Mercurial > might-and-magic-trilogy
diff mm7_2.cpp @ 26:93bf1d5f6a6d
Game loading.
author | Nomad |
---|---|
date | Tue, 16 Oct 2012 00:05:53 +0200 |
parents | 509744251c8e |
children | be2066176d89 |
line wrap: on
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--- a/mm7_2.cpp Mon Oct 15 18:45:11 2012 +0200 +++ b/mm7_2.cpp Tue Oct 16 00:05:53 2012 +0200 @@ -11446,760 +11446,6 @@ - -//----- (0045EE8A) -------------------------------------------------------- -void __fastcall LoadGame(unsigned int uSlot) -{ - unsigned int v1; // ebx@1 - char v2; // zf@1 - signed int v3; // esi@3 - signed int v4; // esi@8 - char *v5; // eax@9 - unsigned int v6; // eax@12 - unsigned int v7; // esi@13 - char *v8; // ecx@14 - FILE *v9; // eax@22 - FILE *v10; // eax@26 - FILE *v11; // eax@29 - FILE *v12; // eax@32 - FILE *v13; // eax@35 - FILE *v14; // eax@38 - unsigned int v15; // edi@41 - Player *v16; // esi@41 - int *v17; // esi@46 - int v18; // edi@46 - int v19; // ebx@46 - int v20; // ecx@49 - int v21; // eax@51 - int v22; // ecx@56 - bool v23; // edx@56 - AudioPlayer *v24; // ebx@60 - bool v25; // esi@62 - bool v26; // eax@62 - signed int v27; // esi@66 - RGBTexture *v28; // edi@67 - std::string v29; // [sp-18h] [bp-108h]@25 - int v30; // [sp-Ch] [bp-FCh]@65 - int v31; // [sp-8h] [bp-F8h]@4 - signed int v32; // [sp-4h] [bp-F4h]@4 - char DstBuf; // [sp+Ch] [bp-E4h]@23 - char pContainer; // [sp+20h] [bp-D0h]@62 - char Str[123]; // [sp+70h] [bp-80h]@25 - char a3[5]; // [sp+EBh] [bp-5h]@2 - - v1 = uSlot; - v2 = pSavegameUsedSlots[uSlot] == 0; - dword_5B65C8 = 0; - if ( v2 ) - { - v24 = pAudioPlayer; - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); - } - else - { - *(int *)&a3[1] = 1; - do - { - v3 = 1; - do - { - v32 = v3; - v31 = *(int *)&a3[1]; - sprintfex(pTmpBuf, "data\\lloyd%d%d.pcx", *(int *)&a3[1], v3); - remove(pTmpBuf); - ++v3; - } - while ( v3 < 6 ); - ++*(int *)&a3[1]; - } - while ( *(int *)&a3[1] < 5 ); - *(int *)&a3[1] = (int)(char *)&pParty + 2508; - do - { - if ( byte_4ED498 ) - { - v4 = 0; - if ( (signed int)pSoundList->uNumSounds <= 0 ) - { -LABEL_12: - v6 = 0; - } - else - { - v5 = (char *)&pSoundList->pSounds->uSoundID; - while ( *(int *)v5 != 2 * ((unsigned __int8)byte_4ED498 + 50 * *(int *)(*(int *)&a3[1] + 6432)) - + 4998 ) - { - ++v4; - v5 += 120; - if ( v4 >= (signed int)pSoundList->uNumSounds ) - goto LABEL_12; - } - v6 = v4; - } - pSoundList->_4A9DCD(v6, 1); - v7 = 0; - if ( (signed int)pSoundList->uNumSounds <= 0 ) - { -LABEL_17: - v7 = 0; - } - else - { - v8 = (char *)&pSoundList->pSounds->uSoundID; - while ( *(int *)v8 != 2 * ((unsigned __int8)byte_4ED498 + 50 * *(int *)(*(int *)&a3[1] + 6432)) - + 4999 ) - { - ++v7; - v8 += 120; - if ( (signed int)v7 >= (signed int)pSoundList->uNumSounds ) - goto LABEL_17; - } - } - pSoundList->_4A9DCD(v7, 1); - } - *(int *)&a3[1] += 6972; - } - while ( *(int *)&a3[1] < (signed int)pParty->pHirelings ); - sprintfex(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[v1]); - pNew_LOD->CloseWriteFile(); - if ( !CopyFileA(pTmpBuf, "data\\new.lod", 0) ) - GetLastError(); - pNew_LOD->LoadFile("data\\new.lod", 0); - v9 = pNew_LOD->FindContainer("header.bin", 1); - if ( v9 ) - { - fread(&DstBuf, 0x64u, 1u, v9); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 100); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); - } - v10 = pNew_LOD->FindContainer("party.bin", 1); - if ( v10 ) - { - fread(&pParty, 0x16238u, 1u, v10); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 101); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); - } - v11 = pNew_LOD->FindContainer("Timer.bin", 1); - if ( v11 ) - { - fread(&pEventTimer, 0x28u, 1u, v11); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 102); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); - } - v12 = pNew_LOD->FindContainer("overlay.bin", 1); - if ( v12 ) - { - fread(&pOtherOverlayList, 0x3F0u, 1u, v12); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 103); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); - } - v13 = pNew_LOD->FindContainer("npcdata.bin", 0); - if ( v13 ) - { - fread(pNPCStats->pNewNPCData, 0x94BCu, 1u, v13); - pNPCStats->_476C60(); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 104); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); - } - v14 = pNew_LOD->FindContainer("npcgroup.bin", 0); - if ( v14 ) - { - fread(pNPCStats->pGroups_copy, 0x66u, 1u, v14); - } - else - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 105); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); - } - v15 = 0; - v16 = pParty->pPlayers; - while ( 1 ) - { - ++v15; - if ( v16->CanAct() ) - break; - ++v16; - if ( (signed int)v16 >= (signed int)pParty->pHirelings ) - goto LABEL_46; - } - uActiveCharacter = v15; -LABEL_46: - v17 = (int *)&pParty->pPlayers[0].uQuickSpell; - v18 = 9; - v19 = 0; - do - { - if ( *(char *)v17 ) - stru_AA1058[v19]._494836(*(char *)v17, v18 - 8); - *(int *)&a3[1] = 0; - v20 = (int)((char *)v17 - 263); - while ( 1 ) - { - if ( *(int *)v20 ) - { - v21 = *(int *)((char *)&v17[9 * *(int *)v20 - 1559] - 3); - if ( pItemsTable->pItems[v21].uEquipType == 12 ) - break; - } - ++*(int *)&a3[1]; - v20 += 4; - if ( *(int *)&a3[1] > 1 ) - goto LABEL_55; - } - v32 = v18; - v31 = *((int *)&pSpellDatas[66].field_8 + v21); - stru_A750F8[v19]._494836(v31, v18); -LABEL_55: - v17 += 1743; - ++v18; - ++v19; - } - while ( v18 - 9 < 4 ); - pGUIWindow_CurrentMenu->Release(); - uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; - v22 = 1; - viewparams->bRedrawGameUI = 1; - LOBYTE(v23) = 1; - if ( pParty->uAlignment ) - { - if ( pParty->uAlignment == 2 ) - v22 = 2; - } - else - { - v22 = 0; - } - SetUserInterface(v22, v23); - pEventTimer->Resume(); - pEventTimer->StopGameTime(); - v24 = pAudioPlayer; - } - v25 = pGames_LOD->DoesContainerExist((const char *)&pContainer); - v32 = (signed int)&pContainer; - sprintfex(pTmpBuf, "levels\\%s", &pContainer); - v26 = _access(pTmpBuf, 4) != -1; - if ( !v25 && !v26 ) - { - v32 = (signed int)&pContainer; - sprintfex(pTmpBuf, "Unable to find: %s!", &pContainer); - Abortf(pTmpBuf, v30, v31, v32); - } - strcpy(pCurrentMapName, &pContainer); - dword_6BE364_game_settings_1 |= 0x2001; - v27 = 0; - if ( (signed int)uNumSavegameFiles > 0 ) - { - v28 = pSavegameThumbnails; - do - { - v28->Release(); - ++v27; - ++v28; - } - while ( v27 < (signed int)uNumSavegameFiles ); - } - pIcons_LOD->_4114F2(); - v32 = (signed __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0); - v24->SetMusicVolume(v32); - v32 = (signed __int64)(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0); - v24->SetMasterVolume(v32); - if ( uTurnSpeed ) - pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; - MM7Initialization(); - bFlashQuestBook = 0; - viewparams->bRedrawGameUI = 1; -} - - -//----- (0045F469) -------------------------------------------------------- -int __fastcall SaveGame(int a1, __int16 *a2) -{ - int result; // eax@1 - void *v3; // edi@5 - int v4; // eax@6 - int v5; // eax@6 - int v6; // eax@6 - const char *v7; // edi@8 - FILE *v8; // edi@24 - int v9; // edi@30 - void *v10; // esi@31 - void *v11; // esi@31 - void *v12; // esi@37 - void *v13; // esi@37 - void *v14; // esi@37 - void *v15; // esi@37 - void *v16; // esi@37 - int v17; // esi@37 - unsigned int v18; // ecx@38 - unsigned int v19; // esi@39 - char *v20; // edx@39 - void *v21; // esi@41 - void *v22; // esi@41 - BSPModel *v23; // eax@42 - signed int v24; // edi@42 - unsigned __int8 v25; // zf@43 - unsigned __int8 v26; // sf@43 - signed int v27; // edi@47 - void *v28; // esi@50 - void *v29; // esi@50 - void *v30; // esi@50 - void *v31; // esi@50 - int v32; // esi@51 - int v33; // eax@51 - DWORD v34; // eax@59 - std::string v35; // [sp-18h] [bp-288h]@8 - const char *v36; // [sp-10h] [bp-280h]@6 - const char *v37; // [sp-Ch] [bp-27Ch]@6 - const char *v38; // [sp-8h] [bp-278h]@8 - int v39; // [sp-4h] [bp-274h]@8 - CHAR Buffer; // [sp+Ch] [bp-264h]@59 - char Dir; // [sp+8Ch] [bp-1E4h]@51 - char Drive; // [sp+ACh] [bp-1C4h]@51 - int v43; // [sp+CCh] [bp-1A4h]@10 - char Dest[20]; // [sp+E0h] [bp-190h]@10 - unsigned __int64 v45; // [sp+F4h] [bp-17Ch]@10 - char Filename; // [sp+130h] [bp-140h]@51 - char Ext; // [sp+150h] [bp-120h]@51 - char v48; // [sp+151h] [bp-11Fh]@51 - char Source[32]; // [sp+170h] [bp-100h]@51 - char Str[120]; // [sp+190h] [bp-E0h]@8 - int v51; // [sp+208h] [bp-68h]@2 - int v52; // [sp+20Ch] [bp-64h]@2 - int v53; // [sp+210h] [bp-60h]@2 - int v54; // [sp+214h] [bp-5Ch]@2 - int Src; // [sp+218h] [bp-58h]@30 - char v56; // [sp+21Ch] [bp-54h]@30 - char v57; // [sp+21Dh] [bp-53h]@30 - char v58; // [sp+21Eh] [bp-52h]@30 - char v59; // [sp+21Fh] [bp-51h]@30 - int v60; // [sp+220h] [bp-50h]@30 - int v61; // [sp+224h] [bp-4Ch]@30 - int v62; // [sp+228h] [bp-48h]@2 - LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2 - std::string *v64; // [sp+24Ch] [bp-24h]@1 - size_t Size; // [sp+250h] [bp-20h]@26 - __int16 *v66; // [sp+254h] [bp-1Ch]@1 - void *DstBuf; // [sp+258h] [bp-18h]@2 - __int16 *v68; // [sp+25Ch] [bp-14h]@32 - unsigned int v69; // [sp+260h] [bp-10h]@23 - int v70; // [sp+264h] [bp-Ch]@22 - std::string *v71; // [sp+268h] [bp-8h]@8 - int a3; // [sp+26Fh] [bp-1h]@8 - - v66 = a2; - v64 = (std::string *)a1; - strcpy(byte_6BE3B0, pCurrentMapName); - result = _strcmpi(pCurrentMapName, "d05.blv"); - if ( result ) - { - DstBuf = operator new(0xF4240u); - pDir.Reset(); - v52 = pParty->vPosition.x; - v51 = pParty->vPosition.z; - v62 = pParty->vPosition.y; - v53 = pParty->sRotationY; - v54 = pParty->sRotationX; - pParty->vPosition.x = pParty->vPrevPosition.x; - pParty->vPosition.z = pParty->vPrevPosition.z; - pParty->vPosition.y = pParty->vPrevPosition.y; - pParty->uFallStartY = pParty->vPrevPosition.y; - pParty->sRotationY = pParty->sPrevRotationY; - pParty->sRotationX = pParty->sPrevRotationX; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - pIndoor->uLastVisitDay = pParty->uTimePlayed; - else - pOutdoor->uLastVisitDay = pParty->uTimePlayed; - v3 = MakeScreenshot(150, 112); - strcpy((char *)&pDir, "image.pcx"); - pRenderer->_49F5A2((int)v3, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize); - free(v3); - if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 11 ) - { - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); - pRenderer->DrawTextureIndexed( - 0x12u, - 0x8Du, - (Texture *)(uTextureID_save_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_save_up] : 0)); - v36 = pGlobalTXT_LocalizationStrings[190]; - v4 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[190]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, v36, 0, 0, 0); - v37 = (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot); - v5 = pFontSmallnum->AlignText_Center(0xBAu, - (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, v37, 185, 0); - v36 = pGlobalTXT_LocalizationStrings[165]; - v6 = pFontSmallnum->AlignText_Center(0xBAu, pGlobalTXT_LocalizationStrings[165]); - pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, v36, 0, 0, 0); - pRenderer->Present(); - } - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) - { - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 200); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); - } - else - { - v7 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp"; - } - strcpy(Dest, pCurrentMapName); - v45 = pParty->uTimePlayed; - strcpy((char *)&pDir, "header.bin"); - pDir.uDataSize = 100; - if ( pNew_LOD->Write(&pDir, &v43, 0) ) - { - v39 = 201; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 201); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); - } - strcpy((char *)&pDir, "party.bin"); - pDir.uDataSize = 90680; - if ( pNew_LOD->Write(&pDir, &pParty, 0) ) - { - v39 = 202; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 202); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); - } - strcpy((char *)&pDir, "Timer.bin"); - pDir.uDataSize = 40; - if ( pNew_LOD->Write(&pDir, &pEventTimer, 0) ) - { - v39 = 203; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 203); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); - } - strcpy((char *)&pDir, "overlay.bin"); - pDir.uDataSize = 1008; - if ( pNew_LOD->Write(&pDir, &pOtherOverlayList, 0) ) - { - v39 = 204; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 204); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); - } - strcpy((char *)&pDir, "npcdata.bin"); - pDir.uDataSize = 38076; - if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) ) - { - v39 = 205; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 205); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); - } - strcpy((char *)&pDir, "npcgroup.bin"); - pDir.uDataSize = 102; - if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) ) - { - v39 = 206; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 206); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); - } - v70 = 1; - do - { - v69 = 1; - do - { - v39 = v69; - v38 = (const char *)v70; - sprintfex(Str, "data\\lloyd%d%d.pcx", v70, v69); - v8 = fopen(Str, "rb"); - if ( v8 ) - { - v39 = v69; - v38 = (const char *)v70; - sprintfex(Str, "lloyd%d%d.pcx", v70, v69); - fseek(v8, 0, 2); - pDir.uDataSize = ftell(v8); - rewind(v8); - fread(DstBuf, pDir.uDataSize, 1u, v8); - strcpy((char *)&pDir, Str); - fclose(v8); - remove(Str); - if ( pNew_LOD->Write(&pDir, DstBuf, 0) ) - { - v39 = 207; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 207); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); - Size = 5080748; - } - } - ++v69; - } - while ( (signed int)v69 <= 5 ); - ++v70; - } - while ( v70 <= 4 ); - if ( !v66 ) - { - sub_42FA22_mess_with_laying_item_list(); - v9 = (int)malloc(0xF4240u); - v71 = (std::string *)v9; - Src = 91969; - v56 = 109; - v57 = 118; - v58 = 105; - v59 = 105; - v60 = 0; - v61 = 0; - memcpy((void *)v9, &Src, 0x10u); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { - v10 = DstBuf; - pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; - pIndoor->dlv.uNumBModels = 0; - pIndoor->dlv.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pIndoor->dlv, 0x28u); - v10 = (char *)v10 + 40; - memcpy(v10, pIndoor->_visible_outlines, 0x36Bu); - v11 = (char *)v10 + 875; - v70 = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v68 = 0; - do - { - v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44; - memcpy(v11, v38, 4u); - v68 += 48; - v11 = (char *)v11 + 4; - ++v70; - } - while ( v70 < (signed int)pIndoor->uNumFaces ); - } - v70 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v68 = &pLevelDecorations[0].field_2; - do - { - memcpy(v11, v68, 2u); - v68 += 16; - v11 = (char *)v11 + 2; - ++v70; - } - while ( v70 < (signed int)uNumLevelDecorations ); - } - memcpy(v11, &uNumActors, 4u); - v12 = (char *)v11 + 4; - memcpy(v12, pActors, 836 * uNumActors); - v13 = (char *)v12 + 836 * uNumActors; - memcpy(v13, &uNumLayingItems, 4u); - v13 = (char *)v13 + 4; - memcpy(v13, pLayingItems, 112 * uNumLayingItems); - v14 = (char *)v13 + 112 * uNumLayingItems; - memcpy(v14, &uNumChests, 4u); - v14 = (char *)v14 + 4; - memcpy(v14, pChests, 5324 * uNumChests); - v15 = (char *)v14 + 5324 * uNumChests; - memcpy(v15, pIndoor->pDoors, 0x3E80u); - v15 = (char *)v15 + 16000; - memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); - v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size; - memcpy(v16, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v16 + 200); - memcpy((void *)v17, &pIndoor->uLastVisitDay, 0x38u); - } - else - { - v18 = 0; - pOutdoor->ddm.uNumFacesInBModels = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v19 = pOutdoor->uNumBModels; - v20 = (char *)&pOutdoor->pBModels->uNumFaces; - do - { - v18 += *(int *)v20; - v20 += 188; - --v19; - pOutdoor->ddm.uNumFacesInBModels = v18; - } - while ( v19 ); - } - v21 = DstBuf; - pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; - pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; - memcpy(DstBuf, &pOutdoor->ddm, 0x28u); - v21 = (char *)v21 + 40; - memcpy(v21, pOutdoor->array_528, 0x3C8u); - v21 = (char *)v21 + 968; - memcpy(v21, pOutdoor->array_8F0, 0x3C8u); - v22 = (char *)v21 + 968; - v70 = 0; - if ( (signed int)pOutdoor->uNumBModels > 0 ) - { - v23 = pOutdoor->pBModels; - v24 = 76; - do - { - v25 = *(int *)&v23->pModelName[v24] == 0; - v26 = *(int *)&v23->pModelName[v24] < 0; - v66 = 0; - if ( !(v26 | v25) ) - { - v68 = 0; - do - { - v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28; - memcpy(v22, v38, 4u); - v23 = pOutdoor->pBModels; - v68 += 154; - v22 = (char *)v22 + 4; - v66 = (__int16 *)((char *)v66 + 1); - } - while ( (signed int)v66 < *(int *)&pOutdoor->pBModels->pModelName[v24] ); - } - ++v70; - v24 += 188; - } - while ( v70 < (signed int)pOutdoor->uNumBModels ); - } - v27 = 0; - if ( (signed int)uNumLevelDecorations > 0 ) - { - v66 = &pLevelDecorations[0].field_2; - do - { - memcpy(v22, v66, 2u); - v66 += 16; - v22 = (char *)v22 + 2; - ++v27; - } - while ( v27 < (signed int)uNumLevelDecorations ); - } - memcpy(v22, &uNumActors, 4u); - v28 = (char *)v22 + 4; - memcpy(v28, pActors, 836 * uNumActors); - v29 = (char *)v28 + 836 * uNumActors; - memcpy(v29, &uNumLayingItems, 4u); - v29 = (char *)v29 + 4; - memcpy(v29, pLayingItems, 112 * uNumLayingItems); - v30 = (char *)v29 + 112 * uNumLayingItems; - memcpy(v30, &uNumChests, 4u); - v30 = (char *)v30 + 4; - memcpy(v30, pChests, 5324 * uNumChests); - v31 = (char *)v30 + 5324 * uNumChests; - memcpy(v31, &stru_5E4C90, 0xC8u); - v17 = (int)((char *)v31 + 200); - memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38u); - v9 = (int)v71; - } - v32 = v17 + 56; - strcpy(Source, pCurrentMapName); - _splitpath(Source, &Drive, &Dir, &Filename, &Ext); - v48 = 100; - Size = v32 - (int)DstBuf; - v69 = 999984; - LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf); - if ( v33 || (signed int)v69 > (signed int)Size ) - { - memcpy((void *)(v9 + 16), DstBuf, Size); - v69 = Size; - } - v69 += 16; - memcpy((void *)(v9 + 8), &v69, 4u); - memcpy((void *)(v9 + 12), &Size, 4u); - sprintfex(Source, "%s%s", &Filename, &Ext); - strcpy((char *)&pDir, Source); - pDir.uDataSize = v69; - if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) ) - { - v39 = 208; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 208); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); - } - free((void *)v9); - } - free(DstBuf); - if ( v64 ) - { - if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) - { - v34 = GetLastError(); - FormatMessageA(0x1000u, 0, v34, 0x400u, &Buffer, 0x80u, 0); - v39 = 300; - sprintfex(Str, pGlobalTXT_LocalizationStrings[612], 300); - MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); - } - } - pParty->vPosition.x = v52; - pParty->vPosition.z = v51; - pParty->vPosition.y = v62; - pParty->uFallStartY = v62; - pParty->sRotationY = v53; - result = v54; - pParty->sRotationX = v54; - } - return result; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; - -//----- (00460078) -------------------------------------------------------- -void __fastcall DoSavegame(unsigned int uSlot) -{ - unsigned int v1; // esi@1 - int v2; // esi@2 - RGBTexture *v3; // ebx@3 - int bNotArena; // [sp+2Ch] [bp-8h]@1 - unsigned int v6; // [sp+30h] [bp-4h]@1 - - v1 = uSlot; - v6 = uSlot; - bNotArena = _strcmpi(pCurrentMapName, "d05.blv"); - if ( bNotArena ) - { - LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 - SaveGame(0, 0); - v2 = 100 * v1; - strcpy(&pSavegameHeader->pLocationName[v2], pCurrentMapName); - *(int *)((char *)&pSavegameHeader->uWordTime + v2) = LODWORD(pParty->uTimePlayed); - *(int *)((char *)&pSavegameHeader->uWordTime + v2 + 4) = HIDWORD(pParty->uTimePlayed); - strcpy((char *)&pDir, "header.bin"); - pDir.uDataSize = 100; - pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0); - sprintfex(pTmpBuf, "saves\\save%03d.mm7", v6); - pNew_LOD->CloseWriteFile(); - CopyFileA("data\\new.lod", pTmpBuf, 0); - } - GUI_UpdateWindows(); - pGUIWindow_CurrentMenu->Release(); - uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; - v3 = pSavegameThumbnails; - viewparams->bRedrawGameUI = 1; - do - { - v3->Release(); - ++v3; - } - while ( (signed int)v3 < (signed int)&unk_6A0758 ); - if ( bNotArena ) - pNew_LOD->_4621A7(); - else - ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena" - pIcons_LOD->_4355F7(); - pEventTimer->Resume(); - ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!" - viewparams->bRedrawGameUI = 1; -} -// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; - //----- (004601B7) -------------------------------------------------------- void GameUI_MainMenu_DoDrawLoad(int a1) { @@ -13305,7 +12551,7 @@ stru_506F20.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); SetForegroundWindow(hWnd); - SendMessageA(hWnd, WM_ACTIVATEAPP, 1, 0); + SendMessageW(hWnd, WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) { @@ -13355,7 +12601,6 @@ if (GetCurrentMenuID() == MENU_LOAD) { pIcons_LOD->_4114F2(); - crt_deconstruct_ptr_6A0118(); pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = 0; uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; @@ -15598,7 +14843,6 @@ viewparams->uSomeZ = viewparams->uScreenZ; viewparams->uSomeW = viewparams->uScreenW; - pViewport = new Viewport; pViewport->SetScreen(viewparams->uScreenX, viewparams->uScreenY, viewparams->uScreenZ, viewparams->uScreenW); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) pOutdoorCamera->_485F64(); @@ -17000,9 +16244,9 @@ sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], v24); ShowStatusBarString(pTmpBuf2, 2u); if ( v19->uItemID == 506 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 184, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 184, 1u); if ( v19->uItemID == 455 ) - _449B7E_toggle_bit((char *)pParty->_award_bits, 185, 1u); + _449B7E_toggle_bit(pParty->_award_bits, 185, 1u); if ( !pParty->AddItem(v19) ) pParty->SetHoldingItem(v19); v21 = v26;