diff mm7_4.cpp @ 47:8a8dd0164b12

BLV render cd check fix
author Nomad
date Tue, 23 Oct 2012 13:51:21 +0200
parents 79a30ee1ecdb
children 25fabc49627b fde5c5acb66e
line wrap: on
line diff
--- a/mm7_4.cpp	Mon Oct 22 20:54:14 2012 +0200
+++ b/mm7_4.cpp	Tue Oct 23 13:51:21 2012 +0200
@@ -3065,12 +3065,6 @@
 //----- (00491F87) --------------------------------------------------------
 void __cdecl DrawHiredNPCs()
 {
-  int v0; // ecx@2
-  char *v1; // eax@2
-  int v2; // edx@4
-  signed int v3; // ebx@6
-  char *v4; // esi@7
-  int v5; // ecx@13
   int v6; // eax@15
   char v7; // al@17
   unsigned int v8; // eax@18
@@ -3081,7 +3075,7 @@
   unsigned int v13; // eax@23
   IconFrame *v14; // eax@24
   unsigned int v15; // eax@26
-  char pContainer; // [sp+Ch] [bp-30h]@18
+  char pContainer[20]; // [sp+Ch] [bp-30h]@18
   unsigned int v17; // [sp+20h] [bp-1Ch]@19
   signed int uFrameID; // [sp+24h] [bp-18h]@19
   int i; // [sp+28h] [bp-14h]@15
@@ -3094,38 +3088,24 @@
   {
     v23 = 0;
     v22 = 0;
-    v0 = 0;
-    v1 = (char *)pParty->pHirelings;
-    do
-    {
-      if ( *(int *)v1 )
-      {
-        v2 = v22++;
-        pTmpBuf[v2] = v0;
-      }
-      v1 += 76;
-      ++v0;
-    }
-    while ( (signed int)v1 < (signed int)&pParty->pPickedItem );
-    v3 = 0;
-    if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
-    {
-      v4 = (char *)pNPCStats->pNewNPCData;
-      do
-      {
-        if ( v4[8] & 0x80 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v4, pParty->pHirelings[0].pName)) )
-        {
-          if ( !pParty->pHirelings[1].pName || strcmp(*(const char **)v4, pParty->pHirelings[1].pName) )
-          {
-            v5 = v22++;
-            pTmpBuf[v5] = v3 + 2;
-          }
-        }
-        ++v3;
-        v4 += 76;
-      }
-      while ( v3 < (signed int)pNPCStats->uNumNewNPCs );
-    }
+    for (uint i = 0; i < 2; ++i)
+    { 
+      if (pParty->pHirelings[i].pName)
+        pTmpBuf[v22++] = i;
+    }
+
+    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+    {
+      if (pNPCStats->pNewNPCData[i].uFlags & 0x80)
+      {
+        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
+        {
+          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
+            pTmpBuf[v22++] = i + 2;
+        }
+      }
+    }
+
     v6 = (unsigned __int8)pParty->field_709;
     for ( i = (unsigned __int8)pParty->field_709; i < v22; v6 = i++ + 1 )
     {
@@ -3134,22 +3114,22 @@
       v7 = pTmpBuf[v6];
       if ( (unsigned __int8)v7 >= 2u )
       {
-        sprintfex(&pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
-        v15 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE);
+        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
+        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
         pRenderer->DrawTextureIndexed(
           pHiredNPCsIconsOffsetsX[v23],
           pHiredNPCsIconsOffsetsY[v23],
-          (Texture *)(v15 != -1 ? 72 * v15 + 7145548 : 0));
+          (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
       }
       else
       {
-        sprintfex(&pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
-        v8 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE);
+        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
+        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
         v9 = v23;
         pRenderer->DrawTextureIndexed(
           pHiredNPCsIconsOffsetsX[v9],
           pHiredNPCsIconsOffsetsY[v9],
-          (Texture *)(v8 != -1 ? (int)&pIcons_LOD->pTextures[v8] : 0));
+          (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
         v10 = (unsigned __int8)pTmpBuf[i];
         if ( pParty->pHirelings[v10].bDrawSomeAnim == 1 )
         {
@@ -3190,12 +3170,7 @@
 //----- (004921C1) --------------------------------------------------------
 void GameUI_DrawPortraits(unsigned int _this)
 {
-  signed int v1; // ebx@2
-  int v2; // ebp@7
-  char *v3; // esi@7
   Texture *v4; // eax@10
-  signed int v5; // edx@13
-  PlayerFrame *v6; // eax@14
   unsigned int v7; // eax@17
   PlayerFrame *v8; // eax@21
   unsigned int v9; // eax@27
@@ -3203,21 +3178,15 @@
   bool v11; // edi@40
   bool v12; // edx@43
   bool v13; // ecx@46
-  int v14; // esi@54
-  char *v15; // edi@55
   int v16; // eax@57
-  __int16 *v17; // esi@59
-  char *v18; // edi@59
   int v19; // eax@62
   Texture *v20; // [sp-4h] [bp-1Ch]@27
-  signed int v21; // [sp+10h] [bp-8h]@7
   unsigned int v22; // [sp+14h] [bp-4h]@1
 
   v22 = _this;
   if ( qword_A750D8 )
   {
     qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
-    v1 = 0;
     if ( qword_A750D8 <= 0 )
     {
       if ( pPlayers[word_A750E2]->CanAct() )
@@ -3225,95 +3194,80 @@
       qword_A750D8 = 0i64;
     }
   }
-  else
-  {
-    v1 = 0;
-  }
-  v2 = 0;
-  v21 = v1;
-  v3 = (char *)&pParty->pPlayers[0].pConditions[14];
-  while ( 1 )
-  {
-    if ( *((_QWORD *)v3 + 2) )
+
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto pPlayer = pParty->pPlayers + i;
+
+    if (pPlayer->Eradicated())
     {
       v4 = pTexture_PlayerFaceEradicated;
 LABEL_27:
       v20 = v4;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[v2];
+      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
       if ( pParty->pPartyBuffs[11].uExpireTime )
         pRenderer->_4A6E7E(v9, 0x183u, v20);
       else
         pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, v20);
-      v10 = *((int *)v3 + 1541) >= v1 && (*((int *)v3 + 1541) > v1 || *((int *)v3 + 1540) > (unsigned int)v1);
-      if ( *((int *)v3 + 1489) >= v1 && (*((int *)v3 + 1489) > v1 || *((int *)v3 + 1488) > (unsigned int)v1) )
-        v1 = 1;
-      v11 = *((_QWORD *)v3 + 758) > 0i64;
-      v12 = *((_QWORD *)v3 + 756) > 0i64;
-      v13 = *((_QWORD *)v3 + 768) > 0i64;
-      if ( v13 | v12 | v11 | v1 | v10 )
-        sub_441A4E(v2);
+      auto _v1 = 0;
+      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+        _v1 = 1;
+      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+      if ( v13 | v12 | v11 | _v1 | v10 )
+        sub_441A4E(i);
       goto LABEL_50;
     }
-    if ( *(_QWORD *)v3 )
+    if (pPlayer->Dead())
     {
       v4 = pTexture_PlayerFaceDead;
       goto LABEL_27;
     }
-    v5 = 0;
-    if ( (signed int)pPlayerFrameTable->uNumFrames <= v1 )
-    {
-LABEL_17:
+
       v7 = 0;
-    }
-    else
-    {
-      v6 = pPlayerFrameTable->pFrames;
-      while ( v6->uSequenceID != *((short *)v3 + 3350) )
-      {
-        ++v5;
-        ++v6;
-        if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
-          goto LABEL_17;
-      }
-      v7 = v5;
-    }
-    if ( v7 == v1 )
+      for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
+        if (pPlayerFrameTable->pFrames[j].uSequenceID == pPlayer->uExpressionID)
+        {
+          v7 = j;
+          break;
+        }
+
+    if ( v7 == 0 )
       v7 = 1;
-    if ( *((short *)v3 + 3350) == 21 )
+    if (pPlayer->uExpressionID == 21 )
       v8 = pPlayerFrameTable->GetFrameBy_y(
-             (int *)v3 + 1678,
-             (int *)v3 + 1677,
+             &pPlayer->field_1AA8,
+             &pPlayer->field_1AA4,
              pMiscTimer->uTimeElapsed);
     else
-      v8 = pPlayerFrameTable->GetFrameBy_x(v7, *((short *)v3 + 3351));
-    if ( *((short *)v3 + 3353) != v8->uTextureID - 1 || v22 )
-    {
-      *((short *)v3 + 3353) = v8->uTextureID - 1;
-      v1 = 0;
-      v4 = (Texture *)A74CEC_player_faces_minus1_indexing[v21 + v8->uTextureID];
+      v8 = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
+    if (pPlayer->field_1AA2 != v8->uTextureID - 1 || v22 )
+    {
+      pPlayer->field_1AA2 = v8->uTextureID - 1;
+      v4 = (Texture *)pTextures_PlayerFaces[i][v8->uTextureID];
       goto LABEL_27;
     }
 LABEL_50:
-    v21 += 56;
-    v3 += 6972;
-    ++v2;
-    if ( (signed int)v3 >= (signed int)&pParty->pHirelings[1].field_24 )
-      break;
-    v1 = 0;
-  }
+    ;
+  }
+
   if ( pParty->bTurnBasedModeOn == 1 )
   {
     if ( pTurnEngine->field_4 != 1 )
     {
       if ( (pTurnEngine->pQueue[0].uPackedID & 7) == 4 )
       {
-        v14 = 0;
+        //v14 = 0;
         if ( pTurnEngine->uActorQueueSize > 0 )
         {
-          v15 = (char *)pTurnEngine->pQueue;
-          do
-          {
-            if ( (*v15 & 7) != 4 )
+          //v15 = (char *)pTurnEngine->pQueue;
+          for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
+          {
+            auto pElem = pTurnEngine->pQueue + i;
+
+            if ( (pElem->uPackedID & 7) != 4 )
               break;
             v16 = dword_5079D0;
             if ( pParty->uFlags & 0x10 )
@@ -3326,24 +3280,20 @@
                 v16 = dword_5079C8;
             }
             pRenderer->DrawTextureTransparent(
-              pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[*(int *)v15 >> 3] - 4,
+              pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
               0x181u,
-              (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0));
-            ++v14;
-            v15 += 16;
-          }
-          while ( v14 < pTurnEngine->uActorQueueSize );
-        }
-      }
-    }
-  }
-  else
-  {
-    v17 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
-    v18 = (char *)pParty->pPlayers;
-    do
-    {
-      if ( ((Player *)v18)->CanAct() && !*((short *)v18 + 3226) )
+              (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
+          }
+        }
+      }
+    }
+  }
+  else
+  {
+    for (uint i = 0; i < 4; ++i)
+    {
+      auto pPlayer = pParty->pPlayers + i;
+      if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
       {
         v19 = dword_5079D0;
         if ( pParty->uFlags & 0x10 )
@@ -3356,14 +3306,11 @@
             v19 = dword_5079C8;
         }
         pRenderer->DrawTextureTransparent(
-          *v17 - 4,
+          pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
           0x181u,
-          (Texture *)(v19 != -1 ? (int)&pIcons_LOD->pTextures[v19] : 0));
-      }
-      v18 += 6972;
-      ++v17;
-    }
-    while ( (signed int)v18 < (signed int)pParty->pHirelings );
+          (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
+      }
+    }
   }
 }