diff Game.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 2ca04ccb612a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Game.cpp	Fri Oct 05 16:07:14 2012 +0200
@@ -0,0 +1,1184 @@
+#include "Game.h"
+#include "Party.h"
+#include "IndoorCamera.h"
+#include "Math.h"
+#include "LightmapBuilder.h"
+#include "Viewport.h"
+#include "Time.h"
+#include "Outdoor.h"
+#include "Overlays.h"
+#include "stru279.h"
+#include "AudioPlayer.h"
+#include "LOD.h"
+#include "OSInfo.h"
+#include "GUIWindow.h"
+#include "Party.h"
+#include "TurnEngine.h"
+#include "stru157.h"
+#include "VideoPlayer.h"
+#include "Bink_Smacker.h"
+#include "Events.h"
+#include "Arcomage.h"
+
+//#include "MM7.h"
+
+
+
+
+
+
+Game *pGame;
+
+
+
+
+
+//----- (00435694) --------------------------------------------------------
+void Game::ToggleFlags2(unsigned int uFlag)
+{
+  unsigned int v2; // eax@1
+
+  v2 = this->uFlags2;
+  if ( v2 & uFlag )
+    this->uFlags2 = v2 & ~uFlag;
+  else
+    this->uFlags2 = uFlag | v2;
+}
+
+//----- (0044103C) --------------------------------------------------------
+void Game::Draw()
+{
+  Render *v0; // esi@3
+  int _null; // ebx@6
+  float v2; // ST24_4@11
+  double v3; // ST28_8@11
+  int v4; // edi@26
+  int v5; // eax@35
+
+  uFlags2 &= 0xFFFFFFFDu;
+  if ( pParty->_497FC5_check_party_perception_against_level() )
+    uFlags2 |= 2u;
+  pIndoorCamera->sRotationX = pParty->sRotationX;
+  pIndoorCamera->sRotationY = pParty->sRotationY;
+  pIndoorCamera->pos.x = pParty->vPosition.x
+                      - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
+                                          * (signed __int64)pParty->field_18) >> 16);
+  pIndoorCamera->pos.y = pParty->vPosition.z
+                      - ((unsigned __int64)(stru_5C6E00->SinCos(
+                                              pParty->sRotationY - stru_5C6E00->uIntegerHalfPi)
+                                          * (signed __int64)pParty->field_18) >> 16);
+  pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel;
+  pIndoorCamera->Initialize2();
+  pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff();
+  pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
+  //v0 = &pRenderer;
+  if ( pVideoPlayer->AnyMovieLoaded() )
+  {
+    _null = 0;
+    if ( pRenderer->pRenderD3D )
+      goto LABEL_22;
+    pRenderer->SetGameRenderStates();
+    pMouse->_469E3B();
+  }
+  else
+  {
+    if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.y != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel )
+      pParty->uFlags |= 2u;
+    pParty->vPrevPosition.x = pParty->vPosition.x;
+    pParty->vPrevPosition.y = pParty->vPosition.y;
+    //v0 = &pRenderer;
+    pParty->sPrevRotationY = pParty->sRotationY;
+    pParty->vPrevPosition.z = pParty->vPosition.z;
+    pParty->sPrevRotationX = pParty->sRotationX;
+    pParty->sPrevEyelevel = pParty->sEyelevel;
+    pRenderer->SetGameRenderStates();
+    _null = 0;
+    if ( !pRenderer->pRenderD3D )
+      pMouse->_469E3B();
+    if ( !sub_4226C2() || viewparams->field_48 == 1 )
+    {
+      if ( pRenderer->pRenderD3D )
+      {
+        v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0;
+        v3 = v2 + 6.7553994e15;
+        pRenderer->field_1036A8_bitmapid = LODWORD(v3);
+      }
+
+      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+        pIndoor->Draw();
+      else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+          pOutdoor->Draw();
+
+      if ( pRenderer->pRenderD3D )
+      {
+        pDecalBuilder->DrawBloodsplats();
+        if ( pRenderer->pRenderD3D )
+          pGame->pLightmapBuilder->DrawLightmaps(2);
+      }
+    }
+  }
+  pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
+LABEL_22:
+  pRenderer->BeginScene();
+  if ( pRenderer->pRenderD3D != (RenderD3D *)_null )
+    pMouse->_469E3B();
+  if ( pOtherOverlayList->field_3EC != _null )
+    viewparams->bRedrawGameUI = 1;
+  v4 = viewparams->bRedrawGameUI;
+  GameUI_DrawStatusBar();
+  if ( viewparams->bRedrawGameUI == _null )
+  {
+    //nullsub_1();
+    GameUI_DrawRightPanelItems();
+  }
+  else
+  {
+    GameUI_DrawRightPanelFrames();
+    GameUI_DrawStatusBar_2();
+    viewparams->bRedrawGameUI = _null;
+  }
+  if ( pVideoPlayer->pSmackerMovie == (_SMACK *)_null )
+  {
+    GameUI_DrawMinimap(0x1E8u, 0x10u, 0x271u, 0x85u, viewparams->uMinimapZoom, pParty->uFlags & 2);
+    if ( v4 != _null )
+    {
+      if ( !sub_4226C2() && pRenderer->pRenderD3D != (RenderD3D *)_null )
+        pRenderer->FillRect2(
+          _null,
+          pViewport->uViewportX,
+          pViewport->uViewportY,
+          pViewport->uViewportZ - pViewport->uViewportX,
+          pViewport->uViewportW - pViewport->uViewportY + 1,
+          LOWORD(pRenderer->uTargetGMask) | LOWORD(pRenderer->uTargetBMask));
+      viewparams->field_48 = _null;
+    }
+  }
+  v5 = pOtherOverlayList->field_3EC;
+  pOtherOverlayList->field_3EC = _null;
+  viewparams->bRedrawGameUI = v5;
+  GameUI_DrawPartySpells();
+  if ( v4 != _null || pParty->pHirelings[0].evtc != _null || pParty->pHirelings[1].evtc != _null )
+    DrawHiredNPCs();
+  GameUI_DrawPortraits(v4);
+  GameUI_DrawLifeManaBars();
+  GameUI_DrawCharacterSelectionFrame();
+  if ( sub_44100D() )
+    draw_right_panel();
+  if ( !pVideoPlayer->AnyMovieLoaded() )
+  {
+    pStru6Instance->DrawPlayerBuffAnims();
+    pOtherOverlayList->_441964(v4);
+    GameUI_DrawTorchlightAndWizardEye();
+  }
+  GUI_UpdateWindows();
+  pParty->_4909F4();
+  ++stru_51076C.field_8;
+  dword_5B5924 = _null;
+  if ( v4 != _null )
+    pMouse->field_14 = 1;
+  pMouse->_469EA4();
+  pMouse->DrawCursor();
+  pMouse->_469E1C();
+  pRenderer->EndScene();
+  pRenderer->Present();
+  pParty->uFlags &= 0xFFFFFFFDu;
+}
+// 5B5924: using guessed type int dword_5B5924;
+
+
+//----- (0047A815) --------------------------------------------------------
+void Game::DrawParticles()
+{
+  pParticleEngine->Draw();
+}
+
+//----- (00463149) --------------------------------------------------------
+void Game::Loop()
+{
+  signed int v0; // ebp@3
+  signed int v1; // esi@4
+  Render *v2; // edi@7
+  signed int v3; // esi@7
+  signed int v4; // ecx@58
+  char *v5; // eax@59
+  Player *v6; // esi@65
+  OtherOverlay *v7; // esi@67
+  signed int v8; // edi@67
+  int v9; // edi@69
+  int *pHealth; // esi@71
+  signed int v11; // esi@78
+  int v12; // eax@83
+  const char *v13; // [sp-4h] [bp-68h]@74
+  bool bLoading; // [sp+10h] [bp-54h]@1
+  signed int bLoadinga; // [sp+10h] [bp-54h]@19
+  signed int v16; // [sp+14h] [bp-50h]@8
+  int v17[4]; // [sp+18h] [bp-4Ch]@80
+  MSG Msg; // [sp+28h] [bp-3Ch]@20
+  char Source[64]; // [sp+44h] [bp-20h]@76
+
+  bLoading = uCurrentMenuID == MENU_LOAD;
+  SetCurrentMenuID(0xFFFFFFFFu);
+  if ( bLoading )
+  {
+    pParty->Reset();
+    dword_6BE340 = 0;
+    uGameState = 0;
+    LoadGame(uLoadGameUI_SelectedSlot);
+  }
+  v0 = 1;
+  do
+  {
+    v1 = 1;
+    do
+    {
+      sprintfex(pTmpBuf, "data\\lloyd%d%d.pcx", v0, v1);
+      remove(pTmpBuf);
+      ++v1;
+    }
+    while ( v1 < 6 );
+    ++v0;
+  }
+  while ( v0 < 5 );
+  LoadPlayerPortraintsAndVoices();
+  pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
+  pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
+  v2 = pRenderer;
+  v3 = 1;
+  while ( 2 )
+  {
+    v16 = v3;
+    if ( pMessageQueue_50CBD0->uNumMessages )
+      pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+    pPartyActionQueue->uNumActions = 0;
+    if ( pParty->bTurnBasedModeOn == v3 )
+    {
+      pTurnEngine->End(0);
+      pParty->bTurnBasedModeOn = 0;
+    }
+    DoPrepareWorld(bLoading, v3);
+    pEventTimer->Resume();
+    LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 | 0x80;
+    dword_6BE340 = 2;
+    uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
+    if ( pAsyncMouse )
+      pAsyncMouse->Resume();
+    if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
+      pAsyncKeyboard->Resume();
+    if ( pRenderer->pRenderD3D )
+      pGame->pVisInstance->_4C1A02();
+    bLoadinga = 0;
+    do
+    {
+      while ( PeekMessageA(&Msg, 0, 0, 0, v3) )
+      {
+        if ( Msg.message == WM_QUIT )
+          Game_DeinitializeAndTerminate(0);
+        TranslateMessage(&Msg);
+        DispatchMessageA(&Msg);
+      }
+      if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+      {
+        WaitMessage();
+        continue;
+      }
+      pGame->_44EEA7();
+      GameUI_WritePointedObjectStatusString();
+      ProcessInputActions();
+      GameUI_MsgProc();
+      if ( pArcomageGame->bGameInProgress )
+      {
+        ArcomageGame::Loop();
+LABEL_89:
+        v2->Present();
+        continue;
+      }
+      if ( pAsyncMouse )
+        pAsyncMouse->_46B736_consume_click_lists(v3);
+      if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) )
+      {
+        v2->BeginScene();
+        pMouse->_469E3B();
+        pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow);
+        pMouse->_469EA4();
+        v2->EndScene();
+      }
+      if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) )
+      {
+        v2->BeginScene();
+        pMouse->_469E3B();
+        pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow);
+        pMouse->_469EA4();
+        v2->EndScene();
+      }
+      pEventTimer->Update();
+      pMiscTimer->Update();
+      OnTimer(0);
+      GameUI_StatusBar_UpdateTimedString(0);
+      if ( pMiscTimer->bPaused && !pEventTimer->bPaused )
+        pMiscTimer->Resume();
+      if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn )
+        pEventTimer->bTackGameTime = 0;
+      if ( !pEventTimer->bPaused && !uGameState )
+      {
+        if ( !pEventTimer->bTackGameTime )
+          _494035_timed_effects__water_walking_damage__etc();
+        if ( dword_6BE364_game_settings_1 & 1 )
+        {
+          dword_6BE364_game_settings_1 &= 0xFFFFFFFEu;
+        }
+        else
+        {
+          sub_401A91_AI();
+          sub_46BDC0_UpdateUserInput_and_MapSpecificStuff();
+        }
+      }
+      if ( v16 )
+      {
+        v16 = 0;
+        viewparams->bRedrawGameUI = v3;
+      }
+      pAudioPlayer->_4AAFCF();
+      if ( uGameState == v3 )
+        goto LABEL_96;
+      if ( uGameState == 2 )
+      {
+        pAudioPlayer->StopChannels(-1, -1);
+        PrepareWorld(0);
+        uGameState = 0;
+        continue;
+      }
+      if ( (signed int)uGameState <= 2 )
+        goto LABEL_85;
+      if ( (signed int)uGameState <= 5 || uGameState == 7 )
+      {
+LABEL_96:
+        bLoadinga = v3;
+        continue;
+      }
+      if ( uGameState != 8 )
+      {
+        if ( uGameState != 9 )
+        {
+LABEL_85:
+          pGame->Draw();
+          continue;
+        }
+        pRenderer->BeginScene();
+        GUI_UpdateWindows();
+        pRenderer->EndScene();
+        goto LABEL_89;
+      }
+      pAudioPlayer->StopChannels(-1, -1);
+      memset(pParty->pHirelings, 0, 0x4Cu);
+      memset(&pParty->pHirelings[1], 0, 0x4Cu);
+      v4 = 0;
+      if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
+      {
+        v5 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
+        do
+        {
+          if ( *((int *)v5 + 6) )
+            *v5 &= 0x7Fu;
+          ++v4;
+          v5 += 76;
+        }
+        while ( v4 < (signed int)pNPCStats->uNumNewNPCs );
+      }
+      pVideoPlayer->PlayDeathMovie();
+      if ( pVideoPlayer->AnyMovieLoaded() )
+        pVideoPlayer->Unload();
+      SaveGame(0, 0);
+      ++pParty->uNumDeaths;
+      v6 = pParty->pPlayers;
+      do
+      {
+        v6->SetVariable(VAR_Award, 85);
+        ++v6;
+      }
+      while ( (signed int)v6 < (signed int)pParty->pHirelings );
+      pParty->field_764 = 0;
+      pParty->uTimePlayed += 0x276000ui64;
+      LOWORD(pParty->uFlags) &= 0xFDFBu;
+      pParty->SetGold(0);
+      v7 = pOtherOverlayList->pOverlays;
+      v8 = 50;
+      do
+      {
+        v7->Reset();
+        ++v7;
+        --v8;
+      }
+      while ( v8 );
+      memset(pParty->pPartyBuffs, 0, 0x140u);
+      v9 = 1;
+      if ( pParty->bTurnBasedModeOn == 1 )
+      {
+        pTurnEngine->End(1u);
+        pParty->bTurnBasedModeOn = 0;
+      }
+      pHealth = &pParty->pPlayers[0].sHealth;
+      do
+      {
+        memset(pHealth - 0x64F, 0, 0xA0u);
+        memset(pHealth - 0x67, 0, 0x180u);
+        *pHealth = 1;
+        pHealth += 1743;
+        uActiveCharacter = 1;
+      }
+      while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] );
+      if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) )
+      {
+        pParty->vPosition.x = -17331;            // respawn in harmondale
+        pParty->vPosition.z = 12547;
+        pParty->vPosition.y = 465;
+        pParty->sRotationY = 0;
+        v13 = "out02.odm";
+      }
+      else
+      {
+        pParty->vPosition.x = 12552;             // respawn on emerald isle
+        pParty->vPosition.z = 1816;
+        pParty->vPosition.y = 0;
+        pParty->sRotationY = 512;
+        v13 = "out01.odm";
+      }
+      strcpy(Source, v13);
+      pParty->uFallStartY = pParty->vPosition.y;
+      pParty->sRotationX = 0;
+      pParty->uFallSpeed = 0;
+      pParty->field_6E4 = 0;
+      pParty->field_6E0 = 0;
+      if ( _strcmpi(Source, pCurrentMapName) )
+      {
+        strcpy(pCurrentMapName, Source);
+        _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x;
+        _5B65AC_npcdata_fame_or_other = pParty->vPosition.z;
+        _5B65B0_npcdata_rep_or_other = pParty->vPosition.y;
+        _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY;
+        _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX;
+        dword_5B65C0 = 1;
+        PrepareWorld(1u);
+      }
+      UpdateActors();
+      v11 = 0;
+      do
+      {
+        if ( pPlayers[v9]->CanAct() )
+          v17[v11++] = v9;
+        ++v9;
+      }
+      while ( v9 <= 4 );
+      if ( v11 )
+      {
+        v12 = rand();
+        pPlayers[v17[v12 % v11]]->PlaySound(99, 0);
+      }
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.."
+      uGameState = 0;
+      v3 = 1;
+    }
+    while ( !bLoadinga );
+    dword_6BE340 = 0;
+    pEventTimer->Pause();
+    ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
+    if ( uGameState == 3 )
+    {
+      sub_491E3A();
+      LoadPlayerPortraintsAndVoices();
+      uGameState = 0;
+      pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles;
+      bLoading = v3;
+      continue;
+    }
+    break;
+  }
+  uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 16;
+  sub_491E3A();
+}
+// 4D82B8: using guessed type int __stdcall BinkWait(int);
+// 4D840C: using guessed type int __stdcall SmackWait(int);
+// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
+// 5B65A8: using guessed type int _5B65A8_npcdata_uflags_or_other;
+// 5B65AC: using guessed type int _5B65AC_npcdata_fame_or_other;
+// 5B65B0: using guessed type int _5B65B0_npcdata_rep_or_other;
+// 5B65B4: using guessed type int _5B65B4_npcdata_loword_house_or_other;
+// 5B65B8: using guessed type int _5B65B8_npcdata_hiword_house_or_other;
+// 5B65C0: using guessed type int dword_5B65C0;
+// 6BE340: using guessed type int dword_6BE340;
+// 6BE364: using guessed type int dword_6BE364_game_settings_1;
+// 463149: using guessed type int var_4C[4];
+
+
+
+//----- (0044F192) --------------------------------------------------------
+void Game::PushStru165s()
+{
+  Game *v1; // edi@1
+  int v2; // ebx@1
+  float *v3; // esi@2
+
+  auto a1 = this;
+  v1 = a1;
+  v2 = 0;
+  if ( a1->array_708_size > 0 )
+  {
+    v3 = &a1->array_708[0].flt_10;
+    do
+    {
+      pBloodsplatContainer->AddBloodsplat(
+        *(v3 - 4),
+        *(v3 - 3),
+        *(v3 - 2),
+        v3[2],
+        (signed __int64)*(v3 - 1),
+        (signed __int64)*v3,
+        (signed __int64)v3[1]);
+      ++v2;
+      v3 += 7;
+    }
+    while ( v2 < v1->array_708_size );
+  }
+}
+
+
+//----- (0044F120) --------------------------------------------------------
+void Game::PushStationaryLights(int a2)
+{
+  signed int v3; // ebx@1
+  char *v4; // esi@2
+
+  auto v2 = this;
+  v3 = 0;
+  if ( (signed int)this->uNumStationaryLights > 0 )
+  {
+    v4 = (char *)&this->pStationaryLights[0].vRGBColor.y;
+    do
+    {
+      pStationaryLightsStack->AddLight(
+        (signed __int64)*((float *)v4 - 4),
+        (signed __int64)*((float *)v4 - 3),
+        (signed __int64)*((float *)v4 - 2),
+        (signed __int64)*((float *)v4 + 2),
+        (int *)(signed __int64)*((float *)v4 - 1),
+        (signed __int64)*(float *)v4,
+        (signed __int64)*((float *)v4 + 1),
+        byte_4E94D0);
+      ++v3;
+      v4 += 28;
+    }
+    while ( v3 < (signed int)v2->uNumStationaryLights );
+  }
+}
+// 4E94D0: using guessed type char byte_4E94D0;
+
+//----- (0044F0FD) --------------------------------------------------------
+void Game::_44F0FD()
+{
+  ToggleFlags(0x40u);
+
+  if ( !(uFlags & 0x40) )
+  {
+    array_708_size = 0;
+    field_E0C = 0;
+  }
+}
+
+//----- (0044F0D8) --------------------------------------------------------
+void Game::ToggleFlags(uint uMask)
+{
+  if (uFlags & uMask)
+    uFlags &= ~uMask;
+  else
+    uFlags |= uMask;
+}
+
+
+//----- (0044F07B) --------------------------------------------------------
+bool Game::_44F07B()
+{
+  if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) &&
+      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) &&
+      !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) ||
+
+      (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 &&
+       pKeyboardInstance->WasKeyPressed(VK_F11)))
+    return true;
+  return false;
+}
+
+//----- (0044EEA7) --------------------------------------------------------
+bool Game::_44EEA7()
+{
+  Game *v1; // esi@1
+  double v2; // st7@2
+  float depth; // ST00_4@9
+  bool result; // eax@9
+  unsigned int v5; // eax@14
+  __int64 v6; // kr00_8@21
+  unsigned int y; // [sp+4h] [bp-24h]@2
+  unsigned int x; // [sp+8h] [bp-20h]@2
+  bool v9; // [sp+Ch] [bp-1Ch]@2
+  stru157 *v10; // [sp+10h] [bp-18h]@2
+  stru157 *v11; // [sp+14h] [bp-14h]@2
+  POINT a2; // [sp+20h] [bp-8h]@1
+
+  v1 = this;
+  ++qword_5C6DF0;
+  pParticleEngine->UpdateParticles();
+  pMouseInstance->GetCursorPos(&a2);
+  if ( sub_4637E0_is_there_popup_onscreen() )
+  {
+    v11 = &a5;
+    v10 = &stru_F93E30;
+    v9 = 0;
+    x = a2.y;
+    y = a2.x;
+    v2 = GetPickDepth();
+  }
+  else
+  {
+    if ( v1->uFlags2 & 0x10 )
+    {
+      v11 = &a5;
+      v10 = &stru_F93E1C;
+    }
+    else
+    {
+      static bool __init_flag = false;
+      static stru157 static_sub_44EEA7_stru157;
+      if (!__init_flag)
+      {
+        __init_flag = true;
+        static_sub_44EEA7_stru157.field_8 = -1;
+        static_sub_44EEA7_stru157.field_0 = 0;
+        static_sub_44EEA7_stru157.field_4 = 2;
+        static_sub_44EEA7_stru157.field_C = 0;
+        static_sub_44EEA7_stru157.field_10 = 0;
+      }
+      v11 = &a5;
+      v10 = &static_sub_44EEA7_stru157;
+    }
+    v2 = 5120.0;
+    v9 = 0;
+    x = a2.y;
+    y = a2.x;
+  }
+  depth = v2;
+
+  PickMouse(depth, y, x, v9, v10, v11);
+  v1->pLightmapBuilder->std__vector_000004_size = 0;
+  v1->pLightmapBuilder->std__vector_183808_size = 0;
+  pDecalBuilder->std__vector_pDecals_size = 0;
+  pDecalBuilder->field_308008 = 0;
+  result = _44F07B();
+  if ( result )
+  {
+    if ( uFlags & 8 )
+      LOBYTE(pStru10Instance->field_4) = 0;
+    if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+    {
+      v5 = GetLevelFogColor();
+      LODWORD(pRenderer->uFogColor) = v5 & 0xFFFFFF;
+    }
+    if (uFlags & 0x0400)
+      uFlags2 |= 0x01;
+    if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && uNumMobileLightsApplied )
+    {
+      uFlags2 |= 0x01;
+      field_E10 = qword_5C6DF0;
+    }
+    v6 = qword_5C6DF0 - v1->field_E10;
+    if ( qword_5C6DF0 - v1->field_E10 == 1 )
+      v1->uFlags2 |= v6;
+    if ( v1->uNumStationaryLights_in_pStationaryLightsStack != uNumStationaryLightsApplied )
+    {
+      v1->uFlags2 |= 1u;
+      v1->uNumStationaryLights_in_pStationaryLightsStack = uNumStationaryLightsApplied;
+    }
+    _44E904();
+    LOBYTE(result) = 1;
+  }
+  return result;
+}
+// 519AB4: using guessed type int uNumStationaryLightsApplied;
+// 5C6DEC: using guessed type char static_sub_44EEA7_byte_5C6DEC__init_flag;
+// 5C6DF0: using guessed type __int64 qword_5C6DF0;
+// F93E1C: using guessed type stru157 stru_F93E1C;
+// F93E30: using guessed type stru157 stru_F93E30;
+
+//----- (0044EDE4) --------------------------------------------------------
+bool Game::_44EDE4(BLVFace *pFace, int *a3)
+{
+  bool result; // eax@1
+
+  result = (bool)pGame;
+  if ( pGame->uFlags2 & 2 && (result = (bool)pFace, pFace->uAttributes & 2) )
+  {
+    result = sub_48A959(*a3, 1.0, this->_E28_timed_gamma_strength, -1.0);
+    *a3 = result;
+    LOBYTE(result) = 1;
+  }
+  else
+  {
+    LOBYTE(result) = 0;
+  }
+  return result;
+}
+
+//----- (0044EE30) --------------------------------------------------------
+bool Game::_44EE30(ODMFace *a2, int a3)
+{
+  if (uFlags2 & 0x2 && a2->uFaceAttributes & 0x02)
+  {
+    *(int *)a3 = sub_48A959(*(int *)a3, 1.0, _E28_timed_gamma_strength, -1.0);
+    return true;
+  }
+  else
+    return false;
+}
+
+
+//----- (004645FA) --------------------------------------------------------
+void Game::Deinitialize()
+{
+  struct tagRECT Rect; // [sp+0h] [bp-10h]@6
+
+  if ( pAsyncMouse )
+    pAsyncMouse->Suspend();
+  if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
+    pAsyncKeyboard->Suspend();
+  WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode);
+  if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode )
+  {
+    WriteWindowsRegistryInt("window X", Rect.left);
+    WriteWindowsRegistryInt("window Y", Rect.top);
+  }
+  WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags);
+  WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun);
+  pItemsTable->Release();
+  pNPCStats->Release();
+  pAsyncKeyboard->Release();
+  pAsyncMouse->Release();
+  if ( pMouse )
+    pMouse->Deactivate();
+  pAudioPlayer->Release();
+  pNew_LOD->FreeSubIndexAndIO();
+  pGames_LOD->FreeSubIndexAndIO();
+  ClipCursor(0);
+  Game::Destroy();
+}
+
+//----- (0044EE7C) --------------------------------------------------------
+bool Game::draw_debug_outlines()
+{
+  if (uFlags & 0x04)
+  {
+    pLightmapBuilder->DrawDebugOutlines(-1);
+    pDecalBuilder->DrawDecalDebugOutlines();
+  }
+  return true;
+}
+
+//----- (0044EC23) --------------------------------------------------------
+int Game::_44EC23(stru148 *a2, int *a3, signed int a4)
+{
+  double v4; // st7@4
+  double v5; // ST00_8@4
+  signed int v6; // eax@5
+  double v7; // ST00_8@6
+  signed int result; // eax@8
+  double v9; // ST00_8@9
+  double v10; // ST00_8@11
+  float a2a; // [sp+14h] [bp+8h]@4
+  float a3a; // [sp+18h] [bp+Ch]@4
+  float a3b; // [sp+18h] [bp+Ch]@6
+  float a4a; // [sp+1Ch] [bp+10h]@9
+  float a4b; // [sp+1Ch] [bp+10h]@11
+
+  if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uFaceAttributes & 2 )
+  {
+    v4 = (double)a4;
+    a2a = v4;
+    *a3 |= 2u;
+    a3a = (1.0 - this->_E28_timed_gamma_strength) * v4;
+    v5 = a3a + 6.7553994e15;
+    if ( SLODWORD(v5) >= 0 )
+    {
+      a3b = (1.0 - this->_E28_timed_gamma_strength) * a2a;
+      v7 = a3b + 6.7553994e15;
+      v6 = LODWORD(v7);
+    }
+    else
+    {
+      v6 = 0;
+    }
+    if ( a4 >= v6 )
+    {
+      a4a = (1.0 - this->_E28_timed_gamma_strength) * a2a;
+      v9 = a4a + 6.7553994e15;
+      if ( SLODWORD(v9) >= 0 )
+      {
+        a4b = (1.0 - this->_E28_timed_gamma_strength) * a2a;
+        v10 = a4b + 6.7553994e15;
+        result = LODWORD(v10);
+      }
+      else
+      {
+        result = 0;
+      }
+    }
+    else
+    {
+      result = a4;
+    }
+  }
+  else
+  {
+    result = -1;
+  }
+  return result;
+}
+
+
+
+//----- (00465C8B) --------------------------------------------------------
+Game *Game::Create()
+{
+  return new Game;
+}
+
+//----- (00465CF3) --------------------------------------------------------
+void Game::Destroy()
+{
+  if (pGame)
+    delete pGame;
+  pGame = nullptr;
+}
+
+//----- (0044ED0A) --------------------------------------------------------
+signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4)
+{
+  double v4; // st7@3
+  double v5; // ST00_8@3
+  signed int v6; // eax@4
+  double v7; // ST00_8@5
+  signed int result; // eax@7
+  double v9; // ST00_8@8
+  double v10; // ST00_8@10
+  float v11; // [sp+14h] [bp+8h]@3
+  float v12; // [sp+18h] [bp+Ch]@3
+  float v13; // [sp+18h] [bp+Ch]@5
+  float v14; // [sp+1Ch] [bp+10h]@8
+  float v15; // [sp+1Ch] [bp+10h]@10
+
+  if ( this->uFlags2 & 2 && a2->uAttributes & 2 )
+  {
+    v4 = (double)a4;
+    v11 = v4;
+    *a3 |= 2u;
+    v12 = (1.0 - this->_E28_timed_gamma_strength) * v4;
+    v5 = v12 + 6.7553994e15;
+    if ( SLODWORD(v5) >= 0 )
+    {
+      v13 = (1.0 - this->_E28_timed_gamma_strength) * v11;
+      v7 = v13 + 6.7553994e15;
+      v6 = LODWORD(v7);
+    }
+    else
+    {
+      v6 = 0;
+    }
+    if ( a4 >= v6 )
+    {
+      v14 = (1.0 - this->_E28_timed_gamma_strength) * v11;
+      v9 = v14 + 6.7553994e15;
+      if ( SLODWORD(v9) >= 0 )
+      {
+        v15 = (1.0 - this->_E28_timed_gamma_strength) * v11;
+        v10 = v15 + 6.7553994e15;
+        result = LODWORD(v10);
+      }
+      else
+      {
+        result = 0;
+      }
+    }
+    else
+    {
+      result = a4;
+    }
+  }
+  else
+  {
+    result = -1;
+  }
+  return result;
+}
+
+
+//----- (0044E4B7) --------------------------------------------------------
+Game::Game()
+{
+  uNumStationaryLights = 0;
+  array_708_size = 0;
+  field_E0C = 0;
+  field_E10 = 0;
+  uNumStationaryLights_in_pStationaryLightsStack = 0;
+  bGammaControlInitialized = false;
+  uFlags = 0;
+  uFlags2 = 0;
+  uSomeGammaStartTime = 0;
+  uSomeGammaDeltaTime = 0;
+
+  pThreadWardInstance = new ThreadWard;
+  pParticleEngine = new ParticleEngine;
+  pMouseInstance = new Mouse(pThreadWardInstance);
+  pLightmapBuilder = new LightmapBuilder;
+  pVisInstance = new Vis;
+  pStru6Instance = new stru6;
+  pIndoorCameraD3D = new IndoorCameraD3D;
+  pStru9Instance = new stru9;
+  pStru10Instance = new stru10;
+  pStru11Instance = new stru11;
+  pStru12Instance = new stru12(pStru11Instance);
+  pCShow = new CShow;
+  pKeyboardInstance = new Keyboard;
+  pGammaController = new GammaController;
+
+  uFlags |= 0x0800;
+  uFlags2 |= 0x24;
+
+  _44F0FD();
+
+  bWinNT4_0 = false;
+  if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT &&
+      pVersion->pVersionInfo.dwMajorVersion == 4)
+    bWinNT4_0 = true;
+}
+
+//----- (0044E7F3) --------------------------------------------------------
+Game::~Game()
+{
+  if (pGammaController)
+    delete pGammaController;
+  if (pKeyboardInstance)
+    delete pKeyboardInstance;
+  if (pCShow)
+    delete pCShow;
+  if (pStru12Instance)
+    delete pStru12Instance;
+  if (pStru11Instance)
+    delete pStru11Instance;
+  if (pStru10Instance)
+    delete pStru10Instance;
+  if (pStru9Instance)
+    delete pStru9Instance;
+  if (pIndoorCameraD3D)
+    delete pIndoorCameraD3D;
+  if (pStru6Instance)
+    delete pStru6Instance;
+  if (pVisInstance)
+    delete pVisInstance;
+  if (pLightmapBuilder)
+    delete pLightmapBuilder;
+  if (pMouseInstance)
+    delete pMouseInstance;
+  if (pParticleEngine)
+    delete pParticleEngine;
+  if (pThreadWardInstance)
+    delete pThreadWardInstance;
+}
+
+//----- (0044E904) --------------------------------------------------------
+void Game::_44E904()
+{
+  Game *v1; // esi@1
+  unsigned __int64 v2; // qax@1
+  unsigned int v3; // ecx@1
+  int v4; // edi@1
+  unsigned __int8 v5; // cf@7
+  double v6; // st7@13
+  double v7; // st7@15
+  signed __int64 v8; // [sp+Ch] [bp-8h]@1
+
+  v1 = this;
+  v2 = pEventTimer->Time();
+  v4 = (v2 - v1->uSomeGammaStartTime) >> 32;
+  v3 = v2 - LODWORD(v1->uSomeGammaStartTime);
+  v8 = v2 - v1->uSomeGammaStartTime;
+  if ( v4 < 0
+    || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(v1->uSomeGammaStartTime)) + HIDWORD(v1->uSomeGammaStartTime) | v4 == 0
+    && v3 <= 0x80 )
+  {
+    if ( v4 > 0 || v4 >= 0 )
+      goto LABEL_12;
+    v3 = 0;
+    v4 = 0;
+  }
+  else
+  {
+    if ( v1->uSomeGammaDeltaTime )
+    {
+      LODWORD(v1->uSomeGammaDeltaTime) = 0;
+      HIDWORD(v1->uSomeGammaDeltaTime) = 0;
+    }
+    else
+    {
+      LODWORD(v1->uSomeGammaDeltaTime) = v3;
+      HIDWORD(v1->uSomeGammaDeltaTime) = v4;
+    }
+    v5 = __CFADD__(v3, -128);
+    v3 -= 128;
+    v4 = v5 + v4 - 1;
+  }
+  v1->uSomeGammaStartTime = v2;
+  v8 = __PAIR__(v4, v3);
+LABEL_12:
+  if ( v1->uSomeGammaDeltaTime )
+    v6 = (double)(signed __int64)(v1->uSomeGammaDeltaTime - __PAIR__(v4, v3));
+  else
+    v6 = (double)v8;
+  v7 = v6 * 0.0078125;
+  if ( v7 < 0.0 || v7 <= 1.0 )
+  {
+    if ( v7 < 0.0 )
+      v7 = 0.0;
+  }
+  else
+  {
+    v7 = 1.0;
+  }
+  if ( pRenderer->pRenderD3D )
+    v1->_E28_timed_gamma_strength = v7;
+  else
+    v1->_E28_timed_gamma_strength = (1.0 - 0.5) * v7 + 0.5;
+}
+
+//----- (0044EA17) --------------------------------------------------------
+bool Game::InitializeGammaController()
+{
+  if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
+      pVersion->pVersionInfo.dwMajorVersion != 4 )
+    pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4);
+
+  bGammaControlInitialized = true;
+  uSomeGammaStartTime = pEventTimer->Time();
+  return true;
+}
+
+//----- (0044EA5E) --------------------------------------------------------
+char Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, stru157 *a5, stru157 *a6)
+{
+  char result; // al@3
+  std::string v10; // [sp-4h] [bp-24h]@5
+  float v11; // [sp+4h] [bp-1Ch]@10
+  float v12; // [sp+8h] [bp-18h]@10
+  const char *v13; // [sp+Ch] [bp-14h]@5
+  int v14; // [sp+10h] [bp-10h]@5
+  std::string *v15; // [sp+18h] [bp-8h]@5
+  int a3; // [sp+1Fh] [bp-1h]@5
+
+  auto v7 = this;
+  if (!uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions
+      && pRenderer->pRenderD3D)
+  {
+    if (!pVisInstance)
+    {
+      MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0);
+      ExitProcess(0);
+    }
+
+    if ( (signed int)uMouseX >= (signed int)pViewport->uScreenX
+      && (signed int)uMouseX <= (signed int)pViewport->uScreenZ
+      && (signed int)uMouseY >= (signed int)pViewport->uScreenY
+      && (signed int)uMouseY <= (signed int)pViewport->uScreenW )
+    {
+      v14 = (int)a6;
+      v12 = (double)(signed int)uMouseY;
+      v11 = (double)(signed int)uMouseX;
+      pVisInstance->PickMouse(fPickDepth, v11, v12, a5, a6);
+
+      if (bOutline)
+        OutlineSelection();
+    }
+    return true;
+  }
+  return false;
+}
+// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
+
+//----- (0044EB12) --------------------------------------------------------
+bool Game::_44EB12(bool bOutline, stru157 *a3, stru157 *a4)
+{
+  if ( !uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions
+    && pVisInstance
+    && pRenderer->pRenderD3D )
+  {
+    bool r = pVisInstance->_4C05CC(&pVisInstance->stru1, a3, a4);
+
+    if (bOutline)
+      OutlineSelection();
+    return r;
+  }
+  return false;
+}
+// 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
+
+//----- (0044EB5A) --------------------------------------------------------
+void Game::OutlineSelection()
+{
+  Vis *v1; // eax@1
+  Vis_stru1_stru0 *v2; // eax@3
+  void *v3; // edx@9
+  int v4; // eax@10
+  int v5; // eax@11
+  int v6; // eax@14
+  int v7; // eax@15
+  const char *v9; // [sp-8h] [bp-14h]@8
+  int v10; // [sp-4h] [bp-10h]@8
+  char v11; // [sp+0h] [bp-Ch]@18
+  int a3; // [sp+Ah] [bp-2h]@8
+
+  v1 = this->pVisInstance;
+  if ( v1 )
+  {
+    v2 = (Vis_stru1_stru0 *)((signed int)v1->stru1.uNumPointers <= 0 ? 0 : v1->stru1.array_1804[0]);
+    if ( v2 )
+    {
+      if ( v2->uObjectType == 1 )
+      {
+        MessageBoxW(nullptr, L"Sprite outline currently Unsupported", nullptr, 0);
+        ExitProcess(0);
+      }
+
+        if ( v2->uObjectType == 2 )
+        {
+          v3 = v2->pObjectInfo;                 // TODO  2 objects for indoor/outdoor
+                                                // some clues in header for Vis_stru1_stru0
+          if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+          {
+            v4 = *((int *)v3 + 11);
+            if ( v4 & 0x10000 )
+              v5 = v4 & 0xFFFEFFFF;
+            else
+              v5 = v4 | 0x10000;
+            *((int *)v3 + 11) = v5;
+          }
+          else
+          {
+            v6 = *((int *)v3 + 7);
+            if ( v6 & 0x10000 )
+              v7 = v6 & 0xFFFEFFFF;
+            else
+              v7 = v6 | 0x10000;
+            *((int *)v3 + 7) = v7;
+          }
+        }
+        else
+        {
+          MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0);
+          ExitProcess(0);
+        }
+    }
+  }
+}
\ No newline at end of file