view GUIProgressBar.h @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 8b8875f5b359
children be2066176d89
line wrap: on
line source

#pragma once
#include "Texture.h"


/*  278 */
#pragma pack(push, 1)
struct GUIProgressBar
{
  bool _443484(int a2);
  void Reset(unsigned __int8 uMaxProgress);
  void Progress();
  void Release();
  void Draw();

  __int16 uX;
  __int16 uY;
  __int16 uWidth;
  __int16 uHeight;
  char field_8;
  char field_9;
  char uProgressMax;
  char uProgressCurrent;
  int uType;
  char field_10;
  char field_11;
  char field_12;
  char field_13;
  char field_14;
  char field_15;
  char field_16;
  char field_17;
  RGBTexture pLoadingBg;
  RGBTexture field_40;
  RGBTexture field_68;
  RGBTexture field_90;
  RGBTexture field_B8;
  Texture field_E0;
  Texture pBardata;
  Texture pLoadingProgress;
};
#pragma pack(pop)



extern struct GUIProgressBar *pGameLoadingUI_ProgressBar;