annotate Engine/LuaVM.cpp @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
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rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "LuaVM.h"
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7 #include "lib/lua/lua.h"
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8 #include "Log.h"
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9 #include "OSAPI.h"
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10
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11 extern "C" int luaopen_UIControl(lua_State *L); // declare the wrapped module
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12 extern "C" int luaopen_Player(lua_State *L); // declare the wrapped module
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13
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14 LuaVM *lua = nullptr;
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15
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16 void LuaVM::Initialize()
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17 {
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18 if (L)
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19 Log::Warning(L"Overwriting previous Lua state");
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20
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21 L = luaL_newstate();
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22 if (!L)
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23 Log::Warning(L"Error creating Lua context.\n");
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24
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25 // open default lua libs
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26 luaL_openlibs(L);
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27
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28 // open each cxx module
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29 luaopen_UIControl(L);
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30
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31 //if ( luaL_dofile(L,GetScriptFileLocation("script.lua")))
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32 // Log::Warning(L"Error opening script.lua\n");
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33 }
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34
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35 bool LuaVM::DoFile(const char *filename)
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36 {
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37 if (luaL_dofile(L, GetScriptFileLocation(filename)))
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38 {
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39 Log::Warning(L"Error opening script %s", filename);
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40 return false;
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41 }
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42 return true;
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43 }
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44
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45 const char *LuaVM::GetScriptFileLocation(const char *script_name)
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46 {
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47 static DWORD tls_index = TlsAlloc();
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48
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49 auto buf = (char *)TlsGetValue(tls_index);
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50 if (!buf)
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51 {
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52 buf = new char[1024];
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53 TlsSetValue(tls_index, buf);
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54 }
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55
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56 strcpy(buf, "data/scripts/lua/core/");
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57 strcat(buf, script_name);
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58 return buf;
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59 }