changeset 133:b07ebaa9a30d

Слияние
author Ritor1
date Tue, 13 Nov 2012 20:37:07 +0600
parents 8981a63bb559 (current diff) 918dca162239 (diff)
children 6d1f537a1346
files Indoor.cpp
diffstat 10 files changed, 80 insertions(+), 77 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/Indoor.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -47,8 +47,8 @@
 stru320 stru_F8AD28; // idb
 stru337 stru_F81018;
 stru167_wrap array_5118E8;
-stru170_stru2 stru_F8A590;
-stru170 *pStru170 = new stru170; // idb
+BspRenderer_stru2 stru_F8A590;
+BspRenderer *pBspRenderer = new BspRenderer; // idb
 stru141 stru_721530;
 stru352 stru_F83B80[480];
 
@@ -110,15 +110,15 @@
       floorf(pParty->flt_TorchlightColorB + 0.5f),
       byte_4E94D0);
   }
-  PrepareWallsRenderList_BLV();
+  PrepareBspRenderList_BLV();
   PrepareItemsRenderList_BLV();
   PrepareActorRenderList_BLV();
   v6 = 0;
-  for ( i = 0; i < pStru170->uNumVisibleNotEmptySectors; ++i )
+  for ( i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i )
   {
-    v7 = pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6];
+    v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6];
     v12 = 0;
-    v8 = &pIndoor->pSectors[pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]];
+    v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]];
     v9 = v8->pDecorationIDs;
     if ( v8->uNumDecorations > 0 )
     {
@@ -271,28 +271,28 @@
   if (bD3D)
   {
     pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
-    for (uint i = 0; i < pStru170->uNumFaceIDs; ++i)
+    for (uint i = 0; i < pBspRenderer->uNumFaceIDs; ++i)
     {
-      v2 = pStru170->pFaceIDs[2 * i + 1];
-      if ( pStru170->field_FA8[v2].std__vector_0007A8 == -1 )
+      v2 = pBspRenderer->pFaceIDs[2 * i + 1];
+      if ( pBspRenderer->field_FA8[v2].std__vector_0007A8 == -1 )
       {
         v6 = 0;
         v3 = 0;
       }
       else
       {
-        v3 = pStru170->field_FA8[v2].std__vector_0007AC;
-        v6 = pStru170->field_FA8[v2].pVertices;
+        v3 = pBspRenderer->field_FA8[v2].std__vector_0007AC;
+        v6 = pBspRenderer->field_FA8[v2].pVertices;
       }
-      IndoorLocation::ExecDraw_d3d(pStru170->pFaceIDs[2 * i], v3, 4, v6);
+      IndoorLocation::ExecDraw_d3d(pBspRenderer->pFaceIDs[2 * i], v3, 4, v6);
     }
   }
   else
   {
-    for (uint j = 0; j < pStru170->uNumFaceIDs; ++j )
+    for (uint j = 0; j < pBspRenderer->uNumFaceIDs; ++j )
     {
-      v5 = pStru170->pFaceIDs[2 * j];
-      pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * j + 1]].field_C;
+      v5 = pBspRenderer->pFaceIDs[2 * j];
+      pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * j + 1]].field_C;
       IndoorLocation::ExecDraw_sw(v5);
     }
   }
@@ -321,17 +321,17 @@
     {
       v1 = pBLVRenderParams->pRenderTarget;
       v6 = 0;
-      if ( (signed int)pStru170->std__vector_000FA8 > 0 )
+      if ( (signed int)pBspRenderer->std__vector_000FA8 > 0 )
       {
         v7 = 0;
-        v2 = (char *)&pStru170->field_FA8[0].field_C._viewport_space_w;
+        v2 = (char *)&pBspRenderer->field_FA8[0].field_C._viewport_space_w;
         do
         {
           v3 = *((int *)v2 - 1);
           v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
           if ( v3 <= *(int *)v2 )
           {
-            v5 = (char *)&pStru170->field_FA8[0].field_C.array_3D8[v3 + v7];
+            v5 = (char *)&pBspRenderer->field_FA8[0].field_C.array_3D8[v3 + v7];
             do
             {
               v1[v4 + *((short *)v5 - 480)] = 255;
@@ -346,7 +346,7 @@
           v7 += 1126;
           v2 += 2252;
         }
-        while ( v6 < (signed int)pStru170->std__vector_000FA8 );
+        while ( v6 < (signed int)pBspRenderer->std__vector_000FA8 );
       }
     }
   }
@@ -1259,7 +1259,7 @@
 
 
 //----- (004B0EA8) --------------------------------------------------------
-void stru170::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID)
+void BspRenderer::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID)
 {
   //unsigned int v3; // edx@1
   //stru170 *v4; // ebx@1
@@ -1477,9 +1477,9 @@
 
 
 //----- (004AFB86) --------------------------------------------------------
-void stru170::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID)
+void BspRenderer::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID)
 {
-  stru170 *v3; // ebx@1
+  BspRenderer *v3; // ebx@1
   BLVFace *v4; // eax@1
   char *v5; // ecx@2
   unsigned __int16 v6; // ax@11
@@ -1582,7 +1582,7 @@
           && v23 <= *((short *)v20 + 2007)
           && v12 >= *((short *)v20 + 2006)
           && v22 <= *((short *)v20 + 2008)
-          && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (stru170_stru2 *)(v20 + 4020), uFaceID) )
+          && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) )
         {
           v16 = v21->uSectorID;
           if ( *((short *)v20 + 2004) == v16 )
@@ -1629,15 +1629,15 @@
   int v6; // ecx@7
   int v7; // esi@8
 
-  for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
+  for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i )
   {
-    v1 = pStru170->pFaceIDs[2 * i];
+    v1 = pBspRenderer->pFaceIDs[2 * i];
     if ( v1 >= 0 )
     {
       if ( v1 < (signed int)pIndoor->uNumFaces )
       {
-        v2 = pStru170->pFaceIDs[2 * i];
-        pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * i + 1]].field_C;
+        v2 = pBspRenderer->pFaceIDs[2 * i];
+        pBLVRenderParams->field_7C = &pBspRenderer->field_FA8[pBspRenderer->pFaceIDs[2 * i + 1]].field_C;
         v3 = sub_423B5D(v2);
         if ( v3 )
         {
--- a/Indoor.h	Wed Nov 07 23:47:35 2012 +0600
+++ b/Indoor.h	Tue Nov 13 20:37:07 2012 +0600
@@ -556,7 +556,7 @@
   int field_70;
   int uViewportCenterX;
   int uViewportCenterY;
-  struct stru170_stru2 *field_7C;
+  struct BspRenderer_stru2 *field_7C;
   unsigned int uNumFacesRenderedThisFrame;
   int field_84;
   int field_88;
--- a/Indoor_stuff.h	Wed Nov 07 23:47:35 2012 +0600
+++ b/Indoor_stuff.h	Tue Nov 13 20:37:07 2012 +0600
@@ -6,7 +6,7 @@
 
 /*  165 */
 #pragma pack(push, 1)
-struct stru170_stru2
+struct BspRenderer_stru2
 {
   void _43F9E1(__int16 x, int y, __int16 z, int w);
 
@@ -20,27 +20,27 @@
   __int16 array_3D8[480];
 };
 #pragma pack(pop)
-extern stru170_stru2 stru_F8A590;
+extern BspRenderer_stru2 stru_F8A590;
 
 
 
 
 /*  164 */
 #pragma pack(push, 1)
-struct stru170_stru0
+struct BspRenderer_stru0
 {
   //----- (0043F2BF) --------------------------------------------------------
-  inline stru170_stru0()
+  inline BspRenderer_stru0()
   {
     //_eh_vector_constructor_iterator_(std__vector_0007AC, 24, 4,
     //    (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
     //    (void (__thiscall *)(void *))IndoorCameraD3D_Vec4::dtor);
-    for (int i = 0; i < 4; ++i)
-      pVertices[i].flt_2C = 0.0f;
+    //for (int i = 0; i < 4; ++i)
+    //  pVertices[i].flt_2C = 0.0f;
   }
 
   //----- (0043F2A9) --------------------------------------------------------
-  ~stru170_stru0()
+  ~BspRenderer_stru0()
   {
     //_eh_vector_destructor_iterator_(this->std__vector_0007AC, 24, 4, IndoorCameraD3D_Vec4::dtor);
   }
@@ -51,7 +51,7 @@
   unsigned __int16 uViewportZ;
   unsigned __int16 uViewportW;
   __int16 field_A;
-  stru170_stru2 field_C;
+  BspRenderer_stru2 field_C;
   unsigned __int16 uFaceID;
   __int16 field_7A6;
   unsigned int std__vector_0007A8;
@@ -66,10 +66,10 @@
 
 /*  163 */
 #pragma pack(push, 1)
-struct stru170
+struct BspRenderer
 {
   //----- (0043F282) --------------------------------------------------------
-  inline stru170()
+  inline BspRenderer()
   {
    // _eh_vector_constructor_iterator_(field_FA8, 2252, 150,
    //    (void (__thiscall *)(void *))stru170_stru0::stru170_stru0,
@@ -87,14 +87,14 @@
   __int16 pFaceIDs[150];
   char field_130[3700];
   unsigned int std__vector_000FA8;
-  stru170_stru0 field_FA8[150];
+  BspRenderer_stru0 field_FA8[150];
   unsigned int uNumVisibleNotEmptySectors;
   unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6];
 };
 #pragma pack(pop)
 
 
-extern struct stru170 *pStru170; // idb
+extern struct BspRenderer *pBspRenderer; // idb
 
 
 
--- a/OSAPI.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/OSAPI.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -5,6 +5,7 @@
 
 OSVersion *pVersion = nullptr;
 
+
 //----- (00462C94) --------------------------------------------------------
 int __stdcall wWinMain(HINSTANCE hInstance, HINSTANCE, wchar_t *lpCmdLine, int nShowCmd)
 {
--- a/Vis.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/Vis.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -359,9 +359,9 @@
   v5 = 0;
   thisa = this;
   v17 = 0;
-  for ( a1.flt_2C = 0.0; v17 < (signed int)pStru170->uNumFaceIDs; ++v17 )
+  for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->uNumFaceIDs; ++v17 )
   {
-    v6 = pStru170->pFaceIDs[2 * v5];
+    v6 = pBspRenderer->pFaceIDs[2 * v5];
     if ( v6 >= 0 )
     {
       if ( v6 < (signed int)pIndoor->uNumFaces )
@@ -1991,9 +1991,9 @@
 
   result = 0;
   thisa = this;
-  for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
+  for ( i = 0; i < (signed int)pBspRenderer->uNumFaceIDs; ++i )
   {
-    v5 = pStru170->pFaceIDs[2 * result];
+    v5 = pBspRenderer->pFaceIDs[2 * result];
     if ( v5 >= 0 )
     {
       if ( v5 < (signed int)pIndoor->uNumFaces )
--- a/mm7_1.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/mm7_1.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -7153,10 +7153,10 @@
 
 
 //----- (00424829) --------------------------------------------------------
-bool __fastcall sub_424829(int a1, stru170_stru2 *a2, stru170_stru2 *a3, int a4)
+bool sub_424829(int a1, BspRenderer_stru2 *a2, BspRenderer_stru2 *a3, int a4)
 {
   int v4; // edi@1
-  stru170_stru2 *v5; // ebx@1
+  BspRenderer_stru2 *v5; // ebx@1
   int v6; // eax@3
   int v7; // esi@5
   int v8; // edx@5
@@ -7190,7 +7190,7 @@
   __int16 v36; // dx@67
   __int16 v37; // di@67
   __int16 v38; // dx@67
-  stru170_stru2 *v39; // ecx@69
+  BspRenderer_stru2 *v39; // ecx@69
   int v40; // edx@69
   int v41; // edi@70
   __int16 *v42; // eax@76
@@ -7210,7 +7210,7 @@
   __int16 *v57; // [sp+14h] [bp-2Ch]@76
   __int16 *v58; // [sp+14h] [bp-2Ch]@81
   __int16 *v59; // [sp+14h] [bp-2Ch]@87
-  stru170_stru2 *v60; // [sp+18h] [bp-28h]@1
+  BspRenderer_stru2 *v60; // [sp+18h] [bp-28h]@1
   int v61; // [sp+1Ch] [bp-24h]@29
   int v62; // [sp+20h] [bp-20h]@0
   signed int v63; // [sp+24h] [bp-1Ch]@3
--- a/mm7_3.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/mm7_3.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -12880,31 +12880,33 @@
 
 
 //----- (0043F953) --------------------------------------------------------
-void PrepareWallsRenderList_BLV()
-{
-  pStru170->uNumFaceIDs = 0;
-  if ( pBLVRenderParams->uPartySectorID )
-  {
-    pStru170->field_FA8[0].uSectorID = pBLVRenderParams->uPartySectorID;
-    pStru170->field_FA8[0].uViewportW = pBLVRenderParams->uViewportW;
-    pStru170->field_FA8[0].uViewportZ = pBLVRenderParams->uViewportZ;
-    pStru170->field_FA8[0].uViewportY = pBLVRenderParams->uViewportY;
-    pStru170->field_FA8[0].uViewportX = pBLVRenderParams->uViewportX;
-    pStru170->field_FA8[0].field_C._43F9E1(
+void PrepareBspRenderList_BLV()
+{
+  pBspRenderer->uNumFaceIDs = 0;
+
+  if (pBLVRenderParams->uPartySectorID)
+  {
+    pBspRenderer->field_FA8[0].uSectorID = pBLVRenderParams->uPartySectorID;
+    pBspRenderer->field_FA8[0].uViewportW = pBLVRenderParams->uViewportW;
+    pBspRenderer->field_FA8[0].uViewportZ = pBLVRenderParams->uViewportZ;
+    pBspRenderer->field_FA8[0].uViewportY = pBLVRenderParams->uViewportY;
+    pBspRenderer->field_FA8[0].uViewportX = pBLVRenderParams->uViewportX;
+    pBspRenderer->field_FA8[0].field_C._43F9E1(
       pBLVRenderParams->uViewportX,
       pBLVRenderParams->uViewportY,
       pBLVRenderParams->uViewportZ,
       pBLVRenderParams->uViewportW);
-    pStru170->field_FA8[0].uFaceID = -1;
-    pStru170->field_FA8[0].std__vector_0007A8 = -1;
-    pStru170->std__vector_000FA8 = 1;
+    pBspRenderer->field_FA8[0].uFaceID = -1;
+    pBspRenderer->field_FA8[0].std__vector_0007A8 = -1;
+    pBspRenderer->std__vector_000FA8 = 1;
     sub_440639(0);
   }
-  pStru170->MakeVisibleSectorList();
+
+  pBspRenderer->MakeVisibleSectorList();
 }
 
 //----- (0043F9E1) --------------------------------------------------------
-void stru170_stru2::_43F9E1(__int16 x, int y, __int16 z, int w)
+void BspRenderer_stru2::_43F9E1(__int16 x, int y, __int16 z, int w)
 {
   _viewport_space_y = y;
   _viewport_space_w = w;
@@ -13257,7 +13259,7 @@
 
   v1 = a1;
   v2 = 0;
-  v3 = &pIndoor->pSectors[pStru170->field_FA8[a1].uSectorID];
+  v3 = &pIndoor->pSectors[pBspRenderer->field_FA8[a1].uSectorID];
   if ( pRenderer->pRenderD3D )
   {
     if ( v3->uNumNonBSPFaces > 0 )
@@ -13265,7 +13267,7 @@
       do
       {
         Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]);
-        pStru170->PrepareFaceRenderList_d3d(v1, v3->pFaceIDs[v2++]);
+        pBspRenderer->PrepareFaceRenderList_d3d(v1, v3->pFaceIDs[v2++]);
       }
       while ( v2 < v3->uNumNonBSPFaces );
     }
@@ -13275,7 +13277,7 @@
     if ( v3->uNumNonBSPFaces > 0 )
     {
       do
-        pStru170->PrepareFaceRenderList_sw(v1, v3->pFaceIDs[v2++]);
+        pBspRenderer->PrepareFaceRenderList_sw(v1, v3->pFaceIDs[v2++]);
       while ( v2 < v3->uNumNonBSPFaces );
     }
   }
@@ -13296,12 +13298,12 @@
   __int16 v9; // di@18
   int v10; // [sp+10h] [bp-Ch]@1
   bool v11; // [sp+14h] [bp-8h]@5
-  stru170_stru0 *v12; // [sp+18h] [bp-4h]@1
+  BspRenderer_stru0 *v12; // [sp+18h] [bp-4h]@1
 
   Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode);
 
   v10 = a1;
-  v12 = &pStru170->field_FA8[a1];
+  v12 = &pBspRenderer->field_FA8[a1];
   while ( 1 )
   {
     v2 = &pIndoor->pSectors[v12->uSectorID];
@@ -13328,12 +13330,12 @@
     if ( pRenderer->pRenderD3D )
     {
       while ( v7 < v8 )
-        pStru170->PrepareFaceRenderList_d3d(v10, v2->pFaceIDs[v7++]);
+        pBspRenderer->PrepareFaceRenderList_d3d(v10, v2->pFaceIDs[v7++]);
     }
     else
     {
       while ( v7 < v8 )
-        pStru170->PrepareFaceRenderList_sw(v10, v2->pFaceIDs[v7++]);
+        pBspRenderer->PrepareFaceRenderList_sw(v10, v2->pFaceIDs[v7++]);
     }
     v9 = v11 ? v3->uFront : v3->uBack;
     if ( v9 == -1 )
--- a/mm7_4.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/mm7_4.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -15158,12 +15158,12 @@
         byte_4E94D3);
     }
     v12 = 0;
-    if ( pStru170->uNumVisibleNotEmptySectors <= 0 )
+    if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 )
       continue;
-    while (pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID)
+    while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID)
     {
       ++v12;
-      if ( v12 >= pStru170->uNumVisibleNotEmptySectors )
+      if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors )
         goto _continue;
     }
     if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1)
--- a/mm7_5.cpp	Wed Nov 07 23:47:35 2012 +0600
+++ b/mm7_5.cpp	Tue Nov 13 20:37:07 2012 +0600
@@ -8901,7 +8901,7 @@
 
 
 //----- (0043F333) --------------------------------------------------------
-void stru170::MakeVisibleSectorList()
+void BspRenderer::MakeVisibleSectorList()
 {
   int v6; // ebx@3
 
--- a/mm7_data.h	Wed Nov 07 23:47:35 2012 +0600
+++ b/mm7_data.h	Tue Nov 13 20:37:07 2012 +0600
@@ -1908,7 +1908,7 @@
 void __cdecl sub_423B4A();
 int __fastcall sub_423B5D(unsigned int uFaceID);
 signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2);
-bool __fastcall sub_424829(int a1, struct stru170_stru2 *a2, struct stru170_stru2 *a3, int a4);
+bool sub_424829(int a1, struct BspRenderer_stru2 *a2, struct BspRenderer_stru2 *a3, int a4);
 signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb
 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
@@ -1974,7 +1974,7 @@
 void __cdecl MessWithBillboards_BLV();
 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
-void PrepareWallsRenderList_BLV();
+void PrepareBspRenderList_BLV();
 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
 void PrepareActorRenderList_BLV();
 void PrepareItemsRenderList_BLV();