comparison mm7_4.cpp @ 116:918dca162239

stru170 -> BspRenderer
author Nomad
date Thu, 08 Nov 2012 04:57:39 +0200
parents 62772029b56d
children e27e846bc996
comparison
equal deleted inserted replaced
115:75faebd0a975 116:918dca162239
15156 0xFFu, 15156 0xFFu,
15157 0xFFu, 15157 0xFFu,
15158 byte_4E94D3); 15158 byte_4E94D3);
15159 } 15159 }
15160 v12 = 0; 15160 v12 = 0;
15161 if ( pStru170->uNumVisibleNotEmptySectors <= 0 ) 15161 if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 )
15162 continue; 15162 continue;
15163 while (pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) 15163 while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID)
15164 { 15164 {
15165 ++v12; 15165 ++v12;
15166 if ( v12 >= pStru170->uNumVisibleNotEmptySectors ) 15166 if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors )
15167 goto _continue; 15167 goto _continue;
15168 } 15168 }
15169 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) 15169 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1)
15170 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) 15170 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) )
15171 continue; 15171 continue;