Mercurial > might-and-magic-trilogy
view LightsStack.cpp @ 1:ac0fb48cd27a
Texture, hwl loading, video player
author | Nomad |
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date | Tue, 09 Oct 2012 13:09:08 +0200 |
parents | 8b8875f5b359 |
children | 5159d2e6f559 |
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#include <string> #include "Lights.h" #include "mm7_data.h" //----- (00467D88) -------------------------------------------------------- bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10) { unsigned int v10; // eax@1 int v11; // esi@2 MobileLight *result; // eax@2 std::string v13; // [sp-18h] [bp-1Ch]@3 const char *v14; // [sp-8h] [bp-Ch]@3 int v15; // [sp-4h] [bp-8h]@3 v10 = this->uNumLightsActive; if ( (signed int)v10 >= 400 ) { MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0); result = 0; } else { v11 = uRadius; result = &this->pLights[v10]; result->vPosition.x = x; result->vPosition.y = y; result->vPosition.z = z; result->uRadius = v11; result->field_C = (((v11 < 0) - 1) & 0x3E) - 31; result->uSectorID = uSectorID; result->field_10 = v11 * v11 >> 5; result->uLightColorR = r; result->uLightColorG = g; result->uLightColorB = b; result->field_B = (char)a10; ++this->uNumLightsActive; LOBYTE(result) = 1; } return (bool)result; }