Mercurial > might-and-magic-trilogy
view BSPModel.h @ 180:d8aa322a19e5
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author | Ritor1 |
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date | Wed, 19 Dec 2012 18:04:28 +0600 |
parents | 8b8875f5b359 |
children |
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#pragma once #include "VectorTypes.h" #pragma pack(push, 1) struct BSPNode { __int16 uFront; __int16 uBack; __int16 uCoplanarOffset; __int16 uCoplanarSize; }; #pragma pack(pop) #pragma pack(push, 1) struct BSPVertexBuffer { int uNumVertices; Vec3_int_ *pVertices; }; #pragma pack(pop) /* 80 */ #pragma pack(push, 1) struct BSPModel { void Release(); char pModelName[32]; char pModelName2[32]; int field_40; struct BSPVertexBuffer pVertices; unsigned int uNumFaces; unsigned int uNumConvexFaces; struct ODMFace *pFaces; unsigned __int16 *pFacesOrdering; unsigned int uNumNodes; struct BSPNode *pNodes; unsigned int uNumDecorations; int sCenterX; int sCenterY; Vec3_int_ vPosition; int sMinX; int sMinY; int sMinZ; int sMaxX; int sMaxY; int sMaxZ; int sSomeOtherMinX; int sSomeOtherMinY; int sSomeOtherMinZ; int sSomeOtherMaxX; int sSomeOtherMaxY; int sSomeOtherMaxZ; Vec3_int_ vBoundingCenter; int sBoundingRadius; }; #pragma pack(pop)