view TurnEngine.h @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 8b8875f5b359
children be2066176d89
line wrap: on
line source

#pragma once



/*  299 */
#pragma pack(push, 1)
struct TurnBased_QueueElem
{
  int uPackedID;
  int field_4;
  int uActionLength;
  int field_C;
};
#pragma pack(pop)

/*  254 */
#pragma pack(push, 1)
struct stru262_TurnBased
{
  signed int _404544();
  int _40471C();
  signed int Start();
  void End(unsigned int bPlaySound);
  void _405E14();
  __int16 StartTurn();
  void NextTurn();
  int _4063A1();
  int _406457(int a2);
  void _40652A();
  __int16 _4065B0();
  __int16 _406648(unsigned int a2);
  __int16 _40680F(int a2);
  void _406A63();
  void _406AFE();
  int _406B9F();
  bool _406D10(signed int a2);
  void _406FA8();


  int field_0;
  int field_4;
  int field_8;
  int uActorQueueSize;
  int field_10;
  int uActionPointsLeft;
  int field_18;
  int field_1C;
  TurnBased_QueueElem pQueue[2];
};
#pragma pack(pop)



extern struct stru262_TurnBased *pTurnEngine;