diff UISaveLoad.cpp @ 847:e398541aee60

fixed party save position
author Gloval
date Sat, 30 Mar 2013 19:36:05 +0400
parents dfd683c4f538
children a78f08dbeb88
line wrap: on
line diff
--- a/UISaveLoad.cpp	Fri Mar 29 16:32:02 2013 +0000
+++ b/UISaveLoad.cpp	Sat Mar 30 19:36:05 2013 +0400
@@ -1,5 +1,5 @@
 #include <assert.h>
-
+#include <io.h>
 #include "MM7.h"
 
 #include "MapInfo.h"
@@ -134,7 +134,7 @@
     pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
     pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
     v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
-    pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
+    pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
     v9 = v8;
     v8 /= 60i64;
     pAMPM2 = v8;
@@ -156,7 +156,7 @@
     pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
     HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
                 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
-    if ( v14  != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 )
+    if ( v14  != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
     {
       if ( !(v14 | (unsigned int)pOurHour) )
       {
@@ -264,3 +264,230 @@
         //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
         pSavegameThumbnails[i].Release();
     }
+
+//----- (0045E361) --------------------------------------------------------
+void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType)
+    {
+    unsigned int v1; // ebp@5
+    unsigned int v2; // eax@5
+    //signed int v3; // ebp@11
+    FILE *v4; // eax@14
+    FILE *v5; // eax@18
+    unsigned int v6; // eax@25
+    GUIButton *v7; // eax@27
+    const char *v8; // [sp-8h] [bp-26Ch]@25
+    //char *v9; // [sp-4h] [bp-268h]@19
+    enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
+    unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
+    //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
+    //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
+    //const char *Str1; // [sp+18h] [bp-24Ch]@12
+    LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
+    int v16; // [sp+260h] [bp-4h]@1
+
+    uDialogueType_ = uDialogueType;
+    dword_6BE138 = -1;
+    pIcons_LOD->_inlined_sub2();
+
+    memset(pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots));
+    memset(pSavegameThumbnails, 0, 45 * sizeof(RGBTexture));
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    if ( uDialogueType_ )
+        {
+        pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+        if ( pCurrentScreen == SCREEN_SAVEGAME )
+            {
+            v1 = uTextureID_save_up;
+            v2 = uTextureID_LS_saveU;
+            }
+        else
+            {
+            v1 = uTextureID_load_up;
+            v2 = uTextureID_LS_loadU;
+            }
+        pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
+        pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+        pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+        }
+    else
+        {
+        pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+        }
+    pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
+        saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+    pRenderer->Present();
+    pSavegameList->Initialize(0);
+    if ( pSaveListPosition > (signed int)uNumSavegameFiles )
+        {
+        pSaveListPosition = 0;
+        uLoadGameUI_SelectedSlot = 0;
+        }
+    pLODFile.AllocSubIndicesAndIO(0x12C, 0);
+    assert(sizeof(SavegameHeader) == 0x64);
+    //v3 = 0;
+    for (uint i = 0; i < uNumSavegameFiles; ++i)
+        {
+
+        sprintf(pTmpBuf, "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
+        if (_access(pTmpBuf, 6))
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+            continue;
+            }
+        pLODFile.LoadFile(pTmpBuf, 1);
+        v4 = pLODFile.FindContainer("header.bin", true);
+        if ( v4 )
+            fread(&pSavegameHeader[i], 0x64, 1, v4);
+        if ( !_strcmpi(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+        v5 = pLODFile.FindContainer("image.pcx", true);
+        if ( !v5 )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
+            }
+        else
+            {
+            pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
+            pLODFile.CloseWriteFile();
+            pSavegameUsedSlots[i] = 1;
+            }
+        }
+
+    //LABEL_24:
+    pLODFile.FreeSubIndexAndIO();
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
+        }
+    else
+        {
+        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
+        }
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+    pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+    pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+    pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "",
+        pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+
+    }
+
+//----- (0045E93E) --------------------------------------------------------
+void  GameUI_DrawSaveMenu()
+    {
+    unsigned int v0; // ebp@4
+    unsigned int v1; // eax@4
+    char *v3; // eax@7
+    FILE *v4; // eax@11
+    FILE *v5; // eax@11
+    LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+
+    ++pIcons_LOD->uTexturePacksCount;
+    if ( !pIcons_LOD->uNumPrevLoadedFiles )
+        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+    memset(pSavegameUsedSlots, 0, 0xB4u);
+    memset(&pSavegameThumbnails, 0, 0x708u);
+    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed( 8u, 8u,
+        (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+        {
+        v0 = uTextureID_save_up;
+        v1 = uTextureID_LS_saveU;
+        }
+    else
+        {
+        v0 = uTextureID_load_up;
+        v1 = uTextureID_LS_loadU;
+        }
+    pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
+    pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu,
+        (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+    pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0));
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
+    pRenderer->Present();
+    pSavegameList->Initialize(1u);
+    v11.AllocSubIndicesAndIO(0x12Cu, 0);
+    //v2 = pSavegameUsedSlots;
+    // Dest = pSavegameHeader;
+    // this_ = pSavegameThumbnails;
+    // v8 = (char *)pSavegameList->pSavesNames;
+    for (uint i = 0; i < 40; ++i)
+        {
+        v3 = pSavegameList->pFileList[i].pSaveFileName;
+        if ( !*pSavegameList->pFileList[i].pSaveFileName )
+            v3 = "1.mm7";
+        sprintf(pTmpBuf, "saves\\%s", v3);
+        if ( _access(pTmpBuf, 0) || _access(pTmpBuf, 6) )
+            {
+            pSavegameUsedSlots[i] = 0;
+            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
+            }
+        else
+            {
+            v11.LoadFile(pTmpBuf, 1);
+            v4 = v11.FindContainer("header.bin", 1);
+            fread(&pSavegameHeader[i], 100, 1u, v4);
+            v5 = v11.FindContainer("image.pcx", 1);
+            if ( v5 )
+                {
+                pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
+                v11.CloseWriteFile();
+                pSavegameUsedSlots[i] = 1;
+                }
+            else
+                {
+                pSavegameUsedSlots[i] = 0;
+                }
+            }
+
+        }
+
+    v11.FreeSubIndexAndIO();
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 1u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 2u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 3u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 4u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 5u, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 6u, 0, "", 0);
+    pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_LoadSlot, 0, 0, "",
+        (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0);
+    pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_Cancel, 0, 0, "",
+        (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0);
+    pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, UIMSG_ArrowUp, 0, 0, "",
+        (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0);
+    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, UIMSG_DownArrow, 0x22u, 0, "",
+        (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0);
+    }