0
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1 #pragma once
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2 #include <stdio.h>
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3
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4 #include "lib\legacy_dx\d3d.h"
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5 #include "OSAPI.h"
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6
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7 #include "Sprites.h"
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8 #include "VectorTypes.h"
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9
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10 struct stru148;
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11 struct Texture;
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12 struct RGBTexture;
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13 struct RenderBillboardTransform_local0;
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14 struct ODMFace;
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15
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16
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17 /* 119 */
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18 #pragma pack(push, 1)
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19 struct RenderVertexSoft
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20 {
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45
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21 inline RenderVertexSoft():
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22 flt_2C(0.0f)
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23 {}
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24
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0
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25 Vec3_float_ vWorldPosition;
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26 Vec3_float_ vWorldViewPosition;
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27 float vWorldViewProjX;
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28 float vWorldViewProjY;
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29 float flt_20;
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30 float u;
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31 float v;
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32 float flt_2C;
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33 };
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34 #pragma pack(pop)
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35
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36
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37
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38 /* 112 */
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39 #pragma pack(push, 1)
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40 struct RenderVertexD3D3
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41 {
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42 Vec3_float_ pos;
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43 float rhw;
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44 unsigned int diffuse;
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45 unsigned int specular;
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46 Vec2_float_ texcoord;
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47 };
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48
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49
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50
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51 /* 161 */
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52 #pragma pack(push, 1)
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53 struct RenderBillboard
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54 {
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55 int field_0;
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56 int field_4;
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57 float flt_8;
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58 float flt_C;
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59 int sZValue;
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60 int field_14;
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61 unsigned __int16 uHwSpriteID;
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62 __int16 uPalette;
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63 __int16 uIndoorSectorID;
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64 __int16 field_1E;
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45
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65 __int16 some_x;
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66 __int16 some_y;
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67 __int16 some_z;
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68 __int16 uScreenSpaceX;
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69 __int16 uScreenSpaceY;
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70 unsigned __int16 uPaletteSubindex;
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71 unsigned int uTintColor;
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0
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72 SpriteFrame *pSpriteFrame;
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73 };
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74 #pragma pack(pop)
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75
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76
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77 #pragma pack(push, 1)
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78 struct RenderD3D__DevInfo
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79 {
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80 unsigned int bIsDeviceCompatible;
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81 char *pName;
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82 char *pDescription;
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83 GUID *pGUID;
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84 unsigned int uCaps;
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85 char *pDriverName;
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86 char *pDeviceDesc;
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87 char *pDDraw4DevDesc;
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88 GUID *pDirectDrawGUID;
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89 int uVideoMem;
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90 };
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91 #pragma pack(pop)
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92
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93
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94
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95 #pragma pack(push, 1)
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96 struct RenderD3D_D3DDevDesc
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97 {
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98 int field_0;
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99 int field_4;
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100 int field_8;
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101 int field_C;
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102 int field_10;
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103 char *pDriverName;
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104 char *pDeviceDesc;
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105 char *pDDraw4DevDesc;
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106 GUID *pGUID;
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107 unsigned int uVideoMem;
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108 };
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109 #pragma pack(pop)
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119 /* 280 */
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120 #pragma pack(push, 1)
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121 struct HWLTexture
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122 {
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2
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123 inline HWLTexture():
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124 field_0(0), field_4(0), field_8(0),
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125 field_C(0), field_10(0), field_14(0)
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126 {}
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127
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0
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128 int field_0;
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129 int field_4;
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130 int field_8;
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131 int field_C;
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132 int field_10;
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133 int field_14;
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134 int field_18;
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135 int field_1C;
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136 int field_20;
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137 int field_24;
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138 unsigned int uWidth;
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139 unsigned int uHeight;
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140 int field_30;
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141 int field_34;
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142 unsigned __int16 *pPixels;
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143 };
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144 #pragma pack(pop)
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145
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146
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147 /* 185 */
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148 #pragma pack(push, 1)
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149 struct RenderHWLContainer
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150 {
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151 RenderHWLContainer();
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152 bool Load(const wchar_t *pFilename);
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153 bool Release();
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154
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155 HWLTexture *LoadTexture(const char *pName, int bMipMaps);
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156
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157 FILE *pFile;
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158 uint uSignature;
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159 unsigned int uDataOffset;
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160 unsigned int uNumItems;
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161 char *pSpriteNames[50000];
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162 int pSpriteOffsets[50000];
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163 int bDumpDebug;
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164 int field_61A94_scale_hwls_to_half;
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165 };
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166 #pragma pack(pop)
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167
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168
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169
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170 /* 242 */
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171 #pragma pack(push, 1)
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172 struct RenderBillboardD3D
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173 {
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45
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174 enum OpacityType: unsigned __int32
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175 {
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176 Transparent = 0,
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177 Opaque_1 = 1,
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178 Opaque_2 = 2,
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179 Opaque_3 = 3,
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180 InvalidOpacity = 0xFFFFFFFF
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181 };
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182
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0
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183 IDirect3DTexture2 *pTexture;
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184 unsigned int uNumVertices;
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185 RenderVertexD3D3 pQuards[4];
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186 float flt_88;
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45
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187 OpacityType uOpacity;
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0
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188 int field_90;
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45
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189 int sZValue;
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0
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190 unsigned int uParentBillboardID;
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191 };
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192 #pragma pack(pop)
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193
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194
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195
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196
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197 #pragma pack(push, 1)
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198 struct RenderD3D_aux
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199 {
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200 RenderD3D__DevInfo *pInfo;
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201 RenderD3D_D3DDevDesc *ptr_4;
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202 };
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203 #pragma pack(pop)
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204
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205
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206
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207 /* 183 */
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208 #pragma pack(push, 1)
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209 struct RenderD3D
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210 {
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211 RenderD3D();
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212
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213 static bool DoesRaiseExceptions();
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214
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215 void GetAvailableDevices(RenderD3D__DevInfo **pOutDevices);
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216 void Release();
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217 bool CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd);
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218 unsigned int GetDeviceCaps();
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219 void ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear);
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220 void Present(bool bForceBlit);
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1
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221 bool CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim);
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0
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222 void HandleLostResources();
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223
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224
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225 unsigned int bWindowed;
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226 int field_4;
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227 int field_8;
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228 HWND hWindow;
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229 int field_10;
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230 int field_14;
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231 int field_18;
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232 RenderD3D__DevInfo *pAvailableDevices;
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233 IDirectDraw4 *pHost;
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234 IDirect3D3 *pDirect3D;
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235 IUnknown *pUnk;
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236 IDirectDrawSurface4 *pBackBuffer;
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237 IDirectDrawSurface4 *pFrontBuffer;
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238 IDirectDrawSurface4 *pZBuffer;
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239 IDirect3DDevice3 *pDevice;
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240 IDirect3DViewport3 *pViewport;
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241 int field_40;
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242 int field_44;
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243 char pErrorMessage[48];
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244 char field_78[208];
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245 };
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246 #pragma pack(pop)
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247
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248
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249 /* 182 */
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250 #pragma pack(push, 1)
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251 struct Render
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252 {
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253 Render();
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254 ~Render();
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255
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256 static Render *Create() {return new Render;}
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257
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258 bool Initialize(bool bWindowed, uint uDefaultDevice,
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259 bool bColoredLights, uint uDetailLevel, uint bTinting);
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260
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261 static void __fastcall SetPixel(struct Vec2_int_ *pTargetXY, unsigned __int16 uColor);
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262
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263 bool IsColorKeySupported(IDirectDraw4 *);
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264 void _49EBF1();
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265 void ClearBlack();
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266 void PresentBlackScreen();
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267 void SavePCXScreenshot();
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268 void _49F1BC(const char *a1);
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269 int _49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7);
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270 FILE *SavePCXImage(const char *Filename, char *a3, int a4, int a5);
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271 void ClearTarget(unsigned int uColor);
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272 void Release2();
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273 void Present();
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27
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274 void _49FD3A();
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0
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275 void CreateZBuffer();
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276 void Release();
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277 void CreateSomeTexture();
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278 bool InitializeFullscreen(HWND hWnd);
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279 bool SwitchToWindow(HWND hWnd);
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280 char FillRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor);
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281 void ClearZBuffer(int a2, int a3);
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282 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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283 void ParseTargetPixelFormat();
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284 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
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285 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags);
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286 void CreateDirectDraw();
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287 void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen);
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288 void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP);
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289 void CreateFrontBuffer();
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290 void CreateBackBuffer();
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291 void CreateDirectDrawPrimarySurface();
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292 void CreateClipper(HWND a2);
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293 void GetTargetPixelFormat(DDPIXELFORMAT *pOut);
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294 void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow);
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295 bool UsingDirect3D();
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296 void UnlockBackBuffer();
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297 void LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow);
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298 void UnlockFrontBuffer();
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299 void RestoreFrontBuffer();
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300 HRESULT _4A184C();
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301 void PresentRect(RECT *a2, RECT *a3);
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302 void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags);
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303 void BltBackToFontFast(int a2, int a3, RECT *a4);
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304 unsigned int Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1);
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305 unsigned int GetBillboardDrawListSize();
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306 unsigned int GetParentBillboardID(unsigned int uBillboardID);
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307 void SetGameRenderStates();
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308 void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene();
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309 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6);
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310 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
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311 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7);
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312 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4);
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313 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
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314 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int a6, int a7, int a8);
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315 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
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316 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
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317 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard);
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45
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318 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex);
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319 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);
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0
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320 void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
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321 void _4A4CC9(struct stru6_stru1_indoor_sw_billboard *a1, int a2);
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1
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322 bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture);
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0
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323 HWLTexture *MoveSpriteToDevice(Sprite *pSprite);
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324 void BeginScene();
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325 void EndScene();
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326 unsigned int _4A52F1(unsigned int this_, float a3);
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327 void Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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328 void ResetClip();
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329 void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4);
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330 void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture);
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331 void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4);
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332 void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5);
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333 void _4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal);
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334 void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture);
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335 void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8);
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336 void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8);
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337 void _4A6776(unsigned int a2, unsigned int a3, Texture *a4);
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338 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture);
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339 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height);
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3
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340 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
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0
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341 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
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342 void FillRect2(int uX, int uY, int a4, unsigned int a5, int a6, unsigned __int16 a7);
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343 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
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344 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4);
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345 char DrawBuildingsD3D();
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346 struct BSPModel *DrawBuildingsSW();
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347 int OnOutdoorRedrawSW();
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348 void DrawSkyD3D();
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349 int DrawSkySW(struct Span *a1, stru148 *a2, int a3);
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350 void DrawDecorations();
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351 void DrawLayingItems_Shooting_Magic_ODM();
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352 void TransformBillboardsAndSetPalettesODM();
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353 float DrawBezierTerrain();
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354 void DrawTerrainD3D(int a1, int edx0, int a3);
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355 void DrawTerrainSW(int a1, int a2, int a3);
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356 __int16 ExecOutdoorDrawSW();
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357 void ChangeBetweenWinFullscreenModes();
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358 void DrawBillboardList_BLV();
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359
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360
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361 unsigned int bUserDirect3D;
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362 unsigned int bStartInWindow;
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363 unsigned int uDesiredDirect3DDevice;
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364 unsigned int uAcquiredDirect3DDevice;
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365 int field_10;
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366 int field_14;
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367 int field_18_locked_pitch;
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368 int field_1C_clipx;
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369 int field_20_clipy;
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370 int field_24_clipz;
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371 int field_28_clipw;
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372 __int16 field_2C[65536];
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373 __int16 field_2002C[65536];
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374 int field_4002C;
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375 int field_40030;
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376 int *pActiveZBuffer;
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377 int *pDefaultZBuffer;
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378 int field_4003C;
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379 int field_40040;
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380 int field_40044;
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381 int field_40048;
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382 int field_4004C;
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383 HWND hWnd;
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384 int field_40054;
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385 unsigned int bWindowMode;
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386 int field_4005C[11];
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387 RenderD3D *pRenderD3D;
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388 IDirectDraw4 *pDirectDraw4;
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389 IDirectDrawSurface4 *pFrontBuffer4;
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390 IDirectDrawSurface4 *pBackBuffer4;
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391 IDirectDrawSurface4 *pColorKeySurface4;
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392 IDirectDraw2 *pDirectDraw2;
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393 IDirectDrawSurface2 *pFrontBuffer2;
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394 IDirectDrawSurface2 *pBackBuffer2;
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395 IDirectDrawSurface2 *pSomeSurface2;
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396 DDPIXELFORMAT ddpfPrimareSuface;
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397 unsigned int uTargetRBits;
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398 unsigned int uTargetGBits;
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399 unsigned int uTargetBBits;
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400 unsigned int uTargetRMask;
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401 unsigned int uTargetGMask;
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402 unsigned int uTargetBMask;
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403 unsigned int uNumSceneBegins;
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404 int *ptr_400E8;
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405 unsigned __int16 *pTargetSurface;
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406 unsigned int uTargetSurfacePitch;
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407 unsigned int uClipY;
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408 unsigned int uClipX;
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409 unsigned int uClipW;
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410 unsigned int uClipZ;
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411 unsigned int bClip;
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412 unsigned int bColorKeySupported;
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413 unsigned int uNumD3DSceneBegins;
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414 int field_40110;
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415 RenderHWLContainer pD3DBitmaps;
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416 RenderHWLContainer pD3DSprites;
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417 unsigned int bUseColoredLights;
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418 unsigned int bRequiredTextureStagesAvailable;
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419 unsigned int bTinting;
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420 unsigned int uLevelOfDetail;
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421 unsigned int uMaxDeviceTextureDim;
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422 unsigned int uMinDeviceTextureDim;
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423 int field_10365C;
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424 unsigned int bUsingSpecular;
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45
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425 uint uFogColor;
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0
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426 int field_103668;
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427 unsigned int pHDWaterBitmapIDs[7];
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428 char field_103688[32];
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429 int field_1036A8_bitmapid;
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430 int field_1036AC_bitmapid;
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431 IDirectDrawSurface4 *pSurface;
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432 IDirect3DTexture2 *pTexture;
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433 int field_1036B8;
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434 int _gpu_memory_used;
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435 void (__cdecl *pBeforePresentFunction)();
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436 int field_1036C4;
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45
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437 uint bFogEnabled;
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0
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438 int field_1036CC;
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439 RenderBillboardD3D pBillboardRenderListD3D[1000];
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440 unsigned int uNumBillboardsToDraw;
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441 int field_129834;
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442 unsigned int uCurrentlyLockedSurfacePitch;
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443 unsigned __int16 *pCurrentlyLockedSurfaceDataPtr;
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444 unsigned __int16 *pCurrentlyLockedSoftSurface;
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445 };
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446 #pragma pack(pop)
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447
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448 extern struct IDirectDrawClipper *pDDrawClipper;
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449 extern struct Render *pRenderer; // idb
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450
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451
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452
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453
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454 /* 248 */
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455 #pragma pack(push, 1)
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456 struct RenderBillboardTransform_local0
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457 {
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458 unsigned __int16 *pTarget;
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459 int *pTargetZ;
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45
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460 int uScreenSpaceX;
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461 int uScreenSpaceY;
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0
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462 int field_10;
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463 int field_14;
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464 char field_18[8];
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465 unsigned __int16 *pPalette;
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466 unsigned __int16 *pPalette2;
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45
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467 int sZValue;
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0
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468 unsigned int uFlags;
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469 unsigned int uTargetPitch;
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470 unsigned int uViewportX;
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471 unsigned int uViewportY;
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472 unsigned int uViewportZ;
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473 unsigned int uViewportW;
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474 int field_44;
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475 int uParentBillboardID;
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476 int uTintColor;
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477 };
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478 #pragma pack(pop)
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479
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480
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481
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482
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483 extern int uNumDecorationsDrawnThisFrame; // weak
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484 extern RenderBillboard pBillboardRenderList[500];
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485 extern unsigned int uNumBillboardsToDraw;
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486 extern int uNumSpritesDrawnThisFrame; // weak
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487
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488
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489
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490
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491 extern RenderVertexSoft array_507D30[50];
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492 extern RenderVertexSoft array_508690[50];
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493 extern RenderVertexSoft array_508FF0[50];
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494 extern RenderVertexSoft array_509950[50];
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495 extern RenderVertexSoft array_50A2B0[50];
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496 extern RenderVertexSoft array_50AC10[50];
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497
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498 extern RenderVertexSoft array_73D150[20];
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499
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500 extern RenderVertexD3D3 arary_77E5C8[50];
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501
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502 extern RenderVertexSoft *ptr_801A04;
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503 extern RenderVertexSoft *ptr_801A08;
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504
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505 extern RenderVertexSoft pVerticesSR_801A10[384];
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506 extern RenderVertexSoft pVerticesSR_806210[384]; |