Mercurial > might-and-magic-trilogy
diff Game.cpp @ 206:c38d2f00e3ad
9.01.13
author | Ritor1 |
---|---|
date | Wed, 09 Jan 2013 17:32:10 +0600 |
parents | 6d982dfab925 |
children | 8e3fea954768 |
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--- a/Game.cpp Tue Jan 08 17:29:13 2013 +0600 +++ b/Game.cpp Wed Jan 09 17:32:10 2013 +0600 @@ -76,7 +76,8 @@ } else { - if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel ) + if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.z + | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.z; @@ -137,12 +138,8 @@ if (v4) { if ( !sub_4226C2() && pRenderer->pRenderD3D) - pRenderer->FillRectFast( - pViewport->uViewportX, - pViewport->uViewportY, - pViewport->uViewportZ - pViewport->uViewportX, - pViewport->uViewportW - pViewport->uViewportY + 1, - pRenderer->uTargetGMask | pRenderer->uTargetBMask); + pRenderer->FillRectFast(pViewport->uViewportX, pViewport->uViewportY, pViewport->uViewportZ - pViewport->uViewportX, + pViewport->uViewportW - pViewport->uViewportY + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask); viewparams->field_48 = 0; } } @@ -150,7 +147,7 @@ pOtherOverlayList->field_3EC = 0; viewparams->bRedrawGameUI = v5; GameUI_DrawPartySpells(); - if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) + //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) //DrawHiredNPCs();//Ritor1: it's temporarily GameUI_DrawPortraits(v4); GameUI_DrawLifeManaBars();