diff stru6.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 509744251c8e
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/stru6.cpp	Fri Oct 05 16:07:14 2012 +0200
@@ -0,0 +1,1852 @@
+#include "stru6.h"
+#include "LayingItem.h"
+#include "IndoorCameraD3D.h"
+#include "ParticleEngine.h"
+#include "Game.h"
+#include "LOD.h"
+#include "Sprites.h"
+#include "DecalBuilder.h"
+#include "ObjectList.h"
+#include "Actor.h"
+#include "Random.h"
+#include "Spells.h"
+#include "IconFrameTable.h"
+#include "Time.h"
+#include "Viewport.h"
+#include "PaletteManager.h"
+#include "Overlays.h"
+#include "stru160.h"
+
+
+
+
+
+
+//----- (00478211) --------------------------------------------------------
+void stru6_stru1_indoor_sw_billboard::Initialize(int a2)
+{
+  uNumVec4sInArray1 = 66;
+  pArray1 = new stru16x[66];
+
+  uNumVec3sInArray2 = 128;
+  pArray2 = new stru160[128];
+
+  for (uint i = 0; i < uNumVec4sInArray1; ++i)
+  {
+    pArray1[i].field_0 = array_4EB8B8[i].field_0;
+    pArray1[i].field_4 = array_4EB8B8[i].field_4;
+    pArray1[i].field_8 = array_4EB8B8[i].field_8;
+    pArray1[i].field_C = a2;
+  }
+  memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160));
+}
+
+//----- (0047829F) --------------------------------------------------------
+void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2)
+{
+  stru6_stru1_indoor_sw_billboard *v6; // esi@1
+  int v7; // edi@1
+  char *v8; // eax@2
+  signed int v9; // ecx@2
+  int v10; // edx@3
+  signed int i; // [sp+8h] [bp-4h]@1
+
+  auto a1 = this;
+
+  v6 = a1;
+  v7 = 0;
+  for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i )
+  {
+    v8 = (char *)&v6->field_14[1];
+    v9 = 3;
+    do
+    {
+      *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0;
+      *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3;
+      v8 += 16;
+      *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4;
+      v10 = *(int *)((char *)&v6->pArray2->field_0 + v7);
+      v7 += 4;
+      --v9;
+      *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10);
+    }
+    while ( v9 );
+    v6->field_10 = 3;
+    if ( v6->sub_477C61() && v6->sub_477F63() )
+    {
+      if ( v6->sub_47802A() )
+        pRenderer->_4A4CC9(v6, a2);
+    }
+  }
+}
+
+
+
+
+//----- (004A71FE) --------------------------------------------------------
+void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID)
+{
+  int v8; // eax@1
+
+  v8 = this->uNumProjectiles;
+  if ( v8 != 32 )
+  {
+    this->pProjectiles[v8].srcX = srcX;
+    *((float *)&this->array_0[0].uSpellAnimLength + 7 * (this->uNumProjectiles + 21)) = srcY;
+    this->pProjectiles[this->uNumProjectiles].srcZ = srcZ;
+    this->pProjectiles[this->uNumProjectiles].dstX = dstX;
+    this->pProjectiles[this->uNumProjectiles].dstY = dstY;
+    this->pProjectiles[this->uNumProjectiles].dstZ = dstZ;
+    this->pProjectiles[this->uNumProjectiles++].uTextureID = uTextureID;
+  }
+}
+
+//----- (004A7298) --------------------------------------------------------
+int stru6::DrawProjectiles()
+{
+  stru6 *v1; // ebx@1
+  char *v2; // eax@1
+  signed int v3; // ecx@1
+  unsigned __int8 v4; // zf@3
+  unsigned __int8 v5; // sf@3
+  IndoorCameraD3D *v6; // edi@3
+  int result; // eax@3
+  int v8; // esi@4
+  int v9; // eax@5
+  float v10; // ST1C_4@8
+  float v11; // ST0C_4@8
+  IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6
+  RenderVertexSoft v13[2]; // [sp+30h] [bp-68h]@1
+  float v14; // [sp+90h] [bp-8h]@3
+  int v15; // [sp+94h] [bp-4h]@3
+
+  v1 = this;
+  v2 = (char *)&v13[0].flt_2C;
+  v3 = 2;
+  do
+  {
+    *(float *)v2 = 0.0;
+    v2 += 48;
+    --v3;
+  }
+  while ( v3 );
+  v15 = 0;
+  v4 = v1->uNumProjectiles == 0;
+  v5 = v1->uNumProjectiles < 0;
+  v6 = pGame->pIndoorCameraD3D;
+  result = LODWORD(v6->flt_D0);
+  v14 = v6->flt_D0;
+  if ( !(v5 | v4) )
+  {
+    v8 = (int)&v1->pProjectiles[0].srcY;
+    do
+    {
+      v13[0].vWorldPosition.x = *(float *)(v8 - 4);
+      v13[0].vWorldPosition.y = *(float *)v8;
+      v13[0].vWorldPosition.z = *(float *)(v8 + 4);
+      v13[1].vWorldPosition.x = *(float *)(v8 + 8);
+      v13[1].vWorldPosition.y = *(float *)(v8 + 12);
+      v13[1].vWorldPosition.z = *(float *)(v8 + 16);
+      v6->ViewTransform(v13, 2u);
+      sr_42620A(v13);
+      v6->_436BB7_project_and_stuff(v13, 2u, 0);
+      v9 = *(int *)(v8 + 20);
+      if ( v9 == -1 )
+        v12 = 0;
+      else
+        v12 = pBitmaps_LOD->pHardwareTextures[v9];
+      v10 = v14 / v13[1].vWorldViewPosition.x * 20.0;
+      v11 = v14 / v13[0].vWorldViewPosition.x * 20.0;
+      pRenderer->DrawProjectile(
+        v13[0].vWorldViewProjX,
+        v13[0].vWorldViewProjY,
+        v13[0].vWorldViewPosition.x,
+        v11,
+        v13[1].vWorldViewProjX,
+        v13[1].vWorldViewProjY,
+        v13[1].vWorldViewPosition.x,
+        v10,
+        v12);
+      ++v15;
+      v8 += 28;
+      result = v15;
+    }
+    while ( v15 < v1->uNumProjectiles );
+  }
+  return result;
+}
+
+//----- (004A73AA) --------------------------------------------------------
+void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID)
+{
+  stru6 *v4; // edi@1
+  LayingItem *v5; // esi@1
+  int v6; // eax@1
+  stru6_stru2 *v7; // eax@2
+  double v8; // st7@2
+  double v9; // st6@2
+  double v10; // st7@3
+  Particle_ local_0; // [sp+8h] [bp-68h]@1
+  float x; // [sp+78h] [bp+8h]@2
+
+  v4 = this;
+  memset(&local_0, 0, 0x68u);
+  v5 = a2;
+  v6 = a2->field_54;
+  if ( v6 )
+  {
+    v7 = &v4->array_0[v6 & 0x1F];
+    x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4;
+    v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8;
+    v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C;
+    local_0.bFree = 1036;
+    local_0.uDiffuse = uDiffuse;
+    local_0.x = x + 4.0;
+    local_0.y = v8;
+    local_0.z = v9;
+    local_0.flt_10 = 0.0;
+    local_0.flt_14 = 0.0;
+    local_0.flt_18 = 0.0;
+    local_0.field_20 = (rand() & 0x40) + 96;
+    local_0.uTextureID = uTextureID;
+    local_0.flt_28 = 1.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    local_0.x = x - 4.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    local_0.x = (double)v5->vPosition.x + 4.0;
+    local_0.y = (double)v5->vPosition.y;
+    local_0.z = (double)v5->vPosition.z;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    local_0.x = (double)v5->vPosition.x - 4.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x;
+    v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y;
+    v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z;
+  }
+  else
+  {
+    a2->field_54 = v4->array_0[0].uSpellAnimLength++;
+    v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
+    v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
+    v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+    v10 = (double)a2->vPosition.x;
+    local_0.bFree = 1036;
+    local_0.uDiffuse = uDiffuse;
+    local_0.x = v10 + 4.0;
+    local_0.y = (double)a2->vPosition.y;
+    local_0.z = (double)a2->vPosition.z;
+    local_0.flt_10 = 0.0;
+    local_0.flt_14 = 0.0;
+    local_0.flt_18 = 0.0;
+    local_0.flt_28 = 1.0;
+    local_0.field_20 = (rand() & 0x7F) + 128;
+    local_0.uTextureID = uTextureID;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    local_0.x = (double)a2->vPosition.x - 4.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+  }
+}
+
+//----- (004A75CC) --------------------------------------------------------
+void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID)
+{
+  double v4; // st7@1
+  signed int v5; // edi@1
+  Particle_ local_0; // [sp+8h] [bp-68h]@1
+
+  memset(&local_0, 0, 0x68u);
+  local_0.bFree = 1029;
+  local_0.x = (double)a1->vPosition.x;
+  local_0.y = (double)a1->vPosition.y;
+  v4 = (double)a1->vPosition.z;
+  local_0.uDiffuse = uDiffuse;
+  local_0.z = v4;
+  v5 = 10;
+  local_0.field_20 = (rand() & 0x7F) + 128;
+  local_0.uTextureID = uTextureID;
+  local_0.flt_28 = 1.0;
+  do
+  {
+    local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0;
+    local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0;
+    local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    --v5;
+  }
+  while ( v5 );
+}
+
+//----- (004A7688) --------------------------------------------------------
+void stru6::_4A7688_fireball_collision_particle(LayingItem *a2)
+{
+  LayingItem *v2; // esi@1
+  double v3; // st7@1
+  double v4; // st7@2
+  double v5; // st7@4
+  int v6; // eax@6
+  float v7; // ST0C_4@6
+  float v8; // ST08_4@6
+  float v9; // ST04_4@6
+  float v10; // ST00_4@6
+  Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1
+  stru6 *v12; // [sp+84h] [bp-14h]@1
+  float v13; // [sp+88h] [bp-10h]@1
+  double v14; // [sp+8Ch] [bp-Ch]@5
+  float v15; // [sp+94h] [bp-4h]@4
+  signed int i; // [sp+A0h] [bp+8h]@4
+  signed int a2b; // [sp+A0h] [bp+8h]@6
+
+  v12 = this;
+  memset(&local_0, 0, 0x68u);
+  v2 = a2;
+  v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime;
+  v13 = 512.0 * v3;
+  if ( v3 >= 0.75 )
+    v4 = (1.0 - v3) * 4.0;
+  else
+    v4 = v3 * 1.333333333333333;
+  v15 = v4;
+  v5 = (double)a2->vPosition.x;
+  local_0.bFree = 1029;
+  local_0.uDiffuse = 0xFF3C1Eu;
+  local_0.x = v5;
+  local_0.y = (double)a2->vPosition.y;
+  local_0.z = (double)a2->vPosition.z;
+  local_0.field_20 = (rand() & 0x7F) + 128;
+  local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
+  i = 10;
+  local_0.flt_28 = 1.0;
+  do
+  {
+    HIDWORD(v14) = rand() & 0x1FF;
+    local_0.flt_10 = (double)SHIDWORD(v14) - 255.0;
+    HIDWORD(v14) = rand() & 0x1FF;
+    local_0.flt_14 = (double)SHIDWORD(v14) - 255.0;
+    WORD2(v14) = rand() & 0x1FF;
+    HIDWORD(v14) = WORD2(v14);
+    local_0.flt_18 = (double)WORD2(v14) - 255.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    --i;
+  }
+  while ( i );
+  v14 = v13 + 6.7553994e15;
+  a2b = LODWORD(v14);
+  v6 = sub_4A7063(0xFF3C1Eu, v15);
+  v7 = (double)a2b;
+  v8 = (double)v2->vPosition.z;
+  v9 = (double)v2->vPosition.y;
+  v10 = (double)v2->vPosition.x;
+  v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6);
+}
+
+//----- (004A77FD) --------------------------------------------------------
+void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1)
+{
+  LayingItem *v2; // esi@1
+  stru6 *v3; // edi@1
+  double v4; // st7@1
+  double v5; // st7@2
+  double v6; // ST1C_8@4
+  int v7; // eax@4
+  float v8; // ST0C_4@4
+  float v9; // ST08_4@4
+  float v10; // ST04_4@4
+  float v11; // ST00_4@4
+  float v12; // [sp+28h] [bp-4h]@1
+  float a1a; // [sp+34h] [bp+8h]@4
+
+  v2 = a1;
+  v3 = this;
+  v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime;
+  v12 = 512.0 - v4 * 512.0;
+  if ( v4 >= 0.75 )
+    v5 = v4 * 4.0;
+  else
+    v5 = v4 * 1.333333333333333;
+  a1a = v5;
+  v6 = v12 + 6.7553994e15;
+  v7 = sub_4A7063(0x7E7E7Eu, a1a);
+  v8 = (double)SLODWORD(v6);
+  v9 = (double)v2->vPosition.z;
+  v10 = (double)v2->vPosition.y;
+  v11 = (double)v2->vPosition.x;
+  v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7);
+}
+
+//----- (004A78AE) --------------------------------------------------------
+void stru6::_4A78AE_sparks_spell(LayingItem *a1)
+{
+  ObjectDesc *v2; // esi@1
+  unsigned int v3; // eax@1
+  double v4; // st7@1
+  Particle_ local_0; // [sp+8h] [bp-68h]@1
+
+  v2 = &pObjectList->pObjects[a1->uObjectDescID];
+  memset(&local_0, 0, 0x68u);
+  v3 = a1->uSpriteFrameID;
+  local_0.x = (double)a1->vPosition.x;
+  v4 = (double)a1->vPosition.y;
+  local_0.bFree = 2048;
+  local_0.uDiffuse = 0x7F7F7Fu;
+  local_0.field_20 = 1;
+  local_0.y = v4;
+  local_0.z = (double)a1->vPosition.z;
+  local_0.flt_10 = 0.0;
+  local_0.flt_14 = 0.0;
+  local_0.flt_18 = 0.0;
+  local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
+  LODWORD(local_0.flt_28) = 0x40000000u;
+  pGame->pParticleEngine->AddParticle(&local_0);
+}
+
+//----- (004A7948) --------------------------------------------------------
+void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1)
+{
+  ObjectDesc *v2; // esi@1
+  unsigned int v3; // eax@1
+  double v4; // st7@1
+  char v5; // al@1
+  signed int v6; // edi@1
+  Particle_ Dst; // [sp+8h] [bp-68h]@1
+
+  v2 = &pObjectList->pObjects[a1->uObjectDescID];
+  memset(&Dst, 0, 0x68u);
+  v3 = a1->uSpriteFrameID;
+  Dst.x = (double)a1->vPosition.x;
+  v4 = (double)a1->vPosition.y;
+  Dst.bFree = 2053;
+  Dst.uDiffuse = 0x7F7F7Fu;
+  Dst.y = v4;
+  Dst.z = (double)a1->vPosition.z;
+  Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
+  v5 = rand();
+  v6 = 10;
+  Dst.flt_28 = 1.0;
+  Dst.field_20 = (v5 & 0x7F) + 128;
+  do
+  {
+    Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0;
+    Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0;
+    Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0;
+    pGame->pParticleEngine->AddParticle(&Dst);
+    --v6;
+  }
+  while ( v6 );
+}
+
+//----- (004A7A27) --------------------------------------------------------
+bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius)
+{
+  return pMobileLightsStack->AddLight(
+           a1->vPosition.x,
+           a1->vPosition.y,
+           a1->vPosition.z,
+           a1->uSectorID,
+           uRadius,
+           uDiffuse >> 16,
+           BYTE1(uDiffuse),
+           uDiffuse != 0,
+           (int *)byte_4E94D3);
+}
+// 4E94D3: using guessed type char byte_4E94D3;
+
+//----- (004A7A66) --------------------------------------------------------
+void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4)
+{
+  int v5; // eax@1
+  char v6; // al@1
+  double v7; // st6@1
+  double v8; // st6@1
+  double v9; // st7@1
+  double v10; // st6@1
+  Particle_ local_0; // [sp+0h] [bp-6Ch]@1
+  float v12; // [sp+68h] [bp-4h]@1
+  float a1a; // [sp+74h] [bp+8h]@1
+  float uDiffusea; // [sp+78h] [bp+Ch]@1
+  float uTextureIDa; // [sp+7Ch] [bp+10h]@1
+
+  memset(&local_0, 0, 0x68u);
+  local_0.bFree = 1029;
+  local_0.x = (double)a1->vPosition.x;
+  v5 = a1->vPosition.z;
+  local_0.y = (double)a1->vPosition.y;
+  local_0.uDiffuse = uDiffuse;
+  local_0.z = (double)(v5 + 32);
+  v6 = rand();
+  local_0.flt_28 = 1.0;
+  v7 = 0.0 * a4;
+  local_0.field_20 = (v6 & 0x7F) + 128;
+  local_0.uTextureID = uTextureID;
+  a1a = v7;
+  local_0.flt_10 = v7;
+  local_0.flt_14 = a4;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  v8 = 0.70710677 * a4;
+  uDiffusea = v8;
+  local_0.flt_10 = v8;
+  local_0.flt_14 = v8;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  local_0.flt_14 = a1a;
+  local_0.flt_10 = a4;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  local_0.flt_10 = uDiffusea;
+  local_0.flt_18 = a4;
+  v9 = -uDiffusea;
+  uTextureIDa = v9;
+  local_0.flt_14 = v9;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  v10 = -1.0 * a4;
+  local_0.flt_10 = a1a;
+  v12 = v10;
+  local_0.flt_14 = v10;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  local_0.flt_18 = a4;
+  local_0.flt_10 = uTextureIDa;
+  local_0.flt_14 = uTextureIDa;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  local_0.flt_10 = v12;
+  local_0.flt_14 = a1a;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+  local_0.flt_10 = uTextureIDa;
+  local_0.flt_14 = uDiffusea;
+  local_0.flt_18 = a4;
+  pGame->pParticleEngine->AddParticle(&local_0);
+}
+
+//----- (004A7C07) --------------------------------------------------------
+void stru6::_4A7C07(LayingItem *a2)
+{
+  stru6 *v2; // edi@1
+  LayingItem *v3; // esi@1
+  int v4; // eax@1
+  ObjectDesc *v5; // ebx@1
+  stru6_stru2 *v6; // eax@2
+  double v7; // st6@2
+  double v8; // st5@2
+  double v9; // st4@2
+  char v10; // al@2
+  double v11; // st7@2
+  double v12; // st7@3
+  Particle_ local_0; // [sp+Ch] [bp-68h]@1
+  float a2a; // [sp+7Ch] [bp+8h]@2
+
+  v2 = this;
+  memset(&local_0, 0, 0x68u);
+  v3 = a2;
+  v4 = a2->field_54;
+  v5 = &pObjectList->pObjects[a2->uObjectDescID];
+  if ( v4 )
+  {
+    v6 = &v2->array_0[v4 & 0x1F];
+    v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4;
+    v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8;
+    v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C;
+    local_0.bFree = 2048;
+    local_0.uDiffuse = 0xFFFFFFu;
+    a2a = v9;
+    local_0.x = v7;
+    local_0.z = a2a;
+    local_0.y = v8;
+    local_0.flt_10 = 0.0;
+    local_0.flt_14 = 0.0;
+    local_0.flt_18 = 0.0;
+    v10 = rand();
+    LODWORD(local_0.flt_28) = 0x40400000u;
+    local_0.field_20 = (v10 & 0x3F) + 64;
+    local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0];
+    pGame->pParticleEngine->AddParticle(&local_0);
+    v11 = (double)v3->vPosition.x;
+    LODWORD(local_0.flt_28) = 0x40800000u;
+    local_0.x = v11;
+    local_0.y = (double)v3->vPosition.y;
+    local_0.z = (double)v3->vPosition.z;
+    local_0.field_20 = (rand() & 0x3F) + 64;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x;
+    v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y;
+    v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z;
+  }
+  else
+  {
+    a2->field_54 = v2->array_0[0].uSpellAnimLength++;
+    v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
+    v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
+    v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+    v12 = (double)a2->vPosition.x;
+    local_0.bFree = 2048;
+    local_0.uDiffuse = 0xFFFFFFu;
+    LODWORD(local_0.flt_28) = 0x40000000u;
+    local_0.x = v12;
+    local_0.y = (double)a2->vPosition.y;
+    local_0.z = (double)a2->vPosition.z;
+    local_0.flt_10 = 0.0;
+    local_0.flt_14 = 0.0;
+    local_0.flt_18 = 0.0;
+    local_0.field_20 = (rand() & 0x3F) + 64;
+    local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0];
+    pGame->pParticleEngine->AddParticle(&local_0);
+  }
+}
+
+//----- (004A7E05) --------------------------------------------------------
+void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID)
+{
+  int v4; // edx@1
+  float v5; // ST14_4@2
+  float v6; // ST10_4@2
+  float v7; // ST0C_4@2
+
+  v4 = a2->field_54;
+  if ( v4 )
+  {
+    v5 = (double)a2->vPosition.z;
+    v6 = (double)a2->vPosition.y;
+    v7 = (double)a2->vPosition.x;
+    DoAddProjectile(
+      this->array_0[v4 & 0x1F].flt_4,
+      this->array_0[v4 & 0x1F].flt_8,
+      this->array_0[v4 & 0x1F].flt_C,
+      v7,
+      v6,
+      v5,
+      uTextureID);
+  }
+  else
+  {
+    a2->field_54 = this->array_0[0].uSpellAnimLength++;
+    this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
+    this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
+    this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
+  }
+}
+
+//----- (004A7E89) --------------------------------------------------------
+int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse)
+{
+  Actor *v3; // edi@1
+  int v4; // ebx@3
+  int result; // eax@5
+  Particle_ Dst; // [sp+Ch] [bp-6Ch]@1
+  int v7; // [sp+74h] [bp-4h]@2
+  signed int pActora; // [sp+80h] [bp+8h]@1
+
+  memset(&Dst, 0, 0x68u);
+  Dst.bFree = 1036;
+  Dst.field_20 = (rand() & 0x7F) + 128;
+  v3 = pActor;
+  Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
+  pActora = 50;
+  Dst.flt_28 = 1.0;
+  do
+  {
+    v7 = (unsigned __int8)rand() + v3->vPosition.x - 127;
+    Dst.x = (double)v7;
+    v7 = (unsigned __int8)rand() + v3->vPosition.y - 127;
+    Dst.y = (double)v7;
+    v7 = v3->vPosition.z + (unsigned __int8)rand();
+    Dst.z = (double)v7;
+    if ( uDiffuse )
+    {
+      Dst.uDiffuse = uDiffuse;
+    }
+    else
+    {
+      v4 = rand() << 16;
+      Dst.uDiffuse = rand() | v4;
+    }
+    pGame->pParticleEngine->AddParticle(&Dst);
+    --pActora;
+  }
+  while ( pActora );
+  return result;
+}
+
+//----- (004A7F74) --------------------------------------------------------
+void stru6::_4A7F74(int x, int y, int z)
+{
+  stru6 *v4; // esi@1
+  char v5; // al@1
+  signed int v6; // edi@1
+  unsigned int v7; // eax@1
+  double v8; // st7@2
+  double v9; // st7@2
+  Particle_ local_0; // [sp+8h] [bp-78h]@1
+  double v11; // [sp+70h] [bp-10h]@1
+  double v12; // [sp+78h] [bp-8h]@1
+  float z1; // [sp+88h] [bp+8h]@2
+
+  v4 = this;
+  memset(&local_0, 0, 0x68u);
+  local_0.bFree = 1029;
+  local_0.uDiffuse = 0x7E7E7Eu;
+  v5 = rand();
+  local_0.flt_28 = 1.0;
+  v6 = 8;
+  local_0.field_20 = (v5 & 0x7F) + 128;
+  v7 = v4->uTextureID_effpar1;
+  v12 = (double)x;
+  local_0.uTextureID = v7;
+  v11 = (double)y;
+  do
+  {
+    v8 = pRnd->GetRandom();
+    local_0.x = v8 * 40.0 - 20.0 + v12;
+    v9 = pRnd->GetRandom();
+    z1 = (double)z;
+    local_0.z = z1;
+    local_0.y = v9 * 40.0 - 20.0 + v11;
+    local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0;
+    local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0;
+    local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    --v6;
+  }
+  while ( v6 );
+}
+
+//----- (004A806F) --------------------------------------------------------
+int stru6::_4A806F(Actor *pActor)
+{
+  int v2; // ecx@1
+  unsigned int v3; // eax@1
+  double v4; // st7@2
+  float v5; // ST00_4@6
+
+  v2 = (int)pActor;
+  v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed;
+  if ( (signed int)v3 <= 64 )
+  {
+    if ( (v3 & 0x80000000u) != 0 )
+    {
+      pActor->pActorBuffs[10].uExpireTime = 0i64;
+      v4 = 1.0;
+    }
+    else
+    {
+      v2 = v3 * v3;
+      v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125;
+    }
+  }
+  else
+  {
+    v2 = (v3 - 64) * (v3 - 64);
+    v4 = (double)v2 * 0.0001953125 + 0.2;
+  }
+  v5 = v4;
+  return _48B561_mess_with_scaling_along_z(/*v2, */v5);
+}
+
+//----- (004A80DC) --------------------------------------------------------
+void stru6::_4A80DC_some_stuff_sw(LayingItem *a2)
+{
+  stru6 *v2; // esi@1
+  signed int v3; // ebx@1
+  Particle_ local_0; // [sp+Ch] [bp-68h]@1
+
+  v2 = this;
+  memset(&local_0, 0, 0x68u);
+  local_0.bFree = 1029;
+  local_0.uDiffuse = 0x7E7E7Eu;
+  local_0.field_20 = (rand() & 0x7F) + 128;
+  local_0.uTextureID = v2->uTextureID_effpar1;
+  v3 = 8;
+  local_0.flt_28 = 1.0;
+  do
+  {
+    local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0;
+    local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0;
+    local_0.z = (double)a2->vPosition.z;
+    local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0;
+    local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0;
+    local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0;
+    pGame->pParticleEngine->AddParticle(&local_0);
+    --v3;
+  }
+  while ( v3 );
+}
+
+//----- (004A81CA) --------------------------------------------------------
+bool stru6::_4A81CA(LayingItem *a2)
+{
+  stru6 *v2; // ebx@1
+  int result; // eax@1
+  int v4; // eax@27
+  unsigned int diffuse; // esi@41
+  int v6; // ecx@49
+  int v7; // eax@54
+  int v8; // eax@55
+  char v9; // zf@56
+  int v10; // eax@59
+  int v11; // eax@61
+  int v12; // eax@85
+  int v13; // eax@86
+  int v14; // eax@96
+  int v15; // eax@111
+  int v16; // eax@118
+  int v17; // eax@139
+  int v18; // eax@140
+  int v19; // eax@141
+  int v20; // eax@151
+  unsigned int v21; // [sp-8h] [bp-20h]@66
+  LayingItem *v22; // [sp-8h] [bp-20h]@81
+  unsigned int v23; // [sp-4h] [bp-1Ch]@4
+  unsigned int v24; // [sp-4h] [bp-1Ch]@5
+  unsigned int v25; // [sp-4h] [bp-1Ch]@30
+  unsigned int v26; // [sp-4h] [bp-1Ch]@57
+  unsigned int v27; // [sp-4h] [bp-1Ch]@66
+  int v28; // [sp-4h] [bp-1Ch]@81
+  unsigned int v29; // [sp+0h] [bp-18h]@4
+  unsigned int v30; // [sp+0h] [bp-18h]@5
+  int v31; // [sp+0h] [bp-18h]@30
+  unsigned int v32; // [sp+0h] [bp-18h]@45
+  float v33; // [sp+0h] [bp-18h]@57
+  float v34; // [sp+0h] [bp-18h]@66
+  signed int v35; // [sp+0h] [bp-18h]@81
+  char pContainer[7]; // [sp+10h] [bp-8h]@81
+
+  v2 = this;
+  result = a2->uItemType;
+  if ( result <= 545 )
+  {
+    if ( result != 545 )
+    {
+      result -= 500;
+      switch ( result )
+      {
+        case 0:
+        case 30:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0xAAAFFu;
+          goto LABEL_8;
+        case 1:
+        case 31:
+          v30 = this->uTextureID_effpar1;
+          v24 = 0xAAAFFu;
+          goto LABEL_32;
+        case 5:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0x5C310Eu;
+          goto LABEL_8;
+        case 10:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0xFF3C1Eu;
+          goto LABEL_8;
+        case 15:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0x62D0u;
+          goto LABEL_8;
+        case 16:
+          v30 = this->uTextureID_effpar1;
+          v24 = 0x62D0u;
+          goto LABEL_32;
+        case 20:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0xAB450u;
+          goto LABEL_8;
+        case 21:
+          v30 = this->uTextureID_effpar1;
+          v24 = 0xAB450u;
+          goto LABEL_32;
+        case 25:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0xC8C805u;
+          goto LABEL_8;
+        case 26:
+          v30 = this->uTextureID_effpar1;
+          v24 = 0xC8C805u;
+          goto LABEL_32;
+        case 35:
+          v29 = this->uTextureID_effpar1;
+          v23 = 0xFFFFFFu;
+          goto LABEL_8;
+        case 36:
+          v30 = this->uTextureID_effpar1;
+          goto LABEL_154;
+        case 40:
+          goto LABEL_17;
+        case 11:
+          goto LABEL_31;
+        case 6:
+          goto LABEL_115;
+        case 41:
+          goto LABEL_164;
+        default:
+          goto LABEL_168;
+      }
+      goto LABEL_168;
+    }
+    goto LABEL_34;
+  }
+  if ( result <= 4051 )
+  {
+    if ( result != 4051 )
+    {
+      if ( result <= 2031 )
+      {
+        if ( result != 2031 )
+        {
+          if ( result <= 1051 )
+          {
+            if ( result == 1051 )
+            {
+              result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit
+              if ( pRenderer->pRenderD3D )
+              {
+                result = a2->field_58 & 7;
+                if ( result != 3 )
+                {
+                  if ( result != 2 )
+                  {
+                    result = (bool)&v2->field_204;
+                    v6 = v2->field_204;
+                    if ( v6 != 4 )
+                    {
+                      *(int *)result = v6 + 1;
+                      _4A7688_fireball_collision_particle(a2);
+                    }
+                    goto LABEL_168;
+                  }
+                }
+              }
+              goto LABEL_34;
+            }
+            if ( result <= 600 )
+            {
+              if ( result == 600 )
+              {
+                result = AddMobileLight(a2, 0xFF3C1Eu, 256);
+                goto LABEL_34;
+              }
+              result -= 550;
+              if ( !result )
+              {
+LABEL_34:
+                LOBYTE(result) = 1;
+                return result;
+              }
+              v4 = result - 1;
+              if ( v4 )
+              {
+                result = v4 - 4;
+                if ( !result )
+                  goto LABEL_34;
+                --result;
+                if ( !result )
+                {
+                  v31 = 256;
+                  v25 = 0xFF0000u;
+LABEL_144:
+                  result = AddMobileLight(a2, v25, v31);
+                  goto LABEL_168;
+                }
+                goto LABEL_168;
+              }
+              goto LABEL_31;
+            }
+            if ( result < 811 )
+              goto LABEL_168;
+            if ( result <= 814 )
+              goto LABEL_34;
+            if ( result == 1010 )
+              goto LABEL_41;                    // fire strike
+            if ( result != 1011 )
+            {
+              if ( result != 1050 )
+                goto LABEL_168;
+LABEL_41:
+              diffuse = 0xFF3C1Eu;
+LABEL_42:
+              _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
+                a2,
+                diffuse,
+                this->uTextureID_effpar1);
+LABEL_43:
+              v31 = 256;
+LABEL_44:
+              v25 = diffuse;
+              goto LABEL_144;
+            }
+            v32 = this->uTextureID_effpar1;
+            diffuse = 0xFF3C1Eu;
+LABEL_146:
+            _4A75CC_single_spell_collision_particle(a2, diffuse, v32);
+            goto LABEL_43;
+          }
+          if ( result <= 1081 )
+          {
+            if ( result == 1081 )
+            {
+              diffuse = 0xFF3C1Eu;
+              _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
+                a2,
+                0xFF3C1Eu,
+                this->uTextureID_effpar1,
+                300.0);
+              _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
+                a2,
+                0xFF3C1Eu,
+                v2->uTextureID_effpar1,
+                250.0);
+              v33 = 200.0;
+              v26 = v2->uTextureID_effpar1;
+            }
+            else
+            {
+              result -= 1060;
+              if ( !result )
+                goto LABEL_34;
+              v7 = result - 1;
+              if ( v7 )
+              {
+                v8 = v7 - 9;
+                if ( !v8 )
+                {
+LABEL_31:
+                  v30 = this->uTextureID_effpar1;
+                  v24 = 0xFF3C1Eu;
+                  goto LABEL_32;
+                }
+                result = v8 - 10;
+                v9 = result == 0;
+LABEL_129:
+                if ( v9 )
+                  goto LABEL_34;
+                goto LABEL_168;
+              }
+              diffuse = 0xFF3C1Eu;
+              v33 = 250.0;
+              v26 = this->uTextureID_effpar1;
+            }
+LABEL_84:
+            _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33);
+            goto LABEL_43;
+          }
+          v10 = result - 1090;
+          if ( v10 )
+          {
+            result = v10 - 10;
+            if ( !result )
+              goto LABEL_34;
+            v11 = result - 1;
+            if ( !v11 )
+            {
+              diffuse = 0xFF3C1Eu;
+              _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1);
+              v32 = v2->uTextureID_effpar1;
+              goto LABEL_146;
+            }
+            result = v11 - 929;
+            if ( result )
+              goto LABEL_168;
+LABEL_63:
+            if ( !pRenderer->pRenderD3D )
+              goto LABEL_34;
+            _4A78AE_sparks_spell(a2);
+            v31 = 128;
+            v25 = 0x64640Fu;
+            goto LABEL_144;
+          }
+          v34 = 250.0;
+          v27 = this->uTextureID_effpar1;
+          v21 = 0xFF3C1Eu;
+LABEL_117:
+          _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34);
+          goto LABEL_168;
+        }
+        goto LABEL_67;
+      }
+      if ( result <= 3060 )
+      {
+        if ( result == 3060 )
+          goto LABEL_171;                       // acid burst
+        if ( result <= 2101 )
+        {
+          if ( result == 2101 )
+          {
+            v33 = 200.0;
+            v26 = this->uTextureID_effpar1;
+            goto LABEL_83;
+          }
+          if ( result != 2060 )
+          {
+            if ( result != 2061 )
+            {
+              if ( result <= 2079 )
+                goto LABEL_168;
+              if ( result <= 2081 )
+              {
+                if ( pRenderer->pRenderD3D )
+                  _4A77FD_some_stuff_d3d(a2);
+                else
+                  _4A80DC_some_stuff_sw(a2);
+                goto LABEL_168;
+              }
+              v9 = result == 2100;
+              goto LABEL_129;
+            }
+LABEL_67:
+            v33 = 200.0;
+            v26 = this->uTextureID_effpar2;
+LABEL_83:
+            diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y;
+            goto LABEL_84;
+          }
+          if ( !pRenderer->pRenderD3D )
+            goto LABEL_34;
+          *(int *)pContainer = *(int *)"sp18h1";
+          *(short *)&pContainer[4] = *(short *)"h1";
+          pContainer[6] = aSp18h1[6];
+          pRnd->SetRange(1, 6);
+          pContainer[5] = pRnd->GetInRange() + '0';
+          v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT);
+          v28 = 100;
+          v22 = a2;
+LABEL_157:
+          AddProjectile(v22, v28, v35);
+          goto LABEL_168;
+        }
+        v12 = result - 3010;
+        if ( !v12 )
+        {
+LABEL_171:
+          diffuse = 0xAB450u;
+          goto LABEL_42;
+        }
+        v13 = v12 - 1;
+        if ( !v13 )
+        {
+          v32 = this->uTextureID_effpar1;
+          diffuse = 0xAB450u;
+          goto LABEL_146;
+        }
+        result = v13 - 19;
+        if ( !result )
+          goto LABEL_34;
+        --result;
+        if ( result )
+          goto LABEL_168;
+LABEL_89:
+        v32 = this->uTextureID_effpar1;
+        diffuse = 0x9EB9F1u;
+        goto LABEL_146;
+      }
+      if ( result > 4000 )
+      {
+        result -= 4030;
+        if ( !result || (--result, !result) )
+          goto LABEL_34;
+        result -= 19;
+        v9 = result == 0;
+        goto LABEL_129;
+      }
+      if ( result == 4000 )
+      {
+        if ( !pRenderer->pRenderD3D )
+          goto LABEL_34;
+        _4A7C07(a2);
+        goto LABEL_168;
+      }
+      result -= 3061;
+      if ( !result || (result -= 29) == 0 )
+        goto LABEL_34;
+      v14 = result - 1;
+      if ( !v14 )
+        goto LABEL_89;
+      result = v14 - 1;
+      if ( result )
+        goto LABEL_168;
+      v29 = this->uTextureID_effpar1;
+      v23 = 0x9EB9F1u;
+LABEL_8:
+      _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29);
+      goto LABEL_168;
+    }
+    goto LABEL_122;
+  }
+  if ( result <= 7090 )
+  {
+    if ( result == 7090 )
+      goto LABEL_34;
+    if ( result > 6030 )
+    {
+      if ( result > 6091 )
+      {
+        result -= 6100;
+        if ( !result )
+          goto LABEL_34;
+        result -= 930;
+        if ( result )
+        {
+          --result;
+          if ( result )
+            goto LABEL_168;
+          v30 = this->uTextureID_effpar1;
+          v24 = 0xF00000u;
+          goto LABEL_32;
+        }
+        goto LABEL_63;
+      }
+      if ( result != 6091 )
+      {
+        result -= 6040;
+        if ( !result || (result -= 20) == 0 || (result -= 10) == 0 )
+          goto LABEL_34;
+        result -= 20;
+        v9 = result == 0;
+        goto LABEL_129;
+      }
+    }
+    else
+    {
+      if ( result == 6030 )
+        goto LABEL_34;
+      if ( result <= 4091 )
+      {
+        if ( result != 4091 )
+        {
+          result -= 4070;
+          if ( !result )
+            goto LABEL_34;
+          v15 = result - 1;
+          if ( v15 )
+          {
+            result = v15 - 9;
+            if ( !result )
+              goto LABEL_34;
+            result -= 10;
+            if ( !result )
+            {
+              _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
+                a2,
+                0x7E7E7Eu,
+                this->uTextureID_effpar1);
+              goto LABEL_34;
+            }
+            goto LABEL_168;
+          }
+LABEL_115:
+          v30 = this->uTextureID_effpar1;
+          v24 = 0x5C310Eu;
+LABEL_32:
+          _4A75CC_single_spell_collision_particle(a2, v24, v30);
+          goto LABEL_168;
+        }
+        v34 = 200.0;
+        v27 = this->uTextureID_effpar1;
+        v21 = 0x7E7E7Eu;
+        goto LABEL_117;
+      }
+      v16 = result - 4092;
+      if ( !v16 )
+      {
+LABEL_17:
+        v29 = this->uTextureID_effpar1;
+        v23 = 0x7E7E7Eu;
+        goto LABEL_8;
+      }
+      result = v16 - 8;
+      if ( !result )
+        goto LABEL_168;
+      result -= 1910;
+      if ( !result )
+        goto LABEL_34;
+      --result;
+      if ( result )
+        goto LABEL_168;
+    }
+LABEL_122:
+    _4A7948_mind_blast_after_effect(a2);
+    goto LABEL_168;
+  }
+  if ( result <= 9000 )
+  {
+    if ( result == 9000 )
+      goto LABEL_34;
+    if ( result <= 8030 )
+    {
+      if ( result == 8030 )
+        goto LABEL_34;
+      v17 = result - 7091;
+      if ( v17 )
+      {
+        v18 = v17 - 909;
+        if ( !v18 )
+        {
+          diffuse = 0xFFFFFFu;
+          _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
+            a2,
+            0xFFFFFFu,
+            this->uTextureID_effpar3);
+          v31 = 128;
+          goto LABEL_44;
+        }
+        v19 = v18 - 1;
+        if ( v19 )
+        {
+          result = v19 - 9;
+          if ( !result )
+          {
+            v31 = 64;
+            v25 = 0xFFFFFFu;
+            goto LABEL_144;
+          }
+          goto LABEL_168;
+        }
+        v32 = this->uTextureID_effpar2;
+        diffuse = 0xFFFFFFu;
+      }
+      else
+      {
+        v32 = this->uTextureID_effpar1;
+        diffuse = 0xF00000u;
+      }
+      goto LABEL_146;
+    }
+    result -= 8040;
+    if ( !result || (result -= 20) == 0 )
+      goto LABEL_34;
+    v20 = result - 30;
+    if ( v20 )
+    {
+      result = v20 - 1;
+      if ( result )
+        goto LABEL_168;
+      v30 = this->uTextureID_effpar3;
+LABEL_154:
+      v24 = 16777215;
+      goto LABEL_32;
+    }
+    result = AddMobileLight(a2, 0xFFFFFFu, 128);
+    if ( !pRenderer->pRenderD3D )
+      goto LABEL_34;
+    v35 = -1;
+    v28 = 100;
+    v22 = a2;
+    goto LABEL_157;
+  }
+  if ( result > 9050 )
+  {
+    result -= 9070;
+    if ( !result || (result -= 10) == 0 || (--result, !result) )
+      goto LABEL_34;
+    goto LABEL_168;
+  }
+  if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 )
+    goto LABEL_34;
+  --result;
+  if ( !result )
+  {
+LABEL_164:
+    v30 = this->uTextureID_effpar1;
+    v24 = 0x7E7E7Eu;
+    goto LABEL_32;
+  }
+LABEL_168:
+  LOBYTE(result) = 0;
+  return result;
+}
+
+//----- (004A89BD) --------------------------------------------------------
+int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
+{
+  stru6 *v3; // edi@1
+  PlayerBuffAnim *v4; // esi@1
+  int result; // eax@1
+  const char *v6; // [sp-4h] [bp-10h]@2
+
+  v3 = this;
+  v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID);
+  v4[32].uSpellIconID_ = 0;
+  v4[32].uSpellID = uSpellID;
+  result = (signed __int16)uSpellID - 3;
+  switch ( uSpellID )
+  {
+    case (SPELL_WATER_PROTECTION_FROM_WATER|0x80):
+      v6 = "zapp";
+      goto LABEL_24;
+    case SPELL_AIR_FEATHER_FALL:
+    case SPELL_SPIRIT_DETECT_LIFE:
+    case SPELL_SPIRIT_DOOM:
+    case 0x96u:
+      v6 = "spboost1";
+      goto LABEL_24;
+    case SPELL_AIR_SHIELD|0x2:
+    case SPELL_WATER_WATER_WALK:
+    case SPELL_SPIRIT_PRESERVE:
+    case 0x97u:
+      v6 = "spboost2";
+      goto LABEL_24;
+    case SPELL_BODY_CURE_WEAKNESS|0x10:
+    case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD:
+    case 0x56u:
+    case SPELL_BODY_CURE_POISON|0x10:
+    case 0x98u:
+      v6 = "spboost3";
+      goto LABEL_24;
+    case (SPELL_AIR_SHIELD|0x20):
+    case SPELL_MIND_REMOVE_FEAR:
+    case SPELL_BODY_CURE_WEAKNESS:
+      v6 = "spheal1";
+      goto LABEL_24;
+    case SPELL_SPIRIT_PRESERVE|0x4:
+    case SPELL_MIND_CURE_PARALYSIS:
+    case 0x40u:
+    case SPELL_BODY_FIRST_AID:
+    case SPELL_BODY_CURE_POISON:
+    case SPELL_BODY_CURE_DISEASE:
+    case 0x60u:
+      v6 = "spheal2";
+      goto LABEL_24;
+    case SPELL_BODY_HAMMERHANDS|0x4:
+    case SPELL_BODY_CURE_WEAKNESS|0x20:
+      v6 = "spheal3";
+      goto LABEL_24;
+    case SPELL_FIRE_PROTECTION_FROM_FIRE:
+    case SPELL_FIRE_FIRE_RING:
+      v6 = "spell03";
+      goto LABEL_24;
+    case SPELL_FIRE_HASTE:
+      v6 = "spell05";
+      goto LABEL_24;
+    case SPELL_AIR_PROTECTION_FROM_AIR:
+      v6 = "spell14";
+      goto LABEL_24;
+    case SPELL_AIR_SHIELD:
+      v6 = "spell17";
+      goto LABEL_24;
+    case SPELL_WATER_PROTECTION_FROM_WATER:
+      v6 = "spell25";
+      goto LABEL_24;
+    case SPELL_EARTH_PROTECTION_FROM_EARTH:
+      v6 = "spell36";
+      goto LABEL_24;
+    case SPELL_EARTH_STONESKIN:
+      v6 = "spell38";
+      goto LABEL_24;
+    case SPELL_SPIRIT_BLESS:
+      v6 = "spell46";
+      goto LABEL_24;
+    case SPELL_SPIRIT_HEROISM:
+      v6 = "spell51";
+      goto LABEL_24;
+    case SPELL_SPIRIT_HEROISM|0x4:
+      v6 = "spell55";
+      goto LABEL_24;
+    case SPELL_MIND_PROTECTION_FROM_MIND:
+      v6 = "spell58";
+      goto LABEL_24;
+    case SPELL_BODY_FIRST_AID|0x1:
+      v6 = "spell69";
+      goto LABEL_24;
+    case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE:
+      v6 = "spell71";
+      goto LABEL_24;
+    case SPELL_BODY_HAMMERHANDS:
+      v6 = "spell73";
+      goto LABEL_24;
+    case SPELL_BODY_PROTECTION_FROM_MAGIC:
+      v6 = "spell75";
+LABEL_24:
+      result = pIconsFrameTable->FindIcon(v6);
+      v4[33].uSpellIconID = result;
+      break;
+    default:
+      v4[32].uSpellID = 0;
+      break;
+  }
+  if ( v4[32].uSpellID )
+  {
+    result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
+    v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result;
+  }
+  return result;
+}
+
+//----- (004A8BDF) --------------------------------------------------------
+void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime)
+{
+  this->uFadeTime = uFadeTime;
+  this->uFadeTime2 = uFadeTime;
+  this->uFadeColor = uDiffuseColor;
+}
+
+//----- (004A8BFC) --------------------------------------------------------
+int stru6::_4A8BFC()
+{
+  stru6 *v1; // esi@1
+  int result; // eax@1
+
+  v1 = this;
+  result = 8
+         * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
+  v1->uAnimLength = result;
+  return result;
+}
+
+//----- (004A8C27) --------------------------------------------------------
+HRESULT stru6::RenderSpecialEffects()
+{
+  stru6 *v1; // ebx@1
+  int *v2; // edi@1
+  HRESULT result; // eax@3
+  double v4; // st7@4
+  double v5; // st6@4
+  double v6; // st7@4
+  float v7; // ST14_4@6
+  unsigned int v8; // ST14_4@8
+  unsigned int v9; // eax@8
+  SpriteFrame *v10; // eax@8
+  int v11; // edi@8
+  double v12; // st7@9
+  double v13; // st7@9
+  double v14; // st7@9
+  double v15; // st6@9
+  HRESULT v16; // eax@9
+  HRESULT v17; // eax@9
+  signed __int64 v18; // qtt@10
+  const char *v19; // [sp+4h] [bp-E8h]@0
+  int v20; // [sp+8h] [bp-E4h]@0
+  unsigned int v21; // [sp+Ch] [bp-E0h]@0
+  RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10
+  RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9
+  int v24; // [sp+E0h] [bp-Ch]@10
+  SpriteFrame *v70; // [sp+E4h] [bp-8h]@8
+  unsigned int v26; // [sp+E8h] [bp-4h]@3
+
+  //by the time we first get in this function, dword_0005D4  is still not initialized in the original exe
+  //maybe the following code in never executed at all
+
+  v1 = this;
+  v2 = &this->uNumProjectiles;
+  if ( this->uNumProjectiles )
+  {
+    DrawProjectiles();
+    *v2 = 0;
+  }
+  result = v1->uFadeTime;
+  v1->field_204 = 0;
+  v26 = result;
+  if ( result > 0 )
+  {
+    v4 = (double)(signed int)v26 / (double)v1->uFadeTime2;
+    v5 = 1.0 - v4 * v4;
+    v6 = v5;
+    if ( v5 > 0.9 )
+      v6 = 1.0 - (v5 - 0.9) * 10.0;
+    v7 = v6;
+    pRenderer->_4A52F1(v1->uFadeColor, v7);
+    result = pEventTimer->uTimeElapsed;
+    v1->uFadeTime -= pEventTimer->uTimeElapsed;
+  }
+  if ( v1->uAnimLength > 0 )
+  {
+    v8 = 8
+       * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength
+       - v1->uAnimLength;
+    v9 = pSpriteFrameTable->FastFindSprite("spell84");
+    v10 = pSpriteFrameTable->GetFrame(v9, v8);
+    v11 = v10->pHwSpriteIDs[0];
+    v70 = v10;
+    v1->uAnimLength -= pEventTimer->uTimeElapsed;
+    if ( pRenderer->pRenderD3D )
+    {
+      v12 = (double)(signed int)pViewport->uViewportX;
+      vd3d[0].pos.x = v12;
+      vd3d[1].pos.x = v12;
+      v13 = (double)(signed int)pViewport->uViewportZ;
+      v26 = pViewport->uViewportW + 1;
+      vd3d[0].diffuse = 0x7F7F7Fu;
+      vd3d[1].diffuse = 0x7F7F7Fu;
+      vd3d[2].pos.x = v13;
+      vd3d[3].pos.x = v13;
+      v14 = (double)(signed int)pViewport->uViewportY;
+      vd3d[2].diffuse = 0x7F7F7Fu;
+      vd3d[3].diffuse = 0x7F7F7Fu;
+      vd3d[0].specular = 0;
+      vd3d[1].specular = 0;
+      vd3d[0].pos.y = v14;
+      v15 = (double)(pViewport->uViewportW + 1);
+      vd3d[2].specular = 0;
+      vd3d[3].specular = 0;
+      vd3d[1].pos.y = v15;
+      vd3d[2].pos.y = v15;
+      vd3d[3].pos.y = v14;
+      vd3d[0].pos.z = 0.0;
+      vd3d[1].pos.z = 0.0;
+      vd3d[2].pos.z = 0.0;
+      vd3d[3].pos.z = 0.0;
+      vd3d[0].rhw = 1.0;
+      vd3d[1].rhw = 1.0;
+      vd3d[2].rhw = 1.0;
+      vd3d[3].rhw = 1.0;
+      vd3d[0].texcoord.x = 0.0;
+      vd3d[1].texcoord.x = 0.0;
+      vd3d[2].texcoord.x = 1.0;
+      vd3d[3].texcoord.x = 1.0;
+      vd3d[0].texcoord.y = 0.0;
+      vd3d[1].texcoord.y = 1.0;
+      vd3d[2].texcoord.y = 1.0;
+      vd3d[3].texcoord.y = 0.0;
+      pRenderer->pRenderD3D->pDevice->SetTexture(
+        0,
+        pSprites_LOD->pHardwareSprites[v11].pTexture);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u);
+      pRenderer->pRenderD3D->pDevice->DrawPrimitive(
+        D3DPT_TRIANGLEFAN,
+        452,
+        vd3d,
+        4,
+        28);
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2),
+                  "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348");
+      ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1),
+                  "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349");
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
+      pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true);
+      result = pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2);
+    }
+    else
+    {
+      vsr.pTarget = pRenderer->pTargetSurface;
+      vsr.uParentBillboardID = -1;
+      vsr.pTargetZ = pRenderer->pActiveZBuffer;
+      vsr.field_8 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2;
+      vsr.field_C = pViewport->uViewportW;
+      v24 = 16777216;
+      LODWORD(v18) = 0;
+      HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX));
+      vsr.field_10 = v18 / 16777216;
+      LODWORD(v18) = 0;
+      HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY));
+      v26 = v18 / 16777216;
+      vsr.field_14 = v18 / 16777216;
+      vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1);
+      vsr.uTargetPitch = pRenderer->uTargetSurfacePitch;
+      vsr.uParentBillboardID = -1;
+      vsr.uViewportX = pViewport->uViewportX;
+      vsr.uViewportZ = pViewport->uViewportZ;
+      vsr.uViewportY = pViewport->uViewportY;
+      result = pViewport->uViewportW;
+      vsr.field_28 = 0;
+      vsr.uViewportW = pViewport->uViewportW;
+      vsr.uFlags = 0;
+      if ( v11 >= 0 )
+        result = pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1);
+    }
+  }
+  return result;
+}
+
+//----- (004A902A) --------------------------------------------------------
+void stru6::DrawPlayerBuffAnims()
+{
+  __int16 *v1; // edi@1
+  char *v2; // esi@1
+  unsigned int v3; // eax@3
+  unsigned __int8 v4; // zf@3
+  char v5; // sf@3
+  unsigned __int8 v6; // of@3
+  IconFrame *v7; // eax@4
+
+  v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
+  v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID;
+  do
+  {
+    if ( *((short *)v2 - 2) )
+    {
+      v3 = pEventTimer->uTimeElapsed + *(int *)v2;
+      v6 = __OFSUB__(v3, *((int *)v2 + 1));
+      v4 = v3 == *((int *)v2 + 1);
+      v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0;
+      *(int *)v2 = v3;
+      if ( (unsigned __int8)(v5 ^ v6) | v4 )
+      {
+        v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3);
+        pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]);
+        pOtherOverlayList->field_3EC = 1;
+      }
+      else
+      {
+        *((short *)v2 - 2) = 0;
+      }
+    }
+    v2 += 16;
+    ++v1;
+  }
+  while ( (signed int)v1 < (signed int)pBaseHealthByClass );
+}
+
+//----- (004A90A0) --------------------------------------------------------
+void stru6::LoadAnimations()
+{
+  stru6 *v1; // esi@1
+  unsigned int v2; // eax@1
+  unsigned int v3; // eax@1
+  unsigned int v4; // eax@1
+  unsigned int v5; // eax@1
+  unsigned int v6; // eax@1
+  unsigned int v7; // eax@1
+  unsigned int v8; // eax@1
+  unsigned int v9; // eax@1
+  unsigned int v10; // eax@1
+  unsigned int v11; // eax@1
+  unsigned int v12; // eax@1
+  unsigned int v13; // eax@1
+  unsigned int v14; // eax@1
+  unsigned int v15; // eax@1
+  unsigned int v16; // eax@1
+  unsigned int v17; // eax@1
+  unsigned int v18; // eax@1
+  unsigned int v19; // eax@1
+  unsigned int v20; // eax@1
+  unsigned int v21; // eax@1
+  unsigned int v22; // eax@1
+  unsigned int v23; // eax@1
+  unsigned int v24; // eax@1
+  unsigned int v25; // eax@1
+  unsigned int v26; // eax@1
+  unsigned int v27; // eax@1
+  unsigned int v28; // eax@1
+  unsigned int v29; // eax@1
+  unsigned int v30; // eax@1
+  unsigned int v31; // eax@1
+  unsigned int v32; // eax@1
+  unsigned int v33; // eax@1
+  unsigned int v34; // eax@1
+  unsigned int v35; // eax@1
+  unsigned int v36; // eax@1
+  unsigned int v37; // eax@1
+  unsigned int v38; // eax@1
+  unsigned int v39; // eax@1
+  unsigned int v40; // eax@1
+  unsigned int v41; // eax@1
+  unsigned int v42; // eax@1
+  unsigned int v43; // eax@1
+  unsigned int v44; // eax@1
+  unsigned int v45; // eax@1
+  unsigned int v46; // eax@1
+  unsigned int v47; // eax@1
+  unsigned int v48; // eax@1
+  unsigned int v49; // eax@1
+  unsigned int v50; // eax@1
+  unsigned int v51; // eax@1
+
+  v1 = this;
+  uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
+  uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
+  uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
+  uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6);
+  v2 = pIconsFrameTable->FindIcon("zapp");
+  pIconsFrameTable->InitializeAnimation(v2);
+  v3 = pIconsFrameTable->FindIcon("spheal1");
+  pIconsFrameTable->InitializeAnimation(v3);
+  v4 = pIconsFrameTable->FindIcon("spheal2");
+  pIconsFrameTable->InitializeAnimation(v4);
+  v5 = pIconsFrameTable->FindIcon("spheal3");
+  pIconsFrameTable->InitializeAnimation(v5);
+  v6 = pIconsFrameTable->FindIcon("spboost1");
+  pIconsFrameTable->InitializeAnimation(v6);
+  v7 = pIconsFrameTable->FindIcon("spboost2");
+  pIconsFrameTable->InitializeAnimation(v7);
+  v8 = pIconsFrameTable->FindIcon("spboost3");
+  pIconsFrameTable->InitializeAnimation(v8);
+  v9 = pIconsFrameTable->FindIcon("spell03");
+  pIconsFrameTable->InitializeAnimation(v9);
+  v10 = pIconsFrameTable->FindIcon("spell05");
+  pIconsFrameTable->InitializeAnimation(v10);
+  v11 = pIconsFrameTable->FindIcon("spell14");
+  pIconsFrameTable->InitializeAnimation(v11);
+  v12 = pIconsFrameTable->FindIcon("spell17");
+  pIconsFrameTable->InitializeAnimation(v12);
+  v13 = pIconsFrameTable->FindIcon("spell21");
+  pIconsFrameTable->InitializeAnimation(v13);
+  v14 = pIconsFrameTable->FindIcon("spell25");
+  pIconsFrameTable->InitializeAnimation(v14);
+  v15 = pIconsFrameTable->FindIcon("spell27");
+  pIconsFrameTable->InitializeAnimation(v15);
+  v16 = pIconsFrameTable->FindIcon("spell36");
+  pIconsFrameTable->InitializeAnimation(v16);
+  v17 = pIconsFrameTable->FindIcon("spell38");
+  pIconsFrameTable->InitializeAnimation(v17);
+  v18 = pIconsFrameTable->FindIcon("spell46");
+  pIconsFrameTable->InitializeAnimation(v18);
+  v19 = pIconsFrameTable->FindIcon("spell51");
+  pIconsFrameTable->InitializeAnimation(v19);
+  v20 = pIconsFrameTable->FindIcon("spell55");
+  pIconsFrameTable->InitializeAnimation(v20);
+  v21 = pIconsFrameTable->FindIcon("spell58");
+  pIconsFrameTable->InitializeAnimation(v21);
+  v22 = pIconsFrameTable->FindIcon("spell69");
+  pIconsFrameTable->InitializeAnimation(v22);
+  v23 = pIconsFrameTable->FindIcon("spell71");
+  pIconsFrameTable->InitializeAnimation(v23);
+  v24 = pIconsFrameTable->FindIcon("spell73");
+  pIconsFrameTable->InitializeAnimation(v24);
+  v25 = pIconsFrameTable->FindIcon("spell75");
+  pIconsFrameTable->InitializeAnimation(v25);
+  v26 = pIconsFrameTable->FindIcon("spell96");
+  pIconsFrameTable->InitializeAnimation(v26);
+
+  v27 = pSpriteFrameTable->FastFindSprite("spell01");
+  pSpriteFrameTable->InitializeSprite(v27);
+  v28 = pSpriteFrameTable->FastFindSprite("spell02");
+  pSpriteFrameTable->InitializeSprite(v28);
+  v29 = pSpriteFrameTable->FastFindSprite("spell03");
+  pSpriteFrameTable->InitializeSprite(v29);
+  v30 = pSpriteFrameTable->FastFindSprite("spell09");
+  pSpriteFrameTable->InitializeSprite(v30);
+  v31 = pSpriteFrameTable->FastFindSprite("spell11");
+  pSpriteFrameTable->InitializeSprite(v31);
+  v32 = pSpriteFrameTable->FastFindSprite("spell18");
+  pSpriteFrameTable->InitializeSprite(v32);
+  v33 = pSpriteFrameTable->FastFindSprite("spell22");
+  pSpriteFrameTable->InitializeSprite(v33);
+  v34 = pSpriteFrameTable->FastFindSprite("spell26");
+  pSpriteFrameTable->InitializeSprite(v34);
+  v35 = pSpriteFrameTable->FastFindSprite("spell29");
+  pSpriteFrameTable->InitializeSprite(v35);
+  v36 = pSpriteFrameTable->FastFindSprite("spell39");
+  pSpriteFrameTable->InitializeSprite(v36);
+  v37 = pSpriteFrameTable->FastFindSprite("spell39c");
+  pSpriteFrameTable->InitializeSprite(v37);
+  v38 = pSpriteFrameTable->FastFindSprite("spell41");
+  pSpriteFrameTable->InitializeSprite(v38);
+  v39 = pSpriteFrameTable->FastFindSprite("spell57c");
+  pSpriteFrameTable->InitializeSprite(v39);
+  v40 = pSpriteFrameTable->FastFindSprite("spell62");
+  pSpriteFrameTable->InitializeSprite(v40);
+  v41 = pSpriteFrameTable->FastFindSprite("spell65");
+  pSpriteFrameTable->InitializeSprite(v41);
+  v42 = pSpriteFrameTable->FastFindSprite("spell66");
+  pSpriteFrameTable->InitializeSprite(v42);
+  v43 = pSpriteFrameTable->FastFindSprite("spell70");
+  pSpriteFrameTable->InitializeSprite(v43);
+  v44 = pSpriteFrameTable->FastFindSprite("spell76");
+  pSpriteFrameTable->InitializeSprite(v44);
+  v45 = pSpriteFrameTable->FastFindSprite("spell84");
+  pSpriteFrameTable->InitializeSprite(v45);
+  v46 = pSpriteFrameTable->FastFindSprite("spell90");
+  pSpriteFrameTable->InitializeSprite(v46);
+  v47 = pSpriteFrameTable->FastFindSprite("spell92");
+  pSpriteFrameTable->InitializeSprite(v47);
+  v48 = pSpriteFrameTable->FastFindSprite("spell93");
+  pSpriteFrameTable->InitializeSprite(v48);
+  v49 = pSpriteFrameTable->FastFindSprite("spell97");
+  pSpriteFrameTable->InitializeSprite(v49);
+  v50 = pSpriteFrameTable->FastFindSprite("spell97c");
+  pSpriteFrameTable->InitializeSprite(v50);
+  v51 = pSpriteFrameTable->FastFindSprite("spell97c");
+  pSpriteFrameTable->InitializeSprite(v51);
+}