view Indoor.cpp @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 540178ef9b18
children 18f7a1b94448
line wrap: on
line source

#include "Outdoor.h"
#include "Render.h"
#include "LayingItem.h"
#include "Events.h"
#include "Game.h"
#include "Viewport.h"
#include "Time.h"
#include "Party.h"
#include "Math.h"
#include "Allocator.h"
#include "LOD.h"
#include "DecorationList.h"
#include "ObjectList.h"
#include "Actor.h"
#include "Chest.h"
#include "GUIProgressBar.h"
#include "stru123.h"
#include "AudioPlayer.h"

#include "mm7_data.h"









IndoorLocation *pIndoor;
BLVRenderParams *pBLVRenderParams;

struct DecorationList *pDecorationList;

LevelDecoration pLevelDecorations[3000];
size_t uNumLevelDecorations;
LevelDecoration *_5C3420_pDecoration;

LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null;

stru320 stru_F8AD28; // idb
stru337 stru_F81018;
stru167_wrap array_5118E8;
stru170_stru2 stru_F8A590;
stru170 *pStru170; // idb
stru141 stru_721530;
stru352 stru_F83B80[480];




//----- (0043F39E) --------------------------------------------------------
void __fastcall sub_43F39E(IndoorLocation_drawstru *_this)
{
  int *v1; // ecx@1
  //double v2; // ST30_8@3
  //double v3; // ST30_8@6
  //double v4; // ST28_8@6
  int v5; // eax@4
  int v6; // eax@7
  unsigned int v7; // ebx@8
  BLVSector *v8; // esi@8
  unsigned __int16 *v9; // edi@8
  int i; // [sp+18h] [bp-8h]@7
  //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3
  signed int v12; // [sp+1Ch] [bp-4h]@8

  pBLVRenderParams->Set(_this);
  uNumMobileLightsApplied = 0;
  uNumDecorationsDrawnThisFrame = 0;
  _unused000 = 0;
  uNumSpritesDrawnThisFrame = 0;
  uNumBillboardsToDraw = 0;
  if ( !byte_4D864C || !(BYTE1(pGame->uFlags) & 0x10) )
  {
    //v2 = pParty->flt_TorchlightColorB + 6.7553994e15;
    //v11 = LOBYTE(v2);
    if ( (signed __int64)pParty->pPartyBuffs[16].uExpireTime <= 0 )
      v5 = 800;
    else
      v5 = 800 * pParty->pPartyBuffs[16].uPower;
    LOBYTE(v1) = byte_4E94D0;
    //v4 = pParty->flt_TorchlightColorR + 6.7553994e15;
    //v3 = pParty->flt_TorchlightColorG + 6.7553994e15;
    pMobileLightsStack->AddLight(
      SLOWORD(pBLVRenderParams->vPartyPos.x),
      SLOWORD(pBLVRenderParams->vPartyPos.y),
      SLOWORD(pBLVRenderParams->vPartyPos.z),
      SLOWORD(pBLVRenderParams->uRadius),
      v5,
      floorf(pParty->flt_TorchlightColorR + 0.5f),
      floorf(pParty->flt_TorchlightColorG + 0.5f),
      floorf(pParty->flt_TorchlightColorB + 0.5f),
      v1);
  }
  PrepareWallsRenderList_BLV();
  PrepareItemsRenderList_BLV();
  PrepareActorRenderList_BLV();
  v6 = 0;
  for ( i = 0; i < pStru170->field_53730; ++i )
  {
    v7 = pStru170->pSectorIDs_toDrawDecorationsFrom[v6];
    v12 = 0;
    v8 = &pIndoor->pSectors[pStru170->pSectorIDs_toDrawDecorationsFrom[v6]];
    v9 = v8->pDecorationIDs;
    if ( v8->uNumDecorations > 0 )
    {
      do
        PrepareDecorationsRenderList_BLV((signed __int16)v9[v12++], v7);
      while ( v12 < v8->uNumDecorations );
    }
    v6 = i + 1;
  }
  MessWithBillboards_BLV();
  pGame->PushStru165s();
}



//----- (004407D9) --------------------------------------------------------
int BLVRenderParams::Set(IndoorLocation_drawstru *a2)
{
  IndoorLocation_drawstru *v2; // ebx@1
  BLVRenderParams *v3; // esi@1
  int v4; // ST08_4@1
  int v5; // ST04_4@1
  int v6; // ST00_4@1
  int v7; // eax@1
  int v8; // ST08_4@2
  int v9; // ST04_4@2
  int v10; // ST00_4@2
  unsigned int v11; // edi@4
  unsigned int v12; // ecx@4
  int v13; // edx@4
  signed int v14; // ecx@4
  unsigned int v15; // edx@4
  unsigned int v16; // eax@4
  double v17; // st7@5
  int v18; // eax@5
  double v19; // st7@5
  int v20; // eax@5
  double v21; // st7@5
  int v22; // eax@5
  unsigned int v23; // edx@5
  unsigned int v24; // ecx@5
  int v25; // eax@5
  int v26; // eax@5
  signed int v27; // eax@6
  int result; // eax@6
  int v29; // [sp+24h] [bp+8h]@5

  v2 = a2;
  v3 = this;
  this->field_0_timer_ = a2->field_0_timer;
  this->uFlags = a2->uFlags;
  this->vPartyPos.x = a2->vPosition.x;
  this->vPartyPos.y = a2->vPosition.y;
  this->vPartyPos.z = a2->vPosition.z;
  v4 = this->vPartyPos.z;
  v5 = this->vPartyPos.y;
  this->sPartyRotY = a2->sRotationY;
  v6 = this->vPartyPos.x;
  this->sPartyRotX = a2->sRotationX;
  v7 = pIndoor->GetSector(v6, v5, v4);
  v3->uRadius = v7;
  if ( !v7 )
  {
    v8 = v3->vPartyPos.z;
    v3->vPartyPos.x = pParty->vPosition.x;
    v9 = pParty->vPosition.z;
    v10 = v3->vPartyPos.x;
    v3->vPartyPos.y = pParty->vPosition.z;
    v3->uRadius = pIndoor->GetSector(v10, v9, v8);
  }
  if ( pRenderer->pRenderD3D )
  {
    v3->sCosineY = stru_5C6E00->SinCos(v3->sPartyRotY);
    v3->sSineY = stru_5C6E00->SinCos(v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
    v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
    v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
    v3->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
    v3->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)v3->sPartyRotY * 0.00048828125);
    v3->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
    v3->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-v3->sPartyRotX * 0.00048828125);
    v3->field_64 = a2->field_3C;
    v11 = v3->uViewportW;
    v12 = v3->uViewportX;
    v13 = v3->uViewportZ - v12;
    v14 = v3->uViewportZ + v12;
    v3->field_70 = v13 + 1;
    v15 = v3->uViewportY;
    v3->uViewportHeight = v11 - v15 + 1;
    v16 = v3->uViewportW;
    v3->uViewportCenterX = v14 >> 1;
    v3->uViewportCenterY = (signed int)(v16 + v15) >> 1;
  }
  else
  {
    v3->sCosineY = stru_5C6E00->SinCos(-v3->sPartyRotY);
    v3->sSineY = stru_5C6E00->SinCos(-v3->sPartyRotY - stru_5C6E00->uIntegerHalfPi);
    v3->sCosineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX);
    v3->sSineNegX = stru_5C6E00->SinCos(-v3->sPartyRotX - stru_5C6E00->uIntegerHalfPi);
    v17 = cos((double)-v3->sPartyRotY * 0.0030664064);
    v18 = v3->sPartyRotY;
    v3->fCosineY = v17;
    v19 = sin((double)-v18 * 0.0030664064);
    v20 = v3->sPartyRotX;
    v3->fSineY = v19;
    v21 = cos((double)-v20 * 0.0030664064);
    v22 = v3->sPartyRotX;
    v3->fCosineNegX = v21;
    v3->fSineNegX = sin((double)-v22 * 0.0030664064);
    v23 = v3->uViewportX;
    v3->field_64 = a2->field_3C;
    v24 = v3->uViewportZ;
    v3->field_70 = v3->uViewportZ - v23 + 1;
    v25 = v3->uViewportW - v3->uViewportY + 1;
    v3->uViewportHeight = v25;
    v29 = v25;
    v26 = v3->field_64;
    v3->uViewportCenterX = (signed int)(v24 + v23) >> 1;
    v3->uViewportCenterY = v3->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);
  }
  v27 = (unsigned int)(signed __int64)((double)v3->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329)
                                     + 0.5) << 16;
  v3->field_40 = v27;
  LODWORD(v3->field_44) = 4294967296i64 / v27;
  v3->pRenderTarget = v2->pRenderTarget;
  v3->uTargetWidth = v2->uTargetWidth;
  v3->uTargetHeight = v2->uTargetHeight;
  v3->uViewportX = v2->uViewportX;
  v3->uViewportY = v2->uViewportY;
  v3->uViewportZ = v2->uViewportZ;
  v3->uViewportW = v2->uViewportW;
  v3->pTargetZBuffer = v2->pTargetZ;
  result = 0;
  v3->field_8C = 0;
  v3->field_84 = 0;
  v3->field_80 = 0;
  v3->field_88 = 0;
  pBLVRenderParams->field_90 = 64;
  pBLVRenderParams->field_94 = 6;
  return result;
}

//----- (00440B44) --------------------------------------------------------
void IndoorLocation::ExecDraw(char a1)
{
  signed int i; // esi@2
  int v2; // eax@3
  IndoorCameraD3D_Vec4 *v3; // edx@4
  signed int j; // esi@8
  unsigned int v5; // ecx@9
  RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4

  if ( a1 )
  {
    pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.z, pParty->vPosition.y);
    for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
    {
      v2 = pStru170->pFaceIDs[2 * i + 1];
      if ( pStru170->field_FA8[v2].std__vector_0007A8 == -1 )
      {
        v6 = 0;
        v3 = 0;
      }
      else
      {
        v3 = pStru170->field_FA8[v2].std__vector_0007AC;
        v6 = pStru170->field_FA8[v2].pVertices;
      }
      IndoorLocation::ExecDraw_sub0(pStru170->pFaceIDs[2 * i], v3, 4u, v6);
    }
  }
  else
  {
    for ( j = 0; j < (signed int)pStru170->uNumFaceIDs; ++j )
    {
      v5 = pStru170->pFaceIDs[2 * j];
      pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * j + 1]].field_C;
      IndoorLocation::ExecDraw_sub1(v5);
    }
  }
}

//----- (00440BED) --------------------------------------------------------
void __fastcall sub_440BED(IndoorLocation_drawstru *_this)
{
  unsigned __int16 *v1; // edi@7
  char *v2; // esi@8
  int v3; // ecx@9
  unsigned int v4; // edx@9
  char *v5; // eax@10
  signed int v6; // [sp+8h] [bp-8h]@7
  int v7; // [sp+Ch] [bp-4h]@8

  sub_43F39E(_this);
  if ( pBLVRenderParams->uRadius )
    IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0);
  pRenderer->DrawBillboardList_BLV();
  if ( !pRenderer->pRenderD3D )
  {
    if ( pBLVRenderParams->uFlags & 2 )
      stru170_sub_4B0967();
    if ( pBLVRenderParams->uFlags & 1 )
    {
      v1 = pBLVRenderParams->pRenderTarget;
      v6 = 0;
      if ( (signed int)pStru170->std__vector_000FA8 > 0 )
      {
        v7 = 0;
        v2 = (char *)&pStru170->field_FA8[0].field_C.field_4;
        do
        {
          v3 = *((int *)v2 - 1);
          v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1);
          if ( v3 <= *(int *)v2 )
          {
            v5 = (char *)&pStru170->field_FA8[0].field_C.array_3D8[v3 + v7];
            do
            {
              v1[v4 + *((short *)v5 - 480)] = 255;
              ++v3;
              v1[v4 + *(short *)v5] = 255;
              v4 += pRenderer->uTargetSurfacePitch;
              v5 += 2;
            }
            while ( v3 <= *(int *)v2 );
          }
          ++v6;
          v7 += 1126;
          v2 += 2252;
        }
        while ( v6 < (signed int)pStru170->std__vector_000FA8 );
      }
    }
  }
}





//----- (00441BD4) --------------------------------------------------------
void IndoorLocation::Draw()
{
  int v0; // eax@1
  IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5
  int v2; // [sp+44h] [bp-8h]@5
  float v3; // [sp+48h] [bp-4h]@5

  v0 = 0;
  if ( viewparams->field_50_draw_debug_outlines )
    v0 = 1;
  if ( viewparams->field_54 )
    LOBYTE(v0) = v0 | 2;
  _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed;
  _this.uFlags = v0;
  _this.vPosition.x = pParty->vPosition.x
                   - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
                                       * (signed __int64)pParty->field_18) >> 16);
  v2 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
  LODWORD(v3) = (unsigned __int64)(v2 * (signed __int64)pParty->field_18) >> 16;
  _this.field_1C_mb_fov = 65;
  _this.vPosition.y = pParty->vPosition.z - LODWORD(v3);
  _this.sRotationY = pParty->sRotationY;
  _this.sRotationX = pParty->sRotationX;
  _this.pRenderTarget = pRenderer->pTargetSurface;
  _this.uViewportX = pViewport->uScreenX;
  _this.uViewportY = pViewport->uScreenY;
  _this.uViewportZ = pViewport->uScreenZ;
  _this.uViewportW = pViewport->uScreenW;
  _this.field_3C = pViewport->field_30;
  _this.vPosition.z = pParty->vPosition.y + pParty->sEyelevel;
  _this.uTargetWidth = 640;
  _this.uTargetHeight = 480;
  _this.pTargetZ = pRenderer->pActiveZBuffer;
  sub_440BED(&_this);
  pParty->uFlags &= 0xFFFFFFFDu;
  pGame->DrawParticles();
  array_5118E8._440F07();
}

//----- (004C0EF2) --------------------------------------------------------
void BLVFace::FromODM(ODMFace *a2)
{
  this->pFacePlane_old.vNormal.x = a2->pFacePlane.vNormal.x;
  this->pFacePlane_old.vNormal.y = a2->pFacePlane.vNormal.y;
  this->pFacePlane_old.vNormal.z = a2->pFacePlane.vNormal.z;
  this->pFacePlane_old.dist = a2->pFacePlane.dist;
  this->pFacePlane.vNormal.x = (double)(a2->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022
                             + (double)(a2->pFacePlane.vNormal.x >> 16);
  this->pFacePlane.vNormal.y = (double)(a2->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022
                             + (double)(a2->pFacePlane.vNormal.y >> 16);
  this->pFacePlane.vNormal.z = (double)(a2->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022
                             + (double)(a2->pFacePlane.vNormal.z >> 16);
  this->pFacePlane.dist = (double)(a2->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(a2->pFacePlane.dist >> 16);
  this->uAttributes = a2->uFaceAttributes;
  this->pBounding.x1 = a2->pBoundingBox.x1;
  this->pBounding.y1 = a2->pBoundingBox.y1;
  this->pBounding.z1 = a2->pBoundingBox.z1;
  this->pBounding.x2 = a2->pBoundingBox.x2;
  this->pBounding.y2 = a2->pBoundingBox.y2;
  this->pBounding.z2 = a2->pBoundingBox.z2;
  this->zCalc1 = a2->zCalc1;
  this->zCalc2 = a2->zCalc2;
  this->zCalc3 = a2->zCalc3;
  this->pXInterceptDisplacements = a2->pXInterceptDisplacements;
  this->pYInterceptDisplacements = a2->pYInterceptDisplacements;
  this->pZInterceptDisplacements = a2->pZInterceptDisplacements;
  this->uPolygonType = (PolygonType)a2->uPolygonType;
  this->uNumVertices = a2->uNumVertices;
  this->uBitmapID = a2->uTextureID;
  this->pVertexIDs = a2->pVertexIDs;
}

//----- (004B0A25) --------------------------------------------------------
void IndoorLocation::ExecDraw_sub0(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *a4)
{
  unsigned int v4; // esi@1
  char *v5; // eax@4
  signed int v6; // ecx@4
  char *v7; // eax@8
  signed int v8; // ecx@8
  BLVFace *v9; // esi@13
  IndoorCameraD3D *v10; // edi@16
  int v11; // ebx@17
  Vec3_short_ *v12; // ecx@18
  char *v13; // edx@18
  int v14; // eax@19
  unsigned __int8 v15; // sf@19
  unsigned __int8 v16; // of@19
  int v17; // ebx@25
  double v18; // st7@27
  double v19; // st6@27
  double v20; // st5@27
  char v21; // dl@27
  unsigned int v22; // eax@44
  unsigned int v23; // eax@35
  DWORD v24; // eax@37
  int v25; // eax@38
  char *v26; // edi@38
  IDirect3DTexture2 *v27; // eax@42
  Texture *v28; // [sp+Ch] [bp-1Ch]@15
  int i; // [sp+10h] [bp-18h]@38
  LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16
  IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16
  IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1
  unsigned int uFaceID_; // [sp+20h] [bp-8h]@1
  unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17
  int a4a; // [sp+34h] [bp+Ch]@25
  unsigned int a4b; // [sp+34h] [bp+Ch]@38

  v4 = uFaceID;
  a7 = pVertices;
  uFaceID_ = uFaceID;
  if ( (uFaceID & 0x80000000u) == 0 && (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
  {

    static RenderVertexSoft static_vertices_F7C228[64];
    static bool __init_flag1 = false;
    if (!__init_flag1)
    {
      __init_flag1 = true;

      for (uint i = 0; i < 64; ++i)
        static_vertices_F7C228[i].flt_2C = 0.0f;
    }

    static RenderVertexSoft static_vertices_F7B628[64];
    static bool __init_flag2 = false;
    if (!__init_flag2)
    {
      __init_flag2 = true;

      for (uint i = 0; i < 64; ++i)
        static_vertices_F7B628[i].flt_2C = 0.0f;
    }

    static stru154 stru_F7B60C; // idb
    /*static bool __init_flag3 = false;
    if (!__init_flag3)
    {
      __init_flag3 = true;

      stru154::stru154(&stru_F7B60C);
    }*/

    v9 = &pIndoor->pFaces[v4];
    if ( v9->uNumVertices >= 3u )
    {
      if ( !(BYTE1(v9->uAttributes) & 0x20) )
      {
        ++pBLVRenderParams->field_80;
        LOBYTE(v9->uAttributes) |= 0x80u;
        v28 = v9->GetTexture();
        if ( v28 )
        {
          v10 = pGame->pIndoorCameraD3D;
          v31 = pGame->pIndoorCameraD3D;
          pStru4 = pGame->pLightmapBuilder;
          if ( !pGame->pIndoorCameraD3D->IsFaceFacedTowardsCamera(v9) )
          {
            v11 = 0;
            uNumVerticesa = v9->uNumVertices;
            if ( (signed int)uNumVerticesa > 0 )
            {
              v12 = pIndoor->pVertices;
              v13 = (char *)&static_vertices_F7C228[0].vWorldPosition.z;
              do
              {
                v14 = v11++;
                *((float *)v13 - 2) = (double)v12[v9->pVertexIDs[v14]].x;
                *((float *)v13 - 1) = (double)v12[v9->pVertexIDs[v14]].y;
                *(float *)v13 = (double)v12[v9->pVertexIDs[v14]].z;
                v13 += 48;
                v16 = __OFSUB__(v11, uNumVerticesa);
                v15 = ((v11 - uNumVerticesa) & 0x80000000u) != 0;
                *((float *)v13 - 5) = (double)v9->pVertexUIDs[v14];
                *((float *)v13 - 4) = (double)v9->pVertexVIDs[v14];
              }
              while ( v15 ^ v16 );
              v10 = v31;
            }
            if ( !a7
              || (pGame->pStru9Instance->_498377(a4, 4u, a7, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) )
            {
              if ( v10->_437285_prolly_colide_vertices_against_frustrum(
                     static_vertices_F7C228,
                     &uNumVerticesa,
                     static_vertices_F7B628,
                     v10->std__vector_000034_prolly_frustrum,
                     4,
                     0,
                     0) != 1
                || uNumVerticesa )
              {
                a4a = SHIWORD(stru_F8AD28.field_2C);
                v17 = (248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | (((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) | ((248 - 8 * SHIWORD(stru_F8AD28.field_2C)) << 8)) << 8);
                sub_4B0E07(uFaceID_);
                pStru4->ApplyLights_IndoorFace(uFaceID_);
                pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID_);
                v31->_4364C5(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28);
                v31->_436BB7_project_and_stuff(array_507D30, uNumVerticesa, 0);
                pStru4->std__vector_000004_size = 0;
                if ( stru_F8AD28.field_AC > 0 || pDecalBuilder->uNumDecals > 0 )
                {
                  v18 = v9->pFacePlane.dist;
                  v19 = v9->pFacePlane.vNormal.z;
                  v20 = v9->pFacePlane.vNormal.y;
                  v21 = v9->uPolygonType;
                  stru_F7B60C.vNormal.x = v9->pFacePlane.vNormal.x;
                  stru_F7B60C.field_14 = v21;
                  stru_F7B60C.vNormal.y = v20;
                  stru_F7B60C.vNormal.z = v19;
                  stru_F7B60C.field_10 = v18;
                }
                if ( stru_F8AD28.field_AC > 0 && !(BYTE2(v9->uAttributes) & 0x40) )
                  pStru4->ApplyLights(
                    &stru_F8AD28,
                    &stru_F7B60C,
                    uNumVerticesa,
                    array_507D30,
                    *(float *)&a7,
                    0);
                if ( pDecalBuilder->uNumDecals > 0 )
                  pDecalBuilder->ApplyDecals(
                    a4a,
                    1,
                    &stru_F7B60C,
                    uNumVerticesa,
                    array_507D30,
                    (int)a7,
                    0,
                    v9->uSectorID);
                if ( v9->uAttributes & 0x10 && v9->uBitmapID == pRenderer->field_1036AC_bitmapid )
                {
                  v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
                  goto LABEL_42;
                }
                if ( v9->uAttributes & 0x10 )
                {
                  v24 = GetTickCount() >> 2;
                  if ( (signed int)uNumVerticesa > 0 )
                  {
                    v25 = v24 - stru_5C6E00->uIntegerHalfPi;
                    v26 = (char *)&array_507D30[0].v;
                    a4b = uNumVerticesa;
                    for ( i = v25; ; v25 = i )
                    {
                      *(float *)v26 = (double)(pBitmaps_LOD->pTextures[v9->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8))
                                    + *(float *)v26;
                      v26 += 48;
                      --a4b;
                      if ( !a4b )
                        break;
                    }
                  }
                }
                else
                {
                  v22 = v9->uAttributes;
                  if ( BYTE1(v22) & 0x40 )
                  {
                    v23 = pTextureFrameTable->GetFrameTexture(
                            v9->uBitmapID,
                            pBLVRenderParams->field_0_timer_);
LABEL_42:
                    v27 = pBitmaps_LOD->pHardwareTextures[v23];
                    if ( BYTE2(v9->uAttributes) & 0x40 )
                      sub_479A53(uNumVerticesa, uFaceID_);
                    else
                      pRenderer->DrawIndoorPolygon(uNumVerticesa, v9, v27, v28, 8 * uFaceID_ | 6, v17, 0);
                    return;
                  }
                }
                v23 = v9->uBitmapID;
                goto LABEL_42;
              }
            }
          }
        }
      }
    }
  }
}
// F7CE28: using guessed type char static_init_flag__F7C228_bit1__F7B628_bit2__F7B60C_bit3;



//----- (004AFF79) --------------------------------------------------------
void IndoorLocation::ExecDraw_sub1(unsigned int uFaceID)
{
  unsigned int v1; // ebx@1
  BLVFace *v2; // esi@3
  unsigned int v3; // eax@3
  Texture *v4; // eax@8
  Texture *v5; // edi@8
  int v6; // eax@9
  int v7; // eax@9
  int v8; // ecx@17
  int v9; // ebx@17
  int v10; // eax@17
  int v11; // esi@17
  unsigned int v12; // eax@17
  int j; // ecx@19
  int v14; // edx@20
  int v15; // eax@20
  int v16; // edx@20
  int i; // ebx@22
  int v18; // ecx@23
  int v19; // eax@23
  int v20; // eax@23
  int v21; // eax@24
  unsigned __int8 *v22; // ecx@24
  int v23; // ebx@24
  int v24; // esi@25
  int v25; // eax@28
  unsigned __int16 *v26; // eax@28
  unsigned int v27; // eax@29
  int v28; // eax@30
  char *v29; // esi@31
  int v30; // eax@33
  int v31; // eax@33
  int v32; // eax@35
  int v33; // edx@35
  signed int v34; // ebx@35
  int v35; // eax@35
  int v36; // ebx@35
  signed int v37; // ebx@35
  signed int v38; // edi@35
  unsigned int v39; // edi@36
  int v40; // edx@40
  int v41; // ecx@40
  signed int v42; // edx@40
  int v43; // edx@42
  int v44; // eax@42
  unsigned __int16 *v45; // eax@43
  int *v46; // esi@44
  unsigned __int16 *v47; // edi@44
  unsigned int v48; // edx@44
  int v49; // ebx@44
  char v50; // cl@44
  char v51; // ch@44
  unsigned int v52; // ebx@46
  int v53; // edx@46
  unsigned int v54; // ebx@46
  int v55; // edx@46
  unsigned int v56; // ebx@47
  int v57; // edx@47
  int v58; // ebx@47
  int v59; // edx@47
  unsigned __int16 *v60; // eax@50
  int *v61; // esi@51
  unsigned __int16 *v62; // edi@51
  unsigned int v63; // edx@51
  int v64; // ebx@51
  char v65; // cl@51
  char v66; // ch@51
  unsigned int v67; // ebx@53
  int v68; // edx@53
  unsigned int v69; // ebx@53
  int v70; // edx@53
  unsigned int v71; // ebx@54
  int v72; // edx@54
  int v73; // ebx@54
  int v74; // edx@54
  unsigned __int16 *v75; // eax@58
  int *v76; // esi@59
  int v77; // edi@59
  unsigned int v78; // edx@59
  int v79; // ebx@59
  char v80; // cl@59
  char v81; // ch@59
  int v82; // ebx@61
  int v83; // edx@61
  unsigned int v84; // ebx@62
  int v85; // edx@62
  unsigned __int16 *v86; // eax@65
  int *v87; // esi@66
  int v88; // edi@66
  unsigned int v89; // edx@66
  int v90; // ebx@66
  char v91; // cl@66
  char v92; // ch@66
  int v93; // ebx@68
  int v94; // edx@68
  unsigned __int16 v95; // bx@69
  int v96; // edx@69
  unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24
  unsigned __int8 *v98; // [sp+10h] [bp-98h]@24
  unsigned __int8 *v99; // [sp+14h] [bp-94h]@24
  unsigned __int8 *v100; // [sp+18h] [bp-90h]@24
  int v101; // [sp+1Ch] [bp-8Ch]@40
  int v102; // [sp+20h] [bp-88h]@31
  BLVFace *v103; // [sp+24h] [bp-84h]@3
  unsigned __int16 *v104; // [sp+28h] [bp-80h]@24
  int v105; // [sp+2Ch] [bp-7Ch]@30
  int v106; // [sp+30h] [bp-78h]@24
  int v107; // [sp+34h] [bp-74h]@9
  Texture *v108; // [sp+38h] [bp-70h]@8
  int v109; // [sp+3Ch] [bp-6Ch]@9
  unsigned int v110; // [sp+40h] [bp-68h]@24
  unsigned int v111; // [sp+44h] [bp-64h]@1
  int *k; // [sp+48h] [bp-60h]@31
  int v113; // [sp+4Ch] [bp-5Ch]@35
  int v114; // [sp+50h] [bp-58h]@35
  int v115; // [sp+54h] [bp-54h]@42
  unsigned __int8 *v116; // [sp+58h] [bp-50h]@35
  int v117; // [sp+5Ch] [bp-4Ch]@33
  int a1; // [sp+60h] [bp-48h]@27
  int v119; // [sp+64h] [bp-44h]@17
  int v120; // [sp+68h] [bp-40h]@23
  unsigned int v121; // [sp+6Ch] [bp-3Ch]@40
  unsigned int v122; // [sp+70h] [bp-38h]@35
  int v123; // [sp+74h] [bp-34h]@30
  int v124; // [sp+78h] [bp-30h]@17
  int v125; // [sp+7Ch] [bp-2Ch]@35
  unsigned int v126; // [sp+80h] [bp-28h]@9
  int v127; // [sp+84h] [bp-24h]@17
  int v128; // [sp+88h] [bp-20h]@9
  int *pZPixel; // [sp+8Ch] [bp-1Ch]@28
  int a2; // [sp+90h] [bp-18h]@16
  unsigned int v131; // [sp+94h] [bp-14h]@17
  unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28
  int v133; // [sp+9Ch] [bp-Ch]@17
  int v134; // [sp+A0h] [bp-8h]@17
  int v135; // [sp+A4h] [bp-4h]@24

  v1 = uFaceID;
  v111 = pRenderer->uTargetSurfacePitch;
  if ( (uFaceID & 0x80000000u) == 0 )
  {
    if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces )
    {
      v2 = &pIndoor->pFaces[uFaceID];
      v103 = v2;
      v3 = v2->uAttributes;
      if ( !(BYTE1(v3) & 0x20) )
      {
        if ( v3 & 0x400000 )
        {
          sub_4ADD1D(uFaceID);
          return;
        }
        if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) )
        {
          v4 = v2->GetTexture();
          ++pBLVRenderParams->field_80;
          v5 = v4;
          v108 = v4;
          if ( v4 )
          {
            v6 = v4->palette_id2;
            LOBYTE(v2->uAttributes) |= 0x80u;
            v109 = v6;
            sub_4AE5F1(v1);
            v126 = stru_F8AD28.pDeltaUV[0];
            v128 = stru_F8AD28.pDeltaUV[1];
            v107 = bUseLoResSprites;
            v7 = sub_423B5D(v1);
            if ( v7 )
            {
              if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
              {
                if ( v2->uPolygonType == 1 )
                {
                  for ( i = 0; i < stru_F8AD28.field_AC; stru_F8AD28._blv_lights_ys[v18] = v20 )
                  {
                    v18 = i;
                    v120 = stru_F8AD28._blv_lights_xs[i];
                    v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16;
                    v133 = stru_F8AD28.plane_4.vNormal.x;
                    v120 = stru_F8AD28._blv_lights_ys[i];
                    v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16;
                    v19 = v128;
                    stru_F8AD28._blv_lights_xs[i] = v126
                                                  + v134
                                                  + ((unsigned __int64)(v120
                                                                      * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16);
                    v20 = v19 - stru_F8AD28._blv_lights_zs[i++];
                  }
                }
                else
                {
                  if ( v2->uPolygonType != 3 )
                  {
                    if ( v2->uPolygonType == 4 )
                    {
LABEL_16:
                      a2 = 0;
                      if ( stru_F8AD28.field_AC > 0 )
                      {
                        do
                        {
                          v8 = a2;
                          v9 = stru_F8AD28._blv_lights_xs[a2];
                          v131 = stru_F8AD28._blv_lights_ys[a2];
                          v10 = stru_F8AD28._blv_lights_zs[a2];
                          v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
                                           + stru_F8AD28.plane_4.dist
                                           + v9 * stru_F8AD28.plane_4.vNormal.x
                                           + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16;
                          v119 = v9
                               - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x
                                                   * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z
                                                                                 + stru_F8AD28.plane_4.dist
                                                                                 + v9 * stru_F8AD28.plane_4.vNormal.x
                                                                                 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16);
                          v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16;
                          v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16);
                          stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119
                                                                             * (signed __int64)stru_F8AD28.vec_14.x) >> 16)
                                                         + ((unsigned __int64)((signed int)v131
                                                                             * (signed __int64)stru_F8AD28.vec_14.y) >> 16);
                          v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16;
                          v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16;
                          v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16;
                          v12 = v126;
                          stru_F8AD28._blv_lights_ys[v8] = v124
                                                         + ((unsigned __int64)((signed int)v131
                                                                             * (signed __int64)stru_F8AD28.vec_20.y) >> 16)
                                                         + ((unsigned __int64)(v127
                                                                             * (signed __int64)stru_F8AD28.vec_20.z) >> 16);
                          stru_F8AD28._blv_lights_xs[v8] += v12;
                          stru_F8AD28._blv_lights_ys[v8] += v128;
                          ++a2;
                        }
                        while ( a2 < stru_F8AD28.field_AC );
                        v2 = v103;
                      }
                      goto LABEL_24;
                    }
                    if ( v2->uPolygonType != 5 )
                    {
                      if ( v2->uPolygonType != 6 )
                        goto LABEL_24;
                      goto LABEL_16;
                    }
                  }
                  for ( j = 0; j < stru_F8AD28.field_AC; *(int *)v15 = v16 )
                  {
                    v14 = v128;
                    stru_F8AD28._blv_lights_xs[j] += v126;
                    v15 = 4 * j + 16297672;
                    v16 = v14 - stru_F8AD28._blv_lights_ys[j++];
                  }
                }
LABEL_24:
                v135 = 1;
                pGame->_44ED0A(v2, &v135, 31);
                v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1);
                v134 = stru_F8AD28.field_44;
                v106 = stru_F8AD28.field_48;
                v21 = stru_F8A590._viewport_space_y;
                a2 = stru_F8A590._viewport_space_y;
                v110 = v111 * stru_F8A590._viewport_space_y;
                v97 = v5->pLevelOfDetail0;
                v98 = v5->pLevelOfDetail1;
                v99 = v5->pLevelOfDetail2;
                v22 = v5->pLevelOfDetail3;
                v23 = 640 * stru_F8A590._viewport_space_y;
                v119 = 640 * stru_F8A590._viewport_space_y;
                v100 = v22;
                if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 )
                {
                  v24 = 2 * stru_F8A590._viewport_space_y;
                  v120 = 2 * stru_F8A590._viewport_space_y;
                  while ( 1 )
                  {
                    a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
                    sub_4AE313(a1, v21, &stru_F81018.field_0);
                    if ( LOBYTE(viewparams->field_20) )
                    {
                      v27 = v111 * (v24 - pBLVRenderParams->uViewportY);
                      pZPixel = &pBLVRenderParams->pTargetZBuffer[2
                                                               * (*(__int16 *)((char *)stru_F8A590.array_18 + v24)
                                                                + 320 * (v24 - pBLVRenderParams->uViewportY))
                                                               - pBLVRenderParams->uViewportX];
                      pColorPixel = &pBLVRenderParams->pRenderTarget[v27
                                                                  + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24)
                                                                  - pBLVRenderParams->uViewportX];
                      v26 = &pBLVRenderParams->pRenderTarget[v27
                                                          + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)
                                                          - pBLVRenderParams->uViewportX];
                      v23 = v119;
                    }
                    else
                    {
                      v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24);
                      pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23];
                      pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110];
                      v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)];
                    }
                    v131 = (unsigned int)v26;
                    HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0);
                    LOWORD(v28) = 0;
                    v105 = stru_F8AD28.field_0 | v28;
                    v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8));
                    if ( (unsigned int)pColorPixel < v131 )
                    {
                      v102 = v107 + v106;
                      v29 = (char *)&stru_F81018.field_34.field_8;
                      a1 += v134;
                      for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k )
                      {
                        sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8));
                        v30 = *((int *)v29 - 2);
                        LOWORD(v30) = 0;
                        v117 = v105;
                        v31 = stru_F8AD28.field_0 | v30;
                        if ( v105 <= (unsigned int)v31 )
                          v117 = v31;
                        v105 = v31;
                        v32 = *((int *)v29 - 14);
                        v122 = *((int *)v29 - 14) >> v107;
                        v33 = *((int *)v29 - 13);
                        v125 = *((int *)v29 - 13) >> v107;
                        v34 = *((int *)v29 - 1) - v32;
                        v113 = (*(int *)v29 - v33) >> v102;
                        v35 = *((int *)v29 - 11);
                        v114 = v34 >> v102;
                        v116 = (&v97)[4 * v35];
                        v36 = v35 + 16 - v5->uWidthLn2;
                        v133 = v35 + 16;
                        v127 = v35 + v36;
                        v37 = v5->uWidthMinus1 >> v35;
                        v38 = v5->uHeightMinus1 >> v35 << (v35 + 16);
                        v128 = v37;
                        v126 = v38;
                        v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]);
                        if ( v39 > v131 )
                          v39 = v131;
                        v40 = *((short *)v29 + 1);
                        v41 = *((short *)v29 - 1);
                        v121 = v39;
                        v42 = sub_4AE491(v41, v40);
                        v101 = v42;
                        v124 = (signed int)(v39 - (int)pColorPixel) >> 1;
                        if ( v123 >> 16 == v42 >> 16 || v135 & 2 )
                        {
                          v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1);
                          if ( LOBYTE(viewparams->field_20) )
                          {
                            v86 = pColorPixel;
                            if ( (unsigned int)pColorPixel < v121 )
                            {
                              v87 = pZPixel;
                              v88 = v123;
                              v89 = v122;
                              v90 = v125;
                              v91 = v133;
                              v92 = v127;
                              if ( v124 & 2 )
                              {
                                *pZPixel = v117;
                                v87 -= 2;
                                v86 = pColorPixel + 2;
                                goto LABEL_69;
                              }
                              do
                              {
                                v86 += 4;
                                v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92));
                                v94 = v117;
                                LOWORD(v93) = *(short *)(v88 + 2 * v93);
                                *v87 = v117;
                                v87[1] = v94;
                                v87[640] = v94;
                                v87[641] = v94;
                                *(v86 - 4) = v93;
                                *(v86 - 3) = v93;
                                v86[636] = v93;
                                v86[637] = v93;
                                v87[2] = v94;
                                v87[3] = v94;
                                v87[642] = v94;
                                v87[643] = v94;
                                v122 += v114;
                                v125 += v113;
                                v89 = v122;
                                v90 = v125;
LABEL_69:
                                v87 += 4;
                                v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)));
                                v96 = v114;
                                *(v86 - 2) = v95;
                                *(v86 - 1) = v95;
                                v86[638] = v95;
                                v86[639] = v95;
                                v122 += v96;
                                v125 += v113;
                                v89 = v122;
                                v90 = v125;
                              }
                              while ( (unsigned int)v86 < v121 );
                              pColorPixel = v86;
                              pZPixel = v87;
                            }
                          }
                          else
                          {
                            v75 = pColorPixel;
                            if ( (unsigned int)pColorPixel < v121 )
                            {
                              v76 = pZPixel;
                              v77 = v123;
                              v78 = v122;
                              v79 = v125;
                              v80 = v133;
                              v81 = v127;
                              if ( v124 & 1 )
                              {
                                *pZPixel = v117;
                                --v76;
                                v75 = pColorPixel + 1;
                                goto LABEL_62;
                              }
                              do
                              {
                                v75 += 2;
                                v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
                                v83 = v117;
                                LOWORD(v82) = *(short *)(v77 + 2 * v82);
                                *v76 = v117;
                                *(v75 - 2) = v82;
                                v76[1] = v83;
                                v122 += v114;
                                v125 += v113;
                                v78 = v122;
                                v79 = v125;
LABEL_62:
                                v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81));
                                v76 += 2;
                                v85 = v114;
                                *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84);
                                v122 += v85;
                                v125 += v113;
                                v78 = v122;
                                v79 = v125;
                              }
                              while ( (unsigned int)v75 < v121 );
                              pColorPixel = v75;
                              pZPixel = v76;
                            }
                          }
                        }
                        else
                        {
                          v43 = (v42 - v123) >> v106;
                          v44 = v123 - v43;
                          v123 = v43;
                          v115 = v44;
                          if ( LOBYTE(viewparams->field_20) )
                          {
                            v60 = pColorPixel;
                            if ( (unsigned int)pColorPixel < v121 )
                            {
                              v61 = pZPixel;
                              v62 = v104;
                              v63 = v122;
                              v64 = v125;
                              v65 = v133;
                              v66 = v127;
                              if ( v124 & 2 )
                              {
                                *pZPixel = v117;
                                v61 += 2;
                                v60 = pColorPixel + 2;
                                goto LABEL_54;
                              }
                              do
                              {
                                v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
                                v68 = v123 + v115;
                                v60 += 4;
                                v115 = v68;
                                v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67];
                                v70 = v117;
                                LOWORD(v69) = v62[v69];
                                *v61 = v117;
                                v61[1] = v70;
                                v61[640] = v70;
                                v61[641] = v70;
                                *(v60 - 4) = v69;
                                *(v60 - 3) = v69;
                                v60[636] = v69;
                                v60[637] = v69;
                                v61[2] = v70;
                                v61[3] = v70;
                                v61[642] = v70;
                                v61[643] = v70;
                                v122 += v114;
                                v125 += v113;
                                v63 = v122;
                                v64 = v125;
                                v61 += 4;
LABEL_54:
                                v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66);
                                v72 = v123 + v115;
                                v73 = v116[v71];
                                v115 = v72;
                                LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73];
                                v74 = v114;
                                *(v60 - 2) = v73;
                                *(v60 - 1) = v73;
                                v60[638] = v73;
                                v60[639] = v73;
                                v122 += v74;
                                v125 += v113;
                                v63 = v122;
                                v64 = v125;
                              }
                              while ( (unsigned int)v60 < v121 );
                              pColorPixel = v60;
                              pZPixel = v61;
                            }
                          }
                          else
                          {
                            v45 = pColorPixel;
                            if ( (unsigned int)pColorPixel < v121 )
                            {
                              v46 = pZPixel;
                              v47 = v104;
                              v48 = v122;
                              v49 = v125;
                              v50 = v133;
                              v51 = v127;
                              if ( v124 & 1 )
                              {
                                *pZPixel = v117;
                                ++v46;
                                v45 = pColorPixel + 1;
                                goto LABEL_47;
                              }
                              do
                              {
                                v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
                                v53 = v123 + v115;
                                v45 += 2;
                                v115 = v53;
                                v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52];
                                v55 = v117;
                                LOWORD(v54) = v47[v54];
                                *v46 = v117;
                                *(v45 - 2) = v54;
                                v46[1] = v55;
                                v122 += v114;
                                v125 += v113;
                                v48 = v122;
                                v49 = v125;
                                v46 += 2;
LABEL_47:
                                v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51);
                                v57 = v123 + v115;
                                v58 = v116[v56];
                                v115 = v57;
                                LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58];
                                v59 = v114;
                                *(v45 - 1) = v58;
                                v122 += v59;
                                v125 += v113;
                                v48 = v122;
                                v49 = v125;
                              }
                              while ( (unsigned int)v45 < v121 );
                              pColorPixel = v45;
                              pZPixel = v46;
                            }
                          }
                        }
                        k += 13;
                        v5 = v108;
                        v123 = v101;
                        a1 += v134;
                        if ( (unsigned int)pColorPixel >= v131 )
                          break;
                      }
                      v23 = v119;
                      v24 = v120;
                    }
                    ++a2;
                    v110 += v111;
                    v23 += 640;
                    v24 += 2;
                    v120 = v24;
                    v119 = v23;
                    if ( a2 > stru_F8A590.field_4 )
                      break;
                    v21 = a2;
                  }
                }
                return;
              }
            }
          }
        }
      }
    }
  }
}
// 4AE491: using guessed type int __fastcall sub_4AE491(int, int);




//----- (004B0E07) --------------------------------------------------------
unsigned int __fastcall sub_4B0E07(unsigned int uFaceID)
{
  BLVFace *v1; // edi@1
  BLVFaceExtra *v2; // ecx@1
  Texture *v3; // esi@1
  unsigned int v4; // eax@1
  unsigned int v5; // ecx@1
  unsigned int result; // eax@1
  unsigned int v7; // ecx@5

  v1 = &pIndoor->pFaces[uFaceID];
  v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID];
  v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0);
  stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU;
  stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV;
  v4 = GetTickCount();
  v5 = v1->uAttributes;
  result = v4 >> 3;
  if ( v5 & 4 )
  {
    stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1;
  }
  else
  {
    if ( v5 & 0x20 )
      stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1;
  }
  v7 = v1->uAttributes;
  if ( BYTE1(v7) & 8 )
  {
    stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1;
  }
  else
  {
    if ( v7 & 0x40 )
      stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1;
  }
  return result;
}



//----- (004B0EA8) --------------------------------------------------------
void stru170::_4B0EA8(signed int a2, unsigned int uFaceID)
{
  unsigned int v3; // edx@1
  stru170 *v4; // ebx@1
  BLVFace *v5; // eax@1
  int v6; // ecx@2
  unsigned __int16 v7; // ax@11
  Vec3_short_ *v8; // esi@15
  int v9; // edx@15
  signed int v10; // eax@18
  signed int v11; // edi@19
  signed int v12; // ecx@19
  signed int v13; // esi@19
  signed int v14; // edx@20
  int v15; // edx@24
  int v16; // esi@29
  BLVFace *v17; // edi@34
  unsigned __int16 v18; // ax@34
  char *v19; // eax@38
  signed int v20; // ecx@38
  char *v21; // eax@42
  signed int v22; // ecx@42
  signed int v23; // edx@45
  char *v24; // ecx@46
  int v25; // eax@47
  Vec3_short_ *v26; // eax@47
  double v27; // st7@47
  signed int v28; // ST28_4@47
  char v29; // al@48
  signed int v30; // eax@51
  int v31; // eax@52
  unsigned int v32; // eax@55
  __int16 v33; // cx@56
  signed int v34; // [sp+Ch] [bp-14h]@18
  int a0; // [sp+14h] [bp-Ch]@2
  IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36
  signed int v37; // [sp+18h] [bp-8h]@19
  stru10 *v38; // [sp+18h] [bp-8h]@36
  BLVFace *v39; // [sp+1Ch] [bp-4h]@1

  v3 = uFaceID;
  v4 = this;
  v5 = &pIndoor->pFaces[uFaceID];
  this->field_FA8[this->std__vector_000FA8].std__vector_0007A8 = -1;
  v39 = v5;
  if ( v5->uAttributes & 1 )
  {
    v6 = (int)((char *)this + 2252 * a2);
    a0 = v6;
    if ( v3 == *(short *)(v6 + 5964) )          // stru170_stru0[a2]::uFaceID
      return;
    if ( !a2
      && pBLVRenderParams->vPartyPos.x >= v5->pBounding.x1 - 16
      && pBLVRenderParams->vPartyPos.x <= v5->pBounding.x2 + 16
      && pBLVRenderParams->vPartyPos.y >= v5->pBounding.y1 - 16
      && pBLVRenderParams->vPartyPos.y <= v5->pBounding.y2 + 16
      && pBLVRenderParams->vPartyPos.z >= v5->pBounding.z1 - 16
      && pBLVRenderParams->vPartyPos.z <= v5->pBounding.z2 + 16 )
    {
      if ( abs(v5->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v5->pFacePlane_old.vNormal.x
                                       + pBLVRenderParams->vPartyPos.y * v5->pFacePlane_old.vNormal.y
                                       + pBLVRenderParams->vPartyPos.z * v5->pFacePlane_old.vNormal.z) <= 589824 )
      {
        v7 = v39->uSectorID;
        if ( v4->field_FA8[0].uSectorID == v7 )
          v7 = v39->uBackSectorID;
        v4->field_FA8[v4->std__vector_000FA8].uSectorID = v7;
        v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID;
        v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
        v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
        v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
        v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
        v4->field_FA8[v4->std__vector_000FA8++].field_C._43F9E1(
          SLOWORD(pBLVRenderParams->uViewportX),
          pBLVRenderParams->uViewportY,
          SLOWORD(pBLVRenderParams->uViewportZ),
          pBLVRenderParams->uViewportW);
        sub_440639(v4->std__vector_000FA8 - 1);
        return;
      }
      v5 = v39;
      v6 = a0;
    }
    v8 = &pIndoor->pVertices[*v5->pVertexIDs];
    v9 = v5->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
       + v5->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
       + v5->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
    if ( *(short *)(v6 + 4008) != v5->uSectorID )// stru170_stru0[a2]::uSectorID
      v9 = -v9;
    if ( v9 < 0 )
    {
      v10 = sub_423B5D(uFaceID);
      v34 = v10;
      if ( v10 )
      {
        v11 = dword_50BAC8[0];
        v12 = dword_50B9D8_ys[0];
        a2 = dword_50BAC8[0];
        v13 = 1;
        v37 = dword_50B9D8_ys[0];
        if ( v10 > 1 )
        {
          do
          {
            v14 = dword_50BAC8[v13];
            if ( v14 < a2 )
              a2 = dword_50BAC8[v13];
            if ( v14 > v11 )
              v11 = v14;
            v15 = dword_50B9D8_ys[v13];
            if ( v15 < v37 )
              v37 = dword_50B9D8_ys[v13];
            if ( v15 > v12 )
              v12 = dword_50B9D8_ys[v13];
            v10 = v34;
            ++v13;
          }
          while ( v13 < v34 );
        }
        v16 = a0;
        if ( v11 >= *(short *)(a0 + 4010)       // stru170_stru0[a2]::uViewportX
          && a2 <= *(short *)(a0 + 4014)        // stru170_stru0[a2]::uViewportZ
          && v12 >= *(short *)(a0 + 4012)       // stru170_stru0[a2]::uViewportY
          && v37 <= *(short *)(a0 + 4016)       // stru170_stru0[a2]::uViewportW
          && sub_424829(v10, &v4->field_FA8[v4->std__vector_000FA8].field_C, (stru170_stru2 *)(a0 + 4020), uFaceID) )
        {
          v17 = v39;
          v18 = v39->uSectorID;
          if ( *(short *)(a0 + 4008) == v18 )
            v18 = v39->uBackSectorID;
          v4->field_FA8[v4->std__vector_000FA8].uSectorID = v18;
          v4->field_FA8[v4->std__vector_000FA8].uFaceID = uFaceID;
          v4->field_FA8[v4->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
          v4->field_FA8[v4->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
          v4->field_FA8[v4->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
          v4->field_FA8[v4->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
          v38 = pGame->pStru10Instance;
          a0a = pGame->pIndoorCameraD3D;
          if ( *(int *)(v16 + 5968) == -1 )  // [a2]::std__vector_0007A8
          {
            v29 = pGame->pStru10Instance->_49C681(
                    v39,
                    v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC,
                    v4->field_FA8[v4->std__vector_000FA8].pVertices);
          }
          else
          {

            static RenderVertexSoft static_sub_4B0EA8_stru_F7AA08[64];
            static bool __init_flag1 = false;
            if (!__init_flag1)
            {
              __init_flag1 = true;

              for (uint i = 0; i < 64; ++i)
                static_sub_4B0EA8_stru_F7AA08[i].flt_2C = 0.0f;
            }
            
            static RenderVertexSoft static_sub_4B0EA8_stru_F79E08[64];
            static bool __init_flag2 = false;
            if (!__init_flag2)
            {
              __init_flag2 = true;

              for (uint i = 0; i < 64; ++i)
                static_sub_4B0EA8_stru_F79E08[i].flt_2C = 0.0f;
            }

            v23 = 0;
            a2 = v39->uNumVertices;
            if ( a2 > 0 )
            {
              v24 = (char *)&static_sub_4B0EA8_stru_F7AA08[0].vWorldPosition.z;
              do
              {
                v25 = v17->pVertexIDs[v23++];
                v26 = &pIndoor->pVertices[v25];
                v27 = (double)v26->z;
                v28 = v26->y;
                v17 = v39;
                *((float *)v24 - 2) = (double)v26->x;
                *((float *)v24 - 1) = (double)v28;
                *(float *)v24 = v27;
                v24 += 48;
              }
              while ( v23 < a2 );
            }
            a0a->_437285_prolly_colide_vertices_against_frustrum(
              static_sub_4B0EA8_stru_F7AA08,
              (unsigned int *)&a2,
              static_sub_4B0EA8_stru_F79E08,
              (IndoorCameraD3D_Vec4 *)(v16 + 5972),
              4,
              0,
              0);
            v29 = v38->_49C5DA(
                    v17,
                    static_sub_4B0EA8_stru_F79E08,
                    &a2,
                    v4->field_FA8[v4->std__vector_000FA8].std__vector_0007AC,
                    v4->field_FA8[v4->std__vector_000FA8].pVertices);
          }
          if ( v29 )
          {
            v4->field_FA8[v4->std__vector_000FA8].std__vector_0007A8 = uFaceID;
            v30 = v4->std__vector_000FA8;
            if ( v30 < 150 )
            {
              v31 = v30 + 1;
              v4->std__vector_000FA8 = v31;
              sub_440639(v31 - 1);
            }
          }
          if ( pBLVRenderParams->uFlags & 1 )
            a0a->PrepareAndDrawDebugOutline(v17, 0x1E1EFFu);
        }
      }
    }
  }
  else
  {
    v32 = this->uNumFaceIDs;
    if ( (signed int)this->uNumFaceIDs < 1000 )
    {
      v33 = a2;
      v4->pFaceIDs[2 * v32] = v3;
      v4->pFaceIDs[2 * v4->uNumFaceIDs++ + 1] = v33;
    }
  }
}
// F7B608: using guessed type char static_sub_4B0EA8_byte_F7B608_init_flags;


//----- (004AFB86) --------------------------------------------------------
void stru170::_4AFB86(int a2, unsigned int uFaceID)
{
  stru170 *v3; // ebx@1
  BLVFace *v4; // eax@1
  char *v5; // ecx@2
  unsigned __int16 v6; // ax@11
  int v7; // ecx@13
  Vec3_short_ *v8; // esi@16
  int v9; // edx@16
  signed int v10; // eax@19
  signed int v11; // edi@20
  signed int v12; // ecx@20
  signed int v13; // esi@20
  int v14; // edx@21
  int v15; // edx@25
  unsigned __int16 v16; // ax@35
  signed int v17; // eax@37
  int v18; // eax@38
  signed int v19; // [sp+Ch] [bp-14h]@19
  char *v20; // [sp+14h] [bp-Ch]@2
  BLVFace *v21; // [sp+18h] [bp-8h]@1
  signed int v22; // [sp+1Ch] [bp-4h]@20
  signed int v23; // [sp+28h] [bp+8h]@20

  v3 = this;
  v4 = &pIndoor->pFaces[uFaceID];
  v21 = v4;
  if ( v4->uAttributes & 1 )
  {
    v5 = (char *)this + 2252 * a2;
    v20 = v5;
    if ( uFaceID == *((short *)v5 + 2982) )
      return;
    if ( !a2
      && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16
      && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16
      && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16
      && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16
      && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16
      && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 )
    {
      if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x
                                       + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y
                                       + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 )
      {
        v6 = v21->uSectorID;
        if ( v3->field_FA8[0].uSectorID == v6 )
          v6 = v21->uBackSectorID;
        v3->field_FA8[v3->std__vector_000FA8].uSectorID = v6;
        v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
        v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
        v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
        v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
        v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
        v3->field_FA8[v3->std__vector_000FA8++].field_C._43F9E1(
          SLOWORD(pBLVRenderParams->uViewportX),
          pBLVRenderParams->uViewportY,
          SLOWORD(pBLVRenderParams->uViewportZ),
          pBLVRenderParams->uViewportW);
        v7 = v3->std__vector_000FA8 - 1;
        goto LABEL_14;
      }
      v4 = v21;
      v5 = v20;
    }
    v8 = &pIndoor->pVertices[*v4->pVertexIDs];
    v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x)
       + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y)
       + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z);
    if ( *((short *)v5 + 2004) != v4->uSectorID )
      v9 = -v9;
    if ( v9 < 0 )
    {
      v10 = sub_423B5D(uFaceID);
      v19 = v10;
      if ( v10 )
      {
        v11 = dword_50BAC8[0];
        v12 = dword_50B9D8_ys[0];
        v23 = dword_50BAC8[0];
        v13 = 1;
        v22 = dword_50B9D8_ys[0];
        if ( v10 > 1 )
        {
          do
          {
            v14 = dword_50BAC8[v13];
            if ( v14 < v23 )
              v23 = dword_50BAC8[v13];
            if ( v14 > v11 )
              v11 = dword_50BAC8[v13];
            v15 = dword_50B9D8_ys[v13];
            if ( v15 < v22 )
              v22 = dword_50B9D8_ys[v13];
            if ( v15 > v12 )
              v12 = dword_50B9D8_ys[v13];
            v10 = v19;
            ++v13;
          }
          while ( v13 < v19 );
        }
        if ( v11 >= *((short *)v20 + 2005)
          && v23 <= *((short *)v20 + 2007)
          && v12 >= *((short *)v20 + 2006)
          && v22 <= *((short *)v20 + 2008)
          && sub_424829(v10, &v3->field_FA8[v3->std__vector_000FA8].field_C, (stru170_stru2 *)(v20 + 4020), uFaceID) )
        {
          v16 = v21->uSectorID;
          if ( *((short *)v20 + 2004) == v16 )
            v16 = v21->uBackSectorID;
          v3->field_FA8[v3->std__vector_000FA8].uSectorID = v16;
          v3->field_FA8[v3->std__vector_000FA8].uFaceID = uFaceID;
          v3->field_FA8[v3->std__vector_000FA8].uViewportX = LOWORD(pBLVRenderParams->uViewportX);
          v3->field_FA8[v3->std__vector_000FA8].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ);
          v3->field_FA8[v3->std__vector_000FA8].uViewportY = LOWORD(pBLVRenderParams->uViewportY);
          v3->field_FA8[v3->std__vector_000FA8].uViewportW = LOWORD(pBLVRenderParams->uViewportW);
          v17 = v3->std__vector_000FA8;
          if ( v17 < 150 )
          {
            v18 = v17 + 1;
            v3->std__vector_000FA8 = v18;
            v7 = v18 - 1;
LABEL_14:
            sub_440639(v7);
            return;
          }
        }
      }
    }
  }
  else
  {
    if ( (signed int)this->uNumFaceIDs < 1000 )
    {
      this->pFaceIDs[2 * this->uNumFaceIDs] = uFaceID;
      this->pFaceIDs[2 * this->uNumFaceIDs++ + 1] = a2;
    }
  }
}

//----- (004B0967) --------------------------------------------------------
void __cdecl stru170_sub_4B0967()
{
  signed int i; // edi@1
  int v1; // esi@2
  unsigned int v2; // ecx@4
  int v3; // eax@4
  int v4; // eax@6
  unsigned __int16 *v5; // edx@6
  int v6; // ecx@7
  int v7; // esi@8

  for ( i = 0; i < (signed int)pStru170->uNumFaceIDs; ++i )
  {
    v1 = pStru170->pFaceIDs[2 * i];
    if ( v1 >= 0 )
    {
      if ( v1 < (signed int)pIndoor->uNumFaces )
      {
        v2 = pStru170->pFaceIDs[2 * i];
        pBLVRenderParams->field_7C = &pStru170->field_FA8[pStru170->pFaceIDs[2 * i + 1]].field_C;
        v3 = sub_423B5D(v2);
        if ( v3 )
        {
          if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) )
          {
            v4 = stru_F8A590._viewport_space_y;
            v5 = pBLVRenderParams->pRenderTarget;
            if ( stru_F8A590._viewport_space_y <= stru_F8A590.field_4 )
            {
              v6 = 640 * stru_F8A590._viewport_space_y;
              do
              {
                v5[v6 + stru_F8A590.array_18[v4]] = -1;
                v7 = v6 + stru_F8A590.array_3D8[v4];
                v6 += 640;
                v5[v7] = -1;
                ++v4;
              }
              while ( v4 <= stru_F8A590.field_4 );
            }
          }
        }
      }
    }
  }
}


//----- (004AE5BA) --------------------------------------------------------
Texture *BLVFace::GetTexture()
{
  unsigned int v1; // ecx@2

  if ( uAttributes & 0x4000 )
    v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_);
  else
    v1 = uBitmapID;
  return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0);
}


//----- (00498B15) --------------------------------------------------------
void IndoorLocation::Release()
{
  IndoorLocation *v1; // esi@1
  char *v2; // ebp@1
  void *v3; // ST00_4@1

  v1 = this;
  v2 = (char *)&this->ptr_0002B4_doors_ddata;
  pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata);
  *(int *)v2 = 0;
  pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata);
  v1->ptr_0002B0_sector_rdata = 0;
  pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata);
  v1->ptr_0002B8_sector_lrdata = 0;
  pAllocator->FreeChunk(v1->ptr_2AC);
  v1->ptr_2AC = 0;
  pAllocator->FreeChunk(v1->pSpawnPoints);
  v3 = v1->pVertices;
  v1->pSpawnPoints = 0;
  v1->uNumSectors = 0;
  v1->uNumFaces = 0;
  v1->uNumVertices = 0;
  v1->uNumNodes = 0;
  v1->uNumDoors = 0;
  v1->uNumLights = 0;
  pAllocator->FreeChunk(v3);
  pAllocator->FreeChunk(v1->pFaces);
  pAllocator->FreeChunk(v1->pFaceExtras);
  pAllocator->FreeChunk(v1->pSectors);
  pAllocator->FreeChunk(v1->pLights);
  pAllocator->FreeChunk(v1->pDoors);
  pAllocator->FreeChunk(v1->pNodes);
  pAllocator->FreeChunk(v1->pMapVertices);
  v1->pVertices = 0;
  v1->pFaces = 0;
  v1->pFaceExtras = 0;
  v1->pSectors = 0;
  v1->pLights = 0;
  v1->pDoors = 0;
  v1->pNodes = 0;
  v1->pMapVertices = 0;
  v1->bLoaded = 0;
}

//----- (00498C45) --------------------------------------------------------
int IndoorLocation::Alloc()
{
  IndoorLocation *v1; // esi@1
  void *v2; // eax@1
  const void *v3; // ST3C_4@1
  void *v4; // eax@1
  const void *v5; // ST3C_4@1
  void *v6; // eax@1
  const void *v7; // ST3C_4@1
  void *v8; // eax@1
  const void *v9; // ST3C_4@1
  void *v10; // eax@1
  const void *v11; // ST3C_4@1
  void *v12; // eax@1
  const void *v13; // ST3C_4@1
  void *v14; // eax@1
  const void *v15; // ST3C_4@1
  void *v16; // eax@1
  void *v17; // ecx@1
  signed int result; // eax@9

  v1 = this;
  v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V");
  v3 = v1->pFaces;
  v1->pVertices = (Vec3_short_ *)v2;
  v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F");
  v5 = v1->pFaceExtras;
  v1->pFaces = (BLVFace *)v4;
  v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX");
  v7 = v1->pSectors;
  v1->pFaceExtras = (BLVFaceExtra *)v6;
  v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R");
  v9 = v1->pLights;
  v1->pSectors = (BLVSector *)v8;
  v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L");
  v11 = v1->pDoors;
  v1->pLights = (BLVLightMM7 *)v10;
  v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D");
  v13 = v1->pNodes;
  v1->pDoors = (BLVDoor *)v12;
  v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP");
  v15 = v1->pMapVertices;
  v1->pNodes = (BSPNode *)v14;
  v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map");
  v17 = v1->pVertices;
  v1->pMapVertices = (unsigned int *)v16;
  if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 )
  {
    memset(v17, 90000, 0);
    memset(v1->pFaces, 960000, 0);
    memset(v1->pFaceExtras, 180000, 0);
    memset(v1->pSectors, 59392, 0);
    memset(v1->pLights, 6400, 0);
    memset(v1->pDoors, 16000, 0);
    memset(v1->pNodes, 40000, 0);
    memset(v1->pMapVertices, 84004, 0);
    result = 1;
  }
  else
  {
    result = 0;
  }
  return result;
}



//----- (00444810) --------------------------------------------------------
unsigned int IndoorLocation::GetLocationIndex(const char *Str1)
{
  const char *v1; // edi@1
  signed int v2; // esi@1

  v1 = Str1;
  v2 = 0;
  while ( _strcmpi(v1, _4E6BDC_loc_names[v2]) )
  {
    ++v2;
    if ( v2 >= 11 )
      return 0;
  }
  return v2 + 1;
}



//----- (004488F7) --------------------------------------------------------
void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle)
{
  char *v2; // eax@4

  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 )
  {
    v2 = (char *)&pIndoor->pLights[uLightID].uAtributes;
    if ( bToggle )
      *v2 &= 0xF7u;
    else
      *v2 |= 8u;
    pParty->uFlags |= 2u;
  }
}


//----- (00498E0A) --------------------------------------------------------
bool IndoorLocation::Load(char *pFilename, int a3, size_t i, char *pDest)
{
  unsigned int v5; // ebx@1
  IndoorLocation *v6; // esi@1
  FILE *v7; // edi@3
  bool result; // eax@3
  char *v9; // ecx@4
  void *v10; // eax@4
  unsigned __int8 v11; // zf@4
  unsigned __int8 v12; // sf@4
  int v13; // eax@5
  size_t v14; // ecx@6
  char *v15; // ecx@6
  int v16; // edx@6
  size_t v17; // ecx@6
  char *v18; // ecx@6
  int v19; // edx@6
  unsigned __int16 *v20; // edx@6
  unsigned __int16 *v21; // edx@6
  unsigned __int16 *v22; // edx@6
  __int16 v23; // ax@10
  char *v24; // ecx@10
  __int16 v25; // cx@10
  __int16 v26; // ax@11
  char *v27; // ecx@11
  unsigned __int16 v28; // ax@17
  BLVFaceExtra *v29; // ecx@17
  char *v30; // edx@17
  int v31; // ecx@20
  void *v32; // eax@25
  int v33; // eax@26
  unsigned __int16 *v34; // edx@27
  size_t v35; // ecx@27
  char *v36; // ecx@27
  int v37; // edx@27
  size_t v38; // ecx@27
  char *v39; // ecx@27
  int v40; // edx@27
  unsigned __int16 *v41; // edx@27
  unsigned __int16 *v42; // edx@27
  unsigned __int16 *v43; // edx@27
  unsigned __int16 *v44; // edx@27
  size_t v45; // ecx@27
  unsigned __int16 *v46; // edx@27
  void *v47; // eax@28
  BLVSector *v48; // eax@29
  size_t v49; // ecx@29
  unsigned __int16 *v50; // edx@31
  void *v51; // eax@32
  int v52; // eax@33
  unsigned __int16 *v53; // edx@34
  size_t v54; // ecx@34
  char *v55; // ecx@34
  int v56; // edx@34
  size_t v57; // ecx@34
  char *v58; // ecx@34
  int v59; // edx@34
  unsigned __int16 *v60; // edx@34
  unsigned __int16 *v61; // edx@34
  unsigned __int16 *v62; // edx@34
  unsigned __int16 *v63; // edx@34
  int v64; // ecx@34
  BLVDoor *v65; // ecx@36
  char *v66; // eax@37
  int v67; // edx@38
  int v68; // ecx@38
  BLVFace *v69; // edx@38
  int v70; // ecx@38
  int v71; // edx@38
  int v72; // eax@38
  unsigned __int16 v73; // ax@42
  char *v74; // ecx@42
  LayingItem *v75; // ecx@44
  size_t v76; // eax@45
  int j; // edx@46
  unsigned __int16 v78; // ax@50
  void *v79; // eax@52
  void **v80; // esi@52
  size_t v81; // eax@56
  FILE *v82; // eax@56
  unsigned int v83; // edi@67
  void *v84; // eax@67
  void *v85; // ebx@67
  const void *v86; // ebx@72
  const void *v87; // ebx@72
  const void *v88; // ebx@72
  void *v89; // eax@72
  size_t v90; // ecx@72
  const void *v91; // ebx@72
  int v92; // eax@72
  BLVFace *v93; // ecx@73
  BLVSector *v94; // ecx@73
  unsigned __int16 *v95; // edx@73
  int v96; // ecx@73
  BLVSector *v97; // ecx@73
  unsigned __int16 *v98; // edx@73
  unsigned __int16 *v99; // edx@73
  unsigned __int16 *v100; // edx@73
  unsigned __int16 *v101; // edx@73
  __int16 v102; // ax@77
  BLVSector *v103; // ecx@77
  __int16 v104; // ax@77
  __int16 v105; // ax@78
  BLVSector *v106; // ecx@78
  const void *v107; // ebx@82
  const void *v108; // ebx@82
  unsigned __int16 v109; // ax@86
  BLVFaceExtra *v110; // ecx@86
  int v111; // edx@86
  BLVFaceExtra *v112; // ecx@89
  const void *v113; // ebx@94
  const void *v114; // ebx@94
  void *v115; // eax@94
  size_t v116; // ecx@94
  const void *v117; // ebx@94
  int v118; // eax@94
  unsigned __int16 *v119; // edx@95
  int v120; // ecx@95
  BLVFace *v121; // ecx@95
  unsigned __int16 *v122; // edx@95
  int v123; // ecx@95
  BLVFace *v124; // ecx@95
  unsigned __int16 *v125; // edx@95
  unsigned __int16 *v126; // edx@95
  unsigned __int16 *v127; // edx@95
  unsigned __int16 *v128; // edx@95
  unsigned __int16 *v129; // edx@95
  int v130; // ecx@95
  unsigned __int16 *v131; // edx@95
  void *v132; // eax@96
  size_t v133; // ecx@96
  const void *v134; // ebx@96
  BLVSector *v135; // eax@97
  FILE *v136; // ecx@97
  unsigned __int16 *v137; // edx@99
  const void *v138; // ebx@100
  const void *v139; // ebx@100
  unsigned __int16 v140; // ax@102
  FILE *v141; // ecx@102
  const void *v142; // ebx@103
  const void *v143; // ebx@103
  const void *v144; // ebx@103
  unsigned int v145; // eax@103
  void *v146; // eax@103
  unsigned int v147; // ecx@103
  int v148; // ebx@103
  unsigned int *v149; // ecx@103
  size_t v150; // eax@103
  unsigned int v151; // ebx@109
  unsigned int v152; // ecx@116
  unsigned int v153; // eax@117
  size_t v154; // ebx@126
  unsigned int v155; // ebx@134
  size_t v156; // eax@140
  signed int v157; // ebx@142
  int v158; // ebx@148
  BLVFace *v159; // eax@149
  BLVFaceExtra *v160; // ecx@149
  BLVFaceExtra *v161; // ecx@149
  signed int v162; // ebx@154
  unsigned int v163; // ebx@157
  unsigned int v164; // ebx@157
  unsigned int v165; // edx@158
  char *v166; // ecx@158
  unsigned __int16 v167; // ax@161
  __int16 v168; // ax@165
  unsigned int v169; // ebx@168
  void *v170; // eax@168
  size_t v171; // ebx@168
  int v172; // edx@168
  BLVDoor *v173; // ecx@169
  int k; // eax@169
  BLVDoor *v175; // ecx@172
  int v176; // edx@172
  BLVDoor *v177; // ecx@172
  int v178; // edx@172
  BLVDoor *v179; // ecx@172
  int v180; // edx@172
  BLVDoor *v181; // ecx@172
  int v182; // edx@172
  BLVDoor *v183; // ecx@172
  int v184; // edx@172
  BLVDoor *v185; // ecx@172
  int v186; // edx@172
  BLVDoor *v187; // ecx@172
  int v188; // edx@172
  unsigned __int16 *v189; // ebx@172
  char *v190; // edx@173
  BLVDoor *v191; // ecx@174
  BLVDoor *l; // eax@175
  signed int v193; // ebx@176
  int v194; // ecx@176
  BLVFaceExtra *v195; // ecx@176
  BLVFace *v196; // ebx@178
  std::string v197; // [sp-18h] [bp-680h]@66
  void *v198; // [sp-14h] [bp-67Ch]@72
  size_t v199; // [sp-10h] [bp-678h]@72
  size_t v200; // [sp-Ch] [bp-674h]@72
  const char *v201; // [sp-8h] [bp-670h]@4
  int v202; // [sp-4h] [bp-66Ch]@4
  char v203[875]; // [sp+Ch] [bp-65Ch]@130
  char FileName[260]; // [sp+378h] [bp-2F0h]@1
  char DstBuf; // [sp+47Ch] [bp-1ECh]@4
  __int32 Offset; // [sp+480h] [bp-1E8h]@4
  __int32 v207; // [sp+48Ch] [bp-1DCh]@4
  __int32 v208; // [sp+498h] [bp-1D0h]@4
  __int32 v209; // [sp+4A4h] [bp-1C4h]@4
  __int32 v210; // [sp+4B0h] [bp-1B8h]@4
  __int32 v211; // [sp+4BCh] [bp-1ACh]@15
  __int32 v212; // [sp+4C8h] [bp-1A0h]@15
  __int32 v213; // [sp+4D4h] [bp-194h]@25
  __int32 v214; // [sp+4E0h] [bp-188h]@25
  __int32 v215; // [sp+4ECh] [bp-17Ch]@32
  __int32 v216; // [sp+4F8h] [bp-170h]@32
  __int32 v217; // [sp+504h] [bp-164h]@40
  __int32 v218; // [sp+510h] [bp-158h]@40
  __int32 v219; // [sp+51Ch] [bp-14Ch]@43
  __int32 v220; // [sp+528h] [bp-140h]@43
  __int32 v221; // [sp+534h] [bp-134h]@52
  __int32 v222; // [sp+540h] [bp-128h]@52
  __int32 v223; // [sp+54Ch] [bp-11Ch]@52
  __int32 v224; // [sp+558h] [bp-110h]@52
  __int32 v225; // [sp+564h] [bp-104h]@52
  __int32 v226; // [sp+570h] [bp-F8h]@52
  __int32 v227; // [sp+57Ch] [bp-ECh]@52
  __int32 v228; // [sp+588h] [bp-E0h]@52
  __int32 v229; // [sp+594h] [bp-D4h]@52
  __int32 v230; // [sp+5A0h] [bp-C8h]@52
  __int32 v231; // [sp+5ACh] [bp-BCh]@52
  __int32 v232; // [sp+5B8h] [bp-B0h]@52
  __int32 v233; // [sp+5C4h] [bp-A4h]@52
  __int32 v234; // [sp+5D0h] [bp-98h]@52
  char pName[40]; // [sp+5FCh] [bp-6Ch]@42
  size_t pSource; // [sp+624h] [bp-44h]@67
  char Dst[12]; // [sp+628h] [bp-40h]@9
  char *v238; // [sp+634h] [bp-34h]@38
  ODMHeader header; // [sp+638h] [bp-30h]@61
  void *ptr; // [sp+648h] [bp-20h]@66
  size_t Count; // [sp+64Ch] [bp-1Ch]@109
  int uSourceLen; // [sp+653h] [bp-15h]@66
  FILE *File; // [sp+658h] [bp-10h]@56
  BLVSector *v244; // [sp+65Ch] [bp-Ch]@72
  int v245; // [sp+660h] [bp-8h]@72
  BLVFace *Src; // [sp+664h] [bp-4h]@73
  signed int Argsa; // [sp+670h] [bp+8h]@4
  signed int Argsb; // [sp+670h] [bp+8h]@7
  signed int Argsc; // [sp+670h] [bp+8h]@15
  signed int Argsd; // [sp+670h] [bp+8h]@18
  int Argse; // [sp+670h] [bp+8h]@25
  int Argsf; // [sp+670h] [bp+8h]@28
  int Argsg; // [sp+670h] [bp+8h]@32
  int Argsh; // [sp+670h] [bp+8h]@35
  signed int Argsi; // [sp+670h] [bp+8h]@40
  signed int Argsj; // [sp+670h] [bp+8h]@45
  int Argsk; // [sp+670h] [bp+8h]@143
  void *Argsl; // [sp+670h] [bp+8h]@155
  signed int Argsm; // [sp+670h] [bp+8h]@161
  signed int Argsn; // [sp+670h] [bp+8h]@175

  v5 = 0;
  v6 = this;
  _6807E0_num_decorations_6807B8 = 0;
  sprintfex(FileName, "levels\\%s", pFilename);
  if ( GetFileAttributesA(FileName) != -1 )
  {
    v6->Release();
    if ( v6->Alloc() )
    {
      v7 = fopen(FileName, "rb");
      result = 1;
      if ( !v7 )
        return result;
      v9 = pDest;
      v6->bLoaded = 1;
      v202 = (int)v7;
      v201 = (const char *)1;
      *(int *)v9 = 1;
      fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202);
      fseek(v7, Offset, 0);
      fread(&v6->blv, 0x88u, 1u, v7);
      fseek(v7, v207, 0);
      fread(&v6->uNumVertices, 1u, 4u, v7);
      fseek(v7, v208, 0);
      fread(v6->pVertices, 6u, v6->uNumVertices, v7);
      fseek(v7, v209, 0);
      fread(&v6->uNumFaces, 4u, 1u, v7);
      fseek(v7, v210, 0);
      fread(v6->pFaces, 0x60u, v6->uNumFaces, v7);
      v10 = pAllocator->AllocNamedChunk(v6->ptr_2AC, v6->blv.uFaces_fdata_Size, "L.FData");
      v202 = (int)v7;
      v6->ptr_2AC = (unsigned __int16 *)v10;
      fread(v10, 1u, v6->blv.uFaces_fdata_Size, (FILE *)v202);
      v11 = v6->uNumFaces == 0;
      v12 = (v6->uNumFaces & 0x80000000u) != 0;
      pDest = 0;
      Argsa = 0;
      if ( !(v12 | v11) )
      {
        v13 = 0;
        do
        {
          v6->pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_2AC];
          v14 = (size_t)&v6->pFaces[v13];
          i = v14;
          v15 = &pDest[2 * *(char *)(v14 + 93) + 2];
          v16 = (int)&v15[(unsigned int)v6->ptr_2AC];
          pDest = v15;
          *(int *)(i + 52) = v16;
          v17 = (size_t)&v6->pFaces[v13];
          i = v17;
          v18 = &pDest[2 * *(char *)(v17 + 93) + 2];
          v19 = (int)&v18[(unsigned int)v6->ptr_2AC];
          pDest = v18;
          *(int *)(i + 56) = v19;
          i = (size_t)&v6->pFaces[v13];
          v20 = v6->ptr_2AC;
          pDest += 2 * *(char *)(i + 93) + 2;
          *(int *)(i + 60) = (int)(char *)v20 + (int)pDest;
          i = (size_t)&v6->pFaces[v13];
          v21 = v6->ptr_2AC;
          pDest += 2 * *(char *)(i + 93) + 2;
          *(int *)(i + 64) = (int)(char *)v21 + (int)pDest;
          i = (size_t)&v6->pFaces[v13];
          ++v13;
          v22 = v6->ptr_2AC;
          pDest += 2 * *(char *)(i + 93) + 2;
          ++Argsa;
          *(int *)(i + 68) = (int)(char *)v22 + (int)pDest;
          pDest += 2 * *((char *)&v6->pFaces[v13] - 3) + 2;
        }
        while ( Argsa < (signed int)v6->uNumFaces );
      }
      Argsb = 0;
      if ( (signed int)v6->uNumFaces > 0 )
      {
        pDest = 0;
        do
        {
          fread(Dst, 1u, 0xAu, v7);
          if ( pDest[(unsigned int)v6->pFaces + 45] & 0x40 )
          {
            v23 = pTextureFrameTable->FindTextureByName(Dst);
            v24 = pDest;
            *(short *)&pDest[(unsigned int)v6->pFaces + 74] = v23;
            v25 = *(short *)&v24[(unsigned int)v6->pFaces + 74];
            if ( v25 )
            {
              pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25);
            }
            else
            {
              v26 = pBitmaps_LOD->LoadTexture(Dst);
              v27 = pDest;
              *(short *)&pDest[(unsigned int)v6->pFaces + 74] = v26;
              v27[(unsigned int)v6->pFaces + 45] &= 0xBFu;
            }
          }
          else
          {
            *(short *)&pDest[(unsigned int)v6->pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst);
          }
          ++Argsb;
          pDest += 96;
        }
        while ( Argsb < (signed int)v6->uNumFaces );
      }
      fseek(v7, v211, 0);
      fread(&v6->uNumFaceExtras, 4u, 1u, v7);
      fseek(v7, v212, 0);
      fread(v6->pFaceExtras, 0x24u, v6->uNumFaceExtras, v7);
      Argsc = 0;
      if ( (signed int)v6->uNumFaceExtras > 0 )
      {
        pDest = 0;
        do
        {
          fread(Dst, 1u, 0xAu, v7);
          v28 = pBitmaps_LOD->LoadTexture(Dst);
          v29 = v6->pFaceExtras;
          v30 = pDest;
          ++Argsc;
          pDest += 36;
          *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28;
        }
        while ( Argsc < (signed int)v6->uNumFaceExtras );
      }
      Argsd = 0;
      if ( (signed int)v6->uNumFaces > 0 )
      {
        pDest = 0;
        do
        {
          v31 = (int)&v6->pFaceExtras[*(short *)&pDest[(unsigned int)v6->pFaces + 72]];
          if ( *(short *)(v31 + 26) )
          {
            if ( ((BLVFaceExtra *)v31)->HasEventint() )
              pDest[(unsigned int)v6->pFaces + 46] |= 0x10u;
            else
              pDest[(unsigned int)v6->pFaces + 46] &= 0xEFu;
          }
          ++Argsd;
          pDest += 96;
        }
        while ( Argsd < (signed int)v6->uNumFaces );
      }
      fseek(v7, v213, 0);
      fread(&v6->uNumSectors, 4u, 1u, v7);
      fseek(v7, v214, 0);
      fread(v6->pSectors, 0x74u, v6->uNumSectors, v7);
      v32 = pAllocator->AllocNamedChunk(v6->ptr_0002B0_sector_rdata, v6->blv.uSector_rdata_Size, "L.RData");
      v202 = (int)v7;
      v6->ptr_0002B0_sector_rdata = (unsigned __int16 *)v32;
      fread(v32, 1u, v6->blv.uSector_rdata_Size, (FILE *)v202);
      v11 = v6->uNumSectors == 0;
      v12 = v6->uNumSectors < 0;
      pDest = 0;
      Argse = 0;
      if ( !(v12 | v11) )
      {
        v33 = 0;
        do
        {
          v6->pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_0002B0_sector_rdata];
          i = (size_t)&v6->pSectors[v33];
          v34 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(i + 4);
          *(int *)(i + 16) = (int)(char *)v34 + (int)pDest;
          v35 = (size_t)&v6->pSectors[v33];
          i = v35;
          v36 = &pDest[2 * *(short *)(v35 + 12)];
          v37 = (int)&v36[(unsigned int)v6->ptr_0002B0_sector_rdata];
          pDest = v36;
          *(int *)(i + 24) = v37;
          v38 = (size_t)&v6->pSectors[v33];
          i = v38;
          v39 = &pDest[2 * *(short *)(v38 + 20)];
          v40 = (int)&v39[(unsigned int)v6->ptr_0002B0_sector_rdata];
          pDest = v39;
          *(int *)(i + 32) = v40;
          i = (size_t)&v6->pSectors[v33];
          v41 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(i + 28);
          *(int *)(i + 40) = (int)(char *)v41 + (int)pDest;
          i = (size_t)&v6->pSectors[v33];
          v42 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(i + 36);
          *(int *)(i + 48) = (int)(char *)v42 + (int)pDest;
          i = (size_t)&v6->pSectors[v33];
          v43 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(i + 44);
          *(int *)(i + 64) = (int)(char *)v43 + (int)pDest;
          i = (size_t)&v6->pSectors[v33];
          v44 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(i + 60);
          *(int *)(i + 72) = (int)(char *)v44 + (int)pDest;
          v45 = (size_t)&v6->pSectors[v33];
          ++v33;
          i = v45;
          v46 = v6->ptr_0002B0_sector_rdata;
          pDest += 2 * *(short *)(v45 + 68);
          ++Argse;
          *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest;
          pDest += 2 * *((short *)&v6->pSectors[v33] - 20);
        }
        while ( Argse < v6->uNumSectors );
      }
      v47 = pAllocator->AllocNamedChunk(
              v6->ptr_0002B8_sector_lrdata,
              v6->blv.uSector_lrdata_Size,
              "L.RLData");
      v202 = (int)v7;
      v6->ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47;
      fread(v47, 1u, v6->blv.uSector_lrdata_Size, (FILE *)v202);
      v11 = v6->uNumSectors == 0;
      v12 = v6->uNumSectors < 0;
      pDest = 0;
      Argsf = 0;
      if ( !(v12 | v11) )
      {
        v48 = v6->pSectors;
        v49 = 0;
        for ( i = 0; ; v49 = i )
        {
          v50 = v6->ptr_0002B8_sector_lrdata;
          i += 116;
          ++Argsf;
          *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest);
          v48 = v6->pSectors;
          pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49);
          if ( Argsf >= v6->uNumSectors )
            break;
        }
      }
      fseek(v7, v215, 0);
      fread(&v6->uNumDoors, 4u, 1u, v7);
      fseek(v7, v216, 0);
      fread(v6->pDoors, 0x50u, 0xC8u, v7);
      v51 = pAllocator->AllocNamedChunk(v6->ptr_0002B4_doors_ddata, v6->blv.uDoors_ddata_Size, "L.DData");
      v202 = (int)v7;
      v6->ptr_0002B4_doors_ddata = (unsigned __int16 *)v51;
      fread(v51, 1u, v6->blv.uDoors_ddata_Size, (FILE *)v202);
      v11 = v6->uNumDoors == 0;
      v12 = v6->uNumDoors < 0;
      pDest = 0;
      Argsg = 0;
      if ( !(v12 | v11) )
      {
        v52 = 0;
        do
        {
          v6->pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)v6->ptr_0002B4_doors_ddata];
          i = (size_t)&v6->pDoors[v52];
          v53 = v6->ptr_0002B4_doors_ddata;
          pDest += 2 * *(short *)(i + 68);
          *(int *)(i + 40) = (int)(char *)v53 + (int)pDest;
          v54 = (size_t)&v6->pDoors[v52];
          i = v54;
          v55 = &pDest[2 * *(short *)(v54 + 70)];
          v56 = (int)&v55[(unsigned int)v6->ptr_0002B4_doors_ddata];
          pDest = v55;
          *(int *)(i + 44) = v56;
          v57 = (size_t)&v6->pDoors[v52];
          i = v57;
          v58 = &pDest[2 * *(short *)(v57 + 72)];
          v59 = (int)&v58[(unsigned int)v6->ptr_0002B4_doors_ddata];
          pDest = v58;
          *(int *)(i + 48) = v59;
          i = (size_t)&v6->pDoors[v52];
          v60 = v6->ptr_0002B4_doors_ddata;
          pDest += 2 * *(short *)(i + 70);
          *(int *)(i + 52) = (int)(char *)v60 + (int)pDest;
          i = (size_t)&v6->pDoors[v52];
          v61 = v6->ptr_0002B4_doors_ddata;
          pDest += 2 * *(short *)(i + 70);
          *(int *)(i + 56) = (int)(char *)v61 + (int)pDest;
          i = (size_t)&v6->pDoors[v52];
          v62 = v6->ptr_0002B4_doors_ddata;
          pDest += 2 * *(short *)(i + 74);
          *(int *)(i + 60) = (int)(char *)v62 + (int)pDest;
          i = (size_t)&v6->pDoors[v52];
          v63 = v6->ptr_0002B4_doors_ddata;
          pDest += 2 * *(short *)(i + 74);
          *(int *)(i + 64) = (int)(char *)v63 + (int)pDest;
          ++Argsg;
          v64 = v6->pDoors[v52].uNumOffsets;
          ++v52;
          pDest += 2 * v64;
        }
        while ( Argsg < v6->uNumDoors );
      }
      Argsh = 0;
      if ( v6->uNumDoors > 0 )
      {
        v65 = v6->pDoors;
        pDest = 0;
        do
        {
          i = 0;
          v66 = &pDest[(int)v65];
          if ( *(short *)&pDest[(int)v65 + 70] > 0 )
          {
            do
            {
              v67 = *((int *)v66 + 10);
              a3 = 2 * i;
              v68 = *(short *)(v67 + 2 * i);
              v69 = v6->pFaces;
              ++i;
              v70 = (int)&v6->pFaceExtras[v69[v68].uFaceExtraID];
              v71 = *((int *)v66 + 12);
              v72 = a3;
              v238 = (char *)v70;
              *(short *)(a3 + v71) = *(short *)(v70 + 20);
              *(__int16 *)(*(char **)((char *)&v6->pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11);
              v65 = v6->pDoors;
              v66 = &pDest[(int)v65];
            }
            while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] );
          }
          ++Argsh;
          pDest += 80;
        }
        while ( Argsh < v6->uNumDoors );
      }
      fseek(v7, v217, 0);
      fread(&uNumLevelDecorations, 4u, 1u, v7);
      fseek(v7, v218, 0);
      fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7);
      Argsi = 0;
      if ( (signed int)uNumLevelDecorations > 0 )
      {
        pDest = (char *)pLevelDecorations;
        do
        {
          fread(pName, 1u, 0x20u, v7);
          v73 = pDecorationList->GetDecorIdByName(pName);
          v74 = pDest;
          ++Argsi;
          pDest += 32;
          *(short *)v74 = v73;
        }
        while ( Argsi < (signed int)uNumLevelDecorations );
      }
      fseek(v7, v219, 0);
      fread(&uNumLayingItems, 4u, 1u, v7);
      fseek(v7, v220, 0);
      fread(pLayingItems, 0x70u, uNumLayingItems, v7);
      if ( (signed int)uNumLayingItems > 0 )
      {
        v75 = pLayingItems;
        pDest = (char *)uNumLayingItems;
        do
        {
          Argsj = 0;
          v76 = 48 * v75->stru_24.uItemID;
          v11 = pObjectList->uNumObjects == 0;
          v12 = (pObjectList->uNumObjects & 0x80000000u) != 0;
          LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76);
          i = v76;
          v75->uItemType = v76;
          if ( v12 | v11 )
          {
LABEL_50:
            v78 = 0;
          }
          else
          {
            for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 )
            {
              ++Argsj;
              a3 = j + 56;
              if ( Argsj >= (signed int)pObjectList->uNumObjects )
                goto LABEL_50;
              LOWORD(v76) = i;
            }
            v78 = Argsj;
          }
          v75->uObjectDescID = v78;
          ++v75;
          --pDest;
        }
        while ( pDest );
      }
      fseek(v7, v221, 0);
      fread(&uNumActors, 4u, 1u, v7);
      fseek(v7, v222, 0);
      fread(pActors, 0x344u, uNumActors, v7);
      fseek(v7, v228, 0);
      fread(&uNumChests, 4u, 1u, v7);
      fseek(v7, v229, 0);
      fread(pChests, 0x14CCu, uNumChests, v7);
      fseek(v7, v224, 0);
      fread(&v6->uNumLights, 4u, 1u, v7);
      fseek(v7, v225, 0);
      fread(v6->pLights, 0x10u, v6->uNumLights, v7);
      fseek(v7, v226, 0);
      fread(&v6->uNumNodes, 4u, 1u, v7);
      fseek(v7, v227, 0);
      fread(v6->pNodes, 8u, v6->uNumNodes, v7);
      fseek(v7, v230, 0);
      fread(&v6->uNumSpawnPoints, 4u, 1u, v7);
      v79 = pAllocator->AllocNamedChunk(v6->pSpawnPoints, 24 * v6->uNumSpawnPoints, "Spawn");
      v202 = 0;
      v6->pSpawnPoints = (SpawnPointMM7 *)v79;
      fseek(v7, v231, v202);
      fread(v6->pSpawnPoints, 0x18u, v6->uNumSpawnPoints, v7);
      fseek(v7, v232, 0);
      fread(&v6->dlv, 0x28u, 1u, v7);
      fseek(v7, v233, 0);
      fread(&stru_5E4C90, 1u, 0xC8u, v7);
      fseek(v7, v234, 0);
      fread(&v6->uLastVisitDay, 1u, 0x38u, v7);
      fseek(v7, v223, 0);
      v80 = (void **)&v6->pMapVertices;
      fread(*v80, 4u, 1u, v7);
      fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7);
      fclose(v7);
      goto LABEL_179;
    }
    return 4;
  }
  if ( !pGames_LOD->DoesContainerExist(pFilename) )
    Abortf("Unable to find %s in Games.LOD", pFilename);
  v238 = pFilename - 4;
  v81 = strlen(pFilename);
  strcpy(&v238[v81], ".blv");
  v82 = pGames_LOD->FindContainer(pFilename, 1);
  v11 = v6->bLoaded == 0;
  File = v82;
  if ( !v11 )
    return 3;

  Release();
  if ( !Alloc() )
    return 4;

  header.pMagic[0] = 'm';
  header.uVersion = 91969;
  header.pMagic[1] = 'v';
  header.pMagic[2] = 'i';
  header.pMagic[3] = 'i';
  header.uCompressedSize = 0;
  header.uDecompressedSize = 0;
  fread(&header, 0x10u, 1u, File);
  if ( header.uVersion != 91969
    || header.pMagic[0] != 'm'
    || header.pMagic[1] != 'v'
    || header.pMagic[2] != 'i'
    || header.pMagic[3] != 'i' )
  {
    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0);
  }
  v83 = header.uCompressedSize;
  pSource = header.uDecompressedSize;
  v84 = malloc(header.uDecompressedSize);
  v85 = v84;
  ptr = v84;
  if ( v83 <= pSource )
  {
    if ( v83 == pSource )
    {
      fread(v84, pSource, 1u, File);
    }
    else
    {
      *(int *)((char *)&uSourceLen + 1) = (int)malloc(v83);
      fread(*(void **)((char *)&uSourceLen + 1), v83, 1u, File);
      zlib::MemUnzip(v85, &pSource, *(const void **)((char *)&uSourceLen + 1), v83);
      free(*(void **)((char *)&uSourceLen + 1));
    }
  }
  else
  {
    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0);
  }
  strcpy(v6->pFilename, pFilename);
  v200 = 136;
  v199 = (size_t)v85;
  v198 = &v6->blv;
  v6->bLoaded = 1;
  memcpy(v198, (const void *)v199, v200);
  v86 = (char *)v85 + 136;
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumVertices, v86, 4u);
  v86 = (char *)v86 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 6 * v6->uNumVertices;
  v201 = (const char *)v86;
  v200 = (size_t)v6->pVertices;
  v245 = v202;
  memcpy((void *)v200, v86, v202);
  v87 = (char *)v86 + v245;
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumFaces, v87, 4u);
  v87 = (char *)v87 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 96 * v6->uNumFaces;
  v201 = (const char *)v87;
  v200 = (size_t)v6->pFaces;
  v245 = v202;
  memcpy((void *)v200, v87, v202);
  v88 = (char *)v87 + v245;
  v202 = (int)"L.FData";
  v201 = (const char *)v6->blv.uFaces_fdata_Size;
  v200 = (size_t)v6->ptr_2AC;
  v89 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.FData");
  v90 = v6->blv.uFaces_fdata_Size;
  v6->ptr_2AC = (unsigned __int16 *)v89;
  v245 = v90;
  memcpy(v89, v88, v90);
  v91 = (char *)v88 + v245;
  v92 = 0;
  v11 = v6->uNumFaces == 0;
  v12 = (v6->uNumFaces & 0x80000000u) != 0;
  v244 = 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    do
    {
      v6->pFaces[v92].pVertexIDs = (unsigned __int16 *)((char *)v244 + (unsigned int)v6->ptr_2AC);
      v93 = &v6->pFaces[v92];
      Src = v93;
      v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2);
      v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)v6->ptr_2AC);
      v244 = v94;
      Src->pXInterceptDisplacements = v95;
      v96 = (int)&v6->pFaces[v92];
      Src = (BLVFace *)v96;
      v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2);
      v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)v6->ptr_2AC);
      v244 = v97;
      Src->pYInterceptDisplacements = v98;
      Src = &v6->pFaces[v92];
      v99 = v6->ptr_2AC;
      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
      Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244);
      Src = &v6->pFaces[v92];
      v100 = v6->ptr_2AC;
      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
      Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244);
      Src = &v6->pFaces[v92];
      ++v92;
      v101 = v6->ptr_2AC;
      v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2);
      ++v245;
      Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244);
      v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&v6->pFaces[v92] - 3) + 2);
    }
    while ( v245 < (signed int)v6->uNumFaces );
  }
  v11 = v6->uNumFaces == 0;
  v12 = (v6->uNumFaces & 0x80000000u) != 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    v244 = 0;
    do
    {
      memcpy(Dst, v91, 0xAu);
      v91 = (char *)v91 + 10;
      if ( *((char *)&v244->field_2C + (unsigned int)v6->pFaces + 1) & 0x40 )
      {
        v102 = pTextureFrameTable->FindTextureByName(Dst);
        v103 = v244;
        *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = v102;
        v104 = *(short *)((char *)&v103->pDecorationIDs + (unsigned int)v6->pFaces + 2);
        if ( v104 )
        {
          pTextureFrameTable->LoadAnimationSequenceAndPalettes(v104);
        }
        else
        {
          v105 = pBitmaps_LOD->LoadTexture(Dst);
          v106 = v244;
          *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = v105;
          *((char *)&v106->field_2C + (unsigned int)v6->pFaces + 1) &= 0xBFu;
        }
      }
      else
      {
        *(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces + 2) = pBitmaps_LOD->LoadTexture(Dst);
      }
      ++v245;
      v244 = (BLVSector *)((char *)v244 + 96);
    }
    while ( v245 < (signed int)v6->uNumFaces );
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumFaceExtras, v91, 4u);
  v107 = (char *)v91 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 36 * v6->uNumFaceExtras;
  v201 = (const char *)v107;
  v200 = (size_t)v6->pFaceExtras;
  v245 = v202;
  memcpy((void *)v200, v107, v202);
  v108 = (char *)v107 + v245;
  v245 = 0;
  if ( (signed int)v6->uNumFaceExtras > 0 )
  {
    *(int *)((char *)&uSourceLen + 1) = 0;
    do
    {
      memcpy(Dst, v108, 0xAu);
      v108 = (char *)v108 + 10;
      if ( !_strcmpi(Dst, nullstring) )
        *(unsigned __int16 *)((char *)&v6->pFaceExtras->uAdditionalBitmapID + *(int *)((char *)&uSourceLen + 1)) = -1;
      v109 = pBitmaps_LOD->LoadTexture(Dst);
      v110 = v6->pFaceExtras;
      v111 = *(int *)((char *)&uSourceLen + 1);
      ++v245;
      *(int *)((char *)&uSourceLen + 1) += 36;
      *(unsigned __int16 *)((char *)&v110->uAdditionalBitmapID + v111) = v109;
    }
    while ( v245 < (signed int)v6->uNumFaceExtras );
  }
  v11 = v6->uNumFaces == 0;
  v12 = (v6->uNumFaces & 0x80000000u) != 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    v244 = 0;
    do
    {
      v112 = &v6->pFaceExtras[*(short *)((char *)&v244->pDecorationIDs + (unsigned int)v6->pFaces)];
      if ( v112->uEventID )
      {
        if ( v112->HasEventint() )
          *((char *)&v244->uNumNonBSPFaces + (unsigned int)v6->pFaces) |= 0x10u;
        else
          *((char *)&v244->uNumNonBSPFaces + (unsigned int)v6->pFaces) &= 0xEFu;
      }
      ++v245;
      v244 = (BLVSector *)((char *)v244 + 96);
    }
    while ( v245 < (signed int)v6->uNumFaces );
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumSectors, v108, 4u);
  v113 = (char *)v108 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 116 * v6->uNumSectors;
  v201 = (const char *)v113;
  v200 = (size_t)v6->pSectors;
  v245 = v202;
  memcpy((void *)v200, v113, v202);
  v114 = (char *)v113 + v245;
  v202 = (int)"L.RData";
  v201 = (const char *)v6->blv.uSector_rdata_Size;
  v200 = (size_t)v6->ptr_0002B0_sector_rdata;
  v115 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.RData");
  v116 = v6->blv.uSector_rdata_Size;
  v6->ptr_0002B0_sector_rdata = (unsigned __int16 *)v115;
  v245 = v116;
  memcpy(v115, v114, v116);
  v117 = (char *)v114 + v245;
  v118 = 0;
  v11 = v6->uNumSectors == 0;
  v12 = v6->uNumSectors < 0;
  Src = 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    do
    {
      v6->pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)v6->ptr_0002B0_sector_rdata);
      v244 = &v6->pSectors[v118];
      v119 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * v244->field_4);
      v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src);
      v120 = (int)&v6->pSectors[v118];
      v244 = (BLVSector *)v120;
      v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12));
      v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)v6->ptr_0002B0_sector_rdata);
      Src = v121;
      v244->pCeilings = v122;
      v123 = (int)&v6->pSectors[v118];
      v244 = (BLVSector *)v123;
      v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20));
      v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)v6->ptr_0002B0_sector_rdata);
      Src = v124;
      v244->pFluids = v125;
      v244 = &v6->pSectors[v118];
      v126 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * v244->field_1C);
      v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src);
      v244 = &v6->pSectors[v118];
      v127 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals);
      v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src);
      v244 = &v6->pSectors[v118];
      v128 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * v244->field_2C);
      v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src);
      v244 = &v6->pSectors[v118];
      v129 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * v244->field_3C);
      v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src);
      v130 = (int)&v6->pSectors[v118];
      ++v118;
      v244 = (BLVSector *)v130;
      v131 = v6->ptr_0002B0_sector_rdata;
      Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68));
      ++v245;
      *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src;
      Src = (BLVFace *)((char *)Src + 2 * *((short *)&v6->pSectors[v118] - 20));
    }
    while ( v245 < v6->uNumSectors );
  }
  v202 = (int)"L.RLData";
  v201 = (const char *)v6->blv.uSector_lrdata_Size;
  v200 = (size_t)v6->ptr_0002B8_sector_lrdata;
  v132 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.RLData");
  v133 = v6->blv.uSector_lrdata_Size;
  v6->ptr_0002B8_sector_lrdata = (unsigned __int16 *)v132;
  v245 = v133;
  memcpy(v132, v117, v133);
  v134 = (char *)v117 + v245;
  pGameLoadingUI_ProgressBar->Progress();
  v11 = v6->uNumSectors == 0;
  v12 = v6->uNumSectors < 0;
  Src = 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    v135 = v6->pSectors;
    v136 = 0;
    for ( File = 0; ; v136 = File )
    {
      v137 = v6->ptr_0002B8_sector_lrdata;
      File = (FILE *)((char *)File + 116);
      ++v245;
      *(int *)((char *)&v136[2]._bufsiz + (int)v135) = (int)((char *)v137 + (int)Src);
      v135 = v6->pSectors;
      Src = (BLVFace *)((char *)Src + 2 * *(short *)((char *)&v136[2]._charbuf + (int)v135));
      if ( v245 >= v6->uNumSectors )
        break;
    }
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumDoors, v134, 4u);
  v138 = (char *)v134 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&uNumLevelDecorations, v138, 4u);
  v138 = (char *)v138 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v245 = 32 * uNumLevelDecorations;
  memcpy(pLevelDecorations, v138, 32 * uNumLevelDecorations);
  v139 = (char *)v138 + v245;
  v245 = 0;
  if ( (signed int)uNumLevelDecorations > 0 )
  {
    File = (FILE *)pLevelDecorations;
    do
    {
      memcpy(pName, v139, 0x20u);
      v139 = (char *)v139 + 32;
      v140 = pDecorationList->GetDecorIdByName(pName);
      v141 = File;
      ++v245;
      ++File;
      LOWORD(v141->_ptr) = v140;
    }
    while ( v245 < (signed int)uNumLevelDecorations );
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumLights, v139, 4u);
  v142 = (char *)v139 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 16 * v6->uNumLights;
  v201 = (const char *)v142;
  v200 = (size_t)v6->pLights;
  v245 = v202;
  memcpy((void *)v200, v142, v202);
  v143 = (char *)v142 + v245;
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumNodes, v143, 4u);
  v143 = (char *)v143 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 8 * v6->uNumNodes;
  v201 = (const char *)v143;
  v200 = (size_t)v6->pNodes;
  v245 = v202;
  memcpy((void *)v200, v143, v202);
  v144 = (char *)v143 + v245;
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uNumSpawnPoints, v144, 4u);
  v144 = (char *)v144 + 4;
  pGameLoadingUI_ProgressBar->Progress();
  v145 = v6->uNumSpawnPoints;
  v202 = (int)"Spawn";
  v201 = (const char *)(24 * v145);
  v200 = (size_t)v6->pSpawnPoints;
  v146 = pAllocator->AllocNamedChunk((const void *)v200, 24 * v145, "Spawn");
  v147 = v6->uNumSpawnPoints;
  v6->pSpawnPoints = (SpawnPointMM7 *)v146;
  v245 = 24 * v147;
  memcpy(v146, v144, 24 * v147);
  v148 = (int)((char *)v144 + v245);
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 4;
  v201 = (const char *)v148;
  v200 = (size_t)v6->pMapVertices;
  memcpy((void *)v200, (const void *)v148, 4u);
  v149 = v6->pMapVertices;
  v199 = 12 * *v149;
  memcpy(v149 + 1, (const void *)(v148 + 4), v199);
  free(ptr);
  v202 = (int)".dlv";
  v150 = strlen(pFilename);
  strcpy(&v238[v150], (const char *)v202);
  v245 = (int)pNew_LOD->FindContainer(pFilename, 1);
  fread(&header, 0x10u, 1u, (FILE *)v245);
  v244 = 0;
  if ( header.uVersion != 91969
    || header.pMagic[0] != 'm'
    || header.pMagic[1] != 'v'
    || header.pMagic[2] != 'i'
    || header.pMagic[3] != 'i' )
  {
    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0);
    v244 = (BLVSector *)1;
  }
  v151 = header.uCompressedSize;
  Count = header.uDecompressedSize;
  Src = 0;
  File = 0;
  if ( !v244 )
  {
    Src = (BLVFace *)malloc(header.uDecompressedSize);
    File = (FILE *)Src;
    if ( v151 <= Count )
    {
      if ( v151 == Count )
      {
        fread(Src, 1u, Count, (FILE *)v245);
      }
      else
      {
        *(int *)((char *)&uSourceLen + 1) = (int)malloc(v151);
        fread(*(void **)((char *)&uSourceLen + 1), v151, 1u, (FILE *)v245);
        zlib::MemUnzip(Src, &Count, *(const void **)((char *)&uSourceLen + 1), v151);
        free(*(void **)((char *)&uSourceLen + 1));
      }
    }
    else
    {
    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0);
    }
    memcpy(&v6->dlv, Src, 0x28u);
    Src = (BLVFace *)((char *)Src + 40);
  }
  v152 = v6->dlv.uNumFacesInBModels;
  if ( v152 )
  {
    v153 = v6->dlv.uNumDecorations;
    if ( v153 )
    {
      if ( v152 != pIndoor->uNumFaces || v153 != uNumLevelDecorations )
        v244 = (BLVSector *)1;
    }
  }
  if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 )
    i = 29030400;
  *(int *)((char *)&uSourceLen + 1) = 0;
  if ( a3 - v6->dlv.uLastRepawnDay >= i && _strcmpi(pCurrentMapName, "d29.dlv") )
    *(int *)((char *)&uSourceLen + 1) = 1;
  v154 = 875;
  if ( v244 )
  {
    memset(v203, 0, 0x36Bu);
    goto LABEL_132;
  }
  if ( *(int *)((char *)&uSourceLen + 1) || !v6->dlv.uLastRepawnDay )
  {
    memcpy(v203, Src, 0x36Bu);
LABEL_132:
    free(File);
    v11 = v244 == (BLVSector *)1;
    v6->dlv.uLastRepawnDay = a3;
    if ( v11 )
      ++v6->dlv.uNumRespawns;
    v202 = 0;
    v201 = pFilename;
    *(int *)pDest = 1;
    v245 = (int)pGames_LOD->FindContainer(v201, v202);
    fread(&header, 0x10u, 1u, (FILE *)v245);
    v155 = header.uCompressedSize;
    Count = header.uDecompressedSize;
    Src = (BLVFace *)malloc(header.uDecompressedSize);
    File = (FILE *)Src;
    if ( v155 <= Count )
    {
      if ( v155 == Count )
      {
        fread(Src, 1u, Count, (FILE *)v245);
      }
      else
      {
        *(int *)((char *)&uSourceLen + 1) = (int)malloc(v155);
        fread(*(void **)((char *)&uSourceLen + 1), v155, 1u, (FILE *)v245);
        zlib::MemUnzip(Src, &Count, *(const void **)((char *)&uSourceLen + 1), v155);
        free(*(void **)((char *)&uSourceLen + 1));
      }
    }
    else
    {
    MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0);
    }
    Src = (BLVFace *)((char *)Src + 40);
    v154 = 875;
    goto LABEL_140;
  }
  *(int *)pDest = 0;
LABEL_140:
  v202 = (int)".blv";
  v156 = strlen(pFilename);
  strcpy(&v238[v156], (const char *)v202);
  memcpy(v6->_visible_outlines, Src, v154);
  Src = (BLVFace *)((char *)Src + v154);
  if ( *(int *)pDest )
    memcpy(v6->_visible_outlines, v203, v154);
  v157 = 0;
  if ( (signed int)*pIndoor->pMapVertices > 0 )
  {
    Argsk = 0;
    do
    {
      if ( (unsigned __int8)(1 << (7 - v157 % 8)) & v6->_visible_outlines[v157 / 8] )
        BYTE2(v6->pMapVertices[Argsk + 3]) |= 1u;
      Argsk += 3;
      ++v157;
    }
    while ( v157 < (signed int)*pIndoor->pMapVertices );
  }
  v245 = 0;
  if ( (signed int)v6->uNumFaces > 0 )
  {
    v158 = 0;
    do
    {
      v200 = (size_t)&v6->pFaces[v158].uAttributes;
      memcpy((void *)v200, Src, 4u);
      v159 = v6->pFaces;
      v160 = v6->pFaceExtras;
      Src = (BLVFace *)((char *)Src + 4);
      v161 = &v160[v159[v158].uFaceExtraID];
      if ( v161->uEventID )
      {
        if ( v161->HasEventint() )
          BYTE2(v6->pFaces[v158].uAttributes) |= 0x10u;
        else
          BYTE2(v6->pFaces[v158].uAttributes) &= 0xEFu;
      }
      ++v245;
      ++v158;
    }
    while ( v245 < (signed int)v6->uNumFaces );
  }
  pGameLoadingUI_ProgressBar->Progress();
  v162 = 0;
  if ( (signed int)uNumLevelDecorations > 0 )
  {
    Argsl = &pLevelDecorations[0].field_2;
    do
    {
      memcpy(Argsl, Src, 2u);
      Src = (BLVFace *)((char *)Src + 2);
      Argsl = (char *)Argsl + 32;
      ++v162;
    }
    while ( v162 < (signed int)uNumLevelDecorations );
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&uNumActors, Src, 4u);
  Src = (BLVFace *)((char *)Src + 4);
  pGameLoadingUI_ProgressBar->Progress();
  v163 = 836 * uNumActors;
  memcpy(pActors, Src, 836 * uNumActors);
  Src = (BLVFace *)((char *)Src + v163);
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&uNumLayingItems, Src, 4u);
  Src = (BLVFace *)((char *)Src + 4);
  pGameLoadingUI_ProgressBar->Progress();
  v164 = 112 * uNumLayingItems;
  memcpy(pLayingItems, Src, 112 * uNumLayingItems);
  Src = (BLVFace *)((char *)Src + v164);
  if ( (signed int)uNumLayingItems > 0 )
  {
    v165 = pObjectList->uNumObjects;
    v166 = (char *)&pLayingItems[0].stru_24;
    i = uNumLayingItems;
    do
    {
      if ( *(int *)v166 && !(*(v166 - 9) & 1) )
      {
        Argsm = 0;
        v167 = pItemsTable->pItems[*(int *)v166].uSpriteID;
        *((short *)v166 - 18) = v167;
        if ( (signed int)v165 <= 0 )
        {
LABEL_165:
          v168 = 0;
        }
        else
        {
          pDest = (char *)&pObjectList->pObjects->uObjectID;
          while ( v167 != *(short *)pDest )
          {
            ++Argsm;
            pDest += 56;
            if ( Argsm >= (signed int)v165 )
              goto LABEL_165;
          }
          v168 = Argsm;
        }
        *((short *)v166 - 17) = v168;
      }
      v166 += 112;
      --i;
    }
    while ( i );
  }
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&uNumChests, Src, 4u);
  Src = (BLVFace *)((char *)Src + 4);
  pGameLoadingUI_ProgressBar->Progress();
  v169 = 5324 * uNumChests;
  memcpy(pChests, Src, 5324 * uNumChests);
  Src = (BLVFace *)((char *)Src + v169);
  pGameLoadingUI_ProgressBar->Progress();
  v202 = 16000;
  v201 = (const char *)Src;
  v200 = (size_t)v6->pDoors;
  memcpy((void *)v200, Src, 0x3E80u);
  Src = (BLVFace *)((char *)Src + 16000);
  v202 = (int)"L.DData";
  v201 = (const char *)v6->blv.uDoors_ddata_Size;
  v200 = (size_t)v6->ptr_0002B4_doors_ddata;
  v170 = pAllocator->AllocNamedChunk((const void *)v200, (unsigned int)v201, "L.DData");
  v171 = v6->blv.uDoors_ddata_Size;
  v6->ptr_0002B4_doors_ddata = (unsigned __int16 *)v170;
  memcpy(v170, Src, v171);
  Src = (BLVFace *)((char *)Src + v171);
  v172 = 0;
  v11 = v6->uNumDoors == 0;
  v12 = v6->uNumDoors < 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    v173 = v6->pDoors;
    for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) )
    {
      v173[k].pVertexIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v172);
      v175 = &v6->pDoors[k];
      v176 = v172 + 2 * v175->uNumVertices;
      v175->pFaceIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v176);
      v177 = &v6->pDoors[k];
      v178 = v176 + 2 * v177->uNumFaces;
      v177->pSectorIDs = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v178);
      v179 = &v6->pDoors[k];
      v180 = v178 + 2 * v179->field_48;
      v179->pDeltaUs = (__int16 *)((char *)v6->ptr_0002B4_doors_ddata + v180);
      v181 = &v6->pDoors[k];
      v182 = v180 + 2 * v181->uNumFaces;
      v181->pDeltaVs = (__int16 *)((char *)v6->ptr_0002B4_doors_ddata + v182);
      v183 = &v6->pDoors[k];
      v184 = v182 + 2 * v183->uNumFaces;
      v183->pXOffsets = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v184);
      v185 = &v6->pDoors[k];
      v186 = v184 + 2 * v185->uNumOffsets;
      v185->pYOffsets = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v186);
      v187 = &v6->pDoors[k];
      ++k;
      v188 = v186 + 2 * v187->uNumOffsets;
      v189 = (unsigned __int16 *)((char *)v6->ptr_0002B4_doors_ddata + v188);
      ++v245;
      v187->pZOffsets = v189;
      v173 = v6->pDoors;
      if ( v245 >= v6->uNumDoors )
        break;
    }
  }
  v190 = 0;
  v11 = v6->uNumDoors == 0;
  v12 = v6->uNumDoors < 0;
  v245 = 0;
  if ( !(v12 | v11) )
  {
    v191 = v6->pDoors;
    pDest = 0;
    do
    {
      Argsn = 0;
      for ( l = (BLVDoor *)&v190[(int)v191];
            Argsn < *(short *)&v190[(int)v191 + 70];
            l = (BLVDoor *)&v190[(int)v191] )
      {
        v193 = Argsn;
        v194 = l->pFaceIDs[Argsn++];
        v195 = &v6->pFaceExtras[v6->pFaces[v194].uFaceExtraID];
        l->pDeltaUs[v193] = v195->sTextureDeltaU;
        v190 = pDest;
        *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)v6->pDoors + 52]) = v195->sTextureDeltaV;
        v191 = v6->pDoors;
      }
      ++v245;
      v190 += 80;
      pDest = v190;
    }
    while ( v245 < v6->uNumDoors );
  }
  pGameLoadingUI_ProgressBar->Progress();
  v196 = Src;
  memcpy(&stru_5E4C90, Src, 0xC8u);
  pGameLoadingUI_ProgressBar->Progress();
  memcpy(&v6->uLastVisitDay, &v196[2].pFacePlane.vNormal.z, 0x38u);
  free(File);
  v5 = 0;
LABEL_179:
  pSoundList->_4A9A67(64, v5);
  pSoundList->_4A9A67(103, v5);
  pSoundList->_4A9A67(63, v5);
  pSoundList->_4A9A67(102, v5);
  pSoundList->_4A9A67(50, v5);
  pSoundList->_4A9A67(89, v5);
  return 0;
}


//----- (0049AC17) --------------------------------------------------------
int IndoorLocation::GetSector(int sX, int sY, int sZ)
{
  int v4; // esi@1
  unsigned __int8 v5; // zf@1
  unsigned __int8 v6; // sf@1
  unsigned __int8 v7; // of@1
  BLVSector *v8; // eax@3
  int v9; // edi@9
  int v10; // eax@9
  int v11; // edx@9
  int v12; // eax@10
  unsigned __int16 v13; // ax@12
  int v14; // edi@14
  BLVFace *v15; // eax@14
  BLVFace *v16; // edi@14
  PolygonType v17; // al@14
  unsigned __int16 *pVertexIDs; // esi@16
  Vec3_short_ *v19; // eax@16
  int v20; // edx@16
  unsigned __int16 *v21; // esi@17
  int v22; // edi@19
  int v23; // edi@20
  Vec3_short_ *v24; // edx@20
  signed int v25; // edx@21
  int v26; // ebx@23
  int v27; // edx@26
  signed __int64 v28; // qtt@26
  Vec3_short_ *v29; // eax@26
  Vec3_short_ *v30; // edx@26
  int v31; // edx@26
  signed int v32; // edi@27
  signed __int64 v33; // qtt@27
  Vec3_short_ *v34; // edx@27
  int v35; // edx@32
  int v37; // edi@38
  int v38; // ebx@40
  int v39; // eax@41
  BLVFace *v40; // esi@42
  PolygonType v41; // dl@42
  int v42; // edx@43
  int v43[50]; // [sp+Ch] [bp-108h]@1
  int v44; // [sp+D4h] [bp-40h]@9
  int v45; // [sp+D8h] [bp-3Ch]@14
  int v46; // [sp+DCh] [bp-38h]@14
  int v47; // [sp+E0h] [bp-34h]@19
  int v48; // [sp+E4h] [bp-30h]@9
  Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19
  bool v50; // [sp+ECh] [bp-28h]@19
  int v51; // [sp+F0h] [bp-24h]@9
  unsigned int v52; // [sp+F4h] [bp-20h]@2
  int v53; // [sp+F8h] [bp-1Ch]@10
  int v54; // [sp+FCh] [bp-18h]@16
  int v55; // [sp+100h] [bp-14h]@1
  int v56; // [sp+104h] [bp-10h]@1
  int v57; // [sp+108h] [bp-Ch]@16
  Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20
  int v59; // [sp+110h] [bp-4h]@16

  v4 = 0;
  v7 = __OFSUB__(this->uNumSectors, 1);
  v5 = this->uNumSectors == 1;
  v6 = this->uNumSectors - 1 < 0;
  v55 = 0;
  v43[0] = 0;
  v56 = 1;
  if ( (unsigned __int8)(v6 ^ v7) | v5 )
    return 0;
  v52 = 116;
  do
  {
    v8 = &this->pSectors[v52 / 0x74];
    if ( v8->pBounding.x1 <= sX )
    {
      if ( v8->pBounding.x2 >= sX )
      {
        if ( v8->pBounding.y1 <= sY )
        {
          if ( v8->pBounding.y2 >= sY )
          {
            if ( v8->pBounding.z1 - 64 <= sZ )
            {
              if ( v8->pBounding.z2 + 64 >= sZ )
              {
                v9 = v8->field_4;
                v10 = v9 + v8->uNumPortals;
                v11 = 0;
                v44 = v9;
                v51 = v10;
                v48 = 0;
                if ( v10 > 0 )
                {
                  v12 = -2 * v9;
                  v53 = -2 * v9;
                  do
                  {
                    if ( v11 < v44 )
                      v13 = this->pSectors[v52 / 0x74].pFloors[v11];
                    else
                      v13 = *(unsigned __int16 *)((char *)this->pSectors[v52 / 0x74].pPortals + v12);
                    v14 = (signed __int16)v13;
                    v15 = this->pFaces;
                    v46 = v14;
                    v14 *= 96;
                    v45 = v14;
                    v16 = (BLVFace *)((char *)v15 + v14);
                    v17 = v16->uPolygonType;
                    if ( v17 == 3 || v17 == 4 )
                    {
                      pVertexIDs = v16->pVertexIDs;
                      v19 = this->pVertices;
                      v20 = v19[*pVertexIDs].y;
                      v54 = 0;
                      v57 = 0;
                      v5 = v16->uNumVertices == 0;
                      v59 = v20 >= sY;
                      if ( !v5 )
                      {
                        v21 = pVertexIDs + 1;
                        do
                        {
                          if ( v54 >= 2 )
                            break;
                          v49 = &v19[*v21];
                          v22 = v49->y;
                          v47 = v49->y;
                          v50 = v22 >= sY;
                          if ( v59 ^ v50 )
                          {
                            v58 = &v19[*(v21 - 1)];
                            v23 = v58->x;
                            HIWORD(v24) = HIWORD(v49);
                            LOWORD(v24) = v49->x;
                            v49 = v24;
                            v59 = (signed __int16)v24;
                            v25 = (signed __int16)v24 >= sX ? 0 : 2;
                            v26 = v25 | v23 < sX;
                            if ( v26 != 3 )
                            {
                              if ( !v26
                                || (v58->x >= (signed __int16)v49 ? (v32 = v23 - v59,
                                                                     v58 = (Vec3_short_ *)(v58->y - v47),
                                                                     LODWORD(v33) = v32 << 16,
                                                                     HIDWORD(v33) = v32 >> 16,
                                                                     v59 = v33 / (signed int)v58,
                                                                     v34 = this->pVertices,
                                                                     v58 = (Vec3_short_ *)(v33 / (signed int)v58),
                                                                     v59 = sY - v34[*v21].y,
                                                                     v59 = (unsigned __int64)((signed int)v58
                                                                                            * (signed __int64)v59) >> 16,
                                                                     v31 = *v21) : (v27 = v58->y,
                                                                                    v59 -= v23,
                                                                                    v58 = (Vec3_short_ *)(v47 - v27),
                                                                                    LODWORD(v28) = v59 << 16,
                                                                                    HIDWORD(v28) = v59 >> 16,
                                                                                    v59 = v28 / (v47 - v27),
                                                                                    v29 = (Vec3_short_ *)(v28 / (v47 - v27)),
                                                                                    v30 = this->pVertices,
                                                                                    v58 = v29,
                                                                                    v59 = sY - v30[*(v21 - 1)].y,
                                                                                    v59 = (unsigned __int64)((signed int)v29 * (signed __int64)v59) >> 16,
                                                                                    v31 = *(v21 - 1)),
                                    v19 = this->pVertices,
                                    v59 + v19[v31].x > sX) )
                                ++v54;
                            }
                          }
                          ++v57;
                          v59 = v50;
                          ++v21;
                        }
                        while ( v57 < *(&this->pFaces->uNumVertices + v45) );
                        if ( v54 == 1 )
                        {
                          v35 = v55++;
                          v43[v35] = v46;
                        }
                      }
                    }
                    v11 = v48 + 1;
                    v12 = v53 + 2;
                    v7 = __OFSUB__(v48 + 1, v51);
                    v6 = v48++ + 1 - v51 < 0;
                    v53 += 2;
                  }
                  while ( v6 ^ v7 );
                  v4 = v43[0];
                }
              }
            }
          }
        }
      }
    }
    ++v56;
    v52 += 116;
  }
  while ( v56 < this->uNumSectors );
  if ( v55 == 1 )
    return this->pFaces[v4].uSectorID;
  v37 = 0;
  if ( !v55 )
    return 0;
  v38 = 0;
  v53 = 0xFFFFFFu;
  if ( v55 > 0 )
  {
    v39 = sY;
    while ( 1 )
    {
      v40 = &this->pFaces[v43[v37]];
      v41 = v40->uPolygonType;
      if ( v41 == 3 )
        break;
      if ( v41 == 4 )
      {
        v51 = v40->zCalc1;
        v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16;
        v56 = sY << 16;
        v51 = v40->zCalc2;
        v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
        v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
        goto LABEL_46;
      }
LABEL_47:
      if ( v39 >= 0 )
      {
        if ( v39 < v53 )
        {
          v38 = v40->uSectorID;
          v53 = v39;
        }
      }
      ++v37;
      if ( v37 >= v55 )
        return v38;
    }
    v42 = this->pVertices[*v40->pVertexIDs].z;
LABEL_46:
    v39 = sZ - v42;
    goto LABEL_47;
  }
  return v38;
}
// 49AC17: using guessed type int var_108[50];


//----- (00498A41) --------------------------------------------------------
char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3)
{
  BLVFace *v3; // ebx@1
  int v4; // eax@1
  signed __int64 v5; // qax@2
  double v6; // st7@8
  Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8

  v3 = this;
  LOBYTE(v4) = this->uPolygonType;
  if ( (char)v4 == POLYGON_VerticalWall )
  {
    a2->x = -this->pFacePlane_old.vNormal.y;
    LODWORD(v5) = this->pFacePlane_old.vNormal.x;
LABEL_9:
    a2->y = v5;
    v4 = 0;
    a2->z = 0;
    a3->y = 0;
    a3->z = 0xFFFF0000u;
LABEL_11:
    a3->x = v4;
    goto LABEL_12;
  }
  if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling )
  {
LABEL_10:
    v4 = 0;
    a2->x = 0x10000u;
    a2->z = 0;
    a2->y = 0;
    a3->y = 0xFFFF0000u;
    a3->z = 0;
    goto LABEL_11;
  }
  if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall )
  {
    if ( abs(this->pFacePlane_old.vNormal.z) < 46441 )
    {
      a1.x = (double)-v3->pFacePlane_old.vNormal.y;
      a1.y = (double)v3->pFacePlane_old.vNormal.x;
      a1.z = 0.0;
      a1.Normalize();
      v6 = a1.y * 65536.0;
      a2->x = (signed __int64)(a1.x * 65536.0);
      v5 = (signed __int64)v6;
      goto LABEL_9;
    }
    goto LABEL_10;
  }
LABEL_12:
  if ( BYTE2(v3->uAttributes) & 0x80 )
  {
    a2->x = -a2->x;
    a2->y = -a2->y;
    a2->z = -a2->z;
  }
  if ( BYTE3(v3->uAttributes) & 1 )
  {
    a3->x = -a3->x;
    a3->y = -a3->y;
    a3->z = -a3->z;
  }
  return v4;
}

//----- (0044C23B) --------------------------------------------------------
int BLVFaceExtra::HasEventint()
{
  signed int v1; // eax@1
  Event *v2; // esi@2
  signed int result; // eax@5
  signed int v4; // eax@6

  v1 = 0;
  if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 )
    goto LABEL_5;
  v2 = pLevelEVT_Events;
  while ( v2->uEventID != this->uEventID )
  {
    ++v1;
    ++v2;
    if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) )
      goto LABEL_5;
  }
  v4 = v1;
  if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1
    || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 )
LABEL_5:
    result = 0;
  else
    result = 1;
  return result;
}