changeset 203:dacc9207809a

Слияние
author Ritor1
date Thu, 03 Jan 2013 16:03:54 +0600
parents b78cf60aaa8e (current diff) 11a199790ce0 (diff)
children 22730e77fa32
files
diffstat 4 files changed, 130 insertions(+), 267 deletions(-) [+]
line wrap: on
line diff
--- a/Render.cpp	Thu Jan 03 16:03:46 2013 +0600
+++ b/Render.cpp	Thu Jan 03 16:03:54 2013 +0600
@@ -907,8 +907,8 @@
 float Render::DrawBezierTerrain()
 {
  //__debugbreak();Ritor1: it's temporarily
-  return 0;
-  /*
+  //return 0;
+  
   unsigned int v0; // ebx@1
   unsigned int v1; // edi@1
   unsigned int v2; // eax@1
@@ -1694,7 +1694,7 @@
   }
   result = v126;
   pOutdoorCamera->field_40 = v126;
-  return result;*/
+  return result;
 }
 // 47FFC4: inconsistent fpu stack
 // 4D864C: using guessed type char byte_4D864C;
@@ -1824,8 +1824,8 @@
 
   v3 = a1;
   v82 = edx0;
-  v83 = *(short *)(a3 + 4);
-  X = abs(*(short *)(a3 + 6));
+  v83 = *(/*short **/_WORD *)(a3 + 4);
+  X = abs(*(/*short **/_WORD *)(a3 + 6));
   v4 = 0;
   v88 = 0;
   v84 = v3 - 1;
@@ -1836,8 +1836,8 @@
   {
     while ( 1 )
     {
-      v5 = abs(X);
-      v6 = abs(v83);
+      v5 = abs(X);//v5 = 13108
+      v6 = abs(v83);//v6 = 13108
       --X;
       v93 = &stru_76E5C8[(v5 << 7) + v6];
  	  if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
@@ -2419,11 +2419,11 @@
   Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
 
   v3 = a1;
-  v4 = *(short *)(a3 + 4);
-  v5 = *(short *)(a3 + 6);
+  //v4 = *(short *)(a3 + 4);
+  //v5 = *(short *)(a3 + 6);
   v85 = a2;
-  v86 = v4;
-  X = abs(v5);
+  v86 = *(_WORD *)(a3 + 4); //v4;
+  X = abs(*(_WORD *)(a3 + 6)); //v5
   v6 = 0;
   v90 = 0;
   v81 = v3 - 1;
@@ -9205,7 +9205,7 @@
 
 
 //----- (004A5D33) --------------------------------------------------------
-void Render::_4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture)
+void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
 {
   Render *v6; // esi@1
   unsigned __int16 *v7; // ebx@3
@@ -9227,7 +9227,7 @@
   int v23; // edi@23
   int v24; // [sp+Ch] [bp-4h]@3
   int a2a; // [sp+18h] [bp+8h]@21
-  unsigned int a3a; // [sp+1Ch] [bp+Ch]@20
+  unsigned int teal; // [sp+1Ch] [bp+Ch]@20
   int a4a; // [sp+20h] [bp+10h]@3
   int a4b; // [sp+20h] [bp+10h]@21
   unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
@@ -9235,7 +9235,7 @@
   v6 = this;
   if ( this->uNumSceneBegins && pTexture )
   {
-    v7 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
+    v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
     v8 = pTexture->uWidth;
     v24 = pTexture->uWidth;
     v9 = a4 + a5 * v8;
@@ -9246,47 +9246,47 @@
     if ( v6->bClip )
     {
       v12 = v6->uClipX;
-      if ( (signed int)a2 < v12 )
-      {
-        v13 = 2 * (v12 - a2);
+      if ( (signed int)pX < v12 )
+      {
+        v13 = 2 * (v12 - pX);
         pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
-        v10 += a2 - v6->uClipX;
+        v10 += pX - v6->uClipX;
         v7 = (unsigned __int16 *)((char *)v7 + v13);
         a4a = v10;
       }
       v14 = v6->uClipY;
-      if ( (signed int)a3 < v14 )
-      {
-        v15 = v14 - a3;
+      if ( (signed int)pY < v14 )
+      {
+        v15 = v14 - pY;
         pTexturea += v24 * v15;
-        v11 += a3 - v6->uClipY;
+        v11 += pY - v6->uClipY;
         v10 = a4a;
         v7 += v6->uTargetSurfacePitch * v15;
       }
       v16 = v6->uClipX;
-      if ( (signed int)v16 < (signed int)a2 )
-        v16 = a2;
+      if ( (signed int)v16 < (signed int)pX )
+        v16 = pX;
       v17 = v6->uClipZ;
       if ( (signed int)(v10 + v16) > v17 )
       {
         v18 = v6->uClipX;
-        if ( (signed int)v18 < (signed int)a2 )
-          v18 = a2;
+        if ( (signed int)v18 < (signed int)pX )
+          v18 = pX;
         a4a = v17 - v18;
       }
       v19 = v6->uClipY;
-      if ( (signed int)v19 < (signed int)a3 )
-        v19 = a3;
+      if ( (signed int)v19 < (signed int)pY )
+        v19 = pY;
       v20 = v6->uClipW;
       if ( (signed int)(v11 + v19) > v20 )
       {
         v21 = v6->uClipY;
-        if ( (signed int)v21 < (signed int)a3 )
-          v21 = a3;
+        if ( (signed int)v21 < (signed int)pY )
+          v21 = pY;
         v11 = v20 - v21;
       }
     }
-    a3a = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+    teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
     if ( v11 > 0 )
     {
       v22 = a4a;
@@ -9299,7 +9299,7 @@
           v23 = v22;
           do
           {
-            if ( *pTexturea != a3a )
+            if ( *pTexturea != teal )
               *v7 = *pTexturea;
             ++pTexturea;
             ++v7;
@@ -10341,7 +10341,6 @@
 }
 
 
-
 //----- (004A612A) --------------------------------------------------------
 void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
 {
--- a/mm7_2.cpp	Thu Jan 03 16:03:46 2013 +0600
+++ b/mm7_2.cpp	Thu Jan 03 16:03:54 2013 +0600
@@ -12040,15 +12040,15 @@
 //----- (004627B7) --------------------------------------------------------
 void __cdecl MainMenu_Loop()
 {
-  GUIButton *v8; // eax@27
-  unsigned int v9; // ecx@35
+  GUIButton *pButton; // eax@27
+  unsigned int pControlParam; // ecx@35
   int v10; // ecx@36
   int v11; // ecx@37
-  unsigned int v12; // [sp-18h] [bp-54h]@39
-  Texture *v13; // [sp-14h] [bp-50h]@39
-  GUIButton *v14; // [sp+0h] [bp-3Ch]@27
-  GUIWindow *v15; // [sp+4h] [bp-38h]@11
-
+  unsigned int pY; // [sp-18h] [bp-54h]@39
+  Texture *pTexture; // [sp-14h] [bp-50h]@39
+  GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27
+  GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
+  
   pCurrentScreen = 0;
   if (pAsyncMouse)
     pAsyncMouse->Resume();
@@ -12061,31 +12061,13 @@
   if ( !pIcons_LOD->uNumPrevLoadedFiles )
     pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
   pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-
   auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
-  //v0 = pIcons_LOD->LoadTexture("title_new", TEXTURE_16BIT_PALETTE);
-  //v1 = (Texture *)(v0 != -1 ? &pIcons_LOD->pTextures[v0] : 0);
   pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", pNew, 0);
-  //v2 = pIcons_LOD->LoadTexture("title_load", TEXTURE_16BIT_PALETTE);
-  //v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
   auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
-  pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227,
-                                                    pLoad->uTextureWidth,
-                                                    pLoad->uTextureHeight,
-                                                    1,
-                                                    0,
-                                                    UIMSG_MainMenu_ShowLoadWindow,
-                                                    1,
-                                                    76,
-                                                    "",
-                                                    pLoad,
-                                                    0);
-  //v4 = pIcons_LOD->LoadTexture("title_cred", TEXTURE_16BIT_PALETTE);
-  //v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
+  pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow,
+                                                    1, 76, "", pLoad, 0);
   auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
   pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 67, "", pCredits, 0);
-  //v6 = pIcons_LOD->LoadTexture("title_exit", TEXTURE_16BIT_PALETTE);
-  //v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
   auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
   pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
   pTexture_PCX.Release();
@@ -12093,14 +12075,11 @@
   SetCurrentMenuID(MENU_MAIN);
   SetForegroundWindow(hWnd);
   SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0);
-  while (GetCurrentMenuID() == MENU_MAIN ||
-         GetCurrentMenuID() == MENU_SAVELOAD)
+  while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
   {
     POINT pt;
     pMouse->GetCursorPos(&pt);
-    //uMouseX = pMouse->GetCursorPos(&v18)->x;
-    //uMouseY = pMouse->GetCursorPos(&v19)->y;
-    v15 = pWindow_MainMenu;
+    pWindow = pWindow_MainMenu;
     if ( GetCurrentMenuID() == MENU_SAVELOAD)
     {
       if ( pCurrentScreen != 12 )
@@ -12111,7 +12090,7 @@
         pCurrentScreen = 12;
         GameUI_DrawLoadMenu(0);
       }
-      v15 = pGUIWindow_CurrentMenu;
+      pWindow = pGUIWindow_CurrentMenu;
     }
 
     MSG msg;
@@ -12138,7 +12117,6 @@
         pAsyncMouse->_46B736_consume_click_lists(1);
       if (GetCurrentMenuID() != MENU_MAIN)
       {
-LABEL_45:
         if (GetCurrentMenuID() == MENU_LOAD)
         {
           pIcons_LOD->_4114F2();
@@ -12150,60 +12128,37 @@
       }
       else
       {
-        if ( !ptr_507BDC )
-        {
-          v8 = v15->pControlsHead;
-          v14 = v15->pControlsHead;
-          if ( v8 )
-          {
-            while ( 1 )
-            {
-              if ( pt.x >= (signed int)v8->uX
-                && pt.x <= (signed int)v8->uZ
-                && pt.y >= (signed int)v8->uY
-                && pt.y <= (signed int)v8->uW
-                && v15 == pWindow_MainMenu )
-              {
-                v9 = v8->uControlParam;
-                if ( v9 )
-                {
-                  v10 = v9 - 1;
-                  if ( v10 )
-                  {
-                    v11 = v10 - 1;
-                    if ( v11 )
-                    {
-                      if ( v11 != 1 )
-                        goto LABEL_44;
-                      v13 = pExit;
-                      v12 = 337;
-                    }
-                    else
-                    {
-                      v13 = pCredits;
-                      v12 = 282;
-                    }
-                  }
-                  else
-                  {
-                    v13 = pLoad;
-                    v12 = 227;
-                  }
-                }
-                else
-                {
-                  v13 = pNew;
-                  v12 = 172;
-                }
-                pRenderer->DrawTextureIndexed(495u, v12, v13);
-                v8 = v14;
-              }
-LABEL_44:
-              v14 = v8->pNext;
-              if ( !v14 )
-                goto LABEL_45;
-              v8 = v8->pNext;
-            }
+        if ( !ptr_507BDC )// ???
+        {
+          pButton = pWindow->pControlsHead;
+          for ( pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext )
+          {
+           if ( pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
+                && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
+                && pWindow == pWindow_MainMenu )
+           {
+            pControlParam = pButton->uControlParam;
+            switch (pControlParam)
+			{
+			 case 0:
+			  pTexture = pNew;
+              pY = 172;
+			  break;
+			 case 1:
+			  pTexture = pLoad;
+              pY = 227;
+			  break;
+			 case 2:
+			  pTexture = pCredits;
+              pY = 282;
+			  break;
+			 case 3:
+			  pTexture = pExit;
+              pY = 337;
+			  break;
+			}
+            pRenderer->DrawTextureIndexed(495, pY, pTexture); // 
+           }
           }
         }
       }
--- a/mm7_4.cpp	Thu Jan 03 16:03:46 2013 +0600
+++ b/mm7_4.cpp	Thu Jan 03 16:03:54 2013 +0600
@@ -6128,39 +6128,32 @@
 {
   char *v0; // eax@5
   char *v1; // edi@5
-  FILE *v2; // eax@5
-  unsigned int v3; // esi@7
-  GUIFont *v4; // edx@9
-  GUIFont *v5; // ecx@9
-  __int16 v6; // ax@9
+  FILE *pFile; // eax@5
+  unsigned int pSize; // esi@7
+  GUIFont *pFont; // edx@9
+  GUIFont *pFont2; // ecx@9
+  __int16 pHeight; // ax@9
   void *v7; // eax@9
-  unsigned int v8; // ST2C_4@9
-  unsigned int v9; // eax@9
+  unsigned int pNumPixels; // ST2C_4@9
+  unsigned int teal; // eax@9
   unsigned int v10; // ST2C_4@19
-  unsigned int teal; // eax@19
-  //Texture v12; // [sp+Ch] [bp-130h]@5
-  //RGBTexture v16; // [sp+54h] [bp-E8h]@1
-  //double v15; // [sp+7Ch] [bp-C0h]@9
   MSG Msg; // [sp+84h] [bp-B8h]@10
   int v17; // [sp+A0h] [bp-9Ch]@9
-  int a2; // [sp+A4h] [bp-98h]@9
-  unsigned int a3; // [sp+A8h] [bp-94h]@9
+  int pX; // [sp+A4h] [bp-98h]@9
+  unsigned int pY; // [sp+A8h] [bp-94h]@9
   int v20; // [sp+ACh] [bp-90h]@9
   int a4; // [sp+B0h] [bp-8Ch]@9
-  int a8; // [sp+F8h] [bp-44h]@9
-  int a7; // [sp+FCh] [bp-40h]@9
-  //RGBTexture v21; // [sp+100h] [bp-3Ch]@1
+  int pColor2; // [sp+F8h] [bp-44h]@9
+  int pColor1; // [sp+FCh] [bp-40h]@9
   int a5; // [sp+128h] [bp-14h]@1
   char *pString; // [sp+12Ch] [bp-10h]@9
   char *ptr; // [sp+130h] [bp-Ch]@5
   GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
   GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
+  RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
+  RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
+  Texture pTexture3; // [sp+Ch] [bp-130h]@5
   
-  RGBTexture v16; // [sp+54h] [bp-E8h]@1
-  //RGBTexture::RGBTexture(&v16);
-  RGBTexture v21; // [sp+100h] [bp-3Ch]@1
-  //RGBTexture::RGBTexture(&v21);
-
   a5 = 0;
   pFontQuick = LoadFont("quick.fnt", "FONTPAL", 0);
   pFontCChar = LoadFont("cchar.fnt", "FONTPAL", 0);
@@ -6171,87 +6164,51 @@
     pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
   dword_A74C88 = 0;
   pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
-  v16.Load("mm6title.pcx", 0);
+  pTexture.Load("mm6title.pcx", 0);
   v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
   v1 = v0;
   ptr = v0;
-
-  Texture v12; // [sp+Ch] [bp-130h]@5
-  //Texture::Texture(&v12);
-
-  v2 = pEvents_LOD->FindContainer("credits.txt", 0);
-  if ( !v2 )
+  pFile = pEvents_LOD->FindContainer("credits.txt", 0);
+  if ( !pFile )
     Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
                                                 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
-  fread(&v12, 1u, 0x30u, v2);
-  v3 = v12.uDecompressedSize;
-  if ( !v12.uDecompressedSize )
-    v3 = v12.uTextureSize;
-  memset(&v12, 0, 0x48u);
-  v4 = pFontCChar;
-  v5 = pFontQuick;
-  v1[v3] = 0;
+  fread(&pTexture3, 1, 0x30, pFile);
+  pSize = pTexture3.uDecompressedSize;
+  if ( !pTexture3.uDecompressedSize )
+    pSize = pTexture3.uTextureSize;
+  memset(&pTexture3, 0, 0x48);
+  pFont = pFontCChar;
+  pFont2 = pFontQuick;
+  v1[pSize] = 0;
   v20 = 250;
   a4 = 440;
-  a2 = 389;
-  a3 = 19;
-  v21.uWidth = 250;
-  v6 = v5->GetStringHeight2(v4, v1, (int)&a2, 0, 1);
-  v21.uHeight = v6 + 2 * a4;
-  v21.uNumPixels = (signed __int16)v21.uWidth * (signed __int16)v21.uHeight;
-  v7 = pAllocator->AllocNamedChunk(v21.pPixels, 2 * v21.uNumPixels, "scrollermap");
-  v8 = v21.uNumPixels;
-  v21.pPixels = (unsigned __int16 *)v7;
-  v9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
-  fill_pixels_fast(v9, v21.pPixels, v8);
-  v21.field_20 = 0;
-  v21.field_22 = 0;
-  a7 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
-  a8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
-  pString = (char *)operator new(2 * v3);
-  strncpy(pString, ptr, v3);
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(
-    pFontCChar,
-    1,
-    a4 + 1,
-    (signed __int16)v21.uWidth,
-    (signed __int16)v21.uHeight,
-    1u,
-    1u,
-    pString,
-    v21.pPixels,
-    (signed __int16)v21.uWidth);
-  strncpy(pString, ptr, v3);
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(
-    pFontCChar,
-    0,
-    a4,
-    (signed __int16)v21.uWidth,
-    (signed __int16)v21.uHeight,
-    a7,
-    a8,
-    pString,
-    v21.pPixels,
-    (signed __int16)v21.uWidth);
+  pX = 389;
+  pY = 19;
+  pTexture2.uWidth = 250;
+  pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
+  pTexture2.uHeight = pHeight + 2 * a4;
+  pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
+  v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
+  pNumPixels = pTexture2.uNumPixels;
+  pTexture2.pPixels = (unsigned __int16 *)v7;
+  teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+  fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
+  pTexture2.field_20 = 0;
+  pTexture2.field_22 = 0;
+  pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
+  pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
+  pString = (char *)operator new(2 * pSize);
+  strncpy(pString, ptr, pSize);
+  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, 
+	  pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
   free(pString);
   pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
   pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0);
-  pCurrentScreen = 9;
+  pCurrentScreen = 9; //  Credits
   SetCurrentMenuID(MENU_Credits);
-  pRenderer->BeginScene();
-  pRenderer->DrawTextureRGB(0, 0, &v16);
-  pRenderer->Clip(a2, a3, a2 + v20, a3 + a4);
-  pRenderer->_4A5D33(a2, a3, 0, 0, &v21);
-  pRenderer->ResetClip();
-  pRenderer->EndScene();
-  pString = (char *)0x447A0000;
-  //v15 = 1000.0 + 6.7553994e15;
-  v17 = floorf(1000.0f + 0.5f);//(v15);
-  GetTickCount();
-  pRenderer->Present();
   do
   {
-    while ( PeekMessageA(&Msg, 0, 0, 0, 1u) )
+    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
     {
       if ( Msg.message == 18 )
         Game_DeinitializeAndTerminate(0);
@@ -6266,80 +6223,32 @@
     {
       if (pAsyncMouse)
         pAsyncMouse->_46B736_consume_click_lists(1);
-      if ( dword_A74C88 )
-      {
-        v16.Load("mm6title.pcx", 1);
-        v10 = v21.uNumPixels;
-        teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
-        fill_pixels_fast(teal, v21.pPixels, v10);
-        strncpy(pTmpBuf, ptr, 0x7D0u);
-        pFontQuick->_44D2FD_prolly_draw_credits_entry(
-          pFontCChar,
-          1,
-          a4 + 1,
-          (signed __int16)v21.uWidth,
-          (signed __int16)v21.uHeight,
-          1u,
-          1u,
-          pTmpBuf,
-          v21.pPixels,
-          (signed __int16)v21.uWidth);
-        strncpy(pTmpBuf, ptr, 0x7D0u);
-        pFontQuick->_44D2FD_prolly_draw_credits_entry(
-          pFontCChar,
-          0,
-          a4,
-          (signed __int16)v21.uWidth,
-          (signed __int16)v21.uHeight,
-          a7,
-          a8,
-          pTmpBuf,
-          v21.pPixels,
-          (signed __int16)v21.uWidth);
-        dword_A74C88 = 0;
-        pRenderer->BeginScene();
-        pRenderer->DrawTextureRGB(0, 0, &v16);
-        pRenderer->Clip(a2, a3, a2 + v20, a2 + a4);
-        pRenderer->_4A5D33(a2, a3, 0, a5, &v21);
-        pRenderer->ResetClip();
-        pRenderer->EndScene();
-        pRenderer->Present();
-      }
-      timeGetTime();
       pRenderer->BeginScene();
-      pRenderer->DrawTextureRGB(0, 0, &v16);
-      pRenderer->Clip(a2, a3, a2 + v20, a3 + a4);
-      pRenderer->_4A5D33(a2, a3, 0, a5, &v21);
+      pRenderer->DrawTextureRGB(0, 0, &pTexture);
+      pRenderer->Clip(pX, pY, pX + v20, pY + a4);
+      pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
       pRenderer->ResetClip();
       pRenderer->EndScene();
       ++a5;
-      if ( a5 >= (signed __int16)v21.uHeight )
+      if ( a5 >= (signed __int16)pTexture2.uHeight )
         SetCurrentMenuID(MENU_MAIN);
-      timeGetTime();
       pRenderer->Present();
+	  pCurrentScreen = 0;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
       GUI_MainMenuMessageProc();
     }
   }
   while ( GetCurrentMenuID() == MENU_Credits );
-  GUI_MainMenuMessageProc();
-  pRenderer->BeginScene();
-  GUI_UpdateWindows();
-  pRenderer->EndScene();
-  pRenderer->Present();
   pAudioPlayer->_4AA258(1);
   pAllocator->FreeChunk(ptr);
   pAllocator->FreeChunk(pFontQuick);
   pAllocator->FreeChunk(pFontCChar);
   pWindow_MainMenu->Release();
   pIcons_LOD->_4114F2();
-  v16.Release();
-  v21.Release();
+  pTexture.Release();
+  pTexture2.Release();
   return MENU_MAIN;     // return MENU_Main
 }
 
-
-
-
 //----- (0049B04D) --------------------------------------------------------
 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3)
 {
--- a/stru220.h	Thu Jan 03 16:03:46 2013 +0600
+++ b/stru220.h	Thu Jan 03 16:03:54 2013 +0600
@@ -6,8 +6,8 @@
 #pragma pack(push, 1)
 struct stru220
 {
-  char field_0;
-  char field_1;
+  __int16 field_0;//char field_0;
+  //char field_1;
   __int16 distance;
 };
 #pragma pack(pop)