Mercurial > might-and-magic-trilogy
changeset 55:663d5bf032d9
Слияние
author | Ritor1 |
---|---|
date | Wed, 24 Oct 2012 17:55:45 +0600 |
parents | c28452924144 (current diff) 4211cceb3813 (diff) |
children | 1f161a887c69 |
files | mm7_4.cpp mm7_5.cpp |
diffstat | 20 files changed, 946 insertions(+), 1367 deletions(-) [+] |
line wrap: on
line diff
--- a/DecalBuilder.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/DecalBuilder.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -107,7 +107,7 @@ } //----- (0049B540) -------------------------------------------------------- -char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, int a7, char a8, int a9) +char DecalBuilder::ApplyDecals(int a2, char a3, stru154 *a4, int a5, RenderVertexSoft *a6, IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID) { char *v9; // eax@3 signed int v10; // ecx@3 @@ -146,6 +146,8 @@ DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 + auto a9 = uSectorID; + thisa = this; if ( !a5 ) return 0; @@ -217,7 +219,7 @@ { MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:101", 0); } - a7 = 0; + int _a7 = 0; if ( thisa->uNumDecals > 0 ) { a6 = (RenderVertexSoft *)thisa->std__vector_30B00C; @@ -266,10 +268,10 @@ { MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); } - ++a7; + ++_a7; a6 = (RenderVertexSoft *)((char *)a6 + 4); } - while ( a7 < v31->uNumDecals ); + while ( _a7 < v31->uNumDecals ); } return 1; }
--- a/DecalBuilder.h Wed Oct 24 17:54:35 2012 +0600 +++ b/DecalBuilder.h Wed Oct 24 17:55:45 2012 +0600 @@ -91,7 +91,7 @@ bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); void Reset(unsigned int bPreserveBloodsplats); - char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, int a7, char a8, int a9); + char ApplyDecals(int a2, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); char ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace);
--- a/Indoor.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/Indoor.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -114,11 +114,11 @@ PrepareItemsRenderList_BLV(); PrepareActorRenderList_BLV(); v6 = 0; - for ( i = 0; i < pStru170->field_53730; ++i ) + for ( i = 0; i < pStru170->uNumVisibleNotEmptySectors; ++i ) { - v7 = pStru170->pSectorIDs_toDrawDecorationsFrom[v6]; + v7 = pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]; v12 = 0; - v8 = &pIndoor->pSectors[pStru170->pSectorIDs_toDrawDecorationsFrom[v6]]; + v8 = &pIndoor->pSectors[pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6]]; v9 = v8->pDecorationIDs; if ( v8->uNumDecorations > 0 ) { @@ -261,19 +261,17 @@ } //----- (00440B44) -------------------------------------------------------- -void IndoorLocation::ExecDraw(char a1) +void IndoorLocation::ExecDraw(bool bD3D) { - signed int i; // esi@2 int v2; // eax@3 IndoorCameraD3D_Vec4 *v3; // edx@4 - signed int j; // esi@8 unsigned int v5; // ecx@9 RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 - if ( a1 ) + if (bD3D) { pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y); - for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i ) + for (uint i = 0; i < pStru170->uNumFaceIDs; ++i) { v2 = pStru170->pFaceIDs[2 * i + 1]; if ( pStru170->field_FA8[v2].std__vector_0007A8 == -1 ) @@ -286,16 +284,16 @@ v3 = pStru170->field_FA8[v2].std__vector_0007AC; v6 = pStru170->field_FA8[v2].pVertices; } - IndoorLocation::ExecDraw_sub0(pStru170->pFaceIDs[2 * i], v3, 4u, v6); + IndoorLocation::ExecDraw_d3d(pStru170->pFaceIDs[2 * i], v3, 4u, v6); } } else { - for ( j = 0; j < (signed int)pStru170->uNumFaceIDs; ++j ) + for (uint j = 0; j < pStru170->uNumFaceIDs; ++j ) { v5 = pStru170->pFaceIDs[2 * j]; pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * j + 1]].field_C; - IndoorLocation::ExecDraw_sub1(v5); + IndoorLocation::ExecDraw_sw(v5); } } } @@ -432,21 +430,21 @@ } //----- (004B0A25) -------------------------------------------------------- -void IndoorLocation::ExecDraw_sub0(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4) +void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4) { - unsigned int v4; // esi@1 + //unsigned int v4; // esi@1 char *v5; // eax@4 signed int v6; // ecx@4 char *v7; // eax@8 signed int v8; // ecx@8 - BLVFace *v9; // esi@13 - IndoorCameraD3D *v10; // edi@16 - int v11; // ebx@17 - Vec3_short_ *v12; // ecx@18 - char *v13; // edx@18 - int v14; // eax@19 - unsigned __int8 v15; // sf@19 - unsigned __int8 v16; // of@19 + //BLVFace *v9; // esi@13 + //IndoorCameraD3D *v10; // edi@16 + //int v11; // ebx@17 + //Vec3_short_ *v12; // ecx@18 + //char *v13; // edx@18 + //int v14; // eax@19 + //unsigned __int8 v15; // sf@19 + //unsigned __int8 v16; // of@19 int v17; // ebx@25 double v18; // st7@27 double v19; // st6@27 @@ -460,93 +458,73 @@ IDirect3DTexture2 *v27; // eax@42 Texture *v28; // [sp+Ch] [bp-1Ch]@15 int i; // [sp+10h] [bp-18h]@38 - LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 - IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 - IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 - unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 + //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 + //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 + //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 + //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 int a4a; // [sp+34h] [bp+Ch]@25 unsigned int a4b; // [sp+34h] [bp+Ch]@38 - v4 = uFaceID; - a7 = pVertices; - uFaceID_ = uFaceID; - if ( (uFaceID & 0x80000000u) == 0 && (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) - { - - static RenderVertexSoft static_vertices_F7C228[64]; - static bool __init_flag1 = false; - if (!__init_flag1) - { - __init_flag1 = true; - - for (uint i = 0; i < 64; ++i) - static_vertices_F7C228[i].flt_2C = 0.0f; - } - - static RenderVertexSoft static_vertices_F7B628[64]; - static bool __init_flag2 = false; - if (!__init_flag2) - { - __init_flag2 = true; - - for (uint i = 0; i < 64; ++i) - static_vertices_F7B628[i].flt_2C = 0.0f; - } - - static stru154 stru_F7B60C; // idb - /*static bool __init_flag3 = false; - if (!__init_flag3) - { - __init_flag3 = true; - - stru154::stru154(&stru_F7B60C); - }*/ - - v9 = &pIndoor->pFaces[v4]; - if ( v9->uNumVertices >= 3u ) - { - if ( !(BYTE1(v9->uAttributes) & 0x20) ) + //v4 = uFaceID; + //a7 = pVertices; + //uFaceID_ = uFaceID; + if (uFaceID >= pIndoor->uNumFaces) + return; + + static RenderVertexSoft static_vertices_F7C228[64]; + static RenderVertexSoft static_vertices_F7B628[64]; + static stru154 stru_F7B60C; // idb + + //v9 = &pIndoor->pFaces[uFaceID]; + auto pFace = &pIndoor->pFaces[uFaceID]; + if (pFace->uNumVertices < 3) + return; + + + if ( !(pFace->uAttributes & 0x2000) ) { ++pBLVRenderParams->field_80; - LOBYTE(v9->uAttributes) |= 0x80u; - v28 = v9->GetTexture(); + LOBYTE(pFace->uAttributes) |= 0x80u; + v28 = pFace->GetTexture(); if ( v28 ) { - v10 = pGame->pIndoorCameraD3D; - v31 = pGame->pIndoorCameraD3D; - pStru4 = pGame->pLightmapBuilder; - if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(v9) ) + //v10 = pGame->pIndoorCameraD3D; + //v31 = pGame->pIndoorCameraD3D; + //pStru4 = pGame->pLightmapBuilder; + if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(pFace) ) { - v11 = 0; - uNumVerticesa = v9->uNumVertices; - if ( (signed int)uNumVerticesa > 0 ) + //v11 = 0; + //uNumVerticesa = pFace->uNumVertices; + //v12 = pIndoor->pVertices; + //v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z; + for (uint i = 0; i < pFace->uNumVertices; ++i) { - v12 = pIndoor->pVertices; - v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z; - do - { - v14 = v11++; - *((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x; - *((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y; - *(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z; - v13 += 48; - v16 = __OFSUB__(v11, uNumVerticesa); - v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0; - *((float *)v13 - 5) = (double)v9->pVertexUIDs[v14]; - *((float *)v13 - 4) = (double)v9->pVertexVIDs[v14]; - } - while ( v15 ^ v16 ); - v10 = v31; + static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; + static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; + static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; + static_vertices_F7C228[i].u = pFace->pVertexUIDs[i]; + static_vertices_F7C228[i].v = pFace->pVertexUIDs[i]; + //v14 = v11++; + //*((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x; + //*((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y; + //*(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z; + //v13 += 48; + //v16 = __OFSUB__(v11, uNumVerticesa); + //v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0; + //*((float *)v13 - 5) = (double)v9->pVertexUIDs[v14]; + //*((float *)v13 - 4) = (double)v9->pVertexVIDs[v14]; + //while ( v15 ^ v16 ); + //v10 = v31; } - if ( !a7 - || (pGame->pStru9Instance->_498377(a4, 4u, a7, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) + if ( !pVertices + || (pGame->pStru9Instance->_498377(a4, 4u, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) { - if ( v10->_437285_prolly_colide_vertices_against_frustrum( + if ( pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( static_vertices_F7C228, &uNumVerticesa, static_vertices_F7B628, - v10->std__vector_000034_prolly_frustrum, + pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, 0, 0) != 1 @@ -554,31 +532,31 @@ { a4a = SHIWORD(stru_F8AD28.field_2C); v17 = (248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | (((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | ((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) << 8)) << 8); - sub_4B0E07(uFaceID_); - pStru4->ApplyLights_IndoorFace(uFaceID_); - pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID_); - v31->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); - v31->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0); - pStru4->std__vector_000004_size = 0; + sub_4B0E07(uFaceID); + pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); + pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); + pGame->pIndoorCameraD3D->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); + pGame->pIndoorCameraD3D->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0); + pGame->pLightmapBuilder->std__vector_000004_size = 0; if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 ) { - v18 = v9->pFacePlane.dist; - v19 = v9->pFacePlane.vNormal.z; - v20 = v9->pFacePlane.vNormal.y; - v21 = v9->uPolygonType; - stru_F7B60C.vNormal.x = v9->pFacePlane.vNormal.x; + v18 = pFace->pFacePlane.dist; + v19 = pFace->pFacePlane.vNormal.z; + v20 = pFace->pFacePlane.vNormal.y; + v21 = pFace->uPolygonType; + stru_F7B60C.vNormal.x = pFace->pFacePlane.vNormal.x; stru_F7B60C.field_14 = v21; stru_F7B60C.vNormal.y = v20; stru_F7B60C.vNormal.z = v19; stru_F7B60C.field_10 = v18; } - if ( stru_F8AD28.field_AC > 0 && !(BYTE2(v9->uAttributes) & 0x40) ) - pStru4->ApplyLights( + if ( stru_F8AD28.field_AC > 0 && !(BYTE2(pFace->uAttributes) & 0x40) ) + pGame->pLightmapBuilder->ApplyLights( &stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, - *(float *)&a7, + pVertices, 0); if ( pDecalBuilder->uNumDecals > 0 ) pDecalBuilder->ApplyDecals( @@ -587,15 +565,16 @@ &stru_F7B60C, uNumVerticesa, array_507D30, - (int)a7, + pVertices, 0, - v9->uSectorID); - if ( v9->uAttributes & 0x10 && v9->uBitmapID == pRenderer->field_1036AC_bitmapid ) + pFace->uSectorID); + if (pFace->uAttributes & 0x10 && + pFace->uBitmapID == pRenderer->field_1036AC_bitmapid ) { v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid]; goto LABEL_42; } - if ( v9->uAttributes & 0x10 ) + if ( pFace->uAttributes & 0x10 ) { v24 = GetTickCount() >> 2; if ( (signed int)uNumVerticesa > 0 ) @@ -605,7 +584,7 @@ a4b = uNumVerticesa; for ( i = v25; ; v25 = i ) { - *(float *)v26 = (double)(pBitmaps_LOD->pTextures[v9->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)) + *(float *)v26 = (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)) + *(float *)v26; v26 += 48; --a4b; @@ -616,37 +595,32 @@ } else { - v22 = v9->uAttributes; + v22 = pFace->uAttributes; if ( BYTE1(v22) & 0x40 ) { v23 = pTextureFrameTable->GetFrameTexture( - v9->uBitmapID, + pFace->uBitmapID, pBLVRenderParams->field_0_timer_); LABEL_42: v27 = pBitmaps_LOD->pHardwareTextures[v23]; - if ( BYTE2(v9->uAttributes) & 0x40 ) - sub_479A53(uNumVerticesa, uFaceID_); + if ( BYTE2(pFace->uAttributes) & 0x40 ) + sub_479A53(uNumVerticesa, uFaceID); else - pRenderer->DrawIndoorPolygon(uNumVerticesa, v9, v27, v28, 8 * uFaceID_ | 6, v17, 0); + pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | 6, v17, 0); return; } } - v23 = v9->uBitmapID; + v23 = pFace->uBitmapID; goto LABEL_42; } } } } } - } - } } -// F7CE28: using guessed type char static_init_flag__F7C228_bit1__F7B628_bit2__F7B60C_bit3; - - //----- (004AFF79) -------------------------------------------------------- -void IndoorLocation::ExecDraw_sub1(unsigned int uFaceID) +void IndoorLocation::ExecDraw_sw(unsigned int uFaceID) { unsigned int v1; // ebx@1 BLVFace *v2; // esi@3 @@ -1306,12 +1280,12 @@ //----- (004B0EA8) -------------------------------------------------------- -void stru170::_4B0EA8(signed int a2, unsigned int uFaceID) +void stru170::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID) { - unsigned int v3; // edx@1 - stru170 *v4; // ebx@1 - BLVFace *v5; // eax@1 - int v6; // ecx@2 + //unsigned int v3; // edx@1 + //stru170 *v4; // ebx@1 + //BLVFace *v5; // eax@1 + //int v6; // ecx@2 unsigned __int16 v7; // ax@11 Vec3_short_ *v8; // esi@15 int v9; // edx@15 @@ -1321,79 +1295,83 @@ signed int v13; // esi@19 signed int v14; // edx@20 int v15; // edx@24 - int v16; // esi@29 - BLVFace *v17; // edi@34 + //int v16; // esi@29 + //BLVFace *v17; // edi@34 unsigned __int16 v18; // ax@34 char *v19; // eax@38 signed int v20; // ecx@38 char *v21; // eax@42 signed int v22; // ecx@42 - signed int v23; // edx@45 - char *v24; // ecx@46 - int v25; // eax@47 - Vec3_short_ *v26; // eax@47 - double v27; // st7@47 - signed int v28; // ST28_4@47 + //signed int v23; // edx@45 + //char *v24; // ecx@46 + //int v25; // eax@47 + //Vec3_short_ *v26; // eax@47 + //double v27; // st7@47 + //signed int v28; // ST28_4@47 char v29; // al@48 signed int v30; // eax@51 int v31; // eax@52 - unsigned int v32; // eax@55 - __int16 v33; // cx@56 + //unsigned int v32; // eax@55 + //__int16 v33; // cx@56 signed int v34; // [sp+Ch] [bp-14h]@18 - int a0; // [sp+14h] [bp-Ch]@2 - IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 + //int a0; // [sp+14h] [bp-Ch]@2 + //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 signed int v37; // [sp+18h] [bp-8h]@19 - stru10 *v38; // [sp+18h] [bp-8h]@36 - BLVFace *v39; // [sp+1Ch] [bp-4h]@1 - - v3 = uFaceID; - v4 = this; - v5 = &pIndoor->pFaces[uFaceID]; - this->field_FA8[this->std__vector_000FA8].std__vector_0007A8 = -1; - v39 = v5; - if ( v5->uAttributes & 1 ) + //stru10 *v38; // [sp+18h] [bp-8h]@36 + //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 + + //v3 = uFaceID; + //v4 = this; + //v5 = &pIndoor->pFaces[uFaceID]; + field_FA8[std__vector_000FA8].std__vector_0007A8 = -1; + //v39 = &pIndoor->pFaces[uFaceID]; + + auto pFace = &pIndoor->pFaces[uFaceID]; + + if (pFace->uAttributes & 1) { - v6 = (int)((char *)this + 2252 * a2); - a0 = v6; - if ( v3 == *(short *)(v6 + 5964) ) // stru170_stru0[a2]::uFaceID + auto p = &field_FA8[a2]; + //v6 = (int)((char *)this + 2252 * a2); + //a0 = v6; + if (p->uFaceID == uFaceID) return; - if ( !a2 - && pBLVRenderParams->vPartyPos.x >= v5->pBounding.x1 - 16 - && pBLVRenderParams->vPartyPos.x <= v5->pBounding.x2 + 16 - && pBLVRenderParams->vPartyPos.y >= v5->pBounding.y1 - 16 - && pBLVRenderParams->vPartyPos.y <= v5->pBounding.y2 + 16 - && pBLVRenderParams->vPartyPos.z >= v5->pBounding.z1 - 16 - && pBLVRenderParams->vPartyPos.z <= v5->pBounding.z2 + 16 ) + if (!a2 && + pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 && + pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 && + pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 && + pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 && + pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 && + pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 ) { - if ( abs(v5->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v5->pFacePlane_old.vNormal.x - + pBLVRenderParams->vPartyPos.y * v5->pFacePlane_old.vNormal.y - + pBLVRenderParams->vPartyPos.z * v5->pFacePlane_old.vNormal.z) <= 589824 ) + if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) { - v7 = v39->uSectorID; - if ( v4->field_FA8[0].uSectorID == v7 ) - v7 = v39->uBackSectorID; - v4->field_FA8[v4->std__vector_000FA8].uSectorID = v7; - v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID; - v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); - v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); - v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); - v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); - v4->field_FA8[v4->std__vector_000FA8++].field_C._43F9E1( - SLOWORD(pBLVRenderParams->uViewportX), + v7 = pFace->uSectorID; + if ( field_FA8[0].uSectorID == v7 ) + v7 = pFace->uBackSectorID; + field_FA8[std__vector_000FA8].uSectorID = v7; + field_FA8[std__vector_000FA8].uFaceID = uFaceID; + field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX; + field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ; + field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY; + field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW; + field_FA8[std__vector_000FA8++].field_C._43F9E1( + pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, - SLOWORD(pBLVRenderParams->uViewportZ), + pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); - sub_440639(v4->std__vector_000FA8 - 1); + sub_440639(std__vector_000FA8 - 1); return; } - v5 = v39; - v6 = a0; + //v5 = v39; + //v6 = a0; } - v8 = &pIndoor->pVertices[*v5->pVertexIDs]; - v9 = v5->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) - + v5->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) - + v5->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); - if ( *(short *)(v6 + 4008) != v5->uSectorID )// stru170_stru0[a2]::uSectorID + v8 = &pIndoor->pVertices[pFace->pVertexIDs[0]]; + v9 = pFace->pFacePlane_old.vNormal.x * (v8->x - pBLVRenderParams->vPartyPos.x) + + pFace->pFacePlane_old.vNormal.y * (v8->y - pBLVRenderParams->vPartyPos.y) + + pFace->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + if (p->uSectorID != pFace->uSectorID) v9 = -v9; if ( v9 < 0 ) { @@ -1425,122 +1403,102 @@ } while ( v13 < v34 ); } - v16 = a0; - if ( v11 >= *(short *)(a0 + 4010) // stru170_stru0[a2]::uViewportX - && a2 <= *(short *)(a0 + 4014) // stru170_stru0[a2]::uViewportZ - && v12 >= *(short *)(a0 + 4012) // stru170_stru0[a2]::uViewportY - && v37 <= *(short *)(a0 + 4016) // stru170_stru0[a2]::uViewportW - && sub_424829(v10, &v4->field_FA8[v4->std__vector_000FA8].field_C, (stru170_stru2 *)(a0 + 4020), uFaceID) ) + //v16 = a0; + if (v11 >= p->uViewportX && + a2 <= p->uViewportZ && + v12 >= p->uViewportY && + v37 <= p->uViewportW && + sub_424829(v10, &field_FA8[std__vector_000FA8].field_C, &p->field_C, uFaceID)) { - v17 = v39; - v18 = v39->uSectorID; - if ( *(short *)(a0 + 4008) == v18 ) - v18 = v39->uBackSectorID; - v4->field_FA8[v4->std__vector_000FA8].uSectorID = v18; - v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID; - v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX); - v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); - v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY); - v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW); - v38 = pGame->pStru10Instance; - a0a = pGame->pIndoorCameraD3D; - if ( *(int *)(v16 + 5968) == -1 ) // [a2]::std__vector_0007A8 + //v17 = v39; + v18 = pFace->uSectorID; + if (p->uSectorID == v18 ) + v18 = pFace->uBackSectorID; + field_FA8[std__vector_000FA8].uSectorID = v18; + field_FA8[std__vector_000FA8].uFaceID = uFaceID; + field_FA8[std__vector_000FA8].uViewportX = pBLVRenderParams->uViewportX; + field_FA8[std__vector_000FA8].uViewportZ = pBLVRenderParams->uViewportZ; + field_FA8[std__vector_000FA8].uViewportY = pBLVRenderParams->uViewportY; + field_FA8[std__vector_000FA8].uViewportW = pBLVRenderParams->uViewportW; + //v38 = pGame->pStru10Instance; + //a0a = pGame->pIndoorCameraD3D; + if (p->std__vector_0007A8 == -1 ) { - v29 = pGame->pStru10Instance->_49C681( - v39, - v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC, - v4->field_FA8[v4->std__vector_000FA8].pVertices); + v29 = pGame->pStru10Instance->_49C681_DrawDebugStuff( + pFace, + field_FA8[std__vector_000FA8].std__vector_0007AC, + field_FA8[std__vector_000FA8].pVertices); } else { - - static RenderVertexSoft static_sub_4B0EA8_stru_F7AA08[64]; - static bool __init_flag1 = false; - if (!__init_flag1) + static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F7AA08[64]; + static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F79E08[64]; + + //v23 = 0; + a2 = pFace->uNumVertices; + for (uint k = 0; k < pFace->uNumVertices; ++k) { - __init_flag1 = true; - - for (uint i = 0; i < 64; ++i) - static_sub_4B0EA8_stru_F7AA08[i].flt_2C = 0.0f; - } - - static RenderVertexSoft static_sub_4B0EA8_stru_F79E08[64]; - static bool __init_flag2 = false; - if (!__init_flag2) - { - __init_flag2 = true; - - for (uint i = 0; i < 64; ++i) - static_sub_4B0EA8_stru_F79E08[i].flt_2C = 0.0f; + //v24 = (char *)&static_subPrepareFaceRenderList_d3d_stru_F7AA08[0].vWorldPosition.z; + //do + //{ + //v25 = pFace->pVertexIDs[k]; + //v26 = &pIndoor->pVertices[pFace->pVertexIDs[k]]; + auto pVertex = &pIndoor->pVertices[pFace->pVertexIDs[k]]; + //v27 = (double)v26->z; + //v28 = v26->y; + //v17 = v39; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y; + static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; + //v24 += 48; + //} + //while ( v23 < a2 ); } - - v23 = 0; - a2 = v39->uNumVertices; - if ( a2 > 0 ) - { - v24 = (char *)&static_sub_4B0EA8_stru_F7AA08[0].vWorldPosition.z; - do - { - v25 = v17->pVertexIDs[v23++]; - v26 = &pIndoor->pVertices[v25]; - v27 = (double)v26->z; - v28 = v26->y; - v17 = v39; - *((float *)v24 - 2) = (double)v26->x; - *((float *)v24 - 1) = (double)v28; - *(float *)v24 = v27; - v24 += 48; - } - while ( v23 < a2 ); - } - a0a->_437285_prolly_colide_vertices_against_frustrum( - static_sub_4B0EA8_stru_F7AA08, + pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( + static_subPrepareFaceRenderList_d3d_stru_F7AA08, (unsigned int *)&a2, - static_sub_4B0EA8_stru_F79E08, - (IndoorCameraD3D_Vec4 *)(v16 + 5972), + static_subPrepareFaceRenderList_d3d_stru_F79E08, + p->std__vector_0007AC, 4, 0, 0); - v29 = v38->_49C5DA( - v17, - static_sub_4B0EA8_stru_F79E08, + v29 = pGame->pStru10Instance->_49C5DA( + pFace, + static_subPrepareFaceRenderList_d3d_stru_F79E08, &a2, - v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC, - v4->field_FA8[v4->std__vector_000FA8].pVertices); + field_FA8[std__vector_000FA8].std__vector_0007AC, + field_FA8[std__vector_000FA8].pVertices); } if ( v29 ) { - v4->field_FA8[v4->std__vector_000FA8].std__vector_0007A8 = uFaceID; - v30 = v4->std__vector_000FA8; + field_FA8[std__vector_000FA8].std__vector_0007A8 = uFaceID; + v30 = std__vector_000FA8; if ( v30 < 150 ) { v31 = v30 + 1; - v4->std__vector_000FA8 = v31; + std__vector_000FA8 = v31; sub_440639(v31 - 1); } } if ( pBLVRenderParams->uFlags & 1 ) - a0a->PrepareAndDrawDebugOutline(v17, 0x1E1EFFu); + pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); } } } } else { - v32 = this->uNumFaceIDs; - if ( (signed int)this->uNumFaceIDs < 1000 ) + if (uNumFaceIDs < 1000 ) { - v33 = a2; - v4->pFaceIDs[2 * v32] = v3; - v4->pFaceIDs[2 * v4->uNumFaceIDs++ + 1] = v33; + pFaceIDs[2 * uNumFaceIDs] = uFaceID; + pFaceIDs[2 * uNumFaceIDs++ + 1] = a2; } } } -// F7B608: using guessed type char static_sub_4B0EA8_byte_F7B608_init_flags; //----- (004AFB86) -------------------------------------------------------- -void stru170::_4AFB86(int a2, unsigned int uFaceID) +void stru170::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID) { stru170 *v3; // ebx@1 BLVFace *v4; // eax@1 @@ -3218,9 +3176,9 @@ int IndoorLocation::GetSector(int sX, int sY, int sZ) { int v4; // esi@1 - unsigned __int8 v5; // zf@1 - unsigned __int8 v6; // sf@1 - unsigned __int8 v7; // of@1 + //unsigned __int8 v5; // zf@1 + //unsigned __int8 v6; // sf@1 + //unsigned __int8 v7; // of@1 BLVSector *v8; // eax@3 int v9; // edi@9 int v10; // eax@9 @@ -3274,14 +3232,15 @@ int v59; // [sp+110h] [bp-4h]@16 v4 = 0; - v7 = __OFSUB__(this->uNumSectors, 1); - v5 = this->uNumSectors == 1; - v6 = this->uNumSectors - 1 < 0; + //v7 = __OFSUB__(this->uNumSectors, 1); + //v5 = this->uNumSectors == 1; + //v6 = this->uNumSectors - 1 < 0; v55 = 0; v43[0] = 0; v56 = 1; - if ( (unsigned __int8)(v6 ^ v7) | v5 ) + if (uNumSectors < 2) return 0; + v52 = 116; do { @@ -3328,9 +3287,9 @@ v20 = v19[*pVertexIDs].y; v54 = 0; v57 = 0; - v5 = v16->uNumVertices == 0; + //v5 = v16->uNumVertices == 0; v59 = v20 >= sY; - if ( !v5 ) + if (v16->uNumVertices) { v21 = pVertexIDs + 1; do @@ -3395,11 +3354,11 @@ } v11 = v48 + 1; v12 = v53 + 2; - v7 = __OFSUB__(v48 + 1, v51); - v6 = v48++ + 1 - v51 < 0; + //v7 = __OFSUB__(v48 + 1, v51); + //v6 = v48++ + 1 - v51 < 0; v53 += 2; } - while ( v6 ^ v7 ); + while ( ++v48 < v51 ); v4 = v43[0]; } }
--- a/Indoor.h Wed Oct 24 17:54:35 2012 +0600 +++ b/Indoor.h Wed Oct 24 17:55:45 2012 +0600 @@ -424,9 +424,9 @@ void ToggleLight(unsigned int uLightID, unsigned int bToggle); static unsigned int GetLocationIndex(const char *Str1); - static void ExecDraw(char a1); - static void ExecDraw_sub1(unsigned int uFaceID); - static void ExecDraw_sub0(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *a4); + static void ExecDraw(bool bD3D); + static void ExecDraw_sw(unsigned int uFaceID); + static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *a4); char pFilename[32]; char field_20[48];
--- a/IndoorCameraD3D.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/IndoorCameraD3D.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -1234,23 +1234,15 @@ Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12 float v17; // [sp+44h] [bp-10h]@1 int v18; // [sp+48h] [bp-Ch]@5 - stru9 *thisa; // [sp+4Ch] [bp-8h]@1 + //stru9 *thisa; // [sp+4Ch] [bp-8h]@1 int a7a; // [sp+53h] [bp-1h]@5 bool a6a; // [sp+70h] [bp+1Ch]@5 v17 = 0.0; - thisa = pGame->pStru9Instance; + //thisa = pGame->pStru9Instance; static RenderVertexSoft sr_vertices_50D9D8[64]; - static bool __init_flag1 = false; - if (!__init_flag1) - { - __init_flag1 = true; - - for (uint i = 0; i < 64; ++i) - sr_vertices_50D9D8[i].flt_2C = 0.0f; - } result = 0; LOBYTE(a7a) = 0; @@ -1284,7 +1276,7 @@ a5.x = *((float *)v13 - 1); a5.y = *(float *)v13; a5.z = *((float *)v13 + 1); - result = thisa->_4985FB(v15, v12, v14, pOutNumVertices, &a5, *((float *)v13 + 2), (char *)&a7a, _unused); + result = pGame->pStru9Instance->_4985FB(v15, v12, v14, pOutNumVertices, &a5, *((float *)v13 + 2), (char *)&a7a, _unused); v12 = *pOutNumVertices; if ( (signed int)*pOutNumVertices < v18 ) break; @@ -1680,8 +1672,8 @@ void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6) { double v6; // ST00_8@2 - double v7; // ST08_8@2 - double v8; // ST00_8@2 + //double v7; // ST08_8@2 + //double v8; // ST00_8@2 signed __int64 v9; // qtt@3 int v10; // ST04_4@3 float a2a; // [sp+18h] [bp+8h]@2 @@ -1690,12 +1682,12 @@ if ( pRenderer->pRenderD3D ) { v6 = 1.0 / (double)x; - a2a = (double)y * this->flt_fov * v6 + this->field_C8; - v7 = a2a + 6.7553994e15; - *a5 = LODWORD(v7); - a2b = (double)z * this->flt_fov * v6 + this->field_CC; - v8 = a2b + 6.7553994e15; - *a6 = pViewport->uViewportW - LODWORD(v8); + a2a = (double)y * flt_fov * v6 + field_C8; + //v7 = a2a + 6.7553994e15; + *a5 = floorf(a2a + 0.5f); + a2b = (double)z * flt_fov * v6 + field_CC; + //v8 = a2b + 6.7553994e15; + *a6 = pViewport->uViewportW - floorf(a2b + 0.5f); } else {
--- a/Indoor_stuff.h Wed Oct 24 17:54:35 2012 +0600 +++ b/Indoor_stuff.h Wed Oct 24 17:55:45 2012 +0600 @@ -76,20 +76,20 @@ // (void (__thiscall *)(void *))stru170_stru0::dtor); uNumFaceIDs = 0; std__vector_000FA8 = 0; - field_53730 = 0; + uNumVisibleNotEmptySectors = 0; } - void _4AFB86(int a2, unsigned int uFaceID); - void _4B0EA8(signed int a2, unsigned int uFaceID); - void RenderWalls(); + void PrepareFaceRenderList_sw(int a2, unsigned int uFaceID); + void PrepareFaceRenderList_d3d(signed int a2, unsigned int uFaceID); + void MakeVisibleSectorList(); unsigned int uNumFaceIDs; __int16 pFaceIDs[150]; char field_130[3700]; unsigned int std__vector_000FA8; stru170_stru0 field_FA8[150]; - int field_53730; - unsigned __int16 pSectorIDs_toDrawDecorationsFrom[6]; + unsigned int uNumVisibleNotEmptySectors; + unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6]; }; #pragma pack(pop)
--- a/LightmapBuilder.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/LightmapBuilder.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -48,7 +48,7 @@ //----- (0045BC07) -------------------------------------------------------- -char LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char a7) +char LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char a7) { char *v7; // eax@3 signed int v8; // ecx@3 @@ -97,7 +97,7 @@ } a9 = (int)a5; - if ( a6 == 0.0 ) + if ( !a6) { v14 = a3; } @@ -161,18 +161,19 @@ v29 = *v19; v30 = v19[60]; v21 = *(v19 - 60); - a6 = v20; + //a6 = v20; v36 = v21; v37 = v19[20]; + auto _a6_1 = floorf(v20 + 0.5f); //v33 = a6 + 6.7553994e15; - a6 = *((float *)v19 + 100) * 255.0; + auto _a6_2 = *((float *)v19 + 100) * 255.0; //v32 = a6 + 6.7553994e15; - a6 = *((float *)v19 + 120) * 255.0; + auto _a6_3 = *((float *)v19 + 120) * 255.0; //v31 = a6 + 6.7553994e15; //v38 = __PAIR__(LODWORD(v32), LODWORD(v31)); - v38 = __PAIR__((int)floorf(a6 + 0.5f), (int)floorf(a6 + 0.5f)); + v38 = __PAIR__((int)floorf(_a6_2 + 0.5f), (int)floorf(_a6_3 + 0.5f)); //v22 = LODWORD(v31) | ((LODWORD(v32) | (LODWORD(v33) << 8)) << 8); - v22 = (int)floorf(a6 + 0.5f) | (((int)floorf(a6 + 0.5f) | ((int)floorf(a6 + 0.5f) << 8)) << 8); + v22 = (int)floorf(_a6_3 + 0.5f) | (((int)floorf(_a6_2 + 0.5f) | ((int)floorf(_a6_1 + 0.5f) << 8)) << 8); if (!v22) v22 = 0x00FFFFFF; v27 = a7;
--- a/LightmapBuilder.h Wed Oct 24 17:54:35 2012 +0600 +++ b/LightmapBuilder.h Wed Oct 24 17:55:45 2012 +0600 @@ -54,7 +54,7 @@ int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); char _45BE86_build_light_polygon(int arg0, float a4, unsigned int uColorMask, float a5, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); - char ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, float a6, char a7); + char ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char a7); void (__thiscall ***vdestructor_ptr)(LightmapBuilder *, bool);
--- a/Monsters.h Wed Oct 24 17:54:35 2012 +0600 +++ b/Monsters.h Wed Oct 24 17:55:45 2012 +0600 @@ -177,7 +177,7 @@ unsigned __int16 uMonsterRadius; unsigned __int16 uMovementSpeed; __int16 uToHitRadius; - int uTintColor; + unsigned int uTintColor; unsigned __int16 pSoundSampleIDs[4]; char pMonsterName[32]; char pSpriteNames[10][10];
--- a/OSAPI.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/OSAPI.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -9,8 +9,9 @@ int __stdcall wWinMain(HINSTANCE hInstance, HINSTANCE, wchar_t *lpCmdLine, int nShowCmd) { Log::Initialize(); - - if (HWND hMM7Window = FindWindowW(L"MM7", 0)) + + //if (HWND hMM7Window = FindWindowW(L"MM7", 0)) + if (HWND hMM7Window = FindWindowW(L"M&MTrilogy", 0)) { if (IsIconic(hMM7Window)) ShowWindow(hMM7Window, SW_RESTORE);
--- a/Render.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/Render.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -2020,7 +2020,7 @@ -1); } if ( stru_F8AD28.field_AC > 0 ) - pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0.0, v33); + pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33); v34 = a5; v35 = byte_4D864C == 0; v16->uNumVertices = a5; @@ -2170,7 +2170,7 @@ &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, - 0.0, + 0, (char)a8); v55 = uNumVertices; v35 = byte_4D864C == 0; @@ -2307,7 +2307,7 @@ -1); } if ( stru_F8AD28.field_AC > 0 ) - v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0.0, v70); + v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); v71 = a8; v72 = v100; v35 = byte_4D864C == 0;
--- a/Vis.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/Vis.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -361,7 +361,6 @@ v17 = 0; for ( a1.flt_2C = 0.0; v17 < (signed int)pStru170->uNumFaceIDs; ++v17 ) { - __debugbreak(); v6 = pStru170->pFaceIDs[2 * v5]; if ( v6 >= 0 ) {
--- a/mm7_1.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_1.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -6394,13 +6394,13 @@ { BLVFace *v1; // ebx@1 Vec3_short_ *v2; // esi@1 - int v3; // ST28_4@1 + //int v3; // ST28_4@1 __int16 v4; // ST2C_2@1 - signed int v5; // esi@1 - Vec3_short_ *v6; // eax@4 - signed int v7; // edi@5 - signed int v8; // eax@5 - signed int i_; // ecx@10 + //signed int v5; // esi@1 + //Vec3_short_ *v6; // eax@4 + //signed int v7; // edi@5 + //signed int v8; // eax@5 + //signed int i_; // ecx@10 int v10; // eax@10 int v11; // edx@11 int v12; // ST28_4@12 @@ -6417,64 +6417,65 @@ int v23; // edi@21 int v24; // eax@21 int v25; // eax@22 - signed int v26; // ST30_4@24 - signed __int64 v27; // qtt@24 - int v28; // ST18_4@25 - int v29; // eax@26 - int v30; // eax@27 - signed int v31; // ST30_4@29 - signed __int64 v32; // qtt@29 - int v33; // ST30_4@30 - signed int v34; // edi@31 - unsigned int v35; // eax@31 - bool v36; // edx@31 - int v37; // ecx@31 - int v38; // ecx@32 - int v39; // esi@32 - int v40; // eax@34 - signed int v41; // ebx@41 - unsigned int v42; // eax@41 - signed int v43; // ecx@42 - int v44; // esi@42 - int v45; // eax@44 - signed int v46; // edi@51 - unsigned int v47; // eax@51 - bool v48; // edx@51 - int v49; // ecx@51 - int v50; // ecx@52 - signed int v51; // esi@52 - int v52; // eax@54 - int v53; // ebx@61 - unsigned int v54; // eax@61 - signed int v55; // ecx@62 - int v56; // esi@62 - int v57; // eax@64 - char v59; // zf@72 - signed int v60; // edx@75 - int v61; // ecx@76 - int v62; // esi@76 - int v63; // ecx@83 - signed int v64; // [sp+14h] [bp-14h]@3 - int v65; // [sp+14h] [bp-14h]@34 - int v66; // [sp+14h] [bp-14h]@44 - int v67; // [sp+14h] [bp-14h]@54 - int v68; // [sp+14h] [bp-14h]@64 - signed int v69; // [sp+14h] [bp-14h]@75 - IndoorCameraD3D *_this; // [sp+18h] [bp-10h]@1 + int v26; // eax@22 + signed int v27; // ST30_4@24 + signed __int64 v28; // qtt@24 + int v29; // ST18_4@25 + int v30; // eax@26 + int v31; // eax@27 + int v32; // eax@27 + signed int v33; // ST30_4@29 + signed __int64 v34; // qtt@29 + int v35; // ST30_4@30 + signed int v36; // edi@31 + unsigned int v37; // eax@31 + bool v38; // edx@31 + int v39; // ecx@31 + int v40; // ecx@32 + int v41; // esi@32 + int v42; // eax@34 + signed int v43; // ebx@41 + unsigned int v44; // eax@41 + signed int v45; // ecx@42 + int v46; // esi@42 + int v47; // eax@44 + signed int v48; // edi@51 + unsigned int v49; // eax@51 + bool v50; // edx@51 + int v51; // ecx@51 + int v52; // ecx@52 + signed int v53; // esi@52 + int v54; // eax@54 + int v55; // ebx@61 + unsigned int v56; // eax@61 + signed int v57; // ecx@62 + int v58; // esi@62 + int v59; // eax@64 + char v61; // zf@72 + signed int v62; // edx@75 + int v63; // ecx@76 + int v64; // esi@76 + int v65; // ecx@83 + //signed int v66; // [sp+14h] [bp-14h]@3 + int v67; // [sp+14h] [bp-14h]@34 + int v68; // [sp+14h] [bp-14h]@44 + int v69; // [sp+14h] [bp-14h]@54 + int v70; // [sp+14h] [bp-14h]@64 + signed int v71; // [sp+14h] [bp-14h]@75 bool thisa; // [sp+18h] [bp-10h]@9 int thisb; // [sp+18h] [bp-10h]@12 int thisc; // [sp+18h] [bp-10h]@20 bool thisd; // [sp+18h] [bp-10h]@41 bool thise; // [sp+18h] [bp-10h]@61 int thisf; // [sp+18h] [bp-10h]@74 - signed int v77; // [sp+1Ch] [bp-Ch]@9 - int v78; // [sp+1Ch] [bp-Ch]@76 - bool v79; // [sp+20h] [bp-8h]@10 - bool v80; // [sp+20h] [bp-8h]@32 - bool v81; // [sp+20h] [bp-8h]@42 - bool v82; // [sp+20h] [bp-8h]@52 - bool v83; // [sp+20h] [bp-8h]@62 - signed int i; // [sp+24h] [bp-4h]@9 + signed int v79; // [sp+1Ch] [bp-Ch]@9 + int v80; // [sp+1Ch] [bp-Ch]@76 + bool v81; // [sp+20h] [bp-8h]@10 + bool v82; // [sp+20h] [bp-8h]@32 + bool v83; // [sp+20h] [bp-8h]@42 + bool v84; // [sp+20h] [bp-8h]@52 + bool v85; // [sp+20h] [bp-8h]@62 + //signed int i; // [sp+24h] [bp-4h]@9 signed int ia; // [sp+24h] [bp-4h]@19 signed int ib; // [sp+24h] [bp-4h]@31 signed int ic; // [sp+24h] [bp-4h]@41 @@ -6482,13 +6483,13 @@ signed int ie; // [sp+24h] [bp-4h]@61 v1 = &pIndoor->pFaces[uFaceID]; - _this = pGame->pIndoorCameraD3D; + //this = pGame->pIndoorCameraD3D; v2 = &pIndoor->pVertices[*v1->pVertexIDs]; - v3 = *(int *)&v2->x; + //v3 = *(_DWORD *)&v2->x; v4 = v2->z; - v5 = 0; - if ( v1->pFacePlane_old.vNormal.x * ((signed __int16)v3 - pBLVRenderParams->vPartyPos.x) - + v1->pFacePlane_old.vNormal.y * (SHIWORD(v3) - pBLVRenderParams->vPartyPos.y) + //v5 = 0; + if ( v1->pFacePlane_old.vNormal.x * (v2->x - pBLVRenderParams->vPartyPos.x) + + v1->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y) + v1->pFacePlane_old.vNormal.z * (v4 - pBLVRenderParams->vPartyPos.z) < 0 ) { dword_50B700 = 1; @@ -6499,110 +6500,103 @@ if ( !(v1->uAttributes & 1) ) return 0; } - v64 = v1->uNumVertices; - if ( (signed int)v1->uNumVertices > 0 ) - { - do - { - v6 = &pIndoor->pVertices[v1->pVertexIDs[v5]]; - _this->ApplyViewTransform_TrueIfStillVisible( + //v66 = v1->uNumVertices; + for (uint i = 0; i < v1->uNumVertices; ++i) + { + auto v6 = &pIndoor->pVertices[v1->pVertexIDs[i]]; + pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible( v6->x, v6->y, v6->z, - &_50B924_view_transformed_xs[v5], - &_50B834_view_transformed_zs[v5], - &_50B744_view_transformed_ys[v5], + &_50B924_view_transformed_xs[i], + &_50B834_view_transformed_zs[i], + &_50B744_view_transformed_ys[i], 0); - ++v5; - } - while ( v5 < v64 ); - } - v7 = v64; - v8 = 0; - if ( v64 <= 0 ) + } + + //v7 = v1->uNumVertices; + //v8 = 0; + if (v1->uNumVertices <= 0) return 0; - do - { - if ( _50B924_view_transformed_xs[v8] >= 524288 ) + + bool bFound = false; + for (uint i = 0; i < v1->uNumVertices; ++i) + if (_50B924_view_transformed_xs[i] >= 0x80000u) + { + bFound = true; break; - ++v8; - } - while ( v8 < v64 ); - if ( v8 >= v64 ) + } + if (!bFound) return 0; - v77 = 0; - _50B924_view_transformed_xs[v64] = _50B924_view_transformed_xs[0]; - _50B834_view_transformed_zs[v64] = _50B834_view_transformed_zs[0]; - _50B744_view_transformed_ys[v64] = _50B744_view_transformed_ys[0]; - thisa = _50B924_view_transformed_xs[0] >= 524288; - i = 1; - if ( v64 >= 1 ) - { - do - { - i_ = i; + + v79 = 0; + _50B924_view_transformed_xs[v1->uNumVertices] = _50B924_view_transformed_xs[0]; + _50B834_view_transformed_zs[v1->uNumVertices] = _50B834_view_transformed_zs[0]; + _50B744_view_transformed_ys[v1->uNumVertices] = _50B744_view_transformed_ys[0]; + thisa = _50B924_view_transformed_xs[0] >= 0x80000u; + //int i = 1; + for (uint i = 1; i < v1->uNumVertices; ++i) + { v10 = _50B924_view_transformed_xs[i]; - v79 = v10 >= 524288; - if ( thisa ^ v79 ) - { - v11 = _50B924_view_transformed_xs_minus1[i_]; - if ( v10 >= 524288 ) + v81 = v10 >= (signed int)0x80000u; + if ( thisa ^ v81 ) + { + v11 = _50B924_view_transformed_xs[i - 1]; + if ( v10 >= (signed int)0x80000u ) { v12 = v10 - v11; - v13 = 524288 - v11; + v13 = 0x80000 - v11; LODWORD(v14) = v13 << 16; HIDWORD(v14) = v13 >> 16; - v15 = &_50B744_view_transformed_ys_minus1[i_]; - dword_50B828[v77] = ((unsigned __int64)((_50B834_view_transformed_zs[i_] - _50B834_view_transformed_zs_minus1[i_]) + v15 = &_50B744_view_transformed_ys[i - 1]; + dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i] - _50B834_view_transformed_zs[i - 1]) * v14 / v12) >> 16) - + _50B834_view_transformed_zs_minus1[i_]; - thisb = (unsigned __int64)((_50B744_view_transformed_ys[i_] - _50B744_view_transformed_ys_minus1[i_]) * v14 / v12) >> 16; + + _50B834_view_transformed_zs[i - 1]; + thisb = (unsigned __int64)((_50B744_view_transformed_ys[i] - _50B744_view_transformed_ys[i - 1]) * v14 / v12) >> 16; } else { v16 = v11 - v10; - v17 = 524288 - v10; + v17 = 0x80000 - v10; LODWORD(v18) = v17 << 16; HIDWORD(v18) = v17 >> 16; - v15 = &_50B744_view_transformed_ys[i_]; - dword_50B828[v77] = ((unsigned __int64)((_50B834_view_transformed_zs_minus1[i_] - _50B834_view_transformed_zs[i_]) + v15 = &_50B744_view_transformed_ys[i]; + dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i - 1] - _50B834_view_transformed_zs[i]) * v18 / v16) >> 16) - + _50B834_view_transformed_zs[i_]; - thisb = (unsigned __int64)((_50B744_view_transformed_ys_minus1[i_] - _50B744_view_transformed_ys[i_]) * v18 / v16) >> 16; + + _50B834_view_transformed_zs[i]; + thisb = (unsigned __int64)((_50B744_view_transformed_ys[i - 1] - _50B744_view_transformed_ys[i]) * v18 / v16) >> 16; } - v19 = v77++; - v7 = v64; + v19 = v79++; + //v7 = v66; dword_50B738[v19] = thisb + *v15; - dword_50B918[v19] = 524288; - } - if ( v79 ) - { - v20 = v77++; - dword_50B918[v20] = _50B924_view_transformed_xs[i_]; - dword_50B828[v20] = _50B834_view_transformed_zs[i_]; - dword_50B738[v20] = _50B744_view_transformed_ys[i_]; - } - ++i; - thisa = v79; - } - while ( i <= v7 ); + dword_50B918[v19] = 0x80000u; + } + if ( v81 ) + { + v20 = v79++; + dword_50B918[v20] = _50B924_view_transformed_xs[i]; + dword_50B828[v20] = _50B834_view_transformed_zs[i]; + dword_50B738[v20] = _50B744_view_transformed_ys[i]; + } + //++i; + thisa = v81; } ia = 0; - v21 = v77; - dword_50B918[v77] = dword_50B918[0]; - dword_50B828[v77] = dword_50B828[0]; - for ( dword_50B738[v77] = dword_50B738[0]; ia < v77; dword_50BA08[v22] = pBLVRenderParams->uViewportCenterY - v33 ) + v21 = v79; + dword_50B918[v79] = dword_50B918[0]; + dword_50B828[v79] = dword_50B828[0]; + for ( dword_50B738[v79] = dword_50B738[0]; ia < v79; dword_50BA08[v22] = pBLVRenderParams->uViewportCenterY - v35 ) { v22 = ia; thisc = abs(dword_50B918[ia]); if ( abs(dword_50B828[ia]) >> 13 <= thisc ) { - v26 = dword_50B828[v22]; - LODWORD(v27) = v26 << 16; - HIDWORD(v27) = v26 >> 16; - v25 = v27 / dword_50B918[v22]; + v27 = dword_50B828[v22]; + LODWORD(v28) = v27 << 16; + HIDWORD(v28) = v27 >> 16; + v26 = v28 / dword_50B918[v22]; v23 = 0; } else @@ -6612,272 +6606,277 @@ if ( dword_50B828[v22] >= 0 ) { LOBYTE(v24) = dword_50B918[v22] >= 0; - v25 = ((v24 - 1) & 0xFF800000) + 0x400000; + v26 = ((v24 - 1) & 0xFF800000) + 0x400000; } else { LOBYTE(v24) = dword_50B918[v22] >= 0; - v25 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & (v24 - 1)) - 4194304; - } - } - v28 = dword_50B738[v22]; - dword_50BAF8_xs[v22] = v25; - if ( abs(v28) >> 13 <= thisc ) - { - v31 = dword_50B738[v22]; - LODWORD(v32) = v31 << 16; - HIDWORD(v32) = v31 >> 16; - v30 = v32 / dword_50B918[v22]; + v25 = v24 - 1; + v26 = (v25 & 0x800000) - 0x400000; + } + } + v29 = dword_50B738[v22]; + dword_50BAF4_xs[v22 + 1] = v26; + if ( abs(v29) >> 13 <= thisc ) + { + v33 = dword_50B738[v22]; + LODWORD(v34) = v33 << 16; + HIDWORD(v34) = v33 >> 16; + v32 = v34 / dword_50B918[v22]; } else { - v29 = 0; + v30 = 0; if ( dword_50B738[v22] >= v23 ) { - LOBYTE(v29) = dword_50B918[v22] >= v23; - v30 = ((v29 - 1) & 0xFF800000) + 4194304; + LOBYTE(v30) = dword_50B918[v22] >= v23; + v32 = ((v30 - 1) & 0xFF800000) + 0x400000; } else { - LOBYTE(v29) = dword_50B918[v22] >= v23; - v30 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & (v29 - 1)) - 4194304; - } - } - dword_50BA08[v22] = v30; - dword_50BAF8_xs[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BAF8_xs[v22]) >> 16; - v33 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08[v22]) >> 16; - dword_50BAF8_xs[v22] = pBLVRenderParams->uViewportCenterX - dword_50BAF8_xs[v22]; + LOBYTE(v30) = dword_50B918[v22] >= v23; + v31 = v30 - 1; + v32 = (v31 & 0x800000) - 0x400000; + } + } + dword_50BA08[v22] = v32; + dword_50BAF4_xs[v22 + 1] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) + * (signed __int64)dword_50BAF4_xs[v22 + 1]) >> 16; + v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08[v22]) >> 16; + dword_50BAF4_xs[v22 + 1] = pBLVRenderParams->uViewportCenterX - dword_50BAF4_xs[v22 + 1]; ++ia; } - v34 = 0; - dword_50BAF8_xs[v21] = dword_50BAF8_xs[0]; + v36 = 0; + dword_50BAF4_xs[v21 + 1] = dword_50BAF4_xs[1]; dword_50BA08[v21] = dword_50BA08[0]; - v35 = pBLVRenderParams->uViewportX; - v36 = dword_50BAF8_xs[0] < (signed int)pBLVRenderParams->uViewportX; - LOBYTE(v36) = dword_50BAF8_xs[0] >= (signed int)pBLVRenderParams->uViewportX; - v37 = 1; + v37 = pBLVRenderParams->uViewportX; + v38 = dword_50BAF4_xs[1] < (signed int)pBLVRenderParams->uViewportX; + LOBYTE(v38) = dword_50BAF4_xs[1] >= (signed int)pBLVRenderParams->uViewportX; + v39 = 1; ib = 1; - if ( v77 < 1 ) + if ( v79 < 1 ) return 0; do { - v38 = v37; - v39 = dword_50BAF8_xs[v38]; - v80 = v39 >= (signed int)v35; - if ( v36 ^ v80 ) - { - if ( v39 >= (signed int)v35 ) - { - v65 = (signed int)(v35 - dword_50BAF4[v38]) - * (signed __int64)(dword_50BA08[v38] - dword_50B9F8[v38 + 3]) - / (v39 - dword_50BAF4[v38]); - v40 = dword_50B9F8[v38 + 3]; + v40 = v39; + v41 = dword_50BAF4_xs[v40 + 1]; + v82 = v41 >= (signed int)v37; + if ( v38 ^ v82 ) + { + if ( v41 >= (signed int)v37 ) + { + v67 = (signed int)(v37 - dword_50BAF4_xs[v40]) + * (signed __int64)(dword_50BA08[v40] - dword_50B9F8[v40 + 3]) + / (v41 - dword_50BAF4_xs[v40]); + v42 = dword_50B9F8[v40 + 3]; } else { - v65 = (signed int)(v35 - v39) - * (signed __int64)(dword_50B9F8[v38 + 3] - dword_50BA08[v38]) - / (dword_50BAF4[v38] - v39); - v40 = dword_50BA08[v38]; - } - ++v34; - dword_50B9F8[v34] = v65 + v40; - v35 = pBLVRenderParams->uViewportX; - dword_50BAE8[v34] = pBLVRenderParams->uViewportX; - } - v36 = v80; - if ( v80 ) - { - dword_50BAEC_xs[v34] = dword_50BAF8_xs[v38]; - dword_50B9F8[v34++ + 1] = dword_50BA08[v38]; - } - v37 = ib++ + 1; - } - while ( ib <= v77 ); - if ( !v34 - || (v41 = 0, - dword_50BAEC_xs[v34] = dword_50BAEC_xs[0], - dword_50B9F8[v34 + 1] = dword_50B9F8[1], - v42 = pBLVRenderParams->uViewportZ, - thisd = dword_50BAEC_xs[0] <= (signed int)pBLVRenderParams->uViewportZ, + v67 = (signed int)(v37 - v41) + * (signed __int64)(dword_50B9F8[v40 + 3] - dword_50BA08[v40]) + / (dword_50BAF4_xs[v40] - v41); + v42 = dword_50BA08[v40]; + } + ++v36; + dword_50B9F8[v36] = v67 + v42; + v37 = pBLVRenderParams->uViewportX; + dword_50BAE8_xs[v36] = pBLVRenderParams->uViewportX; + } + v38 = v82; + if ( v82 ) + { + dword_50BAE8_xs[v36 + 1] = dword_50BAF4_xs[v40 + 1]; + dword_50B9F8[v36++ + 1] = dword_50BA08[v40]; + } + v39 = ib++ + 1; + } + while ( ib <= v79 ); + + if ( !v36 + || (v43 = 0, + dword_50BAE8_xs[v36 + 1] = dword_50BAE8_xs[1], + dword_50B9F8[v36 + 1] = dword_50B9F8[1], + v44 = pBLVRenderParams->uViewportZ, + thisd = dword_50BAE8_xs[1] <= (signed int)pBLVRenderParams->uViewportZ, ic = 1, - v34 < 1) ) + v36 < 1) ) return 0; + do { - v43 = ic; - v44 = dword_50BAEC_xs[ic]; - v81 = v44 <= (signed int)v42; - if ( thisd ^ v81 ) - { - if ( v44 <= (signed int)v42 ) - { - v66 = (signed int)(v42 - dword_50BAE8[v43]) - * (signed __int64)(dword_50B9F8[v43 + 1] - dword_50B9F8[v43]) - / (v44 - dword_50BAE8[v43]); - v45 = dword_50B9F8[v43]; + v45 = ic; + v46 = dword_50BAE8_xs[ic + 1]; + v83 = v46 <= (signed int)v44; + if ( thisd ^ v83 ) + { + if ( v46 <= (signed int)v44 ) + { + v68 = (signed int)(v44 - dword_50BAE8_xs[v45]) + * (signed __int64)(dword_50B9F8[v45 + 1] - dword_50B9F8[v45]) + / (v46 - dword_50BAE8_xs[v45]); + v47 = dword_50B9F8[v45]; } else { - v66 = (signed int)(v42 - v44) - * (signed __int64)(dword_50B9F8[v43] - dword_50B9F8[v43 + 1]) - / (dword_50BAE8[v43] - v44); - v45 = dword_50B9F8[v43 + 1]; - } - ++v41; - dword_50B9EC[v41] = v66 + v45; - v42 = pBLVRenderParams->uViewportZ; - dword_50BADC_xs[v41] = pBLVRenderParams->uViewportZ; - } - if ( v81 ) - { - dword_50BAE0[v41] = dword_50BAEC_xs[v43]; - dword_50B9F0[v41++] = dword_50B9F8[v43 + 1]; + v68 = (signed int)(v44 - v46) + * (signed __int64)(dword_50B9F8[v45] - dword_50B9F8[v45 + 1]) + / (dword_50BAE8_xs[v45] - v46); + v47 = dword_50B9F8[v45 + 1]; + } + ++v43; + dword_50B9EC[v43] = v68 + v47; + v44 = pBLVRenderParams->uViewportZ; + dword_50BADC_xs[v43] = pBLVRenderParams->uViewportZ; + } + if ( v83 ) + { + dword_50BAE0[v43] = dword_50BAE8_xs[v45 + 1]; + dword_50B9F0[v43++] = dword_50B9F8[v45 + 1]; } ++ic; - thisd = v81; - } - while ( ic <= v34 ); - if ( !v41 - || (v46 = 0, - dword_50BAE0[v41] = dword_50BAE0[0], - dword_50B9F0[v41] = dword_50B9F0[0], - v47 = pBLVRenderParams->uViewportY, - v48 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY, - LOBYTE(v48) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY, - v49 = 1, + thisd = v83; + } + while ( ic <= v36 ); + if ( !v43 + || (v48 = 0, + dword_50BAE0[v43] = dword_50BAE0[0], + dword_50B9F0[v43] = dword_50B9F0[0], + v49 = pBLVRenderParams->uViewportY, + v50 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY, + LOBYTE(v50) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY, + v51 = 1, id = 1, - v41 < 1) ) + v43 < 1) ) return 0; do { - v50 = v49; - v51 = dword_50B9F0[v50]; - v82 = v51 >= (signed int)v47; - if ( v48 ^ v82 ) - { - if ( v51 >= (signed int)v47 ) - { - v67 = (signed int)(v47 - dword_50B9EC[v50]) - * (signed __int64)(dword_50BAE0[v50] - dword_50BADC_xs[v50]) - / (v51 - dword_50B9EC[v50]); - v52 = dword_50BADC_xs[v50]; + v52 = v51; + v53 = dword_50B9F0[v52]; + v84 = v53 >= (signed int)v49; + if ( v50 ^ v84 ) + { + if ( v53 >= (signed int)v49 ) + { + v69 = (signed int)(v49 - dword_50B9EC[v52]) + * (signed __int64)(dword_50BAE0[v52] - dword_50BADC_xs[v52]) + / (v53 - dword_50B9EC[v52]); + v54 = dword_50BADC_xs[v52]; } else { - v67 = (signed int)(v47 - v51) - * (signed __int64)(dword_50BADC_xs[v50] - dword_50BAE0[v50]) - / (dword_50B9EC[v50] - v51); - v52 = dword_50BAE0[v50]; - } - ++v46; - dword_50BAD0[v46] = v67 + v52; - v47 = pBLVRenderParams->uViewportY; - dword_50B9E0_ys[v46] = pBLVRenderParams->uViewportY; - } - v48 = v82; - if ( v82 ) - { - dword_50BAD4[v46] = dword_50BAE0[v50]; - dword_50B9E0_ys[v46++ + 1] = dword_50B9F0[v50]; - } - v49 = id++ + 1; - } - while ( id <= v41 ); - if ( !v46 - || (v53 = 0, - dword_50BAD4[v46] = dword_50BAD4[0], - dword_50B9E0_ys[v46 + 1] = dword_50B9E0_ys[1], - v54 = pBLVRenderParams->uViewportW, + v69 = (signed int)(v49 - v53) + * (signed __int64)(dword_50BADC_xs[v52] - dword_50BAE0[v52]) + / (dword_50B9EC[v52] - v53); + v54 = dword_50BAE0[v52]; + } + ++v48; + dword_50BAD0[v48] = v69 + v54; + v49 = pBLVRenderParams->uViewportY; + dword_50B9E0_ys[v48] = pBLVRenderParams->uViewportY; + } + v50 = v84; + if ( v84 ) + { + dword_50BAD4[v48] = dword_50BAE0[v52]; + dword_50B9E0_ys[v48++ + 1] = dword_50B9F0[v52]; + } + v51 = id++ + 1; + } + while ( id <= v43 ); + if ( !v48 + || (v55 = 0, + dword_50BAD4[v48] = dword_50BAD4[0], + dword_50B9E0_ys[v48 + 1] = dword_50B9E0_ys[1], + v56 = pBLVRenderParams->uViewportW, thise = dword_50B9E0_ys[1] <= (signed int)pBLVRenderParams->uViewportW, ie = 1, - v46 < 1) ) + v48 < 1) ) return 0; do { - v55 = ie; - v56 = dword_50B9E0_ys[ie + 1]; - v83 = v56 <= (signed int)v54; - if ( thise ^ v83 ) - { - if ( v56 <= (signed int)v54 ) - { - v68 = (signed int)(v54 - dword_50B9E0_ys[v55]) - * (signed __int64)(dword_50BAD4[v55] - dword_50BAD0[v55]) - / (v56 - dword_50B9E0_ys[v55]); - v57 = dword_50BAD0[v55]; + v57 = ie; + v58 = dword_50B9E0_ys[ie + 1]; + v85 = v58 <= (signed int)v56; + if ( thise ^ v85 ) + { + if ( v58 <= (signed int)v56 ) + { + v70 = (signed int)(v56 - dword_50B9E0_ys[v57]) + * (signed __int64)(dword_50BAD4[v57] - dword_50BAD0[v57]) + / (v58 - dword_50B9E0_ys[v57]); + v59 = dword_50BAD0[v57]; } else { - v68 = (signed int)(v54 - v56) - * (signed __int64)(dword_50BAD0[v55] - dword_50BAD4[v55]) - / (dword_50B9E0_ys[v55] - v56); - v57 = dword_50BAD4[v55]; - } - ++v53; - dword_50BAC4[v53] = v68 + v57; - v54 = pBLVRenderParams->uViewportW; - unk_50B9D4[v53] = pBLVRenderParams->uViewportW; - } - if ( v83 ) - { - dword_50BAC8[v53] = dword_50BAD4[v55]; - dword_50B9D8_ys[v53++] = dword_50B9E0_ys[v55 + 1]; + v70 = (signed int)(v56 - v58) + * (signed __int64)(dword_50BAD0[v57] - dword_50BAD4[v57]) + / (dword_50B9E0_ys[v57] - v58); + v59 = dword_50BAD4[v57]; + } + ++v55; + dword_50BAC4[v55] = v70 + v59; + v56 = pBLVRenderParams->uViewportW; + unk_50B9D4[v55] = pBLVRenderParams->uViewportW; + } + if ( v85 ) + { + dword_50BAC8[v55] = dword_50BAD4[v57]; + dword_50B9D8_ys[v55++] = dword_50B9E0_ys[v57 + 1]; } ++ie; - thise = v83; - } - while ( ie <= v46 ); - if ( !v53 ) + thise = v85; + } + while ( ie <= v48 ); + if ( !v55 ) return 0; - v59 = pRenderer->pRenderD3D == 0; - dword_50BAC8[v53] = dword_50BAC8[0]; - dword_50B9D8_ys[v53] = dword_50B9D8_ys[0]; - if ( v59 && v53 > 3 ) - { - dword_50BAC8[v53 + 1] = dword_50BAC8[1]; - dword_50B9D8_ys[v53 + 1] = dword_50B9D8_ys[1]; + v61 = pRenderer->pRenderD3D == 0; + dword_50BAC8[v55] = dword_50BAC8[0]; + dword_50B9D8_ys[v55] = dword_50B9D8_ys[0]; + if ( v61 && v55 > 3 ) + { + dword_50BAC8[v55 + 1] = dword_50BAC8[1]; + dword_50B9D8_ys[v55 + 1] = dword_50B9D8_ys[1]; thisf = 2 * (dword_50B700 != 0) - 1; - if ( v53 > 0 ) - { - v60 = 1; - v69 = 1; + if ( v55 > 0 ) + { + v62 = 1; + v71 = 1; do { - v61 = v60 - 1; - v62 = v60 + 1; - v78 = v60 + 1; - if ( v60 - 1 >= v53 ) - v61 -= v53; - if ( v60 >= v53 ) - v60 -= v53; - if ( v62 >= v53 ) - v62 -= v53; + v63 = v62 - 1; + v64 = v62 + 1; + v80 = v62 + 1; + if ( v62 - 1 >= v55 ) + v63 -= v55; + if ( v62 >= v55 ) + v62 -= v55; + if ( v64 >= v55 ) + v64 -= v55; if ( thisf - * ((dword_50B9D8_ys[v62] - dword_50B9D8_ys[v61]) * (dword_50BAC8[v60] - dword_50BAC8[v61]) - - (dword_50B9D8_ys[v60] - dword_50B9D8_ys[v61]) * (dword_50BAC8[v62] - dword_50BAC8[v61])) < 0 ) + * ((dword_50B9D8_ys[v64] - dword_50B9D8_ys[v63]) * (dword_50BAC8[v62] - dword_50BAC8[v63]) + - (dword_50B9D8_ys[v62] - dword_50B9D8_ys[v63]) * (dword_50BAC8[v64] - dword_50BAC8[v63])) < 0 ) { - v60 = v78; - v69 = v78; + v62 = v80; + v71 = v80; } else { - v60 = v69; - v63 = v69; - if ( v69 < v53 || (v63 = v69 - v53, v69 - v53 < v53) ) + v62 = v71; + v65 = v71; + if ( v71 < v55 || (v65 = v71 - v55, v71 - v55 < v55) ) { - memcpy(&dword_50B9D8_ys[v63], &dword_50B9D8_ys[v63 + 1], 4 * ((unsigned int)(4 * (v53 - v63)) >> 2)); - memcpy(&dword_50BAC8[v63], &dword_50BAC8[v63 + 1], 4 * ((unsigned int)(4 * (v53 - v63)) >> 2)); + memcpy(&dword_50B9D8_ys[v65], &dword_50B9D8_ys[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); + memcpy(&dword_50BAC8[v65], &dword_50BAC8[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); } - --v53; + --v55; } } - while ( v60 - 1 < v53 ); - } - dword_50BAC8[v53] = dword_50BAC8[0]; - dword_50B9D8_ys[v53] = dword_50B9D8_ys[0]; - } - return v53; + while ( v62 - 1 < v55 ); + } + dword_50BAC8[v55] = dword_50BAC8[0]; + dword_50B9D8_ys[v55] = dword_50B9D8_ys[0]; + } + return v55; }
--- a/mm7_3.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_3.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -7032,7 +7032,7 @@ &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, - 0.0, + 0, (char)v31); if ( v50 ) { @@ -12921,7 +12921,7 @@ pStru170->std__vector_000FA8 = 1; sub_440639(0); } - pStru170->RenderWalls(); + pStru170->MakeVisibleSectorList(); } //----- (0043F9E1) -------------------------------------------------------- @@ -13297,7 +13297,10 @@ if ( v3->uNumNonBSPFaces > 0 ) { do - pStru170->_4B0EA8(v1, v3->pFaceIDs[v2++]); + { + Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); + pStru170->PrepareFaceRenderList_d3d(v1, v3->pFaceIDs[v2++]); + } while ( v2 < v3->uNumNonBSPFaces ); } } @@ -13306,7 +13309,7 @@ if ( v3->uNumNonBSPFaces > 0 ) { do - pStru170->_4AFB86(v1, v3->pFaceIDs[v2++]); + pStru170->PrepareFaceRenderList_sw(v1, v3->pFaceIDs[v2++]); while ( v2 < v3->uNumNonBSPFaces ); } } @@ -13329,6 +13332,8 @@ bool v11; // [sp+14h] [bp-8h]@5 stru170_stru0 *v12; // [sp+18h] [bp-4h]@1 + Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); + v10 = a1; v12 = &pStru170->field_FA8[a1]; while ( 1 ) @@ -13351,15 +13356,18 @@ sub_4406BC(v10, v6); v7 = v3->uCoplanarOffset; v8 = v7 + v3->uCoplanarSize; + + Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); + if ( pRenderer->pRenderD3D ) { while ( v7 < v8 ) - pStru170->_4B0EA8(v10, v2->pFaceIDs[v7++]); + pStru170->PrepareFaceRenderList_d3d(v10, v2->pFaceIDs[v7++]); } else { while ( v7 < v8 ) - pStru170->_4AFB86(v10, v2->pFaceIDs[v7++]); + pStru170->PrepareFaceRenderList_sw(v10, v2->pFaceIDs[v7++]); } v9 = v11 ? v3->uFront : v3->uBack; if ( v9 == -1 ) @@ -13481,12 +13489,11 @@ { if ( uActiveCharacter ) pRenderer->DrawTextureTransparent( - pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[uActiveCharacter] - 9, + pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9, 0x17Cu, &pIcons_LOD->pTextures[dword_50C98C]); } -// 4ED746: using guessed type __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[]; -// 50C98C: using guessed type int dword_50C98C; + //----- (004415C5) -------------------------------------------------------- void __cdecl Load_isn_spells_21_27()
--- a/mm7_4.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_4.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -7288,11 +7288,12 @@ v1 = pRenderer->pTargetSurface; v2 = Dst.lpSurface; + for (uint y = 0; y < 480; ++y) { auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); for (uint x = 0; x < 640; ++x) - pDst[x] = pRenderer->uTargetGMask | pRenderer->uTargetBMask; + pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; } auto pSrc = pRenderer->pTargetSurface; @@ -15066,10 +15067,10 @@ SpriteFrame *v10; // ebx@18 int *v11; // eax@18 int v12; // ecx@28 - IndoorCameraD3D **v14; // eax@36 + //IndoorCameraD3D **v14; // eax@36 double v15; // st7@36 float v16; // eax@36 - double v17; // ST30_8@36 + //double v17; // ST30_8@36 signed __int64 v18; // qtt@36 int v19; // ST5C_4@36 signed __int64 v20; // qtt@37 @@ -15079,8 +15080,8 @@ signed int v24; // ecx@40 int v25; // edx@44 __int16 v26; // ax@44 - MonsterDesc *v27; // edx@44 - int v28; // ecx@44 + //MonsterDesc *v27; // edx@44 + //int v28; // ecx@44 unsigned __int8 v29; // zf@44 unsigned __int8 v30; // sf@44 unsigned int v31; // [sp-8h] [bp-5Ch]@15 @@ -15138,7 +15139,7 @@ if (p->pActorBuffs[5].uExpireTime > 0i64 || p->pActorBuffs[6].uExpireTime > 0i64 ) v8 = 0; v31 = p->pSpriteIDs[v5]; - if (p->uAIState == 16 ) + if (p->uAIState == Resurrected) v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); else v9 = pSpriteFrameTable->GetFrame(v31, v8); @@ -15169,13 +15170,13 @@ v11); } v12 = 0; - if ( pStru170->field_53730 <= 0 ) + if ( pStru170->uNumVisibleNotEmptySectors <= 0 ) continue; - while (pStru170->pSectorIDs_toDrawDecorationsFrom[v12] != p->uSectorID) + while (pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) { ++v12; - if ( v12 >= pStru170->field_53730 ) - continue; + if ( v12 >= pStru170->uNumVisibleNotEmptySectors ) + goto _continue; } if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) @@ -15202,14 +15203,14 @@ } else { - v14 = &pGame->pIndoorCameraD3D; + //v14 = &pGame->pIndoorCameraD3D; v0->flt_8 = pGame->pIndoorCameraD3D->flt_D0; - v15 = (*v14)->flt_D4; + v15 = pGame->pIndoorCameraD3D->flt_D4; v16 = v0->flt_8; v0->flt_C = v15; - v17 = v16 + 6.7553994e15; + //v17 = v16 + 6.7553994e15; LODWORD(v18) = 0; - HIDWORD(v18) = SLOWORD(v17); + HIDWORD(v18) = floorf(v16 + 0.5f); v19 = v18 / x; v0->field_0 = (unsigned __int64)(v10->scale * v18 / x) >> 16; a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; @@ -15247,18 +15248,21 @@ LOWORD(v25) = 0; LOBYTE(v26) = v41; v0->sZValue = v25 + (8 * i | 3); - v27 = pMonsterList->pMonsters; - v28 = p->pMonsterInfo.uID; + //v27 = pMonsterList->pMonsters; + //v28 = p->pMonsterInfo.uID; v29 = HIDWORD(p->pActorBuffs[5].uExpireTime) == 0; v30 = HIDWORD(p->pActorBuffs[5].uExpireTime) < 0; v0->field_1E = v41; v0->pSpriteFrame = v10; - v0->uTintColor = *((_DWORD *)&v27[v28] - 36); + v0->uTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].uTintColor; if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[5].uExpireTime)) ) { HIBYTE(v26) = HIBYTE(v41) | 1; v0->field_1E = v26; } + +_continue: + ; } }
--- a/mm7_5.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_5.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -8917,27 +8917,27 @@ //----- (0043F333) -------------------------------------------------------- -void stru170::RenderWalls() +void stru170::MakeVisibleSectorList() { int v6; // ebx@3 - field_53730 = 0; + uNumVisibleNotEmptySectors = 0; for (uint i = 0; i < std__vector_000FA8; ++i) { v6 = 0; - if (!field_53730) + if (!uNumVisibleNotEmptySectors) { LABEL_7: - pSectorIDs_toDrawDecorationsFrom[field_53730++] = field_FA8[i].uSectorID; + pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = field_FA8[i].uSectorID; } else { - while (pSectorIDs_toDrawDecorationsFrom[v6] != field_FA8[i].uSectorID ) + while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != field_FA8[i].uSectorID ) { ++v6; - if ( v6 >= field_53730) - { - pSectorIDs_toDrawDecorationsFrom[field_53730++] = field_FA8[i].uSectorID; + if ( v6 >= uNumVisibleNotEmptySectors) + { + pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = field_FA8[i].uSectorID; continue; } }
--- a/mm7_data.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_data.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -350,6 +350,7 @@ int amuint_4E1870; // weak int dword_4E1874; // weak int dword_4E1878; // weak +float flt_4D84E8 = 0.0f; int dword_4E187C; // weak int dword_4E1880; // weak int dword_4E1884; // weak @@ -481,8 +482,8 @@ int dword_4E2A50[12]; int _4E2A80_skills[9]; unsigned __int8 pAwardsTextColors[20]; -unsigned int pHealthBarPos[4]; -unsigned int pManaBarPos[4]; +unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; +unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2AD8_ui_colors[72]; char _4E2B21_buff_spell_tooltip_colors[80]; char byte_4E2B70[777]; // weak @@ -1692,8 +1693,7 @@ const char *dlhu_texnames_by_face[25]; _UNKNOWN unk_4ED3D8; // weak unsigned char byte_4ED498 = 15; // weak -__int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[777]; // weak -__int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; +__int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4] = {34, 149, 264, 379}; char byte_4ED970_skill_learn_ability_by_class_table[32][37]; int dword_4EDEA0[777]; // weak int dword_4EDEB4[777]; // weak @@ -1701,8 +1701,8 @@ __int16 word_4EDED8[777]; // weak __int16 word_4EDEDC; // weak _UNKNOWN unk_4EDF40; // weak -unsigned int pHiredNPCsIconsOffsetsX[2]; -unsigned int pHiredNPCsIconsOffsetsY[2]; +unsigned int pHiredNPCsIconsOffsetsX[2] = {489, 559}; +unsigned int pHiredNPCsIconsOffsetsY[2] = {152, 152}; int dword_4EE07C[2]; // weak _UNKNOWN unk_4EE084; // weak __int16 word_4EE088_sound_ids[100] = @@ -2073,19 +2073,18 @@ int dword_50B638[777]; // weak int dword_50B700; // weak int dword_50B738[777]; // idb -int _50B744_view_transformed_ys_minus1[777]; // weak int _50B744_view_transformed_ys[43]; int dword_50B828[777]; -int _50B834_view_transformed_zs_minus1[777]; // weak int _50B834_view_transformed_zs[43]; int dword_50B918[777]; -int _50B924_view_transformed_xs_minus1[777]; // idb int _50B924_view_transformed_xs[43]; int unk_50B9D4[777]; // idb int dword_50B9D8_ys[777]; int dword_50B9E0_ys[777]; // idb int dword_50B9EC[777]; // idb int dword_50B9F0[2]; // idb +int dword_50BAE8_xs[777]; +int dword_50BAF4_xs[777]; int dword_50B9F8[777]; // idb int dword_50BA08[777]; // idb int dword_50BAC4[777]; // weak
--- a/mm7_data.h Wed Oct 24 17:54:35 2012 +0600 +++ b/mm7_data.h Wed Oct 24 17:55:45 2012 +0600 @@ -337,6 +337,7 @@ extern int amuint_4E1870; // weak extern int dword_4E1874; // weak extern int dword_4E1878; // weak +extern float flt_4D84E8; extern int dword_4E187C; // weak extern int dword_4E1880; // weak extern int dword_4E1884; // weak @@ -1661,7 +1662,6 @@ extern const char *dlhu_texnames_by_face[25]; extern _UNKNOWN unk_4ED3D8; // weak extern unsigned char byte_4ED498; // weak -extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing__negindex[]; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; extern char byte_4ED970_skill_learn_ability_by_class_table[32][37]; extern int dword_4EDEA0[]; // weak @@ -2026,19 +2026,18 @@ extern int dword_50B638[]; // weak extern int dword_50B700; // weak extern int dword_50B738[]; // idb -extern int _50B744_view_transformed_ys_minus1[]; // weak extern int _50B744_view_transformed_ys[43]; extern int dword_50B828[]; -extern int _50B834_view_transformed_zs_minus1[]; // weak extern int _50B834_view_transformed_zs[43]; extern int dword_50B918[]; -extern int _50B924_view_transformed_xs_minus1[]; // idb extern int _50B924_view_transformed_xs[43]; extern int unk_50B9D4[]; // idb extern int dword_50B9D8_ys[]; extern int dword_50B9E0_ys[]; // idb extern int dword_50B9EC[]; // idb extern int dword_50B9F0[2]; // idb +extern int dword_50BAE8_xs[]; +extern int dword_50BAF4_xs[]; extern int dword_50B9F8[]; // idb extern int dword_50BA08[]; // idb extern int dword_50BAC4[]; // weak
--- a/stru10.cpp Wed Oct 24 17:54:35 2012 +0600 +++ b/stru10.cpp Wed Oct 24 17:55:45 2012 +0600 @@ -94,7 +94,7 @@ --v6; } while ( v6 ); - stru10::_49D379(pFace, a2a); + stru10::CalcPolygonBoundingBox(pFace, a2a); v7 = pFace->uAttributes; if ( v7 & 0x100 ) { @@ -417,674 +417,312 @@ } //----- (0049D379) -------------------------------------------------------- -int stru10::_49D379(BLVFace *pFace, RenderVertexSoft *pVertices) +void stru10::CalcPolygonBoundingBox(BLVFace *pFace, RenderVertexSoft *pOutVertices) { - BLVFace *v3; // edx@1 - Vec3_short_ *v4; // ecx@1 - int v5; // eax@2 - unsigned __int16 *v6; // esi@3 - char *v7; // eax@3 - int v8; // ebx@4 - int v9; // edi@4 - int v10; // ebx@4 - int v11; // edi@4 - double v12; // st7@4 - int v13; // edi@4 - unsigned __int16 *v14; // esi@7 - char *v15; // eax@7 - int v16; // ebx@8 - int v17; // edi@8 - int v18; // ebx@8 - int v19; // edi@8 - double v20; // st7@8 - int v21; // edi@8 - unsigned __int16 *v22; // esi@11 - char *v23; // eax@11 - int v24; // ebx@12 - int v25; // edi@12 - int v26; // ebx@12 - int v27; // edi@12 - double v28; // st7@12 - int v29; // edi@12 - int v30; // eax@13 - double v31; // st7@13 - char *v32; // esi@14 - int v33; // edi@14 - int v34; // eax@24 - Vec3_short_ *v35; // eax@24 - signed int v36; // ecx@24 - signed int v37; // eax@24 - Vec3_short_ *v38; // eax@24 - signed int v39; // ecx@24 - signed int v40; // eax@24 - Vec3_short_ *v41; // eax@24 - signed int v42; // ecx@24 - signed int v43; // eax@24 - Vec3_short_ *v44; // eax@24 - signed int v45; // ecx@24 - signed int result; // eax@24 - char v47; // [sp+10h] [bp-350h]@3 - RenderVertexSoft v48; // [sp+30Ch] [bp-54h]@24 - int v49; // [sp+33Ch] [bp-24h]@16 - int v50; // [sp+340h] [bp-20h]@20 - int v51; // [sp+344h] [bp-1Ch]@18 - int v52; // [sp+348h] [bp-18h]@22 - unsigned __int16 *v53; // [sp+34Ch] [bp-14h]@3 - Vec3_short_ *v54; // [sp+350h] [bp-10h]@3 - float v55; // [sp+354h] [bp-Ch]@1 - float v56; // [sp+358h] [bp-8h]@4 - Vec3_short_ *v57; // [sp+35Ch] [bp-4h]@4 - int pFacea; // [sp+368h] [bp+8h]@2 - int pFaceb; // [sp+368h] [bp+8h]@6 - int pFacec; // [sp+368h] [bp+8h]@10 - float pFaced; // [sp+368h] [bp+8h]@13 - signed int pFacee; // [sp+368h] [bp+8h]@24 - signed int pFacef; // [sp+368h] [bp+8h]@24 - signed int pFaceg; // [sp+368h] [bp+8h]@24 - signed int pFaceh; // [sp+368h] [bp+8h]@24 + struct + { + float x; + float y; + int c; + } v46[40]; //[sp+0C]; - v3 = pFace; - v4 = pIndoor->pVertices; - LODWORD(v55) = pFace->uAttributes; - if ( BYTE1(v55) & 1 ) + if (pFace->uAttributes & 0x0100) { - v5 = pFace->uNumVertices; - pFacea = 0; - if ( v5 > 0 ) + for (uint i = 0; i < pFace->uNumVertices; ++i) + { + v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].x + pFace->pXInterceptDisplacements[i]; + v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].y + pFace->pYInterceptDisplacements[i]; + v46[i].c = i; + } + } + if (pFace->uAttributes & 0x0200) + { + for (uint i = 0; i < pFace->uNumVertices; ++i) { - v6 = v3->pVertexIDs; - v7 = &v47; - v53 = (unsigned short *)((char *)v3->pXInterceptDisplacements - (char *)v6); - v54 = (Vec3_short_ *)((char *)v3->pYInterceptDisplacements - (char *)v6); - do - { - v8 = *(unsigned __int16 *)((char *)v53 + (int)v6); - v57 = &v4[*v6]; - LODWORD(v56) = v57->x + v8; - v9 = *(__int16 *)((char *)&v54->x + (int)v6); - v10 = v57->y; - *((float *)v7 - 1) = (double)SLODWORD(v56); - v57 = (Vec3_short_ *)(v10 + v9); - v11 = pFacea; - v12 = (double)(signed int)v57; - ++pFacea; - *((int *)v7 + 1) = v11; - v13 = v3->uNumVertices; - *(float *)v7 = v12; - v7 += 12; - ++v6; - } - while ( pFacea < v13 ); + v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].x + pFace->pXInterceptDisplacements[i]; + v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].y + pFace->pZInterceptDisplacements[i]; + v46[i].c = i; + } + } + if (pFace->uAttributes & 0x0400) + { + for (uint i = 0; i < pFace->uNumVertices; ++i) + { + v46[i].x = pIndoor->pVertices[pFace->pVertexIDs[i]].x + pFace->pYInterceptDisplacements[i]; + v46[i].y = pIndoor->pVertices[pFace->pVertexIDs[i]].y + pFace->pZInterceptDisplacements[i]; + v46[i].c = i; } } - if ( BYTE1(v55) & 2 ) + + float x_min = FLT_MAX; + uint x_min_idx = 0; + + float x_max = FLT_MIN; + uint x_max_idx = 0; + + float y_min = FLT_MAX; + uint y_min_idx = 0; + + float y_max = FLT_MIN; + uint y_max_idx = 0; + + for (uint i = 0; i < pFace->uNumVertices; ++i) { - pFaceb = 0; - if ( (signed int)v3->uNumVertices > 0 ) + if (v46[i].x < x_min) { - v14 = v3->pVertexIDs; - v15 = &v47; - v53 = (unsigned short *)((char *)v3->pXInterceptDisplacements - (char *)v14); - LODWORD(v56) = (char *)v3->pZInterceptDisplacements - (char *)v14; - do - { - v16 = *(unsigned __int16 *)((char *)v53 + (int)v14); - v54 = &v4[*v14]; - v57 = (Vec3_short_ *)(v54->x + v16); - v17 = *(signed __int16 *)((char *)v14 + LODWORD(v56)); - v18 = v54->z; - *((float *)v15 - 1) = (double)(signed int)v57; - v57 = (Vec3_short_ *)(v18 + v17); - v19 = pFaceb; - v20 = (double)(signed int)v57; - ++pFaceb; - *((int *)v15 + 1) = v19; - v21 = v3->uNumVertices; - *(float *)v15 = v20; - v15 += 12; - ++v14; - } - while ( pFaceb < v21 ); + x_min = v46[i].x; + x_min_idx = v46[i].c; } - } - if ( BYTE1(v55) & 4 ) - { - pFacec = 0; - if ( (signed int)v3->uNumVertices > 0 ) + if (v46[i].x > x_max) + { + x_max = v46[i].x; + x_max_idx = v46[i].c; + } + + if (v46[i].y < y_min) { - v22 = v3->pVertexIDs; - v23 = &v47; - v54 = (Vec3_short_ *)((char *)v3->pYInterceptDisplacements - (char *)v22); - LODWORD(v56) = (char *)v3->pZInterceptDisplacements - (char *)v22; - do - { - v24 = *(__int16 *)((char *)&v54->x + (int)v22); - LODWORD(v55) = (unsigned int)&v4[*v22]; - v57 = (Vec3_short_ *)(*(short *)(LODWORD(v55) + 2) + v24); - v25 = *(signed __int16 *)((char *)v22 + LODWORD(v56)); - v26 = *(short *)(LODWORD(v55) + 4); - *((float *)v23 - 1) = (double)(signed int)v57; - v57 = (Vec3_short_ *)(v26 + v25); - v27 = pFacec; - v28 = (double)(signed int)v57; - ++pFacec; - *((int *)v23 + 1) = v27; - v29 = v3->uNumVertices; - *(float *)v23 = v28; - v23 += 12; - ++v22; - } - while ( pFacec < v29 ); + y_min = v46[i].y; + y_min_idx = v46[i].c; + } + if (v46[i].y > y_max) + { + y_max = v46[i].y; + y_max_idx = v46[i].c; } } - v30 = v3->uNumVertices; - pFaced = 3.4028235e38; - v56 = 3.4028235e38; - v31 = -3.4028235e38; - v55 = -3.4028235e38; - if ( v30 > 0 ) - { - v32 = &v47; - v33 = v30; - do - { - if ( *((float *)v32 - 1) < (double)pFaced ) - { - LODWORD(pFaced) = *((int *)v32 - 1); - v49 = *((int *)v32 + 1); - } - if ( *((float *)v32 - 1) > (double)v55 ) - { - LODWORD(v55) = *((int *)v32 - 1); - v51 = *((int *)v32 + 1); - } - if ( *(float *)v32 < (double)v56 ) - { - LODWORD(v56) = *(int *)v32; - v50 = *((int *)v32 + 1); - } - if ( v31 < *(float *)v32 ) - { - v31 = *(float *)v32; - v52 = *((int *)v32 + 1); - } - v32 += 12; - --v33; - } - while ( v33 ); - } - v34 = v3->pVertexIDs[v49]; - v48.flt_2C = 0.0; - v35 = &v4[v34]; - pFacee = v35->x; - v36 = v35->y; - v37 = v35->z; - v48.vWorldPosition.x = (double)pFacee; - v48.vWorldPosition.y = (double)v36; - v48.vWorldPosition.z = (double)v37; - memcpy(pVertices, &v48, 0x30u); - v48.flt_2C = 0.0; - v38 = &pIndoor->pVertices[v3->pVertexIDs[v50]]; - pFacef = v38->x; - v39 = v38->y; - v40 = v38->z; - v48.vWorldPosition.x = (double)pFacef; - v48.vWorldPosition.y = (double)v39; - v48.vWorldPosition.z = (double)v40; - memcpy(&pVertices[1], &v48, sizeof(pVertices[1])); - v48.flt_2C = 0.0; - v41 = &pIndoor->pVertices[v3->pVertexIDs[v51]]; - pFaceg = v41->x; - v42 = v41->y; - v43 = v41->z; - v48.vWorldPosition.x = (double)pFaceg; - v48.vWorldPosition.y = (double)v42; - v48.vWorldPosition.z = (double)v43; - memcpy(&pVertices[2], &v48, sizeof(pVertices[2])); - v48.flt_2C = 0.0; - v44 = &pIndoor->pVertices[v3->pVertexIDs[v52]]; - pFaceh = v44->x; - v45 = v44->y; - result = v44->z; - v48.vWorldPosition.x = (double)pFaceh; - v48.vWorldPosition.y = (double)v45; - v48.vWorldPosition.z = (double)result; - memcpy(&pVertices[3], &v48, sizeof(pVertices[3])); - return result; + + + + auto p1 = &pIndoor->pVertices[pFace->pVertexIDs[x_min_idx]]; + RenderVertexSoft v1; // [sp+30Ch] [bp-54h]@24 + v1.vWorldPosition.x = (float)p1->x; + v1.vWorldPosition.y = (float)p1->y; + v1.vWorldPosition.z = (float)p1->z; + memcpy(pOutVertices + 0, &v1, sizeof(RenderVertexSoft)); + + auto p2 = &pIndoor->pVertices[pFace->pVertexIDs[y_min_idx]]; + RenderVertexSoft v2; // [sp+30Ch] [bp-54h]@24 + v2.vWorldPosition.x = (float)p2->x; + v2.vWorldPosition.y = (float)p2->y; + v2.vWorldPosition.z = (float)p2->z; + memcpy(pOutVertices + 1, &v2, sizeof(RenderVertexSoft)); + + auto p3 = &pIndoor->pVertices[pFace->pVertexIDs[x_max_idx]]; + RenderVertexSoft v3; // [sp+30Ch] [bp-54h]@24 + v3.vWorldPosition.x = (float)p3->x; + v3.vWorldPosition.y = (float)p3->y; + v3.vWorldPosition.z = (float)p3->z; + memcpy(pOutVertices + 2, &v3, sizeof(RenderVertexSoft)); + + auto p4 = &pIndoor->pVertices[pFace->pVertexIDs[y_max_idx]]; + RenderVertexSoft v4; // [sp+30Ch] [bp-54h]@24 + v4.vWorldPosition.x = (double)p4->x; + v4.vWorldPosition.y = (double)p4->y; + v4.vWorldPosition.z = (double)p4->z; + memcpy(pOutVertices + 3, &v4, sizeof(RenderVertexSoft)); } //----- (0049C9E3) -------------------------------------------------------- -bool stru10::_49C9E3(BLVFace *a3, RenderVertexSoft *arg4, unsigned int uNumVertices, RenderVertexSoft *arg0) +bool stru10::_49C9E3(BLVFace *pFace, RenderVertexSoft *pFaceBounding, unsigned int uNumVertices, RenderVertexSoft *arg0) { - __debugbreak(); - return 0; - /*IndoorCameraD3D *v6; // edi@1 - PolygonType v7; // al@1 - unsigned int v8; // edx@7 - char v10; // zf@10 - float v13; // ST14_4@20 - stru10 *v15; // ecx@21 - RenderVertexSoft *v16; // ST0C_4@21 - bool result; // eax@21 - float v18; // ST14_4@24 - stru10 *v19; // edi@29 - float v20; // ST14_4@30 - float v21; // ST14_4@30 - float v22; // ST14_4@30 - float v23; // ST14_4@30 - float v24; // ST14_4@31 - RenderVertexSoft v25; // [sp+10h] [bp-90h]@24 - RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 - IndoorCameraD3D *thisa; // [sp+70h] [bp-30h]@1 - stru10 *v31; // [sp+84h] [bp-1Ch]@1 + //IndoorCameraD3D *v6; // edi@1 + //PolygonType v7; // al@1 + //unsigned int v8; // edx@7 + //char v10; // zf@10 + //float v13; // ST14_4@20 + //stru10 *v15; // ecx@21 + //RenderVertexSoft *v16; // ST0C_4@21 + //bool result; // eax@21 + //float v18; // ST14_4@24 + //stru10 *v19; // edi@29 + //float v20; // ST14_4@30 + //float v21; // ST14_4@30 + //float v22; // ST14_4@30 + //float v23; // ST14_4@30 + //float v24; // ST14_4@31 + //RenderVertexSoft v25; // [sp+10h] [bp-90h]@24 + //RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 + //IndoorCameraD3D *thisa; // [sp+70h] [bp-30h]@1 + //stru10 *v31; // [sp+84h] [bp-1Ch]@1 float v32; // [sp+88h] [bp-18h]@8 Vec3_float_ a1; // [sp+8Ch] [bp-14h]@1 float v35; // [sp+9Ch] [bp-4h]@8 - _ESI = a3; - v31 = this; - __asm - { - fld dword ptr [esi] - fld dword ptr [esi+4] - fldz - } - v6 = pGame->pIndoorCameraD3D; - v7 = a3->uPolygonType; - __asm - { - fstp [ebp+var_28] - fldz - } - thisa = v6; - __asm + //auto a3 = pFace; + //auto arg4 = pFaceBounding; + + //_ESI = a3; + //v31 = this; + //v6 = pGame->pIndoorCameraD3D; + //v7 = a3->uPolygonType; + + a1.x = 0.0f; + a1.y = 0.0f; + a1.z = 0.0f; + + float var_28; + float var_24; + if (pFace->uPolygonType == POLYGON_VerticalWall) { - fstp [ebp+var_24] - fldz - fstp [ebp+a1.x] - fldz - fstp [ebp+a1.y] - fldz - fstp [ebp+a1.z] + a1.x = -pFace->pFacePlane.vNormal.y; + a1.y = pFace->pFacePlane.vNormal.x; + a1.z = 0.0f; + a1.Normalize(); + + var_28 = 0; + var_24 = 1; } - if ( v7 == 1 ) + else if (pFace->uPolygonType == POLYGON_Floor || + pFace->uPolygonType == POLYGON_Ceiling) { - __asm - { - fchs - fstp [ebp+a1.x] - fstp [ebp+a1.y] - fldz - fstp [ebp+a1.z] - } - a1.Normalize(); - __asm - { - fldz - fstp [ebp+var_28] - fld1 - } -LABEL_6: - __asm { fstp [ebp+var_24] } - goto LABEL_7; + a1.x = 1; + a1.y = 0; + a1.z = 0.0f; + + var_28 = 1; + var_24 = 0; } - __asm - { - fstp st - fstp st - } - if ( v7 == 3 || v7 == 5 ) + + + float arg_4; + float var_18; + float var_4; + float a3; + float var_8; + //v8 = _ESI->uAttributes; + //_ECX = pFaceBounding; + //__asm { fld 0.5 } + if (pFace->uAttributes & 0x0100) { - __asm - { - fld1 - fstp [ebp+a1.x] - fldz - fstp [ebp+a1.y] - fldz - fstp [ebp+a1.z] - fld1 - fstp [ebp+var_28] - fldz - } - goto LABEL_6; + arg_4 = (pFaceBounding[0].vWorldPosition.x + pFaceBounding[2].vWorldPosition.x) / 2; + var_18 = (pFaceBounding[3].vWorldPosition.y + pFaceBounding[1].vWorldPosition.y) / 2; + var_4 = (pFaceBounding[0].vWorldPosition.z + pFaceBounding[2].vWorldPosition.z) / 2; + + a3 = arg_4 - pFaceBounding[0].vWorldPosition.x; + var_8 = var_18 - pFaceBounding[1].vWorldPosition.y; } -LABEL_7: - v8 = _ESI->uAttributes; - _ECX = arg4; - __asm { fld ds:flt_4D84F0 } - if ( BYTE1(v8) & 1 ) + if (pFace->uAttributes & 0x0200) { - __asm + arg_4 = (pFaceBounding[0].vWorldPosition.x + pFaceBounding[2].vWorldPosition.x) / 2; + var_18 = (pFaceBounding[0].vWorldPosition.y + pFaceBounding[2].vWorldPosition.y) / 2; + var_4 = (pFaceBounding[1].vWorldPosition.z + pFaceBounding[3].vWorldPosition.z) / 2; + + a3 = arg_4 - pFaceBounding[0].vWorldPosition.x; + var_8 = var_4 - pFaceBounding[1].vWorldPosition.z; + + if (pFace->uPolygonType == POLYGON_VerticalWall) + a3 /= a1.x; + } + if (pFace->uAttributes & 0x0400) + { + arg_4 = (pFaceBounding[0].vWorldPosition.x + pFaceBounding[2].vWorldPosition.x) / 2; + var_18 = (pFaceBounding[0].vWorldPosition.y + pFaceBounding[2].vWorldPosition.y) / 2; + var_4 = (pFaceBounding[1].vWorldPosition.z + pFaceBounding[3].vWorldPosition.z) / 2; + + a3 = var_18 - pFaceBounding[0].vWorldPosition.y; + var_8 = var_4 - pFaceBounding[1].vWorldPosition.z; + // [0.5] + if (pFace->uPolygonType == POLYGON_VerticalWall) { - fld dword ptr [ecx+60h] - fadd dword ptr [ecx] - fmul st, st(1) - fstp [ebp+arg4] - fld dword ptr [ecx+94h] - fadd dword ptr [ecx+34h] - fmul st, st(1) - fstp [ebp+var_18] - fld dword ptr [ecx+68h] - fadd dword ptr [ecx+8] - fmul st, st(1) - fstp [ebp+var_4] - fld [ebp+arg4] - fsub dword ptr [ecx] - fstp [ebp+a3] - fld [ebp+var_18] - fsub dword ptr [ecx+34h] - fstp [ebp+var_8] + if (a1.x != 1.0f) + a3 /= a1.y; } } - if ( BYTE1(v8) & 2 ) - { - __asm - { - fld dword ptr [ecx+60h] - fadd dword ptr [ecx] - } - v10 = _ESI->uPolygonType == 1; - __asm - { - fmul st, st(1) - fstp [ebp+arg4] - fld dword ptr [ecx+64h] - fadd dword ptr [ecx+4] - fmul st, st(1) - fstp [ebp+var_18] - fld dword ptr [ecx+98h] - fadd dword ptr [ecx+38h] - fmul st, st(1) - fstp [ebp+var_4] - fld [ebp+arg4] - fsub dword ptr [ecx] - fstp [ebp+a3] - fld [ebp+var_4] - fsub dword ptr [ecx+38h] - fstp [ebp+var_8] - } - if ( v10 ) - { - __asm - { - fld [ebp+a1.x] - fcomp ds:dword_4D84A8 - fnstsw ax - } - if ( __SETP__(HIBYTE(_AX) & 0x44, 0) ) - { - __asm - { - fld [ebp+a3] - fdiv [ebp+a1.x] - fstp [ebp+a3] - } - } - } - } - if ( BYTE1(v8) & 4 ) - { - __asm - { - fld dword ptr [ecx+60h] - fadd dword ptr [ecx] - } - v10 = _ESI->uPolygonType == 1; - __asm - { - fmul st, st(1) - fstp [ebp+arg4] - fld dword ptr [ecx+64h] - fadd dword ptr [ecx+4] - fmul st, st(1) - fstp [ebp+var_18] - fld dword ptr [ecx+98h] - fadd dword ptr [ecx+38h] - fmul st, st(1) - fstp [ebp+var_4] - fstp st - fld [ebp+var_18] - fsub dword ptr [ecx+4] - fstp [ebp+a3] - fld [ebp+var_4] - fsub dword ptr [ecx+38h] - fstp [ebp+var_8] - } - if ( v10 ) - { - __asm - { - fld [ebp+a1.x] - fcomp ds:dword_4D84A8 - fnstsw ax - } - if ( __SETP__(HIBYTE(_AX) & 0x44, 0) ) - { - __asm - { - fld [ebp+a3] - fdiv [ebp+a1.y] - fstp [ebp+a3] - } - } - } - } - else - { - __asm { fstp st } - } + + if ( byte_4D864C && pGame->uFlags & 8 ) { - __asm { fldz } - LODWORD(v26.vWorldPosition.x) = arg4; - __asm { fstp [ebp+var_60.flt_2C] } + RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 + v26.vWorldPosition.x = arg_4; v26.vWorldPosition.y = v32; - __asm { fldz } v26.vWorldPosition.z = v35; - __asm { fstp [esp+0A0h+var_A0] } - v6->do_draw_debug_line_sw(_ECX, 0xFF00u, &v26, 0xFF0000u, 0, v13); + + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(pFaceBounding, 0xFF00u, &v26, 0xFF0000u, 0, 0); } - __asm - { - fld [ebp+var_8] - fmul ds:flt_4D84E8 - fld [ebp+var_8] - fmul [ebp+var_28] - fld [ebp+var_8] - fmul [ebp+var_24] - } - _EBX = arg0; - v15 = v31; - __asm - { - fst [ebp+var_20] - fld [ebp+a3] - fmul [ebp+a1.x] - fld [ebp+a3] - fmul [ebp+a1.y] - fld [ebp+a3] - fmul [ebp+a1.z] - } - v16 = arg0; - __asm + + //_EBX = arg0; + //v15 = v31; + //v16 = arg0; + float var_20 = var_8 * var_24; + var_8 = a3 * a1.z; + float arg_0 = var_8 + var_4; + + arg0[0].vWorldPosition.x = arg_4 - a3 * a1.x + var_8 * flt_4D84E8; + arg0[0].vWorldPosition.y = var_18 - a3 * a1.y + var_8 * var_28; + arg0[0].vWorldPosition.z = var_4 - var_8 + var_8 * var_24; + arg0[1].vWorldPosition.x = arg_4 - a3 * a1.x - var_8 * flt_4D84E8; + arg0[1].vWorldPosition.y = var_18 - a3 * a1.y - var_8 * var_28; + arg0[1].vWorldPosition.z = (var_4 - var_8) - var_8 * var_24; + arg0[2].vWorldPosition.x = a3 * a1.x + arg_4 - var_8 * flt_4D84E8; + arg0[2].vWorldPosition.y = a3 * a1.y + var_18 - var_8 * var_28; + arg0[2].vWorldPosition.z = var_8 + var_4 - var_20; + arg0[3].vWorldPosition.x = (a3 * a1.x + arg_4) + var_8 * flt_4D84E8; + arg0[3].vWorldPosition.y = a3 * a1.y + var_18 + var_8 * var_28; + arg0[3].vWorldPosition.z = arg_0 + var_20; + + a3 = (var_4 - var_8); + a3 = (a3 * a1.x + arg_4); + + a1.x = 0.0f; + a1.y = 0.0f; + a1.z = 0.0f; + + if (!_49C8DC(arg0, &a1, &a3)) + return false; + + + if ( byte_4D864C ) { - fstp [ebp+var_8] - fld [ebp+arg4] - fsub st, st(2) - fld st - fadd st, st(6) - fstp dword ptr [ebx] - fld [ebp+var_18] - fsub st, st(2) - fld st - fadd st, st(6) - fstp dword ptr [ebx+4] - fld [ebp+var_4] - fsub [ebp+var_8] - fst [ebp+a3] - fadd st, st(5) - fstp dword ptr [ebx+8] - fld st(1) - fsub st, st(7) - fstp dword ptr [ebx+30h] - fsub st, st(5) - fstp dword ptr [ebx+34h] - fstp st - fld [ebp+a3] - fsub st, st(3) - fstp dword ptr [ebx+38h] - fld st(1) - fadd [ebp+arg4] - fst [ebp+a3] - fsub st, st(5) - fstp dword ptr [ebx+60h] - fadd [ebp+var_18] - fstp st(2) - fstp st - fld st - fsub st, st(2) - fstp dword ptr [ebx+64h] - fld [ebp+var_8] - fadd [ebp+var_4] - fst [ebp+arg0] - fsub [ebp+var_20] - fstp dword ptr [ebx+68h] - fld [ebp+a3] - fadd st, st(3) - fstp dword ptr [ebx+90h] - fadd st, st(1) - fstp dword ptr [ebx+94h] - fstp st - fstp st - fld [ebp+arg0] - fadd [ebp+var_20] - fstp dword ptr [ebx+98h] - fldz - fstp [ebp+a1.x] - fldz - fstp [ebp+a1.y] - fldz - fstp [ebp+a1.z] - } - result = this->_49C8DC(v16, &a1, (float *)&a3); - if ( result ) - { - if ( byte_4D864C ) - { - HIWORD(result) = HIWORD(pGame); if ( pGame->uFlags & 8 ) { - __asm - { - fldz - fstp [ebp+var_60.flt_2C] - fld ds:flt_4D8770 - fld [ebp+a1.x] - fmul st, st(1) - } - LODWORD(v25.vWorldPosition.x) = (uint)arg4; + RenderVertexSoft v25; // [sp+10h] [bp-90h]@20 + RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 + + v25.vWorldPosition.x = arg_4; v25.vWorldPosition.y = v32; - __asm - { - fstp [ebp+var_60.vWorldPosition.x] - fld [ebp+a1.y] - fmul st, st(1) - } v25.vWorldPosition.z = v35; - __asm - { - fstp [ebp+var_60.vWorldPosition.y] - fld [ebp+a1.z] - fmul st, st(1) - fstp [ebp+var_60.vWorldPosition.z] - fstp st - fldz - fstp [ebp+var_90.flt_2C] - fldz - fstp [esp+0A0h+var_A0] - } - pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v25, 0xFFFFFFFFu, &v26, 0xFFFF00u, 0, v18); + + v26.vWorldPosition.x = a1.x * 30.0f; + v26.vWorldPosition.y = a1.y * 30.0f; + v26.vWorldPosition.z = a1.z * 30.0f; + + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v25, 0xFFFFFFFFu, &v26, 0xFFFF00u, 0, 0); } - } - __asm { fild pBLVRenderParams->vPartyPos.z } - memcpy(&v25, _EBX, sizeof(v25)); - __asm - { - fsubr [ebp+var_90.vWorldPosition.z] - fmul [ebp+a1.z] - fild pBLVRenderParams->vPartyPos.y - fsubr [ebp+var_90.vWorldPosition.y] - fmul [ebp+a1.y] - faddp st(1), st - fild pBLVRenderParams->vPartyPos.x - fsubr [ebp+var_90.vWorldPosition.x] - fmul [ebp+a1.x] - faddp st(1), st - fcomp ds:flt_4D84E8 - fnstsw ax - } - if ( !__SETP__(BYTE1(result) & 5, 0) ) - { - result = (bool)&_EBX[1]; - memcpy(&v25, &_EBX[1], sizeof(v25)); - memcpy(&_EBX[1], &_EBX[3], sizeof(_EBX[1])); - memcpy(&_EBX[3], &v25, sizeof(_EBX[3])); - } + } + + + RenderVertexSoft v25; // [sp+10h] [bp-90h]@20 + memcpy(&v25, arg0, sizeof(RenderVertexSoft)); + + float _dp = (v25.vWorldPosition.x - pBLVRenderParams->vPartyPos.x) * a1.x + + (v25.vWorldPosition.y - pBLVRenderParams->vPartyPos.y) * a1.y + + (v25.vWorldPosition.z - pBLVRenderParams->vPartyPos.z) * a1.z; + if (fabs(_dp) < 1e-6f) + { + memcpy(&v25, arg0 + 1, sizeof(RenderVertexSoft)); + memcpy(arg0 + 1, arg0 + 3, sizeof(RenderVertexSoft)); + memcpy(arg0 + 3, &v25, sizeof(RenderVertexSoft)); + } + if ( byte_4D864C && pGame->uFlags & 8 ) { - v19 = v31; - if ( !LOBYTE(v31->field_4) ) + RenderVertexSoft v26; // [sp+40h] [bp-60h]@20 + if ( !LOBYTE(field_4) ) { - __asm - { - fldz - fstp [ebp+var_60.flt_2C] - fild pParty->vPosition.x - } - a3 = (BLVFace *)(pParty->vPosition.y + pParty->sEyelevel); - __asm - { - fstp [ebp+var_60.vWorldPosition.x] - fild pParty->vPosition.z - fstp [ebp+var_60.vWorldPosition.y] - fild [ebp+a3] - fstp [ebp+var_60.vWorldPosition.z] - fldz - fstp [esp+0A0h+var_A0] - } - IndoorCameraD3D::do_draw_debug_line_sw(pGame->pIndoorCameraD3D, &v26, 0xFF0000u, _EBX, 0xFF0000u, 0, v20); - __asm - { - fldz - fstp [esp+0A0h+var_A0] - } - IndoorCameraD3D::do_draw_debug_line_sw(pGame->pIndoorCameraD3D, &v26, 0xFF00u, _EBX + 1, 0xFF00u, 0, v21); - __asm - { - fldz - fstp [esp+0A0h+var_A0] - } - IndoorCameraD3D::do_draw_debug_line_sw(pGame->pIndoorCameraD3D, &v26, 0xFFu, _EBX + 2, 0xFFu, 0, v22); - __asm - { - fldz - fstp [esp+0A0h+var_A0] - } - IndoorCameraD3D::do_draw_debug_line_sw(pGame->pIndoorCameraD3D, &v26, 0xFFFFFFu, _EBX + 3, 0xFFFFFFu, 0, v23); - LOBYTE(v19->field_4) = 1; + v26.vWorldPosition.x = pParty->vPosition.x; + v26.vWorldPosition.y = pParty->vPosition.z; + v26.vWorldPosition.z = pParty->vPosition.y + pParty->sEyelevel; + + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF0000u, arg0, 0xFF0000u, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFF00u, arg0 + 1, 0xFF00u, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFu, arg0 + 2, 0xFFu, 0, 0); + pGame->pIndoorCameraD3D->do_draw_debug_line_sw(&v26, 0xFFFFFFu, arg0 + 3, 0xFFFFFFu, 0, 0); + LOBYTE(field_4) = 1; } - __asm - { - fld ds:flt_4D86E8 - fstp [esp+0A0h+var_A0] - } - IndoorCameraD3D::debug_outline_sw(thisa, _EBX, uNumVertices, 0x1EFF1Eu, v24); + pGame->pIndoorCameraD3D->debug_outline_sw(arg0, uNumVertices, 0x1EFF1Eu, 0.00019999999); } - LOBYTE(result) = 1; - } - return result;*/ + return true; } @@ -1132,33 +770,16 @@ // 4D864C: using guessed type char byte_4D864C; //----- (0049C681) -------------------------------------------------------- -char stru10::_49C681(BLVFace *pFace, IndoorCameraD3D_Vec4 *a3, RenderVertexSoft *pArrayOf4) +char stru10::_49C681_DrawDebugStuff(BLVFace *pFace, IndoorCameraD3D_Vec4 *a3, RenderVertexSoft *pArrayOf4) { - stru10 *v4; // edi@1 - char *v5; // eax@1 - signed int v6; // ecx@1 - IndoorCameraD3D *v7; // esi@3 - char result; // al@6 - RenderVertexSoft a2a[4]; // [sp+Ch] [bp-C0h]@1 + RenderVertexSoft pBounding[4]; // [sp+Ch] [bp-C0h]@1 - v4 = this; - v5 = (char *)&a2a[0].flt_2C; - v6 = 4; - do - { - *(float *)v5 = 0.0; - v5 += 48; - --v6; - } - while ( v6 ); - v7 = pGame->pIndoorCameraD3D; - _49D379(pFace, a2a); + CalcPolygonBoundingBox(pFace, pBounding); if ( byte_4D864C && pGame->uFlags & 8 ) - pGame->pIndoorCameraD3D->debug_outline_sw(a2a, 4u, 0xFF1E1Eu, 0.000099999997); - result = _49C9E3(pFace, a2a, 4u, pArrayOf4); - if ( result ) - result = _49C720(pArrayOf4, a3); - return result; + pGame->pIndoorCameraD3D->debug_outline_sw(pBounding, 4, 0xFF1E1E, 0.000099999997); + if (_49C9E3(pFace, pBounding, 4, pArrayOf4)) + return _49C720(pArrayOf4, a3); + return false; } // 4D864C: using guessed type char byte_4D864C; @@ -1300,7 +921,7 @@ a1.z = result->z; if ( a1.x != 0.0 || a1.y != 0.0 - || (/*UNDEF(v8),*/ v9 = a1.z < 0.0, v10 = 0, v11 = a1.z == 0.0, BYTE1(result) = HIBYTE(v8), a1.z != 0.0) ) + || (/*UNDEF(v8),*/ v9 = a1.z < 0.0, v10 = 0, v11 = a1.z == 0.0, /*BYTE1(result) = HIBYTE(v8),*/ a1.z != 0.0) ) { a1.Normalize(); v12 = a1.y; @@ -1311,11 +932,7 @@ a2->z = a1.z; result = (Vec3_float_ *)a3; *a3 = -(v13 + v14 + v19 * a1.x); - LOBYTE(result) = 1; + return true; } - else - { - LOBYTE(result) = 0; - } - return (bool)result; + return false; }
--- a/stru10.h Wed Oct 24 17:54:35 2012 +0600 +++ b/stru10.h Wed Oct 24 17:55:45 2012 +0600 @@ -8,12 +8,12 @@ stru10(); virtual ~stru10(); char _49C5DA(struct BLVFace *a2, struct RenderVertexSoft *a3, int *a4, struct IndoorCameraD3D_Vec4 *a5, struct RenderVertexSoft *a6); - char _49C681(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pArrayOf4); + char _49C681_DrawDebugStuff(struct BLVFace *pFace, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pArrayOf4); char _49C720(struct RenderVertexSoft *a2, struct IndoorCameraD3D_Vec4 *a4); bool _49C7C5(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct Vec3_float_ *a3, struct IndoorCameraD3D_Vec4 *a4); bool _49C8DC(struct RenderVertexSoft *arg0, struct Vec3_float_ *a2, float *a3); bool _49C9E3(struct BLVFace *a3, struct RenderVertexSoft *arg4, unsigned int uNumVertices, struct RenderVertexSoft *arg0); - int _49D379(struct BLVFace *pFace, struct RenderVertexSoft *pVertices); + void CalcPolygonBoundingBox(struct BLVFace *pFace, struct RenderVertexSoft pOutVertices[4]); void _49CE9E(struct BLVFace *pFace, struct RenderVertexSoft *a2, signed int a3, RenderVertexSoft *a4);