Mercurial > might-and-magic-trilogy
comparison stru6.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 509744251c8e |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "stru6.h" | |
2 #include "LayingItem.h" | |
3 #include "IndoorCameraD3D.h" | |
4 #include "ParticleEngine.h" | |
5 #include "Game.h" | |
6 #include "LOD.h" | |
7 #include "Sprites.h" | |
8 #include "DecalBuilder.h" | |
9 #include "ObjectList.h" | |
10 #include "Actor.h" | |
11 #include "Random.h" | |
12 #include "Spells.h" | |
13 #include "IconFrameTable.h" | |
14 #include "Time.h" | |
15 #include "Viewport.h" | |
16 #include "PaletteManager.h" | |
17 #include "Overlays.h" | |
18 #include "stru160.h" | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | |
25 //----- (00478211) -------------------------------------------------------- | |
26 void stru6_stru1_indoor_sw_billboard::Initialize(int a2) | |
27 { | |
28 uNumVec4sInArray1 = 66; | |
29 pArray1 = new stru16x[66]; | |
30 | |
31 uNumVec3sInArray2 = 128; | |
32 pArray2 = new stru160[128]; | |
33 | |
34 for (uint i = 0; i < uNumVec4sInArray1; ++i) | |
35 { | |
36 pArray1[i].field_0 = array_4EB8B8[i].field_0; | |
37 pArray1[i].field_4 = array_4EB8B8[i].field_4; | |
38 pArray1[i].field_8 = array_4EB8B8[i].field_8; | |
39 pArray1[i].field_C = a2; | |
40 } | |
41 memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); | |
42 } | |
43 | |
44 //----- (0047829F) -------------------------------------------------------- | |
45 void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) | |
46 { | |
47 stru6_stru1_indoor_sw_billboard *v6; // esi@1 | |
48 int v7; // edi@1 | |
49 char *v8; // eax@2 | |
50 signed int v9; // ecx@2 | |
51 int v10; // edx@3 | |
52 signed int i; // [sp+8h] [bp-4h]@1 | |
53 | |
54 auto a1 = this; | |
55 | |
56 v6 = a1; | |
57 v7 = 0; | |
58 for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) | |
59 { | |
60 v8 = (char *)&v6->field_14[1]; | |
61 v9 = 3; | |
62 do | |
63 { | |
64 *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; | |
65 *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; | |
66 v8 += 16; | |
67 *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; | |
68 v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); | |
69 v7 += 4; | |
70 --v9; | |
71 *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); | |
72 } | |
73 while ( v9 ); | |
74 v6->field_10 = 3; | |
75 if ( v6->sub_477C61() && v6->sub_477F63() ) | |
76 { | |
77 if ( v6->sub_47802A() ) | |
78 pRenderer->_4A4CC9(v6, a2); | |
79 } | |
80 } | |
81 } | |
82 | |
83 | |
84 | |
85 | |
86 //----- (004A71FE) -------------------------------------------------------- | |
87 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) | |
88 { | |
89 int v8; // eax@1 | |
90 | |
91 v8 = this->uNumProjectiles; | |
92 if ( v8 != 32 ) | |
93 { | |
94 this->pProjectiles[v8].srcX = srcX; | |
95 *((float *)&this->array_0[0].uSpellAnimLength + 7 * (this->uNumProjectiles + 21)) = srcY; | |
96 this->pProjectiles[this->uNumProjectiles].srcZ = srcZ; | |
97 this->pProjectiles[this->uNumProjectiles].dstX = dstX; | |
98 this->pProjectiles[this->uNumProjectiles].dstY = dstY; | |
99 this->pProjectiles[this->uNumProjectiles].dstZ = dstZ; | |
100 this->pProjectiles[this->uNumProjectiles++].uTextureID = uTextureID; | |
101 } | |
102 } | |
103 | |
104 //----- (004A7298) -------------------------------------------------------- | |
105 int stru6::DrawProjectiles() | |
106 { | |
107 stru6 *v1; // ebx@1 | |
108 char *v2; // eax@1 | |
109 signed int v3; // ecx@1 | |
110 unsigned __int8 v4; // zf@3 | |
111 unsigned __int8 v5; // sf@3 | |
112 IndoorCameraD3D *v6; // edi@3 | |
113 int result; // eax@3 | |
114 int v8; // esi@4 | |
115 int v9; // eax@5 | |
116 float v10; // ST1C_4@8 | |
117 float v11; // ST0C_4@8 | |
118 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 | |
119 RenderVertexSoft v13[2]; // [sp+30h] [bp-68h]@1 | |
120 float v14; // [sp+90h] [bp-8h]@3 | |
121 int v15; // [sp+94h] [bp-4h]@3 | |
122 | |
123 v1 = this; | |
124 v2 = (char *)&v13[0].flt_2C; | |
125 v3 = 2; | |
126 do | |
127 { | |
128 *(float *)v2 = 0.0; | |
129 v2 += 48; | |
130 --v3; | |
131 } | |
132 while ( v3 ); | |
133 v15 = 0; | |
134 v4 = v1->uNumProjectiles == 0; | |
135 v5 = v1->uNumProjectiles < 0; | |
136 v6 = pGame->pIndoorCameraD3D; | |
137 result = LODWORD(v6->flt_D0); | |
138 v14 = v6->flt_D0; | |
139 if ( !(v5 | v4) ) | |
140 { | |
141 v8 = (int)&v1->pProjectiles[0].srcY; | |
142 do | |
143 { | |
144 v13[0].vWorldPosition.x = *(float *)(v8 - 4); | |
145 v13[0].vWorldPosition.y = *(float *)v8; | |
146 v13[0].vWorldPosition.z = *(float *)(v8 + 4); | |
147 v13[1].vWorldPosition.x = *(float *)(v8 + 8); | |
148 v13[1].vWorldPosition.y = *(float *)(v8 + 12); | |
149 v13[1].vWorldPosition.z = *(float *)(v8 + 16); | |
150 v6->ViewTransform(v13, 2u); | |
151 sr_42620A(v13); | |
152 v6->_436BB7_project_and_stuff(v13, 2u, 0); | |
153 v9 = *(int *)(v8 + 20); | |
154 if ( v9 == -1 ) | |
155 v12 = 0; | |
156 else | |
157 v12 = pBitmaps_LOD->pHardwareTextures[v9]; | |
158 v10 = v14 / v13[1].vWorldViewPosition.x * 20.0; | |
159 v11 = v14 / v13[0].vWorldViewPosition.x * 20.0; | |
160 pRenderer->DrawProjectile( | |
161 v13[0].vWorldViewProjX, | |
162 v13[0].vWorldViewProjY, | |
163 v13[0].vWorldViewPosition.x, | |
164 v11, | |
165 v13[1].vWorldViewProjX, | |
166 v13[1].vWorldViewProjY, | |
167 v13[1].vWorldViewPosition.x, | |
168 v10, | |
169 v12); | |
170 ++v15; | |
171 v8 += 28; | |
172 result = v15; | |
173 } | |
174 while ( v15 < v1->uNumProjectiles ); | |
175 } | |
176 return result; | |
177 } | |
178 | |
179 //----- (004A73AA) -------------------------------------------------------- | |
180 void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID) | |
181 { | |
182 stru6 *v4; // edi@1 | |
183 LayingItem *v5; // esi@1 | |
184 int v6; // eax@1 | |
185 stru6_stru2 *v7; // eax@2 | |
186 double v8; // st7@2 | |
187 double v9; // st6@2 | |
188 double v10; // st7@3 | |
189 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
190 float x; // [sp+78h] [bp+8h]@2 | |
191 | |
192 v4 = this; | |
193 memset(&local_0, 0, 0x68u); | |
194 v5 = a2; | |
195 v6 = a2->field_54; | |
196 if ( v6 ) | |
197 { | |
198 v7 = &v4->array_0[v6 & 0x1F]; | |
199 x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4; | |
200 v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8; | |
201 v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C; | |
202 local_0.bFree = 1036; | |
203 local_0.uDiffuse = uDiffuse; | |
204 local_0.x = x + 4.0; | |
205 local_0.y = v8; | |
206 local_0.z = v9; | |
207 local_0.flt_10 = 0.0; | |
208 local_0.flt_14 = 0.0; | |
209 local_0.flt_18 = 0.0; | |
210 local_0.field_20 = (rand() & 0x40) + 96; | |
211 local_0.uTextureID = uTextureID; | |
212 local_0.flt_28 = 1.0; | |
213 pGame->pParticleEngine->AddParticle(&local_0); | |
214 local_0.x = x - 4.0; | |
215 pGame->pParticleEngine->AddParticle(&local_0); | |
216 local_0.x = (double)v5->vPosition.x + 4.0; | |
217 local_0.y = (double)v5->vPosition.y; | |
218 local_0.z = (double)v5->vPosition.z; | |
219 pGame->pParticleEngine->AddParticle(&local_0); | |
220 local_0.x = (double)v5->vPosition.x - 4.0; | |
221 pGame->pParticleEngine->AddParticle(&local_0); | |
222 v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x; | |
223 v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y; | |
224 v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z; | |
225 } | |
226 else | |
227 { | |
228 a2->field_54 = v4->array_0[0].uSpellAnimLength++; | |
229 v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; | |
230 v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; | |
231 v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; | |
232 v10 = (double)a2->vPosition.x; | |
233 local_0.bFree = 1036; | |
234 local_0.uDiffuse = uDiffuse; | |
235 local_0.x = v10 + 4.0; | |
236 local_0.y = (double)a2->vPosition.y; | |
237 local_0.z = (double)a2->vPosition.z; | |
238 local_0.flt_10 = 0.0; | |
239 local_0.flt_14 = 0.0; | |
240 local_0.flt_18 = 0.0; | |
241 local_0.flt_28 = 1.0; | |
242 local_0.field_20 = (rand() & 0x7F) + 128; | |
243 local_0.uTextureID = uTextureID; | |
244 pGame->pParticleEngine->AddParticle(&local_0); | |
245 local_0.x = (double)a2->vPosition.x - 4.0; | |
246 pGame->pParticleEngine->AddParticle(&local_0); | |
247 } | |
248 } | |
249 | |
250 //----- (004A75CC) -------------------------------------------------------- | |
251 void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID) | |
252 { | |
253 double v4; // st7@1 | |
254 signed int v5; // edi@1 | |
255 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
256 | |
257 memset(&local_0, 0, 0x68u); | |
258 local_0.bFree = 1029; | |
259 local_0.x = (double)a1->vPosition.x; | |
260 local_0.y = (double)a1->vPosition.y; | |
261 v4 = (double)a1->vPosition.z; | |
262 local_0.uDiffuse = uDiffuse; | |
263 local_0.z = v4; | |
264 v5 = 10; | |
265 local_0.field_20 = (rand() & 0x7F) + 128; | |
266 local_0.uTextureID = uTextureID; | |
267 local_0.flt_28 = 1.0; | |
268 do | |
269 { | |
270 local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; | |
271 local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; | |
272 local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; | |
273 pGame->pParticleEngine->AddParticle(&local_0); | |
274 --v5; | |
275 } | |
276 while ( v5 ); | |
277 } | |
278 | |
279 //----- (004A7688) -------------------------------------------------------- | |
280 void stru6::_4A7688_fireball_collision_particle(LayingItem *a2) | |
281 { | |
282 LayingItem *v2; // esi@1 | |
283 double v3; // st7@1 | |
284 double v4; // st7@2 | |
285 double v5; // st7@4 | |
286 int v6; // eax@6 | |
287 float v7; // ST0C_4@6 | |
288 float v8; // ST08_4@6 | |
289 float v9; // ST04_4@6 | |
290 float v10; // ST00_4@6 | |
291 Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1 | |
292 stru6 *v12; // [sp+84h] [bp-14h]@1 | |
293 float v13; // [sp+88h] [bp-10h]@1 | |
294 double v14; // [sp+8Ch] [bp-Ch]@5 | |
295 float v15; // [sp+94h] [bp-4h]@4 | |
296 signed int i; // [sp+A0h] [bp+8h]@4 | |
297 signed int a2b; // [sp+A0h] [bp+8h]@6 | |
298 | |
299 v12 = this; | |
300 memset(&local_0, 0, 0x68u); | |
301 v2 = a2; | |
302 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; | |
303 v13 = 512.0 * v3; | |
304 if ( v3 >= 0.75 ) | |
305 v4 = (1.0 - v3) * 4.0; | |
306 else | |
307 v4 = v3 * 1.333333333333333; | |
308 v15 = v4; | |
309 v5 = (double)a2->vPosition.x; | |
310 local_0.bFree = 1029; | |
311 local_0.uDiffuse = 0xFF3C1Eu; | |
312 local_0.x = v5; | |
313 local_0.y = (double)a2->vPosition.y; | |
314 local_0.z = (double)a2->vPosition.z; | |
315 local_0.field_20 = (rand() & 0x7F) + 128; | |
316 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
317 i = 10; | |
318 local_0.flt_28 = 1.0; | |
319 do | |
320 { | |
321 HIDWORD(v14) = rand() & 0x1FF; | |
322 local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; | |
323 HIDWORD(v14) = rand() & 0x1FF; | |
324 local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; | |
325 WORD2(v14) = rand() & 0x1FF; | |
326 HIDWORD(v14) = WORD2(v14); | |
327 local_0.flt_18 = (double)WORD2(v14) - 255.0; | |
328 pGame->pParticleEngine->AddParticle(&local_0); | |
329 --i; | |
330 } | |
331 while ( i ); | |
332 v14 = v13 + 6.7553994e15; | |
333 a2b = LODWORD(v14); | |
334 v6 = sub_4A7063(0xFF3C1Eu, v15); | |
335 v7 = (double)a2b; | |
336 v8 = (double)v2->vPosition.z; | |
337 v9 = (double)v2->vPosition.y; | |
338 v10 = (double)v2->vPosition.x; | |
339 v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); | |
340 } | |
341 | |
342 //----- (004A77FD) -------------------------------------------------------- | |
343 void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1) | |
344 { | |
345 LayingItem *v2; // esi@1 | |
346 stru6 *v3; // edi@1 | |
347 double v4; // st7@1 | |
348 double v5; // st7@2 | |
349 double v6; // ST1C_8@4 | |
350 int v7; // eax@4 | |
351 float v8; // ST0C_4@4 | |
352 float v9; // ST08_4@4 | |
353 float v10; // ST04_4@4 | |
354 float v11; // ST00_4@4 | |
355 float v12; // [sp+28h] [bp-4h]@1 | |
356 float a1a; // [sp+34h] [bp+8h]@4 | |
357 | |
358 v2 = a1; | |
359 v3 = this; | |
360 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; | |
361 v12 = 512.0 - v4 * 512.0; | |
362 if ( v4 >= 0.75 ) | |
363 v5 = v4 * 4.0; | |
364 else | |
365 v5 = v4 * 1.333333333333333; | |
366 a1a = v5; | |
367 v6 = v12 + 6.7553994e15; | |
368 v7 = sub_4A7063(0x7E7E7Eu, a1a); | |
369 v8 = (double)SLODWORD(v6); | |
370 v9 = (double)v2->vPosition.z; | |
371 v10 = (double)v2->vPosition.y; | |
372 v11 = (double)v2->vPosition.x; | |
373 v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); | |
374 } | |
375 | |
376 //----- (004A78AE) -------------------------------------------------------- | |
377 void stru6::_4A78AE_sparks_spell(LayingItem *a1) | |
378 { | |
379 ObjectDesc *v2; // esi@1 | |
380 unsigned int v3; // eax@1 | |
381 double v4; // st7@1 | |
382 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
383 | |
384 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
385 memset(&local_0, 0, 0x68u); | |
386 v3 = a1->uSpriteFrameID; | |
387 local_0.x = (double)a1->vPosition.x; | |
388 v4 = (double)a1->vPosition.y; | |
389 local_0.bFree = 2048; | |
390 local_0.uDiffuse = 0x7F7F7Fu; | |
391 local_0.field_20 = 1; | |
392 local_0.y = v4; | |
393 local_0.z = (double)a1->vPosition.z; | |
394 local_0.flt_10 = 0.0; | |
395 local_0.flt_14 = 0.0; | |
396 local_0.flt_18 = 0.0; | |
397 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
398 LODWORD(local_0.flt_28) = 0x40000000u; | |
399 pGame->pParticleEngine->AddParticle(&local_0); | |
400 } | |
401 | |
402 //----- (004A7948) -------------------------------------------------------- | |
403 void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1) | |
404 { | |
405 ObjectDesc *v2; // esi@1 | |
406 unsigned int v3; // eax@1 | |
407 double v4; // st7@1 | |
408 char v5; // al@1 | |
409 signed int v6; // edi@1 | |
410 Particle_ Dst; // [sp+8h] [bp-68h]@1 | |
411 | |
412 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
413 memset(&Dst, 0, 0x68u); | |
414 v3 = a1->uSpriteFrameID; | |
415 Dst.x = (double)a1->vPosition.x; | |
416 v4 = (double)a1->vPosition.y; | |
417 Dst.bFree = 2053; | |
418 Dst.uDiffuse = 0x7F7F7Fu; | |
419 Dst.y = v4; | |
420 Dst.z = (double)a1->vPosition.z; | |
421 Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
422 v5 = rand(); | |
423 v6 = 10; | |
424 Dst.flt_28 = 1.0; | |
425 Dst.field_20 = (v5 & 0x7F) + 128; | |
426 do | |
427 { | |
428 Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; | |
429 Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; | |
430 Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; | |
431 pGame->pParticleEngine->AddParticle(&Dst); | |
432 --v6; | |
433 } | |
434 while ( v6 ); | |
435 } | |
436 | |
437 //----- (004A7A27) -------------------------------------------------------- | |
438 bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius) | |
439 { | |
440 return pMobileLightsStack->AddLight( | |
441 a1->vPosition.x, | |
442 a1->vPosition.y, | |
443 a1->vPosition.z, | |
444 a1->uSectorID, | |
445 uRadius, | |
446 uDiffuse >> 16, | |
447 BYTE1(uDiffuse), | |
448 uDiffuse != 0, | |
449 (int *)byte_4E94D3); | |
450 } | |
451 // 4E94D3: using guessed type char byte_4E94D3; | |
452 | |
453 //----- (004A7A66) -------------------------------------------------------- | |
454 void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) | |
455 { | |
456 int v5; // eax@1 | |
457 char v6; // al@1 | |
458 double v7; // st6@1 | |
459 double v8; // st6@1 | |
460 double v9; // st7@1 | |
461 double v10; // st6@1 | |
462 Particle_ local_0; // [sp+0h] [bp-6Ch]@1 | |
463 float v12; // [sp+68h] [bp-4h]@1 | |
464 float a1a; // [sp+74h] [bp+8h]@1 | |
465 float uDiffusea; // [sp+78h] [bp+Ch]@1 | |
466 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 | |
467 | |
468 memset(&local_0, 0, 0x68u); | |
469 local_0.bFree = 1029; | |
470 local_0.x = (double)a1->vPosition.x; | |
471 v5 = a1->vPosition.z; | |
472 local_0.y = (double)a1->vPosition.y; | |
473 local_0.uDiffuse = uDiffuse; | |
474 local_0.z = (double)(v5 + 32); | |
475 v6 = rand(); | |
476 local_0.flt_28 = 1.0; | |
477 v7 = 0.0 * a4; | |
478 local_0.field_20 = (v6 & 0x7F) + 128; | |
479 local_0.uTextureID = uTextureID; | |
480 a1a = v7; | |
481 local_0.flt_10 = v7; | |
482 local_0.flt_14 = a4; | |
483 local_0.flt_18 = a4; | |
484 pGame->pParticleEngine->AddParticle(&local_0); | |
485 v8 = 0.70710677 * a4; | |
486 uDiffusea = v8; | |
487 local_0.flt_10 = v8; | |
488 local_0.flt_14 = v8; | |
489 local_0.flt_18 = a4; | |
490 pGame->pParticleEngine->AddParticle(&local_0); | |
491 local_0.flt_14 = a1a; | |
492 local_0.flt_10 = a4; | |
493 local_0.flt_18 = a4; | |
494 pGame->pParticleEngine->AddParticle(&local_0); | |
495 local_0.flt_10 = uDiffusea; | |
496 local_0.flt_18 = a4; | |
497 v9 = -uDiffusea; | |
498 uTextureIDa = v9; | |
499 local_0.flt_14 = v9; | |
500 pGame->pParticleEngine->AddParticle(&local_0); | |
501 v10 = -1.0 * a4; | |
502 local_0.flt_10 = a1a; | |
503 v12 = v10; | |
504 local_0.flt_14 = v10; | |
505 local_0.flt_18 = a4; | |
506 pGame->pParticleEngine->AddParticle(&local_0); | |
507 local_0.flt_18 = a4; | |
508 local_0.flt_10 = uTextureIDa; | |
509 local_0.flt_14 = uTextureIDa; | |
510 pGame->pParticleEngine->AddParticle(&local_0); | |
511 local_0.flt_10 = v12; | |
512 local_0.flt_14 = a1a; | |
513 local_0.flt_18 = a4; | |
514 pGame->pParticleEngine->AddParticle(&local_0); | |
515 local_0.flt_10 = uTextureIDa; | |
516 local_0.flt_14 = uDiffusea; | |
517 local_0.flt_18 = a4; | |
518 pGame->pParticleEngine->AddParticle(&local_0); | |
519 } | |
520 | |
521 //----- (004A7C07) -------------------------------------------------------- | |
522 void stru6::_4A7C07(LayingItem *a2) | |
523 { | |
524 stru6 *v2; // edi@1 | |
525 LayingItem *v3; // esi@1 | |
526 int v4; // eax@1 | |
527 ObjectDesc *v5; // ebx@1 | |
528 stru6_stru2 *v6; // eax@2 | |
529 double v7; // st6@2 | |
530 double v8; // st5@2 | |
531 double v9; // st4@2 | |
532 char v10; // al@2 | |
533 double v11; // st7@2 | |
534 double v12; // st7@3 | |
535 Particle_ local_0; // [sp+Ch] [bp-68h]@1 | |
536 float a2a; // [sp+7Ch] [bp+8h]@2 | |
537 | |
538 v2 = this; | |
539 memset(&local_0, 0, 0x68u); | |
540 v3 = a2; | |
541 v4 = a2->field_54; | |
542 v5 = &pObjectList->pObjects[a2->uObjectDescID]; | |
543 if ( v4 ) | |
544 { | |
545 v6 = &v2->array_0[v4 & 0x1F]; | |
546 v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4; | |
547 v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8; | |
548 v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C; | |
549 local_0.bFree = 2048; | |
550 local_0.uDiffuse = 0xFFFFFFu; | |
551 a2a = v9; | |
552 local_0.x = v7; | |
553 local_0.z = a2a; | |
554 local_0.y = v8; | |
555 local_0.flt_10 = 0.0; | |
556 local_0.flt_14 = 0.0; | |
557 local_0.flt_18 = 0.0; | |
558 v10 = rand(); | |
559 LODWORD(local_0.flt_28) = 0x40400000u; | |
560 local_0.field_20 = (v10 & 0x3F) + 64; | |
561 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; | |
562 pGame->pParticleEngine->AddParticle(&local_0); | |
563 v11 = (double)v3->vPosition.x; | |
564 LODWORD(local_0.flt_28) = 0x40800000u; | |
565 local_0.x = v11; | |
566 local_0.y = (double)v3->vPosition.y; | |
567 local_0.z = (double)v3->vPosition.z; | |
568 local_0.field_20 = (rand() & 0x3F) + 64; | |
569 pGame->pParticleEngine->AddParticle(&local_0); | |
570 v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x; | |
571 v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y; | |
572 v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z; | |
573 } | |
574 else | |
575 { | |
576 a2->field_54 = v2->array_0[0].uSpellAnimLength++; | |
577 v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; | |
578 v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; | |
579 v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; | |
580 v12 = (double)a2->vPosition.x; | |
581 local_0.bFree = 2048; | |
582 local_0.uDiffuse = 0xFFFFFFu; | |
583 LODWORD(local_0.flt_28) = 0x40000000u; | |
584 local_0.x = v12; | |
585 local_0.y = (double)a2->vPosition.y; | |
586 local_0.z = (double)a2->vPosition.z; | |
587 local_0.flt_10 = 0.0; | |
588 local_0.flt_14 = 0.0; | |
589 local_0.flt_18 = 0.0; | |
590 local_0.field_20 = (rand() & 0x3F) + 64; | |
591 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; | |
592 pGame->pParticleEngine->AddParticle(&local_0); | |
593 } | |
594 } | |
595 | |
596 //----- (004A7E05) -------------------------------------------------------- | |
597 void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID) | |
598 { | |
599 int v4; // edx@1 | |
600 float v5; // ST14_4@2 | |
601 float v6; // ST10_4@2 | |
602 float v7; // ST0C_4@2 | |
603 | |
604 v4 = a2->field_54; | |
605 if ( v4 ) | |
606 { | |
607 v5 = (double)a2->vPosition.z; | |
608 v6 = (double)a2->vPosition.y; | |
609 v7 = (double)a2->vPosition.x; | |
610 DoAddProjectile( | |
611 this->array_0[v4 & 0x1F].flt_4, | |
612 this->array_0[v4 & 0x1F].flt_8, | |
613 this->array_0[v4 & 0x1F].flt_C, | |
614 v7, | |
615 v6, | |
616 v5, | |
617 uTextureID); | |
618 } | |
619 else | |
620 { | |
621 a2->field_54 = this->array_0[0].uSpellAnimLength++; | |
622 this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x; | |
623 this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y; | |
624 this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z; | |
625 } | |
626 } | |
627 | |
628 //----- (004A7E89) -------------------------------------------------------- | |
629 int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) | |
630 { | |
631 Actor *v3; // edi@1 | |
632 int v4; // ebx@3 | |
633 int result; // eax@5 | |
634 Particle_ Dst; // [sp+Ch] [bp-6Ch]@1 | |
635 int v7; // [sp+74h] [bp-4h]@2 | |
636 signed int pActora; // [sp+80h] [bp+8h]@1 | |
637 | |
638 memset(&Dst, 0, 0x68u); | |
639 Dst.bFree = 1036; | |
640 Dst.field_20 = (rand() & 0x7F) + 128; | |
641 v3 = pActor; | |
642 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
643 pActora = 50; | |
644 Dst.flt_28 = 1.0; | |
645 do | |
646 { | |
647 v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; | |
648 Dst.x = (double)v7; | |
649 v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; | |
650 Dst.y = (double)v7; | |
651 v7 = v3->vPosition.z + (unsigned __int8)rand(); | |
652 Dst.z = (double)v7; | |
653 if ( uDiffuse ) | |
654 { | |
655 Dst.uDiffuse = uDiffuse; | |
656 } | |
657 else | |
658 { | |
659 v4 = rand() << 16; | |
660 Dst.uDiffuse = rand() | v4; | |
661 } | |
662 pGame->pParticleEngine->AddParticle(&Dst); | |
663 --pActora; | |
664 } | |
665 while ( pActora ); | |
666 return result; | |
667 } | |
668 | |
669 //----- (004A7F74) -------------------------------------------------------- | |
670 void stru6::_4A7F74(int x, int y, int z) | |
671 { | |
672 stru6 *v4; // esi@1 | |
673 char v5; // al@1 | |
674 signed int v6; // edi@1 | |
675 unsigned int v7; // eax@1 | |
676 double v8; // st7@2 | |
677 double v9; // st7@2 | |
678 Particle_ local_0; // [sp+8h] [bp-78h]@1 | |
679 double v11; // [sp+70h] [bp-10h]@1 | |
680 double v12; // [sp+78h] [bp-8h]@1 | |
681 float z1; // [sp+88h] [bp+8h]@2 | |
682 | |
683 v4 = this; | |
684 memset(&local_0, 0, 0x68u); | |
685 local_0.bFree = 1029; | |
686 local_0.uDiffuse = 0x7E7E7Eu; | |
687 v5 = rand(); | |
688 local_0.flt_28 = 1.0; | |
689 v6 = 8; | |
690 local_0.field_20 = (v5 & 0x7F) + 128; | |
691 v7 = v4->uTextureID_effpar1; | |
692 v12 = (double)x; | |
693 local_0.uTextureID = v7; | |
694 v11 = (double)y; | |
695 do | |
696 { | |
697 v8 = pRnd->GetRandom(); | |
698 local_0.x = v8 * 40.0 - 20.0 + v12; | |
699 v9 = pRnd->GetRandom(); | |
700 z1 = (double)z; | |
701 local_0.z = z1; | |
702 local_0.y = v9 * 40.0 - 20.0 + v11; | |
703 local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; | |
704 local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; | |
705 local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; | |
706 pGame->pParticleEngine->AddParticle(&local_0); | |
707 --v6; | |
708 } | |
709 while ( v6 ); | |
710 } | |
711 | |
712 //----- (004A806F) -------------------------------------------------------- | |
713 int stru6::_4A806F(Actor *pActor) | |
714 { | |
715 int v2; // ecx@1 | |
716 unsigned int v3; // eax@1 | |
717 double v4; // st7@2 | |
718 float v5; // ST00_4@6 | |
719 | |
720 v2 = (int)pActor; | |
721 v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; | |
722 if ( (signed int)v3 <= 64 ) | |
723 { | |
724 if ( (v3 & 0x80000000u) != 0 ) | |
725 { | |
726 pActor->pActorBuffs[10].uExpireTime = 0i64; | |
727 v4 = 1.0; | |
728 } | |
729 else | |
730 { | |
731 v2 = v3 * v3; | |
732 v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; | |
733 } | |
734 } | |
735 else | |
736 { | |
737 v2 = (v3 - 64) * (v3 - 64); | |
738 v4 = (double)v2 * 0.0001953125 + 0.2; | |
739 } | |
740 v5 = v4; | |
741 return _48B561_mess_with_scaling_along_z(/*v2, */v5); | |
742 } | |
743 | |
744 //----- (004A80DC) -------------------------------------------------------- | |
745 void stru6::_4A80DC_some_stuff_sw(LayingItem *a2) | |
746 { | |
747 stru6 *v2; // esi@1 | |
748 signed int v3; // ebx@1 | |
749 Particle_ local_0; // [sp+Ch] [bp-68h]@1 | |
750 | |
751 v2 = this; | |
752 memset(&local_0, 0, 0x68u); | |
753 local_0.bFree = 1029; | |
754 local_0.uDiffuse = 0x7E7E7Eu; | |
755 local_0.field_20 = (rand() & 0x7F) + 128; | |
756 local_0.uTextureID = v2->uTextureID_effpar1; | |
757 v3 = 8; | |
758 local_0.flt_28 = 1.0; | |
759 do | |
760 { | |
761 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; | |
762 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; | |
763 local_0.z = (double)a2->vPosition.z; | |
764 local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; | |
765 local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; | |
766 local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; | |
767 pGame->pParticleEngine->AddParticle(&local_0); | |
768 --v3; | |
769 } | |
770 while ( v3 ); | |
771 } | |
772 | |
773 //----- (004A81CA) -------------------------------------------------------- | |
774 bool stru6::_4A81CA(LayingItem *a2) | |
775 { | |
776 stru6 *v2; // ebx@1 | |
777 int result; // eax@1 | |
778 int v4; // eax@27 | |
779 unsigned int diffuse; // esi@41 | |
780 int v6; // ecx@49 | |
781 int v7; // eax@54 | |
782 int v8; // eax@55 | |
783 char v9; // zf@56 | |
784 int v10; // eax@59 | |
785 int v11; // eax@61 | |
786 int v12; // eax@85 | |
787 int v13; // eax@86 | |
788 int v14; // eax@96 | |
789 int v15; // eax@111 | |
790 int v16; // eax@118 | |
791 int v17; // eax@139 | |
792 int v18; // eax@140 | |
793 int v19; // eax@141 | |
794 int v20; // eax@151 | |
795 unsigned int v21; // [sp-8h] [bp-20h]@66 | |
796 LayingItem *v22; // [sp-8h] [bp-20h]@81 | |
797 unsigned int v23; // [sp-4h] [bp-1Ch]@4 | |
798 unsigned int v24; // [sp-4h] [bp-1Ch]@5 | |
799 unsigned int v25; // [sp-4h] [bp-1Ch]@30 | |
800 unsigned int v26; // [sp-4h] [bp-1Ch]@57 | |
801 unsigned int v27; // [sp-4h] [bp-1Ch]@66 | |
802 int v28; // [sp-4h] [bp-1Ch]@81 | |
803 unsigned int v29; // [sp+0h] [bp-18h]@4 | |
804 unsigned int v30; // [sp+0h] [bp-18h]@5 | |
805 int v31; // [sp+0h] [bp-18h]@30 | |
806 unsigned int v32; // [sp+0h] [bp-18h]@45 | |
807 float v33; // [sp+0h] [bp-18h]@57 | |
808 float v34; // [sp+0h] [bp-18h]@66 | |
809 signed int v35; // [sp+0h] [bp-18h]@81 | |
810 char pContainer[7]; // [sp+10h] [bp-8h]@81 | |
811 | |
812 v2 = this; | |
813 result = a2->uItemType; | |
814 if ( result <= 545 ) | |
815 { | |
816 if ( result != 545 ) | |
817 { | |
818 result -= 500; | |
819 switch ( result ) | |
820 { | |
821 case 0: | |
822 case 30: | |
823 v29 = this->uTextureID_effpar1; | |
824 v23 = 0xAAAFFu; | |
825 goto LABEL_8; | |
826 case 1: | |
827 case 31: | |
828 v30 = this->uTextureID_effpar1; | |
829 v24 = 0xAAAFFu; | |
830 goto LABEL_32; | |
831 case 5: | |
832 v29 = this->uTextureID_effpar1; | |
833 v23 = 0x5C310Eu; | |
834 goto LABEL_8; | |
835 case 10: | |
836 v29 = this->uTextureID_effpar1; | |
837 v23 = 0xFF3C1Eu; | |
838 goto LABEL_8; | |
839 case 15: | |
840 v29 = this->uTextureID_effpar1; | |
841 v23 = 0x62D0u; | |
842 goto LABEL_8; | |
843 case 16: | |
844 v30 = this->uTextureID_effpar1; | |
845 v24 = 0x62D0u; | |
846 goto LABEL_32; | |
847 case 20: | |
848 v29 = this->uTextureID_effpar1; | |
849 v23 = 0xAB450u; | |
850 goto LABEL_8; | |
851 case 21: | |
852 v30 = this->uTextureID_effpar1; | |
853 v24 = 0xAB450u; | |
854 goto LABEL_32; | |
855 case 25: | |
856 v29 = this->uTextureID_effpar1; | |
857 v23 = 0xC8C805u; | |
858 goto LABEL_8; | |
859 case 26: | |
860 v30 = this->uTextureID_effpar1; | |
861 v24 = 0xC8C805u; | |
862 goto LABEL_32; | |
863 case 35: | |
864 v29 = this->uTextureID_effpar1; | |
865 v23 = 0xFFFFFFu; | |
866 goto LABEL_8; | |
867 case 36: | |
868 v30 = this->uTextureID_effpar1; | |
869 goto LABEL_154; | |
870 case 40: | |
871 goto LABEL_17; | |
872 case 11: | |
873 goto LABEL_31; | |
874 case 6: | |
875 goto LABEL_115; | |
876 case 41: | |
877 goto LABEL_164; | |
878 default: | |
879 goto LABEL_168; | |
880 } | |
881 goto LABEL_168; | |
882 } | |
883 goto LABEL_34; | |
884 } | |
885 if ( result <= 4051 ) | |
886 { | |
887 if ( result != 4051 ) | |
888 { | |
889 if ( result <= 2031 ) | |
890 { | |
891 if ( result != 2031 ) | |
892 { | |
893 if ( result <= 1051 ) | |
894 { | |
895 if ( result == 1051 ) | |
896 { | |
897 result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit | |
898 if ( pRenderer->pRenderD3D ) | |
899 { | |
900 result = a2->field_58 & 7; | |
901 if ( result != 3 ) | |
902 { | |
903 if ( result != 2 ) | |
904 { | |
905 result = (bool)&v2->field_204; | |
906 v6 = v2->field_204; | |
907 if ( v6 != 4 ) | |
908 { | |
909 *(int *)result = v6 + 1; | |
910 _4A7688_fireball_collision_particle(a2); | |
911 } | |
912 goto LABEL_168; | |
913 } | |
914 } | |
915 } | |
916 goto LABEL_34; | |
917 } | |
918 if ( result <= 600 ) | |
919 { | |
920 if ( result == 600 ) | |
921 { | |
922 result = AddMobileLight(a2, 0xFF3C1Eu, 256); | |
923 goto LABEL_34; | |
924 } | |
925 result -= 550; | |
926 if ( !result ) | |
927 { | |
928 LABEL_34: | |
929 LOBYTE(result) = 1; | |
930 return result; | |
931 } | |
932 v4 = result - 1; | |
933 if ( v4 ) | |
934 { | |
935 result = v4 - 4; | |
936 if ( !result ) | |
937 goto LABEL_34; | |
938 --result; | |
939 if ( !result ) | |
940 { | |
941 v31 = 256; | |
942 v25 = 0xFF0000u; | |
943 LABEL_144: | |
944 result = AddMobileLight(a2, v25, v31); | |
945 goto LABEL_168; | |
946 } | |
947 goto LABEL_168; | |
948 } | |
949 goto LABEL_31; | |
950 } | |
951 if ( result < 811 ) | |
952 goto LABEL_168; | |
953 if ( result <= 814 ) | |
954 goto LABEL_34; | |
955 if ( result == 1010 ) | |
956 goto LABEL_41; // fire strike | |
957 if ( result != 1011 ) | |
958 { | |
959 if ( result != 1050 ) | |
960 goto LABEL_168; | |
961 LABEL_41: | |
962 diffuse = 0xFF3C1Eu; | |
963 LABEL_42: | |
964 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
965 a2, | |
966 diffuse, | |
967 this->uTextureID_effpar1); | |
968 LABEL_43: | |
969 v31 = 256; | |
970 LABEL_44: | |
971 v25 = diffuse; | |
972 goto LABEL_144; | |
973 } | |
974 v32 = this->uTextureID_effpar1; | |
975 diffuse = 0xFF3C1Eu; | |
976 LABEL_146: | |
977 _4A75CC_single_spell_collision_particle(a2, diffuse, v32); | |
978 goto LABEL_43; | |
979 } | |
980 if ( result <= 1081 ) | |
981 { | |
982 if ( result == 1081 ) | |
983 { | |
984 diffuse = 0xFF3C1Eu; | |
985 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( | |
986 a2, | |
987 0xFF3C1Eu, | |
988 this->uTextureID_effpar1, | |
989 300.0); | |
990 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( | |
991 a2, | |
992 0xFF3C1Eu, | |
993 v2->uTextureID_effpar1, | |
994 250.0); | |
995 v33 = 200.0; | |
996 v26 = v2->uTextureID_effpar1; | |
997 } | |
998 else | |
999 { | |
1000 result -= 1060; | |
1001 if ( !result ) | |
1002 goto LABEL_34; | |
1003 v7 = result - 1; | |
1004 if ( v7 ) | |
1005 { | |
1006 v8 = v7 - 9; | |
1007 if ( !v8 ) | |
1008 { | |
1009 LABEL_31: | |
1010 v30 = this->uTextureID_effpar1; | |
1011 v24 = 0xFF3C1Eu; | |
1012 goto LABEL_32; | |
1013 } | |
1014 result = v8 - 10; | |
1015 v9 = result == 0; | |
1016 LABEL_129: | |
1017 if ( v9 ) | |
1018 goto LABEL_34; | |
1019 goto LABEL_168; | |
1020 } | |
1021 diffuse = 0xFF3C1Eu; | |
1022 v33 = 250.0; | |
1023 v26 = this->uTextureID_effpar1; | |
1024 } | |
1025 LABEL_84: | |
1026 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33); | |
1027 goto LABEL_43; | |
1028 } | |
1029 v10 = result - 1090; | |
1030 if ( v10 ) | |
1031 { | |
1032 result = v10 - 10; | |
1033 if ( !result ) | |
1034 goto LABEL_34; | |
1035 v11 = result - 1; | |
1036 if ( !v11 ) | |
1037 { | |
1038 diffuse = 0xFF3C1Eu; | |
1039 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1); | |
1040 v32 = v2->uTextureID_effpar1; | |
1041 goto LABEL_146; | |
1042 } | |
1043 result = v11 - 929; | |
1044 if ( result ) | |
1045 goto LABEL_168; | |
1046 LABEL_63: | |
1047 if ( !pRenderer->pRenderD3D ) | |
1048 goto LABEL_34; | |
1049 _4A78AE_sparks_spell(a2); | |
1050 v31 = 128; | |
1051 v25 = 0x64640Fu; | |
1052 goto LABEL_144; | |
1053 } | |
1054 v34 = 250.0; | |
1055 v27 = this->uTextureID_effpar1; | |
1056 v21 = 0xFF3C1Eu; | |
1057 LABEL_117: | |
1058 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34); | |
1059 goto LABEL_168; | |
1060 } | |
1061 goto LABEL_67; | |
1062 } | |
1063 if ( result <= 3060 ) | |
1064 { | |
1065 if ( result == 3060 ) | |
1066 goto LABEL_171; // acid burst | |
1067 if ( result <= 2101 ) | |
1068 { | |
1069 if ( result == 2101 ) | |
1070 { | |
1071 v33 = 200.0; | |
1072 v26 = this->uTextureID_effpar1; | |
1073 goto LABEL_83; | |
1074 } | |
1075 if ( result != 2060 ) | |
1076 { | |
1077 if ( result != 2061 ) | |
1078 { | |
1079 if ( result <= 2079 ) | |
1080 goto LABEL_168; | |
1081 if ( result <= 2081 ) | |
1082 { | |
1083 if ( pRenderer->pRenderD3D ) | |
1084 _4A77FD_some_stuff_d3d(a2); | |
1085 else | |
1086 _4A80DC_some_stuff_sw(a2); | |
1087 goto LABEL_168; | |
1088 } | |
1089 v9 = result == 2100; | |
1090 goto LABEL_129; | |
1091 } | |
1092 LABEL_67: | |
1093 v33 = 200.0; | |
1094 v26 = this->uTextureID_effpar2; | |
1095 LABEL_83: | |
1096 diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y; | |
1097 goto LABEL_84; | |
1098 } | |
1099 if ( !pRenderer->pRenderD3D ) | |
1100 goto LABEL_34; | |
1101 *(int *)pContainer = *(int *)"sp18h1"; | |
1102 *(short *)&pContainer[4] = *(short *)"h1"; | |
1103 pContainer[6] = aSp18h1[6]; | |
1104 pRnd->SetRange(1, 6); | |
1105 pContainer[5] = pRnd->GetInRange() + '0'; | |
1106 v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT); | |
1107 v28 = 100; | |
1108 v22 = a2; | |
1109 LABEL_157: | |
1110 AddProjectile(v22, v28, v35); | |
1111 goto LABEL_168; | |
1112 } | |
1113 v12 = result - 3010; | |
1114 if ( !v12 ) | |
1115 { | |
1116 LABEL_171: | |
1117 diffuse = 0xAB450u; | |
1118 goto LABEL_42; | |
1119 } | |
1120 v13 = v12 - 1; | |
1121 if ( !v13 ) | |
1122 { | |
1123 v32 = this->uTextureID_effpar1; | |
1124 diffuse = 0xAB450u; | |
1125 goto LABEL_146; | |
1126 } | |
1127 result = v13 - 19; | |
1128 if ( !result ) | |
1129 goto LABEL_34; | |
1130 --result; | |
1131 if ( result ) | |
1132 goto LABEL_168; | |
1133 LABEL_89: | |
1134 v32 = this->uTextureID_effpar1; | |
1135 diffuse = 0x9EB9F1u; | |
1136 goto LABEL_146; | |
1137 } | |
1138 if ( result > 4000 ) | |
1139 { | |
1140 result -= 4030; | |
1141 if ( !result || (--result, !result) ) | |
1142 goto LABEL_34; | |
1143 result -= 19; | |
1144 v9 = result == 0; | |
1145 goto LABEL_129; | |
1146 } | |
1147 if ( result == 4000 ) | |
1148 { | |
1149 if ( !pRenderer->pRenderD3D ) | |
1150 goto LABEL_34; | |
1151 _4A7C07(a2); | |
1152 goto LABEL_168; | |
1153 } | |
1154 result -= 3061; | |
1155 if ( !result || (result -= 29) == 0 ) | |
1156 goto LABEL_34; | |
1157 v14 = result - 1; | |
1158 if ( !v14 ) | |
1159 goto LABEL_89; | |
1160 result = v14 - 1; | |
1161 if ( result ) | |
1162 goto LABEL_168; | |
1163 v29 = this->uTextureID_effpar1; | |
1164 v23 = 0x9EB9F1u; | |
1165 LABEL_8: | |
1166 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29); | |
1167 goto LABEL_168; | |
1168 } | |
1169 goto LABEL_122; | |
1170 } | |
1171 if ( result <= 7090 ) | |
1172 { | |
1173 if ( result == 7090 ) | |
1174 goto LABEL_34; | |
1175 if ( result > 6030 ) | |
1176 { | |
1177 if ( result > 6091 ) | |
1178 { | |
1179 result -= 6100; | |
1180 if ( !result ) | |
1181 goto LABEL_34; | |
1182 result -= 930; | |
1183 if ( result ) | |
1184 { | |
1185 --result; | |
1186 if ( result ) | |
1187 goto LABEL_168; | |
1188 v30 = this->uTextureID_effpar1; | |
1189 v24 = 0xF00000u; | |
1190 goto LABEL_32; | |
1191 } | |
1192 goto LABEL_63; | |
1193 } | |
1194 if ( result != 6091 ) | |
1195 { | |
1196 result -= 6040; | |
1197 if ( !result || (result -= 20) == 0 || (result -= 10) == 0 ) | |
1198 goto LABEL_34; | |
1199 result -= 20; | |
1200 v9 = result == 0; | |
1201 goto LABEL_129; | |
1202 } | |
1203 } | |
1204 else | |
1205 { | |
1206 if ( result == 6030 ) | |
1207 goto LABEL_34; | |
1208 if ( result <= 4091 ) | |
1209 { | |
1210 if ( result != 4091 ) | |
1211 { | |
1212 result -= 4070; | |
1213 if ( !result ) | |
1214 goto LABEL_34; | |
1215 v15 = result - 1; | |
1216 if ( v15 ) | |
1217 { | |
1218 result = v15 - 9; | |
1219 if ( !result ) | |
1220 goto LABEL_34; | |
1221 result -= 10; | |
1222 if ( !result ) | |
1223 { | |
1224 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
1225 a2, | |
1226 0x7E7E7Eu, | |
1227 this->uTextureID_effpar1); | |
1228 goto LABEL_34; | |
1229 } | |
1230 goto LABEL_168; | |
1231 } | |
1232 LABEL_115: | |
1233 v30 = this->uTextureID_effpar1; | |
1234 v24 = 0x5C310Eu; | |
1235 LABEL_32: | |
1236 _4A75CC_single_spell_collision_particle(a2, v24, v30); | |
1237 goto LABEL_168; | |
1238 } | |
1239 v34 = 200.0; | |
1240 v27 = this->uTextureID_effpar1; | |
1241 v21 = 0x7E7E7Eu; | |
1242 goto LABEL_117; | |
1243 } | |
1244 v16 = result - 4092; | |
1245 if ( !v16 ) | |
1246 { | |
1247 LABEL_17: | |
1248 v29 = this->uTextureID_effpar1; | |
1249 v23 = 0x7E7E7Eu; | |
1250 goto LABEL_8; | |
1251 } | |
1252 result = v16 - 8; | |
1253 if ( !result ) | |
1254 goto LABEL_168; | |
1255 result -= 1910; | |
1256 if ( !result ) | |
1257 goto LABEL_34; | |
1258 --result; | |
1259 if ( result ) | |
1260 goto LABEL_168; | |
1261 } | |
1262 LABEL_122: | |
1263 _4A7948_mind_blast_after_effect(a2); | |
1264 goto LABEL_168; | |
1265 } | |
1266 if ( result <= 9000 ) | |
1267 { | |
1268 if ( result == 9000 ) | |
1269 goto LABEL_34; | |
1270 if ( result <= 8030 ) | |
1271 { | |
1272 if ( result == 8030 ) | |
1273 goto LABEL_34; | |
1274 v17 = result - 7091; | |
1275 if ( v17 ) | |
1276 { | |
1277 v18 = v17 - 909; | |
1278 if ( !v18 ) | |
1279 { | |
1280 diffuse = 0xFFFFFFu; | |
1281 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
1282 a2, | |
1283 0xFFFFFFu, | |
1284 this->uTextureID_effpar3); | |
1285 v31 = 128; | |
1286 goto LABEL_44; | |
1287 } | |
1288 v19 = v18 - 1; | |
1289 if ( v19 ) | |
1290 { | |
1291 result = v19 - 9; | |
1292 if ( !result ) | |
1293 { | |
1294 v31 = 64; | |
1295 v25 = 0xFFFFFFu; | |
1296 goto LABEL_144; | |
1297 } | |
1298 goto LABEL_168; | |
1299 } | |
1300 v32 = this->uTextureID_effpar2; | |
1301 diffuse = 0xFFFFFFu; | |
1302 } | |
1303 else | |
1304 { | |
1305 v32 = this->uTextureID_effpar1; | |
1306 diffuse = 0xF00000u; | |
1307 } | |
1308 goto LABEL_146; | |
1309 } | |
1310 result -= 8040; | |
1311 if ( !result || (result -= 20) == 0 ) | |
1312 goto LABEL_34; | |
1313 v20 = result - 30; | |
1314 if ( v20 ) | |
1315 { | |
1316 result = v20 - 1; | |
1317 if ( result ) | |
1318 goto LABEL_168; | |
1319 v30 = this->uTextureID_effpar3; | |
1320 LABEL_154: | |
1321 v24 = 16777215; | |
1322 goto LABEL_32; | |
1323 } | |
1324 result = AddMobileLight(a2, 0xFFFFFFu, 128); | |
1325 if ( !pRenderer->pRenderD3D ) | |
1326 goto LABEL_34; | |
1327 v35 = -1; | |
1328 v28 = 100; | |
1329 v22 = a2; | |
1330 goto LABEL_157; | |
1331 } | |
1332 if ( result > 9050 ) | |
1333 { | |
1334 result -= 9070; | |
1335 if ( !result || (result -= 10) == 0 || (--result, !result) ) | |
1336 goto LABEL_34; | |
1337 goto LABEL_168; | |
1338 } | |
1339 if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 ) | |
1340 goto LABEL_34; | |
1341 --result; | |
1342 if ( !result ) | |
1343 { | |
1344 LABEL_164: | |
1345 v30 = this->uTextureID_effpar1; | |
1346 v24 = 0x7E7E7Eu; | |
1347 goto LABEL_32; | |
1348 } | |
1349 LABEL_168: | |
1350 LOBYTE(result) = 0; | |
1351 return result; | |
1352 } | |
1353 | |
1354 //----- (004A89BD) -------------------------------------------------------- | |
1355 int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) | |
1356 { | |
1357 stru6 *v3; // edi@1 | |
1358 PlayerBuffAnim *v4; // esi@1 | |
1359 int result; // eax@1 | |
1360 const char *v6; // [sp-4h] [bp-10h]@2 | |
1361 | |
1362 v3 = this; | |
1363 v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID); | |
1364 v4[32].uSpellIconID_ = 0; | |
1365 v4[32].uSpellID = uSpellID; | |
1366 result = (signed __int16)uSpellID - 3; | |
1367 switch ( uSpellID ) | |
1368 { | |
1369 case (SPELL_WATER_PROTECTION_FROM_WATER|0x80): | |
1370 v6 = "zapp"; | |
1371 goto LABEL_24; | |
1372 case SPELL_AIR_FEATHER_FALL: | |
1373 case SPELL_SPIRIT_DETECT_LIFE: | |
1374 case SPELL_SPIRIT_DOOM: | |
1375 case 0x96u: | |
1376 v6 = "spboost1"; | |
1377 goto LABEL_24; | |
1378 case SPELL_AIR_SHIELD|0x2: | |
1379 case SPELL_WATER_WATER_WALK: | |
1380 case SPELL_SPIRIT_PRESERVE: | |
1381 case 0x97u: | |
1382 v6 = "spboost2"; | |
1383 goto LABEL_24; | |
1384 case SPELL_BODY_CURE_WEAKNESS|0x10: | |
1385 case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD: | |
1386 case 0x56u: | |
1387 case SPELL_BODY_CURE_POISON|0x10: | |
1388 case 0x98u: | |
1389 v6 = "spboost3"; | |
1390 goto LABEL_24; | |
1391 case (SPELL_AIR_SHIELD|0x20): | |
1392 case SPELL_MIND_REMOVE_FEAR: | |
1393 case SPELL_BODY_CURE_WEAKNESS: | |
1394 v6 = "spheal1"; | |
1395 goto LABEL_24; | |
1396 case SPELL_SPIRIT_PRESERVE|0x4: | |
1397 case SPELL_MIND_CURE_PARALYSIS: | |
1398 case 0x40u: | |
1399 case SPELL_BODY_FIRST_AID: | |
1400 case SPELL_BODY_CURE_POISON: | |
1401 case SPELL_BODY_CURE_DISEASE: | |
1402 case 0x60u: | |
1403 v6 = "spheal2"; | |
1404 goto LABEL_24; | |
1405 case SPELL_BODY_HAMMERHANDS|0x4: | |
1406 case SPELL_BODY_CURE_WEAKNESS|0x20: | |
1407 v6 = "spheal3"; | |
1408 goto LABEL_24; | |
1409 case SPELL_FIRE_PROTECTION_FROM_FIRE: | |
1410 case SPELL_FIRE_FIRE_RING: | |
1411 v6 = "spell03"; | |
1412 goto LABEL_24; | |
1413 case SPELL_FIRE_HASTE: | |
1414 v6 = "spell05"; | |
1415 goto LABEL_24; | |
1416 case SPELL_AIR_PROTECTION_FROM_AIR: | |
1417 v6 = "spell14"; | |
1418 goto LABEL_24; | |
1419 case SPELL_AIR_SHIELD: | |
1420 v6 = "spell17"; | |
1421 goto LABEL_24; | |
1422 case SPELL_WATER_PROTECTION_FROM_WATER: | |
1423 v6 = "spell25"; | |
1424 goto LABEL_24; | |
1425 case SPELL_EARTH_PROTECTION_FROM_EARTH: | |
1426 v6 = "spell36"; | |
1427 goto LABEL_24; | |
1428 case SPELL_EARTH_STONESKIN: | |
1429 v6 = "spell38"; | |
1430 goto LABEL_24; | |
1431 case SPELL_SPIRIT_BLESS: | |
1432 v6 = "spell46"; | |
1433 goto LABEL_24; | |
1434 case SPELL_SPIRIT_HEROISM: | |
1435 v6 = "spell51"; | |
1436 goto LABEL_24; | |
1437 case SPELL_SPIRIT_HEROISM|0x4: | |
1438 v6 = "spell55"; | |
1439 goto LABEL_24; | |
1440 case SPELL_MIND_PROTECTION_FROM_MIND: | |
1441 v6 = "spell58"; | |
1442 goto LABEL_24; | |
1443 case SPELL_BODY_FIRST_AID|0x1: | |
1444 v6 = "spell69"; | |
1445 goto LABEL_24; | |
1446 case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE: | |
1447 v6 = "spell71"; | |
1448 goto LABEL_24; | |
1449 case SPELL_BODY_HAMMERHANDS: | |
1450 v6 = "spell73"; | |
1451 goto LABEL_24; | |
1452 case SPELL_BODY_PROTECTION_FROM_MAGIC: | |
1453 v6 = "spell75"; | |
1454 LABEL_24: | |
1455 result = pIconsFrameTable->FindIcon(v6); | |
1456 v4[33].uSpellIconID = result; | |
1457 break; | |
1458 default: | |
1459 v4[32].uSpellID = 0; | |
1460 break; | |
1461 } | |
1462 if ( v4[32].uSpellID ) | |
1463 { | |
1464 result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength; | |
1465 v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result; | |
1466 } | |
1467 return result; | |
1468 } | |
1469 | |
1470 //----- (004A8BDF) -------------------------------------------------------- | |
1471 void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) | |
1472 { | |
1473 this->uFadeTime = uFadeTime; | |
1474 this->uFadeTime2 = uFadeTime; | |
1475 this->uFadeColor = uDiffuseColor; | |
1476 } | |
1477 | |
1478 //----- (004A8BFC) -------------------------------------------------------- | |
1479 int stru6::_4A8BFC() | |
1480 { | |
1481 stru6 *v1; // esi@1 | |
1482 int result; // eax@1 | |
1483 | |
1484 v1 = this; | |
1485 result = 8 | |
1486 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; | |
1487 v1->uAnimLength = result; | |
1488 return result; | |
1489 } | |
1490 | |
1491 //----- (004A8C27) -------------------------------------------------------- | |
1492 HRESULT stru6::RenderSpecialEffects() | |
1493 { | |
1494 stru6 *v1; // ebx@1 | |
1495 int *v2; // edi@1 | |
1496 HRESULT result; // eax@3 | |
1497 double v4; // st7@4 | |
1498 double v5; // st6@4 | |
1499 double v6; // st7@4 | |
1500 float v7; // ST14_4@6 | |
1501 unsigned int v8; // ST14_4@8 | |
1502 unsigned int v9; // eax@8 | |
1503 SpriteFrame *v10; // eax@8 | |
1504 int v11; // edi@8 | |
1505 double v12; // st7@9 | |
1506 double v13; // st7@9 | |
1507 double v14; // st7@9 | |
1508 double v15; // st6@9 | |
1509 HRESULT v16; // eax@9 | |
1510 HRESULT v17; // eax@9 | |
1511 signed __int64 v18; // qtt@10 | |
1512 const char *v19; // [sp+4h] [bp-E8h]@0 | |
1513 int v20; // [sp+8h] [bp-E4h]@0 | |
1514 unsigned int v21; // [sp+Ch] [bp-E0h]@0 | |
1515 RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10 | |
1516 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 | |
1517 int v24; // [sp+E0h] [bp-Ch]@10 | |
1518 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 | |
1519 unsigned int v26; // [sp+E8h] [bp-4h]@3 | |
1520 | |
1521 //by the time we first get in this function, dword_0005D4 is still not initialized in the original exe | |
1522 //maybe the following code in never executed at all | |
1523 | |
1524 v1 = this; | |
1525 v2 = &this->uNumProjectiles; | |
1526 if ( this->uNumProjectiles ) | |
1527 { | |
1528 DrawProjectiles(); | |
1529 *v2 = 0; | |
1530 } | |
1531 result = v1->uFadeTime; | |
1532 v1->field_204 = 0; | |
1533 v26 = result; | |
1534 if ( result > 0 ) | |
1535 { | |
1536 v4 = (double)(signed int)v26 / (double)v1->uFadeTime2; | |
1537 v5 = 1.0 - v4 * v4; | |
1538 v6 = v5; | |
1539 if ( v5 > 0.9 ) | |
1540 v6 = 1.0 - (v5 - 0.9) * 10.0; | |
1541 v7 = v6; | |
1542 pRenderer->_4A52F1(v1->uFadeColor, v7); | |
1543 result = pEventTimer->uTimeElapsed; | |
1544 v1->uFadeTime -= pEventTimer->uTimeElapsed; | |
1545 } | |
1546 if ( v1->uAnimLength > 0 ) | |
1547 { | |
1548 v8 = 8 | |
1549 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength | |
1550 - v1->uAnimLength; | |
1551 v9 = pSpriteFrameTable->FastFindSprite("spell84"); | |
1552 v10 = pSpriteFrameTable->GetFrame(v9, v8); | |
1553 v11 = v10->pHwSpriteIDs[0]; | |
1554 v70 = v10; | |
1555 v1->uAnimLength -= pEventTimer->uTimeElapsed; | |
1556 if ( pRenderer->pRenderD3D ) | |
1557 { | |
1558 v12 = (double)(signed int)pViewport->uViewportX; | |
1559 vd3d[0].pos.x = v12; | |
1560 vd3d[1].pos.x = v12; | |
1561 v13 = (double)(signed int)pViewport->uViewportZ; | |
1562 v26 = pViewport->uViewportW + 1; | |
1563 vd3d[0].diffuse = 0x7F7F7Fu; | |
1564 vd3d[1].diffuse = 0x7F7F7Fu; | |
1565 vd3d[2].pos.x = v13; | |
1566 vd3d[3].pos.x = v13; | |
1567 v14 = (double)(signed int)pViewport->uViewportY; | |
1568 vd3d[2].diffuse = 0x7F7F7Fu; | |
1569 vd3d[3].diffuse = 0x7F7F7Fu; | |
1570 vd3d[0].specular = 0; | |
1571 vd3d[1].specular = 0; | |
1572 vd3d[0].pos.y = v14; | |
1573 v15 = (double)(pViewport->uViewportW + 1); | |
1574 vd3d[2].specular = 0; | |
1575 vd3d[3].specular = 0; | |
1576 vd3d[1].pos.y = v15; | |
1577 vd3d[2].pos.y = v15; | |
1578 vd3d[3].pos.y = v14; | |
1579 vd3d[0].pos.z = 0.0; | |
1580 vd3d[1].pos.z = 0.0; | |
1581 vd3d[2].pos.z = 0.0; | |
1582 vd3d[3].pos.z = 0.0; | |
1583 vd3d[0].rhw = 1.0; | |
1584 vd3d[1].rhw = 1.0; | |
1585 vd3d[2].rhw = 1.0; | |
1586 vd3d[3].rhw = 1.0; | |
1587 vd3d[0].texcoord.x = 0.0; | |
1588 vd3d[1].texcoord.x = 0.0; | |
1589 vd3d[2].texcoord.x = 1.0; | |
1590 vd3d[3].texcoord.x = 1.0; | |
1591 vd3d[0].texcoord.y = 0.0; | |
1592 vd3d[1].texcoord.y = 1.0; | |
1593 vd3d[2].texcoord.y = 1.0; | |
1594 vd3d[3].texcoord.y = 0.0; | |
1595 pRenderer->pRenderD3D->pDevice->SetTexture( | |
1596 0, | |
1597 pSprites_LOD->pHardwareSprites[v11].pTexture); | |
1598 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
1599 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u); | |
1600 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0); | |
1601 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u); | |
1602 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u); | |
1603 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0); | |
1604 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u); | |
1605 pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
1606 D3DPT_TRIANGLEFAN, | |
1607 452, | |
1608 vd3d, | |
1609 4, | |
1610 28); | |
1611 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2), | |
1612 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348"); | |
1613 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1), | |
1614 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349"); | |
1615 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0); | |
1616 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
1617 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true); | |
1618 result = pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2); | |
1619 } | |
1620 else | |
1621 { | |
1622 vsr.pTarget = pRenderer->pTargetSurface; | |
1623 vsr.uParentBillboardID = -1; | |
1624 vsr.pTargetZ = pRenderer->pActiveZBuffer; | |
1625 vsr.field_8 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2; | |
1626 vsr.field_C = pViewport->uViewportW; | |
1627 v24 = 16777216; | |
1628 LODWORD(v18) = 0; | |
1629 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX)); | |
1630 vsr.field_10 = v18 / 16777216; | |
1631 LODWORD(v18) = 0; | |
1632 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY)); | |
1633 v26 = v18 / 16777216; | |
1634 vsr.field_14 = v18 / 16777216; | |
1635 vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); | |
1636 vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
1637 vsr.uParentBillboardID = -1; | |
1638 vsr.uViewportX = pViewport->uViewportX; | |
1639 vsr.uViewportZ = pViewport->uViewportZ; | |
1640 vsr.uViewportY = pViewport->uViewportY; | |
1641 result = pViewport->uViewportW; | |
1642 vsr.field_28 = 0; | |
1643 vsr.uViewportW = pViewport->uViewportW; | |
1644 vsr.uFlags = 0; | |
1645 if ( v11 >= 0 ) | |
1646 result = pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1); | |
1647 } | |
1648 } | |
1649 return result; | |
1650 } | |
1651 | |
1652 //----- (004A902A) -------------------------------------------------------- | |
1653 void stru6::DrawPlayerBuffAnims() | |
1654 { | |
1655 __int16 *v1; // edi@1 | |
1656 char *v2; // esi@1 | |
1657 unsigned int v3; // eax@3 | |
1658 unsigned __int8 v4; // zf@3 | |
1659 char v5; // sf@3 | |
1660 unsigned __int8 v6; // of@3 | |
1661 IconFrame *v7; // eax@4 | |
1662 | |
1663 v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; | |
1664 v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID; | |
1665 do | |
1666 { | |
1667 if ( *((short *)v2 - 2) ) | |
1668 { | |
1669 v3 = pEventTimer->uTimeElapsed + *(int *)v2; | |
1670 v6 = __OFSUB__(v3, *((int *)v2 + 1)); | |
1671 v4 = v3 == *((int *)v2 + 1); | |
1672 v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0; | |
1673 *(int *)v2 = v3; | |
1674 if ( (unsigned __int8)(v5 ^ v6) | v4 ) | |
1675 { | |
1676 v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3); | |
1677 pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]); | |
1678 pOtherOverlayList->field_3EC = 1; | |
1679 } | |
1680 else | |
1681 { | |
1682 *((short *)v2 - 2) = 0; | |
1683 } | |
1684 } | |
1685 v2 += 16; | |
1686 ++v1; | |
1687 } | |
1688 while ( (signed int)v1 < (signed int)pBaseHealthByClass ); | |
1689 } | |
1690 | |
1691 //----- (004A90A0) -------------------------------------------------------- | |
1692 void stru6::LoadAnimations() | |
1693 { | |
1694 stru6 *v1; // esi@1 | |
1695 unsigned int v2; // eax@1 | |
1696 unsigned int v3; // eax@1 | |
1697 unsigned int v4; // eax@1 | |
1698 unsigned int v5; // eax@1 | |
1699 unsigned int v6; // eax@1 | |
1700 unsigned int v7; // eax@1 | |
1701 unsigned int v8; // eax@1 | |
1702 unsigned int v9; // eax@1 | |
1703 unsigned int v10; // eax@1 | |
1704 unsigned int v11; // eax@1 | |
1705 unsigned int v12; // eax@1 | |
1706 unsigned int v13; // eax@1 | |
1707 unsigned int v14; // eax@1 | |
1708 unsigned int v15; // eax@1 | |
1709 unsigned int v16; // eax@1 | |
1710 unsigned int v17; // eax@1 | |
1711 unsigned int v18; // eax@1 | |
1712 unsigned int v19; // eax@1 | |
1713 unsigned int v20; // eax@1 | |
1714 unsigned int v21; // eax@1 | |
1715 unsigned int v22; // eax@1 | |
1716 unsigned int v23; // eax@1 | |
1717 unsigned int v24; // eax@1 | |
1718 unsigned int v25; // eax@1 | |
1719 unsigned int v26; // eax@1 | |
1720 unsigned int v27; // eax@1 | |
1721 unsigned int v28; // eax@1 | |
1722 unsigned int v29; // eax@1 | |
1723 unsigned int v30; // eax@1 | |
1724 unsigned int v31; // eax@1 | |
1725 unsigned int v32; // eax@1 | |
1726 unsigned int v33; // eax@1 | |
1727 unsigned int v34; // eax@1 | |
1728 unsigned int v35; // eax@1 | |
1729 unsigned int v36; // eax@1 | |
1730 unsigned int v37; // eax@1 | |
1731 unsigned int v38; // eax@1 | |
1732 unsigned int v39; // eax@1 | |
1733 unsigned int v40; // eax@1 | |
1734 unsigned int v41; // eax@1 | |
1735 unsigned int v42; // eax@1 | |
1736 unsigned int v43; // eax@1 | |
1737 unsigned int v44; // eax@1 | |
1738 unsigned int v45; // eax@1 | |
1739 unsigned int v46; // eax@1 | |
1740 unsigned int v47; // eax@1 | |
1741 unsigned int v48; // eax@1 | |
1742 unsigned int v49; // eax@1 | |
1743 unsigned int v50; // eax@1 | |
1744 unsigned int v51; // eax@1 | |
1745 | |
1746 v1 = this; | |
1747 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
1748 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
1749 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
1750 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); | |
1751 v2 = pIconsFrameTable->FindIcon("zapp"); | |
1752 pIconsFrameTable->InitializeAnimation(v2); | |
1753 v3 = pIconsFrameTable->FindIcon("spheal1"); | |
1754 pIconsFrameTable->InitializeAnimation(v3); | |
1755 v4 = pIconsFrameTable->FindIcon("spheal2"); | |
1756 pIconsFrameTable->InitializeAnimation(v4); | |
1757 v5 = pIconsFrameTable->FindIcon("spheal3"); | |
1758 pIconsFrameTable->InitializeAnimation(v5); | |
1759 v6 = pIconsFrameTable->FindIcon("spboost1"); | |
1760 pIconsFrameTable->InitializeAnimation(v6); | |
1761 v7 = pIconsFrameTable->FindIcon("spboost2"); | |
1762 pIconsFrameTable->InitializeAnimation(v7); | |
1763 v8 = pIconsFrameTable->FindIcon("spboost3"); | |
1764 pIconsFrameTable->InitializeAnimation(v8); | |
1765 v9 = pIconsFrameTable->FindIcon("spell03"); | |
1766 pIconsFrameTable->InitializeAnimation(v9); | |
1767 v10 = pIconsFrameTable->FindIcon("spell05"); | |
1768 pIconsFrameTable->InitializeAnimation(v10); | |
1769 v11 = pIconsFrameTable->FindIcon("spell14"); | |
1770 pIconsFrameTable->InitializeAnimation(v11); | |
1771 v12 = pIconsFrameTable->FindIcon("spell17"); | |
1772 pIconsFrameTable->InitializeAnimation(v12); | |
1773 v13 = pIconsFrameTable->FindIcon("spell21"); | |
1774 pIconsFrameTable->InitializeAnimation(v13); | |
1775 v14 = pIconsFrameTable->FindIcon("spell25"); | |
1776 pIconsFrameTable->InitializeAnimation(v14); | |
1777 v15 = pIconsFrameTable->FindIcon("spell27"); | |
1778 pIconsFrameTable->InitializeAnimation(v15); | |
1779 v16 = pIconsFrameTable->FindIcon("spell36"); | |
1780 pIconsFrameTable->InitializeAnimation(v16); | |
1781 v17 = pIconsFrameTable->FindIcon("spell38"); | |
1782 pIconsFrameTable->InitializeAnimation(v17); | |
1783 v18 = pIconsFrameTable->FindIcon("spell46"); | |
1784 pIconsFrameTable->InitializeAnimation(v18); | |
1785 v19 = pIconsFrameTable->FindIcon("spell51"); | |
1786 pIconsFrameTable->InitializeAnimation(v19); | |
1787 v20 = pIconsFrameTable->FindIcon("spell55"); | |
1788 pIconsFrameTable->InitializeAnimation(v20); | |
1789 v21 = pIconsFrameTable->FindIcon("spell58"); | |
1790 pIconsFrameTable->InitializeAnimation(v21); | |
1791 v22 = pIconsFrameTable->FindIcon("spell69"); | |
1792 pIconsFrameTable->InitializeAnimation(v22); | |
1793 v23 = pIconsFrameTable->FindIcon("spell71"); | |
1794 pIconsFrameTable->InitializeAnimation(v23); | |
1795 v24 = pIconsFrameTable->FindIcon("spell73"); | |
1796 pIconsFrameTable->InitializeAnimation(v24); | |
1797 v25 = pIconsFrameTable->FindIcon("spell75"); | |
1798 pIconsFrameTable->InitializeAnimation(v25); | |
1799 v26 = pIconsFrameTable->FindIcon("spell96"); | |
1800 pIconsFrameTable->InitializeAnimation(v26); | |
1801 | |
1802 v27 = pSpriteFrameTable->FastFindSprite("spell01"); | |
1803 pSpriteFrameTable->InitializeSprite(v27); | |
1804 v28 = pSpriteFrameTable->FastFindSprite("spell02"); | |
1805 pSpriteFrameTable->InitializeSprite(v28); | |
1806 v29 = pSpriteFrameTable->FastFindSprite("spell03"); | |
1807 pSpriteFrameTable->InitializeSprite(v29); | |
1808 v30 = pSpriteFrameTable->FastFindSprite("spell09"); | |
1809 pSpriteFrameTable->InitializeSprite(v30); | |
1810 v31 = pSpriteFrameTable->FastFindSprite("spell11"); | |
1811 pSpriteFrameTable->InitializeSprite(v31); | |
1812 v32 = pSpriteFrameTable->FastFindSprite("spell18"); | |
1813 pSpriteFrameTable->InitializeSprite(v32); | |
1814 v33 = pSpriteFrameTable->FastFindSprite("spell22"); | |
1815 pSpriteFrameTable->InitializeSprite(v33); | |
1816 v34 = pSpriteFrameTable->FastFindSprite("spell26"); | |
1817 pSpriteFrameTable->InitializeSprite(v34); | |
1818 v35 = pSpriteFrameTable->FastFindSprite("spell29"); | |
1819 pSpriteFrameTable->InitializeSprite(v35); | |
1820 v36 = pSpriteFrameTable->FastFindSprite("spell39"); | |
1821 pSpriteFrameTable->InitializeSprite(v36); | |
1822 v37 = pSpriteFrameTable->FastFindSprite("spell39c"); | |
1823 pSpriteFrameTable->InitializeSprite(v37); | |
1824 v38 = pSpriteFrameTable->FastFindSprite("spell41"); | |
1825 pSpriteFrameTable->InitializeSprite(v38); | |
1826 v39 = pSpriteFrameTable->FastFindSprite("spell57c"); | |
1827 pSpriteFrameTable->InitializeSprite(v39); | |
1828 v40 = pSpriteFrameTable->FastFindSprite("spell62"); | |
1829 pSpriteFrameTable->InitializeSprite(v40); | |
1830 v41 = pSpriteFrameTable->FastFindSprite("spell65"); | |
1831 pSpriteFrameTable->InitializeSprite(v41); | |
1832 v42 = pSpriteFrameTable->FastFindSprite("spell66"); | |
1833 pSpriteFrameTable->InitializeSprite(v42); | |
1834 v43 = pSpriteFrameTable->FastFindSprite("spell70"); | |
1835 pSpriteFrameTable->InitializeSprite(v43); | |
1836 v44 = pSpriteFrameTable->FastFindSprite("spell76"); | |
1837 pSpriteFrameTable->InitializeSprite(v44); | |
1838 v45 = pSpriteFrameTable->FastFindSprite("spell84"); | |
1839 pSpriteFrameTable->InitializeSprite(v45); | |
1840 v46 = pSpriteFrameTable->FastFindSprite("spell90"); | |
1841 pSpriteFrameTable->InitializeSprite(v46); | |
1842 v47 = pSpriteFrameTable->FastFindSprite("spell92"); | |
1843 pSpriteFrameTable->InitializeSprite(v47); | |
1844 v48 = pSpriteFrameTable->FastFindSprite("spell93"); | |
1845 pSpriteFrameTable->InitializeSprite(v48); | |
1846 v49 = pSpriteFrameTable->FastFindSprite("spell97"); | |
1847 pSpriteFrameTable->InitializeSprite(v49); | |
1848 v50 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1849 pSpriteFrameTable->InitializeSprite(v50); | |
1850 v51 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1851 pSpriteFrameTable->InitializeSprite(v51); | |
1852 } |