view stru298.h @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 8b8875f5b359
children
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#pragma once
#include "VectorTypes.h"

/*  303 */
#pragma pack(push, 1)
struct stru298
{
  int Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8);

  int count;
  __int16 pIDs[100];
  __int16 pXs[100];
  __int16 pYs[100];
  __int16 pZs[100];
  __int16 field_324[100];
  char field_3EC[100];
  char field_450[100];
  Vec3_int_ vec_4B4;
};
#pragma pack(pop)

extern stru298 stru_50FE08; // weak