annotate SaveLoad.cpp @ 117:a64b244da76c

some things lod
author Nomad
date Tue, 13 Nov 2012 17:29:38 +0200
parents e5d6903a077a
children 062e8a8e09bc
rev   line source
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1 #include <io.h>
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2 #include <direct.h>
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3 #include <assert.h>
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4
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5 #include "SaveLoad.h"
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6 #include "NPC.h"
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7 #include "Party.h"
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8 #include "LOD.h"
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9 #include "Outdoor.h"
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10 #include "AudioPlayer.h"
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11 #include "Actor.h"
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12 #include "Chest.h"
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13 #include "Time.h"
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14 #include "GUIWindow.h"
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15 #include "GUIFont.h"
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16 #include "Overlays.h"
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17 #include "LayingItem.h"
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18 #include "Viewport.h"
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19 #include "stru123.h"
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20 #include "Log.h"
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22 #include "mm7_data.h"
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23
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24
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25
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27
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28 struct SavegameList *pSavegameList = new SavegameList;
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29 unsigned int uNumSavegameFiles;
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30 unsigned int pSavegameUsedSlots[45];
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31 struct RGBTexture pSavegameThumbnails[45];
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32 SavegameHeader pSavegameHeader[45];
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41
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42
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43 //----- (0045EE8A) --------------------------------------------------------
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44 void __fastcall LoadGame(unsigned int uSlot)
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45 {
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46 bool v25; // esi@62
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47 bool v26; // eax@62
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48 int v30; // [sp-Ch] [bp-FCh]@65
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49 int v31; // [sp-8h] [bp-F8h]@4
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50 SavegameHeader header; // [sp+Ch] [bp-E4h]@23
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51 char Str[123]; // [sp+70h] [bp-80h]@25
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52
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53 dword_5B65C8 = 0;
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54 if (!pSavegameUsedSlots[uSlot])
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55 {
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56 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
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57 Log::Warning(L"LoadGame: slot %u is empty", uSlot);
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58 return;
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59 }
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60
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61 for (uint i = 1; i < 5; ++i)
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62 for (uint j = 1; j < 6; ++j)
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63 {
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64 sprintf(pTmpBuf, "data\\lloyd%d%d.pcx", i, j);
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65 remove(pTmpBuf);
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66 }
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68
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69 if (byte_4ED498)
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70 for (uint i = 0; i < 4; ++i)
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71 {
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72 for (uint j = 0; j < pSoundList->uNumSounds; ++j)
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73 if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4998)
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74 {
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75 pSoundList->_4A9DCD(j, 1);
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76 break;
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77 }
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78
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79 for (uint j = 0; j < pSoundList->uNumSounds; ++j)
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80 if (pSoundList->pSounds[j].uSoundID == 2 * (byte_4ED498 + 50 * pParty->pPlayers[i].uVoiceID) + 4999)
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81 {
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82 pSoundList->_4A9DCD(j, 1);
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83 break;
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84 }
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85 }
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86
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87 sprintf(pTmpBuf, "saves\\%s", pSavegameList->pSavesNames[uSlot]);
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88
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89 pNew_LOD->CloseWriteFile();
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90 if (!CopyFileA(pTmpBuf, "data\\new.lod", 0))
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91 int e = GetLastError();
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92
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93 pNew_LOD->LoadFile("data\\new.lod", 0);
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94 auto *f = pNew_LOD->FindContainer("header.bin", 1);
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95 if (!f)
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96 {
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97 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);
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98 Log::Warning(L"%S", Str);
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99 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0);
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100 }
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101 assert(sizeof(SavegameHeader) == 100);
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102 fread(&header, sizeof(SavegameHeader), 1, f);
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103
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104 f = pNew_LOD->FindContainer("party.bin", 1);
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105 if (!f)
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106 {
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107 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);
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108 Log::Warning(L"%S", Str);
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109 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
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110 }
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111 if (sizeof(Party) != 0x16238)
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112 Log::Warning(L"class Party: deserialization warning");
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113 fread(pParty, 0x16238u, 1, f);
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114
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115
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116 f = pNew_LOD->FindContainer("clock.bin", 1);
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117 if (!f)
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118 {
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119 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);
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120 Log::Warning(L"%S", Str);
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121 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
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122 }
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123 if (sizeof(Timer) != 0x28)
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124 Log::Warning(L"class Timer: deserialization warning");
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125 fread(pEventTimer, 0x28u, 1u, f);
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126
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127 f = pNew_LOD->FindContainer("overlay.bin", 1);
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128 if (!f)
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129 {
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130 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);
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131 Log::Warning(L"%S", Str);
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132 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
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133 }
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134 if (sizeof(OtherOverlayList) != 0x3F0)
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135 Log::Warning(L"class OtherOverlayList: deserialization warning");
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136 fread(pOtherOverlayList, 0x3F0, 1, f);
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137
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138 f = pNew_LOD->FindContainer("npcdata.bin", 0);
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139 if (!f)
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140 {
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141 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);
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142 Log::Warning(L"%S", Str);
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143 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
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144 }
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145 if (sizeof(pNPCStats->pNewNPCData) != 0x94BC)
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146 Log::Warning(L"NPCStats: deserialization warning");
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147 fread(pNPCStats->pNewNPCData, 0x94BC, 1, f);
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148 pNPCStats->_476C60();
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149
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150 f = pNew_LOD->FindContainer("npcgroup.bin", 0);
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151 if (!f)
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152 {
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153 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);
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154 Log::Warning(L"%S", Str);
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155 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0);
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156 }
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157 if (sizeof(pNPCStats->pGroups_copy) != 0x66)
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158 Log::Warning(L"NPCStats: deserialization warning");
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159 fread(pNPCStats->pGroups_copy, 0x66, 1, f);
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160
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161
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162 uActiveCharacter = 0;
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163 for (uint i = 0; i < 4; ++i)
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164 if (pParty->pPlayers[i].CanAct())
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165 {
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166 uActiveCharacter = i + 1;
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167 break;
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168 }
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169
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170 for (uint i = 0; i < 4; ++i)
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171 {
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172 auto uQuickspell = pParty->pPlayers[i].uQuickSpell;
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173 if (uQuickspell)
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174 stru_AA1058[i]._494836(uQuickspell, i + 9 - 8);
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175
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176 for (uint j = 0; j < 2; ++j)
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177 {
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178 uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j];
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179 if (uEquipIdx)
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180 {
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181 auto uItemID = pParty->pPlayers[i].pInventoryItems[uEquipIdx - 1].uItemID;
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182 if (pItemsTable->pItems[uItemID].uEquipType == 12)
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183 {
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184 __debugbreak();
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185 v31 = *((int *)&pSpellDatas[66].field_8 + uItemID);
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186 stru_A750F8[i]._494836(v31, i + 9);
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187 }
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188 }
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189 }
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190 }
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191
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192
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193 pGUIWindow_CurrentMenu->Release();
44
916bec351934 22.10.12(pCurrentScreen)
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194 pCurrentScreen = 0;
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195
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196 viewparams->bRedrawGameUI = true;
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197
93bf1d5f6a6d Game loading.
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diff changeset
198 SetUserInterface(pParty->uAlignment, true);
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
199
93bf1d5f6a6d Game loading.
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diff changeset
200 pEventTimer->Resume();
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
201 pEventTimer->StopGameTime();
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
202
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
203 v25 = pGames_LOD->DoesContainerExist(header.pLocationName);
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
204 sprintf(pTmpBuf, "levels\\%s", header.pLocationName);
26
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
205 v26 = _access(pTmpBuf, 4) != -1;
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
206 if ( !v25 && !v26 )
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
207 {
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
208 sprintf(pTmpBuf, "Unable to find: %s!", header.pLocationName);
26
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
209 Abortf(pTmpBuf);
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
210 }
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
211
117
a64b244da76c some things lod
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parents: 111
diff changeset
212 strcpy(pCurrentMapName, header.pLocationName);
26
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
213 dword_6BE364_game_settings_1 |= 0x2001;
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
214
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
215 for (uint i = 0; i < uNumSavegameFiles; ++i)
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
216 pSavegameThumbnails[i].Release();
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
217
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
218 pIcons_LOD->_4114F2();
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
219 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0);
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
220 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0);
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
221 if (uTurnSpeed)
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
222 pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed;
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
223 MM7Initialization();
27
be2066176d89 On level initialization
Nomad
parents: 26
diff changeset
224 bFlashQuestBook = false;
be2066176d89 On level initialization
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parents: 26
diff changeset
225 viewparams->bRedrawGameUI = true;
26
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
226 }
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
227
93bf1d5f6a6d Game loading.
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diff changeset
228
93bf1d5f6a6d Game loading.
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diff changeset
229 //----- (0045F469) --------------------------------------------------------
93bf1d5f6a6d Game loading.
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diff changeset
230 int __fastcall SaveGame(int a1, __int16 *a2)
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
231 {
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
232 int result; // eax@1
111
e5d6903a077a 7.11.12
Ritor1
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diff changeset
233 void *pScreenshot; // edi@5
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
234 int v4; // eax@6
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
235 int v5; // eax@6
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
236 int v6; // eax@6
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
237 const char *v7; // edi@8
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
238 FILE *v8; // edi@24
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
239 int v9; // edi@30
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
240 void *v10; // esi@31
93bf1d5f6a6d Game loading.
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parents: 3
diff changeset
241 void *v11; // esi@31
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
242 void *v12; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
243 void *v13; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
244 void *v14; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
245 void *v15; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
246 void *v16; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
247 int v17; // esi@37
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
248 unsigned int v18; // ecx@38
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
249 unsigned int v19; // esi@39
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
250 char *v20; // edx@39
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
251 void *v21; // esi@41
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
252 void *v22; // esi@41
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
253 BSPModel *v23; // eax@42
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
254 signed int v24; // edi@42
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
255 unsigned __int8 v25; // zf@43
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
256 unsigned __int8 v26; // sf@43
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
257 signed int v27; // edi@47
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
258 void *v28; // esi@50
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
259 void *v29; // esi@50
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
260 void *v30; // esi@50
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
261 void *v31; // esi@50
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
262 int v32; // esi@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
263 int v33; // eax@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
264 DWORD v34; // eax@59
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
265 //std::string v35; // [sp-18h] [bp-288h]@8
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
266 const char *v36; // [sp-10h] [bp-280h]@6
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
267 const char *v37; // [sp-Ch] [bp-27Ch]@6
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
268 const char *v38; // [sp-8h] [bp-278h]@8
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
269 CHAR Buffer; // [sp+Ch] [bp-264h]@59
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
270 char Dir; // [sp+8Ch] [bp-1E4h]@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
271 char Drive; // [sp+ACh] [bp-1C4h]@51
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
272 SavegameHeader header; // [sp+CCh] [bp-1A4h]@10
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
273 //int v43; // [sp+CCh] [bp-1A4h]@10
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
274 //char Dest[20]; // [sp+E0h] [bp-190h]@10
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
275 //unsigned __int64 pTimePlayed; // [sp+F4h] [bp-17Ch]@10
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
276 char Filename; // [sp+130h] [bp-140h]@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
277 char Ext; // [sp+150h] [bp-120h]@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
278 char v48; // [sp+151h] [bp-11Fh]@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
279 char Source[32]; // [sp+170h] [bp-100h]@51
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
280 char Str[120]; // [sp+190h] [bp-E0h]@8
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
281 int v51; // [sp+208h] [bp-68h]@2
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
282 int pPositionX; // [sp+20Ch] [bp-64h]@2
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
283 int v53; // [sp+210h] [bp-60h]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
284 int v54; // [sp+214h] [bp-5Ch]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
285 int Src; // [sp+218h] [bp-58h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
286 char v56; // [sp+21Ch] [bp-54h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
287 char v57; // [sp+21Dh] [bp-53h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
288 char v58; // [sp+21Eh] [bp-52h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
289 char v59; // [sp+21Fh] [bp-51h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
290 int v60; // [sp+220h] [bp-50h]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
291 int v61; // [sp+224h] [bp-4Ch]@30
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
292 int v62; // [sp+228h] [bp-48h]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
293 LOD::Directory pDir; // [sp+22Ch] [bp-44h]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
294 size_t Size; // [sp+250h] [bp-20h]@26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
295 __int16 *v66; // [sp+254h] [bp-1Ch]@1
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
296 void *DstBuf; // [sp+258h] [bp-18h]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
297 __int16 *v68; // [sp+25Ch] [bp-14h]@32
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
298 unsigned int v69; // [sp+260h] [bp-10h]@23
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
299 int v70; // [sp+264h] [bp-Ch]@22
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
300 std::string *v71; // [sp+268h] [bp-8h]@8
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
301 int a3; // [sp+26Fh] [bp-1h]@8
110
430786d916d6 6.11.12 SaveLoad
Ritor1
parents: 107
diff changeset
302
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
303 v66 = a2;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
304 strcpy(byte_6BE3B0, pCurrentMapName);
76
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
305 if (!_strcmpi(pCurrentMapName, "d05.blv"))
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
306 return false;
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
307 DstBuf = malloc(0xF4240);
76
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
308 pDir.Reset();
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
309 pPositionX = pParty->vPosition.x;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
310 v51 = pParty->vPosition.y;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
311 v62 = pParty->vPosition.z;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
312 v53 = pParty->sRotationY;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
313 v54 = pParty->sRotationX;
76
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
314 pParty->vPosition.x = pParty->vPrevPosition.x;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
315 pParty->vPosition.y = pParty->vPrevPosition.z;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
316 pParty->vPosition.z = pParty->vPrevPosition.y;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
317 pParty->uFallStartY = pParty->vPrevPosition.y;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
318 pParty->sRotationY = pParty->sPrevRotationY;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
319 pParty->sRotationX = pParty->sPrevRotationX;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
320 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
321 pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
322 else
75994455e457 BLV collisions
Nomad
parents: 61
diff changeset
323 pOutdoor->uLastVisitDay = pParty->uTimePlayed;
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
324 pScreenshot = MakeScreenshot(150, 112);
110
430786d916d6 6.11.12 SaveLoad
Ritor1
parents: 107
diff changeset
325 strcpy(pDir.pFilename, "image.pcx");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
326 pRenderer->_49F5A2((int)pScreenshot, 150, 112, DstBuf, 1000000, (int)&pDir.uDataSize);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
327 free(pScreenshot);
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
328 if (pCurrentScreen == 11) //SaveScreen
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
329 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
330 pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0));
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
331 pRenderer->DrawTextureIndexed(0x12, 0x8D, (Texture *)(uTextureID_save_up != -1 ? &pIcons_LOD->pTextures[uTextureID_save_up] : 0));
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
332 v4 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[190]);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
333 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v4 + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
334 v5 = pFontSmallnum->AlignText_Center(0xBA, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
335 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v5 + 25, 0x103u, 0, (const char *)(&pSavegameHeader + uLoadGameUI_SelectedSlot), 185, 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
336 v6 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
337 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v6 + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //,
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
338 pRenderer->Present();
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
339 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
340 if (pNew_LOD->Write(&pDir, DstBuf, 0))
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
341 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
342 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 200); // ! Code=%d
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
343 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
344 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
345
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
346 assert(sizeof(SavegameHeader) == 100);
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
347 strcpy(header.pLocationName, pCurrentMapName);
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
348 header.uWordTime = pParty->uTimePlayed;
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
349 strcpy(pDir.pFilename, "header.bin");
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
350 pDir.uDataSize = sizeof(SavegameHeader);
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
351 if (pNew_LOD->Write(&pDir, &header, 0))
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
352 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
353 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 201);
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
354 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
355 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
356 strcpy(pDir.pFilename, "party.bin");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
357 pDir.uDataSize = 90680;
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
358 if ( pNew_LOD->Write(&pDir, pParty, 0) )
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
359 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
360 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 202);
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
361 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
362 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
363 strcpy(pDir.pFilename, "clock.bin");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
364 pDir.uDataSize = 40;
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
365 if ( pNew_LOD->Write(&pDir, pEventTimer, 0) )
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
366 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
367 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 203);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
368 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
369 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
370 strcpy(pDir.pFilename, "overlay.bin");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
371 pDir.uDataSize = 1008;
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
372 if ( pNew_LOD->Write(&pDir, pOtherOverlayList, 0) )
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
373 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
374 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 204);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
375 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
376 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
377 strcpy(pDir.pFilename, "npcdata.bin");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
378 pDir.uDataSize = 38076;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
379 if ( pNew_LOD->Write(&pDir, pNPCStats->pNewNPCData, 0) )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
380 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
381 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 205);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
382 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
383 }
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
384 strcpy(pDir.pFilename, "npcgroup.bin");
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
385 pDir.uDataSize = 102;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
386 if ( pNew_LOD->Write(&pDir, pNPCStats->pGroups_copy, 0) )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
387 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
388 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 206);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
389 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
390 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
391 for (int i = 1; i <= 4; ++i) // 4 - players
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
392 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
393 for (int j = 1; j <= 5; ++j) // 5 - images
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
394 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
395 sprintf(Str, "data\\lloyd%d%d.pcx", i, j);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
396 v8 = fopen(Str, "rb");
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
397 if ( v8 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
398 {
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
399 __debugbreak();
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
400 sprintf(Str, "lloyd%d%d.pcx", i, j);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
401 fseek(v8, 0, 2);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
402 pDir.uDataSize = ftell(v8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
403 rewind(v8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
404 fread(DstBuf, pDir.uDataSize, 1, v8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
405 strcpy((char *)&pDir, Str);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
406 fclose(v8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
407 remove(Str);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
408 if ( pNew_LOD->Write(&pDir, DstBuf, 0) )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
409 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
410 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 207);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
411 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
412 Size = 5080748;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
413 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
414 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
415 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
416 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
417 if ( !a2 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
418 {
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
419 __debugbreak();
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
420 sub_42FA22_mess_with_laying_item_list();
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
421 v9 = (int)malloc(0xF4240);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
422 v71 = (std::string *)v9;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
423 Src = 91969;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
424 v56 = 109;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
425 v57 = 118;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
426 v58 = 105;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
427 v59 = 105;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
428 v60 = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
429 v61 = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
430 memcpy((void *)v9, &Src, 0x10);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
431 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
432 {
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
433 __debugbreak();
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
434 pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
435 pIndoor->dlv.uNumBModels = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
436 pIndoor->dlv.uNumDecorations = uNumLevelDecorations;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
437 memcpy(DstBuf, &pIndoor->dlv, 0x28);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
438 v10 = (char *)DstBuf + 40;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
439 memcpy(v10, pIndoor->_visible_outlines, 0x36B);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
440 v11 = (char *)v10 + 875;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
441 if ( (signed int)pIndoor->uNumFaces > 0 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
442 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
443 v68 = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
444 for (int i = 0; i <= (signed int)pIndoor->uNumFaces; ++i)
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
445 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
446 v38 = (char *)v68 + (unsigned int)pIndoor->pFaces + 44;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
447 memcpy(v11, v38, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
448 v68 += 48;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
449 v11 = (char *)v11 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
450 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
451 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
452 if ( (signed int)uNumLevelDecorations > 0 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
453 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
454 v68 = &pLevelDecorations[0].field_2;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
455 for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i)
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
456 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
457 memcpy(v11, v68, 2);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
458 v68 += 16;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
459 v11 = (char *)v11 + 2;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
460 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
461 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
462 memcpy(v11, &uNumActors, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
463 v12 = (char *)v11 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
464 memcpy(v12, pActors, 836 * uNumActors);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
465 v13 = (char *)v12 + 836 * uNumActors;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
466 memcpy(v13, &uNumLayingItems, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
467 v13 = (char *)v13 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
468 memcpy(v13, pLayingItems, 112 * uNumLayingItems);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
469 v14 = (char *)v13 + 112 * uNumLayingItems;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
470 memcpy(v14, &uNumChests, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
471 v14 = (char *)v14 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
472 memcpy(v14, pChests, 5324 * uNumChests);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
473 v15 = (char *)v14 + 5324 * uNumChests;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
474 memcpy(v15, pIndoor->pDoors, 0x3E80);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
475 v15 = (char *)v15 + 16000;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
476 memcpy(v15, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
477 v16 = (char *)v15 + pIndoor->blv.uDoors_ddata_Size;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
478 memcpy(v16, &stru_5E4C90, 0xC8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
479 v17 = (int)((char *)v16 + 200);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
480 memcpy((void *)v17, &pIndoor->stru1, 0x38);
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
481 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
482 else
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
483 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
484 v18 = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
485 pOutdoor->ddm.uNumFacesInBModels = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
486 if ( (signed int)pOutdoor->uNumBModels > 0 )
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
487 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
488 v19 = pOutdoor->uNumBModels;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
489 v20 = (char *)&pOutdoor->pBModels->uNumFaces;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
490 do
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
491 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
492 v18 += *(int *)v20;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
493 v20 += 188;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
494 --v19;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
495 pOutdoor->ddm.uNumFacesInBModels = v18;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
496 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
497 while ( v19 );
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
498 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
499 v21 = DstBuf;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
500 pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
501 pOutdoor->ddm.uNumDecorations = uNumLevelDecorations;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
502 memcpy(DstBuf, &pOutdoor->ddm, 0x28);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
503 v21 = (char *)v21 + 40;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
504 memcpy(v21, pOutdoor->array_528, 0x3C8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
505 v21 = (char *)v21 + 968;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
506 memcpy(v21, pOutdoor->array_8F0, 0x3C8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
507 v22 = (char *)v21 + 968;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
508 if ( (signed int)pOutdoor->uNumBModels > 0 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
509 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
510 v23 = pOutdoor->pBModels;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
511 v24 = 76;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
512 for (int i = 0; i <= (signed int)pOutdoor->uNumBModels ; ++i)
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
513 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
514 v25 = *(int *)&v23->pModelName[v24] == 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
515 v26 = *(int *)&v23->pModelName[v24] < 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
516 if ( !(v26 | v25) )
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
517 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
518 v68 = 0;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
519 for (int j = 0; j <= *(int *)&pOutdoor->pBModels->pModelName[v24]; ++j)
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
520 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
521 v38 = (char *)v68 + *(int *)&v23->pModelName[v24 + 8] + 28;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
522 memcpy(v22, v38, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
523 v23 = pOutdoor->pBModels;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
524 v68 += 154;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
525 v22 = (char *)v22 + 4;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
526 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
527 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
528 v24 += 188;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
529 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
530 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
531 if ( (signed int)uNumLevelDecorations > 0 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
532 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
533 v66 = &pLevelDecorations[0].field_2;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
534 for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i)
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
535 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
536 memcpy(v22, v66, 2);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
537 v66 += 16;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
538 v22 = (char *)v22 + 2;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
539 }
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
540 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
541 memcpy(v22, &uNumActors, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
542 v28 = (char *)v22 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
543 memcpy(v28, pActors, 836 * uNumActors);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
544 v29 = (char *)v28 + 836 * uNumActors;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
545 memcpy(v29, &uNumLayingItems, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
546 v29 = (char *)v29 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
547 memcpy(v29, pLayingItems, 112 * uNumLayingItems);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
548 v30 = (char *)v29 + 112 * uNumLayingItems;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
549 memcpy(v30, &uNumChests, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
550 v30 = (char *)v30 + 4;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
551 memcpy(v30, pChests, 5324 * uNumChests);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
552 v31 = (char *)v30 + 5324 * uNumChests;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
553 memcpy(v31, &stru_5E4C90, 0xC8);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
554 v17 = (int)((char *)v31 + 200);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
555 memcpy((void *)v17, &pOutdoor->uLastVisitDay, 0x38);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
556 v9 = (int)v71;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
557 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
558 v32 = v17 + 56;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
559 strcpy(Source, pCurrentMapName);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
560 _splitpath(Source, &Drive, &Dir, &Filename, &Ext);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
561 v48 = 100;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
562 Size = v32 - (int)DstBuf;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
563 v69 = 999984;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
564 LOBYTE(v33) = zlib::MemZip((char *)v9 + 16, (unsigned int *)&v69, DstBuf, v32 - (int)DstBuf);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
565 if ( v33 || (signed int)v69 > (signed int)Size )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
566 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
567 memcpy((void *)(v9 + 16), DstBuf, Size);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
568 v69 = Size;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
569 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
570 v69 += 16;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
571 memcpy((void *)(v9 + 8), &v69, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
572 memcpy((void *)(v9 + 12), &Size, 4);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
573 sprintf(Source, "%s%s", &Filename, &Ext);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
574 strcpy((char *)&pDir, Source);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
575 pDir.uDataSize = v69;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
576 if ( pNew_LOD->Write(&pDir, (const void *)v9, 0) )
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
577 {
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
578 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 208);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
579 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0);
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
580 }
111
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
581 free((void *)v9);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
582 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
583 free(DstBuf);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
584 if ( a1 )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
585 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
586 if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) )
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
587 {
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
588 v34 = GetLastError();
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
589 FormatMessageA(0x1000, 0, v34, 0x400, &Buffer, 0x80, 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
590 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 300);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
591 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0);
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
592 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
593 }
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
594 pParty->vPosition.x = pPositionX;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
595 pParty->vPosition.y = v51;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
596 pParty->vPosition.z = v62;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
597 pParty->uFallStartY = v62;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
598 pParty->sRotationY = v53;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
599 result = v54;
e5d6903a077a 7.11.12
Ritor1
parents: 110
diff changeset
600 pParty->sRotationX = v54;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
601 return result;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
602 }
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
603
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
604
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
605 //----- (00460078) --------------------------------------------------------
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
606 void __fastcall DoSavegame(unsigned int uSlot)
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
607 {
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
608 unsigned int v1; // esi@1
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
609 int v2; // esi@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
610 RGBTexture *v3; // ebx@3
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
611 int bNotArena; // [sp+2Ch] [bp-8h]@1
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
612 unsigned int v6; // [sp+30h] [bp-4h]@1
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
613
117
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
614 __debugbreak();
a64b244da76c some things lod
Nomad
parents: 111
diff changeset
615
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
616 v1 = uSlot;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
617 v6 = uSlot;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
618 bNotArena = _strcmpi(pCurrentMapName, "d05.blv");
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
619 if ( bNotArena )
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
620 {
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
621 LOD::Directory pDir; // [sp+Ch] [bp-28h]@2
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
622 SaveGame(0, 0);
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
623 v2 = 100 * v1;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
624 strcpy(&pSavegameHeader->pLocationName[v2], pCurrentMapName);
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
625 *(int *)((char *)&pSavegameHeader->uWordTime + v2) = LODWORD(pParty->uTimePlayed);
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
626 *(int *)((char *)&pSavegameHeader->uWordTime + v2 + 4) = HIDWORD(pParty->uTimePlayed);
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
627 strcpy((char *)&pDir, "header.bin");
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
628 pDir.uDataSize = 100;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
629 pNew_LOD->Write(&pDir, (char *)&pSavegameHeader + v2, 0);
107
ccc0cf95706a Слияние
Ritor1
parents: 97
diff changeset
630 sprintf(pTmpBuf, "saves\\save%03d.mm7", v6);
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
631 pNew_LOD->CloseWriteFile();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
632 CopyFileA("data\\new.lod", pTmpBuf, 0);
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
633 }
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
634 GUI_UpdateWindows();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
635 pGUIWindow_CurrentMenu->Release();
44
916bec351934 22.10.12(pCurrentScreen)
Ritor1
parents: 28
diff changeset
636 pCurrentScreen = 0;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
637 v3 = pSavegameThumbnails;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
638 viewparams->bRedrawGameUI = 1;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
639 do
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
640 {
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
641 v3->Release();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
642 ++v3;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
643 }
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
644 while ( (signed int)v3 < (signed int)&unk_6A0758 );
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
645 if ( bNotArena )
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
646 pNew_LOD->_4621A7();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
647 else
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
648 ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2u);// "No saving in the Arena"
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
649 pIcons_LOD->_4355F7();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
650 pEventTimer->Resume();
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
651 ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2u);// "Game Saved!"
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
652 viewparams->bRedrawGameUI = 1;
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
653 }
44
916bec351934 22.10.12(pCurrentScreen)
Ritor1
parents: 28
diff changeset
654 // 4E28F8: using guessed type int pCurrentScreen;
26
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
655
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
656
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
657
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
658
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
659
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
660
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
661
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
662
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
663
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
664
93bf1d5f6a6d Game loading.
Nomad
parents: 3
diff changeset
665
0
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
666 //----- (0045E297) --------------------------------------------------------
3
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
667 void SavegameList::Initialize(unsigned int bHideEmptySlots)
0
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
668 {
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
669 uNumSavegameFiles = 0;
3
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
670
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
671 _chdir("saves");
0
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
672 {
3
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
673 if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 )
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
674 strcpy(pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]);
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
675
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
676 for (uint i = 0; i < 40; ++i)
0
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
677 {
3
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
678 sprintf(pTmpBuf, "save%03d.mm7", i);
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
679 if (_access(pTmpBuf, 0) == -1)
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
680 continue;
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
681
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
682 uint idx = i;
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
683 if (!bHideEmptySlots)
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
684 idx = uNumSavegameFiles;
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
685 strcpy(pSavesNames[idx], pTmpBuf);
540178ef9b18 Main menu functionality
Nomad
parents: 0
diff changeset
686
0
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
687 ++uNumSavegameFiles;
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
688 }
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
689 }
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
690 _chdir("..");
8b8875f5b359 Initial commit
Nomad
parents:
diff changeset
691 }