annotate Game.cpp @ 101:2fb33d31ca0d

8.02.13
author Ritor1
date Fri, 08 Feb 2013 15:59:32 +0600
parents 3f2d5c80e162
children fe0e317c0de0 4e35bb416dea
rev   line source
0
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1 #include "Game.h"
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2 #include "Party.h"
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3 #include "IndoorCamera.h"
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4 #include "Math.h"
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5 #include "LightmapBuilder.h"
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6 #include "Viewport.h"
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7 #include "Time.h"
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8 #include "Outdoor.h"
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9 #include "Overlays.h"
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10 #include "stru279.h"
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11 #include "AudioPlayer.h"
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12 #include "LOD.h"
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13 #include "OSInfo.h"
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14 #include "GUIWindow.h"
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15 #include "Party.h"
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16 #include "TurnEngine.h"
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17 #include "stru157.h"
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18 #include "VideoPlayer.h"
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19 #include "Bink_Smacker.h"
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20 #include "Events.h"
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21 #include "Arcomage.h"
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22
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23 //#include "MM7.h"
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24
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25
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26
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27
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28
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29
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30 Game *pGame;
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31
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32
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33
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34
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35
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36 //----- (00435694) --------------------------------------------------------
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37 void Game::ToggleFlags2(unsigned int uFlag)
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38 {
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39 unsigned int v2; // eax@1
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40
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41 v2 = this->uFlags2;
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42 if ( v2 & uFlag )
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43 this->uFlags2 = v2 & ~uFlag;
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44 else
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45 this->uFlags2 = uFlag | v2;
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46 }
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47
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48 //----- (0044103C) --------------------------------------------------------
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49 void Game::Draw()
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50 {
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51 float v2; // ST24_4@11
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52 //double v3; // ST28_8@11
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53 int v4; // edi@26
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54 int v5; // eax@35
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55
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56 uFlags2 &= 0xFFFFFFFDu;
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57 if ( pParty->_497FC5_check_party_perception_against_level() )
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58 uFlags2 |= 2u;
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59 pIndoorCamera->sRotationX = pParty->sRotationX;
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60 pIndoorCamera->sRotationY = pParty->sRotationY;
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61 pIndoorCamera->pos.x = pParty->vPosition.x - pParty->field_18 * (stru_5C6E00->SinCos(pIndoorCamera->sRotationY) / 2048.0);//12552
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62 pIndoorCamera->pos.y = pParty->vPosition.y - pParty->field_18 * (stru_5C6E00->SinCos(pIndoorCamera->sRotationY) / 2048.0);//800
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63 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353
0
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64 pIndoorCamera->Initialize2();
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65 pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
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66 pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
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67
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68 if ( pVideoPlayer->AnyMovieLoaded() )
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69 {
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70 if ( pRenderer->pRenderD3D )
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71 goto LABEL_22;
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72 pRenderer->BeginSceneD3D();
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73 pMouse->DrawCursorToTarget();
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74 }
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75 else
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76 {
78
d56c13146285 Rotate fixed correct
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77 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y
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78 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
0
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79 pParty->uFlags |= 2u;
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80 pParty->vPrevPosition = pParty->vPosition;
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81 pParty->vPrevPosition.y = pParty->vPosition.y;
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82 //v0 = &pRenderer;
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83 pParty->sPrevRotationY = pParty->sRotationY;
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84 pParty->vPrevPosition.z = pParty->vPosition.z;
0
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85 pParty->sPrevRotationX = pParty->sRotationX;
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86 pParty->sPrevEyelevel = pParty->sEyelevel;
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87 pRenderer->BeginSceneD3D();
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88
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89 if ( !pRenderer->pRenderD3D )
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90 pMouse->DrawCursorToTarget();
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91 if ( !sub_4226C2() || viewparams->field_48 == 1 )
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92 {
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93 if ( pRenderer->pRenderD3D )
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94 {
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95 v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
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96 //v3 = v2 + 6.7553994e15;
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97 //pRenderer->field_1036A8_bitmapid = LODWORD(v3);
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98 pRenderer->field_1036A8_bitmapid = floorf(v2 + 0.5f);
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99 }
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100
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101 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
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102 pIndoor->Draw();
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103 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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104 pOutdoor->Draw();
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105
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106 if (pRenderer->pRenderD3D)
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107 {
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108 pDecalBuilder->DrawBloodsplats();
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109 if (pRenderer->pRenderD3D)
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110 pGame->pLightmapBuilder->DrawLightmaps(2);
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111 }
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112 }
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113 }
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114 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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115 LABEL_22:
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116 pRenderer->BeginScene();
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117 if (pRenderer->pRenderD3D)
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118 pMouse->DrawCursorToTarget();
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119 if (pOtherOverlayList->field_3EC)
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120 viewparams->bRedrawGameUI = 1;
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121 v4 = viewparams->bRedrawGameUI;
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122 GameUI_DrawStatusBar();
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123 if (!viewparams->bRedrawGameUI)
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124 {
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125 GameUI_DrawRightPanelItems();
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126 }
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127 else
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128 {
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129 GameUI_DrawRightPanelFrames();
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130 GameUI_DrawStatusBar_2();
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131 viewparams->bRedrawGameUI = false;
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132 }
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133 if (!pVideoPlayer->pSmackerMovie)
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134 {
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135 GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, pParty->uFlags & 2);
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136 if (v4)
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137 {
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138 if ( !sub_4226C2() && pRenderer->pRenderD3D)
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139 pRenderer->FillRectFast(pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX,
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140 pViewport->uViewportW - pViewport->uViewportY + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask);//0x0000FFFF/*pRenderer->uTargetGMask | pRenderer->uTargetBMask*/ - white window
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141 viewparams->field_48 = 0;
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142 }
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143 }
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144 v5 = pOtherOverlayList->field_3EC;
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145 pOtherOverlayList->field_3EC = 0;
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146 viewparams->bRedrawGameUI = v5;
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147 GameUI_DrawPartySpells();
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148 //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc )
0
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149 //DrawHiredNPCs();//Ritor1: it's temporarily
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150 GameUI_DrawPortraits(v4);
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151 GameUI_DrawLifeManaBars();
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152 GameUI_DrawCharacterSelectionFrame();
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153 if ( sub_44100D() )
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154 draw_right_panel();
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155 if ( !pVideoPlayer->AnyMovieLoaded() )
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156 {
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157 pStru6Instance->DrawPlayerBuffAnims();
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158 pOtherOverlayList->_441964(v4);
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159 GameUI_DrawTorchlightAndWizardEye();
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160 }
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161 GUI_UpdateWindows();
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162 pParty->_4909F4();
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163 ++stru_51076C.field_8;
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164 dword_5B5924 = 0;
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165 if (v4)
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166 pMouse->field_14 = 1;
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167 pMouse->_469EA4();
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168 pMouse->DrawCursor();
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169 pMouse->_469E1C();
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170 pRenderer->EndScene();
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171 pRenderer->Present();
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172 pParty->uFlags &= 0xFFFFFFFDu;
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173 }
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174
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175
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176 //----- (0047A815) --------------------------------------------------------
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177 void Game::DrawParticles()
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178 {
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179 pParticleEngine->Draw();
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180 }
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181
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182 //----- (00463149) --------------------------------------------------------
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183 void Game::Loop()
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184 {
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185 //signed int v0; // ebp@3
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186 //signed int v1; // esi@4
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187 //Render *v2; // edi@7
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188 //signed int v3; // esi@7
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189 signed int pNewNPCsCount; // ecx@58
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190 char *pFlags; // eax@59
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191 Player *pPlayer; // esi@65
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192 OtherOverlay *pOtherOverlay; // esi@67
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193 signed int v8; // edi@67
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194 int pPlayerNum; // edi@69
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195 int *pHealth; // esi@71
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196 signed int v11; // esi@78
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197 int v12; // eax@83
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198 const char *pLocationName; // [sp-4h] [bp-68h]@74
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199 bool bLoading; // [sp+10h] [bp-54h]@1
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200 signed int bLoadinga; // [sp+10h] [bp-54h]@19
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201 signed int v16; // [sp+14h] [bp-50h]@8
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202 int v17[4]; // [sp+18h] [bp-4Ch]@80
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203 MSG Msg; // [sp+28h] [bp-3Ch]@20
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204 char Source[64]; // [sp+44h] [bp-20h]@76
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205
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206 bLoading = uCurrentMenuID == MENU_LOAD;
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207 SetCurrentMenuID((MENU_STATE)-1);
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208 if (bLoading)
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209 {
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210 pParty->Reset();
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211 dword_6BE340 = 0;
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212 uGameState = 0;
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213 LoadGame(uLoadGameUI_SelectedSlot);
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214 }
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215
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216 for (uint i = 1; i < 5; ++i)
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217 for (uint j = 1; j < 6; ++j)
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218 {
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219 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
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220 remove(pTmpBuf);
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221 }
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222
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223 LoadPlayerPortraintsAndVoices();
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224 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
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225 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0);
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226
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227 while ( 2 )
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228 {
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229 v16 = 1;
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230 if (pMessageQueue_50CBD0->uNumMessages)
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231 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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232
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233 pPartyActionQueue->uNumActions = 0;
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234 if (pParty->bTurnBasedModeOn)
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235 {
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236 pTurnEngine->End(false);
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237 pParty->bTurnBasedModeOn = false;
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238 }
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239 DoPrepareWorld(bLoading, 1);
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240 pEventTimer->Resume();
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241 dword_6BE364_game_settings_1 |= 0x80;
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242 dword_6BE340 = 2;
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243 // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
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244 pCurrentScreen = 0;
0
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245 if (pAsyncMouse)
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246 pAsyncMouse->Resume();
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247 if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard )
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248 pAsyncKeyboard->Resume();
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249 if ( pRenderer->pRenderD3D )
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250 pGame->pVisInstance->_4C1A02();
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251 bLoadinga = 0;
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252 do
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253 {
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254 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
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255 {
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256 if ( Msg.message == WM_QUIT )
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257 Game_DeinitializeAndTerminate(0);
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258 TranslateMessage(&Msg);
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259 DispatchMessageA(&Msg);
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260 }
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261 if (dword_6BE364_game_settings_1 & 0x0100 )
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262 {
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263 WaitMessage();
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264 continue;
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265 }
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266 pGame->_44EEA7();
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267 GameUI_WritePointedObjectStatusString();
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268 ProcessInputActions();
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269 GameUI_MsgProc();
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270 if ( pArcomageGame->bGameInProgress )
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271 {
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272 ArcomageGame::Loop();
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273 //LABEL_89:
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274 pRenderer->Present();
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275 continue;
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276 }
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277 if (pAsyncMouse)
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278 pAsyncMouse->_46B736_consume_click_lists(1);
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279 if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
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280 {
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281 pRenderer->BeginScene();
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282 pMouse->DrawCursorToTarget();
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283 pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
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284 pMouse->_469EA4();
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285 pRenderer->EndScene();
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286 }
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287 if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
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288 {
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289 pRenderer->BeginScene();
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290 pMouse->DrawCursorToTarget();
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291 pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
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292 pMouse->_469EA4();
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293 pRenderer->EndScene();
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294 }
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295 pEventTimer->Update();
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296 pMiscTimer->Update();
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297 OnTimer(0);
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parents:
diff changeset
298 GameUI_StatusBar_UpdateTimedString(0);
Ritor1
parents:
diff changeset
299 if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
Ritor1
parents:
diff changeset
300 pMiscTimer->Resume();
Ritor1
parents:
diff changeset
301 if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
302 pEventTimer->bTackGameTime = 0;
Ritor1
parents:
diff changeset
303 if ( !pEventTimer->bPaused && !uGameState )
Ritor1
parents:
diff changeset
304 {
Ritor1
parents:
diff changeset
305 if ( !pEventTimer->bTackGameTime )
Ritor1
parents:
diff changeset
306 _494035_timed_effects__water_walking_damage__etc();
Ritor1
parents:
diff changeset
307 if ( dword_6BE364_game_settings_1 & 1 )
Ritor1
parents:
diff changeset
308 {
Ritor1
parents:
diff changeset
309 dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
Ritor1
parents:
diff changeset
310 }
Ritor1
parents:
diff changeset
311 else
Ritor1
parents:
diff changeset
312 {
Ritor1
parents:
diff changeset
313 sub_401A91_AI();
Ritor1
parents:
diff changeset
314 sub_46BDC0_UpdateUserInput_and_MapSpecificStuff();
Ritor1
parents:
diff changeset
315 }
Ritor1
parents:
diff changeset
316 }
Ritor1
parents:
diff changeset
317 if ( v16 )
Ritor1
parents:
diff changeset
318 {
Ritor1
parents:
diff changeset
319 v16 = 0;
Ritor1
parents:
diff changeset
320 viewparams->bRedrawGameUI = true;
Ritor1
parents:
diff changeset
321 }
11
66319a734368 16.01.13(work)
Ritor1
parents: 4
diff changeset
322 //pAudioPlayer->_4AAFCF();//Ritor1: it's temporarily, game crash
0
Ritor1
parents:
diff changeset
323 if (uGameState == 1)
Ritor1
parents:
diff changeset
324 //goto LABEL_96;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
325 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
326 bLoadinga = 1;
0
Ritor1
parents:
diff changeset
327 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
328 }
0
Ritor1
parents:
diff changeset
329 if (uGameState == 2)
Ritor1
parents:
diff changeset
330 {
Ritor1
parents:
diff changeset
331 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
332 PrepareWorld(0);
Ritor1
parents:
diff changeset
333 uGameState = 0;
Ritor1
parents:
diff changeset
334 continue;
Ritor1
parents:
diff changeset
335 }
Ritor1
parents:
diff changeset
336 if ( (signed int)uGameState <= 2 )
Ritor1
parents:
diff changeset
337 //goto LABEL_85;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
338 {
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
339 pGame->Draw();
0
Ritor1
parents:
diff changeset
340 continue;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
341 }
0
Ritor1
parents:
diff changeset
342 if ( (signed int)uGameState <= 5 || uGameState == 7 )
Ritor1
parents:
diff changeset
343 {
Ritor1
parents:
diff changeset
344 //LABEL_96:
Ritor1
parents:
diff changeset
345 bLoadinga = 1;
Ritor1
parents:
diff changeset
346 continue;
Ritor1
parents:
diff changeset
347 }
Ritor1
parents:
diff changeset
348 if ( uGameState != 8 )
Ritor1
parents:
diff changeset
349 {
Ritor1
parents:
diff changeset
350 if ( uGameState != 9 )
Ritor1
parents:
diff changeset
351 {
Ritor1
parents:
diff changeset
352 //LABEL_85:
Ritor1
parents:
diff changeset
353 pGame->Draw();
Ritor1
parents:
diff changeset
354 continue;
Ritor1
parents:
diff changeset
355 }
Ritor1
parents:
diff changeset
356 pRenderer->BeginScene();
Ritor1
parents:
diff changeset
357 GUI_UpdateWindows();
Ritor1
parents:
diff changeset
358 pRenderer->EndScene();
Ritor1
parents:
diff changeset
359 //goto LABEL_89;
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
360 pRenderer->Present();
0
Ritor1
parents:
diff changeset
361 continue;
Ritor1
parents:
diff changeset
362 }
4
8e33efd39355 15.01.13(work)
Ritor1
parents: 0
diff changeset
363 pAudioPlayer->StopChannels(-1, -1);//äàëåå â ñëó÷àå ñìåðòè ãðóïïû
0
Ritor1
parents:
diff changeset
364 memset(pParty->pHirelings, 0, 0x4Cu);
Ritor1
parents:
diff changeset
365 memset(&pParty->pHirelings[1], 0, 0x4Cu);
Ritor1
parents:
diff changeset
366 pNewNPCsCount = 0;
Ritor1
parents:
diff changeset
367 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
Ritor1
parents:
diff changeset
368 {
Ritor1
parents:
diff changeset
369 pFlags = (char *)&pNPCStats->pNewNPCData[0].uFlags;
Ritor1
parents:
diff changeset
370 do
Ritor1
parents:
diff changeset
371 {
Ritor1
parents:
diff changeset
372 if ( *((int *)pFlags + 6) )
Ritor1
parents:
diff changeset
373 *pFlags &= 0x7Fu;
Ritor1
parents:
diff changeset
374 ++pNewNPCsCount;
Ritor1
parents:
diff changeset
375 pFlags += 76;
Ritor1
parents:
diff changeset
376 }
Ritor1
parents:
diff changeset
377 while ( pNewNPCsCount < (signed int)pNPCStats->uNumNewNPCs );
Ritor1
parents:
diff changeset
378 }
Ritor1
parents:
diff changeset
379 pVideoPlayer->PlayDeathMovie();
Ritor1
parents:
diff changeset
380 if ( pVideoPlayer->AnyMovieLoaded() )
Ritor1
parents:
diff changeset
381 pVideoPlayer->Unload();
Ritor1
parents:
diff changeset
382 SaveGame(0, 0);
Ritor1
parents:
diff changeset
383 ++pParty->uNumDeaths;
Ritor1
parents:
diff changeset
384 pPlayer = pParty->pPlayers;
Ritor1
parents:
diff changeset
385 do
Ritor1
parents:
diff changeset
386 {
Ritor1
parents:
diff changeset
387 pPlayer->SetVariable(VAR_Award, 85);
Ritor1
parents:
diff changeset
388 ++pPlayer;
Ritor1
parents:
diff changeset
389 }
Ritor1
parents:
diff changeset
390 while ( (signed int)pPlayer < (signed int)pParty->pHirelings );
Ritor1
parents:
diff changeset
391 pParty->field_764 = 0;
Ritor1
parents:
diff changeset
392 pParty->uTimePlayed += 0x276000ui64;
Ritor1
parents:
diff changeset
393 LOWORD(pParty->uFlags) &= 0xFDFBu;
Ritor1
parents:
diff changeset
394 pParty->SetGold(0);
Ritor1
parents:
diff changeset
395 pOtherOverlay = pOtherOverlayList->pOverlays;
Ritor1
parents:
diff changeset
396 v8 = 50;
Ritor1
parents:
diff changeset
397 do
Ritor1
parents:
diff changeset
398 {
Ritor1
parents:
diff changeset
399 pOtherOverlay->Reset();
Ritor1
parents:
diff changeset
400 ++pOtherOverlay;
Ritor1
parents:
diff changeset
401 --v8;
Ritor1
parents:
diff changeset
402 }
Ritor1
parents:
diff changeset
403 while ( v8 );
Ritor1
parents:
diff changeset
404 memset(pParty->pPartyBuffs, 0, 0x140u);
Ritor1
parents:
diff changeset
405 pPlayerNum = 1;
Ritor1
parents:
diff changeset
406 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
407 {
Ritor1
parents:
diff changeset
408 pTurnEngine->End(1);
Ritor1
parents:
diff changeset
409 pParty->bTurnBasedModeOn = 0;
Ritor1
parents:
diff changeset
410 }
Ritor1
parents:
diff changeset
411 pHealth = &pParty->pPlayers[0].sHealth;//193C
Ritor1
parents:
diff changeset
412 do
Ritor1
parents:
diff changeset
413 {
Ritor1
parents:
diff changeset
414 memset(pHealth - 0x64F, 0, 0xA0u);//(pConditions, 0, 160)
Ritor1
parents:
diff changeset
415 memset(pHealth - 0x67, 0, 0x180u);//(pPlayerBuffs[0], 0, 384)
Ritor1
parents:
diff changeset
416 *pHealth = 1;
Ritor1
parents:
diff changeset
417 pHealth += 1743; //6CF
Ritor1
parents:
diff changeset
418 uActiveCharacter = 1;
Ritor1
parents:
diff changeset
419 }
Ritor1
parents:
diff changeset
420 while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
Ritor1
parents:
diff changeset
421 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) )
Ritor1
parents:
diff changeset
422 {
Ritor1
parents:
diff changeset
423 pParty->vPosition.x = -17331; // respawn in harmondale
Ritor1
parents:
diff changeset
424 pParty->vPosition.y = 12547;
Ritor1
parents:
diff changeset
425 pParty->vPosition.z = 465;
Ritor1
parents:
diff changeset
426 pParty->sRotationY = 0;
Ritor1
parents:
diff changeset
427 pLocationName = "out02.odm";
Ritor1
parents:
diff changeset
428 }
Ritor1
parents:
diff changeset
429 else
Ritor1
parents:
diff changeset
430 {
Ritor1
parents:
diff changeset
431 pParty->vPosition.x = 12552; // respawn on emerald isle
Ritor1
parents:
diff changeset
432 pParty->vPosition.y = 1816;
Ritor1
parents:
diff changeset
433 pParty->vPosition.z = 0;
Ritor1
parents:
diff changeset
434 pParty->sRotationY = 512;
Ritor1
parents:
diff changeset
435 pLocationName = "out01.odm";
Ritor1
parents:
diff changeset
436 }
Ritor1
parents:
diff changeset
437 strcpy(Source, pLocationName);
Ritor1
parents:
diff changeset
438 pParty->uFallStartY = pParty->vPosition.z;
Ritor1
parents:
diff changeset
439 pParty->sRotationX = 0;
Ritor1
parents:
diff changeset
440 pParty->uFallSpeed = 0;
Ritor1
parents:
diff changeset
441 pParty->field_6E4 = 0;
Ritor1
parents:
diff changeset
442 pParty->field_6E0 = 0;
Ritor1
parents:
diff changeset
443 if ( _strcmpi(Source, pCurrentMapName) )
Ritor1
parents:
diff changeset
444 {
Ritor1
parents:
diff changeset
445 strcpy(pCurrentMapName, Source);
Ritor1
parents:
diff changeset
446 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
Ritor1
parents:
diff changeset
447 _5B65AC_npcdata_fame_or_other = pParty->vPosition.y;
Ritor1
parents:
diff changeset
448 _5B65B0_npcdata_rep_or_other = pParty->vPosition.z;
Ritor1
parents:
diff changeset
449 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
Ritor1
parents:
diff changeset
450 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
Ritor1
parents:
diff changeset
451 dword_5B65C0 = 1;
Ritor1
parents:
diff changeset
452 PrepareWorld(1);
Ritor1
parents:
diff changeset
453 }
Ritor1
parents:
diff changeset
454 InitializeActors();
Ritor1
parents:
diff changeset
455 v11 = 0;
Ritor1
parents:
diff changeset
456 do
Ritor1
parents:
diff changeset
457 {
Ritor1
parents:
diff changeset
458 if ( pPlayers[pPlayerNum]->CanAct() )
Ritor1
parents:
diff changeset
459 v17[v11++] = pPlayerNum;
Ritor1
parents:
diff changeset
460 ++pPlayerNum;
Ritor1
parents:
diff changeset
461 }
Ritor1
parents:
diff changeset
462 while ( pPlayerNum <= 4 );
Ritor1
parents:
diff changeset
463 if ( v11 )
Ritor1
parents:
diff changeset
464 {
Ritor1
parents:
diff changeset
465 v12 = rand();
Ritor1
parents:
diff changeset
466 pPlayers[v17[v12 % v11]]->PlaySound(99, 0);
Ritor1
parents:
diff changeset
467 }
Ritor1
parents:
diff changeset
468 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.." "Âû ñíîâà îáõèòðèëè ñìåðòü! …"
Ritor1
parents:
diff changeset
469 uGameState = 0;
Ritor1
parents:
diff changeset
470 }
Ritor1
parents:
diff changeset
471 while ( !bLoadinga );
Ritor1
parents:
diff changeset
472 dword_6BE340 = 0;
Ritor1
parents:
diff changeset
473 pEventTimer->Pause();
Ritor1
parents:
diff changeset
474 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
Ritor1
parents:
diff changeset
475 if ( uGameState == 3 )
Ritor1
parents:
diff changeset
476 {
Ritor1
parents:
diff changeset
477 sub_491E3A();
Ritor1
parents:
diff changeset
478 LoadPlayerPortraintsAndVoices();
Ritor1
parents:
diff changeset
479 uGameState = 0;
Ritor1
parents:
diff changeset
480 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
Ritor1
parents:
diff changeset
481 bLoading = true;
Ritor1
parents:
diff changeset
482 continue;
Ritor1
parents:
diff changeset
483 }
Ritor1
parents:
diff changeset
484 break;
Ritor1
parents:
diff changeset
485 }
Ritor1
parents:
diff changeset
486 pCurrentScreen = 16;//îêíî âèäåî ðîëèêà
Ritor1
parents:
diff changeset
487 sub_491E3A();
Ritor1
parents:
diff changeset
488 }
Ritor1
parents:
diff changeset
489
Ritor1
parents:
diff changeset
490
Ritor1
parents:
diff changeset
491
Ritor1
parents:
diff changeset
492 //----- (0044F192) --------------------------------------------------------
Ritor1
parents:
diff changeset
493 void Game::PrepareBloodsplats()
Ritor1
parents:
diff changeset
494 {
Ritor1
parents:
diff changeset
495 for (uint i = 0; i < uNumBloodsplats; ++i)
Ritor1
parents:
diff changeset
496 {
Ritor1
parents:
diff changeset
497 pBloodsplatContainer->AddBloodsplat(
Ritor1
parents:
diff changeset
498 pBloodsplats[i].x,
Ritor1
parents:
diff changeset
499 pBloodsplats[i].y,
Ritor1
parents:
diff changeset
500 pBloodsplats[i].z,
Ritor1
parents:
diff changeset
501 pBloodsplats[i].radius,
Ritor1
parents:
diff changeset
502 pBloodsplats[i].r,
Ritor1
parents:
diff changeset
503 pBloodsplats[i].g,
Ritor1
parents:
diff changeset
504 pBloodsplats[i].b);
Ritor1
parents:
diff changeset
505 }
Ritor1
parents:
diff changeset
506 }
Ritor1
parents:
diff changeset
507
Ritor1
parents:
diff changeset
508
Ritor1
parents:
diff changeset
509 //----- (0044F120) --------------------------------------------------------
Ritor1
parents:
diff changeset
510 void Game::PushStationaryLights(int a2)
Ritor1
parents:
diff changeset
511 {
Ritor1
parents:
diff changeset
512 signed int v3; // ebx@1
Ritor1
parents:
diff changeset
513 char *v4; // esi@2
Ritor1
parents:
diff changeset
514
Ritor1
parents:
diff changeset
515 auto v2 = this;
Ritor1
parents:
diff changeset
516 v3 = 0;
Ritor1
parents:
diff changeset
517 if ( (signed int)this->uNumStationaryLights > 0 )
Ritor1
parents:
diff changeset
518 {
Ritor1
parents:
diff changeset
519 v4 = (char *)&this->pStationaryLights[0].vRGBColor.y;
Ritor1
parents:
diff changeset
520 do
Ritor1
parents:
diff changeset
521 {
Ritor1
parents:
diff changeset
522 pStationaryLightsStack->AddLight(
Ritor1
parents:
diff changeset
523 (signed __int64)*((float *)v4 - 4),
Ritor1
parents:
diff changeset
524 (signed __int64)*((float *)v4 - 3),
Ritor1
parents:
diff changeset
525 (signed __int64)*((float *)v4 - 2),
Ritor1
parents:
diff changeset
526 (signed __int64)*((float *)v4 + 2),
Ritor1
parents:
diff changeset
527 (signed __int64)*((float *)v4 - 1),
Ritor1
parents:
diff changeset
528 (signed __int64)*(float *)v4,
Ritor1
parents:
diff changeset
529 (signed __int64)*((float *)v4 + 1),
Ritor1
parents:
diff changeset
530 byte_4E94D0);
Ritor1
parents:
diff changeset
531 ++v3;
Ritor1
parents:
diff changeset
532 v4 += 28;
Ritor1
parents:
diff changeset
533 }
Ritor1
parents:
diff changeset
534 while ( v3 < (signed int)v2->uNumStationaryLights );
Ritor1
parents:
diff changeset
535 }
Ritor1
parents:
diff changeset
536 }
Ritor1
parents:
diff changeset
537 // 4E94D0: using guessed type char byte_4E94D0;
Ritor1
parents:
diff changeset
538
Ritor1
parents:
diff changeset
539 //----- (0044F0FD) --------------------------------------------------------
Ritor1
parents:
diff changeset
540 void Game::_44F0FD()
Ritor1
parents:
diff changeset
541 {
Ritor1
parents:
diff changeset
542 ToggleFlags(0x40u);
Ritor1
parents:
diff changeset
543
Ritor1
parents:
diff changeset
544 if ( !(uFlags & 0x40) )
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
547 field_E0C = 0;
Ritor1
parents:
diff changeset
548 }
Ritor1
parents:
diff changeset
549 }
Ritor1
parents:
diff changeset
550
Ritor1
parents:
diff changeset
551 //----- (0044F0D8) --------------------------------------------------------
Ritor1
parents:
diff changeset
552 void Game::ToggleFlags(uint uMask)
Ritor1
parents:
diff changeset
553 {
Ritor1
parents:
diff changeset
554 if (uFlags & uMask)
Ritor1
parents:
diff changeset
555 uFlags &= ~uMask;
Ritor1
parents:
diff changeset
556 else
Ritor1
parents:
diff changeset
557 uFlags |= uMask;
Ritor1
parents:
diff changeset
558 }
Ritor1
parents:
diff changeset
559
Ritor1
parents:
diff changeset
560
Ritor1
parents:
diff changeset
561 //----- (0044F07B) --------------------------------------------------------
Ritor1
parents:
diff changeset
562 bool Game::_44F07B()
Ritor1
parents:
diff changeset
563 {
Ritor1
parents:
diff changeset
564 if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
Ritor1
parents:
diff changeset
565 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
Ritor1
parents:
diff changeset
566 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||
Ritor1
parents:
diff changeset
567
Ritor1
parents:
diff changeset
568 (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
Ritor1
parents:
diff changeset
569 pKeyboardInstance->WasKeyPressed(VK_F11)))
Ritor1
parents:
diff changeset
570 return true;
Ritor1
parents:
diff changeset
571 return false;
Ritor1
parents:
diff changeset
572 }
Ritor1
parents:
diff changeset
573
Ritor1
parents:
diff changeset
574 //----- (0044EEA7) --------------------------------------------------------
Ritor1
parents:
diff changeset
575 bool Game::_44EEA7()
Ritor1
parents:
diff changeset
576 {
Ritor1
parents:
diff changeset
577 //Game *v1; // esi@1
Ritor1
parents:
diff changeset
578 double v2; // st7@2
Ritor1
parents:
diff changeset
579 float depth; // ST00_4@9
Ritor1
parents:
diff changeset
580 bool result; // eax@9
Ritor1
parents:
diff changeset
581 unsigned int v5; // eax@14
Ritor1
parents:
diff changeset
582 __int64 v6; // kr00_8@21
Ritor1
parents:
diff changeset
583 unsigned int y; // [sp+4h] [bp-24h]@2
Ritor1
parents:
diff changeset
584 unsigned int x; // [sp+8h] [bp-20h]@2
Ritor1
parents:
diff changeset
585 bool v9; // [sp+Ch] [bp-1Ch]@2
Ritor1
parents:
diff changeset
586 stru157 *v10; // [sp+10h] [bp-18h]@2
Ritor1
parents:
diff changeset
587 stru157 *v11; // [sp+14h] [bp-14h]@2
Ritor1
parents:
diff changeset
588 POINT a2; // [sp+20h] [bp-8h]@1
Ritor1
parents:
diff changeset
589
Ritor1
parents:
diff changeset
590 //v1 = this;
Ritor1
parents:
diff changeset
591 ++qword_5C6DF0;
Ritor1
parents:
diff changeset
592 pParticleEngine->UpdateParticles();
Ritor1
parents:
diff changeset
593 pMouseInstance->GetCursorPos(&a2);
Ritor1
parents:
diff changeset
594 if ( sub_4637E0_is_there_popup_onscreen() )
Ritor1
parents:
diff changeset
595 {
Ritor1
parents:
diff changeset
596 v11 = &a5;
Ritor1
parents:
diff changeset
597 v10 = &stru_F93E30;
Ritor1
parents:
diff changeset
598 v9 = 0;
Ritor1
parents:
diff changeset
599 x = a2.y;
Ritor1
parents:
diff changeset
600 y = a2.x;
Ritor1
parents:
diff changeset
601 v2 = GetPickDepth();
Ritor1
parents:
diff changeset
602 }
Ritor1
parents:
diff changeset
603 else
Ritor1
parents:
diff changeset
604 {
Ritor1
parents:
diff changeset
605 if ( uFlags2 & 0x10 )
Ritor1
parents:
diff changeset
606 {
Ritor1
parents:
diff changeset
607 v11 = &a5;
Ritor1
parents:
diff changeset
608 v10 = &stru_F93E1C;
Ritor1
parents:
diff changeset
609 }
Ritor1
parents:
diff changeset
610 else
Ritor1
parents:
diff changeset
611 {
Ritor1
parents:
diff changeset
612 static bool __init_flag = false;
Ritor1
parents:
diff changeset
613 static stru157 static_sub_44EEA7_stru157;
Ritor1
parents:
diff changeset
614 if (!__init_flag)
Ritor1
parents:
diff changeset
615 {
Ritor1
parents:
diff changeset
616 __init_flag = true;
Ritor1
parents:
diff changeset
617 static_sub_44EEA7_stru157.field_8 = -1;
Ritor1
parents:
diff changeset
618 static_sub_44EEA7_stru157.field_0 = 0;
Ritor1
parents:
diff changeset
619 static_sub_44EEA7_stru157.field_4 = 2;
Ritor1
parents:
diff changeset
620 static_sub_44EEA7_stru157.field_C = 0;
Ritor1
parents:
diff changeset
621 static_sub_44EEA7_stru157.field_10 = 0;
Ritor1
parents:
diff changeset
622 }
Ritor1
parents:
diff changeset
623 v11 = &a5;
Ritor1
parents:
diff changeset
624 v10 = &static_sub_44EEA7_stru157;
Ritor1
parents:
diff changeset
625 }
Ritor1
parents:
diff changeset
626 v2 = 5120.0;
Ritor1
parents:
diff changeset
627 v9 = 0;
Ritor1
parents:
diff changeset
628 x = a2.y;
Ritor1
parents:
diff changeset
629 y = a2.x;
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 depth = v2;
Ritor1
parents:
diff changeset
632
Ritor1
parents:
diff changeset
633 PickMouse(depth, y, x, v9, v10, v11);
Ritor1
parents:
diff changeset
634 pLightmapBuilder->std__vector_000004_size = 0;
Ritor1
parents:
diff changeset
635 pLightmapBuilder->std__vector_183808_size = 0;
Ritor1
parents:
diff changeset
636 pDecalBuilder->std__vector_pDecals_size = 0;
Ritor1
parents:
diff changeset
637 pDecalBuilder->field_308008 = 0;
Ritor1
parents:
diff changeset
638 result = _44F07B();
Ritor1
parents:
diff changeset
639 if ( result )
Ritor1
parents:
diff changeset
640 {
Ritor1
parents:
diff changeset
641 if ( uFlags & 8 )
Ritor1
parents:
diff changeset
642 LOBYTE(pStru10Instance->field_4) = 0;
Ritor1
parents:
diff changeset
643 if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
644 {
Ritor1
parents:
diff changeset
645 v5 = GetLevelFogColor();
Ritor1
parents:
diff changeset
646 pRenderer->uFogColor = v5 & 0xFFFFFF;
Ritor1
parents:
diff changeset
647 }
Ritor1
parents:
diff changeset
648 if (uFlags & 0x0400)
Ritor1
parents:
diff changeset
649 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
650 if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
651 {
Ritor1
parents:
diff changeset
652 uFlags2 |= 0x01;
Ritor1
parents:
diff changeset
653 field_E10 = qword_5C6DF0;
Ritor1
parents:
diff changeset
654 }
Ritor1
parents:
diff changeset
655 v6 = qword_5C6DF0 - field_E10;
Ritor1
parents:
diff changeset
656 if ( qword_5C6DF0 - field_E10 == 1 )
Ritor1
parents:
diff changeset
657 uFlags2 |= v6;
Ritor1
parents:
diff changeset
658 if (uNumStationaryLights_in_pStationaryLightsStack != pStationaryLightsStack->uNumLightsActive )
Ritor1
parents:
diff changeset
659 {
Ritor1
parents:
diff changeset
660 uFlags2 |= 1u;
Ritor1
parents:
diff changeset
661 uNumStationaryLights_in_pStationaryLightsStack = pStationaryLightsStack->uNumLightsActive;
Ritor1
parents:
diff changeset
662 }
Ritor1
parents:
diff changeset
663 _44E904();
Ritor1
parents:
diff changeset
664 LOBYTE(result) = 1;
Ritor1
parents:
diff changeset
665 }
Ritor1
parents:
diff changeset
666 return result;
Ritor1
parents:
diff changeset
667 }
Ritor1
parents:
diff changeset
668
Ritor1
parents:
diff changeset
669
Ritor1
parents:
diff changeset
670 //----- (0044EDE4) --------------------------------------------------------
Ritor1
parents:
diff changeset
671 bool Game::AlterGamma(BLVFace *pFace, unsigned int *pColor)
Ritor1
parents:
diff changeset
672 {
Ritor1
parents:
diff changeset
673 if (pGame->uFlags2 & 2 && pFace->uAttributes & 2)
Ritor1
parents:
diff changeset
674 {
Ritor1
parents:
diff changeset
675 *pColor = ReplaceHSV(*pColor, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
676 return true;
Ritor1
parents:
diff changeset
677 }
Ritor1
parents:
diff changeset
678 else
Ritor1
parents:
diff changeset
679 return false;
Ritor1
parents:
diff changeset
680 }
Ritor1
parents:
diff changeset
681
Ritor1
parents:
diff changeset
682 //----- (0044EE30) --------------------------------------------------------
Ritor1
parents:
diff changeset
683 bool Game::_44EE30(ODMFace *a2, int a3)
Ritor1
parents:
diff changeset
684 {
Ritor1
parents:
diff changeset
685 if (uFlags2 & 0x2 && a2->uAttributes & 0x02)
Ritor1
parents:
diff changeset
686 {
Ritor1
parents:
diff changeset
687 *(int *)a3 = ReplaceHSV(*(int *)a3, 1.0, fSaturation, -1.0);
Ritor1
parents:
diff changeset
688 return true;
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 else
Ritor1
parents:
diff changeset
691 return false;
Ritor1
parents:
diff changeset
692 }
Ritor1
parents:
diff changeset
693
Ritor1
parents:
diff changeset
694
Ritor1
parents:
diff changeset
695 //----- (004645FA) --------------------------------------------------------
Ritor1
parents:
diff changeset
696 void Game::Deinitialize()
Ritor1
parents:
diff changeset
697 {
Ritor1
parents:
diff changeset
698 struct tagRECT Rect; // [sp+0h] [bp-10h]@6
Ritor1
parents:
diff changeset
699
Ritor1
parents:
diff changeset
700 if (pAsyncMouse)
Ritor1
parents:
diff changeset
701 pAsyncMouse->Suspend();
Ritor1
parents:
diff changeset
702 if (pGame->pKeyboardInstance->bUsingAsynKeyboard && pAsyncKeyboard)
Ritor1
parents:
diff changeset
703 pAsyncKeyboard->Suspend();
Ritor1
parents:
diff changeset
704 WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
Ritor1
parents:
diff changeset
705 if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
Ritor1
parents:
diff changeset
706 {
Ritor1
parents:
diff changeset
707 WriteWindowsRegistryInt("window X", Rect.left);
Ritor1
parents:
diff changeset
708 WriteWindowsRegistryInt("window Y", Rect.top);
Ritor1
parents:
diff changeset
709 }
Ritor1
parents:
diff changeset
710 WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags);
Ritor1
parents:
diff changeset
711 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
Ritor1
parents:
diff changeset
712 pItemsTable->Release();
Ritor1
parents:
diff changeset
713 pNPCStats->Release();
Ritor1
parents:
diff changeset
714 if (pAsyncKeyboard)
Ritor1
parents:
diff changeset
715 pAsyncKeyboard->Release();
Ritor1
parents:
diff changeset
716 if (pAsyncMouse)
Ritor1
parents:
diff changeset
717 pAsyncMouse->Release();
Ritor1
parents:
diff changeset
718 if (pMouse)
Ritor1
parents:
diff changeset
719 pMouse->Deactivate();
Ritor1
parents:
diff changeset
720
Ritor1
parents:
diff changeset
721 pAudioPlayer->Release();//error
Ritor1
parents:
diff changeset
722 pNew_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
723 pGames_LOD->FreeSubIndexAndIO();
Ritor1
parents:
diff changeset
724 ClipCursor(0);
Ritor1
parents:
diff changeset
725 Game::Destroy();
Ritor1
parents:
diff changeset
726 }
Ritor1
parents:
diff changeset
727
Ritor1
parents:
diff changeset
728 //----- (0044EE7C) --------------------------------------------------------
Ritor1
parents:
diff changeset
729 bool Game::draw_debug_outlines()
Ritor1
parents:
diff changeset
730 {
Ritor1
parents:
diff changeset
731 if (uFlags & 0x04)
Ritor1
parents:
diff changeset
732 {
Ritor1
parents:
diff changeset
733 pLightmapBuilder->DrawDebugOutlines(-1);
Ritor1
parents:
diff changeset
734 pDecalBuilder->DrawDecalDebugOutlines();
Ritor1
parents:
diff changeset
735 }
Ritor1
parents:
diff changeset
736 return true;
Ritor1
parents:
diff changeset
737 }
Ritor1
parents:
diff changeset
738
Ritor1
parents:
diff changeset
739 //----- (0044EC23) --------------------------------------------------------
Ritor1
parents:
diff changeset
740 int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
741 {
Ritor1
parents:
diff changeset
742 double v4; // st7@4
Ritor1
parents:
diff changeset
743 //double v5; // ST00_8@4
Ritor1
parents:
diff changeset
744 signed int v6; // eax@5
Ritor1
parents:
diff changeset
745 //double v7; // ST00_8@6
Ritor1
parents:
diff changeset
746 signed int result; // eax@8
Ritor1
parents:
diff changeset
747 //double v9; // ST00_8@9
Ritor1
parents:
diff changeset
748 //double v10; // ST00_8@11
Ritor1
parents:
diff changeset
749 float a2a; // [sp+14h] [bp+8h]@4
Ritor1
parents:
diff changeset
750 float a3a; // [sp+18h] [bp+Ch]@4
Ritor1
parents:
diff changeset
751 float a3b; // [sp+18h] [bp+Ch]@6
Ritor1
parents:
diff changeset
752 float a4a; // [sp+1Ch] [bp+10h]@9
Ritor1
parents:
diff changeset
753 float a4b; // [sp+1Ch] [bp+10h]@11
Ritor1
parents:
diff changeset
754
Ritor1
parents:
diff changeset
755 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uAttributes & 2 )
Ritor1
parents:
diff changeset
756 {
Ritor1
parents:
diff changeset
757 v4 = (double)a4;
Ritor1
parents:
diff changeset
758 a2a = v4;
Ritor1
parents:
diff changeset
759 *a3 |= 2u;
Ritor1
parents:
diff changeset
760 a3a = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
761 //v5 = a3a + 6.7553994e15;
Ritor1
parents:
diff changeset
762 //if ( SLODWORD(v5) >= 0 )
Ritor1
parents:
diff changeset
763 if (floorf(a3a + 0.5f) >= 0 )
Ritor1
parents:
diff changeset
764 {
Ritor1
parents:
diff changeset
765 a3b = (1.0 - this->fSaturation) * a2a;
Ritor1
parents:
diff changeset
766 //v7 = a3b + 6.7553994e15;
Ritor1
parents:
diff changeset
767 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
768 v6 = floorf(a3b + 0.5f);
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770 else
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 v6 = 0;
Ritor1
parents:
diff changeset
773 }
Ritor1
parents:
diff changeset
774 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
775 {
Ritor1
parents:
diff changeset
776 a4a = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
777 //v9 = a4a + 6.7553994e15;
Ritor1
parents:
diff changeset
778 //if ( SLODWORD(v9) >= 0 )
Ritor1
parents:
diff changeset
779 if (floorf(a4a + 0.5f) >= 0)
Ritor1
parents:
diff changeset
780 {
Ritor1
parents:
diff changeset
781 a4b = (1.0 - fSaturation) * a2a;
Ritor1
parents:
diff changeset
782 //v10 = a4b + 6.7553994e15;
Ritor1
parents:
diff changeset
783 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
784 result = floorf(a4b + 0.5f);
Ritor1
parents:
diff changeset
785 }
Ritor1
parents:
diff changeset
786 else
Ritor1
parents:
diff changeset
787 {
Ritor1
parents:
diff changeset
788 result = 0;
Ritor1
parents:
diff changeset
789 }
Ritor1
parents:
diff changeset
790 }
Ritor1
parents:
diff changeset
791 else
Ritor1
parents:
diff changeset
792 {
Ritor1
parents:
diff changeset
793 result = a4;
Ritor1
parents:
diff changeset
794 }
Ritor1
parents:
diff changeset
795 }
Ritor1
parents:
diff changeset
796 else
Ritor1
parents:
diff changeset
797 {
Ritor1
parents:
diff changeset
798 result = -1;
Ritor1
parents:
diff changeset
799 }
Ritor1
parents:
diff changeset
800 return result;
Ritor1
parents:
diff changeset
801 }
Ritor1
parents:
diff changeset
802
Ritor1
parents:
diff changeset
803
Ritor1
parents:
diff changeset
804
Ritor1
parents:
diff changeset
805 //----- (00465C8B) --------------------------------------------------------
Ritor1
parents:
diff changeset
806 Game *Game::Create()
Ritor1
parents:
diff changeset
807 {
Ritor1
parents:
diff changeset
808 return new Game;
Ritor1
parents:
diff changeset
809 }
Ritor1
parents:
diff changeset
810
Ritor1
parents:
diff changeset
811 //----- (00465CF3) --------------------------------------------------------
Ritor1
parents:
diff changeset
812 void Game::Destroy()
Ritor1
parents:
diff changeset
813 {
Ritor1
parents:
diff changeset
814 if (pGame)
Ritor1
parents:
diff changeset
815 delete pGame;
Ritor1
parents:
diff changeset
816 pGame = nullptr;
Ritor1
parents:
diff changeset
817 }
Ritor1
parents:
diff changeset
818
Ritor1
parents:
diff changeset
819 //----- (0044ED0A) --------------------------------------------------------
Ritor1
parents:
diff changeset
820 signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
Ritor1
parents:
diff changeset
821 {
Ritor1
parents:
diff changeset
822 double v4; // st7@3
Ritor1
parents:
diff changeset
823 //double v5; // ST00_8@3
Ritor1
parents:
diff changeset
824 signed int v6; // eax@4
Ritor1
parents:
diff changeset
825 //double v7; // ST00_8@5
Ritor1
parents:
diff changeset
826 signed int result; // eax@7
Ritor1
parents:
diff changeset
827 //double v9; // ST00_8@8
Ritor1
parents:
diff changeset
828 //double v10; // ST00_8@10
Ritor1
parents:
diff changeset
829 float v11; // [sp+14h] [bp+8h]@3
Ritor1
parents:
diff changeset
830 float v12; // [sp+18h] [bp+Ch]@3
Ritor1
parents:
diff changeset
831 float v13; // [sp+18h] [bp+Ch]@5
Ritor1
parents:
diff changeset
832 float v14; // [sp+1Ch] [bp+10h]@8
Ritor1
parents:
diff changeset
833 float v15; // [sp+1Ch] [bp+10h]@10
Ritor1
parents:
diff changeset
834
Ritor1
parents:
diff changeset
835 if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
Ritor1
parents:
diff changeset
836 {
Ritor1
parents:
diff changeset
837 v4 = (double)a4;
Ritor1
parents:
diff changeset
838 v11 = v4;
Ritor1
parents:
diff changeset
839 *a3 |= 2u;
Ritor1
parents:
diff changeset
840 v12 = (1.0 - this->fSaturation) * v4;
Ritor1
parents:
diff changeset
841 //v5 = v12 + 6.7553994e15;
Ritor1
parents:
diff changeset
842 if (floorf(v12 + 0.5f)/* SLODWORD(v5)*/ >= 0 )
Ritor1
parents:
diff changeset
843 {
Ritor1
parents:
diff changeset
844 v13 = (1.0 - this->fSaturation) * v11;
Ritor1
parents:
diff changeset
845 //v7 = v13 + 6.7553994e15;
Ritor1
parents:
diff changeset
846 //v6 = LODWORD(v7);
Ritor1
parents:
diff changeset
847 v6 = floorf(v13 + 0.5f);
Ritor1
parents:
diff changeset
848 }
Ritor1
parents:
diff changeset
849 else
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 v6 = 0;
Ritor1
parents:
diff changeset
852 }
Ritor1
parents:
diff changeset
853 if ( a4 >= v6 )
Ritor1
parents:
diff changeset
854 {
Ritor1
parents:
diff changeset
855 v14 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
856 //v9 = v14 + 6.7553994e15;
Ritor1
parents:
diff changeset
857 if (floorf(v14 + 0.5f)/* SLODWORD(v9)*/ >= 0 )
Ritor1
parents:
diff changeset
858 {
Ritor1
parents:
diff changeset
859 v15 = (1.0 - fSaturation) * v11;
Ritor1
parents:
diff changeset
860 //v10 = v15 + 6.7553994e15;
Ritor1
parents:
diff changeset
861 //result = LODWORD(v10);
Ritor1
parents:
diff changeset
862 result = floorf(v15 + 0.5f);
Ritor1
parents:
diff changeset
863 }
Ritor1
parents:
diff changeset
864 else
Ritor1
parents:
diff changeset
865 {
Ritor1
parents:
diff changeset
866 result = 0;
Ritor1
parents:
diff changeset
867 }
Ritor1
parents:
diff changeset
868 }
Ritor1
parents:
diff changeset
869 else
Ritor1
parents:
diff changeset
870 {
Ritor1
parents:
diff changeset
871 result = a4;
Ritor1
parents:
diff changeset
872 }
Ritor1
parents:
diff changeset
873 }
Ritor1
parents:
diff changeset
874 else
Ritor1
parents:
diff changeset
875 {
Ritor1
parents:
diff changeset
876 result = -1;
Ritor1
parents:
diff changeset
877 }
Ritor1
parents:
diff changeset
878 return result;
Ritor1
parents:
diff changeset
879 }
Ritor1
parents:
diff changeset
880
Ritor1
parents:
diff changeset
881
Ritor1
parents:
diff changeset
882 //----- (0044E4B7) --------------------------------------------------------
Ritor1
parents:
diff changeset
883 Game::Game()
Ritor1
parents:
diff changeset
884 {
Ritor1
parents:
diff changeset
885 uNumStationaryLights = 0;
Ritor1
parents:
diff changeset
886 uNumBloodsplats = 0;
Ritor1
parents:
diff changeset
887 field_E0C = 0;
Ritor1
parents:
diff changeset
888 field_E10 = 0;
Ritor1
parents:
diff changeset
889 uNumStationaryLights_in_pStationaryLightsStack = 0;
Ritor1
parents:
diff changeset
890 bGammaControlInitialized = false;
Ritor1
parents:
diff changeset
891 uFlags = 0;
Ritor1
parents:
diff changeset
892 uFlags2 = 0;
Ritor1
parents:
diff changeset
893 uSomeGammaStartTime = 0;
Ritor1
parents:
diff changeset
894 uSomeGammaDeltaTime = 0;
Ritor1
parents:
diff changeset
895
Ritor1
parents:
diff changeset
896 pThreadWardInstance = new ThreadWard;
Ritor1
parents:
diff changeset
897 pParticleEngine = new ParticleEngine;
Ritor1
parents:
diff changeset
898 pMouse = pMouseInstance = new Mouse(pThreadWardInstance);
Ritor1
parents:
diff changeset
899 pLightmapBuilder = new LightmapBuilder;
Ritor1
parents:
diff changeset
900 pVisInstance = new Vis;
Ritor1
parents:
diff changeset
901 pStru6Instance = new stru6;
Ritor1
parents:
diff changeset
902 pIndoorCameraD3D = new IndoorCameraD3D;
Ritor1
parents:
diff changeset
903 pStru9Instance = new stru9;
Ritor1
parents:
diff changeset
904 pStru10Instance = new stru10;
Ritor1
parents:
diff changeset
905 pStru11Instance = new stru11;
Ritor1
parents:
diff changeset
906 pStru12Instance = new stru12(pStru11Instance);
Ritor1
parents:
diff changeset
907 pCShow = new CShow;
Ritor1
parents:
diff changeset
908 pKeyboardInstance = new Keyboard;
Ritor1
parents:
diff changeset
909 pGammaController = new GammaController;
Ritor1
parents:
diff changeset
910
Ritor1
parents:
diff changeset
911 uFlags |= 0x0800;
Ritor1
parents:
diff changeset
912 uFlags2 |= 0x24;
Ritor1
parents:
diff changeset
913
Ritor1
parents:
diff changeset
914 _44F0FD();
Ritor1
parents:
diff changeset
915
Ritor1
parents:
diff changeset
916 bWinNT4_0 = false;
Ritor1
parents:
diff changeset
917 if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
Ritor1
parents:
diff changeset
918 pVersion->pVersionInfo.dwMajorVersion == 4)
Ritor1
parents:
diff changeset
919 bWinNT4_0 = true;
Ritor1
parents:
diff changeset
920 }
Ritor1
parents:
diff changeset
921
Ritor1
parents:
diff changeset
922 //----- (0044E7F3) --------------------------------------------------------
Ritor1
parents:
diff changeset
923 Game::~Game()
Ritor1
parents:
diff changeset
924 {
Ritor1
parents:
diff changeset
925 if (pGammaController)
Ritor1
parents:
diff changeset
926 delete pGammaController;
Ritor1
parents:
diff changeset
927 if (pKeyboardInstance)
Ritor1
parents:
diff changeset
928 delete pKeyboardInstance;
Ritor1
parents:
diff changeset
929 if (pCShow)
Ritor1
parents:
diff changeset
930 delete pCShow;
Ritor1
parents:
diff changeset
931 if (pStru12Instance)
Ritor1
parents:
diff changeset
932 delete pStru12Instance;
Ritor1
parents:
diff changeset
933 if (pStru11Instance)
Ritor1
parents:
diff changeset
934 delete pStru11Instance;
Ritor1
parents:
diff changeset
935 if (pStru10Instance)
Ritor1
parents:
diff changeset
936 delete pStru10Instance;
Ritor1
parents:
diff changeset
937 if (pStru9Instance)
Ritor1
parents:
diff changeset
938 delete pStru9Instance;
Ritor1
parents:
diff changeset
939 if (pIndoorCameraD3D)
Ritor1
parents:
diff changeset
940 delete pIndoorCameraD3D;
Ritor1
parents:
diff changeset
941 if (pStru6Instance)
Ritor1
parents:
diff changeset
942 delete pStru6Instance;
Ritor1
parents:
diff changeset
943 if (pVisInstance)
Ritor1
parents:
diff changeset
944 delete pVisInstance;
Ritor1
parents:
diff changeset
945 if (pLightmapBuilder)
Ritor1
parents:
diff changeset
946 delete pLightmapBuilder;
Ritor1
parents:
diff changeset
947 if (pMouseInstance)
Ritor1
parents:
diff changeset
948 delete pMouseInstance;
Ritor1
parents:
diff changeset
949 if (pParticleEngine)
Ritor1
parents:
diff changeset
950 delete pParticleEngine;
Ritor1
parents:
diff changeset
951 if (pThreadWardInstance)
Ritor1
parents:
diff changeset
952 delete pThreadWardInstance;
Ritor1
parents:
diff changeset
953 }
Ritor1
parents:
diff changeset
954
Ritor1
parents:
diff changeset
955 //----- (0044E904) --------------------------------------------------------
Ritor1
parents:
diff changeset
956 void Game::_44E904()
Ritor1
parents:
diff changeset
957 {
Ritor1
parents:
diff changeset
958 //Game *v1; // esi@1
Ritor1
parents:
diff changeset
959 unsigned __int64 v2; // qax@1
Ritor1
parents:
diff changeset
960 unsigned int v3; // ecx@1
Ritor1
parents:
diff changeset
961 int v4; // edi@1
Ritor1
parents:
diff changeset
962 unsigned __int8 v5; // cf@7
Ritor1
parents:
diff changeset
963 double v6; // st7@13
Ritor1
parents:
diff changeset
964 double v7; // st7@15
Ritor1
parents:
diff changeset
965 signed __int64 v8; // [sp+Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
966
Ritor1
parents:
diff changeset
967 //v1 = this;
Ritor1
parents:
diff changeset
968 v2 = pEventTimer->Time();
Ritor1
parents:
diff changeset
969 v4 = (v2 - uSomeGammaStartTime) >> 32;
Ritor1
parents:
diff changeset
970 v3 = v2 - LODWORD(uSomeGammaStartTime);
Ritor1
parents:
diff changeset
971 v8 = v2 - uSomeGammaStartTime;
Ritor1
parents:
diff changeset
972 if ( v4 < 0
Ritor1
parents:
diff changeset
973 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(uSomeGammaStartTime)) + HIDWORD(uSomeGammaStartTime) | v4 == 0
Ritor1
parents:
diff changeset
974 && v3 <= 0x80 )
Ritor1
parents:
diff changeset
975 {
Ritor1
parents:
diff changeset
976 if ( v4 > 0 || v4 >= 0 )
Ritor1
parents:
diff changeset
977 goto LABEL_12;
Ritor1
parents:
diff changeset
978 v3 = 0;
Ritor1
parents:
diff changeset
979 v4 = 0;
Ritor1
parents:
diff changeset
980 }
Ritor1
parents:
diff changeset
981 else
Ritor1
parents:
diff changeset
982 {
Ritor1
parents:
diff changeset
983 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
984 {
Ritor1
parents:
diff changeset
985 LODWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
986 HIDWORD(uSomeGammaDeltaTime) = 0;
Ritor1
parents:
diff changeset
987 }
Ritor1
parents:
diff changeset
988 else
Ritor1
parents:
diff changeset
989 {
Ritor1
parents:
diff changeset
990 LODWORD(uSomeGammaDeltaTime) = v3;
Ritor1
parents:
diff changeset
991 HIDWORD(uSomeGammaDeltaTime) = v4;
Ritor1
parents:
diff changeset
992 }
Ritor1
parents:
diff changeset
993 v5 = __CFADD__(v3, -128);
Ritor1
parents:
diff changeset
994 v3 -= 128;
Ritor1
parents:
diff changeset
995 v4 = v5 + v4 - 1;
Ritor1
parents:
diff changeset
996 }
Ritor1
parents:
diff changeset
997 uSomeGammaStartTime = v2;
Ritor1
parents:
diff changeset
998 v8 = __PAIR__(v4, v3);
Ritor1
parents:
diff changeset
999 LABEL_12:
Ritor1
parents:
diff changeset
1000 if ( uSomeGammaDeltaTime )
Ritor1
parents:
diff changeset
1001 v6 = (double)(signed __int64)(uSomeGammaDeltaTime - __PAIR__(v4, v3));
Ritor1
parents:
diff changeset
1002 else
Ritor1
parents:
diff changeset
1003 v6 = (double)v8;
Ritor1
parents:
diff changeset
1004 v7 = v6 * 0.0078125;
Ritor1
parents:
diff changeset
1005 if ( v7 < 0.0 || v7 <= 1.0 )
Ritor1
parents:
diff changeset
1006 {
Ritor1
parents:
diff changeset
1007 if ( v7 < 0.0 )
Ritor1
parents:
diff changeset
1008 v7 = 0.0;
Ritor1
parents:
diff changeset
1009 }
Ritor1
parents:
diff changeset
1010 else
Ritor1
parents:
diff changeset
1011 {
Ritor1
parents:
diff changeset
1012 v7 = 1.0;
Ritor1
parents:
diff changeset
1013 }
Ritor1
parents:
diff changeset
1014 if ( pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1015 fSaturation = v7;
Ritor1
parents:
diff changeset
1016 else
Ritor1
parents:
diff changeset
1017 fSaturation = (1.0 - 0.5) * v7 + 0.5;
Ritor1
parents:
diff changeset
1018 }
Ritor1
parents:
diff changeset
1019
Ritor1
parents:
diff changeset
1020 //----- (0044EA17) --------------------------------------------------------
Ritor1
parents:
diff changeset
1021 bool Game::InitializeGammaController()
Ritor1
parents:
diff changeset
1022 {
Ritor1
parents:
diff changeset
1023 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
Ritor1
parents:
diff changeset
1024 pVersion->pVersionInfo.dwMajorVersion != 4 )
Ritor1
parents:
diff changeset
1025 pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
Ritor1
parents:
diff changeset
1026
Ritor1
parents:
diff changeset
1027 bGammaControlInitialized = true;
Ritor1
parents:
diff changeset
1028 uSomeGammaStartTime = pEventTimer->Time();
Ritor1
parents:
diff changeset
1029 return true;
Ritor1
parents:
diff changeset
1030 }
Ritor1
parents:
diff changeset
1031
Ritor1
parents:
diff changeset
1032 //----- (0044EA5E) --------------------------------------------------------
Ritor1
parents:
diff changeset
1033 char Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, stru157 *a5, stru157 *a6)
Ritor1
parents:
diff changeset
1034 {
Ritor1
parents:
diff changeset
1035 char result; // al@3
Ritor1
parents:
diff changeset
1036 std::string v10; // [sp-4h] [bp-24h]@5
Ritor1
parents:
diff changeset
1037 float v11; // [sp+4h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
1038 float v12; // [sp+8h] [bp-18h]@10
Ritor1
parents:
diff changeset
1039 const char *v13; // [sp+Ch] [bp-14h]@5
Ritor1
parents:
diff changeset
1040 int v14; // [sp+10h] [bp-10h]@5
Ritor1
parents:
diff changeset
1041 std::string *v15; // [sp+18h] [bp-8h]@5
Ritor1
parents:
diff changeset
1042 int a3; // [sp+1Fh] [bp-1h]@5
Ritor1
parents:
diff changeset
1043
Ritor1
parents:
diff changeset
1044 auto v7 = this;
Ritor1
parents:
diff changeset
1045 if (!pCurrentScreen && pRenderer->pRenderD3D)
Ritor1
parents:
diff changeset
1046 {
Ritor1
parents:
diff changeset
1047 if (!pVisInstance)
Ritor1
parents:
diff changeset
1048 {
Ritor1
parents:
diff changeset
1049 MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
Ritor1
parents:
diff changeset
1050 ExitProcess(0);
Ritor1
parents:
diff changeset
1051 }
Ritor1
parents:
diff changeset
1052
Ritor1
parents:
diff changeset
1053 if ( (signed int)uMouseX >= (signed int)pViewport->uScreenX
Ritor1
parents:
diff changeset
1054 && (signed int)uMouseX <= (signed int)pViewport->uScreenZ
Ritor1
parents:
diff changeset
1055 && (signed int)uMouseY >= (signed int)pViewport->uScreenY
Ritor1
parents:
diff changeset
1056 && (signed int)uMouseY <= (signed int)pViewport->uScreenW )
Ritor1
parents:
diff changeset
1057 {
Ritor1
parents:
diff changeset
1058 v14 = (int)a6;
Ritor1
parents:
diff changeset
1059 v12 = (double)(signed int)uMouseY;
Ritor1
parents:
diff changeset
1060 v11 = (double)(signed int)uMouseX;
Ritor1
parents:
diff changeset
1061 pVisInstance->PickMouse(fPickDepth, v11, v12, a5, a6);
Ritor1
parents:
diff changeset
1062
Ritor1
parents:
diff changeset
1063 if (bOutline)
Ritor1
parents:
diff changeset
1064 OutlineSelection();
Ritor1
parents:
diff changeset
1065 }
Ritor1
parents:
diff changeset
1066 return true;
Ritor1
parents:
diff changeset
1067 }
Ritor1
parents:
diff changeset
1068 return false;
Ritor1
parents:
diff changeset
1069 }
Ritor1
parents:
diff changeset
1070 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1071
Ritor1
parents:
diff changeset
1072 //----- (0044EB12) --------------------------------------------------------
Ritor1
parents:
diff changeset
1073 bool Game::_44EB12(bool bOutline, stru157 *a3, stru157 *a4)
Ritor1
parents:
diff changeset
1074 {
Ritor1
parents:
diff changeset
1075 if ( !pCurrentScreen && pVisInstance && pRenderer->pRenderD3D )
Ritor1
parents:
diff changeset
1076 {
Ritor1
parents:
diff changeset
1077 bool r = pVisInstance->_4C05CC(&pVisInstance->stru1, a3, a4);
Ritor1
parents:
diff changeset
1078
Ritor1
parents:
diff changeset
1079 if (bOutline)
Ritor1
parents:
diff changeset
1080 OutlineSelection();
Ritor1
parents:
diff changeset
1081 return r;
Ritor1
parents:
diff changeset
1082 }
Ritor1
parents:
diff changeset
1083 return false;
Ritor1
parents:
diff changeset
1084 }
Ritor1
parents:
diff changeset
1085 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1086
Ritor1
parents:
diff changeset
1087 //----- (0044EB5A) --------------------------------------------------------
Ritor1
parents:
diff changeset
1088 void Game::OutlineSelection()
Ritor1
parents:
diff changeset
1089 {
Ritor1
parents:
diff changeset
1090 Vis *v1; // eax@1
Ritor1
parents:
diff changeset
1091 Vis_stru1_stru0 *v2; // eax@3
Ritor1
parents:
diff changeset
1092 void *v3; // edx@9
Ritor1
parents:
diff changeset
1093 int v4; // eax@10
Ritor1
parents:
diff changeset
1094 int v5; // eax@11
Ritor1
parents:
diff changeset
1095 int v6; // eax@14
Ritor1
parents:
diff changeset
1096 int v7; // eax@15
Ritor1
parents:
diff changeset
1097 const char *v9; // [sp-8h] [bp-14h]@8
Ritor1
parents:
diff changeset
1098 int v10; // [sp-4h] [bp-10h]@8
Ritor1
parents:
diff changeset
1099 char v11; // [sp+0h] [bp-Ch]@18
Ritor1
parents:
diff changeset
1100 int a3; // [sp+Ah] [bp-2h]@8
Ritor1
parents:
diff changeset
1101
Ritor1
parents:
diff changeset
1102 v1 = this->pVisInstance;
Ritor1
parents:
diff changeset
1103 if ( v1 )
Ritor1
parents:
diff changeset
1104 {
Ritor1
parents:
diff changeset
1105 v2 = (Vis_stru1_stru0 *)((signed int)v1->stru1.uNumPointers <= 0 ? 0 : v1->stru1.array_1804[0]);
Ritor1
parents:
diff changeset
1106 if ( v2 )
Ritor1
parents:
diff changeset
1107 {
Ritor1
parents:
diff changeset
1108 if ( v2->uObjectType == 1 )
Ritor1
parents:
diff changeset
1109 {
Ritor1
parents:
diff changeset
1110 MessageBoxW(nullptr, L"Sprite outline currently Unsupported", nullptr, 0);
Ritor1
parents:
diff changeset
1111 ExitProcess(0);
Ritor1
parents:
diff changeset
1112 }
Ritor1
parents:
diff changeset
1113
Ritor1
parents:
diff changeset
1114 if ( v2->uObjectType == 2 )
Ritor1
parents:
diff changeset
1115 {
Ritor1
parents:
diff changeset
1116 v3 = v2->pObjectInfo; // TODO 2 objects for indoor/outdoor
Ritor1
parents:
diff changeset
1117 // some clues in header for Vis_stru1_stru0
Ritor1
parents:
diff changeset
1118 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
1119 {
Ritor1
parents:
diff changeset
1120 v4 = *((int *)v3 + 11);
Ritor1
parents:
diff changeset
1121 if ( v4 & 0x10000 )
Ritor1
parents:
diff changeset
1122 v5 = v4 & 0xFFFEFFFF;
Ritor1
parents:
diff changeset
1123 else
Ritor1
parents:
diff changeset
1124 v5 = v4 | 0x10000;
Ritor1
parents:
diff changeset
1125 *((int *)v3 + 11) = v5;
Ritor1
parents:
diff changeset
1126 }
Ritor1
parents:
diff changeset
1127 else
Ritor1
parents:
diff changeset
1128 {
Ritor1
parents:
diff changeset
1129 v6 = *((int *)v3 + 7);
Ritor1
parents:
diff changeset
1130 if ( v6 & 0x10000 )
Ritor1
parents:
diff changeset
1131 v7 = v6 & 0xFFFEFFFF;
Ritor1
parents:
diff changeset
1132 else
Ritor1
parents:
diff changeset
1133 v7 = v6 | 0x10000;
Ritor1
parents:
diff changeset
1134 *((int *)v3 + 7) = v7;
Ritor1
parents:
diff changeset
1135 }
Ritor1
parents:
diff changeset
1136 }
Ritor1
parents:
diff changeset
1137 else
Ritor1
parents:
diff changeset
1138 {
Ritor1
parents:
diff changeset
1139 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
Ritor1
parents:
diff changeset
1140 ExitProcess(0);
Ritor1
parents:
diff changeset
1141 }
Ritor1
parents:
diff changeset
1142 }
Ritor1
parents:
diff changeset
1143 }
Ritor1
parents:
diff changeset
1144 }