Mercurial > mm7
view Engine/LuaVM.cpp @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
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date | Fri, 19 Sep 2014 02:57:42 +0600 |
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#define _CRTDBG_MAP_ALLOC #include <stdlib.h> #include <crtdbg.h> #define _CRT_SECURE_NO_WARNINGS #include "LuaVM.h" #include "lib/lua/lua.h" #include "Log.h" #include "OSAPI.h" extern "C" int luaopen_UIControl(lua_State *L); // declare the wrapped module extern "C" int luaopen_Player(lua_State *L); // declare the wrapped module LuaVM *lua = nullptr; void LuaVM::Initialize() { if (L) Log::Warning(L"Overwriting previous Lua state"); L = luaL_newstate(); if (!L) Log::Warning(L"Error creating Lua context.\n"); // open default lua libs luaL_openlibs(L); // open each cxx module luaopen_UIControl(L); //if ( luaL_dofile(L,GetScriptFileLocation("script.lua"))) // Log::Warning(L"Error opening script.lua\n"); } bool LuaVM::DoFile(const char *filename) { if (luaL_dofile(L, GetScriptFileLocation(filename))) { Log::Warning(L"Error opening script %s", filename); return false; } return true; } const char *LuaVM::GetScriptFileLocation(const char *script_name) { static DWORD tls_index = TlsAlloc(); auto buf = (char *)TlsGetValue(tls_index); if (!buf) { buf = new char[1024]; TlsSetValue(tls_index, buf); } strcpy(buf, "data/scripts/lua/core/"); strcat(buf, script_name); return buf; }