view SaveLoad.h @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 540178ef9b18
children 6c42178c226e
line wrap: on
line source

#pragma once



/*  243 */
#pragma pack(push, 1)
struct SavegameList
{
  void Initialize(unsigned int a1);

  char field_0[20];
  char pSavesNames[40][280];
};
#pragma pack(pop)


/*  244 */
#pragma pack(push, 1)
struct SavegameHeader
{
  char pName[20];
  char pLocationName[20];
  unsigned __int64 uWordTime;
  char field_30[52];
};
#pragma pack(pop)



extern unsigned int uNumSavegameFiles;
extern unsigned int pSavegameUsedSlots[45];
extern struct SavegameList *pSavegameList;
extern struct RGBTexture *pSavegameThumbnails;