Mercurial > might-and-magic-trilogy
comparison mm7_4.cpp @ 116:918dca162239
stru170 -> BspRenderer
author | Nomad |
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date | Thu, 08 Nov 2012 04:57:39 +0200 |
parents | 62772029b56d |
children | e27e846bc996 |
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115:75faebd0a975 | 116:918dca162239 |
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15156 0xFFu, | 15156 0xFFu, |
15157 0xFFu, | 15157 0xFFu, |
15158 byte_4E94D3); | 15158 byte_4E94D3); |
15159 } | 15159 } |
15160 v12 = 0; | 15160 v12 = 0; |
15161 if ( pStru170->uNumVisibleNotEmptySectors <= 0 ) | 15161 if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) |
15162 continue; | 15162 continue; |
15163 while (pStru170->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) | 15163 while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) |
15164 { | 15164 { |
15165 ++v12; | 15165 ++v12; |
15166 if ( v12 >= pStru170->uNumVisibleNotEmptySectors ) | 15166 if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) |
15167 goto _continue; | 15167 goto _continue; |
15168 } | 15168 } |
15169 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) | 15169 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) |
15170 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) | 15170 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) |
15171 continue; | 15171 continue; |