2499
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include <io.h>
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7 #include <direct.h>
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8
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2541
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9 #include "Engine/Engine.h"
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10
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2499
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11 #include "ZlibWrapper.h"
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12 #include "SaveLoad.h"
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13 #include "Party.h"
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14 #include "LOD.h"
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15 #include "Engine/Graphics/Outdoor.h"
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2502
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16 #include "Media/Audio/AudioPlayer.h"
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2499
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17 #include "Engine/Objects/Actor.h"
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18 #include "Engine/Objects/Chest.h"
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19 #include "Timer.h"
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2502
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20 #include "GUI/GUIWindow.h"
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21 #include "GUI/GUIFont.h"
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2499
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22 #include "Engine/Graphics/Overlays.h"
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23 #include "Engine/Objects/SpriteObject.h"
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24 #include "Engine/Graphics/Viewport.h"
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25 #include "stru123.h"
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26 #include "texts.h"
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27 #include "Engine/Graphics/Level/Decoration.h"
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28
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2508
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29 #include "MMT.h"
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2499
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30
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31
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32
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33 struct SavegameList *pSavegameList = new SavegameList;
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34 unsigned int uNumSavegameFiles;
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35 std::array<unsigned int, 45> pSavegameUsedSlots;
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36 std::array<struct RGBTexture, 45> pSavegameThumbnails;
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37 std::array<SavegameHeader, 45> pSavegameHeader;
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38
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39 //----- (0045EE8A) --------------------------------------------------------
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40 void __fastcall LoadGame(unsigned int uSlot)
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41 {
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42 bool v25; // esi@62
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43 bool v26; // eax@62
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44 SavegameHeader header; // [sp+Ch] [bp-E4h]@23
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45 char Str[123]; // [sp+70h] [bp-80h]@25
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46
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47 MapsLongTimers_count = 0;
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48 if (!pSavegameUsedSlots[uSlot])
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49 {
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50 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
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51 Log::Warning(L"LoadGame: slot %u is empty", uSlot);
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52 return;
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53 }
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54
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55 for (uint i = 1; i < 5; ++i)
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56 for (uint j = 1; j < 6; ++j)
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57 {
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58 sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j);
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59 remove(pTmpBuf.data());
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60 }
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61
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62 if (SoundSetAction[24][0])
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63 for (uint i = 0; i < 4; ++i)
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64 {
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65 for (uint j = 0; j < pSoundList->sNumSounds; ++j)
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66 if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998)
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67 {
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68 pSoundList->UnloadSound(j, 1);
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69 break;
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70 }
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71
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72 for (uint j = 0; j < pSoundList->sNumSounds; ++j)
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73 if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999)
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74 {
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75 pSoundList->UnloadSound(j, 1);
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76 break;
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77 }
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78 }
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79
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80 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[uSlot].pSaveFileName);
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81
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82 pNew_LOD->CloseWriteFile();
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83 if (!CopyFileA(pTmpBuf.data(), "data\\new.lod", 0))
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84 int e = GetLastError();
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85
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86 pNew_LOD->LoadFile("data\\new.lod", 0);
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87 FILE *file = pNew_LOD->FindContainer("header.bin", 1);
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88 if (!file)
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89 {
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90 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);//Сохраненная игра повреждена! Code=%d
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91 Log::Warning(L"%S", Str);
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92 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0);
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93 }
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94 Assert(sizeof(SavegameHeader) == 100);
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95 fread(&header, sizeof(SavegameHeader), 1, file);
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96
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97 file = pNew_LOD->FindContainer("party.bin", 1);
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98 if (!file)
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99 {
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100 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d
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101 Log::Warning(L"%S", Str);
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102 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
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103 }
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104 if (sizeof(Party) != 0x16238)
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105 Log::Warning(L"class Party: deserialization warning");
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106 fread(pParty, sizeof(Party), 1, file);
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107
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108
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109 file = pNew_LOD->FindContainer("clock.bin", 1);
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110 if (!file)
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111 {
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112 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d
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113 Log::Warning(L"%S", Str);
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114 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
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115 }
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116 if (sizeof(Timer) != 0x28)
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117 Log::Warning(L"class Timer: deserialization warning");
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118 fread(pEventTimer, sizeof(Timer), 1, file);
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119
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120 file = pNew_LOD->FindContainer("overlay.bin", 1);
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121 if (!file)
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122 {
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123 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d
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124 Log::Warning(L"%S", Str);
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125 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
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126 }
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127 if (sizeof(OtherOverlayList) != 0x3F0)
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128 Log::Warning(L"class OtherOverlayList: deserialization warning");
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129 fread(pOtherOverlayList, sizeof(OtherOverlayList), 1, file);
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130
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131 file = pNew_LOD->FindContainer("npcdata.bin", 0);
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132 if (!file)
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133 {
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134 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d
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135 Log::Warning(L"%S", Str);
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136 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
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137 }
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138 if (sizeof(pNPCStats->pNewNPCData) != 0x94BC)
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139 Log::Warning(L"NPCStats: deserialization warning");
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140 fread(pNPCStats->pNewNPCData, sizeof(pNPCStats->pNewNPCData), 1, file);
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141 pNPCStats->_476C60();
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142
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143 file = pNew_LOD->FindContainer("npcgroup.bin", 0);
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144 if (!file)
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145 {
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146 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);//Сохраненная игра повреждена! Code=%d
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147 Log::Warning(L"%S", Str);
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148 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0);
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149 }
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150 if (sizeof(pNPCStats->pGroups_copy) != 0x66)
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151 Log::Warning(L"NPCStats: deserialization warning");
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152 fread(pNPCStats->pGroups_copy, sizeof(pNPCStats->pGroups_copy), 1, file);
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153
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154 uActiveCharacter = 0;
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155 for (uint i = 0; i < 4; ++i)
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156 if (pParty->pPlayers[i].CanAct())
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157 {
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158 uActiveCharacter = i + 1;
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159 break;
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160 }
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161
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162 for (uint i = 0; i < 4; ++i)
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163 {
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164 if ( pParty->pPlayers[i].uQuickSpell )
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165 AA1058_PartyQuickSpellSound[i].AddPartySpellSound(pParty->pPlayers[i].uQuickSpell, i + 1);
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166
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167 for (uint j = 0; j < 2; ++j)
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168 {
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169 uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
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170 if (uEquipIdx)
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171 {
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172 int pItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID;
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173 if (pItemsTable->pItems[pItemID].uEquipType == EQUIP_WAND && pItemID )//жезл
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174 {
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175 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
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176 stru_A750F8[i].AddPartySpellSound(wand_spell_ids[pItemID - ITEM_WAND_FIRE], i + 9);
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177 }
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178 }
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179 }
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180 }
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181
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182 pGUIWindow_CurrentMenu->Release();
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2541
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183 current_screen_type = SCREEN_GAME;
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2499
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184
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185 viewparams->bRedrawGameUI = true;
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186
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187 SetUserInterface(pParty->alignment, true);
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188
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189 pEventTimer->Resume();
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190 pEventTimer->StopGameTime();
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191
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192 v25 = pGames_LOD->DoesContainerExist(header.pLocationName);
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193 sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName);
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194 v26 = _access(pTmpBuf.data(), 4) != -1;
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195 if ( !v25 && !v26 )
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196 Error("Unable to find: %s!", header.pLocationName);
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197
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198 strcpy(pCurrentMapName, header.pLocationName);
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199 dword_6BE364_game_settings_1 |= GAME_SETTINGS_2000 | GAME_SETTINGS_0001;
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200
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201 for (uint i = 0; i < uNumSavegameFiles; ++i)
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202 pSavegameThumbnails[i].Release();
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203
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204 pIcons_LOD->RemoveTexturesPackFromTextureList();
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2508
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205 if ( use_music_folder )
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206 alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]);
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207 else
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208 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
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2499
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209 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f);
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210 if (uTurnSpeed)
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211 pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed;
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212 MM7Initialization();
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213 bFlashQuestBook = false;
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214 viewparams->bRedrawGameUI = true;
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215 }
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216
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217 //----- (0045F469) --------------------------------------------------------
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218 void SaveGame( bool IsAutoSAve, bool NotSaveWorld )
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219 {
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220 int text_pos; // eax@6
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221 FILE *pLLoidFile; // edi@24
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222 char* compressed_buf; // edi@30
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223 char *data_write_pos; // esi@41
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224 CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59
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225 char Dir[255]; // [sp+8Ch] [bp-1E4h]@51
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226 char Drive[255]; // [sp+ACh] [bp-1C4h]@51
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227 SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10
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228 char Filename[255]; // [sp+130h] [bp-140h]@51
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229 char Ext[255]; // [sp+150h] [bp-120h]@51
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230 char Source[32]; // [sp+170h] [bp-100h]@51
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231 char work_string[120]; // [sp+190h] [bp-E0h]@8
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232 int pPositionY; // [sp+208h] [bp-68h]@2
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233 int pPositionX; // [sp+20Ch] [bp-64h]@2
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234 int sPRotationY; // [sp+210h] [bp-60h]@2
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235 int sPRotationX; // [sp+214h] [bp-5Ch]@2
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236 ODMHeader odm_data; // [sp+218h] [bp-58h]@30
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237 int res; // [sp+224h] [bp-4Ch]@30
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238 int pPositionZ; // [sp+228h] [bp-48h]@2
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239 size_t Size; // [sp+250h] [bp-20h]@26
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240 char *uncompressed_buff; // [sp+258h] [bp-18h]@2
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241 unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23
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242
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243 //v66 = a2;
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244 strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name
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245 if (!_stricmp(pCurrentMapName, "d05.blv")) // arena
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246 return;
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247
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248 uncompressed_buff = (char*)malloc(1000000);
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249
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250 LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2
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251 pPositionX = pParty->vPosition.x;
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252 pPositionY = pParty->vPosition.y;
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253 pPositionZ = pParty->vPosition.z;
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254 sPRotationY = pParty->sRotationY;
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255 sPRotationX = pParty->sRotationX;
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256 pParty->vPosition.x = pParty->vPrevPosition.x;
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257 pParty->vPosition.z = pParty->vPrevPosition.z;
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258 pParty->vPosition.y = pParty->vPrevPosition.y;
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259
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260 pParty->uFallStartY = pParty->vPrevPosition.z;
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261
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262 pParty->sRotationY = pParty->sPrevRotationY;
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263 pParty->sRotationX = pParty->sPrevRotationX;
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264 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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265 pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
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266 else
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267 pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed;
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268
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269 pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота
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270 strcpy(pLodDirectory.pFilename, "image.pcx");
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271
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2541
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272 if (current_screen_type == SCREEN_SAVEGAME)
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2499
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273 {
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274 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
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275 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
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276 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]);
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277 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение
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278 text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
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279 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
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280 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]);
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281 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите
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282 pRenderer->Present();
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283 }
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284
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285 if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0))
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286 {
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287 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d
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288 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
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289 }
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290
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291 Assert(sizeof(SavegameHeader) == 100);
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292 memset(save_header.pName, 0, 20);
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293 memset(save_header.pLocationName, 0, 20);
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294 memset(save_header.field_30, 0, 52);
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295 strcpy(save_header.pLocationName, pCurrentMapName);
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296 save_header.uWordTime = pParty->uTimePlayed;
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297 strcpy(pLodDirectory.pFilename, "header.bin");
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298 pLodDirectory.uDataSize = sizeof(SavegameHeader);
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299 if (pNew_LOD->Write(&pLodDirectory, &save_header, 0))
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300 {
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301 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201);
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302 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
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303 }
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304 strcpy(pLodDirectory.pFilename, "party.bin");
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305 pLodDirectory.uDataSize = sizeof(Party); //90680;
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306 if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) )
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307 {
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308 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d
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309 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
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310 }
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311 strcpy(pLodDirectory.pFilename, "clock.bin");
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312 pLodDirectory.uDataSize =sizeof(Timer);// 40;
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313 if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) )
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314 {
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315 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203);
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316 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
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317 }
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318 strcpy(pLodDirectory.pFilename, "overlay.bin");
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319 pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008;
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320 if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) )
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321 {
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322 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204);
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323 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
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324 }
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325 strcpy(pLodDirectory.pFilename, "npcdata.bin");
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326 pLodDirectory.uDataSize = 501 * sizeof(NPCData);
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327 Assert(pLodDirectory.uDataSize == 38076);
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328 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) )
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329 {
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330 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205);
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331 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
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332 }
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333 strcpy(pLodDirectory.pFilename, "npcgroup.bin");
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334 pLodDirectory.uDataSize = 102;
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335 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) )
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336 {
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337 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206);
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338 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
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339 }
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340 for (int i = 1; i <= 4; ++i) // 4 - players
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341 {
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342 for (int j = 1; j <= 5; ++j) // 5 - images
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343 {
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344 sprintf(work_string, "data\\lloyd%d%d.pcx", i, j);
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345 pLLoidFile = fopen(work_string, "rb");
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346 if ( pLLoidFile )
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347 {
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348 __debugbreak();
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349 sprintf(work_string, "lloyd%d%d.pcx", i, j);
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350 fseek(pLLoidFile, 0, SEEK_END);
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351 pLodDirectory.uDataSize = ftell(pLLoidFile);
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352 rewind(pLLoidFile);
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353 fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile);
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354 strcpy(pLodDirectory.pFilename, work_string);
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355 fclose(pLLoidFile);
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356 remove(work_string);
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357 if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) )
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358 {
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359 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207);
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360 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
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361 Size = 5080748;
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362 }
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363 }
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364 }
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365 }
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366 if ( !NotSaveWorld )//autosave for change location
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367 {
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368 //__debugbreak();
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369 CompactLayingItemsList();
|
|
370 compressed_buf = (char*)malloc(1000000);
|
|
371 odm_data.uVersion = 91969;
|
|
372 odm_data.pMagic[0] = 'm';
|
|
373 odm_data.pMagic[1] = 'v';
|
|
374 odm_data.pMagic[2] = 'i';
|
|
375 odm_data.pMagic[3] = 'i';
|
|
376 odm_data.uCompressedSize = 0;
|
|
377 odm_data.uDecompressedSize = 0;
|
|
378 data_write_pos = uncompressed_buff;
|
|
379 memcpy((void *)compressed_buf, &odm_data, 0x10);
|
|
380 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
381 {
|
|
382 pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces;
|
|
383 pIndoor->dlv.uNumBModels = 0;
|
|
384 pIndoor->dlv.uNumDecorations = uNumLevelDecorations;
|
|
385 memcpy(data_write_pos, &pIndoor->dlv,sizeof(DDM_DLV_Header) );//0x28
|
|
386 data_write_pos += sizeof(DDM_DLV_Header);
|
|
387 memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B);
|
|
388 data_write_pos += 875;
|
|
389 for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i)
|
|
390 {
|
|
391 memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4);
|
|
392 data_write_pos += 4;
|
|
393 }
|
|
394
|
|
395 for (int i = 0; i <(signed int)uNumLevelDecorations; ++i)
|
|
396 {
|
|
397 memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2);
|
|
398 data_write_pos += 2;
|
|
399 }
|
|
400 memcpy(data_write_pos, &uNumActors, 4);
|
|
401 data_write_pos += 4;
|
|
402 memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor));
|
|
403 data_write_pos += uNumActors * sizeof(Actor);
|
|
404 memcpy(data_write_pos, &uNumSpriteObjects, 4);
|
|
405 data_write_pos += 4;
|
|
406 memcpy(data_write_pos, pSpriteObjects.data(), 112 * uNumSpriteObjects);
|
|
407 data_write_pos += 112 * uNumSpriteObjects;
|
|
408 memcpy(data_write_pos, &uNumChests, 4);
|
|
409 data_write_pos += 4;
|
|
410 memcpy(data_write_pos, pChests.data(), sizeof(Chest)*uNumChests);//5324 *
|
|
411 data_write_pos += sizeof(Chest)* uNumChests;
|
|
412 memcpy(data_write_pos, pIndoor->pDoors, 0x3E80);
|
|
413 data_write_pos += 16000;
|
|
414 memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
|
|
415 data_write_pos += pIndoor->blv.uDoors_ddata_Size;
|
|
416 memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8);
|
|
417 data_write_pos += 200;
|
|
418 memcpy(data_write_pos, &pIndoor->stru1, 0x38);
|
|
419 data_write_pos += 56;
|
|
420
|
|
421 }
|
|
422 else//for Outdoor
|
|
423 {
|
|
424 pOutdoor->ddm.uNumFacesInBModels = 0;
|
|
425 for ( int i = 0; i < pOutdoor->uNumBModels; ++i )
|
|
426 pOutdoor->ddm.uNumFacesInBModels += pOutdoor->pBModels[i].uNumFaces;
|
|
427 pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels;
|
|
428 pOutdoor->ddm.uNumDecorations = uNumLevelDecorations;
|
|
429 memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28
|
|
430 data_write_pos += sizeof(DDM_DLV_Header);
|
|
431 memcpy(data_write_pos, pOutdoor->uFullyRevealedCellOnMap, 0x3C8);
|
|
432 data_write_pos += 968;
|
|
433 memcpy(data_write_pos, pOutdoor->uPartiallyRevealedCellOnMap, 0x3C8);
|
|
434 data_write_pos += 968;
|
|
435 for (int i = 0; i < pOutdoor->uNumBModels ; ++i)
|
|
436 for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j)
|
|
437 {
|
|
438 memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4);
|
|
439 data_write_pos += 4;
|
|
440 }
|
|
441
|
|
442 for (int i = 0; i < (signed int)uNumLevelDecorations; ++i)
|
|
443 {
|
|
444 memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2);
|
|
445 data_write_pos += 2;
|
|
446 }
|
|
447 memcpy(data_write_pos, &uNumActors, 4);
|
|
448 data_write_pos += 4;
|
|
449 memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor));
|
|
450 data_write_pos += uNumActors * sizeof(Actor);
|
|
451 memcpy(data_write_pos, &uNumSpriteObjects, 4);
|
|
452 data_write_pos += 4;
|
|
453 memcpy(data_write_pos, &pSpriteObjects, uNumSpriteObjects * sizeof(SpriteObject));
|
|
454 data_write_pos += uNumSpriteObjects * sizeof(SpriteObject);
|
|
455 memcpy(data_write_pos, &uNumChests, 4);
|
|
456 data_write_pos += 4;
|
|
457 memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests);
|
|
458 data_write_pos += sizeof(Chest) * uNumChests;
|
|
459 memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8);
|
|
460 data_write_pos += 200;
|
|
461 memcpy(data_write_pos, &pOutdoor->loc_time, 0x38);
|
|
462 data_write_pos += 56;
|
|
463 }
|
|
464 strcpy(Source, pCurrentMapName);
|
|
465 _splitpath(Source, Drive, Dir, Filename, Ext);
|
|
466 Ext[1] = 'd';
|
|
467
|
|
468 Size = (int)data_write_pos - (int)uncompressed_buff;
|
|
469 compressed_block_size = 999984;
|
|
470 res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size);
|
|
471 if (res || (signed int)compressed_block_size > (signed int)Size )
|
|
472 {
|
|
473 memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size);
|
|
474 compressed_block_size = Size;
|
|
475 }
|
|
476 compressed_block_size += 16;
|
|
477 memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4);
|
|
478 memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4);
|
|
479 sprintf(Source, "%s%s", Filename, Ext);
|
|
480 strcpy(pLodDirectory.pFilename, Source);
|
|
481 pLodDirectory.uDataSize = compressed_block_size;
|
|
482 if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) )
|
|
483 {
|
|
484 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208);
|
|
485 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
|
|
486 }
|
|
487 free((void *)compressed_buf);
|
|
488 }
|
|
489 free(uncompressed_buff);
|
|
490 if ( IsAutoSAve )
|
|
491 {
|
|
492 if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) )
|
|
493 {
|
|
494 FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0);
|
|
495 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300);
|
|
496 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
|
|
497 }
|
|
498 }
|
|
499 pParty->vPosition.x = pPositionX;
|
|
500 pParty->vPosition.y = pPositionY;
|
|
501 pParty->vPosition.z = pPositionZ;
|
|
502 pParty->uFallStartY = pPositionZ;
|
|
503 pParty->sRotationY = sPRotationY;
|
|
504 pParty->sRotationX = sPRotationX;
|
|
505 }
|
|
506
|
|
507 //----- (00460078) --------------------------------------------------------
|
|
508 void __fastcall DoSavegame(unsigned int uSlot)
|
|
509 {
|
|
510 if ( _stricmp(pCurrentMapName, "d05.blv") )//Not Arena(не Арена)
|
|
511 {
|
|
512 LOD::Directory pDir; // [sp+Ch] [bp-28h]@2
|
|
513 SaveGame(0, 0);
|
|
514 strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);//дать название карты
|
|
515 pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;//текущее время
|
|
516 strcpy(pDir.pFilename, "header.bin");
|
|
517 pDir.uDataSize = 100;
|
|
518 pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0);
|
|
519 sprintf(pTmpBuf.data(), "saves\\save%03d.mm7", uSlot);
|
|
520 pNew_LOD->CloseWriteFile();//закрыть
|
|
521 CopyFileA("data\\new.lod", pTmpBuf.data(), 0);//сохранение файла в директорию saves
|
|
522 }
|
|
523 GUI_UpdateWindows();
|
|
524 pGUIWindow_CurrentMenu->Release();
|
2541
|
525 current_screen_type = SCREEN_GAME;
|
2499
|
526 //v3 = pSavegameThumbnails;
|
|
527 viewparams->bRedrawGameUI = true;
|
|
528 for (uint i = 0; i < 45; i++)
|
|
529 pSavegameThumbnails[i].Release();
|
|
530
|
|
531 if ( _stricmp(pCurrentMapName, "d05.blv") )
|
|
532 pNew_LOD->_4621A7();
|
|
533 else
|
|
534 ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2);// "No saving in the Arena"
|
|
535 pIcons_LOD->RemoveTexturesFromTextureList();
|
|
536 pEventTimer->Resume();
|
|
537 ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2);// "Game Saved!"
|
|
538 viewparams->bRedrawGameUI = true;
|
|
539 }
|
2541
|
540 // 4E28F8: using guessed type int current_screen_type;
|
2499
|
541
|
|
542 //----- (0045E297) --------------------------------------------------------
|
|
543 void SavegameList::Initialize(unsigned int bHideEmptySlots)
|
|
544 {
|
|
545 //memset(pSavegameList, 0, sizeof(pSavegameList));//Ritor1: вызывает затирание
|
|
546 pSavegameList->Reset();
|
|
547 uNumSavegameFiles = 0;
|
|
548
|
|
549 _chdir("saves");
|
|
550 {
|
|
551 if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7
|
|
552 strcpy(pSavegameList->pFileList[uNumSavegameFiles++].pSaveFileName, pGlobalTXT_LocalizationStrings[613]);
|
|
553
|
|
554 for (uint i = 0; i < 40; ++i)
|
|
555 {
|
|
556 sprintf(pTmpBuf.data(), "save%03d.mm7", i);
|
|
557 if (_access(pTmpBuf.data(), 0) == -1)
|
|
558 continue;
|
|
559
|
|
560 uint idx = i;
|
|
561 if (!bHideEmptySlots)
|
|
562 idx = uNumSavegameFiles;
|
|
563 strcpy(pSavegameList->pFileList[idx].pSaveFileName, pTmpBuf.data());
|
|
564
|
|
565 ++uNumSavegameFiles;
|
|
566 }
|
|
567 }
|
|
568 _chdir("..");
|
|
569 }
|
|
570 //----- (0046086A) --------------------------------------------------------
|
|
571 void SaveNewGame()
|
|
572 {
|
|
573 FILE *file; // eax@7
|
|
574 void *pSave; // [sp+170h] [bp-8h]@3
|
|
575
|
|
576 if ( pMovie_Track )
|
|
577 pMediaPlayer->Unload();
|
|
578 pSave = malloc(1000000);
|
|
579 pNew_LOD->CloseWriteFile();
|
|
580 remove("data\\new.lod");//удалить new.lod
|
|
581
|
|
582 LOD::FileHeader header; // [sp+Ch] [bp-16Ch]@3 заголовок
|
|
583 strcpy(header.LodVersion, "MMVII");
|
|
584 strcpy(header.LodDescription, "newmaps for MMVII");
|
|
585 header.LODSize = 100;
|
|
586 header.dword_0000A8 = 0;
|
|
587
|
|
588 LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3
|
|
589 a3.dword_000018 = 0;
|
|
590 a3.word_00001E = 0;
|
|
591 strcpy(a3.pFilename, "current");
|
|
592 pNew_LOD->CreateNewLod(&header, &a3, "data\\new.lod");//создаётся new.lod в дирректории
|
|
593 if (pNew_LOD->LoadFile("data\\new.lod", false))//загрузить файл new.lod(isFileOpened = true)
|
|
594 {
|
|
595 pNew_LOD->CreateTempFile();//создаётся временный файл OutputFileHandle
|
|
596 pNew_LOD->uNumSubDirs = 0;
|
|
597
|
|
598 LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4
|
|
599 for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i)//копирование файлов с 76 по 151
|
|
600 {
|
|
601 memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));//копирование текущего файла в pDir
|
|
602 file = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1);
|
|
603 fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, file);
|
|
604 pNew_LOD->AppendDirectory(&pDir, pSave);
|
|
605 }
|
|
606
|
|
607 LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9
|
|
608 strcpy(pSavegameHeader[0].pLocationName, "out01.odm");
|
|
609 strcpy(save_game_dir.pFilename, "header.bin");
|
|
610 save_game_dir.uDataSize = sizeof(SavegameHeader);
|
|
611 pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]);
|
|
612
|
|
613 pNew_LOD->FixDirectoryOffsets();
|
|
614
|
|
615 pParty->vPrevPosition.x = 12552;
|
|
616 pParty->vPrevPosition.y = 1816;
|
|
617 pParty->vPrevPosition.z = 0;
|
|
618
|
|
619 pParty->vPosition.x = 12552;
|
|
620 pParty->vPosition.y = 1816;
|
|
621 pParty->vPosition.z = 0;
|
|
622
|
|
623 pParty->uFallStartY = 0;
|
|
624
|
|
625 pParty->sPrevRotationX = 0;
|
|
626 pParty->sPrevRotationY = 512;
|
|
627
|
|
628 pParty->sRotationX = 0;
|
|
629 pParty->sRotationY = 512;
|
|
630
|
|
631 SaveGame(1, 1);
|
|
632 }
|
|
633 free(pSave);
|
|
634 }
|
|
635
|