annotate LightsStack.cpp @ 1:ac0fb48cd27a

Texture, hwl loading, video player
author Nomad
date Tue, 09 Oct 2012 13:09:08 +0200
parents 8b8875f5b359
children 5159d2e6f559
rev   line source
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1 #include <string>
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2 #include "Lights.h"
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3
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4 #include "mm7_data.h"
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5
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6 //----- (00467D88) --------------------------------------------------------
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7 bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10)
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8 {
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9 unsigned int v10; // eax@1
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10 int v11; // esi@2
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11 MobileLight *result; // eax@2
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12 std::string v13; // [sp-18h] [bp-1Ch]@3
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13 const char *v14; // [sp-8h] [bp-Ch]@3
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14 int v15; // [sp-4h] [bp-8h]@3
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15
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16 v10 = this->uNumLightsActive;
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17 if ( (signed int)v10 >= 400 )
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18 {
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19 MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0);
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20 result = 0;
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21 }
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22 else
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23 {
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24 v11 = uRadius;
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25 result = &this->pLights[v10];
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26 result->vPosition.x = x;
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27 result->vPosition.y = y;
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28 result->vPosition.z = z;
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29 result->uRadius = v11;
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30 result->field_C = (((v11 < 0) - 1) & 0x3E) - 31;
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31 result->uSectorID = uSectorID;
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32 result->field_10 = v11 * v11 >> 5;
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33 result->uLightColorR = r;
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34 result->uLightColorG = g;
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35 result->uLightColorB = b;
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36 result->field_B = (char)a10;
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37 ++this->uNumLightsActive;
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38 LOBYTE(result) = 1;
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39 }
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40 return (bool)result;
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41 }