Mercurial > might-and-magic-trilogy
comparison Outdoor.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | ac0fb48cd27a |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "Outdoor.h" | |
2 #include "Party.h" | |
3 #include "LayingItem.h" | |
4 #include "LOD.h" | |
5 #include "Render.h" | |
6 #include "MapInfo.h" | |
7 #include "Allocator.h" | |
8 #include "Weather.h" | |
9 #include "PaletteManager.h" | |
10 #include "GUIProgressBar.h" | |
11 #include "AudioPlayer.h" | |
12 #include "IndoorCamera.h" | |
13 #include "DecorationList.h" | |
14 #include "TileFrameTable.h" | |
15 #include "Math.h" | |
16 #include "ObjectList.h" | |
17 #include "Game.h" | |
18 #include "Actor.h" | |
19 #include "Chest.h" | |
20 #include "stru123.h" | |
21 #include "Time.h" | |
22 #include "Viewport.h" | |
23 #include "Events.h" | |
24 | |
25 #include "mm7_data.h" | |
26 //#include "MM7.h" | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 OutdoorLocation *pOutdoor; | |
33 OutdoorCamera *pOutdoorCamera; | |
34 | |
35 | |
36 stru149 stru_8019C8; | |
37 stru148 array_77EC08[2000]; | |
38 Surf stru_80C980; | |
39 Edge defaultEdge; // weak | |
40 Edge stru_80C9A4; | |
41 Edge stru_80C9D8; | |
42 | |
43 | |
44 //----- (0047A59E) -------------------------------------------------------- | |
45 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
46 { | |
47 int v1; // edi@1 | |
48 unsigned int v2; // ebx@1 | |
49 int v3; // ST18_4@3 | |
50 int v4; // ST04_4@19 | |
51 int v5; // eax@19 | |
52 | |
53 v1 = 0; | |
54 v2 = bRedraw; | |
55 if ( viewparams->field_54 ) | |
56 v1 = 2; | |
57 pIndoorCamera->sRotationX = pParty->sRotationX; | |
58 pIndoorCamera->sRotationY = pParty->sRotationY; | |
59 pIndoorCamera->pos.x = pParty->vPosition.x | |
60 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) | |
61 * (signed __int64)pParty->field_18) >> 16); | |
62 v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi); | |
63 pIndoorCamera->field_4C = v1; | |
64 pIndoorCamera->pos.y = pParty->vPosition.z - ((unsigned __int64)(v3 * (signed __int64)pParty->field_18) >> 16); | |
65 pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel; | |
66 if ( v2 || pRenderer->pRenderD3D ) | |
67 { | |
68 ResetStru148s(); | |
69 pOutdoorCamera->RotationToInts(); | |
70 sub_481ED9_MessWithOutdoorCamera(); | |
71 } | |
72 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); | |
73 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.z); | |
74 if ( v2 ) | |
75 { | |
76 Software_ResetNewEdges(); | |
77 sub_487DA9(); | |
78 ptr_80C97C_Surfs = pSurfs; | |
79 ptr_80C978_Edges = pEdges; | |
80 } | |
81 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
82 pOutdoor->UpdateSunlightVectors(); | |
83 pOutdoor->UpdateFog(); | |
84 pGame->pIndoorCameraD3D->Reset_list_0037C(); | |
85 if ( !v2 ) | |
86 { | |
87 if ( !pRenderer->pRenderD3D ) | |
88 { | |
89 pRenderer->OnOutdoorRedrawSW(); | |
90 goto LABEL_16; | |
91 } | |
92 goto LABEL_14; | |
93 } | |
94 if ( pRenderer->pRenderD3D ) | |
95 { | |
96 LABEL_14: | |
97 pRenderer->DrawSkyD3D(); | |
98 pRenderer->DrawBuildingsD3D(); | |
99 pRenderer->DrawBezierTerrain(); | |
100 goto LABEL_16; | |
101 } | |
102 pRenderer->DrawBuildingsSW(); | |
103 pRenderer->DrawBezierTerrain(); | |
104 sr_sub_486F92_MessWithEdgesAndSpans(); | |
105 pOutdoorCamera->_487355(); | |
106 LABEL_16: | |
107 uNumMobileLightsApplied = 0; | |
108 uNumStationaryLightsApplied = 0; | |
109 if ( !pRenderer->pRenderD3D ) | |
110 { | |
111 pRenderer->ExecOutdoorDrawSW(); | |
112 pGame->pIndoorCameraD3D->_438240_draw_lits(); | |
113 } | |
114 pGame->PushStationaryLights(-1); | |
115 pGame->PushStru165s(); | |
116 if ( v2 ) | |
117 { | |
118 v4 = WorldPosToGridCellZ(pParty->vPosition.z); | |
119 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
120 pOutdoor->_47EF60(v5, v4, 1); | |
121 } | |
122 pGame->uFlags2 &= 0xFFFFFFFEu; | |
123 if ( pRenderer->pRenderD3D && pRenderer->bUsingSpecular ) | |
124 pGame->pLightmapBuilder->uFlags |= 1u; | |
125 else | |
126 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
127 uNumDecorationsDrawnThisFrame = 0; | |
128 _unused000 = 0; | |
129 uNumSpritesDrawnThisFrame = 0; | |
130 uNumBillboardsToDraw = 0; | |
131 DrawActors(); | |
132 if ( !pOutdoorCamera->bDoNotRenderDecorations ) | |
133 pRenderer->DrawDecorations(); | |
134 pRenderer->DrawLayingItems_Shooting_Magic_ODM(); | |
135 pRenderer->TransformBillboardsAndSetPalettesODM(); | |
136 sub_485F53((Vec2_int_ *)unnamed_6BE060); | |
137 } | |
138 | |
139 | |
140 | |
141 //----- (00441CFF) -------------------------------------------------------- | |
142 void OutdoorLocation::Draw() | |
143 { | |
144 unsigned int v0; // ecx@1 | |
145 | |
146 v0 = 1; | |
147 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
148 v0 = 0; | |
149 pOutdoor->ExecDraw(v0); | |
150 pGame->DrawParticles(); | |
151 pWeather->Draw(); | |
152 array_5118E8._440F07(); | |
153 } | |
154 | |
155 | |
156 //----- (00488E23) -------------------------------------------------------- | |
157 double OutdoorLocation::GetFogDensityByTime() | |
158 { | |
159 int v1; // eax@3 | |
160 double v2; // st7@3 | |
161 | |
162 if ( pParty->uCurrentHour < 5 ) | |
163 goto LABEL_9; | |
164 if ( pParty->uCurrentHour >= 6 ) | |
165 { | |
166 if ( pParty->uCurrentHour < 0x14 ) | |
167 { | |
168 pWeather->field_FA0 = 0; | |
169 v2 = 0.0; | |
170 return v2 * 0.016666668; | |
171 } | |
172 if ( pParty->uCurrentHour < 0x15 ) | |
173 { | |
174 v1 = 0; | |
175 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
176 goto LABEL_4; | |
177 } | |
178 LABEL_9: | |
179 v2 = 60.0; | |
180 pWeather->field_FA0 = 1; | |
181 return v2 * 0.016666668; | |
182 } | |
183 v1 = 0; | |
184 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
185 LABEL_4: | |
186 pWeather->field_FA0 = v1; | |
187 return v2 * 0.016666668; | |
188 } | |
189 | |
190 //----- (00488EB1) -------------------------------------------------------- | |
191 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
192 { | |
193 OutdoorLocation *v3; // esi@1 | |
194 unsigned int v4; // edi@1 | |
195 unsigned int v5; // eax@1 | |
196 int result; // eax@5 | |
197 | |
198 v3 = this; | |
199 v4 = WorldPosToGridCellZ(sY); | |
200 v5 = WorldPosToGridCellX(sX); | |
201 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
202 result = 0; | |
203 else | |
204 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
205 return result; | |
206 } | |
207 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
208 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
209 | |
210 //----- (00488EEF) -------------------------------------------------------- | |
211 unsigned int OutdoorLocation::GetTileTexture(int sX, int sZ) | |
212 { | |
213 OutdoorLocation *v3; // esi@1 | |
214 unsigned int v4; // edi@1 | |
215 unsigned int v5; // eax@1 | |
216 unsigned int result; // eax@5 | |
217 | |
218 v3 = this; | |
219 v4 = WorldPosToGridCellZ(sZ); | |
220 v5 = WorldPosToGridCellX(sX); | |
221 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
222 result = -1; | |
223 else | |
224 result = DoGetTileTexture(v5, v4); | |
225 return result; | |
226 } | |
227 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
228 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
229 | |
230 //----- (00488F2E) -------------------------------------------------------- | |
231 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
232 { | |
233 int result; // eax@5 | |
234 | |
235 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
236 result = 0; | |
237 else | |
238 result = DoGetHeightOnTerrain(sX, sZ); | |
239 return result; | |
240 } | |
241 | |
242 //----- (00488F5C) -------------------------------------------------------- | |
243 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
244 { | |
245 OutdoorLocation *v5; // esi@1 | |
246 bool result; // eax@2 | |
247 | |
248 v5 = this; | |
249 if ( pFilename ) | |
250 { | |
251 Release(); | |
252 pBitmaps_LOD->ReleaseAll2(); | |
253 pSprites_LOD->DeleteSomeOtherSprites(); | |
254 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
255 pIcons_LOD->ReleaseAll2(); | |
256 sub_46080D(); | |
257 TryLoadLevelFromLOD(); | |
258 if ( !Load((char *)pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) | |
259 { | |
260 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
261 CreateDebugLocation(); | |
262 } | |
263 day_attrib = v5->day_attrib; | |
264 day_fogrange_1 = v5->day_fogrange_1; | |
265 day_fogrange_2 = v5->day_fogrange_2; | |
266 if ( Is_out15odm_underwater() ) | |
267 SetUnderwaterFog(); | |
268 _6BE134_odm_main_tile_group = v5->pTileTypes[0].uTileGroup; | |
269 result = 1; | |
270 } | |
271 else | |
272 { | |
273 result = 0; | |
274 } | |
275 return result; | |
276 } | |
277 // 6BE030: using guessed type int day_attrib; | |
278 // 6BE040: using guessed type int day_fogrange_1; | |
279 // 6BE044: using guessed type int day_fogrange_2; | |
280 // 6BE134: using guessed type int _6BE134_odm_main_tile_group; | |
281 | |
282 //----- (0048901B) -------------------------------------------------------- | |
283 bool OutdoorLocation::Release2() | |
284 { | |
285 Release(); | |
286 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
287 return true; | |
288 } | |
289 | |
290 //----- (0048902E) -------------------------------------------------------- | |
291 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
292 { | |
293 OutdoorLocation *v5; // esi@1 | |
294 char *v6; // eax@3 | |
295 int v7; // eax@3 | |
296 int v8; // edx@3 | |
297 signed int v9; // esi@7 | |
298 int v10; // esi@23 | |
299 signed int v11; // eax@23 | |
300 int v12; // ST14_4@25 | |
301 signed int v14; // [sp-4h] [bp-84h]@6 | |
302 char Str; // [sp+8h] [bp-78h]@3 | |
303 int a5a; // [sp+94h] [bp+14h]@3 | |
304 | |
305 auto Source = this; | |
306 | |
307 v5 = Source; | |
308 if ( a5 < 10 | |
309 || strlen(Source->pLevelFilename) != 9 | |
310 || (strcpy(&Str, v5->pLevelFilename), | |
311 _strlwr(&Str), | |
312 v6 = strtok(&Str, "out"), | |
313 v6[2] = 0, | |
314 v7 = atoi(v6), | |
315 v8 = v7, | |
316 a5a = v7, | |
317 v7 < 1) | |
318 || v7 > 15 ) | |
319 return 0; | |
320 if ( sPartyX < -22528 ) | |
321 { | |
322 v14 = 4; | |
323 LABEL_7: | |
324 v9 = v14; | |
325 goto LABEL_14; | |
326 } | |
327 if ( sPartyX > 22528 ) | |
328 { | |
329 v14 = 3; | |
330 goto LABEL_7; | |
331 } | |
332 if ( sPartyZ < -22528 ) | |
333 { | |
334 v14 = 2; | |
335 goto LABEL_7; | |
336 } | |
337 if ( sPartyZ <= 22528 ) | |
338 return 0; | |
339 v9 = 1; | |
340 LABEL_14: | |
341 if ( v7 == 14 ) | |
342 { | |
343 if ( v9 == 4 ) | |
344 { | |
345 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
346 { | |
347 uDefaultTravelTime_ByFoot = 1; | |
348 strcpy(pOut, "out15.odm"); | |
349 uLevel_StartingPointType = 3; | |
350 LABEL_18: | |
351 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
352 return 1; | |
353 } | |
354 v8 = a5a; | |
355 } | |
356 } | |
357 else | |
358 { | |
359 if ( v7 == 15 && v9 == 3 ) | |
360 { | |
361 uDefaultTravelTime_ByFoot = 1; | |
362 strcpy(pOut, "out14.odm"); | |
363 uLevel_StartingPointType = 4; | |
364 goto LABEL_18; | |
365 } | |
366 } | |
367 v10 = v9 + 4 * v8; | |
368 v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
369 if ( v11 >= 1 && v11 <= 15 ) | |
370 { | |
371 v12 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
372 uDefaultTravelTime_ByFoot = (unsigned __int8)byte_4ECA93[v10]; | |
373 sprintfex(pOut, "out%02d.odm", v12); | |
374 uLevel_StartingPointType = (unsigned __int8)byte_4ECACF[v10]; | |
375 return 1; | |
376 } | |
377 return 0; | |
378 } | |
379 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
380 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
381 | |
382 //----- (0048917E) -------------------------------------------------------- | |
383 void OutdoorLocation::MessWithLUN() | |
384 { | |
385 OutdoorLocation *v1; // esi@1 | |
386 unsigned int *v2; // ebp@1 | |
387 unsigned int v3; // eax@1 | |
388 unsigned __int16 v4; // ax@1 | |
389 signed int v5; // ebx@1 | |
390 | |
391 v1 = this; | |
392 v2 = this->pSpriteIDs_LUN; | |
393 this->pSpriteIDs_LUN[0] = -1; | |
394 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
395 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
396 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
397 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
398 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
399 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
400 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
401 v1->field_D60 = -1; | |
402 v1->uSpriteID_LUN1_4_cp = v3; | |
403 v1->field_CF0 = 4; | |
404 v1->field_CF8 = 4; | |
405 v1->field_D00 = 4; | |
406 LOWORD(v3) = *(short *)v2; | |
407 v1->pSpriteIDs_LUN[1] = 0; | |
408 v1->pSpriteIDs_LUN[3] = 0; | |
409 v1->pSpriteIDs_LUN[5] = 0; | |
410 v1->pSpriteIDs_LUN[7] = 0; | |
411 v1->field_CE8 = 0; | |
412 LOWORD(v1->field_D3C) = v3; | |
413 v1->field_D40 = 0; | |
414 v1->field_D44 = 0; | |
415 v1->field_D48 = 0; | |
416 v1->field_D4C = 131072; | |
417 v1->field_D5C = 0; | |
418 v1->field_D64 = 0; | |
419 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
420 v1->field_D28 = -1; | |
421 v1->field_D08 = 0; | |
422 v1->field_D0C = 0; | |
423 v1->field_D10 = 0; | |
424 v1->field_D24 = 0; | |
425 v1->field_D2C = 0; | |
426 v1->uSpriteID_LUN_SUN = v4; | |
427 v1->field_D14 = -131072; | |
428 v5 = 8; | |
429 do | |
430 { | |
431 pSpriteFrameTable->InitializeSprite(*v2); | |
432 v2 += 2; | |
433 --v5; | |
434 } | |
435 while ( v5 ); | |
436 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
437 } | |
438 | |
439 //----- (004892E6) -------------------------------------------------------- | |
440 unsigned int OutdoorLocation::UpdateSunlightVectors() | |
441 { | |
442 unsigned int result; // eax@1 | |
443 OutdoorLocation *v2; // esi@1 | |
444 unsigned int v3; // edi@3 | |
445 int v4; // ebx@3 | |
446 int v5; // eax@3 | |
447 int v6; // eax@3 | |
448 int v7; // ecx@3 | |
449 double v8; // st7@4 | |
450 | |
451 result = pParty->uCurrentHour; | |
452 v2 = this; | |
453 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 0x15 ) | |
454 { | |
455 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
456 v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; | |
457 v5 = stru_5C6E00->SinCos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
458 v2->field_D1C = 0; | |
459 v2->field_D18 = v5; | |
460 v6 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi); | |
461 v7 = v2->field_D18; | |
462 v2->field_D20 = v6; | |
463 v2->vSunlight.x = -v7; | |
464 v2->vSunlight.y = -v2->field_D1C; | |
465 v2->vSunlight.z = -v6; | |
466 if ( (signed int)v3 >= 480 ) | |
467 v8 = (double)(signed int)(960 - v3); | |
468 else | |
469 v8 = (double)(signed int)v3; | |
470 v2->field_CBC_terrain_triangles_shade_type = (signed __int64)(20.0 - v8 * 0.002083333333333333 * 20.0); | |
471 result = pParty->uCurrentMinute; | |
472 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; | |
473 } | |
474 return result; | |
475 } | |
476 | |
477 //----- (004893C1) -------------------------------------------------------- | |
478 void OutdoorLocation::UpdateFog() | |
479 { | |
480 fFogDensity = GetFogDensityByTime(); | |
481 } | |
482 | |
483 //----- (004893CF) -------------------------------------------------------- | |
484 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
485 { | |
486 OutdoorLocation *v4; // ebx@1 | |
487 signed int v5; // edi@4 | |
488 int v6; // eax@4 | |
489 int v7; // eax@4 | |
490 int v8; // eax@4 | |
491 int v9; // eax@5 | |
492 int v10; // eax@6 | |
493 int v11; // eax@7 | |
494 int v12; // eax@8 | |
495 int v15; // [sp+8h] [bp-8h]@2 | |
496 int v16; // [sp+Ch] [bp-4h]@2 | |
497 | |
498 v4 = this; | |
499 if ( pParty->uFlags & 8 | |
500 || (v15 = 0, | |
501 v16 = 0, | |
502 sub_46D49E_prolly_get_world_y_under_party(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), | |
503 v16) | |
504 || v15 ) | |
505 return 2; | |
506 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
507 v6 = WorldPosToGridCellZ(pParty->vPosition.z); | |
508 v7 = _47ED83(v5, v6 - 1); | |
509 v8 = pTileTable->pTiles[_47ECC1(v7)].uTerrainType; | |
510 if ( v8 ) | |
511 { | |
512 v9 = v8 - 1; | |
513 if ( !v9 ) | |
514 return 3; | |
515 v10 = v9 - 1; | |
516 if ( !v10 ) | |
517 return 5; | |
518 v11 = v10 - 1; | |
519 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
520 return 4; | |
521 if ( v12 == 1 ) | |
522 return 3; | |
523 return 2; | |
524 } | |
525 return 1; | |
526 } | |
527 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
528 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
529 | |
530 //----- (00489487) -------------------------------------------------------- | |
531 int OutdoorLocation::SetFog() | |
532 { | |
533 int result; // eax@1 | |
534 int v2; // esi@1 | |
535 int v3; // edx@5 | |
536 unsigned __int8 *v4; // eax@5 | |
537 int v5; // ecx@5 | |
538 int v6; // esi@7 | |
539 unsigned __int8 v7; // al@9 | |
540 | |
541 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); | |
542 result = pMapStats->GetMapInfo(pCurrentMapName); | |
543 v2 = result; | |
544 if ( result < 1 || result == 7 || result == 8 || result > 15 ) | |
545 return result; | |
546 day_attrib &= 0xFFFFFFFEu; | |
547 v3 = rand() % 100; | |
548 v4 = (unsigned __int8 *)&byte_4ECB0C[4 * v2]; | |
549 v5 = *v4; | |
550 if ( v3 < v5 ) | |
551 { | |
552 day_fogrange_1 = 4096; | |
553 day_fogrange_2 = 8192; | |
554 LABEL_13: | |
555 day_attrib |= 1u; | |
556 goto LABEL_14; | |
557 } | |
558 v6 = v4[1]; | |
559 if ( v3 < v6 + v5 ) | |
560 { | |
561 day_fogrange_2 = 4096; | |
562 LABEL_12: | |
563 day_fogrange_1 = 0; | |
564 goto LABEL_13; | |
565 } | |
566 v7 = v4[2]; | |
567 if ( v7 && v3 < v5 + v6 + v7 ) | |
568 { | |
569 day_fogrange_2 = 2048; | |
570 goto LABEL_12; | |
571 } | |
572 LABEL_14: | |
573 if ( Is_out15odm_underwater() ) | |
574 SetUnderwaterFog(); | |
575 pOutdoor->day_fogrange_1 = day_fogrange_1; | |
576 pOutdoor->day_fogrange_2 = day_fogrange_2; | |
577 result = day_attrib; | |
578 pOutdoor->day_attrib = day_attrib; | |
579 return result; | |
580 } | |
581 // 6BE030: using guessed type int day_attrib; | |
582 // 6BE040: using guessed type int day_fogrange_1; | |
583 // 6BE044: using guessed type int day_fogrange_2; | |
584 | |
585 //----- (00482170) -------------------------------------------------------- | |
586 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) | |
587 { | |
588 stru148 *v3; // edi@1 | |
589 RenderVertexSoft *v4; // esi@1 | |
590 unsigned int v5; // edx@1 | |
591 RenderVertexSoft *v6; // ecx@2 | |
592 double v7; // st7@5 | |
593 double v8; // st6@5 | |
594 double v9; // st5@5 | |
595 double v10; // st6@9 | |
596 double v11; // st5@9 | |
597 double v12; // st4@9 | |
598 bool result; // eax@16 | |
599 double v14; // ST2C_8@17 | |
600 double v15; // ST20_8@17 | |
601 double v16; // ST0C_8@17 | |
602 double v17; // ST0C_8@17 | |
603 float v18; // [sp+8h] [bp-38h]@5 | |
604 float v19; // [sp+10h] [bp-30h]@5 | |
605 float v20; // [sp+14h] [bp-2Ch]@5 | |
606 float v21; // [sp+18h] [bp-28h]@5 | |
607 float v22; // [sp+1Ch] [bp-24h]@5 | |
608 float v23; // [sp+24h] [bp-1Ch]@5 | |
609 float v24; // [sp+28h] [bp-18h]@5 | |
610 float v25; // [sp+30h] [bp-10h]@5 | |
611 float v26; // [sp+34h] [bp-Ch]@5 | |
612 float v27; // [sp+38h] [bp-8h]@5 | |
613 float v28; // [sp+3Ch] [bp-4h]@5 | |
614 float a3a; // [sp+48h] [bp+8h]@5 | |
615 float a3b; // [sp+48h] [bp+8h]@17 | |
616 float a3c; // [sp+48h] [bp+8h]@17 | |
617 float a3d; // [sp+48h] [bp+8h]@17 | |
618 float a3e; // [sp+48h] [bp+8h]@17 | |
619 | |
620 v3 = a3; | |
621 v4 = a2; | |
622 v5 = a3->uNumVertices; | |
623 if ( (signed int)v5 < 3 ) | |
624 goto LABEL_20; | |
625 v6 = &v4[v5 - 1]; | |
626 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
627 *(int *)&a3->flags |= 0x10u; | |
628 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
629 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
630 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
631 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
632 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
633 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
634 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
635 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
636 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
637 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
638 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
639 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
640 v26 = v27 * v9 - v8 * a3a; | |
641 v24 = v7 * a3a - v9 * v28; | |
642 v25 = v8 * v28 - v7 * v27; | |
643 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
644 { | |
645 while ( 1 ) | |
646 { | |
647 --v5; | |
648 if ( (signed int)v5 < 2 ) | |
649 break; | |
650 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
651 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
652 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
653 v26 = v27 * v12 - v11 * a3a; | |
654 v24 = v10 * a3a - v12 * v28; | |
655 v25 = v11 * v28 - v10 * v27; | |
656 if ( v26 != 0.0 ) | |
657 break; | |
658 if ( v24 != 0.0 || v25 != 0.0 ) | |
659 break; | |
660 --v6; | |
661 } | |
662 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
663 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
664 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
665 } | |
666 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
667 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
668 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
669 { | |
670 a3b = v23 * v18 - v22 * v20; | |
671 v14 = a3b + 6.7553994e15; | |
672 v3->v_18.x = LODWORD(v14); | |
673 a3c = v21 * v20 - v23 * v19; | |
674 v15 = a3c + 6.7553994e15; | |
675 v3->v_18.y = LODWORD(v15); | |
676 a3d = v22 * v19 - v21 * v18; | |
677 v16 = a3d + 6.7553994e15; | |
678 v3->v_18.z = LODWORD(v16); | |
679 v3->_486089_normalize_v_18(); | |
680 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) | |
681 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
682 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
683 v17 = a3e + 6.7553994e15; | |
684 v3->field_24 = LODWORD(v17); | |
685 result = 1; | |
686 } | |
687 else | |
688 { | |
689 LABEL_20: | |
690 result = 0; | |
691 } | |
692 return result; | |
693 } | |
694 | |
695 | |
696 //----- (0047C7A9) -------------------------------------------------------- | |
697 void OutdoorLocationTerrain::_47C7A9() | |
698 { | |
699 this->field_10 = 0; | |
700 this->field_12 = 0; | |
701 this->field_16 = 0; | |
702 this->field_14 = 0; | |
703 this->field_1C = 0; | |
704 this->field_18 = 0; | |
705 } | |
706 | |
707 //----- (0047C7C2) -------------------------------------------------------- | |
708 void OutdoorLocationTerrain::Release() | |
709 { | |
710 OutdoorLocationTerrain *v1; // esi@1 | |
711 void *v2; // ST00_4@1 | |
712 void *v3; // ST00_4@1 | |
713 void *v4; // ST00_4@1 | |
714 | |
715 v1 = this; | |
716 pAllocator->FreeChunk(this->pHeightmap); | |
717 v2 = v1->pTilemap; | |
718 v1->pHeightmap = 0; | |
719 pAllocator->FreeChunk(v2); | |
720 v3 = v1->pAttributemap; | |
721 v1->pTilemap = 0; | |
722 pAllocator->FreeChunk(v3); | |
723 v4 = v1->ptr_C; | |
724 v1->pAttributemap = 0; | |
725 pAllocator->FreeChunk(v4); | |
726 v1->ptr_C = 0; | |
727 _47C7A9(); | |
728 } | |
729 | |
730 //----- (0047C80A) -------------------------------------------------------- | |
731 int OutdoorLocationTerrain::_47C80A(int a2, int a3, int a4, int a5) | |
732 { | |
733 OutdoorLocationTerrain *v5; // ebx@1 | |
734 double v6; // st7@1 | |
735 double v7; // st7@2 | |
736 double v8; // st7@2 | |
737 int result; // eax@3 | |
738 int v10; // eax@4 | |
739 int v11; // ecx@5 | |
740 int v12; // ecx@6 | |
741 int v13; // edi@7 | |
742 int v14; // edx@9 | |
743 int v15; // eax@15 | |
744 unsigned __int8 *v16; // ebx@15 | |
745 int v17; // eax@15 | |
746 int v18; // ecx@15 | |
747 int v19; // esi@15 | |
748 int v20; // edi@15 | |
749 int v21; // edx@15 | |
750 int v22; // ecx@15 | |
751 int v23; // ebx@15 | |
752 int v24; // ecx@15 | |
753 int v25; // ST28_4@15 | |
754 double v26; // st7@15 | |
755 double v27; // st6@15 | |
756 double v28; // st5@15 | |
757 double v29; // st7@15 | |
758 double v30; // st7@16 | |
759 double v31; // st7@17 | |
760 int v32; // eax@21 | |
761 double v33; // st7@21 | |
762 double v34; // st6@21 | |
763 double v35; // st5@21 | |
764 double v36; // st7@21 | |
765 double v37; // st7@22 | |
766 double v38; // st7@23 | |
767 int v39; // [sp+14h] [bp-34h]@8 | |
768 int v40; // [sp+18h] [bp-30h]@15 | |
769 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
770 int v42; // [sp+20h] [bp-28h]@15 | |
771 OutdoorLocationTerrain *v43; // [sp+24h] [bp-24h]@1 | |
772 int v44; // [sp+28h] [bp-20h]@21 | |
773 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
774 float v46; // [sp+30h] [bp-18h]@1 | |
775 float v47; // [sp+34h] [bp-14h]@1 | |
776 int v48; // [sp+38h] [bp-10h]@7 | |
777 int v49; // [sp+3Ch] [bp-Ch]@10 | |
778 int v50; // [sp+40h] [bp-8h]@9 | |
779 float v51; // [sp+44h] [bp-4h]@15 | |
780 float v52; // [sp+44h] [bp-4h]@21 | |
781 float v53; // [sp+50h] [bp+8h]@15 | |
782 float v54; // [sp+50h] [bp+8h]@21 | |
783 int v55; // [sp+54h] [bp+Ch]@15 | |
784 float v56; // [sp+54h] [bp+Ch]@15 | |
785 float v57; // [sp+54h] [bp+Ch]@21 | |
786 | |
787 v46 = -64.0; | |
788 v47 = -64.0; | |
789 v5 = this; | |
790 v45 = 64.0; | |
791 v43 = this; | |
792 v6 = sqrt(12288.0); | |
793 if ( v6 != 0.0 ) | |
794 { | |
795 v7 = 1.0 / v6; | |
796 v45 = 64.0 * v7; | |
797 v8 = v7 * -64.0; | |
798 v46 = v8; | |
799 v47 = v8; | |
800 } | |
801 result = a3; | |
802 if ( a3 > a5 ) | |
803 { | |
804 v10 = a5 ^ a3; | |
805 a5 ^= a3 ^ a5; | |
806 result = a5 ^ v10; | |
807 } | |
808 v11 = a2; | |
809 if ( a2 > a4 ) | |
810 { | |
811 v12 = a4 ^ a2; | |
812 a4 ^= a2 ^ a4; | |
813 v11 = a4 ^ v12; | |
814 } | |
815 v13 = result - 1; | |
816 v48 = result - 1; | |
817 if ( result - 1 <= a5 ) | |
818 { | |
819 v39 = v11 - 1; | |
820 do | |
821 { | |
822 v14 = v39; | |
823 v50 = v39; | |
824 if ( v39 <= a4 ) | |
825 { | |
826 result = (v39 - 63) << 9; | |
827 v49 = (v39 - 63) << 9; | |
828 do | |
829 { | |
830 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
831 { | |
832 v15 = v5->field_10; | |
833 v55 = v15; | |
834 v16 = v5->pHeightmap; | |
835 v17 = (int)(&v16[v13 * v15] + v14); | |
836 v18 = -v13; | |
837 v19 = (64 - v13) << 9; | |
838 v20 = 32 * *(char *)v17; | |
839 v21 = 32 * *(char *)(v17 + 1); | |
840 v22 = (v18 + 63) << 9; | |
841 v41 = v22; | |
842 v23 = (int)(&v16[v55 * (v48 + 1)] + v50); | |
843 v24 = v22 - v19; | |
844 v40 = 32 * *(char *)v23; | |
845 v42 = 32 * *(char *)(v23 + 1); | |
846 v25 = v49 - 512 - v49; | |
847 v26 = (double)-((v20 - v21) * v24); | |
848 v51 = v26; | |
849 v27 = (double)-(v25 * (v42 - v21)); | |
850 v53 = v27; | |
851 v28 = (double)(v25 * v24); | |
852 v56 = v28; | |
853 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
854 if ( v29 != 0.0 ) | |
855 { | |
856 v30 = 1.0 / v29; | |
857 v51 = v51 * v30; | |
858 v53 = v53 * v30; | |
859 v56 = v30 * v56; | |
860 } | |
861 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
862 if ( v31 < 0.0 ) | |
863 v31 = 0.0; | |
864 if ( v31 > 31.0 ) | |
865 v31 = 31.0; | |
866 v44 = 2 * (v50 + v48 * v43->field_10); | |
867 v5 = v43; | |
868 *((char *)v43->ptr_C + v44 + 1) = (signed __int64)v31; | |
869 v32 = v49 - (v49 - 512); | |
870 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
871 v52 = v33; | |
872 v34 = (double)-(v32 * (v20 - v40)); | |
873 v54 = v34; | |
874 v35 = (double)(v32 * (v19 - v41)); | |
875 v57 = v35; | |
876 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
877 if ( v36 != 0.0 ) | |
878 { | |
879 v37 = 1.0 / v36; | |
880 v52 = v52 * v37; | |
881 v54 = v54 * v37; | |
882 v57 = v37 * v57; | |
883 } | |
884 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
885 if ( v38 < 0.0 ) | |
886 v38 = 0.0; | |
887 if ( v38 > 31.0 ) | |
888 v38 = 31.0; | |
889 v13 = v48; | |
890 *((char *)v43->ptr_C + v44) = (signed __int64)v38; | |
891 v14 = v50; | |
892 result = v49; | |
893 } | |
894 ++v14; | |
895 result += 512; | |
896 v50 = v14; | |
897 v49 = result; | |
898 } | |
899 while ( v14 <= a4 ); | |
900 } | |
901 ++v13; | |
902 v48 = v13; | |
903 } | |
904 while ( v13 <= a5 ); | |
905 } | |
906 return result; | |
907 } | |
908 | |
909 //----- (0047CB57) -------------------------------------------------------- | |
910 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
911 { | |
912 signed int result; // eax@2 | |
913 unsigned __int16 *v5; // edx@3 | |
914 double v6; // st7@3 | |
915 char v7; // bl@3 | |
916 int v8; // eax@3 | |
917 int v9; // eax@4 | |
918 int v10; // eax@5 | |
919 double v11; // st6@7 | |
920 signed int v12; // edi@7 | |
921 int v13; // esi@9 | |
922 char *v14; // esi@10 | |
923 signed int v15; // ecx@10 | |
924 char v16[256]; // [sp+4h] [bp-124h]@9 | |
925 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
926 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
927 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
928 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
929 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
930 float v22; // [sp+118h] [bp-10h]@3 | |
931 float v23; // [sp+11Ch] [bp-Ch]@3 | |
932 int i; // [sp+120h] [bp-8h]@3 | |
933 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
934 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
935 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
936 float a3a; // [sp+138h] [bp+10h]@7 | |
937 int a3b; // [sp+138h] [bp+10h]@9 | |
938 | |
939 if ( pRenderer->pRenderD3D ) | |
940 { | |
941 result = 0; | |
942 } | |
943 else | |
944 { | |
945 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
946 v6 = 0.0; | |
947 v7 = LOBYTE(pRenderer->uTargetBBits); | |
948 v19 = pRenderer->uTargetRMask; | |
949 v21 = pRenderer->uTargetGMask; | |
950 v22 = 0.0; | |
951 v20 = pRenderer->uTargetBMask; | |
952 v8 = 0; | |
953 v17 = v5; | |
954 v23 = 0.0; | |
955 v18 = pRenderer->uTargetBBits; | |
956 a2a = 0; | |
957 for ( i = 0; i < a3; ++i ) | |
958 { | |
959 v9 = *(char *)(v8 + a1); | |
960 if ( v9 ) | |
961 { | |
962 v10 = v5[v9]; | |
963 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
964 ++a2a; | |
965 v25 = v20 & v10; | |
966 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
967 v23 = (double)(signed int)(v20 & v10) + v23; | |
968 } | |
969 v8 = i + 1; | |
970 } | |
971 v11 = 1.0 / (double)a2a; | |
972 a3a = v11; | |
973 v25 = (signed __int64)(a3a * v22); | |
974 i = (signed __int64)(a3a * v23); | |
975 v12 = 0; | |
976 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
977 while ( 1 ) | |
978 { | |
979 v13 = v17[v12]; | |
980 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
981 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
982 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
983 if ( v12 >= 256 ) | |
984 break; | |
985 v7 = v18; | |
986 } | |
987 result = 0; | |
988 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
989 v15 = 0; | |
990 do | |
991 { | |
992 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
993 { | |
994 v14 = (char *)(unsigned __int8)v16[v15]; | |
995 result = v15; | |
996 } | |
997 ++v15; | |
998 } | |
999 while ( v15 < 256 ); | |
1000 } | |
1001 return result; | |
1002 } | |
1003 // 47CB57: using guessed type char var_124[256]; | |
1004 | |
1005 //----- (0047CCE2) -------------------------------------------------------- | |
1006 bool OutdoorLocationTerrain::ZeroLandscape() | |
1007 { | |
1008 OutdoorLocationTerrain *v1; // esi@1 | |
1009 | |
1010 v1 = this; | |
1011 memset(this->pHeightmap, 0, 0x4000u); | |
1012 memset(v1->pTilemap, 90, 0x4000u); | |
1013 memset(v1->pAttributemap, 0, 0x4000u); | |
1014 memset(v1->ptr_C, 0, 0x8000u); | |
1015 v1->field_12 = 128; | |
1016 v1->field_10 = 128; | |
1017 v1->field_16 = 7; | |
1018 v1->field_14 = 7; | |
1019 v1->field_1C = 127; | |
1020 v1->field_18 = 127; | |
1021 return 1; | |
1022 } | |
1023 | |
1024 //----- (0047CD44) -------------------------------------------------------- | |
1025 bool OutdoorLocationTerrain::Initialize() | |
1026 { | |
1027 OutdoorLocationTerrain *v1; // esi@1 | |
1028 void *v2; // eax@1 | |
1029 bool result; // eax@2 | |
1030 void *v4; // eax@3 | |
1031 void *v5; // eax@4 | |
1032 void *v6; // eax@5 | |
1033 | |
1034 v1 = this; | |
1035 v2 = pAllocator->AllocNamedChunk(this->pHeightmap, 0x4000u, "HMAP"); | |
1036 v1->pHeightmap = (unsigned __int8 *)v2; | |
1037 if ( v2 | |
1038 && (v4 = pAllocator->AllocNamedChunk(v1->pTilemap, 0x4000u, "TMAP"), | |
1039 (v1->pTilemap = (unsigned __int8 *)v4) != 0) | |
1040 && (v5 = pAllocator->AllocNamedChunk(v1->pAttributemap, 0x4000u, "AMAP"), | |
1041 (v1->pAttributemap = (unsigned __int8 *)v5) != 0) ) | |
1042 { | |
1043 v6 = pAllocator->AllocNamedChunk(v1->ptr_C, 0x8000u, "DMAP"); | |
1044 v1->ptr_C = v6; | |
1045 result = v6 != 0; | |
1046 } | |
1047 else | |
1048 { | |
1049 result = 0; | |
1050 } | |
1051 return result; | |
1052 } | |
1053 | |
1054 //----- (0047CDE2) -------------------------------------------------------- | |
1055 void OutdoorLocation::CreateDebugLocation() | |
1056 { | |
1057 OutdoorLocation *v1; // esi@1 | |
1058 void *v2; // eax@1 | |
1059 void *v3; // ST14_4@1 | |
1060 void *v4; // eax@1 | |
1061 void *v5; // ST14_4@1 | |
1062 void *v6; // eax@1 | |
1063 unsigned int v7; // eax@1 | |
1064 char v8; // zf@1 | |
1065 | |
1066 v1 = this; | |
1067 strcpy(this->pLevelFilename, "blank"); | |
1068 strcpy(v1->pLocationFileName, "i6.odm"); | |
1069 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1070 v1->uNumBModels = 0; | |
1071 v1->pTileTypes[0].uTileGroup = 0; | |
1072 v1->pTileTypes[1].uTileGroup = 5; | |
1073 v1->pTileTypes[2].uTileGroup = 6; | |
1074 v1->pTileTypes[3].uTileGroup = 10; | |
1075 v1->_47F420(); | |
1076 v1->_47F3EA(); | |
1077 pAllocator->FreeChunk(v1->pBModels); | |
1078 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1079 v1->pBModels = 0; | |
1080 v1->pSpawnPoints = 0; | |
1081 v1->pTerrain.Initialize(); | |
1082 v1->pTerrain.ZeroLandscape(); | |
1083 v1->pTerrain._47C80A(0, 0, 128, 128); | |
1084 pAllocator->FreeChunk(v1->ptr_D4); | |
1085 v1->ptr_D4 = 0; | |
1086 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1087 v3 = v1->pOMAP; | |
1088 v1->ptr_D4 = v2; | |
1089 pAllocator->FreeChunk(v3); | |
1090 v1->pOMAP = 0; | |
1091 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1092 v1->pOMAP = (unsigned int *)v4; | |
1093 memset(v4, 0, 0x10000u); | |
1094 v5 = v1->pFaceIDLIST; | |
1095 v1->field_DC = 0; | |
1096 pAllocator->FreeChunk(v5); | |
1097 v1->pFaceIDLIST = 0; | |
1098 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1099 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1100 *(short *)v6 = 0; | |
1101 strcpy(v1->pSkyTextureName, pDefaultSkyTexture); | |
1102 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); | |
1103 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1104 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); | |
1105 v8 = v1->uSky_TextureID == -1; | |
1106 v1->uMainTile_BitmapID = v7; | |
1107 if ( v8 ) | |
1108 Abortf("Invalid Sky Tex Handle"); | |
1109 if ( v1->uMainTile_BitmapID == -1 ) | |
1110 Abortf("Invalid Ground Tex Handle"); | |
1111 } | |
1112 | |
1113 | |
1114 | |
1115 //----- (0047CF9C) -------------------------------------------------------- | |
1116 void OutdoorLocation::Release() | |
1117 { | |
1118 OutdoorLocation *v1; // esi@1 | |
1119 signed int v2; // edi@1 | |
1120 int v3; // ebx@2 | |
1121 void *v4; // ST24_4@4 | |
1122 char *v5; // ebx@4 | |
1123 void **v6; // esi@4 | |
1124 | |
1125 v1 = this; | |
1126 strcpy(this->pLevelFilename, "blank"); | |
1127 strcpy(v1->pLocationFileName, "default.odm"); | |
1128 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1129 strcpy(v1->pSkyTextureName, "sky043"); | |
1130 strcpy(v1->pGroundTileset, "hm005"); | |
1131 v2 = 0; | |
1132 if ( (signed int)v1->uNumBModels > 0 ) | |
1133 { | |
1134 v3 = 0; | |
1135 do | |
1136 { | |
1137 ((BSPModel *)((char *)&v1->pBModels[v3] + 68))->Release(); | |
1138 ++v2; | |
1139 ++v3; | |
1140 } | |
1141 while ( v2 < (signed int)v1->uNumBModels ); | |
1142 } | |
1143 v1->uNumBModels = 0; | |
1144 v4 = v1->pBModels; | |
1145 v1->uNumSpawnPoints = 0; | |
1146 pAllocator->FreeChunk(v4); | |
1147 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1148 v1->pBModels = 0; | |
1149 v1->pSpawnPoints = 0; | |
1150 v1->pTerrain.Release(); | |
1151 pAllocator->FreeChunk(v1->ptr_D4); | |
1152 v1->ptr_D4 = 0; | |
1153 v5 = (char *)&v1->pOMAP; | |
1154 pAllocator->FreeChunk(v1->pOMAP); | |
1155 v6 = (void **)&v1->pFaceIDLIST; | |
1156 *(int *)v5 = 0; | |
1157 pAllocator->FreeChunk(*v6); | |
1158 *v6 = 0; | |
1159 pAllocator->FreeChunk(pTerrainNormals); | |
1160 pTerrainNormals = 0; | |
1161 } | |
1162 | |
1163 //----- (0047D0A6) -------------------------------------------------------- | |
1164 bool OutdoorLocation::Load(char *pFilename, ODMFace *File, size_t a4, int thisa) | |
1165 { | |
1166 OutdoorLocation *v5; // esi@1 | |
1167 bool result; // eax@9 | |
1168 bool v7; // ebx@9 | |
1169 size_t v8; // eax@10 | |
1170 void *v9; // eax@10 | |
1171 void *v10; // eax@10 | |
1172 void *v11; // eax@10 | |
1173 int v12; // ebx@11 | |
1174 BSPModel *v13; // eax@12 | |
1175 void *v14; // eax@12 | |
1176 BSPModel *v15; // ecx@12 | |
1177 void *v16; // eax@12 | |
1178 BSPModel *v17; // ecx@12 | |
1179 BSPModel *v18; // eax@12 | |
1180 __int16 v19; // ax@15 | |
1181 __int16 v20; // ax@16 | |
1182 int v21; // ecx@16 | |
1183 ODMFace *v22; // ebx@26 | |
1184 LayingItem *v23; // ecx@27 | |
1185 unsigned int v24; // eax@28 | |
1186 unsigned __int8 v25; // zf@28 | |
1187 unsigned __int8 v26; // sf@28 | |
1188 ODMFace *v27; // eax@28 | |
1189 const char *i; // edx@29 | |
1190 unsigned __int16 v29; // ax@33 | |
1191 unsigned __int16 v30; // ax@37 | |
1192 int v31; // ecx@37 | |
1193 int v32; // eax@38 | |
1194 void *v33; // eax@38 | |
1195 TileDesc *v34; // eax@43 | |
1196 unsigned int v35; // eax@43 | |
1197 unsigned int v36; // edi@43 | |
1198 unsigned int v37; // edi@45 | |
1199 size_t v38; // eax@50 | |
1200 FILE *v39; // eax@50 | |
1201 unsigned int v40; // edi@56 | |
1202 void *v41; // eax@56 | |
1203 void *v42; // ebx@56 | |
1204 const void *v43; // ebx@59 | |
1205 const void *v44; // ebx@59 | |
1206 unsigned int v45; // eax@59 | |
1207 BSPModel *v46; // eax@59 | |
1208 unsigned int v47; // ecx@59 | |
1209 int v48; // ebx@60 | |
1210 BSPModel *v49; // eax@61 | |
1211 BSPModel *v50; // eax@61 | |
1212 BSPModel *v51; // eax@61 | |
1213 BSPModel *v52; // eax@61 | |
1214 BSPModel *v53; // eax@61 | |
1215 BSPModel *v54; // ecx@61 | |
1216 BSPModel *v55; // ecx@61 | |
1217 BSPModel *v56; // ecx@61 | |
1218 void *v57; // ST24_4@61 | |
1219 BSPModel *v58; // ecx@61 | |
1220 void *v59; // ST18_4@61 | |
1221 BSPModel *v60; // eax@61 | |
1222 __int16 v61; // ax@64 | |
1223 unsigned __int16 v62; // ax@65 | |
1224 ODMFace *v63; // ecx@65 | |
1225 unsigned __int16 v64; // ax@80 | |
1226 const char *v65; // ecx@80 | |
1227 int v66; // eax@81 | |
1228 void *v67; // eax@81 | |
1229 int v68; // ecx@81 | |
1230 void *v69; // eax@81 | |
1231 unsigned int v70; // eax@81 | |
1232 SpawnPointMM7 *v71; // eax@81 | |
1233 unsigned int v72; // ecx@81 | |
1234 size_t v73; // eax@81 | |
1235 int v74; // edi@87 | |
1236 void *v75; // edi@88 | |
1237 unsigned int v76; // edx@94 | |
1238 int v77; // ecx@94 | |
1239 char *v78; // eax@95 | |
1240 unsigned int v79; // edx@97 | |
1241 unsigned int v80; // eax@99 | |
1242 int v81; // eax@107 | |
1243 void *v82; // edi@114 | |
1244 size_t v83; // eax@120 | |
1245 const void *v84; // edi@120 | |
1246 const void *v85; // edi@120 | |
1247 BSPModel *v86; // eax@124 | |
1248 unsigned int v87; // eax@124 | |
1249 BSPModel *v88; // eax@126 | |
1250 BSPModel *v89; // eax@127 | |
1251 ODMFace *v90; // eax@129 | |
1252 const void *v91; // edi@138 | |
1253 const void *v92; // edi@141 | |
1254 const void *v93; // edi@141 | |
1255 const void *v94; // edi@144 | |
1256 const void *v95; // edi@144 | |
1257 const char *v96; // edi@147 | |
1258 unsigned int v97; // eax@147 | |
1259 TileDesc *v98; // eax@147 | |
1260 unsigned int v99; // eax@147 | |
1261 int v100; // ecx@150 | |
1262 unsigned int v101; // eax@157 | |
1263 int v102; // edi@159 | |
1264 void *v103; // [sp-14h] [bp-B94h]@55 | |
1265 void *v104; // [sp-10h] [bp-B90h]@59 | |
1266 size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1267 char *v106; // [sp-8h] [bp-B88h]@59 | |
1268 int v107; // [sp-4h] [bp-B84h]@12 | |
1269 int v108; // [sp+0h] [bp-B80h]@10 | |
1270 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1271 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1272 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1273 char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1274 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1275 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1276 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1277 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1278 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1279 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1280 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1281 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1282 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1283 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1284 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1285 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1286 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1287 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1288 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1289 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1290 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1291 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1292 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1293 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1294 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1295 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1296 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1297 __int32 v136; // [sp+9D0h] [bp-1B0h]@10 | |
1298 char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1299 char v138; // [sp+A28h] [bp-158h]@12 | |
1300 int v139; // [sp+B1Ch] [bp-64h]@10 | |
1301 char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1302 int *v141; // [sp+B40h] [bp-40h]@50 | |
1303 __int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1304 size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1305 int v144; // [sp+B50h] [bp-30h]@61 | |
1306 int v145; // [sp+B54h] [bp-2Ch]@68 | |
1307 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1308 unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1309 FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1310 void *v149; // [sp+B70h] [bp-10h]@19 | |
1311 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1312 int v151; // [sp+B78h] [bp-8h]@59 | |
1313 void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1314 | |
1315 v5 = this; | |
1316 strcpy(pContainer, pFilename); | |
1317 if ( bUnderwater ) | |
1318 { | |
1319 pPaletteManager->field_267AD3 = 0x10u; | |
1320 pPaletteManager->field_267AD4 = 0xC2u; | |
1321 pPaletteManager->field_267AD5 = 0x99u; | |
1322 pPaletteManager->field_267AD0 = 0x25u; | |
1323 pPaletteManager->field_267AD1 = 0x8Fu; | |
1324 pPaletteManager->field_267AD2 = 0x5Cu; | |
1325 LABEL_7: | |
1326 pPaletteManager->RecalculateAll(); | |
1327 goto LABEL_8; | |
1328 } | |
1329 pPaletteManager->field_267AD3 = 0; | |
1330 pPaletteManager->field_267AD4 = 0; | |
1331 pPaletteManager->field_267AD5 = 0; | |
1332 if ( pPaletteManager->field_267AD0 != 0x80u | |
1333 || pPaletteManager->field_267AD1 != 0x80u | |
1334 || pPaletteManager->field_267AD2 != 0x80u ) | |
1335 { | |
1336 pPaletteManager->field_267AD0 = 0x80u; | |
1337 pPaletteManager->field_267AD1 = 0x80u; | |
1338 pPaletteManager->field_267AD2 = 0x80u; | |
1339 goto LABEL_7; | |
1340 } | |
1341 LABEL_8: | |
1342 _6807E0_num_decorations_6807B8 = 0; | |
1343 sprintfex(FileName, "levels\\%s", pContainer); | |
1344 if ( GetFileAttributesA(FileName) != -1 ) | |
1345 { | |
1346 result = (bool)fopen(FileName, "rb"); | |
1347 v7 = result; | |
1348 File = (ODMFace *)result; | |
1349 if ( !result ) | |
1350 return result; | |
1351 *(int *)thisa = 1; | |
1352 v8 = strlen(pContainer); | |
1353 v108 = 2; | |
1354 *((char *)&v139 + v8) = 0; | |
1355 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture( | |
1356 pContainer, | |
1357 (enum TEXTURE_TYPE)v108); | |
1358 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1359 fseek((FILE *)v7, Offset, 0); | |
1360 fread(v5, 0xB0u, 1u, (FILE *)v7); | |
1361 v5->_47F420(); | |
1362 v5->_47F3EA(); | |
1363 strcpy(v5->pGroundTileset, "grastyl"); | |
1364 fseek((FILE *)v7, v114, 0); | |
1365 fread(&v5->uNumBModels, 4u, 1u, (FILE *)v7); | |
1366 fseek((FILE *)v7, v115, 0); | |
1367 fread(&uNumLayingItems, 4u, 1u, (FILE *)v7); | |
1368 fseek((FILE *)v7, v116, 0); | |
1369 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1370 fseek((FILE *)v7, v117, 0); | |
1371 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1372 fseek((FILE *)v7, v118, 0); | |
1373 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1374 v5->pTerrain.Initialize(); | |
1375 fseek((FILE *)v7, v119, 0); | |
1376 fread(v5->pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1377 fseek((FILE *)v7, v120, 0); | |
1378 fread(v5->pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1379 fseek((FILE *)v7, v121, 0); | |
1380 fread(v5->pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1381 v5->pTerrain._47C80A(0, 0, 128, 128); | |
1382 pAllocator->FreeChunk(v5->ptr_D4); | |
1383 v5->ptr_D4 = 0; | |
1384 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1385 v108 = (int)v5->pOMAP; | |
1386 v5->ptr_D4 = v9; | |
1387 pAllocator->FreeChunk((void *)v108); | |
1388 v5->pOMAP = 0; | |
1389 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1390 v108 = 0; | |
1391 v5->pOMAP = (unsigned int *)v10; | |
1392 fseek((FILE *)v7, v136, v108); | |
1393 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1394 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1395 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1396 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk( | |
1397 pTerrainNormals, | |
1398 12 * uNumTerrainNormals, | |
1399 "TerNorm"); | |
1400 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1401 v11 = pAllocator->AllocNamedChunk(v5->pBModels, 188 * v5->uNumBModels, "BDdata"); | |
1402 v108 = 0; | |
1403 v5->pBModels = (BSPModel *)v11; | |
1404 fseek((FILE *)v7, v122, v108); | |
1405 fread(v5->pBModels, 0xBCu, v5->uNumBModels, (FILE *)v7); | |
1406 fseek((FILE *)v7, v123, 0); | |
1407 a4 = 0; | |
1408 if ( (signed int)v5->uNumBModels > 0 ) | |
1409 { | |
1410 v12 = 0; | |
1411 while ( 1 ) | |
1412 { | |
1413 v5->pBModels[v12].pVertices.pVertices = 0; | |
1414 v5->pBModels[v12].pFaces = 0; | |
1415 v5->pBModels[v12].pFacesOrdering = 0; | |
1416 v5->pBModels[v12].pNodes = 0; | |
1417 FileName[0] = 0; | |
1418 v108 = (int)&v5->pBModels[v12]; | |
1419 sprintfex(FileName, "%s", v108); | |
1420 v13 = v5->pBModels; | |
1421 v138 = 0; | |
1422 v5->pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk( | |
1423 v13[v12].pVertices.pVertices, | |
1424 12 * v13[v12].pVertices.uNumVertices, | |
1425 FileName); | |
1426 v5->pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk( | |
1427 v5->pBModels[v12].pFaces, | |
1428 308 * v5->pBModels[v12].uNumFaces, | |
1429 FileName); | |
1430 v5->pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk( | |
1431 v5->pBModels[v12].pFacesOrdering, | |
1432 2 * v5->pBModels[v12].uNumFaces, | |
1433 FileName); | |
1434 v14 = pAllocator->AllocNamedChunk( | |
1435 v5->pBModels[v12].pNodes, | |
1436 8 * v5->pBModels[v12].uNumNodes, | |
1437 FileName); | |
1438 v15 = v5->pBModels; | |
1439 v108 = (int)File; | |
1440 v15[v12].pNodes = (BSPNode *)v14; | |
1441 fread(v5->pBModels[v12].pVertices.pVertices, 0xCu, v5->pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1442 fread(v5->pBModels[v12].pFaces, 0x134u, v5->pBModels[v12].uNumFaces, (FILE *)File); | |
1443 fread(v5->pBModels[v12].pFacesOrdering, 2u, v5->pBModels[v12].uNumFaces, (FILE *)File); | |
1444 fread(v5->pBModels[v12].pNodes, 8u, v5->pBModels[v12].uNumNodes, (FILE *)File); | |
1445 v16 = malloc(10 * v5->pBModels[v12].uNumFaces); | |
1446 v107 = (int)File; | |
1447 v17 = v5->pBModels; | |
1448 ptr = (FILE *)v16; | |
1449 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1450 v18 = v5->pBModels; | |
1451 Str2 = 0; | |
1452 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1453 break; | |
1454 LABEL_25: | |
1455 free(ptr); | |
1456 ++a4; | |
1457 ++v12; | |
1458 if ( (signed int)a4 >= (signed int)v5->uNumBModels ) | |
1459 goto LABEL_26; | |
1460 } | |
1461 pDestLen = 0; | |
1462 pFilename = (char *)ptr; | |
1463 while ( 1 ) | |
1464 { | |
1465 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1466 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1467 break; | |
1468 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1469 *(short *)(thisa + 272) = v19; | |
1470 if ( !v19 ) | |
1471 { | |
1472 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1473 v21 = thisa; | |
1474 *(char *)(v21 + 29) &= 0xBFu; | |
1475 LABEL_19: | |
1476 *(short *)(v21 + 272) = v20; | |
1477 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1478 auto pTex = (Texture *)v149; | |
1479 if (pTex) | |
1480 pTex->palette = pPaletteManager->LoadPalette(pTex->palette); | |
1481 goto LABEL_20; | |
1482 } | |
1483 pTextureFrameTable->LoadAnimationSequenceAndPalettes( | |
1484 *(unsigned __int16 *)((char *)&v5->pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1485 LABEL_20: | |
1486 if ( *(short *)(thisa + 292) ) | |
1487 { | |
1488 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1489 *(char *)(thisa + 30) |= 0x10u; | |
1490 else | |
1491 *(char *)(thisa + 30) &= 0xEFu; | |
1492 } | |
1493 ++Str2; | |
1494 v18 = v5->pBModels; | |
1495 pDestLen += 308; | |
1496 pFilename += 10; | |
1497 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1498 goto LABEL_25; | |
1499 } | |
1500 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1501 v21 = thisa; | |
1502 goto LABEL_19; | |
1503 } | |
1504 LABEL_26: | |
1505 v22 = File; | |
1506 fseek((FILE *)File, v124, 0); | |
1507 fread(pLayingItems, 0x70u, uNumLayingItems, (FILE *)v22); | |
1508 if ( (signed int)uNumLayingItems > 0 ) | |
1509 { | |
1510 v23 = pLayingItems; | |
1511 a4 = uNumLayingItems; | |
1512 do | |
1513 { | |
1514 v24 = v23->stru_24.uItemID; | |
1515 thisa = 0; | |
1516 v27 = (ODMFace *)(48 * v24); | |
1517 v25 = pObjectList->uNumObjects == 0; | |
1518 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1519 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1520 File = v27; | |
1521 v23->uItemType = (unsigned __int16)v27; | |
1522 if ( v26 | v25 ) | |
1523 { | |
1524 LABEL_33: | |
1525 v29 = 0; | |
1526 } | |
1527 else | |
1528 { | |
1529 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1530 { | |
1531 ++thisa; | |
1532 pFilename = (char *)i + 56; | |
1533 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1534 goto LABEL_33; | |
1535 LOWORD(v27) = (short)File; | |
1536 } | |
1537 v29 = thisa; | |
1538 } | |
1539 v23->uObjectDescID = v29; | |
1540 ++v23; | |
1541 --a4; | |
1542 } | |
1543 while ( a4 ); | |
1544 } | |
1545 fseek((FILE *)v22, v125, 0); | |
1546 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1547 a4 = 0; | |
1548 if ( (signed int)uNumLevelDecorations > 0 ) | |
1549 { | |
1550 thisa = (int)pLevelDecorations; | |
1551 do | |
1552 { | |
1553 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1554 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1555 v31 = thisa; | |
1556 ++a4; | |
1557 thisa += 32; | |
1558 *(short *)v31 = v30; | |
1559 } | |
1560 while ( (signed int)a4 < (signed int)uNumLevelDecorations ); | |
1561 } | |
1562 fseek((FILE *)v22, v126, 0); | |
1563 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1564 fseek((FILE *)v22, v127, 0); | |
1565 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1566 fseek((FILE *)v22, v128, 0); | |
1567 fread(&v5->field_DC, 4u, 1u, (FILE *)v22); | |
1568 pAllocator->FreeChunk(v5->pFaceIDLIST); | |
1569 v32 = v5->field_DC; | |
1570 v5->pFaceIDLIST = 0; | |
1571 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1572 v108 = (int)v22; | |
1573 v5->pFaceIDLIST = (unsigned __int16 *)v33; | |
1574 fread(v33, 2u, v5->field_DC, (FILE *)v108); | |
1575 fseek((FILE *)v22, v129, 0); | |
1576 fread(v5->pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1577 fseek((FILE *)v22, v130, 0); | |
1578 fread(&v5->uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1579 v5->pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk( | |
1580 v5->pSpawnPoints, | |
1581 24 * v5->uNumSpawnPoints, | |
1582 "Spawn"); | |
1583 fseek((FILE *)v22, v131, 0); | |
1584 fread(v5->pSpawnPoints, 0x18u, v5->uNumSpawnPoints, (FILE *)v22); | |
1585 fseek((FILE *)v22, v132, 0); | |
1586 fread(&v5->ddm, 0x28u, 1u, (FILE *)v22); | |
1587 fseek((FILE *)v22, v133, 0); | |
1588 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1589 fseek((FILE *)v22, v134, 0); | |
1590 fread(&v5->uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1591 fseek((FILE *)v22, v135, 0); | |
1592 fread(&v5->uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1593 thisa = (int)v5->pTileTypes; | |
1594 pTileTable->InitializeTileset(4); | |
1595 pTileTable->InitializeTileset(v5->pTileTypes[0].uTileGroup); | |
1596 pTileTable->InitializeTileset(v5->pTileTypes[1].uTileGroup); | |
1597 pTileTable->InitializeTileset(v5->pTileTypes[2].uTileGroup); | |
1598 pTileTable->InitializeTileset(v5->pTileTypes[3].uTileGroup); | |
1599 if ( v5 != (OutdoorLocation *)-96 && v5->pSkyTextureName[0] ) | |
1600 { | |
1601 v108 = 0; | |
1602 v107 = (int)v5->pSkyTextureName; | |
1603 } | |
1604 else | |
1605 { | |
1606 v108 = 0; | |
1607 v107 = (int)pDefaultSkyTexture; | |
1608 } | |
1609 v5->uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1610 strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1611 v34 = pTileTable->GetTileById(v5->pTileTypes[0].uTileID); | |
1612 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1613 v36 = v5->uSky_TextureID; | |
1614 v5->uMainTile_BitmapID = v35; | |
1615 if ( v36 != -1 ) | |
1616 HIWORD(pBitmaps_LOD->pTextures[v36].palette) = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette); | |
1617 | |
1618 v37 = v5->uMainTile_BitmapID; | |
1619 if ( v37 != -1 ) | |
1620 HIWORD(pBitmaps_LOD->pTextures[v37].palette) = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette); | |
1621 | |
1622 v5->_47F0E2(); | |
1623 pGameLoadingUI_ProgressBar->Progress(); | |
1624 fclose((FILE *)v22); | |
1625 goto LABEL_150; | |
1626 } | |
1627 if ( !pGames_LOD->DoesContainerExist(pContainer) ) | |
1628 Abortf("Unable to find %s in Games.LOD", pContainer); | |
1629 strcpy(FileName, pContainer); | |
1630 strcpy(Str, pContainer); | |
1631 Dst[strlen(Str) + 964] = 0; | |
1632 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(Str, TEXTURE_16BIT_PALETTE); | |
1633 v141 = &v139; | |
1634 v38 = strlen(pContainer); | |
1635 strcpy((char *)&v139 + v38, ".odm"); | |
1636 v39 = pGames_LOD->FindContainer(pContainer, 1); | |
1637 header.uCompressedSize = 0; | |
1638 header.uDecompressedSize = 0; | |
1639 ptr = v39; | |
1640 header.uVersion = 91969; | |
1641 header.pMagic[0] = 'm'; | |
1642 header.pMagic[1] = 'v'; | |
1643 header.pMagic[2] = 'i'; | |
1644 header.pMagic[3] = 'i'; | |
1645 fread(&header, 0x10u, 1u, v39); | |
1646 if ( header.uVersion != 91969 | |
1647 || header.pMagic[0] != 'm' | |
1648 || header.pMagic[1] != 'v' | |
1649 || header.pMagic[2] != 'i' | |
1650 || header.pMagic[3] != 'i' ) | |
1651 { | |
1652 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1653 } | |
1654 v40 = header.uCompressedSize; | |
1655 pSource = header.uDecompressedSize; | |
1656 v41 = malloc(header.uDecompressedSize); | |
1657 v42 = v41; | |
1658 HIDWORD(v142) = (uint32)v41; | |
1659 if ( v40 < pSource ) | |
1660 { | |
1661 pFilename = (char *)malloc(v40); | |
1662 fread((void *)pFilename, v40, 1u, ptr); | |
1663 zlib::MemUnzip(v42, &pSource, pFilename, v40); | |
1664 free((void *)pFilename); | |
1665 } | |
1666 else | |
1667 { | |
1668 fread(v41, pSource, 1u, ptr); | |
1669 } | |
1670 memcpy(v5, v42, 0xB0u); | |
1671 v43 = (char *)v42 + 176; | |
1672 v5->_47F420(); | |
1673 v5->_47F3EA(); | |
1674 strcpy(v5->pGroundTileset, "grastyl"); | |
1675 pGameLoadingUI_ProgressBar->Progress(); | |
1676 v5->pTerrain.Initialize(); | |
1677 v108 = 16384; | |
1678 v107 = (int)v43; | |
1679 v106 = (char *)v5->pTerrain.pHeightmap; | |
1680 memcpy(v106, v43, 0x4000u); | |
1681 v43 = (char *)v43 + 16384; | |
1682 v105 = 16384; | |
1683 v104 = (void *)v43; | |
1684 v103 = v5->pTerrain.pTilemap; | |
1685 memcpy(v103, v43, 0x4000u); | |
1686 v43 = (char *)v43 + 16384; | |
1687 memcpy(v5->pTerrain.pAttributemap, v43, 0x4000u); | |
1688 v43 = (char *)v43 + 16384; | |
1689 v108 = (int)v5->ptr_D4; | |
1690 pAllocator->FreeChunk((void *)v108); | |
1691 v5->ptr_D4 = 0; | |
1692 v5->ptr_D4 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1693 v5->pTerrain._47C80A(0, 0, 128, 128); | |
1694 pGameLoadingUI_ProgressBar->Progress(); | |
1695 memcpy(&uNumTerrainNormals, v43, 4u); | |
1696 v43 = (char *)v43 + 4; | |
1697 memcpy(pTerrainSomeOtherData, v43, 0x20000u); | |
1698 v43 = (char *)v43 + 131072; | |
1699 memcpy(pTerrainNormalIndices, v43, 0x10000u); | |
1700 v43 = (char *)v43 + 65536; | |
1701 pFilename = (char *)(12 * uNumTerrainNormals); | |
1702 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk( | |
1703 pTerrainNormals, | |
1704 12 * uNumTerrainNormals, | |
1705 "TerNorm"); | |
1706 memcpy(pTerrainNormals, v43, (size_t)pFilename); | |
1707 v44 = (char *)v43 + (int)pFilename; | |
1708 memcpy(&v5->uNumBModels, v44, 4u); | |
1709 v44 = (char *)v44 + 4; | |
1710 pGameLoadingUI_ProgressBar->Progress(); | |
1711 v45 = v5->uNumBModels; | |
1712 v108 = (int)"BDdata"; | |
1713 v107 = 188 * v45; | |
1714 v106 = (char *)v5->pBModels; | |
1715 v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1716 v47 = v5->uNumBModels; | |
1717 v5->pBModels = v46; | |
1718 pFilename = (char *)(188 * v47); | |
1719 memcpy(v46, v44, 188 * v47); | |
1720 uSourceLen = (char *)v44 + (int)pFilename; | |
1721 pGameLoadingUI_ProgressBar->Progress(); | |
1722 v151 = 0; | |
1723 if ( (signed int)v5->uNumBModels > 0 ) | |
1724 { | |
1725 v48 = 0; | |
1726 while ( 1 ) | |
1727 { | |
1728 v5->pBModels[v48].pVertices.pVertices = 0; | |
1729 v5->pBModels[v48].pFaces = 0; | |
1730 v5->pBModels[v48].pFacesOrdering = 0; | |
1731 v5->pBModels[v48].pNodes = 0; | |
1732 FileName[0] = 0; | |
1733 v108 = (int)&v5->pBModels[v48]; | |
1734 sprintfex(FileName, "%s", v108); | |
1735 v49 = v5->pBModels; | |
1736 v138 = 0; | |
1737 v50 = &v49[v48]; | |
1738 v108 = (int)FileName; | |
1739 v107 = 12 * v50->pVertices.uNumVertices; | |
1740 v106 = (char *)v50->pVertices.pVertices; | |
1741 v5->pBModels[v48].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v106, v107, FileName); | |
1742 v51 = &v5->pBModels[v48]; | |
1743 v108 = (int)FileName; | |
1744 v107 = 308 * v51->uNumFaces; | |
1745 v106 = (char *)v51->pFaces; | |
1746 v5->pBModels[v48].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(v106, v107, FileName); | |
1747 v52 = &v5->pBModels[v48]; | |
1748 v108 = (int)FileName; | |
1749 v107 = 2 * v52->uNumFaces; | |
1750 v106 = (char *)v52->pFacesOrdering; | |
1751 v5->pBModels[v48].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk( | |
1752 v106, | |
1753 v107, | |
1754 FileName); | |
1755 v53 = &v5->pBModels[v48]; | |
1756 v108 = (int)FileName; | |
1757 v107 = 8 * v53->uNumNodes; | |
1758 v106 = (char *)v53->pNodes; | |
1759 v5->pBModels[v48].pNodes = (BSPNode *)pAllocator->AllocNamedChunk(v106, v107, FileName); | |
1760 v54 = &v5->pBModels[v48]; | |
1761 v108 = 12 * v54->pVertices.uNumVertices; | |
1762 pFilename = (char *)v108; | |
1763 v107 = (int)uSourceLen; | |
1764 v106 = (char *)v54->pVertices.pVertices; | |
1765 memcpy(v106, uSourceLen, v108); | |
1766 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1767 v55 = &v5->pBModels[v48]; | |
1768 v105 = 308 * v55->uNumFaces; | |
1769 v104 = uSourceLen; | |
1770 v103 = v55->pFaces; | |
1771 pFilename = (char *)v105; | |
1772 memcpy(v103, uSourceLen, v105); | |
1773 v56 = &v5->pBModels[v48]; | |
1774 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1775 v57 = v56->pFacesOrdering; | |
1776 pFilename = (char *)(2 * v56->uNumFaces); | |
1777 memcpy(v57, uSourceLen, (size_t)pFilename); | |
1778 v58 = &v5->pBModels[v48]; | |
1779 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1780 v59 = v58->pNodes; | |
1781 pFilename = (char *)(8 * v58->uNumNodes); | |
1782 memcpy(v59, uSourceLen, (size_t)pFilename); | |
1783 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1784 ptr = (FILE *)malloc(10 * v5->pBModels[v48].uNumFaces); | |
1785 pFilename = (char *)(10 * v5->pBModels[v48].uNumFaces); | |
1786 memcpy(ptr, uSourceLen, (size_t)pFilename); | |
1787 v144 = 0; | |
1788 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1789 v60 = v5->pBModels; | |
1790 if ( (signed int)v60[v48].uNumFaces > 0 ) | |
1791 break; | |
1792 LABEL_74: | |
1793 free(ptr); | |
1794 ++v151; | |
1795 ++v48; | |
1796 if ( v151 >= (signed int)v5->uNumBModels ) | |
1797 goto LABEL_75; | |
1798 } | |
1799 v149 = 0; | |
1800 Str2 = (char *)ptr; | |
1801 while ( 1 ) | |
1802 { | |
1803 pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; | |
1804 if ( !(pFilename[29] & 0x40) ) | |
1805 break; | |
1806 v61 = pTextureFrameTable->FindTextureByName(Str2); | |
1807 *((short *)pFilename + 136) = v61; | |
1808 if ( !v61 ) | |
1809 { | |
1810 v62 = pBitmaps_LOD->LoadTexture(Str2); | |
1811 v63 = (ODMFace *)pFilename; | |
1812 BYTE1(v63->uFaceAttributes) &= 0xBFu; | |
1813 LABEL_68: | |
1814 v63->uTextureID = v62; | |
1815 v145 = (signed __int16)v62 != -1 ? (int)&pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1816 v108 = ((signed __int16)v62 != -1 ? LOWORD(pBitmaps_LOD->pTextures[(signed __int16)v62].palette) : 36); | |
1817 if ((signed __int16)v62 != -1) | |
1818 HIWORD(pBitmaps_LOD->pTextures[v62].palette) = pPaletteManager->LoadPalette(v108); | |
1819 goto LABEL_69; | |
1820 } | |
1821 v108 = *(unsigned __int16 *)((char *)&v5->pBModels[v48].pFaces->uTextureID + (unsigned int)v149); | |
1822 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v108); | |
1823 LABEL_69: | |
1824 if ( *((short *)pFilename + 146) ) | |
1825 { | |
1826 if ( ((ODMFace *)pFilename)->HasEventHint() ) | |
1827 pFilename[30] |= 0x10u; | |
1828 else | |
1829 pFilename[30] &= 0xEFu; | |
1830 } | |
1831 ++v144; | |
1832 v60 = v5->pBModels; | |
1833 v149 = (char *)v149 + 308; | |
1834 Str2 += 10; | |
1835 if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1836 goto LABEL_74; | |
1837 } | |
1838 v62 = pBitmaps_LOD->LoadTexture(Str2); | |
1839 v63 = (ODMFace *)pFilename; | |
1840 goto LABEL_68; | |
1841 } | |
1842 LABEL_75: | |
1843 pGameLoadingUI_ProgressBar->Progress(); | |
1844 memcpy(&uNumLevelDecorations, uSourceLen, 4u); | |
1845 uSourceLen = (char *)uSourceLen + 4; | |
1846 if ( (uNumLevelDecorations & 0x80000000u) != 0 || (signed int)uNumLevelDecorations > 3000 ) | |
1847 { | |
1848 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1849 } | |
1850 pGameLoadingUI_ProgressBar->Progress(); | |
1851 pFilename = (char *)(32 * uNumLevelDecorations); | |
1852 memcpy(pLevelDecorations, uSourceLen, 32 * uNumLevelDecorations); | |
1853 v151 = 0; | |
1854 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1855 if ( (signed int)uNumLevelDecorations > 0 ) | |
1856 { | |
1857 pFilename = (char *)pLevelDecorations; | |
1858 do | |
1859 { | |
1860 memcpy(FileName, uSourceLen, 0x20u); | |
1861 uSourceLen = (char *)uSourceLen + 32; | |
1862 v64 = pDecorationList->GetDecorIdByName(FileName); | |
1863 v65 = pFilename; | |
1864 ++v151; | |
1865 pFilename += 32; | |
1866 *(short *)v65 = v64; | |
1867 } | |
1868 while ( v151 < (signed int)uNumLevelDecorations ); | |
1869 } | |
1870 pGameLoadingUI_ProgressBar->Progress(); | |
1871 memcpy(&v5->field_DC, uSourceLen, 4u); | |
1872 uSourceLen = (char *)uSourceLen + 4; | |
1873 v108 = (int)v5->pFaceIDLIST; | |
1874 pAllocator->FreeChunk((void *)v108); | |
1875 v66 = v5->field_DC; | |
1876 v5->pFaceIDLIST = 0; | |
1877 v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
1878 v68 = v5->field_DC; | |
1879 v5->pFaceIDLIST = (unsigned __int16 *)v67; | |
1880 pFilename = (char *)(2 * v68); | |
1881 memcpy(v67, uSourceLen, 2 * v68); | |
1882 uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1883 pGameLoadingUI_ProgressBar->Progress(); | |
1884 v108 = (int)v5->pOMAP; | |
1885 pAllocator->FreeChunk((void *)v108); | |
1886 v5->pOMAP = 0; | |
1887 v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1888 v108 = 65536; | |
1889 v5->pOMAP = (unsigned int *)v69; | |
1890 memcpy(v69, uSourceLen, v108); | |
1891 uSourceLen = (char *)uSourceLen + 65536; | |
1892 pGameLoadingUI_ProgressBar->Progress(); | |
1893 memcpy(&v5->uNumSpawnPoints, uSourceLen, 4u); | |
1894 uSourceLen = (char *)uSourceLen + 4; | |
1895 pGameLoadingUI_ProgressBar->Progress(); | |
1896 v70 = v5->uNumSpawnPoints; | |
1897 v108 = (int)"Spawn"; | |
1898 v107 = 24 * v70; | |
1899 v106 = (char *)v5->pSpawnPoints; | |
1900 v71 = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(v106, 24 * v70, "Spawn"); | |
1901 v72 = v5->uNumSpawnPoints; | |
1902 v5->pSpawnPoints = v71; | |
1903 memcpy(v71, uSourceLen, 24 * v72); | |
1904 pGameLoadingUI_ProgressBar->Progress(); | |
1905 free((void *)HIDWORD(v142)); | |
1906 v108 = (int)".ddm"; | |
1907 v73 = strlen(pContainer); | |
1908 strcpy((char *)v141 + v73, (const char *)v108); | |
1909 v151 = (int)pNew_LOD->FindContainer(pContainer, 1); | |
1910 fread(&header, 0x10u, 1u, (FILE *)v151); | |
1911 Str2 = 0; | |
1912 if ( header.uVersion != 91969 | |
1913 || header.pMagic[0] != 'm' | |
1914 || header.pMagic[1] != 'v' | |
1915 || header.pMagic[2] != 'i' | |
1916 || header.pMagic[3] != 'i' ) | |
1917 { | |
1918 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); | |
1919 Str2 = (char *)1; | |
1920 } | |
1921 v74 = 0; | |
1922 pFilename = (char *)header.uCompressedSize; | |
1923 v149 = 0; | |
1924 pDestLen = header.uDecompressedSize; | |
1925 if ( !Str2 ) | |
1926 { | |
1927 v75 = malloc(header.uDecompressedSize); | |
1928 v149 = v75; | |
1929 if ( (unsigned int)pFilename <= pDestLen ) | |
1930 { | |
1931 if ( pFilename == (const char *)pDestLen ) | |
1932 { | |
1933 fread(v75, pDestLen, 1u, (FILE *)v151); | |
1934 } | |
1935 else | |
1936 { | |
1937 uSourceLen = malloc((size_t)pFilename); | |
1938 fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); | |
1939 zlib::MemUnzip(v75, &pDestLen, uSourceLen, (unsigned int)pFilename); | |
1940 free(uSourceLen); | |
1941 } | |
1942 } | |
1943 else | |
1944 { | |
1945 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
1946 } | |
1947 memcpy(&v5->ddm, v75, 0x28u); | |
1948 v74 = (int)((char *)v75 + 40); | |
1949 } | |
1950 v76 = v5->uNumBModels; | |
1951 v77 = 0; | |
1952 if ( (signed int)v76 > 0 ) | |
1953 { | |
1954 v78 = (char *)&v5->pBModels->uNumFaces; | |
1955 do | |
1956 { | |
1957 v77 += *(int *)v78; | |
1958 v78 += 188; | |
1959 --v76; | |
1960 } | |
1961 while ( v76 ); | |
1962 } | |
1963 v79 = v5->ddm.uNumFacesInBModels; | |
1964 if ( v79 ) | |
1965 { | |
1966 if ( v5->ddm.uNumBModels ) | |
1967 { | |
1968 v80 = v5->ddm.uNumDecorations; | |
1969 if ( v80 ) | |
1970 { | |
1971 if ( v79 != v77 || v5->ddm.uNumBModels != v5->uNumBModels || v80 != uNumLevelDecorations ) | |
1972 Str2 = (char *)1; | |
1973 } | |
1974 } | |
1975 } | |
1976 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
1977 a4 = 29030400; | |
1978 if ( Str2 ) | |
1979 { | |
1980 memset(Dst, 0, 0x3C8u); | |
1981 memset(Src, 0, 0x3C8u); | |
1982 goto LABEL_112; | |
1983 } | |
1984 v81 = v5->ddm.uLastRepawnDay; | |
1985 if ( (unsigned int)((char *)File - v81) >= a4 || !v81 ) | |
1986 { | |
1987 memcpy(Dst, (const void *)v74, 0x3C8u); | |
1988 memcpy(Src, (const void *)(v74 + 968), 0x3C8u); | |
1989 LABEL_112: | |
1990 free(v149); | |
1991 v25 = Str2 == 0; | |
1992 v5->ddm.uLastRepawnDay = (int)File; | |
1993 if ( v25 ) | |
1994 ++v5->ddm.uNumRespawns; | |
1995 v108 = 0; | |
1996 *(int *)thisa = 1; | |
1997 v151 = (int)pGames_LOD->FindContainer(pContainer, v108); | |
1998 fread(&header, 0x10u, 1u, (FILE *)v151); | |
1999 pFilename = (char *)header.uCompressedSize; | |
2000 pDestLen = header.uDecompressedSize; | |
2001 v82 = malloc(header.uDecompressedSize); | |
2002 v149 = v82; | |
2003 if ( (unsigned int)pFilename <= pDestLen ) | |
2004 { | |
2005 if ( pFilename == (const char *)pDestLen ) | |
2006 { | |
2007 fread(v82, pDestLen, 1u, (FILE *)v151); | |
2008 } | |
2009 else | |
2010 { | |
2011 uSourceLen = malloc((size_t)pFilename); | |
2012 fread(uSourceLen, (size_t)pFilename, 1u, (FILE *)v151); | |
2013 zlib::MemUnzip(v82, &pDestLen, uSourceLen, (unsigned int)pFilename); | |
2014 free(uSourceLen); | |
2015 } | |
2016 } | |
2017 else | |
2018 { | |
2019 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2020 } | |
2021 v74 = (int)((char *)v82 + 40); | |
2022 goto LABEL_120; | |
2023 } | |
2024 *(int *)thisa = 0; | |
2025 LABEL_120: | |
2026 v108 = (int)".odm"; | |
2027 v83 = strlen(pContainer); | |
2028 strcpy((char *)v141 + v83, (const char *)v108); | |
2029 memcpy(v5->array_528, (const void *)v74, 0x3C8u); | |
2030 v84 = (const void *)(v74 + 968); | |
2031 memcpy(v5->array_8F0, v84, 0x3C8u); | |
2032 v85 = (char *)v84 + 968; | |
2033 pGameLoadingUI_ProgressBar->Progress(); | |
2034 if ( *(int *)thisa ) | |
2035 { | |
2036 memcpy(v5->array_528, Dst, 0x3C8u); | |
2037 memcpy(v5->array_8F0, Src, 0x3C8u); | |
2038 } | |
2039 v25 = v5->uNumBModels == 0; | |
2040 v26 = (v5->uNumBModels & 0x80000000u) != 0; | |
2041 v151 = 0; | |
2042 if ( !(v26 | v25) ) | |
2043 { | |
2044 a4 = 0; | |
2045 do | |
2046 { | |
2047 v86 = v5->pBModels; | |
2048 thisa = 0; | |
2049 v87 = (unsigned int)((char *)v86 + a4); | |
2050 if ( *(int *)(v87 + 76) > 0 ) | |
2051 { | |
2052 File = 0; | |
2053 do | |
2054 { | |
2055 v106 = (char *)&File->uFaceAttributes + *(int *)(v87 + 84); | |
2056 memcpy(v106, v85, 4u); | |
2057 v88 = v5->pBModels; | |
2058 ++File; | |
2059 v85 = (char *)v85 + 4; | |
2060 ++thisa; | |
2061 v87 = (unsigned int)((char *)v88 + a4); | |
2062 } | |
2063 while ( thisa < *(int *)(v87 + 76) ); | |
2064 } | |
2065 v89 = v5->pBModels; | |
2066 thisa = 0; | |
2067 if ( *(signed int *)((char *)&v89->uNumFaces + a4) > 0 ) | |
2068 { | |
2069 pFilename = 0; | |
2070 do | |
2071 { | |
2072 v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + a4)]; | |
2073 File = v90; | |
2074 if ( v90->sCogTriggeredID ) | |
2075 { | |
2076 if ( v90->HasEventHint() ) | |
2077 BYTE2(File->uFaceAttributes) |= 0x10u; | |
2078 else | |
2079 BYTE2(File->uFaceAttributes) &= 0xEFu; | |
2080 } | |
2081 ++thisa; | |
2082 v89 = v5->pBModels; | |
2083 pFilename += 308; | |
2084 } | |
2085 while ( thisa < *(signed int *)((char *)&v89->uNumFaces + a4) ); | |
2086 } | |
2087 ++v151; | |
2088 a4 += 188; | |
2089 } | |
2090 while ( v151 < (signed int)v5->uNumBModels ); | |
2091 } | |
2092 pGameLoadingUI_ProgressBar->Progress(); | |
2093 v151 = 0; | |
2094 if ( (signed int)uNumLevelDecorations > 0 ) | |
2095 { | |
2096 thisa = (int)&pLevelDecorations[0].field_2; | |
2097 do | |
2098 { | |
2099 memcpy((void *)thisa, v85, 2u); | |
2100 thisa += 32; | |
2101 v85 = (char *)v85 + 2; | |
2102 ++v151; | |
2103 } | |
2104 while ( v151 < (signed int)uNumLevelDecorations ); | |
2105 } | |
2106 pGameLoadingUI_ProgressBar->Progress(); | |
2107 memcpy(&uNumActors, v85, 4u); | |
2108 v91 = (char *)v85 + 4; | |
2109 if ( (uNumActors & 0x80000000u) != 0 || (signed int)uNumActors > 500 ) | |
2110 { | |
2111 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2112 } | |
2113 pGameLoadingUI_ProgressBar->Progress(); | |
2114 pFilename = (char *)(836 * uNumActors); | |
2115 memcpy(pActors, v91, 836 * uNumActors); | |
2116 v92 = (char *)v91 + (int)pFilename; | |
2117 pGameLoadingUI_ProgressBar->Progress(); | |
2118 memcpy(&uNumLayingItems, v92, 4u); | |
2119 v93 = (char *)v92 + 4; | |
2120 if ( (uNumLayingItems & 0x80000000u) != 0 || (signed int)uNumLayingItems > 1000 ) | |
2121 { | |
2122 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:954", 0); | |
2123 } | |
2124 pGameLoadingUI_ProgressBar->Progress(); | |
2125 pFilename = (char *)(112 * uNumLayingItems); | |
2126 memcpy(pLayingItems, v93, 112 * uNumLayingItems); | |
2127 v94 = (char *)v93 + (int)pFilename; | |
2128 pGameLoadingUI_ProgressBar->Progress(); | |
2129 memcpy(&uNumChests, v94, 4u); | |
2130 v95 = (char *)v94 + 4; | |
2131 if ( (uNumChests & 0x80000000u) != 0 || (signed int)uNumChests > 20 ) | |
2132 { | |
2133 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2134 } | |
2135 pGameLoadingUI_ProgressBar->Progress(); | |
2136 pFilename = (char *)(5324 * uNumChests); | |
2137 memcpy(pChests, v95, 5324 * uNumChests); | |
2138 v96 = (char *)v95 + (int)pFilename; | |
2139 pGameLoadingUI_ProgressBar->Progress(); | |
2140 memcpy(&stru_5E4C90, v96, 0xC8u); | |
2141 pGameLoadingUI_ProgressBar->Progress(); | |
2142 memcpy(&v5->uLastVisitDay, v96 + 200, 0x38u); | |
2143 free(v149); | |
2144 pTileTable->InitializeTileset(4); | |
2145 thisa = (int)v5->pTileTypes; | |
2146 v108 = v5->pTileTypes[0].uTileGroup; | |
2147 pTileTable->InitializeTileset(v108); | |
2148 v108 = v5->pTileTypes[1].uTileGroup; | |
2149 pTileTable->InitializeTileset(v108); | |
2150 v108 = v5->pTileTypes[2].uTileGroup; | |
2151 pTileTable->InitializeTileset(v108); | |
2152 v108 = v5->pTileTypes[3].uTileGroup; | |
2153 pTileTable->InitializeTileset(v108); | |
2154 strcpy(v5->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
2155 v97 = v5->pTileTypes[0].uTileID; | |
2156 v108 = 0; | |
2157 v98 = pTileTable->GetTileById(v97); | |
2158 v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, (enum TEXTURE_TYPE)v108); | |
2159 v5->uMainTile_BitmapID = v99; | |
2160 if ( v99 != -1 ) | |
2161 { | |
2162 v108 = *(short *)(v99 != -1 ? &pBitmaps_LOD->pTextures[v99].palette : (int *)36); | |
2163 if (v99 != -1) | |
2164 HIWORD(pBitmaps_LOD->pTextures[v99].palette) = pPaletteManager->LoadPalette(v108); | |
2165 } | |
2166 v5->_47F0E2(); | |
2167 LABEL_150: | |
2168 v100 = HIDWORD(v5->uLastVisitDay); | |
2169 LODWORD(v142) = LODWORD(v5->uLastVisitDay); | |
2170 HIDWORD(v142) = v100; | |
2171 if ( v100 | (unsigned int)v142 ) | |
2172 { | |
2173 v108 = 28; | |
2174 if ( (signed int)((signed int)(signed __int64)((double)v142 * 0.234375) / 60 / 60 / 0x18u) % 28 != pParty->uDaysPlayed ) | |
2175 { | |
2176 if ( rand() % 100 >= 20 ) | |
2177 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2178 else | |
2179 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
2180 sprintfex(v5->field_4F8, "plansky%d", v108); | |
2181 } | |
2182 } | |
2183 else | |
2184 { | |
2185 strcpy(v5->field_4F8, "plansky3"); | |
2186 } | |
2187 v101 = pBitmaps_LOD->LoadTexture(v5->field_4F8); | |
2188 v5->uSky_TextureID = v101; | |
2189 if ( v101 != -1 ) | |
2190 { | |
2191 v108 = *(short *)(v101 != -1 ? &pBitmaps_LOD->pTextures[v101].palette : (int *)36); | |
2192 if (v101 != -1) | |
2193 HIWORD(pBitmaps_LOD->pTextures[v101].palette) = pPaletteManager->LoadPalette(v108); | |
2194 } | |
2195 pPaletteManager->RecalculateAll(); | |
2196 pSoundList->_4A9A67(53, 0); | |
2197 pSoundList->_4A9A67(92, 0); | |
2198 pSoundList->_4A9A67(57, 0); | |
2199 pSoundList->_4A9A67(96, 0); | |
2200 pSoundList->_4A9A67(64, 0); | |
2201 pSoundList->_4A9A67(103, 0); | |
2202 v102 = thisa; | |
2203 thisa = 3; | |
2204 do | |
2205 { | |
2206 if ( *(short *)v102 ) | |
2207 { | |
2208 switch ( *(short *)v102 ) | |
2209 { | |
2210 case 1: | |
2211 pSoundList->_4A9A67(58, 0); | |
2212 v108 = 0; | |
2213 v107 = 97; | |
2214 break; | |
2215 case 2: | |
2216 pSoundList->_4A9A67(52, 0); | |
2217 v108 = 0; | |
2218 v107 = 91; | |
2219 break; | |
2220 case 3: | |
2221 pSoundList->_4A9A67(51, 0); | |
2222 v108 = 0; | |
2223 v107 = 90; | |
2224 break; | |
2225 case 5: | |
2226 pSoundList->_4A9A67(62, 0); | |
2227 v108 = 0; | |
2228 v107 = 101; | |
2229 break; | |
2230 case 6: | |
2231 pSoundList->_4A9A67(49, 0); | |
2232 v108 = 0; | |
2233 v107 = 88; | |
2234 break; | |
2235 default: | |
2236 if ( *(short *)v102 != 7 ) | |
2237 goto LABEL_175; | |
2238 pSoundList->_4A9A67(61, 0); | |
2239 v108 = 0; | |
2240 v107 = 100; | |
2241 break; | |
2242 } | |
2243 } | |
2244 else | |
2245 { | |
2246 pSoundList->_4A9A67(54, 0); | |
2247 v108 = 0; | |
2248 v107 = 93; | |
2249 } | |
2250 pSoundList->_4A9A67(v107, v108); | |
2251 LABEL_175: | |
2252 v102 += 4; | |
2253 --thisa; | |
2254 } | |
2255 while ( thisa ); | |
2256 return 1; | |
2257 } | |
2258 // 4EC268: using guessed type int dword_4EC268[]; | |
2259 // 4EC28C: using guessed type int dword_4EC28C[]; | |
2260 // 4EC2A8: using guessed type int dword_4EC2A8; | |
2261 // 4EC2AC: using guessed type int dword_4EC2AC; | |
2262 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2263 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
2264 // 6BE3C4: using guessed type char bUnderwater; | |
2265 | |
2266 //----- (0047ECC1) -------------------------------------------------------- | |
2267 int OutdoorLocation::_47ECC1(signed int a2) | |
2268 { | |
2269 signed int result; // eax@2 | |
2270 int v3; // eax@3 | |
2271 | |
2272 if ( a2 >= 90 ) | |
2273 { | |
2274 v3 = (a2 - 90) / 36; | |
2275 if ( v3 && v3 != 1 && v3 != 2 ) | |
2276 { | |
2277 if ( v3 == 3 ) | |
2278 result = this->pTileTypes[3].uTileID; | |
2279 else | |
2280 result = a2; | |
2281 } | |
2282 else | |
2283 { | |
2284 result = this->pTileTypes[v3].uTileID; | |
2285 } | |
2286 } | |
2287 else | |
2288 { | |
2289 result = 0; | |
2290 } | |
2291 return result; | |
2292 } | |
2293 | |
2294 //----- (0047ED08) -------------------------------------------------------- | |
2295 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uZ) | |
2296 { | |
2297 int v3; // esi@5 | |
2298 unsigned int result; // eax@9 | |
2299 | |
2300 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) | |
2301 { | |
2302 result = 0; | |
2303 } | |
2304 else | |
2305 { | |
2306 v3 = *(&this->pTerrain.pTilemap[128 * uZ] + uX); | |
2307 if ( v3 < 198 ) | |
2308 { | |
2309 if ( v3 >= 90 ) | |
2310 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; | |
2311 } | |
2312 else | |
2313 { | |
2314 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2315 } | |
2316 result = pTileTable->pTiles[v3].uBitmapID; | |
2317 } | |
2318 return result; | |
2319 } | |
2320 | |
2321 //----- (0047ED83) -------------------------------------------------------- | |
2322 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2323 { | |
2324 int result; // eax@5 | |
2325 | |
2326 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) | |
2327 result = 0; | |
2328 else | |
2329 result = *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2330 return result; | |
2331 } | |
2332 | |
2333 //----- (0047EDB3) -------------------------------------------------------- | |
2334 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2335 { | |
2336 int v3; // esi@5 | |
2337 int result; // eax@7 | |
2338 | |
2339 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uY & 0x80000000u) != 0 || (signed int)uY > 127 ) | |
2340 { | |
2341 result = 0; | |
2342 } | |
2343 else | |
2344 { | |
2345 v3 = *(&this->pTerrain.pTilemap[128 * uY] + uX); | |
2346 if ( v3 >= 90 ) | |
2347 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * (v3 - 90) / 36 - 90; | |
2348 result = pTileTable->pTiles[v3].uAttributes; | |
2349 } | |
2350 return result; | |
2351 } | |
2352 | |
2353 //----- (0047EE16) -------------------------------------------------------- | |
2354 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2355 { | |
2356 int result; // eax@5 | |
2357 | |
2358 if ( (uX & 0x80000000u) != 0 || (signed int)uX > 127 || (uZ & 0x80000000u) != 0 || (signed int)uZ > 127 ) | |
2359 result = 0; | |
2360 else | |
2361 result = 32 * *(&this->pTerrain.pHeightmap[128 * uZ] + uX); | |
2362 return result; | |
2363 } | |
2364 | |
2365 //----- (0047EE49) -------------------------------------------------------- | |
2366 int OutdoorLocation::_47EE49(signed int a2, signed int a3, int a4) | |
2367 { | |
2368 signed int v4; // eax@5 | |
2369 signed int v5; // eax@7 | |
2370 int v6; // eax@8 | |
2371 signed int v8; // eax@9 | |
2372 int v9; // eax@12 | |
2373 int v10; // eax@13 | |
2374 int v11; // eax@14 | |
2375 int v12; // eax@16 | |
2376 int v13; // eax@17 | |
2377 int v14; // eax@18 | |
2378 int v15; // eax@19 | |
2379 int v16; // eax@20 | |
2380 int v17; // eax@21 | |
2381 int v18; // eax@28 | |
2382 int v19; // eax@29 | |
2383 int v20; // eax@30 | |
2384 | |
2385 if ( a2 < 0 || a2 > 127 || a3 < 0 || a3 > 127 ) | |
2386 v4 = 0; | |
2387 else | |
2388 v4 = *(&this->pTerrain.pTilemap[128 * a3] + a2); | |
2389 v5 = _47ECC1(v4); | |
2390 if ( !v5 ) | |
2391 { | |
2392 v6 = -(a4 != 0); | |
2393 LOBYTE(v6) = v6 & 0xD9; | |
2394 return v6 + 92; | |
2395 } | |
2396 v8 = pTileTable->pTiles[v5].uTerrainType; | |
2397 if ( v8 <= 6 ) | |
2398 { | |
2399 if ( v8 == 6 ) | |
2400 { | |
2401 v17 = -(a4 != 0); | |
2402 LOBYTE(v17) = v17 & 0xD9; | |
2403 return v17 + 88; | |
2404 } | |
2405 if ( v8 ) | |
2406 { | |
2407 v9 = v8 - 1; | |
2408 if ( !v9 ) | |
2409 { | |
2410 v15 = -(a4 != 0); | |
2411 LOBYTE(v15) = v15 & 0xD9; | |
2412 return v15 + 97; | |
2413 } | |
2414 v10 = v9 - 1; | |
2415 if ( !v10 ) | |
2416 { | |
2417 v14 = -(a4 != 0); | |
2418 LOBYTE(v14) = v14 & 0xD9; | |
2419 return v14 + 91; | |
2420 } | |
2421 v11 = v10 - 1; | |
2422 if ( !v11 ) | |
2423 { | |
2424 v13 = -(a4 != 0); | |
2425 LOBYTE(v13) = v13 & 0xD9; | |
2426 return v13 + 90; | |
2427 } | |
2428 if ( v11 == 2 ) | |
2429 { | |
2430 v12 = -(a4 != 0); | |
2431 LOBYTE(v12) = v12 & 0xD9; | |
2432 return v12 + 101; | |
2433 } | |
2434 LABEL_29: | |
2435 v19 = -(a4 != 0); | |
2436 LOBYTE(v19) = v19 & 0xD9; | |
2437 return v19 + 95; | |
2438 } | |
2439 goto LABEL_20; | |
2440 } | |
2441 if ( v8 != 7 ) | |
2442 { | |
2443 if ( v8 != 8 ) | |
2444 { | |
2445 if ( v8 > 9 && (v8 <= 17 || v8 > 21 && v8 <= 27) ) | |
2446 { | |
2447 v18 = -(a4 != 0); | |
2448 LOBYTE(v18) = v18 & 0xD9; | |
2449 return v18 + 96; | |
2450 } | |
2451 goto LABEL_29; | |
2452 } | |
2453 LABEL_20: | |
2454 v16 = -(a4 != 0); | |
2455 LOBYTE(v16) = v16 & 0xD9; | |
2456 return v16 + 93; | |
2457 } | |
2458 v20 = -(a4 != 0); | |
2459 LOBYTE(v20) = v20 & 0xD9; | |
2460 return v20 + 100; | |
2461 } | |
2462 | |
2463 //----- (0047EF60) -------------------------------------------------------- | |
2464 int OutdoorLocation::_47EF60(int a2, int a3, int a4) | |
2465 { | |
2466 int v4; // ecx@1 | |
2467 int v5; // edx@2 | |
2468 int v6; // edi@2 | |
2469 int v7; // esi@2 | |
2470 int v8; // eax@4 | |
2471 int v9; // ebx@4 | |
2472 int v10; // eax@5 | |
2473 int v11; // eax@7 | |
2474 int v12; // esi@12 | |
2475 char v13; // al@12 | |
2476 int v15; // [sp+4h] [bp-14h]@7 | |
2477 int v16; // [sp+8h] [bp-10h]@5 | |
2478 int v17; // [sp+Ch] [bp-Ch]@2 | |
2479 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2480 int v19; // [sp+14h] [bp-4h]@2 | |
2481 int i; // [sp+24h] [bp+Ch]@5 | |
2482 | |
2483 v18 = this; | |
2484 v4 = a3 - 10; | |
2485 if ( a3 - 10 < a3 + 10 ) | |
2486 { | |
2487 v5 = v4 - a3; | |
2488 v6 = 88 * (a3 - 30); | |
2489 v7 = a2; | |
2490 v19 = v4 - a3; | |
2491 v17 = a3 + 10 - v4; | |
2492 while ( 1 ) | |
2493 { | |
2494 v8 = abs(v5); | |
2495 v9 = v7 - 10; | |
2496 if ( v7 - 10 < v7 + 10 ) | |
2497 { | |
2498 v16 = v8 * v8; | |
2499 v10 = v9 - v7; | |
2500 for ( i = v9 - v7; ; v10 = i ) | |
2501 { | |
2502 v11 = abs(v10); | |
2503 v15 = v11 * v11 + v16; | |
2504 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 7656 ) | |
2505 { | |
2506 v12 = (v6 + v9 - 20) >> 3; | |
2507 v13 = 1 << (8 - (v6 + v9 - 20) % 8 - 1); | |
2508 v18->array_8F0[v12] |= v13; | |
2509 if ( v15 <= 49 ) | |
2510 v18->array_528[v12] |= v13; | |
2511 v7 = a2; | |
2512 } | |
2513 ++v9; | |
2514 ++i; | |
2515 if ( v9 >= v7 + 10 ) | |
2516 break; | |
2517 } | |
2518 } | |
2519 v6 += 88; | |
2520 ++v19; | |
2521 --v17; | |
2522 if ( !v17 ) | |
2523 break; | |
2524 v5 = v19; | |
2525 } | |
2526 } | |
2527 return 1; | |
2528 } | |
2529 | |
2530 //----- (0047F04C) -------------------------------------------------------- | |
2531 bool OutdoorLocation::_47F04C(signed int a2, signed int a3) | |
2532 { | |
2533 bool result; // eax@5 | |
2534 | |
2535 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) | |
2536 result = 0; | |
2537 else | |
2538 result = (this->array_528[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; | |
2539 return result; | |
2540 } | |
2541 | |
2542 //----- (0047F097) -------------------------------------------------------- | |
2543 bool OutdoorLocation::_47F097(signed int a2, signed int a3) | |
2544 { | |
2545 bool result; // eax@5 | |
2546 | |
2547 if ( a2 < 0 || a2 >= 88 || a3 < 0 || a3 >= 88 ) | |
2548 result = 0; | |
2549 else | |
2550 result = (this->array_8F0[(a2 + 88 * a3) / 8] & (unsigned __int8)(1 << (7 - (a2 + 88 * a3) % 8))) != 0; | |
2551 return result; | |
2552 } | |
2553 | |
2554 //----- (0047F0E2) -------------------------------------------------------- | |
2555 bool OutdoorLocation::_47F0E2() | |
2556 { | |
2557 signed int v1; // edi@1 | |
2558 OutdoorLocation *v2; // ebx@1 | |
2559 Texture *v3; // ebp@2 | |
2560 | |
2561 v1 = 0; | |
2562 v2 = this; | |
2563 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2564 { | |
2565 v3 = pBitmaps_LOD->pTextures; | |
2566 do | |
2567 { | |
2568 if ( v1 != -1 ? (int)v3 : 0 ) | |
2569 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0, | |
2570 HIWORD(v3->palette), | |
2571 v3->uTextureWidth * v3->uTextureHeight); | |
2572 ++v1; | |
2573 ++v3; | |
2574 } | |
2575 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2576 } | |
2577 return 1; | |
2578 } | |
2579 | |
2580 //----- (0047F138) -------------------------------------------------------- | |
2581 int OutdoorLocation::PrepareDecorations() | |
2582 { | |
2583 signed int v1; // ebx@1 | |
2584 signed int v2; // edi@3 | |
2585 LevelDecoration *v3; // esi@4 | |
2586 __int16 v4; // ax@5 | |
2587 int v5; // eax@7 | |
2588 __int16 v6; // ax@14 | |
2589 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2590 | |
2591 v1 = 0; | |
2592 v8 = 0; | |
2593 if ( !_strcmpi(pCurrentMapName, "out09.odm") ) | |
2594 v8 = 1; | |
2595 v2 = 0; | |
2596 if ( (signed int)uNumLevelDecorations > 0 ) | |
2597 { | |
2598 v3 = pLevelDecorations; | |
2599 do | |
2600 { | |
2601 pDecorationList->InitializeDecorationSprite(v3->uDecorationDescID); | |
2602 v4 = pDecorationList->pDecorations[v3->uDecorationDescID].uSoundID; | |
2603 if ( v4 && _6807E0_num_decorations_6807B8 < 9 ) | |
2604 { | |
2605 pSoundList->_4A9A67(v4, 0); | |
2606 v5 = _6807E0_num_decorations_6807B8++; | |
2607 _6807B8_level_decorations_ids[v5] = v2; | |
2608 } | |
2609 if ( v8 && v3->uCog == 20 ) | |
2610 LOBYTE(v3->field_2) |= 0x40u; | |
2611 if ( !v3->field_16_event_id ) | |
2612 { | |
2613 if ( v3->IsInteractive() ) | |
2614 { | |
2615 if ( v1 < 124 ) | |
2616 { | |
2617 v6 = v1++ + 75; | |
2618 v3->field_1C = v6; | |
2619 if ( !stru_5E4C90.field_0[v1 + 74] ) | |
2620 LOBYTE(v3->field_2) |= 0x20u; | |
2621 } | |
2622 } | |
2623 } | |
2624 ++v2; | |
2625 ++v3; | |
2626 } | |
2627 while ( v2 < (signed int)uNumLevelDecorations ); | |
2628 } | |
2629 pGameLoadingUI_ProgressBar->Progress(); | |
2630 return 1; | |
2631 } | |
2632 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2633 | |
2634 //----- (0047F223) -------------------------------------------------------- | |
2635 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2636 { | |
2637 signed int v1; // ebx@1 | |
2638 char *v2; // esi@2 | |
2639 int v3; // eax@7 | |
2640 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2641 | |
2642 v5 = this; | |
2643 v1 = 0; | |
2644 if ( (signed int)uNumLayingItems > 0 ) | |
2645 { | |
2646 v2 = (char *)&pLayingItems[0].uObjectDescID; | |
2647 do | |
2648 { | |
2649 if ( *(short *)v2 ) | |
2650 { | |
2651 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2652 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2653 v3 = *(int *)(v2 + 34); | |
2654 if ( v3 ) | |
2655 { | |
2656 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2657 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2658 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2659 } | |
2660 } | |
2661 ++v1; | |
2662 v2 += 112; | |
2663 } | |
2664 while ( v1 < (signed int)uNumLayingItems ); | |
2665 } | |
2666 pGameLoadingUI_ProgressBar->Progress(); | |
2667 return 1; | |
2668 } | |
2669 | |
2670 //----- (0047F2D3) -------------------------------------------------------- | |
2671 bool OutdoorLocation::InitalizeActors(int a1) | |
2672 { | |
2673 int v2; // ebx@1 | |
2674 char *v3; // esi@2 | |
2675 int v4; // eax@3 | |
2676 __int16 v5; // ax@11 | |
2677 int v8; // [sp+348h] [bp-8h]@1 | |
2678 int v9; // [sp+34Ch] [bp-4h]@1 | |
2679 | |
2680 v2 = 0; | |
2681 v8 = 0; | |
2682 v9 = 0; | |
2683 if ( (signed int)uNumActors > 0 ) | |
2684 { | |
2685 v3 = (char *)&pActors[0].uAttributes; | |
2686 while ( 1 ) | |
2687 { | |
2688 v4 = *(int *)v3; | |
2689 if ( !(v4 & 0x100000) ) | |
2690 break; | |
2691 if ( a1 == v2 ) | |
2692 goto LABEL_8; | |
2693 if ( v8 != v2 ) | |
2694 goto LABEL_9; | |
2695 *((short *)v3 + 70) = 19; | |
2696 *(int *)v3 = v4 | 0x10000; | |
2697 v8 = GetAlertStatus(); | |
2698 LABEL_17: | |
2699 ++v9; | |
2700 v3 += 836; | |
2701 if ( v9 >= (signed int)uNumActors ) | |
2702 goto LABEL_18; | |
2703 } | |
2704 if ( v8 != 1 ) | |
2705 { | |
2706 LABEL_9: | |
2707 *((int *)v3 + 37) = v2; | |
2708 *((short *)v3 + 62) = v2; | |
2709 if ( v4 & 0x10000 ) | |
2710 *((short *)v3 + 70) = 19; | |
2711 v5 = *((short *)v3 + 70); | |
2712 if ( v5 != 11 && v5 != 19 && (*((short *)v3 + 2) == (short)v2 || *((int *)v3 + 18) == v2) ) | |
2713 *((short *)v3 + 70) = 5; | |
2714 *((short *)v3 + 56) = v2; | |
2715 *((short *)v3 + 57) = v2; | |
2716 *((short *)v3 + 58) = v2; | |
2717 ((Actor *)(v3 - 36))->UpdateAnimation(); | |
2718 v3[25] = 0; | |
2719 ((Actor *)(v3 - 36))->PrepareSprites(0); | |
2720 v2 = 0; | |
2721 goto LABEL_17; | |
2722 } | |
2723 LABEL_8: | |
2724 *((short *)v3 + 70) = 19; | |
2725 *(int *)v3 = v4 | 0x10000; | |
2726 goto LABEL_17; | |
2727 } | |
2728 LABEL_18: | |
2729 pGameLoadingUI_ProgressBar->Progress(); | |
2730 | |
2731 Actor thisa; | |
2732 thisa.pMonsterInfo.uID = 45; | |
2733 thisa.PrepareSprites(v2); | |
2734 return 1; | |
2735 } | |
2736 | |
2737 //----- (0047F3EA) -------------------------------------------------------- | |
2738 bool OutdoorLocation::_47F3EA() | |
2739 { | |
2740 OutdoorLocationTileType *v1; // esi@1 | |
2741 | |
2742 v1 = &this->pTileTypes[3]; | |
2743 this->pTileTypes[3].uTileID = pTileTable->method_487ED6(this->pTileTypes[3].uTileGroup, 1); | |
2744 pTileTable->InitializeTileset(v1->uTileGroup); | |
2745 return 1; | |
2746 } | |
2747 | |
2748 //----- (0047F420) -------------------------------------------------------- | |
2749 bool OutdoorLocation::_47F420() | |
2750 { | |
2751 char *v1; // esi@1 | |
2752 signed int v2; // edi@1 | |
2753 | |
2754 v1 = (char *)&this->pTileTypes[0].uTileID; | |
2755 v2 = 3; | |
2756 do | |
2757 { | |
2758 *(short *)v1 = pTileTable->method_487ED6(*((short *)v1 - 1), 1); | |
2759 v1 += 4; | |
2760 --v2; | |
2761 } | |
2762 while ( v2 ); | |
2763 return 1; | |
2764 } | |
2765 | |
2766 //----- (0047B42C) -------------------------------------------------------- | |
2767 unsigned int OutdoorLocation::DrawActors() | |
2768 { | |
2769 unsigned int result; // eax@1 | |
2770 char *v1; // edi@2 | |
2771 __int16 v2; // ax@3 | |
2772 int v3; // esi@5 | |
2773 float v4; // ST48_4@8 | |
2774 double v5; // ST38_8@8 | |
2775 float v6; // ST48_4@10 | |
2776 double v7; // ST30_8@10 | |
2777 unsigned int v8; // eax@11 | |
2778 int v9; // edx@11 | |
2779 __int16 v10; // dx@11 | |
2780 unsigned int v11; // eax@13 | |
2781 signed int v12; // eax@16 | |
2782 __int16 v13; // cx@21 | |
2783 SpriteFrame *v14; // eax@24 | |
2784 SpriteFrame *v15; // ebx@25 | |
2785 int *v16; // eax@25 | |
2786 int v17; // eax@35 | |
2787 int v18; // ST78_4@36 | |
2788 int v19; // eax@36 | |
2789 int v20; // ecx@38 | |
2790 int v21; // eax@38 | |
2791 int v22; // ecx@41 | |
2792 int v23; // ST5C_4@43 | |
2793 int v24; // esi@44 | |
2794 signed __int64 v25; // qtt@45 | |
2795 int v26; // ST54_4@45 | |
2796 int v27; // ecx@45 | |
2797 RenderBillboard *v28; // esi@45 | |
2798 __int16 v29; // ax@46 | |
2799 unsigned __int8 v30; // zf@46 | |
2800 unsigned __int8 v31; // sf@46 | |
2801 signed __int16 v32; // ax@49 | |
2802 signed int v33; // ecx@50 | |
2803 int v34; // ecx@54 | |
2804 MonsterDesc *v35; // edx@54 | |
2805 int v36; // ecx@54 | |
2806 unsigned __int8 v37; // zf@54 | |
2807 unsigned __int8 v38; // sf@54 | |
2808 unsigned int v39; // [sp-8h] [bp-68h]@23 | |
2809 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2810 int v41; // [sp+24h] [bp-3Ch]@11 | |
2811 int v42; // [sp+28h] [bp-38h]@38 | |
2812 int v43; // [sp+28h] [bp-38h]@45 | |
2813 int v44; // [sp+2Ch] [bp-34h]@36 | |
2814 int v45; // [sp+2Ch] [bp-34h]@44 | |
2815 int v46; // [sp+2Ch] [bp-34h]@45 | |
2816 int v47; // [sp+30h] [bp-30h]@36 | |
2817 int v48; // [sp+30h] [bp-30h]@41 | |
2818 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2819 int v50; // [sp+34h] [bp-2Ch]@36 | |
2820 int v51; // [sp+34h] [bp-2Ch]@41 | |
2821 int v52; // [sp+34h] [bp-2Ch]@50 | |
2822 int v53; // [sp+38h] [bp-28h]@36 | |
2823 int v54; // [sp+3Ch] [bp-24h]@2 | |
2824 int y; // [sp+40h] [bp-20h]@5 | |
2825 int x; // [sp+44h] [bp-1Ch]@5 | |
2826 int v57; // [sp+48h] [bp-18h]@45 | |
2827 int v58; // [sp+4Ch] [bp-14h]@45 | |
2828 signed int v59; // [sp+50h] [bp-10h]@1 | |
2829 int X; // [sp+54h] [bp-Ch]@36 | |
2830 __int16 v61; // [sp+58h] [bp-8h]@5 | |
2831 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 | |
2832 | |
2833 result = 0; | |
2834 v59 = 0; | |
2835 if ( (signed int)uNumActors > 0 ) | |
2836 { | |
2837 v54 = 0; | |
2838 v1 = (char *)&pActors[0].vPosition.z; | |
2839 do | |
2840 { | |
2841 v2 = *((short *)v1 + 15); | |
2842 *(int *)(v1 - 110) &= 0xFFFFFFF7u; | |
2843 if ( v2 == 11 || v2 == 19 ) | |
2844 goto LABEL_58; | |
2845 v3 = *(short *)v1; | |
2846 v49 = 0; | |
2847 x = *((short *)v1 - 2); | |
2848 y = *((short *)v1 - 1); | |
2849 v61 = *(short *)v1; | |
2850 if ( v2 == 17 ) | |
2851 { | |
2852 if ( (v1[666] & 7) != 3 || pActors[*(int *)(v1 + 666) >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) | |
2853 { | |
2854 v6 = (double)*((short *)v1 - 4) * 0.5; | |
2855 v7 = v6 + 6.7553994e15; | |
2856 v3 += LODWORD(v7); | |
2857 v61 = v3; | |
2858 } | |
2859 else | |
2860 { | |
2861 v49 = 1; | |
2862 pGame->pStru6Instance->_4A7F74(*((short *)v1 - 2), *((short *)v1 - 1), v3); | |
2863 v4 = (1.0 - (double)*(signed int *)(v1 + 38) / (double)*((short *)v1 + 7)) | |
2864 * (double)(2 * (signed int)*((short *)v1 - 4)); | |
2865 v5 = v4 + 6.7553994e15; | |
2866 v3 -= LODWORD(v5); | |
2867 v61 = v3; | |
2868 if ( v3 > *(short *)v1 ) | |
2869 { | |
2870 v61 = *(short *)v1; | |
2871 v3 = *(short *)v1; | |
2872 } | |
2873 } | |
2874 } | |
2875 v8 = stru_5C6E00->Atan2( | |
2876 *((short *)v1 - 2) - pIndoorCamera->pos.x, | |
2877 *((short *)v1 - 1) - pIndoorCamera->pos.y); | |
2878 LOWORD(v9) = *((short *)v1 + 4); | |
2879 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; | |
2880 v10 = *((short *)v1 + 16); | |
2881 if ( pParty->bTurnBasedModeOn ) | |
2882 { | |
2883 if ( v10 != 1 ) | |
2884 { | |
2885 LABEL_17: | |
2886 v12 = *(int *)(v1 + 38); | |
2887 goto LABEL_18; | |
2888 } | |
2889 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2890 } | |
2891 else | |
2892 { | |
2893 if ( v10 != 1 ) | |
2894 goto LABEL_17; | |
2895 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2896 } | |
2897 v12 = v54 + v11; | |
2898 LABEL_18: | |
2899 if ( *(_QWORD *)(v1 + 146) > 0i64 || *(_QWORD *)(v1 + 162) > 0i64 ) | |
2900 v12 = 0; | |
2901 v13 = *((short *)v1 + 15); | |
2902 if ( v13 == 17 && !v49 ) | |
2903 { | |
2904 v40 = v12; | |
2905 v39 = uSpriteID_Spell11; | |
2906 LABEL_24: | |
2907 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
2908 goto LABEL_25; | |
2909 } | |
2910 v40 = v12; | |
2911 v39 = *(short *)&v1[2 * v10 + 42]; | |
2912 if ( v13 != 16 ) | |
2913 goto LABEL_24; | |
2914 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
2915 LABEL_25: | |
2916 v62 = 0; | |
2917 v15 = v14; | |
2918 v16 = (int *)v14->uFlags; | |
2919 if ( (unsigned __int8)v16 & 2 ) | |
2920 v62 = 2; | |
2921 if ( (unsigned int)v16 & 0x40000 ) | |
2922 v62 |= 0x40u; | |
2923 if ( (unsigned int)v16 & 0x20000 ) | |
2924 LOBYTE(v62) = v62 | 0x80; | |
2925 if ( (256 << v41) & (unsigned int)v16 ) | |
2926 v62 |= 4u; | |
2927 if ( v15->uGlowRadius ) | |
2928 { | |
2929 LOBYTE(v16) = byte_4E94D3; | |
2930 pMobileLightsStack->AddLight(x, y, v3, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, v16); | |
2931 } | |
2932 v17 = (x - pIndoorCamera->pos.x) << 16; | |
2933 if ( pIndoorCamera->sRotationX ) | |
2934 { | |
2935 v18 = (y - pIndoorCamera->pos.y) << 16; | |
2936 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
2937 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
2938 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
2939 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
2940 v44 = (v3 - pIndoorCamera->pos.z) << 16; | |
2941 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
2942 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
2943 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
2944 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
2945 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
2946 goto LABEL_58; | |
2947 v20 = v53 - v50; | |
2948 v42 = v53 - v50; | |
2949 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
2950 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
2951 } | |
2952 else | |
2953 { | |
2954 v48 = (y - pIndoorCamera->pos.y) << 16; | |
2955 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
2956 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
2957 X = v22 + v51; | |
2958 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
2959 goto LABEL_58; | |
2960 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) | |
2961 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
2962 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
2963 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
2964 v21 = (v3 - pIndoorCamera->pos.z) << 16; | |
2965 } | |
2966 v45 = v21; | |
2967 v24 = abs(v20); | |
2968 if ( abs(X) >= v24 ) | |
2969 { | |
2970 LODWORD(v25) = 0; | |
2971 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
2972 v58 = v25 / X; | |
2973 v26 = v25 / X; | |
2974 LODWORD(v25) = 0; | |
2975 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
2976 v57 = v25 / X; | |
2977 v27 = pViewport->uScreenCenterX | |
2978 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
2979 v43 = pViewport->uScreenCenterX | |
2980 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
2981 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
2982 result = uNumBillboardsToDraw; | |
2983 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
2984 if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
2985 return result; | |
2986 ++uNumBillboardsToDraw; | |
2987 ++uNumSpritesDrawnThisFrame; | |
2988 *(int *)(v1 - 110) |= 8u; | |
2989 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; | |
2990 v29 = v15->uPaletteIndex; | |
2991 v28->uIndoorSectorID = 0; | |
2992 v28->uPalette = v29; | |
2993 v28->field_0 = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; | |
2994 v30 = *(int *)(v1 + 118) == 0; | |
2995 v31 = *(int *)(v1 + 118) < 0; | |
2996 v28->field_4 = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; | |
2997 if ( v31 || v31 | v30 && *(int *)(v1 + 114) <= 0u ) | |
2998 { | |
2999 if ( *(_QWORD *)(v1 + 226) > 0i64 ) | |
3000 { | |
3001 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F((Actor *)(v1 - 146)) | |
3002 * (signed __int64)v28->field_4) >> 16; | |
3003 LABEL_53: | |
3004 LOWORD(v27) = v43; | |
3005 v28->field_4 = v52; | |
3006 } | |
3007 } | |
3008 else | |
3009 { | |
3010 v32 = *((short *)v1 + 61); | |
3011 if ( v32 ) | |
3012 { | |
3013 v33 = *((short *)v1 + 61); | |
3014 v28->field_0 = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->field_0) >> 16; | |
3015 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->field_4) >> 16; | |
3016 goto LABEL_53; | |
3017 } | |
3018 } | |
3019 v28->field_26 = v27; | |
3020 v28->field_20 = x; | |
3021 v28->field_28 = v46; | |
3022 v28->field_22 = y; | |
3023 v28->field_24 = v61; | |
3024 HIWORD(v34) = HIWORD(X); | |
3025 LOWORD(v34) = 0; | |
3026 v28->field_2A = 0; | |
3027 v28->sZValue = v34 + (8 * v59 | 3); | |
3028 v28->field_14 = v59; | |
3029 v35 = pMonsterList->pMonsters; | |
3030 v36 = *((short *)v1 - 25); | |
3031 v37 = *(int *)(v1 + 150) == 0; | |
3032 v38 = *(int *)(v1 + 150) < 0; | |
3033 v28->field_1E = v62 | 0x200; | |
3034 v28->pSpriteFrame = v15; | |
3035 v28->field_2C_prolly_tint = *((int *)&v35[v36] - 36); | |
3036 if ( !v38 && (!(v38 | v37) || *(int *)(v1 + 146)) ) | |
3037 v28->field_1E = v62 | 0x200; | |
3038 } | |
3039 LABEL_58: | |
3040 ++v59; | |
3041 v54 += 32; | |
3042 result = v59; | |
3043 v1 += 836; | |
3044 } | |
3045 while ( v59 < (signed int)uNumActors ); | |
3046 } | |
3047 return result; | |
3048 } | |
3049 // 4E94D3: using guessed type char byte_4E94D3; | |
3050 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3051 | |
3052 //----- (0044C1E8) -------------------------------------------------------- | |
3053 bool ODMFace::HasEventHint() | |
3054 { | |
3055 signed int v1; // eax@1 | |
3056 Event *v2; // esi@2 | |
3057 bool result; // eax@5 | |
3058 signed int v4; // eax@6 | |
3059 | |
3060 v1 = 0; | |
3061 if ( (signed int)(uLevelEVT_NumEvents - 1) <= 0 ) | |
3062 goto LABEL_5; | |
3063 v2 = pLevelEVT_Events; | |
3064 while ( v2->uEventID != this->sCogTriggeredID ) | |
3065 { | |
3066 ++v1; | |
3067 ++v2; | |
3068 if ( v1 >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3069 goto LABEL_5; | |
3070 } | |
3071 v4 = v1; | |
3072 if ( pLevelEVT[pLevelEVT_Events[v4 + 1].uEventOffsetInEVT + 4] != 1 | |
3073 || pLevelEVT[pLevelEVT_Events[v4].uEventOffsetInEVT + 4] != 4 ) | |
3074 LABEL_5: | |
3075 result = 0; | |
3076 else | |
3077 result = 1; | |
3078 return result; | |
3079 } |