changeset 165:c778b7aead81

Слияние
author Ritor1
date Mon, 10 Dec 2012 17:07:27 +0600
parents 9917428c69bf (current diff) 62585ad07024 (diff)
children 87c503d426e0
files mm7_5.cpp
diffstat 5 files changed, 72 insertions(+), 124 deletions(-) [+]
line wrap: on
line diff
--- a/GameUIs.cpp	Mon Dec 10 17:07:15 2012 +0600
+++ b/GameUIs.cpp	Mon Dec 10 17:07:27 2012 +0600
@@ -28,7 +28,7 @@
   //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
   //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
   //const char *Str1; // [sp+18h] [bp-24Ch]@12
-  LODWriteableFile v15; // [sp+1Ch] [bp-248h]@1
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
   int v16; // [sp+260h] [bp-4h]@1
 
   uDialogueType_ = uDialogueType;
@@ -48,7 +48,7 @@
   if ( uDialogueType_ )
   {
     pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
-    if ( pCurrentScreen == 11 )
+    if ( pCurrentScreen == 11 )//save or load
     {
       v1 = uTextureID_save_up;
       v2 = uTextureID_LS_saveU;
@@ -76,7 +76,7 @@
     dword_6A0C9C = 0;
     uLoadGameUI_SelectedSlot = 0;
   }
-  v15.AllocSubIndicesAndIO(0x12Cu, 0);
+  pLODFile.AllocSubIndicesAndIO(0x12C, 0);
   assert(sizeof(SavegameHeader) == 0x64);
   //v3 = 0;
   for (uint i = 0; i < uNumSavegameFiles; ++i)
@@ -93,13 +93,13 @@
       strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
       continue;
     }
-	v15.LoadFile(pTmpBuf, 1);
-    v4 = v15.FindContainer("header.bin", true);
+	pLODFile.LoadFile(pTmpBuf, 1);
+    v4 = pLODFile.FindContainer("header.bin", true);
     if ( v4 )
-      fread(&pSavegameHeader[i], 0x64u, 1u, v4);
+      fread(&pSavegameHeader[i], 0x64, 1, v4);
     if ( !_strcmpi(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
       strcpy(pSavegameList->pSavesNames[i], pGlobalTXT_LocalizationStrings[16]);// "Autosave"
-	v5 = v15.FindContainer("image.pcx", true);
+	v5 = pLODFile.FindContainer("image.pcx", true);
     if ( !v5 )
     {
       pSavegameUsedSlots[i] = 0;
@@ -108,7 +108,7 @@
     else
     {
       pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
-      v15.CloseWriteFile();
+      pLODFile.CloseWriteFile();
       pSavegameUsedSlots[i] = 1;
     }
 //LABEL_23:
@@ -122,9 +122,9 @@
     //goto LABEL_22;
   }
 
-LABEL_24:
-  v15.FreeSubIndexAndIO();
-  if ( pCurrentScreen == 11 )
+//LABEL_24:
+  pLODFile.FreeSubIndexAndIO();
+  if ( pCurrentScreen == 11 ) // save/load screen
   {
     v6 = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
     v10 = (TEXTURE_TYPE)2;
@@ -153,10 +153,10 @@
                  (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0);
   ptr_69BD5C = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "",
                  (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0);
-  v7 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "",
+  ptr_69BD58 = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "",
          (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0);
   v16 = -1;
-  ptr_69BD58 = v7;
+  //ptr_69BD58 = v7;
 }
 
 //----- (0045E93E) --------------------------------------------------------
--- a/Render.cpp	Mon Dec 10 17:07:15 2012 +0600
+++ b/Render.cpp	Mon Dec 10 17:07:27 2012 +0600
@@ -1838,7 +1838,7 @@
       v5 = abs(X);
       v6 = abs(v83);
       --X;
-      v93 = &stru_76E5C8[(v5 << 7) + v6];
+      v93 = &stru_76E5C8[v5 << 7] + v6;
  	  if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
                                                                        v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
              ((a8 = v9,
--- a/mm7_2.cpp	Mon Dec 10 17:07:15 2012 +0600
+++ b/mm7_2.cpp	Mon Dec 10 17:07:27 2012 +0600
@@ -11411,7 +11411,7 @@
   unsigned int v4; // eax@8
   int v5; // edi@8
   unsigned int v6; // eax@8
-  unsigned int v7; // eax@10
+  unsigned int pMapID; // eax@10
   signed __int64 v8; // qax@10
   unsigned int v9; // ebx@10
   unsigned __int64 v10; // qax@10
@@ -11422,15 +11422,15 @@
   __int64 v15; // qax@10
   int v16; // edi@10
   signed int v17; // ebx@22
-  const char *v18; // ST14_4@32
+  //const char *v18; // ST14_4@32
   int v19; // eax@32
   const char *v20; // ST18_4@32
   int v21; // eax@32
-  const char *v22; // ST14_4@32
+  //const char *v22; // ST14_4@32
   int v23; // eax@32
-  const char *Str; // edi@36
+  const char *pSlotName; // edi@36
   int v25; // eax@43
-  GUIWindow Dst; // [sp+Ch] [bp-78h]@8
+  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
   /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
   unsigned int v27; // [sp+10h] [bp-74h]@8
   int v28; // [sp+14h] [bp-70h]@8
@@ -11439,9 +11439,9 @@
   unsigned int v31; // [sp+20h] [bp-64h]@8*/
   __int64 v32; // [sp+60h] [bp-24h]@10
   int v33; // [sp+68h] [bp-1Ch]@10
-  unsigned int v34; // [sp+70h] [bp-14h]@10
+  unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
   __int64 v35; // [sp+74h] [bp-10h]@10
-  int v36; // [sp+7Ch] [bp-8h]@10
+  int pFilesID; // [sp+7Ch] [bp-8h]@10
   int a4; // [sp+80h] [bp-4h]@1
 
   v1 = 255;
@@ -11451,10 +11451,7 @@
   pRenderer->BeginScene();
   if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOAD )
   {
-    pRenderer->DrawTextureIndexed(
-      8u,
-      8u,
-      uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0);
+    pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0);
     if ( a4 )
     {
       v2 = uTextureID_save_up;
@@ -11472,54 +11469,52 @@
   }
   if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
   {
-    memset(&Dst, 0, 0x54);
-    Dst.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
+    memset(&pWindow, 0, 0x54);
+    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
     v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
-    Dst.uFrameWidth = 220;
+    pWindow.uFrameWidth = 220;
     v4 += 157;
-    Dst.uFrameY = v4;
+    pWindow.uFrameY = v4;
     v5 = pFontSmallnum->uFontHeight;
-    Dst.uFrameZ = Dst.uFrameX + 219;
-    Dst.uFrameHeight = v5;
-    Dst.uFrameW = v5 + v4 - 1;
+    pWindow.uFrameZ = pWindow.uFrameX + 219;
+    pWindow.uFrameHeight = v5;
+    pWindow.uFrameW = v5 + v4 - 1;
     v6 = uLoadGameUI_SelectedSlot;
     if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
     {
       pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot);
       v6 = uLoadGameUI_SelectedSlot;
     }
-    v7 = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
-    Dst.DrawText2(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[v7].pName, 3);
+    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
+    pWindow.DrawText2(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
     v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
     HIDWORD(v32) = (unsigned __int64)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
     v9 = v8;
     v8 /= 60i64;
     v35 = v8;
-    v10 = (unsigned int)v8 / 0x18;
-    v34 = v10;
+    v10 = (unsigned int)v8 / 24;
+    pSaveFiles = v10;
     v11 = (unsigned int)(v10 / 7);
     v12 = v11;
     LODWORD(v13) = (unsigned int)v11 >> 2;
     HIDWORD(v13) = HIDWORD(v11);
-    v33 = v13 % 0xC;
-    v36 = v13 / 0xC;
+    v33 = v13 % 12;
+    pFilesID = v13 / 12;
     v32 = (signed __int64)__PAIR__(HIDWORD(v32), v9) % 60;
     v15 = v35 % 24;
     v14 = (unsigned __int64)(v35 % 24) >> 32;
     LODWORD(v35) = v35 % 24;
-    HIDWORD(v15) = v34 % 0x1C;
-    v36 += 1168;
+    HIDWORD(v15) = pSaveFiles % 28;
+    pFilesID += 1168;
     v16 = v12 & 3;
-    Dst.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
-    HIDWORD(v35) = (v14 & 0x80000000u) == 0
-                && ((signed int)v14 > 0 || (unsigned int)v15 >= 0xC)
-                && (signed int)v14 <= 0
-                && ((v14 & 0x80000000u) != 0 || (unsigned int)v15 < 0x18);
-    if ( (v14 & 0x80000000u) != 0 || (signed int)v14 <= 0 && (unsigned int)v15 <= 0xC )
+    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
+    HIDWORD(v35) = (v14 & 0x80000000u) == 0 && ((signed int)v14 > 0 || (unsigned int)v15 >= 12)
+                && (signed int)v14 <= 0 && ((v14 & 0x80000000u) != 0 || (unsigned int)v15 < 24);
+    if ( (v14 & 0x80000000u) != 0 || (signed int)v14 <= 0 && (unsigned int)v15 <= 12 )
     {
       if ( !(v14 | (unsigned int)v15) )
       {
-        v34 = 0;
+        pSaveFiles = 0;
         v17 = 12;
         goto LABEL_23;
       }
@@ -11530,14 +11525,14 @@
       LODWORD(v15) = v15 - 12;
     }
     v17 = v15;
-    v34 = v14;
+    pSaveFiles = v14;
 LABEL_23:
     auto _d = aDayNames[HIDWORD(v15) % 7];
     auto _a = aAMPMNames[HIDWORD(v35)];
     auto _m = aMonthNames[v33];
-    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, v36);
-    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)v32, _a, 7 * v16 + HIDWORD(v15) % 7 + 1, _m, v36);
-    Dst.DrawText2(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u);
+    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
+    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)v32, _a, 7 * v16 + HIDWORD(v15) % 7 + 1, _m, pFilesID);
+    pWindow.DrawText2(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u);
     v1 = 255;
   }
   if ( pGUIWindow_CurrentMenu->field_40 == 2 )
@@ -11559,34 +11554,34 @@
   }
   if (GetCurrentMenuID() == MENU_LOAD)
   {
-    v18 = pGlobalTXT_LocalizationStrings[135];
-    v19 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[135]);
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, v18, 0, 0, 0);
+    //v18 = pGlobalTXT_LocalizationStrings[135];
+    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//""
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
     v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot);
-    v21 = pFontSmallnum->AlignText_Center(0xBAu, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106u, 0, v20, 185, 0);
-    v22 = pGlobalTXT_LocalizationStrings[165];
-    v23 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]);
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, v22, 0, 0, 0);
+    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
+    //v22 = pGlobalTXT_LocalizationStrings[165];
+    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//", "
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
   }
   else
   {
     if ( a4 )
-      v34 = 40;
+      pSaveFiles = 40;
     else
-      v34 = uNumSavegameFiles;
+      pSaveFiles = uNumSavegameFiles;
     a4 = 199;
-    v36 = dword_6A0C9C;
-    Str = (const char *)(&pSavegameHeader[dword_6A0C9C]);
+    pFilesID = dword_6A0C9C;
+    pSlotName = (const char *)(&pSavegameHeader[dword_6A0C9C]);//draw name for save slot
     do
     {
-      if ( v36 >= (signed int)v34 )
+      if ( pFilesID >= (signed int)pSaveFiles )
         break;
       short clr;
-      HIDWORD(v35) = clr = (v36 == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0);
-      if ( pGUIWindow_CurrentMenu->field_40 != 1 || v36 != uLoadGameUI_SelectedSlot )
-      {
-        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, Str, 185, 0);
+      HIDWORD(v35) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0);
+      if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot )
+      {
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
       }
       else
       {
@@ -11594,8 +11589,8 @@
         pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
       }
       a4 += 21;
-      ++v36;
-      Str += 100;
+      ++pFilesID;
+      pSlotName += 100;
     }
     while ( a4 < 346 );
   }
@@ -12069,17 +12064,7 @@
   auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
   //v0 = pIcons_LOD->LoadTexture("title_new", TEXTURE_16BIT_PALETTE);
   //v1 = (Texture *)(v0 != -1 ? &pIcons_LOD->pTextures[v0] : 0);
-  pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172,
-                                                   pNew->uTextureWidth,
-                                                   pNew->uTextureHeight,
-                                                   1,
-                                                   0,
-                                                   UIMSG_MainMenu_ShowPartyCreationWnd,
-                                                   0,
-                                                   78,
-                                                   "",
-                                                   pNew,
-                                                   0);
+  pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", pNew, 0);
   //v2 = pIcons_LOD->LoadTexture("title_load", TEXTURE_16BIT_PALETTE);
   //v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
   auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
@@ -12097,32 +12082,11 @@
   //v4 = pIcons_LOD->LoadTexture("title_cred", TEXTURE_16BIT_PALETTE);
   //v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
   auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
-  pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282,
-                                                       pCredits->uTextureWidth,
-                                                       pCredits->uTextureHeight,
-                                                       1,
-                                                       0,
-                                                       UIMSG_ShowCredits,
-                                                       2,
-                                                       67,
-                                                       "",
-                                                       pCredits,
-                                                       0);
+  pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 67, "", pCredits, 0);
   //v6 = pIcons_LOD->LoadTexture("title_exit", TEXTURE_16BIT_PALETTE);
   //v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
   auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
-  pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337,
-                                                    pExit->uTextureWidth,
-                                                    pExit->uTextureHeight,
-                                                    1,
-                                                    0,
-                                                    UIMSG_ExitToWindows,
-                                                    3,
-                                                    0,
-                                                    "",
-                                                    pExit,
-                                                    0);
-
+  pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
   pTexture_PCX.Release();
   pTexture_PCX.Load("title.pcx", 0);
   SetCurrentMenuID(MENU_MAIN);
--- a/mm7_4.cpp	Mon Dec 10 17:07:15 2012 +0600
+++ b/mm7_4.cpp	Mon Dec 10 17:07:27 2012 +0600
@@ -5419,6 +5419,7 @@
   //  uPlayerCreationUI_ArrowAnim = 18;
   v6 = pFontCreate->uFontHeight - 2;
   v128 = pFontCreate->uFontHeight - 2;
+  memset(pText, 0, 200);
   strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
   uNumLet = strlen(pText) - 1;
   pOrder = uNumLet;
@@ -6123,9 +6124,6 @@
   return v26;
 }
 
-
-
-
 //----- (004979D2) --------------------------------------------------------
 MENU_STATE __cdecl CreditsMenu__Loop()
 {
--- a/mm7_5.cpp	Mon Dec 10 17:07:15 2012 +0600
+++ b/mm7_5.cpp	Mon Dec 10 17:07:27 2012 +0600
@@ -3390,7 +3390,6 @@
   int v15; // edi@70
   char v16; // zf@73
   int v17; // eax@73
-  unsigned int v18; // ecx@105
   int v19; // edi@116
   char v20; // dl@116
   unsigned int v21; // eax@116
@@ -3405,11 +3404,8 @@
   signed int v30; // [sp-28h] [bp-38h]@36
   unsigned int v31; // [sp-24h] [bp-34h]@36
   signed int v32; // [sp-20h] [bp-30h]@36
-  unsigned int v33; // [sp-20h] [bp-30h]@105
   signed int v34; // [sp-1Ch] [bp-2Ch]@36
-  unsigned int v35; // [sp-1Ch] [bp-2Ch]@105
   int v36; // [sp-18h] [bp-28h]@36
-  enum WindowType v37; // [sp-18h] [bp-28h]@105
   unsigned int v38; // [sp-14h] [bp-24h]@36
   int v39; // [sp-14h] [bp-24h]@56
   signed int v40; // [sp-10h] [bp-20h]@15
@@ -3493,9 +3489,7 @@
           {
             //typing in the line
               pKeyActionMap->_459E5A(0, 19, pGUIWindow_CurrentMenu);
-              strcpy(
-                (char *)pKeyActionMap->pPressedKeysBuffer,
-                pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
+              strcpy((char *)pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
               pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
           }
         }
@@ -3504,8 +3498,7 @@
 
         case UIMSG_A4:
         {
-          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302,
-                            61, 28, WINDOW_5E, (int)ptr_69BD64, 0);
+          GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, WINDOW_5E, (int)ptr_69BD64, 0);
         }
         continue;
       }
@@ -3516,14 +3509,7 @@
         {
           if ( pUIMessageType == UIMSG_A6 )
           {
-            v43 = 0;
-            v39 = (int)ptr_69BD60;
-            v8 = pGUIWindow_CurrentMenu->uFrameY + 302;
-            v37 = (WindowType)95;
-            v18 = pGUIWindow_CurrentMenu->uFrameX + 350;
-            v35 = 28;
-            v33 = 61;
-            GUIWindow::Create(v18, v8, v33, v35, v37, v39, v43);
+            GUIWindow::Create(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (WindowType)95, (int)ptr_69BD60, 0);
             continue;
           }
           if ( pUIMessageType == UIMSG_SelectFacePlayerBack )