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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include <stdlib.h>
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7
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8 #include "Engine/Engine.h"
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9
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10 #include "Spells.h"
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11 #include "Engine/Graphics/Overlays.h"
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12 #include "../LOD.h"
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13 #include "../texts.h"
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14
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15 #include "../Party.h"
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16 #include "../OurMath.h"
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17 #include "Engine/Objects/SpriteObject.h"
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18 #include "Engine/Objects/ObjectList.h"
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19 #include "Engine/Graphics/Indoor.h"
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20 #include "Media/Audio/AudioPlayer.h"
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21 #include "Engine/Objects/Actor.h"
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22 #include "stru6.h"
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23
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24
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25 std::array<TownPortalData, 6> TownPortalList = // 4ECBB8
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26 {{
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27 {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0},
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28 {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0},
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29 {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0},
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30 {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0},
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31 {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0},
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32 {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0}
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33 }} ;
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34
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35 struct SpellStats *pSpellStats = nullptr;
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36
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37
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38 std::array<stru324_spell_id_to_sprite_mapping, 103> spell_sprite_mapping = // 4E3ACC
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39 {{
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40 { SPRITE_SPELL_0, 0 },
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41 { SPRITE_SPELL_FIRE_TORCH_LIGHT, 0 },
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42 { SPRITE_SPELL_FIRE_FIRE_BOLT, 0 },
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43 { SPRITE_SPELL_FIRE_PROTECTION_FROM_FIRE, 0 },
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44 { SPRITE_SPELL_FIRE_FIRE_AURA, 0 },
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45 { SPRITE_SPELL_FIRE_HASTE, 0 },
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46 { SPRITE_SPELL_FIRE_FIREBALL, 0 },
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47 { SPRITE_SPELL_FIRE_FIRE_SPIKE, 0 },
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48 { SPRITE_SPELL_FIRE_IMMOLATION, 0 },
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49 { SPRITE_SPELL_FIRE_METEOR_SHOWER, 0 },
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50 { SPRITE_SPELL_FIRE_INFERNO, 0 },
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51 { SPRITE_SPELL_FIRE_INCINERATE, 0 },
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52
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53 { SPRITE_SPELL_AIR_WIZARD_EYE, 0 },
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54 { SPRITE_SPELL_AIR_FEATHER_FALL, 0 },
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55 { SPRITE_SPELL_AIR_PROTECTION_FROM_AIR, 0 },
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56 { SPRITE_SPELL_AIR_SPARKS, 0 },
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57 { SPRITE_SPELL_AIR_JUMP, 0 },
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58 { SPRITE_SPELL_AIR_SHIELD, 0 },
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59 { SPRITE_SPELL_AIR_LIGHNING_BOLT, 0 },
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60 { SPRITE_SPELL_AIR_INVISIBILITY, 0 },
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61 { SPRITE_SPELL_AIR_IMPLOSION, 0 },
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62 { SPRITE_SPELL_AIR_FLY, 0 },
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63 { SPRITE_SPELL_AIR_STARBURST, 0 },
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64
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65 { SPRITE_SPELL_WATER_AWAKEN, 0 },
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66 { SPRITE_SPELL_WATER_POISON_SPRAY, 0 },
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67 { SPRITE_SPELL_WATER_PROTECTION_FROM_WATER, 0 },
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68 { SPRITE_SPELL_WATER_ICE_BOLT, 0 },
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69 { SPRITE_SPELL_WATER_WATER_WALK, 0 },
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70 { SPRITE_SPELL_WATER_RECHARGE_ITEM, 0 },
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71 { SPRITE_SPELL_WATER_ACID_BURST, 0 },
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72 { SPRITE_SPELL_WATER_ENCHANT_ITEM, 0 },
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73 { SPRITE_SPELL_WATER_TOWN_PORTAL, 0 },
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74 { SPRITE_SPELL_WATER_ICE_BLAST, 0 },
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75 { SPRITE_SPELL_WATER_LLOYDS_BEACON, 0 },
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76
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77 { SPRITE_SPELL_EARTH_STUN, 0 },
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78 { SPRITE_SPELL_EARTH_SLOW, 0 },
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79 { SPRITE_SPELL_EARTH_PROTECTION_FROM_EARTH, 0 },
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80 { SPRITE_SPELL_EARTH_DEADLY_SWARM, 0 },
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81 { SPRITE_SPELL_EARTH_STONESKIN, 0 },
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82 { SPRITE_SPELL_EARTH_BLADES, 0 },
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83 { SPRITE_SPELL_EARTH_STONE_TO_FLESH, 0 },
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84 { SPRITE_SPELL_EARTH_ROCK_BLAST, 0 },
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85 { SPRITE_SPELL_EARTH_TELEKINESIS, 0 },
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86 { SPRITE_SPELL_EARTH_DEATH_BLOSSOM, 0 },
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87 { SPRITE_SPELL_EARTH_MASS_DISTORTION, 0 },
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88
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89 { SPRITE_SPELL_SPIRIT_DETECT_LIFE, 0 },
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90 { SPRITE_SPELL_SPIRIT_BLESS, 0 },
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91 { SPRITE_SPELL_SPIRIT_FATE, 0 },
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92 { SPRITE_SPELL_SPIRIT_TURN_UNDEAD, 0 },
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93 { SPRITE_SPELL_SPIRIT_REMOVE_CURSE, 0 },
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94 { SPRITE_SPELL_SPIRIT_PRESERVATION, 0 },
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95 { SPRITE_SPELL_SPIRIT_HEROISM, 0 },
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96 { SPRITE_SPELL_SPIRIT_SPIRIT_LASH, 0 },
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97 { SPRITE_SPELL_SPIRIT_RAISE_DEAD, 0 },
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98 { SPRITE_SPELL_SPIRIT_SHARED_LIFE, 0 },
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99 { SPRITE_SPELL_SPIRIT_RESSURECTION, 0 },
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100
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101 { SPRITE_SPELL_MIND_REMOVE_FEAR, 0 },
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102 { SPRITE_SPELL_MIND_MIND_BLAST, 0 },
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103 { SPRITE_SPELL_MIND_PROTECTION_FROM_MIND, 0 },
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104 { SPRITE_SPELL_MIND_TELEPATHY, 0 },
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105 { SPRITE_SPELL_MIND_CHARM, 0 },
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106 { SPRITE_SPELL_MIND_CURE_PARALYSIS, 0 },
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107 { SPRITE_SPELL_MIND_BERSERK, 0 },
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108 { SPRITE_SPELL_MIND_MASS_FEAR, 0 },
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109 { SPRITE_SPELL_MIND_CURE_INSANITY, 0 },
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110 { SPRITE_SPELL_MIND_PSYCHIC_SHOCK, 0 },
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111 { SPRITE_SPELL_MIND_ENSLAVE, 0 },
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112
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113 { SPRITE_SPELL_BODY_CURE_WEAKNESS, 0 },
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114 { SPRITE_SPELL_BODY_FIRST_AID, 0 },
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115 { SPRITE_SPELL_BODY_PROTECTION_FROM_BODY, 0 },
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116 { SPRITE_SPELL_BODY_HARM, 0 },
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117 { SPRITE_SPELL_BODY_REGENERATION, 0 },
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118 { SPRITE_SPELL_BODY_CURE_POISON, 0 },
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119 { SPRITE_SPELL_BODY_HAMMERHANDS, 0 },
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120 { SPRITE_SPELL_BODY_CURE_DISEASE, 0 },
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121 { SPRITE_SPELL_BODY_PROTECTION_FROM_MAGIC, 0 },
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122 { SPRITE_SPELL_BODY_FLYING_FIST, 0 },
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123 { SPRITE_SPELL_BODY_POWER_CURE, 0 },
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124
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125 { SPRITE_SPELL_LIGHT_LIGHT_BOLT, 0 },
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126 { SPRITE_SPELL_LIGHT_DESTROY_UNDEAD, 0 },
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127 { SPRITE_SPELL_LIGHT_DISPEL_MAGIC, 0 },
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128 { SPRITE_SPELL_LIGHT_PARALYZE, 0 },
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129 { SPRITE_SPELL_LIGHT_SUMMON_ELEMENTAL, 0 },
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130 { SPRITE_SPELL_LIGHT_DAY_OF_THE_GODS, 0 },
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131 { SPRITE_SPELL_LIGHT_PRISMATIC_LIGHT, 0 },
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132 { SPRITE_SPELL_LIGHT_DAY_OF_PROTECTION, 0 },
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133 { SPRITE_SPELL_LIGHT_HOUR_OF_POWER, 0 },
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134 { SPRITE_SPELL_LIGHT_SUNRAY, 0 },
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135 { SPRITE_SPELL_LIGHT_DIVINE_INTERVENTION, 0 },
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136
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137 { SPRITE_SPELL_DARK_REANIMATE, 0 },
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138 { SPRITE_SPELL_DARK_TOXIC_CLOUD, 0 },
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139 { SPRITE_SPELL_DARK_VAMPIRIC_WEAPON, 0 },
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140 { SPRITE_SPELL_DARK_SHRINKING_RAY, 0 },
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141 { SPRITE_SPELL_DARK_SHARPMETAL, 0 },
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142 { SPRITE_SPELL_DARK_CONTROL_UNDEAD, 0 },
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143 { SPRITE_SPELL_DARK_PAIN_REFLECTION, 0 },
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144 { SPRITE_SPELL_DARK_SACRIFICE, 0 },
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145 { SPRITE_SPELL_DARK_DRAGON_BREATH, 0 },
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146 { SPRITE_SPELL_DARK_ARMAGEDDON, 0 },
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147 { SPRITE_SPELL_DARK_SOULDRINKER, 0 },
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148
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149 { SPRITE_SPELL_BOW_ARROW, 0 },
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150 { SPRITE_SPELL_101, 0 },
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151 { SPRITE_SPELL_LASER_PROJECTILE, 0 }
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152 }};
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153
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154
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155
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156 SpellData::SpellData( __int16 innormalMana, __int16 inExpertLevelMana, __int16 inMasterLevelMana, __int16 inMagisterLevelMana,
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157 __int16 inNormalLevelRecovery, __int16 inExpertLevelRecovery, __int16 inMasterLevelRecovery, __int16 inMagisterLevelRecovery,
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158 __int8 inbaseDamage, __int8 inbonusSkillDamage, __int16 instats ):
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159 uNormalLevelMana(innormalMana),
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160 uExpertLevelMana(inExpertLevelMana),
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161 uMasterLevelMana(inMasterLevelMana),
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162 uMagisterLevelMana(inMagisterLevelMana),
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163 uNormalLevelRecovery(inNormalLevelRecovery),
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164 uExpertLevelRecovery(inExpertLevelRecovery),
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165 uMasterLevelRecovery(inMasterLevelRecovery),
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166 uMagisterLevelRecovery(inMagisterLevelRecovery),
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167 baseDamage(inbaseDamage),
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168 bonusSkillDamage(inbonusSkillDamage),
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169 stats(instats)
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170 {
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171
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172 }
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173
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174 //9 spellbook pages 11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1!
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175 std::array<SpellData, 100> pSpellDatas={{
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176 SpellData(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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177
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178 SpellData(1, 1, 1, 1, 60, 60, 60, 40, 0, 0, 0),//0 fire
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179 SpellData(2, 2, 2, 2, 110, 110, 100, 90, 3, 3, 0),
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180 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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181 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0),
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182 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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183 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 6, 0),
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184 SpellData(10, 10, 10, 10, 150, 150, 150, 150, 0, 6, 0),
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185 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 6, 0),
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186 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 8, 1, 0),
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187 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 12, 1, 0),
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188 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 15, 15, 0),
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189
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190 SpellData(1, 1, 1, 0, 60, 60, 60, 60, 0, 0, 0), //1 air
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191 SpellData(2, 2, 2, 2, 120, 120, 120, 100, 0, 0, 0),
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192 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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193 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 2, 1, 0),
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194 SpellData(5, 5, 5, 5, 90, 90, 70, 50, 0, 0, 0),
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195 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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196 SpellData(10, 10, 10, 10, 100, 100, 90, 70, 0, 8, 0),
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197 SpellData(15, 15, 15, 15, 200, 200, 200, 200, 0, 0, 0),
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198 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 10, 10, 0),
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199 SpellData(25, 25, 25, 25, 250, 250, 250, 250, 0, 0, 0),
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200 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 20, 1, 0),
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201
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202 SpellData(1, 1, 1, 1, 60, 60, 60, 20, 0, 0, 0), //2 water
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203 SpellData(2, 2, 2, 2, 110, 100, 90, 70, 2, 2, 0),
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204 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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205 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 4, 0),
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206 SpellData(5, 5, 5, 5, 150, 150, 150, 150, 0, 0, 0),
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207 SpellData(8, 8, 8, 8, 200, 200, 200, 200, 0, 0, 0),
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208 SpellData(10, 10, 10, 10, 100, 100, 90, 80, 9, 9, 0),
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209 SpellData(15, 15, 15, 15, 140, 140, 140, 140, 0, 0, 0),
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210 SpellData(20, 20, 20, 20, 200, 200, 200, 200, 0, 0, 0),
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211 SpellData(25, 25, 25, 25, 80, 80, 80, 80, 12, 3, 0),
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212 SpellData(30, 30, 30, 30, 250, 250, 250, 250, 0, 0, 0),
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213
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214 SpellData(1, 1, 1, 1, 80, 80, 80, 80, 0, 0, 0), //3 earth
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215 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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216 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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217 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 5, 3, 0),
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218 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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219 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 9, 0),
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220 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0),
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221 SpellData(15, 15, 15, 15, 90, 90, 90, 80, 0, 8, 0),
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222 SpellData(20, 20, 20, 20, 150, 150, 150, 150, 0, 0, 0),
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223 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 20, 1, 0),
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224 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 25, 0, 0),
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225
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226 SpellData(1, 1, 1, 1, 100, 100, 100, 100, 0, 0, 0), //4 spirit
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227 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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228 SpellData(3, 3, 3, 3, 90, 90, 90, 90, 0, 0, 0),
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229 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0),
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230 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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231 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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232 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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233 SpellData(15, 15, 15, 15, 100, 100, 100, 100, 10, 8, 0),
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234 SpellData(20, 20, 20, 20, 240, 240, 240, 240, 0, 0, 0),
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235 SpellData(25, 25, 25, 25, 150, 150, 150, 150, 0, 0, 0),
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236 SpellData(30, 30, 30, 30, 1000, 1000, 1000, 1000, 0, 0, 0),
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237
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238 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //5 mind
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239 SpellData(2, 2, 2, 2, 110, 110, 110, 110, 3, 3, 0),
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240 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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241 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 0, 0),
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242 SpellData(5, 5, 5, 5, 100, 100, 100, 100, 0, 0, 0),
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243 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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244 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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245 SpellData(15, 15, 15, 15, 80, 80, 80, 80, 0, 0, 0),
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246 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0),
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247 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 12, 12, 0),
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248 SpellData(30, 30, 30, 30, 120, 120, 120, 120, 0, 0, 0),
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249
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250 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //6 body
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251 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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252 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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253 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 8, 2, 0),
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254 SpellData(5, 5, 5, 5, 110, 110, 110, 110, 0, 0, 0),
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255 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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256 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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257 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 0, 0),
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258 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0),
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259 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 30, 5, 0),
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260 SpellData(30, 30, 30, 30, 100, 100, 100, 100, 0, 0, 0),
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261
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262 SpellData(5, 5, 5, 5, 110, 100, 90, 80, 0, 4, 0), //7 light
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263 SpellData(10, 10, 10, 10, 120, 110, 100, 90, 16, 16, 0),
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264 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 0, 0, 0),
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265 SpellData(20, 20, 20, 20, 160, 140, 120, 100, 0, 0, 0),
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266 SpellData(25, 25, 25, 25, 140, 140, 140, 140, 0, 0, 0),
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267 SpellData(30, 30, 30, 30, 500, 500, 500, 500, 0, 0, 0),
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268 SpellData(35, 35, 35, 35, 135, 135, 120, 100, 25, 1, 0),
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269 SpellData(40, 40, 40, 40, 500, 500, 500, 500, 0, 0, 0),
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270 SpellData(45, 45, 45, 45, 250, 250, 250, 250, 0, 0, 0),
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271 SpellData(50, 50, 50, 50, 150, 150, 150, 135, 20, 20, 0),
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272 SpellData(55, 55, 55, 55, 300, 300, 300, 300, 0, 0, 0),
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273
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274 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0), //8 dark
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275 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 25, 10, 0),
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276 SpellData(20, 20, 20, 20, 120, 100, 90, 120, 0, 0, 0),
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277 SpellData(25, 25, 25, 25, 120, 120, 120, 120, 0, 0, 0),
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278 SpellData(30, 30, 30, 30, 90, 90, 80, 70, 6, 6, 0),
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279 SpellData(35, 35, 35, 35, 120, 120, 100, 80, 0, 0, 0),
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280 SpellData(40, 40, 40, 40, 110, 110, 110, 110, 0, 0, 0),
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281 SpellData(45, 45, 45, 45, 200, 200, 200, 150, 0, 0, 0),
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282 SpellData(50, 50, 50, 50, 120, 120, 120, 100, 0, 25, 0),
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283 SpellData(55, 55, 55, 55, 250, 250, 250, 250, 50, 1, 0),
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284 SpellData(60, 60, 60, 60, 300, 300, 300, 300, 25, 8, 0)
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285 }};
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286
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287 std::array<SPELL_TYPE, 25> wand_spell_ids =
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288 {
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289 // 135 Wand of Fire 136 Wand of Sparks 137 Wand of Poison 138 Wand of Stunning 139 Wand of Harm
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290 SPELL_FIRE_FIRE_BOLT, SPELL_AIR_SPARKS, SPELL_WATER_POISON_SPRAY, SPELL_EARTH_STUN, SPELL_BODY_HARM,
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291 // 140 Fairy Wand of Light 141 Fairy Wand of Ice 142 Fairy Wand of Lashing 143 Fairy Wand of Mind 144 Fairy Wand of Swarms
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292 SPELL_LIGHT_LIGHT_BOLT, SPELL_WATER_ICE_BOLT, SPELL_SPIRIT_SPIRIT_LASH, SPELL_MIND_MIND_BLAST, SPELL_EARTH_DEADLY_SWARM,
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293 // 145 Alacorn Wand of Fireballs 146 Alacorn Wand of Acid 147 Alacorn Wand of Lightning 148 Alacorn Wand of Blades 149 Alacorn Wand of Charms
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294 SPELL_FIRE_FIREBALL, SPELL_WATER_ACID_BURST, SPELL_AIR_LIGHNING_BOLT, SPELL_EARTH_BLADES, SPELL_MIND_CHARM,
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295 // 150 Arcane Wand of Blasting 151 Arcane Wand of The Fist 152 Arcane Wand of Rocks 153 Arcane Wand of Paralyzing 154 Arcane Wand of Clouds
|
|
296 SPELL_WATER_ICE_BLAST, SPELL_BODY_FLYING_FIST, SPELL_EARTH_ROCK_BLAST, SPELL_LIGHT_PARALYZE, SPELL_DARK_TOXIC_CLOUD,
|
|
297 // 155 Mystic Wand of Implosion 156 Mystic Wand of Distortion 157 Mystic Wand of Sharpmetal 158 Mystic Wand of Shrinking 159 Mystic Wand of Incineration
|
|
298 SPELL_AIR_IMPLOSION, SPELL_EARTH_MASS_DISTORTION, SPELL_DARK_SHARPMETAL, SPELL_DARK_SHRINKING_RAY, SPELL_FIRE_INCINERATE
|
|
299 };
|
|
300
|
|
301
|
|
302 std::array<std::array<struct SpellBookIconPos, 12>, 9> pIconPos={{
|
|
303
|
|
304 { 0, 0, 17, 13, 115, 2, 217, 15,
|
|
305 299, 6, 28, 125, 130, 133, 294, 114,
|
|
306 11, 232, 134, 233, 237, 171, 296, 231},
|
|
307
|
|
308 { 0, 0, 19, 9, 117, 3, 206, 13,
|
|
309 285, 7, 16, 123, 113, 101, 201, 118,
|
|
310 317, 110, 11, 230, 149, 236, 296, 234},
|
|
311
|
|
312 { 0, 0, 17, 9, 140, 0, 210, 34,
|
|
313 293, 5, 15, 98, 78, 121, 175, 136,
|
|
314 301, 115, 15, 226, 154, 225, 272, 220},
|
|
315
|
|
316 { 0, 0, 7, 9, 156, 2, 277, 9,
|
|
317 11, 117, 111, 82, 180, 102, 303, 108,
|
|
318 10, 229, 120, 221, 201, 217, 296, 225},
|
|
319
|
|
320 { 0, 0, 18, 8, 89, 15, 192, 14,
|
|
321 292, 7, 22, 129, 125, 146, 217, 136,
|
|
322 305, 115, 22, 226, 174, 237, 290, 231},
|
|
323
|
|
324 { 0, 0, 18, 12, 148, 9, 292, 7,
|
|
325 17, 122, 121, 99, 220, 87, 293, 112,
|
|
326 13, 236, 128, 213, 220, 223, 315, 223},
|
|
327
|
|
328 { 0, 0, 23, 14, 127, 8, 204, 0,
|
|
329 306, 8, 14, 115, 122, 132, 200, 116,
|
|
330 293, 122, 20, 228, 154, 228, 294, 239},
|
|
331
|
|
332 { 0, 0, 19, 14, 124, 10, 283, 12,
|
|
333 8, 105, 113, 89, 190, 82, 298, 108,
|
|
334 18, 181, 101, 204, 204, 203, 285, 218},
|
|
335
|
|
336 { 0, 0, 18, 17, 110, 16, 201, 15,
|
|
337 307, 15, 18, 148, 125, 166, 201, 123,
|
|
338 275, 120, 28, 235, 217, 222, 324, 216}}};
|
|
339
|
|
340
|
|
341 //----- (0042EB31) --------------------------------------------------------
|
|
342 bool SpellBuff::NotExpired()
|
|
343 {
|
|
344 return (signed __int64)this->uExpireTime > 0 ? true:false;
|
|
345 }
|
|
346
|
|
347
|
|
348 //----- (00458585) --------------------------------------------------------
|
|
349 void SpellBuff::Reset()
|
|
350 {
|
|
351 uSkill = 0;
|
|
352 uPower = 0;
|
|
353 uExpireTime = 0i64;
|
|
354 uCaster = 0;
|
|
355 uFlags = 0;
|
|
356 if (uOverlayID)
|
|
357 {
|
|
358 pOtherOverlayList->pOverlays[uOverlayID - 1].Reset();
|
|
359 pOtherOverlayList->bRedraw = true;
|
|
360 uOverlayID = 0;
|
|
361 }
|
|
362 }
|
|
363
|
|
364 //----- (004585CA) --------------------------------------------------------
|
|
365 bool SpellBuff::IsBuffExpiredToTime( __int64 time_end )
|
|
366 {
|
|
367 if (uExpireTime && (uExpireTime < time_end))
|
|
368 {
|
|
369 uExpireTime = 0;
|
|
370 uPower = 0;
|
|
371 uSkill = 0;
|
|
372 uOverlayID = 0;
|
|
373 return true;
|
|
374 }
|
|
375 return false;
|
|
376 }
|
|
377
|
|
378 //----- (004584E0) --------------------------------------------------------
|
|
379 bool SpellBuff::Apply( signed __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int uOverlayID, unsigned __int8 caster )
|
|
380 {
|
|
381 if (this->uExpireTime && (uExpireTime < this->uExpireTime))
|
|
382 return false;
|
|
383
|
|
384 this->uSkill = uSkillLevel;
|
|
385 this->uPower = uPower;
|
|
386 this->uExpireTime = uExpireTime;
|
|
387 if (this->uOverlayID && this->uOverlayID != uOverlayID)
|
|
388 {
|
|
389 pOtherOverlayList->pOverlays[this->uOverlayID - 1].Reset();
|
|
390 pOtherOverlayList->bRedraw = true;
|
|
391 this->uOverlayID = 0;
|
|
392 }
|
|
393 this->uOverlayID = uOverlayID;
|
|
394 this->uCaster = caster;
|
|
395
|
|
396 return true;
|
|
397 }
|
|
398
|
|
399 //----- (0045384A) --------------------------------------------------------
|
|
400 void SpellStats::Initialize()
|
|
401 {
|
|
402 std::map<std::string, SPELL_SCHOOL, ci_less> spellSchoolMaps;
|
|
403 spellSchoolMaps["fire"] = SPELL_SCHOOL_FIRE;
|
|
404 spellSchoolMaps["air"] = SPELL_SCHOOL_AIR;
|
|
405 spellSchoolMaps["water"] = SPELL_SCHOOL_WATER;
|
|
406 spellSchoolMaps["earth"] = SPELL_SCHOOL_EARTH;
|
|
407 spellSchoolMaps["spirit"] = SPELL_SCHOOL_SPIRIT;
|
|
408 spellSchoolMaps["mind"] = SPELL_SCHOOL_MIND;
|
|
409 spellSchoolMaps["body"] = SPELL_SCHOOL_BODY;
|
|
410 spellSchoolMaps["light"] = SPELL_SCHOOL_LIGHT;
|
|
411 spellSchoolMaps["dark"] = SPELL_SCHOOL_DARK;
|
|
412 spellSchoolMaps["magic"] = SPELL_SCHOOL_MAGIC;
|
|
413
|
|
414 char* test_string;
|
|
415
|
|
416 free(pSpellsTXT_Raw);
|
|
417 pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0);
|
|
418
|
|
419 strtok(pSpellsTXT_Raw, "\r");
|
|
420 for(int i=1; i<100; ++i)
|
|
421 {
|
|
422 if (((i % 11) - 1 )==0)
|
|
423 strtok(NULL, "\r");
|
|
424 test_string=strtok(NULL, "\r")+1;
|
|
425 auto tokens = Tokenize(test_string, '\t');
|
|
426 pInfos[i].pName=RemoveQuotes(tokens[2]);
|
|
427 auto findResult = spellSchoolMaps.find(tokens[3]);
|
|
428 pInfos[i].uSchool = findResult == spellSchoolMaps.end() ? SPELL_SCHOOL_NONE : findResult->second;
|
|
429 pInfos[i].pShortName=RemoveQuotes(tokens[4]);
|
|
430 pInfos[i].pDescription=RemoveQuotes(tokens[5]);
|
|
431 pInfos[i].pBasicSkillDesc=RemoveQuotes(tokens[6]);
|
|
432 pInfos[i].pExpertSkillDesc=RemoveQuotes(tokens[7]);
|
|
433 pInfos[i].pMasterSkillDesc=RemoveQuotes(tokens[8]);
|
|
434 pInfos[i].pGrandmasterSkillDesc=RemoveQuotes(tokens[9]);
|
|
435 pSpellDatas[i].stats |= strchr(tokens[10], 'm') || strchr(tokens[10], 'M') ? 1 : 0;
|
|
436 pSpellDatas[i].stats |= strchr(tokens[10], 'e') || strchr(tokens[10], 'E') ? 2 : 0;
|
|
437 pSpellDatas[i].stats |= strchr(tokens[10], 'c') || strchr(tokens[10], 'C') ? 4 : 0;
|
|
438 pSpellDatas[i].stats |= strchr(tokens[10], 'x') || strchr(tokens[10], 'X') ? 8 : 0;
|
|
439 }
|
|
440 }
|
|
441 //----- (00448DF8) --------------------------------------------------------
|
|
442 void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8
|
|
443 {
|
|
444 int v9; // esi@1
|
|
445 signed __int64 v10; // st7@4
|
|
446 signed __int64 v11; // st6@4
|
|
447 signed __int64 v12; // st5@4
|
|
448 double v13; // st7@6
|
|
449 int v14; // ST44_4@7
|
|
450 uint skillMasteryPlusOne; // ebx@9
|
|
451 uint v16; // edx@15
|
|
452 int i; // esi@42
|
|
453 int j; // esi@60
|
|
454 unsigned __int64 v36; // qax@99
|
|
455 // SpellBuff *v37; // ecx@99
|
|
456 int v38; // esi@103
|
|
457 signed __int64 v39; // qax@105
|
|
458 int v42; // esi@111
|
|
459 int v43; // ebx@111
|
|
460 int v47; // [sp-4h] [bp-B8h]@35
|
|
461 int v49; // [sp+0h] [bp-B4h]@35
|
|
462 int v55; // [sp+28h] [bp-8Ch]@7
|
|
463 unsigned int yaw; // [sp+30h] [bp-84h]@7
|
|
464 int pitch; // [sp+34h] [bp-80h]@7
|
|
465 int v60; // [sp+ACh] [bp-8h]@1
|
|
466 int a6_4; // [sp+C8h] [bp+14h]@117
|
|
467 int a7c; // [sp+CCh] [bp+18h]@29
|
|
468 int a7d; // [sp+CCh] [bp+18h]@55
|
|
469 signed __int64 xSquared; // [sp+D0h] [bp+1Ch]@6
|
|
470 int a8b; // [sp+D0h] [bp+1Ch]@37
|
|
471 int a8c; // [sp+D0h] [bp+1Ch]@55
|
|
472 signed __int64 ySquared; // [sp+D4h] [bp+20h]@6
|
|
473
|
|
474 v9 = 0;
|
|
475 skillMasteryPlusOne = uSkillLevel + 1;
|
|
476 //spellnum_ = uSpellID;
|
|
477 v60 = 0;
|
|
478 if ( tox || toy || toz )
|
|
479 {
|
|
480 v10 = tox - fromx;
|
|
481 v11 = toy - fromy;
|
|
482 v12 = toz - fromz;
|
|
483 }
|
|
484 else
|
|
485 {
|
|
486 v10 = pParty->vPosition.x - fromx;
|
|
487 v11 = pParty->vPosition.y - fromy;
|
|
488 v12 = (pParty->vPosition.z + pParty->sEyelevel) - fromz;
|
|
489 }
|
|
490 v13 = sqrt(long double(v10 * v10 + v11 * v11 + v12 * v12));
|
|
491 if ( v13 <= 1.0 )
|
|
492 {
|
|
493 v55 = 1;
|
|
494 yaw = 0;
|
|
495 pitch = 0;
|
|
496 }
|
|
497 else
|
|
498 {
|
|
499 v55 = (int)v13;
|
|
500 ySquared = v11 * v11;
|
|
501 xSquared = v10 * v10;
|
|
502 v14 = (int)sqrt(long double(xSquared + ySquared));
|
|
503 yaw = stru_5C6E00->Atan2((int)v10, (int)v11);
|
|
504 pitch = stru_5C6E00->Atan2(v14, (int)v12);
|
|
505 }
|
|
506 Assert(skillMasteryPlusOne > 0 && skillMasteryPlusOne <= 4, "Invalid mastery level");
|
|
507
|
|
508 SpriteObject a1; // [sp+38h] [bp-7Ch]@12
|
|
509 //SpriteObject::SpriteObject(&a1);
|
|
510
|
|
511 switch ( uSpellID )
|
|
512 {
|
|
513 case SPELL_FIRE_FIRE_BOLT:
|
|
514 case SPELL_FIRE_FIREBALL:
|
|
515 case SPELL_AIR_LIGHNING_BOLT:
|
|
516 case SPELL_WATER_ICE_BOLT:
|
|
517 case SPELL_WATER_ACID_BURST:
|
|
518 case SPELL_WATER_ICE_BLAST:
|
|
519 case SPELL_EARTH_BLADES:
|
|
520 case SPELL_EARTH_ROCK_BLAST:
|
|
521 case SPELL_WATER_POISON_SPRAY:
|
|
522 case SPELL_AIR_SPARKS:
|
|
523 case SPELL_EARTH_DEATH_BLOSSOM:
|
2566
|
524 a1.uType = spell_sprite_mapping[uSpellID].uSpriteType;
|
|
525 a1.containing_item.Reset();
|
2499
|
526 a1.spell_id = uSpellID;
|
|
527 a1.spell_level = uSkill;
|
|
528 a1.spell_skill = skillMasteryPlusOne;
|
|
529 v16 = 0;
|
|
530 while (v16 < pObjectList->uNumObjects)
|
|
531 {
|
|
532 if ( a1.uType == pObjectList->pObjects[v16].uObjectID)
|
|
533 {
|
|
534 break;
|
|
535 }
|
|
536 v16++;
|
|
537 }
|
|
538 a1.uObjectDescID = v16;
|
|
539 a1.vPosition.x = fromx;
|
|
540 a1.vPosition.y = fromy;
|
|
541 a1.vPosition.z = fromz;
|
|
542 a1.uAttributes = 16;
|
|
543 a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
|
|
544 a1.field_60_distance_related_prolly_lod = v55;
|
|
545 a1.uSpriteFrameID = 0;
|
|
546 a1.spell_caster_pid = 8000 | OBJECT_Item;
|
|
547 a1.uSoundID = 0;
|
|
548 break;
|
|
549 }
|
|
550
|
|
551 switch ( uSpellID )
|
|
552 {
|
|
553 case SPELL_FIRE_FIRE_BOLT:
|
|
554 case SPELL_FIRE_FIREBALL:
|
|
555 case SPELL_AIR_LIGHNING_BOLT:
|
|
556 case SPELL_WATER_ICE_BOLT:
|
|
557 case SPELL_WATER_ACID_BURST:
|
|
558 case SPELL_WATER_ICE_BLAST:
|
|
559 case SPELL_EARTH_BLADES:
|
|
560 case SPELL_EARTH_ROCK_BLAST:
|
|
561 //v20 = yaw;
|
|
562 a1.spell_target_pid = 0;
|
|
563 a1.uFacing = yaw;
|
|
564 a1.uSoundID = 0;
|
|
565 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
566 a1.Create(yaw, pitch, v49, 0);
|
|
567 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
568 return;
|
|
569 case SPELL_WATER_POISON_SPRAY:
|
|
570 switch ( skillMasteryPlusOne )
|
|
571 {
|
|
572 case 1:
|
|
573 v60 = 1;
|
|
574 break;
|
|
575 case 2:
|
|
576 v60 = 3;
|
|
577 break;
|
|
578 case 3:
|
|
579 v60 = 5;
|
|
580 break;
|
|
581 case 4:
|
|
582 v60 = 7;
|
|
583 break;
|
|
584 }
|
|
585 a1.spell_target_pid = 0;
|
|
586 a1.uFacing = yaw;
|
|
587 if ( v60 == 1 )
|
|
588 {
|
|
589 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
590 a1.Create(yaw, pitch, v49, 0);
|
|
591 }
|
|
592 else
|
|
593 {
|
|
594 a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
595 a8b = a7c / (v60 - 1);
|
|
596 for ( i = a7c / -2; i <= a7c / 2; i += a8b )
|
|
597 {
|
|
598 a1.uFacing = i + yaw;
|
|
599 a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
600 }
|
|
601 }
|
|
602 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
603 return;
|
|
604 case SPELL_AIR_SPARKS:
|
|
605 switch ( skillMasteryPlusOne )
|
|
606 {
|
|
607 case 1:
|
|
608 v60 = 3;
|
|
609 break;
|
|
610 case 2:
|
|
611 v60 = 5;
|
|
612 break;
|
|
613 case 3:
|
|
614 v60 = 7;
|
|
615 break;
|
|
616 case 4:
|
|
617 v60 = 9;
|
|
618 break;
|
|
619 }
|
|
620 a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
621 a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1);
|
|
622 a1.spell_target_pid = 4;
|
|
623 for ( j = a7d / -2; j <= a7d / 2; j += a8c )
|
|
624 {
|
|
625 a1.uFacing = j + yaw;
|
|
626 a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
627 }
|
|
628 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
629 return;
|
|
630 case SPELL_EARTH_DEATH_BLOSSOM:
|
|
631 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
632 return;
|
|
633 a1.spell_target_pid = 4;
|
|
634 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
635 v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
|
|
636 a1.Create(yaw, v47, v49, 0);
|
|
637 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
638 return;
|
|
639
|
|
640 case SPELL_FIRE_HASTE:
|
|
641 if ( skillMasteryPlusOne > 0 )
|
|
642 {
|
|
643 if ( skillMasteryPlusOne <= 2 )
|
|
644 v9 = 60 * (uSkill + 60);
|
|
645 else if ( skillMasteryPlusOne == 3 )
|
|
646 v9 = 180 * (uSkill + 20);
|
|
647 else if ( skillMasteryPlusOne == 4 )
|
|
648 v9 = 240 * (uSkill + 15);
|
|
649 }
|
|
650 for (uint i = 0; i < 4; ++i)
|
|
651 if (pParty->pPlayers[i].IsWeak())
|
|
652 return;
|
|
653 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), skillMasteryPlusOne, 0, 0, 0);
|
2541
|
654 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
655 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
656 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
657 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
2499
|
658 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);//çâóê àëòàðÿ
|
|
659 return;
|
|
660 case SPELL_AIR_SHIELD:
|
|
661 case SPELL_EARTH_STONESKIN:
|
|
662 case SPELL_SPIRIT_HEROISM:
|
|
663 switch ( skillMasteryPlusOne )
|
|
664 {
|
|
665 case 1:
|
|
666 case 2:
|
|
667 v9 = 300 * (uSkill + 12);
|
|
668 break;
|
|
669 case 3:
|
|
670 v9 = 900 * (uSkill + 4);
|
|
671 break;
|
|
672 case 4:
|
|
673 v9 = 3600 * (uSkill + 1);
|
|
674 break;
|
|
675 }
|
|
676 switch ( uSpellID )
|
|
677 {
|
|
678 case SPELL_AIR_SHIELD:
|
|
679 v60 = 0;
|
|
680 uSkill = 14;
|
|
681 break;
|
|
682 case SPELL_EARTH_STONESKIN:
|
|
683 v60 = uSkill + 5;
|
|
684 uSkill = 15;
|
|
685 break;
|
|
686 case SPELL_SPIRIT_HEROISM:
|
|
687 v60 = uSkill + 5;
|
|
688 uSkill = 9;
|
|
689 break;
|
|
690 }
|
2541
|
691 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
692 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
693 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
694 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
2499
|
695 v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335);
|
|
696 pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0);
|
|
697 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
698 return;
|
|
699 case SPELL_FIRE_IMMOLATION:
|
|
700 if (skillMasteryPlusOne == 4)
|
|
701 v38 = 600 * uSkill;
|
|
702 else
|
|
703 v38 = 60 * uSkill;
|
2541
|
704 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
705 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
706 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
707 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
2499
|
708 v39 = (signed __int64)((double)(v38 << 7) * 0.033333335);
|
|
709 v36 = pParty->uTimePlayed + v39;
|
|
710 pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(v36, skillMasteryPlusOne, uSkill, 0, 0);
|
|
711 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
712 return;
|
|
713 case SPELL_FIRE_PROTECTION_FROM_FIRE:
|
|
714 case SPELL_AIR_PROTECTION_FROM_AIR:
|
|
715 case SPELL_WATER_PROTECTION_FROM_WATER:
|
|
716 case SPELL_EARTH_PROTECTION_FROM_EARTH:
|
|
717 case SPELL_MIND_PROTECTION_FROM_MIND:
|
|
718 case SPELL_BODY_PROTECTION_FROM_BODY:
|
|
719 a6_4 = 3600 * uSkill;
|
|
720 switch (skillMasteryPlusOne)
|
|
721 {
|
|
722 case 1:
|
|
723 v60 = uSkill;
|
|
724 break;
|
|
725 case 2:
|
|
726 v60 = 2 * uSkill;
|
|
727 break;
|
|
728 case 3:
|
|
729 v60 = 3 * uSkill;
|
|
730 break;
|
|
731 case 4:
|
|
732 v60 = 4 * uSkill;
|
|
733 break;
|
|
734 }
|
|
735 switch ( uSpellID )
|
|
736 {
|
|
737 case SPELL_FIRE_PROTECTION_FROM_FIRE:
|
|
738 uSkill = PARTY_BUFF_RESIST_FIRE;
|
|
739 break;
|
|
740 case SPELL_AIR_PROTECTION_FROM_AIR:
|
|
741 uSkill = PARTY_BUFF_RESIST_AIR;
|
|
742 break;
|
|
743 case SPELL_WATER_PROTECTION_FROM_WATER:
|
|
744 uSkill = PARTY_BUFF_RESIST_WATER;
|
|
745 break;
|
|
746 case SPELL_EARTH_PROTECTION_FROM_EARTH:
|
|
747 uSkill = PARTY_BUFF_RESIST_EARTH;
|
|
748 break;
|
|
749 case SPELL_MIND_PROTECTION_FROM_MIND:
|
|
750 uSkill = PARTY_BUFF_RESIST_MIND;
|
|
751 break;
|
|
752 case SPELL_BODY_PROTECTION_FROM_BODY:
|
|
753 uSkill = PARTY_BUFF_RESIST_BODY;
|
|
754 break;
|
|
755 }
|
2541
|
756 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
757 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
758 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
759 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
2499
|
760 pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0);
|
|
761 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
762 return;
|
|
763 case SPELL_LIGHT_DAY_OF_THE_GODS :
|
|
764 switch (skillMasteryPlusOne)
|
|
765 {
|
|
766 case 2:
|
|
767 v42 = 10800 * uSkill;
|
|
768 v43 = 3 * uSkill + 10;
|
|
769 break;
|
|
770 case 3:
|
|
771 v42 = 18000 * uSkill;
|
|
772 v43 = 5 * uSkill + 10;
|
|
773 break;
|
|
774 case 4:
|
|
775 v42 = 14400 * uSkill;
|
|
776 v43 = 4 * uSkill + 10;
|
|
777 break;
|
|
778 }
|
2541
|
779 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
780 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
781 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
782 pEngine->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
2499
|
783 v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
|
|
784 v36 = pParty->uTimePlayed + v39;
|
|
785 pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(v36, skillMasteryPlusOne, v43, 0, 0);
|
|
786 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
787 return;
|
|
788 default:
|
|
789 return;
|
|
790 }
|
|
791 }
|
|
792 //----- (00427769) --------------------------------------------------------
|
|
793 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID)
|
|
794 {
|
|
795 return ( pSpellDatas[uSpellID].stats & 0xC ) != 0;
|
|
796 }
|
|
797 //----- (0043AFE3) --------------------------------------------------------
|
|
798 int _43AFE3_calc_spell_damage(int spellId, int spellLevel, signed int skillMastery, int currentHp)
|
|
799 {
|
|
800 int result; // eax@1
|
|
801 unsigned int v5; // [sp-4h] [bp-8h]@9
|
|
802
|
|
803 result = 0;
|
|
804 if ( spellId == SPELL_FIRE_FIRE_SPIKE )
|
|
805 {
|
|
806 switch (skillMastery)
|
|
807 {
|
|
808 case 1:
|
|
809 case 2:
|
|
810 v5 = 6;
|
|
811 case 3:
|
|
812 v5 = 8;
|
|
813 case 4:
|
|
814 v5 = 10;
|
|
815 default:
|
|
816 return 0;
|
|
817 }
|
|
818 result = GetDiceResult(spellLevel, v5);
|
|
819 }
|
|
820 else if ( spellId == SPELL_EARTH_MASS_DISTORTION )
|
|
821 result = currentHp * (pSpellDatas[SPELL_EARTH_MASS_DISTORTION].baseDamage + 2 * spellLevel) / 100;
|
|
822 else
|
|
823 result = pSpellDatas[spellId].baseDamage
|
|
824 + GetDiceResult(spellLevel, pSpellDatas[spellId].bonusSkillDamage);
|
|
825
|
|
826 return result;
|
|
827 } |