comparison stru6.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
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children 509744251c8e
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-1:000000000000 0:8b8875f5b359
1 #include "stru6.h"
2 #include "LayingItem.h"
3 #include "IndoorCameraD3D.h"
4 #include "ParticleEngine.h"
5 #include "Game.h"
6 #include "LOD.h"
7 #include "Sprites.h"
8 #include "DecalBuilder.h"
9 #include "ObjectList.h"
10 #include "Actor.h"
11 #include "Random.h"
12 #include "Spells.h"
13 #include "IconFrameTable.h"
14 #include "Time.h"
15 #include "Viewport.h"
16 #include "PaletteManager.h"
17 #include "Overlays.h"
18 #include "stru160.h"
19
20
21
22
23
24
25 //----- (00478211) --------------------------------------------------------
26 void stru6_stru1_indoor_sw_billboard::Initialize(int a2)
27 {
28 uNumVec4sInArray1 = 66;
29 pArray1 = new stru16x[66];
30
31 uNumVec3sInArray2 = 128;
32 pArray2 = new stru160[128];
33
34 for (uint i = 0; i < uNumVec4sInArray1; ++i)
35 {
36 pArray1[i].field_0 = array_4EB8B8[i].field_0;
37 pArray1[i].field_4 = array_4EB8B8[i].field_4;
38 pArray1[i].field_8 = array_4EB8B8[i].field_8;
39 pArray1[i].field_C = a2;
40 }
41 memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160));
42 }
43
44 //----- (0047829F) --------------------------------------------------------
45 void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2)
46 {
47 stru6_stru1_indoor_sw_billboard *v6; // esi@1
48 int v7; // edi@1
49 char *v8; // eax@2
50 signed int v9; // ecx@2
51 int v10; // edx@3
52 signed int i; // [sp+8h] [bp-4h]@1
53
54 auto a1 = this;
55
56 v6 = a1;
57 v7 = 0;
58 for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i )
59 {
60 v8 = (char *)&v6->field_14[1];
61 v9 = 3;
62 do
63 {
64 *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0;
65 *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3;
66 v8 += 16;
67 *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4;
68 v10 = *(int *)((char *)&v6->pArray2->field_0 + v7);
69 v7 += 4;
70 --v9;
71 *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10);
72 }
73 while ( v9 );
74 v6->field_10 = 3;
75 if ( v6->sub_477C61() && v6->sub_477F63() )
76 {
77 if ( v6->sub_47802A() )
78 pRenderer->_4A4CC9(v6, a2);
79 }
80 }
81 }
82
83
84
85
86 //----- (004A71FE) --------------------------------------------------------
87 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID)
88 {
89 int v8; // eax@1
90
91 v8 = this->uNumProjectiles;
92 if ( v8 != 32 )
93 {
94 this->pProjectiles[v8].srcX = srcX;
95 *((float *)&this->array_0[0].uSpellAnimLength + 7 * (this->uNumProjectiles + 21)) = srcY;
96 this->pProjectiles[this->uNumProjectiles].srcZ = srcZ;
97 this->pProjectiles[this->uNumProjectiles].dstX = dstX;
98 this->pProjectiles[this->uNumProjectiles].dstY = dstY;
99 this->pProjectiles[this->uNumProjectiles].dstZ = dstZ;
100 this->pProjectiles[this->uNumProjectiles++].uTextureID = uTextureID;
101 }
102 }
103
104 //----- (004A7298) --------------------------------------------------------
105 int stru6::DrawProjectiles()
106 {
107 stru6 *v1; // ebx@1
108 char *v2; // eax@1
109 signed int v3; // ecx@1
110 unsigned __int8 v4; // zf@3
111 unsigned __int8 v5; // sf@3
112 IndoorCameraD3D *v6; // edi@3
113 int result; // eax@3
114 int v8; // esi@4
115 int v9; // eax@5
116 float v10; // ST1C_4@8
117 float v11; // ST0C_4@8
118 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6
119 RenderVertexSoft v13[2]; // [sp+30h] [bp-68h]@1
120 float v14; // [sp+90h] [bp-8h]@3
121 int v15; // [sp+94h] [bp-4h]@3
122
123 v1 = this;
124 v2 = (char *)&v13[0].flt_2C;
125 v3 = 2;
126 do
127 {
128 *(float *)v2 = 0.0;
129 v2 += 48;
130 --v3;
131 }
132 while ( v3 );
133 v15 = 0;
134 v4 = v1->uNumProjectiles == 0;
135 v5 = v1->uNumProjectiles < 0;
136 v6 = pGame->pIndoorCameraD3D;
137 result = LODWORD(v6->flt_D0);
138 v14 = v6->flt_D0;
139 if ( !(v5 | v4) )
140 {
141 v8 = (int)&v1->pProjectiles[0].srcY;
142 do
143 {
144 v13[0].vWorldPosition.x = *(float *)(v8 - 4);
145 v13[0].vWorldPosition.y = *(float *)v8;
146 v13[0].vWorldPosition.z = *(float *)(v8 + 4);
147 v13[1].vWorldPosition.x = *(float *)(v8 + 8);
148 v13[1].vWorldPosition.y = *(float *)(v8 + 12);
149 v13[1].vWorldPosition.z = *(float *)(v8 + 16);
150 v6->ViewTransform(v13, 2u);
151 sr_42620A(v13);
152 v6->_436BB7_project_and_stuff(v13, 2u, 0);
153 v9 = *(int *)(v8 + 20);
154 if ( v9 == -1 )
155 v12 = 0;
156 else
157 v12 = pBitmaps_LOD->pHardwareTextures[v9];
158 v10 = v14 / v13[1].vWorldViewPosition.x * 20.0;
159 v11 = v14 / v13[0].vWorldViewPosition.x * 20.0;
160 pRenderer->DrawProjectile(
161 v13[0].vWorldViewProjX,
162 v13[0].vWorldViewProjY,
163 v13[0].vWorldViewPosition.x,
164 v11,
165 v13[1].vWorldViewProjX,
166 v13[1].vWorldViewProjY,
167 v13[1].vWorldViewPosition.x,
168 v10,
169 v12);
170 ++v15;
171 v8 += 28;
172 result = v15;
173 }
174 while ( v15 < v1->uNumProjectiles );
175 }
176 return result;
177 }
178
179 //----- (004A73AA) --------------------------------------------------------
180 void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID)
181 {
182 stru6 *v4; // edi@1
183 LayingItem *v5; // esi@1
184 int v6; // eax@1
185 stru6_stru2 *v7; // eax@2
186 double v8; // st7@2
187 double v9; // st6@2
188 double v10; // st7@3
189 Particle_ local_0; // [sp+8h] [bp-68h]@1
190 float x; // [sp+78h] [bp+8h]@2
191
192 v4 = this;
193 memset(&local_0, 0, 0x68u);
194 v5 = a2;
195 v6 = a2->field_54;
196 if ( v6 )
197 {
198 v7 = &v4->array_0[v6 & 0x1F];
199 x = ((double)a2->vPosition.x - v7->flt_4) * 0.5 + v7->flt_4;
200 v8 = ((double)v5->vPosition.y - v7->flt_8) * 0.5 + v7->flt_8;
201 v9 = ((double)v5->vPosition.z - v7->flt_C) * 0.5 + v7->flt_C;
202 local_0.bFree = 1036;
203 local_0.uDiffuse = uDiffuse;
204 local_0.x = x + 4.0;
205 local_0.y = v8;
206 local_0.z = v9;
207 local_0.flt_10 = 0.0;
208 local_0.flt_14 = 0.0;
209 local_0.flt_18 = 0.0;
210 local_0.field_20 = (rand() & 0x40) + 96;
211 local_0.uTextureID = uTextureID;
212 local_0.flt_28 = 1.0;
213 pGame->pParticleEngine->AddParticle(&local_0);
214 local_0.x = x - 4.0;
215 pGame->pParticleEngine->AddParticle(&local_0);
216 local_0.x = (double)v5->vPosition.x + 4.0;
217 local_0.y = (double)v5->vPosition.y;
218 local_0.z = (double)v5->vPosition.z;
219 pGame->pParticleEngine->AddParticle(&local_0);
220 local_0.x = (double)v5->vPosition.x - 4.0;
221 pGame->pParticleEngine->AddParticle(&local_0);
222 v4->array_0[v5->field_54 & 0x1F].flt_4 = (double)v5->vPosition.x;
223 v4->array_0[v5->field_54 & 0x1F].flt_8 = (double)v5->vPosition.y;
224 v4->array_0[v5->field_54 & 0x1F].flt_C = (double)v5->vPosition.z;
225 }
226 else
227 {
228 a2->field_54 = v4->array_0[0].uSpellAnimLength++;
229 v4->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
230 v4->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
231 v4->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
232 v10 = (double)a2->vPosition.x;
233 local_0.bFree = 1036;
234 local_0.uDiffuse = uDiffuse;
235 local_0.x = v10 + 4.0;
236 local_0.y = (double)a2->vPosition.y;
237 local_0.z = (double)a2->vPosition.z;
238 local_0.flt_10 = 0.0;
239 local_0.flt_14 = 0.0;
240 local_0.flt_18 = 0.0;
241 local_0.flt_28 = 1.0;
242 local_0.field_20 = (rand() & 0x7F) + 128;
243 local_0.uTextureID = uTextureID;
244 pGame->pParticleEngine->AddParticle(&local_0);
245 local_0.x = (double)a2->vPosition.x - 4.0;
246 pGame->pParticleEngine->AddParticle(&local_0);
247 }
248 }
249
250 //----- (004A75CC) --------------------------------------------------------
251 void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID)
252 {
253 double v4; // st7@1
254 signed int v5; // edi@1
255 Particle_ local_0; // [sp+8h] [bp-68h]@1
256
257 memset(&local_0, 0, 0x68u);
258 local_0.bFree = 1029;
259 local_0.x = (double)a1->vPosition.x;
260 local_0.y = (double)a1->vPosition.y;
261 v4 = (double)a1->vPosition.z;
262 local_0.uDiffuse = uDiffuse;
263 local_0.z = v4;
264 v5 = 10;
265 local_0.field_20 = (rand() & 0x7F) + 128;
266 local_0.uTextureID = uTextureID;
267 local_0.flt_28 = 1.0;
268 do
269 {
270 local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0;
271 local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0;
272 local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0;
273 pGame->pParticleEngine->AddParticle(&local_0);
274 --v5;
275 }
276 while ( v5 );
277 }
278
279 //----- (004A7688) --------------------------------------------------------
280 void stru6::_4A7688_fireball_collision_particle(LayingItem *a2)
281 {
282 LayingItem *v2; // esi@1
283 double v3; // st7@1
284 double v4; // st7@2
285 double v5; // st7@4
286 int v6; // eax@6
287 float v7; // ST0C_4@6
288 float v8; // ST08_4@6
289 float v9; // ST04_4@6
290 float v10; // ST00_4@6
291 Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1
292 stru6 *v12; // [sp+84h] [bp-14h]@1
293 float v13; // [sp+88h] [bp-10h]@1
294 double v14; // [sp+8Ch] [bp-Ch]@5
295 float v15; // [sp+94h] [bp-4h]@4
296 signed int i; // [sp+A0h] [bp+8h]@4
297 signed int a2b; // [sp+A0h] [bp+8h]@6
298
299 v12 = this;
300 memset(&local_0, 0, 0x68u);
301 v2 = a2;
302 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime;
303 v13 = 512.0 * v3;
304 if ( v3 >= 0.75 )
305 v4 = (1.0 - v3) * 4.0;
306 else
307 v4 = v3 * 1.333333333333333;
308 v15 = v4;
309 v5 = (double)a2->vPosition.x;
310 local_0.bFree = 1029;
311 local_0.uDiffuse = 0xFF3C1Eu;
312 local_0.x = v5;
313 local_0.y = (double)a2->vPosition.y;
314 local_0.z = (double)a2->vPosition.z;
315 local_0.field_20 = (rand() & 0x7F) + 128;
316 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
317 i = 10;
318 local_0.flt_28 = 1.0;
319 do
320 {
321 HIDWORD(v14) = rand() & 0x1FF;
322 local_0.flt_10 = (double)SHIDWORD(v14) - 255.0;
323 HIDWORD(v14) = rand() & 0x1FF;
324 local_0.flt_14 = (double)SHIDWORD(v14) - 255.0;
325 WORD2(v14) = rand() & 0x1FF;
326 HIDWORD(v14) = WORD2(v14);
327 local_0.flt_18 = (double)WORD2(v14) - 255.0;
328 pGame->pParticleEngine->AddParticle(&local_0);
329 --i;
330 }
331 while ( i );
332 v14 = v13 + 6.7553994e15;
333 a2b = LODWORD(v14);
334 v6 = sub_4A7063(0xFF3C1Eu, v15);
335 v7 = (double)a2b;
336 v8 = (double)v2->vPosition.z;
337 v9 = (double)v2->vPosition.y;
338 v10 = (double)v2->vPosition.x;
339 v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6);
340 }
341
342 //----- (004A77FD) --------------------------------------------------------
343 void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1)
344 {
345 LayingItem *v2; // esi@1
346 stru6 *v3; // edi@1
347 double v4; // st7@1
348 double v5; // st7@2
349 double v6; // ST1C_8@4
350 int v7; // eax@4
351 float v8; // ST0C_4@4
352 float v9; // ST08_4@4
353 float v10; // ST04_4@4
354 float v11; // ST00_4@4
355 float v12; // [sp+28h] [bp-4h]@1
356 float a1a; // [sp+34h] [bp+8h]@4
357
358 v2 = a1;
359 v3 = this;
360 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime;
361 v12 = 512.0 - v4 * 512.0;
362 if ( v4 >= 0.75 )
363 v5 = v4 * 4.0;
364 else
365 v5 = v4 * 1.333333333333333;
366 a1a = v5;
367 v6 = v12 + 6.7553994e15;
368 v7 = sub_4A7063(0x7E7E7Eu, a1a);
369 v8 = (double)SLODWORD(v6);
370 v9 = (double)v2->vPosition.z;
371 v10 = (double)v2->vPosition.y;
372 v11 = (double)v2->vPosition.x;
373 v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7);
374 }
375
376 //----- (004A78AE) --------------------------------------------------------
377 void stru6::_4A78AE_sparks_spell(LayingItem *a1)
378 {
379 ObjectDesc *v2; // esi@1
380 unsigned int v3; // eax@1
381 double v4; // st7@1
382 Particle_ local_0; // [sp+8h] [bp-68h]@1
383
384 v2 = &pObjectList->pObjects[a1->uObjectDescID];
385 memset(&local_0, 0, 0x68u);
386 v3 = a1->uSpriteFrameID;
387 local_0.x = (double)a1->vPosition.x;
388 v4 = (double)a1->vPosition.y;
389 local_0.bFree = 2048;
390 local_0.uDiffuse = 0x7F7F7Fu;
391 local_0.field_20 = 1;
392 local_0.y = v4;
393 local_0.z = (double)a1->vPosition.z;
394 local_0.flt_10 = 0.0;
395 local_0.flt_14 = 0.0;
396 local_0.flt_18 = 0.0;
397 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
398 LODWORD(local_0.flt_28) = 0x40000000u;
399 pGame->pParticleEngine->AddParticle(&local_0);
400 }
401
402 //----- (004A7948) --------------------------------------------------------
403 void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1)
404 {
405 ObjectDesc *v2; // esi@1
406 unsigned int v3; // eax@1
407 double v4; // st7@1
408 char v5; // al@1
409 signed int v6; // edi@1
410 Particle_ Dst; // [sp+8h] [bp-68h]@1
411
412 v2 = &pObjectList->pObjects[a1->uObjectDescID];
413 memset(&Dst, 0, 0x68u);
414 v3 = a1->uSpriteFrameID;
415 Dst.x = (double)a1->vPosition.x;
416 v4 = (double)a1->vPosition.y;
417 Dst.bFree = 2053;
418 Dst.uDiffuse = 0x7F7F7Fu;
419 Dst.y = v4;
420 Dst.z = (double)a1->vPosition.z;
421 Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0];
422 v5 = rand();
423 v6 = 10;
424 Dst.flt_28 = 1.0;
425 Dst.field_20 = (v5 & 0x7F) + 128;
426 do
427 {
428 Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0;
429 Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0;
430 Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0;
431 pGame->pParticleEngine->AddParticle(&Dst);
432 --v6;
433 }
434 while ( v6 );
435 }
436
437 //----- (004A7A27) --------------------------------------------------------
438 bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius)
439 {
440 return pMobileLightsStack->AddLight(
441 a1->vPosition.x,
442 a1->vPosition.y,
443 a1->vPosition.z,
444 a1->uSectorID,
445 uRadius,
446 uDiffuse >> 16,
447 BYTE1(uDiffuse),
448 uDiffuse != 0,
449 (int *)byte_4E94D3);
450 }
451 // 4E94D3: using guessed type char byte_4E94D3;
452
453 //----- (004A7A66) --------------------------------------------------------
454 void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4)
455 {
456 int v5; // eax@1
457 char v6; // al@1
458 double v7; // st6@1
459 double v8; // st6@1
460 double v9; // st7@1
461 double v10; // st6@1
462 Particle_ local_0; // [sp+0h] [bp-6Ch]@1
463 float v12; // [sp+68h] [bp-4h]@1
464 float a1a; // [sp+74h] [bp+8h]@1
465 float uDiffusea; // [sp+78h] [bp+Ch]@1
466 float uTextureIDa; // [sp+7Ch] [bp+10h]@1
467
468 memset(&local_0, 0, 0x68u);
469 local_0.bFree = 1029;
470 local_0.x = (double)a1->vPosition.x;
471 v5 = a1->vPosition.z;
472 local_0.y = (double)a1->vPosition.y;
473 local_0.uDiffuse = uDiffuse;
474 local_0.z = (double)(v5 + 32);
475 v6 = rand();
476 local_0.flt_28 = 1.0;
477 v7 = 0.0 * a4;
478 local_0.field_20 = (v6 & 0x7F) + 128;
479 local_0.uTextureID = uTextureID;
480 a1a = v7;
481 local_0.flt_10 = v7;
482 local_0.flt_14 = a4;
483 local_0.flt_18 = a4;
484 pGame->pParticleEngine->AddParticle(&local_0);
485 v8 = 0.70710677 * a4;
486 uDiffusea = v8;
487 local_0.flt_10 = v8;
488 local_0.flt_14 = v8;
489 local_0.flt_18 = a4;
490 pGame->pParticleEngine->AddParticle(&local_0);
491 local_0.flt_14 = a1a;
492 local_0.flt_10 = a4;
493 local_0.flt_18 = a4;
494 pGame->pParticleEngine->AddParticle(&local_0);
495 local_0.flt_10 = uDiffusea;
496 local_0.flt_18 = a4;
497 v9 = -uDiffusea;
498 uTextureIDa = v9;
499 local_0.flt_14 = v9;
500 pGame->pParticleEngine->AddParticle(&local_0);
501 v10 = -1.0 * a4;
502 local_0.flt_10 = a1a;
503 v12 = v10;
504 local_0.flt_14 = v10;
505 local_0.flt_18 = a4;
506 pGame->pParticleEngine->AddParticle(&local_0);
507 local_0.flt_18 = a4;
508 local_0.flt_10 = uTextureIDa;
509 local_0.flt_14 = uTextureIDa;
510 pGame->pParticleEngine->AddParticle(&local_0);
511 local_0.flt_10 = v12;
512 local_0.flt_14 = a1a;
513 local_0.flt_18 = a4;
514 pGame->pParticleEngine->AddParticle(&local_0);
515 local_0.flt_10 = uTextureIDa;
516 local_0.flt_14 = uDiffusea;
517 local_0.flt_18 = a4;
518 pGame->pParticleEngine->AddParticle(&local_0);
519 }
520
521 //----- (004A7C07) --------------------------------------------------------
522 void stru6::_4A7C07(LayingItem *a2)
523 {
524 stru6 *v2; // edi@1
525 LayingItem *v3; // esi@1
526 int v4; // eax@1
527 ObjectDesc *v5; // ebx@1
528 stru6_stru2 *v6; // eax@2
529 double v7; // st6@2
530 double v8; // st5@2
531 double v9; // st4@2
532 char v10; // al@2
533 double v11; // st7@2
534 double v12; // st7@3
535 Particle_ local_0; // [sp+Ch] [bp-68h]@1
536 float a2a; // [sp+7Ch] [bp+8h]@2
537
538 v2 = this;
539 memset(&local_0, 0, 0x68u);
540 v3 = a2;
541 v4 = a2->field_54;
542 v5 = &pObjectList->pObjects[a2->uObjectDescID];
543 if ( v4 )
544 {
545 v6 = &v2->array_0[v4 & 0x1F];
546 v7 = ((double)a2->vPosition.x - v6->flt_4) * 0.5 + v6->flt_4;
547 v8 = ((double)a2->vPosition.y - v6->flt_8) * 0.5 + v6->flt_8;
548 v9 = ((double)a2->vPosition.z - v6->flt_C) * 0.5 + v6->flt_C;
549 local_0.bFree = 2048;
550 local_0.uDiffuse = 0xFFFFFFu;
551 a2a = v9;
552 local_0.x = v7;
553 local_0.z = a2a;
554 local_0.y = v8;
555 local_0.flt_10 = 0.0;
556 local_0.flt_14 = 0.0;
557 local_0.flt_18 = 0.0;
558 v10 = rand();
559 LODWORD(local_0.flt_28) = 0x40400000u;
560 local_0.field_20 = (v10 & 0x3F) + 64;
561 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0];
562 pGame->pParticleEngine->AddParticle(&local_0);
563 v11 = (double)v3->vPosition.x;
564 LODWORD(local_0.flt_28) = 0x40800000u;
565 local_0.x = v11;
566 local_0.y = (double)v3->vPosition.y;
567 local_0.z = (double)v3->vPosition.z;
568 local_0.field_20 = (rand() & 0x3F) + 64;
569 pGame->pParticleEngine->AddParticle(&local_0);
570 v2->array_0[v3->field_54 & 0x1F].flt_4 = (double)v3->vPosition.x;
571 v2->array_0[v3->field_54 & 0x1F].flt_8 = (double)v3->vPosition.y;
572 v2->array_0[v3->field_54 & 0x1F].flt_C = (double)v3->vPosition.z;
573 }
574 else
575 {
576 a2->field_54 = v2->array_0[0].uSpellAnimLength++;
577 v2->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
578 v2->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
579 v2->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
580 v12 = (double)a2->vPosition.x;
581 local_0.bFree = 2048;
582 local_0.uDiffuse = 0xFFFFFFu;
583 LODWORD(local_0.flt_28) = 0x40000000u;
584 local_0.x = v12;
585 local_0.y = (double)a2->vPosition.y;
586 local_0.z = (double)a2->vPosition.z;
587 local_0.flt_10 = 0.0;
588 local_0.flt_14 = 0.0;
589 local_0.flt_18 = 0.0;
590 local_0.field_20 = (rand() & 0x3F) + 64;
591 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0];
592 pGame->pParticleEngine->AddParticle(&local_0);
593 }
594 }
595
596 //----- (004A7E05) --------------------------------------------------------
597 void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID)
598 {
599 int v4; // edx@1
600 float v5; // ST14_4@2
601 float v6; // ST10_4@2
602 float v7; // ST0C_4@2
603
604 v4 = a2->field_54;
605 if ( v4 )
606 {
607 v5 = (double)a2->vPosition.z;
608 v6 = (double)a2->vPosition.y;
609 v7 = (double)a2->vPosition.x;
610 DoAddProjectile(
611 this->array_0[v4 & 0x1F].flt_4,
612 this->array_0[v4 & 0x1F].flt_8,
613 this->array_0[v4 & 0x1F].flt_C,
614 v7,
615 v6,
616 v5,
617 uTextureID);
618 }
619 else
620 {
621 a2->field_54 = this->array_0[0].uSpellAnimLength++;
622 this->array_0[a2->field_54 & 0x1F].flt_4 = (double)a2->vPosition.x;
623 this->array_0[a2->field_54 & 0x1F].flt_8 = (double)a2->vPosition.y;
624 this->array_0[a2->field_54 & 0x1F].flt_C = (double)a2->vPosition.z;
625 }
626 }
627
628 //----- (004A7E89) --------------------------------------------------------
629 int stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse)
630 {
631 Actor *v3; // edi@1
632 int v4; // ebx@3
633 int result; // eax@5
634 Particle_ Dst; // [sp+Ch] [bp-6Ch]@1
635 int v7; // [sp+74h] [bp-4h]@2
636 signed int pActora; // [sp+80h] [bp+8h]@1
637
638 memset(&Dst, 0, 0x68u);
639 Dst.bFree = 1036;
640 Dst.field_20 = (rand() & 0x7F) + 128;
641 v3 = pActor;
642 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
643 pActora = 50;
644 Dst.flt_28 = 1.0;
645 do
646 {
647 v7 = (unsigned __int8)rand() + v3->vPosition.x - 127;
648 Dst.x = (double)v7;
649 v7 = (unsigned __int8)rand() + v3->vPosition.y - 127;
650 Dst.y = (double)v7;
651 v7 = v3->vPosition.z + (unsigned __int8)rand();
652 Dst.z = (double)v7;
653 if ( uDiffuse )
654 {
655 Dst.uDiffuse = uDiffuse;
656 }
657 else
658 {
659 v4 = rand() << 16;
660 Dst.uDiffuse = rand() | v4;
661 }
662 pGame->pParticleEngine->AddParticle(&Dst);
663 --pActora;
664 }
665 while ( pActora );
666 return result;
667 }
668
669 //----- (004A7F74) --------------------------------------------------------
670 void stru6::_4A7F74(int x, int y, int z)
671 {
672 stru6 *v4; // esi@1
673 char v5; // al@1
674 signed int v6; // edi@1
675 unsigned int v7; // eax@1
676 double v8; // st7@2
677 double v9; // st7@2
678 Particle_ local_0; // [sp+8h] [bp-78h]@1
679 double v11; // [sp+70h] [bp-10h]@1
680 double v12; // [sp+78h] [bp-8h]@1
681 float z1; // [sp+88h] [bp+8h]@2
682
683 v4 = this;
684 memset(&local_0, 0, 0x68u);
685 local_0.bFree = 1029;
686 local_0.uDiffuse = 0x7E7E7Eu;
687 v5 = rand();
688 local_0.flt_28 = 1.0;
689 v6 = 8;
690 local_0.field_20 = (v5 & 0x7F) + 128;
691 v7 = v4->uTextureID_effpar1;
692 v12 = (double)x;
693 local_0.uTextureID = v7;
694 v11 = (double)y;
695 do
696 {
697 v8 = pRnd->GetRandom();
698 local_0.x = v8 * 40.0 - 20.0 + v12;
699 v9 = pRnd->GetRandom();
700 z1 = (double)z;
701 local_0.z = z1;
702 local_0.y = v9 * 40.0 - 20.0 + v11;
703 local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0;
704 local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0;
705 local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0;
706 pGame->pParticleEngine->AddParticle(&local_0);
707 --v6;
708 }
709 while ( v6 );
710 }
711
712 //----- (004A806F) --------------------------------------------------------
713 int stru6::_4A806F(Actor *pActor)
714 {
715 int v2; // ecx@1
716 unsigned int v3; // eax@1
717 double v4; // st7@2
718 float v5; // ST00_4@6
719
720 v2 = (int)pActor;
721 v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed;
722 if ( (signed int)v3 <= 64 )
723 {
724 if ( (v3 & 0x80000000u) != 0 )
725 {
726 pActor->pActorBuffs[10].uExpireTime = 0i64;
727 v4 = 1.0;
728 }
729 else
730 {
731 v2 = v3 * v3;
732 v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125;
733 }
734 }
735 else
736 {
737 v2 = (v3 - 64) * (v3 - 64);
738 v4 = (double)v2 * 0.0001953125 + 0.2;
739 }
740 v5 = v4;
741 return _48B561_mess_with_scaling_along_z(/*v2, */v5);
742 }
743
744 //----- (004A80DC) --------------------------------------------------------
745 void stru6::_4A80DC_some_stuff_sw(LayingItem *a2)
746 {
747 stru6 *v2; // esi@1
748 signed int v3; // ebx@1
749 Particle_ local_0; // [sp+Ch] [bp-68h]@1
750
751 v2 = this;
752 memset(&local_0, 0, 0x68u);
753 local_0.bFree = 1029;
754 local_0.uDiffuse = 0x7E7E7Eu;
755 local_0.field_20 = (rand() & 0x7F) + 128;
756 local_0.uTextureID = v2->uTextureID_effpar1;
757 v3 = 8;
758 local_0.flt_28 = 1.0;
759 do
760 {
761 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0;
762 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0;
763 local_0.z = (double)a2->vPosition.z;
764 local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0;
765 local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0;
766 local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0;
767 pGame->pParticleEngine->AddParticle(&local_0);
768 --v3;
769 }
770 while ( v3 );
771 }
772
773 //----- (004A81CA) --------------------------------------------------------
774 bool stru6::_4A81CA(LayingItem *a2)
775 {
776 stru6 *v2; // ebx@1
777 int result; // eax@1
778 int v4; // eax@27
779 unsigned int diffuse; // esi@41
780 int v6; // ecx@49
781 int v7; // eax@54
782 int v8; // eax@55
783 char v9; // zf@56
784 int v10; // eax@59
785 int v11; // eax@61
786 int v12; // eax@85
787 int v13; // eax@86
788 int v14; // eax@96
789 int v15; // eax@111
790 int v16; // eax@118
791 int v17; // eax@139
792 int v18; // eax@140
793 int v19; // eax@141
794 int v20; // eax@151
795 unsigned int v21; // [sp-8h] [bp-20h]@66
796 LayingItem *v22; // [sp-8h] [bp-20h]@81
797 unsigned int v23; // [sp-4h] [bp-1Ch]@4
798 unsigned int v24; // [sp-4h] [bp-1Ch]@5
799 unsigned int v25; // [sp-4h] [bp-1Ch]@30
800 unsigned int v26; // [sp-4h] [bp-1Ch]@57
801 unsigned int v27; // [sp-4h] [bp-1Ch]@66
802 int v28; // [sp-4h] [bp-1Ch]@81
803 unsigned int v29; // [sp+0h] [bp-18h]@4
804 unsigned int v30; // [sp+0h] [bp-18h]@5
805 int v31; // [sp+0h] [bp-18h]@30
806 unsigned int v32; // [sp+0h] [bp-18h]@45
807 float v33; // [sp+0h] [bp-18h]@57
808 float v34; // [sp+0h] [bp-18h]@66
809 signed int v35; // [sp+0h] [bp-18h]@81
810 char pContainer[7]; // [sp+10h] [bp-8h]@81
811
812 v2 = this;
813 result = a2->uItemType;
814 if ( result <= 545 )
815 {
816 if ( result != 545 )
817 {
818 result -= 500;
819 switch ( result )
820 {
821 case 0:
822 case 30:
823 v29 = this->uTextureID_effpar1;
824 v23 = 0xAAAFFu;
825 goto LABEL_8;
826 case 1:
827 case 31:
828 v30 = this->uTextureID_effpar1;
829 v24 = 0xAAAFFu;
830 goto LABEL_32;
831 case 5:
832 v29 = this->uTextureID_effpar1;
833 v23 = 0x5C310Eu;
834 goto LABEL_8;
835 case 10:
836 v29 = this->uTextureID_effpar1;
837 v23 = 0xFF3C1Eu;
838 goto LABEL_8;
839 case 15:
840 v29 = this->uTextureID_effpar1;
841 v23 = 0x62D0u;
842 goto LABEL_8;
843 case 16:
844 v30 = this->uTextureID_effpar1;
845 v24 = 0x62D0u;
846 goto LABEL_32;
847 case 20:
848 v29 = this->uTextureID_effpar1;
849 v23 = 0xAB450u;
850 goto LABEL_8;
851 case 21:
852 v30 = this->uTextureID_effpar1;
853 v24 = 0xAB450u;
854 goto LABEL_32;
855 case 25:
856 v29 = this->uTextureID_effpar1;
857 v23 = 0xC8C805u;
858 goto LABEL_8;
859 case 26:
860 v30 = this->uTextureID_effpar1;
861 v24 = 0xC8C805u;
862 goto LABEL_32;
863 case 35:
864 v29 = this->uTextureID_effpar1;
865 v23 = 0xFFFFFFu;
866 goto LABEL_8;
867 case 36:
868 v30 = this->uTextureID_effpar1;
869 goto LABEL_154;
870 case 40:
871 goto LABEL_17;
872 case 11:
873 goto LABEL_31;
874 case 6:
875 goto LABEL_115;
876 case 41:
877 goto LABEL_164;
878 default:
879 goto LABEL_168;
880 }
881 goto LABEL_168;
882 }
883 goto LABEL_34;
884 }
885 if ( result <= 4051 )
886 {
887 if ( result != 4051 )
888 {
889 if ( result <= 2031 )
890 {
891 if ( result != 2031 )
892 {
893 if ( result <= 1051 )
894 {
895 if ( result == 1051 )
896 {
897 result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit
898 if ( pRenderer->pRenderD3D )
899 {
900 result = a2->field_58 & 7;
901 if ( result != 3 )
902 {
903 if ( result != 2 )
904 {
905 result = (bool)&v2->field_204;
906 v6 = v2->field_204;
907 if ( v6 != 4 )
908 {
909 *(int *)result = v6 + 1;
910 _4A7688_fireball_collision_particle(a2);
911 }
912 goto LABEL_168;
913 }
914 }
915 }
916 goto LABEL_34;
917 }
918 if ( result <= 600 )
919 {
920 if ( result == 600 )
921 {
922 result = AddMobileLight(a2, 0xFF3C1Eu, 256);
923 goto LABEL_34;
924 }
925 result -= 550;
926 if ( !result )
927 {
928 LABEL_34:
929 LOBYTE(result) = 1;
930 return result;
931 }
932 v4 = result - 1;
933 if ( v4 )
934 {
935 result = v4 - 4;
936 if ( !result )
937 goto LABEL_34;
938 --result;
939 if ( !result )
940 {
941 v31 = 256;
942 v25 = 0xFF0000u;
943 LABEL_144:
944 result = AddMobileLight(a2, v25, v31);
945 goto LABEL_168;
946 }
947 goto LABEL_168;
948 }
949 goto LABEL_31;
950 }
951 if ( result < 811 )
952 goto LABEL_168;
953 if ( result <= 814 )
954 goto LABEL_34;
955 if ( result == 1010 )
956 goto LABEL_41; // fire strike
957 if ( result != 1011 )
958 {
959 if ( result != 1050 )
960 goto LABEL_168;
961 LABEL_41:
962 diffuse = 0xFF3C1Eu;
963 LABEL_42:
964 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
965 a2,
966 diffuse,
967 this->uTextureID_effpar1);
968 LABEL_43:
969 v31 = 256;
970 LABEL_44:
971 v25 = diffuse;
972 goto LABEL_144;
973 }
974 v32 = this->uTextureID_effpar1;
975 diffuse = 0xFF3C1Eu;
976 LABEL_146:
977 _4A75CC_single_spell_collision_particle(a2, diffuse, v32);
978 goto LABEL_43;
979 }
980 if ( result <= 1081 )
981 {
982 if ( result == 1081 )
983 {
984 diffuse = 0xFF3C1Eu;
985 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
986 a2,
987 0xFF3C1Eu,
988 this->uTextureID_effpar1,
989 300.0);
990 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(
991 a2,
992 0xFF3C1Eu,
993 v2->uTextureID_effpar1,
994 250.0);
995 v33 = 200.0;
996 v26 = v2->uTextureID_effpar1;
997 }
998 else
999 {
1000 result -= 1060;
1001 if ( !result )
1002 goto LABEL_34;
1003 v7 = result - 1;
1004 if ( v7 )
1005 {
1006 v8 = v7 - 9;
1007 if ( !v8 )
1008 {
1009 LABEL_31:
1010 v30 = this->uTextureID_effpar1;
1011 v24 = 0xFF3C1Eu;
1012 goto LABEL_32;
1013 }
1014 result = v8 - 10;
1015 v9 = result == 0;
1016 LABEL_129:
1017 if ( v9 )
1018 goto LABEL_34;
1019 goto LABEL_168;
1020 }
1021 diffuse = 0xFF3C1Eu;
1022 v33 = 250.0;
1023 v26 = this->uTextureID_effpar1;
1024 }
1025 LABEL_84:
1026 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33);
1027 goto LABEL_43;
1028 }
1029 v10 = result - 1090;
1030 if ( v10 )
1031 {
1032 result = v10 - 10;
1033 if ( !result )
1034 goto LABEL_34;
1035 v11 = result - 1;
1036 if ( !v11 )
1037 {
1038 diffuse = 0xFF3C1Eu;
1039 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1);
1040 v32 = v2->uTextureID_effpar1;
1041 goto LABEL_146;
1042 }
1043 result = v11 - 929;
1044 if ( result )
1045 goto LABEL_168;
1046 LABEL_63:
1047 if ( !pRenderer->pRenderD3D )
1048 goto LABEL_34;
1049 _4A78AE_sparks_spell(a2);
1050 v31 = 128;
1051 v25 = 0x64640Fu;
1052 goto LABEL_144;
1053 }
1054 v34 = 250.0;
1055 v27 = this->uTextureID_effpar1;
1056 v21 = 0xFF3C1Eu;
1057 LABEL_117:
1058 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34);
1059 goto LABEL_168;
1060 }
1061 goto LABEL_67;
1062 }
1063 if ( result <= 3060 )
1064 {
1065 if ( result == 3060 )
1066 goto LABEL_171; // acid burst
1067 if ( result <= 2101 )
1068 {
1069 if ( result == 2101 )
1070 {
1071 v33 = 200.0;
1072 v26 = this->uTextureID_effpar1;
1073 goto LABEL_83;
1074 }
1075 if ( result != 2060 )
1076 {
1077 if ( result != 2061 )
1078 {
1079 if ( result <= 2079 )
1080 goto LABEL_168;
1081 if ( result <= 2081 )
1082 {
1083 if ( pRenderer->pRenderD3D )
1084 _4A77FD_some_stuff_d3d(a2);
1085 else
1086 _4A80DC_some_stuff_sw(a2);
1087 goto LABEL_168;
1088 }
1089 v9 = result == 2100;
1090 goto LABEL_129;
1091 }
1092 LABEL_67:
1093 v33 = 200.0;
1094 v26 = this->uTextureID_effpar2;
1095 LABEL_83:
1096 diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y;
1097 goto LABEL_84;
1098 }
1099 if ( !pRenderer->pRenderD3D )
1100 goto LABEL_34;
1101 *(int *)pContainer = *(int *)"sp18h1";
1102 *(short *)&pContainer[4] = *(short *)"h1";
1103 pContainer[6] = aSp18h1[6];
1104 pRnd->SetRange(1, 6);
1105 pContainer[5] = pRnd->GetInRange() + '0';
1106 v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT);
1107 v28 = 100;
1108 v22 = a2;
1109 LABEL_157:
1110 AddProjectile(v22, v28, v35);
1111 goto LABEL_168;
1112 }
1113 v12 = result - 3010;
1114 if ( !v12 )
1115 {
1116 LABEL_171:
1117 diffuse = 0xAB450u;
1118 goto LABEL_42;
1119 }
1120 v13 = v12 - 1;
1121 if ( !v13 )
1122 {
1123 v32 = this->uTextureID_effpar1;
1124 diffuse = 0xAB450u;
1125 goto LABEL_146;
1126 }
1127 result = v13 - 19;
1128 if ( !result )
1129 goto LABEL_34;
1130 --result;
1131 if ( result )
1132 goto LABEL_168;
1133 LABEL_89:
1134 v32 = this->uTextureID_effpar1;
1135 diffuse = 0x9EB9F1u;
1136 goto LABEL_146;
1137 }
1138 if ( result > 4000 )
1139 {
1140 result -= 4030;
1141 if ( !result || (--result, !result) )
1142 goto LABEL_34;
1143 result -= 19;
1144 v9 = result == 0;
1145 goto LABEL_129;
1146 }
1147 if ( result == 4000 )
1148 {
1149 if ( !pRenderer->pRenderD3D )
1150 goto LABEL_34;
1151 _4A7C07(a2);
1152 goto LABEL_168;
1153 }
1154 result -= 3061;
1155 if ( !result || (result -= 29) == 0 )
1156 goto LABEL_34;
1157 v14 = result - 1;
1158 if ( !v14 )
1159 goto LABEL_89;
1160 result = v14 - 1;
1161 if ( result )
1162 goto LABEL_168;
1163 v29 = this->uTextureID_effpar1;
1164 v23 = 0x9EB9F1u;
1165 LABEL_8:
1166 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29);
1167 goto LABEL_168;
1168 }
1169 goto LABEL_122;
1170 }
1171 if ( result <= 7090 )
1172 {
1173 if ( result == 7090 )
1174 goto LABEL_34;
1175 if ( result > 6030 )
1176 {
1177 if ( result > 6091 )
1178 {
1179 result -= 6100;
1180 if ( !result )
1181 goto LABEL_34;
1182 result -= 930;
1183 if ( result )
1184 {
1185 --result;
1186 if ( result )
1187 goto LABEL_168;
1188 v30 = this->uTextureID_effpar1;
1189 v24 = 0xF00000u;
1190 goto LABEL_32;
1191 }
1192 goto LABEL_63;
1193 }
1194 if ( result != 6091 )
1195 {
1196 result -= 6040;
1197 if ( !result || (result -= 20) == 0 || (result -= 10) == 0 )
1198 goto LABEL_34;
1199 result -= 20;
1200 v9 = result == 0;
1201 goto LABEL_129;
1202 }
1203 }
1204 else
1205 {
1206 if ( result == 6030 )
1207 goto LABEL_34;
1208 if ( result <= 4091 )
1209 {
1210 if ( result != 4091 )
1211 {
1212 result -= 4070;
1213 if ( !result )
1214 goto LABEL_34;
1215 v15 = result - 1;
1216 if ( v15 )
1217 {
1218 result = v15 - 9;
1219 if ( !result )
1220 goto LABEL_34;
1221 result -= 10;
1222 if ( !result )
1223 {
1224 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
1225 a2,
1226 0x7E7E7Eu,
1227 this->uTextureID_effpar1);
1228 goto LABEL_34;
1229 }
1230 goto LABEL_168;
1231 }
1232 LABEL_115:
1233 v30 = this->uTextureID_effpar1;
1234 v24 = 0x5C310Eu;
1235 LABEL_32:
1236 _4A75CC_single_spell_collision_particle(a2, v24, v30);
1237 goto LABEL_168;
1238 }
1239 v34 = 200.0;
1240 v27 = this->uTextureID_effpar1;
1241 v21 = 0x7E7E7Eu;
1242 goto LABEL_117;
1243 }
1244 v16 = result - 4092;
1245 if ( !v16 )
1246 {
1247 LABEL_17:
1248 v29 = this->uTextureID_effpar1;
1249 v23 = 0x7E7E7Eu;
1250 goto LABEL_8;
1251 }
1252 result = v16 - 8;
1253 if ( !result )
1254 goto LABEL_168;
1255 result -= 1910;
1256 if ( !result )
1257 goto LABEL_34;
1258 --result;
1259 if ( result )
1260 goto LABEL_168;
1261 }
1262 LABEL_122:
1263 _4A7948_mind_blast_after_effect(a2);
1264 goto LABEL_168;
1265 }
1266 if ( result <= 9000 )
1267 {
1268 if ( result == 9000 )
1269 goto LABEL_34;
1270 if ( result <= 8030 )
1271 {
1272 if ( result == 8030 )
1273 goto LABEL_34;
1274 v17 = result - 7091;
1275 if ( v17 )
1276 {
1277 v18 = v17 - 909;
1278 if ( !v18 )
1279 {
1280 diffuse = 0xFFFFFFu;
1281 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(
1282 a2,
1283 0xFFFFFFu,
1284 this->uTextureID_effpar3);
1285 v31 = 128;
1286 goto LABEL_44;
1287 }
1288 v19 = v18 - 1;
1289 if ( v19 )
1290 {
1291 result = v19 - 9;
1292 if ( !result )
1293 {
1294 v31 = 64;
1295 v25 = 0xFFFFFFu;
1296 goto LABEL_144;
1297 }
1298 goto LABEL_168;
1299 }
1300 v32 = this->uTextureID_effpar2;
1301 diffuse = 0xFFFFFFu;
1302 }
1303 else
1304 {
1305 v32 = this->uTextureID_effpar1;
1306 diffuse = 0xF00000u;
1307 }
1308 goto LABEL_146;
1309 }
1310 result -= 8040;
1311 if ( !result || (result -= 20) == 0 )
1312 goto LABEL_34;
1313 v20 = result - 30;
1314 if ( v20 )
1315 {
1316 result = v20 - 1;
1317 if ( result )
1318 goto LABEL_168;
1319 v30 = this->uTextureID_effpar3;
1320 LABEL_154:
1321 v24 = 16777215;
1322 goto LABEL_32;
1323 }
1324 result = AddMobileLight(a2, 0xFFFFFFu, 128);
1325 if ( !pRenderer->pRenderD3D )
1326 goto LABEL_34;
1327 v35 = -1;
1328 v28 = 100;
1329 v22 = a2;
1330 goto LABEL_157;
1331 }
1332 if ( result > 9050 )
1333 {
1334 result -= 9070;
1335 if ( !result || (result -= 10) == 0 || (--result, !result) )
1336 goto LABEL_34;
1337 goto LABEL_168;
1338 }
1339 if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 )
1340 goto LABEL_34;
1341 --result;
1342 if ( !result )
1343 {
1344 LABEL_164:
1345 v30 = this->uTextureID_effpar1;
1346 v24 = 0x7E7E7Eu;
1347 goto LABEL_32;
1348 }
1349 LABEL_168:
1350 LOBYTE(result) = 0;
1351 return result;
1352 }
1353
1354 //----- (004A89BD) --------------------------------------------------------
1355 int stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID)
1356 {
1357 stru6 *v3; // edi@1
1358 PlayerBuffAnim *v4; // esi@1
1359 int result; // eax@1
1360 const char *v6; // [sp-4h] [bp-10h]@2
1361
1362 v3 = this;
1363 v4 = (PlayerBuffAnim *)((char *)this + 16 * (signed __int16)uPlayerID);
1364 v4[32].uSpellIconID_ = 0;
1365 v4[32].uSpellID = uSpellID;
1366 result = (signed __int16)uSpellID - 3;
1367 switch ( uSpellID )
1368 {
1369 case (SPELL_WATER_PROTECTION_FROM_WATER|0x80):
1370 v6 = "zapp";
1371 goto LABEL_24;
1372 case SPELL_AIR_FEATHER_FALL:
1373 case SPELL_SPIRIT_DETECT_LIFE:
1374 case SPELL_SPIRIT_DOOM:
1375 case 0x96u:
1376 v6 = "spboost1";
1377 goto LABEL_24;
1378 case SPELL_AIR_SHIELD|0x2:
1379 case SPELL_WATER_WATER_WALK:
1380 case SPELL_SPIRIT_PRESERVE:
1381 case 0x97u:
1382 v6 = "spboost2";
1383 goto LABEL_24;
1384 case SPELL_BODY_CURE_WEAKNESS|0x10:
1385 case SPELL_BODY_FIRST_AID|SPELL_AIR_SHIELD:
1386 case 0x56u:
1387 case SPELL_BODY_CURE_POISON|0x10:
1388 case 0x98u:
1389 v6 = "spboost3";
1390 goto LABEL_24;
1391 case (SPELL_AIR_SHIELD|0x20):
1392 case SPELL_MIND_REMOVE_FEAR:
1393 case SPELL_BODY_CURE_WEAKNESS:
1394 v6 = "spheal1";
1395 goto LABEL_24;
1396 case SPELL_SPIRIT_PRESERVE|0x4:
1397 case SPELL_MIND_CURE_PARALYSIS:
1398 case 0x40u:
1399 case SPELL_BODY_FIRST_AID:
1400 case SPELL_BODY_CURE_POISON:
1401 case SPELL_BODY_CURE_DISEASE:
1402 case 0x60u:
1403 v6 = "spheal2";
1404 goto LABEL_24;
1405 case SPELL_BODY_HAMMERHANDS|0x4:
1406 case SPELL_BODY_CURE_WEAKNESS|0x20:
1407 v6 = "spheal3";
1408 goto LABEL_24;
1409 case SPELL_FIRE_PROTECTION_FROM_FIRE:
1410 case SPELL_FIRE_FIRE_RING:
1411 v6 = "spell03";
1412 goto LABEL_24;
1413 case SPELL_FIRE_HASTE:
1414 v6 = "spell05";
1415 goto LABEL_24;
1416 case SPELL_AIR_PROTECTION_FROM_AIR:
1417 v6 = "spell14";
1418 goto LABEL_24;
1419 case SPELL_AIR_SHIELD:
1420 v6 = "spell17";
1421 goto LABEL_24;
1422 case SPELL_WATER_PROTECTION_FROM_WATER:
1423 v6 = "spell25";
1424 goto LABEL_24;
1425 case SPELL_EARTH_PROTECTION_FROM_EARTH:
1426 v6 = "spell36";
1427 goto LABEL_24;
1428 case SPELL_EARTH_STONESKIN:
1429 v6 = "spell38";
1430 goto LABEL_24;
1431 case SPELL_SPIRIT_BLESS:
1432 v6 = "spell46";
1433 goto LABEL_24;
1434 case SPELL_SPIRIT_HEROISM:
1435 v6 = "spell51";
1436 goto LABEL_24;
1437 case SPELL_SPIRIT_HEROISM|0x4:
1438 v6 = "spell55";
1439 goto LABEL_24;
1440 case SPELL_MIND_PROTECTION_FROM_MIND:
1441 v6 = "spell58";
1442 goto LABEL_24;
1443 case SPELL_BODY_FIRST_AID|0x1:
1444 v6 = "spell69";
1445 goto LABEL_24;
1446 case SPELL_BODY_FIRST_AID|SPELL_FIRE_PROTECTION_FROM_FIRE:
1447 v6 = "spell71";
1448 goto LABEL_24;
1449 case SPELL_BODY_HAMMERHANDS:
1450 v6 = "spell73";
1451 goto LABEL_24;
1452 case SPELL_BODY_PROTECTION_FROM_MAGIC:
1453 v6 = "spell75";
1454 LABEL_24:
1455 result = pIconsFrameTable->FindIcon(v6);
1456 v4[33].uSpellIconID = result;
1457 break;
1458 default:
1459 v4[32].uSpellID = 0;
1460 break;
1461 }
1462 if ( v4[32].uSpellID )
1463 {
1464 result = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength;
1465 v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = result;
1466 }
1467 return result;
1468 }
1469
1470 //----- (004A8BDF) --------------------------------------------------------
1471 void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime)
1472 {
1473 this->uFadeTime = uFadeTime;
1474 this->uFadeTime2 = uFadeTime;
1475 this->uFadeColor = uDiffuseColor;
1476 }
1477
1478 //----- (004A8BFC) --------------------------------------------------------
1479 int stru6::_4A8BFC()
1480 {
1481 stru6 *v1; // esi@1
1482 int result; // eax@1
1483
1484 v1 = this;
1485 result = 8
1486 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength;
1487 v1->uAnimLength = result;
1488 return result;
1489 }
1490
1491 //----- (004A8C27) --------------------------------------------------------
1492 HRESULT stru6::RenderSpecialEffects()
1493 {
1494 stru6 *v1; // ebx@1
1495 int *v2; // edi@1
1496 HRESULT result; // eax@3
1497 double v4; // st7@4
1498 double v5; // st6@4
1499 double v6; // st7@4
1500 float v7; // ST14_4@6
1501 unsigned int v8; // ST14_4@8
1502 unsigned int v9; // eax@8
1503 SpriteFrame *v10; // eax@8
1504 int v11; // edi@8
1505 double v12; // st7@9
1506 double v13; // st7@9
1507 double v14; // st7@9
1508 double v15; // st6@9
1509 HRESULT v16; // eax@9
1510 HRESULT v17; // eax@9
1511 signed __int64 v18; // qtt@10
1512 const char *v19; // [sp+4h] [bp-E8h]@0
1513 int v20; // [sp+8h] [bp-E4h]@0
1514 unsigned int v21; // [sp+Ch] [bp-E0h]@0
1515 RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10
1516 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9
1517 int v24; // [sp+E0h] [bp-Ch]@10
1518 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8
1519 unsigned int v26; // [sp+E8h] [bp-4h]@3
1520
1521 //by the time we first get in this function, dword_0005D4 is still not initialized in the original exe
1522 //maybe the following code in never executed at all
1523
1524 v1 = this;
1525 v2 = &this->uNumProjectiles;
1526 if ( this->uNumProjectiles )
1527 {
1528 DrawProjectiles();
1529 *v2 = 0;
1530 }
1531 result = v1->uFadeTime;
1532 v1->field_204 = 0;
1533 v26 = result;
1534 if ( result > 0 )
1535 {
1536 v4 = (double)(signed int)v26 / (double)v1->uFadeTime2;
1537 v5 = 1.0 - v4 * v4;
1538 v6 = v5;
1539 if ( v5 > 0.9 )
1540 v6 = 1.0 - (v5 - 0.9) * 10.0;
1541 v7 = v6;
1542 pRenderer->_4A52F1(v1->uFadeColor, v7);
1543 result = pEventTimer->uTimeElapsed;
1544 v1->uFadeTime -= pEventTimer->uTimeElapsed;
1545 }
1546 if ( v1->uAnimLength > 0 )
1547 {
1548 v8 = 8
1549 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength
1550 - v1->uAnimLength;
1551 v9 = pSpriteFrameTable->FastFindSprite("spell84");
1552 v10 = pSpriteFrameTable->GetFrame(v9, v8);
1553 v11 = v10->pHwSpriteIDs[0];
1554 v70 = v10;
1555 v1->uAnimLength -= pEventTimer->uTimeElapsed;
1556 if ( pRenderer->pRenderD3D )
1557 {
1558 v12 = (double)(signed int)pViewport->uViewportX;
1559 vd3d[0].pos.x = v12;
1560 vd3d[1].pos.x = v12;
1561 v13 = (double)(signed int)pViewport->uViewportZ;
1562 v26 = pViewport->uViewportW + 1;
1563 vd3d[0].diffuse = 0x7F7F7Fu;
1564 vd3d[1].diffuse = 0x7F7F7Fu;
1565 vd3d[2].pos.x = v13;
1566 vd3d[3].pos.x = v13;
1567 v14 = (double)(signed int)pViewport->uViewportY;
1568 vd3d[2].diffuse = 0x7F7F7Fu;
1569 vd3d[3].diffuse = 0x7F7F7Fu;
1570 vd3d[0].specular = 0;
1571 vd3d[1].specular = 0;
1572 vd3d[0].pos.y = v14;
1573 v15 = (double)(pViewport->uViewportW + 1);
1574 vd3d[2].specular = 0;
1575 vd3d[3].specular = 0;
1576 vd3d[1].pos.y = v15;
1577 vd3d[2].pos.y = v15;
1578 vd3d[3].pos.y = v14;
1579 vd3d[0].pos.z = 0.0;
1580 vd3d[1].pos.z = 0.0;
1581 vd3d[2].pos.z = 0.0;
1582 vd3d[3].pos.z = 0.0;
1583 vd3d[0].rhw = 1.0;
1584 vd3d[1].rhw = 1.0;
1585 vd3d[2].rhw = 1.0;
1586 vd3d[3].rhw = 1.0;
1587 vd3d[0].texcoord.x = 0.0;
1588 vd3d[1].texcoord.x = 0.0;
1589 vd3d[2].texcoord.x = 1.0;
1590 vd3d[3].texcoord.x = 1.0;
1591 vd3d[0].texcoord.y = 0.0;
1592 vd3d[1].texcoord.y = 1.0;
1593 vd3d[2].texcoord.y = 1.0;
1594 vd3d[3].texcoord.y = 0.0;
1595 pRenderer->pRenderD3D->pDevice->SetTexture(
1596 0,
1597 pSprites_LOD->pHardwareSprites[v11].pTexture);
1598 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
1599 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u);
1600 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0);
1601 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u);
1602 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u);
1603 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0);
1604 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u);
1605 pRenderer->pRenderD3D->pDevice->DrawPrimitive(
1606 D3DPT_TRIANGLEFAN,
1607 452,
1608 vd3d,
1609 4,
1610 28);
1611 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2),
1612 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1348");
1613 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1),
1614 "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\seffects.cpp:1349");
1615 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0);
1616 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
1617 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, true);
1618 result = pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2);
1619 }
1620 else
1621 {
1622 vsr.pTarget = pRenderer->pTargetSurface;
1623 vsr.uParentBillboardID = -1;
1624 vsr.pTargetZ = pRenderer->pActiveZBuffer;
1625 vsr.field_8 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2;
1626 vsr.field_C = pViewport->uViewportW;
1627 v24 = 16777216;
1628 LODWORD(v18) = 0;
1629 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX));
1630 vsr.field_10 = v18 / 16777216;
1631 LODWORD(v18) = 0;
1632 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY));
1633 v26 = v18 / 16777216;
1634 vsr.field_14 = v18 / 16777216;
1635 vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1);
1636 vsr.uTargetPitch = pRenderer->uTargetSurfacePitch;
1637 vsr.uParentBillboardID = -1;
1638 vsr.uViewportX = pViewport->uViewportX;
1639 vsr.uViewportZ = pViewport->uViewportZ;
1640 vsr.uViewportY = pViewport->uViewportY;
1641 result = pViewport->uViewportW;
1642 vsr.field_28 = 0;
1643 vsr.uViewportW = pViewport->uViewportW;
1644 vsr.uFlags = 0;
1645 if ( v11 >= 0 )
1646 result = pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1);
1647 }
1648 }
1649 return result;
1650 }
1651
1652 //----- (004A902A) --------------------------------------------------------
1653 void stru6::DrawPlayerBuffAnims()
1654 {
1655 __int16 *v1; // edi@1
1656 char *v2; // esi@1
1657 unsigned int v3; // eax@3
1658 unsigned __int8 v4; // zf@3
1659 char v5; // sf@3
1660 unsigned __int8 v6; // of@3
1661 IconFrame *v7; // eax@4
1662
1663 v1 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
1664 v2 = (char *)&this->pPlayerBuffs[0].uSpellIconID;
1665 do
1666 {
1667 if ( *((short *)v2 - 2) )
1668 {
1669 v3 = pEventTimer->uTimeElapsed + *(int *)v2;
1670 v6 = __OFSUB__(v3, *((int *)v2 + 1));
1671 v4 = v3 == *((int *)v2 + 1);
1672 v5 = ((v3 - *((int *)v2 + 1)) & 0x80000000u) != 0;
1673 *(int *)v2 = v3;
1674 if ( (unsigned __int8)(v5 ^ v6) | v4 )
1675 {
1676 v7 = pIconsFrameTable->GetFrame(*((int *)v2 + 2), v3);
1677 pRenderer->DrawTextureTransparent(*v1, 0x181u, &pIcons_LOD->pTextures[v7->uTextureID]);
1678 pOtherOverlayList->field_3EC = 1;
1679 }
1680 else
1681 {
1682 *((short *)v2 - 2) = 0;
1683 }
1684 }
1685 v2 += 16;
1686 ++v1;
1687 }
1688 while ( (signed int)v1 < (signed int)pBaseHealthByClass );
1689 }
1690
1691 //----- (004A90A0) --------------------------------------------------------
1692 void stru6::LoadAnimations()
1693 {
1694 stru6 *v1; // esi@1
1695 unsigned int v2; // eax@1
1696 unsigned int v3; // eax@1
1697 unsigned int v4; // eax@1
1698 unsigned int v5; // eax@1
1699 unsigned int v6; // eax@1
1700 unsigned int v7; // eax@1
1701 unsigned int v8; // eax@1
1702 unsigned int v9; // eax@1
1703 unsigned int v10; // eax@1
1704 unsigned int v11; // eax@1
1705 unsigned int v12; // eax@1
1706 unsigned int v13; // eax@1
1707 unsigned int v14; // eax@1
1708 unsigned int v15; // eax@1
1709 unsigned int v16; // eax@1
1710 unsigned int v17; // eax@1
1711 unsigned int v18; // eax@1
1712 unsigned int v19; // eax@1
1713 unsigned int v20; // eax@1
1714 unsigned int v21; // eax@1
1715 unsigned int v22; // eax@1
1716 unsigned int v23; // eax@1
1717 unsigned int v24; // eax@1
1718 unsigned int v25; // eax@1
1719 unsigned int v26; // eax@1
1720 unsigned int v27; // eax@1
1721 unsigned int v28; // eax@1
1722 unsigned int v29; // eax@1
1723 unsigned int v30; // eax@1
1724 unsigned int v31; // eax@1
1725 unsigned int v32; // eax@1
1726 unsigned int v33; // eax@1
1727 unsigned int v34; // eax@1
1728 unsigned int v35; // eax@1
1729 unsigned int v36; // eax@1
1730 unsigned int v37; // eax@1
1731 unsigned int v38; // eax@1
1732 unsigned int v39; // eax@1
1733 unsigned int v40; // eax@1
1734 unsigned int v41; // eax@1
1735 unsigned int v42; // eax@1
1736 unsigned int v43; // eax@1
1737 unsigned int v44; // eax@1
1738 unsigned int v45; // eax@1
1739 unsigned int v46; // eax@1
1740 unsigned int v47; // eax@1
1741 unsigned int v48; // eax@1
1742 unsigned int v49; // eax@1
1743 unsigned int v50; // eax@1
1744 unsigned int v51; // eax@1
1745
1746 v1 = this;
1747 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT);
1748 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT);
1749 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT);
1750 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6);
1751 v2 = pIconsFrameTable->FindIcon("zapp");
1752 pIconsFrameTable->InitializeAnimation(v2);
1753 v3 = pIconsFrameTable->FindIcon("spheal1");
1754 pIconsFrameTable->InitializeAnimation(v3);
1755 v4 = pIconsFrameTable->FindIcon("spheal2");
1756 pIconsFrameTable->InitializeAnimation(v4);
1757 v5 = pIconsFrameTable->FindIcon("spheal3");
1758 pIconsFrameTable->InitializeAnimation(v5);
1759 v6 = pIconsFrameTable->FindIcon("spboost1");
1760 pIconsFrameTable->InitializeAnimation(v6);
1761 v7 = pIconsFrameTable->FindIcon("spboost2");
1762 pIconsFrameTable->InitializeAnimation(v7);
1763 v8 = pIconsFrameTable->FindIcon("spboost3");
1764 pIconsFrameTable->InitializeAnimation(v8);
1765 v9 = pIconsFrameTable->FindIcon("spell03");
1766 pIconsFrameTable->InitializeAnimation(v9);
1767 v10 = pIconsFrameTable->FindIcon("spell05");
1768 pIconsFrameTable->InitializeAnimation(v10);
1769 v11 = pIconsFrameTable->FindIcon("spell14");
1770 pIconsFrameTable->InitializeAnimation(v11);
1771 v12 = pIconsFrameTable->FindIcon("spell17");
1772 pIconsFrameTable->InitializeAnimation(v12);
1773 v13 = pIconsFrameTable->FindIcon("spell21");
1774 pIconsFrameTable->InitializeAnimation(v13);
1775 v14 = pIconsFrameTable->FindIcon("spell25");
1776 pIconsFrameTable->InitializeAnimation(v14);
1777 v15 = pIconsFrameTable->FindIcon("spell27");
1778 pIconsFrameTable->InitializeAnimation(v15);
1779 v16 = pIconsFrameTable->FindIcon("spell36");
1780 pIconsFrameTable->InitializeAnimation(v16);
1781 v17 = pIconsFrameTable->FindIcon("spell38");
1782 pIconsFrameTable->InitializeAnimation(v17);
1783 v18 = pIconsFrameTable->FindIcon("spell46");
1784 pIconsFrameTable->InitializeAnimation(v18);
1785 v19 = pIconsFrameTable->FindIcon("spell51");
1786 pIconsFrameTable->InitializeAnimation(v19);
1787 v20 = pIconsFrameTable->FindIcon("spell55");
1788 pIconsFrameTable->InitializeAnimation(v20);
1789 v21 = pIconsFrameTable->FindIcon("spell58");
1790 pIconsFrameTable->InitializeAnimation(v21);
1791 v22 = pIconsFrameTable->FindIcon("spell69");
1792 pIconsFrameTable->InitializeAnimation(v22);
1793 v23 = pIconsFrameTable->FindIcon("spell71");
1794 pIconsFrameTable->InitializeAnimation(v23);
1795 v24 = pIconsFrameTable->FindIcon("spell73");
1796 pIconsFrameTable->InitializeAnimation(v24);
1797 v25 = pIconsFrameTable->FindIcon("spell75");
1798 pIconsFrameTable->InitializeAnimation(v25);
1799 v26 = pIconsFrameTable->FindIcon("spell96");
1800 pIconsFrameTable->InitializeAnimation(v26);
1801
1802 v27 = pSpriteFrameTable->FastFindSprite("spell01");
1803 pSpriteFrameTable->InitializeSprite(v27);
1804 v28 = pSpriteFrameTable->FastFindSprite("spell02");
1805 pSpriteFrameTable->InitializeSprite(v28);
1806 v29 = pSpriteFrameTable->FastFindSprite("spell03");
1807 pSpriteFrameTable->InitializeSprite(v29);
1808 v30 = pSpriteFrameTable->FastFindSprite("spell09");
1809 pSpriteFrameTable->InitializeSprite(v30);
1810 v31 = pSpriteFrameTable->FastFindSprite("spell11");
1811 pSpriteFrameTable->InitializeSprite(v31);
1812 v32 = pSpriteFrameTable->FastFindSprite("spell18");
1813 pSpriteFrameTable->InitializeSprite(v32);
1814 v33 = pSpriteFrameTable->FastFindSprite("spell22");
1815 pSpriteFrameTable->InitializeSprite(v33);
1816 v34 = pSpriteFrameTable->FastFindSprite("spell26");
1817 pSpriteFrameTable->InitializeSprite(v34);
1818 v35 = pSpriteFrameTable->FastFindSprite("spell29");
1819 pSpriteFrameTable->InitializeSprite(v35);
1820 v36 = pSpriteFrameTable->FastFindSprite("spell39");
1821 pSpriteFrameTable->InitializeSprite(v36);
1822 v37 = pSpriteFrameTable->FastFindSprite("spell39c");
1823 pSpriteFrameTable->InitializeSprite(v37);
1824 v38 = pSpriteFrameTable->FastFindSprite("spell41");
1825 pSpriteFrameTable->InitializeSprite(v38);
1826 v39 = pSpriteFrameTable->FastFindSprite("spell57c");
1827 pSpriteFrameTable->InitializeSprite(v39);
1828 v40 = pSpriteFrameTable->FastFindSprite("spell62");
1829 pSpriteFrameTable->InitializeSprite(v40);
1830 v41 = pSpriteFrameTable->FastFindSprite("spell65");
1831 pSpriteFrameTable->InitializeSprite(v41);
1832 v42 = pSpriteFrameTable->FastFindSprite("spell66");
1833 pSpriteFrameTable->InitializeSprite(v42);
1834 v43 = pSpriteFrameTable->FastFindSprite("spell70");
1835 pSpriteFrameTable->InitializeSprite(v43);
1836 v44 = pSpriteFrameTable->FastFindSprite("spell76");
1837 pSpriteFrameTable->InitializeSprite(v44);
1838 v45 = pSpriteFrameTable->FastFindSprite("spell84");
1839 pSpriteFrameTable->InitializeSprite(v45);
1840 v46 = pSpriteFrameTable->FastFindSprite("spell90");
1841 pSpriteFrameTable->InitializeSprite(v46);
1842 v47 = pSpriteFrameTable->FastFindSprite("spell92");
1843 pSpriteFrameTable->InitializeSprite(v47);
1844 v48 = pSpriteFrameTable->FastFindSprite("spell93");
1845 pSpriteFrameTable->InitializeSprite(v48);
1846 v49 = pSpriteFrameTable->FastFindSprite("spell97");
1847 pSpriteFrameTable->InitializeSprite(v49);
1848 v50 = pSpriteFrameTable->FastFindSprite("spell97c");
1849 pSpriteFrameTable->InitializeSprite(v50);
1850 v51 = pSpriteFrameTable->FastFindSprite("spell97c");
1851 pSpriteFrameTable->InitializeSprite(v51);
1852 }