Mercurial > might-and-magic-trilogy
comparison Game.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 2ca04ccb612a |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "Game.h" | |
2 #include "Party.h" | |
3 #include "IndoorCamera.h" | |
4 #include "Math.h" | |
5 #include "LightmapBuilder.h" | |
6 #include "Viewport.h" | |
7 #include "Time.h" | |
8 #include "Outdoor.h" | |
9 #include "Overlays.h" | |
10 #include "stru279.h" | |
11 #include "AudioPlayer.h" | |
12 #include "LOD.h" | |
13 #include "OSInfo.h" | |
14 #include "GUIWindow.h" | |
15 #include "Party.h" | |
16 #include "TurnEngine.h" | |
17 #include "stru157.h" | |
18 #include "VideoPlayer.h" | |
19 #include "Bink_Smacker.h" | |
20 #include "Events.h" | |
21 #include "Arcomage.h" | |
22 | |
23 //#include "MM7.h" | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 | |
30 Game *pGame; | |
31 | |
32 | |
33 | |
34 | |
35 | |
36 //----- (00435694) -------------------------------------------------------- | |
37 void Game::ToggleFlags2(unsigned int uFlag) | |
38 { | |
39 unsigned int v2; // eax@1 | |
40 | |
41 v2 = this->uFlags2; | |
42 if ( v2 & uFlag ) | |
43 this->uFlags2 = v2 & ~uFlag; | |
44 else | |
45 this->uFlags2 = uFlag | v2; | |
46 } | |
47 | |
48 //----- (0044103C) -------------------------------------------------------- | |
49 void Game::Draw() | |
50 { | |
51 Render *v0; // esi@3 | |
52 int _null; // ebx@6 | |
53 float v2; // ST24_4@11 | |
54 double v3; // ST28_8@11 | |
55 int v4; // edi@26 | |
56 int v5; // eax@35 | |
57 | |
58 uFlags2 &= 0xFFFFFFFDu; | |
59 if ( pParty->_497FC5_check_party_perception_against_level() ) | |
60 uFlags2 |= 2u; | |
61 pIndoorCamera->sRotationX = pParty->sRotationX; | |
62 pIndoorCamera->sRotationY = pParty->sRotationY; | |
63 pIndoorCamera->pos.x = pParty->vPosition.x | |
64 - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY) | |
65 * (signed __int64)pParty->field_18) >> 16); | |
66 pIndoorCamera->pos.y = pParty->vPosition.z | |
67 - ((unsigned __int64)(stru_5C6E00->SinCos( | |
68 pParty->sRotationY - stru_5C6E00->uIntegerHalfPi) | |
69 * (signed __int64)pParty->field_18) >> 16); | |
70 pIndoorCamera->pos.z = pParty->vPosition.y + pParty->sEyelevel; | |
71 pIndoorCamera->Initialize2(); | |
72 pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); | |
73 pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum(); | |
74 //v0 = &pRenderer; | |
75 if ( pVideoPlayer->AnyMovieLoaded() ) | |
76 { | |
77 _null = 0; | |
78 if ( pRenderer->pRenderD3D ) | |
79 goto LABEL_22; | |
80 pRenderer->SetGameRenderStates(); | |
81 pMouse->_469E3B(); | |
82 } | |
83 else | |
84 { | |
85 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.y != pParty->vPrevPosition.y | pParty->sEyelevel != pParty->sPrevEyelevel ) | |
86 pParty->uFlags |= 2u; | |
87 pParty->vPrevPosition.x = pParty->vPosition.x; | |
88 pParty->vPrevPosition.y = pParty->vPosition.y; | |
89 //v0 = &pRenderer; | |
90 pParty->sPrevRotationY = pParty->sRotationY; | |
91 pParty->vPrevPosition.z = pParty->vPosition.z; | |
92 pParty->sPrevRotationX = pParty->sRotationX; | |
93 pParty->sPrevEyelevel = pParty->sEyelevel; | |
94 pRenderer->SetGameRenderStates(); | |
95 _null = 0; | |
96 if ( !pRenderer->pRenderD3D ) | |
97 pMouse->_469E3B(); | |
98 if ( !sub_4226C2() || viewparams->field_48 == 1 ) | |
99 { | |
100 if ( pRenderer->pRenderD3D ) | |
101 { | |
102 v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; | |
103 v3 = v2 + 6.7553994e15; | |
104 pRenderer->field_1036A8_bitmapid = LODWORD(v3); | |
105 } | |
106 | |
107 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
108 pIndoor->Draw(); | |
109 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
110 pOutdoor->Draw(); | |
111 | |
112 if ( pRenderer->pRenderD3D ) | |
113 { | |
114 pDecalBuilder->DrawBloodsplats(); | |
115 if ( pRenderer->pRenderD3D ) | |
116 pGame->pLightmapBuilder->DrawLightmaps(2); | |
117 } | |
118 } | |
119 } | |
120 pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
121 LABEL_22: | |
122 pRenderer->BeginScene(); | |
123 if ( pRenderer->pRenderD3D != (RenderD3D *)_null ) | |
124 pMouse->_469E3B(); | |
125 if ( pOtherOverlayList->field_3EC != _null ) | |
126 viewparams->bRedrawGameUI = 1; | |
127 v4 = viewparams->bRedrawGameUI; | |
128 GameUI_DrawStatusBar(); | |
129 if ( viewparams->bRedrawGameUI == _null ) | |
130 { | |
131 //nullsub_1(); | |
132 GameUI_DrawRightPanelItems(); | |
133 } | |
134 else | |
135 { | |
136 GameUI_DrawRightPanelFrames(); | |
137 GameUI_DrawStatusBar_2(); | |
138 viewparams->bRedrawGameUI = _null; | |
139 } | |
140 if ( pVideoPlayer->pSmackerMovie == (_SMACK *)_null ) | |
141 { | |
142 GameUI_DrawMinimap(0x1E8u, 0x10u, 0x271u, 0x85u, viewparams->uMinimapZoom, pParty->uFlags & 2); | |
143 if ( v4 != _null ) | |
144 { | |
145 if ( !sub_4226C2() && pRenderer->pRenderD3D != (RenderD3D *)_null ) | |
146 pRenderer->FillRect2( | |
147 _null, | |
148 pViewport->uViewportX, | |
149 pViewport->uViewportY, | |
150 pViewport->uViewportZ - pViewport->uViewportX, | |
151 pViewport->uViewportW - pViewport->uViewportY + 1, | |
152 LOWORD(pRenderer->uTargetGMask) | LOWORD(pRenderer->uTargetBMask)); | |
153 viewparams->field_48 = _null; | |
154 } | |
155 } | |
156 v5 = pOtherOverlayList->field_3EC; | |
157 pOtherOverlayList->field_3EC = _null; | |
158 viewparams->bRedrawGameUI = v5; | |
159 GameUI_DrawPartySpells(); | |
160 if ( v4 != _null || pParty->pHirelings[0].evtc != _null || pParty->pHirelings[1].evtc != _null ) | |
161 DrawHiredNPCs(); | |
162 GameUI_DrawPortraits(v4); | |
163 GameUI_DrawLifeManaBars(); | |
164 GameUI_DrawCharacterSelectionFrame(); | |
165 if ( sub_44100D() ) | |
166 draw_right_panel(); | |
167 if ( !pVideoPlayer->AnyMovieLoaded() ) | |
168 { | |
169 pStru6Instance->DrawPlayerBuffAnims(); | |
170 pOtherOverlayList->_441964(v4); | |
171 GameUI_DrawTorchlightAndWizardEye(); | |
172 } | |
173 GUI_UpdateWindows(); | |
174 pParty->_4909F4(); | |
175 ++stru_51076C.field_8; | |
176 dword_5B5924 = _null; | |
177 if ( v4 != _null ) | |
178 pMouse->field_14 = 1; | |
179 pMouse->_469EA4(); | |
180 pMouse->DrawCursor(); | |
181 pMouse->_469E1C(); | |
182 pRenderer->EndScene(); | |
183 pRenderer->Present(); | |
184 pParty->uFlags &= 0xFFFFFFFDu; | |
185 } | |
186 // 5B5924: using guessed type int dword_5B5924; | |
187 | |
188 | |
189 //----- (0047A815) -------------------------------------------------------- | |
190 void Game::DrawParticles() | |
191 { | |
192 pParticleEngine->Draw(); | |
193 } | |
194 | |
195 //----- (00463149) -------------------------------------------------------- | |
196 void Game::Loop() | |
197 { | |
198 signed int v0; // ebp@3 | |
199 signed int v1; // esi@4 | |
200 Render *v2; // edi@7 | |
201 signed int v3; // esi@7 | |
202 signed int v4; // ecx@58 | |
203 char *v5; // eax@59 | |
204 Player *v6; // esi@65 | |
205 OtherOverlay *v7; // esi@67 | |
206 signed int v8; // edi@67 | |
207 int v9; // edi@69 | |
208 int *pHealth; // esi@71 | |
209 signed int v11; // esi@78 | |
210 int v12; // eax@83 | |
211 const char *v13; // [sp-4h] [bp-68h]@74 | |
212 bool bLoading; // [sp+10h] [bp-54h]@1 | |
213 signed int bLoadinga; // [sp+10h] [bp-54h]@19 | |
214 signed int v16; // [sp+14h] [bp-50h]@8 | |
215 int v17[4]; // [sp+18h] [bp-4Ch]@80 | |
216 MSG Msg; // [sp+28h] [bp-3Ch]@20 | |
217 char Source[64]; // [sp+44h] [bp-20h]@76 | |
218 | |
219 bLoading = uCurrentMenuID == MENU_LOAD; | |
220 SetCurrentMenuID(0xFFFFFFFFu); | |
221 if ( bLoading ) | |
222 { | |
223 pParty->Reset(); | |
224 dword_6BE340 = 0; | |
225 uGameState = 0; | |
226 LoadGame(uLoadGameUI_SelectedSlot); | |
227 } | |
228 v0 = 1; | |
229 do | |
230 { | |
231 v1 = 1; | |
232 do | |
233 { | |
234 sprintfex(pTmpBuf, "data\\lloyd%d%d.pcx", v0, v1); | |
235 remove(pTmpBuf); | |
236 ++v1; | |
237 } | |
238 while ( v1 < 6 ); | |
239 ++v0; | |
240 } | |
241 while ( v0 < 5 ); | |
242 LoadPlayerPortraintsAndVoices(); | |
243 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; | |
244 pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); | |
245 v2 = pRenderer; | |
246 v3 = 1; | |
247 while ( 2 ) | |
248 { | |
249 v16 = v3; | |
250 if ( pMessageQueue_50CBD0->uNumMessages ) | |
251 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
252 pPartyActionQueue->uNumActions = 0; | |
253 if ( pParty->bTurnBasedModeOn == v3 ) | |
254 { | |
255 pTurnEngine->End(0); | |
256 pParty->bTurnBasedModeOn = 0; | |
257 } | |
258 DoPrepareWorld(bLoading, v3); | |
259 pEventTimer->Resume(); | |
260 LOBYTE(dword_6BE364_game_settings_1) = dword_6BE364_game_settings_1 | 0x80; | |
261 dword_6BE340 = 2; | |
262 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; | |
263 if ( pAsyncMouse ) | |
264 pAsyncMouse->Resume(); | |
265 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) | |
266 pAsyncKeyboard->Resume(); | |
267 if ( pRenderer->pRenderD3D ) | |
268 pGame->pVisInstance->_4C1A02(); | |
269 bLoadinga = 0; | |
270 do | |
271 { | |
272 while ( PeekMessageA(&Msg, 0, 0, 0, v3) ) | |
273 { | |
274 if ( Msg.message == WM_QUIT ) | |
275 Game_DeinitializeAndTerminate(0); | |
276 TranslateMessage(&Msg); | |
277 DispatchMessageA(&Msg); | |
278 } | |
279 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
280 { | |
281 WaitMessage(); | |
282 continue; | |
283 } | |
284 pGame->_44EEA7(); | |
285 GameUI_WritePointedObjectStatusString(); | |
286 ProcessInputActions(); | |
287 GameUI_MsgProc(); | |
288 if ( pArcomageGame->bGameInProgress ) | |
289 { | |
290 ArcomageGame::Loop(); | |
291 LABEL_89: | |
292 v2->Present(); | |
293 continue; | |
294 } | |
295 if ( pAsyncMouse ) | |
296 pAsyncMouse->_46B736_consume_click_lists(v3); | |
297 if ( pVideoPlayer->pSmackerMovie && !SmackWait(pVideoPlayer->pSmackerMovie) ) | |
298 { | |
299 v2->BeginScene(); | |
300 pMouse->_469E3B(); | |
301 pVideoPlayer->SmackUpdatePalette(pVideoPlayer->hWindow); | |
302 pMouse->_469EA4(); | |
303 v2->EndScene(); | |
304 } | |
305 if ( pVideoPlayer->pBinkMovie && !BinkWait(pVideoPlayer->pBinkMovie) ) | |
306 { | |
307 v2->BeginScene(); | |
308 pMouse->_469E3B(); | |
309 pVideoPlayer->BinkUpdatePalette(pVideoPlayer->hWindow); | |
310 pMouse->_469EA4(); | |
311 v2->EndScene(); | |
312 } | |
313 pEventTimer->Update(); | |
314 pMiscTimer->Update(); | |
315 OnTimer(0); | |
316 GameUI_StatusBar_UpdateTimedString(0); | |
317 if ( pMiscTimer->bPaused && !pEventTimer->bPaused ) | |
318 pMiscTimer->Resume(); | |
319 if ( pEventTimer->bTackGameTime && !pParty->bTurnBasedModeOn ) | |
320 pEventTimer->bTackGameTime = 0; | |
321 if ( !pEventTimer->bPaused && !uGameState ) | |
322 { | |
323 if ( !pEventTimer->bTackGameTime ) | |
324 _494035_timed_effects__water_walking_damage__etc(); | |
325 if ( dword_6BE364_game_settings_1 & 1 ) | |
326 { | |
327 dword_6BE364_game_settings_1 &= 0xFFFFFFFEu; | |
328 } | |
329 else | |
330 { | |
331 sub_401A91_AI(); | |
332 sub_46BDC0_UpdateUserInput_and_MapSpecificStuff(); | |
333 } | |
334 } | |
335 if ( v16 ) | |
336 { | |
337 v16 = 0; | |
338 viewparams->bRedrawGameUI = v3; | |
339 } | |
340 pAudioPlayer->_4AAFCF(); | |
341 if ( uGameState == v3 ) | |
342 goto LABEL_96; | |
343 if ( uGameState == 2 ) | |
344 { | |
345 pAudioPlayer->StopChannels(-1, -1); | |
346 PrepareWorld(0); | |
347 uGameState = 0; | |
348 continue; | |
349 } | |
350 if ( (signed int)uGameState <= 2 ) | |
351 goto LABEL_85; | |
352 if ( (signed int)uGameState <= 5 || uGameState == 7 ) | |
353 { | |
354 LABEL_96: | |
355 bLoadinga = v3; | |
356 continue; | |
357 } | |
358 if ( uGameState != 8 ) | |
359 { | |
360 if ( uGameState != 9 ) | |
361 { | |
362 LABEL_85: | |
363 pGame->Draw(); | |
364 continue; | |
365 } | |
366 pRenderer->BeginScene(); | |
367 GUI_UpdateWindows(); | |
368 pRenderer->EndScene(); | |
369 goto LABEL_89; | |
370 } | |
371 pAudioPlayer->StopChannels(-1, -1); | |
372 memset(pParty->pHirelings, 0, 0x4Cu); | |
373 memset(&pParty->pHirelings[1], 0, 0x4Cu); | |
374 v4 = 0; | |
375 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
376 { | |
377 v5 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
378 do | |
379 { | |
380 if ( *((int *)v5 + 6) ) | |
381 *v5 &= 0x7Fu; | |
382 ++v4; | |
383 v5 += 76; | |
384 } | |
385 while ( v4 < (signed int)pNPCStats->uNumNewNPCs ); | |
386 } | |
387 pVideoPlayer->PlayDeathMovie(); | |
388 if ( pVideoPlayer->AnyMovieLoaded() ) | |
389 pVideoPlayer->Unload(); | |
390 SaveGame(0, 0); | |
391 ++pParty->uNumDeaths; | |
392 v6 = pParty->pPlayers; | |
393 do | |
394 { | |
395 v6->SetVariable(VAR_Award, 85); | |
396 ++v6; | |
397 } | |
398 while ( (signed int)v6 < (signed int)pParty->pHirelings ); | |
399 pParty->field_764 = 0; | |
400 pParty->uTimePlayed += 0x276000ui64; | |
401 LOWORD(pParty->uFlags) &= 0xFDFBu; | |
402 pParty->SetGold(0); | |
403 v7 = pOtherOverlayList->pOverlays; | |
404 v8 = 50; | |
405 do | |
406 { | |
407 v7->Reset(); | |
408 ++v7; | |
409 --v8; | |
410 } | |
411 while ( v8 ); | |
412 memset(pParty->pPartyBuffs, 0, 0x140u); | |
413 v9 = 1; | |
414 if ( pParty->bTurnBasedModeOn == 1 ) | |
415 { | |
416 pTurnEngine->End(1u); | |
417 pParty->bTurnBasedModeOn = 0; | |
418 } | |
419 pHealth = &pParty->pPlayers[0].sHealth; | |
420 do | |
421 { | |
422 memset(pHealth - 0x64F, 0, 0xA0u); | |
423 memset(pHealth - 0x67, 0, 0x180u); | |
424 *pHealth = 1; | |
425 pHealth += 1743; | |
426 uActiveCharacter = 1; | |
427 } | |
428 while ( (signed int)pHealth < (signed int)&pParty->field_871C[567] ); | |
429 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 136) ) | |
430 { | |
431 pParty->vPosition.x = -17331; // respawn in harmondale | |
432 pParty->vPosition.z = 12547; | |
433 pParty->vPosition.y = 465; | |
434 pParty->sRotationY = 0; | |
435 v13 = "out02.odm"; | |
436 } | |
437 else | |
438 { | |
439 pParty->vPosition.x = 12552; // respawn on emerald isle | |
440 pParty->vPosition.z = 1816; | |
441 pParty->vPosition.y = 0; | |
442 pParty->sRotationY = 512; | |
443 v13 = "out01.odm"; | |
444 } | |
445 strcpy(Source, v13); | |
446 pParty->uFallStartY = pParty->vPosition.y; | |
447 pParty->sRotationX = 0; | |
448 pParty->uFallSpeed = 0; | |
449 pParty->field_6E4 = 0; | |
450 pParty->field_6E0 = 0; | |
451 if ( _strcmpi(Source, pCurrentMapName) ) | |
452 { | |
453 strcpy(pCurrentMapName, Source); | |
454 _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; | |
455 _5B65AC_npcdata_fame_or_other = pParty->vPosition.z; | |
456 _5B65B0_npcdata_rep_or_other = pParty->vPosition.y; | |
457 _5B65B4_npcdata_loword_house_or_other = pParty->sRotationY; | |
458 _5B65B8_npcdata_hiword_house_or_other = pParty->sRotationX; | |
459 dword_5B65C0 = 1; | |
460 PrepareWorld(1u); | |
461 } | |
462 UpdateActors(); | |
463 v11 = 0; | |
464 do | |
465 { | |
466 if ( pPlayers[v9]->CanAct() ) | |
467 v17[v11++] = v9; | |
468 ++v9; | |
469 } | |
470 while ( v9 <= 4 ); | |
471 if ( v11 ) | |
472 { | |
473 v12 = rand(); | |
474 pPlayers[v17[v12 % v11]]->PlaySound(99, 0); | |
475 } | |
476 ShowStatusBarString(pGlobalTXT_LocalizationStrings[524], 2u);// "Once again you've cheated death!.." | |
477 uGameState = 0; | |
478 v3 = 1; | |
479 } | |
480 while ( !bLoadinga ); | |
481 dword_6BE340 = 0; | |
482 pEventTimer->Pause(); | |
483 ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); | |
484 if ( uGameState == 3 ) | |
485 { | |
486 sub_491E3A(); | |
487 LoadPlayerPortraintsAndVoices(); | |
488 uGameState = 0; | |
489 pIcons_LOD->dword_11B84 = pIcons_LOD->uNumLoadedFiles; | |
490 bLoading = v3; | |
491 continue; | |
492 } | |
493 break; | |
494 } | |
495 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 16; | |
496 sub_491E3A(); | |
497 } | |
498 // 4D82B8: using guessed type int __stdcall BinkWait(int); | |
499 // 4D840C: using guessed type int __stdcall SmackWait(int); | |
500 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; | |
501 // 5B65A8: using guessed type int _5B65A8_npcdata_uflags_or_other; | |
502 // 5B65AC: using guessed type int _5B65AC_npcdata_fame_or_other; | |
503 // 5B65B0: using guessed type int _5B65B0_npcdata_rep_or_other; | |
504 // 5B65B4: using guessed type int _5B65B4_npcdata_loword_house_or_other; | |
505 // 5B65B8: using guessed type int _5B65B8_npcdata_hiword_house_or_other; | |
506 // 5B65C0: using guessed type int dword_5B65C0; | |
507 // 6BE340: using guessed type int dword_6BE340; | |
508 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | |
509 // 463149: using guessed type int var_4C[4]; | |
510 | |
511 | |
512 | |
513 //----- (0044F192) -------------------------------------------------------- | |
514 void Game::PushStru165s() | |
515 { | |
516 Game *v1; // edi@1 | |
517 int v2; // ebx@1 | |
518 float *v3; // esi@2 | |
519 | |
520 auto a1 = this; | |
521 v1 = a1; | |
522 v2 = 0; | |
523 if ( a1->array_708_size > 0 ) | |
524 { | |
525 v3 = &a1->array_708[0].flt_10; | |
526 do | |
527 { | |
528 pBloodsplatContainer->AddBloodsplat( | |
529 *(v3 - 4), | |
530 *(v3 - 3), | |
531 *(v3 - 2), | |
532 v3[2], | |
533 (signed __int64)*(v3 - 1), | |
534 (signed __int64)*v3, | |
535 (signed __int64)v3[1]); | |
536 ++v2; | |
537 v3 += 7; | |
538 } | |
539 while ( v2 < v1->array_708_size ); | |
540 } | |
541 } | |
542 | |
543 | |
544 //----- (0044F120) -------------------------------------------------------- | |
545 void Game::PushStationaryLights(int a2) | |
546 { | |
547 signed int v3; // ebx@1 | |
548 char *v4; // esi@2 | |
549 | |
550 auto v2 = this; | |
551 v3 = 0; | |
552 if ( (signed int)this->uNumStationaryLights > 0 ) | |
553 { | |
554 v4 = (char *)&this->pStationaryLights[0].vRGBColor.y; | |
555 do | |
556 { | |
557 pStationaryLightsStack->AddLight( | |
558 (signed __int64)*((float *)v4 - 4), | |
559 (signed __int64)*((float *)v4 - 3), | |
560 (signed __int64)*((float *)v4 - 2), | |
561 (signed __int64)*((float *)v4 + 2), | |
562 (int *)(signed __int64)*((float *)v4 - 1), | |
563 (signed __int64)*(float *)v4, | |
564 (signed __int64)*((float *)v4 + 1), | |
565 byte_4E94D0); | |
566 ++v3; | |
567 v4 += 28; | |
568 } | |
569 while ( v3 < (signed int)v2->uNumStationaryLights ); | |
570 } | |
571 } | |
572 // 4E94D0: using guessed type char byte_4E94D0; | |
573 | |
574 //----- (0044F0FD) -------------------------------------------------------- | |
575 void Game::_44F0FD() | |
576 { | |
577 ToggleFlags(0x40u); | |
578 | |
579 if ( !(uFlags & 0x40) ) | |
580 { | |
581 array_708_size = 0; | |
582 field_E0C = 0; | |
583 } | |
584 } | |
585 | |
586 //----- (0044F0D8) -------------------------------------------------------- | |
587 void Game::ToggleFlags(uint uMask) | |
588 { | |
589 if (uFlags & uMask) | |
590 uFlags &= ~uMask; | |
591 else | |
592 uFlags |= uMask; | |
593 } | |
594 | |
595 | |
596 //----- (0044F07B) -------------------------------------------------------- | |
597 bool Game::_44F07B() | |
598 { | |
599 if (!pKeyboardInstance->IsKeyBeingHeld(VK_SHIFT) && | |
600 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) && | |
601 !pKeyboardInstance->IsKeyBeingHeld(VK_LSHIFT) || | |
602 | |
603 (pKeyboardInstance->WasKeyPressed(VK_F11) == 0 && | |
604 pKeyboardInstance->WasKeyPressed(VK_F11))) | |
605 return true; | |
606 return false; | |
607 } | |
608 | |
609 //----- (0044EEA7) -------------------------------------------------------- | |
610 bool Game::_44EEA7() | |
611 { | |
612 Game *v1; // esi@1 | |
613 double v2; // st7@2 | |
614 float depth; // ST00_4@9 | |
615 bool result; // eax@9 | |
616 unsigned int v5; // eax@14 | |
617 __int64 v6; // kr00_8@21 | |
618 unsigned int y; // [sp+4h] [bp-24h]@2 | |
619 unsigned int x; // [sp+8h] [bp-20h]@2 | |
620 bool v9; // [sp+Ch] [bp-1Ch]@2 | |
621 stru157 *v10; // [sp+10h] [bp-18h]@2 | |
622 stru157 *v11; // [sp+14h] [bp-14h]@2 | |
623 POINT a2; // [sp+20h] [bp-8h]@1 | |
624 | |
625 v1 = this; | |
626 ++qword_5C6DF0; | |
627 pParticleEngine->UpdateParticles(); | |
628 pMouseInstance->GetCursorPos(&a2); | |
629 if ( sub_4637E0_is_there_popup_onscreen() ) | |
630 { | |
631 v11 = &a5; | |
632 v10 = &stru_F93E30; | |
633 v9 = 0; | |
634 x = a2.y; | |
635 y = a2.x; | |
636 v2 = GetPickDepth(); | |
637 } | |
638 else | |
639 { | |
640 if ( v1->uFlags2 & 0x10 ) | |
641 { | |
642 v11 = &a5; | |
643 v10 = &stru_F93E1C; | |
644 } | |
645 else | |
646 { | |
647 static bool __init_flag = false; | |
648 static stru157 static_sub_44EEA7_stru157; | |
649 if (!__init_flag) | |
650 { | |
651 __init_flag = true; | |
652 static_sub_44EEA7_stru157.field_8 = -1; | |
653 static_sub_44EEA7_stru157.field_0 = 0; | |
654 static_sub_44EEA7_stru157.field_4 = 2; | |
655 static_sub_44EEA7_stru157.field_C = 0; | |
656 static_sub_44EEA7_stru157.field_10 = 0; | |
657 } | |
658 v11 = &a5; | |
659 v10 = &static_sub_44EEA7_stru157; | |
660 } | |
661 v2 = 5120.0; | |
662 v9 = 0; | |
663 x = a2.y; | |
664 y = a2.x; | |
665 } | |
666 depth = v2; | |
667 | |
668 PickMouse(depth, y, x, v9, v10, v11); | |
669 v1->pLightmapBuilder->std__vector_000004_size = 0; | |
670 v1->pLightmapBuilder->std__vector_183808_size = 0; | |
671 pDecalBuilder->std__vector_pDecals_size = 0; | |
672 pDecalBuilder->field_308008 = 0; | |
673 result = _44F07B(); | |
674 if ( result ) | |
675 { | |
676 if ( uFlags & 8 ) | |
677 LOBYTE(pStru10Instance->field_4) = 0; | |
678 if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
679 { | |
680 v5 = GetLevelFogColor(); | |
681 LODWORD(pRenderer->uFogColor) = v5 & 0xFFFFFF; | |
682 } | |
683 if (uFlags & 0x0400) | |
684 uFlags2 |= 0x01; | |
685 if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && uNumMobileLightsApplied ) | |
686 { | |
687 uFlags2 |= 0x01; | |
688 field_E10 = qword_5C6DF0; | |
689 } | |
690 v6 = qword_5C6DF0 - v1->field_E10; | |
691 if ( qword_5C6DF0 - v1->field_E10 == 1 ) | |
692 v1->uFlags2 |= v6; | |
693 if ( v1->uNumStationaryLights_in_pStationaryLightsStack != uNumStationaryLightsApplied ) | |
694 { | |
695 v1->uFlags2 |= 1u; | |
696 v1->uNumStationaryLights_in_pStationaryLightsStack = uNumStationaryLightsApplied; | |
697 } | |
698 _44E904(); | |
699 LOBYTE(result) = 1; | |
700 } | |
701 return result; | |
702 } | |
703 // 519AB4: using guessed type int uNumStationaryLightsApplied; | |
704 // 5C6DEC: using guessed type char static_sub_44EEA7_byte_5C6DEC__init_flag; | |
705 // 5C6DF0: using guessed type __int64 qword_5C6DF0; | |
706 // F93E1C: using guessed type stru157 stru_F93E1C; | |
707 // F93E30: using guessed type stru157 stru_F93E30; | |
708 | |
709 //----- (0044EDE4) -------------------------------------------------------- | |
710 bool Game::_44EDE4(BLVFace *pFace, int *a3) | |
711 { | |
712 bool result; // eax@1 | |
713 | |
714 result = (bool)pGame; | |
715 if ( pGame->uFlags2 & 2 && (result = (bool)pFace, pFace->uAttributes & 2) ) | |
716 { | |
717 result = sub_48A959(*a3, 1.0, this->_E28_timed_gamma_strength, -1.0); | |
718 *a3 = result; | |
719 LOBYTE(result) = 1; | |
720 } | |
721 else | |
722 { | |
723 LOBYTE(result) = 0; | |
724 } | |
725 return result; | |
726 } | |
727 | |
728 //----- (0044EE30) -------------------------------------------------------- | |
729 bool Game::_44EE30(ODMFace *a2, int a3) | |
730 { | |
731 if (uFlags2 & 0x2 && a2->uFaceAttributes & 0x02) | |
732 { | |
733 *(int *)a3 = sub_48A959(*(int *)a3, 1.0, _E28_timed_gamma_strength, -1.0); | |
734 return true; | |
735 } | |
736 else | |
737 return false; | |
738 } | |
739 | |
740 | |
741 //----- (004645FA) -------------------------------------------------------- | |
742 void Game::Deinitialize() | |
743 { | |
744 struct tagRECT Rect; // [sp+0h] [bp-10h]@6 | |
745 | |
746 if ( pAsyncMouse ) | |
747 pAsyncMouse->Suspend(); | |
748 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) | |
749 pAsyncKeyboard->Suspend(); | |
750 WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode); | |
751 if ( GetWindowRect(hWnd, &Rect) && pRenderer->bWindowMode ) | |
752 { | |
753 WriteWindowsRegistryInt("window X", Rect.left); | |
754 WriteWindowsRegistryInt("window Y", Rect.top); | |
755 } | |
756 WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags); | |
757 WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); | |
758 pItemsTable->Release(); | |
759 pNPCStats->Release(); | |
760 pAsyncKeyboard->Release(); | |
761 pAsyncMouse->Release(); | |
762 if ( pMouse ) | |
763 pMouse->Deactivate(); | |
764 pAudioPlayer->Release(); | |
765 pNew_LOD->FreeSubIndexAndIO(); | |
766 pGames_LOD->FreeSubIndexAndIO(); | |
767 ClipCursor(0); | |
768 Game::Destroy(); | |
769 } | |
770 | |
771 //----- (0044EE7C) -------------------------------------------------------- | |
772 bool Game::draw_debug_outlines() | |
773 { | |
774 if (uFlags & 0x04) | |
775 { | |
776 pLightmapBuilder->DrawDebugOutlines(-1); | |
777 pDecalBuilder->DrawDecalDebugOutlines(); | |
778 } | |
779 return true; | |
780 } | |
781 | |
782 //----- (0044EC23) -------------------------------------------------------- | |
783 int Game::_44EC23(stru148 *a2, int *a3, signed int a4) | |
784 { | |
785 double v4; // st7@4 | |
786 double v5; // ST00_8@4 | |
787 signed int v6; // eax@5 | |
788 double v7; // ST00_8@6 | |
789 signed int result; // eax@8 | |
790 double v9; // ST00_8@9 | |
791 double v10; // ST00_8@11 | |
792 float a2a; // [sp+14h] [bp+8h]@4 | |
793 float a3a; // [sp+18h] [bp+Ch]@4 | |
794 float a3b; // [sp+18h] [bp+Ch]@6 | |
795 float a4a; // [sp+1Ch] [bp+10h]@9 | |
796 float a4b; // [sp+1Ch] [bp+10h]@11 | |
797 | |
798 if ( this->uFlags2 & 2 && a2->field_59 == 5 && a2->pODMFace->uFaceAttributes & 2 ) | |
799 { | |
800 v4 = (double)a4; | |
801 a2a = v4; | |
802 *a3 |= 2u; | |
803 a3a = (1.0 - this->_E28_timed_gamma_strength) * v4; | |
804 v5 = a3a + 6.7553994e15; | |
805 if ( SLODWORD(v5) >= 0 ) | |
806 { | |
807 a3b = (1.0 - this->_E28_timed_gamma_strength) * a2a; | |
808 v7 = a3b + 6.7553994e15; | |
809 v6 = LODWORD(v7); | |
810 } | |
811 else | |
812 { | |
813 v6 = 0; | |
814 } | |
815 if ( a4 >= v6 ) | |
816 { | |
817 a4a = (1.0 - this->_E28_timed_gamma_strength) * a2a; | |
818 v9 = a4a + 6.7553994e15; | |
819 if ( SLODWORD(v9) >= 0 ) | |
820 { | |
821 a4b = (1.0 - this->_E28_timed_gamma_strength) * a2a; | |
822 v10 = a4b + 6.7553994e15; | |
823 result = LODWORD(v10); | |
824 } | |
825 else | |
826 { | |
827 result = 0; | |
828 } | |
829 } | |
830 else | |
831 { | |
832 result = a4; | |
833 } | |
834 } | |
835 else | |
836 { | |
837 result = -1; | |
838 } | |
839 return result; | |
840 } | |
841 | |
842 | |
843 | |
844 //----- (00465C8B) -------------------------------------------------------- | |
845 Game *Game::Create() | |
846 { | |
847 return new Game; | |
848 } | |
849 | |
850 //----- (00465CF3) -------------------------------------------------------- | |
851 void Game::Destroy() | |
852 { | |
853 if (pGame) | |
854 delete pGame; | |
855 pGame = nullptr; | |
856 } | |
857 | |
858 //----- (0044ED0A) -------------------------------------------------------- | |
859 signed int Game::_44ED0A(BLVFace *a2, int *a3, signed int a4) | |
860 { | |
861 double v4; // st7@3 | |
862 double v5; // ST00_8@3 | |
863 signed int v6; // eax@4 | |
864 double v7; // ST00_8@5 | |
865 signed int result; // eax@7 | |
866 double v9; // ST00_8@8 | |
867 double v10; // ST00_8@10 | |
868 float v11; // [sp+14h] [bp+8h]@3 | |
869 float v12; // [sp+18h] [bp+Ch]@3 | |
870 float v13; // [sp+18h] [bp+Ch]@5 | |
871 float v14; // [sp+1Ch] [bp+10h]@8 | |
872 float v15; // [sp+1Ch] [bp+10h]@10 | |
873 | |
874 if ( this->uFlags2 & 2 && a2->uAttributes & 2 ) | |
875 { | |
876 v4 = (double)a4; | |
877 v11 = v4; | |
878 *a3 |= 2u; | |
879 v12 = (1.0 - this->_E28_timed_gamma_strength) * v4; | |
880 v5 = v12 + 6.7553994e15; | |
881 if ( SLODWORD(v5) >= 0 ) | |
882 { | |
883 v13 = (1.0 - this->_E28_timed_gamma_strength) * v11; | |
884 v7 = v13 + 6.7553994e15; | |
885 v6 = LODWORD(v7); | |
886 } | |
887 else | |
888 { | |
889 v6 = 0; | |
890 } | |
891 if ( a4 >= v6 ) | |
892 { | |
893 v14 = (1.0 - this->_E28_timed_gamma_strength) * v11; | |
894 v9 = v14 + 6.7553994e15; | |
895 if ( SLODWORD(v9) >= 0 ) | |
896 { | |
897 v15 = (1.0 - this->_E28_timed_gamma_strength) * v11; | |
898 v10 = v15 + 6.7553994e15; | |
899 result = LODWORD(v10); | |
900 } | |
901 else | |
902 { | |
903 result = 0; | |
904 } | |
905 } | |
906 else | |
907 { | |
908 result = a4; | |
909 } | |
910 } | |
911 else | |
912 { | |
913 result = -1; | |
914 } | |
915 return result; | |
916 } | |
917 | |
918 | |
919 //----- (0044E4B7) -------------------------------------------------------- | |
920 Game::Game() | |
921 { | |
922 uNumStationaryLights = 0; | |
923 array_708_size = 0; | |
924 field_E0C = 0; | |
925 field_E10 = 0; | |
926 uNumStationaryLights_in_pStationaryLightsStack = 0; | |
927 bGammaControlInitialized = false; | |
928 uFlags = 0; | |
929 uFlags2 = 0; | |
930 uSomeGammaStartTime = 0; | |
931 uSomeGammaDeltaTime = 0; | |
932 | |
933 pThreadWardInstance = new ThreadWard; | |
934 pParticleEngine = new ParticleEngine; | |
935 pMouseInstance = new Mouse(pThreadWardInstance); | |
936 pLightmapBuilder = new LightmapBuilder; | |
937 pVisInstance = new Vis; | |
938 pStru6Instance = new stru6; | |
939 pIndoorCameraD3D = new IndoorCameraD3D; | |
940 pStru9Instance = new stru9; | |
941 pStru10Instance = new stru10; | |
942 pStru11Instance = new stru11; | |
943 pStru12Instance = new stru12(pStru11Instance); | |
944 pCShow = new CShow; | |
945 pKeyboardInstance = new Keyboard; | |
946 pGammaController = new GammaController; | |
947 | |
948 uFlags |= 0x0800; | |
949 uFlags2 |= 0x24; | |
950 | |
951 _44F0FD(); | |
952 | |
953 bWinNT4_0 = false; | |
954 if (pVersion->pVersionInfo.dwPlatformId == VER_PLATFORM_WIN32_NT && | |
955 pVersion->pVersionInfo.dwMajorVersion == 4) | |
956 bWinNT4_0 = true; | |
957 } | |
958 | |
959 //----- (0044E7F3) -------------------------------------------------------- | |
960 Game::~Game() | |
961 { | |
962 if (pGammaController) | |
963 delete pGammaController; | |
964 if (pKeyboardInstance) | |
965 delete pKeyboardInstance; | |
966 if (pCShow) | |
967 delete pCShow; | |
968 if (pStru12Instance) | |
969 delete pStru12Instance; | |
970 if (pStru11Instance) | |
971 delete pStru11Instance; | |
972 if (pStru10Instance) | |
973 delete pStru10Instance; | |
974 if (pStru9Instance) | |
975 delete pStru9Instance; | |
976 if (pIndoorCameraD3D) | |
977 delete pIndoorCameraD3D; | |
978 if (pStru6Instance) | |
979 delete pStru6Instance; | |
980 if (pVisInstance) | |
981 delete pVisInstance; | |
982 if (pLightmapBuilder) | |
983 delete pLightmapBuilder; | |
984 if (pMouseInstance) | |
985 delete pMouseInstance; | |
986 if (pParticleEngine) | |
987 delete pParticleEngine; | |
988 if (pThreadWardInstance) | |
989 delete pThreadWardInstance; | |
990 } | |
991 | |
992 //----- (0044E904) -------------------------------------------------------- | |
993 void Game::_44E904() | |
994 { | |
995 Game *v1; // esi@1 | |
996 unsigned __int64 v2; // qax@1 | |
997 unsigned int v3; // ecx@1 | |
998 int v4; // edi@1 | |
999 unsigned __int8 v5; // cf@7 | |
1000 double v6; // st7@13 | |
1001 double v7; // st7@15 | |
1002 signed __int64 v8; // [sp+Ch] [bp-8h]@1 | |
1003 | |
1004 v1 = this; | |
1005 v2 = pEventTimer->Time(); | |
1006 v4 = (v2 - v1->uSomeGammaStartTime) >> 32; | |
1007 v3 = v2 - LODWORD(v1->uSomeGammaStartTime); | |
1008 v8 = v2 - v1->uSomeGammaStartTime; | |
1009 if ( v4 < 0 | |
1010 || SHIDWORD(v2) < ((unsigned int)v2 < LODWORD(v1->uSomeGammaStartTime)) + HIDWORD(v1->uSomeGammaStartTime) | v4 == 0 | |
1011 && v3 <= 0x80 ) | |
1012 { | |
1013 if ( v4 > 0 || v4 >= 0 ) | |
1014 goto LABEL_12; | |
1015 v3 = 0; | |
1016 v4 = 0; | |
1017 } | |
1018 else | |
1019 { | |
1020 if ( v1->uSomeGammaDeltaTime ) | |
1021 { | |
1022 LODWORD(v1->uSomeGammaDeltaTime) = 0; | |
1023 HIDWORD(v1->uSomeGammaDeltaTime) = 0; | |
1024 } | |
1025 else | |
1026 { | |
1027 LODWORD(v1->uSomeGammaDeltaTime) = v3; | |
1028 HIDWORD(v1->uSomeGammaDeltaTime) = v4; | |
1029 } | |
1030 v5 = __CFADD__(v3, -128); | |
1031 v3 -= 128; | |
1032 v4 = v5 + v4 - 1; | |
1033 } | |
1034 v1->uSomeGammaStartTime = v2; | |
1035 v8 = __PAIR__(v4, v3); | |
1036 LABEL_12: | |
1037 if ( v1->uSomeGammaDeltaTime ) | |
1038 v6 = (double)(signed __int64)(v1->uSomeGammaDeltaTime - __PAIR__(v4, v3)); | |
1039 else | |
1040 v6 = (double)v8; | |
1041 v7 = v6 * 0.0078125; | |
1042 if ( v7 < 0.0 || v7 <= 1.0 ) | |
1043 { | |
1044 if ( v7 < 0.0 ) | |
1045 v7 = 0.0; | |
1046 } | |
1047 else | |
1048 { | |
1049 v7 = 1.0; | |
1050 } | |
1051 if ( pRenderer->pRenderD3D ) | |
1052 v1->_E28_timed_gamma_strength = v7; | |
1053 else | |
1054 v1->_E28_timed_gamma_strength = (1.0 - 0.5) * v7 + 0.5; | |
1055 } | |
1056 | |
1057 //----- (0044EA17) -------------------------------------------------------- | |
1058 bool Game::InitializeGammaController() | |
1059 { | |
1060 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || | |
1061 pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
1062 pGammaController->InitializeFromSurface(pRenderer->pFrontBuffer4); | |
1063 | |
1064 bGammaControlInitialized = true; | |
1065 uSomeGammaStartTime = pEventTimer->Time(); | |
1066 return true; | |
1067 } | |
1068 | |
1069 //----- (0044EA5E) -------------------------------------------------------- | |
1070 char Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, stru157 *a5, stru157 *a6) | |
1071 { | |
1072 char result; // al@3 | |
1073 std::string v10; // [sp-4h] [bp-24h]@5 | |
1074 float v11; // [sp+4h] [bp-1Ch]@10 | |
1075 float v12; // [sp+8h] [bp-18h]@10 | |
1076 const char *v13; // [sp+Ch] [bp-14h]@5 | |
1077 int v14; // [sp+10h] [bp-10h]@5 | |
1078 std::string *v15; // [sp+18h] [bp-8h]@5 | |
1079 int a3; // [sp+1Fh] [bp-1h]@5 | |
1080 | |
1081 auto v7 = this; | |
1082 if (!uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions | |
1083 && pRenderer->pRenderD3D) | |
1084 { | |
1085 if (!pVisInstance) | |
1086 { | |
1087 MessageBoxW(nullptr, L"The 'Vis' object pointer has not been instatiated, but CGame::Pick() is trying to call through it.", nullptr, 0); | |
1088 ExitProcess(0); | |
1089 } | |
1090 | |
1091 if ( (signed int)uMouseX >= (signed int)pViewport->uScreenX | |
1092 && (signed int)uMouseX <= (signed int)pViewport->uScreenZ | |
1093 && (signed int)uMouseY >= (signed int)pViewport->uScreenY | |
1094 && (signed int)uMouseY <= (signed int)pViewport->uScreenW ) | |
1095 { | |
1096 v14 = (int)a6; | |
1097 v12 = (double)(signed int)uMouseY; | |
1098 v11 = (double)(signed int)uMouseX; | |
1099 pVisInstance->PickMouse(fPickDepth, v11, v12, a5, a6); | |
1100 | |
1101 if (bOutline) | |
1102 OutlineSelection(); | |
1103 } | |
1104 return true; | |
1105 } | |
1106 return false; | |
1107 } | |
1108 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; | |
1109 | |
1110 //----- (0044EB12) -------------------------------------------------------- | |
1111 bool Game::_44EB12(bool bOutline, stru157 *a3, stru157 *a4) | |
1112 { | |
1113 if ( !uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions | |
1114 && pVisInstance | |
1115 && pRenderer->pRenderD3D ) | |
1116 { | |
1117 bool r = pVisInstance->_4C05CC(&pVisInstance->stru1, a3, a4); | |
1118 | |
1119 if (bOutline) | |
1120 OutlineSelection(); | |
1121 return r; | |
1122 } | |
1123 return false; | |
1124 } | |
1125 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; | |
1126 | |
1127 //----- (0044EB5A) -------------------------------------------------------- | |
1128 void Game::OutlineSelection() | |
1129 { | |
1130 Vis *v1; // eax@1 | |
1131 Vis_stru1_stru0 *v2; // eax@3 | |
1132 void *v3; // edx@9 | |
1133 int v4; // eax@10 | |
1134 int v5; // eax@11 | |
1135 int v6; // eax@14 | |
1136 int v7; // eax@15 | |
1137 const char *v9; // [sp-8h] [bp-14h]@8 | |
1138 int v10; // [sp-4h] [bp-10h]@8 | |
1139 char v11; // [sp+0h] [bp-Ch]@18 | |
1140 int a3; // [sp+Ah] [bp-2h]@8 | |
1141 | |
1142 v1 = this->pVisInstance; | |
1143 if ( v1 ) | |
1144 { | |
1145 v2 = (Vis_stru1_stru0 *)((signed int)v1->stru1.uNumPointers <= 0 ? 0 : v1->stru1.array_1804[0]); | |
1146 if ( v2 ) | |
1147 { | |
1148 if ( v2->uObjectType == 1 ) | |
1149 { | |
1150 MessageBoxW(nullptr, L"Sprite outline currently Unsupported", nullptr, 0); | |
1151 ExitProcess(0); | |
1152 } | |
1153 | |
1154 if ( v2->uObjectType == 2 ) | |
1155 { | |
1156 v3 = v2->pObjectInfo; // TODO 2 objects for indoor/outdoor | |
1157 // some clues in header for Vis_stru1_stru0 | |
1158 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1159 { | |
1160 v4 = *((int *)v3 + 11); | |
1161 if ( v4 & 0x10000 ) | |
1162 v5 = v4 & 0xFFFEFFFF; | |
1163 else | |
1164 v5 = v4 | 0x10000; | |
1165 *((int *)v3 + 11) = v5; | |
1166 } | |
1167 else | |
1168 { | |
1169 v6 = *((int *)v3 + 7); | |
1170 if ( v6 & 0x10000 ) | |
1171 v7 = v6 & 0xFFFEFFFF; | |
1172 else | |
1173 v7 = v6 | 0x10000; | |
1174 *((int *)v3 + 7) = v7; | |
1175 } | |
1176 } | |
1177 else | |
1178 { | |
1179 MessageBoxW(nullptr, L"Undefined CObjectInfo type requested in CGame::outline_selection()", nullptr, 0); | |
1180 ExitProcess(0); | |
1181 } | |
1182 } | |
1183 } | |
1184 } |