10[0].flt_20 = v51;
|
|
2103 array_50AC10[0].u = 0.0;
|
|
2104 array_50AC10[0].v = 0.0;
|
67
|
2105 v52 = pVertices->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2106 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
0
|
2107 array_50AC10[1].flt_20 = 1.0 / v52;
|
|
2108 array_50AC10[1].u = 0.0;
|
|
2109 array_50AC10[1].v = 1.0;
|
67
|
2110 v53 = pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2111 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
|
0
|
2112 array_50AC10[2].flt_20 = 1.0 / v53;
|
|
2113 array_50AC10[2].u = 1.0;
|
|
2114 array_50AC10[2].v = 1.0;
|
|
2115
|
|
2116 static stru154 static_sub_0048034E_stru_76D590;
|
|
2117 /*static bool __init_flag2 = false;
|
|
2118 if (!__init_flag2)
|
|
2119 {
|
|
2120 __init_flag2 = true;
|
|
2121
|
|
2122 stru154::stru154(&static_sub_0048034E_stru_76D590);
|
|
2123 }*/
|
67
|
2124 /*if ( !(byte_76D5C0 & 2) )
|
|
2125 {
|
|
2126 byte_76D5C0 |= 2;
|
|
2127 stru148(stru_76D590);
|
|
2128 atexit(loc_48118F);
|
|
2129 }*/
|
0
|
2130 v96 = pGame->pLightmapBuilder;
|
67
|
2131 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, (float *)&a4, array_50AC10, 3, 0);
|
|
2132 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&a4, array_50AC10, 3, 0);
|
0
|
2133 uNumVertices = 3;
|
|
2134 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2135 {
|
|
2136 thisb = pGame->pIndoorCameraD3D;
|
|
2137 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
|
|
2138 {
|
4
|
2139 //LABEL_77:
|
0
|
2140 --pOutdoorCamera->numStru148s;
|
|
2141 goto LABEL_112;
|
|
2142 }
|
|
2143 thisb->ViewTransform(array_50AC10, uNumVertices);
|
|
2144 thisb->Project(array_50AC10, uNumVertices, 0);
|
|
2145 }
|
67
|
2146 this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
|
0
|
2147 v54 = (double)pOutdoorCamera->shading_dist_mist;
|
67
|
2148 v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x;
|
|
2149 pVertices = 0;
|
0
|
2150 v96->std__vector_000004_size = 0;
|
|
2151 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2152 {
|
67
|
2153 if ( this_3a )
|
|
2154 pVertices = (RenderVertexSoft *)3;
|
|
2155 else
|
|
2156 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0);
|
|
2157 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
|
0
|
2158 static_sub_0048034E_stru_76D590._49B0C9(v99, *(float *)&a4);
|
|
2159 if ( pDecalBuilder->uNumDecals > 0 )
|
67
|
2160 pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1);
|
0
|
2161 }
|
|
2162 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
67
|
2163 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices);
|
0
|
2164 v55 = uNumVertices;
|
67
|
2165 //v35 = byte_4D864C == 0;
|
0
|
2166 v40->uNumVertices = uNumVertices;
|
67
|
2167 if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) )
|
0
|
2168 {
|
|
2169 if ( this_3a )
|
|
2170 {
|
|
2171 v56 = sr_424CD7(v55);
|
|
2172 }
|
|
2173 else
|
|
2174 {
|
|
2175 if ( !v108 )
|
|
2176 goto LABEL_105;
|
|
2177 v56 = sr_424EE0_MakeFanFromTriangle(v55);
|
|
2178 }
|
|
2179 v40->uNumVertices = v56;
|
|
2180 OutdoorCamera::Project(v56);
|
|
2181 }
|
|
2182 LABEL_105:
|
|
2183 v57 = *(int *)&v40->flags;
|
|
2184 if ( BYTE1(v57) & 1 )
|
|
2185 {
|
|
2186 v40->_4811A3();
|
|
2187 }
|
|
2188 else
|
|
2189 {
|
|
2190 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2191 {
|
|
2192 v81 = 0;
|
|
2193 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2194 }
|
|
2195 else
|
|
2196 {
|
|
2197 v58 = v40->uTileBitmapID;
|
|
2198 v81 = 1;
|
|
2199 }
|
|
2200 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
|
|
2201 }
|
|
2202 LABEL_112:
|
|
2203 v59 = &array_77EC08[pOutdoorCamera->numStru148s];
|
67
|
2204 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
|
|
2205 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
|
|
2206 if ( v59->uTileBitmapID == -1 )
|
0
|
2207 goto LABEL_162;
|
|
2208 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2209 v61 = v93;
|
|
2210 v59->field_59 = 1;
|
67
|
2211 v59->field_34 = *(_WORD *)(v61 + 2);
|
0
|
2212 v59->field_5C = v89;
|
67
|
2213 v59->field_5D = v97;
|
0
|
2214 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
|
|
2215 if ( v62 > (signed int)(uNumTerrainNormals - 1) )
|
|
2216 v63 = 0;
|
|
2217 else
|
|
2218 v63 = &pTerrainNormals[v62];
|
67
|
2219 v64 = v92 * v63->y;
|
|
2220 //v99 = v63;
|
0
|
2221 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
|
67
|
2222 v59->field_58 = floorf(thish + 0.5f);
|
|
2223 if ( v59->field_58 < 0 )
|
0
|
2224 v59->field_58 = 0;
|
|
2225 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2226 return;
|
|
2227 ++pOutdoorCamera->numStru148s;
|
67
|
2228 if ( !sub_481FC9(v101, v102, pVertices2, v59) )
|
0
|
2229 {
|
4
|
2230 //LABEL_126:
|
0
|
2231 --pOutdoorCamera->numStru148s;
|
|
2232 goto LABEL_162;
|
|
2233 }
|
67
|
2234 v66 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2235 memcpy(&array_50AC10[0], v102, 0x30u);
|
0
|
2236 array_50AC10[0].flt_20 = v66;
|
|
2237 array_50AC10[0].u = 0.0;
|
|
2238 array_50AC10[0].v = 0.0;
|
67
|
2239 v67 = pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2240 memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1]));
|
0
|
2241 array_50AC10[1].flt_20 = 1.0 / v67;
|
|
2242 array_50AC10[1].u = 1.0;
|
|
2243 array_50AC10[1].v = 1.0;
|
67
|
2244 v68 = v101->vWorldViewPosition.x + 0.0000001000000011686097;
|
0
|
2245 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
|
|
2246 array_50AC10[2].flt_20 = 1.0 / v68;
|
|
2247 array_50AC10[2].u = 1.0;
|
|
2248 array_50AC10[2].v = 0.0;
|
|
2249
|
|
2250 static stru154 static_sub_0048034E_stru_76D578;
|
|
2251 /*static bool __init_flag1 = false;
|
|
2252 if (!__init_flag1)
|
|
2253 {
|
|
2254 __init_flag1 = true;
|
|
2255
|
|
2256 stru154::stru154(&static_sub_0048034E_stru_76D578);
|
|
2257 }*/
|
|
2258
|
|
2259 v96 = pGame->pLightmapBuilder;
|
|
2260 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v87, array_50AC10, 3u, 1);
|
|
2261 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&v87, array_50AC10, 3u, 1);
|
|
2262 v100 = 3;
|
|
2263 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2264 {
|
|
2265 thisc = pGame->pIndoorCameraD3D;
|
|
2266 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
|
4
|
2267 //goto LABEL_126;
|
|
2268 {
|
|
2269 --pOutdoorCamera->numStru148s;
|
|
2270 goto LABEL_162;
|
|
2271 }
|
0
|
2272 thisc->ViewTransform(array_50AC10, v100);
|
|
2273 thisc->Project(array_50AC10, v100, 0);
|
|
2274 }
|
67
|
2275 this_3b = v102->vWorldViewPosition.x < 8.0
|
|
2276 || pVertices2->vWorldViewPosition.x < 8.0
|
0
|
2277 || v101->vWorldViewPosition.x < 8.0;
|
|
2278 v69 = (double)pOutdoorCamera->shading_dist_mist;
|
67
|
2279 v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
|
|
2280 v70 = 0;
|
0
|
2281 v96->std__vector_000004_size = 0;
|
|
2282 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2283 {
|
|
2284 if ( this_3b )
|
67
|
2285 v70 = 3;
|
0
|
2286 else
|
|
2287 v70 = v108 != 0 ? 5 : 0;
|
|
2288 static_sub_0048034E_stru_76D578._49B0C9(v99, v87);
|
|
2289 if ( pDecalBuilder->uNumDecals > 0 )
|
4
|
2290 pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
|
0
|
2291 }
|
|
2292 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2293 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
|
67
|
2294 v71 = (RenderVertexSoft *)v59;
|
0
|
2295 v72 = v100;
|
67
|
2296 //v35 = byte_4D864C == 0;
|
|
2297 v59->uNumVertices = v100;//???
|
|
2298 if ( !byte_4D864C && pGame->uFlags & 0x80 )
|
0
|
2299 goto LABEL_154;
|
|
2300 if ( this_3b )
|
|
2301 {
|
|
2302 v73 = sr_424CD7(v72);
|
|
2303 }
|
|
2304 else
|
|
2305 {
|
|
2306 if ( !v108 )
|
|
2307 {
|
|
2308 LABEL_154:
|
|
2309 v74 = v71[1].vWorldPosition.x;
|
|
2310 if ( !(BYTE1(v74) & 1) )
|
|
2311 {
|
67
|
2312 if ( v74 & 2 && LOWORD(v71[1].vWorldViewProjY) == pRenderer->field_1036AC_bitmapid )
|
0
|
2313 {
|
67
|
2314 v80 = false;
|
0
|
2315 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2316 }
|
|
2317 else
|
|
2318 {
|
67
|
2319 v75 = v71[1].vWorldViewProjY;
|
|
2320 v80 = true;
|
0
|
2321 }
|
67
|
2322 //v79 = 0;
|
0
|
2323 v78 = pBitmaps_LOD->pHardwareTextures[v75];
|
67
|
2324 v77 = (int)v71;
|
|
2325 v76 = v71->vWorldViewPosition.z;
|
4
|
2326 //goto LABEL_161;
|
|
2327 {
|
67
|
2328 pRenderer->DrawTerrainPolygon(v76, (stru148 *)v71, v78, v79, v80);
|
4
|
2329 goto LABEL_162;
|
|
2330 }
|
0
|
2331 }
|
|
2332 v38 = (stru148 *)v71;
|
|
2333 goto LABEL_56;
|
|
2334 }
|
|
2335 v73 = sr_424EE0_MakeFanFromTriangle(v72);
|
|
2336 }
|
67
|
2337 v71->vWorldViewPosition.z = v73;
|
0
|
2338 OutdoorCamera::Project(v73);
|
|
2339 goto LABEL_154;
|
|
2340 }
|
|
2341 }
|
|
2342 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2343 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2344 // 4D864C: using guessed type char byte_4D864C;
|
|
2345 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
|
|
2346
|
|
2347
|
|
2348
|
|
2349 //----- (00481212) --------------------------------------------------------
|
|
2350 void Render::DrawTerrainSW(int a1, int a2, int a3)
|
|
2351 {
|
|
2352 int v3; // esi@1
|
|
2353 int v4; // ecx@1
|
|
2354 int v5; // ST10_4@1
|
|
2355 int v6; // edi@1
|
|
2356 int v7; // ebx@2
|
|
2357 int v8; // eax@2
|
|
2358 int v9; // eax@3
|
|
2359 RenderVertexSoft *v10; // edi@3
|
|
2360 RenderVertexSoft *v11; // ebx@4
|
|
2361 RenderVertexSoft *v12; // ecx@4
|
|
2362 float v13; // eax@6
|
|
2363 int v14; // eax@6
|
|
2364 double v15; // st7@6
|
|
2365 double v16; // st7@6
|
|
2366 stru148 *v17; // ebx@12
|
|
2367 unsigned __int16 v18; // ax@12
|
|
2368 int v19; // eax@13
|
|
2369 float v20; // ecx@13
|
|
2370 stru220 *v21; // eax@13
|
|
2371 int v22; // eax@13
|
|
2372 signed int v23; // eax@13
|
|
2373 Vec3_float_ *v24; // eax@15
|
|
2374 double v25; // st7@18
|
|
2375 double v26; // st5@24
|
|
2376 double v27; // st5@24
|
|
2377 double v28; // st5@24
|
|
2378 double v29; // st5@24
|
|
2379 Game *v30; // eax@25
|
|
2380 RenderVertexSoft *v31; // edi@29
|
|
2381 double v32; // st7@31
|
|
2382 int v33; // esi@35
|
|
2383 RenderVertexSoft *v34; // edx@36
|
|
2384 RenderVertexSoft *v35; // ecx@36
|
|
2385 signed int v36; // eax@39
|
|
2386 signed int v37; // esi@40
|
|
2387 stru148 *v38; // ebx@43
|
|
2388 unsigned __int16 v39; // ax@43
|
|
2389 int v40; // eax@44
|
|
2390 float v41; // ecx@44
|
|
2391 stru220 *v42; // eax@44
|
|
2392 int v43; // eax@44
|
|
2393 int v44; // eax@44
|
|
2394 signed int v45; // eax@44
|
|
2395 Vec3_float_ *v46; // eax@46
|
|
2396 double v47; // st7@49
|
|
2397 double v48; // st5@57
|
|
2398 double v49; // st5@57
|
|
2399 double v50; // st5@57
|
|
2400 Game *v51; // eax@58
|
|
2401 RenderVertexSoft *v52; // edi@62
|
|
2402 double v53; // st7@63
|
|
2403 int v54; // esi@66
|
|
2404 signed int v55; // eax@69
|
|
2405 signed int v56; // esi@71
|
|
2406 unsigned __int16 v57; // ax@75
|
|
2407 stru220 *v58; // eax@76
|
|
2408 signed int v59; // eax@76
|
|
2409 Vec3_float_ *v60; // eax@77
|
|
2410 double v61; // st7@80
|
|
2411 double v62; // st5@88
|
|
2412 double v63; // st5@88
|
|
2413 double v64; // st5@88
|
|
2414 Game *v65; // eax@89
|
|
2415 double v66; // st7@94
|
|
2416 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
|
|
2417 stru148 *v68; // [sp-8h] [bp-C0h]@36
|
|
2418 int v69; // [sp-4h] [bp-BCh]@36
|
|
2419 float v70; // [sp+Ch] [bp-ACh]@88
|
|
2420 double v71; // [sp+10h] [bp-A8h]@6
|
|
2421 double v72; // [sp+18h] [bp-A0h]@82
|
|
2422 double v73; // [sp+20h] [bp-98h]@6
|
|
2423 double v74; // [sp+28h] [bp-90h]@51
|
|
2424 double v75; // [sp+30h] [bp-88h]@6
|
|
2425 double v76; // [sp+38h] [bp-80h]@20
|
|
2426 double v77; // [sp+40h] [bp-78h]@6
|
|
2427 float v78; // [sp+48h] [bp-70h]@57
|
|
2428 float v79; // [sp+4Ch] [bp-6Ch]@6
|
|
2429 float v80; // [sp+50h] [bp-68h]@6
|
|
2430 int v81; // [sp+54h] [bp-64h]@1
|
|
2431 int v82; // [sp+58h] [bp-60h]@6
|
|
2432 int v83; // [sp+5Ch] [bp-5Ch]@82
|
|
2433 int v84; // [sp+60h] [bp-58h]@20
|
|
2434 int v85; // [sp+64h] [bp-54h]@1
|
|
2435 int v86; // [sp+68h] [bp-50h]@1
|
|
2436 int v87; // [sp+6Ch] [bp-4Ch]@51
|
|
2437 float v88; // [sp+70h] [bp-48h]@51
|
|
2438 int v89; // [sp+74h] [bp-44h]@6
|
|
2439 int v90; // [sp+78h] [bp-40h]@1
|
|
2440 float a3a; // [sp+7Ch] [bp-3Ch]@24
|
|
2441 stru220 *v92; // [sp+80h] [bp-38h]@2
|
|
2442 float v93; // [sp+84h] [bp-34h]@44
|
|
2443 int v94; // [sp+88h] [bp-30h]@6
|
|
2444 float v95; // [sp+8Ch] [bp-2Ch]@1
|
|
2445 float v96; // [sp+90h] [bp-28h]@1
|
|
2446 float v97; // [sp+94h] [bp-24h]@1
|
|
2447 int X; // [sp+98h] [bp-20h]@1
|
|
2448 float v99; // [sp+9Ch] [bp-1Ch]@6
|
|
2449 int v100; // [sp+A0h] [bp-18h]@6
|
|
2450 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
|
|
2451 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
|
|
2452 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
|
|
2453 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
|
|
2454 float pNormalc; // [sp+C0h] [bp+8h]@6
|
|
2455 float pNormald; // [sp+C0h] [bp+8h]@6
|
|
2456 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
|
|
2457 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
|
|
2458 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
|
|
2459
|
|
2460 v3 = a1;
|
|
2461 //v4 = *(short *)(a3 + 4);
|
|
2462 //v5 = *(short *)(a3 + 6);
|
|
2463 v85 = a2;
|
|
2464 v86 = *(_WORD *)(a3 + 4); //v4;
|
|
2465 X = abs(*(_WORD *)(a3 + 6)); //v5
|
|
2466 v6 = 0;
|
|
2467 v90 = 0;
|
|
2468 v81 = v3 - 1;
|
|
2469 v95 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
2470 v96 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
2471 v97 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
2472 if ( v3 - 1 > 0 )
|
|
2473 {
|
|
2474 while ( 1 )
|
|
2475 {
|
|
2476 v7 = abs(X);
|
|
2477 v8 = abs(v86);
|
|
2478 --X;
|
|
2479 v92 = &stru_76E5C8[(v7 << 7) + v8];
|
|
2480 if ( !v92->field_0
|
|
2481 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
|
|
2482 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
|
|
2483 ((v103 = &pVerticesSR_801A10[v9 + 1],
|
|
2484 v13 = v10->vWorldPosition.x,
|
|
2485 v102 = v12,
|
|
2486 v80 = v13,
|
|
2487 v73 = v13 + 6.7553994e15,
|
|
2488 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
|
|
2489 v79 = v10->vWorldPosition.y,
|
|
2490 v75 = v79 + 6.7553994e15,
|
|
2491 v100 = LODWORD(v75),
|
|
2492 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
|
|
2493 v71 = pNormalc + 6.7553994e15,
|
|
2494 v89 = LODWORD(v71),
|
|
2495 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
|
|
2496 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
|
|
2497 v94 = v14,
|
|
2498 pNormald = v15 * 0.5,
|
|
2499 v16 = pNormald + 6.7553994e15,
|
|
2500 v77 = v16,
|
|
2501 v82 = LODWORD(v77),
|
|
2502 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
|
|
2503 WorldPosToGridCellX(v101),
|
|
2504 WorldPosToGridCellZ(v100),
|
|
2505 !byte_4D864C)
|
|
2506 || !(pGame->uFlags & 0x80))
|
|
2507 && !sub_481EFA(v10, v11, v102, v103, 1)) )
|
|
2508 goto LABEL_105;
|
|
2509 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
|
|
2510 || v11->vWorldPosition.z != v103->vWorldPosition.z
|
|
2511 || v103->vWorldPosition.z != v102->vWorldPosition.z )
|
|
2512 break;
|
|
2513 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2514 v18 = pOutdoor->GetTileTexture(v101, v100);
|
|
2515 v17->uTileBitmapID = v18;
|
|
2516 if ( v18 != -1 )
|
|
2517 {
|
|
2518 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2519 LOWORD(v19) = v19 | 0x8010;
|
|
2520 v20 = v99;
|
|
2521 *(int *)&v17->flags = v19;
|
|
2522 v21 = v92;
|
|
2523 v17->field_59 = 1;
|
|
2524 v17->field_5D = LOBYTE(v20);
|
|
2525 v17->field_34 = v21->distance;
|
|
2526 v22 = v94;
|
|
2527 v17->field_5C = v94;
|
|
2528 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
|
|
2529 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
|
|
2530 v24 = 0;
|
|
2531 else
|
|
2532 v24 = &pTerrainNormals[v23];
|
|
2533 pNormal = v24;
|
|
2534 if ( v24 )
|
|
2535 {
|
|
2536 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
|
|
2537 if ( v25 < 0.0 )
|
|
2538 v25 = 0.0;
|
|
2539 v99 = v25 * 31.0;
|
|
2540 v76 = v99 + 6.7553994e15;
|
|
2541 v84 = LODWORD(v76);
|
|
2542 v17->field_58 = 31 - LOBYTE(v76);
|
|
2543 }
|
|
2544 else
|
|
2545 {
|
|
2546 v17->field_58 = 0;
|
|
2547 }
|
|
2548 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2549 return;
|
|
2550 ++pOutdoorCamera->numStru148s;
|
|
2551 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
|
|
2552 goto LABEL_104;
|
|
2553 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2554 memcpy(array_50AC10, v104, 0x30u);
|
|
2555 array_50AC10[0].flt_20 = v26;
|
|
2556 array_50AC10[0].u = 0.0;
|
|
2557 array_50AC10[0].v = 0.0;
|
|
2558 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2559 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2560 array_50AC10[1].flt_20 = 1.0 / v27;
|
|
2561 array_50AC10[1].u = 0.0;
|
|
2562 array_50AC10[1].v = 1.0;
|
|
2563 v28 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2564 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2565 array_50AC10[2].flt_20 = 1.0 / v28;
|
|
2566 array_50AC10[2].u = 1.0;
|
|
2567 array_50AC10[2].v = 1.0;
|
|
2568 v29 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2569 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
|
|
2570 array_50AC10[3].flt_20 = 1.0 / v29;
|
|
2571 array_50AC10[3].u = 1.0;
|
|
2572 array_50AC10[3].v = 0.0;
|
|
2573 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
|
|
2574 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2575 {
|
|
2576 v17->field_108 = 0;
|
|
2577 }
|
|
2578 else
|
|
2579 {
|
|
2580 v30 = pGame;
|
|
2581 v17->field_108 = 1;
|
|
2582 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
|
|
2583 }
|
|
2584 if ( v104->vWorldViewPosition.x < 8.0
|
|
2585 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2586 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
|
|
2587 || v103->vWorldViewPosition.x < 8.0 )
|
|
2588 {
|
|
2589 v36 = sr_4250FE(4u);
|
|
2590 }
|
|
2591 else
|
|
2592 {
|
|
2593 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2594 if ( v32 >= v104->vWorldViewPosition.x
|
|
2595 && v32 >= *(float *)(HIDWORD(v101) + 12)
|
|
2596 && v32 >= v102->vWorldViewPosition.x
|
|
2597 && v32 >= v103->vWorldViewPosition.x )
|
|
2598 {
|
|
2599 v33 = sr_4254D2(4);
|
|
2600 v17->uNumVertices = v33;
|
|
2601 if ( !v33 )
|
|
2602 goto LABEL_104;
|
|
2603 v34 = (RenderVertexSoft *)HIDWORD(v101);
|
|
2604 v35 = v104;
|
|
2605 v69 = 0;
|
|
2606 v68 = v17;
|
|
2607 v67 = v31;
|
|
2608 goto LABEL_37;
|
|
2609 }
|
|
2610 v36 = sr_4252E8(4u);
|
|
2611 }
|
|
2612 v37 = v36;
|
|
2613 if ( !v36 )
|
|
2614 goto LABEL_104;
|
|
2615 LABEL_41:
|
|
2616 OutdoorCamera::Project(v37);
|
|
2617 LABEL_102:
|
|
2618 v33 = sr_4254D2(v37);
|
|
2619 v17->uNumVertices = v33;
|
|
2620 if ( !v33 )
|
|
2621 goto LABEL_104;
|
|
2622 v17->_48276F_sr();
|
|
2623 goto LABEL_38;
|
|
2624 }
|
|
2625 LABEL_105:
|
|
2626 v6 = v90++ + 1;
|
|
2627 if ( v90 >= v81 )
|
|
2628 return;
|
|
2629 }
|
|
2630 v38 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2631 v39 = pOutdoor->GetTileTexture(v101, v100);
|
|
2632 v38->uTileBitmapID = v39;
|
|
2633 if ( v39 == -1 )
|
|
2634 goto LABEL_105;
|
|
2635 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2636 BYTE1(v40) |= 0x80u;
|
|
2637 v41 = v99;
|
|
2638 *(int *)&v38->flags = v40;
|
|
2639 v42 = v92;
|
|
2640 v38->field_59 = 1;
|
|
2641 v38->field_5D = LOBYTE(v41);
|
|
2642 v38->field_34 = v42->distance;
|
|
2643 v43 = v94;
|
|
2644 v38->field_5C = v94;
|
|
2645 v44 = 2 * (LODWORD(v41) + (v43 << 7));
|
|
2646 LODWORD(v93) = v44 * 2;
|
|
2647 v45 = pTerrainNormalIndices[v44 + 1];
|
|
2648 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
|
|
2649 v46 = 0;
|
|
2650 else
|
|
2651 v46 = &pTerrainNormals[v45];
|
|
2652 pNormala = v46;
|
|
2653 if ( v46 )
|
|
2654 {
|
|
2655 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
|
|
2656 if ( v47 < 0.0 )
|
|
2657 v47 = 0.0;
|
|
2658 v88 = v47 * 31.0;
|
|
2659 v74 = v88 + 6.7553994e15;
|
|
2660 v87 = LODWORD(v74);
|
|
2661 v38->field_58 = 31 - LOBYTE(v74);
|
|
2662 }
|
|
2663 else
|
|
2664 {
|
|
2665 v38->field_58 = 0;
|
|
2666 }
|
|
2667 if ( v38->field_58 < 0 )
|
|
2668 v38->field_58 = 0;
|
|
2669 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2670 return;
|
|
2671 ++pOutdoorCamera->numStru148s;
|
|
2672 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
|
|
2673 goto LABEL_74;
|
|
2674 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2675 memcpy(array_50AC10, v104, 0x30u);
|
|
2676 array_50AC10[0].flt_20 = v48;
|
|
2677 array_50AC10[0].u = 0.0;
|
|
2678 array_50AC10[0].v = 0.0;
|
|
2679 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2680 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2681 array_50AC10[1].flt_20 = 1.0 / v49;
|
|
2682 array_50AC10[1].u = 0.0;
|
|
2683 array_50AC10[1].v = 1.0;
|
|
2684 v50 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2685 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2686 array_50AC10[2].flt_20 = 1.0 / v50;
|
|
2687 array_50AC10[2].u = 1.0;
|
|
2688 array_50AC10[2].v = 1.0;
|
|
2689 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
|
|
2690 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2691 {
|
|
2692 v38->field_108 = 0;
|
|
2693 }
|
|
2694 else
|
|
2695 {
|
|
2696 v51 = pGame;
|
|
2697 v38->field_108 = 1;
|
|
2698 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
|
|
2699 }
|
|
2700 if ( v104->vWorldViewPosition.x < 8.0
|
|
2701 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2702 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
|
|
2703 {
|
|
2704 v55 = sr_4250FE(3u);
|
|
2705 }
|
|
2706 else
|
|
2707 {
|
|
2708 v53 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2709 if ( v53 >= v104->vWorldViewPosition.x
|
|
2710 && v53 >= *(float *)(HIDWORD(v101) + 12)
|
|
2711 && v53 >= v103->vWorldViewPosition.x )
|
|
2712 {
|
|
2713 v54 = sr_4254D2(3);
|
|
2714 v38->uNumVertices = v54;
|
|
2715 if ( v54 )
|
|
2716 {
|
|
2717 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
|
|
2718 LABEL_68:
|
|
2719 sr_sub_481DB2(array_508690, v54, v38);
|
|
2720 LABEL_75:
|
|
2721 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2722 v57 = pOutdoor->GetTileTexture(v101, v100);
|
|
2723 v17->uTileBitmapID = v57;
|
|
2724 if ( v57 == -1 )
|
|
2725 goto LABEL_105;
|
|
2726 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2727 v58 = v92;
|
|
2728 v17->field_59 = 1;
|
|
2729 v17->field_34 = v58->distance;
|
|
2730 v17->field_5C = v94;
|
|
2731 v17->field_5D = LOBYTE(v99);
|
|
2732 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93));
|
|
2733 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
|
|
2734 {
|
|
2735 pNormalb = 0;
|
|
2736 v60 = 0;
|
|
2737 }
|
|
2738 else
|
|
2739 {
|
|
2740 v60 = &pTerrainNormals[v59];
|
|
2741 pNormalb = v60;
|
|
2742 }
|
|
2743 if ( v60 )
|
|
2744 {
|
|
2745 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
|
|
2746 if ( v61 < 0.0 )
|
|
2747 v61 = 0.0;
|
|
2748 v93 = v61 * 31.0;
|
|
2749 v72 = v93 + 6.7553994e15;
|
|
2750 v83 = LODWORD(v72);
|
|
2751 v17->field_58 = 31 - LOBYTE(v72);
|
|
2752 }
|
|
2753 else
|
|
2754 {
|
|
2755 v17->field_58 = 0;
|
|
2756 }
|
|
2757 if ( v17->field_58 < 0 )
|
|
2758 v17->field_58 = 0;
|
|
2759 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2760 return;
|
|
2761 ++pOutdoorCamera->numStru148s;
|
|
2762 if ( !sub_481FC9(v102, v104, v103, v17) )
|
|
2763 {
|
|
2764 LABEL_104:
|
|
2765 --pOutdoorCamera->numStru148s;
|
|
2766 goto LABEL_105;
|
|
2767 }
|
|
2768 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2769 memcpy(array_50AC10, v104, 0x30u);
|
|
2770 array_50AC10[0].flt_20 = v62;
|
|
2771 array_50AC10[0].u = 0.0;
|
|
2772 array_50AC10[0].v = 0.0;
|
|
2773 v63 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2774 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
|
|
2775 array_50AC10[1].flt_20 = 1.0 / v63;
|
|
2776 array_50AC10[1].u = 1.0;
|
|
2777 array_50AC10[1].v = 1.0;
|
|
2778 v64 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2779 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
|
|
2780 array_50AC10[2].flt_20 = 1.0 / v64;
|
|
2781 array_50AC10[2].u = 1.0;
|
|
2782 array_50AC10[2].v = 0.0;
|
|
2783 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
|
|
2784 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2785 {
|
|
2786 v17->field_108 = 0;
|
|
2787 }
|
|
2788 else
|
|
2789 {
|
|
2790 v65 = pGame;
|
|
2791 v17->field_108 = 1;
|
|
2792 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
|
|
2793 }
|
|
2794 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
|
|
2795 {
|
|
2796 v37 = sr_4250FE(3u);
|
|
2797 OutdoorCamera::Project(v37);
|
|
2798 if ( !v37 )
|
|
2799 goto LABEL_104;
|
|
2800 goto LABEL_102;
|
|
2801 }
|
|
2802 v66 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2803 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
|
|
2804 {
|
|
2805 v37 = sr_4252E8(3u);
|
|
2806 if ( !v37 )
|
|
2807 goto LABEL_105;
|
|
2808 goto LABEL_41;
|
|
2809 }
|
|
2810 v33 = sr_4254D2(3);
|
|
2811 v17->uNumVertices = v33;
|
|
2812 if ( !v33 )
|
|
2813 goto LABEL_104;
|
|
2814 v34 = v104;
|
|
2815 v35 = v102;
|
|
2816 v69 = 0;
|
|
2817 v68 = v17;
|
|
2818 v67 = v103;
|
|
2819 LABEL_37:
|
|
2820 sr_sub_4829B9(v35, v34, v67, v68, v69);
|
|
2821 LABEL_38:
|
|
2822 sr_sub_481DB2(array_508690, v33, v17);
|
|
2823 goto LABEL_105;
|
|
2824 }
|
|
2825 goto LABEL_74;
|
|
2826 }
|
|
2827 v55 = sr_4252E8(3u);
|
|
2828 }
|
|
2829 v56 = v55;
|
|
2830 if ( v55 )
|
|
2831 {
|
|
2832 OutdoorCamera::Project(v55);
|
|
2833 v54 = sr_4254D2(v56);
|
|
2834 v38->uNumVertices = v54;
|
|
2835 if ( v54 )
|
|
2836 {
|
|
2837 v38->_48276F_sr();
|
|
2838 goto LABEL_68;
|
|
2839 }
|
|
2840 }
|
|
2841 LABEL_74:
|
|
2842 --pOutdoorCamera->numStru148s;
|
|
2843 goto LABEL_75;
|
|
2844 }
|
|
2845 }
|
|
2846 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2847 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2848 // 4D864C: using guessed type char byte_4D864C;
|
|
2849
|
|
2850
|
|
2851 //----- (0047BACF) --------------------------------------------------------
|
|
2852 void Render::TransformBillboardsAndSetPalettesODM()
|
|
2853 {
|
|
2854 int v0; // edi@1
|
|
2855 char *v1; // esi@2
|
|
2856 unsigned int v2; // edx@3
|
|
2857 int v3; // eax@3
|
|
2858 int v4; // edi@3
|
|
2859 int v5; // eax@3
|
|
2860 __int16 v6; // di@3
|
|
2861 int v7; // eax@3
|
|
2862 int v8; // ebx@4
|
|
2863 unsigned __int16 *v9; // eax@7
|
|
2864 char v10; // zf@9
|
|
2865 DWORD v11; // eax@13
|
|
2866 int v12; // eax@13
|
|
2867 int v13; // eax@14
|
|
2868 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
|
|
2869 int v15; // [sp+54h] [bp-10h]@13
|
|
2870 int v16; // [sp+58h] [bp-Ch]@1
|
|
2871 int v17; // [sp+5Ch] [bp-8h]@2
|
|
2872 int v18; // [sp+60h] [bp-4h]@13
|
|
2873
|
|
2874 billboard.uParentBillboardID = -1;
|
|
2875 billboard.pTarget = pRenderer->pTargetSurface;
|
|
2876 billboard.pTargetZ = pRenderer->pActiveZBuffer;
|
|
2877 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
|
|
2878 billboard.uViewportX = pViewport->uViewportX;
|
|
2879 billboard.uViewportY = pViewport->uViewportY;
|
|
2880 billboard.uViewportZ = pViewport->uViewportZ - 1;
|
|
2881 billboard.uViewportW = pViewport->uViewportW;
|
|
2882 v0 = 0;
|
|
2883 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
|
|
2884 v16 = 0;
|
|
2885 if ( (signed int)uNumBillboardsToDraw > 0 )
|
|
2886 {
|
|
2887 v17 = 0;
|
|
2888 v1 = (char *)&pBillboardRenderList[0].uScreenSpaceY;
|
|
2889 do
|
|
2890 {
|
|
2891 billboard.uScreenSpaceX = *((short *)v1 - 1);
|
|
2892 v2 = *((short *)v1 - 5);
|
|
2893 billboard.uScreenSpaceY = *(short *)v1;
|
|
2894 v3 = *((int *)v1 - 10);
|
|
2895 billboard.uParentBillboardID = v0;
|
|
2896 v4 = *((int *)v1 + 1);
|
|
2897 billboard.field_10 = v3;
|
|
2898 v5 = *((int *)v1 - 9);
|
|
2899 billboard.uTintColor = v4;
|
|
2900 v6 = *((short *)v1 - 8);
|
|
2901 billboard.field_14 = v5;
|
|
2902 v7 = *((int *)v1 - 6);
|
|
2903 billboard.sZValue = *((int *)v1 - 6);
|
|
2904 billboard.uFlags = v2;
|
|
2905 if ( v6 != -1 )
|
|
2906 {
|
|
2907 v8 = *((short *)v1 + 1);
|
|
2908 if ( pRenderer->pRenderD3D )
|
|
2909 {
|
|
2910 billboard.sZValue = v7;
|
|
2911 billboard.uFlags = v2;
|
49
|
2912 pRenderer->TransformBillboard(&billboard, &pSprites_LOD->pHardwareSprites[v6], v8, (RenderBillboard *)(v1 - 40));
|
0
|
2913 }
|
|
2914 else
|
|
2915 {
|
|
2916 if ( *(v1 - 10) & 2 )
|
|
2917 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
|
|
2918 else
|
|
2919 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
|
|
2920 v10 = (*(v1 - 9) & 1) == 0;
|
|
2921 billboard.pPalette = v9;
|
|
2922 if ( !v10 )
|
|
2923 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
|
|
2924 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
|
|
2925 {
|
|
2926 v11 = GetTickCount();
|
|
2927 v12 = stru_5C6E00->SinCos(v17 + v11);
|
|
2928 v15 = abs(v12);
|
|
2929 v18 = (unsigned __int64)(15i64 * v15) >> 16;
|
|
2930 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
|
|
2931 }
|
|
2932 v13 = *((short *)v1 - 8);
|
|
2933 if ( v13 >= 0 )
|
|
2934 pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
|
|
2935 }
|
|
2936 }
|
|
2937 v17 += 5;
|
|
2938 v0 = v16 + 1;
|
|
2939 v1 += 52;
|
|
2940 ++v16;
|
|
2941 }
|
|
2942 while ( v16 < (signed int)uNumBillboardsToDraw );
|
|
2943 }
|
|
2944 }
|
|
2945
|
|
2946
|
|
2947 //----- (0047AF11) --------------------------------------------------------
|
|
2948 void Render::DrawLayingItems_Shooting_Magic_ODM()
|
|
2949 {
|
|
2950 char *v0; // edi@2
|
|
2951 ObjectDesc *v1; // ebx@4
|
|
2952 __int16 v2; // cx@5
|
|
2953 RenderBillboard *v3; // esi@10
|
|
2954 SpriteFrame *v4; // eax@10
|
|
2955 SpriteFrame *v5; // ebx@10
|
|
2956 unsigned int v6; // eax@10
|
|
2957 int v7; // ecx@10
|
|
2958 int v8; // edx@10
|
|
2959 int v9; // ecx@10
|
|
2960 unsigned __int16 v10; // ax@10
|
|
2961 int *v11; // eax@14
|
|
2962 int v12; // eax@22
|
|
2963 int v13; // ST3C_4@23
|
|
2964 int v14; // eax@23
|
|
2965 int v15; // ecx@23
|
|
2966 int v16; // ebx@23
|
|
2967 int v17; // ecx@25
|
|
2968 int v18; // eax@25
|
|
2969 int v19; // ST40_4@26
|
|
2970 int v20; // ecx@26
|
|
2971 int v21; // ST44_4@28
|
|
2972 int v22; // ST3C_4@29
|
|
2973 signed __int64 v23; // qtt@30
|
|
2974 int v24; // ebx@30
|
|
2975 int v25; // ST3C_4@30
|
|
2976 int v26; // eax@31
|
|
2977 char v27; // zf@31
|
|
2978 SpriteFrame *v28; // [sp+Ch] [bp-34h]@10
|
|
2979 __int16 a5; // [sp+10h] [bp-30h]@10
|
|
2980 int v30; // [sp+14h] [bp-2Ch]@23
|
|
2981 int v31; // [sp+14h] [bp-2Ch]@29
|
|
2982 __int16 v32; // [sp+14h] [bp-2Ch]@30
|
|
2983 int v33; // [sp+18h] [bp-28h]@23
|
|
2984 int v34; // [sp+18h] [bp-28h]@26
|
|
2985 int v35; // [sp+18h] [bp-28h]@30
|
|
2986 int v36; // [sp+1Ch] [bp-24h]@10
|
|
2987 int v37; // [sp+1Ch] [bp-24h]@23
|
|
2988 int a6; // [sp+20h] [bp-20h]@10
|
|
2989 int a6a; // [sp+20h] [bp-20h]@23
|
|
2990 int v40; // [sp+24h] [bp-1Ch]@25
|
|
2991 signed int v41; // [sp+28h] [bp-18h]@1
|
|
2992 int v42; // [sp+2Ch] [bp-14h]@23
|
|
2993 int y; // [sp+30h] [bp-10h]@10
|
|
2994 int x; // [sp+34h] [bp-Ch]@10
|
|
2995 int z; // [sp+38h] [bp-8h]@10
|
|
2996 signed __int16 v46; // [sp+3Ch] [bp-4h]@12
|
|
2997
|
|
2998 v41 = 0;
|
|
2999 if ( (signed int)uNumLayingItems > 0 )
|
|
3000 {
|
|
3001 v0 = (char *)&pLayingItems[0].uSectorID;
|
|
3002 do
|
|
3003 {
|
|
3004 if ( *((short *)v0 - 13) )
|
|
3005 {
|
|
3006 v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
|
|
3007 if ( !(v1->uFlags & 1) )
|
|
3008 {
|
|
3009 if ( ((v2 = *((short *)v0 - 14), v2 < 1000) || v2 >= 10000) && (v2 < 500 || v2 >= 600)
|
|
3010 || pGame->pStru6Instance->_4A81CA((LayingItem *)(v0 - 28)) )
|
|
3011 {
|
|
3012 a5 = *(short *)v0;
|
|
3013 x = *((int *)v0 - 6);
|
|
3014 y = *((int *)v0 - 5);
|
|
3015 z = *((int *)v0 - 4);
|
|
3016 v3 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
3017 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
|
|
3018 v5 = v4;
|
|
3019 v28 = v4;
|
|
3020 v36 = v4->uFlags;
|
|
3021 a6 = v4->uGlowRadius * *((short *)v0 + 3);
|
|
3022 v6 = stru_5C6E00->Atan2(
|
|
3023 *((int *)v0 - 6) - pIndoorCamera->pos.x,
|
|
3024 *((int *)v0 - 5) - pIndoorCamera->pos.y);
|
|
3025 LOWORD(v7) = *((short *)v0 - 3);
|
|
3026 v8 = v36;
|
|
3027 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7;
|
|
3028 v10 = v5->pHwSpriteIDs[v9];
|
|
3029 v3->uHwSpriteID = v10;
|
|
3030 if ( v36 & 0x20 )
|
|
3031 {
|
|
3032 v8 = v36;
|
|
3033 z -= (signed int)((unsigned __int64)(v5->scale
|
|
3034 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1;
|
|
3035 }
|
|
3036 v46 = 0;
|
|
3037 if ( v8 & 2 )
|
|
3038 v46 = 2;
|
|
3039 v11 = (int *)(256 << v9);
|
|
3040 if ( (256 << v9) & v8 )
|
|
3041 v46 |= 4u;
|
|
3042 if ( v8 & 0x40000 )
|
|
3043 v46 |= 0x40u;
|
|
3044 if ( v8 & 0x20000 )
|
|
3045 LOBYTE(v46) = v46 | 0x80;
|
|
3046 if ( a6 )
|
|
3047 {
|
|
3048 LOBYTE(v11) = byte_4E94D3;
|
|
3049 pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
|
3050 }
|
|
3051 v12 = (x - pIndoorCamera->pos.x) << 16;
|
|
3052 if ( pIndoorCamera->sRotationX )
|
|
3053 {
|
|
3054 v13 = (y - pIndoorCamera->pos.y) << 16;
|
|
3055 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3056 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3057 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3058 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3059 v33 = (z - pIndoorCamera->pos.z) << 16;
|
|
3060 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3061 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3062 v16 = v15 + v14;
|
|
3063 v42 = v15 + v14;
|
|
3064 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3065 {
|
|
3066 v17 = a6a - v37;
|
|
3067 v40 = a6a - v37;
|
|
3068 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3069 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3070 goto LABEL_29;
|
|
3071 }
|
|
3072 }
|
|
3073 else
|
|
3074 {
|
|
3075 v34 = (y - pIndoorCamera->pos.y) << 16;
|
|
3076 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3077 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3078 v16 = v20 + v19;
|
|
3079 v42 = v20 + v19;
|
|
3080 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3081 {
|
|
3082 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3083 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3084 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3085 - v21;
|
|
3086 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3087 - v21;
|
|
3088 v18 = (z - pIndoorCamera->pos.z) << 16;
|
|
3089 LABEL_29:
|
|
3090 v31 = v18;
|
|
3091 v22 = abs(v17);
|
|
3092 if ( abs(v16) >= v22 )
|
|
3093 {
|
|
3094 LODWORD(v23) = 0;
|
|
3095 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3096 v24 = v23 / v42;
|
|
3097 v25 = v23 / v42;
|
|
3098 LODWORD(v23) = 0;
|
|
3099 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3100 v35 = pViewport->uScreenCenterX
|
|
3101 - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
|
|
3102 v32 = LOWORD(pViewport->uScreenCenterY)
|
|
3103 - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
|
|
3104 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3105 return;
|
|
3106 ++uNumBillboardsToDraw;
|
|
3107 ++uNumSpritesDrawnThisFrame;
|
|
3108 *(v0 - 2) |= 1u;
|
|
3109 v3->uPalette = v28->uPaletteIndex;
|
|
3110 v3->uIndoorSectorID = a5;
|
|
3111 v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3112 v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3113 v3->pSpriteFrame = v28;
|
|
3114 v3->field_4 = v26;
|
|
3115 v3->field_1E = v46;
|
|
3116 v3->some_x = x;
|
|
3117 v3->some_y = y;
|
|
3118 v3->some_z = z;
|
|
3119 v3->uScreenSpaceX = v35;
|
|
3120 v3->uScreenSpaceY = v32;
|
|
3121 HIWORD(v26) = HIWORD(v42);
|
|
3122 LOWORD(v26) = 0;
|
|
3123 v27 = (*(v0 - 2) & 0x20) == 0;
|
|
3124 v3->sZValue = v26 + (8 * v41 | 2);
|
|
3125 v3->uPaletteSubindex = 0;
|
|
3126 v3->uTintColor = 0;
|
|
3127 if ( !v27 )
|
|
3128 {
|
|
3129 if ( !pRenderer->pRenderD3D )
|
|
3130 v3->sZValue = 0;
|
|
3131 }
|
|
3132 }
|
|
3133 goto LABEL_34;
|
|
3134 }
|
|
3135 }
|
|
3136 }
|
|
3137 }
|
|
3138 }
|
|
3139 LABEL_34:
|
|
3140 ++v41;
|
|
3141 v0 += 112;
|
|
3142 }
|
|
3143 while ( v41 < (signed int)uNumLayingItems );
|
|
3144 }
|
|
3145 }
|
|
3146 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3147 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3148
|
|
3149
|
|
3150 //----- (0049D9BC) --------------------------------------------------------
|
|
3151 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut)
|
|
3152 {
|
|
3153 size_t v4; // eax@1
|
|
3154 size_t v5; // eax@1
|
|
3155 IUnknown *v6; // eax@10
|
|
3156 size_t v7; // eax@13
|
|
3157 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11
|
|
3158 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16
|
|
3159 int v11; // [sp+430h] [bp-CCh]@16
|
|
3160 int v12; // [sp+434h] [bp-C8h]@16
|
|
3161 int v13; // [sp+438h] [bp-C4h]@16
|
|
3162 int v14; // [sp+474h] [bp-88h]@16*/
|
|
3163 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14
|
|
3164 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14
|
|
3165 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19
|
|
3166 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18
|
|
3167 int v19; // [sp+4C8h] [bp-34h]@16
|
|
3168 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1
|
|
3169 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4
|
|
3170 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7
|
|
3171
|
|
3172 v4 = strlen(lpDriverName);
|
|
3173 v20.pDriverName = new char[v4 + 1];
|
|
3174 v5 = strlen(lpDevDesc);
|
|
3175 v20.pDeviceDesc = new char[v5 + 1];
|
|
3176 strcpy(v20.pDriverName, lpDriverName);
|
|
3177 strcpy(v20.pDeviceDesc, lpDevDesc);
|
|
3178 if ( lpGUID )
|
|
3179 {
|
|
3180 v20.pGUID = new GUID;
|
|
3181 memcpy(v20.pGUID, lpGUID, 0x10u);
|
|
3182 }
|
|
3183 else
|
|
3184 {
|
|
3185 v20.pGUID = 0;
|
|
3186 }
|
|
3187
|
|
3188 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0)))
|
|
3189 {
|
|
3190 delete [] v20.pDriverName;
|
|
3191 delete [] v20.pDeviceDesc;
|
|
3192 if ( v20.pGUID )
|
|
3193 delete v20.pGUID;
|
|
3194 }
|
|
3195 else
|
|
3196 {
|
|
3197 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4)))
|
|
3198 {
|
|
3199 delete [] v20.pDriverName;
|
|
3200 delete [] v20.pDeviceDesc;
|
|
3201 if ( v20.pGUID )
|
|
3202 delete v20.pGUID;
|
|
3203 v6 = (IUnknown *)pDirectDraw;
|
|
3204 }
|
|
3205 else
|
|
3206 {
|
|
3207 pDirectDraw->Release();
|
|
3208 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u)))
|
|
3209 {
|
|
3210 v20.pDDraw4DevDesc = 0;
|
|
3211 }
|
|
3212 else
|
|
3213 {
|
|
3214 v7 = strlen(ddDevId.szDescription);
|
|
3215 v20.pDDraw4DevDesc = new char[v7 + 1];
|
|
3216 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription);
|
|
3217 }
|
|
3218 memset(&ddsCaps, 0, 0x10u);
|
|
3219 if (FAILED(pDirectDraw4->GetAvailableVidMem(
|
|
3220 &ddsCaps,
|
|
3221 (LPDWORD)&v20.uVideoMem,
|
|
3222 (LPDWORD)&uFreeVideoMem)))
|
|
3223 v20.uVideoMem = 0;
|
|
3224 memset(&v10, 0, 0x7Cu);
|
|
3225 v10.dwSize = 124;
|
|
3226 v10.dwFlags = 6;
|
|
3227 v10.dwHeight = 640;
|
|
3228 v10.dwWidth = 480;
|
|
3229 v10.ddpfPixelFormat.dwSize = 32;
|
|
3230
|
|
3231 v19 = 0;
|
|
3232 if ( FAILED(pDirectDraw4->EnumDisplayModes(
|
|
3233 0,
|
|
3234 0,
|
|
3235 &v19,
|
|
3236 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator))
|
|
3237 || !v19
|
|
3238 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3)))
|
|
3239 {
|
|
3240 delete [] v20.pDriverName;
|
|
3241 delete [] v20.pDeviceDesc;
|
|
3242 if ( v20.pDDraw4DevDesc )
|
|
3243 free(v20.pDDraw4DevDesc);
|
|
3244 if ( v20.pGUID )
|
|
3245 delete v20.pGUID;
|
|
3246 v6 = (IUnknown *)pDirectDraw4;
|
|
3247 }
|
|
3248 else
|
|
3249 {
|
|
3250 aux.pInfo = pOut;
|
|
3251 aux.ptr_4 = &v20;
|
|
3252 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
|
|
3253 delete [] v20.pDriverName;
|
|
3254 delete [] v20.pDeviceDesc;
|
|
3255 if ( v20.pDDraw4DevDesc )
|
|
3256 free(v20.pDDraw4DevDesc);
|
|
3257 if ( v20.pGUID )
|
|
3258 delete v20.pGUID;
|
|
3259 pDirectDraw4->Release();
|
|
3260 v6 = (IUnknown *)pDirect3D3;
|
|
3261 pDirectDraw4 = 0;
|
|
3262 }
|
|
3263 }
|
|
3264 v6->Release();
|
|
3265 }
|
|
3266 return 1;
|
|
3267 }
|
|
3268
|
|
3269
|
|
3270 //----- (0049D784) --------------------------------------------------------
|
|
3271 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6)
|
|
3272 {
|
|
3273 int v6; // eax@1
|
|
3274 signed int v7; // edi@1
|
|
3275 signed int v8; // edi@14
|
|
3276 size_t v9; // eax@30
|
|
3277 size_t v10; // eax@30
|
|
3278 size_t v11; // eax@30
|
|
3279 size_t v12; // eax@30
|
|
3280 size_t v13; // eax@30
|
|
3281
|
|
3282 v6 = pHWDesc->dwFlags;
|
|
3283 v7 = -1;
|
|
3284 if ( v6 )
|
|
3285 {
|
|
3286 if ( !a6->ptr_4->pGUID )
|
|
3287 v7 = 0;
|
|
3288 if ( v6 && a6->ptr_4->pGUID )
|
|
3289 v7 = 1;
|
|
3290 }
|
|
3291 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID )
|
|
3292 v7 = 2;
|
|
3293 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID )
|
|
3294 v7 = 3;
|
|
3295 if ( v7 != -1 )
|
|
3296 {
|
|
3297 v8 = v7;
|
|
3298 a6->pInfo[v8].bIsDeviceCompatible = 1;
|
|
3299 a6->pInfo[v8].uCaps = 0;
|
|
3300 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
3301 a6->pInfo[v8].uCaps |= 2u;
|
|
3302 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
3303 a6->pInfo[v8].uCaps |= 4u;
|
|
3304 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
3305 a6->pInfo[v8].uCaps |= 8u;
|
|
3306 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
3307 a6->pInfo[v8].uCaps |= 0x10u;
|
|
3308 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) )
|
|
3309 a6->pInfo[v8].uCaps |= 0x20u;
|
|
3310 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) )
|
|
3311 a6->pInfo[v8].uCaps |= 0x40u;
|
|
3312 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) )
|
|
3313 BYTE1(a6->pInfo[v8].uCaps) |= 1u;
|
|
3314 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 )
|
|
3315 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u;
|
|
3316 v9 = strlen(lpDeviceName);
|
|
3317 a6->pInfo[v8].pName = new char[v9 + 1];
|
|
3318 strcpy(a6->pInfo[v8].pName, lpDeviceName);
|
|
3319 v10 = strlen(lpDeviceDesc);
|
|
3320 a6->pInfo[v8].pDescription = new char[v10 + 1];
|
|
3321 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc);
|
|
3322 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u);
|
|
3323 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u);
|
|
3324 v11 = strlen(a6->ptr_4->pDriverName);
|
|
3325 a6->pInfo[v8].pDriverName = new char[v11 + 1];
|
|
3326 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName);
|
|
3327 v12 = strlen(a6->ptr_4->pDeviceDesc);
|
|
3328 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1];
|
|
3329 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc);
|
|
3330 v13 = strlen(a6->ptr_4->pDDraw4DevDesc);
|
|
3331 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1];
|
|
3332 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc);
|
|
3333 if ( a6->ptr_4->pGUID )
|
|
3334 {
|
|
3335 a6->pInfo[v8].pDirectDrawGUID = new GUID;
|
|
3336 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u);
|
|
3337 }
|
|
3338 else
|
|
3339 {
|
|
3340 a6->pInfo[v8].pDirectDrawGUID = 0;
|
|
3341 }
|
|
3342 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem;
|
|
3343 }
|
|
3344 return 1;
|
|
3345 }
|
|
3346
|
|
3347
|
|
3348 //----- (0049D75C) --------------------------------------------------------
|
|
3349 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2)
|
|
3350 {
|
|
3351 HRESULT result; // eax@3
|
|
3352
|
|
3353 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 )
|
|
3354 {
|
|
3355 *a2 = 1;
|
|
3356 result = 0;
|
|
3357 }
|
|
3358 else
|
|
3359 {
|
|
3360 result = 1;
|
|
3361 }
|
|
3362 return result;
|
|
3363 }
|
|
3364
|
|
3365
|
|
3366
|
|
3367 //----- (0047A95E) --------------------------------------------------------
|
|
3368 void Render::DrawDecorations()
|
|
3369 {
|
|
3370 char *v0; // esi@2
|
|
3371 DecorationDesc *v1; // ebx@6
|
|
3372 __int16 v2; // ax@6
|
|
3373 double v3; // st7@7
|
|
3374 int v4; // eax@9
|
|
3375 int v5; // edx@9
|
|
3376 unsigned int v6; // edi@9
|
|
3377 int v7; // eax@9
|
|
3378 SpriteFrame *v8; // eax@9
|
|
3379 SpriteFrame *v9; // edi@9
|
|
3380 unsigned __int16 *v10; // eax@9
|
|
3381 int v11; // ecx@9
|
|
3382 int v12; // eax@9
|
|
3383 int v13; // ecx@9
|
|
3384 int v14; // ecx@20
|
|
3385 char v15; // dl@20
|
|
3386 signed int v16; // eax@20
|
|
3387 int v17; // eax@23
|
|
3388 int v18; // ecx@24
|
|
3389 int v19; // eax@24
|
|
3390 int v20; // ecx@24
|
|
3391 int v21; // ebx@26
|
|
3392 int v22; // eax@26
|
|
3393 int v23; // eax@30
|
|
3394 signed __int64 v24; // qtt@31
|
|
3395 int v25; // ebx@31
|
|
3396 int v26; // ecx@32
|
|
3397 RenderBillboard *v27; // eax@37
|
|
3398 __int16 v28; // dx@37
|
|
3399 __int16 v29; // cx@37
|
|
3400 int v30; // ecx@37
|
|
3401 int v31; // ebx@37
|
|
3402 Particle_ local_0; // [sp+Ch] [bp-98h]@7
|
|
3403 int x; // [sp+74h] [bp-30h]@9
|
|
3404 int y; // [sp+78h] [bp-2Ch]@9
|
|
3405 int v35; // [sp+7Ch] [bp-28h]@1
|
|
3406 int v36; // [sp+80h] [bp-24h]@9
|
|
3407 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
|
|
3408 int v38; // [sp+88h] [bp-1Ch]@9
|
|
3409 int v39; // [sp+8Ch] [bp-18h]@24
|
|
3410 int v40; // [sp+90h] [bp-14h]@24
|
|
3411 int v41; // [sp+94h] [bp-10h]@24
|
|
3412 int v42; // [sp+98h] [bp-Ch]@9
|
|
3413 int a5; // [sp+9Ch] [bp-8h]@9
|
|
3414 int b; // [sp+A0h] [bp-4h]@22
|
|
3415
|
|
3416 v35 = 0;
|
|
3417 if ( (signed int)uNumLevelDecorations > 0 )
|
|
3418 {
|
|
3419 v0 = (char *)&pLevelDecorations[0].vPosition.y;
|
|
3420 do
|
|
3421 {
|
|
3422 if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
|
|
3423 {
|
|
3424 v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
|
|
3425 v2 = v1->uFlags;
|
|
3426 if ( (char)v2 >= 0 )
|
|
3427 {
|
|
3428 if ( !(v2 & 0x22) )
|
|
3429 {
|
|
3430 v4 = *((int *)v0 - 1);
|
|
3431 v5 = *((int *)v0 + 1);
|
|
3432 v6 = pMiscTimer->uTotalGameTimeElapsed;
|
|
3433 y = *(int *)v0;
|
|
3434 x = v4;
|
|
3435 v36 = v5;
|
|
3436 v7 = abs(v4 + y);
|
|
3437 v8 = pSpriteFrameTable->GetFrame(v1->uSpriteID, v6 + v7);
|
|
3438 v9 = v8;
|
|
3439 v42 = v8->uFlags;
|
|
3440 a5 = v8->uGlowRadius;
|
|
3441 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(
|
|
3442 *((int *)v0 - 1) - pIndoorCamera->pos.x,
|
|
3443 *(int *)v0 - pIndoorCamera->pos.y);
|
|
3444 v11 = *((int *)v0 + 2);
|
|
3445 v37 = v10;
|
|
3446 v12 = v42;
|
|
3447 v38 = 0;
|
|
3448 v13 = ((signed int)(stru_5C6E00->uIntegerPi
|
|
3449 + ((signed int)stru_5C6E00->uIntegerPi >> 3)
|
|
3450 + v11
|
|
3451 - (signed int)v37) >> 8) & 7;
|
|
3452 v37 = (unsigned __int16 *)v13;
|
|
3453 if ( v42 & 2 )
|
|
3454 v38 = 2;
|
|
3455 if ( (256 << v13) & v42 )
|
|
3456 v38 |= 4u;
|
|
3457 if ( v12 & 0x40000 )
|
|
3458 v38 |= 0x40u;
|
|
3459 if ( v12 & 0x20000 )
|
|
3460 LOBYTE(v38) = v38 | 0x80;
|
|
3461 if ( a5 )
|
|
3462 {
|
|
3463 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights )
|
|
3464 {
|
|
3465 v14 = v1->uColoredLightRed;
|
|
3466 v15 = v1->uColoredLightGreen;
|
|
3467 v16 = v1->uColoredLightBlue;
|
|
3468 }
|
|
3469 else
|
|
3470 {
|
|
3471 v16 = 255;
|
|
3472 v14 = 255;
|
|
3473 v15 = 255;
|
|
3474 }
|
|
3475 b = v16;
|
|
3476 pStationaryLightsStack->AddLight(
|
|
3477 x,
|
|
3478 y,
|
|
3479 v36 + v1->uDecorationHeight / 2,
|
|
3480 a5,
|
|
3481 v14,
|
|
3482 v15,
|
|
3483 v16,
|
|
3484 byte_4E94D0);
|
|
3485 }
|
|
3486 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3487 if ( pIndoorCamera->sRotationX )
|
|
3488 {
|
|
3489 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3490 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3491 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3492 v42 = v18;
|
|
3493 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3494 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3495 v40 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3496 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3497 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3498 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3499 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3500 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3501 {
|
|
3502 v21 = a5 - b;
|
|
3503 v41 = a5 - b;
|
|
3504 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3505 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3506 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5;
|
|
3507 LABEL_30:
|
|
3508 v42 = v22;
|
|
3509 v40 = 2 * abs(v20);
|
|
3510 v23 = abs(v21);
|
|
3511 if ( v40 >= v23 )
|
|
3512 {
|
|
3513 LODWORD(v24) = 0;
|
|
3514 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3515 a5 = v24 / v39;
|
|
3516 v25 = pViewport->uScreenCenterX
|
|
3517 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16);
|
|
3518 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16;
|
|
3519 v41 = v24 / v39;
|
|
3520 v40 = pViewport->uScreenCenterY
|
|
3521 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3522 v42 = v9->scale;
|
|
3523 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16;
|
|
3524 v37 = (unsigned __int16 *)&v9->pHwSpriteIDs[(int)v37];
|
|
3525 if ( pRenderer->pRenderD3D )
|
|
3526 {
|
|
3527 v26 = v41;
|
|
3528 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1;
|
|
3529 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3530 }
|
|
3531 else
|
|
3532 {
|
|
3533 v26 = v41;
|
|
3534 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1;
|
|
3535 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3536 }
|
|
3537 if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
|
|
3538 {
|
|
3539 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3540 return;
|
|
3541 v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
|
|
3542 ++uNumDecorationsDrawnThisFrame;
|
|
3543 v27->uHwSpriteID = *v37;
|
|
3544 v28 = v9->uPaletteIndex;
|
|
3545 v27->field_0 = v26;
|
|
3546 v27->field_4 = v26;
|
|
3547 v29 = v38;
|
|
3548 v27->uScreenSpaceX = v25;
|
|
3549 HIBYTE(v29) |= 2u;
|
|
3550 v27->uPalette = v28;
|
|
3551 v27->field_1E = v29;
|
|
3552 v27->some_x = x;
|
|
3553 v27->some_y = y;
|
|
3554 v27->some_z = v36;
|
|
3555 v27->uScreenSpaceY = v40;
|
|
3556 HIWORD(v30) = HIWORD(v39);
|
|
3557 v31 = 8 * v35 | 5;
|
|
3558 LOWORD(v30) = 0;
|
|
3559 v27->uIndoorSectorID = 0;
|
|
3560 v27->sZValue = v30 + v31;
|
|
3561 v27->uPaletteSubindex = 0;
|
|
3562 v27->pSpriteFrame = v9;
|
|
3563 v27->uTintColor = 0;
|
|
3564 }
|
|
3565 }
|
|
3566 goto LABEL_38;
|
|
3567 }
|
|
3568 }
|
|
3569 else
|
|
3570 {
|
|
3571 v42 = (x - pIndoorCamera->pos.x) << 16;
|
|
3572 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3573 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3574 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3575 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3576 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3577 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3578 {
|
|
3579 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3580 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3581 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3582 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3583 v22 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3584 goto LABEL_30;
|
|
3585 }
|
|
3586 }
|
|
3587 }
|
|
3588 }
|
|
3589 else
|
|
3590 {
|
|
3591 memset(&local_0, 0, 0x68u);
|
|
3592 v3 = (double)*((signed int *)v0 - 1);
|
|
3593 local_0.bFree = 1036;
|
|
3594 local_0.uDiffuse = 0xFF3C1Eu;
|
|
3595 local_0.x = v3;
|
|
3596 local_0.y = (double)*(signed int *)v0;
|
|
3597 local_0.z = (double)*((signed int *)v0 + 1);
|
|
3598 local_0.flt_10 = 0.0;
|
|
3599 local_0.flt_14 = 0.0;
|
|
3600 local_0.flt_18 = 0.0;
|
|
3601 local_0.flt_28 = 1.0;
|
|
3602 local_0.timeToLive = (rand() & 0x80) + 128;
|
|
3603 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
|
|
3604 pGame->pParticleEngine->AddParticle(&local_0);
|
|
3605 }
|
|
3606 }
|
|
3607 LABEL_38:
|
|
3608 ++v35;
|
|
3609 v0 += 32;
|
|
3610 }
|
|
3611 while ( v35 < (signed int)uNumLevelDecorations );
|
|
3612 }
|
|
3613 }
|
|
3614 // 4E94D0: using guessed type char byte_4E94D0;
|
|
3615 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
|
|
3616
|
|
3617
|
|
3618 //----- (0049D717) --------------------------------------------------------
|
|
3619 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst)
|
|
3620 {
|
|
3621 HRESULT v2; // esi@2
|
|
3622
|
|
3623 if ( Src->dwFlags & 0x400 | 0x2000 )
|
|
3624 {
|
|
3625 v2 = 0;
|
|
3626 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask )
|
|
3627 goto LABEL_6;
|
|
3628 if ( !Dst->dwSize )
|
|
3629 {
|
|
3630 v2 = 1;
|
|
3631 LABEL_6:
|
|
3632 memcpy(Dst, Src, 0x20u);
|
|
3633 return v2;
|
|
3634 }
|
|
3635 }
|
|
3636 return 1;
|
|
3637 }
|
|
3638
|
|
3639 //----- (0049DC28) --------------------------------------------------------
|
|
3640 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)
|
|
3641 {
|
|
3642 RenderD3D__DevInfo *v2; // eax@1
|
|
3643
|
|
3644 v2 = new RenderD3D__DevInfo[4];// 4 items
|
|
3645 *pOutDevices = v2;
|
|
3646 memset(v2, 0, 0xA0u);
|
|
3647 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices);
|
|
3648 }
|
|
3649
|
|
3650
|
|
3651 //----- (0049DC58) --------------------------------------------------------
|
|
3652 RenderD3D::RenderD3D()
|
|
3653 {
|
|
3654 RenderD3D *v1; // esi@1
|
|
3655
|
|
3656 v1 = this;
|
|
3657 this->pHost = 0;
|
|
3658 this->pDirect3D = 0;
|
|
3659 this->pUnk = 0;
|
|
3660 this->pBackBuffer = 0;
|
|
3661 this->pFrontBuffer = 0;
|
|
3662 this->pZBuffer = 0;
|
|
3663 this->pDevice = 0;
|
|
3664 this->pViewport = 0;
|
|
3665 this->field_40 = 1;
|
|
3666 this->field_44 = 10;
|
|
3667 GetAvailableDevices(&this->pAvailableDevices);
|
|
3668 }
|
|
3669
|
|
3670 //----- (0049DC90) --------------------------------------------------------
|
|
3671 void RenderD3D::Release()
|
|
3672 {
|
|
3673 RenderD3D *v1; // esi@1
|
|
3674 IDirectDraw4 *v2; // eax@2
|
|
3675 signed int v3; // edi@4
|
|
3676 IDirect3DViewport3 *v4; // eax@22
|
|
3677 IUnknown *v5; // eax@24
|
|
3678 IDirectDrawSurface4 *v6; // eax@26
|
|
3679 IDirect3DDevice3 *v7; // eax@28
|
|
3680 IDirect3D3 *v8; // eax@30
|
|
3681 IDirectDrawSurface4 *v9; // eax@32
|
|
3682 IDirectDrawSurface4 *v10; // eax@34
|
|
3683 IDirectDraw4 *v11; // eax@36
|
|
3684
|
|
3685 v1 = this;
|
|
3686 if ( !this->bWindowed )
|
|
3687 {
|
|
3688 v2 = this->pHost;
|
|
3689 if ( v2 )
|
|
3690 {
|
|
3691 v2->RestoreDisplayMode();
|
|
3692 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u);
|
|
3693 v1->pHost->FlipToGDISurface();
|
|
3694 }
|
|
3695 }
|
|
3696 v3 = 0;
|
|
3697 do
|
|
3698 {
|
|
3699 if ( v1->pAvailableDevices[v3].pDriverName )
|
|
3700 {
|
|
3701 free(v1->pAvailableDevices[v3].pDriverName);
|
|
3702 v1->pAvailableDevices[v3].pDriverName = 0;
|
|
3703 }
|
|
3704 if ( v1->pAvailableDevices[v3].pDeviceDesc )
|
|
3705 {
|
|
3706 free(v1->pAvailableDevices[v3].pDeviceDesc);
|
|
3707 v1->pAvailableDevices[v3].pDeviceDesc = 0;
|
|
3708 }
|
|
3709 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
|
|
3710 {
|
|
3711 free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
|
|
3712 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
|
|
3713 }
|
|
3714 if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
|
|
3715 {
|
|
3716 free(v1->pAvailableDevices[v3].pDirectDrawGUID);
|
|
3717 v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
|
|
3718 }
|
|
3719 if ( v1->pAvailableDevices[v3].pName )
|
|
3720 {
|
|
3721 free(v1->pAvailableDevices[v3].pName);
|
|
3722 v1->pAvailableDevices[v3].pName = 0;
|
|
3723 }
|
|
3724 if ( v1->pAvailableDevices[v3].pDescription )
|
|
3725 {
|
|
3726 free(v1->pAvailableDevices[v3].pDescription);
|
|
3727 v1->pAvailableDevices[v3].pDescription = 0;
|
|
3728 }
|
|
3729 if ( v1->pAvailableDevices[v3].pGUID )
|
|
3730 {
|
|
3731 free(v1->pAvailableDevices[v3].pGUID);
|
|
3732 v1->pAvailableDevices[v3].pGUID = 0;
|
|
3733 }
|
|
3734 ++v3;
|
|
3735 }
|
|
3736 while ( v3 < 4 );
|
|
3737 if ( v1->pAvailableDevices )
|
|
3738 {
|
|
3739 free(v1->pAvailableDevices);
|
|
3740 v1->pAvailableDevices = 0;
|
|
3741 }
|
|
3742 v4 = v1->pViewport;
|
|
3743 if ( v4 )
|
|
3744 {
|
|
3745 v4->Release();
|
|
3746 v1->pViewport = 0;
|
|
3747 }
|
|
3748 v5 = v1->pUnk;
|
|
3749 if ( v5 )
|
|
3750 {
|
|
3751 v5->Release();
|
|
3752 v1->pUnk = 0;
|
|
3753 }
|
|
3754 v6 = v1->pZBuffer;
|
|
3755 if ( v6 )
|
|
3756 {
|
|
3757 v6->Release();
|
|
3758 v1->pZBuffer = 0;
|
|
3759 }
|
|
3760 v7 = v1->pDevice;
|
|
3761 if ( v7 )
|
|
3762 {
|
|
3763 v7->Release();
|
|
3764 v1->pDevice = 0;
|
|
3765 }
|
|
3766 v8 = v1->pDirect3D;
|
|
3767 if ( v8 )
|
|
3768 {
|
|
3769 v8->Release();
|
|
3770 v1->pDirect3D = 0;
|
|
3771 }
|
|
3772 v9 = v1->pBackBuffer;
|
|
3773 if ( v9 )
|
|
3774 {
|
|
3775 v9->Release();
|
|
3776 v1->pBackBuffer = 0;
|
|
3777 }
|
|
3778 v10 = v1->pFrontBuffer;
|
|
3779 if ( v10 )
|
|
3780 {
|
|
3781 v10->Release();
|
|
3782 v1->pFrontBuffer = 0;
|
|
3783 }
|
|
3784 v11 = v1->pHost;
|
|
3785 if ( v11 )
|
|
3786 {
|
|
3787 v11->Release();
|
|
3788 v1->pHost = 0;
|
|
3789 }
|
|
3790 }
|
|
3791
|
|
3792
|
|
3793 //----- (0049DE14) --------------------------------------------------------
|
|
3794 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd)
|
|
3795 {
|
|
3796 //IDirectDraw4 *v8; // eax@12
|
|
3797 //IDirectDraw4 *v9; // eax@16
|
|
3798 //IDirectDraw4 *v10; // eax@20
|
|
3799 //IDirectDraw4 *v13; // eax@35
|
|
3800 const char *v23; // [sp-4h] [bp-DCh]@9
|
|
3801 const char *v24; // [sp-4h] [bp-DCh]@13
|
|
3802 const char *v25; // [sp-4h] [bp-DCh]@19
|
|
3803 DWORD v26; // [sp-4h] [bp-DCh]@30
|
|
3804 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37
|
|
3805 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11
|
|
3806 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28
|
|
3807 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18
|
|
3808 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1
|
|
3809
|
|
3810 this->bWindowed = bWindowed;
|
|
3811 this->hWindow = hWnd;
|
|
3812
|
|
3813 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0)))
|
|
3814 {
|
|
3815 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n");
|
|
3816 return 0;
|
|
3817 }
|
|
3818
|
|
3819 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost)))
|
|
3820 {
|
|
3821 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n");
|
|
3822 if (lpDD)
|
|
3823 lpDD->Release();
|
|
3824 return 0;
|
|
3825 }
|
|
3826 lpDD->Release();
|
|
3827 lpDD = 0;
|
|
3828
|
|
3829 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID)
|
|
3830 {
|
|
3831 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL)))
|
|
3832 {
|
|
3833 v23 = "Init - Failed to set cooperative level.\n";
|
|
3834 sprintf(pErrorMessage, v23);
|
|
3835 LABEL_65:
|
|
3836 if (pHost)
|
|
3837 {
|
|
3838 pHost->Release();
|
|
3839 pHost = 0;
|
|
3840 }
|
|
3841 return 0;
|
|
3842 }
|
|
3843 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3844 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3845 ddsd2.dwFlags = DDSD_CAPS;
|
|
3846 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
3847 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3848 {
|
|
3849 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3850 pHost->GetDisplayMode(&ddsd2);
|
|
3851 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 )
|
|
3852 {
|
|
3853 v24 = "Init - Desktop isn't in 16 bit mode.\n";
|
|
3854 goto LABEL_14;
|
|
3855 }
|
|
3856
|
|
3857 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
3858 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
3859 ddsd2.dwWidth = 640;
|
|
3860 ddsd2.dwHeight = 480;
|
|
3861 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) )
|
|
3862 {
|
|
3863 v24 = "Init - Failed to create back buffer.\n";
|
|
3864 LABEL_14:
|
|
3865 sprintf(pErrorMessage, v24);
|
|
3866 if (pFrontBuffer)
|
|
3867 {
|
|
3868 pFrontBuffer->Release();
|
|
3869 pFrontBuffer = 0;
|
|
3870 }
|
|
3871 goto LABEL_65;
|
|
3872 }
|
|
3873 if ( pHost->CreateClipper(0, &v30, 0) )
|
|
3874 {
|
|
3875 v25 = "Init - Failed to create clipper.\n";
|
|
3876 goto LABEL_45;
|
|
3877 }
|
|
3878 v30->SetHWnd(0, hWnd);
|
|
3879 pFrontBuffer->SetClipper(v30);
|
|
3880
|
|
3881 v30->Release();
|
|
3882 v30 = 0;
|
|
3883
|
|
3884 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3885
|
|
3886 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3887 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3888 ddsd2.dwWidth = 640;
|
|
3889 ddsd2.dwHeight = 480;
|
|
3890
|
|
3891 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3892 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3893 &ddsd2.ddpfPixelFormat) )
|
|
3894 goto LABEL_21;
|
|
3895 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3896 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
3897
|
|
3898 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3899 {
|
|
3900 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) )
|
|
3901 {
|
|
3902 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3903 pBackBuffer,
|
|
3904 &pDevice,
|
|
3905 0) )
|
|
3906 {
|
|
3907 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3908 d3dvp2.dvClipWidth = 2.0;
|
|
3909 d3dvp2.dvClipY = 1.0;
|
|
3910 d3dvp2.dvClipHeight = 2.0;
|
|
3911 d3dvp2.dvMaxZ = 1.0;
|
|
3912 d3dvp2.dvMinZ = 0.0;
|
|
3913 goto LABEL_54;
|
|
3914 }
|
|
3915 LABEL_51:
|
|
3916 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n");
|
|
3917 if (pDirect3D)
|
|
3918 {
|
|
3919 pDirect3D->Release();
|
|
3920 pDirect3D = 0;
|
|
3921 }
|
|
3922 goto LABEL_59;
|
|
3923 }
|
|
3924 LABEL_48:
|
|
3925 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n");
|
|
3926 if (pZBuffer)
|
|
3927 {
|
|
3928 pZBuffer->Release();
|
|
3929 pZBuffer = 0;
|
|
3930 }
|
|
3931 goto LABEL_61;
|
|
3932 }
|
|
3933 goto LABEL_44;
|
|
3934 }
|
|
3935 LABEL_36:
|
|
3936 v23 = "Init - Failed to create front buffer.\n";
|
|
3937 sprintf(pErrorMessage, v23);
|
|
3938 goto LABEL_65;
|
|
3939 }
|
|
3940 if ( uDeviceID == 1 )
|
|
3941 v26 = 1045;
|
|
3942 else
|
|
3943 v26 = 1041;
|
|
3944 if (pHost->SetCooperativeLevel(hWnd, v26) )
|
|
3945 {
|
|
3946 v23 = "Init - Failed to set cooperative level.\n";
|
|
3947 sprintf(pErrorMessage, v23);
|
|
3948 goto LABEL_65;
|
|
3949 }
|
|
3950 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) )
|
|
3951 {
|
|
3952 v23 = "Init - Failed to set display mode.\n";
|
|
3953 sprintf(pErrorMessage, v23);
|
|
3954 goto LABEL_65;
|
|
3955 }
|
|
3956
|
|
3957 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3958 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3959 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
3960 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
3961 ddsd2.dwBackBufferCount = 1;
|
|
3962 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3963 goto LABEL_36;
|
|
3964 //a3a = &pBackBuffer;
|
|
3965 //v14 = *v34;
|
|
3966 memset(&v27, 0, sizeof(DDSCAPS2));
|
|
3967 v27.dwCaps = DDSCAPS_BACKBUFFER;
|
|
3968 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer);
|
|
3969 //hWnda = &pDirect3D;
|
|
3970 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3971 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer)))
|
|
3972 {
|
|
3973 v25 = "Init - Failed to get D3D interface.\n";
|
|
3974 goto LABEL_45;
|
|
3975 }
|
|
3976
|
|
3977 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3978 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3979 ddsd2.dwWidth = 640;
|
|
3980 ddsd2.dwHeight = 480;
|
|
3981 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3982 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3983 &ddsd2.ddpfPixelFormat) )
|
|
3984 {
|
|
3985 LABEL_21:
|
|
3986 v25 = "Init - Failed to enumerate Z buffer formats.\n";
|
|
3987 goto LABEL_45;
|
|
3988 }
|
|
3989 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3990 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u;
|
|
3991 //uDeviceIDa = &pZBuffer;
|
|
3992 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3993 {
|
|
3994 LABEL_44:
|
|
3995 v25 = "Init - Failed to create z-buffer.\n";
|
|
3996 LABEL_45:
|
|
3997 sprintf(pErrorMessage, v25);
|
|
3998 if (pBackBuffer)
|
|
3999 {
|
|
4000 pBackBuffer->Release();
|
|
4001 pBackBuffer = 0;
|
|
4002 }
|
|
4003 LABEL_63:
|
|
4004 //v19 = &pFrontBuffer;
|
|
4005 if (pFrontBuffer)
|
|
4006 {
|
|
4007 pFrontBuffer->Release();
|
|
4008 pFrontBuffer= 0;
|
|
4009 }
|
|
4010 goto LABEL_65;
|
|
4011 }
|
|
4012 if (pBackBuffer->AddAttachedSurface(pZBuffer))
|
|
4013 goto LABEL_48;
|
|
4014 //v33 = &pDevice;
|
|
4015 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
4016 pBackBuffer,
|
|
4017 &pDevice,
|
|
4018 0) )
|
|
4019 goto LABEL_51;
|
|
4020 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
4021 d3dvp2.dvClipWidth = 2.0;
|
|
4022 d3dvp2.dvClipY = 1.0;
|
|
4023 d3dvp2.dvClipHeight = 2.0;
|
|
4024 d3dvp2.dvMaxZ = 1.0;
|
|
4025
|
|
4026 LABEL_54:
|
|
4027 d3dvp2.dwSize = sizeof(D3DVIEWPORT2);
|
|
4028 //v17 = *hWnda;
|
|
4029 d3dvp2.dwWidth = 640;
|
|
4030 d3dvp2.dwHeight = 480;
|
|
4031 d3dvp2.dvClipX = -1.0;
|
|
4032 //v18 = v17->lpVtbl;
|
|
4033 //v32 = &v4->pViewport;
|
|
4034 if (pDirect3D->CreateViewport(&pViewport, 0))
|
|
4035 {
|
|
4036 sprintf(pErrorMessage, "Init - Failed to create viewport.\n");
|
|
4037 if (pDevice)
|
|
4038 {
|
|
4039 pDevice->Release();
|
|
4040 pDevice = 0;
|
|
4041 }
|
|
4042 if (pDirect3D)
|
|
4043 {
|
|
4044 pDirect3D->Release();
|
|
4045 pDirect3D = 0;
|
|
4046 }
|
|
4047 LABEL_59:
|
|
4048 if (pZBuffer)
|
|
4049 {
|
|
4050 pZBuffer->Release();
|
|
4051 pZBuffer = 0;
|
|
4052 }
|
|
4053 LABEL_61:
|
|
4054 if (pBackBuffer)
|
|
4055 {
|
|
4056 pBackBuffer->Release();
|
|
4057 pBackBuffer = 0;
|
|
4058 }
|
|
4059 goto LABEL_63;
|
|
4060 }
|
|
4061
|
|
4062 pDevice->AddViewport(pViewport);
|
|
4063 pViewport->SetViewport2(&d3dvp2);
|
|
4064 pDevice->SetCurrentViewport(pViewport);
|
|
4065 return 1;
|
|
4066 }
|
|
4067
|
|
4068
|
|
4069 //----- (0049E444) --------------------------------------------------------
|
|
4070 unsigned int RenderD3D::GetDeviceCaps()
|
|
4071 {
|
|
4072 unsigned int v1; // ebx@1
|
|
4073 RenderD3D *v2; // edi@1
|
|
4074 IDirect3DDevice3 *v3; // eax@1
|
|
4075 unsigned int result; // eax@2
|
|
4076 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1
|
|
4077 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1
|
|
4078
|
|
4079 v1 = 0;
|
|
4080 v2 = this;
|
|
4081 memset(&halCaps, 0, 0xFCu);
|
|
4082 halCaps.dwSize = 252;
|
|
4083 memset(&refCaps, 0, 0xFCu);
|
|
4084 v3 = v2->pDevice;
|
|
4085 refCaps.dwSize = 252;
|
|
4086 if ( v3->GetCaps(&halCaps, &refCaps) )
|
|
4087 {
|
|
4088 result = 1;
|
|
4089 }
|
|
4090 else
|
|
4091 {
|
|
4092 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
4093 v1 = 2;
|
|
4094 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
4095 v1 |= 4u;
|
|
4096 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
4097 v1 |= 8u;
|
|
4098 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
4099 v1 |= 0x10u;
|
|
4100 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) )
|
|
4101 v1 |= 0x20u;
|
|
4102 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) )
|
|
4103 v1 |= 0x40u;
|
|
4104 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 )
|
|
4105 LOBYTE(v1) = v1 | 0x80;
|
|
4106 result = v1;
|
|
4107 }
|
|
4108 return result;
|
|
4109 }
|
|
4110
|
|
4111
|
|
4112 //----- (0049E4FC) --------------------------------------------------------
|
|
4113 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)
|
|
4114 {
|
|
4115 uint uClearFlags = 0;
|
|
4116
|
|
4117 if (bClearColor)
|
|
4118 uClearFlags |= D3DCLEAR_TARGET;
|
|
4119 if (bClearDepth)
|
|
4120 uClearFlags |= D3DCLEAR_ZBUFFER;
|
|
4121
|
|
4122 D3DRECT rects[] = {{0, 0, 640, 480}};
|
|
4123 if (uClearFlags)
|
|
4124 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0);
|
|
4125 }
|
|
4126
|
|
4127
|
|
4128 //----- (0049E54D) --------------------------------------------------------
|
|
4129 void RenderD3D::Present(bool bForceBlit)
|
|
4130 {
|
|
4131 RECT v5; // [sp+18h] [bp-18h]@1
|
|
4132 struct tagPOINT Point; // [sp+28h] [bp-8h]@4
|
|
4133
|
|
4134 v5.left = 0;
|
|
4135 v5.top = 0;
|
|
4136 v5.bottom = 480;
|
|
4137 v5.right = 640;
|
|
4138
|
|
4139 if (bWindowed || bForceBlit)
|
|
4140 {
|
|
4141 RECT rc;
|
|
4142 GetClientRect(hWindow, &rc);
|
|
4143 Point.y = 0;
|
|
4144 Point.x = 0;
|
|
4145 ClientToScreen(hWindow, &Point);
|
|
4146 OffsetRect(&rc, Point.x, Point.y);
|
|
4147 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);
|
|
4148 }
|
|
4149 else
|
|
4150 pFrontBuffer->Flip(0, 1);
|
|
4151 }
|
|
4152
|
|
4153
|
|
4154 //----- (0049E5D4) --------------------------------------------------------
|
|
4155 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)
|
|
4156 {
|
|
4157 unsigned int v8; // edx@4
|
|
4158 unsigned int v9; // ebx@5
|
|
4159 unsigned int v10; // eax@5
|
|
4160 DWORD v11; // edx@5
|
|
4161 //int v12; // edx@7
|
|
4162 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1
|
|
4163 //RenderD3D *v15; // [sp+88h] [bp-4h]@1
|
|
4164
|
|
4165 //v15 = this;
|
|
4166 memset(&ddsd2, 0, 0x7Cu);
|
|
4167 ddsd2.dwSize = 0x7Cu;
|
|
4168 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
4169 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
4170 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
|
|
4171 ddsd2.dwHeight = uTextureHeight;
|
|
4172 ddsd2.dwWidth = uTextureWidth;
|
|
4173 if ( bMipmaps )
|
|
4174 {
|
|
4175 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth )
|
|
4176 {
|
|
4177 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim);
|
|
4178 LABEL_8:
|
|
4179 ddsd2.dwMipMapCount = v8;
|
|
4180 if ( !v8 )
|
|
4181 goto LABEL_12;
|
|
4182 goto LABEL_11;
|
|
4183 }
|
|
4184 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim )
|
|
4185 {
|
|
4186 v8 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4187 goto LABEL_8;
|
|
4188 }
|
|
4189 v9 = GetMaxMipLevels(uTextureWidth);
|
|
4190 v10 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4191 ddsd2.dwMipMapCount = v9 - v10;
|
|
4192 if ( v9 == v10 )
|
|
4193 {
|
|
4194 ddsd2.dwFlags = 0x1007u;
|
|
4195 ddsd2.ddsCaps.dwCaps = v11;
|
|
4196 goto LABEL_12;
|
|
4197 }
|
|
4198 }
|
|
4199 else
|
|
4200 {
|
|
4201 ddsd2.dwMipMapCount = 1;
|
|
4202 }
|
|
4203 LABEL_11:
|
|
4204 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
|
|
4205 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
|
|
4206 LABEL_12:
|
|
4207 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
4208 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
4209 if (bAlphaChannel)
|
|
4210 {
|
|
4211 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
4212 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
|
4213 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0;
|
|
4214 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4215 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u;
|
|
4216 }
|
|
4217 else
|
|
4218 {
|
|
4219 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
4220 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800;
|
|
4221 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0;
|
|
4222 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4223 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0;
|
|
4224 }
|
|
4225 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0)))
|
|
4226 return false;
|
|
4227 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture)))
|
|
4228 {
|
|
4229 (*pOutSurface)->Release();
|
|
4230 *pOutSurface = 0;
|
|
4231 return false;
|
|
4232 }
|
|
4233 return true;
|
|
4234 }
|
|
4235
|
|
4236 //----- (004A5190) --------------------------------------------------------
|
|
4237 void RenderD3D::HandleLostResources()
|
|
4238 {
|
|
4239 pBitmaps_LOD->ReleaseLostHardwareTextures();
|
|
4240 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
4241 pSprites_LOD->ReleaseLostHardwareSprites();
|
|
4242 }
|
|
4243
|
|
4244
|
|
4245
|
|
4246 //----- (004A2050) --------------------------------------------------------
|
|
4247 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
|
|
4248 {
|
|
4249 Render *v5; // edi@1
|
|
4250 unsigned int v6; // ebx@1
|
|
4251 LightmapBuilder *v7; // esi@3
|
|
4252 int v8; // eax@7
|
|
4253 ODMFace *v9; // eax@12
|
|
4254 char *v10; // esi@12
|
|
4255 double v11; // st7@14
|
|
4256 double v12; // st7@14
|
|
4257 int v13; // eax@14
|
|
4258 ODMFace *v14; // ecx@14
|
|
4259 double v15; // st7@14
|
|
4260 float v16; // ST48_4@15
|
|
4261 int v17; // eax@15
|
|
4262 char v18; // zf@17
|
|
4263 HRESULT v19; // eax@18
|
|
4264 HRESULT v20; // eax@18
|
|
4265 HRESULT v21; // eax@20
|
|
4266 HRESULT v22; // eax@20
|
|
4267 unsigned int v23; // ecx@20
|
|
4268 char *v24; // eax@21
|
|
4269 HRESULT v25; // eax@23
|
|
4270 HRESULT v26; // eax@23
|
|
4271 HRESULT v27; // eax@24
|
|
4272 HRESULT v28; // eax@25
|
|
4273 HRESULT v29; // eax@25
|
|
4274 HRESULT v30; // eax@25
|
|
4275 HRESULT v31; // eax@25
|
|
4276 HRESULT v32; // eax@26
|
|
4277 unsigned int v33; // ecx@26
|
|
4278 char *v34; // eax@27
|
|
4279 int v35; // edx@28
|
|
4280 HRESULT v36; // eax@29
|
|
4281 HRESULT v37; // eax@29
|
|
4282 HRESULT v38; // eax@29
|
|
4283 HRESULT v39; // eax@29
|
|
4284 //IDirect3DDevice3Vtbl *v40; // ebx@29
|
|
4285 unsigned int v41; // eax@29
|
|
4286 HRESULT v42; // eax@30
|
|
4287 HRESULT v43; // eax@30
|
|
4288 HRESULT v44; // eax@30
|
|
4289 char *v45; // esi@34
|
|
4290 int v46; // ecx@35
|
|
4291 double v47; // st6@35
|
|
4292 int v48; // eax@36
|
|
4293 const char *v49; // [sp+4Ch] [bp-1Ch]@0
|
|
4294 const char *v50; // [sp+4Ch] [bp-1Ch]@20
|
|
4295 int v51; // [sp+50h] [bp-18h]@0
|
|
4296 unsigned int v52; // [sp+54h] [bp-14h]@0
|
|
4297 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3
|
|
4298 unsigned int v54; // [sp+5Ch] [bp-Ch]@3
|
|
4299 unsigned int v55; // [sp+5Ch] [bp-Ch]@34
|
|
4300 unsigned int v56; // [sp+60h] [bp-8h]@12
|
|
4301 int v57; // [sp+60h] [bp-8h]@34
|
|
4302 HRESULT a2; // [sp+64h] [bp-4h]@4
|
|
4303
|
|
4304 v5 = this;
|
|
4305 v6 = 0;
|
|
4306 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
4307 {
|
|
4308 v7 = pGame->pLightmapBuilder;
|
|
4309 v53 = v7;
|
|
4310 v54 = v7->std__vector_000004_size;
|
|
4311 if ( v7->std__vector_000004_size)
|
|
4312 a2 = -1;
|
|
4313 pGame->_44EE30(a4, (int)&a2);
|
|
4314 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
4315 {
|
|
4316 v8 = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
4317 v7->_45D74F_MessWithLight(v8, 0);
|
|
4318 }
|
|
4319 else
|
|
4320 {
|
|
4321 if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
|
|
4322 {
|
62
|
4323 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));//Ðåæèìû âèçóàëèçàöèè òî÷å÷íûõ ñïðàéòîâ
|
0
|
4324 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
|
4325 if (bUsingSpecular)
|
|
4326 {
|
|
4327 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4328 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4329 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4330 }
|
|
4331 if ( (signed int)uNumVertices > 0 )
|
|
4332 {
|
|
4333 v45 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4334 v57 = (int)&arary_77E5C8[0].pos.y;
|
|
4335 v55 = uNumVertices;
|
|
4336 do
|
|
4337 {
|
|
4338 a2 = GetActorTintColor(a3->field_58, 0, *(float *)v45, 0, 0);
|
|
4339 pGame->_44EE30(a4, (int)&a2);
|
|
4340 v46 = v57;
|
|
4341 v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4342 *(int *)(v57 - 4) = *((int *)v45 + 3);
|
|
4343 *(int *)v57 = *((int *)v45 + 4);
|
|
4344 *(int *)(v57 + 12) = a2;
|
|
4345 *(float *)(v57 + 4) = 1.0 - 1.0 / v47;
|
|
4346 *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001);
|
|
4347 if ( v5->bUsingSpecular )
|
|
4348 {
|
|
4349 v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45);
|
|
4350 v46 = v57;
|
|
4351 }
|
|
4352 else
|
|
4353 {
|
|
4354 v48 = 0;
|
|
4355 }
|
|
4356 *(int *)(v46 + 16) = v48;
|
|
4357 *(int *)(v46 + 20) = *((int *)v45 + 6);
|
|
4358 *(int *)(v46 + 24) = *((int *)v45 + 7);
|
|
4359 v45 += 48;
|
|
4360 v18 = v55-- == 1;
|
|
4361 v57 = v46 + 32;
|
|
4362 }
|
|
4363 while ( !v18 );
|
|
4364 }
|
|
4365 pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
4366 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4367 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
4368 arary_77E5C8,
|
|
4369 uNumVertices,
|
|
4370 D3DDP_DONOTLIGHT);
|
|
4371 }
|
|
4372 else
|
|
4373 {
|
|
4374 if ( (signed int)uNumVertices > 0 )
|
|
4375 {
|
|
4376 v9 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4377 v10 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4378 a4 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4379 v56 = uNumVertices;
|
|
4380 while ( 1 )
|
|
4381 {
|
|
4382 v11 = *(float *)v10 * 1000.0;
|
|
4383 *((int *)v9 - 1) = *((int *)v10 + 3);
|
|
4384 v12 = v11 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4385 v9->pFacePlane.vNormal.x = *((int *)v10 + 4);
|
|
4386 *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12;
|
|
4387 *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001);
|
|
4388 v13 = GetActorTintColor(a3->field_58, 0, *(float *)v10, 0, 0);
|
|
4389 v14 = a4;
|
|
4390 v15 = *(float *)v10;
|
|
4391 a4->pFacePlane.dist = v13;
|
|
4392 if ( v5->bUsingSpecular )
|
|
4393 {
|
|
4394 v16 = v15;
|
|
4395 v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16);
|
|
4396 v14 = a4;
|
|
4397 }
|
|
4398 else
|
|
4399 {
|
|
4400 v17 = 0;
|
|
4401 }
|
|
4402 v14->zCalc1 = v17;
|
|
4403 v14->zCalc2 = *((int *)v10 + 6);
|
|
4404 v14->zCalc3 = *((int *)v10 + 7);
|
|
4405 v10 += 48;
|
|
4406 v18 = v56-- == 1;
|
|
4407 a4 = (ODMFace *)((char *)v14 + 32);
|
|
4408 if ( v18 )
|
|
4409 break;
|
|
4410 v9 = a4;
|
|
4411 }
|
|
4412 }
|
|
4413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
4414 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4415 if (bUsingSpecular)
|
|
4416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
4417
|
|
4418 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4419 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4420 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4421 arary_77E5C8,
|
|
4422 uNumVertices,
|
|
4423 D3DDP_DONOTLIGHT));
|
|
4424 //v50 = (const char *)v5->pRenderD3D->pDevice;
|
|
4425 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
4426 //(*(void (**)(void))(*(int *)v50 + 88))();
|
|
4427 v53->_45D74F_MessWithLight(-1, 0);
|
|
4428 v23 = uNumVertices;
|
|
4429 if ( (signed int)uNumVertices > 0 )
|
|
4430 {
|
|
4431 v24 = (char *)&arary_77E5C8[0].diffuse;
|
|
4432 do
|
|
4433 {
|
|
4434 *(int *)v24 = a2;
|
|
4435 v24 += 32;
|
|
4436 --v23;
|
|
4437 }
|
|
4438 while ( v23 );
|
|
4439 }
|
|
4440 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
|
|
4441 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4442 if ( !pRenderer->bUsingSpecular )
|
|
4443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4444
|
|
4445 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4446 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
4447 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
4448 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4449 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4450 arary_77E5C8,
|
|
4451 uNumVertices,
|
|
4452 D3DDP_DONOTLIGHT));
|
|
4453 if (bUsingSpecular)
|
|
4454 {
|
|
4455 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4456
|
|
4457 v33 = uNumVertices;
|
|
4458 if ( (signed int)uNumVertices > 0 )
|
|
4459 {
|
|
4460 v34 = (char *)&arary_77E5C8[0].specular;
|
|
4461 do
|
|
4462 {
|
|
4463 v35 = *(int *)v34;
|
|
4464 *(int *)v34 = 0;
|
|
4465 v34 += 32;
|
|
4466 --v33;
|
|
4467 *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000;
|
|
4468 }
|
|
4469 while ( v33 );
|
|
4470 }
|
|
4471 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4472 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6));
|
|
4473 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5));
|
|
4474 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4475 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4476 arary_77E5C8,
|
|
4477 uNumVertices,
|
|
4478 D3DDP_DONOTLIGHT));
|
|
4479 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, true));
|
|
4480 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl;
|
|
4481 v41 = GetLevelFogColor();
|
|
4482 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF);
|
|
4483 v6 = 0;
|
|
4484 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
4485 }
|
|
4486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4487 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4488 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6));
|
|
4489 }
|
|
4490 }
|
|
4491 }
|
|
4492 }
|
|
4493 // 4D864C: using guessed type char byte_4D864C;
|
|
4494
|
|
4495
|
|
4496 //----- (0049EB79) --------------------------------------------------------
|
|
4497 Render::~Render()
|
|
4498 {
|
|
4499 Render *v1; // esi@1
|
|
4500
|
|
4501 v1 = this;
|
|
4502 pAllocator->FreeChunk(this->pDefaultZBuffer);
|
|
4503 v1->pD3DBitmaps.Release();
|
|
4504 v1->pD3DSprites.Release();
|
|
4505 Release();
|
|
4506 v1->bWindowMode = 1;
|
|
4507 //nullsub_1();
|
|
4508 //nullsub_1();
|
|
4509 }
|
|
4510
|
|
4511
|
|
4512
|
|
4513 //----- (0049E756) --------------------------------------------------------
|
|
4514 bool Render::IsColorKeySupported(IDirectDraw4 *this_)
|
|
4515 {
|
|
4516 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1
|
|
4517 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1
|
|
4518
|
|
4519 halCaps.dwSize = 380;
|
|
4520 refCaps.dwSize = 380;
|
|
4521 this_->GetCaps(&halCaps, &refCaps);
|
|
4522 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2;
|
|
4523 }
|
|
4524
|
|
4525 //----- (0049E992) --------------------------------------------------------
|
|
4526 Render::Render()
|
|
4527 {
|
|
4528 Render *v1; // esi@1
|
|
4529 int v2; // eax@1
|
|
4530 char v3; // zf@1
|
|
4531
|
|
4532 v1 = this;
|
|
4533 this->pDirectDraw4 = 0;
|
|
4534 this->pFrontBuffer4 = 0;
|
|
4535 this->pBackBuffer4 = 0;
|
|
4536 this->pColorKeySurface4 = 0;
|
|
4537 this->pDirectDraw2 = 0;
|
|
4538 this->pFrontBuffer2 = 0;
|
|
4539 this->pBackBuffer2 = 0;
|
|
4540 this->pSomeSurface2 = 0;
|
|
4541 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps);
|
|
4542 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites);
|
|
4543 v1->bWindowMode = 1;
|
|
4544 v1->field_40054 = 0;
|
|
4545 v1->field_10 = 640;
|
|
4546 v1->field_14 = 480;
|
|
4547 v1->field_40030 = 0;
|
|
4548 v1->field_4002C = 0;
|
|
4549 v1->pActiveZBuffer = 0;
|
|
4550 v1->pDefaultZBuffer = 0;
|
|
4551 v1->field_20_clipy = 0;
|
|
4552 v1->field_1C_clipx = 0;
|
|
4553 v1->field_24_clipz = 639;
|
|
4554 v1->field_28_clipw = 479;
|
|
4555 v1->field_4003C = (int)&unk_4EED80;
|
|
4556 v1->field_40040 = dword_4EED78;
|
|
4557 v1->uClipZ = 640;
|
|
4558 v1->field_40044 = 2;
|
|
4559 v1->field_40048 = 6;
|
|
4560 v1->pFrontBuffer4 = 0;
|
|
4561 v1->pBackBuffer4 = 0;
|
|
4562 v1->pColorKeySurface4 = 0;
|
|
4563 v1->pDirectDraw4 = 0;
|
|
4564 v1->pRenderD3D = 0;
|
|
4565 v1->uNumSceneBegins = 0;
|
|
4566 v1->uNumD3DSceneBegins = 0;
|
|
4567 v1->field_40110 = 0;
|
|
4568 v1->pTargetSurface = 0;
|
|
4569 v1->uTargetSurfacePitch = 0;
|
|
4570 v1->uClipY = 0;
|
|
4571 v1->uClipX = 0;
|
|
4572 v1->uClipW = 480;
|
|
4573 v1->bClip = 1;
|
|
4574 v1->bColorKeySupported = 0;
|
|
4575 v1->bRequiredTextureStagesAvailable = 0;
|
|
4576 v1->bTinting = 1;
|
|
4577 LOBYTE(v1->field_103668) = 0;
|
|
4578 v1->field_1036B8 = 0;
|
|
4579 v1->_gpu_memory_used = 0;
|
|
4580 uNumBillboardsToDraw = 0;
|
|
4581 bFogEnabled = false;
|
|
4582 }
|
|
4583
|
|
4584 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
|
|
4585 bool bColoredLights, uint uDetailLevel, uint bTinting)
|
|
4586 {
|
|
4587 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
|
|
4588 bStartInWindow = bWindowed;
|
|
4589
|
|
4590 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
|
|
4591
|
|
4592 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0);
|
|
4593 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1);
|
|
4594
|
|
4595 this->bTinting = bTinting;
|
|
4596
|
|
4597 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl");
|
|
4598 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl");
|
|
4599
|
|
4600 return r1 && r2;
|
|
4601 }
|
|
4602
|
|
4603
|
|
4604
|
|
4605 //----- (0049EBF1) --------------------------------------------------------
|
|
4606 void Render::_49EBF1()
|
|
4607 {
|
|
4608 signed int uNumRedBits; // edx@1
|
|
4609 signed int uNuGreenBits; // edi@1
|
|
4610 signed int uNumBlueBits; // esi@1
|
|
4611 unsigned int v4; // edx@4
|
|
4612 unsigned int v5; // edi@4
|
|
4613 int v6; // ebx@4
|
|
4614 int v7; // edx@4
|
|
4615 signed int v8; // [sp+8h] [bp-24h]@1
|
|
4616 signed int v9; // [sp+Ch] [bp-20h]@1
|
|
4617 signed int v10; // [sp+20h] [bp-Ch]@1
|
|
4618 signed int i; // [sp+24h] [bp-8h]@2
|
|
4619 signed int v12; // [sp+28h] [bp-4h]@3
|
|
4620
|
|
4621 v10 = 0;
|
|
4622 uNumRedBits = 1 << this->uTargetRBits;
|
|
4623 uNuGreenBits = 1 << this->uTargetGBits;
|
|
4624 uNumBlueBits = 1 << this->uTargetBBits;
|
|
4625 v9 = 1 << this->uTargetRBits;
|
|
4626 v8 = 1 << this->uTargetGBits;
|
|
4627 if ( uNumRedBits > 0 )
|
|
4628 {
|
|
4629 do
|
|
4630 {
|
|
4631 for ( i = 0; i < uNuGreenBits; ++i )
|
|
4632 {
|
|
4633 v12 = 0;
|
|
4634 if ( uNumBlueBits > 0 )
|
|
4635 {
|
|
4636 do
|
|
4637 {
|
|
4638 v4 = this->uTargetBBits;
|
|
4639 v5 = v4 + this->uTargetGBits;
|
|
4640 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits);
|
|
4641 v7 = (v10 << v5) + v12++ + (i << v4);
|
|
4642 this->field_2C[v7] = v6;
|
|
4643 }
|
|
4644 while ( v12 < uNumBlueBits );
|
|
4645 uNumRedBits = v9;
|
|
4646 uNuGreenBits = v8;
|
|
4647 }
|
|
4648 }
|
|
4649 ++v10;
|
|
4650 }
|
|
4651 while ( v10 < uNumRedBits );
|
|
4652 }
|
|
4653 }
|
|
4654
|
|
4655
|
|
4656 //----- (0049ECC4) --------------------------------------------------------
|
|
4657 void Render::ClearBlack()
|
|
4658 {
|
|
4659 if (pRenderD3D)
|
|
4660 {
|
|
4661 if (field_40110)
|
|
4662 pRenderD3D->ClearTarget(true, 0, false, 0.0);
|
|
4663 }
|
|
4664 else
|
|
4665 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2));
|
|
4666 }
|
|
4667
|
|
4668
|
|
4669 //----- (0049ED18) --------------------------------------------------------
|
|
4670 void Render::PresentBlackScreen()
|
|
4671 {
|
|
4672 LONG w; // edx@3
|
|
4673 IDirectDrawSurface *v2; // eax@3
|
|
4674 DDBLTFX v3; // [sp+4h] [bp-74h]@5
|
|
4675 RECT x; // [sp+68h] [bp-10h]@3
|
|
4676
|
|
4677 memset(&v3, 0, sizeof(DDBLTFX));
|
|
4678 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
|
|
4679 pVersion->pVersionInfo.dwMajorVersion >= 5)
|
|
4680 {
|
|
4681 x.left = uWindowX;
|
|
4682 x.right = uWindowX + uWindowHeight;
|
|
4683 x.top = uWindowY;
|
|
4684 w = uWindowY + uWindowWidth;
|
|
4685 v2 = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
4686 }
|
|
4687 else
|
|
4688 {
|
|
4689 x.left = uWindowX;
|
|
4690 x.right = uWindowX + uWindowHeight;
|
|
4691 x.top = uWindowY;
|
|
4692 w = uWindowY + uWindowWidth;
|
|
4693 v2 = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
4694 }
|
|
4695 x.bottom = w;
|
|
4696 v3.dwFillColor = 0;
|
|
4697 v3.dwSize = 100;
|
|
4698 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
|
|
4699 pRenderer->Present();
|
|
4700 }
|
|
4701
|
|
4702
|
|
4703 //----- (0049EDB6) --------------------------------------------------------
|
|
4704 void Render::SavePCXScreenshot()
|
|
4705 {
|
|
4706 Render *v1; // esi@1
|
|
4707 __int16 v2; // di@1
|
|
4708 int v3; // eax@4
|
|
4709 int v4; // ecx@4
|
|
4710 int v5; // eax@8
|
|
4711 FILE *v6; // edi@10
|
|
4712 int v7; // ecx@11
|
|
4713 int v8; // eax@11
|
|
4714 int v9; // eax@13
|
|
4715 int v10; // ecx@15
|
|
4716 unsigned __int8 v11; // dl@15
|
|
4717 signed int v12; // eax@18
|
|
4718 char v13; // zf@27
|
|
4719 HRESULT v14; // eax@29
|
|
4720 char v15[56]; // [sp+Ch] [bp-158h]@10
|
|
4721 __int16 v16; // [sp+44h] [bp-120h]@10
|
|
4722 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7
|
|
4723 char color_map[48]; // [sp+C4h] [bp-A0h]@10
|
|
4724 char Filename[40]; // [sp+F4h] [bp-70h]@3
|
|
4725 char *v20; // [sp+11Ch] [bp-48h]@14
|
|
4726 char *v21; // [sp+120h] [bp-44h]@14
|
|
4727 int v24; // [sp+124h] [bp-40h]@11
|
|
4728 FILE *File; // [sp+128h] [bp-3Ch]@3
|
|
4729 int var38; // [sp+12Ch] [bp-38h]@4
|
|
4730 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10
|
|
4731 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10
|
|
4732 void *ptr; // [sp+148h] [bp-1Ch]@10
|
|
4733 void *v28; // [sp+14Ch] [bp-18h]@8
|
|
4734 int v29; // [sp+150h] [bp-14h]@4
|
|
4735 int v30; // [sp+154h] [bp-10h]@4
|
|
4736 char v31; // [sp+15Ah] [bp-Ah]@25
|
|
4737 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17
|
|
4738 int i; // [sp+15Ch] [bp-8h]@10
|
|
4739 unsigned __int8 v34; // [sp+163h] [bp-1h]@17
|
|
4740
|
|
4741 v1 = this;
|
|
4742 v2 = 0;
|
|
4743 if ( !this->pRenderD3D || this->field_40110 )
|
|
4744 {
|
|
4745 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100);
|
|
4746 File = fopen(Filename, "wb");
|
|
4747 if ( File )
|
|
4748 {
|
|
4749 v3 = v1->field_10;
|
|
4750 v4 = v1->field_14;
|
|
4751 var38 = v3;
|
|
4752 v29 = v4;
|
|
4753 v30 = v3;
|
|
4754 if ( v3 & 1 )
|
|
4755 v30 = v3 + 1;
|
|
4756 if ( v1->pRenderD3D )
|
|
4757 {
|
|
4758 memset(&Dst, 0, 0x7Cu);
|
|
4759 Dst.dwSize = 124;
|
|
4760 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, 1u) )
|
|
4761 return;
|
|
4762 v28 = Dst.lpSurface;
|
|
4763 v5 = Dst.lPitch >> 1;
|
|
4764 v2 = 0;
|
|
4765 }
|
|
4766 else
|
|
4767 {
|
|
4768 pRenderer->BeginScene();
|
|
4769 v28 = pRenderer->pTargetSurface;
|
|
4770 v5 = pRenderer->uTargetSurfacePitch;
|
|
4771 }
|
|
4772 i = v5;
|
|
4773 header1.right = var38 - 1;
|
|
4774 header1.left = v2;
|
|
4775 header1.bottom = v29 - 1;
|
|
4776 header1.up = v2;
|
|
4777 header2.pitch = v30;
|
|
4778 memset(color_map, 0, sizeof(color_map));
|
|
4779 memset(v15, 0, sizeof(v15));
|
|
4780 header2.reserved = 0;
|
|
4781 header1.manufacturer = 10;
|
|
4782 v16 = 0;
|
|
4783 v6 = File;
|
|
4784 header1.version = 5;
|
|
4785 header1.encoding = 1;
|
|
4786 header1.bpp = 8;
|
|
4787 header1.hdpi = 75;
|
|
4788 header1.vdpi = 75;
|
|
4789 header2.planes = 3;
|
|
4790 header2.palette_info = 1;
|
|
4791 fwrite(&header1, 1u, 1u, File);
|
|
4792 fwrite(&header1.version, 1u, 1u, v6);
|
|
4793 fwrite(&header1.encoding, 1u, 1u, v6);
|
|
4794 fwrite(&header1.bpp, 1u, 1u, v6);
|
|
4795 fwrite(&header1.left, 2u, 1u, v6);
|
|
4796 fwrite(&header1.up, 2u, 1u, v6);
|
|
4797 fwrite(&header1.right, 2u, 1u, v6);
|
|
4798 fwrite(&header1.bottom, 2u, 1u, v6);
|
|
4799 fwrite(&header1.hdpi, 2u, 1u, v6);
|
|
4800 fwrite(&header1.vdpi, 2u, 1u, v6);
|
|
4801 fwrite(color_map, 0x30u, 1u, v6);
|
|
4802 fwrite(&header2, 1u, 1u, v6);
|
|
4803 fwrite(&header2.planes, 1u, 1u, v6);
|
|
4804 fwrite(&header2.pitch, 2u, 1u, v6);
|
|
4805 fwrite(&header2.palette_info, 2u, 1u, v6);
|
|
4806 fwrite(v15, 0x3Au, 1u, v6);
|
|
4807 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0);
|
|
4808 if ( v29 > 0 )
|
|
4809 {
|
|
4810 v7 = v30;
|
|
4811 File = (FILE *)v29;
|
|
4812 v29 = 3 * v30;
|
|
4813 v24 = 2 * i;
|
|
4814 v8 = (int)v28;
|
|
4815 while ( 1 )
|
|
4816 {
|
|
4817 i = v8;
|
|
4818 v9 = 0;
|
|
4819 if ( var38 > 0 )
|
|
4820 {
|
|
4821 v21 = (char *)ptr + v7;
|
|
4822 v20 = (char *)ptr + 2 * v30;
|
|
4823 do
|
|
4824 {
|
|
4825 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits)
|
|
4826 + LOBYTE(v1->uTargetBBits)
|
|
4827 + v1->uTargetRBits
|
|
4828 - 8);
|
|
4829 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits)
|
|
4830 + LOBYTE(v1->uTargetGBits)
|
|
4831 - 8);
|
|
4832 v10 = i;
|
|
4833 v11 = LOBYTE(v1->uTargetBMask);
|
|
4834 i += 2;
|
|
4835 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits));
|
|
4836 }
|
|
4837 while ( v9 < var38 );
|
|
4838 }
|
|
4839 for ( i = 0; i < v29; i += v34 )
|
|
4840 {
|
|
4841 v34 = 1;
|
|
4842 v32 = *((char *)ptr + i);
|
|
4843 do
|
|
4844 {
|
|
4845 v12 = i + v34;
|
|
4846 if ( *((char *)ptr + v12) != v32 )
|
|
4847 break;
|
|
4848 if ( !(v12 % v30) )
|
|
4849 break;
|
|
4850 ++v34;
|
|
4851 }
|
|
4852 while ( v34 < 0x3Fu );
|
|
4853 if ( i + v34 > v29 )
|
|
4854 v34 = 3 * v30 - i;
|
|
4855 if ( v34 > 1u || v32 >= 0xC0u )
|
|
4856 {
|
|
4857 v31 = v34 | 0xC0;
|
|
4858 fwrite(&v31, 1u, 1u, v6);
|
|
4859 }
|
|
4860 fwrite(&v32, 1u, 1u, v6);
|
|
4861 }
|
|
4862 v8 = (int)((char *)v28 + v24);
|
|
4863 v13 = File == (FILE *)1;
|
|
4864 File = (FILE *)((char *)File - 1);
|
|
4865 v28 = (char *)v28 + v24;
|
|
4866 if ( v13 )
|
|
4867 break;
|
|
4868 v7 = v30;
|
|
4869 }
|
|
4870 }
|
|
4871 if ( v1->pRenderD3D )
|
|
4872 {
|
|
4873 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
4874 }
|
|
4875 else
|
|
4876 {
|
|
4877 pRenderer->EndScene();
|
|
4878 }
|
|
4879
|
|
4880 pAllocator->FreeChunk(ptr);
|
|
4881 fclose(v6);
|
|
4882 }
|
|
4883 }
|
|
4884 }
|
|
4885 // 4EFA80: using guessed type int dword_4EFA80;
|
|
4886
|
|
4887
|
|
4888 //----- (0049F1BC) --------------------------------------------------------
|
|
4889 void Render::_49F1BC(const char *a1)
|
|
4890 {
|
|
4891 Render *v2; // esi@1
|
|
4892 __int16 v3; // di@1
|
|
4893 int v4; // eax@4
|
|
4894 char *v5; // ecx@4
|
|
4895 unsigned int v6; // eax@8
|
|
4896 FILE *v7; // edi@10
|
|
4897 int v8; // ecx@11
|
|
4898 int v9; // eax@11
|
|
4899 int v10; // eax@13
|
|
4900 const char *v11; // ecx@15
|
|
4901 unsigned __int8 v12; // dl@15
|
|
4902 signed int v13; // eax@18
|
|
4903 char v14; // zf@27
|
|
4904 HRESULT v15; // eax@29
|
|
4905 char v16; // [sp+Ch] [bp-12Ch]@10
|
|
4906 __int16 v17; // [sp+44h] [bp-F4h]@10
|
|
4907 int Dst; // [sp+48h] [bp-F0h]@7
|
|
4908 int v19; // [sp+58h] [bp-E0h]@8
|
|
4909 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8
|
|
4910 char v21; // [sp+C4h] [bp-74h]@10
|
|
4911 unsigned int v22; // [sp+F4h] [bp-44h]@11
|
|
4912 char *v23; // [sp+F8h] [bp-40h]@14
|
|
4913 int v24; // [sp+FCh] [bp-3Ch]@11
|
|
4914 int v25; // [sp+100h] [bp-38h]@4
|
|
4915 FILE *File; // [sp+104h] [bp-34h]@3
|
|
4916 char Str; // [sp+108h] [bp-30h]@10
|
|
4917 char v28; // [sp+109h] [bp-2Fh]@10
|
|
4918 char v29; // [sp+10Ah] [bp-2Eh]@10
|
|
4919 char v30; // [sp+10Bh] [bp-2Dh]@10
|
|
4920 __int16 v31; // [sp+10Ch] [bp-2Ch]@10
|
|
4921 __int16 v32; // [sp+10Eh] [bp-2Ah]@10
|
|
4922 __int16 v33; // [sp+110h] [bp-28h]@10
|
|
4923 __int16 v34; // [sp+112h] [bp-26h]@10
|
|
4924 __int16 v35; // [sp+114h] [bp-24h]@10
|
|
4925 __int16 v36; // [sp+116h] [bp-22h]@10
|
|
4926 char v37; // [sp+118h] [bp-20h]@10
|
|
4927 char v38; // [sp+119h] [bp-1Fh]@10
|
|
4928 __int16 v39; // [sp+11Ah] [bp-1Eh]@10
|
|
4929 __int16 v40; // [sp+11Ch] [bp-1Ch]@10
|
|
4930 void *ptr; // [sp+120h] [bp-18h]@10
|
|
4931 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8
|
|
4932 int v43; // [sp+128h] [bp-10h]@4
|
|
4933 char v44; // [sp+12Fh] [bp-9h]@25
|
|
4934 char *i; // [sp+130h] [bp-8h]@10
|
|
4935 unsigned __int8 v46; // [sp+137h] [bp-1h]@17
|
|
4936
|
|
4937 v2 = this;
|
|
4938 v3 = 0;
|
|
4939 if ( !this->pRenderD3D || this->field_40110 )
|
|
4940 {
|
|
4941 ++dword_4EFA84;
|
|
4942 File = fopen(a1, "wb");
|
|
4943 if ( File )
|
|
4944 {
|
|
4945 v4 = v2->field_10;
|
|
4946 v5 = (char *)v2->field_14;
|
|
4947 v25 = v4;
|
|
4948 a1 = v5;
|
|
4949 v43 = v4;
|
|
4950 if ( v4 & 1 )
|
|
4951 v43 = v4 + 1;
|
|
4952 if ( v2->pRenderD3D )
|
|
4953 {
|
|
4954 memset(&Dst, 0, 0x7Cu);
|
|
4955 Dst = 124;
|
|
4956 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, 1u) )
|
|
4957 return;
|
|
4958 v42 = v20;
|
|
4959 v6 = v19 >> 1;
|
|
4960 v3 = 0;
|
|
4961 }
|
|
4962 else
|
|
4963 {
|
|
4964 pRenderer->BeginScene();
|
|
4965 v42 = pRenderer->pTargetSurface;
|
|
4966 v6 = pRenderer->uTargetSurfacePitch;
|
|
4967 }
|
|
4968 i = (char *)v6;
|
|
4969 v33 = v25 - 1;
|
|
4970 v31 = v3;
|
|
4971 v34 = (short)a1 - 1;
|
|
4972 v32 = v3;
|
|
4973 v39 = v43;
|
|
4974 memset(&v21, 0, 0x30u);
|
|
4975 memset(&v16, 0, 0x38u);
|
|
4976 v37 = 0;
|
|
4977 Str = 10;
|
|
4978 v17 = 0;
|
|
4979 v7 = File;
|
|
4980 v28 = 5;
|
|
4981 v29 = 1;
|
|
4982 v30 = 8;
|
|
4983 v35 = 75;
|
|
4984 v36 = 75;
|
|
4985 v38 = 3;
|
|
4986 v40 = 1;
|
|
4987 fwrite(&Str, 1u, 1u, File);
|
|
4988 fwrite(&v28, 1u, 1u, v7);
|
|
4989 fwrite(&v29, 1u, 1u, v7);
|
|
4990 fwrite(&v30, 1u, 1u, v7);
|
|
4991 fwrite(&v31, 2u, 1u, v7);
|
|
4992 fwrite(&v32, 2u, 1u, v7);
|
|
4993 fwrite(&v33, 2u, 1u, v7);
|
|
4994 fwrite(&v34, 2u, 1u, v7);
|
|
4995 fwrite(&v35, 2u, 1u, v7);
|
|
4996 fwrite(&v36, 2u, 1u, v7);
|
|
4997 fwrite(&v21, 0x30u, 1u, v7);
|
|
4998 fwrite(&v37, 1u, 1u, v7);
|
|
4999 fwrite(&v38, 1u, 1u, v7);
|
|
5000 fwrite(&v39, 2u, 1u, v7);
|
|
5001 fwrite(&v40, 2u, 1u, v7);
|
|
5002 fwrite(&v16, 0x3Au, 1u, v7);
|
|
5003 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0);
|
|
5004 if ( (signed int)a1 > 0 )
|
|
5005 {
|
|
5006 v8 = v43;
|
|
5007 File = (FILE *)a1;
|
|
5008 v24 = 3 * v43;
|
|
5009 v22 = 2 * (int)i;
|
|
5010 v9 = (int)v42;
|
|
5011 while ( 1 )
|
|
5012 {
|
|
5013 a1 = (const char *)v9;
|
|
5014 v10 = 0;
|
|
5015 if ( v25 > 0 )
|
|
5016 {
|
|
5017 i = (char *)ptr + v8;
|
|
5018 v23 = (char *)ptr + 2 * v43;
|
|
5019 do
|
|
5020 {
|
|
5021 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits)
|
|
5022 + LOBYTE(v2->uTargetBBits)
|
|
5023 + v2->uTargetRBits
|
|
5024 - 8);
|
|
5025 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits)
|
|
5026 + LOBYTE(v2->uTargetGBits)
|
|
5027 - 8);
|
|
5028 v11 = a1;
|
|
5029 v12 = LOBYTE(v2->uTargetBMask);
|
|
5030 a1 += 2;
|
|
5031 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits));
|
|
5032 }
|
|
5033 while ( v10 < v25 );
|
|
5034 }
|
|
5035 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) )
|
|
5036 {
|
|
5037 BYTE3(a1) = 1;
|
|
5038 v46 = *((char *)ptr + (int)i);
|
|
5039 do
|
|
5040 {
|
|
5041 v13 = (signed int)&i[BYTE3(a1)];
|
|
5042 if ( *((char *)ptr + v13) != v46 )
|
|
5043 break;
|
|
5044 if ( !(v13 % v43) )
|
|
5045 break;
|
|
5046 ++BYTE3(a1);
|
|
5047 }
|
|
5048 while ( BYTE3(a1) < 0x3Fu );
|
|
5049 if ( (signed int)&i[BYTE3(a1)] > v24 )
|
|
5050 BYTE3(a1) = 3 * v43 - (char)i;
|
|
5051 if ( BYTE3(a1) > 1u || v46 >= 0xC0u )
|
|
5052 {
|
|
5053 v44 = BYTE3(a1) | 0xC0;
|
|
5054 fwrite(&v44, 1u, 1u, v7);
|
|
5055 }
|
|
5056 fwrite(&v46, 1u, 1u, v7);
|
|
5057 }
|
|
5058 v9 = (int)&v42[v22 / 2];
|
|
5059 v14 = File == (FILE *)1;
|
|
5060 File = (FILE *)((char *)File - 1);
|
|
5061 v42 = (unsigned __int16 *)((char *)v42 + v22);
|
|
5062 if ( v14 )
|
|
5063 break;
|
|
5064 v8 = v43;
|
|
5065 }
|
|
5066 }
|
|
5067 if ( v2->pRenderD3D )
|
|
5068 {
|
|
5069 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
5070 }
|
|
5071 else
|
|
5072 {
|
|
5073 pRenderer->EndScene();
|
|
5074 }
|
|
5075 pAllocator->FreeChunk(ptr);
|
|
5076 fclose(v7);
|
|
5077 }
|
|
5078 }
|
|
5079 }
|
|
5080 // 4EFA84: using guessed type int dword_4EFA84;
|
|
5081
|
|
5082
|
|
5083
|
|
5084 //----- (0049F5A2) --------------------------------------------------------
|
|
5085 int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7)
|
|
5086 {
|
|
5087 Render *v7; // ebx@1
|
|
5088 void *v8; // esi@3
|
|
5089 void *v9; // esi@3
|
|
5090 int v10; // ecx@4
|
|
5091 int v11; // eax@4
|
|
5092 int v12; // eax@6
|
|
5093 int v13; // eax@8
|
|
5094 int v14; // ecx@8
|
|
5095 signed int v15; // eax@11
|
|
5096 char v16; // zf@20
|
|
5097 int result; // eax@21
|
|
5098 char v18[58]; // [sp+Ch] [bp-ACh]@3
|
|
5099 // __int16 v19; // [sp+44h] [bp-74h]@3
|
|
5100 char v20[48]; // [sp+48h] [bp-70h]@3
|
|
5101 char *v21; // [sp+78h] [bp-40h]@7
|
|
5102 char *v22; // [sp+7Ch] [bp-3Ch]@7
|
|
5103 int v23; // [sp+80h] [bp-38h]@4
|
|
5104 int v24; // [sp+84h] [bp-34h]@4
|
|
5105 int v25; // [sp+88h] [bp-30h]@4
|
|
5106 int v26; // [sp+8Ch] [bp-2Ch]@4
|
|
5107 char Src; // [sp+90h] [bp-28h]@3
|
|
5108 char v28; // [sp+91h] [bp-27h]@3
|
|
5109 char v29; // [sp+92h] [bp-26h]@3
|
|
5110 char v30; // [sp+93h] [bp-25h]@3
|
|
5111 __int16 v31; // [sp+94h] [bp-24h]@3
|
|
5112 __int16 v32; // [sp+96h] [bp-22h]@3
|
|
5113 __int16 v33; // [sp+98h] [bp-20h]@3
|
|
5114 __int16 v34; // [sp+9Ah] [bp-1Eh]@3
|
|
5115 __int16 v35; // [sp+9Ch] [bp-1Ch]@3
|
|
5116 __int16 v36; // [sp+9Eh] [bp-1Ah]@3
|
|
5117 char v37; // [sp+A0h] [bp-18h]@3
|
|
5118 char v38; // [sp+A1h] [bp-17h]@3
|
|
5119 __int16 v39; // [sp+A2h] [bp-16h]@3
|
|
5120 __int16 v40; // [sp+A4h] [bp-14h]@3
|
|
5121 void *ptr; // [sp+A8h] [bp-10h]@3
|
|
5122 int v42; // [sp+ACh] [bp-Ch]@1
|
|
5123 char v43; // [sp+B3h] [bp-5h]@18
|
|
5124 int i; // [sp+B4h] [bp-4h]@6
|
|
5125
|
|
5126 v7 = this;
|
|
5127 v42 = a3;
|
|
5128 if ( a3 & 1 )
|
|
5129 v42 = a3 + 1;
|
|
5130 v31 = 0;
|
|
5131 v32 = 0;
|
|
5132 v33 = a3 - 1;
|
|
5133 v34 = a4 - 1;
|
|
5134 v39 = v42;
|
|
5135 memset(&v20, 0, 0x30u);
|
|
5136 memset(&v18, 0, 0x38u);
|
|
5137 v8 = Dst;
|
|
5138 v37 = 0;
|
|
5139 *(_WORD *)&v18[56] = 0;
|
|
5140 Src = 10;
|
|
5141 v28 = 5;
|
|
5142 v29 = 1;
|
|
5143 v30 = 8;
|
|
5144 v35 = 75;
|
|
5145 v36 = 75;
|
|
5146 v38 = 3;
|
|
5147 v40 = 1;
|
|
5148 memcpy(Dst, &Src, 1u);
|
|
5149 v8 = (char *)v8 + 1;
|
|
5150 memcpy(v8, &v28, 1u);
|
|
5151 v8 = (char *)v8 + 1;
|
|
5152 memcpy(v8, &v29, 1u);
|
|
5153 v8 = (char *)v8 + 1;
|
|
5154 memcpy(v8, &v30, 1u);
|
|
5155 v8 = (char *)v8 + 1;
|
|
5156 memcpy(v8, &v31, 2u);
|
|
5157 v8 = (char *)v8 + 2;
|
|
5158 memcpy(v8, &v32, 2u);
|
|
5159 v8 = (char *)v8 + 2;
|
|
5160 memcpy(v8, &v33, 2u);
|
|
5161 v8 = (char *)v8 + 2;
|
|
5162 memcpy(v8, &v34, 2u);
|
|
5163 v8 = (char *)v8 + 2;
|
|
5164 memcpy(v8, &v35, 2u);
|
|
5165 v8 = (char *)v8 + 2;
|
|
5166 memcpy(v8, &v36, 2u);
|
|
5167 v8 = (char *)v8 + 2;
|
|
5168 memcpy(v8, &v20, 0x30u);
|
|
5169 v8 = (char *)v8 + 48;
|
|
5170 memcpy(v8, &v37, 1u);
|
|
5171 v8 = (char *)v8 + 1;
|
|
5172 memcpy(v8, &v38, 1u);
|
|
5173 v8 = (char *)v8 + 1;
|
|
5174 memcpy(v8, &v39, 2u);
|
|
5175 v8 = (char *)v8 + 2;
|
|
5176 memcpy(v8, &v40, 2u);
|
|
5177 v8 = (char *)v8 + 2;
|
|
5178 memcpy(v8, &v18, 0x3Au);
|
|
5179 v9 = (char *)v8 + 58;
|
|
5180 ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0);
|
|
5181 if ( a4 > 0 )
|
|
5182 {
|
|
5183 v10 = v42;
|
|
5184 v25 = a4;
|
|
5185 v26 = 3 * v42;
|
|
5186 v23 = 2 * a3;
|
|
5187 v11 = a2;
|
|
5188 v24 = a2;
|
|
5189 while ( 1 )
|
|
5190 {
|
|
5191 a4 = v11;
|
|
5192 v12 = 0;
|
|
5193 i = 0;
|
|
5194 if ( a3 > 0 )
|
|
5195 {
|
|
5196 v21 = (char *)ptr + v10;
|
|
5197 v22 = (char *)ptr + 2 * v42;
|
|
5198 do
|
|
5199 {
|
|
5200 *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits)
|
|
5201 + LOBYTE(v7->uTargetBBits)
|
|
5202 + v7->uTargetRBits
|
|
5203 - 8);
|
|
5204 v13 = i;
|
|
5205 v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits)
|
|
5206 + LOBYTE(v7->uTargetGBits)
|
|
5207 - 8);
|
|
5208 v14 = a4;
|
|
5209 a4 += 2;
|
|
5210 v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits));
|
|
5211 v12 = v13 + 1;
|
|
5212 i = v12;
|
|
5213 }
|
|
5214 while ( v12 < a3 );
|
|
5215 }
|
|
5216 for ( i = 0; i < v26; v9 = (char *)v9 + 1 )
|
|
5217 {
|
|
5218 BYTE3(a4) = 1;
|
|
5219 BYTE3(a2) = *((char *)ptr + i);
|
|
5220 do
|
|
5221 {
|
|
5222 v15 = i + BYTE3(a4);
|
|
5223 if ( *((char *)ptr + v15) != BYTE3(a2) )
|
|
5224 break;
|
|
5225 if ( !(v15 % v42) )
|
|
5226 break;
|
|
5227 ++BYTE3(a4);
|
|
5228 }
|
|
5229 while ( BYTE3(a4) < 0x3Fu );
|
|
5230 if ( i + BYTE3(a4) > v26 )
|
|
5231 BYTE3(a4) = 3 * v42 - i;
|
|
5232 if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u )
|
|
5233 {
|
|
5234 v43 = BYTE3(a4) | 0xC0;
|
|
5235 memcpy(v9, &v43, 1u);
|
|
5236 v9 = (char *)v9 + 1;
|
|
5237 }
|
|
5238 memcpy(v9, (char *)&a2 + 3, 1u);
|
|
5239 i += BYTE3(a4);
|
|
5240 }
|
|
5241 v11 = v23 + v24;
|
|
5242 v16 = v25-- == 1;
|
|
5243 v24 += v23;
|
|
5244 if ( v16 )
|
|
5245 break;
|
|
5246 v10 = v42;
|
|
5247 }
|
|
5248 }
|
|
5249 pAllocator->FreeChunk(ptr);
|
|
5250 result = a7;
|
|
5251 *(int *)a7 = (char *)v9 - Dst;
|
|
5252 return result;
|
|
5253 }
|
|
5254
|
|
5255
|
|
5256 //----- (0049F8B5) --------------------------------------------------------
|
|
5257 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5)
|
|
5258 {
|
|
5259 Render *v5; // esi@1
|
|
5260 FILE *result; // eax@1
|
|
5261 FILE *v7; // edi@4
|
|
5262 int v8; // ecx@5
|
|
5263 int v9; // eax@5
|
|
5264 int v10; // eax@7
|
|
5265 int v11; // ecx@9
|
|
5266 signed int v12; // eax@12
|
|
5267 char v13; // zf@21
|
|
5268 char v14[56]; // [sp+4h] [bp-A0h]@4
|
|
5269 __int16 v15; // [sp+3Ch] [bp-68h]@4
|
|
5270 char color_map[48]; // [sp+40h] [bp-64h]@4
|
|
5271 int v17; // [sp+70h] [bp-34h]@5
|
|
5272 int v18; // [sp+74h] [bp-30h]@5
|
|
5273 char *v19; // [sp+78h] [bp-2Ch]@5
|
|
5274 int v20; // [sp+7Ch] [bp-28h]@5
|
|
5275 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4
|
|
5276 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4
|
|
5277 void *ptr; // [sp+98h] [bp-Ch]@4
|
|
5278 int v24; // [sp+9Ch] [bp-8h]@2
|
|
5279 char *i; // [sp+A0h] [bp-4h]@8
|
|
5280
|
|
5281 v5 = this;
|
|
5282 result = fopen(Filename, "wb");
|
|
5283 Filename = (const char *)result;
|
|
5284 if ( result )
|
|
5285 {
|
|
5286 v24 = a4;
|
|
5287 if ( a4 & 1 )
|
|
5288 v24 = a4 + 1;
|
|
5289 header1.left = 0;
|
|
5290 header1.up = 0;
|
|
5291 header1.right = a4 - 1;
|
|
5292 header1.bottom = a5 - 1;
|
|
5293 header2.pitch = v24;
|
|
5294 memset(color_map, 0, sizeof(color_map));
|
|
5295 header2.reserved = 0;
|
|
5296 memset(v14, 0, sizeof(v14));
|
|
5297 v15 = 0;
|
|
5298 header1.manufacturer = 10;
|
|
5299 header1.version = 5;
|
|
5300 header1.encoding = 1;
|
|
5301 header1.bpp = 8;
|
|
5302 header1.hdpi = 75;
|
|
5303 header1.vdpi = 75;
|
|
5304 header2.planes = 3;
|
|
5305 header2.palette_info = 1;
|
|
5306 fwrite(&header1, 1u, 1u, (FILE *)Filename);
|
|
5307 v7 = (FILE *)Filename;
|
|
5308 fwrite(&header1.version, 1u, 1u, (FILE *)Filename);
|
|
5309 fwrite(&header1.encoding, 1u, 1u, v7);
|
|
5310 fwrite(&header1.bpp, 1u, 1u, v7);
|
|
5311 fwrite(&header1.left, 2u, 1u, v7);
|
|
5312 fwrite(&header1.up, 2u, 1u, v7);
|
|
5313 fwrite(&header1.right, 2u, 1u, v7);
|
|
5314 fwrite(&header1.bottom, 2u, 1u, v7);
|
|
5315 fwrite(&header1.hdpi, 2u, 1u, v7);
|
|
5316 fwrite(&header1.vdpi, 2u, 1u, v7);
|
|
5317 fwrite(color_map, 0x30u, 1u, v7);
|
|
5318 fwrite(&header2, 1u, 1u, v7);
|
|
5319 fwrite(&header2.planes, 1u, 1u, v7);
|
|
5320 fwrite(&header2.pitch, 2u, 1u, v7);
|
|
5321 fwrite(&header2.palette_info, 2u, 1u, v7);
|
|
5322 fwrite(v14, 0x3Au, 1u, v7);
|
|
5323 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0);
|
|
5324 if ( a5 > 0 )
|
|
5325 {
|
|
5326 v8 = v24;
|
|
5327 v18 = a5;
|
|
5328 v20 = 3 * v24;
|
|
5329 v17 = 2 * a4;
|
|
5330 v9 = (int)a3;
|
|
5331 v19 = a3;
|
|
5332 while ( 1 )
|
|
5333 {
|
|
5334 a5 = v9;
|
|
5335 v10 = 0;
|
|
5336 if ( a4 > 0 )
|
|
5337 {
|
|
5338 a3 = (char *)ptr + v8;
|
|
5339 i = (char *)ptr + 2 * v24;
|
|
5340 do
|
|
5341 {
|
|
5342 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits)
|
|
5343 + LOBYTE(v5->uTargetBBits)
|
|
5344 + v5->uTargetRBits
|
|
5345 - 8);
|
|
5346 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits)
|
|
5347 + LOBYTE(v5->uTargetGBits)
|
|
5348 - 8);
|
|
5349 v11 = a5;
|
|
5350 a5 += 2;
|
|
5351 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits));
|
|
5352 }
|
|
5353 while ( v10 < a4 );
|
|
5354 }
|
|
5355 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) )
|
|
5356 {
|
|
5357 BYTE3(a5) = 1;
|
|
5358 BYTE3(Filename) = *((char *)ptr + (int)i);
|
|
5359 do
|
|
5360 {
|
|
5361 v12 = (signed int)&i[BYTE3(a5)];
|
|
5362 if ( *((char *)ptr + v12) != BYTE3(Filename) )
|
|
5363 break;
|
|
5364 if ( !(v12 % v24) )
|
|
5365 break;
|
|
5366 ++BYTE3(a5);
|
|
5367 }
|
|
5368 while ( BYTE3(a5) < 0x3Fu );
|
|
5369 if ( (signed int)&i[BYTE3(a5)] > v20 )
|
|
5370 BYTE3(a5) = 3 * v24 - (char)i;
|
|
5371 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u )
|
|
5372 {
|
|
5373 BYTE3(a3) = BYTE3(a5) | 0xC0;
|
|
5374 fwrite((char *)&a3 + 3, 1u, 1u, v7);
|
|
5375 }
|
|
5376 fwrite((char *)&Filename + 3, 1u, 1u, v7);
|
|
5377 }
|
|
5378 v9 = (int)&v19[v17];
|
|
5379 v13 = v18-- == 1;
|
|
5380 v19 += v17;
|
|
5381 if ( v13 )
|
|
5382 break;
|
|
5383 v8 = v24;
|
|
5384 }
|
|
5385 }
|
|
5386 pAllocator->FreeChunk(ptr);
|
|
5387 result = (FILE *)fclose(v7);
|
|
5388 }
|
|
5389 return result;
|
|
5390 }
|
|
5391
|
|
5392
|
|
5393 //----- (0049FBCD) --------------------------------------------------------
|
|
5394 void Render::ClearTarget(unsigned int uColor)
|
|
5395 {
|
|
5396 if (pRenderD3D)
|
|
5397 {
|
|
5398 if (field_40110)
|
|
5399 pRenderD3D->ClearTarget(true, uColor, false, 0.0);
|
|
5400 }
|
|
5401 else
|
|
5402 memset32(pTargetSurface, uColor, field_10 * field_14 / 2);
|
|
5403 }
|
|
5404
|
|
5405
|
|
5406
|
|
5407 //----- (0049FC23) --------------------------------------------------------
|
|
5408 void Render::Release2()
|
|
5409 {
|
|
5410 Release();
|
|
5411 bWindowMode = 1;
|
|
5412 }
|
|
5413
|
|
5414
|
|
5415 //----- (0049FC37) --------------------------------------------------------
|
|
5416 void Render::Present()
|
|
5417 {
|
|
5418 Render *v1; // esi@1
|
|
5419 struct tagRECT Rect; // [sp+8h] [bp-28h]@11
|
|
5420 RECT a4; // [sp+18h] [bp-18h]@11
|
|
5421 struct tagPOINT Point; // [sp+28h] [bp-8h]@11
|
|
5422
|
|
5423 v1 = this;
|
|
5424 if ( !pRenderer->pRenderD3D || this->field_40110 )
|
|
5425 {
|
|
5426 this->pBeforePresentFunction();
|
|
5427 if ( v1->pRenderD3D )
|
|
5428 {
|
|
5429 if ( v1->field_40110 )
|
|
5430 {
|
|
5431 if (pAsyncMouse)
|
|
5432 pAsyncMouse->_46BAEC();
|
|
5433 pRenderD3D->Present(false);
|
|
5434 if (pAsyncMouse)
|
|
5435 pAsyncMouse->_46BB0A();
|
|
5436 }
|
|
5437 }
|
|
5438 else
|
|
5439 {
|
|
5440 if ( v1->bWindowMode )
|
|
5441 {
|
|
5442 RestoreFrontBuffer();
|
|
5443 GetClientRect(v1->hWnd, &Rect);
|
|
5444 Point.y = 0;
|
|
5445 Point.x = 0;
|
|
5446 ClientToScreen(v1->hWnd, &Point);
|
|
5447 OffsetRect(&Rect, Point.x, Point.y);
|
|
5448 a4.top = 0;
|
|
5449 a4.bottom = 480;
|
|
5450 a4.left = 0;
|
|
5451 a4.right = 640;
|
|
5452 PresentRect(&Rect, &a4);
|
|
5453 }
|
|
5454 else
|
|
5455 {
|
|
5456 RestoreFrontBuffer();
|
|
5457 a4.top = 0;
|
|
5458 a4.bottom = 480;
|
|
5459 a4.left = 0;
|
|
5460 a4.right = 640;
|
|
5461 BltBackToFontFast(0, 0, &a4);
|
|
5462 }
|
|
5463 }
|
|
5464 }
|
|
5465 }
|
|
5466
|
|
5467 //----- (0049FD3A) --------------------------------------------------------
|
|
5468 void Render::_49FD3A()
|
|
5469 {
|
|
5470 Render *v2; // esi@1
|
|
5471 IDirectDrawSurface4 *v3; // eax@6
|
|
5472 IDirectDrawSurface4 *v4; // ST0C_4@6
|
|
5473 RECT v5; // [sp+8h] [bp-10h]@6
|
|
5474
|
|
5475 auto a1 = this;
|
|
5476 v2 = a1;
|
|
5477 if ( a1->pRenderD3D )
|
|
5478 {
|
|
5479 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5480 pFrontBuffer4->Restore();
|
|
5481 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5482 pBackBuffer4->Restore();
|
|
5483 v3 = v2->pBackBuffer4;
|
|
5484 v4 = v2->pFrontBuffer4;
|
|
5485 v5.top = 0;
|
|
5486 v5.bottom = 480;
|
|
5487 v5.left = 0;
|
|
5488 v5.right = 640;
|
|
5489 v3->BltFast(0, 0, v4, &v5, 16u);
|
|
5490 }
|
|
5491 }
|
|
5492
|
|
5493
|
|
5494 //----- (0049FDBF) --------------------------------------------------------
|
|
5495 void Render::CreateZBuffer()
|
|
5496 {
|
|
5497 if (!pDefaultZBuffer)
|
|
5498 {
|
|
5499 pDefaultZBuffer = pActiveZBuffer = nullptr;
|
|
5500 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf.");
|
|
5501 memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u);
|
|
5502 }
|
|
5503 }
|
|
5504
|
|
5505
|
|
5506 //----- (0049FE05) --------------------------------------------------------
|
|
5507 void Render::Release()
|
|
5508 {
|
|
5509 Render *v1; // esi@1
|
|
5510 RenderD3D *v2; // ecx@1
|
|
5511 char v3; // zf@4
|
|
5512 void *v4; // ebx@6
|
|
5513 IDirectDraw *v5; // eax@10
|
|
5514 IDirectDrawSurface2 *v6; // eax@11
|
|
5515 IDirectDrawSurface2 *v7; // eax@13
|
|
5516 IDirectDrawSurface2 *v8; // eax@15
|
|
5517 IDirectDraw2 *v9; // eax@17
|
|
5518 IDirectDraw4 *v10; // eax@19
|
|
5519 IDirectDrawSurface4 *v11; // eax@20
|
|
5520 IDirectDrawSurface4 *v12; // eax@22
|
|
5521 IDirectDrawSurface4 *v13; // eax@24
|
|
5522 IDirectDraw4 *v14; // eax@26
|
|
5523 unsigned __int16 **v15; // ebx@28
|
|
5524 void **v16; // esi@29
|
|
5525
|
|
5526 v1 = this;
|
|
5527 v2 = this->pRenderD3D;
|
|
5528 if ( v2 )
|
|
5529 {
|
|
5530 if ( v1->field_40110 )
|
|
5531 {
|
|
5532 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5533 pRenderD3D->Present(0);
|
|
5534 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5535 }
|
|
5536 v1->pColorKeySurface4 = 0;
|
|
5537 v1->pBackBuffer4 = 0;
|
|
5538 v3 = v1->pTargetSurface == 0;
|
|
5539 v1->pFrontBuffer4 = 0;
|
|
5540 v1->pDirectDraw4 = 0;
|
|
5541 if ( !v3 )
|
|
5542 {
|
|
5543 free(v1->ptr_400E8);
|
|
5544 v1->pTargetSurface = 0;
|
|
5545 v1->ptr_400E8 = 0;
|
|
5546 }
|
|
5547 v4 = v1->pRenderD3D;
|
|
5548 if ( v4 )
|
|
5549 {
|
|
5550 pRenderD3D->Release();
|
|
5551 free(v4);
|
|
5552 }
|
|
5553 v1->pRenderD3D = 0;
|
|
5554 }
|
|
5555 else
|
|
5556 {
|
|
5557 if ( bWinNT4_0 == 1 )
|
|
5558 {
|
|
5559 v5 = (IDirectDraw *)v1->pDirectDraw2;
|
|
5560 if ( !v5 )
|
|
5561 return;
|
|
5562 v5->SetCooperativeLevel(v1->hWnd, 8u);
|
|
5563 v1->pDirectDraw2->FlipToGDISurface();
|
|
5564 v6 = v1->pSomeSurface2;
|
|
5565 if ( v6 )
|
|
5566 {
|
|
5567 v6->Release();
|
|
5568 v1->pSomeSurface2 = 0;
|
|
5569 }
|
|
5570 v7 = v1->pBackBuffer2;
|
|
5571 if ( v7 )
|
|
5572 {
|
|
5573 v7->Release();
|
|
5574 v1->pBackBuffer2 = 0;
|
|
5575 }
|
|
5576 v8 = v1->pFrontBuffer2;
|
|
5577 if ( v8 )
|
|
5578 {
|
|
5579 v8->Release();
|
|
5580 v1->pFrontBuffer2 = 0;
|
|
5581 }
|
|
5582 v9 = v1->pDirectDraw2;
|
|
5583 if ( v9 )
|
|
5584 {
|
|
5585 v9->Release();
|
|
5586 v1->pDirectDraw2 = 0;
|
|
5587 }
|
|
5588 }
|
|
5589 else
|
|
5590 {
|
|
5591 v10 = v1->pDirectDraw4;
|
|
5592 if ( !v10 )
|
|
5593 return;
|
|
5594 v10->SetCooperativeLevel(v1->hWnd, 1032u);
|
|
5595 v1->pDirectDraw4->FlipToGDISurface();
|
|
5596 v11 = v1->pColorKeySurface4;
|
|
5597 if ( v11 )
|
|
5598 {
|
|
5599 v11->Release();
|
|
5600 v1->pColorKeySurface4 = 0;
|
|
5601 }
|
|
5602 v12 = v1->pBackBuffer4;
|
|
5603 if ( v12 )
|
|
5604 {
|
|
5605 v12->Release();
|
|
5606 v1->pBackBuffer4 = 0;
|
|
5607 }
|
|
5608 v13 = v1->pFrontBuffer4;
|
|
5609 if ( v13 )
|
|
5610 {
|
|
5611 v13->Release();
|
|
5612 v1->pFrontBuffer4 = 0;
|
|
5613 }
|
|
5614 v14 = v1->pDirectDraw4;
|
|
5615 if ( v14 )
|
|
5616 {
|
|
5617 v14->Release();
|
|
5618 v1->pDirectDraw4 = 0;
|
|
5619 }
|
|
5620 }
|
|
5621 v15 = &v1->pTargetSurface;
|
|
5622 if ( v1->pTargetSurface )
|
|
5623 {
|
|
5624 v16 = (void **)&v1->ptr_400E8;
|
|
5625 free(*v16);
|
|
5626 *v15 = 0;
|
|
5627 *v16 = 0;
|
|
5628 }
|
|
5629 }
|
|
5630 }
|
|
5631
|
|
5632 //----- (0049FFD7) --------------------------------------------------------
|
|
5633 void Render::CreateSomeTexture()
|
|
5634 {
|
|
5635 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32);
|
|
5636 }
|
|
5637
|
|
5638 //----- (0049FFFB) --------------------------------------------------------
|
|
5639 bool Render::InitializeFullscreen(HWND hWnd)
|
|
5640 {
|
|
5641 //Render *v2; // esi@1
|
|
5642 //HWND v3; // ebx@1
|
|
5643 //void *v4; // eax@2
|
|
5644 //RenderD3D *v5; // eax@3
|
|
5645 unsigned int v6; // edx@5
|
|
5646 RenderD3D__DevInfo *v7; // ecx@5
|
|
5647 bool v8; // eax@6
|
|
5648 RenderD3D *v9; // ecx@13
|
|
5649 unsigned int v10; // eax@13
|
|
5650 RenderD3D *v11; // eax@25
|
|
5651 HRESULT v12; // eax@25
|
|
5652 int v13; // ecx@25
|
|
5653 int v14; // eax@27
|
|
5654 signed int v15; // ebx@31
|
|
5655 bool v16; // eax@35
|
|
5656 char v17; // zf@35
|
|
5657 IDirectDraw4 *v18; // eax@38
|
|
5658 HRESULT v19; // eax@38
|
|
5659 int *v20; // eax@39
|
|
5660 int *v22; // eax@42
|
|
5661 int v23; // ecx@42
|
|
5662 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25
|
|
5663 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40
|
|
5664 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25
|
|
5665 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38
|
|
5666 void *v28; // [sp+2FCh] [bp-10h]@2
|
|
5667 int v29; // [sp+308h] [bp-4h]@2
|
|
5668
|
|
5669 //v2 = this;
|
|
5670 this->field_40110 = 0;
|
|
5671 this->pColorKeySurface4 = 0;
|
|
5672 this->pBackBuffer4 = 0;
|
|
5673 this->pFrontBuffer4 = 0;
|
|
5674 this->pDirectDraw4 = 0;
|
|
5675 this->bColorKeySupported = 0;
|
|
5676 Release();
|
|
5677 //v3 = hWnd;
|
|
5678 this->hWnd = hWnd;
|
|
5679 CreateZBuffer();
|
|
5680 if ( bUserDirect3D )
|
|
5681 {
|
|
5682 pRenderD3D = new RenderD3D;
|
|
5683 v28 = pRenderD3D;
|
|
5684 v6 = uDesiredDirect3DDevice;
|
|
5685 v29 = -1;
|
|
5686 v7 = pRenderD3D->pAvailableDevices;
|
|
5687 if ( v7[v6].bIsDeviceCompatible )
|
|
5688 {
|
|
5689 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd);
|
|
5690 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5691 }
|
|
5692 else
|
|
5693 {
|
|
5694 if ( v7[1].bIsDeviceCompatible )
|
|
5695 {
|
|
5696 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd);
|
|
5697 uAcquiredDirect3DDevice = 1;
|
|
5698 }
|
|
5699 else
|
|
5700 {
|
|
5701 if ( !v7->bIsDeviceCompatible )
|
|
5702 Abortf("There aren't any D3D devices to create.");
|
|
5703 v8 = pRenderD3D->CreateDevice(0, 0, hWnd);
|
|
5704 uAcquiredDirect3DDevice = 0;
|
|
5705 }
|
|
5706 }
|
|
5707 if ( !v8 )
|
|
5708 Abortf("D3Drend->Init failed.");
|
|
5709 v9 = pRenderD3D;
|
|
5710 pBackBuffer4 = v9->pBackBuffer;
|
|
5711 pFrontBuffer4 = v9->pFrontBuffer;
|
|
5712 pDirectDraw4 = v9->pHost;
|
|
5713 v10 = pRenderD3D->GetDeviceCaps();
|
|
5714 if ( v10 & 1 )
|
|
5715 {
|
|
5716 if ( pRenderD3D )
|
|
5717 {
|
|
5718 pRenderD3D->Release();
|
|
5719 delete pRenderD3D;
|
|
5720 }
|
|
5721 pRenderD3D = 0;
|
|
5722 pBackBuffer4 = 0;
|
|
5723 pFrontBuffer4 = 0;
|
|
5724 pDirectDraw4 = 0;
|
|
5725 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5726 }
|
|
5727 if ( v10 & 0x3E )
|
|
5728 {
|
|
5729 if ( pRenderD3D )
|
|
5730 {
|
|
5731 pRenderD3D->Release();
|
|
5732 delete pRenderD3D;
|
|
5733 }
|
|
5734 pColorKeySurface4 = 0;
|
|
5735 pRenderD3D = 0;
|
|
5736 pBackBuffer4 = 0;
|
|
5737 pFrontBuffer4 = 0;
|
|
5738 pDirectDraw4 = 0;
|
|
5739 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5740 }
|
|
5741 if ( (v10 & 0x80u) != 0 )
|
|
5742 {
|
|
5743 if ( pRenderD3D )
|
|
5744 {
|
|
5745 pRenderD3D->Release();
|
|
5746 delete pRenderD3D;
|
|
5747 }
|
|
5748 pRenderD3D = 0;
|
|
5749 pBackBuffer4 = 0;
|
|
5750 pFrontBuffer4 = 0;
|
|
5751 pDirectDraw4 = 0;
|
|
5752 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5753 }
|
|
5754 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
|
|
5755 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5756 memset(&halCaps, 0, 0xFCu);
|
|
5757 halCaps.dwSize = 252;
|
|
5758 memset(&refCaps, 0, 0xFCu);
|
|
5759 v11 = pRenderD3D;
|
|
5760 refCaps.dwSize = 252;
|
|
5761 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5762 v13 = halCaps.dwMinTextureWidth;
|
|
5763 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5764 v13 = halCaps.dwMinTextureHeight;
|
|
5765 v14 = halCaps.dwMaxTextureWidth;
|
|
5766 uMinDeviceTextureDim = v13;
|
|
5767 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight )
|
|
5768 v14 = halCaps.dwMaxTextureHeight;
|
|
5769 uMaxDeviceTextureDim = v14;
|
|
5770 if ( (unsigned int)v13 < 4 )
|
|
5771 uMinDeviceTextureDim = 4;
|
|
5772 CreateSomeTexture();
|
|
5773 v15 = 1;
|
|
5774 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true));
|
|
5775 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
5776 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5777 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false));
|
|
5778 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false));
|
|
5779 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false));
|
|
5780 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5781 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5782 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5783 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5784 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5785 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5786 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5787 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5788 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5789 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5790 }
|
|
5791 else
|
|
5792 {
|
|
5793 CreateDirectDraw();
|
|
5794 SetDirectDrawCooperationMode(hWnd, 1);
|
|
5795 SetDirectDrawDisplayMode(640u, 480u, 16u);
|
|
5796 CreateDirectDrawPrimarySurface();
|
|
5797 v15 = 1;
|
|
5798 }
|
|
5799 ddpfPrimareSuface.dwSize = 32;
|
|
5800 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5801 ParseTargetPixelFormat();
|
|
5802 _49EBF1();
|
|
5803 if ( pRenderD3D )
|
|
5804 {
|
|
5805 v16 = IsColorKeySupported(pDirectDraw4);
|
|
5806 v17 = uAcquiredDirect3DDevice == v15;
|
|
5807 bColorKeySupported = v16;
|
|
5808 if ( !v17 )
|
|
5809 bColorKeySupported = 0;
|
|
5810 if ( bColorKeySupported )
|
|
5811 {
|
|
5812 memset(&ddsd2, 0, 0x7Cu);
|
|
5813 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
5814 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
5815 v18 = pDirectDraw4;
|
|
5816 ddsd2.dwSize = 124;
|
|
5817 ddsd2.dwFlags = 65543;
|
|
5818 ddsd2.ddsCaps.dwCaps = 2112;
|
|
5819 ddsd2.dwWidth = 640;
|
|
5820 ddsd2.dwHeight = 480;
|
|
5821 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
5822 pBeforePresentFunction = Present_ColorKey;
|
|
5823 }
|
|
5824 else
|
|
5825 {
|
|
5826 pTargetSurface = 0;
|
|
5827 ptr_400E8 = 0;
|
|
5828 v20 = (int *)operator new(0x96020u);
|
|
5829 ptr_400E8 = v20;
|
|
5830 if ( !v20
|
|
5831 || (memset(&pDesc, 0, 0x7Cu),
|
|
5832 pDesc.dwSize = 124,
|
|
5833 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) )
|
|
5834 return 0;
|
|
5835 pBackBuffer4->Unlock(0);
|
|
5836 v22 = ptr_400E8 + 4;
|
|
5837 v23 = (unsigned int)pDesc.lpSurface & 7;
|
|
5838 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8;
|
|
5839 uTargetSurfacePitch = 640;
|
|
5840 pBeforePresentFunction = Present_NoColorKey;
|
|
5841 v15 = 1;
|
|
5842 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23);
|
|
5843 }
|
|
5844 field_40110 = v15;
|
|
5845 }
|
|
5846 else
|
|
5847 {
|
|
5848 pBeforePresentFunction = 0;//nullsub_1;
|
|
5849 }
|
|
5850 bWindowMode = 0;
|
|
5851 pParty->uFlags |= 2u;
|
|
5852 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu;
|
|
5853 pViewport->_4C02F8(36044);
|
|
5854 return v15;
|
|
5855 }
|
|
5856 // 6BE3A0: using guessed type float flt_6BE3A0;
|
|
5857
|
|
5858
|
|
5859 //----- (004A05F3) --------------------------------------------------------
|
|
5860 bool Render::SwitchToWindow(HWND hWnd)
|
|
5861 {
|
|
5862 //Render *v2; // esi@1
|
|
5863 //void *v3; // eax@2
|
|
5864 //RenderD3D *v4; // eax@3
|
|
5865 //unsigned int v5; // edx@5
|
|
5866 //RenderD3D__DevInfo *v6; // ecx@5
|
|
5867 bool v7; // eax@7
|
|
5868 //RenderD3D *v8; // ecx@12
|
|
5869 unsigned int v9; // eax@12
|
|
5870 RenderD3D *v10; // eax@24
|
|
5871 HRESULT v11; // eax@24
|
|
5872 int v12; // eax@24
|
|
5873 int v13; // eax@26
|
|
5874 bool v14; // eax@32
|
|
5875 char v15; // zf@32
|
|
5876 IDirectDraw4 *v16; // eax@35
|
|
5877 HRESULT v17; // eax@35
|
|
5878 int *v18; // eax@36
|
|
5879 int *v19; // edx@38
|
|
5880 int v20; // eax@38
|
|
5881 unsigned int v21; // ecx@38
|
|
5882 int v22; // eax@41
|
|
5883 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24
|
|
5884 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37
|
|
5885 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24
|
|
5886 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35
|
|
5887 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2
|
|
5888 int v29; // [sp+308h] [bp-4h]@2
|
|
5889
|
|
5890 pParty->uFlags |= 2u;
|
|
5891 //v2 = this;
|
|
5892 flt_6BE3A0 = 0.55000001f;
|
|
5893 pViewport->_4C02F8(36044);
|
|
5894 field_40110 = 0;
|
|
5895 Release();
|
|
5896 pColorKeySurface4 = 0;
|
|
5897 pBackBuffer4 = 0;
|
|
5898 pFrontBuffer4 = 0;
|
|
5899 pDirectDraw4 = 0;
|
|
5900 bColorKeySupported = 0;
|
|
5901 CreateZBuffer();
|
|
5902 if ( bUserDirect3D )
|
|
5903 {
|
|
5904 /*v3 = operator new(0x148u);
|
|
5905 thisa = (RenderD3D *)v3;
|
|
5906 v29 = 0;
|
|
5907 if ( v3 )
|
|
5908 v4 = RenderD3D::RenderD3D((RenderD3D *)v3);
|
|
5909 else
|
|
5910 v4 = 0;*/
|
|
5911 pRenderD3D = new RenderD3D;
|
|
5912 //v4 = pRenderD3D;
|
|
5913 //v5 = uDesiredDirect3DDevice;
|
|
5914 v29 = -1;
|
|
5915 //v6 = pRenderD3D->pAvailableDevices;
|
|
5916 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible &&
|
|
5917 uDesiredDirect3DDevice != 1 )
|
|
5918 {
|
|
5919 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd);
|
|
5920 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5921 }
|
|
5922 else
|
|
5923 {
|
|
5924 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible )
|
|
5925 Abortf("There aren't any D3D devices to init.");
|
|
5926 v7 = pRenderD3D->CreateDevice(0, 1, hWnd);
|
|
5927 uAcquiredDirect3DDevice = 0;
|
|
5928 }
|
|
5929 if ( !v7 )
|
|
5930 Abortf("D3Drend->Init failed.");
|
|
5931
|
|
5932 //v8 = pRenderD3D;
|
|
5933 pColorKeySurface4 = 0;
|
|
5934 pBackBuffer4 = pRenderD3D->pBackBuffer;
|
|
5935 pFrontBuffer4 = pRenderD3D->pFrontBuffer;
|
|
5936 pDirectDraw4 = pRenderD3D->pHost;
|
|
5937 v9 = pRenderD3D->GetDeviceCaps();
|
|
5938 if ( v9 & 1 )
|
|
5939 {
|
|
5940 if (pRenderD3D)
|
|
5941 {
|
|
5942 pRenderD3D->Release();
|
|
5943 delete pRenderD3D;
|
|
5944 }
|
|
5945 pRenderD3D = 0;
|
|
5946 pBackBuffer4 = 0;
|
|
5947 pFrontBuffer4 = 0;
|
|
5948 pDirectDraw4 = 0;
|
|
5949 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5950 }
|
|
5951 if ( v9 & 0x3E )
|
|
5952 {
|
|
5953 if (pRenderD3D)
|
|
5954 {
|
|
5955 pRenderD3D->Release();
|
|
5956 delete pRenderD3D;
|
|
5957 }
|
|
5958 pColorKeySurface4 = 0;
|
|
5959 pRenderD3D = 0;
|
|
5960 pBackBuffer4 = 0;
|
|
5961 pFrontBuffer4 = 0;
|
|
5962 pDirectDraw4 = 0;
|
|
5963 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5964 }
|
|
5965 if ( (v9 & 0x80u) != 0 )
|
|
5966 {
|
|
5967 if (pRenderD3D)
|
|
5968 {
|
|
5969 pRenderD3D->Release();
|
|
5970 delete pRenderD3D;
|
|
5971 }
|
|
5972 pRenderD3D = 0;
|
|
5973 pBackBuffer4 = 0;
|
|
5974 pFrontBuffer4 = 0;
|
|
5975 pDirectDraw4 = 0;
|
|
5976 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5977 }
|
|
5978 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
|
|
5979 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5980 memset(&halCaps, 0, 0xFCu);
|
|
5981 halCaps.dwSize = 252;
|
|
5982 memset(&refCaps, 0, 0xFCu);
|
|
5983 //v10 = v2->pRenderD3D;
|
|
5984 refCaps.dwSize = 252;
|
|
5985 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5986 v12 = halCaps.dwMinTextureWidth;
|
|
5987 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5988 v12 = halCaps.dwMinTextureHeight;
|
|
5989 uMinDeviceTextureDim = v12;
|
|
5990 v13 = halCaps.dwMaxTextureWidth;
|
|
5991 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight )
|
|
5992 v13 = halCaps.dwMaxTextureHeight;
|
|
5993 uMaxDeviceTextureDim = v13;
|
|
5994 CreateSomeTexture();
|
|
5995 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u));
|
|
5996 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
5997 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5998 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0));
|
|
5999 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0));
|
|
6000 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
6001 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
6002 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
6003 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
6004 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
6005 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
6006 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
6007 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
6008 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
6009 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
6010 }
|
|
6011 else
|
|
6012 {
|
|
6013 CreateDirectDraw();
|
|
6014 SetDirectDrawCooperationMode(hWnd, 0);
|
|
6015 field_4004C = 1;
|
|
6016 CreateFrontBuffer();
|
|
6017 CreateClipper(hWnd);
|
|
6018 CreateBackBuffer();
|
|
6019 field_40030 = 0;
|
|
6020 field_18_locked_pitch = 0;
|
|
6021 }
|
|
6022 ddpfPrimareSuface.dwSize = 32;
|
|
6023 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
6024 ParseTargetPixelFormat();
|
|
6025 _49EBF1();
|
|
6026 if ( !pRenderD3D )
|
|
6027 {
|
|
6028 pBeforePresentFunction = 0;//nullsub_1;
|
|
6029 goto LABEL_47;
|
|
6030 }
|
|
6031 v14 = IsColorKeySupported(pDirectDraw4);
|
|
6032 v15 = uAcquiredDirect3DDevice == 1;
|
|
6033 bColorKeySupported = v14;
|
|
6034 if ( !v15 )
|
|
6035 bColorKeySupported = 0;
|
|
6036 if ( bColorKeySupported )
|
|
6037 {
|
|
6038 memset(&ddsd2, 0, 0x7Cu);
|
|
6039 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
6040 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
6041 v16 = pDirectDraw4;
|
|
6042 ddsd2.dwSize = 124;
|
|
6043 ddsd2.dwFlags = 65543;
|
|
6044 ddsd2.ddsCaps.dwCaps = 2112;
|
|
6045 ddsd2.dwWidth = 640;
|
|
6046 ddsd2.dwHeight = 480;
|
|
6047 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
6048 pBeforePresentFunction = Present_ColorKey;
|
|
6049 LABEL_45:
|
|
6050 field_40110 = 1;
|
|
6051 LABEL_47:
|
|
6052 bWindowMode = 1;
|
|
6053 hWnd = hWnd;
|
|
6054 return 0;
|
|
6055 }
|
|
6056 pTargetSurface = 0;
|
|
6057 ptr_400E8 = 0;
|
|
6058 v18 = (int *)new char[0x96020];
|
|
6059 memset(v18, -1, 0x96020);
|
|
6060 ptr_400E8 = v18;
|
|
6061 if ( v18 )
|
|
6062 {
|
|
6063 memset(&pDesc, 0, 0x7Cu);
|
|
6064 pDesc.dwSize = 124;
|
|
6065 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, 1u) )
|
|
6066 {
|
|
6067 pRenderer->pBackBuffer4->Unlock(0);
|
|
6068 v19 = ptr_400E8;
|
|
6069 v20 = (unsigned int)pDesc.lpSurface & 7;
|
|
6070 v21 = (unsigned int)ptr_400E8 & 7;
|
|
6071 if ( v21 == v20 )
|
|
6072 {
|
|
6073 pTargetSurface = (unsigned __int16 *)v19;
|
|
6074 }
|
|
6075 else
|
|
6076 {
|
|
6077 if ( (signed int)v21 >= v20 )
|
|
6078 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16);
|
|
6079 else
|
|
6080 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16);
|
|
6081 pTargetSurface = (unsigned __int16 *)v22;
|
|
6082 }
|
|
6083 uTargetSurfacePitch = 640;
|
|
6084 pBeforePresentFunction = Present_NoColorKey;
|
|
6085 goto LABEL_45;
|
|
6086 }
|
|
6087 }
|
|
6088 return 0;
|
|
6089 }
|
|
6090
|
|
6091
|
|
6092 //----- (004A0BEE) --------------------------------------------------------
|
|
6093 char Render::Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor)
|
|
6094 {
|
|
6095 int v6; // edi@1
|
|
6096 int v7; // edx@5
|
|
6097 unsigned int v8; // ebx@5
|
|
6098 int v9; // eax@7
|
|
6099 unsigned int v10; // ecx@9
|
|
6100 unsigned int v11; // esi@13
|
|
6101 int v12; // eax@17
|
|
6102 int v13; // eax@21
|
|
6103 Render *v14; // edi@21
|
|
6104 int v15; // eax@25
|
|
6105 int v16; // eax@27
|
|
6106 signed int v17; // eax@28
|
|
6107 signed int v18; // edi@30
|
|
6108 signed __int64 v19; // qax@41
|
|
6109 int v20; // edi@41
|
|
6110 unsigned int v21; // edi@46
|
|
6111 int v22; // esi@47
|
|
6112 int v23; // ebx@47
|
|
6113 signed int v24; // edx@50
|
|
6114 signed int v25; // esi@52
|
|
6115 unsigned __int16 *v26; // ecx@52
|
|
6116 int v27; // ebx@54
|
|
6117 int v28; // edi@55
|
|
6118 int v29; // edx@55
|
|
6119 int v30; // ebx@60
|
|
6120 int v31; // edx@61
|
|
6121 int v32; // edi@61
|
|
6122 int v34; // [sp+Ch] [bp-10h]@3
|
|
6123 Render *v35; // [sp+10h] [bp-Ch]@1
|
|
6124 __int64 v36; // [sp+14h] [bp-8h]@1
|
|
6125 signed int v37; // [sp+18h] [bp-4h]@28
|
|
6126 unsigned int uXa; // [sp+24h] [bp+8h]@49
|
|
6127 unsigned int uYa; // [sp+28h] [bp+Ch]@28
|
|
6128 int uYb; // [sp+28h] [bp+Ch]@47
|
|
6129 int uZa; // [sp+2Ch] [bp+10h]@38
|
|
6130
|
|
6131 v36 = 0i64;
|
|
6132 v6 = this->field_1C_clipx;
|
|
6133 v35 = this;
|
|
6134 if ( (signed int)uX < v6 )
|
|
6135 HIDWORD(v36) = 8;
|
|
6136 v34 = this->field_24_clipz;
|
|
6137 if ( (signed int)uX > this->field_24_clipz )
|
|
6138 HIDWORD(v36) |= 4u;
|
|
6139 v7 = this->field_20_clipy;
|
|
6140 v8 = uY;
|
|
6141 if ( (signed int)uY < v7 )
|
|
6142 HIDWORD(v36) |= 2u;
|
|
6143 v9 = this->field_28_clipw;
|
|
6144 if ( (signed int)uY > v9 )
|
|
6145 HIDWORD(v36) |= 1u;
|
|
6146 v10 = uZ;
|
|
6147 if ( (signed int)uZ < v6 )
|
|
6148 LODWORD(v36) = 8;
|
|
6149 if ( (signed int)uZ > v34 )
|
|
6150 LODWORD(v36) = v36 | 4;
|
|
6151 v11 = uW;
|
|
6152 if ( (signed int)uW < v7 )
|
|
6153 LODWORD(v36) = v36 | 2;
|
|
6154 if ( (signed int)uW > v9 )
|
|
6155 LODWORD(v36) = v36 | 1;
|
|
6156 LOBYTE(v12) = v36;
|
|
6157 if ( (unsigned int)v36 & HIDWORD(v36) )
|
|
6158 return v12;
|
|
6159 if ( !v36 )
|
|
6160 {
|
|
6161 LABEL_46:
|
|
6162 v21 = pRenderer->uTargetSurfacePitch;
|
|
6163 if ( pRenderer->uTargetSurfacePitch )
|
|
6164 {
|
|
6165 v12 = uX + v8 * pRenderer->uTargetSurfacePitch;
|
|
6166 v22 = v11 - v8;
|
|
6167 v23 = v22;
|
|
6168 uYb = v22;
|
|
6169 if ( v22 < 0 )
|
|
6170 {
|
|
6171 v23 = -v22;
|
|
6172 uYb = -v22;
|
|
6173 v21 = -pRenderer->uTargetSurfacePitch;
|
|
6174 }
|
|
6175 uXa = v10 - uX;
|
|
6176 if ( (uXa & 0x80000000u) == 0 )
|
|
6177 {
|
|
6178 v24 = 1;
|
|
6179 }
|
|
6180 else
|
|
6181 {
|
|
6182 uXa = -uXa;
|
|
6183 v24 = -1;
|
|
6184 }
|
|
6185 v25 = 0;
|
|
6186 v26 = v35->pTargetSurface;
|
|
6187 if ( v26 )
|
|
6188 {
|
|
6189 if ( (signed int)uXa <= v23 )
|
|
6190 {
|
|
6191 v30 = v23 + 1;
|
|
6192 if ( v30 > 0 )
|
|
6193 {
|
|
6194 v31 = 2 * v24;
|
|
6195 v32 = 2 * v21;
|
|
6196 v12 = (int)&v26[v12];
|
|
6197 do
|
|
6198 {
|
|
6199 v25 += uXa;
|
|
6200 *(short *)v12 = uColor;
|
|
6201 v12 += v32;
|
|
6202 if ( v25 > 0 )
|
|
6203 {
|
|
6204 v25 -= uYb;
|
|
6205 v12 += v31;
|
|
6206 }
|
|
6207 --v30;
|
|
6208 }
|
|
6209 while ( v30 );
|
|
6210 }
|
|
6211 }
|
|
6212 else
|
|
6213 {
|
|
6214 v27 = uXa + 1;
|
|
6215 if ( (signed int)(uXa + 1) > 0 )
|
|
6216 {
|
|
6217 v28 = 2 * v21;
|
|
6218 v29 = 2 * v24;
|
|
6219 v12 = (int)&v26[v12];
|
|
6220 do
|
|
6221 {
|
|
6222 v25 += uYb;
|
|
6223 *(short *)v12 = uColor;
|
|
6224 v12 += v29;
|
|
6225 if ( v25 > (signed int)uXa )
|
|
6226 {
|
|
6227 v25 -= uXa;
|
|
6228 v12 += v28;
|
|
6229 }
|
|
6230 --v27;
|
|
6231 }
|
|
6232 while ( v27 );
|
|
6233 }
|
|
6234 }
|
|
6235 }
|
|
6236 }
|
|
6237 return v12;
|
|
6238 }
|
|
6239 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )
|
|
6240 {
|
|
6241 if ( BYTE4(v36) & 8 )
|
|
6242 {
|
|
6243 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX);
|
|
6244 v14 = v35;
|
|
6245 v8 = v13 + uY;
|
|
6246 uX = v35->field_1C_clipx;
|
|
6247 goto LABEL_24;
|
|
6248 }
|
|
6249 v10 = v6;
|
|
6250 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW;
|
|
6251 }
|
|
6252 v14 = v35;
|
|
6253 LABEL_24:
|
|
6254 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )
|
|
6255 {
|
|
6256 v15 = v14->field_24_clipz;
|
|
6257 if ( BYTE4(v36) & 4 )
|
|
6258 {
|
|
6259 v14 = v35;
|
|
6260 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX);
|
|
6261 uX = v35->field_24_clipz;
|
|
6262 }
|
|
6263 else
|
|
6264 {
|
|
6265 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10);
|
|
6266 v10 = v14->field_24_clipz;
|
|
6267 v11 += v16;
|
|
6268 }
|
|
6269 }
|
|
6270 v17 = v14->field_20_clipy;
|
|
6271 v37 = 0;
|
|
6272 uYa = v14->field_20_clipy;
|
|
6273 if ( (signed int)v8 < v17 )
|
|
6274 v37 = 2;
|
|
6275 v18 = v14->field_28_clipw;
|
|
6276 if ( (signed int)v8 > v18 )
|
|
6277 v37 |= 1u;
|
|
6278 if ( (signed int)v11 >= v17 )
|
|
6279 v12 = 0;
|
|
6280 else
|
|
6281 v12 = 2;
|
|
6282 if ( (signed int)v11 > v18 )
|
|
6283 LOBYTE(v12) = v12 | 1;
|
|
6284 if ( !(v12 & v37) )
|
|
6285 {
|
|
6286 v12 ^= v37;
|
|
6287 uZa = v12;
|
|
6288 if ( v12 & 2 )
|
|
6289 {
|
|
6290 if ( v37 & 2 )
|
|
6291 {
|
|
6292 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8);
|
|
6293 LOBYTE(v12) = (char)v35;
|
|
6294 v8 = v35->field_20_clipy;
|
|
6295 }
|
|
6296 else
|
|
6297 {
|
|
6298 v19 = (signed int)((uX - v10) * (uYa - v11));
|
|
6299 v20 = v8 - v11;
|
|
6300 v11 = uYa;
|
|
6301 v12 = v19 / v20;
|
|
6302 v10 += v12;
|
|
6303 }
|
|
6304 }
|
|
6305 if ( uZa & 1 )
|
|
6306 {
|
|
6307 if ( v37 & 1 )
|
|
6308 {
|
|
6309 uX += (signed int)((v10 - uX) * (v35->field_28_clipw - v8)) / (signed int)(v11 - v8);
|
|
6310 LOBYTE(v12) = (char)v35;
|
|
6311 v8 = v35->field_28_clipw;
|
|
6312 }
|
|
6313 else
|
|
6314 {
|
|
6315 v12 = (signed int)((uX - v10) * (v35->field_28_clipw - v11)) / (signed int)(v8 - v11);
|
|
6316 v11 = v35->field_28_clipw;
|
|
6317 v10 += v12;
|
|
6318 }
|
|
6319 }
|
|
6320 goto LABEL_46;
|
|
6321 }
|
|
6322 return v12;
|
|
6323 }
|
|
6324
|
|
6325
|
|
6326
|
|
6327 //----- (004A0E80) --------------------------------------------------------
|
|
6328 void Render::ClearZBuffer(int a2, int a3)
|
|
6329 {
|
|
6330 memset32(this->pActiveZBuffer, -65536, 0x4B000u);
|
|
6331 }
|
|
6332
|
|
6333
|
|
6334
|
|
6335 //----- (004A0E97) --------------------------------------------------------
|
|
6336 void Render::Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
6337 {
|
|
6338 this->field_1C_clipx = uX;
|
|
6339 this->field_20_clipy = uY;
|
|
6340 this->field_24_clipz = uZ;
|
|
6341 this->field_28_clipw = uW;
|
|
6342 }
|
|
6343
|
|
6344
|
|
6345 //----- (004A0EB6) --------------------------------------------------------
|
|
6346 void Render::ParseTargetPixelFormat()
|
|
6347 {
|
|
6348 Render *v1; // eax@1
|
|
6349 signed int v2; // ecx@1
|
|
6350 DWORD uRedMask; // edx@1
|
|
6351 unsigned int uGreenMask; // esi@5
|
|
6352 signed int v5; // ecx@5
|
|
6353 unsigned int uBlueMask; // edx@9
|
|
6354 signed int v7; // ecx@9
|
|
6355 unsigned int v8; // ecx@13
|
|
6356
|
|
6357 v1 = this;
|
|
6358 v2 = 0;
|
|
6359 uRedMask = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6360 v1->uTargetBBits = 0;
|
|
6361 v1->uTargetGBits = 0;
|
|
6362 v1->uTargetRBits = 0;
|
|
6363 do
|
|
6364 {
|
|
6365 if ( (1 << v2) & uRedMask )
|
|
6366 ++v1->uTargetRBits;
|
|
6367 ++v2;
|
|
6368 }
|
|
6369 while ( v2 < 16 );
|
|
6370 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask;
|
|
6371 v5 = 0;
|
|
6372 do
|
|
6373 {
|
|
6374 if ( (1 << v5) & uGreenMask )
|
|
6375 ++v1->uTargetGBits;
|
|
6376 ++v5;
|
|
6377 }
|
|
6378 while ( v5 < 16 );
|
|
6379 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask;
|
|
6380 v7 = 0;
|
|
6381 do
|
|
6382 {
|
|
6383 if ( (1 << v7) & uBlueMask )
|
|
6384 ++v1->uTargetBBits;
|
|
6385 ++v7;
|
|
6386 }
|
|
6387 while ( v7 < 16 );
|
|
6388 v8 = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6389 v1->uTargetGMask = uGreenMask;
|
|
6390 v1->uTargetRMask = v8;
|
|
6391 v1->uTargetBMask = uBlueMask;
|
|
6392 }
|
|
6393
|
|
6394 //----- (004A0F40) --------------------------------------------------------
|
|
6395 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags)
|
|
6396 {
|
|
6397 IDirectDrawSurface4 *v4; // esi@1
|
|
6398 bool result; // eax@1
|
|
6399 HRESULT v6; // eax@4
|
|
6400 int v7; // [sp-8h] [bp-14h]@10
|
|
6401 unsigned int v8; // [sp-4h] [bp-10h]@10
|
|
6402 char v9; // [sp+Bh] [bp-1h]@1
|
|
6403
|
|
6404 v4 = pSurface;
|
|
6405 v9 = 1;
|
|
6406 result = pSurface->Lock(0, pDesc, uLockFlags, 0);
|
|
6407 if ( result == DDERR_SURFACELOST )
|
|
6408 {
|
|
6409 if (pAsyncMouse)
|
|
6410 pAsyncMouse->Suspend();
|
|
6411 v6 = v4->Restore();
|
|
6412 if ( v6 )
|
|
6413 {
|
|
6414 if ( v6 != DDERR_IMPLICITLYCREATED )
|
|
6415 {
|
|
6416 LABEL_20:
|
|
6417 v9 = 0;
|
|
6418 result = (bool)memset(pDesc, 0, 4u);
|
|
6419 goto LABEL_21;
|
|
6420 }
|
|
6421 pRenderer->pFrontBuffer4->Restore();
|
|
6422 v4->Restore();
|
|
6423 }
|
|
6424 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0);
|
|
6425 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6426 goto LABEL_20;
|
|
6427 ErrD3D(result);
|
|
6428 if ( result )
|
|
6429 {
|
|
6430 //v8 = 0;
|
|
6431 //v7 = 2161;
|
|
6432 LABEL_19:
|
|
6433 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6434 goto LABEL_20;
|
|
6435 }
|
|
6436 if ( pRenderer->pRenderD3D )
|
|
6437 pRenderD3D->HandleLostResources();
|
|
6438 result = pRenderer->pDirectDraw4->RestoreAllSurfaces();
|
|
6439 if (pAsyncMouse)
|
|
6440 pAsyncMouse->Resume();
|
|
6441 }
|
|
6442 else
|
|
6443 {
|
|
6444 if ( result )
|
|
6445 {
|
|
6446 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6447 goto LABEL_20;
|
|
6448 ErrD3D(result);
|
|
6449 //v8 = 0;
|
|
6450 //v7 = 2199;
|
|
6451 //goto LABEL_19;
|
|
6452 }
|
|
6453 }
|
|
6454 LABEL_21:
|
|
6455 LOBYTE(result) = v9;
|
|
6456 return result;
|
|
6457 }
|
|
6458
|
|
6459
|
|
6460 //----- (004A1032) --------------------------------------------------------
|
|
6461 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags)
|
|
6462 {
|
|
6463 IDirectDrawSurface2 *v4; // esi@1
|
|
6464 bool v5; // eax@1
|
|
6465 HRESULT v6; // eax@2
|
|
6466 int v7; // [sp-8h] [bp-10h]@8
|
|
6467 unsigned int v8; // [sp-4h] [bp-Ch]@8
|
|
6468
|
|
6469 v4 = pSurface;
|
|
6470 v5 = pSurface->Lock(
|
|
6471 0,
|
|
6472 pDesc,
|
|
6473 uLockFlags,
|
|
6474 0);
|
|
6475 BYTE3(pSurface) = 1;
|
|
6476 if ( v5 == DDERR_SURFACELOST )
|
|
6477 {
|
|
6478 v6 = v4->Restore();
|
|
6479 if ( !v6 )
|
|
6480 goto LABEL_5;
|
|
6481 if ( v6 == DDERR_IMPLICITLYCREATED )
|
|
6482 {
|
|
6483 pRenderer->pFrontBuffer2->Restore();
|
|
6484 v4->Restore();
|
|
6485 LABEL_5:
|
|
6486 v5 = v4->Lock(0, pDesc, 1u, 0) != 0;
|
|
6487 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY )
|
|
6488 goto LABEL_14;
|
|
6489 if ( !v5 )
|
|
6490 return true;
|
|
6491 ErrD3D(v5);
|
|
6492 //v8 = 0;
|
|
6493 //v7 = 2247;
|
|
6494 goto LABEL_13;
|
|
6495 }
|
|
6496 else
|
|
6497 {
|
|
6498 pDesc->dwSize = 0;
|
|
6499 return false;
|
|
6500 }
|
|
6501 }
|
|
6502 else
|
|
6503 {
|
|
6504 if ( !v5 )
|
|
6505 return true;
|
|
6506 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY )
|
|
6507 {
|
|
6508 //v8 = 0;
|
|
6509 //v7 = 2269;
|
|
6510 ErrD3D(v5);
|
|
6511 pDesc->dwSize = 0;
|
|
6512 return false;
|
|
6513 LABEL_13:
|
|
6514 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6515 goto LABEL_14;
|
|
6516 }
|
|
6517 }
|
|
6518 LABEL_14:
|
|
6519 return true;
|
|
6520 }
|
|
6521
|
|
6522 //----- (004A10E4) --------------------------------------------------------
|
|
6523 void Render::CreateDirectDraw()
|
|
6524 {
|
|
6525 Render *v1; // edi@1
|
|
6526 HRESULT v2; // eax@1
|
|
6527 HRESULT v3; // eax@5
|
|
6528 int v6; // [sp-Ch] [bp-20h]@3
|
|
6529 unsigned int v9; // [sp+0h] [bp-14h]@0
|
|
6530 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1
|
|
6531
|
|
6532 v1 = this;
|
|
6533 ErrD3D(DirectDrawCreate(0, &lpDD, 0));
|
|
6534
|
|
6535 pDirectDraw2 = nullptr;
|
|
6536 pDirectDraw4 = nullptr;
|
|
6537
|
|
6538 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6539 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4));
|
|
6540 else
|
|
6541 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2));
|
|
6542
|
|
6543 lpDD->Release();
|
|
6544 lpDD = nullptr;
|
|
6545 }
|
|
6546
|
|
6547 //----- (004A1169) --------------------------------------------------------
|
|
6548 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen)
|
|
6549 {
|
|
6550 DWORD flags; // eax@1
|
|
6551 IDirectDraw *v4; // ecx@3
|
|
6552 HRESULT v5; // eax@5
|
|
6553 int v6; // [sp-8h] [bp-8h]@3
|
|
6554 unsigned int v7; // [sp-4h] [bp-4h]@3
|
|
6555
|
|
6556 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN :
|
|
6557 DDSCL_NORMAL;
|
|
6558
|
|
6559 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6560 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED));
|
|
6561 else
|
|
6562 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags));
|
|
6563 }
|
|
6564
|
|
6565 //----- (004A11C6) --------------------------------------------------------
|
|
6566 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP)
|
|
6567 {
|
|
6568 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6569 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6570 else
|
|
6571 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6572 }
|
|
6573
|
|
6574 //----- (004A121C) --------------------------------------------------------
|
|
6575 void Render::CreateFrontBuffer()
|
|
6576 {
|
|
6577 Render *v1; // esi@1
|
|
6578 IDirectDraw *pDD; // eax@3
|
|
6579 IDirectDrawSurface **pOutSurf; // esi@3
|
|
6580 struct _DDSURFACEDESC *v4; // edx@3
|
|
6581 HRESULT v5; // eax@5
|
|
6582 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6583 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6584 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6585
|
|
6586 v1 = this;
|
|
6587 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6588 {
|
|
6589 memset(&a2, 0, 0x7Cu);
|
|
6590 pDD = (IDirectDraw *)v1->pDirectDraw4;
|
|
6591 a2.dwSize = 124;
|
|
6592 a2.dwFlags = 1;
|
|
6593 v7 = 0;
|
|
6594 a2.ddsCaps.dwCaps = 512;
|
|
6595 v6 = 2357;
|
|
6596 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4;
|
|
6597 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6598 }
|
|
6599 else
|
|
6600 {
|
|
6601 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here
|
|
6602 pDD = (IDirectDraw *)v1->pDirectDraw2;
|
|
6603 a2.lPitch = 108;
|
|
6604 a2.dwBackBufferCount = 1;
|
|
6605 v7 = 0;
|
|
6606 a2.dwTextureStage = 512;
|
|
6607 v6 = 2346;
|
|
6608 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2;
|
|
6609 v4 = (struct _DDSURFACEDESC *)&a2.lPitch;
|
|
6610 }
|
|
6611 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0));
|
|
6612 }
|
|
6613
|
|
6614 //----- (004A12CD) --------------------------------------------------------
|
|
6615 void Render::CreateBackBuffer()
|
|
6616 {
|
|
6617 Render *v1; // esi@1
|
|
6618 IDirectDraw *v2; // eax@3
|
|
6619 IDirectDrawSurface **ppBackBuffer; // esi@3
|
|
6620 struct _DDSURFACEDESC *v4; // edx@3
|
|
6621 HRESULT v5; // eax@5
|
|
6622 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6623 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6624 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6625
|
|
6626 v1 = this;
|
|
6627 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6628 {
|
|
6629 memset(&a2, 0, 0x7Cu);
|
|
6630 v2 = (IDirectDraw *)v1->pDirectDraw4;
|
|
6631 a2.dwSize = 124;
|
|
6632 a2.dwFlags = 7;
|
|
6633 v7 = 0;
|
|
6634 a2.ddsCaps.dwCaps = 2112;
|
|
6635 a2.dwWidth = 640;
|
|
6636 a2.dwHeight = 480;
|
|
6637 v6 = 2387;
|
|
6638 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6639 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6640 }
|
|
6641 else
|
|
6642 {
|
|
6643 memset(&a2.lPitch, 0, 0x6Cu);
|
|
6644 v2 = (IDirectDraw *)v1->pDirectDraw2;
|
|
6645 a2.lPitch = 108;
|
|
6646 a2.dwBackBufferCount = 7;
|
|
6647 v7 = 0;
|
|
6648 a2.dwTextureStage = 2112;
|
|
6649 a2.dwAlphaBitDepth = 640;
|
|
6650 a2.dwMipMapCount = 480;
|
|
6651 v6 = 2374;
|
|
6652 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6653 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2
|
|
6654 }
|
|
6655 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0));
|
|
6656 }
|
|
6657
|
|
6658 //----- (004A139A) --------------------------------------------------------
|
|
6659 void Render::CreateDirectDrawPrimarySurface()
|
|
6660 {
|
|
6661 Render *v1; // esi@1
|
|
6662 int v2; // ebx@3
|
|
6663 IDirectDraw2 *v3; // eax@3
|
|
6664 HRESULT v4; // eax@3
|
|
6665 IDirectDrawSurface *pFrontBuffer; // eax@3
|
|
6666 DDSCAPS2 *v6; // edx@3
|
|
6667 IDirectDraw4 *v7; // eax@4
|
|
6668 HRESULT v8; // eax@4
|
|
6669 int v9; // ST14_4@5
|
|
6670 IDirectDrawSurface *v10; // ST10_4@5
|
|
6671 HRESULT v11; // eax@5
|
|
6672 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3
|
|
6673 const char *v13; // [sp+0h] [bp-A0h]@0
|
|
6674 int v14; // [sp+4h] [bp-9Ch]@0
|
|
6675 unsigned int v15; // [sp+8h] [bp-98h]@0
|
|
6676 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3
|
|
6677 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4
|
|
6678 int a4; // [sp+98h] [bp-8h]@3
|
|
6679
|
|
6680 v1 = this;
|
|
6681 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6682 {
|
|
6683 v2 = 0;
|
|
6684 this->field_4004C = 1;
|
|
6685 memset(&ddsd2, 0, 0x7Cu);
|
|
6686 v7 = v1->pDirectDraw4;
|
|
6687 ddsd2.dwBackBufferCount = 1;
|
|
6688 ddsd2.dwSize = 0x7Cu;
|
|
6689 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
6690 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE;
|
|
6691 ErrD3D(v7->CreateSurface(
|
|
6692 &ddsd2,
|
|
6693 &pFrontBuffer4,
|
|
6694 0));
|
|
6695 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4;
|
|
6696 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6697 }
|
|
6698 else
|
|
6699 {
|
|
6700 v2 = 0;
|
|
6701 this->field_4004C = 1;
|
|
6702
|
|
6703 DDSURFACEDESC ddsd;
|
|
6704 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
6705
|
|
6706 ddsd.lpSurface = (LPVOID)1;
|
|
6707 ddsd.lPitch = 108;
|
|
6708 ddsd.dwBackBufferCount = 33;
|
|
6709 ddsd.ddsCaps.dwCaps = 8728;
|
|
6710 ErrD3D(pDirectDraw2->CreateSurface(
|
|
6711 &ddsd,
|
|
6712 (IDirectDrawSurface **)&pFrontBuffer2,
|
|
6713 0));
|
|
6714
|
|
6715 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2;
|
|
6716 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6717 }
|
|
6718 v9 = (int)v6;
|
|
6719 v10 = pFrontBuffer; // BUG
|
|
6720
|
|
6721 v17.dwCaps = 4;
|
|
6722 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer);
|
|
6723 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer);
|
|
6724 v1->field_40030 = v2;
|
|
6725 v1->field_18_locked_pitch = v2;
|
|
6726 }
|
|
6727
|
|
6728 //----- (004A14F4) --------------------------------------------------------
|
|
6729 void Render::CreateClipper(HWND a2)
|
|
6730 {
|
|
6731 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6732 {
|
|
6733 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0));
|
|
6734 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6735 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper));
|
|
6736 }
|
|
6737 else
|
|
6738 {
|
|
6739 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0));
|
|
6740 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6741 }
|
|
6742 }
|
|
6743
|
|
6744 //----- (004A15D8) --------------------------------------------------------
|
|
6745 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut)
|
|
6746 {
|
|
6747 IDirectDrawSurface *v2; // eax@3
|
|
6748
|
|
6749 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6750 v2 = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6751 else
|
|
6752 v2 = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6753 v2->GetPixelFormat(pOut);
|
|
6754 }
|
|
6755
|
|
6756 //----- (004A1605) --------------------------------------------------------
|
|
6757 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow)
|
|
6758 {
|
|
6759 Render *v3; // esi@1
|
|
6760 signed int v4; // eax@3
|
|
6761
|
|
6762 v3 = this;
|
|
6763 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6764 {
|
|
6765 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6766 memset(&pDesc, 0, 0x7Cu);
|
|
6767 pDesc.dwSize = 124;
|
|
6768 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, 1u);
|
|
6769 *pOutSurfacePtr = pDesc.lpSurface;
|
|
6770 v4 = pDesc.lPitch;
|
|
6771 }
|
|
6772 else
|
|
6773 {
|
|
6774 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6775 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6776 pDesc.lPitch = 108;
|
|
6777 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u);
|
|
6778 *pOutSurfacePtr = (void *)pDesc.lpSurface;
|
|
6779 v4 = pDesc.dwReserved;
|
|
6780 }
|
|
6781 *pOutPixelsPerRow = v4 >> 1;
|
|
6782 }
|
|
6783
|
|
6784 //----- (004A169E) --------------------------------------------------------
|
|
6785 bool Render::UsingDirect3D()
|
|
6786 {
|
|
6787 return bUserDirect3D == 0;
|
|
6788 }
|
|
6789
|
|
6790
|
|
6791 //----- (004A16E1) --------------------------------------------------------
|
|
6792 void Render::UnlockBackBuffer()
|
|
6793 {
|
|
6794 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6795 ErrD3D(pBackBuffer4->Unlock(0));
|
|
6796 else
|
|
6797 ErrD3D(pBackBuffer2->Unlock(0));
|
|
6798 }
|
|
6799
|
|
6800
|
|
6801 //----- (004A172E) --------------------------------------------------------
|
|
6802 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow)
|
|
6803 {
|
|
6804 Render *v3; // esi@1
|
|
6805 signed int v4; // eax@3
|
|
6806
|
|
6807 v3 = this;
|
|
6808 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6809 {
|
|
6810 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6811 memset(&pDesc, 0, 0x7Cu);
|
|
6812 pDesc.dwSize = 124;
|
|
6813 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, 1u);
|
|
6814 *pOutSurface = pDesc.lpSurface;
|
|
6815 v4 = pDesc.lPitch;
|
|
6816 }
|
|
6817 else
|
|
6818 {
|
|
6819 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6820 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6821 pDesc.lPitch = 108;
|
|
6822 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u);
|
|
6823 *pOutSurface = (void *)pDesc.lpSurface;
|
|
6824 v4 = pDesc.dwReserved;
|
|
6825 }
|
|
6826 *pOutPixelsPerRow = v4 >> 1;
|
|
6827 }
|
|
6828
|
|
6829 //----- (004A17C7) --------------------------------------------------------
|
|
6830 void Render::UnlockFrontBuffer()
|
|
6831 {
|
|
6832 IDirectDrawSurface *pFront; // eax@3
|
|
6833 HRESULT v2; // eax@5
|
|
6834 signed int v3; // [sp-8h] [bp-Ch]@3
|
|
6835 int v4; // [sp-4h] [bp-8h]@3
|
|
6836
|
|
6837 auto a5 = this;
|
|
6838 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6839 {
|
|
6840 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4;
|
|
6841 v4 = 0;
|
|
6842 v3 = 2615;
|
|
6843 }
|
|
6844 else
|
|
6845 {
|
|
6846 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2;
|
|
6847 v4 = 0;
|
|
6848 v3 = 2611;
|
|
6849 }
|
|
6850 ErrD3D(pFront->Unlock(0));
|
|
6851 }
|
|
6852
|
|
6853
|
|
6854 //----- (004A1814) --------------------------------------------------------
|
|
6855 void Render::RestoreFrontBuffer()
|
|
6856 {
|
|
6857 IDirectDrawSurface **v1; // esi@2
|
|
6858
|
|
6859 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6860 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) )
|
|
6861 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4;
|
|
6862 if ( (*v1)->IsLost() == DDERR_SURFACELOST )
|
|
6863 (*v1)->Restore();
|
|
6864 }
|
|
6865
|
|
6866
|
|
6867 //----- (004A184C) --------------------------------------------------------
|
|
6868 HRESULT Render::_4A184C()
|
|
6869 {
|
|
6870 IDirectDrawSurface **pBack; // esi@2
|
|
6871 HRESULT result; // eax@4
|
|
6872
|
|
6873 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6874 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) )
|
|
6875 pBack = (IDirectDrawSurface **)&this->pBackBuffer4;
|
|
6876 result = (*pBack)->IsLost();
|
|
6877 if ( result == DDERR_SURFACELOST )
|
|
6878 result = (*pBack)->Restore();
|
|
6879 return result;
|
|
6880 }
|
|
6881
|
|
6882 //----- (004A1884) --------------------------------------------------------
|
|
6883 void Render::PresentRect(RECT *a2, RECT *a3)
|
|
6884 {
|
|
6885 IDirectDrawSurface *pFront; // eax@3
|
|
6886 HRESULT v4; // eax@5
|
|
6887 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3
|
|
6888 struct tagRECT *v6; // [sp-18h] [bp-18h]@3
|
|
6889 DWORD v7; // [sp-14h] [bp-14h]@3
|
|
6890 DDBLTFX *v8; // [sp-10h] [bp-10h]@3
|
|
6891 const char *v9; // [sp-Ch] [bp-Ch]@3
|
|
6892 int v10; // [sp-8h] [bp-8h]@3
|
|
6893 unsigned int v11; // [sp-4h] [bp-4h]@3
|
|
6894
|
|
6895 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6896 {
|
|
6897 v11 = 0;
|
|
6898 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6899 v10 = 2657;
|
|
6900 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6901 v8 = 0;
|
|
6902 v7 = DDBLT_WAIT;
|
|
6903 v6 = a3;
|
|
6904 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6905 }
|
|
6906 else
|
|
6907 {
|
|
6908 v11 = 0;
|
|
6909 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6910 v10 = 2653;
|
|
6911 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6912 v8 = 0;
|
|
6913 v7 = DDBLT_WAIT;
|
|
6914 v6 = a3;
|
|
6915 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6916 }
|
|
6917 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8));
|
|
6918 }
|
|
6919
|
|
6920
|
|
6921 //----- (004A18F5) --------------------------------------------------------
|
|
6922 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags)
|
|
6923 {
|
|
6924 IDirectDrawSurface *pFront; // eax@3
|
|
6925 HRESULT v6; // eax@5
|
|
6926 int v7; // [sp-8h] [bp-8h]@3
|
|
6927 unsigned int v8; // [sp-4h] [bp-4h]@3
|
|
6928
|
|
6929 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u )
|
|
6930 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6931 else
|
|
6932 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6933 }
|
|
6934
|
|
6935 //----- (004A194A) --------------------------------------------------------
|
|
6936 void Render::BltBackToFontFast(int a2, int a3, RECT *a4)
|
|
6937 {
|
|
6938 IDirectDrawSurface *pFront; // eax@3
|
|
6939 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
|
|
6940 RECT *v6; // [sp-8h] [bp-8h]@3
|
|
6941 DWORD v7; // [sp-4h] [bp-4h]@3
|
|
6942
|
|
6943 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6944 {
|
|
6945 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6946 v7 = DDBLTFAST_WAIT;
|
|
6947 v6 = a4;
|
|
6948 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6949 }
|
|
6950 else
|
|
6951 {
|
|
6952 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6953 v7 = DDBLTFAST_WAIT;
|
|
6954 v6 = a4;
|
|
6955 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6956 }
|
|
6957 pFront->BltFast(0, 0, pBack, v6, v7);
|
|
6958 }
|
|
6959
|
|
6960 //----- (004A1B22) --------------------------------------------------------
|
|
6961 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
|
|
6962 {
|
|
6963 unsigned int v2; // ebx@1
|
|
6964 double v4; // st7@5
|
|
6965 unsigned int v5; // esi@5
|
|
6966 int v6; // ecx@5
|
|
6967 unsigned int v7; // edx@6
|
|
6968 char *v8; // ecx@12
|
|
6969 void *v9; // edi@16
|
|
6970 unsigned int v10; // eax@16
|
|
6971 void *v11; // edi@21
|
|
6972 unsigned int v12; // eax@21
|
|
6973
|
|
6974 v2 = pRenderer->uNumBillboardsToDraw;
|
|
6975 if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
|
|
6976 return 0;
|
|
6977 if ( !pRenderer->uNumBillboardsToDraw )
|
|
6978 {
|
|
6979 pRenderer->uNumBillboardsToDraw = 1;
|
|
6980 return 0;
|
|
6981 }
|
|
6982 v4 = *(float *)&a1;
|
|
6983 v5 = pRenderer->uNumBillboardsToDraw;
|
|
6984 v6 = 0;
|
|
6985 if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
|
|
6986 {
|
|
6987 v7 = a1;
|
|
6988 }
|
|
6989 else
|
|
6990 {
|
|
6991 do
|
|
6992 {
|
|
6993 v7 = v6 + (signed int)(v5 - v6) / 2;
|
|
6994 if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
|
|
6995 v5 = v6 + (signed int)(v5 - v6) / 2;
|
|
6996 else
|
|
6997 v6 = v7 + 1;
|
|
6998 }
|
|
6999 while ( v6 < (signed int)v5 );
|
|
7000 }
|
|
7001 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
|
|
7002 if ( v4 > *(float *)v8 )
|
|
7003 {
|
|
7004 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
|
|
7005 {
|
|
7006 v7 = pRenderer->uNumBillboardsToDraw;
|
|
7007 }
|
|
7008 else
|
|
7009 {
|
|
7010 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
7011 {
|
|
7012 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
7013 v10 = pRenderer->uNumBillboardsToDraw - v7;
|
|
7014 do
|
|
7015 {
|
|
7016 memcpy(v9, (char *)v9 - 156, 0x9Cu);
|
|
7017 v9 = (char *)v9 - 156;
|
|
7018 --v10;
|
|
7019 }
|
|
7020 while ( v10 );
|
|
7021 }
|
|
7022 ++v7;
|
|
7023 }
|
|
7024 LABEL_23:
|
|
7025 pRenderer->uNumBillboardsToDraw = v2 + 1;
|
|
7026 return v7;
|
|
7027 }
|
|
7028 if ( v4 <= *(float *)v8 )
|
|
7029 {
|
|
7030 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
7031 {
|
|
7032 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
7033 v12 = pRenderer->uNumBillboardsToDraw - v7;
|
|
7034 do
|
|
7035 {
|
|
7036 memcpy(v11, (char *)v11 - 156, 0x9Cu);
|
|
7037 v11 = (char *)v11 - 156;
|
|
7038 --v12;
|
|
7039 }
|
|
7040 while ( v12 );
|
|
7041 }
|
|
7042 goto LABEL_23;
|
|
7043 }
|
|
7044 return v7;
|
|
7045 }
|
|
7046
|
|
7047
|
|
7048 //----- (004A1E9D) --------------------------------------------------------
|
|
7049 unsigned int Render::GetBillboardDrawListSize()
|
|
7050 {
|
|
7051 return pRenderer->uNumBillboardsToDraw;
|
|
7052 }
|
|
7053
|
|
7054 //----- (004A1EA3) --------------------------------------------------------
|
|
7055 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID)
|
|
7056 {
|
|
7057 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID;
|
|
7058 }
|
|
7059
|
|
7060 //----- (004A1EB6) --------------------------------------------------------
|
|
7061 void Render::BeginSceneD3D()
|
|
7062 {
|
|
7063 if (!uNumD3DSceneBegins++)
|
|
7064 {
|
|
7065 if (pRenderD3D)
|
|
7066 {
|
|
7067 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
|
|
7068 pRenderer->uNumBillboardsToDraw = 0;
|
|
7069 pRenderD3D->pDevice->BeginScene();
|
|
7070 if (!pRenderD3D->DoesRaiseExceptions())
|
|
7071 {
|
|
7072 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
|
|
7073 }
|
|
7074 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
7075 uFogColor = GetLevelFogColor();
|
|
7076 else
|
|
7077 uFogColor = 0;
|
|
7078
|
|
7079 if ( uFogColor & 0xFF000000 )
|
|
7080 {
|
|
7081 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
|
|
7082 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
|
|
7083 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
7084 bUsingSpecular = true;
|
|
7085 }
|
|
7086 else
|
|
7087 {
|
|
7088 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
|
|
7089 bUsingSpecular = 0;
|
|
7090 }
|
|
7091 }
|
|
7092 else
|
|
7093 {
|
|
7094 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
|
|
7095 if (pTargetSurface)
|
|
7096 field_18_locked_pitch = uTargetSurfacePitch;
|
|
7097 else
|
|
7098 --uNumD3DSceneBegins;
|
|
7099 }
|
|
7100 }
|
|
7101 }
|
|
7102
|
|
7103 //----- (004A1FE1) --------------------------------------------------------
|
|
7104 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()
|
|
7105 {
|
|
7106 --uNumD3DSceneBegins;
|
|
7107 if (uNumD3DSceneBegins)
|
|
7108 return;
|
|
7109
|
|
7110 if (pRenderD3D)
|
|
7111 {
|
|
7112 pGame->draw_debug_outlines();
|
62
|
7113 //DoRenderBillboards_D3D(); //Ritor1: it's temporarily
|
0
|
7114 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7115 pRenderD3D->pDevice->EndScene();
|
|
7116 }
|
|
7117 else
|
|
7118 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7119 }
|
|
7120
|
|
7121
|
|
7122
|
|
7123 //----- (004A2031) --------------------------------------------------------
|
|
7124 unsigned int Render::GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6)
|
|
7125 {
|
|
7126 return ::GetActorTintColor(a3, a4, a2, a5, a6);
|
|
7127 }
|
|
7128
|
|
7129
|
|
7130 //----- (004A26BC) --------------------------------------------------------
|
|
7131 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7)
|
|
7132 {
|
|
7133 RenderVertexSoft *pVertices; // esi@0
|
75
|
7134 int v7; // edi@1
|
0
|
7135 unsigned int v8; // ebx@1
|
|
7136 LightmapBuilder *v9; // esi@3
|
|
7137 unsigned int v10; // edx@3
|
|
7138 int v11; // eax@5
|
|
7139 int v12; // eax@11
|
|
7140 char *v13; // esi@11
|
|
7141 double v14; // st7@13
|
|
7142 double v15; // st7@13
|
|
7143 signed int v16; // eax@13
|
|
7144 int v17; // ecx@13
|
|
7145 double v18; // st7@13
|
|
7146 float v19; // ST78_4@14
|
|
7147 int v20; // eax@14
|
|
7148 char v21; // zf@16
|
|
7149 HRESULT v22; // eax@17
|
|
7150 HRESULT v23; // eax@17
|
|
7151 HRESULT v24; // eax@19
|
|
7152 HRESULT v25; // eax@19
|
|
7153 unsigned int v26; // ecx@19
|
|
7154 char *v27; // eax@20
|
|
7155 HRESULT v28; // eax@22
|
|
7156 HRESULT v29; // eax@22
|
|
7157 HRESULT v30; // eax@23
|
|
7158 HRESULT v31; // eax@24
|
|
7159 HRESULT v32; // eax@24
|
|
7160 HRESULT v33; // eax@24
|
|
7161 HRESULT v34; // eax@24
|
|
7162 HRESULT v35; // eax@25
|
|
7163 HRESULT v36; // eax@25
|
|
7164 unsigned int v37; // ecx@25
|
|
7165 char *v38; // eax@26
|
|
7166 int v39; // edx@27
|
|
7167 HRESULT v40; // eax@28
|
|
7168 HRESULT v41; // eax@28
|
|
7169 HRESULT v42; // eax@28
|
|
7170 HRESULT v43; // eax@28
|
|
7171 //IDirect3DDevice3Vtbl *v44; // ebx@28
|
|
7172 unsigned int v45; // eax@28
|
|
7173 HRESULT v46; // eax@29
|
|
7174 HRESULT v47; // eax@29
|
|
7175 HRESULT v48; // eax@29
|
|
7176 IDirect3DDevice3 *v49; // eax@35
|
|
7177 //IDirect3DDevice3Vtbl *v50; // ecx@35
|
|
7178 int v51; // eax@40
|
|
7179 char *v52; // esi@40
|
|
7180 double v53; // st7@42
|
|
7181 double v54; // st7@42
|
|
7182 signed int v55; // eax@42
|
|
7183 int v56; // ecx@42
|
|
7184 double v57; // st7@42
|
|
7185 float v58; // ST7C_4@43
|
|
7186 int v59; // eax@43
|
|
7187 signed int v60; // [sp+78h] [bp-14h]@31
|
|
7188 RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3
|
|
7189 const char *v62; // [sp+80h] [bp-Ch]@0
|
|
7190 const char *v63; // [sp+80h] [bp-Ch]@19
|
|
7191 int v64; // [sp+84h] [bp-8h]@0
|
|
7192 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3
|
|
7193 unsigned int v66; // [sp+88h] [bp-4h]@40
|
|
7194 unsigned int a6a; // [sp+A0h] [bp+14h]@11
|
|
7195
|
75
|
7196 v7 = (int)this;
|
0
|
7197 v8 = 0;
|
75
|
7198 if ( !this->uNumD3DSceneBegins )
|
|
7199 return;
|
|
7200 if ( uNumVertices < 3)
|
|
7201 return;
|
|
7202
|
|
7203 v61 = pVertices;
|
|
7204 /* v9 = pGame->pLightmapBuilder;
|
0
|
7205 v65 = v9;
|
75
|
7206 v10 = v9->std__vector_000004_size;*/
|
0
|
7207 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
7208 {
|
|
7209 v11 = GetActorTintColor(a4->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
75
|
7210 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0);
|
0
|
7211 }
|
|
7212 else
|
|
7213 {
|
75
|
7214 if ( a6 || !pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7215 byte_4D864C && pGame->uFlags & 2 )
|
|
7216 {
|
|
7217 if ( (_BYTE)a7 )
|
0
|
7218 v60 = 3;
|
|
7219 else
|
|
7220 v60 = 1;
|
75
|
7221 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, v60);
|
|
7222 if ( a6 || this->bUsingSpecular )
|
|
7223 {
|
|
7224 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7225 v49 = this->pRenderD3D->pDevice;
|
0
|
7226 //v50 = v49->lpVtbl;
|
|
7227 if ( a6 )
|
|
7228 {
|
75
|
7229 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5);
|
|
7230 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6);
|
0
|
7231 }
|
|
7232 else
|
|
7233 {
|
75
|
7234 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7235 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7236 __debugbreak;//it's error
|
0
|
7237 }
|
|
7238
|
|
7239 }
|
|
7240 if ( (signed int)uNumVertices > 0 )
|
|
7241 {
|
|
7242 v51 = (int)&arary_77E5C8[0].pos.y;
|
|
7243 v52 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7244 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7245 v66 = uNumVertices;
|
|
7246 while ( 1 )
|
|
7247 {
|
|
7248 v53 = *(float *)v52 * 1000.0;
|
|
7249 *(int *)(v51 - 4) = *((int *)v52 + 3);
|
|
7250 v54 = v53 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7251 *(int *)v51 = *((int *)v52 + 4);
|
|
7252 *(float *)(v51 + 4) = 1.0 - 1.0 / v54;
|
|
7253 *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001);
|
|
7254 v55 = GetActorTintColor(a4->field_58, 0, *(float *)v52, 0, 0);
|
|
7255 v56 = a7;
|
|
7256 v57 = *(float *)v52;
|
|
7257 *(int *)(a7 + 12) = v55;
|
75
|
7258 if ( this->bUsingSpecular )
|
0
|
7259 {
|
|
7260 v58 = v57;
|
|
7261 v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58);
|
|
7262 v56 = a7;
|
|
7263 }
|
|
7264 else
|
|
7265 {
|
|
7266 v59 = 0;
|
|
7267 }
|
|
7268 *(int *)(v56 + 16) = v59;
|
|
7269 *(int *)(v56 + 20) = *((int *)v52 + 6);
|
|
7270 *(int *)(v56 + 24) = *((int *)v52 + 7);
|
|
7271 v52 += 48;
|
|
7272 v21 = v66-- == 1;
|
|
7273 a7 = v56 + 32;
|
|
7274 if ( v21 )
|
|
7275 break;
|
|
7276 v51 = a7;
|
|
7277 }
|
|
7278 }
|
|
7279 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7280 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7281 D3DPT_TRIANGLEFAN,
|
|
7282 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7283 arary_77E5C8,
|
|
7284 uNumVertices,
|
|
7285 16));
|
|
7286 if ( a6 )
|
|
7287 {
|
|
7288 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
7289 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7290 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7291 }
|
|
7292 }
|
|
7293 else
|
|
7294 {
|
|
7295 if ( (signed int)uNumVertices > 0 )
|
|
7296 {
|
|
7297 v12 = (int)&arary_77E5C8[0].pos.y;
|
|
7298 v13 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7299 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7300 a6a = uNumVertices;
|
|
7301 while ( 1 )
|
|
7302 {
|
|
7303 v14 = *(float *)v13 * 1000.0;
|
|
7304 *(int *)(v12 - 4) = *((int *)v13 + 3);
|
|
7305 v15 = v14 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7306 *(int *)v12 = *((int *)v13 + 4);
|
|
7307 *(float *)(v12 + 4) = 1.0 - 1.0 / v15;
|
|
7308 *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001);
|
|
7309 v16 = GetActorTintColor(a4->field_58, 0, *(float *)v13, 0, 0);
|
|
7310 v17 = a7;
|
|
7311 v18 = *(float *)v13;
|
|
7312 *(int *)(a7 + 12) = v16;
|
75
|
7313 if ( this->bUsingSpecular )
|
0
|
7314 {
|
|
7315 v19 = v18;
|
|
7316 v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19);
|
|
7317 v17 = a7;
|
|
7318 }
|
|
7319 else
|
|
7320 {
|
|
7321 v20 = 0;
|
|
7322 }
|
|
7323 *(int *)(v17 + 16) = v20;
|
|
7324 *(int *)(v17 + 20) = *((int *)v13 + 6);
|
|
7325 *(int *)(v17 + 24) = *((int *)v13 + 7);
|
|
7326 v13 += 48;
|
|
7327 v21 = a6a-- == 1;
|
|
7328 a7 = v17 + 32;
|
|
7329 if ( v21 )
|
|
7330 break;
|
|
7331 v12 = a7;
|
|
7332 }
|
|
7333 }
|
|
7334 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7335 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7336 if ( pRenderer->bUsingSpecular )
|
|
7337 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
7338
|
|
7339 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7340 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7341 D3DPT_TRIANGLEFAN,
|
|
7342 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7343 arary_77E5C8,
|
|
7344 uNumVertices,
|
|
7345 16));
|
|
7346 //v63 = (const char *)v7->pRenderD3D->pDevice;
|
|
7347 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7348 //(*(void (**)(void))(*(int *)v63 + 88))();
|
|
7349 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7350 v26 = uNumVertices;
|
|
7351 if ( (signed int)uNumVertices > 0 )
|
|
7352 {
|
|
7353 v27 = (char *)&arary_77E5C8[0].diffuse;
|
|
7354 do
|
|
7355 {
|
|
7356 *(int *)v27 = -1;
|
|
7357 v27 += 32;
|
|
7358 --v26;
|
|
7359 }
|
|
7360 while ( v26 );
|
|
7361 }
|
|
7362 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7363 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7364 if ( !pRenderer->bUsingSpecular )
|
|
7365 {
|
|
7366 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7367 }
|
|
7368 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7369 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1u));
|
|
7370 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3u));
|
|
7371 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7372 D3DPT_TRIANGLEFAN,
|
|
7373 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7374 arary_77E5C8,
|
|
7375 uNumVertices,
|
|
7376 16));
|
|
7377 if ( pRenderer->bUsingSpecular )
|
|
7378 {
|
|
7379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7380 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7381 v37 = uNumVertices;
|
|
7382 if ( (signed int)uNumVertices > 0 )
|
|
7383 {
|
|
7384 v38 = (char *)&arary_77E5C8[0].specular;
|
|
7385 do
|
|
7386 {
|
|
7387 v39 = *(int *)v38;
|
|
7388 *(int *)v38 = 0;
|
|
7389 v38 += 32;
|
|
7390 --v37;
|
|
7391 *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000;
|
|
7392 }
|
|
7393 while ( v37 );
|
|
7394 }
|
75
|
7395 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem
|
0
|
7396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6u));
|
|
7397 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5u));
|
|
7398 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7399 D3DPT_TRIANGLEFAN,
|
|
7400 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7401 arary_77E5C8,
|
|
7402 uNumVertices,
|
|
7403 16));
|
|
7404 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
7405 //v44 = pRenderer->pRenderD3D->pDevice;
|
|
7406 v45 = GetLevelFogColor();
|
|
7407 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF));
|
|
7408 v8 = 0;
|
|
7409 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
7410 }
|
|
7411 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8));
|
|
7414 }
|
|
7415 }
|
|
7416 if ( pIndoorCamera->field_4C & 2 || pBLVRenderParams->uFlags & 2 )
|
|
7417 pGame->pIndoorCameraD3D->debug_outline_d3d(arary_77E5C8, uNumVertices, 0xFFFFFFu, 0.0);
|
|
7418 }
|
75
|
7419
|
0
|
7420 // 4A26BC: could not find valid save-restore pair for esi
|
|
7421 // 4D864C: using guessed type char byte_4D864C;
|
|
7422
|
|
7423 //----- (004A2DA3) --------------------------------------------------------
|
67
|
7424 void Render::DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture)
|
|
7425 {
|
|
7426 int v4; // ebx@1
|
|
7427 int v7; // eax@7
|
|
7428 float v12; // ST3C_4@8
|
|
7429 int i;
|
|
7430
|
|
7431 v4 = (int)this;
|
|
7432 if (!this->uNumD3DSceneBegins)
|
|
7433 return;
|
|
7434
|
|
7435 if (uNumVertices >= 3)
|
|
7436 {
|
|
7437 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1);
|
|
7438 if (this->bUsingSpecular)
|
|
7439 {
|
|
7440 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7441 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7442 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7443 }
|
|
7444
|
|
7445 for (i = 0; i < uNumVertices; ++i)
|
|
7446 {
|
|
7447 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
|
|
7448 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
|
|
7449 pVertices[i].pos.z = 0.99989998;
|
|
7450 pVertices[i].rhw = array_50AC10[i].flt_20;
|
|
7451
|
|
7452 pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
|
|
7453 v7 = 0;
|
|
7454 if (this->bUsingSpecular)
|
|
7455 {
|
|
7456 v12 = array_50AC10[i].vWorldViewPosition.x;
|
|
7457 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v12);
|
|
7458 }
|
|
7459 pVertices[i].specular = v7;
|
|
7460 pVertices[i].texcoord.x = array_50AC10[i].u;
|
|
7461 pVertices[i].texcoord.y = array_50AC10[i].v;
|
|
7462 }
|
|
7463 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
7464 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
|
|
7465 }
|
|
7466 }
|
|
7467 //----- (004A2DA3) --------------------------------------------------------
|
|
7468 void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture)
|
|
7469 {
|
|
7470 int v4; // ebx@1
|
|
7471 int v7; // eax@7
|
0
|
7472 float v13; // ST3C_4@8
|
67
|
7473 int i;
|
|
7474
|
|
7475 v4 = (int)this;
|
|
7476 if ( !this->uNumD3DSceneBegins )
|
|
7477 return;
|
|
7478 if ( uNumVertices >= 3 )
|
|
7479 {
|
|
7480 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1);
|
|
7481 if ( this->bUsingSpecular )
|
|
7482 {
|
|
7483 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7484 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7485 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7486 }
|
|
7487 for (i = 0; i < uNumVertices; ++i)
|
|
7488 {
|
|
7489 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
|
|
7490 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
|
|
7491 pVertices[i].pos.z = 0.99989998;
|
|
7492 pVertices[i].rhw = array_50AC10[i].flt_20;
|
|
7493
|
|
7494 pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
|
|
7495 v7 = 0;
|
|
7496 if (this->bUsingSpecular)
|
|
7497 {
|
|
7498 v13 = array_50AC10[i].vWorldViewPosition.x;
|
|
7499 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
|
|
7500 }
|
|
7501 pVertices[i].specular = v7;
|
|
7502 pVertices[i].texcoord.x = array_50AC10[i].u;
|
|
7503 pVertices[i].texcoord.y = array_50AC10[i].v;
|
|
7504 }
|
|
7505 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
7506 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7507 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
|
0
|
7508 }
|
|
7509 }
|
|
7510
|
|
7511
|
|
7512 //----- (004A2ED5) --------------------------------------------------------
|
|
7513 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
|
|
7514 {
|
|
7515 signed int v4; // edi@2
|
|
7516 int v5; // eax@3
|
|
7517 int v6; // edx@5
|
|
7518 char *v7; // eax@6
|
|
7519 char *v8; // ecx@6
|
|
7520 double v9; // st6@7
|
|
7521 int v10; // ebx@7
|
|
7522 int v11; // ebx@7
|
|
7523
|
|
7524 if ( this->uNumD3DSceneBegins )
|
|
7525 {
|
|
7526 v4 = a2;
|
|
7527 if ( a2 >= 3 )
|
|
7528 {
|
|
7529 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7530 v5 = 31 - (a3->field_58 & 0x1F);
|
|
7531 if ( v5 < pOutdoor->field_CBC_terrain_triangles_shade_type )
|
|
7532 v5 = pOutdoor->field_CBC_terrain_triangles_shade_type;
|
|
7533 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
|
|
7534 if ( a2 > 0 )
|
|
7535 {
|
|
7536 v7 = (char *)&arary_77E5C8[0].pos.y;
|
|
7537 v8 = (char *)&array_507D30[0].vWorldViewProjY;
|
|
7538 do
|
|
7539 {
|
|
7540 v9 = *((float *)v8 - 4) * 0.061758894;
|
|
7541 v10 = *((int *)v8 - 1);
|
|
7542 *((int *)v7 + 4) = 0;
|
|
7543 *((int *)v7 - 1) = v10;
|
|
7544 *(int *)v7 = *(int *)v8;
|
|
7545 *((int *)v7 + 2) = *((int *)v8 + 1);
|
|
7546 *((int *)v7 + 5) = *((int *)v8 + 2);
|
|
7547 v11 = *((int *)v8 + 3);
|
|
7548 *((int *)v7 + 3) = v6;
|
|
7549 *((int *)v7 + 6) = v11;
|
|
7550 v8 += 48;
|
|
7551 v7 += 32;
|
|
7552 --v4;
|
|
7553 *((float *)v7 - 7) = 1.0 - 1.0 / v9;
|
|
7554 }
|
|
7555 while ( v4 );
|
|
7556 }
|
|
7557 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7558 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7559 D3DPT_TRIANGLEFAN,
|
|
7560 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7561 arary_77E5C8,
|
|
7562 a2,
|
|
7563 28));
|
|
7564 }
|
|
7565 }
|
|
7566 }
|
|
7567
|
|
7568
|
|
7569
|
|
7570 //----- (004A2FC0) --------------------------------------------------------
|
|
7571 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
|
|
7572 {
|
|
7573 //Render *v8; // edi@1
|
|
7574 //unsigned int v9; // esi@3
|
|
7575 char *v12; // ecx@9
|
|
7576 char *v13; // eax@9
|
|
7577 double v14; // st6@10
|
|
7578 int v15; // edx@10
|
|
7579 Texture *v16; // edx@10
|
|
7580 double v17; // st6@10
|
|
7581 //char v18; // zf@10
|
|
7582 Texture *v19; // edx@10
|
|
7583 Texture *v23; // edx@16
|
|
7584 char *v24; // ecx@16
|
|
7585 char *v25; // eax@16
|
|
7586 double v26; // st6@17
|
|
7587 int v27; // esi@17
|
|
7588 double v28; // st6@17
|
|
7589 unsigned int v33; // ecx@18
|
|
7590 char *v34; // eax@19
|
|
7591 //Texture *v45; // edx@23
|
|
7592 //char *v46; // ecx@23
|
|
7593 //char *v47; // eax@23
|
|
7594 //double v48; // st6@24
|
|
7595 //int v49; // esi@24
|
|
7596 //double v50; // st6@24
|
|
7597 const char *v53; // [sp-Ch] [bp-20h]@21
|
|
7598 //int v54; // [sp-8h] [bp-1Ch]@21
|
|
7599 //unsigned int v55; // [sp-4h] [bp-18h]@21
|
|
7600 const char *v56; // [sp+0h] [bp-14h]@0
|
|
7601 int v57; // [sp+4h] [bp-10h]@0
|
|
7602 unsigned int v58; // [sp+8h] [bp-Ch]@0
|
|
7603 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3
|
|
7604 //int a3a; // [sp+10h] [bp-4h]@4
|
|
7605
|
|
7606 //v8 = this;
|
|
7607 if (!uNumD3DSceneBegins || uNumVertices < 3)
|
|
7608 return;
|
|
7609
|
|
7610 //auto a3 = pFace;
|
|
7611 //auto a6 = uPackedID;
|
|
7612 //v59 = pGame->pLightmapBuilder;
|
|
7613 //v9 = v59->std__vector_000004_size;
|
|
7614
|
|
7615 auto uCorrectedColor = uColor;
|
|
7616 if (pGame->pLightmapBuilder->std__vector_000004_size)
|
|
7617 uCorrectedColor = 0xFFFFFFFF;
|
|
7618 pGame->AlterGamma(pFace, &uCorrectedColor);
|
|
7619
|
|
7620 if (byte_4D864C && pGame->uFlags & 1)
|
|
7621 {
|
|
7622 __debugbreak();
|
|
7623 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7624 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7625 if ( (signed int)uNumVertices > 0 )
|
|
7626 {
|
|
7627 v12 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7628 v13 = (char *)&arary_77E5C8[0].pos.y;
|
|
7629 auto a7 = uNumVertices;
|
|
7630 uint v18;
|
|
7631 do
|
|
7632 {
|
|
7633 v14 = *(float *)v12 * 0.061758894;
|
|
7634 v15 = *((int *)v12 + 3);
|
|
7635 *((int *)v13 + 4) = 0;
|
|
7636 *((int *)v13 - 1) = v15;
|
|
7637 *(int *)v13 = *((int *)v12 + 4);
|
|
7638 *((int *)v13 + 3) = uCorrectedColor;
|
|
7639 v16 = pTex;
|
|
7640 v13 += 32;
|
|
7641 *((float *)v13 - 7) = 1.0 - 1.0 / v14;
|
|
7642 v17 = 1.0 / *(float *)v12;
|
|
7643 v12 += 48;
|
|
7644 v18 = a7-- == 1;
|
|
7645 *((float *)v13 - 6) = v17;
|
|
7646 pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth;
|
|
7647 v19 = pTex;
|
|
7648 *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex;
|
|
7649 pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight;
|
|
7650 *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex;
|
|
7651 }
|
|
7652 while ( !v18 );
|
|
7653 }
|
|
7654 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7655 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7656 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7657 D3DPT_TRIANGLEFAN,
|
|
7658 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7659 arary_77E5C8,
|
|
7660 uNumVertices,
|
|
7661 28));
|
|
7662 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7663 }
|
|
7664 else
|
|
7665 {
|
|
7666 if (!pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7667 byte_4D864C && pGame->uFlags & 2)
|
|
7668 {
|
|
7669 for (uint i = 0; i < uNumVertices; ++i)
|
|
7670 {
|
|
7671 arary_77E5C8[i].pos.x = array_507D30[i].vWorldViewProjX;
|
|
7672 arary_77E5C8[i].pos.y = array_507D30[i].vWorldViewProjY;
|
|
7673 arary_77E5C8[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894);
|
|
7674 arary_77E5C8[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x;
|
|
7675 arary_77E5C8[i].diffuse = uCorrectedColor;
|
|
7676 arary_77E5C8[i].specular = 0;
|
|
7677 arary_77E5C8[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth;
|
|
7678 arary_77E5C8[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight;
|
|
7679 }
|
|
7680
|
|
7681 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7682 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7683 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
7684 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7685 arary_77E5C8,
|
|
7686 uNumVertices,
|
|
7687 28));
|
|
7688 }
|
|
7689 else
|
|
7690 {
|
|
7691 __debugbreak();
|
|
7692 if ( (signed int)uNumVertices > 0 )
|
|
7693 {
|
|
7694 v23 = pTex;
|
|
7695 v24 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7696 v25 = (char *)&arary_77E5C8[0].pos.y;
|
|
7697 pTex = (Texture *)uNumVertices;
|
|
7698 uint v18;
|
|
7699 do
|
|
7700 {
|
|
7701 v26 = *(float *)v24 * 0.061758894;
|
|
7702 v27 = *((int *)v24 + 3);
|
|
7703 *((int *)v25 + 4) = 0;
|
|
7704 *((int *)v25 - 1) = v27;
|
|
7705 *(int *)v25 = *((int *)v24 + 4);
|
|
7706 *((int *)v25 + 3) = uColor;
|
|
7707 v25 += 32;
|
|
7708 *((float *)v25 - 7) = 1.0 - 1.0 / v26;
|
|
7709 v28 = 1.0 / *(float *)v24;
|
|
7710 v24 += 48;
|
|
7711 v18 = pTex == (Texture *)1;
|
|
7712 pTex = (Texture *)((char *)pTex - 1);
|
|
7713 *((float *)v25 - 6) = v28;
|
|
7714 //a3 = (BLVFace *)v23->uTextureWidth;
|
|
7715 *((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth;
|
|
7716 //a3 = (BLVFace *)v23->uTextureHeight;
|
|
7717 *((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight;
|
|
7718 }
|
|
7719 while ( !v18 );
|
|
7720 }
|
|
7721 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7722 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7723 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7724 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7725 D3DPT_TRIANGLEFAN,
|
|
7726 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7727 arary_77E5C8,
|
|
7728 uNumVertices,
|
|
7729 28));
|
|
7730 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7731 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7732 v33 = uNumVertices;
|
|
7733 if ( (signed int)uNumVertices > 0 )
|
|
7734 {
|
|
7735 v34 = (char *)&arary_77E5C8[0].diffuse;
|
|
7736 do
|
|
7737 {
|
|
7738 *(int *)v34 = uCorrectedColor;
|
|
7739 v34 += 32;
|
|
7740 --v33;
|
|
7741 }
|
|
7742 while ( v33 );
|
|
7743 }
|
|
7744 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7745 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7746 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7747 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
7748 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
7749 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
7750 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7751 D3DPT_TRIANGLEFAN,
|
|
7752 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7753 arary_77E5C8,
|
|
7754 uNumVertices,
|
|
7755 28));
|
|
7756 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7757 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7758 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false));
|
|
7759 }
|
|
7760 }
|
|
7761 }
|
|
7762 // 4D864C: using guessed type char byte_4D864C;
|
|
7763
|
|
7764
|
|
7765 //----- (004A43B1) --------------------------------------------------------
|
|
7766 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex)
|
|
7767 {
|
|
7768 RenderBillboardTransform_local0 *v4; // ebx@2
|
|
7769 double v5; // st7@2
|
|
7770 float v6; // ST08_4@2
|
|
7771 unsigned int v7; // eax@2
|
|
7772 int v8; // ecx@2
|
|
7773 unsigned int v9; // esi@2
|
|
7774 Sprite *v10; // edi@5
|
|
7775 signed int v11; // eax@9
|
|
7776 signed int v12; // eax@9
|
|
7777 double v13; // st7@12
|
|
7778 double v14; // st6@12
|
|
7779 double v15; // st5@12
|
|
7780 double v16; // st4@12
|
|
7781 double v17; // st3@12
|
|
7782 double v18; // st2@12
|
|
7783 int v19; // ecx@14
|
|
7784 double v20; // st3@14
|
|
7785 int v21; // ecx@16
|
|
7786 double v22; // st3@16
|
|
7787 IDirect3DTexture2 *v23; // eax@18
|
|
7788 signed int v24; // [sp+18h] [bp-18h]@5
|
|
7789 signed int v25; // [sp+1Ch] [bp-14h]@5
|
|
7790 Render *v26; // [sp+20h] [bp-10h]@1
|
|
7791 float v27; // [sp+24h] [bp-Ch]@5
|
|
7792 int v28; // [sp+28h] [bp-8h]@2
|
|
7793 float v29; // [sp+2Ch] [bp-4h]@5
|
|
7794 float pSoftBillboarda; // [sp+38h] [bp+8h]@2
|
|
7795 float v31; // [sp+3Ch] [bp+Ch]@5
|
|
7796 float v32; // [sp+3Ch] [bp+Ch]@12
|
|
7797 float a1; // [sp+40h] [bp+10h]@5
|
|
7798
|
|
7799 v26 = this;
|
|
7800 if ( this->uNumD3DSceneBegins )
|
|
7801 {
|
|
7802 v4 = pSoftBillboard;
|
|
7803 v5 = (double)HIWORD(pSoftBillboard->sZValue);
|
|
7804 pSoftBillboarda = v5;
|
|
7805 v6 = v5;
|
|
7806 v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
|
|
7807 v8 = uPaletteSubindex;
|
|
7808 v9 = v7;
|
|
7809 v28 = uPaletteSubindex & 0xFF000000;
|
|
7810 if ( uPaletteSubindex & 0xFF000000 )
|
|
7811 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
7812 else
|
|
7813 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
|
|
7814 v10 = a3;
|
|
7815 pBillboardRenderListD3D[v9].field_90 = v4->field_44;
|
|
7816 pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
|
|
7817 pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
|
|
7818 v25 = v4->uScreenSpaceX;
|
|
7819 v24 = v4->uScreenSpaceY;
|
|
7820 a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
|
|
7821 v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
|
|
7822 v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7823 v27 = (double)(v10->uBufferHeight - v10->uAreaY);
|
|
7824 if ( v4->uFlags & 4 )
|
|
7825 v31 = v31 * -1.0;
|
|
7826 if ( v4->uTintColor && v26->bTinting )
|
|
7827 {
|
|
7828 v11 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7829 v12 = sub_4A19D8(v4->uTintColor, v11);
|
|
7830 if ( v28 )
|
|
7831 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
|
|
7832 }
|
|
7833 else
|
|
7834 {
|
|
7835 v12 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7836 }
|
|
7837 v13 = (double)v25;
|
|
7838 pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
|
|
7839 pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
|
|
7840 pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
|
|
7841 v14 = (double)v24;
|
|
7842 v32 = v14;
|
|
7843 pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
|
|
7844 v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
|
|
7845 pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
|
|
7846 v16 = 1.0 / pSoftBillboarda;
|
|
7847 pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
|
|
7848 pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
|
|
7849 pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
|
|
7850 v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7851 v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
|
|
7852 if ( v4->uFlags & 4 )
|
|
7853 v17 = v17 * -1.0;
|
|
7854 pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
|
|
7855 pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
|
|
7856 pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
|
|
7857 pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
|
|
7858 pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
|
|
7859 pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
|
|
7860 pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
|
|
7861 pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
|
|
7862 v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
|
|
7863 v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7864 if ( v4->uFlags & 4 )
|
|
7865 v20 = v20 * -1.0;
|
|
7866 pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
|
|
7867 pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
|
|
7868 pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
|
|
7869 pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
|
|
7870 pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
|
|
7871 pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
|
|
7872 pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
|
|
7873 pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
|
|
7874 v21 = v10->uBufferHeight - v10->uAreaY;
|
|
7875 v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7876 if ( v4->uFlags & 4 )
|
|
7877 v22 = v22 * -1.0;
|
|
7878 pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
|
|
7879 pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
|
|
7880 pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
|
|
7881 pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
|
|
7882 pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
|
|
7883 pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
|
|
7884 pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
|
|
7885 pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
|
|
7886 v23 = v10->pTexture;
|
|
7887 pBillboardRenderListD3D[v9].uNumVertices = 4;
|
|
7888 pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
|
|
7889 pBillboardRenderListD3D[v9].pTexture = v23;
|
|
7890 }
|
|
7891 }
|
|
7892
|
|
7893
|
|
7894
|
|
7895 //----- (004A354F) --------------------------------------------------------
|
|
7896 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
7897 {
|
|
7898 double v5; // st7@3
|
|
7899 float v6; // ST20_4@3
|
|
7900 float v7; // ST00_4@3
|
|
7901 unsigned int v8; // esi@3
|
|
7902 int v9; // eax@3
|
|
7903 int v10; // ebx@3
|
|
7904 float v11; // ST28_4@3
|
|
7905 double v12; // st7@3
|
|
7906 float v13; // ST24_4@3
|
|
7907 double v14; // st6@3
|
|
7908 float v15; // ST1C_4@3
|
|
7909 float v16; // ST2C_4@3
|
|
7910 float v17; // ST30_4@3
|
|
7911 signed int v18; // ST18_4@3
|
|
7912 signed int v19; // ST14_4@3
|
|
7913 signed int v20; // ST10_4@3
|
|
7914 signed int v21; // eax@3
|
|
7915 double v22; // st6@3
|
|
7916 float v23; // ST2C_4@3
|
|
7917 float v24; // ST30_4@3
|
|
7918 signed int v25; // ST10_4@3
|
|
7919 signed int v26; // ST14_4@3
|
|
7920 signed int v27; // ST18_4@3
|
|
7921 signed int v28; // eax@3
|
|
7922 double v29; // st6@3
|
|
7923 float v30; // ecx@3
|
|
7924 float v31; // ST2C_4@3
|
|
7925 float v32; // ST30_4@3
|
|
7926 signed int v33; // ST10_4@3
|
|
7927 signed int v34; // ST14_4@3
|
|
7928 signed int v35; // ST18_4@3
|
|
7929 signed int v36; // eax@3
|
|
7930 float v37; // ecx@3
|
|
7931 double v38; // st6@3
|
|
7932 float v39; // ST2C_4@3
|
|
7933 float v40; // ST30_4@3
|
|
7934 signed int v41; // ST10_4@3
|
|
7935 signed int v42; // ST14_4@3
|
|
7936 signed int v43; // ST18_4@3
|
|
7937 signed int v44; // eax@3
|
|
7938 double v45; // st6@3
|
|
7939 float v46; // eax@3
|
|
7940
|
|
7941 if ( this->uNumD3DSceneBegins )
|
|
7942 {
|
|
7943 if ( HIWORD(a2->sZValue) )
|
|
7944 {
|
|
7945 v5 = (double)HIWORD(a2->sZValue);
|
|
7946 v6 = v5;
|
|
7947 v7 = v5;
|
|
7948 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
7949 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
7950 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
7951 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
7952 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
7953 v9 = a2->uScreenSpaceX;
|
|
7954 v10 = a2->uScreenSpaceY;
|
|
7955 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
7956 v12 = (double)v9;
|
|
7957 v13 = v12;
|
|
7958 v14 = (double)(v10 - 12);
|
|
7959 v15 = v14;
|
|
7960 v16 = (double)(v9 - 12) - v12;
|
|
7961 v17 = (double)(v10 - 25) - v14;
|
|
7962 v18 = stru_5C6E00->SinCos(angle);
|
|
7963 v19 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7964 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7965 v21 = stru_5C6E00->SinCos(angle);
|
|
7966 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
7967 + (double)(v18 >> 16))
|
|
7968 * v16
|
|
7969 - ((double)(unsigned __int16)v19 * 0.000015259022
|
|
7970 + (double)(v19 >> 16))
|
|
7971 * v17)
|
|
7972 * v11 + v13;
|
|
7973 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
|
|
7974 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
|
|
7975 - 12.0)
|
|
7976 * v11
|
|
7977 + (double)a2->uScreenSpaceY;
|
|
7978 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
7979 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
7980 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
|
|
7981 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v6 * 0.061758894);
|
|
7982 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / v6;
|
|
7983 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
7984 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
7985 v31 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
7986 v32 = (double)a2->uScreenSpaceY - v15;
|
|
7987 v25 = stru_5C6E00->SinCos(angle);
|
|
7988 v26 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7989 v27 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7990 v28 = stru_5C6E00->SinCos(angle);
|
|
7991 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
|
|
7992 + (double)(v25 >> 16))
|
|
7993 * v23
|
|
7994 - ((double)(unsigned __int16)v26 * 0.000015259022
|
|
7995 + (double)(v26 >> 16))
|
|
7996 * v24)
|
|
7997 * v11 + v13;
|
|
7998 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24
|
|
7999 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23
|
|
8000 - 12.0)
|
|
8001 * v11
|
|
8002 + (double)a2->uScreenSpaceY;
|
|
8003 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8004 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8005 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
|
|
8006 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8007 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
|
|
8008 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8009 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8010 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8011 v23 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8012 v24 = (double)a2->uScreenSpaceY - v15;
|
|
8013 v33 = stru_5C6E00->SinCos(angle);
|
|
8014 v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8015 v35 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8016 v36 = stru_5C6E00->SinCos(angle);
|
|
8017 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
|
|
8018 + (double)(v33 >> 16))
|
|
8019 * v31
|
|
8020 - ((double)(unsigned __int16)v34 * 0.000015259022
|
|
8021 + (double)(v34 >> 16))
|
|
8022 * v32)
|
|
8023 * v11 + v13;
|
|
8024 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8025 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32
|
|
8026 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31
|
|
8027 - 12.0)
|
|
8028 * v11
|
|
8029 + (double)a2->uScreenSpaceY;
|
|
8030 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8031 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
|
|
8032 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8033 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8034 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
|
|
8035 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8036 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8037 v39 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8038 v40 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8039 v41 = stru_5C6E00->SinCos(angle);
|
|
8040 v42 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8041 v43 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8042 v44 = stru_5C6E00->SinCos(angle);
|
|
8043 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
|
|
8044 + (double)(v41 >> 16))
|
|
8045 * v39
|
|
8046 - ((double)(unsigned __int16)v42 * 0.000015259022
|
|
8047 + (double)(v42 >> 16))
|
|
8048 * v40)
|
|
8049 * v11 + v13;
|
|
8050 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8051 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
|
|
8052 - 12.0)
|
|
8053 * v11
|
|
8054 + (double)a2->uScreenSpaceY;
|
|
8055 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8056 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8057 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
|
|
8058 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8059 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8060 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8061 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8062 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8063 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
|
|
8064 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8065 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8066 }
|
|
8067 }
|
|
8068 }
|
|
8069
|
|
8070
|
|
8071 //----- (004A3AD9) --------------------------------------------------------
|
|
8072 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
8073 {
|
|
8074 double v5; // st7@2
|
|
8075 float v6; // ST28_4@2
|
|
8076 float v7; // ST00_4@2
|
|
8077 unsigned int v8; // esi@2
|
|
8078 int v9; // eax@2
|
|
8079 int v10; // ebx@2
|
|
8080 float v11; // ST34_4@2
|
|
8081 double v12; // st7@2
|
|
8082 float v13; // ST2C_4@2
|
|
8083 double v14; // st6@2
|
|
8084 float v15; // ST24_4@2
|
|
8085 float v16; // ST38_4@2
|
|
8086 float v17; // ST3C_4@2
|
|
8087 signed int v18; // ST1C_4@2
|
|
8088 int v19; // ST30_4@2
|
|
8089 signed int v20; // ST20_4@2
|
|
8090 signed int v21; // ST18_4@2
|
|
8091 signed int v22; // eax@2
|
|
8092 double v23; // st6@2
|
|
8093 float v24; // ST20_4@2
|
|
8094 float v25; // ST1C_4@2
|
|
8095 float v26; // ST38_4@2
|
|
8096 float v27; // ST3C_4@2
|
|
8097 signed int v28; // ST18_4@2
|
|
8098 signed int v29; // ST14_4@2
|
|
8099 signed int v30; // ST10_4@2
|
|
8100 signed int v31; // eax@2
|
|
8101 double v32; // st6@2
|
|
8102 float v33; // ST38_4@2
|
|
8103 float v34; // ST3C_4@2
|
|
8104 signed int v35; // ST10_4@2
|
|
8105 signed int v36; // ST14_4@2
|
|
8106 signed int v37; // ST18_4@2
|
|
8107 signed int v38; // eax@2
|
|
8108 double v39; // st6@2
|
|
8109 float v40; // ST38_4@2
|
|
8110 float v41; // ST3C_4@2
|
|
8111 signed int v42; // ST10_4@2
|
|
8112 signed int v43; // ST14_4@2
|
|
8113 signed int v44; // ST18_4@2
|
|
8114 signed int v45; // eax@2
|
|
8115 double v46; // st6@2
|
|
8116
|
|
8117 if ( this->uNumD3DSceneBegins )
|
|
8118 {
|
|
8119 v5 = (double)HIWORD(a2->sZValue);
|
|
8120 v6 = v5;
|
|
8121 v7 = v5;
|
|
8122 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8123 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
8124 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
8125 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
8126 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
8127 v9 = a2->uScreenSpaceX;
|
|
8128 v10 = a2->uScreenSpaceY;
|
|
8129 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
8130 v12 = (double)v9;
|
|
8131 v13 = v12;
|
|
8132 v14 = (double)(v10 - 12);
|
|
8133 v15 = v14;
|
|
8134 v16 = (double)(v9 - 12) - v12;
|
|
8135 v17 = (double)(v10 - 25) - v14;
|
|
8136 v18 = stru_5C6E00->SinCos(angle);
|
|
8137 v19 = angle - stru_5C6E00->uIntegerHalfPi;
|
|
8138 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8139 v21 = stru_5C6E00->SinCos(v19);
|
|
8140 v22 = stru_5C6E00->SinCos(angle);
|
|
8141 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
8142 + (double)(v18 >> 16))
|
|
8143 * v16
|
|
8144 - ((double)(unsigned __int16)v20 * 0.000015259022
|
|
8145 + (double)(v20 >> 16))
|
|
8146 * v17)
|
|
8147 * v11 + v13;
|
|
8148 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
|
|
8149 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
|
|
8150 - 12.0)
|
|
8151 * v11
|
|
8152 + (double)a2->uScreenSpaceY;
|
|
8153 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
8154 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
8155 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
|
|
8156 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8157 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
|
|
8158 v25 = 1.0 / v6;
|
|
8159 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8160 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8161 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8162 v26 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8163 v27 = (double)a2->uScreenSpaceY - v15;
|
|
8164 v28 = stru_5C6E00->SinCos(angle);
|
|
8165 v29 = stru_5C6E00->SinCos(v19);
|
|
8166 v30 = stru_5C6E00->SinCos(v19);
|
|
8167 v31 = stru_5C6E00->SinCos(angle);
|
|
8168 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
|
|
8169 + (double)(v28 >> 16))
|
|
8170 * v26
|
|
8171 - ((double)(unsigned __int16)v29 * 0.000015259022
|
|
8172 + (double)(v29 >> 16))
|
|
8173 * v27)
|
|
8174 * v11 + v13;
|
|
8175 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
|
|
8176 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
|
|
8177 - 12.0)
|
|
8178 * v11
|
|
8179 + (double)a2->uScreenSpaceY;
|
|
8180 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
|
|
8181 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
|
|
8182 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8183 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8184 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8185 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8186 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8187 v33 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8188 v34 = (double)a2->uScreenSpaceY - v15;
|
|
8189 v35 = stru_5C6E00->SinCos(angle);
|
|
8190 v36 = stru_5C6E00->SinCos(v19);
|
|
8191 v37 = stru_5C6E00->SinCos(v19);
|
|
8192 v38 = stru_5C6E00->SinCos(angle);
|
|
8193 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
|
|
8194 + (double)(v35 >> 16))
|
|
8195 * v33
|
|
8196 - ((double)(unsigned __int16)v36 * 0.000015259022
|
|
8197 + (double)(v36 >> 16))
|
|
8198 * v34)
|
|
8199 * v11 + v13;
|
|
8200 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
|
|
8201 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
|
|
8202 - 12.0)
|
|
8203 * v11
|
|
8204 + (double)a2->uScreenSpaceY;
|
|
8205 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8206 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
|
|
8207 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8208 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8209 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
|
|
8210 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8211 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8212 v40 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8213 v41 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8214 v42 = stru_5C6E00->SinCos(angle);
|
|
8215 v43 = stru_5C6E00->SinCos(v19);
|
|
8216 v44 = stru_5C6E00->SinCos(v19);
|
|
8217 v45 = stru_5C6E00->SinCos(angle);
|
|
8218 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
|
|
8219 + (double)(v42 >> 16))
|
|
8220 * v40
|
|
8221 - ((double)(unsigned __int16)v43 * 0.000015259022
|
|
8222 + (double)(v43 >> 16))
|
|
8223 * v41)
|
|
8224 * v11 + v13;
|
|
8225 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
|
|
8226 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8227 - 12.0)
|
|
8228 * v11
|
|
8229 + (double)a2->uScreenSpaceY;
|
|
8230 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8231 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
|
|
8232 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8233 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8234 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8235 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8236 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8237 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
|
|
8238 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8239 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8240 }
|
|
8241 }
|
|
8242
|
|
8243
|
|
8244 //----- (004A4023) --------------------------------------------------------
|
|
8245 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
|
|
8246 {
|
|
8247 RenderBillboardTransform_local0 *v5; // ebx@2
|
|
8248 double v6; // st7@2
|
|
8249 float v7; // ST08_4@2
|
|
8250 unsigned int v8; // esi@2
|
|
8251 Sprite *v9; // edi@5
|
|
8252 signed int v10; // eax@9
|
|
8253 signed int v11; // eax@9
|
|
8254 int v12; // eax@12
|
|
8255 double v13; // st7@12
|
|
8256 double v14; // st6@14
|
|
8257 double v15; // st5@14
|
|
8258 unsigned int v16; // ecx@16
|
|
8259 double v17; // st7@16
|
|
8260 double v18; // st5@16
|
|
8261 double v19; // st4@16
|
|
8262 double v20; // st5@18
|
|
8263 double v21; // st4@18
|
|
8264 IDirect3DTexture2 *v22; // eax@20
|
|
8265 signed int v23; // [sp+18h] [bp-18h]@5
|
|
8266 signed int v24; // [sp+1Ch] [bp-14h]@5
|
|
8267 float v25; // [sp+1Ch] [bp-14h]@12
|
|
8268 float v26; // [sp+20h] [bp-10h]@5
|
|
8269 float v27; // [sp+20h] [bp-10h]@12
|
|
8270 Render *a3; // [sp+24h] [bp-Ch]@1
|
|
8271 float v29; // [sp+28h] [bp-8h]@5
|
|
8272 float v30; // [sp+2Ch] [bp-4h]@5
|
|
8273 float v31; // [sp+38h] [bp+8h]@2
|
|
8274 float pSpritea; // [sp+3Ch] [bp+Ch]@5
|
|
8275 float a1b; // [sp+40h] [bp+10h]@12
|
|
8276 float pBillboarda; // [sp+44h] [bp+14h]@12
|
|
8277
|
|
8278 auto a1 = this;
|
|
8279 a3 = a1;
|
|
8280 if ( a1->uNumD3DSceneBegins )
|
|
8281 {
|
|
8282 v5 = a2;
|
49
|
8283 v6 = (double)a2->sZValue;
|
0
|
8284 v31 = v6;
|
|
8285 v7 = v6;
|
49
|
8286 v8 = Billboard_ProbablyAddToListAndSortByZOrder(v7);
|
0
|
8287 if ( BYTE3(v5->uTintColor) )
|
|
8288 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
8289 else
|
|
8290 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
|
|
8291 v9 = pSprite;
|
|
8292 pBillboardRenderListD3D[v8].field_90 = v5->field_44;
|
|
8293 pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
|
|
8294 pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
|
|
8295 v24 = v5->uScreenSpaceX;
|
|
8296 v23 = v5->uScreenSpaceY;
|
|
8297 v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
|
|
8298 v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
|
|
8299 pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8300 v26 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8301 if ( v5->uFlags & 4 )
|
|
8302 pSpritea = pSpritea * -1.0;
|
|
8303 if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
|
|
8304 {
|
|
8305 v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8306 v11 = sub_4A19D8(v5->uTintColor, v10);
|
|
8307 if ( BYTE3(v5->uTintColor) )
|
|
8308 v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
|
|
8309 }
|
|
8310 else
|
|
8311 {
|
|
8312 v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8313 }
|
|
8314 pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
|
|
8315 v12 = 0;
|
|
8316 pBillboarda = (double)v24;
|
|
8317 pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
|
|
8318 a1b = (double)v23;
|
|
8319 pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
|
|
8320 v27 = v31 * 1000.0;
|
|
8321 v13 = 1.0;
|
49
|
8322 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
0
|
8323 v25 = 1.0 / v31;
|
|
8324 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8325 if ( a3->bUsingSpecular )
|
|
8326 {
|
|
8327 v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
|
|
8328 v13 = 1.0;
|
|
8329 }
|
|
8330 pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
|
|
8331 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8332 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8333 v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8334 v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8335 if ( v5->uFlags & 4 )
|
|
8336 v14 = v14 * -1.0;
|
|
8337 v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
|
|
8338 pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
|
|
8339 pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
|
|
8340 pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
|
|
8341 pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
|
|
8342 v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8343 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
|
|
8344 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8345 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8346 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8347 v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8348 v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8349 if ( v5->uFlags & 4 )
|
|
8350 v18 = v18 * -1.0;
|
|
8351 pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
|
|
8352 pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
|
|
8353 pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
|
|
8354 pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
|
|
8355 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
|
|
8356 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8357 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8358 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8359 v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8360 v21 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8361 if ( v5->uFlags & 4 )
|
|
8362 v20 = v20 * -1.0;
|
|
8363 pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
|
|
8364 pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
|
|
8365 pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
|
|
8366 pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
|
|
8367 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
|
|
8368 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8369 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8370 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8371 v22 = v9->pTexture;
|
|
8372 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8373 pBillboardRenderListD3D[v8].pTexture = v22;
|
|
8374 pBillboardRenderListD3D[v8].flt_88 = v31;
|
|
8375 }
|
|
8376 }
|
|
8377
|
|
8378
|
|
8379 //----- (004A48E4) --------------------------------------------------------
|
|
8380 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6)
|
|
8381 {
|
|
8382 int v6; // ecx@1
|
|
8383 int v7; // ebx@1
|
|
8384 int v8; // ecx@1
|
|
8385 int v9; // edx@1
|
|
8386 int v10; // edi@1
|
|
8387 unsigned int x; // esi@1
|
|
8388 int result; // eax@8
|
|
8389 int v13; // [sp+Ch] [bp-10h]@1
|
|
8390 int v14; // [sp+10h] [bp-Ch]@1
|
|
8391 int v15; // [sp+14h] [bp-8h]@1
|
|
8392 int v16; // [sp+18h] [bp-4h]@1
|
|
8393 int v17; // [sp+24h] [bp+8h]@1
|
|
8394 unsigned int v18; // [sp+28h] [bp+Ch]@1
|
|
8395 int v19; // [sp+34h] [bp+18h]@1
|
|
8396
|
|
8397 v6 = screenSpaceX;
|
|
8398 v7 = (a6 >> 1) + screenSpaceY;
|
|
8399 v17 = 0;
|
|
8400 v15 = 0;
|
|
8401 v8 = (a6 >> 1) + v6;
|
|
8402 v14 = (a6 >> 1) * (a6 >> 1);
|
|
8403 v9 = 2 * (a6 >> 1);
|
|
8404 v10 = (a6 >> 1) * ((a6 >> 1) - 1);
|
|
8405 x = v8 - (a6 >> 1);
|
|
8406 v16 = (a6 >> 1) + screenSpaceY - v8;
|
|
8407 v19 = a6 >> 1;
|
|
8408 v13 = v9;
|
|
8409 v18 = v8;
|
|
8410 do
|
|
8411 {
|
|
8412 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor);
|
|
8413 if ( v15 )
|
|
8414 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor);
|
|
8415 v14 -= v15;
|
|
8416 if ( v14 <= v10 )
|
|
8417 {
|
|
8418 if ( v19 != v17 )
|
|
8419 {
|
|
8420 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor);
|
|
8421 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor);
|
|
8422 }
|
|
8423 --v19;
|
|
8424 v13 -= 2;
|
|
8425 ++x;
|
|
8426 v10 -= v13;
|
|
8427 }
|
|
8428 result = v17++;
|
|
8429 v15 += 2;
|
|
8430 --v18;
|
|
8431 }
|
|
8432 while ( result < v19 );
|
|
8433 return result;
|
|
8434 }
|
|
8435
|
|
8436 //----- (004A49D0) --------------------------------------------------------
|
|
8437 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9)
|
|
8438 {
|
|
8439 int v10; // eax@1
|
|
8440 unsigned int v11; // ebx@1
|
|
8441 unsigned int v12; // ecx@1
|
|
8442 int v13; // edx@2
|
|
8443 int v14; // edx@4
|
|
8444 unsigned int v15; // edx@6
|
|
8445 double v16; // st7@7
|
|
8446 double v17; // st7@7
|
|
8447 double v18; // st6@7
|
|
8448 double v19; // st4@7
|
|
8449 double v20; // st4@8
|
|
8450 double v21; // st4@10
|
|
8451 double v22; // st4@10
|
|
8452 double v23; // st4@10
|
|
8453 double v24; // st4@10
|
|
8454 double v25; // st4@11
|
|
8455 double v26; // st4@13
|
|
8456 double v27; // st5@13
|
|
8457 double v28; // st4@13
|
|
8458 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7
|
|
8459 double v30; // [sp+80h] [bp-14h]@1
|
|
8460 int v31; // [sp+88h] [bp-Ch]@1
|
|
8461 signed int v32; // [sp+8Ch] [bp-8h]@1
|
|
8462 int X; // [sp+90h] [bp-4h]@1
|
|
8463 float a3a; // [sp+A4h] [bp+10h]@10
|
|
8464 float a4a; // [sp+A8h] [bp+14h]@10
|
|
8465
|
|
8466 *(float *)&X = dstX - srcX;
|
|
8467 v30 = *(float *)&X + 6.7553994e15;
|
|
8468 v31 = LODWORD(v30);
|
|
8469 *(float *)&v32 = dstY - srcY;
|
|
8470 v30 = *(float *)&v32 + 6.7553994e15;
|
|
8471 X = LODWORD(v30);
|
|
8472 HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15));
|
|
8473 v10 = abs(v31);
|
|
8474 v32 = v10;
|
|
8475 v11 = HIDWORD(v30);
|
|
8476 v12 = 0;
|
|
8477 if ( v10 < SHIDWORD(v30) )
|
|
8478 {
|
|
8479 v13 = v10;
|
|
8480 v10 = HIDWORD(v30);
|
|
8481 v11 = v13;
|
|
8482 }
|
|
8483 if ( v10 < 0 )
|
|
8484 {
|
|
8485 v14 = v10;
|
|
8486 v10 = 0;
|
|
8487 v12 = v14;
|
|
8488 }
|
|
8489 if ( (signed int)v11 < (signed int)v12 )
|
|
8490 {
|
|
8491 v15 = v12;
|
|
8492 v12 = v11;
|
|
8493 v11 = v15;
|
|
8494 }
|
|
8495 v32 = (11 * v11 >> 5) + (v12 >> 2) + v10;
|
|
8496 v16 = 1.0 / (double)v32;
|
|
8497 *(float *)&v31 = (double)v31 * v16;
|
|
8498 *(float *)&X = (double)X * v16;
|
|
8499 v17 = *(float *)&X * a4;
|
|
8500 v29[0].pos.x = srcX + v17;
|
|
8501 v18 = *(float *)&v31 * a4;
|
|
8502 v29[0].pos.y = srcY - v18;
|
|
8503 v19 = a3;
|
|
8504 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8505 v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8506 else
|
|
8507 v20 = v19 * 0.061758894;
|
|
8508 v29[0].diffuse = -1;
|
|
8509 v29[0].specular = 0;
|
|
8510 v29[0].pos.z = 1.0 - 1.0 / v20;
|
|
8511 v21 = 1.0 / a3;
|
|
8512 *((float *)&v30 + 1) = v21;
|
|
8513 v29[0].rhw = v21;
|
|
8514 v29[0].texcoord.x = 1.0;
|
|
8515 v29[0].texcoord.y = 0.0;
|
|
8516 v22 = *(float *)&X * a8;
|
|
8517 a3a = v22;
|
|
8518 v29[1].pos.x = v22 + dstX;
|
|
8519 v23 = *(float *)&v31 * a8;
|
|
8520 a4a = v23;
|
|
8521 v29[1].pos.y = dstY - v23;
|
|
8522 v24 = a7;
|
|
8523 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8524 v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8525 else
|
|
8526 v25 = v24 * 0.061758894;
|
|
8527 v29[2].diffuse = -1;
|
|
8528 v29[3].diffuse = -1;
|
|
8529 *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z));
|
|
8530 v29[1].diffuse = -16711936;
|
|
8531 v29[1].specular = 0;
|
|
8532 v29[2].specular = 0;
|
|
8533 v29[3].specular = 0;
|
|
8534 v26 = 1.0 - 1.0 / v25;
|
|
8535 v29[1].pos.z = v26;
|
|
8536 v27 = v26;
|
|
8537 v28 = 1.0 / a7;
|
|
8538 v29[1].rhw = v28;
|
|
8539 v29[1].texcoord.x = 1.0;
|
|
8540 v29[1].texcoord.y = 1.0;
|
|
8541 v29[2].pos.x = dstX - a3a;
|
|
8542 v29[2].pos.y = a4a + dstY;
|
|
8543 v29[2].pos.z = v27;
|
|
8544 v29[2].rhw = v28;
|
|
8545 v29[2].texcoord.x = 0.0;
|
|
8546 v29[2].texcoord.y = 1.0;
|
|
8547 v29[3].pos.x = srcX - v17;
|
|
8548 v29[3].pos.y = v18 + srcY;
|
|
8549 v29[3].texcoord.x = 0.0;
|
|
8550 v29[3].texcoord.y = 0.0;
|
|
8551 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8552 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8553 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
8554 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8555 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8556 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
8557 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9));
|
|
8558 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
8559 D3DPT_TRIANGLEFAN,
|
|
8560 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8561 v29,
|
|
8562 4,
|
|
8563 24));
|
|
8564 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8565 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8566 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8567 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8568 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8569 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
|
|
8570 }
|
|
8571
|
|
8572
|
|
8573 //----- (004A4CC9) --------------------------------------------------------
|
|
8574 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
|
|
8575 {
|
|
8576 int v3; // eax@1
|
|
8577 int v4; // edx@3
|
|
8578 unsigned int v5; // eax@7
|
|
8579 int v6; // edi@7
|
|
8580 char *v7; // edx@8
|
|
8581 char *v8; // ecx@8
|
|
8582 char v9; // zf@9
|
|
8583 double v10; // st6@9
|
|
8584 double v11; // st6@10
|
|
8585 int v12; // ebx@13
|
|
8586 int v13; // ecx@16
|
|
8587 unsigned int v14; // [sp+Ch] [bp-4h]@1
|
|
8588
|
|
8589 auto _this = this;
|
|
8590
|
|
8591 *(float *)&v14 = 1000000.0;
|
|
8592 v3 = a1->field_10;
|
|
8593 if ( v3 >= 3 )
|
|
8594 {
|
|
8595 if ( v3 > 0 )
|
|
8596 {
|
|
8597 _this = (Render *)&a1->field_14[62];
|
|
8598 v4 = a1->field_10;
|
|
8599 do
|
|
8600 {
|
|
8601 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
|
|
8602 v14 = this->bUserDirect3D;
|
|
8603 _this = (Render *)((char *)_this + 16);
|
|
8604 --v4;
|
|
8605 }
|
|
8606 while ( v4 );
|
|
8607 }
|
|
8608 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
|
|
8609 v6 = 0;
|
|
8610 pBillboardRenderListD3D[v5].field_90 = 0;
|
|
8611 pBillboardRenderListD3D[v5].uParentBillboardID = -1;
|
|
8612 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
|
|
8613 if ( a1->field_10 > 0 )
|
|
8614 {
|
|
8615 v7 = (char *)&a1->field_14[62];
|
|
8616 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
|
|
8617 do
|
|
8618 {
|
|
8619 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
|
|
8620 *((int *)v8 - 2) = *((int *)v7 - 2);
|
|
8621 *((int *)v8 - 1) = *((int *)v7 - 1);
|
|
8622 v10 = *(float *)v7;
|
|
8623 if ( v9 )
|
|
8624 v11 = v10 * 0.061758894;
|
|
8625 else
|
|
8626 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8627 *(float *)v8 = 1.0 - 1.0 / v11;
|
|
8628 *((float *)v8 + 1) = 1.0 / *(float *)v7;
|
|
8629 if ( a2 & 0xFF000000 )
|
|
8630 v12 = *((int *)v7 + 1);
|
|
8631 else
|
|
8632 v12 = a2;
|
|
8633 *((int *)v8 + 3) = 0;
|
|
8634 *((int *)v8 + 2) = v12;
|
|
8635 ++v6;
|
|
8636 v7 += 16;
|
|
8637 *((float *)v8 + 4) = 0.0;
|
|
8638 *((float *)v8 + 5) = 0.0;
|
|
8639 v8 += 32;
|
|
8640 }
|
|
8641 while ( v6 < a1->field_10 );
|
|
8642 }
|
|
8643 v13 = a1->field_10;
|
|
8644 pBillboardRenderListD3D[v5].pTexture = 0;
|
|
8645 pBillboardRenderListD3D[v5].uNumVertices = v13;
|
|
8646 LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
|
|
8647 }
|
|
8648 }
|
|
8649
|
|
8650
|
|
8651 //----- (004A4DE1) --------------------------------------------------------
|
|
8652 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
|
|
8653 {
|
|
8654 HRESULT v12; // eax@14
|
|
8655 unsigned __int16 *v13; // ecx@19
|
|
8656 unsigned __int16 *v14; // eax@19
|
|
8657 DWORD v15; // edx@20
|
|
8658 HRESULT v16; // eax@23
|
|
8659 stru350 Dst; // [sp+Ch] [bp-F8h]@12
|
|
8660
|
|
8661 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
|
|
8662 if ( pHWLTexture )
|
|
8663 {
|
|
8664 bMipMaps = !strncmp(pName, "HDWTR", 5);
|
|
8665 if ( !pRenderD3D->CreateTexture(
|
|
8666 pHWLTexture->uWidth,
|
|
8667 pHWLTexture->uHeight,
|
|
8668 pOutSurface,
|
|
8669 pOutTexture,
|
|
8670 true,
|
|
8671 bMipMaps,
|
|
8672 uMinDeviceTextureDim) )
|
|
8673 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8674 //v10 = *pOutSurface;
|
|
8675 //v11 = 0;
|
|
8676 if ( bMipMaps )
|
|
8677 {
|
|
8678 Dst._450DDE();
|
|
8679 //v20 = 0;
|
|
8680 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC);
|
|
8681
|
|
8682 IDirectDrawSurface4 *pNextSurf = *pOutSurface;
|
|
8683 while ( 1 )
|
|
8684 {
|
|
8685 DDSCAPS2 v19;
|
|
8686 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8687 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8688
|
|
8689 DDSURFACEDESC2 desc;
|
|
8690 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8691 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8692
|
|
8693 if ( LockSurface_DDraw4(pNextSurf, &desc, 0x21u) )
|
|
8694 {
|
|
8695 Dst.sub_451007_scale_image_bicubic(
|
|
8696 pHWLTexture->pPixels,
|
|
8697 pHWLTexture->uWidth,
|
|
8698 pHWLTexture->uHeight,
|
|
8699 pHWLTexture->uWidth,
|
|
8700 (unsigned short *)desc.lpSurface,
|
|
8701 desc.dwWidth,
|
|
8702 desc.dwHeight,
|
|
8703 desc.lPitch >> 1,
|
|
8704 0,
|
|
8705 0);
|
|
8706 ErrD3D(pNextSurf->Unlock(0));
|
|
8707 //bMipMaps = 0x4D86ACu;
|
|
8708 }
|
|
8709 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf)))
|
|
8710 break;
|
|
8711 //v10 = (IDirectDrawSurface4 *)pName;
|
|
8712 //v11 = 0;
|
|
8713 }
|
|
8714 //v20 = -1;
|
|
8715 //nullsub_1();
|
|
8716 }
|
|
8717 else
|
|
8718 {
|
|
8719 DDSCAPS2 v19;
|
|
8720 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8721 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8722
|
|
8723 DDSURFACEDESC2 desc;
|
|
8724 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8725 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8726
|
|
8727 if ( LockSurface_DDraw4(*pOutSurface, &desc, 0x21u) )
|
|
8728 {
|
|
8729 bMipMaps = 0;
|
|
8730 v13 = pHWLTexture->pPixels;
|
|
8731 v14 = (unsigned __int16 *)desc.lpSurface;
|
|
8732 if ( desc.dwHeight )
|
|
8733 {
|
|
8734 do
|
|
8735 {
|
|
8736 v15 = 0;
|
|
8737 if ( desc.dwWidth )
|
|
8738 {
|
|
8739 do
|
|
8740 {
|
|
8741 ++v15;
|
|
8742 *v14 = *v13;
|
|
8743 ++v14;
|
|
8744 ++v13;
|
|
8745 }
|
|
8746 while ( v15 < desc.dwWidth );
|
|
8747 }
|
|
8748 ++bMipMaps;
|
|
8749 v14 += (desc.lPitch >> 1) - desc.dwWidth;
|
|
8750 }
|
|
8751 while ( bMipMaps < desc.dwHeight );
|
|
8752 }
|
|
8753 ErrD3D((*pOutSurface)->Unlock(0));
|
|
8754 }
|
|
8755 }
|
|
8756 delete [] pHWLTexture->pPixels;
|
|
8757 delete pHWLTexture;
|
|
8758 return true;
|
|
8759 }
|
|
8760 return false;
|
|
8761 }
|
|
8762
|
|
8763 //----- (004A5048) --------------------------------------------------------
|
|
8764 HWLTexture *Render::MoveSpriteToDevice(Sprite *pSprite)
|
|
8765 {
|
|
8766 Sprite *v2; // edi@1
|
|
8767 Render *v3; // ebx@1
|
|
8768 HWLTexture *result; // eax@1
|
|
8769 HWLTexture *v5; // esi@1
|
|
8770 unsigned int v6; // ST18_4@2
|
|
8771 RenderD3D *v7; // ecx@2
|
|
8772 Sprite *v8; // ebx@4
|
|
8773 unsigned __int16 *v9; // edx@5
|
|
8774 LPVOID v10; // eax@5
|
|
8775 signed int v11; // ebx@5
|
|
8776 signed int v12; // ecx@6
|
|
8777 signed int v13; // edi@7
|
|
8778 HRESULT v14; // eax@10
|
|
8779 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8780
|
|
8781 v2 = pSprite;
|
|
8782 v3 = this;
|
|
8783 result = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
|
|
8784 v5 = result;
|
|
8785 if ( result )
|
|
8786 {
|
|
8787 v3->_gpu_memory_used += 2 * result->uWidth * result->uHeight;
|
|
8788 v2->uAreaX = result->field_30;
|
|
8789 v2->uAreaY = result->field_34;
|
|
8790 v2->uBufferWidth = result->field_18;
|
|
8791 v2->uBufferHeight = result->field_1C;
|
|
8792 v2->uAreaWidth = result->field_20;
|
|
8793 v2->uAreaHeight = result->field_24;
|
|
8794 v6 = v3->uMinDeviceTextureDim;
|
|
8795 v7 = v3->pRenderD3D;
|
|
8796 if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
|
|
8797 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8798 //pSprite = v2->pTextureSurface;
|
|
8799 //pSprite = (Sprite *)pSprite->pName;
|
|
8800 //v8 = pSprite;
|
|
8801 memset(&Dst, 0, 0x7Cu);
|
|
8802 Dst.dwSize = 124;
|
|
8803 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)v2->pTextureSurface, &Dst, 0x21u) )
|
|
8804 {
|
|
8805 v9 = v5->pPixels;
|
|
8806 v10 = Dst.lpSurface;
|
|
8807 v11 = 0;
|
|
8808 if ( (signed int)v5->uHeight > 0 )
|
|
8809 {
|
|
8810 v12 = (signed int)v5->uWidth >> 1;
|
|
8811 do
|
|
8812 {
|
|
8813 v13 = 0;
|
|
8814 if ( v12 > 0 )
|
|
8815 {
|
|
8816 do
|
|
8817 {
|
|
8818 ++v13;
|
|
8819 *(int *)v10 = *(int *)v9;
|
|
8820 v9 += 2;
|
|
8821 v10 = (char *)v10 + 4;
|
|
8822 }
|
|
8823 while ( v13 < (signed int)v5->uWidth >> 1 );
|
|
8824 }
|
|
8825 v12 = (signed int)v5->uWidth >> 1;
|
|
8826 ++v11;
|
|
8827 v10 = (char *)v10 + 4 * ((Dst.lPitch >> 2) - v12);
|
|
8828 }
|
|
8829 while ( v11 < (signed int)v5->uHeight );
|
|
8830 }
|
|
8831 ErrD3D(v2->pTextureSurface->Unlock(0));
|
|
8832 }
|
|
8833 free(v5->pPixels);
|
|
8834 free(v5);
|
|
8835 result = (HWLTexture *)1;
|
|
8836 }
|
|
8837 return result;
|
|
8838 }
|
|
8839
|
|
8840 //----- (004A51CB) --------------------------------------------------------
|
|
8841 void Render::BeginScene()
|
|
8842 {
|
|
8843 Render *v1; // esi@1
|
|
8844 unsigned int v2; // eax@1
|
|
8845 int v3; // eax@5
|
|
8846 unsigned __int16 **v4; // edi@6
|
|
8847 char *v5; // ebx@7
|
|
8848 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8849
|
|
8850 v1 = this;
|
|
8851 v2 = this->uNumSceneBegins;
|
|
8852 this->uNumSceneBegins = v2 + 1;
|
|
8853 if ( !v2 )
|
|
8854 {
|
|
8855 if ( this->pRenderD3D )
|
|
8856 {
|
|
8857 if ( this->bColorKeySupported )
|
|
8858 {
|
|
8859 memset(&Dst, 0, 0x7Cu);
|
|
8860 Dst.dwSize = 124;
|
|
8861 if ( LockSurface_DDraw4(v1->pColorKeySurface4, &Dst, 0x801u) )
|
|
8862 {
|
|
8863 v1->pTargetSurface = (unsigned __int16 *)Dst.lpSurface;
|
|
8864 v3 = Dst.lPitch >> 1;
|
|
8865 v1->uTargetSurfacePitch = Dst.lPitch >> 1;
|
|
8866 LABEL_10:
|
|
8867 v1->field_18_locked_pitch = v3;
|
|
8868 goto LABEL_11;
|
|
8869 }
|
|
8870 goto LABEL_8;
|
|
8871 }
|
|
8872 }
|
|
8873 else
|
|
8874 {
|
|
8875 v4 = &this->pTargetSurface;
|
|
8876 if ( !this->pTargetSurface )
|
|
8877 {
|
|
8878 v5 = (char *)&this->uTargetSurfacePitch;
|
|
8879 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch);
|
|
8880 if ( *v4 )
|
|
8881 {
|
|
8882 v3 = *(int *)v5;
|
|
8883 goto LABEL_10;
|
|
8884 }
|
|
8885 LABEL_8:
|
|
8886 --v1->uNumSceneBegins;
|
|
8887 return;
|
|
8888 }
|
|
8889 }
|
|
8890 LABEL_11:
|
|
8891 RestoreFrontBuffer();
|
|
8892 }
|
|
8893 }
|
|
8894
|
|
8895 //----- (004A527D) --------------------------------------------------------
|
|
8896 void Render::EndScene()
|
|
8897 {
|
|
8898 unsigned int v1; // edx@1
|
|
8899 unsigned int v2; // edx@2
|
|
8900 HRESULT v3; // eax@5
|
|
8901
|
|
8902 v1 = this->uNumSceneBegins;
|
|
8903 if ( v1 )
|
|
8904 {
|
|
8905 v2 = v1 - 1;
|
|
8906 this->uNumSceneBegins = v2;
|
|
8907 if ( !v2 )
|
|
8908 {
|
|
8909 if ( this->pRenderD3D )
|
|
8910 {
|
|
8911 if ( this->bColorKeySupported )
|
|
8912 {
|
|
8913 this->pTargetSurface = 0;
|
|
8914 this->uTargetSurfacePitch = 0;
|
|
8915 this->field_18_locked_pitch = 0;
|
|
8916 ErrD3D(this->pColorKeySurface4->Unlock(0));
|
|
8917 }
|
|
8918 }
|
|
8919 else
|
|
8920 {
|
|
8921 this->pTargetSurface = 0;
|
|
8922 this->uTargetSurfacePitch = 0;
|
|
8923 this->field_18_locked_pitch = 0;
|
|
8924 UnlockBackBuffer();
|
|
8925 }
|
|
8926 }
|
|
8927 }
|
|
8928 }
|
|
8929
|
|
8930
|
|
8931 //----- ( ) --------------------------------------------------------
|
|
8932 unsigned int Render::_4A52F1(unsigned int this_, float a3)
|
|
8933 {
|
|
8934 unsigned int v3; // esi@1
|
|
8935 double v4; // st7@2
|
|
8936 double v5; // st7@6
|
|
8937 double v6; // st6@6
|
|
8938 unsigned int v7; // eax@6
|
|
8939 double v8; // st5@6
|
|
8940 double v9; // st4@6
|
|
8941 HRESULT v10; // eax@6
|
|
8942 HRESULT v11; // eax@6
|
|
8943 unsigned int result; // eax@6
|
|
8944 unsigned int v13; // eax@7
|
|
8945 unsigned __int16 *v14; // ecx@7
|
|
8946 int *v15; // eax@7
|
|
8947 unsigned int v16; // ecx@8
|
|
8948 __int16 v17; // ax@10
|
|
8949 int v18; // esi@10
|
|
8950 float v19; // edi@10
|
|
8951 void *v20; // esi@10
|
|
8952 int v21; // edx@10
|
|
8953 int v22; // ecx@11
|
|
8954 int v23; // edx@12
|
|
8955 __int16 v24; // ax@15
|
|
8956 int v25; // esi@15
|
|
8957 float v26; // edi@15
|
|
8958 char *v27; // esi@15
|
|
8959 int v28; // edx@15
|
|
8960 int v29; // ecx@16
|
|
8961 int v30; // edx@17
|
|
8962 int v31; // [sp-Ch] [bp-ACh]@11
|
|
8963 int v32; // [sp-Ch] [bp-ACh]@16
|
|
8964 const char *v33; // [sp+0h] [bp-A0h]@0
|
|
8965 int v34; // [sp+4h] [bp-9Ch]@0
|
|
8966 unsigned int v35; // [sp+8h] [bp-98h]@0
|
|
8967 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
|
|
8968 unsigned int v37; // [sp+8Ch] [bp-14h]@7
|
|
8969 int v38; // [sp+90h] [bp-10h]@7
|
|
8970 double v39; // [sp+94h] [bp-Ch]@6
|
|
8971 float v40; // [sp+9Ch] [bp-4h]@6
|
|
8972
|
|
8973 auto ecx0 = this;
|
|
8974 v3 = 0;
|
|
8975 if ( ecx0->pRenderD3D )
|
|
8976 {
|
|
8977 v4 = a3;
|
|
8978 if ( a3 <= 1.0 )
|
|
8979 {
|
|
8980 if ( v4 < 0.0 )
|
|
8981 v4 = 0.0;
|
|
8982 }
|
|
8983 else
|
|
8984 {
|
|
8985 v4 = 1.0;
|
|
8986 }
|
|
8987 a3 = v4 * 255.0;
|
|
8988 v39 = a3 + 6.7553994e15;
|
|
8989 LODWORD(v40) = LODWORD(v39);
|
|
8990 v5 = (double)(signed int)pViewport->uViewportX;
|
|
8991 v36[0].pos.x = v5;
|
|
8992 v6 = (double)(signed int)pViewport->uViewportY;
|
|
8993 v7 = this_ | (LODWORD(v39) << 24);
|
|
8994 this_ = pViewport->uViewportW + 1;
|
|
8995 v36[0].specular = 0;
|
|
8996 v36[0].pos.y = v6;
|
|
8997 v36[0].diffuse = v7;
|
|
8998 v36[1].diffuse = v7;
|
|
8999 v36[0].pos.z = 0.0;
|
|
9000 v36[2].diffuse = v7;
|
|
9001 v36[3].diffuse = v7;
|
|
9002 v36[0].rhw = 1.0;
|
|
9003 v36[1].specular = 0;
|
|
9004 v36[0].texcoord.x = 0.0;
|
|
9005 v36[2].specular = 0;
|
|
9006 v36[3].specular = 0;
|
|
9007 v36[0].texcoord.y = 0.0;
|
|
9008 v36[1].pos.x = v5;
|
|
9009 v8 = (double)(pViewport->uViewportW + 1);
|
|
9010 v36[1].pos.y = v8;
|
|
9011 v36[1].pos.z = 0.0;
|
|
9012 v36[1].rhw = 1.0;
|
|
9013 v36[1].texcoord.x = 0.0;
|
|
9014 v36[1].texcoord.y = 0.0;
|
|
9015 v9 = (double)(signed int)pViewport->uViewportZ;
|
|
9016 v36[2].pos.x = v9;
|
|
9017 v36[2].pos.y = v8;
|
|
9018 v36[2].pos.z = 0.0;
|
|
9019 v36[2].rhw = 1.0;
|
|
9020 v36[2].texcoord.x = 0.0;
|
|
9021 v36[2].texcoord.y = 0.0;
|
|
9022 v36[3].pos.x = v9;
|
|
9023 v36[3].pos.y = v6;
|
|
9024 v36[3].pos.z = 0.0;
|
|
9025 v36[3].rhw = 1.0;
|
|
9026 v36[3].texcoord.x = 0.0;
|
|
9027 v36[3].texcoord.y = 0.0;
|
|
9028 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
9029 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
9030 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
9031 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
9032 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5u));
|
|
9033 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
9034 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
9035 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u));
|
|
9036 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
9037 D3DPT_TRIANGLEFAN,
|
|
9038 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
9039 v36,
|
|
9040 4,
|
|
9041 28));
|
|
9042 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
9043 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
9044 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
9045 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
9046 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
9047 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
9048 }
|
|
9049 else
|
|
9050 {
|
|
9051 v40 = (1.0 - a3) * 65536.0;
|
|
9052 v39 = v40 + 6.7553994e15;
|
|
9053 LODWORD(a3) = LODWORD(v39);
|
|
9054 v38 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) >> 1;
|
|
9055 HIDWORD(v39) = pViewport->uViewportW - pViewport->uViewportY + 1;
|
|
9056 v13 = pViewport->uViewportX + ecx0->uTargetSurfacePitch - pViewport->uViewportZ;
|
|
9057 v14 = &ecx0->pTargetSurface[pViewport->uViewportX + pViewport->uViewportY * ecx0->uTargetSurfacePitch];
|
|
9058 v37 = 2 * v13;
|
|
9059 LODWORD(v40) = (int)v14;
|
|
9060
|
|
9061 int __i = 0;
|
|
9062 v15 = dword_F1B430;
|
|
9063 do
|
|
9064 {
|
|
9065 v16 = v3;
|
|
9066 v3 += LODWORD(a3);
|
|
9067 dword_F1B430[__i++] = v16 >> 16;
|
|
9068 }
|
|
9069 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen );
|
|
9070 while (__i < 32);
|
|
9071
|
|
9072 if ( pRenderer->uTargetGBits == 6 )
|
|
9073 {
|
|
9074 v17 = _42690D_colors_cvt(this_);
|
|
9075 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F);
|
|
9076 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16);
|
|
9077 v19 = v40;
|
|
9078 v20 = off_4EFDB0;
|
|
9079 v21 = HIDWORD(v39);
|
|
9080 do
|
|
9081 {
|
|
9082 v22 = v38;
|
|
9083 v31 = v21;
|
|
9084 do
|
|
9085 {
|
|
9086 v23 = (*(int *)((char *)v20
|
|
9087 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F;
|
|
9088 result = this_
|
|
9089 + (*((int *)v20
|
|
9090 + (((unsigned __int8)(*((char *)v20
|
|
9091 + ((((unsigned __int16)(*(short *)((char *)v20
|
|
9092 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0);
|
|
9093 *(unsigned int *)LODWORD(v19) = result;
|
|
9094 LODWORD(v19) += 4;
|
|
9095 --v22;
|
|
9096 }
|
|
9097 while ( v22 );
|
|
9098 LODWORD(v19) += v37;
|
|
9099 v21 = v31 - 1;
|
|
9100 }
|
|
9101 while ( v31 != 1 );
|
|
9102 }
|
|
9103 else
|
|
9104 {
|
|
9105 v24 = _4268E3_smthn_to_a1r5g5b5(this_);
|
|
9106 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F);
|
|
9107 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3))
|
|
9108 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16);
|
|
9109 v26 = v40;
|
|
9110 v27 = (char *)off_4EFDB0;
|
|
9111 v28 = HIDWORD(v39);
|
|
9112 do
|
|
9113 {
|
|
9114 v29 = v38;
|
|
9115 v32 = v28;
|
|
9116 do
|
|
9117 {
|
|
9118 v30 = 32
|
|
9119 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F;
|
|
9120 result = this_
|
|
9121 + (*(int *)&v27[4
|
|
9122 * (((unsigned __int8)(32
|
|
9123 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0);
|
|
9124 *(unsigned int *)LODWORD(v26) = result;
|
|
9125 LODWORD(v26) += 4;
|
|
9126 --v29;
|
|
9127 }
|
|
9128 while ( v29 );
|
|
9129 LODWORD(v26) += v37;
|
|
9130 v28 = v32 - 1;
|
|
9131 }
|
|
9132 while ( v32 != 1 );
|
|
9133 }
|
|
9134 }
|
|
9135 return result;
|
|
9136 }
|
|
9137
|
|
9138
|
|
9139
|
|
9140 //----- (004A5B81) --------------------------------------------------------
|
|
9141 void Render::Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
9142 {
|
|
9143 this->bClip = 1;
|
|
9144 this->uClipY = uY;
|
|
9145 this->uClipX = uX;
|
|
9146 this->uClipW = uW;
|
|
9147 this->uClipZ = uZ;
|
|
9148 }
|
|
9149
|
|
9150
|
|
9151 //----- (004A5BB6) --------------------------------------------------------
|
|
9152 void Render::ResetClip()
|
|
9153 {
|
|
9154 this->uClipY = 0;
|
|
9155 this->uClipX = 0;
|
|
9156 this->bClip = 1;
|
|
9157 this->uClipW = 480;
|
|
9158 this->uClipZ = 640;
|
|
9159 }
|
|
9160
|
|
9161
|
|
9162 //----- (004A5BE3) --------------------------------------------------------
|
|
9163 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4)
|
|
9164 {
|
|
9165 int v4; // edi@3
|
|
9166 unsigned __int16 *v5; // edx@3
|
|
9167 unsigned __int16 *v6; // esi@3
|
|
9168 unsigned int v7; // ebx@4
|
|
9169 unsigned int v8; // eax@5
|
|
9170 unsigned int v9; // ebx@5
|
|
9171 unsigned int v10; // eax@6
|
|
9172 unsigned int v11; // eax@7
|
|
9173 unsigned int v12; // ebx@8
|
|
9174 unsigned int v13; // eax@10
|
|
9175 unsigned int v14; // edi@11
|
|
9176 unsigned int v15; // eax@14
|
|
9177 unsigned int v16; // ebx@17
|
|
9178 int v17; // eax@23
|
|
9179 char v18; // zf@25
|
|
9180 int v19; // [sp+10h] [bp-8h]@3
|
|
9181 int v20; // [sp+14h] [bp-4h]@3
|
|
9182 unsigned int uOutXa; // [sp+20h] [bp+8h]@16
|
|
9183 int uOutXb; // [sp+20h] [bp+8h]@21
|
|
9184 int v23; // [sp+28h] [bp+10h]@3
|
|
9185
|
|
9186 if ( this->uNumSceneBegins && a4 )
|
|
9187 {
|
|
9188 v4 = a4->uWidth;
|
|
9189 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9190 v6 = a4->pPixels;
|
|
9191 v20 = v4;
|
|
9192 v23 = a4->uHeight;
|
|
9193 v19 = v4;
|
|
9194 if ( this->bClip )
|
|
9195 {
|
|
9196 v7 = this->uClipX;
|
|
9197 if ( (signed int)uOutX < (signed int)v7 )
|
|
9198 {
|
|
9199 v8 = v7 - uOutX;
|
|
9200 v9 = uOutX - v7;
|
|
9201 v8 *= 2;
|
|
9202 v4 += v9;
|
|
9203 v6 = (unsigned __int16 *)((char *)v6 + v8);
|
|
9204 v20 += v9;
|
|
9205 v5 = (unsigned __int16 *)((char *)v5 + v8);
|
|
9206 }
|
|
9207 v10 = this->uClipY;
|
|
9208 if ( (signed int)uOutY < (signed int)v10 )
|
|
9209 {
|
|
9210 v11 = v10 - uOutY;
|
|
9211 v6 += v19 * v11;
|
|
9212 v23 += uOutY - this->uClipY;
|
|
9213 v4 = v20;
|
|
9214 v5 += this->uTargetSurfacePitch * v11;
|
|
9215 }
|
|
9216 v12 = this->uClipX;
|
|
9217 if ( (signed int)v12 < (signed int)uOutX )
|
|
9218 v12 = uOutX;
|
|
9219 v13 = this->uClipZ;
|
|
9220 if ( (signed int)(v4 + v12) > (signed int)v13 )
|
|
9221 {
|
|
9222 v14 = this->uClipX;
|
|
9223 if ( (signed int)v14 < (signed int)uOutX )
|
|
9224 v14 = uOutX;
|
|
9225 v4 = v13 - v14;
|
|
9226 }
|
|
9227 v15 = this->uClipY;
|
|
9228 if ( (signed int)v15 < (signed int)uOutY )
|
|
9229 v15 = uOutY;
|
|
9230 uOutXa = this->uClipW;
|
|
9231 if ( (signed int)(v15 + v23) > (signed int)uOutXa )
|
|
9232 {
|
|
9233 v16 = this->uClipY;
|
|
9234 if ( (signed int)v16 < (signed int)uOutY )
|
|
9235 v16 = uOutY;
|
|
9236 v23 = uOutXa - v16;
|
|
9237 }
|
|
9238 }
|
|
9239 if ( v23 > 0 )
|
|
9240 {
|
|
9241 uOutXb = v23;
|
|
9242 do
|
|
9243 {
|
|
9244 if ( v4 > 0 )
|
|
9245 {
|
|
9246 v17 = v4;
|
|
9247 do
|
|
9248 {
|
|
9249 *v5 = *v6;
|
|
9250 ++v5;
|
|
9251 ++v6;
|
|
9252 --v17;
|
|
9253 }
|
|
9254 while ( v17 );
|
|
9255 }
|
|
9256 v6 += v19 - v4;
|
|
9257 v18 = uOutXb-- == 1;
|
|
9258 v5 += this->uTargetSurfacePitch - v4;
|
|
9259 }
|
|
9260 while ( !v18 );
|
|
9261 }
|
|
9262 }
|
|
9263 }
|
|
9264
|
|
9265
|
|
9266 //----- (004A5D33) --------------------------------------------------------
|
|
9267 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
|
|
9268 {
|
|
9269 Render *v6; // esi@1
|
|
9270 unsigned __int16 *v7; // ebx@3
|
|
9271 int v8; // ecx@3
|
|
9272 int v9; // edx@3
|
|
9273 int v10; // ecx@3
|
|
9274 int v11; // edi@3
|
|
9275 signed int v12; // eax@4
|
|
9276 unsigned int v13; // eax@5
|
|
9277 signed int v14; // eax@6
|
|
9278 unsigned int v15; // eax@7
|
|
9279 unsigned int v16; // edx@8
|
|
9280 int v17; // eax@10
|
|
9281 unsigned int v18; // ecx@11
|
|
9282 unsigned int v19; // ecx@14
|
|
9283 int v20; // eax@16
|
|
9284 unsigned int v21; // ecx@17
|
|
9285 int v22; // eax@21
|
|
9286 int v23; // edi@23
|
|
9287 int v24; // [sp+Ch] [bp-4h]@3
|
|
9288 int a2a; // [sp+18h] [bp+8h]@21
|
|
9289 unsigned int teal; // [sp+1Ch] [bp+Ch]@20
|
|
9290 int a4a; // [sp+20h] [bp+10h]@3
|
|
9291 int a4b; // [sp+20h] [bp+10h]@21
|
|
9292 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
|
|
9293
|
|
9294 v6 = this;
|
|
9295 if ( this->uNumSceneBegins && pTexture )
|
|
9296 {
|
|
9297 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
|
|
9298 v8 = pTexture->uWidth;
|
|
9299 v24 = pTexture->uWidth;
|
|
9300 v9 = a4 + a5 * v8;
|
|
9301 v10 = v8 - a4;
|
|
9302 a4a = v10;
|
|
9303 v11 = pTexture->uHeight - a5;
|
|
9304 pTexturea = &pTexture->pPixels[v9];
|
|
9305 if ( v6->bClip )
|
|
9306 {
|
|
9307 v12 = v6->uClipX;
|
|
9308 if ( (signed int)pX < v12 )
|
|
9309 {
|
|
9310 v13 = 2 * (v12 - pX);
|
|
9311 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
|
|
9312 v10 += pX - v6->uClipX;
|
|
9313 v7 = (unsigned __int16 *)((char *)v7 + v13);
|
|
9314 a4a = v10;
|
|
9315 }
|
|
9316 v14 = v6->uClipY;
|
|
9317 if ( (signed int)pY < v14 )
|
|
9318 {
|
|
9319 v15 = v14 - pY;
|
|
9320 pTexturea += v24 * v15;
|
|
9321 v11 += pY - v6->uClipY;
|
|
9322 v10 = a4a;
|
|
9323 v7 += v6->uTargetSurfacePitch * v15;
|
|
9324 }
|
|
9325 v16 = v6->uClipX;
|
|
9326 if ( (signed int)v16 < (signed int)pX )
|
|
9327 v16 = pX;
|
|
9328 v17 = v6->uClipZ;
|
|
9329 if ( (signed int)(v10 + v16) > v17 )
|
|
9330 {
|
|
9331 v18 = v6->uClipX;
|
|
9332 if ( (signed int)v18 < (signed int)pX )
|
|
9333 v18 = pX;
|
|
9334 a4a = v17 - v18;
|
|
9335 }
|
|
9336 v19 = v6->uClipY;
|
|
9337 if ( (signed int)v19 < (signed int)pY )
|
|
9338 v19 = pY;
|
|
9339 v20 = v6->uClipW;
|
|
9340 if ( (signed int)(v11 + v19) > v20 )
|
|
9341 {
|
|
9342 v21 = v6->uClipY;
|
|
9343 if ( (signed int)v21 < (signed int)pY )
|
|
9344 v21 = pY;
|
|
9345 v11 = v20 - v21;
|
|
9346 }
|
|
9347 }
|
|
9348 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
|
|
9349 if ( v11 > 0 )
|
|
9350 {
|
|
9351 v22 = a4a;
|
|
9352 a2a = v11;
|
|
9353 a4b = 2 * (v24 - a4a);
|
|
9354 do
|
|
9355 {
|
|
9356 if ( v22 > 0 )
|
|
9357 {
|
|
9358 v23 = v22;
|
|
9359 do
|
|
9360 {
|
|
9361 if ( *pTexturea != teal )
|
|
9362 *v7 = *pTexturea;
|
|
9363 ++pTexturea;
|
|
9364 ++v7;
|
|
9365 --v23;
|
|
9366 }
|
|
9367 while ( v23 );
|
|
9368 }
|
|
9369 v7 += v6->uTargetSurfacePitch - v22;
|
|
9370 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
|
|
9371 --a2a;
|
|
9372 }
|
|
9373 while ( a2a );
|
|
9374 }
|
|
9375 }
|
|
9376 }
|
|
9377
|
|
9378
|
|
9379
|
|
9380 //----- (004A6E7E) --------------------------------------------------------
|
|
9381 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9382 {
|
|
9383 unsigned __int16 *v4; // eax@4
|
|
9384 int v5; // edx@4
|
|
9385 unsigned int v6; // edi@4
|
|
9386 unsigned int v7; // edx@5
|
|
9387 unsigned int v8; // edx@6
|
|
9388 unsigned int v9; // edx@7
|
|
9389 unsigned int v10; // edx@8
|
|
9390 unsigned int v11; // ebx@9
|
|
9391 unsigned int v12; // esi@11
|
|
9392 unsigned int v13; // edx@12
|
|
9393 unsigned int v14; // ebx@15
|
|
9394 unsigned int v15; // esi@17
|
|
9395 unsigned int v16; // edi@18
|
|
9396 char v17; // zf@29
|
|
9397 int v18; // [sp+14h] [bp-Ch]@4
|
|
9398 int v19; // [sp+18h] [bp-8h]@4
|
|
9399 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4
|
|
9400 int v21; // [sp+28h] [bp+8h]@25
|
|
9401 int v22; // [sp+28h] [bp+8h]@34
|
|
9402 unsigned int v23; // [sp+2Ch] [bp+Ch]@23
|
|
9403 unsigned int v24; // [sp+2Ch] [bp+Ch]@32
|
|
9404
|
|
9405 if ( this->uNumSceneBegins && a4 && a4->pPalette16 )
|
|
9406 {
|
|
9407 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9408 v20 = a4->pLevelOfDetail0;
|
|
9409 v5 = a4->uTextureWidth;
|
|
9410 v6 = a4->uTextureHeight;
|
|
9411 v19 = a4->uTextureWidth;
|
|
9412 v18 = a4->uTextureWidth;
|
|
9413 if ( this->bClip )
|
|
9414 {
|
|
9415 v7 = this->uClipX;
|
|
9416 if ( (signed int)a2 < (signed int)v7 )
|
|
9417 {
|
|
9418 v8 = v7 - a2;
|
|
9419 v20 += v8;
|
|
9420 v19 += a2 - this->uClipX;
|
|
9421 v4 += v8;
|
|
9422 }
|
|
9423 v9 = this->uClipY;
|
|
9424 if ( (signed int)a3 < (signed int)v9 )
|
|
9425 {
|
|
9426 v10 = v9 - a3;
|
|
9427 v20 += v18 * v10;
|
|
9428 v6 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9429 v4 += this->uTargetSurfacePitch * v10;
|
|
9430 }
|
|
9431 v11 = this->uClipX;
|
|
9432 v5 = v19;
|
|
9433 if ( (signed int)v11 < (signed int)a2 )
|
|
9434 v11 = a2;
|
|
9435 v12 = this->uClipZ;
|
|
9436 if ( (signed int)(v19 + v11) > (signed int)v12 )
|
|
9437 {
|
|
9438 v13 = this->uClipX;
|
|
9439 if ( (signed int)v13 < (signed int)a2 )
|
|
9440 v13 = a2;
|
|
9441 v5 = v12 - v13;
|
|
9442 }
|
|
9443 v14 = this->uClipY;
|
|
9444 if ( (signed int)v14 < (signed int)a3 )
|
|
9445 v14 = a3;
|
|
9446 v15 = this->uClipW;
|
|
9447 if ( (signed int)(v6 + v14) > (signed int)v15 )
|
|
9448 {
|
|
9449 v16 = this->uClipY;
|
|
9450 if ( (signed int)v16 < (signed int)a3 )
|
|
9451 v16 = a3;
|
|
9452 v6 = v15 - v16;
|
|
9453 }
|
|
9454 }
|
|
9455 if ( pRenderer->uTargetGBits == 5 )
|
|
9456 {
|
|
9457 if ( (signed int)v6 > 0 )
|
|
9458 {
|
|
9459 v23 = v6;
|
|
9460 do
|
|
9461 {
|
|
9462 if ( v5 > 0 )
|
|
9463 {
|
|
9464 v21 = v5;
|
|
9465 do
|
|
9466 {
|
|
9467 if ( *v20 )
|
|
9468 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF;
|
|
9469 ++v4;
|
|
9470 ++v20;
|
|
9471 --v21;
|
|
9472 }
|
|
9473 while ( v21 );
|
|
9474 }
|
|
9475 v20 += v18 - v5;
|
|
9476 v17 = v23-- == 1;
|
|
9477 v4 += this->uTargetSurfacePitch - v5;
|
|
9478 }
|
|
9479 while ( !v17 );
|
|
9480 }
|
|
9481 }
|
|
9482 else
|
|
9483 {
|
|
9484 if ( (signed int)v6 > 0 )
|
|
9485 {
|
|
9486 v24 = v6;
|
|
9487 do
|
|
9488 {
|
|
9489 if ( v5 > 0 )
|
|
9490 {
|
|
9491 v22 = v5;
|
|
9492 do
|
|
9493 {
|
|
9494 if ( *v20 )
|
|
9495 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF;
|
|
9496 ++v4;
|
|
9497 ++v20;
|
|
9498 --v22;
|
|
9499 }
|
|
9500 while ( v22 );
|
|
9501 }
|
|
9502 v20 += v18 - v5;
|
|
9503 v17 = v24-- == 1;
|
|
9504 v4 += this->uTargetSurfacePitch - v5;
|
|
9505 }
|
|
9506 while ( !v17 );
|
|
9507 }
|
|
9508 }
|
|
9509 }
|
|
9510 }
|
|
9511
|
|
9512
|
|
9513 //----- (004A6DF5) --------------------------------------------------------
|
|
9514 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7)
|
|
9515 {
|
|
9516 int result; // eax@0
|
|
9517 int v8; // ecx@3
|
|
9518 unsigned __int16 *v9; // edi@4
|
|
9519 unsigned __int16 *v10; // ebx@4
|
|
9520 int v11; // esi@4
|
|
9521 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3
|
|
9522 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3
|
|
9523
|
|
9524 if ( pBitmap )
|
|
9525 {
|
|
9526 if ( pTarget )
|
|
9527 {
|
|
9528 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y];
|
|
9529 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y];
|
|
9530 v8 = a7->z - a7->x;
|
|
9531 result = a7->w - a7->y;
|
|
9532 if ( result > 0 )
|
|
9533 {
|
|
9534 v9 = pBitmapa;
|
|
9535 v10 = pTargeta;
|
|
9536 v11 = a7->w - a7->y;
|
|
9537 do
|
|
9538 {
|
|
9539 if ( v8 > 0 )
|
|
9540 {
|
|
9541 result = v8;
|
|
9542 do
|
|
9543 {
|
|
9544 *v9 = *v10;
|
|
9545 ++v9;
|
|
9546 ++v10;
|
|
9547 --result;
|
|
9548 }
|
|
9549 while ( result );
|
|
9550 }
|
|
9551 v9 += uBitmapPitch - v8;
|
|
9552 v10 += uTargetPitch - v8;
|
|
9553 --v11;
|
|
9554 }
|
|
9555 while ( v11 );
|
|
9556 }
|
|
9557 }
|
|
9558 }
|
|
9559 return result;
|
|
9560 }
|
|
9561
|
|
9562
|
|
9563 //----- (004A6D87) --------------------------------------------------------
|
|
9564 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)
|
|
9565 {
|
|
9566 if (!uNumSceneBegins)
|
|
9567 return;
|
|
9568
|
|
9569 unsigned __int32 twoColors = (uColor16 << 16) | uColor16;
|
|
9570 for (uint y = 0; y < uHeight; ++y)
|
|
9571 {
|
|
9572 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch];
|
|
9573
|
|
9574 memset32(pDst, twoColors, uWidth / 2);
|
|
9575 if (uWidth & 1)
|
|
9576 pDst[uWidth - 1] = uColor16;
|
|
9577 }
|
|
9578 }
|
|
9579
|
|
9580
|
|
9581
|
|
9582 //----- (004A6C4F) --------------------------------------------------------
|
|
9583 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
|
|
9584 {
|
|
9585 unsigned int v9; // edi@2
|
|
9586 unsigned int v10; // esi@2
|
|
9587 unsigned __int16 *v11; // eax@2
|
|
9588 unsigned int v12; // ebx@3
|
|
9589 signed int v13; // edx@5
|
|
9590 int v14; // edx@6
|
|
9591 signed int v15; // ebx@7
|
|
9592 unsigned int v16; // edx@9
|
|
9593 signed int v17; // edi@10
|
|
9594 signed int v18; // ebx@13
|
|
9595 unsigned int v19; // edx@15
|
|
9596 signed int v20; // esi@16
|
|
9597 unsigned int v21; // esi@22
|
|
9598 unsigned __int16 v22; // dx@24
|
|
9599 char v23; // zf@28
|
|
9600 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2
|
|
9601 unsigned int uOutXa; // [sp+18h] [bp+8h]@20
|
|
9602
|
|
9603 if ( this->uNumSceneBegins )
|
|
9604 {
|
|
9605 v9 = uCharWidth;
|
|
9606 v10 = uCharHeight;
|
|
9607 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9608 v24 = pFontPixels;
|
|
9609 if ( this->bClip )
|
|
9610 {
|
|
9611 v12 = this->uClipX;
|
|
9612 if ( uOutX < (signed int)v12 )
|
|
9613 {
|
|
9614 v24 = &pFontPixels[v12 - uOutX];
|
|
9615 v11 += v12 - uOutX;
|
|
9616 v9 = uCharWidth + uOutX - v12;
|
|
9617 }
|
|
9618 v13 = this->uClipY;
|
|
9619 if ( uOutY < v13 )
|
|
9620 {
|
|
9621 v14 = v13 - uOutY;
|
|
9622 v24 += uCharWidth * v14;
|
|
9623 v10 = uCharHeight + uOutY - this->uClipY;
|
|
9624 v11 += this->uTargetSurfacePitch * v14;
|
|
9625 }
|
|
9626 v15 = this->uClipX;
|
|
9627 if ( v15 < uOutX )
|
|
9628 v15 = uOutX;
|
|
9629 v16 = this->uClipZ;
|
|
9630 if ( (signed int)(v9 + v15) > (signed int)v16 )
|
|
9631 {
|
|
9632 v17 = this->uClipX;
|
|
9633 if ( v17 < uOutX )
|
|
9634 v17 = uOutX;
|
|
9635 v9 = v16 - v17;
|
|
9636 }
|
|
9637 v18 = this->uClipY;
|
|
9638 if ( v18 < uOutY )
|
|
9639 v18 = uOutY;
|
|
9640 v19 = this->uClipW;
|
|
9641 if ( (signed int)(v10 + v18) > (signed int)v19 )
|
|
9642 {
|
|
9643 v20 = this->uClipY;
|
|
9644 if ( v20 < uOutY )
|
|
9645 v20 = uOutY;
|
|
9646 v10 = v19 - v20;
|
|
9647 }
|
|
9648 }
|
|
9649 if ( (signed int)v10 > 0 )
|
|
9650 {
|
|
9651 uOutXa = v10;
|
|
9652 do
|
|
9653 {
|
|
9654 if ( (signed int)v9 > 0 )
|
|
9655 {
|
|
9656 v21 = v9;
|
|
9657 do
|
|
9658 {
|
|
9659 if ( *v24 )
|
|
9660 {
|
|
9661 v22 = uShadowColor;
|
|
9662 if ( *v24 != 1 )
|
|
9663 v22 = uFaceColor;
|
|
9664 *v11 = v22;
|
|
9665 }
|
|
9666 ++v11;
|
|
9667 ++v24;
|
|
9668 --v21;
|
|
9669 }
|
|
9670 while ( v21 );
|
|
9671 }
|
|
9672 v24 += uCharWidth - v9;
|
|
9673 v23 = uOutXa-- == 1;
|
|
9674 v11 += this->uTargetSurfacePitch - v9;
|
|
9675 }
|
|
9676 while ( !v23 );
|
|
9677 }
|
|
9678 }
|
|
9679 }
|
|
9680
|
|
9681
|
|
9682
|
|
9683 //----- (004A6A68) --------------------------------------------------------
|
|
9684 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height)
|
|
9685 {
|
|
9686 Render *v5; // ebx@1
|
|
9687 unsigned __int16 v6; // ax@1
|
|
9688
|
|
9689 v5 = this;
|
|
9690
|
|
9691 Texture tex; // [sp+Ch] [bp-48h]@1
|
|
9692 //Texture::Texture(&tex);
|
|
9693
|
|
9694 v6 = a4->uTextureHeight - height;
|
|
9695 memcpy(&tex, a4, sizeof(tex));
|
|
9696 tex.uTextureHeight = v6;
|
|
9697 if ( (signed __int16)v6 > 0 )
|
|
9698 DrawTextureIndexed(a2, a3, &tex);
|
|
9699 }
|
|
9700
|
|
9701
|
|
9702
|
|
9703 //----- (004A6AB1) --------------------------------------------------------
|
|
9704 void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8)
|
|
9705 {
|
|
9706 int v8; // edi@2
|
|
9707 unsigned int v9; // esi@2
|
|
9708 unsigned __int16 *v10; // eax@2
|
|
9709 unsigned char *v11; // edx@2
|
|
9710 unsigned int v12; // ebx@3
|
|
9711 signed int v13; // edx@5
|
|
9712 int v14; // edx@6
|
|
9713 signed int v15; // ebx@7
|
|
9714 unsigned int v16; // edx@9
|
|
9715 signed int v17; // edi@10
|
|
9716 signed int v18; // ebx@13
|
|
9717 unsigned int v19; // edx@15
|
|
9718 signed int v20; // esi@16
|
|
9719 int v21; // ebx@22
|
|
9720 char v22; // zf@28
|
|
9721 int v23; // ebx@31
|
|
9722 unsigned __int16 v24; // si@35
|
|
9723 int v25; // [sp+Ch] [bp-4h]@2
|
|
9724 int v26; // [sp+1Ch] [bp+Ch]@24
|
|
9725 int v27; // [sp+1Ch] [bp+Ch]@33
|
|
9726 unsigned int v28; // [sp+20h] [bp+10h]@30
|
|
9727 unsigned int v29; // [sp+24h] [bp+14h]@22
|
|
9728 unsigned int v30; // [sp+24h] [bp+14h]@31
|
|
9729
|
|
9730 auto a2 = x;
|
|
9731 auto a3 = y;
|
|
9732 auto a6 = uFontHeight;
|
|
9733 if ( this->uNumSceneBegins )
|
|
9734 {
|
|
9735 v8 = a5;
|
|
9736 v9 = a6;
|
|
9737 v10 = &pTargetSurface[x + y * uTargetSurfacePitch];
|
|
9738 v11 = (unsigned char *)a4;
|
|
9739 v25 = a4;
|
|
9740 if ( this->bClip )
|
|
9741 {
|
|
9742 v12 = this->uClipX;
|
|
9743 if ( a2 < (signed int)v12 )
|
|
9744 {
|
|
9745 v25 = v12 - a2 + a4;
|
|
9746 v10 += v12 - a2;
|
|
9747 v8 = a5 + a2 - v12;
|
|
9748 }
|
|
9749 v13 = this->uClipY;
|
|
9750 if ( a3 < v13 )
|
|
9751 {
|
|
9752 v14 = v13 - a3;
|
|
9753 v25 += a5 * v14;
|
|
9754 v9 = a6 + a3 - this->uClipY;
|
|
9755 v10 += this->uTargetSurfacePitch * v14;
|
|
9756 }
|
|
9757 v15 = this->uClipX;
|
|
9758 if ( v15 < a2 )
|
|
9759 v15 = a2;
|
|
9760 v16 = this->uClipZ;
|
|
9761 if ( v8 + v15 > (signed int)v16 )
|
|
9762 {
|
|
9763 v17 = this->uClipX;
|
|
9764 if ( v17 < a2 )
|
|
9765 v17 = a2;
|
|
9766 v8 = v16 - v17;
|
|
9767 }
|
|
9768 v18 = this->uClipY;
|
|
9769 if ( v18 < a3 )
|
|
9770 v18 = a3;
|
|
9771 v19 = this->uClipW;
|
|
9772 if ( (signed int)(v9 + v18) > (signed int)v19 )
|
|
9773 {
|
|
9774 v20 = this->uClipY;
|
|
9775 if ( v20 < a3 )
|
|
9776 v20 = a3;
|
|
9777 v9 = v19 - v20;
|
|
9778 }
|
|
9779 v11 = (unsigned char *)v25;
|
|
9780 }
|
|
9781 if ( a8 )
|
|
9782 {
|
|
9783 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask;
|
|
9784 if ( (signed int)v9 > 0 )
|
|
9785 {
|
|
9786 v23 = a5;
|
|
9787 v30 = v9;
|
|
9788 do
|
|
9789 {
|
|
9790 if ( v8 > 0 )
|
|
9791 {
|
|
9792 v27 = v8;
|
|
9793 do
|
|
9794 {
|
|
9795 if ( *v11 )
|
|
9796 v24 = pPalette[*v11];
|
|
9797 else
|
|
9798 v24 = v28;
|
|
9799 *v10 = v24;
|
|
9800 ++v10;
|
|
9801 ++v11;
|
|
9802 --v27;
|
|
9803 }
|
|
9804 while ( v27 );
|
|
9805 }
|
|
9806 v11 += v23 - v8;
|
|
9807 v22 = v30-- == 1;
|
|
9808 v10 += this->uTargetSurfacePitch - v8;
|
|
9809 }
|
|
9810 while ( !v22 );
|
|
9811 }
|
|
9812 }
|
|
9813 else
|
|
9814 {
|
|
9815 if ( (signed int)v9 > 0 )
|
|
9816 {
|
|
9817 v21 = a5;
|
|
9818 v29 = v9;
|
|
9819 do
|
|
9820 {
|
|
9821 if ( v8 > 0 )
|
|
9822 {
|
|
9823 v26 = v8;
|
|
9824 do
|
|
9825 {
|
|
9826 if ( *v11 )
|
|
9827 *v10 = pPalette[*v11];
|
|
9828 ++v10;
|
|
9829 ++v11;
|
|
9830 --v26;
|
|
9831 }
|
|
9832 while ( v26 );
|
|
9833 }
|
|
9834 v11 += v21 - v8;
|
|
9835 v22 = v29-- == 1;
|
|
9836 v10 += this->uTargetSurfacePitch - v8;
|
|
9837 }
|
|
9838 while ( !v22 );
|
|
9839 }
|
|
9840 }
|
|
9841 }
|
|
9842 }
|
|
9843
|
|
9844 //----- (004A68EF) --------------------------------------------------------
|
|
9845 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture)
|
|
9846 {
|
|
9847 Texture *v4; // edi@2
|
|
9848 unsigned int v5; // ebx@4
|
|
9849 unsigned __int16 *v6; // eax@4
|
|
9850 signed int v7; // edx@5
|
|
9851 int v8; // edx@6
|
|
9852 signed int v9; // edx@7
|
|
9853 int v10; // edx@8
|
|
9854 signed int v11; // edx@9
|
|
9855 signed int v12; // esi@12
|
|
9856 signed int v13; // esi@15
|
|
9857 unsigned int v14; // edx@17
|
|
9858 signed int v15; // esi@18
|
|
9859 unsigned __int8 *v16; // ebx@22
|
|
9860 char v17; // zf@28
|
|
9861 int v18; // [sp+10h] [bp-10h]@4
|
|
9862 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9863 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9864 int v21; // [sp+28h] [bp+8h]@24
|
|
9865 unsigned int v22; // [sp+2Ch] [bp+Ch]@22
|
|
9866 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
9867
|
|
9868 if ( this->uNumSceneBegins )
|
|
9869 {
|
|
9870 v4 = pTexture;
|
|
9871 if ( pTexture )
|
|
9872 {
|
|
9873 if ( pTexture->pPalette16 )
|
|
9874 {
|
|
9875 v5 = pTexture->uTextureHeight;
|
|
9876 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9877 v19 = pTexture->pLevelOfDetail0;
|
|
9878 v20 = pTexture->uTextureWidth;
|
|
9879 v18 = pTexture->uTextureWidth;
|
|
9880 if ( this->bClip )
|
|
9881 {
|
|
9882 v7 = this->uClipX;
|
|
9883 if ( a2 < v7 )
|
|
9884 {
|
|
9885 v8 = v7 - a2;
|
|
9886 v19 += v8;
|
|
9887 v20 += a2 - this->uClipX;
|
|
9888 v6 += v8;
|
|
9889 }
|
|
9890 v9 = this->uClipY;
|
|
9891 v5 = pTexture->uTextureHeight;
|
|
9892 if ( a3 < v9 )
|
|
9893 {
|
|
9894 v10 = v9 - a3;
|
|
9895 v19 += v18 * v10;
|
|
9896 v5 = a3 - this->uClipY + pTexture->uTextureHeight;
|
|
9897 v4 = pTexture;
|
|
9898 v6 += this->uTargetSurfacePitch * v10;
|
|
9899 }
|
|
9900 v11 = this->uClipX;
|
|
9901 if ( v11 < a2 )
|
|
9902 v11 = a2;
|
|
9903 pTexturea = this->uClipZ;
|
|
9904 if ( v11 + v20 > (signed int)pTexturea )
|
|
9905 {
|
|
9906 v12 = this->uClipX;
|
|
9907 if ( v12 < a2 )
|
|
9908 v12 = a2;
|
|
9909 v20 = pTexturea - v12;
|
|
9910 }
|
|
9911 v13 = this->uClipY;
|
|
9912 if ( v13 < a3 )
|
|
9913 v13 = a3;
|
|
9914 v14 = this->uClipW;
|
|
9915 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
9916 {
|
|
9917 v15 = this->uClipY;
|
|
9918 if ( v15 < a3 )
|
|
9919 v15 = a3;
|
|
9920 v5 = v14 - v15;
|
|
9921 }
|
|
9922 }
|
|
9923 if ( (signed int)v5 > 0 )
|
|
9924 {
|
|
9925 v22 = v5;
|
|
9926 v16 = v19;
|
|
9927 do
|
|
9928 {
|
|
9929 if ( v20 > 0 )
|
|
9930 {
|
|
9931 v21 = v20;
|
|
9932 do
|
|
9933 {
|
|
9934 if ( *v16 )
|
|
9935 *v6 = this->uTargetGMask & v4->pPalette16[*v16];
|
|
9936 ++v6;
|
|
9937 ++v16;
|
|
9938 --v21;
|
|
9939 }
|
|
9940 while ( v21 );
|
|
9941 }
|
|
9942 v16 += v18 - v20;
|
|
9943 v17 = v22-- == 1;
|
|
9944 v6 += this->uTargetSurfacePitch - v20;
|
|
9945 }
|
|
9946 while ( !v17 );
|
|
9947 }
|
|
9948 }
|
|
9949 }
|
|
9950 }
|
|
9951 }
|
|
9952
|
|
9953
|
|
9954 //----- (004A6776) --------------------------------------------------------
|
|
9955 void Render::_4A6776(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9956 {
|
|
9957 Texture *v4; // edi@2
|
|
9958 unsigned int v5; // ebx@4
|
|
9959 unsigned __int16 *v6; // eax@4
|
|
9960 unsigned int v7; // edx@5
|
|
9961 unsigned int v8; // edx@6
|
|
9962 unsigned int v9; // edx@7
|
|
9963 unsigned int v10; // edx@8
|
|
9964 unsigned int v11; // edx@9
|
|
9965 unsigned int v12; // esi@12
|
|
9966 unsigned int v13; // esi@15
|
|
9967 unsigned int v14; // edx@17
|
|
9968 unsigned int v15; // esi@18
|
|
9969 unsigned __int8 *v16; // ebx@22
|
|
9970 char v17; // zf@28
|
|
9971 int v18; // [sp+10h] [bp-10h]@4
|
|
9972 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9973 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9974 int a2a; // [sp+28h] [bp+8h]@24
|
|
9975 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22
|
|
9976 unsigned int a4a; // [sp+30h] [bp+10h]@11
|
|
9977
|
|
9978 if ( this->uNumSceneBegins )
|
|
9979 {
|
|
9980 v4 = a4;
|
|
9981 if ( a4 )
|
|
9982 {
|
|
9983 if ( a4->pPalette16 )
|
|
9984 {
|
|
9985 v5 = a4->uTextureHeight;
|
|
9986 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9987 v19 = a4->pLevelOfDetail0;
|
|
9988 v20 = a4->uTextureWidth;
|
|
9989 v18 = a4->uTextureWidth;
|
|
9990 if ( this->bClip )
|
|
9991 {
|
|
9992 v7 = this->uClipX;
|
|
9993 if ( (signed int)a2 < (signed int)v7 )
|
|
9994 {
|
|
9995 v8 = v7 - a2;
|
|
9996 v19 += v8;
|
|
9997 v20 += a2 - this->uClipX;
|
|
9998 v6 += v8;
|
|
9999 }
|
|
10000 v9 = this->uClipY;
|
|
10001 v5 = a4->uTextureHeight;
|
|
10002 if ( (signed int)a3 < (signed int)v9 )
|
|
10003 {
|
|
10004 v10 = v9 - a3;
|
|
10005 v19 += v18 * v10;
|
|
10006 v5 = a3 - this->uClipY + a4->uTextureHeight;
|
|
10007 v4 = a4;
|
|
10008 v6 += this->uTargetSurfacePitch * v10;
|
|
10009 }
|
|
10010 v11 = this->uClipX;
|
|
10011 if ( (signed int)v11 < (signed int)a2 )
|
|
10012 v11 = a2;
|
|
10013 a4a = this->uClipZ;
|
|
10014 if ( (signed int)(v11 + v20) > (signed int)a4a )
|
|
10015 {
|
|
10016 v12 = this->uClipX;
|
|
10017 if ( (signed int)v12 < (signed int)a2 )
|
|
10018 v12 = a2;
|
|
10019 v20 = a4a - v12;
|
|
10020 }
|
|
10021 v13 = this->uClipY;
|
|
10022 if ( (signed int)v13 < (signed int)a3 )
|
|
10023 v13 = a3;
|
|
10024 v14 = this->uClipW;
|
|
10025 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10026 {
|
|
10027 v15 = this->uClipY;
|
|
10028 if ( (signed int)v15 < (signed int)a3 )
|
|
10029 v15 = a3;
|
|
10030 v5 = v14 - v15;
|
|
10031 }
|
|
10032 }
|
|
10033 if ( (signed int)v5 > 0 )
|
|
10034 {
|
|
10035 a3a = v5;
|
|
10036 v16 = v19;
|
|
10037 do
|
|
10038 {
|
|
10039 if ( v20 > 0 )
|
|
10040 {
|
|
10041 a2a = v20;
|
|
10042 do
|
|
10043 {
|
|
10044 if ( *v16 )
|
|
10045 *v6 = this->uTargetRMask & v4->pPalette16[*v16];
|
|
10046 ++v6;
|
|
10047 ++v16;
|
|
10048 --a2a;
|
|
10049 }
|
|
10050 while ( a2a );
|
|
10051 }
|
|
10052 v16 += v18 - v20;
|
|
10053 v17 = a3a-- == 1;
|
|
10054 v6 += this->uTargetSurfacePitch - v20;
|
|
10055 }
|
|
10056 while ( !v17 );
|
|
10057 }
|
|
10058 }
|
|
10059 }
|
|
10060 }
|
|
10061 }
|
|
10062
|
|
10063 //----- (004A65CC) --------------------------------------------------------
|
|
10064 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10065 {
|
|
10066 unsigned __int16 *v8; // esi@6
|
|
10067 unsigned int v9; // edi@6
|
|
10068 unsigned int v10; // eax@7
|
|
10069 unsigned int v11; // eax@8
|
|
10070 unsigned int v12; // eax@9
|
|
10071 unsigned int v13; // eax@10
|
|
10072 unsigned int v14; // edx@11
|
|
10073 unsigned int v15; // eax@13
|
|
10074 unsigned int v16; // edx@14
|
|
10075 unsigned int v17; // edx@17
|
|
10076 unsigned int v18; // eax@19
|
|
10077 unsigned int v19; // edx@20
|
|
10078 int v20; // eax@27
|
|
10079 int v21; // edx@29
|
|
10080 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10081 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10082 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6
|
|
10083 int xa; // [sp+20h] [bp+8h]@26
|
|
10084 unsigned int ya; // [sp+24h] [bp+Ch]@24
|
|
10085 int v27; // [sp+2Ch] [bp+14h]@6
|
|
10086
|
|
10087 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 )
|
|
10088 {
|
|
10089 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch];
|
|
10090 v24 = a4->pLevelOfDetail0;
|
|
10091 v27 = a4->uTextureWidth;
|
|
10092 v9 = a4->uTextureHeight;
|
|
10093 v22 = a4->uTextureWidth;
|
|
10094 if ( this->bClip )
|
|
10095 {
|
|
10096 v10 = this->uClipX;
|
|
10097 if ( (signed int)x < (signed int)v10 )
|
|
10098 {
|
|
10099 v11 = v10 - x;
|
|
10100 v24 += v11;
|
|
10101 v27 += x - this->uClipX;
|
|
10102 v8 += v11;
|
|
10103 }
|
|
10104 v12 = this->uClipY;
|
|
10105 if ( (signed int)y < (signed int)v12 )
|
|
10106 {
|
|
10107 v13 = v12 - y;
|
|
10108 v24 += v22 * v13;
|
|
10109 v9 = y - this->uClipY + a4->uTextureHeight;
|
|
10110 v8 += this->uTargetSurfacePitch * v13;
|
|
10111 }
|
|
10112 v14 = this->uClipX;
|
|
10113 if ( (signed int)v14 < (signed int)x )
|
|
10114 v14 = x;
|
|
10115 v15 = this->uClipZ;
|
|
10116 if ( (signed int)(v27 + v14) > (signed int)v15 )
|
|
10117 {
|
|
10118 v16 = this->uClipX;
|
|
10119 if ( (signed int)v16 < (signed int)x )
|
|
10120 v16 = x;
|
|
10121 v27 = v15 - v16;
|
|
10122 }
|
|
10123 v17 = this->uClipY;
|
|
10124 if ( (signed int)v17 < (signed int)y )
|
|
10125 v17 = y;
|
|
10126 v18 = this->uClipW;
|
|
10127 if ( (signed int)(v9 + v17) > (signed int)v18 )
|
|
10128 {
|
|
10129 v19 = this->uClipY;
|
|
10130 if ( (signed int)v19 < (signed int)y )
|
|
10131 v19 = y;
|
|
10132 v9 = v18 - v19;
|
|
10133 }
|
|
10134 }
|
|
10135 if ( (signed int)v9 > 0 )
|
|
10136 {
|
|
10137 ya = v9;
|
|
10138 v23 = v22 - v27;
|
|
10139 do
|
|
10140 {
|
|
10141 if ( v27 > 0 )
|
|
10142 {
|
|
10143 xa = v27;
|
|
10144 do
|
|
10145 {
|
|
10146 v20 = *v24;
|
|
10147 if ( v20 >= a7 && v20 <= a8 )
|
|
10148 {
|
|
10149 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10150 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10151 v21 = 2 * a8 - v21 - a7;
|
|
10152 *v8 = a4->pPalette16[v21];
|
|
10153 }
|
|
10154 ++v8;
|
|
10155 ++v24;
|
|
10156 --xa;
|
|
10157 }
|
|
10158 while ( xa );
|
|
10159 }
|
|
10160 v8 += this->uTargetSurfacePitch - v27;
|
|
10161 v24 += v23;
|
|
10162 --ya;
|
|
10163 }
|
|
10164 while ( ya );
|
|
10165 }
|
|
10166 }
|
|
10167 }
|
|
10168
|
|
10169
|
|
10170 //----- (004A63E6) --------------------------------------------------------
|
|
10171 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10172 {
|
|
10173 Texture *v8; // eax@2
|
|
10174 Texture *v9; // ebx@4
|
|
10175 unsigned __int16 *v10; // esi@6
|
|
10176 unsigned int v11; // edi@7
|
|
10177 unsigned int v12; // eax@9
|
|
10178 unsigned int v13; // eax@10
|
|
10179 unsigned int v14; // edx@11
|
|
10180 unsigned int v15; // eax@13
|
|
10181 unsigned int v16; // edx@14
|
|
10182 unsigned int v17; // edx@17
|
|
10183 unsigned int v18; // eax@19
|
|
10184 unsigned int v19; // edx@20
|
|
10185 int v20; // eax@27
|
|
10186 int v21; // edx@29
|
|
10187 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10188 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10189 int v24; // [sp+10h] [bp-8h]@6
|
|
10190 int v25; // [sp+14h] [bp-4h]@6
|
|
10191 int i; // [sp+20h] [bp+8h]@25
|
|
10192 int v27; // [sp+24h] [bp+Ch]@23
|
|
10193 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6
|
|
10194
|
|
10195 if ( this->uNumSceneBegins )
|
|
10196 {
|
|
10197 v8 = a4;
|
|
10198 if ( a4 )
|
|
10199 {
|
|
10200 if ( a4->pPalette16 )
|
|
10201 {
|
|
10202 v9 = a5;
|
|
10203 if ( a5 )
|
|
10204 {
|
|
10205 if ( a5->pPalette16 )
|
|
10206 {
|
|
10207 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10208 v28 = a4->pLevelOfDetail0;
|
|
10209 v25 = v8->uTextureWidth;
|
|
10210 v24 = v8->uTextureHeight;
|
|
10211 v22 = v8->uTextureWidth;
|
|
10212 if ( this->bClip )
|
|
10213 {
|
|
10214 v11 = this->uClipX;
|
|
10215 if ( (signed int)a2 < (signed int)v11 )
|
|
10216 {
|
|
10217 v28 += v11 - a2;
|
|
10218 v25 += a2 - v11;
|
|
10219 v9 = a5;
|
|
10220 v10 += v11 - a2;
|
|
10221 }
|
|
10222 v12 = this->uClipY;
|
|
10223 if ( (signed int)a3 < (signed int)v12 )
|
|
10224 {
|
|
10225 v13 = v12 - a3;
|
|
10226 v9 = a5;
|
|
10227 v28 += v22 * v13;
|
|
10228 v24 += a3 - this->uClipY;
|
|
10229 v10 += this->uTargetSurfacePitch * v13;
|
|
10230 }
|
|
10231 v14 = this->uClipX;
|
|
10232 if ( (signed int)v14 < (signed int)a2 )
|
|
10233 v14 = a2;
|
|
10234 v15 = this->uClipZ;
|
|
10235 if ( (signed int)(v25 + v14) > (signed int)v15 )
|
|
10236 {
|
|
10237 v16 = this->uClipX;
|
|
10238 if ( (signed int)v16 < (signed int)a2 )
|
|
10239 v16 = a2;
|
|
10240 v25 = v15 - v16;
|
|
10241 }
|
|
10242 v17 = this->uClipY;
|
|
10243 if ( (signed int)v17 < (signed int)a3 )
|
|
10244 v17 = a3;
|
|
10245 v18 = this->uClipW;
|
|
10246 if ( (signed int)(v24 + v17) > (signed int)v18 )
|
|
10247 {
|
|
10248 v19 = this->uClipY;
|
|
10249 if ( (signed int)v19 < (signed int)a3 )
|
|
10250 v19 = a3;
|
|
10251 v24 = v18 - v19;
|
|
10252 }
|
|
10253 }
|
|
10254 v27 = 0;
|
|
10255 if ( v24 > 0 )
|
|
10256 {
|
|
10257 v23 = v22 - v25;
|
|
10258 do
|
|
10259 {
|
|
10260 for ( i = 0; i < v25; ++v28 )
|
|
10261 {
|
|
10262 if ( *v28 )
|
|
10263 {
|
|
10264 v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1));
|
|
10265 if ( v20 >= a7 )
|
|
10266 {
|
|
10267 if ( v20 <= a8 )
|
|
10268 {
|
|
10269 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10270 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10271 v21 = 2 * a8 - v21 - a7;
|
|
10272 v9 = a5;
|
|
10273 *v10 = a5->pPalette16[v21];
|
|
10274 }
|
|
10275 }
|
|
10276 }
|
|
10277 ++i;
|
|
10278 ++v10;
|
|
10279 }
|
|
10280 ++v27;
|
|
10281 v10 += this->uTargetSurfacePitch - v25;
|
|
10282 v28 += v23;
|
|
10283 }
|
|
10284 while ( v27 < v24 );
|
|
10285 }
|
|
10286 }
|
|
10287 }
|
|
10288 }
|
|
10289 }
|
|
10290 }
|
|
10291 }
|
|
10292
|
|
10293
|
|
10294 //----- (004A6274) --------------------------------------------------------
|
|
10295 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
|
|
10296 {
|
|
10297 Texture *pCurrentTexture; // edi@2
|
|
10298 int uHeight; // ebx@4
|
|
10299 unsigned __int16 *v6; // eax@4
|
|
10300 unsigned int v7; // edx@5
|
|
10301 unsigned int v8; // edx@6
|
|
10302 unsigned int v9; // edx@7
|
|
10303 unsigned int v10; // edx@8
|
|
10304 unsigned int v11; // edx@9
|
|
10305 unsigned int v12; // esi@12
|
|
10306 unsigned int v13; // esi@15
|
|
10307 unsigned int v14; // edx@17
|
|
10308 unsigned int v15; // esi@18
|
|
10309 unsigned __int8 *v16; // ebx@22
|
|
10310 char uFlag; // zf@28
|
|
10311 int v18; // [sp+10h] [bp-10h]@4
|
|
10312 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10313 int uWidth; // [sp+1Ch] [bp-4h]@4
|
|
10314 int uXa; // [sp+28h] [bp+8h]@24
|
|
10315 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10316 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
10317
|
|
10318 if ( this->uNumSceneBegins )
|
|
10319 {
|
|
10320 pCurrentTexture = pTexture;
|
|
10321 if ( pTexture )
|
|
10322 {
|
|
10323 if ( pTexture->pPalette16 )
|
|
10324 {
|
|
10325 uHeight = pTexture->uTextureHeight;
|
|
10326 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10327 v19 = pTexture->pLevelOfDetail0;
|
|
10328 uWidth = pTexture->uTextureWidth;
|
|
10329 v18 = pTexture->uTextureWidth;
|
|
10330 if ( this->bClip )
|
|
10331 {
|
|
10332 v7 = this->uClipX;
|
|
10333 if ( (signed int)uX < (signed int)v7 )
|
|
10334 {
|
|
10335 v8 = v7 - uX;
|
|
10336 v19 += v8;
|
|
10337 uWidth += uX - this->uClipX;
|
|
10338 v6 += v8;
|
|
10339 }
|
|
10340 v9 = this->uClipY;
|
|
10341 uHeight = pTexture->uTextureHeight;
|
|
10342 if ( (signed int)uY < (signed int)v9 )
|
|
10343 {
|
|
10344 v10 = v9 - uY;
|
|
10345 v19 += v18 * v10;
|
|
10346 uHeight = uY - this->uClipY + pTexture->uTextureHeight;
|
|
10347 pCurrentTexture = pTexture;
|
|
10348 v6 += this->uTargetSurfacePitch * v10;
|
|
10349 }
|
|
10350 v11 = this->uClipX;
|
|
10351 if ( (signed int)v11 < (signed int)uX )
|
|
10352 v11 = uX;
|
|
10353 pTexturea = this->uClipZ;
|
|
10354 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
|
|
10355 {
|
|
10356 v12 = this->uClipX;
|
|
10357 if ( (signed int)v12 < (signed int)uX )
|
|
10358 v12 = uX;
|
|
10359 uWidth = pTexturea - v12;
|
|
10360 }
|
|
10361 v13 = this->uClipY;
|
|
10362 if ( (signed int)v13 < (signed int)uY )
|
|
10363 v13 = uY;
|
|
10364 v14 = this->uClipW;
|
|
10365 if ( (signed int)(uHeight + v13) > (signed int)v14 )
|
|
10366 {
|
|
10367 v15 = this->uClipY;
|
|
10368 if ( (signed int)v15 < (signed int)uY )
|
|
10369 v15 = uY;
|
|
10370 uHeight = v14 - v15;
|
|
10371 }
|
|
10372 }
|
|
10373 if ( (signed int)uHeight > 0 )
|
|
10374 {
|
|
10375 uYa = uHeight;
|
|
10376 v16 = v19;
|
|
10377 do
|
|
10378 {
|
|
10379 if ( uWidth > 0 )
|
|
10380 {
|
|
10381 uXa = uWidth;
|
|
10382 do
|
|
10383 {
|
|
10384 if ( *v16 )
|
|
10385 *v6 = pCurrentTexture->pPalette16[*v16];
|
|
10386 ++v6;
|
|
10387 ++v16;
|
|
10388 }
|
|
10389 while ( uXa-- !=1 );
|
|
10390 }
|
|
10391 v16 += v18 - uWidth;
|
|
10392 uFlag = uYa-- == 1;
|
|
10393 v6 += this->uTargetSurfacePitch - uWidth;
|
|
10394 }
|
|
10395 while ( !uFlag );
|
|
10396 }
|
|
10397 }
|
|
10398 }
|
|
10399 }
|
|
10400 }
|
|
10401
|
|
10402
|
|
10403 //----- (004A612A) --------------------------------------------------------
|
|
10404 void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
|
|
10405 {
|
|
10406 Texture *v5; // eax@2
|
|
10407 unsigned int v6; // edx@3
|
|
10408 int v7; // ebx@3
|
|
10409 int v8; // edi@3
|
|
10410 signed int v9; // eax@4
|
|
10411 int v10; // eax@5
|
|
10412 unsigned int v11; // esi@6
|
|
10413 signed int v12; // esi@8
|
|
10414 unsigned int v13; // eax@10
|
|
10415 signed int v14; // esi@11
|
|
10416 unsigned int v15; // esi@14
|
|
10417 unsigned int v16; // eax@16
|
|
10418 unsigned int v17; // ecx@17
|
|
10419 int v18; // edx@23
|
|
10420 int v19; // [sp+Ch] [bp-Ch]@3
|
|
10421 int v20; // [sp+10h] [bp-8h]@3
|
|
10422 int uOutXa; // [sp+20h] [bp+8h]@21
|
|
10423 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3
|
|
10424 int *pZBuffer; // [sp+28h] [bp+10h]@3
|
|
10425
|
|
10426 if ( this->uNumSceneBegins )
|
|
10427 {
|
|
10428 v5 = pTexture;
|
|
10429 if ( pTexture )
|
|
10430 {
|
|
10431 v6 = uOutY;
|
|
10432 v7 = pTexture->uTextureHeight;
|
|
10433 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY];
|
|
10434 uOutYa = v5->pLevelOfDetail0;
|
|
10435 v8 = v5->uTextureWidth;
|
|
10436 v20 = v5->uTextureWidth;
|
|
10437 v19 = v5->uTextureWidth;
|
|
10438 if ( this->bClip )
|
|
10439 {
|
|
10440 v9 = this->uClipX;
|
|
10441 if ( uOutX < v9 )
|
|
10442 {
|
|
10443 v10 = v9 - uOutX;
|
|
10444 uOutYa += v10;
|
|
10445 v8 += uOutX - this->uClipX;
|
|
10446 v20 = v8;
|
|
10447 pZBuffer += v10;
|
|
10448 }
|
|
10449 v11 = this->uClipY;
|
|
10450 if ( (signed int)v6 < (signed int)v11 )
|
|
10451 {
|
|
10452 uOutYa += v19 * (v11 - v6);
|
|
10453 v7 += v6 - v11;
|
|
10454 pZBuffer += 640 * (v11 - v6);
|
|
10455 v8 = v20;
|
|
10456 }
|
|
10457 v12 = this->uClipX;
|
|
10458 if ( v12 < uOutX )
|
|
10459 v12 = uOutX;
|
|
10460 v13 = this->uClipZ;
|
|
10461 if ( v8 + v12 > (signed int)v13 )
|
|
10462 {
|
|
10463 v14 = this->uClipX;
|
|
10464 if ( v14 < uOutX )
|
|
10465 v14 = uOutX;
|
|
10466 v8 = v13 - v14;
|
|
10467 }
|
|
10468 v15 = this->uClipY;
|
|
10469 if ( (signed int)v15 < (signed int)v6 )
|
|
10470 v15 = v6;
|
|
10471 v16 = this->uClipW;
|
|
10472 if ( (signed int)(v7 + v15) > (signed int)v16 )
|
|
10473 {
|
|
10474 v17 = this->uClipY;
|
|
10475 if ( (signed int)v17 >= (signed int)v6 )
|
|
10476 v6 = v17;
|
|
10477 v7 = v16 - v6;
|
|
10478 }
|
|
10479 }
|
|
10480 if ( v7 > 0 )
|
|
10481 {
|
|
10482 uOutXa = v7;
|
|
10483 do
|
|
10484 {
|
|
10485 if ( v8 > 0 )
|
|
10486 {
|
|
10487 v18 = v8;
|
|
10488 do
|
|
10489 {
|
|
10490 if ( *uOutYa )
|
|
10491 *pZBuffer = zVal;
|
|
10492 ++pZBuffer;
|
|
10493 ++uOutYa;
|
|
10494 --v18;
|
|
10495 }
|
|
10496 while ( v18 );
|
|
10497 }
|
|
10498 pZBuffer += 640 - v8;
|
|
10499 uOutYa += v19 - v8;
|
|
10500 --uOutXa;
|
|
10501 }
|
|
10502 while ( uOutXa );
|
|
10503 }
|
|
10504 }
|
|
10505 }
|
|
10506 }
|
|
10507
|
|
10508
|
|
10509 //----- (004A601E) --------------------------------------------------------
|
|
10510 void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5)
|
|
10511 {
|
|
10512 signed int v5; // edx@3
|
|
10513 int v6; // ebx@3
|
|
10514 int v7; // esi@3
|
|
10515 void *v8; // esi@3
|
|
10516 unsigned int v9; // eax@4
|
|
10517 unsigned int v10; // eax@6
|
|
10518 signed int v11; // edi@8
|
|
10519 unsigned int v12; // eax@10
|
|
10520 signed int v13; // edi@11
|
|
10521 unsigned int v14; // edi@14
|
|
10522 unsigned int v15; // eax@16
|
|
10523 unsigned int v16; // ecx@17
|
|
10524 int v17; // [sp+18h] [bp+Ch]@3
|
|
10525 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3
|
|
10526
|
|
10527 if ( this->uNumSceneBegins && pTexture )
|
|
10528 {
|
|
10529 v5 = a3;
|
|
10530 v6 = pTexture->uTextureHeight;
|
|
10531 v7 = 5 * a3;
|
|
10532 v17 = pTexture->uTextureHeight;
|
|
10533 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)];
|
|
10534 pTexturea = pTexture->uTextureWidth;
|
|
10535 if ( this->bClip )
|
|
10536 {
|
|
10537 v9 = this->uClipX;
|
|
10538 if ( a2 < (signed int)v9 )
|
|
10539 {
|
|
10540 pTexturea += a2 - v9;
|
|
10541 v8 = (char *)v8 + 4 * (v9 - a2);
|
|
10542 }
|
|
10543 v10 = this->uClipY;
|
|
10544 if ( v5 < (signed int)v10 )
|
|
10545 {
|
|
10546 v17 += v5 - v10;
|
|
10547 v8 = (char *)v8 + 2560 * (v10 - v5);
|
|
10548 }
|
|
10549 v11 = this->uClipX;
|
|
10550 if ( v11 < a2 )
|
|
10551 v11 = a2;
|
|
10552 v12 = this->uClipZ;
|
|
10553 if ( (signed int)(pTexturea + v11) > (signed int)v12 )
|
|
10554 {
|
|
10555 v13 = this->uClipX;
|
|
10556 if ( v13 < a2 )
|
|
10557 v13 = a2;
|
|
10558 pTexturea = v12 - v13;
|
|
10559 }
|
|
10560 v14 = this->uClipY;
|
|
10561 if ( (signed int)v14 < v5 )
|
|
10562 v14 = v5;
|
|
10563 v6 = v17;
|
|
10564 v15 = this->uClipW;
|
|
10565 if ( (signed int)(v17 + v14) > (signed int)v15 )
|
|
10566 {
|
|
10567 v16 = this->uClipY;
|
|
10568 if ( (signed int)v16 < v5 )
|
|
10569 v16 = v5;
|
|
10570 v6 = v15 - v16;
|
|
10571 }
|
|
10572 }
|
|
10573 if ( v6 > 0 )
|
|
10574 {
|
|
10575 do
|
|
10576 {
|
|
10577 if ( (signed int)pTexturea > 0 )
|
|
10578 {
|
|
10579 memset32(v8, a5, pTexturea);
|
|
10580 v8 = (char *)v8 + 4 * pTexturea;
|
|
10581 }
|
|
10582 v8 = (char *)v8 + 4 * (640 - pTexturea);
|
|
10583 --v6;
|
|
10584 }
|
|
10585 while ( v6 );
|
|
10586 }
|
|
10587 }
|
|
10588 }
|
|
10589
|
|
10590 //----- (004A5EB2) --------------------------------------------------------
|
|
10591 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4)
|
|
10592 {
|
|
10593 Texture *v4; // edi@2
|
|
10594 unsigned int v5; // ebx@4
|
|
10595 unsigned __int16 *pTarget; // eax@4
|
|
10596 unsigned int v7; // edx@5
|
|
10597 unsigned int v8; // edx@6
|
|
10598 unsigned int v9; // edx@7
|
|
10599 unsigned int v10; // edx@8
|
|
10600 unsigned int v11; // edx@9
|
|
10601 unsigned int v12; // esi@12
|
|
10602 unsigned int v13; // esi@15
|
|
10603 unsigned int v14; // edx@17
|
|
10604 unsigned int v15; // esi@18
|
|
10605 unsigned __int8 *v16; // edx@22
|
|
10606 char v17; // zf@26
|
|
10607 int v18; // [sp+10h] [bp-10h]@4
|
|
10608 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10609 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10610 int uXa; // [sp+28h] [bp+8h]@24
|
|
10611 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10612 unsigned int v23; // [sp+30h] [bp+10h]@11
|
|
10613
|
|
10614 if ( this->uNumSceneBegins )
|
|
10615 {
|
|
10616 v4 = a4;
|
|
10617 if ( a4 )
|
|
10618 {
|
|
10619 if ( a4->pPalette16 )
|
|
10620 {
|
|
10621 v5 = a4->uTextureHeight;
|
|
10622 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10623 v19 = a4->pLevelOfDetail0;
|
|
10624 v20 = a4->uTextureWidth;
|
|
10625 v18 = a4->uTextureWidth;
|
|
10626 if ( this->bClip )
|
|
10627 {
|
|
10628 v7 = this->uClipX;
|
|
10629 if ( (signed int)uX < (signed int)v7 )
|
|
10630 {
|
|
10631 v8 = v7 - uX;
|
|
10632 v19 += v8;
|
|
10633 v20 += uX - this->uClipX;
|
|
10634 pTarget += v8;
|
|
10635 }
|
|
10636 v9 = this->uClipY;
|
|
10637 v5 = a4->uTextureHeight;
|
|
10638 if ( (signed int)uY < (signed int)v9 )
|
|
10639 {
|
|
10640 v10 = v9 - uY;
|
|
10641 v19 += v18 * v10;
|
|
10642 v5 = uY - this->uClipY + a4->uTextureHeight;
|
|
10643 v4 = a4;
|
|
10644 pTarget += this->uTargetSurfacePitch * v10;
|
|
10645 }
|
|
10646 v11 = this->uClipX;
|
|
10647 if ( (signed int)v11 < (signed int)uX )
|
|
10648 v11 = uX;
|
|
10649 v23 = this->uClipZ;
|
|
10650 if ( (signed int)(v11 + v20) > (signed int)v23 )
|
|
10651 {
|
|
10652 v12 = this->uClipX;
|
|
10653 if ( (signed int)v12 < (signed int)uX )
|
|
10654 v12 = uX;
|
|
10655 v20 = v23 - v12;
|
|
10656 }
|
|
10657 v13 = this->uClipY;
|
|
10658 if ( (signed int)v13 < (signed int)uY )
|
|
10659 v13 = uY;
|
|
10660 v14 = this->uClipW;
|
|
10661 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10662 {
|
|
10663 v15 = this->uClipY;
|
|
10664 if ( (signed int)v15 < (signed int)uY )
|
|
10665 v15 = uY;
|
|
10666 v5 = v14 - v15;
|
|
10667 }
|
|
10668 }
|
|
10669 if ( (signed int)v5 > 0 )
|
|
10670 {
|
|
10671 uYa = v5;
|
|
10672 v16 = v19;
|
|
10673 do
|
|
10674 {
|
|
10675 if ( v20 > 0 )
|
|
10676 {
|
|
10677 uXa = v20;
|
|
10678 do
|
|
10679 {
|
|
10680 *pTarget = v4->pPalette16[*v16];
|
|
10681 ++pTarget;
|
|
10682 ++v16;
|
|
10683 --uXa;
|
|
10684 }
|
|
10685 while ( uXa );
|
|
10686 }
|
|
10687 v16 += v18 - v20;
|
|
10688 v17 = uYa-- == 1;
|
|
10689 pTarget += this->uTargetSurfacePitch - v20;
|
|
10690 }
|
|
10691 while ( !v17 );
|
|
10692 }
|
|
10693 }
|
|
10694 }
|
|
10695 }
|
|
10696 }
|
|
10697
|
|
10698 //----- (004667E9) --------------------------------------------------------
|
|
10699 void Render::ChangeBetweenWinFullscreenModes()
|
|
10700 {
|
|
10701 float v0; // ST14_4@17
|
|
10702 int v1; // edx@24
|
|
10703 signed int v2; // ecx@24
|
|
10704 int v3; // esi@25
|
|
10705 int v4; // edx@26
|
|
10706 ObjectDesc *v5; // eax@26
|
|
10707 RGBTexture *v6; // esi@33
|
|
10708 const char *v7; // eax@34
|
|
10709 const char *v8; // [sp-4h] [bp-28h]@33
|
|
10710 int v9; // [sp+0h] [bp-24h]@33
|
|
10711 struct tagRECT Rect; // [sp+14h] [bp-10h]@15
|
|
10712
|
|
10713 if ( pRenderer->bWindowMode )
|
|
10714 goto LABEL_52;
|
|
10715 if ( dword_6BE364_game_settings_1 & 2 )
|
|
10716 {
|
|
10717 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window."
|
|
10718 return;
|
|
10719 }
|
|
10720 if ( !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible )
|
|
10721 {
|
|
10722 LABEL_52:
|
|
10723 if ( pEventTimer->bPaused )
|
|
10724 BYTE1(dword_6BE364_game_settings_1) |= 8u;
|
|
10725 else
|
|
10726 pEventTimer->Pause();
|
|
10727 if ( pMiscTimer->bPaused )
|
|
10728 BYTE1(dword_6BE364_game_settings_1) |= 0x10u;
|
|
10729 else
|
|
10730 pMiscTimer->Pause();
|
|
10731 pMouse->bActive = 0;
|
|
10732 if ( pRenderer->pRenderD3D )
|
|
10733 {
|
|
10734 pBitmaps_LOD->ReleaseHardwareTextures();
|
|
10735 pSprites_LOD->ReleaseAll();
|
|
10736 }
|
|
10737 if ( pRenderer->bWindowMode )
|
|
10738 {
|
|
10739 if ( GetWindowRect(hWnd, &Rect) )
|
|
10740 {
|
|
10741 WriteWindowsRegistryInt("window X", Rect.left);
|
|
10742 WriteWindowsRegistryInt("window Y", Rect.top);
|
|
10743 uWindowX = Rect.left;
|
|
10744 uWindowY = Rect.top;
|
|
10745 }
|
|
10746 SetMenu(hWnd, 0);
|
|
10747 SetWindowLongA(hWnd, -20, 0);
|
|
10748 SetWindowLongA(hWnd, -16, 0x10000000u);
|
|
10749 pRenderer->InitializeFullscreen(hWnd);
|
|
10750 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6;
|
|
10751 pGame->pGammaController->Initialize(v0);
|
|
10752 }
|
|
10753 else
|
|
10754 {
|
|
10755 ClipCursor(0);
|
|
10756 pRenderer->SwitchToWindow(hWnd);
|
|
10757 SetWindowLongA(hWnd, -16, uWindowStyle);
|
|
10758 SetMenu(hWnd, hOSMenu);
|
|
10759 }
|
|
10760 if ( pRenderer->pRenderD3D )
|
|
10761 {
|
|
10762 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
10763 pSprites_LOD->MoveSpritesToVideoMemory();
|
|
10764 }
|
|
10765 if ( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits
|
|
10766 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits
|
|
10767 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )
|
|
10768 goto LABEL_38;
|
|
10769 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10770 pPaletteManager->RecalculateAll();
|
|
10771 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10772 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10773 v2 = 0;
|
|
10774 if ( (signed int)pObjectList->uNumObjects > 0 )
|
|
10775 {
|
|
10776 v3 = 0;
|
|
10777 do
|
|
10778 {
|
|
10779 BYTE3(v4) = 0;
|
|
10780 v5 = &pObjectList->pObjects[v3];
|
|
10781 ++v3;
|
|
10782 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR;
|
|
10783 LOBYTE(v4) = v5->uParticleTrailColorG;
|
|
10784 v1 = v5->uParticleTrailColorB | (v4 << 8);
|
|
10785 ++v2;
|
|
10786 v5->uParticleTrailColor = v1;
|
|
10787 }
|
|
10788 while ( v2 < (signed int)pObjectList->uNumObjects );
|
|
10789 }
|
|
10790 LOBYTE(v1) = 1;
|
|
10791 SetUserInterface(pParty->uAlignment, v1);
|
|
10792 if ( pVideoPlayer->pVideoFrame.pPixels )
|
|
10793 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
|
|
10794 if ( uCurrentMenuID )
|
|
10795 {
|
|
10796 if ( uCurrentMenuID != 6 )
|
|
10797 {
|
|
10798 if ( uCurrentMenuID == 8 )
|
|
10799 dword_A74C88 = 1;
|
|
10800 goto LABEL_38;
|
|
10801 }
|
|
10802 v6 = &pTexture_PCX;
|
|
10803 pTexture_PCX.Release();
|
|
10804 v9 = 0;
|
|
10805 v8 = "makeme.pcx";
|
|
10806 }
|
|
10807 else
|
|
10808 {
|
|
10809 v6 = &pTexture_PCX;
|
|
10810 pTexture_PCX.Release();
|
|
10811 v7 = "title.pcx";
|
|
10812 if ( uCurrentMenuID )
|
|
10813 v7 = "lsave640.pcx";
|
|
10814 v9 = 0;
|
|
10815 v8 = v7;
|
|
10816 }
|
|
10817 v6->Load(v8, v9);
|
|
10818 LABEL_38:
|
|
10819 viewparams->bRedrawGameUI = 1;
|
|
10820 viewparams->_443343();
|
|
10821 pMouse->SetCurrentCursorBitmap();
|
|
10822 if ( pRenderer->bWindowMode )
|
|
10823 {
|
|
10824 InvalidateRect(0, 0, 0);
|
|
10825 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
|
|
10826 ShowWindow(hWnd, 1);
|
|
10827 }
|
|
10828 pMouse->bActive = 1;
|
|
10829 if ( pVideoPlayer->AnyMovieLoaded() )
|
|
10830 pVideoPlayer->_4BF73A();
|
|
10831 if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
|
|
10832 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
|
|
10833 else
|
|
10834 pEventTimer->Resume();
|
|
10835 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 )
|
|
10836 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu;
|
|
10837 else
|
|
10838 pMiscTimer->Resume();
|
|
10839 pAsyncMouse->Release();
|
|
10840 CreateAsyncMouse();
|
|
10841 if (pAsyncMouse)
|
|
10842 pAsyncMouse->Clip();
|
|
10843 }
|
|
10844 }
|
|
10845 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
10846 // A74C88: using guessed type int dword_A74C88;
|
|
10847
|
|
10848
|
|
10849 //----- (0044EC20) --------------------------------------------------------
|
|
10850 bool RenderD3D::DoesRaiseExceptions()
|
|
10851 {
|
|
10852 return true;
|
|
10853 }
|
|
10854
|
|
10855
|
|
10856 //----- (0040DBD3) --------------------------------------------------------
|
|
10857 void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor)
|
|
10858 {
|
|
10859 Vec2_int_ *pTargetXY_; // esi@1
|
|
10860 unsigned __int16 v3; // di@1
|
|
10861 signed int v4; // ecx@2
|
|
10862 signed int v5; // eax@4
|
|
10863
|
|
10864 pTargetXY_ = pTargetXY;
|
|
10865 v3 = uColor;
|
|
10866 pRenderer->BeginScene();
|
|
10867 if ( pRenderer->uNumSceneBegins )
|
|
10868 {
|
|
10869 v4 = pTargetXY_->x;
|
|
10870 if ( pTargetXY_->x >= 0 )
|
|
10871 {
|
|
10872 if ( v4 <= 639 )
|
|
10873 {
|
|
10874 v5 = pTargetXY_->y;
|
|
10875 if ( v5 >= 0 )
|
|
10876 {
|
|
10877 if ( v5 <= 479 )
|
|
10878 pRenderer->pTargetSurface[v4 + pRenderer->uTargetSurfacePitch * v5] = v3;
|
|
10879 }
|
|
10880 }
|
|
10881 }
|
|
10882 pRenderer->EndScene();
|
|
10883 }
|
|
10884 }
|
|
10885
|
|
10886
|
|
10887 //----- (004524D8) --------------------------------------------------------
|
|
10888 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
|
|
10889 {
|
|
10890 int v11; // eax@13
|
|
10891 int v12; // ecx@13
|
|
10892 void *v13; // eax@13
|
|
10893 unsigned __int8 v14; // zf@13
|
|
10894 unsigned __int8 v15; // sf@13
|
|
10895 int v16; // esi@14
|
|
10896 int v17; // ecx@16
|
|
10897 int v18; // esi@16
|
|
10898 unsigned __int16 *v19; // eax@16
|
|
10899 int v20; // edx@16
|
|
10900 int v21; // ecx@16
|
|
10901 int v22; // eax@16
|
|
10902 int v23; // esi@16
|
|
10903 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13
|
|
10904 int v27; // [sp+28h] [bp-Ch]@14
|
|
10905 int v28; // [sp+2Ch] [bp-8h]@13
|
|
10906 int pDestb; // [sp+3Ch] [bp+8h]@15
|
|
10907
|
|
10908 //v3 = this;
|
|
10909 //sprintf(Str1, "%s", pName);
|
|
10910 //v4 = uNumItems;
|
|
10911 if (!uNumItems)
|
|
10912 return nullptr;
|
|
10913
|
|
10914 //{
|
|
10915 //v5 = 0, pDesta = uNumItems;
|
|
10916 uint idx1 = 0,
|
|
10917 idx2 = uNumItems;
|
|
10918 while (true)
|
|
10919 {
|
|
10920 auto i = idx1 + (idx2 - idx1) / 2;
|
|
10921
|
|
10922 auto res = strcmpi(pName, pSpriteNames[i]);
|
|
10923 if (!res)
|
|
10924 {
|
|
10925 fseek(pFile, pSpriteOffsets[i], SEEK_SET);
|
|
10926 break;
|
|
10927 }
|
|
10928 else if (res < 0)
|
|
10929 idx2 = idx1 + (idx2 - idx1) / 2;
|
|
10930 else
|
|
10931 idx1 = i + 1;
|
|
10932
|
|
10933 if ( idx1 >= idx2 )
|
|
10934 return false;
|
|
10935 }
|
|
10936
|
|
10937
|
|
10938 uint uCompressedSize = 0;
|
|
10939 fread(&uCompressedSize, 4, 1, pFile);
|
|
10940
|
|
10941 auto pTex = new HWLTexture;
|
|
10942 fread(&pTex->field_18, 4, 1, pFile);
|
|
10943 fread(&pTex->field_1C, 4, 1, pFile);
|
|
10944 fread(&pTex->field_20, 4, 1, pFile);
|
|
10945 fread(&pTex->field_24, 4, 1, pFile);
|
|
10946 fread(&pTex->uWidth, 4, 1, pFile);
|
|
10947 fread(&pTex->uHeight, 4, 1, pFile);
|
|
10948 fread(&pTex->field_30, 4, 1, pFile);
|
|
10949 fread(&pTex->field_34, 4, 1, pFile);
|
|
10950
|
|
10951 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight];
|
|
10952 if (uCompressedSize)
|
|
10953 {
|
|
10954 auto pCompressedData = new char[uCompressedSize];
|
|
10955 {
|
|
10956 fread(pCompressedData, 1, uCompressedSize, pFile);
|
|
10957 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short);
|
|
10958 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize);
|
|
10959 }
|
|
10960 delete [] pCompressedData;
|
|
10961 }
|
|
10962 else
|
|
10963 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile);
|
|
10964
|
|
10965 if ( field_61A94_scale_hwls_to_half )
|
|
10966 {
|
|
10967 v11 = pTex->uHeight / 2;
|
|
10968 v12 = pTex->uWidth / 2;
|
|
10969 pTex->uHeight = v11;
|
|
10970 pTex->uWidth = v12;
|
|
10971 v13 = new unsigned __int16[v12 * v11];
|
|
10972 v28 = 0;
|
|
10973 v14 = pTex->uHeight == 0;
|
|
10974 v15 = (pTex->uHeight & 0x80000000u) != 0;
|
|
10975 v26 = (unsigned __int16 *)v13;
|
|
10976 if ( !(v15 | v14) )
|
|
10977 {
|
|
10978 v16 = pTex->uWidth;
|
|
10979 v27 = 1;
|
|
10980 do
|
|
10981 {
|
|
10982 pDestb = 0;
|
|
10983 if ( v16 > 0 )
|
|
10984 {
|
|
10985 do
|
|
10986 {
|
|
10987 v17 = v16 * v27;
|
|
10988 v18 = v28 * v16;
|
|
10989 v19 = pTex->pPixels;
|
|
10990 v20 = pDestb + 2 * v18;
|
|
10991 v21 = (int)&v19[2 * (pDestb + v17)];
|
|
10992 v22 = (int)&v19[2 * v20];
|
|
10993 LOWORD(v20) = *(unsigned short *)(v21 + 2);
|
|
10994 LOWORD(v21) = *(unsigned short *)v21;
|
|
10995 v23 = pDestb++ + v18;
|
|
10996 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20);
|
|
10997 v16 = pTex->uWidth;
|
|
10998 }
|
|
10999 while (pDestb < pTex->uWidth);
|
|
11000 }
|
|
11001 ++v28;
|
|
11002 v27 += 2;
|
|
11003 }
|
|
11004 while ( v28 < (signed int)pTex->uHeight );
|
|
11005 }
|
|
11006 delete [] pTex->pPixels;
|
|
11007 pTex->pPixels = v26;
|
|
11008 }
|
|
11009 return pTex;
|
|
11010 //result = pTex;
|
|
11011 // }
|
|
11012 // else
|
|
11013 // {
|
|
11014 //LABEL_8:
|
|
11015 // return nullptr;
|
|
11016 // }
|
|
11017 }
|
|
11018
|
|
11019 //----- (0045271F) --------------------------------------------------------
|
|
11020 bool RenderHWLContainer::Release()
|
|
11021 {
|
|
11022 RenderHWLContainer *v1; // esi@1
|
|
11023 int v2; // ebx@1
|
|
11024 void **v3; // edi@3
|
|
11025 __int32 v4; // eax@6
|
|
11026 FILE *v5; // ST24_4@6
|
|
11027 size_t *v6; // edi@6
|
|
11028 int v7; // ebx@7
|
|
11029 signed int v9; // [sp+0h] [bp-8h]@6
|
|
11030 FILE *File; // [sp+4h] [bp-4h]@6
|
|
11031
|
|
11032 v1 = this;
|
|
11033 v2 = 0;
|
|
11034 if ( this->bDumpDebug )
|
|
11035 {
|
|
11036 File = fopen("logd3d.txt", "w");
|
|
11037 v4 = ftell(v1->pFile);
|
|
11038 v5 = v1->pFile;
|
|
11039 v6 = &v1->uNumItems;
|
|
11040 v1->uDataOffset = v4;
|
|
11041 fwrite(&v1->uNumItems, 4u, 1u, v5);
|
|
11042 v9 = 0;
|
|
11043 if ( (signed int)v1->uNumItems > 0 )
|
|
11044 {
|
|
11045 v7 = (int)v1->pSpriteNames;
|
|
11046 do
|
|
11047 {
|
|
11048 fwrite(*(const void **)v7, 1u, 0x14u, v1->pFile);
|
|
11049 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", *(unsigned int *)v7, *(unsigned int *)(v7 + 200000));
|
|
11050 ++v9;
|
|
11051 v7 += 4;
|
|
11052 }
|
|
11053 while ( v9 < (signed int)*v6 );
|
|
11054 v2 = 0;
|
|
11055 }
|
|
11056 fwrite(v1->pSpriteOffsets, 4u, *v6, v1->pFile);
|
|
11057 fseek(v1->pFile, 4, v2);
|
|
11058 fwrite(&v1->uDataOffset, 4u, 1u, v1->pFile);
|
|
11059 fclose(v1->pFile);
|
|
11060 fclose(File);
|
|
11061 }
|
|
11062 else
|
|
11063 {
|
|
11064 fclose(this->pFile);
|
|
11065 if ( (signed int)v1->uNumItems > 0 )
|
|
11066 {
|
|
11067 v3 = (void **)v1->pSpriteNames;
|
|
11068 do
|
|
11069 {
|
|
11070 free(*v3);
|
|
11071 ++v2;
|
|
11072 ++v3;
|
|
11073 }
|
|
11074 while ( v2 < (signed int)v1->uNumItems );
|
|
11075 }
|
|
11076 }
|
|
11077 return 1;
|
|
11078 }
|
|
11079
|
|
11080 //----- (00452347) --------------------------------------------------------
|
|
11081 RenderHWLContainer::RenderHWLContainer():
|
|
11082 bDumpDebug(false)
|
|
11083 {
|
|
11084 RenderHWLContainer *v1; // esi@1
|
|
11085
|
|
11086 v1 = this;
|
|
11087 this->pFile = 0;
|
|
11088 uSignature = 0;
|
|
11089 v1->uDataOffset = 0;
|
|
11090 memset(&v1->uNumItems, 0, 0x61A84u);
|
|
11091 v1->uNumItems = 0;
|
|
11092 v1->field_61A94_scale_hwls_to_half = 0;
|
|
11093 }
|
|
11094
|
|
11095 //----- (0045237F) --------------------------------------------------------
|
|
11096 bool RenderHWLContainer::Load(const wchar_t *pFilename)
|
|
11097 {
|
|
11098 pFile = _wfopen(pFilename, L"rb");
|
|
11099 if (!pFile)
|
|
11100 {
|
|
11101 Log::Warning(L"Failed to open file: %s", pFilename);
|
|
11102 return false;
|
|
11103 }
|
|
11104
|
|
11105 fread(&uSignature, 1, 4, pFile);
|
|
11106 if (uSignature != 'TD3D')
|
|
11107 {
|
|
11108 Log::Warning(L"Invalid format: %s", pFilename);
|
|
11109 return false;
|
|
11110 }
|
|
11111
|
|
11112 fread(&uDataOffset, 4, 1, pFile);
|
|
11113 fseek(pFile, uDataOffset, SEEK_SET);
|
|
11114 fread(&uNumItems, 4, 1, pFile);
|
|
11115
|
|
11116 memset(pSpriteNames, 0, 50000 * sizeof(char *));
|
|
11117 for (uint i = 0; i < uNumItems; ++i)
|
|
11118 {
|
|
11119 pSpriteNames[i] = new char[20];
|
|
11120 fread(pSpriteNames[i], 1, 20, pFile);
|
|
11121 }
|
|
11122 fread(pSpriteOffsets, 4, uNumItems, pFile);
|
|
11123
|
|
11124 return true;
|
|
11125 }
|
|
11126
|
|
11127
|
|
11128
|
|
11129
|
|
11130
|
|
11131
|
|
11132
|
|
11133
|
|
11134
|
|
11135 //----- (004A1C1E) --------------------------------------------------------
|
|
11136 void DoRenderBillboards_D3D()
|
|
11137 {
|
|
11138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
|
|
11139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
11140 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
11141 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
11142
|
|
11143 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
|
|
11144 {
|
|
11145 auto p = pRenderer->pBillboardRenderListD3D + i;
|
|
11146
|
|
11147 if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
|
|
11148 SetBillboardBlendOptions(p->uOpacity);
|
|
11149
|
35
|
11150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture));
|
0
|
11151 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
11152 p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
|
|
11153 }
|
|
11154
|
|
11155 if (pRenderer->bFogEnabled)
|
|
11156 {
|
|
11157 pRenderer->bFogEnabled = false;
|
|
11158 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
11159 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11160 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11161 }
|
|
11162 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2));
|
|
11163 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1));
|
|
11164 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
11165 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
11166 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
11167 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
11168 }
|
|
11169
|
|
11170
|
|
11171
|
|
11172
|
|
11173
|
|
11174 //----- (004A1DA8) --------------------------------------------------------
|
|
11175 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)
|
|
11176 {
|
|
11177 switch (a1)
|
|
11178 {
|
|
11179 case RenderBillboardD3D::Transparent:
|
|
11180 {
|
|
11181 if (pRenderer->bFogEnabled)
|
|
11182 {
|
|
11183 pRenderer->bFogEnabled = false;
|
|
11184 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
|
|
11185 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11186 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11187 }
|
|
11188
|
|
11189 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
11190 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
11191 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1));
|
|
11192 }
|
|
11193 break;
|
|
11194
|
|
11195 case RenderBillboardD3D::Opaque_1:
|
|
11196 case RenderBillboardD3D::Opaque_2:
|
|
11197 case RenderBillboardD3D::Opaque_3:
|
|
11198 {
|
|
11199 if (pRenderer->bUsingSpecular)
|
|
11200 {
|
|
11201 if (!pRenderer->bFogEnabled)
|
|
11202 {
|
|
11203 pRenderer->bFogEnabled = true;
|
|
11204 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
11205 }
|
|
11206 }
|
|
11207
|
|
11208 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
11209 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
11210 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
11211 }
|
|
11212 break;
|
|
11213
|
|
11214 default:
|
|
11215 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
|
|
11216 break;
|
|
11217 }
|
|
11218 }
|
|
11219
|