0
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1 #include <string>
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2
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3 #include "AudioPlayer.h"
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4 #include "Allocator.h"
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5 #include "FrameTableInc.h"
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6 #include "Indoor.h"
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7 #include "LayingItem.h"
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8 #include "Party.h"
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9 #include "Actor.h"
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10 #include "Game.h"
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11 #include "DecorationList.h"
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12 #include "Time.h"
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13 #include "OSInfo.h"
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14 #include "Math.h"
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15 #include "MapInfo.h"
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16 #include "Log.h"
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17
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18 #include "Bink_Smacker.h"
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19
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20 #include "mm7_data.h"
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21
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22
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23
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24 PCMWAVEFORMAT pcmWaveFormat;
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25
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26 int Aureal3D_SplashScreen;
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27 int Aureal3D_SplashAudio;
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28 int uFindSound_BinSearch_ResultID; // weak
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29 int uLastLoadedSoundID; // weak
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30 int sLastTrackLengthMS;
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31 Sound pSounds[3000];
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32 AudioPlayer *pAudioPlayer;
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33 SoundList *pSoundList;
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34
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35
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36 stru339_spell_sound stru_A750F8[4];
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37 stru339_spell_sound stru_AA1058[4];
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38
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39
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40
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41 unsigned __int8 uSoundVolumeMultiplier;
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42 unsigned __int8 uVoicesVolumeMultiplier;
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43 unsigned __int8 uMusicVolimeMultiplier;
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44 int bWalkSound; // idb
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45
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46 float pSoundVolumeLevels[777]; // idb
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47
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48
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49
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50
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51 void ReleaseSoundData(void *_this);
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52
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53
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54
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55
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56 //----- (004A9953) --------------------------------------------------------
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57 void SoundList::Initialize()
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58 {
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59 SoundList *v1; // esi@1
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60 signed int v2; // edi@2
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61 SoundDesc *v3; // eax@5
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62 void *v4; // ebx@7
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63 unsigned int uSoundSize; // eax@7
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64 char *pSoundBytes; // ebx@7
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65 AILFILETYPE v7; // eax@7
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66 int v8; // eax@8
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67 char pSoundName[120]; // [sp+4h] [bp-A4h]@4
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68 AILSOUNDINFO v10; // [sp+7Ch] [bp-2Ch]@10
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69 int v12; // [sp+A0h] [bp-8h]@12
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70 int a2; // [sp+A4h] [bp-4h]@1
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71
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72 v1 = this;
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73 a2 = 1;
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74 if ( (signed int)this->uNumSounds > 1 )
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75 {
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76 v2 = 1;
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77 while ( 1 )
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78 {
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79 if ( v1->pSounds[v2].uType != 1
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80 || (sprintf(pSoundName, "%s", pSounds[v2].pSoundName),
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81 v1->pSounds[v2].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, pSounds[v2].uSoundID),
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82 !pAudioPlayer->b3DSoundInitialized)
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83 || (v3 = &v1->pSounds[v2], !(v3->uFlags & 2))
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84 || !v3->pSoundData[0] )
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85 goto LABEL_17;
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86 v4 = v3->pSoundData[0];
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87 uSoundSize = *(int *)v4;
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88 pSoundBytes = (char *)v4 + 4;
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89 v7 = AIL_file_type(pSoundBytes, uSoundSize);
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90 if ( !v7 )
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91 goto LABEL_15;
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92 v8 = v7 - 1;
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93 if ( v8 )
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94 break;
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95 v1->pSounds[v2].p3DSound = v1->pSounds[v2].pSoundData[0];
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96 LABEL_16:
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97 v1->_4A9DCD(a2, 1);
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98 LABEL_17:
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99 ++a2;
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100 ++v2;
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101 if ( a2 >= (signed int)v1->uNumSounds )
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102 return;
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103 }
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104 if ( v8 == 1 )
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105 {
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106 if ( AIL_WAV_info(pSoundBytes, &v10) && v10.uChannels != 2 )
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107 {
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108 if ( !AIL_decompress_ADPCM(&v10, &v1->pSounds[v2].p3DSound, &v12) )
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109 {
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110 v1->pSounds[v2].p3DSound = 0;
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111 LOBYTE(v1->pSounds[v2].bDecompressed) = 1;
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112 }
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113 }
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114 goto LABEL_16;
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115 }
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116 LABEL_15:
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117 LOBYTE(v1->pSounds[v2].bDecompressed) = 0;
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118 goto LABEL_16;
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119 }
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120 }
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121
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122 //----- (004A9A67) --------------------------------------------------------
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123 __int16 SoundList::_4A9A67(int a1, unsigned int a3)
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124 {
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125 SoundList *v3; // edi@1
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126 unsigned int v4; // edx@2
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127 int v5; // esi@2
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128 unsigned __int8 v6; // zf@2
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129 char v7; // sf@2
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130 unsigned __int8 v8; // of@2
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131 SoundDesc *v9; // eax@3
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132 int v10; // ecx@3
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133 int v12; // esi@8
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134 SoundDesc *v13; // eax@8
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135 SoundDesc *v14; // eax@12
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136 SoundDesc *v15; // eax@14
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137 SoundDesc *v16; // eax@18
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138 void *v17; // ebx@20
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139 unsigned int v18; // eax@20
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140 char *v19; // ebx@20
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141 AILFILETYPE eType; // eax@20
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142 int v21; // eax@21
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143 int v22; // ST04_4@26
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144 char pSoundName[120]; // [sp+Ch] [bp-A0h]@12
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145 AILSOUNDINFO v24; // [sp+84h] [bp-28h]@23
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146 int a2; // [sp+A8h] [bp-4h]@2
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147
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148 v3 = this;
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149 if ( dword_6BE364_game_settings_1 & 0x10
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150 || (v4 = this->uNumSounds,
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151 v5 = 1,
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152 v8 = __OFSUB__(this->uNumSounds, 1),
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153 v6 = this->uNumSounds == 1,
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154 v7 = ((this->uNumSounds - 1) & 0x80000000u) != 0,
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155 a2 = 1,
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156 (unsigned __int8)(v7 ^ v8) | v6) )
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157 return 0;
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158 v9 = this->pSounds;
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159 v10 = (int)&v9[1].uSoundID;
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160 while ( a1 != *(int *)v10 )
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161 {
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162 ++v5;
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163 v10 += 120;
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164 a2 = v5;
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165 if ( v5 >= (signed int)v4 )
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166 return 0;
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167 }
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168 v12 = v5;
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169 v13 = &v9[v12];
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170 if ( v13->uFlags & 2 && v13->p3DSound || !(v13->uFlags & 2) && v13->pSoundData[0] )
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171 return a2;
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172 sprintfex(pSoundName, "%s", v13);
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173 v14 = &v3->pSounds[v12];
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174 if ( !v14->pSoundData[0] )
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175 v3->pSounds[v12].pSoundData[0] = ::LoadSound(pSoundName, (char *)0xFFFFFFFF, v14->uSoundID);
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176 v15 = &v3->pSounds[v12];
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177 if ( !v15->pSoundData[0] )
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178 return 0;
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179 if ( a3 )
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180 v15->uFlags |= 1u;
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181 if ( !pAudioPlayer->b3DSoundInitialized || (v16 = &v3->pSounds[v12], !(v16->uFlags & 2)) || !v16->pSoundData[0] )
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182 return a2;
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183 v17 = v16->pSoundData[0];
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184 v18 = *(int *)v17;
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185 v19 = (char *)v17 + 4;
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186 eType = AIL_file_type(v19, v18);
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187 if ( !eType )
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188 {
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189 LABEL_29:
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190 LOBYTE(v3->pSounds[v12].bDecompressed) = 0;
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191 return 0;
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192 }
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193 v21 = eType - 1;
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194 if ( v21 ) // eType == AILFILETYPE_PCM_WAV
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195 {
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196 if ( v21 == 1 ) // eType != AILFILETYPE_ADPCM_WAV
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197 {
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198 if ( AIL_WAV_info(v19, &v24) && v24.uChannels != 2 )
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199 {
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200 if ( !AIL_decompress_ADPCM(&v24, &v3->pSounds[v12].p3DSound, &a1) )
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201 {
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202 v22 = a2;
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203 v3->pSounds[v12].p3DSound = 0;
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204 LOBYTE(v3->pSounds[v12].bDecompressed) = 1;
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205 v3->_4A9DCD(v22, 0);
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206 }
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207 }
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208 return a2;
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209 }
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210 goto LABEL_29;
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211 }
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212 v3->pSounds[v12].p3DSound = v3->pSounds[v12].pSoundData[0];
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213 return a2;
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214 }
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215 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
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216
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217 //----- (004A9BBD) --------------------------------------------------------
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218 int SoundList::LoadSound(unsigned int a2, LPVOID lpBuffer, int uBufferSizeLeft, int *pOutSoundSize, int a6)
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219 {
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220 SoundList *v6; // edi@1
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221 signed int v7; // esi@1
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222 unsigned __int8 v8; // zf@1
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223 unsigned __int8 v9; // sf@1
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224 SoundDesc *v10; // eax@3
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225 SoundDesc *v11; // ecx@3
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226 int v12; // ebx@7
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227 int result; // eax@13
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228 SoundHeader *v14; // esi@16
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229 DWORD *v15; // edi@16
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230 int v16; // ebx@16
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231 unsigned int v17; // eax@18
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232 void *v18; // ebx@19
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233 std::string v19; // [sp-18h] [bp-38h]@22
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234 const char *v20; // [sp-8h] [bp-28h]@22
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235 int v21; // [sp-4h] [bp-24h]@22
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236 SoundList *v22; // [sp+Ch] [bp-14h]@1
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237 SoundDesc *Args; // [sp+10h] [bp-10h]@3
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238 unsigned int v24; // [sp+14h] [bp-Ch]@2
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239 int v25; // [sp+18h] [bp-8h]@2
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240 int v26; // [sp+1Ch] [bp-4h]@1
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241
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242 v6 = this;
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243 v7 = 0;
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244 v22 = this;
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245 v8 = this->uNumSounds == 0;
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246 v9 = (this->uNumSounds & 0x80000000u) != 0;
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247 v26 = 0;
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248 if ( v9 | v8 )
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249 {
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250 LABEL_13:
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251 result = 0;
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252 }
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253 else
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254 {
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255 v24 = 0;
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256 v25 = 44;
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257 while ( 1 )
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258 {
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259 v10 = v6->pSounds;
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260 v11 = &v10[v24 / 0x78];
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261 Args = &v10[v24 / 0x78];
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262 if ( a2 == v10[v24 / 0x78].uSoundID )
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263 {
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264 if ( a6 == v7 && *(int *)&v10->pSoundName[v25] != v7 )
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265 return v26;
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266 if ( (signed int)pAudioPlayer->uNumSoundHeaders > v7 )
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267 break;
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268 }
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269 LABEL_12:
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270 ++v26;
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271 v25 += 120;
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272 v24 += 120;
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273 if ( v26 >= (signed int)v6->uNumSounds )
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274 goto LABEL_13;
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275 }
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276 v12 = 0;
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277 while ( _strcmpi(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) )
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278 {
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279 ++v7;
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280 ++v12;
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281 if ( v7 >= (signed int)pAudioPlayer->uNumSoundHeaders )
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282 {
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283 v7 = 0;
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284 goto LABEL_12;
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285 }
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286 v11 = Args;
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287 }
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288 v14 = &pAudioPlayer->pSoundHeaders[v7];
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289 v15 = (DWORD *)&v14->uDecompressedSize;
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290 a2 = v14->uDecompressedSize;
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291 v16 = a2;
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292 if ( (signed int)a2 > uBufferSizeLeft )
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293 Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft);
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294 SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0);
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295 v17 = v14->uCompressedSize;
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296 if ( (signed int)v17 >= (signed int)*v15 )
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297 {
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298 if ( v17 == *v15 )
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299 {
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300 ReadFile(pAudioPlayer->hAudioSnd, lpBuffer, *v15, (LPDWORD)&Args, 0);
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301 }
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302 else
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303 {
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304 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:666", 0);
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305 }
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306 }
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307 else
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308 {
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309 v18 = malloc(v14->uCompressedSize);
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310 ReadFile(pAudioPlayer->hAudioSnd, v18, v14->uCompressedSize, (LPDWORD)&Args, 0);
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311 zlib::MemUnzip(lpBuffer, &v14->uDecompressedSize, v18, v14->uCompressedSize);
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312 free(v18);
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313 v16 = a2;
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314 }
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315 result = v26;
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316 v22->pSounds->pSoundData[a6 + 30 * v26] = lpBuffer;
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317 *pOutSoundSize = v16;
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318 }
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319 return result;
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320 }
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321
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322 //----- (004A9D3E) --------------------------------------------------------
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323 SoundDesc *SoundList::Release()
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324 {
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325 SoundList *v1; // esi@1
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326 signed int v2; // ebx@1
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327 int v3; // edi@2
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328 SoundDesc *result; // eax@3
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329 void *v5; // ecx@3
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330
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331 v1 = this;
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332 v2 = 0;
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333 if ( (signed int)this->uNumSounds > 0 )
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334 {
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335 v3 = 0;
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336 do
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337 {
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338 result = v1->pSounds;
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339 v5 = result[v3].pSoundData[0];
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340 if ( v5 )
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341 {
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342 ReleaseSoundData(v5);
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343 v1->pSounds[v3].pSoundData[0] = 0;
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344 result = (SoundDesc *)((char *)&v1->pSounds[v3] + 40);
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345 *(int *)&result->pSoundName[0] &= 0xFFFFFFFEu;
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346 }
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347 ++v2;
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348 ++v3;
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349 }
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350 while ( v2 < (signed int)v1->uNumSounds );
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351 }
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352 return result;
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353 }
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354
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355 //----- (004A9D79) --------------------------------------------------------
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356 void SoundList::_4A9D79(int a2)
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357 {
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358 SoundList *v2; // esi@1
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359 int v3; // edi@1
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360 signed int i; // ebx@1
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361 SoundDesc *v5; // eax@2
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362 SOUND_DESC_TYPE v6; // ecx@2
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363 void *v7; // eax@5
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364
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365 v2 = this;
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366 v3 = 0;
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367 for ( i = 0; i < (signed int)v2->uNumSounds; ++v3 )
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368 {
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369 v5 = &v2->pSounds[v3];
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370 v6 = v5->uType;
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371 if ( v6 != 1 && (a2 || v6 != 4) )
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372 {
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373 v7 = v5->pSoundData[0];
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374 if ( v7 )
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375 {
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376 ReleaseSoundData(v7);
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377 v2->pSounds[v3].pSoundData[0] = 0;
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378 }
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379 v2->pSounds[v3].uFlags &= 0xFFFFFFFEu;
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380 }
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381 ++i;
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382 }
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383 }
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384
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385 //----- (004A9DCD) --------------------------------------------------------
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386 void SoundList::_4A9DCD(unsigned int uSoundID, char a3)
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387 {
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388 unsigned int v3; // esi@1
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389 SoundList *v4; // edi@1
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390 SoundDesc *v5; // eax@1
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391 void *v6; // ecx@8
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392
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393 v3 = uSoundID;
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394 v4 = this;
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395 v5 = &this->pSounds[uSoundID];
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396 if ( v5->uType != 1 )
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397 {
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398 if ( v5->uFlags & 2 && v5->p3DSound && a3 )
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399 {
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400 if ( LOBYTE(v5->bDecompressed) )
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401 AIL_mem_free_lock(v5->p3DSound);
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402 v4->pSounds[v3].p3DSound = 0;
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403 v4->pSounds[v3].uFlags &= 0xFFFFFFFEu;
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404 }
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405 v6 = v4->pSounds[v3].pSoundData[0];
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406 if ( v6 )
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407 {
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408 ReleaseSoundData(v6);
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409 v4->pSounds[v3].pSoundData[0] = 0;
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410 v4->pSounds[v3].uFlags &= 0xFFFFFFFEu;
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411 }
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412 }
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413 }
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414 // 4D830C: using guessed type int __stdcall AIL_mem_free_lock(int);
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415
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416 //----- (004A9E3D) --------------------------------------------------------
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417 void SoundList::ToFile()
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418 {
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419 SoundList *v1; // esi@1
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420 FILE *v2; // eax@1
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421 FILE *v3; // edi@1
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422
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423 v1 = this;
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424 v2 = fopen("data\\dsounds.bin", "wb");
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425 v3 = v2;
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426 if ( !v2 )
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427 Abortf("Unable to save dsounds.bin!");
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428 fwrite(v1, 4u, 1u, v2);
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429 fwrite(v1->pSounds, 0x78u, v1->uNumSounds, v3);
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430 fclose(v3);
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431 }
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432
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433 //----- (004A9E89) --------------------------------------------------------
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434 void *SoundList::FromFile(void *pSerialized)
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435 {
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436 uNumSounds = *(int *)pSerialized;
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437 pSounds = (SoundDesc *)pAllocator->AllocNamedChunk(pSounds, 120 * uNumSounds, "Snd Des.");
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438 return memcpy(pSounds, (char *)pSerialized + 4, 120 * uNumSounds);
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439 }
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440
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441 //----- (004A9ED0) --------------------------------------------------------
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442 int SoundList::FromFileTxt(const char *Args)
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443 {
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444 SoundList *v2; // ebx@1
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445 __int32 v3; // edi@1
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446 FILE *v4; // eax@1
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447 unsigned int v5; // esi@3
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448 void *v6; // eax@9
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449 FILE *v7; // ST0C_4@11
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450 char *i; // eax@11
|
|
451 int v9; // eax@14
|
|
452 const char *v10; // ST0C_4@14
|
|
453 int v11; // eax@18
|
|
454 SoundDesc *v12; // ecx@18
|
|
455 char v13; // zf@18
|
|
456 unsigned int v14; // eax@18
|
|
457 int v15; // eax@23
|
|
458 char Buf; // [sp+Ch] [bp-2F0h]@3
|
|
459 FrameTableTxtLine v18; // [sp+200h] [bp-FCh]@4
|
|
460 FrameTableTxtLine v19; // [sp+27Ch] [bp-80h]@4
|
|
461 FILE *File; // [sp+2F8h] [bp-4h]@1
|
|
462 unsigned int Argsa; // [sp+304h] [bp+8h]@3
|
|
463
|
|
464 v2 = this;
|
|
465 pAllocator->FreeChunk(this->pSounds);
|
|
466 v3 = 0;
|
|
467 v2->pSounds = 0;
|
|
468 v2->uNumSounds = 0;
|
|
469 v4 = fopen(Args, "r");
|
|
470 File = v4;
|
|
471 if ( !v4 )
|
|
472 Abortf("SoundListClass::load - Unable to open file: %s.");
|
|
473 v5 = 0;
|
|
474 Argsa = 0;
|
|
475 if ( fgets(&Buf, 490, v4) )
|
|
476 {
|
|
477 do
|
|
478 {
|
|
479 *strchr(&Buf, 10) = 0;
|
|
480 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
|
|
481 if ( v19.field_0 && *v19.pProperties[0] != 47 )
|
|
482 ++Argsa;
|
|
483 }
|
|
484 while ( fgets(&Buf, 490, File) );
|
|
485 v5 = Argsa;
|
|
486 v3 = 0;
|
|
487 }
|
|
488 v2->uNumSounds = v5;
|
|
489 v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des.");
|
|
490 v2->pSounds = (SoundDesc *)v6;
|
|
491 if ( v6 == (void *)v3 )
|
|
492 Abortf("SoundListClass::load - Out of Memory!");
|
|
493 memset(v6, v3, 120 * v2->uNumSounds);
|
|
494 v7 = File;
|
|
495 v2->uNumSounds = v3;
|
|
496 fseek(v7, v3, v3);
|
|
497 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
|
|
498 {
|
|
499 *strchr(&Buf, 10) = 0;
|
|
500 memcpy(&v19, texture_frame_table_txt_parser(&Buf, &v18), sizeof(v19));
|
|
501 if ( v19.field_0 && *v19.pProperties[0] != 47 )
|
|
502 {
|
|
503 sprintfex(v2->pSounds[v2->uNumSounds].pSoundName, "%s", v19.pProperties[0]);
|
|
504 v9 = atoi(v19.pProperties[1]);
|
|
505 v10 = v19.pProperties[2];
|
|
506 v2->pSounds[v2->uNumSounds].uSoundID = v9;
|
|
507 if ( _strcmpi(v10, "system") )
|
|
508 {
|
|
509 if ( _strcmpi(v19.pProperties[2], "swap") )
|
|
510 {
|
|
511 v11 = _strcmpi(v19.pProperties[2], "lock");
|
|
512 v12 = v2->pSounds;
|
|
513 v13 = v11 == 0;
|
|
514 v14 = v2->uNumSounds;
|
|
515 if ( v13 )
|
|
516 v12[v14].uType = SOUND_DESC_LOCK;
|
|
517 else
|
|
518 v12[v14].uType = SOUND_DESC_LEVEL;
|
|
519 }
|
|
520 else
|
|
521 {
|
|
522 v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SWAP;
|
|
523 }
|
|
524 }
|
|
525 else
|
|
526 {
|
|
527 v2->pSounds[v2->uNumSounds].uType = SOUND_DESC_SYSTEM;
|
|
528 }
|
|
529 if ( v19.field_0 >= 4 && !_strcmpi(v19.pProperties[3], "3D") )
|
|
530 {
|
|
531 v15 = (int)&v2->pSounds[v2->uNumSounds].uFlags;
|
|
532 *(int *)v15 |= 2u;
|
|
533 }
|
|
534 ++v2->uNumSounds;
|
|
535 }
|
|
536 }
|
|
537 fclose(File);
|
|
538 return 1;
|
|
539 }
|
|
540
|
|
541 //----- (004AA13F) --------------------------------------------------------
|
|
542 void AudioPlayer::PlayMusicTrack(unsigned int uTrackID)
|
|
543 {
|
|
544 AudioPlayer *v2; // esi@1
|
|
545 unsigned int v3; // [sp+0h] [bp-4h]@0
|
|
546
|
|
547 v2 = this;
|
|
548 if ( !(dword_6BE364_game_settings_1 & 0x10) && hAILRedbook && uMusicVolimeMultiplier )
|
|
549 {
|
|
550 if ( bPlayerReady )
|
|
551 {
|
|
552 if ( hAILRedbook )
|
|
553 AIL_redbook_set_volume(
|
|
554 hAILRedbook,
|
|
555 (signed)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0));
|
|
556 }
|
|
557 AIL_redbook_stop(hAILRedbook);
|
|
558 AIL_redbook_track_info(hAILRedbook, v3, &v2->uCurrentMusicTrackStartMS, &v2->uCurrentMusicTrackEndMS);
|
|
559 AIL_redbook_play(hAILRedbook, v2->uCurrentMusicTrackStartMS + 1, v2->uCurrentMusicTrackEndMS);
|
|
560 v2->uCurrentMusicTrackLength = ((v2->uCurrentMusicTrackEndMS - v2->uCurrentMusicTrackStartMS) << 7) / 0x3E8;
|
|
561 }
|
|
562 }
|
|
563 // 4AA13F: could not find valid save-restore pair for ebx
|
|
564 // 4AA13F: could not find valid save-restore pair for edi
|
|
565 // 4D8324: using guessed type int __stdcall AIL_redbook_stop(int);
|
|
566 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
567
|
|
568 //----- (004AA1F3) --------------------------------------------------------
|
|
569 void AudioPlayer::SetMusicVolume(int vol)
|
|
570 {
|
|
571 if (bPlayerReady)
|
|
572 {
|
|
573 if (hAILRedbook)
|
|
574 AIL_redbook_set_volume(hAILRedbook, vol);
|
|
575 }
|
|
576 }
|
|
577
|
|
578 //----- (004AA214) --------------------------------------------------------
|
|
579 void AudioPlayer::SetMasterVolume(unsigned int uVolume)
|
|
580 {
|
|
581 AudioPlayer *v2; // esi@1
|
|
582 _DIG_DRIVER *hDrv; // eax@2
|
|
583
|
|
584 v2 = this;
|
|
585 if ( this->bPlayerReady )
|
|
586 {
|
|
587 hDrv = this->hDigDriver;
|
|
588 this->uMasterVolume = uVolume;
|
|
589 if ( hDrv )
|
|
590 AIL_set_digital_master_volume(hDrv, uVolume);
|
|
591 if ( v2->b3DSoundInitialized )
|
|
592 v2->s3DSoundVolume = (signed __int64)((double)(signed int)uVolume * 0.5);
|
|
593 }
|
|
594 }
|
|
595 // 4D8304: using guessed type int __stdcall AIL_set_digital_master_volume(int, int);
|
|
596
|
|
597 //----- (004AA258) --------------------------------------------------------
|
|
598 void AudioPlayer::_4AA258(int a2)
|
|
599 {
|
|
600 AudioPlayer *v2; // esi@1
|
|
601 int v3; // edi@4
|
|
602 AudioPlayer_3DSample *v4; // ebx@5
|
|
603 int v5; // ebx@11
|
|
604 MixerChannel *v6; // edi@12
|
|
605
|
|
606 v2 = this;
|
|
607 if ( this->bPlayerReady )
|
|
608 {
|
|
609 if ( this->b3DSoundInitialized && a2 && (v3 = 0, this->uNum3DSamples > 0) )
|
|
610 {
|
|
611 v4 = this->p3DSamples;
|
|
612 while ( v4->field_4 != a2 || AIL_3D_sample_status(v4->hSample) != 4 )
|
|
613 {
|
|
614 ++v3;
|
|
615 ++v4;
|
|
616 if ( v3 >= v2->uNum3DSamples )
|
|
617 goto LABEL_9;
|
|
618 }
|
|
619 AIL_end_3D_sample(v2->p3DSamples[v3].hSample);
|
|
620 }
|
|
621 else
|
|
622 {
|
|
623 LABEL_9:
|
|
624 if ( v2->hDigDriver )
|
|
625 {
|
|
626 if ( a2 )
|
|
627 {
|
|
628 v5 = 0;
|
|
629 if ( v2->uMixerChannels > 0 )
|
|
630 {
|
|
631 v6 = v2->pMixerChannels;
|
|
632 do
|
|
633 {
|
|
634 if ( v6->dword_000004 == a2 )
|
|
635 {
|
|
636 if ( AIL_sample_status(v6->hSample) == 4 )
|
|
637 {
|
|
638 AIL_end_sample(v6->hSample);
|
|
639 _4ABE55(v6);
|
|
640 }
|
|
641 }
|
|
642 ++v5;
|
|
643 ++v6;
|
|
644 }
|
|
645 while ( v5 < v2->uMixerChannels );
|
|
646 }
|
|
647 }
|
|
648 }
|
|
649 }
|
|
650 }
|
|
651 }
|
|
652 // 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
|
|
653 // 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
|
|
654 // 4D82FC: using guessed type int __stdcall AIL_end_sample(int);
|
|
655 // 4D8300: using guessed type int __stdcall AIL_end_3D_sample(int);
|
|
656
|
|
657 //----- (004AA306) --------------------------------------------------------
|
|
658 void AudioPlayer::PlaySound(SoundID eSoundID, signed int a3, unsigned int uNumRepeats, signed int a5, signed int a6, int a7, unsigned int uVolume, int sPlaybackRate)
|
|
659 {
|
|
660 AudioPlayer *v9; // esi@1
|
|
661 signed int v10; // edx@5
|
|
662 int *pSoundID; // ecx@6
|
|
663 int v12; // edi@13
|
|
664 signed int v13; // ecx@17
|
|
665 signed int v14; // eax@20
|
|
666 int v15; // eax@24
|
|
667 signed int v16; // eax@25
|
|
668 LayingItem *v17; // eax@28
|
|
669 signed int v18; // eax@29
|
|
670 Actor *v19; // eax@32
|
|
671 signed int v20; // ecx@32
|
|
672 double v21; // st7@32
|
|
673 signed int v22; // ecx@33
|
|
674 AudioPlayer_3DSample *v23; // esi@53
|
|
675 AudioPlayer_3DSample *v24; // esi@61
|
|
676 int v25; // esi@67
|
|
677 double v26; // st7@68
|
|
678 int v27; // ST18_4@68
|
|
679 int v28; // ebx@68
|
|
680 int v29; // eax@68
|
|
681 AudioPlayer_3DSample *v30; // esi@69
|
|
682 int v31; // ST18_4@70
|
|
683 int v32; // ebx@70
|
|
684 int v33; // eax@70
|
|
685 int v34; // eax@70
|
|
686 char v35; // zf@70
|
|
687 signed int v36; // ebx@74
|
|
688 AudioPlayer *v37; // edi@79
|
|
689 AudioPlayer_3DSample *v38; // esi@79
|
|
690 unsigned int v39; // ebx@80
|
|
691 int v40; // eax@81
|
|
692 char *v41; // edi@82
|
|
693 int v42; // esi@82
|
|
694 double v43; // st7@91
|
|
695 LayingItem *v44; // eax@92
|
|
696 Actor *v45; // eax@93
|
|
697 signed int v46; // ecx@93
|
|
698 double v47; // st7@93
|
|
699 BLVDoor *v48; // eax@97
|
|
700 double v49; // st7@104
|
|
701 int v50; // ST18_4@104
|
|
702 int v51; // ebx@104
|
|
703 int v52; // eax@104
|
|
704 float v53; // ST0C_4@106
|
|
705 float v54; // ST04_4@106
|
|
706 AudioPlayer *v55; // edx@106
|
|
707 SoundDesc *v56; // edx@107
|
|
708 LayingItem *v57; // eax@114
|
|
709 int v58; // edx@115
|
|
710 int v59; // ecx@115
|
|
711 Actor *v60; // eax@118
|
|
712 MixerChannel *v61; // esi@126
|
|
713 signed int v62; // esi@133
|
|
714 AudioPlayer *v63; // ebx@133
|
|
715 MixerChannel *v64; // edi@134
|
|
716 int v65; // ebx@141
|
|
717 AudioPlayer *v66; // ecx@142
|
|
718 MixerChannel *v67; // edi@142
|
|
719 int v68; // eax@143
|
|
720 MixerChannel *v69; // edi@149
|
|
721 int v70; // ecx@152
|
|
722 SoundDesc *v71; // eax@153
|
|
723 int v72; // edi@156
|
|
724 MixerChannel *v73; // esi@157
|
|
725 unsigned int v74; // eax@157
|
|
726 int v75; // ebx@159
|
|
727 int v76; // ebx@160
|
|
728 LayingItem *v77; // edi@164
|
|
729 unsigned int v78; // edx@166
|
|
730 unsigned int v79; // ecx@166
|
|
731 int v80; // eax@167
|
|
732 Actor *v81; // edi@168
|
|
733 BLVDoor *v82; // edi@173
|
|
734 int v83; // eax@183
|
|
735 int v84; // eax@183
|
|
736 _SAMPLE *v85; // ST18_4@186
|
|
737 unsigned int v86; // [sp+14h] [bp-60h]@84
|
|
738 int v87; // [sp+14h] [bp-60h]@115
|
|
739 RenderVertexSoft a1; // [sp+24h] [bp-50h]@1
|
|
740 unsigned int v89; // [sp+54h] [bp-20h]@12
|
|
741 int v90; // [sp+58h] [bp-1Ch]@68
|
|
742 float v91; // [sp+5Ch] [bp-18h]@68
|
|
743 unsigned int v92; // [sp+60h] [bp-14h]@10
|
|
744 float v93; // [sp+64h] [bp-10h]@1
|
|
745 signed int varC; // [sp+68h] [bp-Ch]@68
|
|
746 AudioPlayer *v94; // [sp+6Ch] [bp-8h]@1
|
|
747 int v96; // [sp+70h] [bp-4h]@19
|
|
748 signed int uNumRepeatsb; // [sp+84h] [bp+10h]@93
|
|
749 float uNumRepeatsa; // [sp+84h] [bp+10h]@104
|
|
750 float v99; // [sp+8Ch] [bp+18h]@104
|
|
751 signed int v100; // [sp+90h] [bp+1Ch]@32
|
|
752 int v101; // [sp+90h] [bp+1Ch]@52
|
|
753 int v102; // [sp+90h] [bp+1Ch]@60
|
|
754 int v103; // [sp+90h] [bp+1Ch]@68
|
|
755
|
|
756 v9 = this;
|
|
757 v35 = this->bPlayerReady == 0;
|
|
758 v94 = this;
|
|
759 a1.flt_2C = 0.0;
|
|
760 LODWORD(v93) = 10000;
|
|
761 if ( v35 || !uSoundVolumeMultiplier || !this->hDigDriver || !eSoundID )
|
|
762 return;
|
|
763 v10 = 0;
|
|
764 if ( (signed int)pSoundList->uNumSounds <= 0 )
|
|
765 {
|
|
766 LABEL_9:
|
|
767 v10 = 0;
|
|
768 }
|
|
769 else
|
|
770 {
|
|
771 pSoundID = (int *)&pSoundList->pSounds->uSoundID;
|
|
772 while ( *pSoundID != eSoundID )
|
|
773 {
|
|
774 ++v10;
|
|
775 pSoundID += 30;
|
|
776 if ( v10 >= (signed int)pSoundList->uNumSounds )
|
|
777 goto LABEL_9;
|
|
778 }
|
|
779 }
|
|
780 v92 = v10;
|
|
781 if ( !v10 )
|
|
782 return;
|
|
783 if ( !v9->b3DSoundInitialized || (v89 = 120 * v10, !(pSoundList->pSounds[v10].uFlags & 2)) )
|
|
784 {
|
|
785 v56 = (SoundDesc *)7;
|
|
786 if ( a3 < 0 )
|
|
787 {
|
|
788 if ( a3 == -1 )
|
|
789 {
|
|
790 varC = 13;
|
|
791 v96 = 13;
|
|
792 goto LABEL_133;
|
|
793 }
|
|
794 varC = 14;
|
|
795 v96 = 14;
|
|
796 LABEL_123:
|
|
797 if ( a3 )
|
|
798 {
|
|
799 if ( a3 != -1 )
|
|
800 {
|
|
801 LODWORD(v91) = 0;
|
|
802 if ( v94->uMixerChannels > 0 )
|
|
803 {
|
|
804 v61 = v94->pMixerChannels;
|
|
805 do
|
|
806 {
|
|
807 if ( AIL_sample_status(v61->hSample) == 4
|
|
808 && v61->dword_000004 == a3
|
|
809 && AIL_sample_status(v61->hSample) == 4 )
|
|
810 {
|
|
811 if ( v61->uSourceTrackIdx == v92 )
|
|
812 return;
|
|
813 AIL_end_sample(v61->hSample);
|
|
814 _4ABE55(v61);
|
|
815 }
|
|
816 ++LODWORD(v91);
|
|
817 ++v61;
|
|
818 }
|
|
819 while ( SLODWORD(v91) < v94->uMixerChannels );
|
|
820 }
|
|
821 }
|
|
822 }
|
|
823 LABEL_133:
|
|
824 v62 = varC;
|
|
825 v63 = v94;
|
|
826 if ( varC <= v96 )
|
|
827 {
|
|
828 v64 = &v94->pMixerChannels[varC];
|
|
829 while ( AIL_sample_status(v64->hSample) != 2 )
|
|
830 {
|
|
831 ++v62;
|
|
832 ++v64;
|
|
833 if ( v62 > v96 )
|
|
834 goto LABEL_140;
|
|
835 }
|
|
836 AIL_end_sample(v64->hSample);
|
|
837 if ( v64->uSourceTrackIdx )
|
|
838 _4ABE55(v64);
|
|
839 }
|
|
840 LABEL_140:
|
|
841 if ( v62 != v96 + 1 )
|
|
842 {
|
|
843 LABEL_150:
|
|
844 if ( LODWORD(v93) == 10000 )
|
|
845 LODWORD(v93) = v63->uMasterVolume;
|
|
846 v70 = 0;
|
|
847 if ( !a7 )
|
|
848 {
|
|
849 v56 = pSoundList->pSounds;
|
|
850 v71 = &pSoundList->pSounds[v92];
|
|
851 if ( !v71->pSoundData[0] )
|
|
852 {
|
|
853 if ( v71->uType == 2 )
|
|
854 pSoundList->_4A9A67(eSoundID, 0);
|
|
855 }
|
|
856 }
|
|
857 v72 = 4 * (a7 + 30 * v92) + 44;
|
|
858 if ( !*(int *)&pSoundList->pSounds->pSoundName[v72] )
|
|
859 return;
|
|
860 v73 = &v63->pMixerChannels[v62];
|
|
861 AIL_init_sample(v73->hSample);
|
|
862 AIL_set_sample_file(v73->hSample, (void *)(*(int *)&pSoundList->pSounds->pSoundName[v72] + 4 * (a7 == 0)), -1);
|
|
863 v74 = uVolume;
|
|
864 if ( !uVolume )
|
|
865 v74 = LODWORD(v93);
|
|
866 AIL_set_sample_volume(v73->hSample, v74);
|
|
867 v75 = a5;
|
|
868 if ( a5 != -1 )
|
|
869 {
|
|
870 if ( !a5 )
|
|
871 v75 = pParty->vPosition.x;
|
|
872 if ( !a6 )
|
|
873 a6 = pParty->vPosition.z;
|
|
874 if ( uNumRepeats )
|
|
875 AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
|
|
876 v83 = sub_4AB66C(v75, a6);
|
|
877 AIL_set_sample_pan(v73->hSample, v83);
|
|
878 v84 = GetSoundStrengthByDistanceFromParty(v75, a6, pParty->vPosition.y);
|
|
879 AIL_set_sample_volume(v73->hSample, v84);
|
|
880 v76 = a3;
|
|
881 goto LABEL_184;
|
|
882 }
|
|
883 v76 = a3;
|
|
884 if ( (a3 & 7) == 1 )
|
|
885 {
|
|
886 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
|
|
887 goto LABEL_184;
|
|
888 v82 = &pIndoor->pDoors[a3 >> 3];
|
|
889 if ( !v82->uDoorID )
|
|
890 return;
|
|
891 if ( !GetSoundStrengthByDistanceFromParty(*v82->pXOffsets, *v82->pYOffsets, *v82->pZOffsets) )
|
|
892 {
|
|
893 AIL_end_sample(v73->hSample);
|
|
894 v94->AudioPlayer::_4ABE55(v73);
|
|
895 return;
|
|
896 }
|
|
897 v78 = *v82->pYOffsets;
|
|
898 v79 = *v82->pXOffsets;
|
|
899 goto LABEL_167;
|
|
900 }
|
|
901 if ( (a3 & 7) == 2 )
|
|
902 {
|
|
903 v77 = &pLayingItems[a3 >> 3];
|
|
904 if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) )
|
|
905 return;
|
|
906 }
|
|
907 else
|
|
908 {
|
|
909 if ( (a3 & 7) == 3 )
|
|
910 {
|
|
911 v81 = &pActors[a3 >> 3];
|
|
912 if ( !GetSoundStrengthByDistanceFromParty(v81->vPosition.x, v81->vPosition.y, v81->vPosition.z) )
|
|
913 return;
|
|
914 v78 = v81->vPosition.y;
|
|
915 v79 = v81->vPosition.x;
|
|
916 goto LABEL_167;
|
|
917 }
|
|
918 if ( (a3 & 7) != 5 )
|
|
919 {
|
|
920 LABEL_184:
|
|
921 if ( uNumRepeats )
|
|
922 AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
|
|
923 v85 = v73->hSample;
|
|
924 v73->uSourceTrackIdx = v92;
|
|
925 v73->dword_000004 = v76;
|
|
926 v73->uSourceTrackID = eSoundID;
|
|
927 AIL_start_sample(v85);
|
|
928 if ( sPlaybackRate )
|
|
929 AIL_set_sample_playback_rate(v73->hSample, sPlaybackRate);
|
|
930 if ( (v76 & 7) == 4 )
|
|
931 AIL_sample_ms_position(v73->hSample, &sLastTrackLengthMS, 0);
|
|
932 return;
|
|
933 }
|
|
934 v77 = (LayingItem *)&pLevelDecorations[a3 >> 3];
|
|
935 if ( !GetSoundStrengthByDistanceFromParty(v77->vPosition.x, v77->vPosition.y, v77->vPosition.z) )
|
|
936 return;
|
|
937 AIL_set_sample_loop_count(v73->hSample, uNumRepeats - 1);
|
|
938 }
|
|
939 v78 = v77->vPosition.y;
|
|
940 v79 = v77->vPosition.x;
|
|
941 LABEL_167:
|
|
942 v80 = sub_4AB66C(v79, v78);
|
|
943 AIL_set_sample_pan(v73->hSample, v80);
|
|
944 goto LABEL_184;
|
|
945 }
|
|
946 v65 = varC;
|
|
947 v62 = -1;
|
|
948 v91 = v93;
|
|
949 if ( varC <= v96 )
|
|
950 {
|
|
951 v66 = v94;
|
|
952 v67 = &v94->pMixerChannels[varC];
|
|
953 do
|
|
954 {
|
|
955 v68 = AIL_sample_volume(v67->hSample);
|
|
956 if ( v68 < SLODWORD(v91) )
|
|
957 {
|
|
958 LODWORD(v91) = v68;
|
|
959 v62 = v65;
|
|
960 }
|
|
961 ++v65;
|
|
962 ++v67;
|
|
963 }
|
|
964 while ( v65 <= v96 );
|
|
965 if ( v62 != -1 )
|
|
966 {
|
|
967 LABEL_149:
|
|
968 v63 = v94;
|
|
969 v69 = &v94->pMixerChannels[v62];
|
|
970 AIL_end_sample(v69->hSample);
|
|
971 _4ABE55(v69);
|
|
972 goto LABEL_150;
|
|
973 }
|
|
974 v65 = varC;
|
|
975 }
|
|
976 v62 = 13;
|
|
977 if ( v65 != 13 )
|
|
978 return;
|
|
979 goto LABEL_149;
|
|
980 }
|
|
981 if ( (a3 & 7) == 2 )
|
|
982 {
|
|
983 varC = 5;
|
|
984 v96 = 7;
|
|
985 v57 = &pLayingItems[a3 >> 3];
|
|
986 }
|
|
987 else
|
|
988 {
|
|
989 if ( (a3 & 7) == 3 )
|
|
990 {
|
|
991 *(float *)&varC = 0.0;
|
|
992 v60 = &pActors[a3 >> 3];
|
|
993 v96 = 3;
|
|
994 v58 = v60->vPosition.y;
|
|
995 v87 = v60->vPosition.z;
|
|
996 v59 = v60->vPosition.x;
|
|
997 LABEL_116:
|
|
998 LODWORD(v93) = GetSoundStrengthByDistanceFromParty(v59, (int)v56, v87);
|
|
999 if ( v93 == 0.0 )
|
|
1000 return;
|
|
1001 goto LABEL_123;
|
|
1002 }
|
|
1003 if ( (a3 & 7) != 5 )
|
|
1004 {
|
|
1005 if ( (a3 & 7) == 6 )
|
|
1006 {
|
|
1007 varC = 8;
|
|
1008 v96 = 9;
|
|
1009 }
|
|
1010 else
|
|
1011 {
|
|
1012 varC = 10;
|
|
1013 v96 = 12;
|
|
1014 }
|
|
1015 goto LABEL_123;
|
|
1016 }
|
|
1017 varC = 4;
|
|
1018 v96 = 4;
|
|
1019 v57 = (LayingItem *)&pLevelDecorations[a3 >> 3];
|
|
1020 }
|
|
1021 v87 = v57->vPosition.z;
|
|
1022 v58 = v57->vPosition.y;
|
|
1023 v59 = v57->vPosition.x;
|
|
1024 goto LABEL_116;
|
|
1025 }
|
|
1026 v12 = 13;
|
|
1027 if ( a3 < 0 )
|
|
1028 {
|
|
1029 v15 = v9->uNum3DSamples;
|
|
1030 if ( a3 == -1 )
|
|
1031 {
|
|
1032 if ( v15 < 16 )
|
|
1033 v12 = v15 - 1;
|
|
1034 v96 = v12;
|
|
1035 goto LABEL_46;
|
|
1036 }
|
|
1037 if ( v15 >= 16 )
|
|
1038 v15 = 14;
|
|
1039 v12 = v15;
|
|
1040 goto LABEL_45;
|
|
1041 }
|
|
1042 if ( (a3 & 7) == 2 )
|
|
1043 {
|
|
1044 v22 = v9->uNum3DSamples;
|
|
1045 if ( v22 < 16 )
|
|
1046 {
|
|
1047 v12 = 5 * v22 / 16;
|
|
1048 v96 = 7 * v22 / 16;
|
|
1049 }
|
|
1050 else
|
|
1051 {
|
|
1052 v96 = 7;
|
|
1053 v12 = 5;
|
|
1054 }
|
|
1055 v17 = &pLayingItems[a3 >> 3];
|
|
1056 }
|
|
1057 else
|
|
1058 {
|
|
1059 if ( (a3 & 7) == 3 )
|
|
1060 {
|
|
1061 v18 = v9->uNum3DSamples;
|
|
1062 v12 = 0;
|
|
1063 if ( v18 < 16 )
|
|
1064 v96 = 3 * v18 / 16;
|
|
1065 else
|
|
1066 v96 = 3;
|
|
1067 v19 = &pActors[a3 >> 3];
|
|
1068 v20 = v19->vPosition.y;
|
|
1069 a1.vWorldPosition.x = (double)v19->vPosition.x;
|
|
1070 v100 = v19->vPosition.z;
|
|
1071 a1.vWorldPosition.y = (double)v20;
|
|
1072 v21 = (double)v100;
|
|
1073 goto LABEL_47;
|
|
1074 }
|
|
1075 if ( (a3 & 7) != 5 )
|
|
1076 {
|
|
1077 v13 = v9->uNum3DSamples;
|
|
1078 if ( (a3 & 7) == 6 )
|
|
1079 {
|
|
1080 if ( v13 >= 16 )
|
|
1081 {
|
|
1082 v96 = 9;
|
|
1083 v12 = 8;
|
|
1084 goto LABEL_46;
|
|
1085 }
|
|
1086 v12 = 8 * v13 / 16;
|
|
1087 v14 = 9 * v13;
|
|
1088 }
|
|
1089 else
|
|
1090 {
|
|
1091 if ( v13 >= 16 )
|
|
1092 {
|
|
1093 v96 = 12;
|
|
1094 v12 = 10;
|
|
1095 LABEL_46:
|
|
1096 a1.vWorldPosition.x = (double)pParty->vPosition.x;
|
|
1097 a1.vWorldPosition.y = (double)pParty->vPosition.z;
|
|
1098 v21 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
|
|
1099 goto LABEL_47;
|
|
1100 }
|
|
1101 v12 = 10 * v13 / 16;
|
|
1102 v14 = 12 * v13;
|
|
1103 }
|
|
1104 v15 = v14 / 16;
|
|
1105 LABEL_45:
|
|
1106 v96 = v15;
|
|
1107 goto LABEL_46;
|
|
1108 }
|
|
1109 v16 = v9->uNum3DSamples;
|
|
1110 if ( v16 < 16 )
|
|
1111 {
|
|
1112 v12 = v16 / 4;
|
|
1113 v96 = v16 / 4;
|
|
1114 }
|
|
1115 else
|
|
1116 {
|
|
1117 v12 = 4;
|
|
1118 v96 = 4;
|
|
1119 }
|
|
1120 v17 = (LayingItem *)&pLevelDecorations[a3 >> 3];
|
|
1121 }
|
|
1122 a1.vWorldPosition.x = (double)v17->vPosition.x;
|
|
1123 a1.vWorldPosition.y = (double)v17->vPosition.y;
|
|
1124 v21 = (double)v17->vPosition.z;
|
|
1125 LABEL_47:
|
|
1126 a1.vWorldPosition.z = v21;
|
|
1127 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1128 sub_4AAEA6_transform(&a1);
|
|
1129 else
|
|
1130 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
|
|
1131 if ( a3 )
|
|
1132 {
|
|
1133 if ( a3 != -1 )
|
|
1134 {
|
|
1135 v101 = 0;
|
|
1136 if ( v9->uNum3DSamples > 0 )
|
|
1137 {
|
|
1138 v23 = v94->p3DSamples;
|
|
1139 do
|
|
1140 {
|
|
1141 if ( AIL_3D_sample_status(v23->hSample) == 4 && v23->field_4 == a3 && AIL_3D_sample_status(v23->hSample) == 4 )
|
|
1142 {
|
|
1143 if ( v23->field_8 == v92 )
|
|
1144 return;
|
|
1145 AIL_end_3D_sample(v23->hSample);
|
|
1146 v94->_4ABF23(v23);
|
|
1147 }
|
|
1148 ++v101;
|
|
1149 ++v23;
|
|
1150 }
|
|
1151 while ( v101 < v94->uNum3DSamples );
|
|
1152 }
|
|
1153 }
|
|
1154 }
|
|
1155 v102 = v12;
|
|
1156 if ( v12 <= v96 )
|
|
1157 {
|
|
1158 v24 = &v94->p3DSamples[v12];
|
|
1159 while ( AIL_3D_sample_status(v24->hSample) != 2 )
|
|
1160 {
|
|
1161 ++v102;
|
|
1162 ++v24;
|
|
1163 if ( v102 > v96 )
|
|
1164 goto LABEL_67;
|
|
1165 }
|
|
1166 AIL_end_3D_sample(v24->hSample);
|
|
1167 if ( v24->field_8 )
|
|
1168 v94->_4ABF23(v24);
|
|
1169 }
|
|
1170 LABEL_67:
|
|
1171 v25 = v96;
|
|
1172 if ( v102 == v96 + 1 )
|
|
1173 {
|
|
1174 LODWORD(v91) = -1;
|
|
1175 v103 = 0;
|
|
1176 *(float *)&varC = a1.vWorldViewPosition.y * -0.012207031;
|
|
1177 v93 = 0.0;
|
|
1178 v26 = a1.vWorldViewPosition.x * 0.012207031;
|
|
1179 *(float *)&uVolume = v26;
|
|
1180 v27 = abs((signed __int64)v26);
|
|
1181 v28 = abs((signed __int64)v93);
|
|
1182 v29 = abs((signed __int64)*(float *)&varC);
|
|
1183 v90 = sub_4621DA(v29, v28, v27);
|
|
1184 sPlaybackRate = v12;
|
|
1185 if ( v12 > v25 )
|
|
1186 goto LABEL_192;
|
|
1187 v30 = &v94->p3DSamples[v12];
|
|
1188 do
|
|
1189 {
|
|
1190 AIL_3D_position(v30->hSample, &varC, &v93, (long *)&uVolume);
|
|
1191 v31 = abs((signed __int64)*(float *)&uVolume);
|
|
1192 v32 = abs((signed __int64)v93);
|
|
1193 v33 = abs((signed __int64)*(float *)&varC);
|
|
1194 v34 = sub_4621DA(v33, v32, v31);
|
|
1195 v35 = v103 == v34;
|
|
1196 if ( v103 < v34 )
|
|
1197 {
|
|
1198 v103 = v34;
|
|
1199 v35 = 1;
|
|
1200 }
|
|
1201 if ( v35 && v90 < v103 )
|
|
1202 {
|
|
1203 v36 = sPlaybackRate;
|
|
1204 LODWORD(v91) = sPlaybackRate;
|
|
1205 }
|
|
1206 else
|
|
1207 {
|
|
1208 v36 = LODWORD(v91);
|
|
1209 }
|
|
1210 ++sPlaybackRate;
|
|
1211 ++v30;
|
|
1212 }
|
|
1213 while ( sPlaybackRate <= v96 );
|
|
1214 if ( v36 == -1 )
|
|
1215 {
|
|
1216 LABEL_192:
|
|
1217 v36 = 13;
|
|
1218 if ( v12 != 13 )
|
|
1219 return;
|
|
1220 }
|
|
1221 v37 = v94;
|
|
1222 v38 = &v94->p3DSamples[v36];
|
|
1223 AIL_end_3D_sample(v38->hSample);
|
|
1224 v37->_4ABF23(v38);
|
|
1225 v102 = v36;
|
|
1226 }
|
|
1227 v39 = v89;
|
|
1228 if ( pSoundList->pSounds[v89 / 0x78].p3DSound || (LOWORD(v40) = pSoundList->_4A9A67(eSoundID, 0), v40) )
|
|
1229 {
|
|
1230 v41 = (char *)v94 + 16 * v102;
|
|
1231 v42 = (int)(v41 + 20);
|
|
1232 if ( AIL_set_3D_sample_file(*((int *)v41 + 5), *(void **)((char *)&pSoundList->pSounds->p3DSound + v39)) )
|
|
1233 {
|
|
1234 if ( uNumRepeats )
|
|
1235 v86 = uNumRepeats - 1;
|
|
1236 else
|
|
1237 v86 = 1;
|
|
1238 AIL_set_3D_sample_loop_count(*(int *)v42, v86);
|
|
1239 if ( a5 == -1 )
|
|
1240 {
|
|
1241 if ( (a3 & 7) == 1 )
|
|
1242 {
|
|
1243 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
|
|
1244 goto LABEL_103;
|
|
1245 v48 = &pIndoor->pDoors[a3 >> 3];
|
|
1246 if ( !v48->uDoorID )
|
|
1247 return;
|
|
1248 a1.vWorldPosition.x = (double)*v48->pXOffsets;
|
|
1249 a1.vWorldPosition.y = (double)*v48->pYOffsets;
|
|
1250 v47 = (double)*v48->pZOffsets;
|
|
1251 LABEL_101:
|
|
1252 a1.vWorldPosition.z = v47;
|
|
1253 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1254 {
|
|
1255 sub_4AAEA6_transform(&a1);
|
|
1256 goto LABEL_104;
|
|
1257 }
|
|
1258 LABEL_103:
|
|
1259 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
|
|
1260 LABEL_104:
|
|
1261 AIL_start_3D_sample(*(int *)v42);
|
|
1262 AIL_set_3D_sample_float_distances(*(int **)v42, 100.0, 20.0, 100.0, 20.0);
|
|
1263 AIL_set_3D_sample_volume(*(int **)v42, v94->s3DSoundVolume);
|
|
1264 v99 = a1.vWorldViewPosition.y * -0.012207031;
|
|
1265 v49 = a1.vWorldViewPosition.x * 0.012207031;
|
|
1266 uNumRepeatsa = v49;
|
|
1267 v50 = abs((signed __int64)v49);
|
|
1268 v51 = abs(0);
|
|
1269 v52 = abs((signed __int64)v99);
|
|
1270 if ( sub_4621DA(v52, v51, v50) <= 100 )
|
|
1271 {
|
|
1272 AIL_set_3D_position((void *)*(int *)v42, LODWORD(v99), 0.0, LODWORD(uNumRepeatsa));
|
|
1273 v53 = -uNumRepeatsa;
|
|
1274 v54 = -v99;
|
|
1275 AIL_set_3D_orientation((void *)*(int *)v42, LODWORD(v54), 0.0, LODWORD(v53), 0.0, 1.0, 0.0);
|
|
1276 v55 = v94;
|
|
1277 *((int *)v41 + 6) = a3;
|
|
1278 *((int *)v41 + 7) = v92;
|
|
1279 *(&v55->bEAXSupported + 4 * (v102 + 2)) = eSoundID;
|
|
1280 }
|
|
1281 else
|
|
1282 {
|
|
1283 AIL_end_3D_sample(*(int **)v42);
|
|
1284 v94->_4ABF23((AudioPlayer_3DSample *)(v41 + 20));
|
|
1285 }
|
|
1286 return;
|
|
1287 }
|
|
1288 if ( (a3 & 7) == 2 )
|
|
1289 {
|
|
1290 v44 = &pLayingItems[a3 >> 3];
|
|
1291 }
|
|
1292 else
|
|
1293 {
|
|
1294 if ( (a3 & 7) == 3 )
|
|
1295 {
|
|
1296 v45 = &pActors[a3 >> 3];
|
|
1297 v46 = v45->vPosition.y;
|
|
1298 a1.vWorldPosition.x = (double)v45->vPosition.x;
|
|
1299 uNumRepeatsb = v45->vPosition.z;
|
|
1300 a1.vWorldPosition.y = (double)v46;
|
|
1301 v47 = (double)uNumRepeatsb;
|
|
1302 goto LABEL_101;
|
|
1303 }
|
|
1304 if ( (a3 & 7) != 5 )
|
|
1305 {
|
|
1306 a1.vWorldPosition.x = (double)pParty->vPosition.x;
|
|
1307 v43 = (double)pParty->vPosition.z;
|
|
1308 LABEL_100:
|
|
1309 a1.vWorldPosition.y = v43;
|
|
1310 v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
|
|
1311 goto LABEL_101;
|
|
1312 }
|
|
1313 v44 = (LayingItem *)&pLevelDecorations[a3 >> 3];
|
|
1314 }
|
|
1315 a1.vWorldPosition.x = (double)v44->vPosition.x;
|
|
1316 a1.vWorldPosition.y = (double)v44->vPosition.y;
|
|
1317 v47 = (double)v44->vPosition.z;
|
|
1318 goto LABEL_101;
|
|
1319 }
|
|
1320 a1.vWorldPosition.x = (double)a5;
|
|
1321 v43 = (double)a6;
|
|
1322 goto LABEL_100;
|
|
1323 }
|
|
1324 }
|
|
1325 }
|
|
1326
|
|
1327
|
|
1328
|
|
1329 //----- (0040DEA5) --------------------------------------------------------
|
|
1330 void __cdecl AudioPlayer::MessWithChannels()
|
|
1331 {
|
|
1332 pAudioPlayer->StopChannels(-1, -1);
|
|
1333 }
|
|
1334
|
|
1335
|
|
1336
|
|
1337 //----- (004AAFCF) --------------------------------------------------------
|
|
1338 void AudioPlayer::_4AAFCF()
|
|
1339 {
|
|
1340 AudioPlayer *v1; // edi@1
|
|
1341 int v2; // ebx@1
|
|
1342 unsigned __int8 v3; // zf@1
|
|
1343 int *v4; // eax@2
|
|
1344 unsigned __int8 v5; // sf@4
|
|
1345 AudioPlayer_3DSample *v6; // esi@5
|
|
1346 int v7; // ebx@6
|
|
1347 int v8; // ebx@9
|
|
1348 int v9; // ebx@10
|
|
1349 int v10; // ebx@11
|
|
1350 double v11; // st7@13
|
|
1351 LayingItem *v12; // eax@14
|
|
1352 Actor *v13; // eax@15
|
|
1353 signed int v14; // edx@15
|
|
1354 BLVDoor *v15; // eax@19
|
|
1355 double v16; // st7@22
|
|
1356 double v17; // st6@22
|
|
1357 double v18; // st5@23
|
|
1358 double v19; // st4@24
|
|
1359 double v20; // st3@24
|
|
1360 double v21; // st6@28
|
|
1361 double v22; // st7@32
|
|
1362 int v23; // ST1C_4@32
|
|
1363 int v24; // ebx@32
|
|
1364 int v25; // eax@32
|
|
1365 float v26; // ST10_4@34
|
|
1366 float v27; // ST08_4@34
|
|
1367 MixerChannel *v28; // esi@38
|
|
1368 unsigned __int8 v29; // of@43
|
|
1369 MixerChannel *v30; // esi@44
|
|
1370 int v31; // eax@45
|
|
1371 LayingItem *v32; // eax@49
|
|
1372 Actor *v33; // edi@50
|
|
1373 int v34; // eax@50
|
|
1374 unsigned int v35; // edx@51
|
|
1375 unsigned int v36; // ecx@51
|
|
1376 LayingItem *v37; // edi@53
|
|
1377 int v38; // eax@53
|
|
1378 BLVDoor *v39; // edi@56
|
|
1379 int v40; // eax@57
|
|
1380 int v41; // eax@60
|
|
1381 MixerChannel *v42; // edi@65
|
|
1382 int v43; // ebx@68
|
|
1383 LevelDecoration *v44; // esi@68
|
|
1384 int v45; // ST1C_4@68
|
|
1385 int v46; // edi@68
|
|
1386 int v47; // eax@68
|
|
1387 DecorationDesc *v48; // edi@69
|
|
1388 __int16 v49; // ax@69
|
|
1389 __int16 v50; // ax@70
|
|
1390 __int16 v51; // ax@71
|
|
1391 __int16 v52; // ax@73
|
|
1392 signed int v53; // eax@88
|
|
1393 RenderVertexSoft a1; // [sp+24h] [bp-48h]@1
|
|
1394 float v55; // [sp+54h] [bp-18h]@22
|
|
1395 float v56; // [sp+58h] [bp-14h]@22
|
|
1396 int uNumRepeats; // [sp+5Ch] [bp-10h]@15
|
|
1397 float v58; // [sp+60h] [bp-Ch]@23
|
|
1398 int v59; // [sp+64h] [bp-8h]@4
|
|
1399 AudioPlayer *thisa; // [sp+68h] [bp-4h]@1
|
|
1400
|
|
1401 v1 = this;
|
|
1402 v2 = 0;
|
|
1403 thisa = this;
|
|
1404 v3 = this->bPlayerReady == 0;
|
|
1405 a1.flt_2C = 0.0;
|
|
1406 if ( !v3 )
|
|
1407 {
|
|
1408 v4 = &this->field_2D0_time_left;
|
|
1409 *v4 -= pEventTimer->uTimeElapsed;
|
|
1410 if ( this->field_2D0_time_left <= 0 )
|
|
1411 {
|
|
1412 v3 = this->b3DSoundInitialized == 0;
|
|
1413 *v4 = 32;
|
|
1414 if ( !v3 )
|
|
1415 {
|
|
1416 v3 = this->uNum3DSamples == 0;
|
|
1417 v5 = this->uNum3DSamples < 0;
|
|
1418 v59 = 0;
|
|
1419 if ( !(v5 | v3) )
|
|
1420 {
|
|
1421 v6 = this->p3DSamples;
|
|
1422 while ( 1 )
|
|
1423 {
|
|
1424 v7 = v6->field_4 & 7;
|
|
1425 if ( AIL_3D_sample_status(v6->hSample) == 2 )
|
|
1426 {
|
|
1427 AIL_end_3D_sample(v6->hSample);
|
|
1428 v1->_4ABF23(v6);
|
|
1429 }
|
|
1430 if ( AIL_3D_sample_status(v6->hSample) != 4 )
|
|
1431 goto LABEL_35;
|
|
1432 v8 = v7 - 1;
|
|
1433 if ( v8 )
|
|
1434 break;
|
|
1435 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor )
|
|
1436 goto LABEL_31;
|
|
1437 v15 = &pIndoor->pDoors[v6->field_4 >> 3];
|
|
1438 if ( v15->uDoorID )
|
|
1439 {
|
|
1440 uNumRepeats = *v15->pXOffsets;
|
|
1441 a1.vWorldPosition.x = (double)uNumRepeats;
|
|
1442 uNumRepeats = *v15->pYOffsets;
|
|
1443 a1.vWorldPosition.y = (double)uNumRepeats;
|
|
1444 uNumRepeats = *v15->pZOffsets;
|
|
1445 v11 = (double)uNumRepeats;
|
|
1446 goto LABEL_21;
|
|
1447 }
|
|
1448 LABEL_35:
|
|
1449 ++v59;
|
|
1450 ++v6;
|
|
1451 if ( v59 >= v1->uNum3DSamples )
|
|
1452 {
|
|
1453 v2 = 0;
|
|
1454 goto LABEL_37;
|
|
1455 }
|
|
1456 }
|
|
1457 v9 = v8 - 1;
|
|
1458 if ( v9 )
|
|
1459 {
|
|
1460 v10 = v9 - 1;
|
|
1461 if ( !v10 )
|
|
1462 {
|
|
1463 v13 = &pActors[v6->field_4 >> 3];
|
|
1464 uNumRepeats = v13->vPosition.x;
|
|
1465 v14 = v13->vPosition.y;
|
|
1466 a1.vWorldPosition.x = (double)uNumRepeats;
|
|
1467 uNumRepeats = v13->vPosition.z;
|
|
1468 a1.vWorldPosition.y = (double)v14;
|
|
1469 v11 = (double)uNumRepeats;
|
|
1470 goto LABEL_21;
|
|
1471 }
|
|
1472 if ( v10 != 2 )
|
|
1473 {
|
|
1474 a1.vWorldPosition.x = (double)pParty->vPosition.x;
|
|
1475 a1.vWorldPosition.y = (double)pParty->vPosition.z;
|
|
1476 v11 = (double)pParty->sEyelevel + (double)pParty->vPosition.y;
|
|
1477 goto LABEL_21;
|
|
1478 }
|
|
1479 v12 = (LayingItem *)&pLevelDecorations[v6->field_4 >> 3];
|
|
1480 }
|
|
1481 else
|
|
1482 {
|
|
1483 v12 = &pLayingItems[v6->field_4 >> 3];
|
|
1484 }
|
|
1485 a1.vWorldPosition.x = (double)v12->vPosition.x;
|
|
1486 a1.vWorldPosition.y = (double)v12->vPosition.y;
|
|
1487 v11 = (double)v12->vPosition.z;
|
|
1488 LABEL_21:
|
|
1489 a1.vWorldPosition.z = v11;
|
|
1490 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1491 {
|
|
1492 v16 = pBLVRenderParams->fCosineNegX;
|
|
1493 v17 = pBLVRenderParams->fSineNegX;
|
|
1494 v55 = pBLVRenderParams->fCosineY;
|
|
1495 v56 = pBLVRenderParams->fSineY;
|
|
1496 if ( pBLVRenderParams->sPartyRotX )
|
|
1497 {
|
|
1498 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
|
|
1499 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z;
|
|
1500 v18 = a1.vWorldPosition.z - (double)pParty->vPosition.y;
|
|
1501 if ( pRenderer->pRenderD3D )
|
|
1502 {
|
|
1503 v19 = *(float *)&uNumRepeats * v56 + v58 * v55;
|
|
1504 v20 = v58 * v56 - *(float *)&uNumRepeats * v55;
|
|
1505 }
|
|
1506 else
|
|
1507 {
|
|
1508 v19 = v58 * v55 - *(float *)&uNumRepeats * v56;
|
|
1509 v20 = v58 * v56 + *(float *)&uNumRepeats * v55;
|
|
1510 }
|
|
1511 a1.vWorldViewPosition.x = v19 * v16 - v18 * v17;
|
|
1512 a1.vWorldViewPosition.y = v20;
|
|
1513 a1.vWorldViewPosition.z = v19 * v17 + v18 * v16;
|
|
1514 }
|
|
1515 else
|
|
1516 {
|
|
1517 v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x;
|
|
1518 *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.z;
|
|
1519 if ( pRenderer->pRenderD3D )
|
|
1520 {
|
|
1521 a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55;
|
|
1522 v21 = v58 * v56 - *(float *)&uNumRepeats * v55;
|
|
1523 }
|
|
1524 else
|
|
1525 {
|
|
1526 a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56;
|
|
1527 v21 = v58 * v56 + *(float *)&uNumRepeats * v55;
|
|
1528 }
|
|
1529 a1.vWorldViewPosition.y = v21;
|
|
1530 a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.y;
|
|
1531 }
|
|
1532 }
|
|
1533 else
|
|
1534 {
|
|
1535 LABEL_31:
|
|
1536 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1u);
|
|
1537 }
|
|
1538 v58 = a1.vWorldViewPosition.y * -0.012207031;
|
|
1539 v22 = a1.vWorldViewPosition.x * 0.012207031;
|
|
1540 *(float *)&uNumRepeats = v22;
|
|
1541 v23 = abs((signed __int64)v22);
|
|
1542 v24 = abs(0);
|
|
1543 v25 = abs((signed __int64)v58);
|
|
1544 if ( sub_4621DA(v25, v24, v23) <= 100 )
|
|
1545 {
|
|
1546 AIL_set_3D_position(v6->hSample, LODWORD(v58), 0.0, uNumRepeats);
|
|
1547 v26 = -*(float *)&uNumRepeats;
|
|
1548 v27 = -v58;
|
|
1549 AIL_set_3D_orientation(v6->hSample, LODWORD(v27), 0.0, LODWORD(v26), 0.0, 1.0, 0.0);
|
|
1550 }
|
|
1551 else
|
|
1552 {
|
|
1553 AIL_end_3D_sample(v6->hSample);
|
|
1554 v1->_4ABF23(v6);
|
|
1555 }
|
|
1556 goto LABEL_35;
|
|
1557 }
|
|
1558 }
|
|
1559 LABEL_37:
|
|
1560 if ( v1->uMixerChannels > v2 )
|
|
1561 {
|
|
1562 v28 = v1->pMixerChannels;
|
|
1563 do
|
|
1564 {
|
|
1565 if ( AIL_sample_status(v28->hSample) == 2 )
|
|
1566 {
|
|
1567 AIL_end_sample(v28->hSample);
|
|
1568 v1->_4ABE55(v28);
|
|
1569 }
|
|
1570 ++v2;
|
|
1571 ++v28;
|
|
1572 }
|
|
1573 while ( v2 < v1->uMixerChannels );
|
|
1574 v2 = 0;
|
|
1575 }
|
|
1576 v29 = __OFSUB__(v1->uMixerChannels, v2);
|
|
1577 v3 = v1->uMixerChannels == v2;
|
|
1578 v5 = v1->uMixerChannels - v2 < 0;
|
|
1579 v59 = v2;
|
|
1580 if ( !((unsigned __int8)(v5 ^ v29) | v3) )
|
|
1581 {
|
|
1582 v30 = v1->pMixerChannels;
|
|
1583 while ( 1 )
|
|
1584 {
|
|
1585 v31 = v30->dword_000004;
|
|
1586 if ( (v30->dword_000004 & 7) == 1 )
|
|
1587 {
|
|
1588 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1589 {
|
|
1590 v39 = &pIndoor->pDoors[v31 >> 3];
|
|
1591 if ( !v39->uDoorID )
|
|
1592 {
|
|
1593 LABEL_61:
|
|
1594 v1 = thisa;
|
|
1595 goto LABEL_62;
|
|
1596 }
|
|
1597 v40 = GetSoundStrengthByDistanceFromParty(*v39->pXOffsets, *v39->pYOffsets, *v39->pZOffsets);
|
|
1598 if ( !v40 )
|
|
1599 {
|
|
1600 LABEL_58:
|
|
1601 AIL_end_sample(v30->hSample);
|
|
1602 thisa->_4ABE55(v30);
|
|
1603 goto LABEL_61;
|
|
1604 }
|
|
1605 AIL_set_sample_volume(v30->hSample, v40);
|
|
1606 v35 = *v39->pYOffsets;
|
|
1607 v36 = *v39->pXOffsets;
|
|
1608 LABEL_60:
|
|
1609 v41 = sub_4AB66C(v36, v35);
|
|
1610 AIL_set_sample_pan(v30->hSample, v41);
|
|
1611 goto LABEL_61;
|
|
1612 }
|
|
1613 }
|
|
1614 else
|
|
1615 {
|
|
1616 if ( (v30->dword_000004 & 7) == 2 )
|
|
1617 {
|
|
1618 v32 = &pLayingItems[v31 >> 3];
|
|
1619 goto LABEL_53;
|
|
1620 }
|
|
1621 if ( (v30->dword_000004 & 7) == 3 )
|
|
1622 {
|
|
1623 v33 = &pActors[v31 >> 3];
|
|
1624 v34 = GetSoundStrengthByDistanceFromParty(v33->vPosition.x, v33->vPosition.y, v33->vPosition.z);
|
|
1625 if ( !v34 )
|
|
1626 goto LABEL_58;
|
|
1627 AIL_set_sample_volume(v30->hSample, v34);
|
|
1628 v35 = v33->vPosition.y;
|
|
1629 v36 = v33->vPosition.x;
|
|
1630 goto LABEL_60;
|
|
1631 }
|
|
1632 if ( (v30->dword_000004 & 7) == 5 )
|
|
1633 {
|
|
1634 v32 = (LayingItem *)&pLevelDecorations[v31 >> 3];
|
|
1635 LABEL_53:
|
|
1636 v37 = v32;
|
|
1637 v38 = GetSoundStrengthByDistanceFromParty(v32->vPosition.x, v32->vPosition.y, v32->vPosition.z);
|
|
1638 if ( !v38 )
|
|
1639 goto LABEL_58;
|
|
1640 AIL_set_sample_volume(v30->hSample, v38);
|
|
1641 v35 = v37->vPosition.y;
|
|
1642 v36 = v37->vPosition.x;
|
|
1643 goto LABEL_60;
|
|
1644 }
|
|
1645 }
|
|
1646 LABEL_62:
|
|
1647 ++v59;
|
|
1648 ++v30;
|
|
1649 if ( v59 >= v1->uMixerChannels )
|
|
1650 {
|
|
1651 v2 = 0;
|
|
1652 break;
|
|
1653 }
|
|
1654 }
|
|
1655 }
|
|
1656 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != v2 )
|
|
1657 {
|
|
1658 v42 = &v1->pMixerChannels[4];
|
|
1659 if ( AIL_sample_status(v42->hSample) == 4 )
|
|
1660 AIL_end_sample(v42->hSample);
|
|
1661 return;
|
|
1662 }
|
|
1663 v59 = v2;
|
|
1664 if ( _6807E0_num_decorations_6807B8 <= v2 )
|
|
1665 return;
|
|
1666 while ( 1 )
|
|
1667 {
|
|
1668 LODWORD(v56) = 1;
|
|
1669 v43 = 4 * v59 + 6817720;
|
|
1670 v44 = &pLevelDecorations[_6807B8_level_decorations_ids[v59]];
|
|
1671 v45 = abs(v44->vPosition.z - pParty->vPosition.y);
|
|
1672 v46 = abs(v44->vPosition.y - pParty->vPosition.z);
|
|
1673 v47 = abs(v44->vPosition.x - pParty->vPosition.x);
|
|
1674 if ( sub_4621DA(v47, v46, v45) <= 8192 )
|
|
1675 break;
|
|
1676 LABEL_89:
|
|
1677 ++v59;
|
|
1678 if ( v59 >= _6807E0_num_decorations_6807B8 )
|
|
1679 return;
|
|
1680 }
|
|
1681 v48 = &pDecorationList->pDecorations[v44->uDecorationDescID];
|
|
1682 v49 = v48->uFlags;
|
|
1683 uNumRepeats = (~(unsigned __int8)v48->uFlags & 0x40) >> 6;
|
|
1684 if ( HIBYTE(v49) & 3 )
|
|
1685 {
|
|
1686 v50 = v44->field_1A;
|
|
1687 v55 = 0.0;
|
|
1688 uNumRepeats = 2;
|
|
1689 if ( v50 )
|
|
1690 {
|
|
1691 v51 = v50 - 32;
|
|
1692 v44->field_1A = v51;
|
|
1693 if ( v51 < 0 )
|
|
1694 v44->field_1A = 0;
|
|
1695 }
|
|
1696 }
|
|
1697 v52 = v48->uFlags;
|
|
1698 if ( !(HIBYTE(v52) & 1) )
|
|
1699 {
|
|
1700 if ( !(HIBYTE(v52) & 2) )
|
|
1701 goto LABEL_84;
|
|
1702 if ( v55 != 0.0 )
|
|
1703 goto LABEL_85;
|
|
1704 }
|
|
1705 v56 = 0.0;
|
|
1706 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6
|
|
1707 || pParty->uCurrentHour >= 0x14 && pParty->uCurrentHour < 0x15 )
|
|
1708 {
|
|
1709 if ( !v44->field_1A && rand() % 100 < 100 )
|
|
1710 LODWORD(v56) = 1;
|
|
1711 LODWORD(v55) = 1;
|
|
1712 }
|
|
1713 LABEL_84:
|
|
1714 if ( v55 == 0.0 )
|
|
1715 {
|
|
1716 LABEL_87:
|
|
1717 if ( v56 != 0.0 )
|
|
1718 {
|
|
1719 v53 = 8 * *(int *)v43;
|
|
1720 LOBYTE(v53) = v53 | 5;
|
|
1721 thisa->PlaySound((SoundID)v48->uSoundID, v53, uNumRepeats, -1, 0, 0, 0, 0);
|
|
1722 }
|
|
1723 goto LABEL_89;
|
|
1724 }
|
|
1725 LABEL_85:
|
|
1726 if ( !v44->field_1A )
|
|
1727 v44->field_1A = (rand() % 15 + 1) << 7;
|
|
1728 goto LABEL_87;
|
|
1729 }
|
|
1730 }
|
|
1731 }
|
|
1732
|
|
1733
|
|
1734
|
|
1735 //----- (004AB66C) --------------------------------------------------------
|
|
1736 int __fastcall sub_4AB66C(int a1, int a2)
|
|
1737 {
|
|
1738 signed int v2; // eax@1
|
|
1739
|
|
1740 v2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->Atan2(a1 - pParty->vPosition.x, a2 - pParty->vPosition.z)
|
|
1741 - stru_5C6E00->uIntegerHalfPi
|
|
1742 - pParty->sRotationY);
|
|
1743 if ( v2 > (signed int)stru_5C6E00->uIntegerPi )
|
|
1744 v2 = 2 * stru_5C6E00->uIntegerPi - v2;
|
|
1745 return (v2 >> 3) - (v2 >> 10);
|
|
1746 }
|
|
1747 // 4AB66C: using guessed type int __fastcall sub_4AB66C(int, int);
|
|
1748
|
|
1749 //----- (004AB6B1) --------------------------------------------------------
|
|
1750 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3)
|
|
1751 {
|
|
1752 int v3; // esi@1
|
|
1753 int v4; // edi@1
|
|
1754 int v5; // ST08_4@1
|
|
1755 int v6; // esi@1
|
|
1756 int v7; // eax@1
|
|
1757 int result; // eax@2
|
|
1758 int v9; // [sp+10h] [bp+8h]@1
|
|
1759
|
|
1760 v3 = a2;
|
|
1761 v4 = a1;
|
|
1762 v5 = abs(a3 - pParty->vPosition.y);
|
|
1763 v6 = abs(v3 - pParty->vPosition.z);
|
|
1764 v7 = abs(v4 - pParty->vPosition.x);
|
|
1765 v9 = sub_4621DA(v7, v6, v5);
|
|
1766 if ( v9 <= 8192 )
|
|
1767 result = 114 - (unsigned __int64)(signed __int64)((double)v9 * 0.0001220703125 * 100.0);
|
|
1768 else
|
|
1769 result = 0;
|
|
1770 return result;
|
|
1771 }
|
|
1772
|
|
1773
|
|
1774
|
|
1775 //----- (004AB71F) --------------------------------------------------------
|
|
1776 void AudioPlayer::StopChannels(int uStartChannel, int uEndChannel)
|
|
1777 {
|
|
1778 AudioPlayer *v3; // esi@1
|
|
1779 int v4; // ecx@1
|
|
1780 char *v5; // edi@4
|
|
1781 int v6; // ebx@12
|
|
1782 MixerChannel *pChannel; // edi@14
|
|
1783 _STREAM *v8; // esi@23
|
|
1784 int v9; // [sp+4h] [bp-4h]@3
|
|
1785
|
|
1786 v3 = this;
|
|
1787 v4 = 0;
|
|
1788 if ( v3->bPlayerReady )
|
|
1789 {
|
|
1790 if ( v3->b3DSoundInitialized )
|
|
1791 {
|
|
1792 v9 = 0;
|
|
1793 if ( v3->uNum3DSamples > 0 )
|
|
1794 {
|
|
1795 v5 = (char *)&v3->p3DSamples[0].field_8;
|
|
1796 do
|
|
1797 {
|
|
1798 if ( (uStartChannel == -1 || v4 < uStartChannel || v4 > uEndChannel)
|
|
1799 && *(int *)v5
|
|
1800 && pSoundList->pSounds[*(int *)v5].uType != 1 )
|
|
1801 {
|
|
1802 AIL_end_3D_sample(*((int **)v5 - 2));
|
|
1803 v3->_4ABF23((AudioPlayer_3DSample *)(v5 - 8));
|
|
1804 *((int *)v5 - 1) = 0;
|
|
1805 v4 = v9;
|
|
1806 }
|
|
1807 ++v4;
|
|
1808 v5 += 16;
|
|
1809 v9 = v4;
|
|
1810 }
|
|
1811 while ( v4 < v3->uNum3DSamples );
|
|
1812 }
|
|
1813 }
|
|
1814 v6 = 0;
|
|
1815 if ( v3->hDigDriver && v3->uMixerChannels > 0 )
|
|
1816 {
|
|
1817 pChannel = v3->pMixerChannels;
|
|
1818 do
|
|
1819 {
|
|
1820 if ( (uStartChannel == -1 || v6 < uStartChannel || v6 > uEndChannel)
|
|
1821 && pSoundList->pSounds[pChannel->uSourceTrackIdx].uType != 1 )
|
|
1822 {
|
|
1823 AIL_end_sample(pChannel->hSample);
|
|
1824 v3->_4ABE55(pChannel);
|
|
1825 pChannel->dword_000004 = 0;
|
|
1826 }
|
|
1827 ++v6;
|
|
1828 ++pChannel;
|
|
1829 }
|
|
1830 while ( v6 < v3->uMixerChannels );
|
|
1831 }
|
|
1832 if ( v3->hSequence )
|
|
1833 AIL_end_sequence(v3->hSequence);
|
|
1834 v8 = v3->hStream;
|
|
1835 if ( v8 )
|
|
1836 AIL_pause_stream(v8, 1);
|
|
1837 }
|
|
1838 }
|
|
1839
|
|
1840
|
|
1841 //----- (004AB818) --------------------------------------------------------
|
|
1842 void AudioPlayer::LoadAudioSnd()
|
|
1843 {
|
|
1844 DWORD NumberOfBytesRead; // [sp+Ch] [bp-4h]@3
|
|
1845
|
|
1846 hAudioSnd = CreateFileA("Sounds\\Audio.snd", GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0x8000080u, 0);
|
|
1847 if (hAudioSnd == INVALID_HANDLE_VALUE)
|
|
1848 {
|
|
1849 Log::Warning(L"Can't open file: %s", L"Sounds\\Audio.snd");
|
|
1850 return;
|
|
1851 }
|
|
1852
|
|
1853 ReadFile(hAudioSnd, &uNumSoundHeaders, 4u, &NumberOfBytesRead, 0);
|
|
1854 pSoundHeaders = nullptr;
|
|
1855 pSoundHeaders = (SoundHeader *)pAllocator->AllocNamedChunk(0, 52 * uNumSoundHeaders + 2, 0);
|
|
1856 ReadFile(hAudioSnd, pSoundHeaders, 52 * uNumSoundHeaders, &NumberOfBytesRead, 0);
|
|
1857 }
|
|
1858
|
|
1859 //----- (004AB8CE) --------------------------------------------------------
|
|
1860 void AudioPlayer::Initialize(HWND hWnd)
|
|
1861 {
|
|
1862 //AudioPlayer *v2; // esi@1
|
|
1863 int v3; // ebx@1
|
|
1864 //_DIG_DRIVER *v4; // eax@1
|
|
1865 char v5; // dl@5
|
|
1866 _PROVIDER *v6; // eax@9
|
|
1867 HWND v7; // ST00_4@9
|
|
1868 MixerChannel *pChannel; // edi@14
|
|
1869 _SAMPLE *v9; // eax@15
|
|
1870 //_REDBOOK *v10; // eax@19
|
|
1871 //int v11; // ecx@21
|
|
1872 int v12; // [sp+Ch] [bp-Ch]@9
|
|
1873 char *Str1; // [sp+10h] [bp-8h]@6
|
|
1874 int v14; // [sp+14h] [bp-4h]@5
|
|
1875
|
|
1876 //v2 = this;
|
|
1877 v3 = 0;
|
|
1878 this->hWindow = hWnd;
|
|
1879 this->hAILRedbook = 0;
|
|
1880 this->hDigDriver = 0;
|
|
1881 this->dword_0002AC = 0;
|
|
1882 this->hSequence = 0;
|
|
1883 this->uMasterVolume = 127;
|
|
1884 this->dword_0002C8 = 64;
|
|
1885 this->dword_0002CC = 2;
|
|
1886
|
|
1887 MSS32_DLL_Initialize();
|
|
1888 BINKW32_DLL_Initialize();
|
|
1889 SMACKW32_DLL_Initialize();
|
|
1890
|
|
1891 AIL_startup();
|
|
1892 hAILRedbook = AIL_redbook_open_drive(cMM7GameCDDriveLetter/*cGameCDDriveLetter*/);
|
|
1893 //v4 = Audio_GetFirstHardwareDigitalDriver();
|
|
1894 hDigDriver = Audio_GetFirstHardwareDigitalDriver();
|
|
1895 if ( hDigDriver )
|
|
1896 SmackSoundUseMSS(hDigDriver);
|
|
1897 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 && pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT )
|
|
1898 {
|
|
1899 v14 = 0;
|
|
1900 bEAXSupported = 0;
|
|
1901 b3DSoundInitialized = 0;
|
|
1902 ReadWindowsRegistryString("3DSoundProvider", p3DSoundProvider, 128u, "NONE");
|
|
1903 CheckA3DSupport(v5);
|
|
1904 while ( AIL_enumerate_3D_providers(&v14, (HPROVIDER *)&hWnd, &Str1) )
|
|
1905 {
|
|
1906 if ( !strcmp(Str1, p3DSoundProvider) )
|
|
1907 {
|
|
1908 if ( AIL_open_3D_provider((HPROVIDER)hWnd) )
|
|
1909 {
|
|
1910 bEAXSupported = 0;
|
|
1911 b3DSoundInitialized = 0;
|
|
1912 h3DSoundProvider = 0;
|
|
1913 }
|
|
1914 else
|
|
1915 {
|
|
1916 v6 = (_PROVIDER *)hWnd;
|
|
1917 v7 = hWnd;
|
|
1918 b3DSoundInitialized = 1;
|
|
1919 h3DSoundProvider = v6;
|
|
1920 uNum3DSamples = 4;
|
|
1921 AIL_3D_provider_attribute((HPROVIDER)v7, "EAX environment selection", &v12);
|
|
1922 if ( v12 != -1 )
|
|
1923 bEAXSupported = 1;
|
|
1924 }
|
|
1925 pAudioPlayer->_4AC0A2();
|
|
1926 break;
|
|
1927 }
|
|
1928 }
|
|
1929 }
|
|
1930 if ( uMixerChannels > 0 )
|
|
1931 {
|
|
1932 pChannel = pMixerChannels;
|
|
1933 do
|
|
1934 {
|
|
1935 v9 = AIL_allocate_sample_handle(hDigDriver);
|
|
1936 pChannel->hSample = v9;
|
|
1937 if ( !v9 )
|
|
1938 break;
|
|
1939 ++v3;
|
|
1940 ++pChannel;
|
|
1941 }
|
|
1942 while ( v3 < uMixerChannels );
|
|
1943 }
|
|
1944 uMixerChannels = v3;
|
|
1945 if ( bPlayerReady )
|
|
1946 StopChannels(-1, -1);
|
|
1947 //v10 = hAILRedbook;
|
|
1948 bPlayerReady = true;
|
|
1949 if ( hAILRedbook )
|
|
1950 {
|
|
1951 AIL_redbook_stop(hAILRedbook);
|
|
1952 uNumRedbookTracks = AIL_redbook_tracks(hAILRedbook);
|
|
1953 }
|
|
1954 pAudioPlayer->sRedbookVolume = AIL_redbook_volume(hAILRedbook);
|
|
1955 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0);
|
|
1956 if ( bPlayerReady && hAILRedbook )
|
|
1957 AIL_redbook_set_volume(hAILRedbook, (unsigned __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0) >> 32);
|
|
1958 LoadAudioSnd();
|
|
1959 }
|
|
1960
|
|
1961 //----- (004ABAF7) --------------------------------------------------------
|
|
1962 _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void)
|
|
1963 {
|
|
1964 int v0; // ecx@1
|
|
1965 unsigned int v1; // ebp@2
|
|
1966 size_t v2; // eax@4
|
|
1967 signed int v3; // kr14_4@9
|
|
1968 char *v5; // [sp+10h] [bp-Ch]@2
|
|
1969 unsigned int v6; // [sp+14h] [bp-8h]@1
|
|
1970 _DIG_DRIVER *hDrv; // [sp+18h] [bp-4h]@3
|
|
1971
|
|
1972 static int dword_4F00DC = 22050;
|
|
1973 static int dword_4F00E0 = 16;
|
|
1974 static int dword_4F00E4 = 2;
|
|
1975
|
|
1976 AIL_set_preference(15, 0);
|
|
1977 AIL_set_preference(33, 1);
|
|
1978 v0 = dword_4F00DC;
|
|
1979 pAudioPlayer->pDeviceNames[0][0] = 0;
|
|
1980 pAudioPlayer->uNumDevices = 0;
|
|
1981 v6 = 0;
|
|
1982
|
|
1983 if ( dword_4F00DC < 11025 )
|
|
1984 return 0;
|
|
1985 v1 = 0;
|
|
1986 v5 = (char *)pAudioPlayer->array_000BF0;
|
|
1987 while ( 1 )
|
|
1988 {
|
|
1989 while ( 1 )
|
|
1990 {
|
|
1991 pcmWaveFormat.wf.wFormatTag = 1;
|
|
1992 pcmWaveFormat.wf.nChannels = dword_4F00E4;
|
|
1993 pcmWaveFormat.wf.nSamplesPerSec = v0;
|
|
1994 pcmWaveFormat.wf.nBlockAlign = dword_4F00E4 * dword_4F00E0 / 8;
|
|
1995 pcmWaveFormat.wBitsPerSample = dword_4F00E0;
|
|
1996 pcmWaveFormat.wf.nAvgBytesPerSec = v0 * dword_4F00E4 * dword_4F00E0 / 8;
|
|
1997 if ( !AIL_waveOutOpen(&hDrv, 0, -1, &pcmWaveFormat.wf) )
|
|
1998 break;
|
|
1999 if ( !AIL_get_preference(15) )
|
|
2000 goto LABEL_8;
|
|
2001 v3 = dword_4F00DC;
|
|
2002 v0 = dword_4F00DC / 2;
|
|
2003 dword_4F00DC /= 2;
|
|
2004 if ( v3 / 2 < 11025 )
|
|
2005 {
|
|
2006 if ( dword_4F00E0 == 8 )
|
|
2007 {
|
|
2008 v0 = 22050;
|
|
2009 dword_4F00E0 = 8;
|
|
2010 dword_4F00DC = 22050;
|
|
2011 }
|
|
2012 goto LABEL_12;
|
|
2013 }
|
|
2014 }
|
|
2015 strcpy(pAudioPlayer->pDeviceNames[v1 / 8], "Device: ");
|
|
2016 v2 = strlen(pAudioPlayer->pDeviceNames[v1 / 8]);
|
|
2017 AIL_digital_configuration(hDrv, (int *)v5, (int *)(v5 + 64), (char *)pAudioPlayer->pDeviceNames + v2 + v1 * 16);
|
|
2018 ++v6;
|
|
2019 v1 += 8;
|
|
2020 v5 += 4;
|
|
2021 pAudioPlayer->uNumDevices = v6;
|
|
2022 if ( AIL_get_preference(15) )
|
|
2023 return hDrv;
|
|
2024 if ( !strstr(pAudioPlayer->pDeviceNames[v1 / 8 - 1], "Emulated") )
|
|
2025 return hDrv;
|
|
2026 AIL_waveOutClose(hDrv);
|
|
2027 AIL_set_preference(15, 1);
|
|
2028 LABEL_8:
|
|
2029 AIL_set_preference(15, 1);
|
|
2030 v0 = dword_4F00DC;
|
|
2031 LABEL_12:
|
|
2032 if ( v0 < 11025 )
|
|
2033 return 0;
|
|
2034 }
|
|
2035 }
|
|
2036
|
|
2037
|
|
2038 //----- (004ABC9B) --------------------------------------------------------
|
|
2039 LSTATUS AudioPlayer::CheckA3DSupport(char a2)
|
|
2040 {
|
|
2041 LSTATUS result; // eax@1
|
|
2042 DWORD cbData; // [sp+8h] [bp-Ch]@1
|
|
2043 int Data; // [sp+Ch] [bp-8h]@1
|
|
2044 HKEY hKey; // [sp+10h] [bp-4h]@1
|
|
2045 char v6; // [sp+1Ch] [bp+8h]@0
|
|
2046
|
|
2047 hKey = 0;
|
|
2048 cbData = 4;
|
|
2049 Data = 0;
|
|
2050 result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Aureal\\A3D", 0, 0x2001Fu, &hKey);
|
|
2051 if ( !result )
|
|
2052 {
|
|
2053 if ( v6 )
|
|
2054 RegQueryValueExA(hKey, "SplashAudio", 0, 0, (LPBYTE)&Aureal3D_SplashAudio, &cbData);
|
|
2055 else
|
|
2056 Data = Aureal3D_SplashAudio;
|
|
2057 RegSetValueExA(hKey, "SplashAudio", 0, 4u, (const BYTE *)&Data, 4u);
|
|
2058 Data = 0;
|
|
2059 if ( v6 )
|
|
2060 RegQueryValueExA(hKey, "SplashScreen", 0, 0, (LPBYTE)&Aureal3D_SplashScreen, &cbData);
|
|
2061 else
|
|
2062 Data = Aureal3D_SplashScreen;
|
|
2063 RegSetValueExA(hKey, "SplashScreen", 0, 4u, (const BYTE *)&Data, 4u);
|
|
2064 result = RegCloseKey(hKey);
|
|
2065 }
|
|
2066 return result;
|
|
2067 }
|
|
2068 // 4ABC9B: inconsistent function type and number of purged bytes
|
|
2069
|
|
2070 //----- (004ABD5B) --------------------------------------------------------
|
|
2071 void AudioPlayer::Release()
|
|
2072 {
|
|
2073 AudioPlayer *v1; // esi@1
|
|
2074 int v2; // edi@1
|
|
2075 MixerChannel *v3; // ebx@3
|
|
2076 char v4; // dl@5
|
|
2077 int v5; // ebx@6
|
|
2078 AudioPlayer_3DSample *v6; // edi@7
|
|
2079 int v7; // edx@14
|
|
2080 int v8; // ecx@14
|
|
2081 void *v9; // ecx@15
|
|
2082
|
|
2083 v1 = this;
|
|
2084 v2 = 0;
|
|
2085 if ( this->bPlayerReady )
|
|
2086 {
|
|
2087 CloseHandle(pVideoPlayer->hMagicVid);
|
|
2088 CloseHandle(pVideoPlayer->hMightVid);
|
|
2089 v1->StopChannels(-1, -1);
|
|
2090 if ( v1->uMixerChannels > 0 )
|
|
2091 {
|
|
2092 v3 = v1->pMixerChannels;
|
|
2093 do
|
|
2094 {
|
|
2095 AIL_release_sample_handle(v3->hSample);
|
|
2096 ++v2;
|
|
2097 ++v3;
|
|
2098 }
|
|
2099 while ( v2 < v1->uMixerChannels );
|
|
2100 }
|
|
2101 if ( ReadWindowsRegistryInt("Disable3DSound", 0) != 1 )
|
|
2102 {
|
|
2103 v5 = 0;
|
|
2104 v1->CheckA3DSupport(v4);
|
|
2105 if ( v1->uNum3DSamples > 0 )
|
|
2106 {
|
|
2107 v6 = v1->p3DSamples;
|
|
2108 do
|
|
2109 {
|
|
2110 if ( v6->hSample )
|
|
2111 {
|
|
2112 AIL_release_3D_sample_handle(v6->hSample);
|
|
2113 v6->hSample = 0;
|
|
2114 }
|
|
2115 ++v5;
|
|
2116 ++v6;
|
|
2117 }
|
|
2118 while ( v5 < v1->uNum3DSamples );
|
|
2119 }
|
|
2120 if ( v1->h3DSoundProvider )
|
|
2121 {
|
|
2122 AIL_close_3D_provider(v1->h3DSoundProvider);
|
|
2123 v1->h3DSoundProvider = 0;
|
|
2124 }
|
|
2125 }
|
|
2126 if ( v1->hAILRedbook )
|
|
2127 {
|
|
2128 AIL_redbook_stop(v1->hAILRedbook);
|
|
2129 AIL_redbook_set_volume((HREDBOOK)v8, v7);
|
|
2130 AIL_redbook_close(v1->hAILRedbook);
|
|
2131 }
|
|
2132 AIL_shutdown();
|
|
2133 pSoundList->Release();
|
|
2134 v9 = *(void **)&v1->field_C78[0];
|
|
2135 if ( v9 )
|
|
2136 ReleaseSoundData(v9);
|
|
2137 CloseHandle(v1->hAudioSnd);
|
|
2138 }
|
|
2139 }
|
|
2140
|
|
2141 //----- (004ABE55) --------------------------------------------------------
|
|
2142 void AudioPlayer::_4ABE55(MixerChannel *pChannel)
|
|
2143 {
|
|
2144 int v2; // ebx@1
|
|
2145 AudioPlayer *v3; // esi@1
|
|
2146 SoundDesc *v4; // eax@2
|
|
2147 unsigned __int8 v5; // zf@5
|
|
2148 unsigned __int8 v6; // sf@5
|
|
2149 char *v7; // edi@6
|
|
2150 int v8; // eax@8
|
|
2151 int v9; // ST04_4@8
|
|
2152 int v10; // ecx@12
|
|
2153 int v11; // edi@13
|
|
2154 int v12; // eax@13
|
|
2155 unsigned __int8 v13; // of@13
|
|
2156 int v14[16]; // [sp+Ch] [bp-48h]@8
|
|
2157 int v15; // [sp+4Ch] [bp-8h]@5
|
|
2158 int v16; // [sp+50h] [bp-4h]@5
|
|
2159
|
|
2160 v2 = 0;
|
|
2161 v3 = this;
|
|
2162 if ( pSoundList->pSounds )
|
|
2163 {
|
|
2164 v4 = &pSoundList->pSounds[pChannel->uSourceTrackIdx];
|
|
2165 if ( v4->uType == 2 )
|
|
2166 {
|
|
2167 if ( v4->pSoundData[0] && !(v4->uFlags & 1) )
|
|
2168 {
|
|
2169 v5 = this->uMixerChannels == 0;
|
|
2170 v6 = this->uMixerChannels < 0;
|
|
2171 v15 = 0;
|
|
2172 v16 = 0;
|
|
2173 if ( v6 | v5 )
|
|
2174 goto LABEL_16;
|
|
2175 v7 = (char *)this->pMixerChannels;
|
|
2176 do
|
|
2177 {
|
|
2178 if ( pChannel->uSourceTrackID == *((int *)v7 + 3) )
|
|
2179 {
|
|
2180 v8 = v16;
|
|
2181 v9 = *(int *)v7;
|
|
2182 ++v16;
|
|
2183 v14[v8] = v2;
|
|
2184 if ( AIL_sample_status((HSAMPLE)v9) == 4 )
|
|
2185 ++v15;
|
|
2186 }
|
|
2187 ++v2;
|
|
2188 v7 += 16;
|
|
2189 }
|
|
2190 while ( v2 < v3->uMixerChannels );
|
|
2191 if ( !v15 )
|
|
2192 {
|
|
2193 LABEL_16:
|
|
2194 pSoundList->_4A9DCD(pChannel->uSourceTrackIdx, 1);
|
|
2195 v10 = 0;
|
|
2196 if ( v16 > 0 )
|
|
2197 {
|
|
2198 do
|
|
2199 {
|
|
2200 v11 = v14[v10];
|
|
2201 v12 = 16 * (v14[v10++] + 47);
|
|
2202 v3->pMixerChannels[v11].uSourceTrackID = 0;
|
|
2203 v13 = __OFSUB__(v10, v16);
|
|
2204 v6 = v10 - v16 < 0;
|
|
2205 *(unsigned int *)((char *)&v3->bEAXSupported + v12) = 0;
|
|
2206 }
|
|
2207 while ( v6 ^ v13 );
|
|
2208 }
|
|
2209 }
|
|
2210 }
|
|
2211 }
|
|
2212 }
|
|
2213 }
|
|
2214 // 4D82F8: using guessed type int __stdcall AIL_sample_status(int);
|
|
2215 // 4ABE55: using guessed type int var_48[16];
|
|
2216
|
|
2217
|
|
2218
|
|
2219 //----- (004AAEA6) --------------------------------------------------------
|
|
2220 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1)
|
|
2221 {
|
|
2222 double v1; // st7@1
|
|
2223 double v2; // st6@1
|
|
2224 int result; // eax@1
|
|
2225 double v4; // st5@2
|
|
2226 double v5; // st4@3
|
|
2227 double v6; // st3@3
|
|
2228 double v7; // st7@6
|
|
2229 double v8; // st6@7
|
|
2230 float v9; // [sp+0h] [bp-10h]@1
|
|
2231 float v10; // [sp+4h] [bp-Ch]@1
|
|
2232 float v11; // [sp+8h] [bp-8h]@2
|
|
2233 float v12; // [sp+8h] [bp-8h]@6
|
|
2234 float v13; // [sp+Ch] [bp-4h]@2
|
|
2235 float v14; // [sp+Ch] [bp-4h]@6
|
|
2236
|
|
2237 v1 = pBLVRenderParams->fCosineNegX;
|
|
2238 v2 = pBLVRenderParams->fSineNegX;
|
|
2239 v9 = pBLVRenderParams->fCosineY;
|
|
2240 v10 = pBLVRenderParams->fSineY;
|
|
2241 result = 0;
|
|
2242 if ( pBLVRenderParams->sPartyRotX )
|
|
2243 {
|
|
2244 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
|
|
2245 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.z;
|
|
2246 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.y;
|
|
2247 if ( pRenderer->pRenderD3D )
|
|
2248 {
|
|
2249 v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY;
|
|
2250 v6 = v13 * pBLVRenderParams->fSineY - v11 * pBLVRenderParams->fCosineY;
|
|
2251 }
|
|
2252 else
|
|
2253 {
|
|
2254 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY;
|
|
2255 v6 = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY;
|
|
2256 }
|
|
2257 a1->vWorldViewPosition.x = v5 * v1 - v4 * v2;
|
|
2258 a1->vWorldViewPosition.y = v6;
|
|
2259 a1->vWorldViewPosition.z = v5 * v2 + v4 * v1;
|
|
2260 }
|
|
2261 else
|
|
2262 {
|
|
2263 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x;
|
|
2264 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.z;
|
|
2265 v7 = a1->vWorldPosition.z - (double)pParty->vPosition.y;
|
|
2266 if ( pRenderer->pRenderD3D )
|
|
2267 {
|
|
2268 a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY;
|
|
2269 v8 = v14 * v10 - v12 * v9;
|
|
2270 }
|
|
2271 else
|
|
2272 {
|
|
2273 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY;
|
|
2274 v8 = v14 * v10 + v12 * v9;
|
|
2275 }
|
|
2276 a1->vWorldViewPosition.y = v8;
|
|
2277 a1->vWorldViewPosition.z = v7;
|
|
2278 }
|
|
2279 return result;
|
|
2280 }
|
|
2281
|
|
2282
|
|
2283
|
|
2284
|
|
2285 //----- (004ABF23) --------------------------------------------------------
|
|
2286 void AudioPlayer::_4ABF23(AudioPlayer_3DSample *a2)
|
|
2287 {
|
|
2288 int v2; // ebx@1
|
|
2289 AudioPlayer *v3; // esi@1
|
|
2290 SoundDesc *v4; // eax@2
|
|
2291 unsigned __int8 v5; // zf@5
|
|
2292 unsigned __int8 v6; // sf@5
|
|
2293 char *v7; // edi@6
|
|
2294 int v8; // eax@8
|
|
2295 int v9; // ST04_4@8
|
|
2296 int v10; // ecx@12
|
|
2297 int v11; // eax@13
|
|
2298 unsigned __int8 v12; // of@13
|
|
2299 int v13[16]; // [sp+Ch] [bp-48h]@8
|
|
2300 int v14; // [sp+4Ch] [bp-8h]@5
|
|
2301 int v15; // [sp+50h] [bp-4h]@5
|
|
2302
|
|
2303 v2 = 0;
|
|
2304 v3 = this;
|
|
2305 if ( pSoundList->pSounds )
|
|
2306 {
|
|
2307 v4 = &pSoundList->pSounds[a2->field_8];
|
|
2308 if ( v4->uType == 2 )
|
|
2309 {
|
|
2310 if ( v4->p3DSound && !(v4->uFlags & 1) )
|
|
2311 {
|
|
2312 v5 = this->uNum3DSamples == 0;
|
|
2313 v6 = this->uNum3DSamples < 0;
|
|
2314 v14 = 0;
|
|
2315 v15 = 0;
|
|
2316 if ( v6 | v5 )
|
|
2317 goto LABEL_16;
|
|
2318 v7 = (char *)this->p3DSamples;
|
|
2319 do
|
|
2320 {
|
|
2321 if ( a2->field_C == *((int *)v7 + 3) )
|
|
2322 {
|
|
2323 v8 = v15;
|
|
2324 v9 = *(int *)v7;
|
|
2325 ++v15;
|
|
2326 v13[v8] = v2;
|
|
2327 if ( AIL_3D_sample_status((void *)v9) == 4 )
|
|
2328 ++v14;
|
|
2329 }
|
|
2330 ++v2;
|
|
2331 v7 += 16;
|
|
2332 }
|
|
2333 while ( v2 < v3->uNum3DSamples );
|
|
2334 if ( !v14 )
|
|
2335 {
|
|
2336 LABEL_16:
|
|
2337 pSoundList->_4A9DCD(a2->field_8, 1);
|
|
2338 v10 = 0;
|
|
2339 if ( v15 > 0 )
|
|
2340 {
|
|
2341 do
|
|
2342 {
|
|
2343 v11 = v13[v10++];
|
|
2344 *(&v3->bEAXSupported + 4 * (v11 + 2)) = 0;
|
|
2345 v12 = __OFSUB__(v10, v15);
|
|
2346 v6 = v10 - v15 < 0;
|
|
2347 v3->p3DSamples[v11].field_8 = 0;
|
|
2348 }
|
|
2349 while ( v6 ^ v12 );
|
|
2350 }
|
|
2351 }
|
|
2352 }
|
|
2353 }
|
|
2354 }
|
|
2355 }
|
|
2356 // 4D82F4: using guessed type int __stdcall AIL_3D_sample_status(int);
|
|
2357 // 4ABF23: using guessed type int var_48[16];
|
|
2358
|
|
2359 //----- (004ABFDB) --------------------------------------------------------
|
|
2360 void __cdecl PlayLevelMusic()
|
|
2361 {
|
|
2362 unsigned int v0; // eax@1
|
|
2363
|
|
2364 v0 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2365 if ( v0 )
|
|
2366 pAudioPlayer->PlayMusicTrack(pMapStats->pInfos[v0].uRedbookTrackID);
|
|
2367 }
|
|
2368
|
|
2369 //----- (004AC004) --------------------------------------------------------
|
|
2370 void AudioPlayer::SetEAXPreferences()
|
|
2371 {
|
|
2372 AudioPlayer *v1; // edi@1
|
|
2373 _PROVIDER *v2; // ST00_4@2
|
|
2374 _PROVIDER *v3; // ST00_4@2
|
|
2375 float v4; // [sp+4h] [bp-4h]@2
|
|
2376
|
|
2377 v1 = this;
|
|
2378 if ( this->bEAXSupported )
|
|
2379 {
|
|
2380 v2 = this->h3DSoundProvider;
|
|
2381 v4 = 0.0;
|
|
2382 AIL_set_3D_provider_preference(v2, "EAX effect volume", (int *)&v4);
|
|
2383 v3 = v1->h3DSoundProvider;
|
|
2384 v4 = 1.0;
|
|
2385 AIL_set_3D_provider_preference(v3, "EAX damping", (int *)&v4);
|
|
2386 }
|
|
2387 }
|
|
2388 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
|
|
2389
|
|
2390 //----- (004AC041) --------------------------------------------------------
|
|
2391 void AudioPlayer::SetMapEAX()
|
|
2392 {
|
|
2393 AudioPlayer *v1; // esi@1
|
|
2394 unsigned int v2; // eax@1
|
|
2395 int v3; // [sp+4h] [bp-4h]@3
|
|
2396
|
|
2397 v1 = this;
|
|
2398 v2 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2399 if ( v1->b3DSoundInitialized && v1->bEAXSupported )
|
|
2400 {
|
|
2401 v3 = pMapStats->pInfos[v2].uEAXEnv;
|
|
2402 if ( (unsigned int)v3 >= 0x1A )
|
|
2403 {
|
|
2404 SetEAXPreferences();
|
|
2405 v1->field_214 = -1;
|
|
2406 }
|
|
2407 else
|
|
2408 {
|
|
2409 AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v3);
|
|
2410 v1->field_214 = v3;
|
|
2411 }
|
|
2412 }
|
|
2413 }
|
|
2414 // 4D82DC: using guessed type int __stdcall AIL_set_3D_provider_preference(int, int, int);
|
|
2415
|
|
2416 //----- (004AC0A2) --------------------------------------------------------
|
|
2417 int AudioPlayer::_4AC0A2()
|
|
2418 {
|
|
2419 AudioPlayer *v1; // esi@1
|
|
2420 unsigned int v2; // eax@1
|
|
2421 char v3; // zf@1
|
|
2422 int v4; // ebx@1
|
|
2423 int *v5; // edi@2
|
|
2424 int v6; // eax@4
|
|
2425 AudioPlayer_3DSample *v8; // ebx@7
|
|
2426 void *v9; // eax@8
|
|
2427 int v10; // ebx@14
|
|
2428 unsigned int v11; // eax@14
|
|
2429 int v12; // [sp+1Ch] [bp-8h]@1
|
|
2430 int v13; // [sp+20h] [bp-4h]@6
|
|
2431
|
|
2432 v1 = this;
|
|
2433 v2 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2434 v3 = v1->b3DSoundInitialized == 0;
|
|
2435 v4 = v2;
|
|
2436 v12 = v2;
|
|
2437 if ( !v3 )
|
|
2438 {
|
|
2439 v5 = &v1->uNum3DSamples;
|
|
2440 AIL_3D_provider_attribute(v1->h3DSoundProvider, "Maximum supported samples", &v1->uNum3DSamples);
|
|
2441 if ( v1->uNum3DSamples > 32 )
|
|
2442 *v5 = 32;
|
|
2443 v6 = *v5;
|
|
2444 if ( !*v5 )
|
|
2445 {
|
|
2446 v1->b3DSoundInitialized = 0;
|
|
2447 return -1;
|
|
2448 }
|
|
2449 v13 = 0;
|
|
2450 if ( v6 > 0 )
|
|
2451 {
|
|
2452 v8 = v1->p3DSamples;
|
|
2453 while ( 1 )
|
|
2454 {
|
|
2455 v9 = (void *)AIL_allocate_3D_sample_handle(v1->h3DSoundProvider);
|
|
2456 v8->hSample = v9;
|
|
2457 if ( !v9 )
|
|
2458 break;
|
|
2459 AIL_set_3D_sample_float_distances(v9, 4096.0, 256.0, 4096.0, 256.0);
|
|
2460 AIL_set_3D_sample_volume(v8->hSample, v1->s3DSoundVolume);
|
|
2461 ++v13;
|
|
2462 ++v8;
|
|
2463 if ( v13 >= *v5 )
|
|
2464 goto LABEL_12;
|
|
2465 }
|
|
2466 *v5 = v13;
|
|
2467 LABEL_12:
|
|
2468 v4 = v12;
|
|
2469 }
|
|
2470 if ( v1->bEAXSupported )
|
|
2471 {
|
|
2472 v10 = v4;
|
|
2473 v11 = pMapStats->pInfos[v10].uEAXEnv;
|
|
2474 v12 = pMapStats->pInfos[v10].uEAXEnv;
|
|
2475 if ( v11 >= 0x1A )
|
|
2476 {
|
|
2477 pAudioPlayer->SetEAXPreferences();
|
|
2478 v1->field_214 = -1;
|
|
2479 }
|
|
2480 else
|
|
2481 {
|
|
2482 AIL_set_3D_provider_preference(v1->h3DSoundProvider, "EAX environment selection", &v12);
|
|
2483 v1->field_214 = v12;
|
|
2484 }
|
|
2485 }
|
|
2486 }
|
|
2487 return 1;
|
|
2488 }
|
|
2489
|
|
2490
|
|
2491 //----- (004A96BE) --------------------------------------------------------
|
|
2492 void ReleaseSoundData(void *_this)
|
|
2493 {
|
|
2494 int v1; // esi@1
|
|
2495 char *v2; // eax@1
|
|
2496
|
|
2497 v1 = 0;
|
|
2498 v2 = (char *)&pSounds[0].pSoundData;
|
|
2499 while ( *(void **)v2 != _this )
|
|
2500 {
|
|
2501 v2 += 128;
|
|
2502 ++v1;
|
|
2503 if ( (signed int)v2 >= (signed int)&pAudioPlayer->p3DSamples[6].field_8 )
|
|
2504 return;
|
|
2505 }
|
|
2506 pAllocator->FreeChunk(_this);
|
|
2507 memset(&pSounds[v1], 0, 0x80u);
|
|
2508 }
|
|
2509
|
|
2510 //----- (004A96FF) --------------------------------------------------------
|
|
2511 SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName)
|
|
2512 {
|
|
2513 unsigned int v3; // ebx@1
|
|
2514 unsigned int v4; // esi@1
|
|
2515 SoundHeader *result; // eax@2
|
|
2516 signed int v6; // ebx@11
|
|
2517 int v7; // edi@13
|
|
2518 unsigned int v8; // esi@14
|
|
2519 unsigned int v9; // esi@20
|
|
2520 unsigned int v10; // [sp+Ch] [bp-4h]@1
|
|
2521
|
|
2522 v3 = uEnd;
|
|
2523 v10 = uEnd;
|
|
2524 v4 = uStart;
|
|
2525 while ( 1 )
|
|
2526 {
|
|
2527 v6 = v3 - v4;
|
|
2528 result = &pAudioPlayer->pSoundHeaders[v6 / 2 + v4];
|
|
2529 if ( !result )
|
|
2530 return result;
|
|
2531 result = (SoundHeader *)_strcmpi(pName, result->pSoundName);
|
|
2532 if ( !result )
|
|
2533 uFindSound_BinSearch_ResultID = v6 / 2 + v4;
|
|
2534 if ( v4 == v10 )
|
|
2535 goto LABEL_17;
|
|
2536 if ( (signed int)result < 0 )
|
|
2537 break;
|
|
2538 if ( v6 <= 4 )
|
|
2539 {
|
|
2540 v7 = v4;
|
|
2541 if ( (signed int)v4 < (signed int)v10 )
|
|
2542 {
|
|
2543 v9 = v4;
|
|
2544 do
|
|
2545 {
|
|
2546 result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName);
|
|
2547 if ( !result )
|
|
2548 goto LABEL_24;
|
|
2549 ++v7;
|
|
2550 ++v9;
|
|
2551 }
|
|
2552 while ( v7 < (signed int)v10 );
|
|
2553 }
|
|
2554 LABEL_17:
|
|
2555 uFindSound_BinSearch_ResultID = -1;
|
|
2556 return result;
|
|
2557 }
|
|
2558 v4 += v6 / 2;
|
|
2559 LABEL_10:
|
|
2560 v3 = v10;
|
|
2561 }
|
|
2562 if ( v6 > 4 )
|
|
2563 {
|
|
2564 v10 = v6 / 2 + v4;
|
|
2565 goto LABEL_10;
|
|
2566 }
|
|
2567 v7 = v4;
|
|
2568 if ( (signed int)v4 >= (signed int)v10 )
|
|
2569 goto LABEL_17;
|
|
2570 v8 = v4;
|
|
2571 while ( 1 )
|
|
2572 {
|
|
2573 result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName);
|
|
2574 if ( !result )
|
|
2575 break;
|
|
2576 ++v7;
|
|
2577 ++v8;
|
|
2578 if ( v7 >= (signed int)v10 )
|
|
2579 goto LABEL_17;
|
|
2580 }
|
|
2581 LABEL_24:
|
|
2582 uFindSound_BinSearch_ResultID = v7;
|
|
2583 return result;
|
|
2584 }
|
|
2585 // F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
|
|
2586
|
|
2587 //----- (004A97C6) --------------------------------------------------------
|
|
2588 unsigned int *__fastcall LoadSound(const char *pSoundName, char *pOutBuff, unsigned int uID)
|
|
2589 {
|
|
2590 void *v3; // edi@1
|
|
2591 int v4; // ecx@1
|
|
2592 Sound *v5; // eax@1
|
|
2593 SoundHeader *v6; // esi@5
|
|
2594 unsigned int *pDecompressedSize; // ebx@5
|
|
2595 unsigned int v8; // eax@5
|
|
2596 unsigned int v9; // eax@7
|
|
2597 unsigned int *result; // eax@9
|
|
2598 int v11; // esi@15
|
|
2599 int v12; // eax@15
|
|
2600 char *v13; // ecx@16
|
|
2601 int v14; // eax@19
|
|
2602 std::string v15; // [sp-18h] [bp-34h]@12
|
|
2603 const char *v16; // [sp-8h] [bp-24h]@12
|
|
2604 int v17; // [sp-4h] [bp-20h]@12
|
|
2605 char v18; // [sp+Ch] [bp-10h]@12
|
|
2606 int v19; // [sp+10h] [bp-Ch]@5
|
|
2607 DWORD NumberOfBytesRead; // [sp+14h] [bp-8h]@8
|
|
2608 const char *pSoundName_; // [sp+18h] [bp-4h]@1
|
|
2609
|
|
2610 pSoundName_ = pSoundName;
|
|
2611 v3 = pOutBuff;
|
|
2612 v4 = 0;
|
|
2613 v5 = pSounds;
|
|
2614 do
|
|
2615 {
|
|
2616 if ( v5->uID == uID )
|
|
2617 return pSounds[v4].pSoundData;
|
|
2618 ++v5;
|
|
2619 ++v4;
|
|
2620 }
|
|
2621 while ( (signed int)v5 < (signed int)&pAudioPlayer );
|
|
2622 FindSound_BinSearch(0, pAudioPlayer->uNumSoundHeaders, pSoundName_);
|
|
2623 if ( uFindSound_BinSearch_ResultID == -1 )
|
|
2624 goto LABEL_22;
|
|
2625 v6 = &pAudioPlayer->pSoundHeaders[uFindSound_BinSearch_ResultID];
|
|
2626 pDecompressedSize = &v6->uDecompressedSize;
|
|
2627 v8 = v6->uDecompressedSize;
|
|
2628 v19 = v6->uDecompressedSize;
|
|
2629 if ( v3 == (void *)-1 )
|
|
2630 v3 = pAllocator->AllocNamedChunk(0, v8 + 4, pSoundName_);
|
|
2631 SetFilePointer(pAudioPlayer->hAudioSnd, v6->uFileOffset, 0, 0);
|
|
2632 v9 = *pDecompressedSize;
|
|
2633 if ( (signed int)v6->uCompressedSize >= (signed int)*pDecompressedSize )
|
|
2634 {
|
|
2635 v6->uCompressedSize = v9;
|
|
2636 if ( v9 )
|
|
2637 {
|
|
2638 ReadFile(pAudioPlayer->hAudioSnd, (char *)v3 + 4, v9, &NumberOfBytesRead, 0);
|
|
2639 }
|
|
2640 else
|
|
2641 {
|
|
2642 MessageBoxW(nullptr, L"Can't load sound file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Sound.cpp:448", 0);
|
|
2643 }
|
|
2644 }
|
|
2645 else
|
|
2646 {
|
|
2647 uID = (unsigned int)malloc(v6->uCompressedSize);
|
|
2648 ReadFile(pAudioPlayer->hAudioSnd, (LPVOID)uID, v6->uCompressedSize, &NumberOfBytesRead, 0);
|
|
2649 zlib::MemUnzip((char *)v3 + 4, &v6->uDecompressedSize, (const void *)uID, v6->uCompressedSize);
|
|
2650 free((void *)uID);
|
|
2651 }
|
|
2652 if ( v3 )
|
|
2653 {
|
|
2654 v11 = v19;
|
|
2655 v12 = 0;
|
|
2656 *(int *)v3 = v19;
|
|
2657 uLastLoadedSoundID = 0;
|
|
2658 if ( pSounds[0].pSoundData )
|
|
2659 {
|
|
2660 v13 = (char *)&pSounds[0].pSoundData;
|
|
2661 do
|
|
2662 {
|
|
2663 v13 += 128;
|
|
2664 ++v12;
|
|
2665 }
|
|
2666 while ( *(int *)v13 );
|
|
2667 uLastLoadedSoundID = v12;
|
|
2668 }
|
|
2669 v16 = pSounds[v12].field_4;
|
|
2670 strcpy((char *)v16, pSoundName_);
|
|
2671 v14 = uLastLoadedSoundID++ << 7;
|
|
2672 pSoundList->uTotalLoadedSoundSize += v11;
|
|
2673 *(unsigned int **)((char *)&pSounds[0].pSoundData + v14) = (unsigned int *)v3;
|
|
2674 result = (unsigned int *)v3;
|
|
2675 }
|
|
2676 else
|
|
2677 {
|
|
2678 LABEL_22:
|
|
2679 result = 0;
|
|
2680 }
|
|
2681 return result;
|
|
2682 }
|
|
2683 // F1B4C8: using guessed type int uFindSound_BinSearch_ResultID;
|
|
2684 // F1B4D0: using guessed type int uLastLoadedSoundID;
|