Mercurial > might-and-magic-trilogy
comparison mm7_4.cpp @ 47:8a8dd0164b12
BLV render
cd check fix
author | Nomad |
---|---|
date | Tue, 23 Oct 2012 13:51:21 +0200 |
parents | 79a30ee1ecdb |
children | 25fabc49627b fde5c5acb66e |
comparison
equal
deleted
inserted
replaced
46:79a30ee1ecdb | 47:8a8dd0164b12 |
---|---|
3063 // 4ED498: using guessed type char byte_4ED498; | 3063 // 4ED498: using guessed type char byte_4ED498; |
3064 | 3064 |
3065 //----- (00491F87) -------------------------------------------------------- | 3065 //----- (00491F87) -------------------------------------------------------- |
3066 void __cdecl DrawHiredNPCs() | 3066 void __cdecl DrawHiredNPCs() |
3067 { | 3067 { |
3068 int v0; // ecx@2 | |
3069 char *v1; // eax@2 | |
3070 int v2; // edx@4 | |
3071 signed int v3; // ebx@6 | |
3072 char *v4; // esi@7 | |
3073 int v5; // ecx@13 | |
3074 int v6; // eax@15 | 3068 int v6; // eax@15 |
3075 char v7; // al@17 | 3069 char v7; // al@17 |
3076 unsigned int v8; // eax@18 | 3070 unsigned int v8; // eax@18 |
3077 int v9; // esi@18 | 3071 int v9; // esi@18 |
3078 int v10; // eax@18 | 3072 int v10; // eax@18 |
3079 unsigned int v11; // eax@19 | 3073 unsigned int v11; // eax@19 |
3080 unsigned int v12; // esi@19 | 3074 unsigned int v12; // esi@19 |
3081 unsigned int v13; // eax@23 | 3075 unsigned int v13; // eax@23 |
3082 IconFrame *v14; // eax@24 | 3076 IconFrame *v14; // eax@24 |
3083 unsigned int v15; // eax@26 | 3077 unsigned int v15; // eax@26 |
3084 char pContainer; // [sp+Ch] [bp-30h]@18 | 3078 char pContainer[20]; // [sp+Ch] [bp-30h]@18 |
3085 unsigned int v17; // [sp+20h] [bp-1Ch]@19 | 3079 unsigned int v17; // [sp+20h] [bp-1Ch]@19 |
3086 signed int uFrameID; // [sp+24h] [bp-18h]@19 | 3080 signed int uFrameID; // [sp+24h] [bp-18h]@19 |
3087 int i; // [sp+28h] [bp-14h]@15 | 3081 int i; // [sp+28h] [bp-14h]@15 |
3088 unsigned int v20; // [sp+2Ch] [bp-10h]@20 | 3082 unsigned int v20; // [sp+2Ch] [bp-10h]@20 |
3089 unsigned int v21; // [sp+30h] [bp-Ch]@19 | 3083 unsigned int v21; // [sp+30h] [bp-Ch]@19 |
3092 | 3086 |
3093 if ( bNoNPCHiring != 1 ) | 3087 if ( bNoNPCHiring != 1 ) |
3094 { | 3088 { |
3095 v23 = 0; | 3089 v23 = 0; |
3096 v22 = 0; | 3090 v22 = 0; |
3097 v0 = 0; | 3091 for (uint i = 0; i < 2; ++i) |
3098 v1 = (char *)pParty->pHirelings; | 3092 { |
3099 do | 3093 if (pParty->pHirelings[i].pName) |
3100 { | 3094 pTmpBuf[v22++] = i; |
3101 if ( *(int *)v1 ) | 3095 } |
3102 { | 3096 |
3103 v2 = v22++; | 3097 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) |
3104 pTmpBuf[v2] = v0; | 3098 { |
3105 } | 3099 if (pNPCStats->pNewNPCData[i].uFlags & 0x80) |
3106 v1 += 76; | 3100 { |
3107 ++v0; | 3101 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) |
3108 } | 3102 { |
3109 while ( (signed int)v1 < (signed int)&pParty->pPickedItem ); | 3103 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) |
3110 v3 = 0; | 3104 pTmpBuf[v22++] = i + 2; |
3111 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | 3105 } |
3112 { | 3106 } |
3113 v4 = (char *)pNPCStats->pNewNPCData; | 3107 } |
3114 do | 3108 |
3115 { | |
3116 if ( v4[8] & 0x80 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v4, pParty->pHirelings[0].pName)) ) | |
3117 { | |
3118 if ( !pParty->pHirelings[1].pName || strcmp(*(const char **)v4, pParty->pHirelings[1].pName) ) | |
3119 { | |
3120 v5 = v22++; | |
3121 pTmpBuf[v5] = v3 + 2; | |
3122 } | |
3123 } | |
3124 ++v3; | |
3125 v4 += 76; | |
3126 } | |
3127 while ( v3 < (signed int)pNPCStats->uNumNewNPCs ); | |
3128 } | |
3129 v6 = (unsigned __int8)pParty->field_709; | 3109 v6 = (unsigned __int8)pParty->field_709; |
3130 for ( i = (unsigned __int8)pParty->field_709; i < v22; v6 = i++ + 1 ) | 3110 for ( i = (unsigned __int8)pParty->field_709; i < v22; v6 = i++ + 1 ) |
3131 { | 3111 { |
3132 if ( v23 >= 2u ) | 3112 if ( v23 >= 2u ) |
3133 break; | 3113 break; |
3134 v7 = pTmpBuf[v6]; | 3114 v7 = pTmpBuf[v6]; |
3135 if ( (unsigned __int8)v7 >= 2u ) | 3115 if ( (unsigned __int8)v7 >= 2u ) |
3136 { | 3116 { |
3137 sprintfex(&pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); | 3117 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); |
3138 v15 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE); | 3118 v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3139 pRenderer->DrawTextureIndexed( | 3119 pRenderer->DrawTextureIndexed( |
3140 pHiredNPCsIconsOffsetsX[v23], | 3120 pHiredNPCsIconsOffsetsX[v23], |
3141 pHiredNPCsIconsOffsetsY[v23], | 3121 pHiredNPCsIconsOffsetsY[v23], |
3142 (Texture *)(v15 != -1 ? 72 * v15 + 7145548 : 0)); | 3122 (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); |
3143 } | 3123 } |
3144 else | 3124 else |
3145 { | 3125 { |
3146 sprintfex(&pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); | 3126 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); |
3147 v8 = pIcons_LOD->LoadTexture(&pContainer, TEXTURE_16BIT_PALETTE); | 3127 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
3148 v9 = v23; | 3128 v9 = v23; |
3149 pRenderer->DrawTextureIndexed( | 3129 pRenderer->DrawTextureIndexed( |
3150 pHiredNPCsIconsOffsetsX[v9], | 3130 pHiredNPCsIconsOffsetsX[v9], |
3151 pHiredNPCsIconsOffsetsY[v9], | 3131 pHiredNPCsIconsOffsetsY[v9], |
3152 (Texture *)(v8 != -1 ? (int)&pIcons_LOD->pTextures[v8] : 0)); | 3132 (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); |
3153 v10 = (unsigned __int8)pTmpBuf[i]; | 3133 v10 = (unsigned __int8)pTmpBuf[i]; |
3154 if ( pParty->pHirelings[v10].bDrawSomeAnim == 1 ) | 3134 if ( pParty->pHirelings[v10].bDrawSomeAnim == 1 ) |
3155 { | 3135 { |
3156 uFrameID = pParty->pHirelings[v10].evtb; | 3136 uFrameID = pParty->pHirelings[v10].evtb; |
3157 v11 = pHiredNPCsIconsOffsetsX[v9]; | 3137 v11 = pHiredNPCsIconsOffsetsX[v9]; |
3188 | 3168 |
3189 | 3169 |
3190 //----- (004921C1) -------------------------------------------------------- | 3170 //----- (004921C1) -------------------------------------------------------- |
3191 void GameUI_DrawPortraits(unsigned int _this) | 3171 void GameUI_DrawPortraits(unsigned int _this) |
3192 { | 3172 { |
3193 signed int v1; // ebx@2 | |
3194 int v2; // ebp@7 | |
3195 char *v3; // esi@7 | |
3196 Texture *v4; // eax@10 | 3173 Texture *v4; // eax@10 |
3197 signed int v5; // edx@13 | |
3198 PlayerFrame *v6; // eax@14 | |
3199 unsigned int v7; // eax@17 | 3174 unsigned int v7; // eax@17 |
3200 PlayerFrame *v8; // eax@21 | 3175 PlayerFrame *v8; // eax@21 |
3201 unsigned int v9; // eax@27 | 3176 unsigned int v9; // eax@27 |
3202 bool v10; // eax@33 | 3177 bool v10; // eax@33 |
3203 bool v11; // edi@40 | 3178 bool v11; // edi@40 |
3204 bool v12; // edx@43 | 3179 bool v12; // edx@43 |
3205 bool v13; // ecx@46 | 3180 bool v13; // ecx@46 |
3206 int v14; // esi@54 | |
3207 char *v15; // edi@55 | |
3208 int v16; // eax@57 | 3181 int v16; // eax@57 |
3209 __int16 *v17; // esi@59 | |
3210 char *v18; // edi@59 | |
3211 int v19; // eax@62 | 3182 int v19; // eax@62 |
3212 Texture *v20; // [sp-4h] [bp-1Ch]@27 | 3183 Texture *v20; // [sp-4h] [bp-1Ch]@27 |
3213 signed int v21; // [sp+10h] [bp-8h]@7 | |
3214 unsigned int v22; // [sp+14h] [bp-4h]@1 | 3184 unsigned int v22; // [sp+14h] [bp-4h]@1 |
3215 | 3185 |
3216 v22 = _this; | 3186 v22 = _this; |
3217 if ( qword_A750D8 ) | 3187 if ( qword_A750D8 ) |
3218 { | 3188 { |
3219 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; | 3189 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; |
3220 v1 = 0; | |
3221 if ( qword_A750D8 <= 0 ) | 3190 if ( qword_A750D8 <= 0 ) |
3222 { | 3191 { |
3223 if ( pPlayers[word_A750E2]->CanAct() ) | 3192 if ( pPlayers[word_A750E2]->CanAct() ) |
3224 pPlayers[word_A750E2]->PlaySound(word_A750E0, 0); | 3193 pPlayers[word_A750E2]->PlaySound(word_A750E0, 0); |
3225 qword_A750D8 = 0i64; | 3194 qword_A750D8 = 0i64; |
3226 } | 3195 } |
3227 } | 3196 } |
3228 else | 3197 |
3229 { | 3198 for (uint i = 0; i < 4; ++i) |
3230 v1 = 0; | 3199 { |
3231 } | 3200 auto pPlayer = pParty->pPlayers + i; |
3232 v2 = 0; | 3201 |
3233 v21 = v1; | 3202 if (pPlayer->Eradicated()) |
3234 v3 = (char *)&pParty->pPlayers[0].pConditions[14]; | |
3235 while ( 1 ) | |
3236 { | |
3237 if ( *((_QWORD *)v3 + 2) ) | |
3238 { | 3203 { |
3239 v4 = pTexture_PlayerFaceEradicated; | 3204 v4 = pTexture_PlayerFaceEradicated; |
3240 LABEL_27: | 3205 LABEL_27: |
3241 v20 = v4; | 3206 v20 = v4; |
3242 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[v2]; | 3207 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; |
3243 if ( pParty->pPartyBuffs[11].uExpireTime ) | 3208 if ( pParty->pPartyBuffs[11].uExpireTime ) |
3244 pRenderer->_4A6E7E(v9, 0x183u, v20); | 3209 pRenderer->_4A6E7E(v9, 0x183u, v20); |
3245 else | 3210 else |
3246 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, v20); | 3211 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, v20); |
3247 v10 = *((int *)v3 + 1541) >= v1 && (*((int *)v3 + 1541) > v1 || *((int *)v3 + 1540) > (unsigned int)v1); | 3212 auto _v1 = 0; |
3248 if ( *((int *)v3 + 1489) >= v1 && (*((int *)v3 + 1489) > v1 || *((int *)v3 + 1488) > (unsigned int)v1) ) | 3213 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; |
3249 v1 = 1; | 3214 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) |
3250 v11 = *((_QWORD *)v3 + 758) > 0i64; | 3215 _v1 = 1; |
3251 v12 = *((_QWORD *)v3 + 756) > 0i64; | 3216 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; |
3252 v13 = *((_QWORD *)v3 + 768) > 0i64; | 3217 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; |
3253 if ( v13 | v12 | v11 | v1 | v10 ) | 3218 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; |
3254 sub_441A4E(v2); | 3219 if ( v13 | v12 | v11 | _v1 | v10 ) |
3220 sub_441A4E(i); | |
3255 goto LABEL_50; | 3221 goto LABEL_50; |
3256 } | 3222 } |
3257 if ( *(_QWORD *)v3 ) | 3223 if (pPlayer->Dead()) |
3258 { | 3224 { |
3259 v4 = pTexture_PlayerFaceDead; | 3225 v4 = pTexture_PlayerFaceDead; |
3260 goto LABEL_27; | 3226 goto LABEL_27; |
3261 } | 3227 } |
3262 v5 = 0; | 3228 |
3263 if ( (signed int)pPlayerFrameTable->uNumFrames <= v1 ) | |
3264 { | |
3265 LABEL_17: | |
3266 v7 = 0; | 3229 v7 = 0; |
3267 } | 3230 for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) |
3268 else | 3231 if (pPlayerFrameTable->pFrames[j].uSequenceID == pPlayer->uExpressionID) |
3269 { | 3232 { |
3270 v6 = pPlayerFrameTable->pFrames; | 3233 v7 = j; |
3271 while ( v6->uSequenceID != *((short *)v3 + 3350) ) | 3234 break; |
3272 { | 3235 } |
3273 ++v5; | 3236 |
3274 ++v6; | 3237 if ( v7 == 0 ) |
3275 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
3276 goto LABEL_17; | |
3277 } | |
3278 v7 = v5; | |
3279 } | |
3280 if ( v7 == v1 ) | |
3281 v7 = 1; | 3238 v7 = 1; |
3282 if ( *((short *)v3 + 3350) == 21 ) | 3239 if (pPlayer->uExpressionID == 21 ) |
3283 v8 = pPlayerFrameTable->GetFrameBy_y( | 3240 v8 = pPlayerFrameTable->GetFrameBy_y( |
3284 (int *)v3 + 1678, | 3241 &pPlayer->field_1AA8, |
3285 (int *)v3 + 1677, | 3242 &pPlayer->field_1AA4, |
3286 pMiscTimer->uTimeElapsed); | 3243 pMiscTimer->uTimeElapsed); |
3287 else | 3244 else |
3288 v8 = pPlayerFrameTable->GetFrameBy_x(v7, *((short *)v3 + 3351)); | 3245 v8 = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); |
3289 if ( *((short *)v3 + 3353) != v8->uTextureID - 1 || v22 ) | 3246 if (pPlayer->field_1AA2 != v8->uTextureID - 1 || v22 ) |
3290 { | 3247 { |
3291 *((short *)v3 + 3353) = v8->uTextureID - 1; | 3248 pPlayer->field_1AA2 = v8->uTextureID - 1; |
3292 v1 = 0; | 3249 v4 = (Texture *)pTextures_PlayerFaces[i][v8->uTextureID]; |
3293 v4 = (Texture *)A74CEC_player_faces_minus1_indexing[v21 + v8->uTextureID]; | |
3294 goto LABEL_27; | 3250 goto LABEL_27; |
3295 } | 3251 } |
3296 LABEL_50: | 3252 LABEL_50: |
3297 v21 += 56; | 3253 ; |
3298 v3 += 6972; | 3254 } |
3299 ++v2; | 3255 |
3300 if ( (signed int)v3 >= (signed int)&pParty->pHirelings[1].field_24 ) | |
3301 break; | |
3302 v1 = 0; | |
3303 } | |
3304 if ( pParty->bTurnBasedModeOn == 1 ) | 3256 if ( pParty->bTurnBasedModeOn == 1 ) |
3305 { | 3257 { |
3306 if ( pTurnEngine->field_4 != 1 ) | 3258 if ( pTurnEngine->field_4 != 1 ) |
3307 { | 3259 { |
3308 if ( (pTurnEngine->pQueue[0].uPackedID & 7) == 4 ) | 3260 if ( (pTurnEngine->pQueue[0].uPackedID & 7) == 4 ) |
3309 { | 3261 { |
3310 v14 = 0; | 3262 //v14 = 0; |
3311 if ( pTurnEngine->uActorQueueSize > 0 ) | 3263 if ( pTurnEngine->uActorQueueSize > 0 ) |
3312 { | 3264 { |
3313 v15 = (char *)pTurnEngine->pQueue; | 3265 //v15 = (char *)pTurnEngine->pQueue; |
3314 do | 3266 for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) |
3315 { | 3267 { |
3316 if ( (*v15 & 7) != 4 ) | 3268 auto pElem = pTurnEngine->pQueue + i; |
3269 | |
3270 if ( (pElem->uPackedID & 7) != 4 ) | |
3317 break; | 3271 break; |
3318 v16 = dword_5079D0; | 3272 v16 = dword_5079D0; |
3319 if ( pParty->uFlags & 0x10 ) | 3273 if ( pParty->uFlags & 0x10 ) |
3320 { | 3274 { |
3321 v16 = dword_5079CC; | 3275 v16 = dword_5079CC; |
3324 { | 3278 { |
3325 if ( pParty->uFlags & 0x20 ) | 3279 if ( pParty->uFlags & 0x20 ) |
3326 v16 = dword_5079C8; | 3280 v16 = dword_5079C8; |
3327 } | 3281 } |
3328 pRenderer->DrawTextureTransparent( | 3282 pRenderer->DrawTextureTransparent( |
3329 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[*(int *)v15 >> 3] - 4, | 3283 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4, |
3330 0x181u, | 3284 0x181u, |
3331 (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0)); | 3285 (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); |
3332 ++v14; | |
3333 v15 += 16; | |
3334 } | 3286 } |
3335 while ( v14 < pTurnEngine->uActorQueueSize ); | |
3336 } | 3287 } |
3337 } | 3288 } |
3338 } | 3289 } |
3339 } | 3290 } |
3340 else | 3291 else |
3341 { | 3292 { |
3342 v17 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; | 3293 for (uint i = 0; i < 4; ++i) |
3343 v18 = (char *)pParty->pPlayers; | 3294 { |
3344 do | 3295 auto pPlayer = pParty->pPlayers + i; |
3345 { | 3296 if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) |
3346 if ( ((Player *)v18)->CanAct() && !*((short *)v18 + 3226) ) | |
3347 { | 3297 { |
3348 v19 = dword_5079D0; | 3298 v19 = dword_5079D0; |
3349 if ( pParty->uFlags & 0x10 ) | 3299 if ( pParty->uFlags & 0x10 ) |
3350 { | 3300 { |
3351 v19 = dword_5079CC; | 3301 v19 = dword_5079CC; |
3354 { | 3304 { |
3355 if ( pParty->uFlags & 0x20 ) | 3305 if ( pParty->uFlags & 0x20 ) |
3356 v19 = dword_5079C8; | 3306 v19 = dword_5079C8; |
3357 } | 3307 } |
3358 pRenderer->DrawTextureTransparent( | 3308 pRenderer->DrawTextureTransparent( |
3359 *v17 - 4, | 3309 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, |
3360 0x181u, | 3310 0x181u, |
3361 (Texture *)(v19 != -1 ? (int)&pIcons_LOD->pTextures[v19] : 0)); | 3311 (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); |
3362 } | 3312 } |
3363 v18 += 6972; | 3313 } |
3364 ++v17; | |
3365 } | |
3366 while ( (signed int)v18 < (signed int)pParty->pHirelings ); | |
3367 } | 3314 } |
3368 } | 3315 } |
3369 | 3316 |
3370 | 3317 |
3371 //----- (0049387A) -------------------------------------------------------- | 3318 //----- (0049387A) -------------------------------------------------------- |