Mercurial > mm7
annotate UISaveLoad.cpp @ 1279:34c433886ed4
* indoor working
* process party actions crash fixed
author | zipi |
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date | Sat, 15 Jun 2013 12:33:13 +0100 |
parents | b9747d9e9b4e |
children |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
706 | 5 #include <assert.h> |
847 | 6 #include <io.h> |
706 | 7 #include "MM7.h" |
8 | |
1016 | 9 #include "Keyboard.h" |
10 | |
706 | 11 #include "MapInfo.h" |
12 #include "GUIWindow.h" | |
13 #include "GUIFont.h" | |
1254 | 14 #include "Render.h" |
706 | 15 #include "IndoorCamera.h" |
16 #include "LOD.h" | |
17 #include "Allocator.h" | |
18 #include "SaveLoad.h" | |
19 #include "texts.h" | |
20 | |
21 #include "mm7_data.h" | |
22 | |
23 | |
24 //----- (004601B7) -------------------------------------------------------- | |
1033 | 25 static void UI_DrawSaveLoad(bool save) |
706 | 26 { |
27 unsigned __int16 v1; // bx@1 | |
28 unsigned int v2; // edi@4 | |
29 unsigned int v3; // eax@4 | |
30 unsigned int v4; // eax@8 | |
31 int v5; // edi@8 | |
32 unsigned int v6; // eax@8 | |
33 unsigned int pMapID; // eax@10 | |
34 signed __int64 v8; // qax@10 | |
35 unsigned int v9; // ebx@10 | |
36 unsigned __int64 v10; // qax@10 | |
37 __int64 v11; // qax@10 | |
38 char v12; // di@10 | |
39 unsigned __int64 v13; // qtt@10 | |
40 unsigned int v14; // ecx@10 | |
41 __int64 pOurHour; // qax@10 | |
42 int v16; // edi@10 | |
43 signed int pHour; // ebx@22 | |
44 //const char *v18; // ST14_4@32 | |
45 int v19; // eax@32 | |
46 const char *v20; // ST18_4@32 | |
47 int v21; // eax@32 | |
48 //const char *v22; // ST14_4@32 | |
49 int v23; // eax@32 | |
50 const char *pSlotName; // edi@36 | |
51 int v25; // eax@43 | |
52 GUIWindow pWindow; // [sp+Ch] [bp-78h]@8 | |
53 /*unsigned int Dst; // [sp+Ch] [bp-78h]@8 | |
54 unsigned int v27; // [sp+10h] [bp-74h]@8 | |
55 int v28; // [sp+14h] [bp-70h]@8 | |
56 int v29; // [sp+18h] [bp-6Ch]@8 | |
57 unsigned int v30; // [sp+1Ch] [bp-68h]@8 | |
58 unsigned int v31; // [sp+20h] [bp-64h]@8*/ | |
59 int pMinutes; // [sp+60h] [bp-24h]@10 | |
60 int pMonthNum; // [sp+68h] [bp-1Ch]@10 | |
61 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 | |
62 __int64 pAMPM2; // [sp+74h] [bp-10h]@10 | |
63 int pYear; // [sp+7Ch] [bp-8h]@10 | |
1033 | 64 //int a4; // [sp+80h] [bp-4h]@1 |
706 | 65 int pFilesID; |
66 | |
67 v1 = 255; | |
949 | 68 TargetColor(0xFF, 0xFF, 0xFF); |
69 TargetColor(0xFF, 0xFF, 0x9B); | |
706 | 70 pRenderer->BeginScene(); |
961 | 71 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu ) |
706 | 72 { |
948 | 73 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); |
1033 | 74 if (save) |
706 | 75 { |
76 v2 = uTextureID_save_up; | |
77 v3 = uTextureID_LS_saveU; | |
78 } | |
79 else | |
80 { | |
81 v2 = uTextureID_load_up; | |
82 v3 = uTextureID_LS_loadU; | |
83 } | |
948 | 84 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); |
85 pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); | |
86 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
706 | 87 v1 = 255; |
88 } | |
89 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) | |
90 { | |
91 memset(&pWindow, 0, 0x54); | |
92 pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; | |
93 v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; | |
94 pWindow.uFrameWidth = 220; | |
95 v4 += 157; | |
96 pWindow.uFrameY = v4; | |
97 v5 = pFontSmallnum->uFontHeight; | |
98 pWindow.uFrameZ = pWindow.uFrameX + 219; | |
99 pWindow.uFrameHeight = v5; | |
100 pWindow.uFrameW = v5 + v4 - 1; | |
101 v6 = uLoadGameUI_SelectedSlot; | |
102 if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels) | |
103 { | |
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104 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]); |
706 | 105 v6 = uLoadGameUI_SelectedSlot; |
106 } | |
107 pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); | |
108 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); | |
109 v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; | |
847 | 110 pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32); |
706 | 111 v9 = v8; |
112 v8 /= 60i64; | |
113 pAMPM2 = v8; | |
114 v10 = (unsigned int)v8 / 24; | |
115 pSaveFiles = v10; | |
116 v11 = (unsigned int)(v10 / 7); | |
117 v12 = v11; | |
118 LODWORD(v13) = (unsigned int)v11 >> 2; | |
119 HIDWORD(v13) = HIDWORD(v11); | |
120 pMonthNum = v13 % 12; | |
121 pYear = v13 / 12; | |
122 pMinutes = (int)__PAIR__(pMinutes, v9) % 60; | |
123 pOurHour = pAMPM2 % 24; | |
124 v14 = (unsigned __int64)(pAMPM2 % 24) >> 32; | |
125 LODWORD(pAMPM2) = pAMPM2 % 24; | |
126 HIDWORD(pOurHour) = pSaveFiles % 28; | |
127 pYear += game_starting_year; | |
128 v16 = v12 & 3; | |
129 pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261; | |
130 HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12) | |
131 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24); | |
847 | 132 if ( v14 != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 ) |
706 | 133 { |
134 if ( !(v14 | (unsigned int)pOurHour) ) | |
135 { | |
136 pSaveFiles = 0; | |
137 pHour = 12; | |
138 goto LABEL_23; | |
139 } | |
140 } | |
141 else | |
142 { | |
143 v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32; | |
144 LODWORD(pOurHour) = pOurHour - 12; | |
145 } | |
146 pHour = pOurHour; | |
147 pSaveFiles = v14; | |
148 LABEL_23: | |
149 auto day = aDayNames[HIDWORD(pOurHour) % 7]; | |
150 auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; | |
151 auto month = aMonthNames[pMonthNum]; | |
1217 | 152 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); |
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153 sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); |
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154 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); |
706 | 155 v1 = 255; |
156 } | |
1038 | 157 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) |
706 | 158 { |
1038 | 159 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; |
706 | 160 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); |
161 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); | |
162 } | |
163 else | |
164 { | |
1038 | 165 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) |
166 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
706 | 167 } |
961 | 168 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) |
706 | 169 { |
170 //v18 = pGlobalTXT_LocalizationStrings[135]; | |
171 v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Çàãðóçêà" | |
172 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); | |
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173 v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]); |
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174 v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot); |
706 | 175 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); |
176 //v22 = pGlobalTXT_LocalizationStrings[165]; | |
177 v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Ïîæàëóéñòà, ïîæîæäèòå" | |
178 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); | |
179 } | |
180 else | |
181 { | |
1033 | 182 if ( save ) |
706 | 183 pSaveFiles = 40; |
184 else | |
185 pSaveFiles = uNumSavegameFiles; | |
1033 | 186 int a4 = 199; |
706 | 187 pFilesID = pSaveListPosition; |
188 pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot | |
189 do | |
190 { | |
191 if ( pFilesID >= (signed int)pSaveFiles ) | |
192 break; | |
193 short clr; | |
949 | 194 HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(v1, v1, 0x64) : 0); |
1038 | 195 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot ) |
706 | 196 { |
197 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); | |
198 } | |
199 else | |
200 { | |
201 v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); | |
202 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); | |
203 } | |
204 a4 += 21; | |
205 ++pFilesID; | |
206 pSlotName += 100; | |
207 } | |
208 while ( a4 < 346 ); | |
209 } | |
210 pRenderer->EndScene(); | |
211 } | |
212 // 6A0C9C: using guessed type int dword_6A0C9C; | |
213 | |
214 //----- (004606F7) -------------------------------------------------------- | |
1033 | 215 void LoadUI_Draw() |
706 | 216 { |
1033 | 217 UI_DrawSaveLoad(false); |
706 | 218 } |
219 | |
220 //----- (004606FE) -------------------------------------------------------- | |
1033 | 221 void SaveUI_Draw() |
706 | 222 { |
1033 | 223 UI_DrawSaveLoad(true); |
706 | 224 } |
225 | |
226 | |
847 | 227 //----- (0045E361) -------------------------------------------------------- |
1033 | 228 void LoadUI_Load(unsigned int uDialogueType) |
948 | 229 { |
847 | 230 unsigned int v1; // ebp@5 |
231 unsigned int v2; // eax@5 | |
232 //signed int v3; // ebp@11 | |
233 FILE *v4; // eax@14 | |
234 FILE *v5; // eax@18 | |
235 unsigned int v6; // eax@25 | |
236 GUIButton *v7; // eax@27 | |
237 const char *v8; // [sp-8h] [bp-26Ch]@25 | |
238 //char *v9; // [sp-4h] [bp-268h]@19 | |
239 enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 | |
240 unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 | |
241 //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 | |
242 //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 | |
243 //const char *Str1; // [sp+18h] [bp-24Ch]@12 | |
244 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | |
245 int v16; // [sp+260h] [bp-4h]@1 | |
246 | |
247 uDialogueType_ = uDialogueType; | |
248 dword_6BE138 = -1; | |
249 pIcons_LOD->_inlined_sub2(); | |
250 | |
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251 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); |
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252 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); |
847 | 253 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); |
254 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
255 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
256 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
257 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
258 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
259 if ( uDialogueType_ ) | |
260 { | |
948 | 261 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); |
847 | 262 if ( pCurrentScreen == SCREEN_SAVEGAME ) |
263 { | |
264 v1 = uTextureID_save_up; | |
265 v2 = uTextureID_LS_saveU; | |
266 } | |
267 else | |
268 { | |
269 v1 = uTextureID_load_up; | |
270 v2 = uTextureID_LS_loadU; | |
271 } | |
948 | 272 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2)); |
273 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1)); | |
274 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
847 | 275 } |
276 else | |
277 { | |
278 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
279 } | |
280 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], | |
281 saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); | |
282 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
283 pRenderer->Present(); | |
284 pSavegameList->Initialize(0); | |
285 if ( pSaveListPosition > (signed int)uNumSavegameFiles ) | |
286 { | |
287 pSaveListPosition = 0; | |
288 uLoadGameUI_SelectedSlot = 0; | |
289 } | |
290 pLODFile.AllocSubIndicesAndIO(0x12C, 0); | |
291 assert(sizeof(SavegameHeader) == 0x64); | |
292 //v3 = 0; | |
293 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
294 { | |
295 | |
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296 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); |
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297 if (_access(pTmpBuf.data(), 6)) |
847 | 298 { |
299 pSavegameUsedSlots[i] = 0; | |
300 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
301 continue; | |
302 } | |
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303 pLODFile.LoadFile(pTmpBuf.data(), 1); |
847 | 304 v4 = pLODFile.FindContainer("header.bin", true); |
305 if ( v4 ) | |
306 fread(&pSavegameHeader[i], 0x64, 1, v4); | |
1104 | 307 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" |
847 | 308 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" |
309 v5 = pLODFile.FindContainer("image.pcx", true); | |
310 if ( !v5 ) | |
311 { | |
312 pSavegameUsedSlots[i] = 0; | |
313 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
314 } | |
315 else | |
316 { | |
317 pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); | |
318 pLODFile.CloseWriteFile(); | |
319 pSavegameUsedSlots[i] = 1; | |
320 } | |
321 } | |
322 | |
323 //LABEL_24: | |
324 pLODFile.FreeSubIndexAndIO(); | |
325 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
326 { | |
327 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
328 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); | |
329 } | |
330 else | |
331 { | |
332 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
333 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); | |
334 } | |
335 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
336 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
337 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
338 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
339 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
340 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
341 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
342 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
343 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
961 | 344 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); |
948 | 345 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); |
346 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
347 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
348 } | |
847 | 349 |
350 //----- (0045E93E) -------------------------------------------------------- | |
1033 | 351 void SaveUI_Load() |
948 | 352 { |
847 | 353 unsigned int v0; // ebp@4 |
354 unsigned int v1; // eax@4 | |
355 char *v3; // eax@7 | |
356 FILE *v4; // eax@11 | |
357 FILE *v5; // eax@11 | |
358 LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 | |
359 | |
360 ++pIcons_LOD->uTexturePacksCount; | |
361 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
362 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
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363 memset(pSavegameUsedSlots.data(), 0, 0xB4u); |
847 | 364 memset(&pSavegameThumbnails, 0, 0x708u); |
365 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
366 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
367 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
368 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
369 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
370 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
948 | 371 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); |
847 | 372 if ( pCurrentScreen == SCREEN_SAVEGAME ) |
948 | 373 { |
847 | 374 v0 = uTextureID_save_up; |
375 v1 = uTextureID_LS_saveU; | |
376 } | |
377 else | |
948 | 378 { |
847 | 379 v0 = uTextureID_load_up; |
380 v1 = uTextureID_LS_loadU; | |
381 } | |
948 | 382 pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1)); |
383 pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
384 pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0)); | |
847 | 385 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); |
386 pRenderer->Present(); | |
387 pSavegameList->Initialize(1u); | |
388 v11.AllocSubIndicesAndIO(0x12Cu, 0); | |
389 //v2 = pSavegameUsedSlots; | |
390 // Dest = pSavegameHeader; | |
391 // this_ = pSavegameThumbnails; | |
392 // v8 = (char *)pSavegameList->pSavesNames; | |
393 for (uint i = 0; i < 40; ++i) | |
394 { | |
395 v3 = pSavegameList->pFileList[i].pSaveFileName; | |
396 if ( !*pSavegameList->pFileList[i].pSaveFileName ) | |
397 v3 = "1.mm7"; | |
1205
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398 sprintf(pTmpBuf.data(), "saves\\%s", v3); |
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399 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) |
847 | 400 { |
401 pSavegameUsedSlots[i] = 0; | |
402 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); | |
403 } | |
404 else | |
405 { | |
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406 v11.LoadFile(pTmpBuf.data(), 1); |
847 | 407 v4 = v11.FindContainer("header.bin", 1); |
408 fread(&pSavegameHeader[i], 100, 1u, v4); | |
409 v5 = v11.FindContainer("image.pcx", 1); | |
410 if ( v5 ) | |
411 { | |
412 pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u); | |
413 v11.CloseWriteFile(); | |
414 pSavegameUsedSlots[i] = 1; | |
415 } | |
416 else | |
417 { | |
418 pSavegameUsedSlots[i] = 0; | |
419 } | |
420 } | |
421 | |
422 } | |
423 | |
424 v11.FreeSubIndexAndIO(); | |
425 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
426 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | |
427 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
428 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
961 | 429 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); |
948 | 430 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); |
431 pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
432 pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
433 pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
434 pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
435 pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
436 pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
961 | 437 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); |
948 | 438 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); |
439 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
440 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
441 } |