annotate Overlays.cpp @ 664:1eb5021cefcb

m
author Ritor1
date Wed, 13 Mar 2013 10:12:52 +0600
parents f451efdb7c8b
children d5b16a44d9b3
rev   line source
0
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1 #include <stdlib.h>
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2
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3 #include "Overlays.h"
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4 #include "Sprites.h"
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5 #include "FrameTableInc.h"
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6 #include "Allocator.h"
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7 #include "IconFrameTable.h"
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8 #include "Time.h"
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9 #include "Party.h"
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10 #include "TurnEngine.h"
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11 #include "LOD.h"
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12 #include "Render.h"
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13 #include "GUIWindow.h"
0
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14
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15 #include "mm7_data.h"
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16
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17
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18
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19
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20
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21 struct OtherOverlayList *pOtherOverlayList = new OtherOverlayList; // idb
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22 struct OverlayList *pOverlayList = new OverlayList;
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23
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24
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25
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26
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27
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28
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29
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30
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31 //----- (004418B1) --------------------------------------------------------
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32 int OtherOverlayList::_4418B1(int a2, int a3, int a4, int a5)
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33 {
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34 return 0;
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35 }
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36
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37 //----- (004418B6) --------------------------------------------------------
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38 int OtherOverlayList::_4418B6(int uOverlayID, __int16 a3, int a4, int a5, __int16 a6)
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39 {
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40 signed int v6; // edx@1
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41 OtherOverlayList *v7; // eax@1
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42 //signed int result; // eax@4
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43 signed int v9; // esi@6
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44 __int16 v10; // dx@9
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45 __int16 v11; // dx@11
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46
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47 v6 = 0;
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48 v7 = this;
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49 while ( v7->pOverlays[0].field_6 > 0 )
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50 {
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51 ++v6;
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52 v7 = (OtherOverlayList *)((char *)v7 + 20);
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53 if ( v6 >= 50 )
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54 return 0;
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55 }
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56 v7->pOverlays[0].field_0 = 0;
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57 v7->pOverlays[0].field_A = 0;
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58 v7->pOverlays[0].field_8 = 0;
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59 v7->pOverlays[0].field_C = a3;
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60 v9 = 0;
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61 if ( (signed int)pOverlayList->uNumOverlays <= 0 )
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62 {
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63 LABEL_9:
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64 v10 = 0;
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65 }
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66 else
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67 {
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68 while ( uOverlayID != pOverlayList->pOverlays[v9].uOverlayID )
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69 {
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70 ++v9;
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71 if ( v9 >= (signed int)pOverlayList->uNumOverlays )
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72 goto LABEL_9;
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73 }
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74 v10 = v9;
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75 }
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76 v7->pOverlays[0].field_2 = v10;
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77 v7->pOverlays[0].field_4 = 0;
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78 if ( a4 )
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79 v11 = a4;
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80 else
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81 v11 = 8 * pSpriteFrameTable->pSpriteSFrames[pOverlayList->pOverlays[v10].uSpriteFramesetID].uAnimLength;
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82 v7->pOverlays[0].field_6 = v11;
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83 v7->pOverlays[0].field_10 = a5;
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84 v7->pOverlays[0].field_E = a6;
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85
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86 bRedraw = true;
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87 return true;
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88 }
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89
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90 //----- (00441964) --------------------------------------------------------
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91 void OtherOverlayList::DrawTurnBasedIcon(int a2)
0
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92 {
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93 unsigned int result; // eax@1
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94 IconFrameTable *v3; // ecx@6
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95 void *v4; // eax@12
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96 unsigned int v5; // [sp-8h] [bp-Ch]@4
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97 int v6; // [sp-4h] [bp-8h]@4
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98 Texture *v7; // [sp-4h] [bp-8h]@14
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99
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100 if ( pCurrentScreen != SCREEN_GAME || !pParty->bTurnBasedModeOn)
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101 return;
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102
0
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103 if ( pTurnEngine->field_4 == 3 )
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104 {
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105 v6 = pEventTimer->uStartTime;
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106 v5 = pIconIDs_Turn[5 - pTurnEngine->uActionPointsLeft / 26];
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107 }
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108 else
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109 {
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110 if ( pTurnEngine->field_4 == 1 )
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111 {
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112 v6 = dword_50C994;
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113 v3 = pIconsFrameTable;
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114 if ( dword_50C998_turnbased_icon_1A )
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115 v5 = uIconID_TurnStart;
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116 else
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117 v5 = uIconID_TurnHour;
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118 goto LABEL_12;
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119 }
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120 if ( pTurnEngine->field_4 != 2 )
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121 {
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122 v4 = this;
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123 goto LABEL_14;
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124 }
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125 v6 = pEventTimer->uStartTime;
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126 v5 = uIconID_TurnStop;
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127 }
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128 v3 = pIconsFrameTable;
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129 LABEL_12:
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130 v4 = pIconsFrameTable->GetFrame(v5, v6);
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131 LABEL_14:
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132 v7 = &pIcons_LOD->pTextures[*((short *)v4 + 15)];
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133 if ( pRenderer->pRenderD3D )
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134 pRenderer->DrawTextureIndexed(0x18Au, 0x120u, v7);
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135 else
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136 pRenderer->DrawTextureTransparent(0x18Au, 0x120u, v7);
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137 result = dword_50C994;
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138 if ( dword_50C994 < dword_50C998_turnbased_icon_1A )
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139 {
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140 result = pEventTimer->uTimeElapsed + dword_50C994;
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141 dword_50C994 = result;
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142 if ( (signed int)result >= dword_50C998_turnbased_icon_1A )
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143 dword_50C998_turnbased_icon_1A = 0;
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144 }
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145 }
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146 // 4E28F8: using guessed type int pCurrentScreen;
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147 // 50C994: using guessed type int dword_50C994;
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148 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
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149
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150
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151 //----- (00458D97) --------------------------------------------------------
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152 void OverlayList::InitializeSprites()
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153 {
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154 for (uint i = 0; i < uNumOverlays; ++i)
7dfe960c323c BLV_UpdateDoors
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155 pSpriteFrameTable->InitializeSprite(pOverlays[i].uSpriteFramesetID);
0
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156 }
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157
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158 //----- (00458DBC) --------------------------------------------------------
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159 void OverlayList::ToFile()
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160 {
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161 OverlayList *v1; // esi@1
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162 FILE *v2; // eax@1
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163 FILE *v3; // edi@1
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164
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165 v1 = this;
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166 v2 = fopen("data\\doverlay.bin", "wb");
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167 v3 = v2;
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168 if ( !v2 )
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169 Abortf("Unable to save doverlay.bin!");
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170 fwrite(v1, 4u, 1u, v2);
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171 fwrite(v1->pOverlays, 8u, v1->uNumOverlays, v3);
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172 fclose(v3);
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173 }
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174
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175 //----- (00458E08) --------------------------------------------------------
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176 void OverlayList::FromFile(void *pSerialized)
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177 {
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178 uNumOverlays = *(int *)pSerialized;
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179 pOverlays = (OverlayDesc *)pAllocator->AllocNamedChunk(pOverlays, 8 * uNumOverlays, "Ovl Des.");
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180 memcpy(pOverlays, (char *)pSerialized + 4, 8 * uNumOverlays);
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181 }
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182
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183 //----- (00458E4F) --------------------------------------------------------
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184 bool OverlayList::FromFileTxt(const char *Args)
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185 {
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186 OverlayList *v2; // ebx@1
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187 __int32 v3; // edi@1
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188 FILE *v4; // eax@1
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189 unsigned int v5; // esi@3
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190 const void *v6; // ST18_4@9
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191 void *v7; // eax@9
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192 FILE *v8; // ST0C_4@11
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193 char *i; // eax@11
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194 unsigned __int16 v10; // ax@14
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195 const char *v11; // ST1C_4@14
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196 int v12; // eax@16
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197 OverlayDesc *v13; // ecx@16
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198 char v14; // zf@16
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199 unsigned int v15; // eax@16
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200 char Buf; // [sp+10h] [bp-2F0h]@3
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201 FrameTableTxtLine v18; // [sp+204h] [bp-FCh]@4
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202 FrameTableTxtLine v19; // [sp+280h] [bp-80h]@4
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203 FILE *File; // [sp+2FCh] [bp-4h]@1
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204 unsigned int Argsa; // [sp+308h] [bp+8h]@3
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205
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206 v2 = this;
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207 pAllocator->FreeChunk(this->pOverlays);
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208 v3 = 0;
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209 v2->pOverlays = 0;
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210 v2->uNumOverlays = 0;
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211 v4 = fopen(Args, "r");
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212 File = v4;
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213 if ( !v4 )
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214 Abortf("ObjectDescriptionList::load - Unable to open file: %s.");
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215 v5 = 0;
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216 Argsa = 0;
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217 if ( fgets(&Buf, 490, v4) )
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218 {
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219 do
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220 {
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221 *strchr(&Buf, 10) = 0;
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222 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
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223 if ( v19.field_0 && *v19.pProperties[0] != 47 )
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224 ++Argsa;
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225 }
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226 while ( fgets(&Buf, 490, File) );
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227 v5 = Argsa;
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228 v3 = 0;
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229 }
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230 v6 = v2->pOverlays;
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231 v2->uNumOverlays = v5;
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232 v7 = pAllocator->AllocNamedChunk(v6, 8 * v5, "Ovl Des.");
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233 v2->pOverlays = (OverlayDesc *)v7;
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234 if ( v7 == (void *)v3 )
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235 Abortf("OverlayDescriptionList::load - Out of Memory!");
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236 memset(v7, v3, 8 * v2->uNumOverlays);
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237 v8 = File;
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238 v2->uNumOverlays = v3;
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239 fseek(v8, v3, v3);
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240 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
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241 {
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242 *strchr(&Buf, 10) = 0;
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243 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
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244 if ( v19.field_0 && *v19.pProperties[0] != 47 )
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245 {
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246 v10 = atoi(v19.pProperties[0]);
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247 v11 = v19.pProperties[1];
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248 v2->pOverlays[v2->uNumOverlays].uOverlayID = v10;
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249 if ( _strcmpi(v11, "center") )
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250 {
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251 v12 = _strcmpi(v19.pProperties[1], "transparent");
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252 v13 = v2->pOverlays;
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253 v14 = v12 == 0;
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254 v15 = v2->uNumOverlays;
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255 if ( v14 )
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256 v13[v15].uOverlayType = 2;
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257 else
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258 v13[v15].uOverlayType = 1;
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259 }
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260 else
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261 {
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262 v2->pOverlays[v2->uNumOverlays].uOverlayType = 0;
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263 }
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264 v2->pOverlays[v2->uNumOverlays++].uSpriteFramesetID = pSpriteFrameTable->FastFindSprite(
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265 (char *)v19.pProperties[2]);
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266 }
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267 }
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268 fclose(File);
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269 return 1;
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270 }
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271
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272
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273 //----- (0045855F) --------------------------------------------------------
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274 void OtherOverlay::Reset()
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275 {
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276 this->field_10 = 65536;
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277 this->field_A = 0;
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278 this->field_8 = 0;
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279 this->field_6 = 0;
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280 this->field_4 = 0;
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281 this->field_2 = 0;
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282 this->field_C = 0;
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283 this->field_E = 0;
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284 }
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285
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286 //----- (004584B8) --------------------------------------------------------
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287 OtherOverlay::OtherOverlay()
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288 {
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289 this->field_A = 0;
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290 this->field_8 = 0;
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291 this->field_6 = 0;
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292 this->field_4 = 0;
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293 this->field_2 = 0;
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294 this->field_C = 0;
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295 this->field_E = 0;
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296 this->field_10 = 65536;
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297 }