annotate AudioPlayer.h @ 26:93bf1d5f6a6d

Game loading.
author Nomad
date Tue, 16 Oct 2012 00:05:53 +0200
parents 540178ef9b18
children be2066176d89
rev   line source
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1 #pragma once
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2 #include "OSAPI.h"
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3
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4
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5
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6
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7
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8
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9
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10 #pragma pack(push, 1)
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11 struct _PROVIDER {char unk_0;};
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12 struct _SAMPLE {char unk_0;};
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13 //struct _STREAM {char unk_0;};
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14 struct _REDBOOK {char unk_0;};
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15 struct _DIG_DRIVER {char unk_0;};
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16 struct _SEQUENCE {char unk_0;};
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17 #pragma pack(pop)
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18
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19
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20
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21 /* 22 */
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22 #pragma pack(push, 1)
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23 struct AudioPlayer_3DSample
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24 {
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25 inline AudioPlayer_3DSample()
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26 {
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27 hSample = 0;
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28 field_4 = 0;
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29 field_8 = 0;
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30 field_C = 0;
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31 }
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32
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33 void *hSample;
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34 int field_4;
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35 int field_8;
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36 int field_C;
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37 };
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38 #pragma pack(pop)
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39
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40
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41
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42
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43 /* 26 */
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44 #pragma pack(push, 1)
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45 struct SoundHeader
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46 {
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47 char pSoundName[40];
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48 unsigned int uFileOffset;
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49 unsigned int uCompressedSize;
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50 unsigned int uDecompressedSize;
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51 };
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52 #pragma pack(pop)
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53
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54 /* 27 */
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55 #pragma pack(push, 1)
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56 struct MixerChannel
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57 {
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58 inline MixerChannel():
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59 hSample(nullptr), dword_000004(0), uSourceTrackIdx(0), uSourceTrackID(0)
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60 {}
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61
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62 _SAMPLE *hSample;
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63 int dword_000004;
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64 unsigned int uSourceTrackIdx;
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65 unsigned int uSourceTrackID;
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66 };
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67 #pragma pack(pop)
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68
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69
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70
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71
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72
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73 /* 308 */
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74 enum SoundID
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75 {
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76 SOUND_0 = 0,
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77 SOUND_EnteringAHouse = 0x6,
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78 SOUND_8 = 0x8,
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79 SOUND_27 = 0x1B,
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80 SOUND_Arcomage_LoseResources = 0x78,
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81 SOUND_Arcomage_AddResources = 0x79,
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82 SOUND_Arcomage_TowerWallDamage = 0x7A,
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83 SOUND_Arcomage_DrawCard = 0x7B,
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84 SOUND_Arcomage_ProductionDamage = 0x7D,
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85 SOUND_Arcomage_ProductionUpgrade = 0x7E,
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86 SOUND_Arcomage_127 = 0x7F,
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87 SOUND_Arcomage_128 = 0x80,
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88 SOUND_Arcomage_TowerUpgrade = 0x81,
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89 SOUND_Arcomage_WallUpgrade = 0x84,
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90 SOUND_GoldReceived = 0xC8,
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91 SOUND_PlayerCantCastSpell = 0xD1,
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92 SOUND_Bell = 0xD9,
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93 SOUND_20001 = 0x4E21,
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94 };
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95
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96
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97 enum MusicID: unsigned __int32
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98 {
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99 MUSIC_Credits = 15
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100 };
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101
0
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102 /* 20 */
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103 #pragma pack(push, 1)
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104 struct AudioPlayer
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105 {
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106 //----- (004A9669) --------------------------------------------------------
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107 AudioPlayer():
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108 bPlayerReady(false), b3DSoundInitialized(false),
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109 hAILRedbook(nullptr), hStream(nullptr)
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110 {
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111 uMixerChannels = 16;
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112 field_2D0_time_left = 256;
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113 uNumRedbookTracks = 0;
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114 uCurrentMusicTrackLength = 0;
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115 field_2D4 = 0;
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116 s3DSoundVolume = 127;
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117 }
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118
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119 void SetMusicVolume(int vol);
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120 void SetMasterVolume(unsigned int uVolume);
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121 void _4AA258(int a2);
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122 void PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate);
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123 void _4AAFCF();
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124 void StopChannels(int uStartChannel, int uEndChannel);
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125 void LoadAudioSnd();
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126 void Initialize(HWND hWnd);
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127 LSTATUS CheckA3DSupport(char a2);
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128 void Release();
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129 void _4ABE55(MixerChannel *pChannel);
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130 void _4ABF23(AudioPlayer_3DSample *a2);
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131 void SetEAXPreferences();
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132 void SetMapEAX();
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133 int _4AC0A2();
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134 void PlayMusicTrack(enum MusicID eTrack);
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135 void __cdecl MessWithChannels();
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136
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137
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138 unsigned int bEAXSupported;
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139 unsigned int b3DSoundInitialized;
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140 int s3DSoundVolume;
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141 struct _PROVIDER *h3DSoundProvider;
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142 int uNum3DSamples;
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143 struct AudioPlayer_3DSample p3DSamples[32];
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144 int field_214;
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145 int sRedbookVolume;
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146 char p3DSoundProvider[128];
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147 unsigned int bPlayerReady;
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148 HWND hWindow;
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149 struct _REDBOOK *hAILRedbook;
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150 struct _DIG_DRIVER *hDigDriver;
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151 int dword_0002AC;
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152 struct _SEQUENCE *hSequence;
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153 int dword_0002B4;
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154 struct SoundHeader *pSoundHeaders;
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155 HANDLE hAudioSnd;
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156 unsigned int uNumSoundHeaders;
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157 unsigned int uMasterVolume;
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158 int dword_0002C8;
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159 int dword_0002CC;
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160 int field_2D0_time_left;
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161 int field_2D4;
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162 unsigned int uCurrentMusicTrackLength;
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163 unsigned int uNumRedbookTracks;
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164 unsigned int uCurrentMusicTrackStartMS;
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165 unsigned int uCurrentMusicTrackEndMS;
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166 struct MixerChannel pMixerChannels[16];
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167 int uMixerChannels;
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168 int field_3EC;
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169 char pDeviceNames[16][128];
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170 int array_000BF0[16];
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171 int array_000C30[16];
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172 unsigned int uNumDevices;
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173 struct _STREAM *hStream;
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174 char field_C78[8];
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175 int cGameCDDriveLetter;
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176 };
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177 #pragma pack(pop)
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178
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179
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180
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181
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182
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184
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185
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186 /* 325 */
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187 enum SOUND_DESC_TYPE : __int32
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188 {
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189 SOUND_DESC_LEVEL = 0x0,
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190 SOUND_DESC_SYSTEM = 0x1,
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191 SOUND_DESC_SWAP = 0x2,
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192 SOUND_DESC_3 = 0x3,
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193 SOUND_DESC_LOCK = 0x4,
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194 };
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195
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196 /* 326 */
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197 enum SOUND_DESC_FLAGS
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198 {
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199 SOUND_DESC_LOCKED = 0x1,
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200 SOUND_DESC_3D = 0x2,
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201 };
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202
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203
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204
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205
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206 #pragma pack(push, 1)
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207 struct SoundDesc
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208 {
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209 char pSoundName[32];
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210 unsigned int uSoundID;
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211 SOUND_DESC_TYPE eType;
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212 int uFlags;
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213 void *pSoundData[17];
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214 void *p3DSound;
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215 int bDecompressed;
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216 };
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217 #pragma pack(pop)
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218
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219
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220
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221 #pragma pack(push, 1)
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222 struct SoundList
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223 {
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224 inline SoundList():
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225 uNumSounds(0), pSounds(nullptr), uTotalLoadedSoundSize(0)
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226 {}
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227
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228 void Initialize();
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229 __int16 _4A9A67(int a1, unsigned int a3);
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230 int LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6);
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231 SoundDesc *Release();
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232 void _4A9D79(int a2);
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233 void _4A9DCD(unsigned int uSoundID, char a3);
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234 void ToFile();
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235 void *FromFile(void *pSerialized);
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236 int FromFileTxt(const char *Args);
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237
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238 unsigned int uNumSounds;
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239 SoundDesc *pSounds;
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240 unsigned int uTotalLoadedSoundSize;
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241 };
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242 #pragma pack(pop)
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243
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244
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245
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246
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247
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248 /* 241 */
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249 #pragma pack(push, 1)
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250 struct Sound
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251 {
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252 unsigned int uID;
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253 char field_4[120];
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254 unsigned int *pSoundData;
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255 };
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256 #pragma pack(pop)
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257
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258
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259
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260
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261 extern int Aureal3D_SplashScreen;
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262 extern int Aureal3D_SplashAudio;
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263 extern int uFindSound_BinSearch_ResultID; // weak
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264 extern int uLastLoadedSoundID; // weak
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265 extern int sLastTrackLengthMS;
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266 extern Sound pSounds[3000];
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267 extern AudioPlayer *pAudioPlayer;
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268 extern SoundList *pSoundList;
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269
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270 extern unsigned __int8 uSoundVolumeMultiplier;
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271 extern unsigned __int8 uVoicesVolumeMultiplier;
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272 extern unsigned __int8 uMusicVolimeMultiplier;
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273 extern int bWalkSound; // idb
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274
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275 extern float pSoundVolumeLevels[]; // idb
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276
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277
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278
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279
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280
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281
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282
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283
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284 /* 379 */
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285 #pragma pack(push, 1)
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286 struct stru339_spell_sound
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287 {
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288 int _494836(int uSoundID, int a6);
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289
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290 char pSounds[44744];
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291 int field_AEC8[45];
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292 int field_AF7C[18];
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293 int field_AFC4;
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294 int pSoundsSizes[2];
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295 int pSoundsOffsets[2];
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296 };
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297 #pragma pack(pop)
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298 extern stru339_spell_sound stru_A750F8[4];
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299 extern stru339_spell_sound stru_AA1058[4];