Mercurial > mm7
annotate Indoor.cpp @ 1685:2a309997c42f
Player::StealFromShop started cleanup, fixing a few errors caused by not commiting everything
author | Grumpy7 |
---|---|
date | Sat, 21 Sep 2013 12:38:43 +0200 |
parents | 7182930263b3 |
children | a395359afc8f |
rev | line source |
---|---|
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
1 #ifdef _MSC_VER |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
2 #define _CRT_SECURE_NO_WARNINGS |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
3 #endif |
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
4 |
1016 | 5 #include "LightmapBuilder.h" |
6 #include "DecalBuilder.h" | |
7 #include "stru9.h" | |
8 #include "stru10.h" | |
1078 | 9 #include "stru367.h" |
1016 | 10 |
11 #include "BSPModel.h" | |
0 | 12 #include "Outdoor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
13 #include "SpriteObject.h" |
0 | 14 #include "Events.h" |
15 #include "Game.h" | |
16 #include "Viewport.h" | |
17 #include "Time.h" | |
18 #include "Party.h" | |
19 #include "Math.h" | |
20 #include "LOD.h" | |
21 #include "DecorationList.h" | |
22 #include "ObjectList.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "GUIProgressBar.h" | |
26 #include "stru123.h" | |
27 #include "AudioPlayer.h" | |
28 #include "Log.h" | |
29 #include "TurnEngine.h" | |
30 #include "PaletteManager.h" | |
31 #include "MapInfo.h" | |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 #include "mm7_data.h" | |
831 | 35 #include "MM7.h" |
1295 | 36 #include "Sprites.h" |
37 #include "Game.h" | |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
40 #include "Outdoor_stuff.h" | |
1297 | 41 #include "texts.h" |
42 #include "GUIWindow.h" | |
0 | 43 |
44 | |
45 | |
46 | |
47 | |
48 IndoorLocation *pIndoor = new IndoorLocation; | |
49 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
50 | |
51 struct DecorationList *pDecorationList; | |
52 | |
1202 | 53 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 54 size_t uNumLevelDecorations; |
520
35f28d4c0ff9
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
Gloval
parents:
515
diff
changeset
|
55 LevelDecoration* activeLevelDecoration; |
0 | 56 |
57 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
58 | |
59 stru320 stru_F8AD28; // idb | |
60 stru337 stru_F81018; | |
1376 | 61 BspRenderer_PortalViewportData stru_F8A590; |
0 | 62 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 63 stru141_actor_collision_object stru_721530; |
1202 | 64 std::array<stru352, 480> stru_F83B80; |
0 | 65 |
66 | |
67 | |
68 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
69 { | |
70 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
71 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
72 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
73 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
74 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
75 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
76 }; | |
77 | |
78 | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
79 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 80 { |
81 "mdt12.blv", | |
82 "d18.blv", | |
83 "mdt14.blv", | |
84 "d37.blv", | |
85 "mdk01.blv", | |
86 "mdt01.blv", | |
87 "mdr01.blv", | |
88 "mdt10.blv", | |
89 "mdt09.blv", | |
90 "mdt15.blv", | |
91 "mdt11.blv" | |
92 }; | |
93 | |
0 | 94 |
95 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 96 void __fastcall PrepareDrawLists_BLV() |
0 | 97 { |
98 //int *v1; // ecx@1 | |
99 //double v2; // ST30_8@3 | |
100 //double v3; // ST30_8@6 | |
101 //double v4; // ST28_8@6 | |
102 int v5; // eax@4 | |
707 | 103 //int v6; // eax@7 |
0 | 104 unsigned int v7; // ebx@8 |
105 BLVSector *v8; // esi@8 | |
707 | 106 //unsigned __int16 *v9; // edi@8 |
107 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 108 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 109 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 110 |
1641 | 111 pBLVRenderParams->Reset(); |
0 | 112 pMobileLightsStack->uNumLightsActive = 0; |
113 //uNumMobileLightsApplied = 0; | |
114 uNumDecorationsDrawnThisFrame = 0; | |
115 uNumSpritesDrawnThisFrame = 0; | |
116 uNumBillboardsToDraw = 0; | |
707 | 117 |
118 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 119 { |
120 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
121 //v11 = LOBYTE(v2); | |
122 v5 = 800; | |
123 if (pParty->TorchlightActive()) | |
707 | 124 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
0 | 125 //LOBYTE(v1) = byte_4E94D0; |
126 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; | |
127 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
128 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
129 pGame->pIndoorCameraD3D->vPartyPos.y, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
130 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 131 pBLVRenderParams->uPartySectorID, |
132 v5, | |
133 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
134 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
135 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
136 byte_4E94D0); | |
0 | 137 } |
138 PrepareBspRenderList_BLV(); | |
139 PrepareItemsRenderList_BLV(); | |
140 PrepareActorRenderList_BLV(); | |
707 | 141 |
142 //v6 = 0; | |
143 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 144 { |
707 | 145 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
146 //v12 = 0; | |
147 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
148 //v9 = v8->pDecorationIDs; | |
149 | |
150 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
151 //if ( v8->uNumDecorations > 0 ) | |
0 | 152 { |
707 | 153 // do |
154 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
155 // while ( v12 < v8->uNumDecorations ); | |
0 | 156 } |
707 | 157 //v6 = i + 1; |
0 | 158 } |
657 | 159 FindBillboardsLightLevels_BLV(); |
0 | 160 pGame->PrepareBloodsplats(); |
161 } | |
162 | |
163 | |
164 | |
165 //----- (004407D9) -------------------------------------------------------- | |
1641 | 166 void BLVRenderParams::Reset() |
0 | 167 { |
1641 | 168 //IndoorLocation_drawstru *v2; // ebx@1 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
169 //int v4; // ST08_4@1 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
170 //int v5; // ST04_4@1 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
171 //int v6; // ST00_4@1 |
0 | 172 int v7; // eax@1 |
173 int v8; // ST08_4@2 | |
174 int v9; // ST04_4@2 | |
175 int v10; // ST00_4@2 | |
1641 | 176 //unsigned int v11; // edi@4 |
177 //unsigned int v12; // ecx@4 | |
178 //int v13; // edx@4 | |
179 //signed int v14; // ecx@4 | |
180 //unsigned int v15; // edx@4 | |
181 //unsigned int v16; // eax@4 | |
0 | 182 double v17; // st7@5 |
183 int v18; // eax@5 | |
184 double v19; // st7@5 | |
185 int v20; // eax@5 | |
186 double v21; // st7@5 | |
187 int v22; // eax@5 | |
188 unsigned int v23; // edx@5 | |
189 unsigned int v24; // ecx@5 | |
190 int v25; // eax@5 | |
191 int v26; // eax@5 | |
192 signed int v27; // eax@6 | |
1641 | 193 //int result; // eax@6 |
0 | 194 int v29; // [sp+24h] [bp+8h]@5 |
195 | |
1641 | 196 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
197 | |
1642 | 198 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 199 if (viewparams->draw_sw_outlines) |
1642 | 200 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 201 if (viewparams->draw_d3d_outlines) |
1642 | 202 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 203 |
204 //v2 = a2; | |
205 //this->field_0_timer_ = a2->field_0_timer; | |
206 //this->uFlags = a2->uFlags; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
207 //this->vPartyPos.x = a2->vPosition.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
208 //this->vPartyPos.y = a2->vPosition.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
209 //this->vPartyPos.z = a2->vPosition.z; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
210 //v4 = this->vPartyPos.z; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
211 //v5 = this->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
212 //this->sPartyRotY = a2->sRotationY; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
213 //v6 = this->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
214 //this->sPartyRotX = a2->sRotationX; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
215 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
216 pGame->pIndoorCameraD3D->vPartyPos.y, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
217 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 218 this->uPartySectorID = v7; |
0 | 219 if ( !v7 ) |
220 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
221 __debugbreak(); // shouldnt happen, please provide savegame |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
222 /*v8 = this->vPartyPos.z; |
1006 | 223 this->vPartyPos.x = pParty->vPosition.x; |
0 | 224 v9 = pParty->vPosition.y; |
1006 | 225 v10 = this->vPartyPos.x; |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
226 this->vPartyPos.y = pParty->vPosition.y;*/ |
1006 | 227 this->uPartySectorID = pIndoor->GetSector(v10, v9, v8); |
0 | 228 } |
229 if ( pRenderer->pRenderD3D ) | |
230 { | |
1642 | 231 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
232 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
233 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
234 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
235 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
236 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
237 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
238 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
1641 | 239 this->field_64 = pViewport->field_30; |
240 | |
241 this->uViewportX = pViewport->uScreen_TL_X; | |
242 this->uViewportY = pViewport->uScreen_TL_Y; | |
243 this->uViewportZ = pViewport->uScreen_BR_X; | |
244 this->uViewportW = pViewport->uScreen_BR_Y; | |
245 | |
246 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
247 this->uViewportHeight = uViewportW - uViewportY + 1; | |
248 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
249 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 250 } |
251 else | |
252 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
253 __debugbreak(); // no sw |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
254 /*this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 255 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
256 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
257 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
258 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
259 v18 = this->sPartyRotY; | |
260 this->fCosineY = v17; | |
0 | 261 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 262 v20 = this->sPartyRotX; |
263 this->fSineY = v19; | |
0 | 264 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 265 v22 = this->sPartyRotX; |
266 this->fCosineNegX = v21; | |
267 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
268 v23 = this->uViewportX; | |
269 this->field_64 = a2->field_3C; | |
270 v24 = this->uViewportZ; | |
271 this->field_70 = this->uViewportZ - v23 + 1; | |
272 v25 = this->uViewportW - this->uViewportY + 1; | |
273 this->uViewportHeight = v25; | |
0 | 274 v29 = v25; |
1006 | 275 v26 = this->field_64; |
276 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
277 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);*/ |
0 | 278 } |
1641 | 279 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
280 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
281 // + 0.5) << 16; | |
282 extern float _calc_fov(int viewport_width, int angle_degree); | |
283 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
284 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
285 this->pRenderTarget = pRenderer->pTargetSurface; | |
286 this->uTargetWidth = 640; | |
287 this->uTargetHeight = 480; | |
288 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
1006 | 289 this->field_8C = 0; |
290 this->field_84 = 0; | |
291 this->uNumFacesRenderedThisFrame = 0; | |
292 this->field_88 = 0; | |
0 | 293 pBLVRenderParams->field_90 = 64; |
294 pBLVRenderParams->field_94 = 6; | |
295 } | |
296 | |
297 //----- (00440B44) -------------------------------------------------------- | |
298 void IndoorLocation::ExecDraw(bool bD3D) | |
299 { | |
300 int v2; // eax@3 | |
795 | 301 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
302 //unsigned int v5; // ecx@9 | |
303 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 304 |
305 if (bD3D) | |
306 { | |
307 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
308 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 309 { |
1187 | 310 //v2 = pBspRenderer->faces[i].uNodeID; |
311 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 312 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 313 else |
314 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 315 } |
316 } | |
795 | 317 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 318 { |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
319 __debugbreak(); // no SW |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
320 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
321 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 322 } |
323 } | |
324 | |
1641 | 325 |
326 /* | |
0 | 327 //----- (00440BED) -------------------------------------------------------- |
328 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
329 { | |
330 unsigned __int16 *v1; // edi@7 | |
1074 | 331 BspRenderer_stru0 *v2; // esi@8 |
0 | 332 int v3; // ecx@9 |
333 unsigned int v4; // edx@9 | |
1074 | 334 short *v5; // eax@10 |
0 | 335 signed int v6; // [sp+8h] [bp-8h]@7 |
336 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 337 short *v8; |
0 | 338 |
339 PrepareDrawLists_BLV(_this); | |
340 if (pBLVRenderParams->uPartySectorID) | |
341 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
342 pRenderer->DrawBillboardList_BLV(); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
343 |
1641 | 344 if ( !pRenderer->pRenderD3D ) |
0 | 345 { |
486 | 346 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
347 pBspRenderer->DrawFaceOutlines(); | |
348 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 349 { |
350 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 351 v7 = 0; |
352 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
353 { | |
354 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 355 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
356 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 357 { |
358 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 359 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
360 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 361 do |
362 { | |
363 v1[v4 + *v8] = 255; | |
1376 | 364 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 365 v1[v4 + *v5] = 255; |
366 v4 += pRenderer->uTargetSurfacePitch; | |
367 ++v5; | |
368 ++v8; | |
369 } | |
1376 | 370 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 371 } |
372 } | |
0 | 373 } |
1641 | 374 } |
0 | 375 } |
1641 | 376 */ |
0 | 377 |
378 | |
379 | |
380 | |
381 //----- (00441BD4) -------------------------------------------------------- | |
382 void IndoorLocation::Draw() | |
383 { | |
186 | 384 //int v0; // eax@1 |
1641 | 385 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 386 int v2; // [sp+44h] [bp-8h]@5 |
387 int v3; // [sp+48h] [bp-4h]@5 | |
388 | |
1641 | 389 /*_this.uFlags = 0; |
186 | 390 if (viewparams->draw_sw_outlines) |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
391 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 392 if (viewparams->draw_d3d_outlines) |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
393 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
394 |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
395 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1583
diff
changeset
|
396 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 397 |
0 | 398 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 399 //_this.fov_deg = 65; |
1643 | 400 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
401 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 402 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
403 //_this.sRotationX = pParty->sRotationX; | |
404 //_this.sRotationY = pParty->sRotationY; | |
0 | 405 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 406 _this.uViewportX = pViewport->uScreen_TL_X; |
407 _this.uViewportY = pViewport->uScreen_TL_Y; | |
408 _this.uViewportZ = pViewport->uScreen_BR_X; | |
409 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 410 _this.field_3C = pViewport->field_30; |
581 | 411 |
0 | 412 _this.uTargetWidth = 640; |
413 _this.uTargetHeight = 480; | |
1641 | 414 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
415 | |
416 //sub_440BED(&_this); -- inlined | |
417 { | |
418 PrepareDrawLists_BLV(); | |
419 if (pBLVRenderParams->uPartySectorID) | |
420 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
421 pRenderer->DrawBillboardList_BLV(); | |
422 } | |
423 | |
569 | 424 pParty->uFlags &= ~2; |
0 | 425 pGame->DrawParticles(); |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1408
diff
changeset
|
426 trail_particle_generator.UpdateParticles(); |
0 | 427 } |
428 | |
429 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 430 void BLVFace::FromODM(ODMFace *face) |
0 | 431 { |
1025 | 432 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
433 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
434 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
435 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
436 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
437 + (double)(face->pFacePlane.vNormal.x >> 16); | |
438 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
439 + (double)(face->pFacePlane.vNormal.y >> 16); | |
440 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
441 + (double)(face->pFacePlane.vNormal.z >> 16); | |
442 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
443 this->uAttributes = face->uAttributes; | |
444 this->pBounding.x1 = face->pBoundingBox.x1; | |
445 this->pBounding.y1 = face->pBoundingBox.y1; | |
446 this->pBounding.z1 = face->pBoundingBox.z1; | |
447 this->pBounding.x2 = face->pBoundingBox.x2; | |
448 this->pBounding.y2 = face->pBoundingBox.y2; | |
449 this->pBounding.z2 = face->pBoundingBox.z2; | |
450 this->zCalc1 = face->zCalc1; | |
451 this->zCalc2 = face->zCalc2; | |
452 this->zCalc3 = face->zCalc3; | |
453 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
454 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
455 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
456 this->uPolygonType = (PolygonType)face->uPolygonType; | |
457 this->uNumVertices = face->uNumVertices; | |
458 this->uBitmapID = face->uTextureID; | |
459 this->pVertexIDs = face->pVertexIDs; | |
0 | 460 } |
461 | |
462 //----- (004B0A25) -------------------------------------------------------- | |
794 | 463 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 464 { |
465 //unsigned int v4; // esi@1 | |
466 char *v5; // eax@4 | |
467 signed int v6; // ecx@4 | |
468 char *v7; // eax@8 | |
469 signed int v8; // ecx@8 | |
470 //BLVFace *v9; // esi@13 | |
471 //IndoorCameraD3D *v10; // edi@16 | |
472 //int v11; // ebx@17 | |
473 //Vec3_short_ *v12; // ecx@18 | |
474 //char *v13; // edx@18 | |
475 //int v14; // eax@19 | |
476 //unsigned __int8 v15; // sf@19 | |
477 //unsigned __int8 v16; // of@19 | |
478 int v17; // ebx@25 | |
479 //double v18; // st7@27 | |
480 //double v19; // st6@27 | |
481 //double v20; // st5@27 | |
482 //char v21; // dl@27 | |
483 //unsigned int v22; // eax@44 | |
484 unsigned int v23; // eax@35 | |
485 //DWORD v24; // eax@37 | |
486 //int v25; // eax@38 | |
487 //char *v26; // edi@38 | |
488 IDirect3DTexture2 *v27; // eax@42 | |
489 Texture *v28; // [sp+Ch] [bp-1Ch]@15 | |
490 //int i; // [sp+10h] [bp-18h]@38 | |
491 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
492 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
493 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
494 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
495 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
496 int a4a; // [sp+34h] [bp+Ch]@25 | |
497 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
498 | |
499 //v4 = uFaceID; | |
500 //a7 = pVertices; | |
501 //uFaceID_ = uFaceID; | |
502 if (uFaceID >= pIndoor->uNumFaces) | |
503 return; | |
504 | |
505 static RenderVertexSoft static_vertices_F7C228[64]; | |
506 static RenderVertexSoft static_vertices_F7B628[64]; | |
507 static stru154 stru_F7B60C; // idb | |
508 | |
509 //v9 = &pIndoor->pFaces[uFaceID]; | |
510 auto pFace = &pIndoor->pFaces[uFaceID]; | |
511 if (pFace->uNumVertices < 3) | |
512 return; | |
513 | |
514 | |
515 if (pFace->Invisible()) | |
516 return; | |
517 | |
518 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
519 pFace->uAttributes |= 0x80u; | |
520 | |
521 if (!pFace->GetTexture()) | |
522 return; | |
523 | |
524 v28 = pFace->GetTexture(); | |
525 | |
526 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
527 { | |
528 uNumVerticesa = pFace->uNumVertices; | |
529 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
530 { | |
531 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
532 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
533 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
534 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
535 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
536 } | |
537 | |
538 if (!pVertices || | |
1187 | 539 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 540 { |
795 | 541 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 542 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 543 { |
544 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 545 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
546 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 547 sub_4B0E07(uFaceID); |
548 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
549 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
550 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
551 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 552 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
553 if (stru_F8AD28.uNumLightsApplied > 0 || | |
554 pDecalBuilder->uNumDecals > 0) | |
555 { | |
556 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
557 stru_F7B60C.polygonType = pFace->uPolygonType; | |
558 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
559 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
560 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
561 } | |
562 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
563 if (stru_F8AD28.uNumLightsApplied > 0 && !(pFace->uAttributes & FACE_DO_NOT_LIGHT)) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
564 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 565 |
566 if (pDecalBuilder->uNumDecals > 0) | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
567 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 568 |
791 | 569 if (pFace->Fluid()) |
0 | 570 { |
831 | 571 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
572 { | |
573 v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
574 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
575 } | |
805 | 576 else |
831 | 577 { |
578 //auto v24 = GetTickCount() / 4; | |
579 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
580 uint eightSeconds = GetTickCount() % 8000; | |
581 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
582 | |
583 //animte lava back and forth | |
584 for (uint i = 0; i < uNumVerticesa; ++i) | |
585 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
586 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
587 v23 = pFace->uBitmapID; | |
588 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
589 } | |
0 | 590 } |
595 | 591 else if (pFace->uAttributes & 0x4000) |
0 | 592 { |
581 | 593 v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_); |
594 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
0 | 595 } |
831 | 596 else |
597 { | |
1394 | 598 v17 = 0xFF808080; |
831 | 599 v23 = pFace->uBitmapID; |
600 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
601 } | |
602 | |
805 | 603 if (pFace->uAttributes & FACE_DO_NOT_LIGHT) |
1390 | 604 pRenderer->DrawIndoorPolygonNoLight(uNumVerticesa, uFaceID); |
805 | 605 else |
831 | 606 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0); |
607 return; | |
0 | 608 } |
609 } | |
610 } | |
611 } | |
612 | |
613 | |
614 | |
615 | |
616 //----- (004B0E07) -------------------------------------------------------- | |
617 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
618 { | |
619 BLVFace *v1; // edi@1 | |
620 BLVFaceExtra *v2; // ecx@1 | |
621 Texture *v3; // esi@1 | |
622 unsigned int v4; // eax@1 | |
623 unsigned int v5; // ecx@1 | |
624 unsigned int result; // eax@1 | |
625 unsigned int v7; // ecx@5 | |
626 | |
627 v1 = &pIndoor->pFaces[uFaceID]; | |
628 v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; | |
945 | 629 v3 = pBitmaps_LOD->GetTexture(v1->uBitmapID); |
0 | 630 stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; |
631 stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; | |
632 v4 = GetTickCount(); | |
633 v5 = v1->uAttributes; | |
634 result = v4 >> 3; | |
635 if ( v5 & 4 ) | |
636 { | |
637 stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1; | |
638 } | |
639 else | |
640 { | |
641 if ( v5 & 0x20 ) | |
642 stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1; | |
643 } | |
644 v7 = v1->uAttributes; | |
645 if ( BYTE1(v7) & 8 ) | |
646 { | |
647 stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1; | |
648 } | |
649 else | |
650 { | |
651 if ( v7 & 0x40 ) | |
652 stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1; | |
653 } | |
654 return result; | |
655 } | |
656 | |
657 //----- (004B0EA8) -------------------------------------------------------- | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
658 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 659 { |
660 //unsigned int v3; // edx@1 | |
661 //stru170 *v4; // ebx@1 | |
662 //BLVFace *v5; // eax@1 | |
663 //int v6; // ecx@2 | |
1319 | 664 unsigned __int16 pTransitionSector; // ax@11 |
0 | 665 Vec3_short_ *v8; // esi@15 |
666 int v9; // edx@15 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
667 //signed int v10; // eax@18 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
668 //signed int v11; // edi@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
669 //signed int v12; // ecx@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
670 //signed int v13; // esi@19 |
0 | 671 signed int v14; // edx@20 |
672 int v15; // edx@24 | |
673 //int v16; // esi@29 | |
674 //BLVFace *v17; // edi@34 | |
1319 | 675 //unsigned __int16 v18; // ax@34 |
0 | 676 char *v19; // eax@38 |
677 signed int v20; // ecx@38 | |
678 char *v21; // eax@42 | |
679 signed int v22; // ecx@42 | |
680 //signed int v23; // edx@45 | |
681 //char *v24; // ecx@46 | |
682 //int v25; // eax@47 | |
683 //Vec3_short_ *v26; // eax@47 | |
684 //double v27; // st7@47 | |
685 //signed int v28; // ST28_4@47 | |
686 char v29; // al@48 | |
795 | 687 //signed int v30; // eax@51 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
688 //int v31; // eax@52 |
0 | 689 //unsigned int v32; // eax@55 |
690 //__int16 v33; // cx@56 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
691 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 692 //int a0; // [sp+14h] [bp-Ch]@2 |
693 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
694 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 695 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
696 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
697 | |
698 //v3 = uFaceID; | |
699 //v4 = this; | |
700 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 701 nodes[num_nodes].viewing_portal_id = -1; |
0 | 702 //v39 = &pIndoor->pFaces[uFaceID]; |
703 | |
704 auto pFace = &pIndoor->pFaces[uFaceID]; | |
1309 | 705 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
706 if (!pFace->Portal()) |
0 | 707 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
708 if (num_faces < 1000) |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
709 { |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
710 faces[num_faces].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
711 faces[num_faces++].uNodeID = node_id; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
712 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
713 return; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
714 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
715 |
1319 | 716 if (nodes[node_id].uFaceID == uFaceID) |
717 return; | |
718 if (!node_id && | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
719 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
720 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
721 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
722 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
723 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
724 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 725 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
726 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
727 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
728 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 729 { |
1319 | 730 pTransitionSector = pFace->uSectorID; |
731 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
732 pTransitionSector = pFace->uBackSectorID; | |
733 nodes[num_nodes].uSectorID = pTransitionSector; | |
734 nodes[num_nodes].uFaceID = uFaceID; | |
735 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
736 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
737 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
738 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 739 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 740 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
741 AddBspNodeToRenderList(++num_nodes - 1); | |
742 return; | |
0 | 743 } |
1319 | 744 } |
745 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
746 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
747 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
748 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 749 if (nodes[node_id].uSectorID != pFace->uSectorID) |
750 v9 = -v9; | |
751 if (v9 >= 0) | |
752 return; | |
753 | |
1344 | 754 auto num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 755 if (num_vertices < 2) |
756 return; | |
757 | |
1344 | 758 auto face_min_screenspace_x = PortalFace._screen_space_x[0], |
759 face_max_screenspace_x = PortalFace._screen_space_x[0]; | |
760 auto face_min_screenspace_y = PortalFace._screen_space_y[0], | |
761 face_max_screenspace_y = PortalFace._screen_space_y[0]; | |
1319 | 762 for (uint i = 1; i < num_vertices; ++i) |
763 { | |
1344 | 764 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
765 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
766 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
767 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
768 | |
769 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
770 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
771 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
772 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 773 } |
1132 | 774 //_screen_space_x = 719, 568, 493 |
775 //savegame: qw , 0Bh and 0x1D4h | |
776 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 777 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
778 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
779 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
780 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 781 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 782 { |
783 pTransitionSector = pFace->uSectorID; | |
784 if (nodes[node_id].uSectorID == pTransitionSector ) | |
785 pTransitionSector = pFace->uBackSectorID; | |
786 nodes[num_nodes].uSectorID = pTransitionSector; | |
787 nodes[num_nodes].uFaceID = uFaceID; | |
788 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
789 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
790 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
791 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
792 v29 = false; | |
793 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
794 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
795 else//следующие порталы в портале | |
796 { | |
797 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
798 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
799 | |
800 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
801 { | |
802 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
803 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
804 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
805 } | |
806 | |
807 unsigned int pNewNumVertices = pFace->uNumVertices; | |
808 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
809 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
810 | |
811 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
812 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
813 } | |
814 if ( 1 ) | |
815 { | |
816 assert(num_nodes < 150); | |
817 | |
818 nodes[num_nodes].viewing_portal_id = uFaceID; | |
819 AddBspNodeToRenderList(++num_nodes - 1); | |
820 } | |
1642 | 821 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 822 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
823 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
824 } | |
0 | 825 } |
826 | |
827 | |
828 //----- (004AFB86) -------------------------------------------------------- | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
829 void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) |
0 | 830 { |
831 BspRenderer *v3; // ebx@1 | |
832 BLVFace *v4; // eax@1 | |
833 char *v5; // ecx@2 | |
834 unsigned __int16 v6; // ax@11 | |
835 int v7; // ecx@13 | |
836 Vec3_short_ *v8; // esi@16 | |
837 int v9; // edx@16 | |
838 signed int v10; // eax@19 | |
839 signed int v11; // edi@20 | |
840 signed int v12; // ecx@20 | |
841 signed int v13; // esi@20 | |
842 int v14; // edx@21 | |
843 int v15; // edx@25 | |
844 unsigned __int16 v16; // ax@35 | |
845 signed int v17; // eax@37 | |
846 int v18; // eax@38 | |
847 signed int v19; // [sp+Ch] [bp-14h]@19 | |
848 char *v20; // [sp+14h] [bp-Ch]@2 | |
849 BLVFace *v21; // [sp+18h] [bp-8h]@1 | |
850 signed int v22; // [sp+1Ch] [bp-4h]@20 | |
851 signed int v23; // [sp+28h] [bp+8h]@20 | |
852 | |
853 v3 = this; | |
854 v4 = &pIndoor->pFaces[uFaceID]; | |
855 v21 = v4; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
856 if (v4->Portal()) |
0 | 857 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
858 v5 = (char *)this + 2252 * node_id; |
0 | 859 v20 = v5; |
860 if ( uFaceID == *((short *)v5 + 2982) ) | |
861 return; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
862 if (!node_id |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
863 && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
864 && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
865 && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
866 && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
867 && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
868 && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) |
0 | 869 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
870 if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
871 + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
872 + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) |
0 | 873 { |
874 v6 = v21->uSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
875 if ( v3->nodes[0].uSectorID == v6 ) |
0 | 876 v6 = v21->uBackSectorID; |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
877 v3->nodes[v3->num_nodes].uSectorID = v6; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
878 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
879 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
880 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
881 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
882 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
1376 | 883 v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData( |
0 | 884 SLOWORD(pBLVRenderParams->uViewportX), |
885 pBLVRenderParams->uViewportY, | |
886 SLOWORD(pBLVRenderParams->uViewportZ), | |
887 pBLVRenderParams->uViewportW); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
888 v7 = v3->num_nodes - 1; |
0 | 889 goto LABEL_14; |
890 } | |
891 v4 = v21; | |
892 v5 = v20; | |
893 } | |
894 v8 = &pIndoor->pVertices[*v4->pVertexIDs]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
895 v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
896 + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
897 + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); |
0 | 898 if ( *((short *)v5 + 2004) != v4->uSectorID ) |
899 v9 = -v9; | |
900 if ( v9 < 0 ) | |
901 { | |
1344 | 902 v10 = GetPortalScreenCoord(uFaceID); |
0 | 903 v19 = v10; |
904 if ( v10 ) | |
905 { | |
1344 | 906 v11 = PortalFace._screen_space_x[0]; |
907 v12 = PortalFace._screen_space_y[0]; | |
908 v23 = PortalFace._screen_space_x[0]; | |
0 | 909 v13 = 1; |
1344 | 910 v22 = PortalFace._screen_space_y[0]; |
0 | 911 if ( v10 > 1 ) |
912 { | |
913 do | |
914 { | |
1344 | 915 v14 = PortalFace._screen_space_x[v13]; |
0 | 916 if ( v14 < v23 ) |
1344 | 917 v23 = PortalFace._screen_space_x[v13]; |
0 | 918 if ( v14 > v11 ) |
1344 | 919 v11 = PortalFace._screen_space_x[v13]; |
920 v15 = PortalFace._screen_space_y[v13]; | |
0 | 921 if ( v15 < v22 ) |
1344 | 922 v22 = PortalFace._screen_space_y[v13]; |
0 | 923 if ( v15 > v12 ) |
1344 | 924 v12 = PortalFace._screen_space_y[v13]; |
0 | 925 v10 = v19; |
926 ++v13; | |
927 } | |
928 while ( v13 < v19 ); | |
929 } | |
930 if ( v11 >= *((short *)v20 + 2005) | |
931 && v23 <= *((short *)v20 + 2007) | |
932 && v12 >= *((short *)v20 + 2006) | |
933 && v22 <= *((short *)v20 + 2008) | |
1376 | 934 && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) ) |
0 | 935 { |
936 v16 = v21->uSectorID; | |
937 if ( *((short *)v20 + 2004) == v16 ) | |
938 v16 = v21->uBackSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
939 v3->nodes[v3->num_nodes].uSectorID = v16; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
940 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
941 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
942 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
943 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
944 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
945 v17 = v3->num_nodes; |
0 | 946 if ( v17 < 150 ) |
947 { | |
948 v18 = v17 + 1; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
949 v3->num_nodes = v18; |
0 | 950 v7 = v18 - 1; |
951 LABEL_14: | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
952 AddBspNodeToRenderList(v7); |
0 | 953 return; |
954 } | |
955 } | |
956 } | |
957 } | |
958 } | |
959 else | |
960 { | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
961 if (num_faces < 1000) |
0 | 962 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
963 faces[num_faces].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
964 faces[num_faces++].uNodeID = node_id; |
0 | 965 } |
966 } | |
967 } | |
968 | |
969 //----- (004B0967) -------------------------------------------------------- | |
486 | 970 void BspRenderer::DrawFaceOutlines() |
0 | 971 { |
972 signed int i; // edi@1 | |
973 int v1; // esi@2 | |
974 unsigned int v2; // ecx@4 | |
975 int v3; // eax@4 | |
976 int v4; // eax@6 | |
977 unsigned __int16 *v5; // edx@6 | |
978 int v6; // ecx@7 | |
979 int v7; // esi@8 | |
980 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
981 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 982 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
983 v1 = pBspRenderer->faces[i].uFaceID; |
0 | 984 if ( v1 >= 0 ) |
985 { | |
986 if ( v1 < (signed int)pIndoor->uNumFaces ) | |
987 { | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
988 v2 = pBspRenderer->faces[i].uFaceID; |
1376 | 989 pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].PortalScreenData; |
1344 | 990 v3 = GetPortalScreenCoord(v2); |
0 | 991 if ( v3 ) |
992 { | |
1372 | 993 if ( PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) |
0 | 994 { |
995 v4 = stru_F8A590._viewport_space_y; | |
996 v5 = pBLVRenderParams->pRenderTarget; | |
997 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) | |
998 { | |
999 v6 = 640 * stru_F8A590._viewport_space_y; | |
1000 do | |
1001 { | |
1281 | 1002 v5[v6 + stru_F8A590.viewport_left_side[v4]] = -1; |
1003 v7 = v6 + stru_F8A590.viewport_right_side[v4]; | |
0 | 1004 v6 += 640; |
1005 v5[v7] = -1; | |
1006 ++v4; | |
1007 } | |
1008 while ( v4 <= stru_F8A590._viewport_space_w ); | |
1009 } | |
1010 } | |
1011 } | |
1012 } | |
1013 } | |
1014 } | |
1015 } | |
1016 | |
1017 | |
1018 //----- (004AE5BA) -------------------------------------------------------- | |
1019 Texture *BLVFace::GetTexture() | |
1020 { | |
1021 unsigned int v1; // ecx@2 | |
1022 | |
1023 if ( uAttributes & 0x4000 ) | |
1024 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); | |
1025 else | |
1026 v1 = uBitmapID; | |
945 | 1027 return pBitmaps_LOD->GetTexture(v1); |
0 | 1028 } |
1029 | |
1030 | |
1031 //----- (00498B15) -------------------------------------------------------- | |
1032 void IndoorLocation::Release() | |
1033 { | |
1034 IndoorLocation *v1; // esi@1 | |
1035 char *v2; // ebp@1 | |
1036 void *v3; // ST00_4@1 | |
1037 | |
1038 v1 = this; | |
1039 v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 1040 free(this->ptr_0002B4_doors_ddata); |
0 | 1041 *(int *)v2 = 0; |
1583 | 1042 free(v1->ptr_0002B0_sector_rdata); |
0 | 1043 v1->ptr_0002B0_sector_rdata = 0; |
1583 | 1044 free(v1->ptr_0002B8_sector_lrdata); |
0 | 1045 v1->ptr_0002B8_sector_lrdata = 0; |
1583 | 1046 free(v1->pLFaces); |
1006 | 1047 v1->pLFaces = 0; |
1583 | 1048 free(v1->pSpawnPoints); |
0 | 1049 v3 = v1->pVertices; |
1050 v1->pSpawnPoints = 0; | |
1051 v1->uNumSectors = 0; | |
1052 v1->uNumFaces = 0; | |
1053 v1->uNumVertices = 0; | |
1054 v1->uNumNodes = 0; | |
1055 v1->uNumDoors = 0; | |
1056 v1->uNumLights = 0; | |
1583 | 1057 free(v3); |
1058 free(v1->pFaces); | |
1059 free(v1->pFaceExtras); | |
1060 free(v1->pSectors); | |
1061 free(v1->pLights); | |
1062 free(v1->pDoors); | |
1063 free(v1->pNodes); | |
1064 free(v1->pMapOutlines); | |
0 | 1065 v1->pVertices = 0; |
1066 v1->pFaces = 0; | |
1067 v1->pFaceExtras = 0; | |
1068 v1->pSectors = 0; | |
1069 v1->pLights = 0; | |
1070 v1->pDoors = 0; | |
1071 v1->pNodes = 0; | |
1072 v1->pMapOutlines = 0; | |
1073 v1->bLoaded = 0; | |
1074 } | |
1075 | |
1076 //----- (00498C45) -------------------------------------------------------- | |
711 | 1077 bool IndoorLocation::Alloc() |
1078 { | |
1583 | 1079 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
1080 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
1081 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
1082 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
1083 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
1084 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
1085 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
1086 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 1087 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 1088 { |
711 | 1089 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
1090 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
1091 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
1092 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
1093 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
1094 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
1095 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
1096 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
1097 return true; | |
0 | 1098 } |
1099 else | |
1100 { | |
711 | 1101 return false; |
0 | 1102 } |
1103 } | |
1104 | |
1105 | |
1106 | |
1107 //----- (00444810) -------------------------------------------------------- | |
1108 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
1109 { | |
1110 const char *v1; // edi@1 | |
1111 signed int v2; // esi@1 | |
1112 | |
434 | 1113 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
1114 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 1115 return i + 1; |
1116 return 0; | |
0 | 1117 } |
1118 | |
1119 | |
1120 | |
1121 //----- (004488F7) -------------------------------------------------------- | |
711 | 1122 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 1123 { |
711 | 1124 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 1125 { |
1126 if ( bToggle ) | |
1063 | 1127 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 1128 else |
1063 | 1129 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 1130 pParty->uFlags |= 2u; |
1131 } | |
1132 } | |
1133 | |
1134 | |
1135 //----- (00498E0A) -------------------------------------------------------- | |
1136 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
1137 { | |
1138 /*unsigned int v5; // ebx@1 | |
1139 //IndoorLocation *v6; // esi@1 | |
1140 FILE *v7; // edi@3 | |
1141 bool result; // eax@3 | |
1142 char *v9; // ecx@4 | |
1143 void *v10; // eax@4 | |
1144 //unsigned __int8 v11; // zf@4 | |
1145 //unsigned __int8 v12; // sf@4 | |
1146 int v13; // eax@5 | |
1147 size_t v14; // ecx@6 | |
1148 char *v15; // ecx@6 | |
1149 int v16; // edx@6 | |
1150 size_t v17; // ecx@6 | |
1151 char *v18; // ecx@6 | |
1152 int v19; // edx@6 | |
1153 unsigned __int16 *v20; // edx@6 | |
1154 unsigned __int16 *v21; // edx@6 | |
1155 unsigned __int16 *v22; // edx@6 | |
1156 __int16 v23; // ax@10 | |
1157 char *v24; // ecx@10 | |
1158 __int16 v25; // cx@10 | |
1159 __int16 v26; // ax@11 | |
1160 char *v27; // ecx@11 | |
1161 unsigned __int16 v28; // ax@17 | |
1162 BLVFaceExtra *v29; // ecx@17 | |
1163 char *v30; // edx@17 | |
1164 int v31; // ecx@20 | |
1165 void *v32; // eax@25 | |
1166 int v33; // eax@26 | |
1167 unsigned __int16 *v34; // edx@27 | |
1168 size_t v35; // ecx@27 | |
1169 char *v36; // ecx@27 | |
1170 int v37; // edx@27 | |
1171 size_t v38; // ecx@27 | |
1172 char *v39; // ecx@27 | |
1173 int v40; // edx@27 | |
1174 unsigned __int16 *v41; // edx@27 | |
1175 unsigned __int16 *v42; // edx@27 | |
1176 unsigned __int16 *v43; // edx@27 | |
1177 unsigned __int16 *v44; // edx@27 | |
1178 size_t v45; // ecx@27 | |
1179 unsigned __int16 *v46; // edx@27 | |
1180 void *v47; // eax@28 | |
1181 BLVSector *v48; // eax@29 | |
1182 size_t v49; // ecx@29 | |
1183 unsigned __int16 *v50; // edx@31 | |
1184 void *v51; // eax@32 | |
1185 int v52; // eax@33 | |
1186 unsigned __int16 *v53; // edx@34 | |
1187 size_t v54; // ecx@34 | |
1188 char *v55; // ecx@34 | |
1189 int v56; // edx@34 | |
1190 size_t v57; // ecx@34 | |
1191 char *v58; // ecx@34 | |
1192 int v59; // edx@34 | |
1193 unsigned __int16 *v60; // edx@34 | |
1194 unsigned __int16 *v61; // edx@34 | |
1195 unsigned __int16 *v62; // edx@34 | |
1196 unsigned __int16 *v63; // edx@34 | |
1197 int v64; // ecx@34 | |
1198 BLVDoor *v65; // ecx@36 | |
1199 char *v66; // eax@37 | |
1200 int v67; // edx@38 | |
1201 int v68; // ecx@38 | |
1202 BLVFace *v69; // edx@38 | |
1203 int v70; // ecx@38 | |
1204 int v71; // edx@38 | |
1205 int v72; // eax@38 | |
1206 unsigned __int16 v73; // ax@42 | |
1207 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1208 SpriteObject *v75; // ecx@44 |
0 | 1209 size_t v76; // eax@45 |
1210 int j; // edx@46 | |
1211 unsigned __int16 v78; // ax@50 | |
1212 void *v79; // eax@52 | |
1213 void **v80; // esi@52 | |
1214 unsigned int v145; // eax@103 | |
1215 void *v146; // eax@103 | |
1216 unsigned int v147; // ecx@103 | |
1217 int v148; // ebx@103 | |
1218 unsigned int *v149; // ecx@103*/ | |
1219 //size_t v150; // eax@103 | |
1220 //unsigned int v151; // ebx@109 | |
1221 //unsigned int v152; // ecx@116 | |
1222 //unsigned int v153; // eax@117 | |
1223 //size_t v154; // ebx@126 | |
1224 //unsigned int v155; // ebx@134 | |
1225 //size_t v156; // eax@140 | |
1226 //signed int v157; // ebx@142 | |
1227 //int v158; // ebx@148 | |
1228 //BLVFace *v159; // eax@149 | |
1229 // BLVFaceExtra *v160; // ecx@149 | |
1230 //BLVFaceExtra *v161; // ecx@149 | |
1231 //signed int v162; // ebx@154 | |
1232 //unsigned int v163; // ebx@157 | |
1233 //unsigned int v164; // ebx@157 | |
1234 //unsigned int v165; // edx@158 | |
1235 //char *v166; // ecx@158 | |
1236 //unsigned __int16 v167; // ax@161 | |
1237 //__int16 v168; // ax@165 | |
1238 //unsigned int v169; // ebx@168 | |
1239 //void *v170; // eax@168 | |
1240 //size_t v171; // ebx@168 | |
1241 //int v172; // edx@168 | |
1242 //BLVDoor *v173; // ecx@169 | |
1243 //int k; // eax@169 | |
1244 //BLVDoor *v175; // ecx@172 | |
1245 //int v176; // edx@172 | |
1246 //BLVDoor *v177; // ecx@172 | |
1247 //int v178; // edx@172 | |
1248 //BLVDoor *v179; // ecx@172 | |
1249 //int v180; // edx@172 | |
1250 //BLVDoor *v181; // ecx@172 | |
1251 //int v182; // edx@172 | |
1252 //BLVDoor *v183; // ecx@172 | |
1253 //int v184; // edx@172 | |
1254 //BLVDoor *v185; // ecx@172 | |
1255 //int v186; // edx@172 | |
1256 //BLVDoor *v187; // ecx@172 | |
1257 //int v188; // edx@172 | |
1258 //unsigned __int16 *v189; // ebx@172 | |
1259 //char *v190; // edx@173 | |
1260 //BLVDoor *v191; // ecx@174 | |
1261 //BLVDoor *l; // eax@175 | |
1262 //signed int v193; // ebx@176 | |
1263 //int v194; // ecx@176 | |
1264 //BLVFaceExtra *v195; // ecx@176 | |
1265 //BLVFace *v196; // ebx@178 | |
1266 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1267 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1268 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1269 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1270 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1271 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1272 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1273 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1274 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1275 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1276 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1277 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1278 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1279 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1280 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1281 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1282 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1283 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1284 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1285 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1286 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1287 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1288 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1289 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1290 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1291 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1292 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1293 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1294 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1295 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1296 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1297 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1298 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1299 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1300 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1301 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1302 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1303 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1304 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1305 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1306 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1307 //char *v238; // [sp+634h] [bp-34h]@38 | |
1308 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1309 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1310 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1311 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1312 FILE *File; // [sp+658h] [bp-10h]@56 | |
1313 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1314 //int v245; // [sp+660h] [bp-8h]@72 | |
1315 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1316 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1317 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1318 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1319 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1320 int Argse; // [sp+670h] [bp+8h]@25 | |
1321 int Argsf; // [sp+670h] [bp+8h]@28 | |
1322 int Argsg; // [sp+670h] [bp+8h]@32 | |
1323 int Argsh; // [sp+670h] [bp+8h]@35 | |
1324 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1325 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1326 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1327 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1328 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1329 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1330 | |
1331 //v5 = 0; | |
1332 //v6 = this; | |
1333 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1334 | |
1335 #pragma region "loading from txt" | |
1336 /*sprintf(FileName, "levels\\%s", pFilename); | |
1337 if ( GetFileAttributesA(FileName) != -1 ) | |
1338 { | |
1339 Release(); | |
1340 if ( Alloc() ) | |
1341 { | |
1342 v7 = fopen(FileName, "rb"); | |
1343 result = 1; | |
1344 if ( !v7 ) | |
1345 return result; | |
1346 v9 = pDest; | |
1347 bLoaded = 1; | |
1348 v202 = (int)v7; | |
1349 v201 = (const char *)1; | |
1350 *(int *)v9 = 1; | |
1351 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1352 fseek(v7, Offset, 0); | |
1353 fread(&blv, 0x88u, 1u, v7); | |
1354 fseek(v7, v207, 0); | |
1355 fread(&uNumVertices, 1u, 4u, v7); | |
1356 fseek(v7, v208, 0); | |
1357 fread(pVertices, 6u, uNumVertices, v7); | |
1358 fseek(v7, v209, 0); | |
1359 fread(&uNumFaces, 4u, 1u, v7); | |
1360 fseek(v7, v210, 0); | |
1361 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1362 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1363 v202 = (int)v7; |
1364 ptr_2AC = (unsigned __int16 *)v10; | |
1365 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1366 v11 = uNumFaces == 0; | |
1367 v12 = (uNumFaces & 0x80000000u) != 0; | |
1368 pDest = 0; | |
1369 Argsa = 0; | |
1370 if ( !(v12 | v11) ) | |
1371 { | |
1372 v13 = 0; | |
1373 do | |
1374 { | |
1375 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1376 v14 = (size_t)&pFaces[v13]; | |
1377 i = v14; | |
1378 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1379 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1380 pDest = v15; | |
1381 *(int *)(i + 52) = v16; | |
1382 v17 = (size_t)&pFaces[v13]; | |
1383 i = v17; | |
1384 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1385 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1386 pDest = v18; | |
1387 *(int *)(i + 56) = v19; | |
1388 i = (size_t)&pFaces[v13]; | |
1389 v20 = ptr_2AC; | |
1390 pDest += 2 * *(char *)(i + 93) + 2; | |
1391 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1392 i = (size_t)&pFaces[v13]; | |
1393 v21 = ptr_2AC; | |
1394 pDest += 2 * *(char *)(i + 93) + 2; | |
1395 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1396 i = (size_t)&pFaces[v13]; | |
1397 ++v13; | |
1398 v22 = ptr_2AC; | |
1399 pDest += 2 * *(char *)(i + 93) + 2; | |
1400 ++Argsa; | |
1401 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1402 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1403 } | |
1404 while ( Argsa < (signed int)uNumFaces ); | |
1405 } | |
1406 Argsb = 0; | |
1407 if ( (signed int)uNumFaces > 0 ) | |
1408 { | |
1409 pDest = 0; | |
1410 do | |
1411 { | |
1412 fread(Dst, 1u, 0xAu, v7); | |
1413 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1414 { | |
1415 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1416 v24 = pDest; | |
1417 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1418 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1419 if ( v25 ) | |
1420 { | |
1421 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1422 } | |
1423 else | |
1424 { | |
1425 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1426 v27 = pDest; | |
1427 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1428 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1429 } | |
1430 } | |
1431 else | |
1432 { | |
1433 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1434 } | |
1435 ++Argsb; | |
1436 pDest += 96; | |
1437 } | |
1438 while ( Argsb < (signed int)uNumFaces ); | |
1439 } | |
1440 fseek(v7, v211, 0); | |
1441 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1442 fseek(v7, v212, 0); | |
1443 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1444 Argsc = 0; | |
1445 if ( (signed int)uNumFaceExtras > 0 ) | |
1446 { | |
1447 pDest = 0; | |
1448 do | |
1449 { | |
1450 fread(Dst, 1u, 0xAu, v7); | |
1451 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1452 v29 = pFaceExtras; | |
1453 v30 = pDest; | |
1454 ++Argsc; | |
1455 pDest += 36; | |
1456 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1457 } | |
1458 while ( Argsc < (signed int)uNumFaceExtras ); | |
1459 } | |
1460 Argsd = 0; | |
1461 if ( (signed int)uNumFaces > 0 ) | |
1462 { | |
1463 pDest = 0; | |
1464 do | |
1465 { | |
1466 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1467 if ( *(short *)(v31 + 26) ) | |
1468 { | |
1469 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1470 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1471 else | |
1472 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1473 } | |
1474 ++Argsd; | |
1475 pDest += 96; | |
1476 } | |
1477 while ( Argsd < (signed int)uNumFaces ); | |
1478 } | |
1479 fseek(v7, v213, 0); | |
1480 fread(&uNumSectors, 4u, 1u, v7); | |
1481 fseek(v7, v214, 0); | |
1482 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1483 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1484 v202 = (int)v7; |
1485 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1486 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1487 v11 = uNumSectors == 0; | |
1488 v12 = uNumSectors < 0; | |
1489 pDest = 0; | |
1490 Argse = 0; | |
1491 if ( !(v12 | v11) ) | |
1492 { | |
1493 v33 = 0; | |
1494 do | |
1495 { | |
1496 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1497 i = (size_t)&pSectors[v33]; | |
1498 v34 = ptr_0002B0_sector_rdata; | |
1499 pDest += 2 * *(short *)(i + 4); | |
1500 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1501 v35 = (size_t)&pSectors[v33]; | |
1502 i = v35; | |
1503 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1504 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1505 pDest = v36; | |
1506 *(int *)(i + 24) = v37; | |
1507 v38 = (size_t)&pSectors[v33]; | |
1508 i = v38; | |
1509 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1510 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1511 pDest = v39; | |
1512 *(int *)(i + 32) = v40; | |
1513 i = (size_t)&pSectors[v33]; | |
1514 v41 = ptr_0002B0_sector_rdata; | |
1515 pDest += 2 * *(short *)(i + 28); | |
1516 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1517 i = (size_t)&pSectors[v33]; | |
1518 v42 = ptr_0002B0_sector_rdata; | |
1519 pDest += 2 * *(short *)(i + 36); | |
1520 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1521 i = (size_t)&pSectors[v33]; | |
1522 v43 = ptr_0002B0_sector_rdata; | |
1523 pDest += 2 * *(short *)(i + 44); | |
1524 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1525 i = (size_t)&pSectors[v33]; | |
1526 v44 = ptr_0002B0_sector_rdata; | |
1527 pDest += 2 * *(short *)(i + 60); | |
1528 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1529 v45 = (size_t)&pSectors[v33]; | |
1530 ++v33; | |
1531 i = v45; | |
1532 v46 = ptr_0002B0_sector_rdata; | |
1533 pDest += 2 * *(short *)(v45 + 68); | |
1534 ++Argse; | |
1535 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1536 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1537 } | |
1538 while ( Argse < uNumSectors ); | |
1539 } | |
1583 | 1540 v47 = malloc( |
0 | 1541 ptr_0002B8_sector_lrdata, |
1542 blv.uSector_lrdata_Size, | |
1543 "L.RLData"); | |
1544 v202 = (int)v7; | |
1545 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1546 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1547 v11 = uNumSectors == 0; | |
1548 v12 = uNumSectors < 0; | |
1549 pDest = 0; | |
1550 Argsf = 0; | |
1551 if ( !(v12 | v11) ) | |
1552 { | |
1553 v48 = pSectors; | |
1554 v49 = 0; | |
1555 for ( i = 0; ; v49 = i ) | |
1556 { | |
1557 v50 = ptr_0002B8_sector_lrdata; | |
1558 i += 116; | |
1559 ++Argsf; | |
1560 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1561 v48 = pSectors; | |
1562 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1563 if ( Argsf >= uNumSectors ) | |
1564 break; | |
1565 } | |
1566 } | |
1567 fseek(v7, v215, 0); | |
1568 fread(&uNumDoors, 4u, 1u, v7); | |
1569 fseek(v7, v216, 0); | |
1570 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1571 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1572 v202 = (int)v7; |
1573 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1574 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1575 v11 = uNumDoors == 0; | |
1576 v12 = uNumDoors < 0; | |
1577 pDest = 0; | |
1578 Argsg = 0; | |
1579 if ( !(v12 | v11) ) | |
1580 { | |
1581 v52 = 0; | |
1582 do | |
1583 { | |
1584 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1585 i = (size_t)&pDoors[v52]; | |
1586 v53 = ptr_0002B4_doors_ddata; | |
1587 pDest += 2 * *(short *)(i + 68); | |
1588 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1589 v54 = (size_t)&pDoors[v52]; | |
1590 i = v54; | |
1591 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1592 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1593 pDest = v55; | |
1594 *(int *)(i + 44) = v56; | |
1595 v57 = (size_t)&pDoors[v52]; | |
1596 i = v57; | |
1597 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1598 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1599 pDest = v58; | |
1600 *(int *)(i + 48) = v59; | |
1601 i = (size_t)&pDoors[v52]; | |
1602 v60 = ptr_0002B4_doors_ddata; | |
1603 pDest += 2 * *(short *)(i + 70); | |
1604 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1605 i = (size_t)&pDoors[v52]; | |
1606 v61 = ptr_0002B4_doors_ddata; | |
1607 pDest += 2 * *(short *)(i + 70); | |
1608 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1609 i = (size_t)&pDoors[v52]; | |
1610 v62 = ptr_0002B4_doors_ddata; | |
1611 pDest += 2 * *(short *)(i + 74); | |
1612 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1613 i = (size_t)&pDoors[v52]; | |
1614 v63 = ptr_0002B4_doors_ddata; | |
1615 pDest += 2 * *(short *)(i + 74); | |
1616 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1617 ++Argsg; | |
1618 v64 = pDoors[v52].uNumOffsets; | |
1619 ++v52; | |
1620 pDest += 2 * v64; | |
1621 } | |
1622 while ( Argsg < uNumDoors ); | |
1623 } | |
1624 Argsh = 0; | |
1625 if ( uNumDoors > 0 ) | |
1626 { | |
1627 v65 = pDoors; | |
1628 pDest = 0; | |
1629 do | |
1630 { | |
1631 i = 0; | |
1632 v66 = &pDest[(int)v65]; | |
1633 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1634 { | |
1635 do | |
1636 { | |
1637 v67 = *((int *)v66 + 10); | |
1638 a3 = 2 * i; | |
1639 v68 = *(short *)(v67 + 2 * i); | |
1640 v69 = pFaces; | |
1641 ++i; | |
1642 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1643 v71 = *((int *)v66 + 12); | |
1644 v72 = a3; | |
1645 v238 = (char *)v70; | |
1646 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1647 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1648 v65 = pDoors; | |
1649 v66 = &pDest[(int)v65]; | |
1650 } | |
1651 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1652 } | |
1653 ++Argsh; | |
1654 pDest += 80; | |
1655 } | |
1656 while ( Argsh < uNumDoors ); | |
1657 } | |
1658 fseek(v7, v217, 0); | |
1659 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1660 fseek(v7, v218, 0); | |
1661 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1662 Argsi = 0; | |
1663 if ( (signed int)uNumLevelDecorations > 0 ) | |
1664 { | |
1665 pDest = (char *)pLevelDecorations; | |
1666 do | |
1667 { | |
1668 fread(pName, 1u, 0x20u, v7); | |
1669 v73 = pDecorationList->GetDecorIdByName(pName); | |
1670 v74 = pDest; | |
1671 ++Argsi; | |
1672 pDest += 32; | |
1673 *(short *)v74 = v73; | |
1674 } | |
1675 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1676 } | |
1677 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1678 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1679 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1680 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1681 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1682 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1683 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1684 pDest = (char *)uNumSpriteObjects; |
0 | 1685 do |
1686 { | |
1687 Argsj = 0; | |
1688 v76 = 48 * v75->stru_24.uItemID; | |
1689 v11 = pObjectList->uNumObjects == 0; | |
1690 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1691 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1692 i = v76; | |
1693 v75->uItemType = v76; | |
1694 if ( v12 | v11 ) | |
1695 { | |
1696 LABEL_50: | |
1697 v78 = 0; | |
1698 } | |
1699 else | |
1700 { | |
1701 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1702 { | |
1703 ++Argsj; | |
1704 a3 = j + 56; | |
1705 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1706 goto LABEL_50; | |
1707 LOWORD(v76) = i; | |
1708 } | |
1709 v78 = Argsj; | |
1710 } | |
1711 v75->uObjectDescID = v78; | |
1712 ++v75; | |
1713 --pDest; | |
1714 } | |
1715 while ( pDest ); | |
1716 } | |
1717 fseek(v7, v221, 0); | |
1718 fread(&uNumActors, 4u, 1u, v7); | |
1719 fseek(v7, v222, 0); | |
1720 fread(pActors, 0x344u, uNumActors, v7); | |
1721 fseek(v7, v228, 0); | |
1722 fread(&uNumChests, 4u, 1u, v7); | |
1723 fseek(v7, v229, 0); | |
1724 fread(pChests, 0x14CCu, uNumChests, v7); | |
1725 fseek(v7, v224, 0); | |
1726 fread(&uNumLights, 4u, 1u, v7); | |
1727 fseek(v7, v225, 0); | |
1728 fread(pLights, 0x10u, uNumLights, v7); | |
1729 fseek(v7, v226, 0); | |
1730 fread(&uNumNodes, 4u, 1u, v7); | |
1731 fseek(v7, v227, 0); | |
1732 fread(pNodes, 8u, uNumNodes, v7); | |
1733 fseek(v7, v230, 0); | |
1734 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1735 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1736 v202 = 0; |
1737 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1738 fseek(v7, v231, v202); | |
1739 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1740 fseek(v7, v232, 0); | |
1741 fread(&dlv, 0x28u, 1u, v7); | |
1742 fseek(v7, v233, 0); | |
1743 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1744 fseek(v7, v234, 0); | |
1745 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1746 fseek(v7, v223, 0); | |
1747 v80 = (void **)&pMapOutlines; | |
1748 fread(*v80, 4u, 1u, v7); | |
1749 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1750 fclose(v7); | |
1751 goto LABEL_179; | |
1752 } | |
1753 return 4; | |
1754 }*/ | |
1755 #pragma endregion | |
1756 | |
1757 if (bLoaded) | |
1758 { | |
1759 Log::Warning(L"BLV is already loaded"); | |
1760 return 3; | |
1761 } | |
1762 | |
1763 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1764 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1765 |
1766 //v238 = pFilename - 4; | |
1767 //v81 = strlen(pFilename); | |
1768 strcpy(this->pFilename, pFilename); | |
1769 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1770 File = pGames_LOD->FindContainer(pFilename, 1); | |
1771 //File = v82; | |
1772 | |
1773 Release(); | |
1774 if ( !Alloc() ) | |
1775 return 4; | |
1776 | |
1777 header.uVersion = 91969; | |
1778 header.pMagic[0] = 'm'; | |
1779 header.pMagic[1] = 'v'; | |
1780 header.pMagic[2] = 'i'; | |
1781 header.pMagic[3] = 'i'; | |
1782 header.uCompressedSize = 0; | |
1783 header.uDecompressedSize = 0; | |
1784 fread(&header, sizeof(ODMHeader), 1u, File); | |
1785 if (header.uVersion != 91969 || | |
1786 header.pMagic[0] != 'm' || | |
1787 header.pMagic[1] != 'v' || | |
1788 header.pMagic[2] != 'i' || | |
1789 header.pMagic[3] != 'i' ) | |
1790 { | |
1791 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1792 } | |
1793 //v83 = header.uCompressedSize; | |
1794 //pSource = header.uDecompressedSize; | |
1795 //v84 = malloc(header.uDecompressedSize); | |
1796 //v85 = v84; | |
1797 //ptr = v84; | |
1798 auto pRawBLV = malloc(header.uDecompressedSize); | |
1799 memset(pRawBLV, 0, header.uDecompressedSize); | |
1800 | |
1801 if (header.uCompressedSize == header.uDecompressedSize) | |
1802 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1803 else if (header.uCompressedSize < header.uDecompressedSize) | |
1804 { | |
1805 auto pTmpMem = malloc(header.uCompressedSize); | |
1806 { | |
1807 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1808 | |
1809 uint uDecompressedSize = header.uDecompressedSize; | |
1810 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1811 | |
1812 if (uDecompressedSize != header.uDecompressedSize) | |
1813 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1814 } | |
1815 free(pTmpMem); | |
1816 } | |
1817 else | |
1818 { | |
1819 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1820 return 0; | |
1821 } | |
1822 | |
1823 bLoaded = true; | |
1824 | |
1825 auto pData = (char *)pRawBLV; | |
1826 | |
1827 pGameLoadingUI_ProgressBar->Progress(); | |
1828 | |
1829 memcpy(&blv, pData, 136); | |
1830 memcpy(&uNumVertices, pData += 136, 4); | |
1831 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1832 | |
1833 pGameLoadingUI_ProgressBar->Progress(); | |
1834 | |
1835 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1836 | |
1837 pGameLoadingUI_ProgressBar->Progress(); | |
1838 | |
1839 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1840 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1841 |
1842 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1843 |
1844 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1845 { | |
1846 auto pFace = pFaces + i; | |
1847 | |
1006 | 1848 pFace->pVertexIDs = pLFaces + j; |
0 | 1849 |
1850 j += pFace->uNumVertices + 1; | |
1006 | 1851 pFace->pXInterceptDisplacements = (short *)(pLFaces + j); |
0 | 1852 |
1853 j += pFace->uNumVertices + 1; | |
1006 | 1854 pFace->pYInterceptDisplacements = (short *)(pLFaces + j); |
0 | 1855 |
1856 j += pFace->uNumVertices + 1; | |
1006 | 1857 pFace->pZInterceptDisplacements = (short *)(pLFaces + j); |
0 | 1858 |
1859 j += pFace->uNumVertices + 1; | |
1006 | 1860 pFace->pVertexUIDs = (__int16 *)(pLFaces + j); |
0 | 1861 |
1862 j += pFace->uNumVertices + 1; | |
1006 | 1863 pFace->pVertexVIDs = (__int16 *)(pLFaces + j); |
0 | 1864 |
1865 j += pFace->uNumVertices + 1; | |
1866 /*v93 = &pFaces[v92]; | |
1867 Src = v93; | |
1868 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1869 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1870 v244 = v94; | |
1871 Src->pXInterceptDisplacements = v95; | |
1872 v96 = (int)&pFaces[v92]; | |
1873 Src = (BLVFace *)v96; | |
1874 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1875 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1876 v244 = v97; | |
1877 Src->pYInterceptDisplacements = v98; | |
1878 Src = &pFaces[v92]; | |
1879 v99 = ptr_2AC; | |
1880 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1881 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1882 Src = &pFaces[v92]; | |
1883 v100 = ptr_2AC; | |
1884 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1885 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1886 Src = &pFaces[v92]; | |
1887 ++v92; | |
1888 v101 = ptr_2AC; | |
1889 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1890 ++v245; | |
1891 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1892 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1893 } | |
1894 | |
1895 pGameLoadingUI_ProgressBar->Progress(); | |
1896 | |
1897 pData += blv.uFaces_fdata_Size; | |
1898 | |
1899 for (uint i = 0; i < uNumFaces; ++i) | |
1900 { | |
1901 auto pFace = pFaces + i; | |
1902 | |
1903 char pTexName[16]; | |
1904 strncpy(pTexName, pData, 10); | |
1905 pData += 10; | |
1906 | |
1907 if (pFace->uAttributes & 0x4000) | |
1908 { | |
1909 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1910 if (pFace->uBitmapID) | |
1911 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1912 else | |
1913 { | |
1914 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1915 pFace->uAttributes &= ~0x4000; | |
1916 } | |
1917 } | |
1918 else | |
1919 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1920 } | |
1921 | |
1922 pGameLoadingUI_ProgressBar->Progress(); | |
1923 | |
1924 memcpy(&uNumFaceExtras, pData, 4u); | |
1925 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); | |
1926 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1927 | |
1928 pGameLoadingUI_ProgressBar->Progress(); | |
1929 | |
1930 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1931 //v245 = 0; | |
1932 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1933 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1934 { | |
1935 char pTexName[32]; | |
1936 strncpy(pTexName, pData, 10); | |
1937 pData += 10; | |
1938 | |
1939 if (!strcmp(pTexName, "")) | |
1940 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1941 else | |
1942 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1943 } | |
1944 | |
1945 | |
1946 for (uint i = 0; i < uNumFaces; ++i) | |
1947 { | |
1948 auto pFace = pFaces + i; | |
1949 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
1950 | |
1951 if (pFaceExtra->uEventID) | |
1952 { | |
1953 if (pFaceExtra->HasEventint()) | |
1954 pFace->uAttributes |= 0x100000; | |
1955 else | |
1956 pFace->uAttributes &= ~0x100000; | |
1957 } | |
1958 } | |
1959 | |
1960 pGameLoadingUI_ProgressBar->Progress(); | |
1961 | |
1962 memcpy(&uNumSectors, pData, 4); | |
1963 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1964 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1965 | |
1966 pGameLoadingUI_ProgressBar->Progress(); | |
1967 | |
1583 | 1968 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1969 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1970 pData += blv.uSector_rdata_Size; | |
1971 | |
1972 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1973 { | |
1974 auto pSector = pSectors + i; | |
1975 | |
1976 pSector->pFloors = ptr_0002B0_sector_rdata + j; | |
1977 j += pSector->uNumFloors; | |
1978 | |
1979 pSector->pWalls = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1980 j += pSector->uNumWalls; |
0 | 1981 |
1982 pSector->pCeilings = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1983 j += pSector->uNumCeilings; |
0 | 1984 |
1985 pSector->pFluids = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1986 j += pSector->uNumFluids; |
0 | 1987 |
1988 pSector->pPortals = ptr_0002B0_sector_rdata + j; | |
1989 j += pSector->uNumPortals; | |
1990 | |
1991 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1992 j += pSector->uNumFaces; |
0 | 1993 |
1994 pSector->pCogs = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1995 j += pSector->uNumCogs; |
0 | 1996 |
1997 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j; | |
1998 j += pSector->uNumDecorations; | |
1999 | |
2000 pSector->pMarkers = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2001 j += pSector->uNumMarkers; |
0 | 2002 |
2003 | |
2004 //do | |
2005 //{ | |
2006 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
2007 v244 = &pSectors[v118]; | |
2008 v119 = ptr_0002B0_sector_rdata; | |
2009 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
2010 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
2011 v120 = (int)&pSectors[v118]; | |
2012 v244 = (BLVSector *)v120; | |
2013 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
2014 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
2015 Src = v121; | |
2016 v244->pCeilings = v122; | |
2017 v123 = (int)&pSectors[v118]; | |
2018 v244 = (BLVSector *)v123; | |
2019 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
2020 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
2021 Src = v124; | |
2022 v244->pFluids = v125; | |
2023 v244 = &pSectors[v118]; | |
2024 v126 = ptr_0002B0_sector_rdata; | |
2025 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
2026 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
2027 v244 = &pSectors[v118]; | |
2028 v127 = ptr_0002B0_sector_rdata; | |
2029 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
2030 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
2031 v244 = &pSectors[v118]; | |
2032 v128 = ptr_0002B0_sector_rdata; | |
2033 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
2034 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
2035 v244 = &pSectors[v118]; | |
2036 v129 = ptr_0002B0_sector_rdata; | |
2037 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
2038 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
2039 v130 = (int)&pSectors[v118]; | |
2040 ++v118; | |
2041 v244 = (BLVSector *)v130; | |
2042 v131 = ptr_0002B0_sector_rdata; | |
2043 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
2044 ++v245; | |
2045 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
2046 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
2047 //} | |
2048 //while ( v245 < uNumSectors ); | |
2049 } | |
2050 | |
1583 | 2051 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 2052 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
2053 pData += blv.uSector_lrdata_Size; | |
2054 | |
2055 pGameLoadingUI_ProgressBar->Progress(); | |
2056 | |
2057 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
2058 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2059 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2060 j += pSectors[i].uNumLights; |
0 | 2061 } |
2062 | |
2063 pGameLoadingUI_ProgressBar->Progress(); | |
2064 | |
2065 memcpy(&uNumDoors, pData, 4); | |
2066 pData += 4; | |
2067 | |
2068 pGameLoadingUI_ProgressBar->Progress(); | |
2069 pGameLoadingUI_ProgressBar->Progress(); | |
2070 | |
2071 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 2072 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 2073 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
2074 | |
2075 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2076 { | |
2077 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
2078 | |
2079 pData += 32; | |
2080 } | |
2081 | |
2082 pGameLoadingUI_ProgressBar->Progress(); | |
2083 | |
2084 memcpy(&uNumLights, pData, 4); | |
2085 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
2086 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
2087 | |
2088 pGameLoadingUI_ProgressBar->Progress(); | |
2089 pGameLoadingUI_ProgressBar->Progress(); | |
2090 | |
2091 memcpy(&uNumNodes, pData, 4); | |
2092 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
2093 pData += 4 + uNumNodes * sizeof(BSPNode); | |
2094 | |
2095 pGameLoadingUI_ProgressBar->Progress(); | |
2096 pGameLoadingUI_ProgressBar->Progress(); | |
2097 | |
2098 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 2099 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 2100 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
2101 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2102 | |
2103 pGameLoadingUI_ProgressBar->Progress(); | |
2104 pGameLoadingUI_ProgressBar->Progress(); | |
2105 | |
2106 //v201 = (const char *)v148; | |
2107 //v200 = (size_t)pMapOutlines; | |
2108 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
2109 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
2110 //v149 = pMapOutlines; | |
2111 //v199 = 12 * *v149; | |
2112 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
2113 free(pRawBLV); | |
2114 pRawBLV = nullptr; | |
2115 | |
2116 void *pRawDLV = nullptr; | |
2117 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2118 File = pNew_LOD->FindContainer(pFilename, 1); | |
2119 fread(&header, 0x10u, 1u, File);//(FILE *)v245); | |
2120 bool _v244 = false; | |
2121 if (header.uVersion != 91969 || | |
2122 header.pMagic[0] != 'm' || | |
2123 header.pMagic[1] != 'v' || | |
2124 header.pMagic[2] != 'i' || | |
2125 header.pMagic[3] != 'i' ) | |
2126 { | |
2127 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
2128 _v244 = true; | |
2129 } | |
2130 else | |
2131 { | |
2132 pRawDLV = malloc(header.uDecompressedSize); | |
2133 if (header.uCompressedSize == header.uDecompressedSize) | |
2134 fread(pRawDLV, 1, header.uCompressedSize, File); | |
2135 else if (header.uCompressedSize < header.uDecompressedSize) | |
2136 { | |
2137 auto pTmpMem = malloc(header.uCompressedSize); | |
2138 { | |
2139 fread(pTmpMem, header.uCompressedSize, 1, File); | |
2140 | |
2141 uint uDecompressedSize = header.uDecompressedSize; | |
2142 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
2143 | |
2144 if (uDecompressedSize != header.uDecompressedSize) | |
2145 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
2146 } | |
2147 free(pTmpMem); | |
2148 } | |
2149 else | |
2150 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
2151 | |
2152 pData = (char *)pRawDLV; | |
2153 } | |
2154 | |
2155 memcpy(&dlv, pData, 40); | |
2156 pData += 40; | |
2157 | |
2158 //v152 = dlv.uNumFacesInBModels; | |
2159 if (dlv.uNumFacesInBModels) | |
2160 { | |
2161 //v153 = dlv.uNumDecorations; | |
2162 if (dlv.uNumDecorations) | |
2163 { | |
2164 if (dlv.uNumFacesInBModels != uNumFaces || | |
2165 dlv.uNumDecorations != uNumLevelDecorations) | |
2166 _v244 = true; | |
2167 } | |
2168 } | |
2169 | |
2170 if (dword_6BE364_game_settings_1 & 0x2000 ) | |
2171 _i = 29030400; | |
2172 bool _a = false; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
2173 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 2174 _a = true; |
2175 | |
2176 //v154 = 875; | |
2177 if (_v244) | |
2178 { | |
2179 memset(v203, 0, 0x36B); | |
2180 goto LABEL_132; | |
2181 } | |
2182 if (_a || !dlv.uLastRepawnDay ) | |
2183 { | |
2184 memcpy(v203, pData, 0x36B); | |
2185 LABEL_132: | |
435 | 2186 free(pRawDLV); |
0 | 2187 dlv.uLastRepawnDay = a3; |
2188 if (_v244) | |
2189 ++dlv.uNumRespawns; | |
2190 //v201 = pFilename; | |
2191 *(int *)pDest = 1; | |
2192 File = pGames_LOD->FindContainer(pFilename, 0); | |
2193 fread(&header, 0x10u, 1u, File); | |
2194 auto v155 = header.uCompressedSize; | |
2195 auto Count = header.uDecompressedSize; | |
2196 auto Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 2197 pRawDLV = Src; |
0 | 2198 if ( v155 <= Count ) |
2199 { | |
2200 if ( v155 == Count ) | |
2201 { | |
2202 fread(Src, 1u, Count, File); | |
2203 } | |
2204 else | |
2205 { | |
2206 auto _uSourceLen = malloc(v155); | |
2207 fread(_uSourceLen, v155, 1u, File); | |
2208 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
2209 free(_uSourceLen); | |
2210 } | |
2211 } | |
2212 else | |
2213 { | |
2214 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
2215 } | |
2216 pData = ((char *)Src + 40); | |
2217 //v154 = 875; | |
2218 goto LABEL_140; | |
2219 } | |
2220 *(int *)pDest = 0; | |
2221 LABEL_140: | |
2222 //v202 = (int)".blv"; | |
2223 //v156 = strlen(pFilename); | |
2224 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2225 memcpy(_visible_outlines, pData, 875); | |
2226 pData += 875; | |
2227 | |
2228 if ( *(int *)pDest ) | |
2229 memcpy(_visible_outlines, v203, 875); | |
2230 | |
2231 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2232 { | |
2233 auto pVertex = pMapOutlines->pOutlines + i; | |
2234 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) | |
2235 pVertex->uFlags |= 1; | |
2236 } | |
2237 | |
2238 | |
2239 for (uint i = 0; i < uNumFaces; ++i) | |
2240 { | |
2241 auto pFace = pFaces + i; | |
2242 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
2243 | |
2244 memcpy(&pFace->uAttributes, pData, 4); | |
2245 pData += 4; | |
2246 | |
2247 if (pFaceExtra->uEventID) | |
2248 { | |
2249 if (pFaceExtra->HasEventint()) | |
2250 pFace->uAttributes |= 0x100000; | |
2251 else | |
2252 pFace->uAttributes &= ~0x100000; | |
2253 } | |
2254 } | |
2255 | |
2256 pGameLoadingUI_ProgressBar->Progress(); | |
2257 | |
2258 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2259 { | |
1489 | 2260 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2261 pData += 2; |
2262 } | |
2263 | |
2264 pGameLoadingUI_ProgressBar->Progress(); | |
2265 | |
2266 memcpy(&uNumActors, pData, 4); | |
1202 | 2267 memcpy(pActors.data(), pData + 4, uNumActors * sizeof(Actor)); |
0 | 2268 pData += 4 + uNumActors * sizeof(Actor); |
2269 | |
2270 pGameLoadingUI_ProgressBar->Progress(); | |
2271 pGameLoadingUI_ProgressBar->Progress(); | |
2272 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2273 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2274 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2275 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2276 |
2277 pGameLoadingUI_ProgressBar->Progress(); | |
2278 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2279 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 2280 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2281 auto pItem = &pSpriteObjects[i]; |
0 | 2282 |
2283 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) | |
2284 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2285 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; |
0 | 2286 |
2287 uint uObjectID = 0; | |
2288 for (uint j = 0; j < pObjectList->uNumObjects; ++j) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2289 if (pItem->uType == pObjectList->pObjects[j].uObjectID) |
0 | 2290 { |
2291 pItem->uObjectDescID = j; | |
2292 break; | |
2293 } | |
2294 } | |
2295 } | |
2296 | |
2297 pGameLoadingUI_ProgressBar->Progress(); | |
2298 | |
2299 memcpy(&uNumChests, pData, 4); | |
1202 | 2300 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2301 pData += 4 + uNumChests * sizeof(Chest); |
2302 | |
2303 pGameLoadingUI_ProgressBar->Progress(); | |
2304 pGameLoadingUI_ProgressBar->Progress(); | |
2305 | |
2306 memcpy(pDoors, pData, 0x3E80); | |
2307 pData += 0x3E80; | |
2308 | |
2309 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2310 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2311 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2312 //v171 = blv.uDoors_ddata_Size; |
1583 | 2313 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2314 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2315 pData += blv.uDoors_ddata_Size; | |
2316 | |
2317 //Src = (BLVFace *)((char *)Src + v171); | |
2318 //v172 = 0; | |
2319 //v245 = 0; | |
2320 //if (uNumDoors > 0) | |
2321 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2322 { | |
2323 auto pDoor = pDoors + i; | |
2324 | |
2325 pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j; | |
2326 j += pDoor->uNumVertices; | |
2327 | |
2328 pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j; | |
2329 j += pDoor->uNumFaces; | |
2330 | |
2331 pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j; | |
2332 j += pDoor->field_48; | |
2333 | |
2334 pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j); | |
2335 j += pDoor->uNumFaces; | |
2336 | |
2337 pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j); | |
2338 j += pDoor->uNumFaces; | |
2339 | |
2340 pDoor->pXOffsets = ptr_0002B4_doors_ddata + j; | |
2341 j += pDoor->uNumOffsets; | |
2342 | |
2343 pDoor->pYOffsets = ptr_0002B4_doors_ddata + j; | |
2344 j += pDoor->uNumOffsets; | |
2345 | |
2346 pDoor->pZOffsets = ptr_0002B4_doors_ddata + j; | |
2347 j += pDoor->uNumOffsets; | |
2348 /*v173 = pDoors; | |
2349 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2350 { | |
2351 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2352 v175 = &pDoors[k]; | |
2353 v176 = v172 + 2 * v175->uNumVertices; | |
2354 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2355 v177 = &pDoors[k]; | |
2356 v178 = v176 + 2 * v177->uNumFaces; | |
2357 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2358 v179 = &pDoors[k]; | |
2359 v180 = v178 + 2 * v179->field_48; | |
2360 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2361 v181 = &pDoors[k]; | |
2362 v182 = v180 + 2 * v181->uNumFaces; | |
2363 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2364 v183 = &pDoors[k]; | |
2365 v184 = v182 + 2 * v183->uNumFaces; | |
2366 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2367 v185 = &pDoors[k]; | |
2368 v186 = v184 + 2 * v185->uNumOffsets; | |
2369 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2370 v187 = &pDoors[k]; | |
2371 ++k; | |
2372 v188 = v186 + 2 * v187->uNumOffsets; | |
2373 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2374 ++v245; | |
2375 v187->pZOffsets = v189; | |
2376 v173 = pDoors; | |
2377 if ( v245 >= uNumDoors ) | |
2378 break; | |
2379 }*/ | |
2380 } | |
2381 //v190 = 0; | |
2382 //v245 = 0; | |
2383 for (uint i = 0; i < uNumDoors; ++i) | |
2384 { | |
2385 auto pDoor = pDoors + i; | |
2386 | |
2387 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2388 { | |
2389 auto pFace = pFaces + pDoor->pFaceIDs[j]; | |
2390 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
2391 | |
2392 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2393 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2394 } | |
2395 //v191 = pDoors; | |
2396 //pDest = 0; | |
2397 //do | |
2398 // { | |
2399 /*Argsn = 0; | |
2400 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2401 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2402 l = (BLVDoor *)&v190[(int)v191] ) | |
2403 { | |
2404 v193 = Argsn; | |
2405 v194 = l->pFaceIDs[Argsn++]; | |
2406 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2407 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2408 v190 = pDest; | |
2409 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2410 v191 = pDoors; | |
2411 } | |
2412 ++v245; | |
2413 v190 += 80; | |
2414 pDest = v190;*/ | |
2415 //} | |
2416 //while ( v245 < uNumDoors ); | |
2417 } | |
2418 | |
2419 | |
2420 pGameLoadingUI_ProgressBar->Progress(); | |
2421 | |
2422 memcpy(&stru_5E4C90, pData, 0xC8); | |
2423 pData += 0xC8; | |
2424 | |
2425 pGameLoadingUI_ProgressBar->Progress(); | |
2426 | |
2427 memcpy(&stru1, pData, 0x38u); | |
2428 pData += 0x38; | |
2429 | |
2430 free(pRawDLV); | |
2431 //v5 = 0; | |
2432 | |
2433 pSoundList->LoadSound(64, 0); | |
2434 pSoundList->LoadSound(103, 0); | |
2435 pSoundList->LoadSound(63, 0); | |
2436 pSoundList->LoadSound(102, 0); | |
2437 pSoundList->LoadSound(50, 0); | |
2438 pSoundList->LoadSound(89, 0); | |
2439 | |
2440 return 0; | |
2441 } | |
2442 | |
2443 | |
2444 //----- (0049AC17) -------------------------------------------------------- | |
2445 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2446 { | |
2447 int v4; // esi@1 | |
2448 //unsigned __int8 v5; // zf@1 | |
2449 //unsigned __int8 v6; // sf@1 | |
2450 //unsigned __int8 v7; // of@1 | |
2451 //BLVSector *v8; // eax@3 | |
2452 //int v9; // edi@9 | |
2453 //int v10; // eax@9 | |
2454 //int v11; // edx@9 | |
2455 //int v12; // eax@10 | |
2456 //unsigned __int16 v13; // ax@12 | |
2457 //int v14; // edi@14 | |
2458 //BLVFace *v15; // eax@14 | |
2459 //BLVFace *v16; // edi@14 | |
2460 //PolygonType v17; // al@14 | |
2461 //unsigned __int16 *pVertexIDs; // esi@16 | |
2462 //Vec3_short_ *v19; // eax@16 | |
2463 //int v20; // edx@16 | |
2464 //unsigned __int16 *v21; // esi@17 | |
2465 //int v22; // edi@19 | |
2466 //int v23; // edi@20 | |
2467 //Vec3_short_ *v24; // edx@20 | |
2468 signed int v25; // edx@21 | |
2469 int v26; // ebx@23 | |
2470 //int v27; // edx@26 | |
2471 //signed __int64 v28; // qtt@26 | |
2472 ///Vec3_short_ *v29; // eax@26 | |
2473 //Vec3_short_ *v30; // edx@26 | |
2474 //int v31; // edx@26 | |
791 | 2475 //signed int v32; // edi@27 |
0 | 2476 signed __int64 v33; // qtt@27 |
2477 //Vec3_short_ *v34; // edx@27 | |
791 | 2478 //int v35; // edx@32 |
0 | 2479 int v37; // edi@38 |
717 | 2480 int pSectorID; // ebx@40 |
0 | 2481 int v39; // eax@41 |
717 | 2482 BLVFace *pFace; // esi@42 |
2483 PolygonType pPolygonType; // dl@42 | |
0 | 2484 int v42; // edx@43 |
2485 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2486 //int v44; // [sp+D4h] [bp-40h]@9 | |
2487 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2488 //int v46; // [sp+DCh] [bp-38h]@14 | |
2489 //int v47; // [sp+E0h] [bp-34h]@19 | |
2490 //int v48; // [sp+E4h] [bp-30h]@9 | |
2491 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2492 bool v50; // [sp+ECh] [bp-28h]@19 | |
2493 int v51; // [sp+F0h] [bp-24h]@9 | |
2494 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2495 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2496 int v54; // [sp+FCh] [bp-18h]@16 | |
2497 int v55; // [sp+100h] [bp-14h]@1 | |
2498 int v56; // [sp+104h] [bp-10h]@1 | |
2499 int v57; // [sp+108h] [bp-Ch]@16 | |
2500 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2501 int v59; // [sp+110h] [bp-4h]@16 | |
2502 | |
2503 v4 = 0; | |
791 | 2504 v43[0] = 0; |
2505 | |
0 | 2506 v55 = 0; |
791 | 2507 |
0 | 2508 if (uNumSectors < 2) |
2509 return 0; | |
2510 | |
2511 for (uint i = 1; i < uNumSectors; ++i) | |
2512 { | |
2513 auto pSector = pSectors + i; | |
2514 | |
791 | 2515 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2516 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2517 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2518 continue; | |
2519 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2520 //Log::Warning(L"Sector[%u]", i); |
791 | 2521 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2522 if (!v51) | |
2523 continue; | |
2524 | |
2525 | |
2526 for (uint j = 0; j < v51; ++j) | |
2527 { | |
2528 uint uFaceID; | |
2529 if (j < pSector->uNumFloors) | |
2530 uFaceID = pSector->pFloors[j]; | |
2531 else | |
2532 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2533 | |
2534 auto pFace = pFaces + uFaceID; | |
2535 if (pFace->uPolygonType != POLYGON_Floor && | |
2536 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2537 continue; | |
2538 | |
2539 v54 = 0; | |
2540 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2541 | |
793 | 2542 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2543 { |
2544 v59 = v50; | |
2545 | |
2546 if (v54 >= 2) | |
2547 break; | |
2548 | |
2549 auto v2 = &pVertices[pFace->pVertexIDs[k]]; | |
2550 v50 = v2->y >= sY; | |
2551 | |
793 | 2552 if (v59 == v50) |
791 | 2553 continue; |
2554 | |
2555 auto v1 = &pVertices[pFace->pVertexIDs[k - 1]]; | |
2556 v25 = v2->x >= sX ? 0 : 2; | |
2557 v26 = v25 | (v1->x < sX); | |
2558 | |
2559 if (v26 == 3) | |
2560 continue; | |
2561 | |
2562 if (!v26) | |
2563 ++v54; | |
2564 else | |
2565 { | |
2566 if (v1->x >= v2->x) | |
2567 { | |
2568 /*int _a58; | |
0 | 2569 int _a59; |
2570 | |
2571 v32 = v1->x - v2->x; | |
2572 LODWORD(v33) = v32 << 16; | |
791 | 2573 HIDWORD(v33) = v32 >> 16;*/ |
2574 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2575 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2576 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
791 | 2577 auto x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
1643 | 2578 auto res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection |
793 | 2579 if (res + v2->x > sX) |
791 | 2580 ++v54; |
2581 } | |
2582 else | |
2583 { | |
2584 auto x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); | |
1643 | 2585 auto res = fixpoint_mul(x_div_y, sY - v1->y); |
791 | 2586 |
2587 if (res + v1->x > sX) | |
2588 ++v54; | |
2589 | |
2590 /*int _a58; | |
0 | 2591 int _a59; |
791 | 2592 auto v32 = v2->x - v1->x; |
0 | 2593 LODWORD(v33) = v32 << 16; |
2594 HIDWORD(v33) = v32 >> 16; | |
2595 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2596 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2597 |
787 | 2598 if (_a59 + pVertices[k].x > sX) |
791 | 2599 ++v54;*/ |
0 | 2600 } |
717 | 2601 } |
791 | 2602 } |
2603 | |
2604 if (pFace->uNumVertices && v54 == 1) | |
2605 v43[v55++] = uFaceID; | |
2606 } | |
0 | 2607 } |
2608 | |
791 | 2609 v4 = v43[0]; |
0 | 2610 if ( v55 == 1 ) |
2611 return this->pFaces[v4].uSectorID; | |
2612 v37 = 0; | |
2613 if ( !v55 ) | |
2614 return 0; | |
717 | 2615 pSectorID = 0; |
0 | 2616 v53 = 0xFFFFFFu; |
2617 if ( v55 > 0 ) | |
2618 { | |
2619 v39 = sY; | |
2620 while ( 1 ) | |
2621 { | |
717 | 2622 pFace = &this->pFaces[v43[v37]]; |
2623 //pPolygonType = pFace->uPolygonType; | |
2624 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2625 { |
717 | 2626 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2627 v39 = sZ - v42; | |
2628 //goto LABEL_47; | |
2629 } | |
2630 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2631 { | |
2632 //v51 = pFace->zCalc1; | |
2633 v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16; | |
2634 //v56 = sY << 16; | |
2635 //v51 = pFace->zCalc2; | |
2636 v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16; | |
2637 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; | |
662 | 2638 v39 = sZ - v42; |
0 | 2639 } |
717 | 2640 //LABEL_47: |
0 | 2641 if ( v39 >= 0 ) |
2642 { | |
2643 if ( v39 < v53 ) | |
2644 { | |
717 | 2645 pSectorID = pFace->uSectorID; |
0 | 2646 v53 = v39; |
2647 } | |
2648 } | |
2649 ++v37; | |
2650 if ( v37 >= v55 ) | |
717 | 2651 return pSectorID; |
0 | 2652 } |
2653 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2654 return pSectorID; |
0 | 2655 } |
2656 // 49AC17: using guessed type int var_108[50]; | |
2657 | |
2658 | |
2659 //----- (00498A41) -------------------------------------------------------- | |
2660 char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | |
2661 { | |
2662 BLVFace *v3; // ebx@1 | |
2663 int v4; // eax@1 | |
2664 signed __int64 v5; // qax@2 | |
2665 double v6; // st7@8 | |
2666 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2667 | |
2668 v3 = this; | |
2669 LOBYTE(v4) = this->uPolygonType; | |
2670 if ( (char)v4 == POLYGON_VerticalWall ) | |
2671 { | |
2672 a2->x = -this->pFacePlane_old.vNormal.y; | |
2673 LODWORD(v5) = this->pFacePlane_old.vNormal.x; | |
2674 LABEL_9: | |
2675 a2->y = v5; | |
2676 v4 = 0; | |
2677 a2->z = 0; | |
2678 a3->y = 0; | |
2679 a3->z = 0xFFFF0000u; | |
2680 LABEL_11: | |
2681 a3->x = v4; | |
2682 goto LABEL_12; | |
2683 } | |
2684 if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling ) | |
2685 { | |
2686 LABEL_10: | |
2687 v4 = 0; | |
2688 a2->x = 0x10000u; | |
2689 a2->z = 0; | |
2690 a2->y = 0; | |
2691 a3->y = 0xFFFF0000u; | |
2692 a3->z = 0; | |
2693 goto LABEL_11; | |
2694 } | |
2695 if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall ) | |
2696 { | |
2697 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2698 { | |
2699 a1.x = (double)-v3->pFacePlane_old.vNormal.y; | |
2700 a1.y = (double)v3->pFacePlane_old.vNormal.x; | |
2701 a1.z = 0.0; | |
2702 a1.Normalize(); | |
2703 v6 = a1.y * 65536.0; | |
2704 a2->x = (signed __int64)(a1.x * 65536.0); | |
2705 v5 = (signed __int64)v6; | |
2706 goto LABEL_9; | |
2707 } | |
2708 goto LABEL_10; | |
2709 } | |
2710 LABEL_12: | |
2711 if ( BYTE2(v3->uAttributes) & 0x80 ) | |
2712 { | |
2713 a2->x = -a2->x; | |
2714 a2->y = -a2->y; | |
2715 a2->z = -a2->z; | |
2716 } | |
2717 if ( BYTE3(v3->uAttributes) & 1 ) | |
2718 { | |
2719 a3->x = -a3->x; | |
2720 a3->y = -a3->y; | |
2721 a3->z = -a3->z; | |
2722 } | |
2723 return v4; | |
2724 } | |
2725 | |
2726 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2727 bool BLVFaceExtra::HasEventint() |
2728 { | |
2729 signed int event_index; // eax@1 | |
2730 _evt_raw* start_evt; | |
2731 _evt_raw* end_evt; | |
2732 | |
2733 event_index = 0; | |
2734 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2735 return false; | |
2736 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2737 { |
428 | 2738 ++event_index; |
2739 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2740 return false; | |
0 | 2741 } |
428 | 2742 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2743 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2744 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2745 return false; | |
0 | 2746 else |
428 | 2747 return true; |
0 | 2748 } |
2749 | |
2750 | |
2751 | |
2752 | |
2753 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2754 void BLV_UpdateDoors() |
0 | 2755 { |
472 | 2756 //int v0; // ebx@1 |
2757 //int v1; // edi@1 | |
2758 //BLVDoor *v2; // esi@3 | |
2759 //unsigned __int16 v3; // ax@3 | |
2760 //unsigned int v4; // ecx@5 | |
2761 //int v5; // eax@8 | |
2762 //int v6; // ecx@8 | |
2763 //int v7; // eax@12 | |
2764 //int v8; // eax@16 | |
2765 //unsigned __int8 v9; // zf@18 | |
2766 //char v10; // sf@18 | |
2767 //unsigned __int8 v11; // of@18 | |
2768 //int v12; // edi@19 | |
2769 //int v13; // ecx@19 | |
2770 //__int16 v14; // ax@19 | |
0 | 2771 BLVFace *v15; // ebx@24 |
472 | 2772 //unsigned __int16 *v16; // ecx@24 |
0 | 2773 Vec3_short_ *v17; // esi@24 |
2774 int v18; // eax@24 | |
2775 int v19; // edx@24 | |
2776 signed int v20; // eax@24 | |
472 | 2777 //Vec3_short_ *v21; // ecx@24 |
2778 //double v22; // st7@24 | |
2779 //double v23; // st6@24 | |
0 | 2780 int v24; // esi@25 |
2781 int v25; // eax@25 | |
472 | 2782 //BLVDoor *v26; // edi@25 |
0 | 2783 signed __int64 v27; // qtt@27 |
2784 BLVFaceExtra *v28; // esi@32 | |
2785 int v29; // ecx@34 | |
2786 int v30; // edx@34 | |
2787 unsigned __int64 v31; // qax@34 | |
2788 int v32; // eax@34 | |
472 | 2789 //unsigned __int16 *v33; // eax@35 |
0 | 2790 Vec3_short_ *v34; // eax@35 |
2791 int v35; // ecx@35 | |
2792 int v36; // edx@35 | |
2793 signed int v37; // eax@35 | |
2794 signed int v38; // edx@35 | |
2795 int v39; // eax@35 | |
2796 int v40; // edx@35 | |
472 | 2797 //unsigned __int8 v41; // cf@35 |
2798 //unsigned __int16 *v42; // edi@36 | |
0 | 2799 Vec3_short_ *v43; // edi@36 |
472 | 2800 //int v44; // ecx@36 |
2801 //int v45; // edi@36 | |
2802 //int v46; // ecx@36 | |
2803 //__int16 *v47; // edx@44 | |
2804 //int v48; // ecx@44 | |
0 | 2805 unsigned int v49; // ecx@46 |
2806 unsigned __int16 v50; // ax@48 | |
2807 unsigned int v51; // eax@51 | |
2808 unsigned __int16 v52; // ax@54 | |
2809 int v53; // ecx@57 | |
472 | 2810 //int v54; // edx@57 |
0 | 2811 unsigned __int64 v55; // qax@57 |
2812 int v56; // ecx@58 | |
2813 int v57; // eax@58 | |
472 | 2814 //int v58; // eax@59 |
2815 //SoundID v59; // [sp-24h] [bp-88h]@12 | |
2816 //signed int v60; // [sp-20h] [bp-84h]@12 | |
2817 //unsigned int v61; // [sp-1Ch] [bp-80h]@12 | |
2818 //signed int v62; // [sp-18h] [bp-7Ch]@12 | |
2819 //signed int v63; // [sp-14h] [bp-78h]@12 | |
2820 //int v64; // [sp-10h] [bp-74h]@12 | |
2821 //unsigned int v65; // [sp-Ch] [bp-70h]@12 | |
2822 //int v66; // [sp-8h] [bp-6Ch]@12 | |
2823 Vec3_int_ v67; | |
2824 //int v67; // [sp+8h] [bp-5Ch]@31 | |
2825 //int v68; // [sp+Ch] [bp-58h]@34 | |
2826 //int v69; // [sp+10h] [bp-54h]@34 | |
2827 Vec3_int_ v70; | |
2828 //int v70; // [sp+14h] [bp-50h]@31 | |
2829 //int v71; // [sp+18h] [bp-4Ch]@34 | |
2830 //int v72; // [sp+1Ch] [bp-48h]@34 | |
0 | 2831 int v73; // [sp+20h] [bp-44h]@24 |
472 | 2832 //__int16 v74; // [sp+24h] [bp-40h]@24 |
0 | 2833 int v75; // [sp+28h] [bp-3Ch]@36 |
2834 int v76; // [sp+2Ch] [bp-38h]@36 | |
2835 int v77; // [sp+30h] [bp-34h]@36 | |
472 | 2836 //int v78; // [sp+34h] [bp-30h]@36 |
2837 //int v79; // [sp+38h] [bp-2Ch]@19 | |
2838 //unsigned int v80; // [sp+3Ch] [bp-28h]@2 | |
2839 //int v81; // [sp+40h] [bp-24h]@1 | |
0 | 2840 int v82; // [sp+44h] [bp-20h]@35 |
2841 int v83; // [sp+48h] [bp-1Ch]@34 | |
2842 int v84; // [sp+4Ch] [bp-18h]@34 | |
2843 int v85; // [sp+50h] [bp-14h]@19 | |
2844 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
472 | 2845 //BLVDoor *v87; // [sp+58h] [bp-Ch]@3 |
0 | 2846 int v88; // [sp+5Ch] [bp-8h]@18 |
2847 int v89; // [sp+60h] [bp-4h]@6 | |
2848 | |
472 | 2849 //v0 = 0; |
2850 //v1 = 0; | |
0 | 2851 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; |
472 | 2852 //v81 = 0; |
2853 //if ( pIndoor->uNumDoors > 0 ) | |
2854 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
0 | 2855 { |
472 | 2856 auto door = pIndoor->pDoors + i; |
2857 //v80 = 0; | |
2858 //do | |
2859 //{ | |
2860 //v2 = &pIndoor->pDoors[v80 / 0x50]; | |
2861 //v87 = &pIndoor->pDoors[v80 / 0x50]; | |
2862 //v3 = door->uState; | |
2863 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) | |
0 | 2864 { |
472 | 2865 door->uAttributes &= 0xFFFFFFFDu; |
0 | 2866 goto LABEL_62; |
2867 } | |
472 | 2868 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; |
2869 //v4 = door->uTimeSinceTriggered; | |
2870 if (door->uState == BLVDoor::Opening) | |
0 | 2871 { |
472 | 2872 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; |
2873 if ( v89 >= door->uMoveLength ) | |
0 | 2874 { |
472 | 2875 v89 = door->uMoveLength; |
2876 door->uState = BLVDoor::Open; | |
0 | 2877 LABEL_10: |
472 | 2878 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) |
0 | 2879 { |
472 | 2880 //v66 = 0; |
2881 //v65 = 0; | |
2882 //v64 = 0; | |
862 | 2883 //v7 = PID(OBJECT_BLVDoor,i); |
472 | 2884 //v63 = 0; |
2885 //v62 = -1; | |
862 | 2886 //LOBYTE(v7) = PID(OBJECT_BLVDoor,i); |
472 | 2887 //v61 = 0; |
862 | 2888 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 2889 //v59 = (SoundID)((int)eDoorSoundID + 1); |
2890 //LABEL_17: | |
862 | 2891 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); |
472 | 2892 //goto LABEL_18; |
0 | 2893 } |
2894 goto LABEL_18; | |
2895 } | |
2896 } | |
2897 else | |
2898 { | |
472 | 2899 auto v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; |
2900 //v6 = door->uMoveLength; | |
2901 if ( v5 >= door->uMoveLength) | |
0 | 2902 { |
472 | 2903 v89 = 0; |
2904 door->uState = BLVDoor::Closed; | |
0 | 2905 goto LABEL_10; |
2906 } | |
472 | 2907 v89 = door->uMoveLength - v5; |
0 | 2908 } |
472 | 2909 if ( !(door->uAttributes & 6) && door->uNumVertices) |
0 | 2910 { |
472 | 2911 //v66 = 0; |
2912 //v65 = 0; | |
2913 //v64 = 0; | |
862 | 2914 //v8 = PID(OBJECT_BLVDoor,i); |
472 | 2915 //v63 = 0; |
2916 //v62 = -1; | |
2917 //LOBYTE(v8) = 8 * v1 | 1; | |
2918 //v61 = 1; | |
862 | 2919 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 2920 //v59 = eDoorSoundID; |
862 | 2921 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); |
472 | 2922 //goto LABEL_18; |
0 | 2923 } |
2924 LABEL_18: | |
472 | 2925 //v11 = __OFSUB__(v2->uNumVertices, 0); |
2926 //v9 = v2->uNumVertices == 0; | |
2927 //v10 = (signed __int16)(v2->uNumVertices - 0) < 0; | |
2928 //v88 = 0; | |
2929 //if (door->uNumVertices > 0) | |
2930 for (uint j = 0; j < door->uNumVertices; ++j) | |
0 | 2931 { |
472 | 2932 //do |
2933 //{ | |
2934 //v12 = v88; | |
2935 //v13 = door->pVertexIDs[v88]; | |
2936 //v85 = v89; | |
2937 //v79 = door->vDirection.x; | |
2938 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2939 //v13 *= 6; | |
2940 pIndoor->pVertices[door->pVertexIDs[j]].x = ((unsigned int)(door->vDirection.x * v89) >> 16) + door->pXOffsets[j]; | |
2941 //v85 = v89; | |
2942 //v79 = door->vDirection.y; | |
2943 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2944 pIndoor->pVertices[door->pVertexIDs[j]].y = ((unsigned int)(door->vDirection.y * v89) >> 16) + door->pYOffsets[j]; | |
2945 //v85 = v89; | |
2946 //v79 = door->vDirection.z; | |
2947 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2948 //v14 = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2949 pIndoor->pVertices[door->pVertexIDs[j]].z = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2950 //++v88; | |
2951 //} | |
2952 //while ( v88 < door->uNumVertices ); | |
2953 //v1 = v81; | |
0 | 2954 } |
472 | 2955 //v11 = __OFSUB__(v2->uNumFaces, 0); |
2956 //v9 = v2->uNumFaces == 0; | |
2957 //v10 = (signed __int16)(v2->uNumFaces - 0) < 0; | |
2958 v88 = 0; | |
2959 if (door->uNumFaces > 0) | |
0 | 2960 { |
2961 while ( 1 ) | |
2962 { | |
472 | 2963 v15 = &pIndoor->pFaces[door->pFaceIDs[v88]]; |
2964 //v16 = v15->pVertexIDs; | |
2965 v17 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 2966 v18 = v15->pFacePlane_old.vNormal.y; |
2967 v73 = *(int *)&v17->x; | |
472 | 2968 //v74 = v17->z; |
0 | 2969 v19 = v15->pFacePlane_old.vNormal.z; |
472 | 2970 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); |
0 | 2971 v15->pFacePlane_old.dist = v20; |
472 | 2972 //v21 = &pIndoor->pVertices[v15->pVertexIDs[0]]; |
2973 //v79 = v21->x; | |
2974 //v22 = (double)v21->x; | |
2975 //v23 = (double)v21->y; | |
2976 //v79 = v21->z; | |
2977 v15->pFacePlane.dist = -((double)v17->z * v15->pFacePlane.vNormal.z | |
2978 + (double)v17->y * v15->pFacePlane.vNormal.y | |
2979 + (double)v17->x * v15->pFacePlane.vNormal.x); | |
0 | 2980 if ( v19 ) |
2981 { | |
2982 v24 = abs(v20 >> 15); | |
2983 v25 = abs(v15->pFacePlane_old.vNormal.z); | |
472 | 2984 //v26 = v87; |
0 | 2985 if ( v24 > v25 ) |
1545 | 2986 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", |
472 | 2987 door->uDoorID, |
2988 door->pFaceIDs[v88], | |
0 | 2989 v15->pFacePlane_old.dist, |
2990 v15->pFacePlane_old.vNormal.z); | |
472 | 2991 //v79 = v15->pFacePlane_old.vNormal.z; |
2992 //v85 = v15->pFacePlane_old.dist; | |
2993 LODWORD(v27) = v15->pFacePlane_old.dist << 16; | |
2994 HIDWORD(v27) = v15->pFacePlane_old.dist >> 16; | |
2995 //v85 = v27 / v15->pFacePlane_old.vNormal.z; | |
2996 v15->zCalc3 = -v27 / v15->pFacePlane_old.vNormal.z; | |
0 | 2997 } |
472 | 2998 /*else |
0 | 2999 { |
3000 v26 = v87; | |
472 | 3001 }*/ |
0 | 3002 if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) |
472 | 3003 v15->_get_normals(&v70, &v67); |
0 | 3004 v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; |
3005 if ( !pRenderer->pRenderD3D ) | |
3006 { | |
3007 if ( !(BYTE2(v15->uAttributes) & 4) ) | |
3008 goto LABEL_59; | |
472 | 3009 //v79 = door->vDirection.x; |
3010 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
3011 //v85 = v71; | |
3012 //v79 = door->vDirection.y; | |
3013 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
3014 //v84 = v72; | |
3015 //v79 = door->vDirection.z; | |
3016 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
3017 //v79 = v83 + v85 + v84; | |
0 | 3018 v29 = v89; |
472 | 3019 //v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; |
3020 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
3021 //v79 = door->vDirection.x; | |
3022 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
3023 //v83 = v68; | |
3024 //v79 = door->vDirection.y; | |
3025 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
3026 //v84 = v69; | |
3027 //v79 = door->vDirection.z; | |
3028 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3029 //v30 = v83 + v84; | |
3030 //v79 = v85 + v30; | |
3031 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
3032 //v83 = v31 >> 16; | |
0 | 3033 v32 = v31 >> 16; |
3034 goto LABEL_58; | |
3035 } | |
3036 v28->sTextureDeltaU = 0; | |
3037 v28->sTextureDeltaV = 0; | |
472 | 3038 //v33 = v15->pVertexIDs; |
3039 //v85 = 1; | |
3040 v34 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 3041 v35 = v34->z; |
3042 v36 = v34->y; | |
3043 v82 = v34->x; | |
472 | 3044 //v79 = v36; |
3045 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
3046 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
0 | 3047 v39 = v37 >> 16; |
3048 *v15->pVertexUIDs = v39; | |
3049 v40 = v38 >> 16; | |
3050 *v15->pVertexVIDs = v40; | |
472 | 3051 //v41 = v15->uNumVertices < 1u; |
3052 //v9 = v15->uNumVertices == 1; | |
3053 //v83 = v40; | |
0 | 3054 v84 = v39; |
3055 v82 = v40; | |
472 | 3056 //if (v15->uNumVertices > 1) |
3057 for (uint j = 1; j < v15->uNumVertices; ++j) | |
0 | 3058 { |
472 | 3059 //do |
3060 //{ | |
3061 //v42 = v15->pVertexIDs; | |
3062 //v75 = 2 * v85; | |
3063 v43 = &pIndoor->pVertices[v15->pVertexIDs[j]]; | |
3064 //v79 = v43->z; | |
3065 //v44 = v43->y; | |
3066 //v45 = v43->x; | |
3067 //v78 = v43->y; | |
3068 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
3069 //v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; | |
3070 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
0 | 3071 if ( v76 < v39 ) |
3072 v39 = v76; | |
472 | 3073 if ( v77 < v40 ) |
3074 v40 = v77; | |
0 | 3075 if ( v76 > v84 ) |
3076 v84 = v76; | |
472 | 3077 if ( v77 > v82 ) |
3078 v82 = v77; | |
3079 //v40 = v83; | |
3080 //v47 = v15->pVertexUIDs; | |
3081 //v48 = v75; | |
3082 //++v85; | |
3083 v15->pVertexUIDs[j] = v76; | |
3084 v15->pVertexVIDs[j] = v77; | |
3085 //} | |
3086 //while ( v85 < v15->uNumVertices ); | |
3087 //v26 = v87; | |
0 | 3088 } |
3089 v49 = v15->uAttributes; | |
3090 if ( BYTE1(v49) & 0x10 ) | |
3091 goto LABEL_50; | |
3092 if ( SBYTE1(v49) < 0 ) | |
3093 { | |
3094 v50 = v15->uBitmapID; | |
3095 if ( v50 != -1 ) | |
3096 break; | |
3097 } | |
3098 LABEL_51: | |
3099 v51 = v15->uAttributes; | |
3100 if ( v51 & 8 ) | |
3101 { | |
3102 v28->sTextureDeltaV -= v40; | |
3103 } | |
3104 else | |
3105 { | |
3106 if ( v51 & 0x20000 ) | |
3107 { | |
3108 v52 = v15->uBitmapID; | |
3109 if ( v52 != -1 ) | |
945 | 3110 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(v52)->uTextureHeight; |
0 | 3111 } |
3112 } | |
3113 if ( BYTE2(v15->uAttributes) & 4 ) | |
3114 { | |
472 | 3115 //v75 = door->vDirection.x; |
3116 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
3117 //v82 = v71; | |
3118 //v75 = door->vDirection.y; | |
3119 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
3120 //v83 = v72; | |
3121 //v75 = door->vDirection.z; | |
3122 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
3123 v75 = v84 + v82 + v83; | |
0 | 3124 v53 = v89; |
3125 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; | |
472 | 3126 v28->sTextureDeltaU = -v82; |
3127 //v75 = door->vDirection.x; | |
3128 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
3129 //v82 = v68; | |
3130 //v75 = door->vDirection.y; | |
3131 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
3132 //v83 = v69; | |
3133 //v75 = door->vDirection.z; | |
3134 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3135 //v54 = v82 + v83; | |
3136 v75 = v84 + v82 + v83; | |
3137 v55 = v75 * (signed __int64)v53; | |
3138 //v82 = v55 >> 16; | |
0 | 3139 v32 = v55 >> 16; |
3140 LABEL_58: | |
3141 v56 = v88; | |
3142 v57 = -v32; | |
3143 v28->sTextureDeltaV = v57; | |
472 | 3144 v28->sTextureDeltaU += door->pDeltaUs[v56]; |
3145 v28->sTextureDeltaV = v57 + door->pDeltaVs[v56]; | |
0 | 3146 } |
3147 LABEL_59: | |
472 | 3148 //v58 = door->uNumFaces; |
0 | 3149 ++v88; |
472 | 3150 if ( v88 >= door->uNumFaces) |
0 | 3151 { |
472 | 3152 //v1 = v81; |
3153 //v0 = 0; | |
0 | 3154 goto LABEL_62; |
3155 } | |
472 | 3156 //v2 = v87; |
0 | 3157 } |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3158 LOWORD(v39) = v84; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3159 if (v15->uBitmapID != -1) |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3160 LOWORD(v39) += pBitmaps_LOD->pTextures[v15->uBitmapID].uTextureWidth; |
0 | 3161 LABEL_50: |
3162 v28->sTextureDeltaU -= v39; | |
3163 goto LABEL_51; | |
3164 } | |
3165 LABEL_62: | |
472 | 3166 ; |
3167 //v80 += 80; | |
3168 //++v1; | |
3169 //v81 = v1; | |
3170 //} | |
3171 //while ( v1 < pIndoor->uNumDoors ); | |
0 | 3172 } |
3173 } | |
3174 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
3175 | |
3176 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 3177 void UpdateActors_BLV() |
0 | 3178 { |
3179 Actor *v0; // esi@2 | |
3180 unsigned __int16 v1; // ax@2 | |
3181 int v2; // edi@6 | |
3182 int v3; // eax@6 | |
3183 int v4; // eax@8 | |
3184 __int16 v5; // ax@11 | |
3185 signed int v6; // ebx@14 | |
3186 unsigned __int8 v7; // zf@14 | |
3187 unsigned __int8 v8; // sf@14 | |
3188 signed __int16 v9; // ax@17 | |
3189 signed __int64 v10; // qax@18 | |
3190 unsigned __int16 v11; // ax@21 | |
3191 int v12; // eax@29 | |
3192 unsigned __int64 v13; // qax@29 | |
3193 int v14; // eax@30 | |
3194 unsigned __int64 v15; // qax@30 | |
3195 int v16; // ecx@33 | |
3196 BLVFace *v17; // edx@33 | |
3197 int v18; // ecx@33 | |
3198 BLVFace *v19; // eax@34 | |
3199 int v20; // ecx@46 | |
1546 | 3200 //int v21; // eax@46 |
0 | 3201 int v22; // edi@46 |
3202 int v23; // eax@48 | |
3203 unsigned int v24; // eax@51 | |
3204 int v25; // eax@52 | |
3205 int v26; // ebx@54 | |
3206 int v27; // ST08_4@54 | |
3207 int v28; // edi@54 | |
3208 int v29; // eax@54 | |
3209 int v30; // ecx@62 | |
3210 int v31; // ebx@62 | |
3211 int v32; // eax@62 | |
3212 int v33; // eax@64 | |
3213 unsigned int v34; // ecx@64 | |
3214 int v35; // ecx@64 | |
3215 signed int v36; // edx@85 | |
3216 signed int v37; // ebx@85 | |
3217 BLVFace *v38; // edi@89 | |
3218 int v39; // ecx@90 | |
3219 int v40; // ebx@90 | |
3220 PolygonType v41; // al@94 | |
3221 int v42; // eax@96 | |
3222 __int16 v43; // dx@96 | |
3223 int v44; // ecx@96 | |
3224 int v45; // edi@101 | |
1546 | 3225 //int v46; // edi@101 |
3226 //int v47; // eax@101 | |
3227 //unsigned __int64 v48; // qax@101 | |
0 | 3228 unsigned __int8 v49; // zf@103 |
3229 unsigned __int8 v50; // sf@103 | |
3230 unsigned __int8 v51; // of@103 | |
3231 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
3232 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
3233 int v54; // [sp+38h] [bp-28h]@53 | |
3234 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
3235 int v56; // [sp+40h] [bp-20h]@6 | |
3236 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
3237 int v58; // [sp+48h] [bp-18h]@51 | |
3238 int v59; // [sp+4Ch] [bp-14h]@8 | |
3239 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
3240 int v61; // [sp+54h] [bp-Ch]@14 | |
3241 int v62; // [sp+58h] [bp-8h]@6 | |
3242 unsigned int v63; // [sp+5Ch] [bp-4h]@1 | |
3243 | |
3244 v63 = 0; | |
3245 if ( (signed int)uNumActors > 0 ) | |
3246 { | |
3247 while ( 1 ) | |
3248 { | |
3249 v0 = &pActors[v63]; | |
3250 v1 = v0->uAIState; | |
3251 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) | |
3252 goto LABEL_123; | |
3253 uSectorID = v0->uSectorID; | |
783 | 3254 v2 = collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); |
0 | 3255 v0->uSectorID = uSectorID; |
3256 v3 = v0->pMonsterInfo.uFlying; | |
3257 v56 = v2; | |
3258 v62 = v3; | |
3259 if ( !v0->CanAct() ) | |
3260 v62 = 0; | |
3261 v4 = v0->vPosition.z; | |
3262 v59 = 0; | |
3263 if ( v4 > v2 + 1 ) | |
3264 v59 = 1; | |
3265 if ( v2 <= -30000 ) | |
3266 { | |
3267 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); | |
3268 v0->uSectorID = v5; | |
3269 if ( !v5 | |
723 | 3270 || (v56 = BLV_GetFloorLevel(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) |
0 | 3271 goto LABEL_123; |
3272 } | |
305 | 3273 if ( v0->uCurrentActionAnimation == ANIM_Walking) |
0 | 3274 { |
3275 v6 = v0->uMovementSpeed; | |
3276 v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0; | |
3277 v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0; | |
3278 v61 = v0->uMovementSpeed; | |
3279 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) ) | |
3280 { | |
3281 v9 = v0->pActorBuffs[7].uPower; | |
3282 if ( v9 ) | |
3283 LODWORD(v10) = v6 / (unsigned __int16)v9; | |
3284 else | |
3285 v10 = (signed __int64)((double)v61 * 0.5); | |
3286 v6 = v10; | |
3287 v61 = v10; | |
3288 } | |
3289 v11 = v0->uAIState; | |
3290 if ( v11 == 6 || v11 == 7 ) | |
3291 { | |
3292 v6 *= 2; | |
3293 v61 = v6; | |
3294 } | |
1340 | 3295 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) |
0 | 3296 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); |
3297 if ( v6 > 1000 ) | |
3298 v6 = 1000; | |
323 | 3299 v12 = stru_5C6E00->Cos(v0->uYawAngle); |
0 | 3300 uSectorID = v12; |
3301 v13 = v12 * (signed __int64)v6; | |
3302 v61 = v13 >> 16; | |
3303 v0->vVelocity.x = WORD1(v13); | |
323 | 3304 uSectorID = stru_5C6E00->Sin(v0->uYawAngle); |
0 | 3305 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; |
3306 v7 = v62 == 0; | |
3307 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; | |
3308 if ( !v7 ) | |
3309 { | |
323 | 3310 v14 = stru_5C6E00->Sin(v0->uPitchAngle); |
0 | 3311 uSectorID = v14; |
3312 v15 = v14 * (signed __int64)v6; | |
3313 v61 = v15 >> 16; | |
3314 v0->vVelocity.z = WORD1(v15); | |
3315 } | |
3316 } | |
3317 else | |
3318 { | |
3319 v61 = v0->vVelocity.x; | |
3320 uSectorID = 55000; | |
3321 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3322 v0->vVelocity.x = v61; | |
3323 v61 = v0->vVelocity.y; | |
3324 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; | |
3325 v7 = v62 == 0; | |
3326 v0->vVelocity.y = v61; | |
3327 if ( !v7 ) | |
3328 { | |
3329 uSectorID = 55000; | |
3330 v61 = v0->vVelocity.z; | |
3331 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3332 v0->vVelocity.z = v61; | |
3333 } | |
3334 } | |
3335 v16 = v0->vPosition.z; | |
3336 v17 = pIndoor->pFaces; | |
3337 v51 = __OFSUB__(v16, v56); | |
3338 v8 = v16 - v56 < 0; | |
3339 v18 = uFaceID; | |
3340 if ( v8 ^ v51 ) | |
3341 { | |
3342 v0->vPosition.z = v56 + 1; | |
3343 v19 = &v17[v18]; | |
3344 if ( v19->uPolygonType == 3 ) | |
3345 { | |
3346 if ( v0->vVelocity.z < 0 ) | |
3347 v0->vVelocity.z = 0; | |
3348 } | |
3349 else | |
3350 { | |
3351 if ( v19->pFacePlane_old.vNormal.z < 45000 ) | |
3352 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3353 } | |
3354 } | |
3355 else | |
3356 { | |
3357 if ( v59 && !v62 ) | |
3358 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3359 } | |
3360 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) | |
3361 break; | |
3362 v0->vVelocity.z = 0; | |
3363 v0->vVelocity.y = 0; | |
3364 v0->vVelocity.x = 0; | |
3365 if ( BYTE2(v17[v18].uAttributes) & 0x40 ) | |
3366 { | |
3367 if (v0->uAIState == Dead) | |
3368 v0->uAIState = Removed; | |
3369 } | |
3370 LABEL_123: | |
3371 ++v63; | |
3372 if ( (signed int)v63 >= (signed int)uNumActors ) | |
3373 return; | |
3374 } | |
3375 v20 = v0->uActorRadius; | |
3376 stru_721530.field_84 = -1; | |
3377 stru_721530.field_70 = 0; | |
3378 uSectorID = 0; | |
3379 stru_721530.field_0 = 1; | |
1546 | 3380 stru_721530.field_8_radius = v20; |
0 | 3381 stru_721530.prolly_normal_d = v20; |
1546 | 3382 stru_721530.height = v0->uActorHeight; |
0 | 3383 v22 = 0; |
3384 while ( 1 ) | |
3385 { | |
1546 | 3386 stru_721530.position.x = v0->vPosition.x; |
3387 stru_721530.normal.x = stru_721530.position.x; | |
3388 stru_721530.position.y = v0->vPosition.y; | |
3389 stru_721530.normal.y = stru_721530.position.y; | |
0 | 3390 v23 = v0->vPosition.z; |
3391 stru_721530.normal.z = v23 + v20 + 1; | |
1546 | 3392 stru_721530.position.z = v23 - v20 + stru_721530.height - 1; |
3393 if ( stru_721530.position.z < stru_721530.normal.z ) | |
3394 stru_721530.position.z = v23 + v20 + 1; | |
3395 stru_721530.velocity.x = v0->vVelocity.x; | |
3396 stru_721530.velocity.y = v0->vVelocity.y; | |
3397 stru_721530.velocity.z = v0->vVelocity.z; | |
0 | 3398 stru_721530.uSectorID = v0->uSectorID; |
3399 if ( !stru_721530._47050A(v22) ) | |
3400 { | |
3401 v58 = v22; | |
3402 v24 = 8 * v63; | |
862 | 3403 LOBYTE(v24) = PID(OBJECT_Actor,v63); |
0 | 3404 v61 = v22; |
3405 _this = v24; | |
3406 do | |
3407 { | |
3408 _46E44E_collide_against_faces_and_portals(1u); | |
3409 _46E0B2_collide_against_decorations(); | |
3410 _46EF01_collision_chech_player(0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3411 _46ED8A_collide_against_sprite_objects(_this); |
0 | 3412 v25 = 0; |
3413 v56 = 0; | |
3414 if ( ai_arrays_size > v22 ) | |
3415 { | |
3416 do | |
3417 { | |
390 | 3418 v54 = ai_near_actors_ids[v25]; |
0 | 3419 if ( v54 != v63 ) |
3420 { | |
3421 v26 = v54; | |
3422 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); | |
3423 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); | |
3424 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); | |
322 | 3425 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius |
0 | 3426 && _46DF1A_collide_against_actor(v54, 40) ) |
3427 ++v58; | |
3428 v22 = 0; | |
3429 } | |
3430 v25 = v56++ + 1; | |
3431 } | |
3432 while ( v56 < ai_arrays_size ); | |
3433 } | |
3434 if ( _46F04E_collide_against_portals() ) | |
3435 break; | |
3436 ++v61; | |
3437 } | |
3438 while ( v61 < 100 ); | |
3439 v56 = v58 > 1; | |
3440 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3441 { | |
3442 v30 = stru_721530.normal2.x; | |
3443 v31 = stru_721530.normal2.y; | |
3444 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3445 } | |
3446 else | |
3447 { | |
1643 | 3448 v30 = v0->vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
3449 v31 = v0->vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
3450 v32 = v0->vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
0 | 3451 } |
783 | 3452 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); |
0 | 3453 v34 = pIndoor->pFaces[uFaceID].uAttributes; |
3454 v35 = v34 & 0x400000; | |
3455 if (v35 && v0->uAIState == Dead) | |
3456 { | |
3457 v0->uAIState = Removed; | |
3458 goto LABEL_120; | |
3459 } | |
3460 if ( v59 != v22 || v62 != v22 || v35 == v22 ) | |
3461 { | |
3462 if ( v33 == -30000 ) | |
3463 goto LABEL_120; | |
3464 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) | |
3465 { | |
3466 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3467 { | |
3468 v0->vPosition.x = LOWORD(stru_721530.normal2.x); | |
3469 v0->vPosition.y = LOWORD(stru_721530.normal2.y); | |
3470 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
3471 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
3472 goto LABEL_123; | |
3473 } | |
1546 | 3474 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 3475 v0->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 3476 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 3477 v0->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 3478 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
0 | 3479 v36 = stru_721530.uFaceID; |
1643 | 3480 v0->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
0 | 3481 v0->uSectorID = LOWORD(stru_721530.uSectorID); |
3482 stru_721530.field_70 += stru_721530.field_7C; | |
848 | 3483 v37 = PID_ID(v36); |
3484 if ( PID_TYPE(v36) != OBJECT_Actor) | |
0 | 3485 { |
848 | 3486 if ( PID_TYPE(v36) != OBJECT_Player) |
0 | 3487 { |
848 | 3488 if ( PID_TYPE(v36) == OBJECT_Decoration) |
0 | 3489 { |
295 | 3490 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); |
0 | 3491 v45 = stru_5C6E00->Atan2( |
3492 v0->vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3493 v0->vPosition.y - pLevelDecorations[v37].vPosition.y); | |
1643 | 3494 v0->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); |
3495 v0->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
0 | 3496 goto LABEL_119; |
3497 } | |
848 | 3498 if ( PID_TYPE(v36) == OBJECT_BModel) |
0 | 3499 { |
3500 stru_721530.field_84 = v36 >> 3; | |
3501 v38 = &pIndoor->pFaces[v37]; | |
3502 if ( v38->uPolygonType == 3 ) | |
3503 { | |
3504 v39 = v0->vVelocity.x; | |
3505 v40 = v0->vVelocity.y * v0->vVelocity.y; | |
3506 v0->vVelocity.z = 0; | |
3507 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; | |
3508 if ( v39 * v39 + v40 < 400 ) | |
3509 { | |
3510 v0->vVelocity.y = 0; | |
3511 v0->vVelocity.x = 0; | |
3512 goto LABEL_119; | |
3513 } | |
3514 } | |
3515 else | |
3516 { | |
3517 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y | |
3518 * v0->vVelocity.y | |
3519 + v38->pFacePlane_old.vNormal.z | |
3520 * v0->vVelocity.z) >> 16; | |
1546 | 3521 if ( (stru_721530.speed >> 3) > v61 ) |
3522 v61 = stru_721530.speed >> 3; | |
3523 | |
1643 | 3524 v0->vVelocity.x += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.x); |
3525 v0->vVelocity.y += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.y); | |
3526 v0->vVelocity.z += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.z); | |
0 | 3527 v41 = v38->uPolygonType; |
3528 if ( v41 != 4 && v41 != 3 ) | |
3529 { | |
3530 v42 = v38->pFacePlane_old.vNormal.x; | |
3531 v43 = v0->vPosition.z; | |
3532 v44 = stru_721530.prolly_normal_d | |
3533 - ((v38->pFacePlane_old.dist | |
3534 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z | |
3535 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y | |
3536 + v42 * v0->vPosition.x) >> 16); | |
3537 if ( v44 > 0 ) | |
3538 { | |
3539 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; | |
3540 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; | |
3541 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); | |
3542 } | |
3543 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); | |
3544 } | |
3545 } | |
3546 if ( BYTE3(v38->uAttributes) & 8 ) | |
3547 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); | |
3548 } | |
3549 LABEL_119: | |
1643 | 3550 v0->vVelocity.x = fixpoint_mul(58500, v0->vVelocity.x); |
3551 v0->vVelocity.y = fixpoint_mul(58500, v0->vVelocity.y); | |
3552 v0->vVelocity.z = fixpoint_mul(58500, v0->vVelocity.z); | |
0 | 3553 v22 = 0; |
3554 goto LABEL_120; | |
3555 } | |
3556 if ( v0->GetActorsRelation(0) ) | |
3557 { | |
1167 | 3558 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); |
3559 v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3560 v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
0 | 3561 v0->vVelocity.y = v22; |
3562 v0->vVelocity.x = v22; | |
3563 if ( !(v50 ^ v51) | |
1167 | 3564 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > v22) ) |
3565 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 3566 viewparams->bRedrawGameUI = 1; |
3567 goto LABEL_119; | |
3568 } | |
3569 v36 = stru_721530.uFaceID; | |
3570 LABEL_118: | |
1060 | 3571 Actor::AI_FaceObject(v63, v36, v22, (AIDirection *)v22); |
0 | 3572 goto LABEL_119; |
3573 } | |
1340 | 3574 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3575 goto LABEL_119; |
3576 if ( v0->pMonsterInfo.uHostilityType ) | |
3577 { | |
3578 if ( v56 == v22 ) | |
3579 goto LABEL_114; | |
3580 } | |
3581 else | |
3582 { | |
3583 if ( v56 == v22 ) | |
3584 { | |
3585 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
3586 goto LABEL_118; | |
3587 LABEL_114: | |
1060 | 3588 Actor::AI_Flee(v63, v36, v22, (AIDirection *)v22); |
0 | 3589 goto LABEL_119; |
3590 } | |
3591 } | |
414 | 3592 Actor::AI_StandOrBored(v63, 4, v22, &v53); |
0 | 3593 goto LABEL_119; |
3594 } | |
3595 if ( v0->vPosition.x & 1 ) | |
3596 v0->uYawAngle += 100; | |
3597 else | |
3598 v0->uYawAngle -= 100; | |
3599 } | |
3600 else | |
3601 { | |
1340 | 3602 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3603 goto LABEL_123; |
3604 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) | |
3605 { | |
414 | 3606 Actor::AI_StandOrBored(v63, 4, v22, &v52); |
0 | 3607 goto LABEL_123; |
3608 } | |
3609 } | |
3610 } | |
3611 LABEL_120: | |
3612 ++uSectorID; | |
3613 if ( uSectorID >= 100 ) | |
3614 goto LABEL_123; | |
3615 v20 = stru_721530.prolly_normal_d; | |
3616 } | |
3617 } | |
3618 } | |
3619 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); | |
3620 // 4F75D8: using guessed type int ai_arrays_size; | |
3621 | |
3622 | |
3623 | |
3624 | |
3625 | |
3626 | |
3627 //----- (00460A78) -------------------------------------------------------- | |
1458 | 3628 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3629 { |
3630 unsigned int v1; // ebx@1 | |
3631 unsigned int v2; // eax@8 | |
3632 MapInfo *v3; // edi@9 | |
3633 int v4; // eax@11 | |
3634 int v5; // eax@12 | |
3635 int v6; // eax@13 | |
3636 int v7; // esi@27 | |
3637 SpawnPointMM7 *v8; // edx@28 | |
3638 //char v9; // bl@33 | |
3639 //int v10; // eax@34 | |
3640 //char *v11; // ecx@37 | |
3641 //int v12; // edi@44 | |
3642 //unsigned int v13; // edi@48 | |
3643 char *v14; // esi@49 | |
3644 __int16 v15; // ax@50 | |
3645 int v16; // ecx@52 | |
3646 DecorationDesc *v17; // eax@54 | |
3647 int v18; // ecx@55 | |
3648 //int *v19; // edi@58 | |
3649 //unsigned char v20; // dl@58 | |
3650 int v21; // eax@64 | |
3651 char v22; // cl@64 | |
3652 //signed int v23; // ebx@67 | |
3653 //char *v24; // esi@68 | |
3654 //int v25; // eax@70 | |
3655 //char *v26; // esi@78 | |
3656 //int v27; // eax@79 | |
3657 char v28; // zf@81 | |
3658 __int16 v29; // ax@85 | |
3659 signed int v30; // edi@94 | |
3660 int v31; // esi@94 | |
1545 | 3661 //char Args; // [sp+350h] [bp-C4h]@16 |
0 | 3662 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 |
3663 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3664 //char b[4]; // [sp+3FCh] [bp-18h]@58 | |
3665 MapInfo *v37; // [sp+400h] [bp-14h]@1 | |
3666 int v38; // [sp+404h] [bp-10h]@1 | |
3667 unsigned int v39; // [sp+408h] [bp-Ch]@8 | |
3668 int pDest; // [sp+40Ch] [bp-8h]@1 | |
3669 //int i; // [sp+410h] [bp-4h]@27 | |
3670 | |
3671 v37 = (MapInfo *)bLoading; | |
3672 v1 = 0; | |
3673 v35 = 0; | |
3674 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
3675 bUnderwater = 0; | |
3676 bNoNPCHiring = 0; | |
3677 v38 = 0; | |
3678 pDest = 1; | |
3679 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3680 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3681 if ( Is_out15odm_underwater() ) | |
3682 { | |
3683 bUnderwater = 1; | |
3684 pGame->uFlags2 |= 8u; | |
3685 } | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3686 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
0 | 3687 bNoNPCHiring = 1; |
3688 pPaletteManager->pPalette_tintColor[0] = 0; | |
3689 pPaletteManager->pPalette_tintColor[1] = 0; | |
3690 pPaletteManager->pPalette_tintColor[2] = 0; | |
3691 pPaletteManager->RecalculateAll(); | |
3692 if ( qword_A750D8 ) | |
3693 qword_A750D8 = 0i64; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3694 v2 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 3695 v39 = v2; |
3696 if ( v2 ) | |
3697 { | |
3698 v3 = &pMapStats->pInfos[v2]; | |
3699 v1 = v3->uRespawnIntervalDays; | |
3700 v38 = GetAlertStatus(); | |
3701 } | |
3702 else | |
3703 { | |
3704 v3 = v37; | |
3705 } | |
3706 dword_6BE13C_uCurrentlyLoadedLocationID = v39; | |
1583 | 3707 free(ptr_6A0D08); |
0 | 3708 ptr_6A0D08 = 0; |
3709 _6A0D0C_txt_lod_loading = 0; | |
3710 TryLoadLevelFromLOD(); | |
3711 pStationaryLightsStack->uNumLightsActive = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3712 v4 = pIndoor->Load(pCurrentMapName, |
0 | 3713 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, |
3714 v1, | |
3715 (char *)&pDest) | |
3716 - 1; | |
3717 if ( !v4 ) | |
1545 | 3718 Error("Unable to open %s", pCurrentMapName); |
3719 | |
0 | 3720 v5 = v4 - 1; |
3721 if ( !v5 ) | |
1545 | 3722 Error("File %s is not a BLV File", pCurrentMapName); |
3723 | |
0 | 3724 v6 = v5 - 1; |
3725 if ( !v6 ) | |
1545 | 3726 Error("Attempt to open new level before clearing old"); |
0 | 3727 if ( v6 == 1 ) |
1545 | 3728 Error("Out of memory loading indoor level"); |
0 | 3729 if ( !(dword_6BE364_game_settings_1 & 0x2000) ) |
3730 { | |
3731 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3732 InitializeSpriteObjects(); |
0 | 3733 } |
3734 BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; | |
3735 if ( !v39 ) | |
3736 pDest = 0; | |
3737 if ( pDest == 1 ) | |
3738 { | |
3739 v7 = 0; | |
3740 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) | |
3741 { | |
3742 v8 = &pIndoor->pSpawnPoints[v7]; | |
3743 if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) | |
3744 SpawnEncounter(v3, v8, 0, 0, 0); | |
3745 else | |
3746 v3->SpawnRandomTreasure(v8); | |
3747 ++i; | |
3748 } | |
3749 RespawnGlobalDecorations(); | |
3750 } | |
3751 | |
3752 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); | |
3753 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); | |
3754 | |
3755 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3756 { | |
3757 auto pDoor = pIndoor->pDoors + i; | |
3758 | |
3759 if (pDoor->uAttributes & 0x01) | |
3760 { | |
3761 pDoor->uState = BLVDoor::Opening; | |
3762 pDoor->uTimeSinceTriggered = 15360; | |
3763 pDoor->uAttributes = 2; | |
3764 } | |
3765 | |
3766 if (pDoor->uState == BLVDoor::Closed) | |
3767 { | |
3768 pDoor->uState = BLVDoor::Closing; | |
3769 pDoor->uTimeSinceTriggered = 15360; | |
3770 pDoor->uAttributes = 2; | |
3771 } | |
3772 else if (pDoor->uState == BLVDoor::Open) | |
3773 { | |
3774 pDoor->uState = BLVDoor::Opening; | |
3775 pDoor->uTimeSinceTriggered = 15360; | |
3776 pDoor->uAttributes = 2; | |
3777 } | |
3778 } | |
3779 | |
3780 /* | |
3781 i = 0; | |
3782 v9 = 2; | |
3783 if ( pIndoor->uNumDoors > 0 ) | |
3784 { | |
3785 v10 = 0; | |
3786 while ( 1 ) | |
3787 { | |
3788 if ( pIndoor->pDoors[v10].uAttributes & 1 ) | |
3789 { | |
3790 pIndoor->pDoors[v10].uState = 1; | |
3791 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3792 pIndoor->pDoors[v10].uAttributes = 2; | |
3793 } | |
3794 v11 = (char *)&pIndoor->pDoors[v10].uState; | |
3795 if ( !*(short *)v11 ) | |
3796 break; | |
3797 if ( *(short *)v11 == 2 ) | |
3798 { | |
3799 *(short *)v11 = 1; | |
3800 goto LABEL_41; | |
3801 } | |
3802 LABEL_42: | |
3803 ++i; | |
3804 ++v10; | |
3805 if ( i >= pIndoor->uNumDoors ) | |
3806 goto LABEL_43; | |
3807 } | |
3808 *(short *)v11 = 3; | |
3809 LABEL_41: | |
3810 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3811 pIndoor->pDoors[v10].uAttributes = 2; | |
3812 goto LABEL_42; | |
3813 } | |
3814 LABEL_43: | |
3815 */ | |
3816 | |
3817 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3818 { | |
3819 auto pFace = pIndoor->pFaces + i; | |
3820 if (!pFace->uBitmapID != -1) | |
3821 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); | |
3822 } | |
3823 | |
3824 pGameLoadingUI_ProgressBar->Progress(); | |
3825 | |
3826 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
3827 { | |
1202 | 3828 auto pDecortaion = &pLevelDecorations[i]; |
0 | 3829 |
3830 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); | |
3831 | |
3832 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; | |
3833 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
3834 { | |
3835 pSoundList->LoadSound(v15, 0); | |
3836 v16 = _6807E0_num_decorations_with_sounds_6807B8++; | |
3837 _6807B8_level_decorations_ids[v16] = i; | |
3838 } | |
3839 | |
1489 | 3840 if (!(pDecortaion->uFlags & LEVEL_DECORATION_INVISIBLE)) |
0 | 3841 { |
3842 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; | |
380 | 3843 if (!v17->DontDraw()) |
0 | 3844 { |
3845 v18 = v17->uLightRadius; | |
3846 if ( v18 ) | |
3847 { | |
3848 unsigned char r = 255, | |
3849 g = 255, | |
3850 b = 255; | |
3851 if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) | |
3852 { | |
3853 r = v17->uColoredLightRed; | |
3854 g = v17->uColoredLightGreen; | |
3855 b = v17->uColoredLightBlue; | |
3856 } | |
3857 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, | |
3858 pDecortaion->vPosition.y, | |
3859 pDecortaion->vPosition.z + v17->uDecorationHeight, | |
3860 v18, | |
3861 r, | |
3862 g, | |
3863 b, | |
3864 byte_4E94D0); | |
3865 } | |
3866 } | |
3867 } | |
3868 | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
3869 if (!pDecortaion->uEventID) |
0 | 3870 { |
3871 if (pDecortaion->IsInteractive()) | |
3872 { | |
3873 if ( v35 < 124 ) | |
3874 { | |
3875 v21 = v35 + 1; | |
3876 pDecortaion->_idx_in_stru123 = v35 + 75; | |
3877 v22 = stru_5E4C90._decor_events[v21 + 74 - 75]; | |
3878 v35 = v21; | |
3879 if ( !v22 ) | |
1489 | 3880 pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 3881 } |
3882 } | |
3883 } | |
3884 } | |
3885 | |
3886 pGameLoadingUI_ProgressBar->Progress(); | |
3887 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3888 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3889 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
3890 auto p = &pSpriteObjects[i]; |
0 | 3891 if (p->uObjectDescID) |
3892 { | |
3893 auto uItemID = p->stru_24.uItemID; | |
3894 if (uItemID) | |
3895 { | |
3896 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && | |
570 | 3897 !p->stru_24.uEnchantmentType) |
3898 p->stru_24.uEnchantmentType = rand() % 15 + 5; | |
0 | 3899 pItemsTable->SetSpecialBonus(&p->stru_24); |
3900 } | |
3901 } | |
3902 } | |
3903 | |
3904 for (uint i = 0; i < uNumActors; ++i) | |
3905 //if ( (signed int)uNumActors > (signed int)v13 ) | |
3906 { | |
1202 | 3907 Actor *pActor = &pActors[i]; |
0 | 3908 //v26 = (char *)&pActors[0].uAttributes; |
3909 //do | |
3910 //{ | |
3911 //v27 = *(int *)v26; | |
3912 if (pActor->uAttributes & 0x100000) | |
3913 { | |
3914 if ( !v39 ) | |
3915 { | |
3916 pActor->pMonsterInfo.field_3E = 19; | |
3917 pActor->uAttributes |= 0x10000; | |
3918 continue; | |
3919 } | |
3920 v28 = v38 == 0; | |
3921 } | |
3922 else | |
3923 { | |
3924 v28 = v38 == 1; | |
3925 } | |
3926 | |
3927 if ( !v28 ) | |
3928 { | |
3929 pActor->PrepareSprites(0); | |
3930 v29 = pActor->pMonsterInfo.field_3E; | |
3931 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3932 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) | |
3933 { | |
3934 pActor->pMonsterInfo.field_3E = 5; | |
3935 pActor->UpdateAnimation(); | |
3936 } | |
3937 } | |
3938 else | |
3939 { | |
3940 pActor->pMonsterInfo.field_3E = 19; | |
3941 pActor->uAttributes |= 0x10000; | |
3942 } | |
3943 //} | |
3944 //while ( i < (signed int)uNumActors ); | |
3945 } | |
3946 | |
3947 pGameLoadingUI_ProgressBar->Progress(); | |
3948 | |
3949 Actor this_; | |
3950 this_.pMonsterInfo.uID = 45; | |
3951 this_.PrepareSprites(0); | |
3952 if ( !v37 ) | |
3953 { | |
3954 pParty->sRotationX = 0; | |
3955 pParty->sRotationY = 0; | |
3956 pParty->vPosition.z = 0; | |
3957 pParty->vPosition.y = 0; | |
3958 pParty->vPosition.x = 0; | |
3959 pParty->uFallStartY = 0; | |
3960 pParty->uFallSpeed = 0; | |
3961 TeleportToStartingPoint(uLevel_StartingPointType); | |
3962 } | |
3963 viewparams->_443365(); | |
3964 PlayLevelMusic(); | |
3965 if ( !v37 ) | |
3966 { | |
3967 v30 = 0; | |
3968 v31 = 1; | |
3969 do | |
3970 { | |
3971 if ( pPlayers[v31]->CanAct() ) | |
3972 v34[v30++] = v31; | |
3973 ++v31; | |
3974 } | |
3975 while ( v31 <= 4 ); | |
3976 if ( v30 ) | |
3977 { | |
3978 if ( pDest ) | |
3979 { | |
3980 qword_A750D8 = 256i64; | |
1406 | 3981 PlayerSpeechID = SPEECH_46; |
1407 | 3982 uSpeakingCharacter = LOWORD(v34[rand() % v30]); |
0 | 3983 } |
3984 } | |
3985 } | |
1295 | 3986 } |
3987 //----- (0046CEC3) -------------------------------------------------------- | |
3988 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3989 { | |
3990 int v13; // ecx@13 | |
3991 signed int v14; // ebx@14 | |
3992 int v15; // eax@16 | |
3993 //int v16; // edx@19 | |
3994 //int v17; // ST18_4@19 | |
3995 //signed int v18; // edx@19 | |
3996 //signed __int64 v19; // qtt@19 | |
3997 int v21; // eax@27 | |
3998 //int v22; // ecx@29 | |
3999 signed int v28; // eax@45 | |
4000 int v29; // ebx@47 | |
4001 int v30; // edx@49 | |
4002 //int v31; // ST10_4@49 | |
4003 //signed int v32; // edx@49 | |
4004 signed __int64 v33; // qtt@49 | |
4005 //signed int v34; // eax@54 | |
4006 //signed int v35; // esi@56 | |
4007 //int result; // eax@57 | |
4008 int v38; // edx@62 | |
4009 //int v44; // [sp+20h] [bp-20h]@10 | |
4010 bool v47; // [sp+24h] [bp-1Ch]@43 | |
4011 bool v48; // [sp+28h] [bp-18h]@10 | |
4012 bool v49; // [sp+28h] [bp-18h]@41 | |
4013 bool v50; // [sp+2Ch] [bp-14h]@12 | |
4014 signed int v53; // [sp+30h] [bp-10h]@10 | |
4015 signed int v54; // [sp+30h] [bp-10h]@41 | |
4016 signed int v55; // [sp+34h] [bp-Ch]@1 | |
4017 | |
4018 //LOG_DECOMPILATION_WARNING(); | |
4019 | |
4020 static int blv_floor_id[50]; // 00721200 | |
4021 static int blv_floor_level[50]; // 007212C8 | |
4022 | |
4023 static __int16 word_721390_ys[104]; // idb | |
4024 static __int16 word_721460_xs[104]; // idb | |
4025 | |
4026 auto pSector = &pIndoor->pSectors[uSectorID]; | |
4027 v55 = 0; | |
4028 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
4029 { | |
4030 auto pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; | |
4031 if (pFloor->Clickable()) | |
4032 continue; | |
4033 | |
4034 assert(pFloor->uNumVertices); | |
4035 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
4036 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
4037 { | |
4038 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
4039 { | |
4040 word_721460_xs[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; | |
4041 word_721460_xs[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
4042 word_721390_ys[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
4043 word_721390_ys[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
4044 } | |
4045 word_721460_xs[2 * pFloor->uNumVertices] = word_721460_xs[0]; | |
4046 word_721390_ys[2 * pFloor->uNumVertices] = word_721390_ys[0]; | |
4047 | |
4048 v50 = word_721390_ys[0] >= y; | |
4049 v53 = 0; | |
4050 | |
4051 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
4052 { | |
4053 if (v53 >= 2) | |
4054 break; | |
4055 | |
4056 v48 = v50; | |
4057 v50 = word_721390_ys[j + 1] >= y; | |
4058 | |
4059 v13 = i; | |
4060 if (v48 == v50) | |
4061 continue; | |
4062 | |
4063 v14 = word_721460_xs[j + 1] >= x ? 0 : 2; | |
4064 v15 = v14 | (word_721460_xs[j] < x); | |
4065 | |
4066 if (v15 == 3) | |
4067 continue; | |
4068 else if (!v15) | |
4069 ++v53; | |
4070 else | |
4071 { | |
4072 auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); | |
1643 | 4073 auto res = fixpoint_mul((signed int)word_721460_xs[j + 1] - (signed int)word_721460_xs[j], a_div_b); |
1295 | 4074 |
4075 if (res + word_721460_xs[j] >= x) | |
4076 ++v53; | |
4077 } | |
4078 } | |
4079 | |
4080 | |
4081 if ( v53 == 1 ) | |
4082 { | |
4083 if ( v55 >= 50 ) | |
4084 break; | |
4085 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
4086 { | |
4087 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
4088 } | |
4089 else | |
4090 { | |
1643 | 4091 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 4092 } |
4093 blv_floor_level[v55] = v21; | |
4094 blv_floor_id[v55] = pSector->pFloors[i]; | |
4095 v55++; | |
4096 } | |
4097 } | |
4098 } | |
4099 | |
4100 | |
4101 if ( pSector->field_0 & 8 ) | |
4102 { | |
4103 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
4104 { | |
4105 auto portal = &pIndoor->pFaces[pSector->pPortals[i]]; | |
4106 if (portal->uPolygonType != POLYGON_Floor) | |
4107 continue; | |
4108 | |
4109 if (!portal->uNumVertices) | |
4110 continue; | |
4111 | |
4112 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
4113 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
4114 { | |
4115 for (uint j = 0; j < portal->uNumVertices; ++j) | |
4116 { | |
4117 word_721460_xs[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; | |
4118 word_721460_xs[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
4119 word_721390_ys[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
4120 word_721390_ys[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
4121 } | |
4122 word_721460_xs[2 * portal->uNumVertices] = word_721460_xs[0]; | |
4123 word_721390_ys[2 * portal->uNumVertices] = word_721390_ys[0]; | |
4124 v54 = 0; | |
4125 v47 = word_721390_ys[0] >= y; | |
4126 | |
4127 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
4128 { | |
4129 v49 = v47; | |
4130 if ( v54 >= 2 ) | |
4131 break; | |
4132 v47 = word_721390_ys[j + 1] >= y; | |
4133 if ( v49 != v47 ) | |
4134 { | |
4135 v28 = word_721460_xs[j + 1] >= x ? 0 : 2; | |
4136 v29 = v28 | (word_721460_xs[j] < x); | |
4137 if ( v29 != 3 ) | |
4138 { | |
4139 if ( !v29 ) | |
4140 ++v54; | |
4141 else | |
4142 { | |
4143 auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); | |
1643 | 4144 auto res = fixpoint_mul(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); |
1295 | 4145 if (res + word_721460_xs[j] >= x) |
4146 ++v54; | |
4147 } | |
4148 } | |
4149 } | |
4150 } | |
4151 if ( v54 == 1 ) | |
4152 { | |
4153 if ( v55 >= 50 ) | |
4154 break; | |
4155 blv_floor_level[v55] = -29000; | |
4156 blv_floor_id[v55] = pSector->pPortals[i]; | |
4157 v55++; | |
4158 } | |
4159 } | |
4160 } | |
4161 } | |
4162 if ( v55 == 1 ) | |
4163 { | |
4164 *pFaceID = blv_floor_id[0]; | |
4165 return blv_floor_level[0]; | |
4166 } | |
4167 if ( !v55 ) | |
4168 return -30000; | |
4169 *pFaceID = blv_floor_id[0]; | |
4170 //result = blv_floor_level[0]; | |
4171 | |
4172 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
4173 { | |
4174 if ( blv_floor_level[0] <= z + 5 ) | |
4175 { | |
4176 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
4177 continue; | |
4178 blv_floor_level[0] = blv_floor_level[v35]; | |
4179 *pFaceID = blv_floor_id[v35]; | |
4180 continue; | |
4181 } | |
4182 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
4183 { | |
4184 blv_floor_level[0] = blv_floor_level[v35]; | |
4185 *pFaceID = blv_floor_id[v35]; | |
4186 } | |
4187 }*/ | |
4188 | |
4189 | |
4190 int result = blv_floor_level[0]; | |
4191 for (uint i = 1; i < v55; ++i) | |
4192 { | |
4193 v38 = blv_floor_level[i]; | |
4194 if ( result <= z + 5 ) | |
4195 { | |
4196 if ( v38 > result && v38 <= z + 5 ) | |
4197 { | |
4198 result = blv_floor_level[i]; | |
4199 *pFaceID = blv_floor_id[i]; | |
4200 } | |
4201 } | |
4202 else if ( v38 < result ) | |
4203 { | |
4204 result = blv_floor_level[i]; | |
4205 *pFaceID = blv_floor_id[i]; | |
4206 } | |
4207 } | |
4208 | |
4209 return result; | |
4210 } | |
4211 //----- (004016FA) -------------------------------------------------------- | |
1458 | 4212 int MakeActorAIList_BLV() |
1295 | 4213 { |
4214 Actor *v0; // esi@2 | |
4215 int v1; // eax@4 | |
4216 int v2; // ebx@4 | |
4217 unsigned int v3; // ecx@4 | |
4218 int v4; // edx@5 | |
4219 int v5; // edx@7 | |
4220 unsigned int v6; // edx@9 | |
4221 unsigned int v7; // ST24_4@10 | |
4222 int v8; // eax@10 | |
4223 int v9; // edi@10 | |
4224 int v10; // ebx@14 | |
4225 char v11; // zf@16 | |
4226 int v12; // eax@22 | |
4227 int v13; // edx@24 | |
4228 int v14; // ecx@25 | |
4229 int v15; // ebx@26 | |
4230 unsigned int *v16; // ecx@27 | |
4231 unsigned int v17; // esi@27 | |
4232 int v18; // ecx@31 | |
4233 signed int v19; // edi@31 | |
4234 Actor *v20; // esi@32 | |
4235 bool v21; // eax@33 | |
4236 int v22; // eax@34 | |
4237 signed int v23; // ebx@36 | |
4238 Actor *v24; // esi@37 | |
4239 signed int v25; // eax@40 | |
4240 int v26; // eax@43 | |
4241 int v27; // ebx@45 | |
4242 int j; // edi@45 | |
4243 unsigned int v29; // eax@46 | |
4244 int v30; // eax@48 | |
4245 int v31; // ecx@51 | |
4246 int v32; // eax@51 | |
4247 signed int v33; // eax@53 | |
4248 __int64 v34; // qax@55 | |
4249 char *v35; // ecx@56 | |
4250 int v37; // [sp+Ch] [bp-18h]@1 | |
4251 int v38; // [sp+10h] [bp-14h]@4 | |
4252 int v39; // [sp+14h] [bp-10h]@4 | |
4253 int v40; // [sp+18h] [bp-Ch]@10 | |
4254 int v41; // [sp+18h] [bp-Ch]@29 | |
4255 int i; // [sp+18h] [bp-Ch]@31 | |
4256 signed int v43; // [sp+1Ch] [bp-8h]@1 | |
4257 signed int v44; // [sp+1Ch] [bp-8h]@25 | |
4258 int v45; // [sp+20h] [bp-4h]@1 | |
4259 | |
4260 // __debugbreak(); // refactor for blv ai | |
4261 pParty->uFlags &= 0xFFFFFFCFu; | |
4262 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
4263 v45 = 0; | |
4264 v43 = 0; | |
4265 if ( (signed int)uNumActors > 0 ) | |
4266 { | |
4267 v0 = pActors.data();//[0].uAttributes; | |
4268 do | |
4269 { | |
4270 BYTE1(v0->uAttributes) &= 0xFBu; | |
4271 if ( ! v0->CanAct() ) | |
4272 goto LABEL_60; | |
4273 v39 = abs(pParty->vPosition.z - v0->vPosition.z); | |
4274 v38 = abs(pParty->vPosition.y - v0->vPosition.y); | |
4275 v1 = abs(pParty->vPosition.x - v0->vPosition.x); | |
4276 v2 = v38; | |
4277 v3 = v39; | |
4278 if ( v1 < v38 ) | |
4279 { | |
4280 v4 = v1; | |
4281 v1 = v38; | |
4282 v2 = v4; | |
4283 } | |
4284 if ( v1 < v39 ) | |
4285 { | |
4286 v5 = v1; | |
4287 v1 = v39; | |
4288 v3 = v5; | |
4289 } | |
4290 if ( v2 < (signed int)v3 ) | |
4291 { | |
4292 v6 = v3; | |
4293 v3 = v2; | |
4294 v2 = v6; | |
4295 } | |
4296 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
4297 v8 = v0->uActorRadius; | |
4298 v9 = v7 - v8; | |
4299 v40 = v7 - v8; | |
4300 if ( v40 < 0 ) | |
4301 { | |
4302 v9 = 0; | |
4303 v40 = 0; | |
4304 } | |
4305 if ( v9 < 10240 ) | |
4306 { | |
4307 v10 = v0->uAttributes & 0xFEFFFFFF; | |
4308 v0->uAttributes = v10; | |
4309 if ( v10 & 0x80000 || v0->GetActorsRelation(0) ) | |
4310 { | |
4311 v11 = (pParty->uFlags & 0x10) == 0; | |
4312 v0->uAttributes = v10 | 0x1000000; | |
4313 if ( v11 && (double)v40 < 307.2 ) | |
4314 pParty->uFlags |= 0x10u; | |
4315 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
4316 pParty->uFlags |= 0x20u; | |
4317 } | |
4318 v12 = v45++; | |
4319 ai_near_actors_distances[v12] = v9; | |
4320 ai_near_actors_ids[v12] = v43; | |
4321 } | |
4322 else | |
4323 { | |
4324 LABEL_60: | |
4325 BYTE1(v0->uAttributes) &= 0xBFu; | |
4326 } | |
4327 ++v43; | |
4328 ++v0; | |
4329 } | |
4330 while ( v43 < (signed int)uNumActors ); | |
4331 } | |
4332 v13 = 0; | |
4333 if ( v45 > 0 ) | |
4334 { | |
4335 v14 = 1; | |
4336 v44 = 1; | |
4337 do | |
4338 { | |
4339 while ( 1 ) | |
4340 { | |
4341 v41 = v14; | |
4342 if ( v14 >= v45 ) | |
4343 break; | |
4344 v15 = ai_near_actors_distances[v13]; | |
4345 if ( v15 > ai_near_actors_distances[v14] ) | |
4346 { | |
4347 v16 = &ai_near_actors_ids[v14]; | |
4348 v17 = ai_near_actors_ids[v13]; | |
4349 ai_near_actors_ids[v13] = *v16; | |
4350 *v16 = v17; | |
4351 v14 = v41; | |
4352 ai_near_actors_distances[v13] = ai_near_actors_distances[v41]; | |
4353 ai_near_actors_distances[v41] = v15; | |
4354 } | |
4355 ++v14; | |
4356 } | |
4357 ++v13; | |
4358 v14 = v44 + 1; | |
4359 v44 = v14; | |
4360 } | |
4361 while ( v14 - 1 < v45 ); | |
4362 } | |
4363 v18 = 0; | |
4364 v19 = 0; | |
4365 for ( i = 0; v18 < v45; i = v18 ) | |
4366 { | |
4367 v20 = &pActors[ai_near_actors_ids[v18]]; | |
4368 if ( v20->uAttributes & 0x8000 | |
1493 | 4369 || (v21 = sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[v18]), 4u), v18 = i, v21) ) |
1295 | 4370 { |
4371 v22 = ai_near_actors_ids[v18]; | |
4372 v20->uAttributes |= 0x8000u; | |
4373 ai_array_4F6638_actor_ids[v19] = v22; | |
4374 ai_array_4F5E68[v19++] = ai_near_actors_distances[v18]; | |
4375 if ( v19 >= 30 ) | |
4376 break; | |
4377 } | |
4378 ++v18; | |
4379 } | |
4380 v23 = 0; | |
4381 ai_arrays_size = v19; | |
4382 if ( (signed int)uNumActors > 0 ) | |
4383 { | |
4384 v24 = pActors.data();//[0].uAttributes; | |
4385 do | |
4386 { | |
4387 if ( v24->CanAct() && v24->uSectorID == v37 ) | |
4388 { | |
4389 v25 = 0; | |
4390 if ( v19 <= 0 ) | |
4391 { | |
4392 LABEL_43: | |
4393 v26 = ai_arrays_size; | |
4394 BYTE1(v24->uAttributes) |= 0x40u; | |
4395 ++ai_arrays_size; | |
4396 ai_array_4F6638_actor_ids[v26] = v23; | |
4397 } | |
4398 else | |
4399 { | |
4400 while ( ai_array_4F6638_actor_ids[v25] != v23 ) | |
4401 { | |
4402 ++v25; | |
4403 if ( v25 >= v19 ) | |
4404 goto LABEL_43; | |
4405 } | |
4406 } | |
4407 } | |
4408 ++v23; | |
4409 ++v24; | |
4410 } | |
4411 while ( v23 < (signed int)uNumActors ); | |
4412 } | |
4413 v27 = ai_arrays_size; | |
4414 for ( j = 0; j < v45; ++j ) | |
4415 { | |
4416 v29 = ai_near_actors_ids[j]; | |
4417 if ( pActors[v29].uAttributes & 0xC000 && pActors[v29].CanAct() ) | |
4418 { | |
4419 v30 = 0; | |
4420 if ( v27 <= 0 ) | |
4421 { | |
4422 LABEL_51: | |
4423 v31 = ai_arrays_size; | |
4424 v32 = ai_near_actors_ids[j]; | |
4425 ++ai_arrays_size; | |
4426 ai_array_4F6638_actor_ids[v31] = v32; | |
4427 } | |
4428 else | |
4429 { | |
4430 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
4431 { | |
4432 ++v30; | |
4433 if ( v30 >= v27 ) | |
4434 goto LABEL_51; | |
4435 } | |
4436 } | |
4437 } | |
4438 } | |
4439 v33 = ai_arrays_size; | |
4440 if ( ai_arrays_size > 30 ) | |
4441 { | |
4442 v33 = 30; | |
4443 ai_arrays_size = 30; | |
4444 } | |
4445 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * v33); | |
4446 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); | |
4447 v34 = (unsigned int)ai_arrays_size; | |
4448 if ( ai_arrays_size > 0 ) | |
4449 { | |
4450 do | |
4451 { | |
4452 v35 = (char *)&pActors[ai_near_actors_ids[HIDWORD(v34)]].uAttributes; | |
4453 v35[1] |= 4u; | |
4454 ++HIDWORD(v34); | |
4455 } | |
4456 while ( SHIDWORD(v34) < (signed int)v34 ); | |
4457 } | |
4458 return v34; | |
4459 } | |
4460 //----- (0043FDED) -------------------------------------------------------- | |
4461 void PrepareActorRenderList_BLV() | |
4462 { | |
4463 RenderBillboard *v0; // esi@0 | |
4464 unsigned __int16 v3; // ax@3 | |
4465 unsigned int v4; // eax@5 | |
4466 unsigned __int16 v5; // cx@5 | |
4467 int v6; // esi@5 | |
4468 unsigned int v7; // eax@7 | |
4469 int v8; // eax@10 | |
4470 SpriteFrame *v9; // eax@16 | |
4471 SpriteFrame *v10; // ebx@18 | |
4472 //int *v11; // eax@18 | |
4473 int v12; // ecx@28 | |
4474 //IndoorCameraD3D **v14; // eax@36 | |
4475 double v15; // st7@36 | |
4476 float v16; // eax@36 | |
4477 //double v17; // ST30_8@36 | |
4478 signed __int64 v18; // qtt@36 | |
4479 int v19; // ST5C_4@36 | |
4480 signed __int64 v20; // qtt@37 | |
4481 int v21; // ST5C_4@37 | |
4482 signed __int16 v22; // cx@39 | |
4483 int v23; // ST50_4@40 | |
4484 signed int v24; // ecx@40 | |
4485 int v25; // edx@44 | |
4486 __int16 v26; // ax@44 | |
4487 //MonsterDesc *v27; // edx@44 | |
4488 //int v28; // ecx@44 | |
4489 unsigned __int8 v29; // zf@44 | |
4490 unsigned __int8 v30; // sf@44 | |
4491 unsigned int v31; // [sp-8h] [bp-5Ch]@15 | |
4492 int v32; // [sp+1Ch] [bp-38h]@5 | |
4493 int a3; // [sp+20h] [bp-34h]@5 | |
4494 int a2; // [sp+24h] [bp-30h]@5 | |
4495 int a1a; // [sp+28h] [bp-2Ch]@5 | |
4496 __int16 a5; // [sp+2Ch] [bp-28h]@5 | |
4497 int a5a; // [sp+2Ch] [bp-28h]@36 | |
4498 int a5b; // [sp+2Ch] [bp-28h]@40 | |
4499 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
4500 int a6; // [sp+40h] [bp-14h]@34 | |
4501 int v43; // [sp+44h] [bp-10h]@34 | |
4502 int z; // [sp+48h] [bp-Ch]@32 | |
4503 signed int y; // [sp+4Ch] [bp-8h]@32 | |
4504 int x; // [sp+50h] [bp-4h]@32 | |
4505 | |
4506 for (uint i = 0; i < uNumActors; ++i) | |
4507 { | |
4508 auto p = &pActors[i]; | |
4509 | |
4510 if (p->uAIState == Removed || | |
4511 p->uAIState == Disabled) | |
4512 continue; | |
4513 | |
4514 a5 = p->uSectorID; | |
4515 a2 = p->vPosition.y; | |
4516 a1a = p->vPosition.x; | |
4517 a3 = p->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4518 v4 = stru_5C6E00->Atan2(a1a - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4519 LOWORD(v0) = p->uYawAngle; |
4520 v5 = p->uCurrentActionAnimation; | |
4521 v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
4522 v32 = v6; | |
4523 if ( pParty->bTurnBasedModeOn ) | |
4524 { | |
4525 if ( v5 == 1 ) | |
4526 { | |
4527 v7 = pMiscTimer->uTotalGameTimeElapsed; | |
4528 goto LABEL_10; | |
4529 } | |
4530 } | |
4531 else | |
4532 { | |
4533 if ( v5 == 1 ) | |
4534 { | |
4535 v7 = pBLVRenderParams->field_0_timer_; | |
4536 LABEL_10: | |
4537 v8 = i * 32 + v7; | |
4538 goto LABEL_12; | |
4539 } | |
4540 } | |
4541 v8 = p->uCurrentActionTime; | |
4542 LABEL_12: | |
4543 if (p->pActorBuffs[5].uExpireTime > 0i64 || p->pActorBuffs[6].uExpireTime > 0i64 ) | |
4544 v8 = 0; | |
4545 v31 = p->pSpriteIDs[v5]; | |
4546 if (p->uAIState == Resurrected) | |
4547 v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); | |
4548 else | |
4549 v9 = pSpriteFrameTable->GetFrame(v31, v8); | |
4550 v41 = 0; | |
4551 v10 = v9; | |
4552 //v11 = (int *)v9->uFlags; | |
4553 if (v9->uFlags & 2) | |
4554 v41 = 2; | |
4555 if (v9->uFlags & 0x40000) | |
4556 v41 |= 0x40u; | |
4557 if (v9->uFlags & 0x20000) | |
4558 LOBYTE(v41) = v41 | 0x80; | |
4559 v0 = (RenderBillboard *)(256 << v6); | |
4560 if ( (unsigned int)v0 & v9->uFlags) | |
4561 v41 |= 4u; | |
4562 if ( v10->uGlowRadius ) | |
4563 { | |
4564 //LOBYTE(v11) = byte_4E94D3; | |
4565 pMobileLightsStack->AddLight( | |
4566 a1a, | |
4567 a2, | |
4568 a3, | |
4569 a5, | |
4570 v10->uGlowRadius, | |
4571 0xFFu, | |
4572 0xFFu, | |
4573 0xFFu, | |
4574 byte_4E94D3); | |
4575 } | |
4576 v12 = 0; | |
4577 if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) | |
4578 continue; | |
4579 while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) | |
4580 { | |
4581 ++v12; | |
4582 if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) | |
4583 goto _continue; | |
4584 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4585 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1a, a2, a3, &x, &y, &z, 1) |
1295 | 4586 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) |
4587 continue; | |
4588 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
4589 v0 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4590 if (uNumBillboardsToDraw >= 500) | |
4591 break; | |
4592 ++uNumBillboardsToDraw; | |
4593 ++uNumSpritesDrawnThisFrame; | |
4594 p->uAttributes |= 8u; | |
4595 v29 = pRenderer->pRenderD3D == 0; | |
4596 v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; | |
4597 v0->uPalette = v10->uPaletteIndex; | |
4598 v0->uIndoorSectorID = a5; | |
4599 if ( v29 ) | |
4600 { | |
1641 | 4601 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; |
4602 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 4603 v21 = v20 / x; |
4604 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; | |
4605 a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; | |
4606 } | |
4607 else | |
4608 { | |
4609 //v14 = &pGame->pIndoorCameraD3D; | |
4610 v0->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4611 v15 = pGame->pIndoorCameraD3D->fov_y; | |
4612 v16 = v0->fov_x; | |
4613 v0->fov_y = v15; | |
4614 //v17 = v16 + 6.7553994e15; | |
4615 LODWORD(v18) = 0; | |
4616 HIDWORD(v18) = floorf(v16 + 0.5f); | |
4617 v19 = v18 / x; | |
4618 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16; | |
4619 a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; | |
4620 } | |
4621 v0->_screenspace_y_scaler_packedfloat = a5a; | |
4622 if ( (signed __int64)p->pActorBuffs[3].uExpireTime <= 0 ) | |
4623 { | |
4624 if ( (signed __int64)p->pActorBuffs[10].uExpireTime > 0 ) | |
4625 { | |
4626 a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4627 goto LABEL_43; | |
4628 } | |
4629 } | |
4630 else | |
4631 { | |
4632 v22 = p->pActorBuffs[3].uPower; | |
4633 if ( v22 ) | |
4634 { | |
4635 v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16; | |
4636 v24 = p->pActorBuffs[3].uPower; | |
4637 v0->_screenspace_x_scaler_packedfloat = v23; | |
4638 a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4639 LABEL_43: | |
4640 v0->_screenspace_y_scaler_packedfloat = a5b; | |
4641 goto LABEL_44; | |
4642 } | |
4643 } | |
4644 LABEL_44: | |
4645 HIWORD(v25) = HIWORD(x); | |
4646 v0->world_x = a1a; | |
4647 v0->world_y = a2; | |
4648 v0->world_z = a3; | |
4649 v0->uScreenSpaceX = v43; | |
4650 v0->uScreenSpaceY = a6; | |
4651 LOWORD(v25) = 0; | |
4652 LOBYTE(v26) = v41; | |
4653 | |
4654 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
4655 v0->actual_z = HIWORD(x); | |
4656 v0->object_pid = PID(OBJECT_Actor,i); | |
4657 | |
4658 v29 = HIDWORD(p->pActorBuffs[5].uExpireTime) == 0; | |
4659 v30 = HIDWORD(p->pActorBuffs[5].uExpireTime) < 0; | |
4660 v0->field_1E = v41; | |
4661 v0->pSpriteFrame = v10; | |
4662 v0->uTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].uTintColor; | |
4663 if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[5].uExpireTime)) ) | |
4664 { | |
4665 HIBYTE(v26) = HIBYTE(v41) | 1; | |
4666 v0->field_1E = v26; | |
4667 } | |
4668 | |
4669 _continue: | |
4670 ; | |
4671 } | |
4672 } | |
4673 //----- (0044028F) -------------------------------------------------------- | |
4674 void PrepareItemsRenderList_BLV() | |
4675 { | |
4676 ObjectDesc *v1; // ebx@4 | |
4677 __int16 v2; // ax@5 | |
4678 RenderBillboard *v3; // esi@12 | |
4679 SpriteFrame *v4; // eax@12 | |
4680 SpriteFrame *v5; // ebx@12 | |
4681 unsigned int v6; // eax@12 | |
4682 int v7; // ecx@12 | |
4683 int v8; // edx@12 | |
4684 int v9; // ecx@12 | |
4685 unsigned __int16 v10; // ax@12 | |
4686 int *v11; // eax@20 | |
4687 //char v12; // zf@26 | |
4688 __int64 v18; // ST5C_4@27 | |
4689 signed __int64 v19; // qtt@28 | |
4690 int v20; // ST5C_4@28 | |
4691 //int v21; // edx@29 | |
4692 __int16 v22; // ax@29 | |
4693 //int v23; // eax@29 | |
4694 SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 | |
4695 //__int16 a5; // [sp+28h] [bp-34h]@12 | |
4696 int a6; // [sp+2Ch] [bp-30h]@12 | |
4697 int a2; // [sp+30h] [bp-2Ch]@12 | |
4698 int a1; // [sp+34h] [bp-28h]@12 | |
4699 int v30; // [sp+38h] [bp-24h]@12 | |
4700 int v31; // [sp+38h] [bp-24h]@27 | |
4701 int a3; // [sp+40h] [bp-1Ch]@12 | |
4702 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
4703 int v35; // [sp+48h] [bp-14h]@25 | |
4704 int v36; // [sp+4Ch] [bp-10h]@25 | |
4705 signed int z; // [sp+50h] [bp-Ch]@24 | |
4706 signed int y; // [sp+54h] [bp-8h]@24 | |
4707 signed int x; // [sp+58h] [bp-4h]@24 | |
4708 | |
4709 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
4710 { | |
4711 auto p = &pSpriteObjects[i]; | |
4712 if (p->uObjectDescID) | |
4713 { | |
4714 v1 = &pObjectList->pObjects[p->uObjectDescID]; | |
4715 if ( !(v1->uFlags & 1) ) | |
4716 { | |
4717 if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) | |
4718 && (v2 < 500 || v2 >= 600) | |
4719 && (v2 < 811 || v2 >= 815) | |
4720 || pGame->pStru6Instance->_4A81CA(p)) | |
4721 { | |
4722 //a5 = p->uSectorID; | |
4723 a1 = p->vPosition.x; | |
4724 a2 = p->vPosition.y; | |
4725 a3 = p->vPosition.z; | |
4726 v3 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4727 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); | |
4728 v5 = v4; | |
4729 v24 = v4; | |
4730 v30 = v4->uFlags; | |
4731 a6 = v4->uGlowRadius * p->field_22_glow_radius_multiplier; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4732 v6 = stru_5C6E00->Atan2(p->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4733 p->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4734 LOWORD(v7) = p->uFacing; |
4735 v8 = v30; | |
4736 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; | |
4737 v10 = v5->pHwSpriteIDs[v9]; | |
4738 v3->uHwSpriteID = v10; | |
4739 if ( v30 & 0x20 ) | |
4740 { | |
4741 v8 = v30; | |
4742 a3 -= (signed int)((unsigned __int64)(v5->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
4743 } | |
4744 v34 = 0; | |
4745 if ( v8 & 2 ) | |
4746 v34 = 2; | |
4747 if ( v8 & 0x40000 ) | |
4748 v34 |= 0x40u; | |
4749 if ( v8 & 0x20000 ) | |
4750 LOBYTE(v34) = v34 | 0x80; | |
4751 v11 = (int *)(256 << v9); | |
4752 if ( (256 << v9) & v8 ) | |
4753 v34 |= 4u; | |
4754 if ( a6 ) | |
4755 { | |
4756 LOBYTE(v11) = byte_4E94D3; | |
4757 pMobileLightsStack->AddLight( | |
4758 a1, | |
4759 a2, | |
4760 a3, | |
4761 p->uSectorID, | |
4762 a6, | |
4763 v1->uParticleTrailColorR, | |
4764 v1->uParticleTrailColorG, | |
4765 v1->uParticleTrailColorB, | |
4766 byte_4E94D3); | |
4767 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4768 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( |
1295 | 4769 a1, |
4770 a2, | |
4771 a3, | |
4772 &x, | |
4773 &y, | |
4774 &z, | |
4775 1) ) | |
4776 { | |
4777 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
4778 | |
4779 assert(uNumBillboardsToDraw < 500); | |
4780 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
4781 // return; | |
4782 ++uNumBillboardsToDraw; | |
4783 ++uNumSpritesDrawnThisFrame; | |
4784 p->uAttributes |= 1u; | |
4785 //v12 = pRenderer->pRenderD3D == 0; | |
4786 v3->uPalette = v24->uPaletteIndex; | |
4787 v3->uIndoorSectorID = p->uSectorID; | |
4788 if ( pRenderer->pRenderD3D ) | |
4789 { | |
4790 v3->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4791 v3->fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4792 LODWORD(v18) = 0; | |
4793 HIDWORD(v18) = (int)floorf(v3->fov_x + 0.5f); | |
4794 v18 = v18 / x; | |
4795 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; | |
4796 v31 = (unsigned __int64)(v24->scale * v18) >> 16; | |
4797 } | |
4798 else | |
4799 { | |
1544 | 4800 __debugbreak(); // sw rendering |
4801 /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; | |
1295 | 4802 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4803 v20 = v19 / x; | |
4804 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; | |
1544 | 4805 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ |
1295 | 4806 } |
4807 //HIWORD(v21) = HIWORD(x); | |
4808 //LOWORD(v21) = 0; | |
4809 v3->_screenspace_y_scaler_packedfloat = v31; | |
4810 v3->field_1E = v34; | |
4811 v3->world_x = a1; | |
4812 v3->world_y = a2; | |
4813 v3->world_z = a3; | |
4814 v3->uScreenSpaceX = v36; | |
4815 v22 = v35; | |
4816 v3->uTintColor = 0; | |
4817 v3->uScreenSpaceY = v22; | |
4818 //v23 = 8 * i; | |
4819 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
4820 v3->pSpriteFrame = v24; | |
4821 //v12 = (p->uAttributes & 0x20) == 0; | |
4822 //v3->sZValue = v21 + v23; | |
4823 v3->actual_z = HIWORD(x); | |
4824 v3->object_pid = PID(OBJECT_Item,i); | |
4825 if (p->uAttributes & 0x20) | |
4826 { | |
4827 if ( !pRenderer->pRenderD3D ) | |
4828 v3->sZValue = 0; | |
4829 } | |
4830 } | |
4831 } | |
4832 } | |
4833 } | |
4834 } | |
4835 } | |
4836 | |
4837 //----- (00440639) -------------------------------------------------------- | |
4838 void AddBspNodeToRenderList(unsigned int node_id) | |
4839 { | |
4840 BLVSector *pSector; // esi@1 | |
4841 | |
4842 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
4843 if ( pRenderer->pRenderD3D ) | |
4844 { | |
4845 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4846 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4847 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4848 } | |
4849 else | |
4850 { | |
4851 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4852 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
4853 } | |
4854 if ( pSector->field_0 & 0x10 ) | |
4855 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4856 } | |
4857 | |
4858 //----- (004406BC) -------------------------------------------------------- | |
4859 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4860 { | |
4861 BLVSector *pSector; // esi@2 | |
4862 BSPNode *pNode; // edi@2 | |
4863 BLVFace *pFace; // eax@2 | |
4864 int v5; // ecx@2 | |
4865 __int16 v6; // ax@6 | |
4866 int v7; // ebp@10 | |
4867 int v8; // ebx@10 | |
4868 __int16 v9; // di@18 | |
4869 //int v10; // [sp+10h] [bp-Ch]@1 | |
4870 //bool v11; // [sp+14h] [bp-8h]@5 | |
4871 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4872 | |
4873 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4874 | |
4875 //v10 = a1; | |
4876 node = &pBspRenderer->nodes[node_id]; | |
4877 while ( 1 ) | |
4878 { | |
4879 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4880 pNode = &pIndoor->pNodes[uFirstNode]; | |
4881 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4882 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4883 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4884 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4885 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4886 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4887 v5 = -v5; | |
4888 //v11 = v5 > 0; | |
4889 if ( v5 <= 0 ) | |
4890 v6 = pNode->uFront; | |
4891 else | |
4892 v6 = pNode->uBack; | |
4893 if ( v6 != -1 ) | |
4894 sub_4406BC(node_id, v6); | |
4895 v7 = pNode->uCoplanarOffset; | |
4896 v8 = v7 + pNode->uCoplanarSize; | |
4897 | |
4898 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4899 | |
4900 if ( pRenderer->pRenderD3D ) | |
4901 { | |
4902 while ( v7 < v8 ) | |
4903 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4904 } | |
4905 else | |
4906 { | |
4907 while ( v7 < v8 ) | |
4908 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
4909 } | |
4910 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; | |
4911 if ( v9 == -1 ) | |
4912 break; | |
4913 uFirstNode = v9; | |
4914 } | |
4915 } | |
4916 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4917 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4918 { |
4919 LevelDecoration *v2; // esi@1 | |
4920 DecorationDesc *v3; // ebx@2 | |
4921 __int16 v4; // ax@2 | |
4922 double v5; // st7@3 | |
4923 int v6; // eax@5 | |
4924 int v7; // edx@5 | |
4925 unsigned int v8; // edi@5 | |
4926 int v9; // edi@5 | |
4927 int v10; // eax@7 | |
4928 SpriteFrame *v11; // eax@7 | |
4929 SpriteFrame *v12; // esi@7 | |
4930 int v13; // eax@7 | |
4931 int v14; // ebx@16 | |
4932 RenderBillboard *v15; // ecx@17 | |
4933 char v16; // zf@18 | |
4934 IndoorCameraD3D **v17; // eax@19 | |
4935 double v18; // st7@19 | |
4936 //float v19; // eax@19 | |
4937 signed __int64 v20; // qtt@19 | |
4938 signed __int64 v21; // qtt@20 | |
4939 //int v22; // edx@21 | |
4940 //int v23; // eax@21 | |
4941 Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 | |
4942 //double v25; // [sp+74h] [bp-38h]@19 | |
4943 //unsigned int v26; // [sp+7Ch] [bp-30h]@1 | |
4944 int a2; // [sp+80h] [bp-2Ch]@5 | |
4945 int a3; // [sp+84h] [bp-28h]@5 | |
4946 int a1; // [sp+88h] [bp-24h]@5 | |
4947 int v30; // [sp+8Ch] [bp-20h]@7 | |
4948 //float v31; // [sp+90h] [bp-1Ch]@1 | |
4949 int a5; // [sp+94h] [bp-18h]@17 | |
4950 int z; // [sp+98h] [bp-14h]@15 | |
4951 int a6; // [sp+9Ch] [bp-10h]@17 | |
4952 int y; // [sp+A0h] [bp-Ch]@15 | |
4953 int x; // [sp+A4h] [bp-8h]@15 | |
4954 int v37; // [sp+A8h] [bp-4h]@5 | |
4955 | |
4956 //v26 = uDecorationID; | |
4957 //LODWORD(v31) = uSectorID; | |
4958 v2 = &pLevelDecorations[uDecorationID]; | |
1489 | 4959 if (v2->uFlags & LEVEL_DECORATION_INVISIBLE) |
1295 | 4960 return; |
4961 | |
4962 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; | |
4963 v4 = v3->uFlags; | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4964 if (v3->uFlags & DECORATION_DESC_EMITS_FIRE) |
1295 | 4965 { |
4966 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern | |
4967 v5 = (double)v2->vPosition.x; | |
4968 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4969 local_0.uDiffuse = 0xFF3C1E; | |
4970 local_0.x = v5; | |
4971 local_0.y = (double)v2->vPosition.y; | |
4972 local_0.z = (double)v2->vPosition.z; | |
1390 | 4973 local_0.r = 0.0; |
4974 local_0.g = 0.0; | |
4975 local_0.b = 0.0; | |
1295 | 4976 local_0.flt_28 = 1.0; |
4977 local_0.timeToLive = (rand() & 0x80) + 128; | |
4978 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4979 pGame->pParticleEngine->AddParticle(&local_0); | |
4980 return; | |
4981 } | |
4982 | |
4983 | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4984 if (v4 & DECORATION_DESC_DONT_DRAW) |
1295 | 4985 return; |
4986 | |
4987 v6 = v2->vPosition.x; | |
4988 v7 = v2->vPosition.z; | |
4989 a2 = v2->vPosition.y; | |
4990 a1 = v6; | |
4991 a3 = v7; | |
4992 v8 = v2->field_10_y_rot | |
4993 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4994 - stru_5C6E00->Atan2(v6 - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4995 v37 = pBLVRenderParams->field_0_timer_; |
4996 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4997 if (pParty->bTurnBasedModeOn) | |
4998 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4999 v10 = abs(v2->vPosition.x + v2->vPosition.y); | |
5000 v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); | |
5001 v30 = 0; | |
5002 v12 = v11; | |
5003 v13 = v11->uFlags; | |
5004 if ( v13 & 2 ) | |
5005 v30 = 2; | |
5006 if ( v13 & 0x40000 ) | |
5007 v30 |= 0x40u; | |
5008 if ( v13 & 0x20000 ) | |
5009 LOBYTE(v30) = v30 | 0x80; | |
5010 if ( (256 << v9) & v13 ) | |
5011 v30 |= 4u; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5012 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1, a2, a3, &x, &y, &z, 1) ) |
1295 | 5013 { |
5014 v14 = abs(x); | |
5015 if ( v14 >= abs(y) ) | |
5016 { | |
5017 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); | |
5018 | |
5019 v15 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
5020 assert(uNumBillboardsToDraw < 500); | |
5021 | |
5022 ++uNumBillboardsToDraw; | |
5023 ++uNumDecorationsDrawnThisFrame; | |
5024 v16 = pRenderer->pRenderD3D == 0; | |
5025 v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; | |
5026 v15->uPalette = v12->uPaletteIndex; | |
5027 v15->uIndoorSectorID = uSectorID; | |
5028 if ( v16 ) | |
5029 { | |
1641 | 5030 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; |
5031 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 5032 v37 = v21 / x; |
5033 //LODWORD(v31) = v12->scale; | |
5034 v37 = v21 / x; | |
5035 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; | |
5036 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; | |
5037 } | |
5038 else | |
5039 { | |
5040 v17 = &pGame->pIndoorCameraD3D; | |
5041 v15->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
5042 v18 = (*v17)->fov_y; | |
5043 //v19 = v15->fov_x; | |
5044 v15->fov_y = v18; | |
5045 //v31 = v19; | |
5046 //v25 = v19 + 6.7553994e15; | |
5047 //v25 = floorf(v15->fov_x + 0.5f); | |
5048 LODWORD(v20) = 0; | |
5049 HIDWORD(v20) = floorf(v15->fov_x + 0.5f); | |
5050 v37 = v20 / x; | |
5051 //LODWORD(v31) = v12->scale; | |
5052 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5053 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5054 //v31 = v15->fov_y; | |
5055 //v25 = v31 + 6.7553994e15; | |
5056 //v25 = floorf(v15->fov_y + 0.5f); | |
5057 LODWORD(v20) = 0; | |
5058 HIDWORD(v20) = floorf(v15->fov_y + 0.5f); | |
5059 v37 = v20 / x; | |
5060 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5061 } | |
5062 //HIWORD(v22) = HIWORD(x); | |
5063 //LOWORD(v22) = 0; | |
5064 v15->_screenspace_y_scaler_packedfloat = v37; | |
5065 v15->field_1E = v30; | |
5066 v15->world_x = a1; | |
5067 v15->world_y = a2; | |
5068 v15->world_z = a3; | |
5069 v15->uScreenSpaceX = a5; | |
5070 v15->uScreenSpaceY = a6; | |
5071 //v23 = 8 * uDecorationID; | |
5072 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
5073 | |
5074 //v15->sZValue = v22 + v23; | |
5075 v15->actual_z = HIWORD(x); | |
5076 v15->object_pid = PID(OBJECT_Decoration,uDecorationID); | |
5077 | |
5078 v15->uTintColor = 0; | |
5079 v15->pSpriteFrame = v12; | |
5080 } | |
5081 } | |
5082 } | |
5083 //----- (0043F953) -------------------------------------------------------- | |
5084 void PrepareBspRenderList_BLV() | |
5085 { | |
5086 pBspRenderer->num_faces = 0; | |
5087 | |
5088 if (pBLVRenderParams->uPartySectorID) | |
5089 { | |
5090 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
5091 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
5092 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
5093 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
5094 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 5095 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 5096 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
5097 pBspRenderer->nodes[0].uFaceID = -1; | |
5098 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
5099 pBspRenderer->num_nodes = 1; | |
5100 AddBspNodeToRenderList(0); | |
5101 } | |
5102 | |
5103 pBspRenderer->MakeVisibleSectorList(); | |
5104 } | |
5105 | |
5106 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 5107 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 5108 { |
5109 _viewport_space_y = y; | |
5110 _viewport_space_w = w; | |
5111 | |
5112 for (uint i = 0; i < 480; ++i) | |
5113 { | |
5114 if ( i < y || i > w ) | |
5115 { | |
5116 viewport_left_side[i] = 640; | |
5117 viewport_right_side[i] = -1; | |
5118 } | |
5119 else | |
5120 { | |
5121 viewport_left_side[i] = x; | |
5122 viewport_right_side[i] = z; | |
5123 } | |
5124 } | |
5125 } | |
5126 //----- (0048653D) -------------------------------------------------------- | |
1544 | 5127 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 5128 { |
1544 | 5129 //stru149 *v7; // esi@1 |
1295 | 5130 int v8; // edi@1 |
5131 int v9; // eax@1 | |
5132 //int v10; // edx@1 | |
5133 //int v11; // ecx@1 | |
1544 | 5134 //int v12; // eax@1 |
5135 //int v13; // ebx@2 | |
5136 //int v14; // ecx@2 | |
5137 //int v15; // eax@2 | |
1295 | 5138 int v16; // ST14_4@3 |
5139 int v17; // ST10_4@3 | |
1544 | 5140 //int v18; // eax@5 |
1295 | 5141 int v19; // ST10_4@6 |
1544 | 5142 //int v20; // eax@8 |
1295 | 5143 int v21; // ST10_4@9 |
1544 | 5144 //int v22; // eax@10 |
5145 //int v23; // ecx@10 | |
5146 //int v24; // eax@10 | |
5147 //int result; // eax@10 | |
1295 | 5148 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 5149 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 5150 int v28; // [sp+1Ch] [bp-Ch]@1 |
5151 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 5152 //int v30; // [sp+30h] [bp+8h]@10 |
5153 //int v31; // [sp+3Ch] [bp+14h]@10 | |
5154 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5155 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5156 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5157 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5158 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 5159 //v11 = -pBLVRenderParams->vPartyPos.y; |
5160 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 5161 //v27 = v9; |
5162 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5163 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5164 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5165 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5166 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 5167 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5168 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 5169 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 5170 } |
5171 else | |
5172 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5173 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5174 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5175 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 5176 } |
1544 | 5177 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5178 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5179 { |
1643 | 5180 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
5181 | |
5182 this->field_C = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); | |
5183 this->field_10 = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
5184 this->field_14 = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); | |
1295 | 5185 } |
5186 else | |
5187 { | |
1643 | 5188 this->field_C = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
5189 this->field_10 = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1544 | 5190 this->field_14 = a4; |
1295 | 5191 } |
1544 | 5192 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5193 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5194 { |
1643 | 5195 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
5196 | |
5197 this->field_18 = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); | |
5198 this->field_1C = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
5199 this->field_20 = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); | |
1295 | 5200 } |
5201 else | |
5202 { | |
1643 | 5203 this->field_18 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
5204 this->field_1C = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1544 | 5205 this->field_20 = a7; |
1295 | 5206 } |
1544 | 5207 |
5208 this->field_18 = -this->field_18; | |
5209 this->field_1C = -this->field_1C; | |
5210 this->field_20 = -this->field_20; | |
5211 | |
5212 this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, | |
5213 this->field_10, this->field_4_party_dir_y, | |
5214 this->field_14, this->field_8_party_dir_z); | |
5215 this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, | |
5216 this->field_1C, this->field_4_party_dir_y, | |
5217 this->field_20, this->field_8_party_dir_z); | |
1297 | 5218 } |
5219 //----- (00407A1C) -------------------------------------------------------- | |
5220 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
5221 { | |
5222 unsigned int v4; // esi@1 | |
5223 Vec3_int_ v5; // ST08_12@2 | |
5224 int v6; // edi@2 | |
5225 int v7; // ebx@2 | |
5226 int v8; // esi@2 | |
5227 signed int v9; // ecx@2 | |
5228 int v10; // eax@2 | |
5229 int v11; // ecx@4 | |
5230 int v12; // eax@4 | |
5231 int v13; // ebx@4 | |
5232 int v14; // edx@6 | |
5233 char *v15; // edi@16 | |
5234 ODMFace *v16; // esi@19 | |
5235 int v17; // ST34_4@25 | |
5236 int v18; // ST38_4@25 | |
5237 int v19; // eax@25 | |
5238 char v20; // zf@25 | |
5239 int v21; // ebx@25 | |
5240 int v22; // eax@26 | |
5241 signed int v23; // edi@26 | |
5242 int v24; // ST34_4@30 | |
1556 | 5243 //signed __int64 v25; // qtt@31 |
5244 //int v26; // eax@31 | |
1297 | 5245 Vec3_int_ v27; // ST08_12@37 |
5246 Vec3_int_ v28; // ST08_12@37 | |
5247 int v29; // edi@37 | |
5248 int v30; // ebx@37 | |
5249 int v31; // esi@37 | |
5250 signed int v32; // ecx@37 | |
5251 int v33; // eax@37 | |
5252 int v34; // ecx@39 | |
5253 int v35; // eax@39 | |
5254 int v36; // ebx@39 | |
5255 int v37; // edx@41 | |
5256 char *v38; // edi@51 | |
5257 ODMFace *v39; // esi@54 | |
5258 int v40; // ebx@60 | |
5259 int v41; // eax@61 | |
5260 signed int v42; // edi@61 | |
1556 | 5261 //signed __int64 v43; // qtt@66 |
5262 //int v44; // eax@66 | |
1297 | 5263 Vec3_int_ v45; // ST08_12@73 |
5264 int v46; // edi@73 | |
5265 int v47; // ebx@73 | |
5266 int v48; // esi@73 | |
5267 signed int v49; // ecx@73 | |
5268 int v50; // eax@73 | |
5269 int v51; // edx@75 | |
5270 int v52; // ecx@75 | |
5271 int v53; // eax@75 | |
5272 int v54; // ebx@75 | |
5273 int v55; // edi@77 | |
5274 int v56; // ecx@77 | |
5275 int v57; // eax@81 | |
5276 int v58; // esi@81 | |
5277 int v59; // eax@90 | |
5278 BLVSector *v60; // edx@90 | |
5279 int v61; // ecx@90 | |
5280 BLVFace *v62; // esi@91 | |
5281 int v63; // ST34_4@98 | |
5282 int v64; // ST30_4@98 | |
5283 int v65; // eax@98 | |
5284 int v66; // ebx@98 | |
5285 int v67; // eax@99 | |
5286 signed int v68; // edi@99 | |
5287 int v69; // ST2C_4@103 | |
1556 | 5288 //signed __int64 v70; // qtt@104 |
5289 //int v71; // eax@104 | |
1297 | 5290 Vec3_int_ v72; // ST08_12@111 |
5291 Vec3_int_ v73; // ST08_12@111 | |
5292 int v74; // edi@111 | |
5293 int v75; // ebx@111 | |
5294 int v76; // esi@111 | |
5295 signed int v77; // ecx@111 | |
5296 int v78; // eax@111 | |
5297 int v79; // edx@113 | |
5298 int v80; // ecx@113 | |
5299 int v81; // eax@113 | |
5300 int v82; // ebx@113 | |
5301 int v83; // edi@115 | |
5302 int v84; // ecx@115 | |
5303 int v85; // eax@119 | |
5304 int v86; // esi@119 | |
5305 int v87; // ecx@128 | |
5306 BLVSector *v88; // eax@128 | |
5307 int v89; // ecx@128 | |
5308 BLVFace *v90; // esi@129 | |
5309 int v91; // ebx@136 | |
5310 int v92; // eax@137 | |
5311 signed int v93; // edi@137 | |
1556 | 5312 //signed __int64 v94; // qtt@142 |
5313 //int v95; // eax@142 | |
1297 | 5314 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
5315 int v98; // [sp-Ch] [bp-88h]@88 | |
5316 int v99; // [sp-Ch] [bp-88h]@126 | |
5317 int v100; // [sp-8h] [bp-84h]@88 | |
5318 int v101; // [sp-8h] [bp-84h]@126 | |
5319 int v102; // [sp-4h] [bp-80h]@88 | |
5320 int v103; // [sp-4h] [bp-80h]@126 | |
5321 int v104; // [sp+Ch] [bp-70h]@13 | |
5322 int v105; // [sp+Ch] [bp-70h]@48 | |
5323 int v106; // [sp+10h] [bp-6Ch]@18 | |
5324 int v107; // [sp+10h] [bp-6Ch]@98 | |
5325 int v108; // [sp+10h] [bp-6Ch]@104 | |
5326 int v109; // [sp+18h] [bp-64h]@25 | |
5327 int v110; // [sp+18h] [bp-64h]@31 | |
5328 int i; // [sp+18h] [bp-64h]@90 | |
5329 int v112; // [sp+18h] [bp-64h]@128 | |
5330 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
5331 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 5332 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 5333 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
5334 int v117; // [sp+34h] [bp-48h]@4 | |
5335 int v118; // [sp+34h] [bp-48h]@39 | |
5336 int v119; // [sp+34h] [bp-48h]@75 | |
5337 int v120; // [sp+34h] [bp-48h]@113 | |
5338 int v121; // [sp+38h] [bp-44h]@4 | |
5339 int v122; // [sp+38h] [bp-44h]@39 | |
5340 int v123; // [sp+38h] [bp-44h]@76 | |
5341 int v124; // [sp+38h] [bp-44h]@114 | |
5342 int v125; // [sp+3Ch] [bp-40h]@4 | |
5343 int v126; // [sp+3Ch] [bp-40h]@39 | |
5344 int v127; // [sp+3Ch] [bp-40h]@77 | |
5345 int v128; // [sp+3Ch] [bp-40h]@115 | |
5346 int v129; // [sp+40h] [bp-3Ch]@11 | |
5347 int v130; // [sp+40h] [bp-3Ch]@46 | |
5348 int v131; // [sp+40h] [bp-3Ch]@78 | |
5349 int v132; // [sp+40h] [bp-3Ch]@116 | |
5350 int v133; // [sp+44h] [bp-38h]@10 | |
5351 int v134; // [sp+44h] [bp-38h]@45 | |
5352 int v135; // [sp+44h] [bp-38h]@81 | |
5353 int v136; // [sp+44h] [bp-38h]@119 | |
5354 int v137; // [sp+48h] [bp-34h]@7 | |
5355 int v138; // [sp+48h] [bp-34h]@42 | |
5356 int v139; // [sp+48h] [bp-34h]@82 | |
5357 int v140; // [sp+48h] [bp-34h]@120 | |
5358 int v141; // [sp+4Ch] [bp-30h]@6 | |
5359 int v142; // [sp+4Ch] [bp-30h]@41 | |
5360 int v143; // [sp+4Ch] [bp-30h]@75 | |
5361 int v144; // [sp+4Ch] [bp-30h]@113 | |
5362 int v145; // [sp+50h] [bp-2Ch]@5 | |
5363 int v146; // [sp+50h] [bp-2Ch]@40 | |
5364 int v147; // [sp+50h] [bp-2Ch]@75 | |
5365 int v148; // [sp+50h] [bp-2Ch]@113 | |
5366 int v149; // [sp+54h] [bp-28h]@4 | |
5367 int v150; // [sp+54h] [bp-28h]@39 | |
5368 int v151; // [sp+54h] [bp-28h]@75 | |
5369 int v152; // [sp+54h] [bp-28h]@113 | |
5370 int sDepth; // [sp+58h] [bp-24h]@17 | |
5371 int sDeptha; // [sp+58h] [bp-24h]@52 | |
5372 int sDepthb; // [sp+58h] [bp-24h]@90 | |
5373 char *a5; // [sp+5Ch] [bp-20h]@16 | |
5374 char *a5a; // [sp+5Ch] [bp-20h]@51 | |
5375 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
5376 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
5377 signed int v160; // [sp+60h] [bp-1Ch]@12 | |
5378 signed int v161; // [sp+60h] [bp-1Ch]@47 | |
5379 int v162; // [sp+60h] [bp-1Ch]@128 | |
5380 int v163; // [sp+64h] [bp-18h]@2 | |
5381 int outx; // [sp+68h] [bp-14h]@2 | |
5382 int outy; // [sp+6Ch] [bp-10h]@2 | |
5383 int outz; // [sp+70h] [bp-Ch]@2 | |
5384 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
5385 int ya; // [sp+84h] [bp+8h]@60 | |
5386 int yb; // [sp+84h] [bp+8h]@136 | |
5387 int ve; // [sp+88h] [bp+Ch]@60 | |
5388 int va; // [sp+88h] [bp+Ch]@60 | |
5389 int vb; // [sp+88h] [bp+Ch]@66 | |
5390 int vf; // [sp+88h] [bp+Ch]@136 | |
5391 int vc; // [sp+88h] [bp+Ch]@136 | |
5392 int vd; // [sp+88h] [bp+Ch]@142 | |
5393 int v_4; // [sp+8Ch] [bp+10h]@60 | |
5394 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
5395 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
5396 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
5397 int v_8; // [sp+90h] [bp+14h]@53 | |
5398 | |
1458 | 5399 __debugbreak(); |
5400 | |
1297 | 5401 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
5402 v114 = 0; | |
5403 v97.z = y; | |
1544 | 5404 v97.x = x; |
5405 v97.y = z; | |
1297 | 5406 v113 = 0; |
5407 a4_8 = v4; | |
5408 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
5409 { | |
5410 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5411 v45.z = v.z; | |
1556 | 5412 v45.x = v.x; |
5413 v45.y = v.y; | |
1297 | 5414 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
5415 v46 = outy - pOut.y; | |
5416 v47 = v163 - outz; | |
5417 v48 = outx - pOut.x; | |
5418 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
5419 v50 = 65536; | |
5420 if ( v49 ) | |
5421 v50 = 65536 / v49; | |
5422 v51 = outx; | |
5423 v143 = v48 * v50; | |
5424 v52 = v46 * v50; | |
5425 v53 = v47 * v50; | |
5426 v54 = pOut.x; | |
5427 v147 = v52; | |
5428 v151 = v53; | |
5429 v119 = pOut.x; | |
5430 if ( pOut.x < outx ) | |
5431 { | |
5432 v123 = outx; | |
5433 } | |
5434 else | |
5435 { | |
5436 v119 = outx; | |
5437 v123 = pOut.x; | |
5438 } | |
5439 v55 = pOut.y; | |
5440 v56 = outy; | |
5441 v127 = pOut.y; | |
5442 if ( pOut.y < outy ) | |
5443 { | |
5444 v131 = outy; | |
5445 } | |
5446 else | |
5447 { | |
5448 v127 = outy; | |
5449 v131 = pOut.y; | |
5450 } | |
5451 v57 = v163; | |
5452 v58 = outz; | |
5453 v135 = outz; | |
5454 if ( outz < v163 ) | |
5455 { | |
5456 v139 = v163; | |
5457 } | |
5458 else | |
5459 { | |
5460 v135 = v163; | |
5461 v139 = outz; | |
5462 } | |
5463 a5b = 0; | |
5464 while ( !v114 ) | |
5465 { | |
5466 if ( a5b ) | |
5467 { | |
5468 v102 = v58; | |
5469 v100 = v55; | |
5470 v98 = v54; | |
5471 } | |
5472 else | |
5473 { | |
5474 v102 = v57; | |
5475 v100 = v56; | |
5476 v98 = v51; | |
5477 } | |
5478 v59 = pIndoor->GetSector(v98, v100, v102); | |
5479 v60 = pIndoor->pSectors; | |
5480 v61 = 116 * v59; | |
5481 sDepthb = 0; | |
5482 for ( i = 116 * v59; | |
5483 sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
5484 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); | |
5485 ++sDepthb ) | |
5486 { | |
5487 v62 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; | |
5488 if ( v62->Portal() | |
5489 || v119 > v62->pBounding.x2 | |
5490 || v123 < v62->pBounding.x1 | |
5491 || v127 > v62->pBounding.y2 | |
5492 || v131 < v62->pBounding.y1 | |
5493 || v135 > v62->pBounding.z2 | |
5494 || v139 < v62->pBounding.z1 | |
5495 || (v63 = (unsigned __int64)(v143 * (signed __int64)v62->pFacePlane_old.vNormal.x) >> 16, | |
5496 v64 = (unsigned __int64)(v151 * (signed __int64)v62->pFacePlane_old.vNormal.z) >> 16, | |
5497 v65 = (unsigned __int64)(v147 * (signed __int64)v62->pFacePlane_old.vNormal.y) >> 16, | |
5498 v20 = v63 + v64 + v65 == 0, | |
5499 v66 = v63 + v64 + v65, | |
5500 v107 = v63 + v64 + v65, | |
5501 v20) ) | |
5502 goto LABEL_107; | |
5503 v67 = outz * v62->pFacePlane_old.vNormal.z; | |
5504 v68 = -(v62->pFacePlane_old.dist | |
5505 + v67 | |
5506 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5507 + pOut.x * v62->pFacePlane_old.vNormal.x); | |
5508 if ( v66 <= 0 ) | |
5509 { | |
5510 if ( v62->pFacePlane_old.dist | |
5511 + v67 | |
5512 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5513 + pOut.x * v62->pFacePlane_old.vNormal.x < 0 ) | |
5514 goto LABEL_107; | |
5515 } | |
5516 else | |
5517 { | |
5518 if ( v62->pFacePlane_old.dist | |
5519 + v67 | |
5520 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5521 + pOut.x * v62->pFacePlane_old.vNormal.x > 0 ) | |
5522 goto LABEL_107; | |
5523 } | |
5524 v69 = abs(-(v62->pFacePlane_old.dist | |
5525 + v67 | |
5526 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5527 + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; | |
5528 if ( v69 <= abs(v66) ) | |
5529 { | |
1556 | 5530 //LODWORD(v70) = v68 << 16; |
5531 //HIDWORD(v70) = v68 >> 16; | |
5532 //v71 = v70 / v107; | |
5533 //v108 = v70 / v107; | |
5534 v108 = fixpoint_div(v68, v107); | |
5535 if ( v108 >= 0 ) | |
1297 | 5536 { |
5537 if ( sub_4075DB( | |
1643 | 5538 pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), |
5539 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), | |
5540 outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), | |
1297 | 5541 v62) ) |
5542 { | |
5543 v114 = 1; | |
5544 break; | |
5545 } | |
5546 } | |
5547 } | |
5548 v61 = i; | |
5549 LABEL_107: | |
5550 v60 = pIndoor->pSectors; | |
5551 } | |
5552 ++a5b; | |
5553 if ( a5b >= 2 ) | |
5554 break; | |
5555 v57 = v163; | |
5556 v56 = outy; | |
5557 v51 = outx; | |
5558 v58 = outz; | |
5559 v55 = pOut.y; | |
5560 v54 = pOut.x; | |
5561 } | |
5562 v72.z = y; | |
1544 | 5563 v72.x = x; |
5564 v72.y = z; | |
1297 | 5565 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
5566 v73.z = v.z; | |
1544 | 5567 v73.x = v.x; |
5568 v73.y = v.y; | |
1297 | 5569 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
5570 v74 = outy - pOut.y; | |
5571 v75 = v163 - outz; | |
5572 v76 = outx - pOut.x; | |
5573 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
5574 v78 = 65536; | |
5575 if ( v77 ) | |
5576 v78 = 65536 / v77; | |
5577 v79 = outx; | |
5578 v144 = v76 * v78; | |
5579 v80 = v74 * v78; | |
5580 v81 = v75 * v78; | |
5581 v82 = pOut.x; | |
5582 v148 = v80; | |
5583 v152 = v81; | |
5584 v120 = pOut.x; | |
5585 if ( pOut.x < outx ) | |
5586 { | |
5587 v124 = outx; | |
5588 } | |
5589 else | |
5590 { | |
5591 v120 = outx; | |
5592 v124 = pOut.x; | |
5593 } | |
5594 v83 = pOut.y; | |
5595 v84 = outy; | |
5596 v128 = pOut.y; | |
5597 if ( pOut.y < outy ) | |
5598 { | |
5599 v132 = outy; | |
5600 } | |
5601 else | |
5602 { | |
5603 v128 = outy; | |
5604 v132 = pOut.y; | |
5605 } | |
5606 v85 = v163; | |
5607 v86 = outz; | |
5608 v136 = outz; | |
5609 if ( outz < v163 ) | |
5610 { | |
5611 v140 = v163; | |
5612 } | |
5613 else | |
5614 { | |
5615 v136 = v163; | |
5616 v140 = outz; | |
5617 } | |
5618 a5c = 0; | |
5619 while ( 1 ) | |
5620 { | |
5621 if ( v113 ) | |
5622 return !v114 || !v113; | |
5623 if ( a5c ) | |
5624 { | |
5625 v103 = v86; | |
5626 v101 = v83; | |
5627 v99 = v82; | |
5628 } | |
5629 else | |
5630 { | |
5631 v103 = v85; | |
5632 v101 = v84; | |
5633 v99 = v79; | |
5634 } | |
5635 v87 = pIndoor->GetSector(v99, v101, v103); | |
5636 v88 = pIndoor->pSectors; | |
5637 v89 = 116 * v87; | |
5638 v162 = 0; | |
5639 v112 = v89; | |
5640 if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5641 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
5642 break; | |
5643 LABEL_148: | |
5644 ++a5c; | |
5645 if ( a5c >= 2 ) | |
5646 return !v114 || !v113; | |
5647 v85 = v163; | |
5648 v84 = outy; | |
5649 v79 = outx; | |
5650 v86 = outz; | |
5651 v83 = pOut.y; | |
5652 v82 = pOut.x; | |
5653 } | |
5654 while ( 1 ) | |
5655 { | |
5656 v90 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; | |
5657 if ( v90->Portal() | |
5658 || v120 > v90->pBounding.x2 | |
5659 || v124 < v90->pBounding.x1 | |
5660 || v128 > v90->pBounding.y2 | |
5661 || v132 < v90->pBounding.y1 | |
5662 || v136 > v90->pBounding.z2 | |
5663 || v140 < v90->pBounding.z1 | |
1643 | 5664 || (yb = fixpoint_mul(v144, v90->pFacePlane_old.vNormal.x), |
5665 v_4b = fixpoint_mul(v148, v90->pFacePlane_old.vNormal.y), | |
5666 vf = fixpoint_mul(v152, v90->pFacePlane_old.vNormal.z), | |
1297 | 5667 v20 = yb + vf + v_4b == 0, |
5668 v91 = yb + vf + v_4b, | |
5669 vc = yb + vf + v_4b, | |
5670 v20) ) | |
5671 goto LABEL_145; | |
5672 v92 = outz * v90->pFacePlane_old.vNormal.z; | |
5673 v93 = -(v90->pFacePlane_old.dist | |
5674 + v92 | |
5675 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5676 + pOut.x * v90->pFacePlane_old.vNormal.x); | |
5677 if ( v91 <= 0 ) | |
5678 { | |
5679 if ( v90->pFacePlane_old.dist | |
5680 + v92 | |
5681 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5682 + pOut.x * v90->pFacePlane_old.vNormal.x < 0 ) | |
5683 goto LABEL_145; | |
5684 } | |
5685 else | |
5686 { | |
5687 if ( v90->pFacePlane_old.dist | |
5688 + v92 | |
5689 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5690 + pOut.x * v90->pFacePlane_old.vNormal.x > 0 ) | |
5691 goto LABEL_145; | |
5692 } | |
5693 v_4c = abs(-(v90->pFacePlane_old.dist | |
5694 + v92 | |
5695 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5696 + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; | |
5697 if ( v_4c <= abs(v91) ) | |
5698 { | |
1556 | 5699 //LODWORD(v94) = v93 << 16; |
5700 //HIDWORD(v94) = v93 >> 16; | |
5701 //v95 = v94 / vc; | |
5702 //vd = v94 / vc; | |
5703 vd = fixpoint_div(v93, vc); | |
5704 if ( vd >= 0 ) | |
1297 | 5705 { |
5706 if ( sub_4075DB( | |
1643 | 5707 pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), |
5708 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), | |
5709 outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), | |
1297 | 5710 v90) ) |
5711 { | |
5712 v113 = 1; | |
5713 goto LABEL_148; | |
5714 } | |
5715 } | |
5716 } | |
5717 v89 = v112; | |
5718 LABEL_145: | |
5719 v88 = pIndoor->pSectors; | |
5720 ++v162; | |
5721 if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5722 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) | |
5723 goto LABEL_148; | |
5724 } | |
5725 } | |
5726 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5727 v5.z = v.z; | |
1556 | 5728 v5.x = v.x; |
5729 v5.y = v.y; | |
1297 | 5730 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); |
5731 v6 = outy - pOut.y; | |
5732 v7 = v163 - outz; | |
5733 v8 = outx - pOut.x; | |
5734 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
5735 v10 = 65536; | |
5736 if ( v9 ) | |
5737 v10 = 65536 / v9; | |
5738 v125 = v8 * v10; | |
5739 v11 = v10; | |
5740 v12 = v7 * v10; | |
5741 v13 = pOut.x; | |
5742 v117 = v12; | |
5743 v121 = v6 * v11; | |
5744 v149 = pOut.x; | |
5745 if ( pOut.x < outx ) | |
5746 { | |
5747 v145 = outx; | |
5748 } | |
5749 else | |
5750 { | |
5751 v149 = outx; | |
5752 v145 = pOut.x; | |
5753 } | |
5754 v14 = outy; | |
5755 v141 = pOut.y; | |
5756 if ( pOut.y < outy ) | |
5757 { | |
5758 v137 = outy; | |
5759 } | |
5760 else | |
5761 { | |
5762 v141 = outy; | |
5763 v137 = pOut.y; | |
5764 } | |
5765 v133 = outz; | |
5766 if ( outz < v163 ) | |
5767 { | |
5768 v129 = v163; | |
5769 } | |
5770 else | |
5771 { | |
5772 v133 = v163; | |
5773 v129 = outz; | |
5774 } | |
5775 v160 = 0; | |
5776 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5777 { | |
5778 v104 = 0; | |
5779 while ( 1 ) | |
5780 { | |
5781 v15 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5782 a5 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5783 if ( sub_4088E9(v13, pOut.y, outx, v14, pOutdoor->pBModels[v104].vPosition.x, pOutdoor->pBModels[v104].vPosition.y) <= pOutdoor->pBModels[v104].sBoundingRadius + 128 ) | |
5784 { | |
5785 sDepth = 0; | |
5786 if ( *((int *)v15 + 2) > 0 ) | |
5787 break; | |
5788 } | |
5789 LABEL_36: | |
5790 ++v160; | |
5791 ++v104; | |
5792 if ( v160 >= (signed int)pOutdoor->uNumBModels ) | |
5793 goto LABEL_37; | |
5794 v14 = outy; | |
5795 v13 = pOut.x; | |
5796 } | |
5797 v106 = 0; | |
5798 while ( 1 ) | |
5799 { | |
5800 v16 = (ODMFace *)(v106 + *((int *)a5 + 4)); | |
5801 if ( v149 > v16->pBoundingBox.x2 | |
5802 || v145 < v16->pBoundingBox.x1 | |
5803 || v141 > v16->pBoundingBox.y2 | |
5804 || v137 < v16->pBoundingBox.y1 | |
5805 || v133 > v16->pBoundingBox.z2 | |
5806 || v129 < v16->pBoundingBox.z1 | |
1643 | 5807 || (v17 = fixpoint_mul(v125, v16->pFacePlane.vNormal.x), |
5808 v18 = fixpoint_mul(v121, v16->pFacePlane.vNormal.y), | |
5809 v19 = fixpoint_mul(v117, v16->pFacePlane.vNormal.z), | |
1297 | 5810 v20 = v17 + v18 + v19 == 0, |
5811 v21 = v17 + v18 + v19, | |
5812 v109 = v17 + v18 + v19, | |
5813 v20) ) | |
5814 goto LABEL_33; | |
5815 v22 = pOut.y * v16->pFacePlane.vNormal.y; | |
5816 v23 = -(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x); | |
5817 if ( v21 <= 0 ) | |
5818 { | |
5819 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x < 0 ) | |
5820 goto LABEL_33; | |
5821 } | |
5822 else | |
5823 { | |
5824 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x > 0 ) | |
5825 goto LABEL_33; | |
5826 } | |
5827 v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; | |
5828 if ( v24 <= abs(v21) ) | |
5829 { | |
1556 | 5830 //LODWORD(v25) = v23 << 16; |
5831 //HIDWORD(v25) = v23 >> 16; | |
5832 //v26 = v25 / v109; | |
5833 //v110 = v25 / v109; | |
5834 v110 = fixpoint_div(v23, v109); | |
5835 if ( v110 >= 0 ) | |
1297 | 5836 { |
5837 if ( sub_4077F1( | |
1643 | 5838 pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), |
5839 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), | |
5840 outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), | |
1297 | 5841 v16, |
5842 (BSPVertexBuffer *)a5) ) | |
5843 { | |
5844 v114 = 1; | |
5845 goto LABEL_36; | |
5846 } | |
5847 } | |
5848 } | |
5849 LABEL_33: | |
5850 ++sDepth; | |
5851 v106 += 308; | |
5852 if ( sDepth >= *((int *)a5 + 2) ) | |
5853 goto LABEL_36; | |
5854 } | |
5855 } | |
5856 LABEL_37: | |
5857 v27.z = y; | |
1544 | 5858 v27.x = x; |
5859 v27.y = z; | |
1297 | 5860 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); |
5861 v28.z = v.z; | |
1544 | 5862 v28.x = v.x; |
5863 v28.y = v.y; | |
1297 | 5864 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); |
5865 v29 = outy - pOut.y; | |
5866 v30 = v163 - outz; | |
5867 v31 = outx - pOut.x; | |
5868 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
5869 v33 = 65536; | |
5870 if ( v32 ) | |
5871 v33 = 65536 / v32; | |
5872 v126 = v31 * v33; | |
5873 v34 = v33; | |
5874 v35 = v30 * v33; | |
5875 v36 = pOut.x; | |
5876 v118 = v35; | |
5877 v122 = v29 * v34; | |
5878 v150 = pOut.x; | |
5879 if ( pOut.x < outx ) | |
5880 { | |
5881 v146 = outx; | |
5882 } | |
5883 else | |
5884 { | |
5885 v150 = outx; | |
5886 v146 = pOut.x; | |
5887 } | |
5888 v37 = outy; | |
5889 v142 = pOut.y; | |
5890 if ( pOut.y < outy ) | |
5891 { | |
5892 v138 = outy; | |
5893 } | |
5894 else | |
5895 { | |
5896 v142 = outy; | |
5897 v138 = pOut.y; | |
5898 } | |
5899 v134 = outz; | |
5900 if ( outz < v163 ) | |
5901 { | |
5902 v130 = v163; | |
5903 } | |
5904 else | |
5905 { | |
5906 v134 = v163; | |
5907 v130 = outz; | |
5908 } | |
5909 v161 = 0; | |
5910 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5911 { | |
5912 v105 = 0; | |
5913 while ( 1 ) | |
5914 { | |
5915 v38 = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5916 a5a = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5917 if ( sub_4088E9(v36, pOut.y, outx, v37, pOutdoor->pBModels[v105].vPosition.x, pOutdoor->pBModels[v105].vPosition.y) <= pOutdoor->pBModels[v105].sBoundingRadius + 128 ) | |
5918 { | |
5919 sDeptha = 0; | |
5920 if ( *((int *)v38 + 2) > 0 ) | |
5921 break; | |
5922 } | |
5923 LABEL_71: | |
5924 ++v161; | |
5925 ++v105; | |
5926 if ( v161 >= (signed int)pOutdoor->uNumBModels ) | |
5927 return !v114 || !v113; | |
5928 v37 = outy; | |
5929 v36 = pOut.x; | |
5930 } | |
5931 v_8 = 0; | |
5932 while ( 1 ) | |
5933 { | |
5934 v39 = (ODMFace *)(v_8 + *((int *)a5a + 4)); | |
5935 if ( v150 > v39->pBoundingBox.x2 | |
5936 || v146 < v39->pBoundingBox.x1 | |
5937 || v142 > v39->pBoundingBox.y2 | |
5938 || v138 < v39->pBoundingBox.y1 | |
5939 || v134 > v39->pBoundingBox.z2 | |
5940 || v130 < v39->pBoundingBox.z1 | |
1643 | 5941 || (ya = fixpoint_mul(v126, v39->pFacePlane.vNormal.x), |
5942 ve = fixpoint_mul(v122, v39->pFacePlane.vNormal.y), | |
5943 v_4 = fixpoint_mul(v118, v39->pFacePlane.vNormal.z), | |
1297 | 5944 v20 = ya + ve + v_4 == 0, |
5945 v40 = ya + ve + v_4, | |
5946 va = ya + ve + v_4, | |
5947 v20) ) | |
5948 goto LABEL_68; | |
5949 v41 = pOut.y * v39->pFacePlane.vNormal.y; | |
5950 v42 = -(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x); | |
5951 if ( v40 <= 0 ) | |
5952 { | |
5953 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x < 0 ) | |
5954 goto LABEL_68; | |
5955 } | |
5956 else | |
5957 { | |
5958 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x > 0 ) | |
5959 goto LABEL_68; | |
5960 } | |
5961 v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; | |
5962 if ( v_4a <= abs(v40) ) | |
5963 { | |
1556 | 5964 //LODWORD(v43) = v42 << 16; |
5965 //HIDWORD(v43) = v42 >> 16; | |
5966 //vb = v43 / va; | |
5967 vb = fixpoint_div(v42, va); | |
5968 if ( vb >= 0 ) | |
1297 | 5969 { |
5970 if ( sub_4077F1( | |
1643 | 5971 pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), |
5972 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), | |
5973 outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), | |
1297 | 5974 v39, |
5975 (BSPVertexBuffer *)a5a) ) | |
5976 { | |
5977 v113 = 1; | |
5978 goto LABEL_71; | |
5979 } | |
5980 } | |
5981 } | |
5982 LABEL_68: | |
5983 ++sDeptha; | |
5984 v_8 += 308; | |
5985 if ( sDeptha >= *((int *)a5a + 2) ) | |
5986 goto LABEL_71; | |
5987 } | |
5988 } | |
5989 return !v114 || !v113; | |
5990 } | |
5991 //----- (0043F333) -------------------------------------------------------- | |
5992 void BspRenderer::MakeVisibleSectorList() | |
5993 { | |
5994 int v6; // ebx@3 | |
5995 | |
5996 uNumVisibleNotEmptySectors = 0; | |
5997 for (uint i = 0; i < num_nodes; ++i) | |
5998 { | |
5999 if (!uNumVisibleNotEmptySectors) | |
6000 { | |
6001 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
6002 continue; | |
6003 } | |
6004 | |
6005 v6 = 0; | |
6006 while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
6007 { | |
6008 ++v6; | |
6009 if ( v6 >= uNumVisibleNotEmptySectors) | |
6010 { | |
6011 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
6012 } | |
6013 } | |
6014 | |
6015 } | |
6016 } | |
6017 //----- (0046A334) -------------------------------------------------------- | |
6018 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
6019 { | |
6020 int v2; // edx@1 | |
6021 BLVFace *v4; // eax@9 | |
6022 unsigned int v5; // ecx@9 | |
6023 unsigned __int16 v6; // ax@11 | |
6024 //ODMFace *v7; // eax@16 | |
6025 LevelDecoration *v8; // esi@19 | |
6026 __int16 v9; // ax@19 | |
6027 int v10; // eax@22 | |
6028 int v11; // ecx@22 | |
6029 int v12; // edi@23 | |
6030 Actor *v13; // esi@23 | |
6031 unsigned __int16 v14; // ax@23 | |
6032 unsigned __int16 v15; // ax@33 | |
6033 const char *v16; // eax@34 | |
6034 int v17; // edi@36 | |
6035 int v18; // eax@36 | |
6036 ItemGen *v19; // esi@39 | |
6037 unsigned int v20; // eax@39 | |
6038 int v21; // ecx@40 | |
6039 std::string v22; // [sp-18h] [bp-2Ch]@5 | |
6040 const char *v23; // [sp-8h] [bp-1Ch]@5 | |
6041 int v24; // [sp-4h] [bp-18h]@5 | |
6042 char v25; // [sp+8h] [bp-Ch]@5 | |
6043 int v26; // [sp+Ch] [bp-8h]@1 | |
6044 int a3; // [sp+13h] [bp-1h]@5 | |
6045 | |
6046 v26 = a2; | |
6047 v2 = a1; | |
6048 switch ( PID_TYPE(a1) ) | |
6049 { | |
6050 case OBJECT_Item: // take the item | |
6051 v17 = PID_ID(a1); | |
6052 v26 = PID_ID(a1); | |
6053 v18 = PID_ID(a1); | |
6054 if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 | |
6055 || v17 >= 1000 | |
6056 || !pSpriteObjects[v18].uObjectDescID ) | |
6057 return 1; | |
6058 v19 = &pSpriteObjects[v18].stru_24; | |
6059 v20 = pSpriteObjects[v18].stru_24.uItemID; | |
6060 if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) | |
6061 { | |
6062 party_finds_gold(v19->uSpecEnchantmentType, 0); | |
6063 viewparams->bRedrawGameUI = 1; | |
6064 v21 = v17; | |
6065 } | |
6066 else | |
6067 { | |
6068 if ( pParty->pPickedItem.uItemID ) | |
6069 return 1; | |
6070 v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; | |
6071 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v24); | |
6072 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
6073 if ( v19->uItemID == 506 ) | |
6074 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); | |
6075 if ( v19->uItemID == 455 ) | |
6076 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1546
diff
changeset
|
6077 if ( !pParty->AddItemToParty(v19) ) |
1297 | 6078 pParty->SetHoldingItem(v19); |
6079 v21 = v26; | |
6080 } | |
6081 SpriteObject::OnInteraction(v21); | |
6082 break; | |
6083 | |
6084 case OBJECT_Actor: | |
6085 v12 = PID_ID(a1); | |
6086 v13 = &pActors[PID_ID(a1)]; | |
6087 v14 = v13->uAIState; | |
6088 if ( v14 == 4 || v14 == 17 ) | |
6089 return 1; | |
6090 if ( v14 == 5 ) | |
6091 { | |
6092 stru_50C198.LootActor(&pActors[PID_ID(a1)]); | |
6093 } | |
6094 else | |
6095 { | |
6096 if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) | |
6097 { | |
6098 Actor::AI_FaceObject(v12, 4u, 0, 0); | |
6099 if ( v13->sNPC_ID ) | |
6100 { | |
6101 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); | |
6102 } | |
6103 else | |
6104 { | |
6105 v15 = pNPCStats->pGroups_copy[v13->uGroup]; | |
6106 if ( v15 ) | |
6107 { | |
6108 v16 = pNPCStats->pCatchPhrases[v15]; | |
6109 if ( v16 ) | |
6110 { | |
6111 pParty->uFlags |= 2u; | |
6112 strcpy(byte_5B0938.data(), v16); | |
6113 sub_4451A8_press_any_key(0, 0, 0); | |
6114 } | |
6115 } | |
6116 } | |
6117 } | |
6118 } | |
6119 break; | |
6120 | |
6121 case OBJECT_Decoration: | |
6122 v8 = &pLevelDecorations[PID_ID(a1)]; | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
6123 v9 = v8->uEventID; |
1297 | 6124 if ( v9 ) |
6125 { | |
6126 EventProcessor(v9, a1, 1); | |
1489 | 6127 v8->uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; |
1297 | 6128 } |
6129 else | |
6130 { | |
6131 if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) | |
6132 return 1; | |
6133 v10 = v8->_idx_in_stru123; | |
6134 v24 = 1; | |
6135 v11 = stru_5E4C90._decor_events[v10 - 75] + 380; | |
6136 activeLevelDecoration = v8; | |
6137 EventProcessor(v11, 0, 1); | |
6138 activeLevelDecoration = NULL; | |
6139 } | |
6140 break; | |
6141 | |
6142 default: | |
6143 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
6144 return 1; | |
6145 | |
6146 case OBJECT_BModel: | |
6147 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6148 { | |
6149 int bmodel_id = a1 >> 9, | |
6150 face_id = PID_ID(a1) & 0x3F; | |
6151 if (bmodel_id >= pOutdoor->uNumBModels) | |
6152 return 1; | |
6153 auto face = &pOutdoor->pBModels[bmodel_id].pFaces[face_id]; | |
6154 if (face->uAttributes & 0x100000 || face->sCogTriggeredID == 0 ) | |
6155 return 1; | |
6156 EventProcessor((signed __int16)face->sCogTriggeredID, v2, 1); | |
6157 } | |
6158 else | |
6159 { | |
6160 v4 = &pIndoor->pFaces[PID_ID(a1)]; | |
6161 v5 = v4->uAttributes; | |
6162 if ( !(v5 & 0x2000000) ) | |
6163 { | |
6164 ShowNothingHereStatus(); | |
6165 return 1; | |
6166 } | |
6167 if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) | |
6168 return 1; | |
6169 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
6170 EventProcessor((signed __int16)v6, v2, 1); | |
6171 } | |
6172 return 0; | |
6173 break; | |
6174 } | |
6175 return 0; | |
6176 } | |
6177 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 6178 void BLV_UpdateUserInputAndOther() |
1297 | 6179 { |
6180 UpdateObjects(); | |
6181 BLV_ProcessPartyActions(); | |
6182 UpdateActors_BLV(); | |
6183 BLV_UpdateDoors(); | |
6184 check_event_triggers(); | |
6185 } | |
6186 //----- (00424829) -------------------------------------------------------- | |
1378 | 6187 // Finds out if current portal can be seen through the previous portal |
1376 | 6188 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 6189 { |
6190 int min_y; // esi@5 | |
6191 int max_y; // edx@5 | |
1372 | 6192 int current_ID; // eax@12 |
1297 | 6193 int v13; // eax@22 |
6194 int v15; // ecx@29 | |
6195 int v18; // eax@39 | |
6196 int v19; // eax@44 | |
6197 int v20; // ecx@44 | |
6198 int v22; // edi@46 | |
6199 int v24; // edx@48 | |
6200 int v26; // eax@55 | |
6201 signed int v27; // edi@55 | |
6202 int v29; // edx@57 | |
6203 int v31; // eax@64 | |
6204 signed int v32; // edi@64 | |
6205 int v34; // eax@66 | |
6206 int v35; // dx@66 | |
6207 __int16 v36; // dx@67 | |
1379 | 6208 //__int16 v37; // di@67 |
1297 | 6209 __int16 v38; // dx@67 |
6210 int v46; // edx@87 | |
6211 int v49; // esi@93 | |
6212 int v53; // [sp+Ch] [bp-34h]@44 | |
6213 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 6214 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 6215 int v59; // [sp+14h] [bp-2Ch]@87 |
6216 int v61; // [sp+1Ch] [bp-24h]@29 | |
6217 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 6218 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
6219 signed int direction2; // [sp+28h] [bp-18h]@3 | |
6220 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 6221 int v69; // [sp+34h] [bp-Ch]@29 |
6222 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 6223 |
1297 | 6224 if ( pNumVertices <= 1 ) |
6225 return false; | |
1344 | 6226 min_y = PortalFace._screen_space_y[0]; |
1372 | 6227 min_y_ID = 0; |
1344 | 6228 max_y = PortalFace._screen_space_y[0]; |
1372 | 6229 //face direction(направление фейса) |
1344 | 6230 if ( !PortalFace.direction ) |
1297 | 6231 { |
1372 | 6232 direction1 = 1; |
6233 direction2 = -1; | |
1297 | 6234 } |
6235 else | |
6236 { | |
1372 | 6237 direction1 = -1; |
6238 direction2 = 1; | |
6239 } | |
6240 | |
6241 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
6242 for ( uint i = 1; i < pNumVertices; ++i ) | |
6243 { | |
1378 | 6244 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 6245 { |
1372 | 6246 min_y_ID = i; |
6247 min_y = PortalFace._screen_space_y[i]; | |
1297 | 6248 } |
1378 | 6249 else if (PortalFace._screen_space_y[i] > max_y) |
6250 { | |
6251 max_y = PortalFace._screen_space_y[i]; | |
6252 } | |
1297 | 6253 } |
6254 if ( max_y == min_y ) | |
6255 return false; | |
6256 | |
1372 | 6257 //***************************************************************************************************************************** |
1376 | 6258 far_portal->_viewport_space_y = min_y; |
6259 far_portal->_viewport_space_w = max_y; | |
1372 | 6260 current_ID = min_y_ID; |
6261 min_y_ID2 = min_y_ID; | |
6262 | |
6263 for ( uint i = 0; i < pNumVertices; ++i ) | |
6264 { | |
6265 current_ID += direction2; | |
6266 if ( current_ID < pNumVertices ) | |
1297 | 6267 { |
1372 | 6268 if ( current_ID < 0 ) |
6269 current_ID += pNumVertices; | |
1297 | 6270 } |
6271 else | |
1372 | 6272 current_ID -= pNumVertices; |
6273 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 6274 { |
1372 | 6275 min_y_ID2 = current_ID; |
6276 min_y_ID = current_ID; | |
1297 | 6277 } |
1372 | 6278 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 6279 break; |
6280 } | |
1372 | 6281 |
6282 v13 = min_y_ID2 + direction2; | |
1297 | 6283 if ( v13 < pNumVertices ) |
6284 { | |
6285 if ( v13 < 0 ) | |
6286 v13 += pNumVertices; | |
6287 } | |
6288 else | |
6289 v13 -= pNumVertices; | |
1372 | 6290 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
6291 { | |
6292 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 6293 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
6294 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
6295 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 6296 } |
6297 //**************************************************************************************************************************************** | |
6298 // | |
6299 v15 = min_y_ID; | |
6300 v61 = min_y_ID; | |
1297 | 6301 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
6302 { | |
1372 | 6303 v15 += direction1; |
1297 | 6304 if ( v15 < pNumVertices ) |
6305 { | |
6306 if ( v15 < 0 ) | |
6307 v15 += pNumVertices; | |
6308 } | |
6309 else | |
6310 v15 -= pNumVertices; | |
1372 | 6311 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 6312 { |
6313 v61 = v15; | |
1372 | 6314 min_y_ID = v15; |
1297 | 6315 } |
1344 | 6316 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 6317 break; |
6318 } | |
1372 | 6319 v18 = direction1 + v61; |
1297 | 6320 if ( v18 < pNumVertices ) |
6321 { | |
6322 if ( v18 < 0 ) | |
6323 v18 += pNumVertices; | |
6324 } | |
6325 else | |
6326 v18 -= pNumVertices; | |
6327 v19 = v18; | |
6328 v20 = v61; | |
1344 | 6329 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
6330 { | |
6331 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 6332 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
6333 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
6334 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 6335 } |
6336 //**************************************************************************************************************************************** | |
1297 | 6337 v22 = min_y; |
6338 if ( min_y <= max_y ) | |
6339 { | |
6340 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
6341 { | |
6342 v24 = v13; | |
1344 | 6343 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 6344 { |
1372 | 6345 v13 = direction2 + v13; |
1297 | 6346 if ( v13 < pNumVertices ) |
6347 { | |
6348 if ( v13 < 0 ) | |
6349 v13 += pNumVertices; | |
6350 } | |
6351 else | |
6352 v13 -= pNumVertices; | |
6353 v26 = v13; | |
1344 | 6354 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 6355 { |
1378 | 6356 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 6357 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 6358 } |
6359 } | |
6360 v29 = v18; | |
1344 | 6361 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 6362 { |
1372 | 6363 v18 += direction1; |
1297 | 6364 if ( v18 < pNumVertices ) |
6365 { | |
6366 if ( v18 < 0 ) | |
6367 v18 += pNumVertices; | |
6368 } | |
6369 else | |
6370 v18 -= pNumVertices; | |
6371 v31 = v18; | |
1344 | 6372 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 6373 { |
1378 | 6374 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 6375 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 6376 } |
6377 } | |
1376 | 6378 far_portal->viewport_left_side[v70] = HIWORD(v62); |
6379 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
6380 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 6381 { |
1376 | 6382 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 6383 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 6384 far_portal->viewport_left_side[v70] = v36; |
1379 | 6385 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 6386 far_portal->viewport_left_side[v70] ^= v38; |
6387 far_portal->viewport_right_side[v70] = v38; | |
1297 | 6388 } |
6389 v62 += v54; | |
6390 v22 = v70 + 1; | |
6391 v61 += v53; | |
6392 } | |
6393 } | |
1376 | 6394 //***************************************************************************************************************************** |
6395 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
6396 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 6397 return false; |
1376 | 6398 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 6399 return false; |
1376 | 6400 if ( min_y < near_portal->_viewport_space_y ) |
6401 min_y = near_portal->_viewport_space_y; | |
6402 if ( max_y > near_portal->_viewport_space_w ) | |
6403 max_y = near_portal->_viewport_space_w; | |
1297 | 6404 if ( min_y <= max_y ) |
6405 { | |
1376 | 6406 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 6407 { |
1376 | 6408 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
6409 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 6410 break; |
6411 } | |
6412 } | |
6413 if ( max_y < min_y ) | |
6414 return false; | |
1376 | 6415 for ( max_y; max_y >= min_y; --max_y ) |
6416 { | |
6417 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
6418 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 6419 break; |
6420 } | |
6421 if ( min_y >= max_y ) | |
1390 | 6422 return false; |
1376 | 6423 //************************************************************************************************************************************* |
1297 | 6424 v59 = min_y; |
6425 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
6426 { | |
1376 | 6427 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
6428 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
6429 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
6430 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 6431 ++v59; |
1376 | 6432 } |
6433 far_portal->_viewport_space_y = min_y; | |
6434 far_portal->_viewport_space_w = max_y; | |
6435 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 6436 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 6437 far_portal->_viewport_x_minID = min_y; |
6438 far_portal->_viewport_z_maxID = min_y; | |
1297 | 6439 v49 = min_y + 1; |
6440 if ( v49 <= max_y ) | |
6441 { | |
6442 for ( v49; v49 <= max_y; ++v49 ) | |
6443 { | |
1376 | 6444 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 6445 { |
1376 | 6446 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
6447 far_portal->_viewport_x_minID = v49; | |
1297 | 6448 } |
1376 | 6449 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 6450 { |
1376 | 6451 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
6452 far_portal->_viewport_z_maxID = v49; | |
1297 | 6453 } |
6454 } | |
6455 } | |
6456 return true; | |
6457 } | |
6458 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 6459 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 6460 { |
6461 BLVFace *pFace; // ebx@1 | |
1344 | 6462 int pNextVertices; // edx@11 |
6463 int t; // ST28_4@12 | |
6464 int pScreenX; // eax@22 | |
6465 int pScreenY; // eax@27 | |
6466 signed int left_num_vertices; // edi@31 | |
6467 signed int right_num_vertices; // ebx@41 | |
6468 signed int top_num_vertices; // edi@51 | |
6469 int bottom_num_vertices; // ebx@61 | |
1297 | 6470 signed int v62; // edx@75 |
6471 int v63; // ecx@76 | |
6472 int v64; // esi@76 | |
6473 int v65; // ecx@83 | |
6474 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 6475 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 6476 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 6477 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 6478 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 6479 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1297 | 6480 |
6481 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 6482 memset(&PortalFace, 0, sizeof(stru367)); |
6483 | |
6484 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6485 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6486 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6487 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 6488 { |
1344 | 6489 PortalFace.direction = true; |
1297 | 6490 } |
6491 else | |
6492 { | |
1344 | 6493 PortalFace.direction = false; |
1301 | 6494 if ( !(pFace->Portal()) ) |
1297 | 6495 return 0; |
6496 } | |
1344 | 6497 //***************************************************************************************************************************************** |
6498 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
6499 | |
6500 //for new coordinates: | |
6501 //int x = 0x AAAA BBBB; | |
6502 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
6503 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
6504 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
6505 //if in HIWORD: FFFF = -1 | |
6506 //FFFE = -2 | |
6507 //FFFD = -3 | |
6508 //.... | |
6509 //8000 = -32767 | |
6510 //7FFF = 32767 | |
6511 //7FFE = 32766 | |
6512 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
6513 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
6514 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
6515 | |
1297 | 6516 if ( (signed int)pFace->uNumVertices > 0 ) |
6517 { | |
1301 | 6518 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 6519 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6520 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 6521 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
6522 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
6523 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 6524 } |
1301 | 6525 } |
1344 | 6526 //***************************************************************************************************************************************** |
6527 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 6528 if ( pFace->uNumVertices <= 0 ) |
1297 | 6529 return 0; |
1301 | 6530 bool bFound = false; |
6531 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
6532 { | |
1344 | 6533 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 6534 { |
6535 bFound = true; | |
1297 | 6536 break; |
1301 | 6537 } |
6538 } | |
6539 if ( !bFound ) | |
1297 | 6540 return 0; |
1344 | 6541 //***************************************************************************************************************************************** |
6542 //check for near clip plane(проверка по ближней границе) | |
6543 // | |
6544 // v0 v1 | |
6545 // ._________________. | |
6546 // / \ | |
6547 // / \ | |
6548 // v5. . v2 | |
6549 // | | | |
6550 // | | | |
6551 // | | | |
6552 // ---------------------------- 8.0(near_clip) | |
6553 // | | | |
6554 // ._______________________. | |
6555 // v4 v3 | |
1301 | 6556 depth_num_vertices = 0; |
1344 | 6557 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
6558 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
6559 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
6560 current_vertices_flag = PortalFace._view_transformed_z[3] >= 524288;// 8.0(0x80000) | |
1301 | 6561 if ( pFace->uNumVertices >= 1 ) |
6562 { | |
6563 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 6564 { |
1344 | 6565 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 524288;// 8.0(0x80000) |
6566 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей | |
1297 | 6567 { |
1344 | 6568 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 6569 { |
1344 | 6570 //t = near_clip - v0.z / v1.z - v0.z |
1370 | 6571 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 6572 //New_x = (v1.x - v0.x)*t + v0.x |
6573 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3] | |
6574 - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2]; | |
6575 //New_y = (v1.y - v0.y)*t + v0.y | |
6576 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]) | |
6577 * t) >> 16) + PortalFace._view_transformed_y[i + 2]; | |
6578 //New_z = 8.0(0x80000) | |
6579 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6580 } |
1344 | 6581 else// текущая вершина за ближней границей |
1297 | 6582 { |
1344 | 6583 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 6584 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 6585 //New_x = (v0.x - v1.x)*t + v1.x |
6586 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2] | |
6587 - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3]; | |
6588 //New_y = (v0.x - v1.y)*t + v1.y | |
6589 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]) | |
6590 * t) >> 16) + PortalFace._view_transformed_y[i + 3]; | |
6591 //New_z = 8.0(0x80000) | |
6592 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6593 } |
1344 | 6594 depth_num_vertices++; |
1297 | 6595 } |
1344 | 6596 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 6597 { |
1344 | 6598 pNextVertices = depth_num_vertices++; |
6599 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
6600 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
6601 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 6602 } |
1301 | 6603 current_vertices_flag = next_vertices_flag; |
1297 | 6604 } |
1301 | 6605 } |
1344 | 6606 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
6607 //************************************************************************************************************************************ | |
6608 //convertion in screen coordinates(конвертирование в координаты экрана) | |
6609 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
6610 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
6611 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
6612 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
6613 { | |
6614 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
6615 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 6616 else |
6617 { | |
1344 | 6618 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 6619 { |
1344 | 6620 if (PortalFace._view_transformed_z[i] >= 0) |
6621 pScreenX = 0x400000; // 64.0 | |
1301 | 6622 else |
1344 | 6623 pScreenX = 0xFFC00000; // -63.0 |
1297 | 6624 } |
6625 else | |
6626 { | |
1344 | 6627 if (PortalFace._view_transformed_z[i] >= 0) |
6628 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 6629 else |
1344 | 6630 pScreenX = 0x400000; // 64.0 |
1297 | 6631 } |
6632 } | |
1301 | 6633 |
1344 | 6634 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
6635 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 6636 else |
6637 { | |
1344 | 6638 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 6639 { |
1344 | 6640 if (PortalFace._view_transformed_z[i] >= 0) |
6641 pScreenY = 0x400000; // 64.0 | |
1301 | 6642 else |
1344 | 6643 pScreenY = 0xFFC00000; // -63.0 |
1297 | 6644 } |
6645 else | |
6646 { | |
1344 | 6647 if (PortalFace._view_transformed_z[i] >= 0) |
6648 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 6649 else |
1344 | 6650 pScreenY = 0x400000; // 64.0 |
1297 | 6651 } |
6652 } | |
1641 | 6653 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenX) >> 16); |
6654 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenY) >> 16); | |
1344 | 6655 } |
6656 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
6657 //****************************************************************************************************************************************** | |
1381 | 6658 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
6659 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
6660 // | |
1344 | 6661 //check for left_clip plane(порверка по левой границе) |
6662 left_num_vertices = 0; | |
6663 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
6664 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 6665 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 6666 if ( depth_num_vertices < 1 ) |
1297 | 6667 return 0; |
1344 | 6668 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
6669 { | |
6670 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
6671 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6672 { |
1344 | 6673 if ( next_vertices_flag ) |
1297 | 6674 { |
1344 | 6675 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 6676 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 6677 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6678 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) |
6679 * t) >> 16) + PortalFace._screen_space_y[i + 11]; | |
1344 | 6680 //New_x = left_clip |
6681 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6682 } |
6683 else | |
6684 { | |
1344 | 6685 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 6686 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 6687 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6688 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) |
6689 * t) >> 16) + PortalFace._screen_space_y[i + 12]; | |
1344 | 6690 //New_x = left_clip |
6691 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6692 } |
1344 | 6693 left_num_vertices++; |
1297 | 6694 } |
1344 | 6695 if ( next_vertices_flag ) |
1297 | 6696 { |
1344 | 6697 pNextVertices = left_num_vertices++; |
6698 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
6699 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 6700 } |
1344 | 6701 current_vertices_flag = next_vertices_flag; |
6702 } | |
6703 //********************************************************************************************************************************* | |
6704 //for right_clip plane(проверка по правой плоскости) | |
6705 right_num_vertices = 0; | |
6706 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
6707 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 6708 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 6709 if (left_num_vertices < 1) |
1297 | 6710 return 0; |
1344 | 6711 for ( uint i = 1; i <= left_num_vertices; ++i ) |
6712 { | |
6713 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
6714 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6715 { |
1344 | 6716 if ( next_vertices_flag ) |
1297 | 6717 { |
1344 | 6718 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 6719 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 6720 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6721 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) |
6722 * t) >> 16) + PortalFace._screen_space_y[i + 8]; | |
1344 | 6723 //New_x = right_clip |
6724 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6725 } |
6726 else | |
6727 { | |
1344 | 6728 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 6729 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 6730 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6731 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) |
6732 * t) >> 16) + PortalFace._screen_space_y[i + 9]; | |
1344 | 6733 //New_x = right_clip |
6734 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6735 } |
1344 | 6736 right_num_vertices++; |
1297 | 6737 } |
1344 | 6738 if ( next_vertices_flag ) |
1297 | 6739 { |
1344 | 6740 pNextVertices = right_num_vertices++; |
6741 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
6742 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 6743 } |
1344 | 6744 current_vertices_flag = next_vertices_flag; |
6745 } | |
6746 //************************************************************************************************************************************ | |
6747 // for top clip plane | |
6748 top_num_vertices = 0; | |
6749 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
6750 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
6751 | |
1370 | 6752 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 6753 if ( right_num_vertices < 1 ) |
1297 | 6754 return 0; |
1344 | 6755 for ( uint i = 1; i <= right_num_vertices; ++i ) |
6756 { | |
6757 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
6758 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6759 { |
1344 | 6760 if ( next_vertices_flag ) |
1297 | 6761 { |
1370 | 6762 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
6763 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
6764 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 6765 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6766 } |
6767 else | |
6768 { | |
1370 | 6769 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
6770 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) | |
6771 * t) >> 16) + PortalFace._screen_space_x[i + 6]; | |
1344 | 6772 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6773 } |
1344 | 6774 top_num_vertices++; |
1297 | 6775 } |
1344 | 6776 current_vertices_flag = next_vertices_flag; |
6777 if ( next_vertices_flag ) | |
1297 | 6778 { |
1344 | 6779 pNextVertices = top_num_vertices++; |
6780 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
6781 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 6782 } |
1344 | 6783 } |
6784 //********************************************************************************************************************************** | |
6785 //for bottom_clip plane(проверка по нижней плоскости) | |
6786 bottom_num_vertices = 0; | |
6787 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
6788 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 6789 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 6790 if ( top_num_vertices < 1 ) |
1297 | 6791 return 0; |
1344 | 6792 for ( uint i =1; i <= top_num_vertices; ++i ) |
6793 { | |
6794 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
6795 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6796 { |
1344 | 6797 if ( next_vertices_flag ) |
1297 | 6798 { |
1370 | 6799 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
6800 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) | |
6801 * t) >> 16) + PortalFace._screen_space_x[i + 2]; | |
1344 | 6802 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6803 } |
6804 else | |
6805 { | |
1370 | 6806 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
6807 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) | |
6808 * t) >> 16) + PortalFace._screen_space_x[i + 3]; | |
1344 | 6809 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6810 } |
1344 | 6811 bottom_num_vertices++; |
1297 | 6812 } |
1344 | 6813 if ( next_vertices_flag ) |
1297 | 6814 { |
1344 | 6815 pNextVertices = bottom_num_vertices++; |
6816 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
6817 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 6818 } |
1344 | 6819 current_vertices_flag = next_vertices_flag; |
6820 } | |
6821 //*************************************************************************************************************************************** | |
6822 | |
6823 if ( !bottom_num_vertices ) | |
1297 | 6824 return 0; |
1344 | 6825 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6826 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6827 //check for software(проверка для софтвар) | |
6828 if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) | |
6829 { | |
6830 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
6831 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
6832 thisf = PortalFace.direction == true ? 1 : - 1; | |
6833 if ( bottom_num_vertices > 0 ) | |
1297 | 6834 { |
6835 v62 = 1; | |
6836 v71 = 1; | |
6837 do | |
6838 { | |
6839 v63 = v62 - 1; | |
6840 v64 = v62 + 1; | |
6841 v80 = v62 + 1; | |
1344 | 6842 if ( v62 - 1 >= bottom_num_vertices ) |
6843 v63 -= bottom_num_vertices; | |
6844 if ( v62 >= bottom_num_vertices ) | |
6845 v62 -= bottom_num_vertices; | |
6846 if ( v64 >= bottom_num_vertices ) | |
6847 v64 -= bottom_num_vertices; | |
6848 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
6849 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
6850 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
6851 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 6852 { |
6853 v62 = v80; | |
6854 v71 = v80; | |
6855 } | |
6856 else | |
6857 { | |
6858 v62 = v71; | |
6859 v65 = v71; | |
1344 | 6860 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 6861 { |
1344 | 6862 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
6863 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
6864 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
6865 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 6866 } |
1344 | 6867 --bottom_num_vertices; |
1297 | 6868 } |
6869 } | |
1344 | 6870 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 6871 } |
1344 | 6872 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6873 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6874 } | |
6875 return bottom_num_vertices; | |
1408 | 6876 } |
6877 | |
6878 //----- (004AAEA6) -------------------------------------------------------- | |
6879 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
6880 { | |
6881 double v4; // st5@2 | |
6882 double v5; // st4@3 | |
6883 float v11; // [sp+8h] [bp-8h]@2 | |
6884 float v12; // [sp+8h] [bp-8h]@6 | |
6885 float v13; // [sp+Ch] [bp-4h]@2 | |
6886 float v14; // [sp+Ch] [bp-4h]@6 | |
6887 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6888 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 6889 { |
6890 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6891 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6892 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6893 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6894 //{ |
1642 | 6895 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6896 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6897 /*} |
1408 | 6898 else |
6899 { | |
6900 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
6901 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6902 }*/ |
1642 | 6903 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
6904 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 6905 } |
6906 else | |
6907 { | |
6908 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6909 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6910 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6911 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6912 //{ |
1642 | 6913 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6914 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6915 /*} |
1408 | 6916 else |
6917 { | |
6918 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
6919 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6920 }*/ |
1408 | 6921 } |
6922 return 0; | |
0 | 6923 } |