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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "Mouse.h"
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6 #include "Keyboard.h"
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7
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8 #include "MapInfo.h"
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9 #include "Game.h"
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10 #include "GUIWindow.h"
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11 #include "GUIFont.h"
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12 #include "GUIProgressBar.h"
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13 #include "Party.h"
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14 #include "AudioPlayer.h"
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15 #include "Outdoor.h"
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16 #include "IndoorCamera.h"
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17 #include "Overlays.h"
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18 #include "Monsters.h"
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19 #include "Arcomage.h"
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20 #include "LOD.h"
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21 #include "Actor.h"
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22 #include "Allocator.h"
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23 #include "Events.h"
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24 #include "Viewport.h"
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25 #include "FrameTableInc.h"
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26 #include "Math.h"
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27 #include "SpriteObject.h"
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28 #include "ObjectList.h"
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29 #include "Chest.h"
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30 #include "PaletteManager.h"
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31 #include "DecorationList.h"
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32 #include "SaveLoad.h"
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33 #include "stru123.h"
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34 #include "Time.h"
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35 #include "IconFrameTable.h"
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36 #include "Awards.h"
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37 #include "Autonotes.h"
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38 #include "stru160.h"
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39 #include "TurnEngine.h"
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40 #include "CastSpellInfo.h"
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41 #include "Weather.h"
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42 #include "stru298.h"
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43 #include "StorylineTextTable.h"
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44 #include "Events2D.h"
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45 #include "texts.h"
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46
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47 #include "mm7_data.h"
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48
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49
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50
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51 //----- (0041B578) --------------------------------------------------------
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52 void MainMenuUI_LoadFontsAndSomeStuff()
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53 {
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54 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
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55 pRenderer->uTargetGBits,
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56 pRenderer->uTargetBBits);
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57 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
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58 pRenderer->uTargetGBits,
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59 pRenderer->uTargetBBits);
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60 pPaletteManager->RecalculateAll();
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61
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62 for (uint i = 0; i < 480; ++i)
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63 pSRZBufferLineOffsets[i] = 640 * i;
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64
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65 pRenderer->ResetTextureClipRect();
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66
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67 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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68
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69 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr);
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70 pFontArrus->field_3 = 0;
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71
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72 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr);
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73 pFontLucida->field_3 = 0;
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74
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75 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr);
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76 pFontCreate->field_3 = 0;
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77
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78 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr);
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79 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr);
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80
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81 for (uint i = 0; i < 20; ++i)
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82 pWindowList[i].eWindowType = WINDOW_null;
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83
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84 uNumVisibleWindows = -1;
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85 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
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86 }
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87
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88 //----- (004415C5) --------------------------------------------------------
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89 static void LoadPartyBuffIcons()
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90 {
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91 for (uint i = 0; i < 14; ++i)
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92 {
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93 char filename[200];
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94 sprintf(filename, "isn-%02d", i + 1);
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95 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
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96 }
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97
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98 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
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99 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
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100 }
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101
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102 //----- (0041B690) --------------------------------------------------------
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103 void MainMenuUI_Create()
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104 {
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105 //unsigned int v0; // eax@1
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106 //unsigned int v1; // eax@1
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107 //unsigned int v2; // eax@1
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108 //unsigned int v3; // eax@1
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109 //unsigned int v4; // eax@1
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110 //unsigned int v5; // eax@1
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111 Texture *v6; // ST78_4@1
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112 //const char *v7; // ST5C_4@1
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113 unsigned __int8 v8; // al@1
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114 //Texture *v9; // ST60_4@1
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115 Texture *v10; // ST78_4@1
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116 //const char *v11; // ST5C_4@1
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117 unsigned __int8 v12; // al@1
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118 //Texture *v13; // ST60_4@1
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119 unsigned int v14; // eax@1
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120 Texture *v15; // ST78_4@1
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121 //const char *v16; // ST5C_4@1
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122 unsigned __int8 v17; // al@1
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123 //Texture *v18; // ST60_4@1
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124 unsigned int uTextureID_ib_td4_A; // eax@1
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125 Texture *v20; // ST78_4@1
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126 unsigned __int8 v22; // al@1
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127 //Texture *v23; // ST60_4@1
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128 Texture *v24; // eax@1
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129 //Texture *v25; // esi@1
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130 //Texture *v26; // ST60_4@1
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131 //const char *v27; // ST5C_4@1
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132 unsigned __int8 v28; // al@1
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133 Texture *v29; // eax@1
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134 //Texture *v30; // esi@1
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135 //Texture *v31; // ST60_4@1
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136 //const char *v32; // ST5C_4@1
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137 unsigned __int8 v33; // al@1
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138
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139 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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140 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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141 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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142 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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143 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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144 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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145
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146 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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147 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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148 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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149 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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150 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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151 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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152 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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153 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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154
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155 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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156 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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157 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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158 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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159 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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160 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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161 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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162 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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163 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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164 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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165 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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166 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
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167 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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168 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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169 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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170 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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171 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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172 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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173
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174 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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175 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
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176 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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177 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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178 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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179 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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180 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
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181 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
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182 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
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183 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
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184 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0);
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185 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0);
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186 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0);
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187 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0);
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188
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189 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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190 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
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191 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
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192 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
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193
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194 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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195 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
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196 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
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197 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
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198
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199 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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200 v15 = pIcons_LOD->GetTexture(v14);
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201 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
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202 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
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203
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204 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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205 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
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206 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
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207 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
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208 pGlobalTXT_LocalizationStrings[78],//Calendar
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209 v20, 0);
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210
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211 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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212 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
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213 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
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214 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
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215 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
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216 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
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217
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218 bFlashAutonotesBook = 0;
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219 bFlashQuestBook = 0;
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220 bFlashHistoryBook = 0;
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221
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222 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
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223 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
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224 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
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225 v24, 0);
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226 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
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227 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
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228 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
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229 v29, 0);
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230 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
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231 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
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232 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
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233 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
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234 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
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235 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
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236 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
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237 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
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238 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
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239 0);
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240 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
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241 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
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242 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
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243 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
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244 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
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245 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
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246 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
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247 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
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248 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
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249 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
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250 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
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251 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
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252 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
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253 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
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254 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
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255 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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256 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
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257 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
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258 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
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259 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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260 LoadPartyBuffIcons();
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261 }
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262
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832
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263 //----- (004979D2) --------------------------------------------------------
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264 MENU_STATE MainMenuUI_Credits_Loop()
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265 {
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266 char *v0; // eax@5
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267 char *v1; // edi@5
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268 FILE *pFile; // eax@5
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269 unsigned int pSize; // esi@7
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270 GUIFont *pFont; // edx@9
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271 GUIFont *pFont2; // ecx@9
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272 __int16 pHeight; // ax@9
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273 void *v7; // eax@9
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274 unsigned int pNumPixels; // ST2C_4@9
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275 unsigned int teal; // eax@9
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276 unsigned int v10; // ST2C_4@19
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277 MSG Msg; // [sp+84h] [bp-B8h]@10
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278 int v17; // [sp+A0h] [bp-9Ch]@9
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279 int pX; // [sp+A4h] [bp-98h]@9
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280 unsigned int pY; // [sp+A8h] [bp-94h]@9
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281 int v20; // [sp+ACh] [bp-90h]@9
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282 int a4; // [sp+B0h] [bp-8Ch]@9
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283 int pColor2; // [sp+F8h] [bp-44h]@9
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284 int pColor1; // [sp+FCh] [bp-40h]@9
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285 int a5; // [sp+128h] [bp-14h]@1
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286 char *pString; // [sp+12Ch] [bp-10h]@9
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287 char *ptr; // [sp+130h] [bp-Ch]@5
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288 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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289 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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290 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
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291 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
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292 Texture pTexture3; // [sp+Ch] [bp-130h]@5
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293
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294 a5 = 0;
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295 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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296 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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297 if ( pMessageQueue_50CBD0->uNumMessages )
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298 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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299 ++pIcons_LOD->uTexturePacksCount;
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300 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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301 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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302 dword_A74C88 = 0;
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303 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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304 pTexture.Load("mm6title.pcx", 0);
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305 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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306 v1 = v0;
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307 ptr = v0;
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308 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
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309 if ( !pFile )
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310 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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311 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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312 fread(&pTexture3, 1, 0x30, pFile);
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313 pSize = pTexture3.uDecompressedSize;
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314 if ( !pTexture3.uDecompressedSize )
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315 pSize = pTexture3.uTextureSize;
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316 memset(&pTexture3, 0, 0x48);
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317 pFont = pFontCChar;
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318 pFont2 = pFontQuick;
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319 v1[pSize] = 0;
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320 v20 = 250;
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321 a4 = 440;
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322 pX = 389;
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323 pY = 19;
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324 pTexture2.uWidth = 250;
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325 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
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326 pTexture2.uHeight = pHeight + 2 * a4;
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327 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
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328 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
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329 pNumPixels = pTexture2.uNumPixels;
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330 pTexture2.pPixels = (unsigned __int16 *)v7;
|
949
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331 teal = TargetColor(0, 0xFFu, 0xFFu);
|
706
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332 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
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333 pTexture2.field_20 = 0;
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334 pTexture2.field_22 = 0;
|
949
|
335 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu);
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|
336 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu);
|
706
|
337 pString = (char *)operator new(2 * pSize);
|
|
338 strncpy(pString, ptr, pSize);
|
|
339 pString[pSize]=0;
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|
340 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
|
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341 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
|
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342 free(pString);
|
|
343 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
|
832
|
344 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
|
706
|
345 pCurrentScreen = SCREEN_CREATORS;
|
|
346 SetCurrentMenuID(MENU_CREDITSPROC);
|
|
347 do
|
|
348 {
|
|
349 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
|
|
350 {
|
|
351 if ( Msg.message == 18 )
|
|
352 Game_DeinitializeAndTerminate(0);
|
|
353 TranslateMessage(&Msg);
|
|
354 DispatchMessageA(&Msg);
|
|
355 }
|
|
356 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
|
|
357 {
|
|
358 WaitMessage();
|
|
359 }
|
|
360 else
|
|
361 {
|
|
362 pRenderer->BeginScene();
|
|
363 pRenderer->DrawTextureRGB(0, 0, &pTexture);
|
727
|
364 pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4);
|
706
|
365 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
|
727
|
366 pRenderer->ResetTextureClipRect();
|
706
|
367 pRenderer->EndScene();
|
|
368 ++a5;
|
|
369 if ( a5 >= (signed __int16)pTexture2.uHeight )
|
|
370 SetCurrentMenuID(MENU_MAIN);
|
|
371 pRenderer->Present();
|
|
372 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
|
|
373 GUI_MainMenuMessageProc();
|
|
374 }
|
|
375 }
|
|
376 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
|
|
377 pAudioPlayer->_4AA258(1);
|
|
378 pAllocator->FreeChunk(ptr);
|
|
379 pAllocator->FreeChunk(pFontQuick);
|
|
380 pAllocator->FreeChunk(pFontCChar);
|
|
381 pWindow_MainMenu->Release();
|
|
382 pIcons_LOD->_4114F2();
|
|
383 pTexture.Release();
|
|
384 pTexture2.Release();
|
|
385 return MENU_MAIN; // return MENU_Main
|
|
386 }
|