view BSPModel.h @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
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#pragma once
#include "VectorTypes.h"


#pragma pack(push, 1)
struct BSPNode
{
  __int16 uFront;
  __int16 uBack;
  __int16 uCoplanarOffset;
  __int16 uCoplanarSize;
};
#pragma pack(pop)


#pragma pack(push, 1)
struct BSPVertexBuffer
{
  int uNumVertices;
  Vec3_int_ *pVertices;
};
#pragma pack(pop)



/*   80 */
#pragma pack(push, 1)
struct BSPModel
{
  void Release();


  char pModelName[32];
  char pModelName2[32];
  int field_40;
  struct BSPVertexBuffer pVertices;
  unsigned int uNumFaces;
  unsigned int uNumConvexFaces;
  struct ODMFace *pFaces;
  unsigned __int16 *pFacesOrdering;
  unsigned int uNumNodes;
  struct BSPNode *pNodes;
  unsigned int uNumDecorations;
  int sCenterX;
  int sCenterY;
  Vec3_int_ vPosition;
  int sMinX;
  int sMinY;
  int sMinZ;
  int sMaxX;
  int sMaxY;
  int sMaxZ;
  int sSomeOtherMinX;
  int sSomeOtherMinY;
  int sSomeOtherMinZ;
  int sSomeOtherMaxX;
  int sSomeOtherMaxY;
  int sSomeOtherMaxZ;
  Vec3_int_ vBoundingCenter;
  int sBoundingRadius;
};
#pragma pack(pop)