annotate Render.h @ 477:35c0595ed61c

Слияние
author Ritor1
date Tue, 26 Feb 2013 07:59:16 +0600
parents 58b71c1af7d8
children cb0ad52d6a26
rev   line source
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1 #pragma once
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2 #include <stdio.h>
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3
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4 #include "lib\legacy_dx\d3d.h"
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5 #include "OSAPI.h"
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6
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7 #include "Sprites.h"
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8 #include "VectorTypes.h"
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9
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10 struct stru148;
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11 struct Texture;
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12 struct RGBTexture;
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13 struct RenderBillboardTransform_local0;
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14 struct ODMFace;
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15
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16
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17 /* 119 */
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18 #pragma pack(push, 1)
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19 struct RenderVertexSoft
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20 {
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21 inline RenderVertexSoft():
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22 flt_2C(0.0f)
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23 {}
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24
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25 Vec3_float_ vWorldPosition;
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26 Vec3_float_ vWorldViewPosition;
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27 float vWorldViewProjX;
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28 float vWorldViewProjY;
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29 float _rhw;
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30 float u;
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31 float v;
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32 float flt_2C;
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33 };
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34 #pragma pack(pop)
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35
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36
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37
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38 /* 112 */
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39 #pragma pack(push, 1)
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40 struct RenderVertexD3D3
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41 {
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42 Vec3_float_ pos;
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43 float rhw;
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44 unsigned int diffuse;
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45 unsigned int specular;
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46 Vec2_float_ texcoord;
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47 };
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48
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49
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50
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51 /* 161 */
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52 #pragma pack(push, 1)
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53 struct RenderBillboard
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54 {
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55 int _screenspace_x_scaler_packedfloat;
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56 int _screenspace_y_scaler_packedfloat;
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57 float fov_x;
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58 float fov_y;
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59 union
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60 {
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61 int sZValue;
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62 struct
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63 {
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64 unsigned __int16 object_pid;
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65 signed __int16 actual_z;
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66 };
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67 };
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8b8fd4d83fdc Various things here and there
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68 int field_14_actor_id;
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69 unsigned __int16 uHwSpriteID;
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70 __int16 uPalette;
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71 __int16 uIndoorSectorID;
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72 __int16 field_1E;
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73 __int16 world_x;
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74 __int16 world_y;
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75 __int16 world_z;
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76 __int16 uScreenSpaceX;
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77 __int16 uScreenSpaceY;
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78 unsigned __int16 uPaletteSubindex;
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79 unsigned int uTintColor;
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80 SpriteFrame *pSpriteFrame;
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81
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82 inline float GetFloatZ() const
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83 {
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84 return (float)object_pid / 65535.0f + (float)actual_z;
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85 }
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86 };
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87 #pragma pack(pop)
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88
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89
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90 #pragma pack(push, 1)
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91 struct RenderD3D__DevInfo
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92 {
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93 unsigned int bIsDeviceCompatible;
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94 char *pName;
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95 char *pDescription;
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96 GUID *pGUID;
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97 unsigned int uCaps;
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98 char *pDriverName;
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99 char *pDeviceDesc;
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100 char *pDDraw4DevDesc;
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101 GUID *pDirectDrawGUID;
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102 int uVideoMem;
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103 };
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104 #pragma pack(pop)
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105
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106
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107
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108 #pragma pack(push, 1)
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109 struct RenderD3D_D3DDevDesc
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110 {
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111 int field_0;
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112 int field_4;
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113 int field_8;
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114 int field_C;
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115 int field_10;
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116 char *pDriverName;
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117 char *pDeviceDesc;
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118 char *pDDraw4DevDesc;
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119 GUID *pGUID;
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120 unsigned int uVideoMem;
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121 };
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122 #pragma pack(pop)
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123
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125
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127
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128
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129
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130
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131
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132 /* 280 */
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133 #pragma pack(push, 1)
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134 struct HWLTexture
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135 {
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136 inline HWLTexture():
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137 field_0(0), field_4(0), field_8(0),
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138 field_C(0), field_10(0), field_14(0)
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139 {}
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140
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141 int field_0;
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142 int field_4;
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143 int field_8;
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144 int field_C;
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145 int field_10;
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146 int field_14;
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147 int field_18;
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148 int field_1C;
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149 int field_20;
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150 int field_24;
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151 unsigned int uWidth;
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152 unsigned int uHeight;
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153 int field_30;
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154 int field_34;
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155 unsigned __int16 *pPixels;
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156 };
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157 #pragma pack(pop)
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158
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159
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160 /* 185 */
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161 #pragma pack(push, 1)
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162 struct RenderHWLContainer
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163 {
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164 RenderHWLContainer();
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165 bool Load(const wchar_t *pFilename);
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166 bool Release();
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167
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168 HWLTexture *LoadTexture(const char *pName, int bMipMaps);
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169
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170 FILE *pFile;
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171 uint uSignature;
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172 unsigned int uDataOffset;
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173 unsigned int uNumItems;
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174 char *pSpriteNames[50000];
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175 int pSpriteOffsets[50000];
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176 int bDumpDebug;
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177 int field_61A94_scale_hwls_to_half;
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178 };
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179 #pragma pack(pop)
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180
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181
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182
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183 /* 242 */
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184 #pragma pack(push, 1)
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185 struct RenderBillboardD3D
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186 {
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187 enum OpacityType: unsigned __int32
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188 {
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189 Transparent = 0,
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190 Opaque_1 = 1,
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191 Opaque_2 = 2,
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192 Opaque_3 = 3,
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193 NoBlend = 0xFFFFFFFF
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194 };
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195
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196 IDirect3DTexture2 *pTexture;
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197 unsigned int uNumVertices;
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198 RenderVertexD3D3 pQuards[4];
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199 float z_order;
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200 OpacityType uOpacity;
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201 int field_90;
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202 int sZValue;
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203 unsigned int uParentBillboardID;
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204 };
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205 #pragma pack(pop)
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206
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207
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208
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209
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210 #pragma pack(push, 1)
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211 struct RenderD3D_aux
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212 {
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213 RenderD3D__DevInfo *pInfo;
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214 RenderD3D_D3DDevDesc *ptr_4;
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215 };
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216 #pragma pack(pop)
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217
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218
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219
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220 /* 183 */
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221 #pragma pack(push, 1)
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222 struct RenderD3D
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223 {
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224 RenderD3D();
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225
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226 static bool DoesRaiseExceptions();
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227
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228 void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices);
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229 void Release();
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230 bool CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd);
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231 unsigned int GetDeviceCaps();
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232 void ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear);
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233 void Present(bool bForceBlit);
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234 bool CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim);
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235 void HandleLostResources();
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236
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237
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238 unsigned int bWindowed;
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239 int field_4;
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240 int field_8;
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241 HWND hWindow;
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242 int field_10;
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243 int field_14;
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244 int field_18;
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245 RenderD3D__DevInfo *pAvailableDevices;
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246 IDirectDraw4 *pHost;
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247 IDirect3D3 *pDirect3D;
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248 IUnknown *pUnk;
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249 IDirectDrawSurface4 *pBackBuffer;
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250 IDirectDrawSurface4 *pFrontBuffer;
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251 IDirectDrawSurface4 *pZBuffer;
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252 IDirect3DDevice3 *pDevice;
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253 IDirect3DViewport3 *pViewport;
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254 int field_40;
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255 int field_44;
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256 char pErrorMessage[48];
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257 char field_78[208];
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258 };
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259 #pragma pack(pop)
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260 extern struct RenderVertexD3D3 pVertices[50];
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261
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262 /* 182 */
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263 #pragma pack(push, 1)
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264 struct Render
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265 {
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266 Render();
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267 ~Render();
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268
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269 static Render *Create() {return new Render;}
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270
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271 bool Initialize(bool bWindowed, uint uDefaultDevice,
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272 bool bColoredLights, uint uDetailLevel, uint bTinting);
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273
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274 static void __fastcall SetPixel(struct Vec2_int_ *pTargetXY, unsigned __int16 uColor);
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275
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276 bool IsColorKeySupported(IDirectDraw4 *);
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277 void _49EBF1();
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278 void ClearBlack();
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279 void PresentBlackScreen();
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280 void SavePCXScreenshot();
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281 void _49F1BC(const char *a1);
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282 int _49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7);
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283 FILE *SavePCXImage(const char *Filename, char *a3, int a4, int a5);
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284 void ClearTarget(unsigned int uColor);
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285 void Release2();
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286 void Present();
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287 void _49FD3A();
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288 void CreateZBuffer();
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289 void Release();
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290 void CreateSomeTexture();
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291 bool InitializeFullscreen(HWND hWnd);
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292 bool SwitchToWindow(HWND hWnd);
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293 char Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor);
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294 void ClearZBuffer(int a2, int a3);
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295 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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296 void ParseTargetPixelFormat();
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297 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
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298 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags);
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299 void CreateDirectDraw();
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300 void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen);
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301 void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP);
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302 void CreateFrontBuffer();
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303 void CreateBackBuffer();
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304 void CreateDirectDrawPrimarySurface();
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305 void CreateClipper(HWND a2);
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306 void GetTargetPixelFormat(DDPIXELFORMAT *pOut);
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307 void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow);
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308 bool UsingDirect3D();
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309 void UnlockBackBuffer();
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310 void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow);
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311 void UnlockFrontBuffer();
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312 void RestoreFrontBuffer();
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313 HRESULT _4A184C();
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314 void PresentRect(RECT *a2, RECT *a3);
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315 void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
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316 void BltBackToFontFast(int a2, int a3, RECT *a4);
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317 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z);
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318 unsigned int GetBillboardDrawListSize();
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319 unsigned int GetParentBillboardID(unsigned int uBillboardID);
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320 void BeginSceneD3D();
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parents:
diff changeset
321 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
349
672b83584b0f GetActorTintColor
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parents: 315
diff changeset
322 unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
0
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323 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 169
diff changeset
324 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders);
d65528fc3bda D3D constants, shore tiles, camera flags
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parents: 169
diff changeset
325 void DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture);
0
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326 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4);
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327 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
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328 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8);
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329 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
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330 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
144
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
331 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int paletteSubindex, RenderBillboard *pBillboard);
0
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332 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex);
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diff changeset
333 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);
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334 void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
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335 void _4A4CC9(struct stru6_stru1_indoor_sw_billboard *a1, int a2);
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336 bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
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337 HWLTexture *MoveSpriteToDevice(Sprite *pSprite);
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338 void BeginScene();
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339 void EndScene();
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340 unsigned int _4A52F1(unsigned int this_, float a3);
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341 void Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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342 void ResetClip();
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343 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
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344 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
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345 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4);
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346 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5);
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347 void _4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal);
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348 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture);
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349 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8);
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350 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8);
315
2a09e1d6fc8f Some 0041D895 GameUI_DrawItemInfo overhaul
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parents: 265
diff changeset
351 void DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4);
0
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352 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture);
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353 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height);
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354 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
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355 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
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356 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
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357 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
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358 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4);
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359 char DrawBuildingsD3D();
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360 struct BSPModel *DrawBuildingsSW();
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361 int OnOutdoorRedrawSW();
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362 void DrawSkyD3D();
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363 int DrawSkySW(struct Span *a1, stru148 *a2, int a3);
144
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
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parents: 142
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364 void PrepareDecorationsRenderList_ODM();
0
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365 void DrawLayingItems_Shooting_Magic_ODM();
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366 void TransformBillboardsAndSetPalettesODM();
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367 float DrawBezierTerrain();
86
ec84db4c8f9d 4.01.13
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368 void RenderTerrainD3D();
0
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369 void DrawTerrainD3D(int a1, int edx0, int a3);
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370 void DrawTerrainSW(int a1, int a2, int a3);
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371 __int16 ExecOutdoorDrawSW();
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372 void ChangeBetweenWinFullscreenModes();
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373 void DrawBillboardList_BLV();
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374
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375
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376 unsigned int bUserDirect3D;
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377 unsigned int bStartInWindow;
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378 unsigned int uDesiredDirect3DDevice;
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379 unsigned int uAcquiredDirect3DDevice;
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380 int field_10;
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381 int field_14;
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382 int field_18_locked_pitch;
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383 int field_1C_clipx;
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384 int field_20_clipy;
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385 int field_24_clipz;
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386 int field_28_clipw;
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387 __int16 field_2C[65536];
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388 __int16 field_2002C[65536];
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389 int field_4002C;
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390 int field_40030;
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391 int *pActiveZBuffer;
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392 int *pDefaultZBuffer;
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393 int field_4003C;
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394 int field_40040;
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395 int field_40044;
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396 int field_40048;
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397 int field_4004C;
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398 HWND hWnd;
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399 int field_40054;
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400 unsigned int bWindowMode;
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401 int field_4005C[11];
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402 RenderD3D *pRenderD3D;
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403 IDirectDraw4 *pDirectDraw4;
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404 IDirectDrawSurface4 *pFrontBuffer4;
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405 IDirectDrawSurface4 *pBackBuffer4;
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406 IDirectDrawSurface4 *pColorKeySurface4;
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407 IDirectDraw2 *pDirectDraw2;
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408 IDirectDrawSurface2 *pFrontBuffer2;
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409 IDirectDrawSurface2 *pBackBuffer2;
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410 IDirectDrawSurface2 *pSomeSurface2;
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411 DDPIXELFORMAT ddpfPrimareSuface;
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412 unsigned int uTargetRBits;
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413 unsigned int uTargetGBits;
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414 unsigned int uTargetBBits;
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415 unsigned int uTargetRMask;
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416 unsigned int uTargetGMask;
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417 unsigned int uTargetBMask;
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418 unsigned int uNumSceneBegins;
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419 int *ptr_400E8;
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420 unsigned __int16 *pTargetSurface;
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421 unsigned int uTargetSurfacePitch;
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422 unsigned int uClipY;
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423 unsigned int uClipX;
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424 unsigned int uClipW;
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425 unsigned int uClipZ;
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426 unsigned int bClip;
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427 unsigned int bColorKeySupported;
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428 unsigned int uNumD3DSceneBegins;
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429 int field_40110;
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430 RenderHWLContainer pD3DBitmaps;
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431 RenderHWLContainer pD3DSprites;
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432 unsigned int bUseColoredLights;
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433 unsigned int bRequiredTextureStagesAvailable;
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434 unsigned int bTinting;
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435 unsigned int uLevelOfDetail;
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436 unsigned int uMaxDeviceTextureDim;
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437 unsigned int uMinDeviceTextureDim;
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438 int field_10365C;
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439 unsigned int bUsingSpecular;
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440 uint uFogColor;
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441 int field_103668;
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442 unsigned int pHDWaterBitmapIDs[7];
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443 char field_103688[32];
265
96bc024a5fed Render overflows
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parents: 194
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444 int hd_water_current_frame;
96bc024a5fed Render overflows
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parents: 194
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445 int hd_water_tile_id;
0
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446 IDirectDrawSurface4 *pSurface;
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447 IDirect3DTexture2 *pTexture;
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448 int field_1036B8;
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449 int _gpu_memory_used;
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450 void (__cdecl *pBeforePresentFunction)();
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451 int field_1036C4;
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452 uint bFogEnabled;
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453 int field_1036CC;
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454 RenderBillboardD3D pBillboardRenderListD3D[1000];
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455 unsigned int uNumBillboardsToDraw;
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456 int field_129834;
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457 unsigned int uCurrentlyLockedSurfacePitch;
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458 unsigned __int16 *pCurrentlyLockedSurfaceDataPtr;
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459 unsigned __int16 *pCurrentlyLockedSoftSurface;
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460 };
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461 #pragma pack(pop)
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462
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463 extern struct IDirectDrawClipper *pDDrawClipper;
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464 extern struct Render *pRenderer; // idb
67
3b4f8bd48e3b 25.01.13 (I did sky)
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465 extern struct pUnkTerrain *Unks;
0
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466
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467
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468
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469 /* 248 */
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470 #pragma pack(push, 1)
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471 struct RenderBillboardTransform_local0
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472 {
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473 unsigned __int16 *pTarget;
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474 int *pTargetZ;
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475 int uScreenSpaceX;
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476 int uScreenSpaceY;
144
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
477 int _screenspace_x_scaler_packedfloat;
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
478 int _screenspace_y_scaler_packedfloat;
0
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479 char field_18[8];
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480 unsigned __int16 *pPalette;
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481 unsigned __int16 *pPalette2;
144
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
482 union
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
483 {
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
484 int sZValue;
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
485 struct
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
486 {
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
487 unsigned short object_pid;
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
488 short zbuffer_depth;
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
489 };
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
490 };
8ab4484c22e0 Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents: 142
diff changeset
491 unsigned int uFlags; // & 4 - mirror horizontally
0
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492 unsigned int uTargetPitch;
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493 unsigned int uViewportX;
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494 unsigned int uViewportY;
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495 unsigned int uViewportZ;
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496 unsigned int uViewportW;
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497 int field_44;
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498 int uParentBillboardID;
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499 int uTintColor;
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500 };
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501 #pragma pack(pop)
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502
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503
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504
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505
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506 extern int uNumDecorationsDrawnThisFrame; // weak
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507 extern RenderBillboard pBillboardRenderList[500];
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508 extern unsigned int uNumBillboardsToDraw;
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509 extern int uNumSpritesDrawnThisFrame; // weak
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510
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511
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512
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513
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514 extern RenderVertexSoft array_507D30[50];
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515 extern RenderVertexSoft array_508690[50];
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516 extern RenderVertexSoft array_508FF0[50];
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517 extern RenderVertexSoft array_509950[50];
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518 extern RenderVertexSoft array_50A2B0[50];
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519 extern RenderVertexSoft array_50AC10[50];
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520
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521 extern RenderVertexSoft array_73D150[20];
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522
186
d65528fc3bda D3D constants, shore tiles, camera flags
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parents: 169
diff changeset
523 extern RenderVertexD3D3 d3d_vertex_buffer[50];
0
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524
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525 extern RenderVertexSoft *ptr_801A04;
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526 extern RenderVertexSoft *ptr_801A08;
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527
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528 extern RenderVertexSoft pVerticesSR_801A10[384];
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529 extern RenderVertexSoft pVerticesSR_806210[384];